2010-09-27, 05:07 PM
If my guess is correct, and based on the files distributed with MapleStory and used by it, GMS is coded using C++, .NET, and Shockwave/Flash. Possibly Nexon is using a compiler like Visual Studios .NET (2002 distribution for Windows XP originally)
If? IF!? Of course your assertion is correct. It's no mystery why Maple is so easily hacked time after time. Windows XP has been notorious for vulnerabilities. If you keep coding on a platform known for vulnerabilities, you will be open to those vulnerabilities as well. That's why it's essential for Nexon KR to recode the game from scratch, just like other MMO developers have had to do to close up serious exploits. Obviously it won't solve hacking forever, but at least Maplers would have some breathing room in between exploits. There was a point in the hacking scene where you could easily find a new memory address to hack once that particular address was 'patched'. It is no surprise why GMS is hacked to hell and back so often, on top of regular glitches/exploits people do without hacking.
If this game is ever to stand a chance in the coming years, it will have to be recoded.
If? IF!? Of course your assertion is correct. It's no mystery why Maple is so easily hacked time after time. Windows XP has been notorious for vulnerabilities. If you keep coding on a platform known for vulnerabilities, you will be open to those vulnerabilities as well. That's why it's essential for Nexon KR to recode the game from scratch, just like other MMO developers have had to do to close up serious exploits. Obviously it won't solve hacking forever, but at least Maplers would have some breathing room in between exploits. There was a point in the hacking scene where you could easily find a new memory address to hack once that particular address was 'patched'. It is no surprise why GMS is hacked to hell and back so often, on top of regular glitches/exploits people do without hacking.
If this game is ever to stand a chance in the coming years, it will have to be recoded.


