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Skills after HH, and godly bw vs. decent sword
#1
Um so I'm a hybrid pally, with sword having all three 3rd job charges maxed at the time, and maxing HH in 2levels(134).

I'm debating between getting holy/divine chagre, rush, or blast.

If I'm getting holy charge, I would do much better at skele, but I'm not sure when, or at what condition would skele be better for me than HH in OCG. And much better at holy weak bosses, slightly better at neutral bosses. But there aren't really any holy weak boss worth mentioning, except angeo, which I doubt I would be attempting anytime soon.

Rush could help me gather mobs faster, but how much faster? I know I'ma use it a lot, maybe like 80% of the time when I'm training, but is it worth delaying other skills for?

And lastly blast. I will never ever use it at training most likely, but it helps tremendously at bosses, which I like alot. But getting it means getting stance too, which would be a total of 20levels...


Basically I'm just asking how do you guys choose between all these wonderful skills, how it worked out or not for you, liked it or wish could have gone the other way around?






Oh and, godly bw(130+ skull) or decent 2h sword(115+-)? Would a combination of 135 skull + 10 shield beat a 115 2h sword in HKO and DSP?




Thanks!
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#2
USMC Wrote:Oh and, godly bw(130+ skull) or decent 2h sword(115+-)? Would a combination of 135 skull + 10 shield beat a 115 2h sword in HKO and DSP?

that bw/shield is better than that sword. a few more att on the sword and it would win. say... 120ish.
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#3
A 2h sword with same speed as a 2h bw would need exactly 10% more TOTAL weapon attack.

That is, if you have 140 weapon attack (115 watk sword, 10 atk wg, 3 atk cape, 12 atk potions), you need a 129 weapon MORNINGSTAR (due to speed-efficiency) in order to compensate. For comparing a 2h sword and a 1h bw with same speed, you'll need 17% more TOTAL weapon attack:

Code:
(STR * 4.4 + DEX) / 100 * Weapon Attack

4.4 * 0.6 * (1 + 0.9 * 0.6) * 0.5 = 2.0328

(STR * 3.2  + DEX) / 100 * Weapon Attack

3.2 * 0.4 * (1 + 0.9 * 0.6) * 0.5 = 0.9856

Avg multiplier: 3.0184

(STR * 4.6 + DEX) / 100 * Weapon Attack

4.6 * 0.5 * (1 + 0.9 * 0.6) = 3.542

avg multiplier: 3.542

Following equation shows roughly how much watk one needs to compensate for the multiplier loss:

STR * 3.542 / 100 * watk = STR * 3.0184 / 100 * (watk + x)

where x is the watk-boost:

3.542 * watk = 3.0184 * (watk + x) // Shortening
3.542 / 3.0184 * watk = watk + x
1.17 * watk = watk + x
0.17 = x
x = 0.17

thus. you need 17% more weapon attack with a weapon of SAME SPEED.

So, if you have 140 weapon attack, and 115 is from that sword, you'll need a TOTAL of 23.8 ~= 24 more attack in order to beat it. That refers to either a 129 skull and a 10 attack shield or more.

Now, that's good news for ye! However, keep in mind that if you add in 5 more TOTAL attack, that would mean you have 145 total weapon attack, and an additional 25 weapon attack for sword-compensating. Which now equals to a whooping 135 attack skull + 10 atk shield. And it goes on that way, even if you don't increase the sword's attack.
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#4
Thanks for the calculation Smile

I think I should stick to sword, average skull is only 10 atk more than a claymore, so I need a 15atk shield to at least do the same damage, plus the attack I need to keep up with the sword increases if I have any upgrade in attack, and even str if I'm interpreting it correctly. Not to mention the shorter reach.



Anyone have suggestion on skill build?


Edit: btw if I were to put attack speed into the equation, how'd it be? I'd like to calculate how speed affects it. Just gimme an example so I can figure out the rest xD.

Thanks.
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#5
USMC Wrote:Edit: btw if I were to put attack speed into the equation, how'd it be? I'd like to calculate how speed affects it. Just gimme an example so I can figure out the rest xD.

Thanks.

If one were to add in the calculation of speed, then it actually depends on the weapon speed and skill speed:
http://www.southperry.net/forums/showthread.php?t=3217

Say you want to compare a fast(4) and normal(5) weapon with booster, then one could for example look at the brandish speed of faster(2) and faster(3) here. We see that the time taken for a faster(2) is 630ms, and that faster(3) is 690ms. If we convert these to seconds, we get 0.63 and 0.69 respectively. Now, let's go on with our old formula we found earlier:

Code:
3.542 * watk = 3.0184 * (watk + x)

This is the average base damage per attack.
We want the best dps. Dps is short for damage per second.
Dividing the amount of seconds per attack would then give us
the average base dps.

(Let's assume the 1h bw has the speed advantage here)
3.542 / 0.69 * watk = 3.0184 / 0.63 * (watk + x)

5,1333... * watk = 4.79111... * (watk + x)

5.1333 / 4.79111 * watk = watk + x

15/14 * watk = watk + x //Okay, I'll admit it, I used fractions.
1/14 *watk = x
x = watk / 14

Now, 1/14 will yield roughly 7% difference. That means, for every TOTAL attack for the sword, the mace needs 0.07 attack. For 140 attack, that's exactly 10 more attack needed (Heyhey, x = watk/14. Watk = 140, thus 140/14 = 10)
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#6
Okat thanks, helped alot.
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