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jobID
#1
1/ Can I have a complete list of currently known-of jobIDs?

2/ Are jobID checks performed client-sidedly, server-sidedly, or both? I remember seeing quests have jobID eligibility included in them, yet the CWKPQ/EllinPQ entrances aren't exactly quests.
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#2
1)
 Adventurers
 Cygnus Knights
 Aran
 Evan
 Dual Blade
 Other

2) jobID checks are performed by either NPCs or quests. And PQs are considered quests in the data.
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#3
9000 is the set of skills for the durability weapons when you have the required amount of hands.
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#4
JobID checks are done by the souce, meaning the server-sided material will do all of the checking for job IDs. Client sided material (WZ files) aren't really anything but images and strings put together for the source (server sided material) to check for to keep the game together. At least, this is my understanding of it. Feel free to correct me.
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#5
ShiKage Wrote:JobID checks are done by the souce, meaning the server-sided material will do all of the checking for job IDs. Client sided material (WZ files) aren't really anything but images and strings put together for the source (server sided material) to check for to keep the game together. At least, this is my understanding of it. Feel free to correct me.

I think it depends on how the source works. I know that acc and avoid on mobs are client sided in private servers. Not sure how Nexon's source works with respect to that. On the other-hand, mob speed, or something, is client sided on Nexon's source. That's how you get pVac.

Seconding jon's post. Seems accurate from my glance.

Easy way to remember:
abcd = ID
a = race
b = job
c = job's branch
d = level of branch
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