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Adventurer rings were nerfed again.
#61
Typhoon Wrote:If.You.Dont.Like.Your.DPS.Or.Your.EXP.Per.Hour.Go.Make.Another.Class.And.Stop.Complaining.About.Your.Current.Class.

You can't expect them to make a marksmen-only ring that has better stats just so that they will be fairly equal to bowmasters and nightlords do you? If so, you should just go play another game.

(I've played a marksmen btw)

There's nothing wrong with asking for improvements to your own class when it's clearly at a disadvantage. Each class has a unique style and feel, and you can't tell people to change classes because they're unsatisfied with being inferior.
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#62
Dusk Wrote:There's nothing wrong with asking for improvements to your own class when it's clearly at a disadvantage. Each class has a unique style and feel, and you can't tell people to change classes because they're unsatisfied with being inferior.

Depends on how much is being asked of. If there were, let's say 4 classes. Originally, it was like this in terms of damage:

Warrior - 1st
Thief - 2nd
Magician - 3rd
Bowmen - 4th

Then the company decides to re-vamp it and make it so that now Thief can do ALMOST as much damage as Warrior, to the point which they're almost tied. Bowmen had a huuuge boost, and is now doing the most damage, tier is now:

Bowmen - 1st
Warrior - 2nd
Thief - 3rd
Magician - 4th

Magician players now whine and says "Oh, how come you vamped those classes but not us?". Then the Warrior-classes complains because some one now passed them, rinse&repeat. People are never satisfied. True that it is normal to feel unsatisfied with your class, after putting so much dedication and time into it, but things are always changing. I expected classes such as Corsairs to beat Night Lords, and I am not complaining saying "I wish I could be the top 1v1 class again! Damn!".
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#63
Ehm, which ring would be the best ring for a Shadower/Bandit?
Counting Lillin's ring as well.
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#64
Will Wrote:Ehm, which ring would be the best ring for a Shadower/Bandit?
Counting Lillin's ring as well.

Definitely the one-hit KO + Critical ring. With Savage Blow, that's what? Around 6% chance of one-hit killing a mob or something? -checks thread-


Edit : I still think the Adventurer's Magical Ring is better for Vipers. An 8% chance to stun with ANY attack plus 20% extra critical damage. That's pretty good, in my opinion. I don't think you would benefit from the 1% one-hit KO more than the 8% stun.
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#65
ShiKage Wrote:Definitely the one-hit KO + Critical ring. With Savage Blow, that's what? Around 6% chance of one-hit killing a mob or something? -checks thread-

It's applied per hit? O_o Even more godly bowmasters and snipers pls.
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#66
It's 1% for OHKO and 6% for Stun, last I checked. It's on one of the sites that was linked in this thread... somewhere...
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