[1.2.327] Edelstein
Any Paladin/Corsair in KMS that knows if blessing armor/battleship attack bonuses stack too?
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Random_Overlord Wrote:And as an educated guess from someone who's played loads of RPG's in his life know for a fact that mages are always dependant on stats, skills, and equipment. Their average weapons are staves and rods, which have no fighting style or any melee factors.

Ergo, staves and rods are most commonly set out in RPG's as skill totems that enable their respective users to use various magic based elemental skills. Mage weapons have no other use other than using said skills and the rest is basicly Stats + Equipment addatives x Skill Levels or skill strengths.

Remember, theres no such thing as a mage using an axe. The game won't allow it, even if a mage can weild a mace, they still can't use magic with it. Their skills make up for the Multipliers.

Maplestory isn't your run-of-the-mill RPG. EVERY class is dependant on their main weapion to do ANY of their abilities, therefore to say that "Mages must do so and so because they MUST use staves/wands" doesn't exaclty work in this scenario.
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I still haven't seen any proof for the charge and Transform stacking.. all I saw was range going up by like 70, so that means either transform has slightly more w.att buff than charge and overrides it, or their ST is like lvl 1... Also no proof of att pots with it.
Just show 6 screens. One without anything, one with transform, one with transform and pot, one with charge and transform, one with charge and pot and one with charge, pot and transform.
Ty in advance.
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ZottenKerel Wrote:I still haven't seen any proof for the charge and Transform stacking.. all I saw was range going up by like 70, so that means either transform has slightly more w.att buff than charge and overrides it, or their ST is like lvl 1... Also no proof of att pots with it.
Just show 6 screens. One without anything, one with transform, one with transform and pot, one with charge and transform, one with charge and pot and one with charge, pot and transform.
Ty in advance.

It got patched.
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Locked Wrote:It got patched.

What did into what?
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Abysseon Wrote:I'm somewhat confused over what to expect damage wise for mages when the revamp comes
to GMS. Each archmage/bishop vid have random damage ranges for the same class. So far:

Three I/L Archmages, including a 147 soloing pap and a 162 at skeles, had chain lightnings of
around 60-75k while another 162 had 100-115k noncrit.
*Currently, I/L has been the weakest one of the three overall from the kms vids*

A few F/P Archmages had 65-75k+ paralyze while a 173 F/P Archmage was hitting 275-300ks at zakum.

Bishops were hitting 60ks with angel ray and a godly 163 bishop was hitting 250k+.
*This was before the change of angel ray to 840%*

Seems like % equips are a dominant factor in allowing archmage/bishops to have the
damage players would like to see for bossing. Elemental weapons may be a problem
but I don't see it being 'broken' for archmages.

Give a "godly" Archmage an Elemental Wand and that is a pretty huge problem. If a 173 F/P can hit 300k on Zakum in KMS, they can do well over 400k in GMS, and probably around 600k with Apples (+ DoT). You can argue that the gap between differently funded players' gear is large enough to mask the effects of Elemental Wands, but that doesn't change the fact that they're still broken.
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ZottenKerel Wrote:What did into what?

Stacking weapon attack effect on Infighters.
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Also, I don't know if it has been said alrady, but I'll throw it here anyways:

In the patch that came to kms (not kmst) two days ago, we realized our criticals were highger. We suppose they changed them so now critical is a multiplier and not additive. This is a buff for all classes, especially ones with high critical rate.

Also, in kMS, Double Stab damage got raised just like Fiel said in this thread, but they left Flying Assaulter and Bloody Storm un-nerfed (They are still 420%, not 370%).
And the best of all: Mirror Image now works like Shadow Partner from hermits. It does now 70% of your attacks, not 70% of your damage range.
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Rigumaro Wrote:Also, I don't know if it has been said alrady, but I'll throw it here anyways:

In the patch that came to kms (not kmst) two days ago, we realized our criticals were highger. We suppose they changed them so now critical is a multiplier and not additive. This is a buff for all classes, especially ones with high critical rate.

Also, in kMS, Double Stab damage got raised just like Fiel said in this thread, but they left Flying Assaulter and Bloody Storm un-nerfed (They are still 420%, not 370%).
And the best of all: Mirror Image now works like Shadow Partner from hermits. It does now 70% of your attacks, not 70% of your damage range.

WHAT THE HELL?! AREN'T DUAL BLADES OP ENOUGH?!

lim
rage -> infinity
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well arans got the greatest boost oO. They should be one of the Top DPM chart now with the new SE oO
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Rigumaro Wrote:Also, I don't know if it has been said alrady, but I'll throw it here anyways:

In the patch that came to kms (not kmst) two days ago, we realized our criticals were highger. We suppose they changed them so now critical is a multiplier and not additive. This is a buff for all classes, especially ones with high critical rate.

Also, in kMS, Double Stab damage got raised just like Fiel said in this thread, but they left Flying Assaulter and Bloody Storm un-nerfed (They are still 420%, not 370%Wink.
And the best of all: Mirror Image now works like Shadow Partner from hermits. It does now 70% of your attacks, not 70% of your damage range.

Could we possibly get a confirmation on this?
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WayOfTime Wrote:Could we possibly get a confirmation on this?

Yea, because if this is true, crit ring will be the best option again without doubt. Right?
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I don't think there was much doubt before, anyways. Even so, this will make things very nice.

Edit: Crack! I just had imaginations of pierce 30 with this... 2070% on the first monster with crits, and 5151% on the 6th monster with crits... Holy hell!
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If it's multiplicative, critical damage will be useful. +50% doesn't do much for skills already hitting over 500% (550/500 = 110%), but 500 * 1.5 is a very nice boost.

It also means a skill that does 100% 5 times will have the same DPS as a skill that does 500% once, so they can make skills fit their animations, perhaps?
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Hazzy Wrote:If it's multiplicative, critical damage will be useful. +50% doesn't do much for skills already hitting over 500% (550/500 = 110%), but 500 * 1.5 is a very nice boost.

It also means a skill that does 100% 5 times will have the same DPS as a skill that does 500% once, so they can make skills fit their animations, perhaps?

New Critical indeed is very intriguing, seeing as Drk has Dragon Judgement (and I already got myself Critical Ring).
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idk bout crit now, granted everyone benefits from it, we may be back to those borked numbers once again.
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Arroz Wrote:idk bout crit now, granted everyone benefits from it, we may be back to those borked numbers once again.

At least if they did it right, no single class will be gods with SE. Yes I'm looking at you, Corsairs.
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Looks like Arans won't be as crappy as we thought..super boosted Overswing plus the critical system isn't borked anymore.
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IllegallySane Wrote:I see 6.8k HP. Was there any AP washed, and I assume this is Tespia and not kMS? F2 at the HP and F2 at the stacking buffs. Can I has Iron Walled, Hyperbodied, Blessed, Appled, Raging, Super Saiyan Bubble powa????
KMS, no washing.

chrisloup Wrote:sry, but I just like to point out.
a) show me ss with and without energy charge to show me that the range changes. because CURRENTLY in maplesea, when you have energy charge, your range doesn't update at all.
b) don't you have ciders? please show sxform + cider stacking , if not cider, then some other kind of wa attack potion.

you may or may not be really seeing energy charge stacking here at all. you might simply be seeing the updated wa of transform affecting your range instead.
I'm not taking any more screenshots, it stacks because my transform was only level 1.
ZottenKerel Wrote:I still haven't seen any proof for the charge and Transform stacking.. all I saw was range going up by like 70, so that means either transform has slightly more w.att buff than charge and overrides it, or their ST is like lvl 1... Also no proof of att pots with it.
Just show 6 screens. One without anything, one with transform, one with transform and pot, one with charge and transform, one with charge and pot and one with charge, pot and transform.
Ty in advance.
My transform was level 1. 1 weapon attack = going up by only a little. I don't even know if pots stack anymore with this recent patch.
Locked Wrote:It got patched.
Do you know for sure? o_O

All I know is transform's attack buff still stacks with energy charge. Spadow said yesterday/two days ago (before the latest patch) that his charge stacked with his super transform, and both stacked with a 7 atk pot. Also: I DON'T HAVE ANY MORE ATTACK POTS, and i have to go to driver's ed right now so bye.
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Anyone else think "Paper Mario" when you hear Eledstein's theme?
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