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TaiwanMS defeats pink bean legally
Dont fault people for thinking that hes too hard, they're not used to the concept of the endgame boss being ridiculously hard and planned to be niegh-unbeatable, you're right it is a time attack and it was initially intended that way though.

ShiKage Wrote:You people only look at it that way because you're (directed at the Global community, not just one specific person) too arrogent to see the point of it.


That said, you shouldn't generalize statements about the mapleglobal community, its got some genuinely good people in it and it just makes you sound like you think you're better because you play jMS, ill admit the community of GMS has its downsides, but dont generalize about us.
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Just have some things to say:

A real winner regardless the problems he faced would not simply complain about things that somehow affect him.However,he would time by time slowly work towards his weakness and thinks of strategies to work towards his goals.
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For now,i can bet 100% that for now,all the maplestory versions would not be able to down it less than 2 hr...Just simply look at the last part of the pink bean video( lots of Super knockback)--->it would simply drag the time down...And now,i doubt any single horntail is down in less than 45 mins or so in any maplestory versions.If theres a time where theres a increased number of cases of horntails being down less than 45 mins legally,I can predict at that time at a very high chance,pinkbean could be down in 2 hrs + or so.
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=TheRboiix= Wrote:For now,i can bet 100% that for now,all the maplestory versions would not be able to down it less than 2 hr...Just simply look at the last part of the pink bean video( lots of Super knockback)--->it would simply drag the time down...And now,i doubt any single horntail is down in less than 45 mins or so in any maplestory versions.If theres a time where theres a increased number of cases of horntails being down less than 45 mins legally,I can predict at that time at a very high chance,pinkbean could be down in 2 hrs + or so.

That's because they pinned it into a corner, which is not a good idea assuming not everyone can survive 19k damage and not sure what happened there, but melee attackers also wouldn't be able to evade seduce. Normally that attack should only be hitting warriors, who have stance, shadowers, and buccaneers, both of whom have high invincibility and avoid. Also dunno what's up with tMS's pink bean because that attack is also supposed to cause crazy skull (reverses keys) along with super knockback.
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ShiKage Wrote:I have to disagree with this statement. Pink Bean is NOT poorly designed. You people only look at it that way because you're (directed at the Global community, not just one specific person) too arrogent to see the point of it. It's not there to beat it like any other boss. It's there for a challenge, and as far as I can see, that's the only thing KMS has released in a LONG time that even brings a hint of a challenge to the game that Global Maple can enjoy. Maple Global is just too hand-fed to realize what the true point of playing a game is all about. You people get hand fed your Mark of Naricains, NX items, ITCG items, TONS and TONS of 2x exp events, reduced exp tables, etc. Global Maple is more than 10 times easier than it was two to three years ago and being a former player from that time, it's extremely easy to see how the game has changed. It's no longer a challenge. Look at the amount of level 200s there are now. Leveling isn't even a challenge because you people PG leech from 26 ~ whatever, then you leech until 150+. Hell, some people even leech long after 180, WHICH IS ABSOLUTELY PATHETIC. Play the god damn game the way it's meant to be played, as I said before. I'm sorry, but Maple Global, even though it already is, doesn't deserve to be the most powerful version of Maple. You people take way too many things for granted and all you do is complain, complain and complain.

You misinterpreted what I said. Let me make it a little more clear: we need more bosses with a puzzle-solving aspect to defeat instead of a time-efficiency aspect; in THAT sense PB is poorly designed, because as you've seen with TMS, all the needed were a couple extra hours to sit and spam. I'm not saying PB is actually an easy boss to beat; by no means should it be underestimated. However, in comparison to the model of puzzle-solving, it barely comes close to what other games have done throughout history.

Otherwise yea, I agree 100% with your evaluation of GMS, as do probably 80% of people on this forum. I'm not trying to fight you, just introduce the seemingly drastic notion that bosses in MapleStory be designed a different way.

Moonlapse Wrote:Wouldn't PB (the un-nerfed, gen-spamming one in KMS) still be really hard with a 3hr time limit?

btw this is just a question, I'm not trying to make a point or anything Goggleemoticon

Of course, but again, I'm talking about a different kind of boss, one whose time limit is dependent upon your ability to survive until it kills you or you figure out how to kill it. Defeating that kind of boss is all about working as a team and using your minds to figure out whatever is thrown at you before you are killed, which is what (it sounds like) many people truly want.

rayhovite Wrote:Of course GMS is hand-fed. You do not understand the North American market. GMS makes the most $$$$$$$ because consumption is incredibly high for gach, NX items, mesos, etc. That's how the market is treated, and since gamers are now used to expecting the next big thing, they also adapt to consumption levels in the same manner.
Absolutely pathetic? Yes, on Nexon's side for being so shallow and greedy, and for the gamers for obviously eating it up. Hell, some people even use their financial aid money on this game. Absolutely pathetic is putting it a nice way.

This is the sad truth (though I'm sure everyone understands it already), and I can give a good example with the global food industry. Currently there is a growing grassroots movement geared at taking back food and health and bringing it to where it all began, to food as it is instead of food through the scientific lens of nutritionalism. One of the main points brought up in the documentary Food, Inc., an advocacy film helping to further the movement, is the fact that global citizens choose to "vote' for what they want to eat with the money the spend. That's the reason why chips and junk food are so cheap; so many people choose to spend their money on those that governments would rather subsidize corn and sugar farmers in order to increase products and profits than subsidizing carrots, fruits, free-range meats. In other words, we live in a society where the good food is more expensive than the bad simply because too many of us choose to buy the bad food, whether it being the only food we can afford or, for the majority, because we're too lazy to buy and make healthier options.

It's the exact same way in GMS. Nexon's a fantastic business, not a game designer. They know how to exploit the desires of gamers in order to make more money, and we buy it up. Can you change that? It would take a movement like the money I just mentioned, but even then it's very difficult. You'd need all players to boycott the purchase of NX (or at least certain "unfair" items) for enough time for the company to remove them, which is just not going to happen as more and more people start playing the game.

aslemn Wrote:That's exactly what happens with neo tokyo's bosses,you don't need to be a NX whore to beat them,in like 2 or 3 days after their release,there's already a strategy guide with their weakness.
It's like,Bergamoth,weakness is just,lay down at every attack and bam,you beat it.Nibelung,lay down at the beam,walk to the right side to avoid the grenade,,even aufheven,that ppl tell that it's a pink bean rip off,it's a lot easier,you just need one viper to keep pushing it to the wall,and to lay down every time it casts the spell.
What we need is more bosses that can be beaten with strategy,not NX whores.

But even then that strategy is crap. I don't want to have MORE bosses where the strategy can be summed up in a 16 word sentence like above. I, like many others, want a boss that truly needs a giant thread to figure out based on the attacks, pot strategy, part strategies, etc. While PB does have this on the playpark forums and across other boards, the majority of planning would be nonexistent with a 12 hour, essentially "limitless" time limit. It's possible to make a challenging, difficult boss without a time limit, one that would require true strategy to defeat.

ShiKage Wrote:^ Exactly. It's supposed to be a TIME ATTACK. You're supposed to try to defeat it under extremely strict circumstances. That's how Pink Bean was made to be, not how TMS and CMS has made it. If you think Pink Bean is too hard, you don't know how to play a game for what it's worth. Go play one of those classic games that are extremely tough to defeat, then come back and tell me what's hard. Those of you asking for nerfs are not true gamers and you should go back to playing games with easy modes.

Finally, of course it's supposed to be a Time Attack. No one is arguing against that, and that's what, again, truly makes this battle challenging. Remove the aspect and it becomes too easy, as evident by the 7 page discussion in this thread. My point, again, is that we need a non-Time Attack boss whose strategy is centered around figuring out what you need to do to defeat it. Am I saying PB is poorly designed in this regard? Yes, but keeping the Time Attack feature of the battle at an impossibly difficult time (though slightly higher than 1 hour, in my opinion) does keep the battle challenging and overly interesting. But it's getting old, and we need a true challenge for once based on our abilities to think through puzzling situations.
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I'm still amazed did PB really only drop pots???!

And @ TS, even a year ago GMS took down HT in 32 minutes, and I think the current record is 26min? Unless you;re talking about versions without Apples.

Eitherway, phase 6 is like HT....but with a crapload of other things going on, not to mention the resistance.
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ShiKage Wrote:I have to disagree with this statement. Pink Bean is NOT poorly designed. You people only look at it that way because you're (directed at the Global community, not just one specific person) too arrogent to see the point of it. It's not there to beat it like any other boss. It's there for a challenge, and as far as I can see, that's the only thing KMS has released in a LONG time that even brings a hint of a challenge to the game that Global Maple can enjoy. Maple Global is just too hand-fed to realize what the true point of playing a game is all about. You people get hand fed your Mark of Naricains, NX items, ITCG items, TONS and TONS of 2x exp events, reduced exp tables, etc. Global Maple is more than 10 times easier than it was two to three years ago and being a former player from that time, it's extremely easy to see how the game has changed. It's no longer a challenge. Look at the amount of level 200s there are now. Leveling isn't even a challenge because you people PG leech from 26 ~ whatever, then you leech until 150+. Hell, some people even leech long after 180, WHICH IS ABSOLUTELY PATHETIC. Play the god damn game the way it's meant to be played, as I said before. I'm sorry, but Maple Global, even though it already is, doesn't deserve to be the most powerful version of Maple. You people take way too many things for granted and all you do is complain, complain and complain.

Yep, Global is nothing but spoon fed whingers who are happy to complain about PB being 'poorly designed' just because its the first boss that doesnt simply roll over n die. I'm sure Nexon just made a typo when they said it was the most powerful boss to date.. Rolleyes

People can always quit if they dont think PB is fair. Tongue1
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Congrats to them!

Though with that kind of time limit I'm not as impressed as I was when I just read the topic title ;p

Ohwell, they've done better than I'll ever do. But still, PBs difficulty and the crazy timer has actually gotten me interested in the efforts of lol "the elite" maplers all over trying to beat it. If it wasn't so hard I wouldn't really care if someone beat it, and with this timer nerf, I don't.
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