2010-10-08, 08:53 AM
http://eu.battle.net/sc2/en/blog/761331
wtp blizzard is doing!?!? :f6:
how the pineapple now terran will defend against any type of rush!??!
to produce the first marine, will take forever now, while zergs can make a six-pool rush with zerlings in the first min of the game, and protoss will just do zealot rush and win the game in 2 min.....
Did Blizzard hire nexon's dev team?!?!

wtp blizzard is doing!?!? :f6:
Blizzard Wrote:Here are a few of the changes we currently have planned:
We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
[SIZE="3"]The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.[/SIZE]
We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We dont expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
how the pineapple now terran will defend against any type of rush!??!
to produce the first marine, will take forever now, while zergs can make a six-pool rush with zerlings in the first min of the game, and protoss will just do zealot rush and win the game in 2 min.....
Did Blizzard hire nexon's dev team?!?!



