2010-01-31, 05:10 PM
(This post was last modified: 2010-01-31, 05:17 PM by IllegallySane.)
I'll elaborate in my post.
When it comes to playing anything that's online, whether be it an MMORPG, an FPS, or just the latest Facebook App game that everybody seems to be enjoying, do you prefer a game that gets easier as the developers have more ideas on improving it by removing or lessening inconveniences, or do you prefer what's essentially your good ole progressive difficulty?
By this, here are some examples. Maplestory can be considered Nintendo Hard to easy type of game. At first, potion money was the main meso sink for us. Expect the majority of all the money you pick up to simply fund your potions so you can train more. What's more, there were really horrible training spots as well as plain gear. You'd be happy to kill monsters 30-40 levels below you just because it's the "best" place to train in. Then New Leaf City came out, Leafre came out, Time Temple came out, and all kinds of new equipment that when clean, is already superior to what most people had..
Now here, people are complaining that the newer players didn't have to suffer through their 1-2m EXP/hour when the newest places grant them 8-10m EXP/hour or even more. People complain their "godly" level 70 equipment are useless. HOWEVER, why can't these people simply take advantage of the new changes?
On the flip side, there aren't many online games that go from easy to Nintendo hard in terms of changes, although I can easily list Battletoads as a console game that just gets harder and harder. However, but let's use Maplestory as an example again, since it's the easiest to relate to. Let's say that the higher level monsters not only gave more EXP, but say their HP:EXP ratio becomes more horrible than even lower level monsters. Say Skeles have twice the HP they have now (~160k HP instead of 80-85k) but give 12k EXP. That's worse than the previous Skeles of ~80k HP for ~4-4.5k EXP. Say potions actually cost more to heal for the same amount. Say the good classic Reindeer Milk cost ~9k HP to heal 5k instead of the 5.6k it cost now; you can choose the more "efficient" Ice Cream Pop which heals 2k HP for 2.2k mesos, or use the potion that will keep you alive, but drain your wallet dry. Say monsters are extremely brutal, 2 shotting even the toughest warriors, and 1 shotting everybody else. Even more, 4th job skills are not significantly more powerful than 2nd and 3rd job skills, but marginally better (~5-10% better).
Which way do you prefer more?
I'd prefer Nintendo Hard to easy, but that's because I find the logic of old players whining about the game becoming more casually rather silly. Also, players will see the easy to Nintendo Hard changes as worse, since it could be seen as not caring for the game.
When it comes to playing anything that's online, whether be it an MMORPG, an FPS, or just the latest Facebook App game that everybody seems to be enjoying, do you prefer a game that gets easier as the developers have more ideas on improving it by removing or lessening inconveniences, or do you prefer what's essentially your good ole progressive difficulty?
By this, here are some examples. Maplestory can be considered Nintendo Hard to easy type of game. At first, potion money was the main meso sink for us. Expect the majority of all the money you pick up to simply fund your potions so you can train more. What's more, there were really horrible training spots as well as plain gear. You'd be happy to kill monsters 30-40 levels below you just because it's the "best" place to train in. Then New Leaf City came out, Leafre came out, Time Temple came out, and all kinds of new equipment that when clean, is already superior to what most people had..
Now here, people are complaining that the newer players didn't have to suffer through their 1-2m EXP/hour when the newest places grant them 8-10m EXP/hour or even more. People complain their "godly" level 70 equipment are useless. HOWEVER, why can't these people simply take advantage of the new changes?
On the flip side, there aren't many online games that go from easy to Nintendo hard in terms of changes, although I can easily list Battletoads as a console game that just gets harder and harder. However, but let's use Maplestory as an example again, since it's the easiest to relate to. Let's say that the higher level monsters not only gave more EXP, but say their HP:EXP ratio becomes more horrible than even lower level monsters. Say Skeles have twice the HP they have now (~160k HP instead of 80-85k) but give 12k EXP. That's worse than the previous Skeles of ~80k HP for ~4-4.5k EXP. Say potions actually cost more to heal for the same amount. Say the good classic Reindeer Milk cost ~9k HP to heal 5k instead of the 5.6k it cost now; you can choose the more "efficient" Ice Cream Pop which heals 2k HP for 2.2k mesos, or use the potion that will keep you alive, but drain your wallet dry. Say monsters are extremely brutal, 2 shotting even the toughest warriors, and 1 shotting everybody else. Even more, 4th job skills are not significantly more powerful than 2nd and 3rd job skills, but marginally better (~5-10% better).
Which way do you prefer more?
I'd prefer Nintendo Hard to easy, but that's because I find the logic of old players whining about the game becoming more casually rather silly. Also, players will see the easy to Nintendo Hard changes as worse, since it could be seen as not caring for the game.

