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Tips, techniques, and other helpful advice
#1
Well, I was thinking for a second... "What if people knew some little tricks that they think are widely known, but they aren't?" I hope this helps people to learn advanced stuff from what seems basic. And yeah, some of this stuff may look silly, but it can get to be useful at times, somehow, so don't miss out on anything. Any little tip helps, and I want all of you to contribute. May it be skill uses, pq tips, or other stuff. Feel free to add stuff here, I'll add it to this post! Doesn't matter if it's something as simple as jump attacks, just try to explain the best places to use it and all that.


If you are here to learn stuff, first make sure to find a skill table with all the skills you need to know, and the eefects on them. Once you know the basics, feel free to improve them here.

 GENERAL

 Thieves

 Aran
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#2
Saving this post for future use.
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#3
Saving this one too... Maybe it'll get HUGE enough.
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#4
Invisible-Wall Jump can also be called Directional-back Jump, or Backjump. I just refer to it as Backjump, eh.
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#5
General tricks:
- While hanging on a rope, recast-time on buff-skills will shorten by a great amount.
- Jumping while attacking/recasting buffs will keep you moving, at least walking longer than just staying there.
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#6
If you mouse over the lower left area of the UI with your IGN and class, it'll display your login ID / World-channel / IGN. I find this useful to know your chn in case you have no idea and you're in a restricted map xD

[Image: maple0400edit.jpg]
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#7
Jump-attacking on an archer and magician sorta helps you keep moving forward.

learn2read Tongue
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#8
Feel free to elaborate on some points, since maybe attack jumping isn't that useful in some places, etc.

I'll add them up later.
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#9
Alloy Wrote:Feel free to elaborate on some points, since maybe attack jumping isn't that useful in some places, etc.

I'll add them up later.

Whenever moving forward and attacking at the same time is wanted, jump-attack/buff, unless there's some hindrance in the air (platforms, flying monsters).
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#10
With a very precisely timed jump, you can make combat step a good movement skill on flat ground. It's very hard to pull off, but you can do step > jump and keep moving quite fast. note that you have to let go of the arrow key before jumping for the momentum to carry on, thuis having combat step mapped to a key is better (oh yeah, you can map combat step to a key, so you dont have to double tap the arrows). by the time you land you can combat step again to keep going.
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#11
Ok, This is starting to look good. And when I said add stuff, I was refering more to the fact of situated tips.

ArbalistMaster Wrote:With a very precisely timed jump, you can make combat step a good movement skill on flat ground. It's very hard to pull off, but you can do step > jump and keep moving quite fast. note that you have to let go of the arrow key before jumping for the momentum to carry on, thuis having combat step mapped to a key is better (oh yeah, you can map combat step to a key, so you dont have to double tap the arrows). by the time you land you can combat step again to keep going.

Like this one. I think it's more interesting to see what tips you can give to any people playing your class. I helped all I could on Assasinness, feel free to do so on your job, with attack combinations, map navigation, etc.
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#12
Another couple of ideas I've got in mind:
-Pressing Jump at the same time as casting Dawn Warrior's Soul Rush can greatly improve the distance traveled
-Teleporting backwards can help avoid ranged/magic attacks (this is probably obvious)

PQ Techniques:
-Arans using Combat Step can land on the 2nd and 3rd platforms at Stage 7
-Dawn Warriors can also do the same as Arans, but I believe they can also snipe the 1st platform with the help of Soul Rush and Soul Blade combined
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