[1.2.333] New Animations
#81
larmie Wrote:The blue looks fantastic. Nexon should hire you as their graphic designer Big Grin
On the same note Nexon doesn't really have any color coordination. The one thing I never liked about crossbow masters (besides being a lolclass) is the pink arrow eruption. Every other skill is either blue or gold-based yet this one skill is pink. Bothered me quite a lot when I was in third job spamming pink arrows all over the place Sad
[COLOR="Magenta"]

You got a problem with pink Hurt?

I kid, though I do like how the other guy recolored them. They do look fantastic. This actually makes me curious as to why Nexon picks certain colors for certain things..[/COLOR]
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#82
That Strafe Animation is hawt <3

Although I'd prefer the blue one (BLUUUUUE <3) it makes sense that Rangers/Xbowmen get yellow purely because it matches their Soul Arrow the same way Wind Archers' blue Strafe matches their deliciously blue soul arrow...

I'm hoping for a lot more animation changes though. Even if its purely aesthetic, visual changes add something new to the playing experience.
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#83
Dunnoe why Nexon Love Blue very much...
No more colorful skillsEek
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#84
larmie Wrote:The blue looks fantastic. Nexon should hire you as their graphic designer Big Grin
On the same note Nexon doesn't really have any color coordination. The one thing I never liked about crossbow masters (besides being a lolclass) is the pink arrow eruption. Every other skill is either blue or gold-based yet this one skill is pink. Bothered me quite a lot when I was in third job spamming pink arrows all over the place Sad

Strafe arrows hit pink on monsters :o
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#85
Strafe Hit (but in blue, lol):
[Image: Hit.gif]

If they decide to keep it that way that is.
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#86
It's probably just gold.
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#87
Extreme Metal Armor:
what does it means skill increase to 70?????
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#88
Resonance Wrote:Strafe Hit (but in blue, lol):
[Image: Hit.gif]

If they decide to keep it that way that is.
WonderfulWink If they apply the effect to sniping too it would be great.
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#89
Strafe is sexy as pineapple.

Holy arrow is...meh. It doesn't seem...holy(?) enough?
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#90
y0y0y0y0shi0 Wrote:Strafe is sexy as pineapple.

Holy arrow is...meh. It doesn't seem...holy(?) enough?

That's exactly what I was thinking, it just doesn't look like a "Holy" type of move, lol.
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#91
I would like to see Nexon make some new bucc animations : )
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#92
hamad138 Wrote:Extreme Metal Armor:
what does it means skill increase to 70?????

Mastery.

Wonder if Mech will get anymore changes before release...
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#93
i looked at the mastery. What does the Mastery do add Physical DMG?
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#94
hamad138 Wrote:i looked at the mastery. What does the Mastery do add Physical DMG?

Mastery determines your minimum range. If you have a maximum range of 1000 and you have a total mastery of 65% (15% basic from, let's say, a bow, and 50% from the Mastery skill). Minimum range(post big bang) will be Maximum * mastery, so 1000*0.65=650. The total mastery for mechanics with Metal Armor: Extreme is 70%+15%(70% from skill(Metal Armor: Extreme adds 20% mastery on top of the 50% of the 2nd job mastery skill) , 15% from gun) which is 85%. If a Mechanic has a maximum range of 1000 it's minimum range would be 850.

I like the new animations, although Holy Arrow needs more holyness. I'd love to see the new animations in action. Hopefully they change Blast and Thunder Spear back to 1 hit or change the animations some more(bigger sparks from Thunder Spears hit effect and maybe change Blast to look like a drill).
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