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First of all..
-Fixed delays on all attacks while in Transform
-Give Screw Punch stun
-Bump Screw Punch to 6 targets
-Bump Back Elbow to 6 targets
-Add invulnerability frames to the end of Demolition
-Increase Rapid Fist damage to 260% damage from 230% damage
-Increase Demolition damage to 450% from 400%
The last two may be kind of iffy, but a slight increase in the damage of the single target skills is in order for bossing, since Vipers are literally at the bottom of the DSP chain, just above Mages. A slight increase of those attacks would probably put the class on par with all other classes.
Screw Punch recieving stun would be wonderful, in my opinion. Although our critical sucks balls, Screw Punch having the ability to stun would give a major boost in training, as the damage would increase. Besides, doesn't the name itself imply that you're going to hit something with a winding force that should knock an enemy into some kind of stunned state? It might kill Back Elbow, but who uses that anyway?
Those are my two cents. Take it or leave it.
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ShiKage Wrote:First of all..
-Fixed delays on all attacks while in Transform
-Give Screw Punch stun
-Bump Screw Punch to 6 targets
-Bump Back Elbow to 6 targets
-Add invulnerability frames to the end of Demolition
-Increase Rapid Fist damage to 260% damage from 230% damage
-Increase Demolition damage to 450% from 400%
The last two may be kind of iffy, but a slight increase in the damage of the single target skills is in order for bossing, since Vipers are literally at the bottom of the DSP chain, just above Mages. A slight increase of those attacks would probably put the class on par with all other classes.
Screw Punch recieving stun would be wonderful, in my opinion. Although our critical sucks balls, Screw Punch having the ability to stun would give a major boost in training, as the damage would increase. Besides, doesn't the name itself imply that you're going to hit something with a winding force that should knock an enemy into some kind of stunned state? It might kill Back Elbow, but who uses that anyway?
Those are my two cents. Take it or leave it.
1. i agree
2. they already have 2 stunt skills, plus its second job skill cant be perfect. and elbow stunts.
3. second job skill
4. it stunts, i dont see why it should bump 6, perhaps this one is valid though.
5. it has enough during the attack id say
6. i say yes to this (and up dmg cap perhaps)
7. i say yes to this
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XBish Wrote:3. second job skill
That does too much damage to be hitting more than 3 targets. :f6:
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Lozmaster Wrote:That does too much damage to be hitting more than 3 targets. :f6:
Then have the damage reduced, like with Aran's attack damage being reduced when more than one target is hit.
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Why doesn't anyone care about Energy Orb? : (
About the changes you want to Corkscrew, remember that it's a 2nd job skill. If those changes were to be made, people at around level 40 would also receive those changes. I'd be aight with it if the number of targets was to go up to 4.
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Loose Wrote:Why doesn't anyone care about Energy Orb? : (
About the changes you want to Corkscrew, remember that it's a 2nd job skill. If those changes were to be made, people at around level 40 would also receive those changes. I'd be aight with it if the number of targets was to go up to 4.
Reduced damage would be in order for Screw Punch if it were changed to 6 targets.
Energy Orb is fine how it is. It's fun, fast, and more powerful than Dragon Strike.
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Personally I don't think these skill changes do enough to mitigate the really low singe target from Barrage + DS. This problem would really be best solved by a reduction in the cooldown of ST, or an increase of speed or a delay reduction for barrage. Also don't forget that energy should charge per hit for the new stance effect to be useful on bosses.
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2010-01-02, 04:19 PM
(This post was last modified: 2010-01-02, 04:27 PM by IllegallySane.)
I agree with everything here, and along with Energy Charge charging per hit, I believe passive crit is also in order. Takebacker pointed out that Arans get a conditional crit, but it's hardly conditional because you just do what you normally do: attack moar. Aran gaining more and more attack and critical chance makes sense because it means they are warriors who fight with rhythm. As they hit more enemies they become more in-tune with what they are fighting; they get so into it that they can swing with more precision and with more force because they gain confidence the more hits they land.
Brawler/Infighter crits makes no sense and is troublesome because who the hell starts their attack with Backspin Blow or Double Upper? Why should a Brawler/Infighter require setting up the enemy to attack? Why can't they just rush in and just whale away? Why is it somehow the enemy needs to be stunned to deal a critical hit? Do they somehow lose the knowledge that a nut/head shot hurts more than a shot to the chest? Wouldn't it be more logical that they can still crit, but just not with as much precision or as much force? a 60%/20% chance to deal 20%/60% bonus damage would be more in order. If a Brawler/Infighter is strong/good enough to deal crits, an unstunned enemy shouldn't be a problem. They can/should be able to still crit, just not as often (they can't hit the weak spots as much) or they can't focus their critical hits so well because the enemy is still moving (they can hit the weak spot, but just not with as much power or they will miss the weak spot entirely).
Of course, if they completely change Stun Mastery to a passive critical, that's perfectly fine as well.
My 2 mesos.
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ShiKage Wrote:Reduced damage would be in order for Screw Punch if it were changed to 6 targets.
Energy Orb is fine how it is. It's fun, fast, and more powerful than Dragon Strike.
[COLOR="YellowGreen"]>fast
>more powerful than Dragon Strike[/COLOR]
I don't see what you did there.
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JoeTang Wrote:[COLOR="YellowGreen"]>fast
>more powerful than Dragon Strike[/COLOR]
I don't see what you did there.
Stating the facts? Energy Orb has a faster cast time and it does more damage over time.
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ShiKage Wrote:Stating the facts? Energy Orb has a faster cast time and it does more damage over time.
http://www.southperry.net/forums/showthr...post323627
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How bout for Corkscrew and Backspin have them gain more mobs hit as it levels up? Starts at 3 or 2 at lvl 1 and hits 6 at max.
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Takebacker Wrote:http://www.southperry.net/forums/showthr...post323627
I thought Orb replaces DS at level 27 with DPS. Then what's the point with these useless skills that Nexon is giving Pirates?
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ShiKage Wrote:I thought Orb replaces DS at level 27 with DPS. Then what's the point with these useless skills that Nexon is giving Pirates?
Joetang Wrote:With that, Orb would never be stronger than Dragon Strike alone, as Dragon Strike does approximately 574%/s/mob, 3444%/s on six mobs, Orb only does 2648%/s on six mobs. So unless Orb's speed was changed to ~700ms (86apm), it won't ever be stronger
.
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Takebacker Wrote:.
Yeah, I read that.
The thing I don't like about that "information" is that you're doing PURE Dragon Strikes. You're obviously not doing them on monsters, so Orb will still be attacking faster, thus having a higher DPS than Dragon Strike. If Nexon were to completely remove the delay on Dragon Strike, sure... Energy Orb will be useless, but never will you spam Dragon Strike. It just won't happen. The delay is too long between each Dragon Strike and you wouldn't get very good DPS out of it.
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ShiKage Wrote:Yeah, I read that.
The thing I don't like about that "information" is that you're doing PURE Dragon Strikes. You're obviously not doing them on monsters, so Orb will still be attacking faster, thus having a higher DPS than Dragon Strike. If Nexon were to completely remove the delay on Dragon Strike, sure... Energy Orb will be useless, but never will you spam Dragon Strike. It just won't happen. The delay is too long between each Dragon Strike and you wouldn't get very good DPS out of it.
? You would be using BSB/CSB in between both skills anyway, and that isn't enough to tip the balance.
It actually makes dragon strike even stronger, lol.
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Can't you spam Orb?
It's been awhile since I was familiar with Buccaneer skills.
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Russt Wrote:Can't you spam Orb?
Yeah.
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ShiKage Wrote:I thought Orb replaces DS at level 27 with DPS. Then what's the point with these useless skills that Nexon is giving Pirates?
Energy Orb + Dragon Strike still yields a higher DPS than Dragon Strike alone, it's just not as significant of a difference as before. It's now an average 3%/s/mob improvement with maxed Orb. Before, it was an average 182%/s/mob improvement. That's saying how much the usefulness of Orb has decreased in a sense, but Dragon Strike's DPS has improved 227%/s/mob since then.
You're basically changing from Dragon Strike + Energy Buster to Dragon Strike + Energy Orb, which one would rarely use anyways, since Cork Screw provides a push and invincibility. Energy Orb will provide you with decent mobbing range to fill that (now significantly smaller) Dragon Strike gap, but it's still a very slow skill.
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