Posting Freak
Posts: 8,031
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Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
Just get OpenOffice or Excel.
There's some sort of problem with how the damage range is being calculated. Changing weapon attack barely affects it.
Senior Member
Posts: 358
Threads: 22
Joined: 2008-09
Gender: Male
Country Flag: canada
IGN: ATime
Server: Khaini (yay~)
Level: 116
Job: Sniper
Guild: Dominus
Well, the damage shown is the damage that you would actually do if you managed to land a hit, not saying if you will land a hit. And thanks for showing that, for now I know to edit the KHO range to include Hit chance. And I will get around to limiting the level amount eventually - I just have been a bit lazy, I guess.
Edit: Should have talked about what you said first; the DIV/0 error is for exp/shot, since the average hits to kill is...the reciprocal of 0.
Senior Member
Posts: 358
Threads: 22
Joined: 2008-09
Gender: Male
Country Flag: canada
IGN: ATime
Server: Khaini (yay~)
Level: 116
Job: Sniper
Guild: Dominus
I plan to eventually make it so the cells appear completely blank if the skill is set at 0. This takes a while, so I have been rather late to start at it, since I haven't found time. I'll try to clear up the asthetics by the end of the week.
Anyone know if a +% atk item affects the atk from expertise?
Senior Member
Posts: 358
Threads: 22
Joined: 2008-09
Gender: Male
Country Flag: canada
IGN: ATime
Server: Khaini (yay~)
Level: 116
Job: Sniper
Guild: Dominus
I have updated the Archer's book with the potential system, but it is not fully done yet; I will still need to add +% boss damage. If you have any suggestions, feel free to post them here or send me a message.
My only fear is that this thread will be deleted if there aren't enough posts... uh-oh!
Good luck, and have fun, everyone!