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ghostofhalo Wrote:In all honestly, the accuracy formula should not limit accuracy to 100% prior to the level adjustment. One of the big perks about archers was high accuracy. If they remove the cap, you could have a 110% chance to hit before realizing the mob is 2 levels above you which drops it back down to 100%. Post-Chaos (assuming 2% per level), you could hit things 5 levels higher than you in this manner, and mastery itself has double the accuracy in Chaos anyway. It wouldn't take much to hit the early mobs sooner if they just allowed you to pass the cap. Why encourage warriors to add DEX by releasing level 120-140 armor that requires it and discourage the extra accuracy you'd have with a hit rate cap?
Just my two cents. yeah, but now there is other problem, low levels can go finally to hunt higher level mobs without problems and finally accuraccy got a major paper now... Dexless players will be in problems unless they start to scroll with acc
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Dark Zero Wrote:yeah, but now there is other problem, low levels can go finally to hunt higher level mobs without problems and finally accuraccy got a major paper now... Dexless players will be in problems unless they start to scroll with acc Actually, this would level off fairly quickly with the square root bit of the formula, though the main issue being is that it's too easy to get accuracy right now without scrolling for accuracy or adding into DEX. Oblivion mobs have, I think, 225 avoid which means you need at least that much accuracy to hit 100% at their level. With 120 accuracy from mastery in Chaos, this definitely isn't a challenge. I'm not suggesting making accuracy harder to obtain, but at least figure out something to make it work. Archers can easily amass 1,000 accuracy into the 4th job, and the highest required accuracy is 625 (for Pink Bean). They could at least get some sort of gain. By the formula, they would have an extra 6% chance to hit if it didn't level it off at 100%.
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ghostofhalo Wrote:Actually, this would level off fairly quickly with the square root bit of the formula, though the main issue being is that it's too easy to get accuracy right now without scrolling for accuracy or adding into DEX. Oblivion mobs have, I think, 225 avoid which means you need at least that much accuracy to hit 100% at their level. With 120 accuracy from mastery in Chaos, this definitely isn't a challenge. I'm not suggesting making accuracy harder to obtain, but at least figure out something to make it work. Archers can easily amass 1,000 accuracy into the 4th job, and the highest required accuracy is 625 (for Pink Bean). They could at least get some sort of gain. By the formula, they would have an extra 6% chance to hit if it didn't level it off at 100%. So accuraccy restriction is OVER? so if u are lvl 40 u can train into lvl 89 mobs if u have almost 1000 acc? and right now the acc in chaos is crappy easy to obtain....
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Would any of the ladies and gentlemen of Southperry happen to know the new weapon multipliers post-Chaos?
I'm curious to see the changes to claws and the supposed change to the TT formula.
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Thanks a lot Fiel, you are great.
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Can someone please help me with this?
Bow:
1.2 multiplier * (4*DEX + STR) * (Attack/100)
First of all, some basic questions:
My bow is 142 att and has a potential bonus of 9% att. Does this 9% apply to my bow only? Or to my total from all of my equips/buffs/pots?
It also gives 6% dmg, does this apply last? (I'm going to assume it applies last, correct me if this is wrong)
Is the %dmg bonus included in the damage range shown in the stat window? (Again, I'm going to assume it does)
Okay, so I have currently:
670 TOTAL dex (what it shows in the stat window. (base + equip bonuses + potential bonuses))
109 total str
and
[1] (142+9%) bow + 15 other equips + 4 red arrows = (142*1.09) + 19 = 174 attack
OR
[2] (142 bow + 15 other equips + 4 red arrows)+9% = (161)*1.09 = 175 attack
I swear these are my totals, I went through all of my equips twice, no hidden attack bonuses
So, my max damage should be:
[1] 1.2 * ((4*670) + 109) * (174/100) = 5823
5823 * 1.06 = 6173 (from +6% damage) <-- not sure if this applies
OR
[2] 1.2 * ((4*670) + 109) * (175/100) = 5857
5857 * 1.06 = 6208 (from +6% damage)
And with max bow mastery (I'm lvl 114, so I don't have bow expert or any other 4th job skills that give attack bonuses), my damage range should be (15% + 50% = 65% mastery):
[1] 4012 ~ 6173
OR
[2] 4035 ~ 6208
Neither of these values match the damage range shown in my stat window:
4373 ~ 6727
Why?
I'm trying to make dps tables for my own reasons with 4th job skills, so this is important.
Thanks! Any help would be appreciated.
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ShiGua Wrote:Can someone please help me with this?
Bow:
1.2 multiplier * (4*DEX + STR) * (Attack/100)
First of all, some basic questions:
My bow is 142 att and has a potential bonus of 9% att. Does this 9% apply to my bow only? Or to my total from all of my equips/buffs/pots?
It also gives 6% dmg, does this apply last? (I'm going to assume it applies last, correct me if this is wrong)
Is the %dmg bonus included in the damage range shown in the stat window? (Again, I'm going to assume it does)
Okay, so I have currently:
670 TOTAL dex (what it shows in the stat window. (base + equip bonuses + potential bonuses))
109 total str
and
[1] (142+9%) bow + 15 other equips + 4 red arrows = (142*1.09) + 19 = 174 attack
OR
[2] (142 bow + 15 other equips + 4 red arrows)+9% = (161)*1.09 = 175 attack
I swear these are my totals, I went through all of my equips twice, no hidden attack bonuses
So, my max damage should be:
[1] 1.2 * ((4*670) + 109) * (174/100) = 5823
5823 * 1.06 = 6173 (from +6% damage) <-- not sure if this applies
OR
[2] 1.2 * ((4*670) + 109) * (175/100) = 5857
5857 * 1.06 = 6208 (from +6% damage)
And with max bow mastery (I'm lvl 114, so I don't have bow expert or any other 4th job skills that give attack bonuses), my damage range should be (15% + 50% = 65% mastery):
[1] 4012 ~ 6173
OR
[2] 4035 ~ 6208
Neither of these values match the damage range shown in my stat window:
4373 ~ 6727
Why?
I'm trying to make dps tables for my own reasons with 4th job skills, so this is important.
Thanks! Any help would be appreciated.
% atk does count for all your items (not sure about arrow, maybe not), %dmg does not show on the window.
You could be forgetting about blessing of the fairy (Cygnus blessing thing people generally forget about).
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Shidoshi Wrote:You could be forgetting about blessing of the fairy (Cygnus blessing thing, people generally forget about).
Yup, that was it. Thank you so much =)
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May I ask if the minimum MP to wash for HP for Wildhunter is bowman? (referring to fiel minimum mp calculator)
^^ pls ignore ^^ I found it, I didn't realize I have to scroll down more in the calculator. Thanks
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guys two question...
1.- How the lvl 120 cygnus bless works??? I want to see an screenshot of a lvl 120 cygnus hitting a lvl 140+ mob with the buff...
2.- And about the accuraccy formula en Chaos, how it works in fact? i know the part of the 2%, but I heard if you have a lot of more accuraccy that 2 % can be down I am worng??
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Was the damage formula for claws changed at all?
*for Chaos, from BB
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hi
has the accuracy system changed from waht is listed in the opening post?
Quote:Physical Accuracy = LUK + (DEX * 1.2)
I checked my warrior which is dexless, and its level 44 with 354 accuracy. dex about 30 with equipments. 120 accuracy from mastery.
I heard somewhere that STR adds 0.5 accuracy per point. Is that true?
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RayGun Wrote:hi
has the accuracy system changed from waht is listed in the opening post?
I checked my warrior which is dexless, and its level 44 with 354 accuracy. dex about 30 with equipments. 120 accuracy from mastery.
I heard somewhere that STR adds 0.5 accuracy per point. Is that true?
Nexon got it changed after chaos patch.
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Shidoshi Wrote:You could be forgetting about blessing of the fairy (Cygnus blessing thing people generally forget about).
Another couple things that tripped me up checking my spreadsheet was right:
* The "Will of the Alliance" beginner skill (but most probably aren't as foolish as me to overlook this)
* Bonus W.Att from completing certain decks in the character card system
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fwaggle Wrote:Another couple things that tripped me up checking my spreadsheet was right:
* The "Will of the Alliance" beginner skill (but most probably aren't as foolish as me to overlook this)
* Bonus W.Att from completing certain decks in the character card system
That post was over a year ago.
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I figure it's fine to post this question here since the thread is stickied even though the last real post hasn't been for awhile.
Is there an updated mob damage calculator/formula? I was testing the number I was getting against actual monsters in maple, and the highest damage given by the calculator was very low. Mobs were hitting me for far more than the given value. I don't know when they changed this but I'm curious as to how it' calculated now. Thanks.
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2013-01-20, 10:56 AM
(This post was last modified: 2013-01-20, 10:58 AM by kruimel0.)
Player avoid somewhere somehow changed, at least in EMS.
No character cards are active.
With flaming katana:
Without flaming katana:
As you can see, without flaming katana, the player avoid drops by one, although the flaming katana only adds INT and STR.
Also, I can't figure out my normal w.avoid with the current formula.
W.Avoid = DEX+LUK*2+avoid from items
31 dex, 29 luk, 50 avoid on medal, 30 avoid on glasses, 30 avoid on goddess ring, 5 avoid on evol ring, 50 avoid on shoulder, 50 avoid on duke ring, 50 avoid from duke set + 24 from blessing.
Should give 31+29*2+50+30+30+5+50+50+50+24 = 409. I got less.
When I unequip everything that gives avoid except glasses (curse you inventory space), I have 85 w.avoid, while I should have 11+9*2+30+24 = 83.
Picture of this setting in spoiler
Something strange is going on.
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Is the fan multiplier 1.0 like other magician weapons?
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I'm getting 1.35
I also suspect that all the mage weapons have a multiplier of 0 and that the mage classes just use ClassMultiplier X Atk / 100 * (4*Int+Luk) regardless of their weapon (sword, dagger, w/e).
If this is true ClassMultiplier is 1.20 for explorer mage 1.00 for Evan and probably 1.00 BaM & Blaze Wizard 1.20 Lumi 1.35 Kanna.
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