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Where do you get the conclusion that 1h bw has shorter reach than 1h sword?
#21
Fiel Wrote:An Arcglaive has the same reach as any other polearm. Stonetooth is SwordTL.

poleArm: Swing (polearms do not have a type "T1" swing)
swingT2.lt.x - (-120)
swingT2.lt.y - (-125)
swingT2.rb.x - (-52)
swingT2.rb.y - (20)

WidthBox = |-120| + |-52| = 172
HeightBox = |-125| + |20| = 145
AreaBox = 172 * 145 = 24,940 pixels

SwordTL: Swing
swingT1.lt.x - (-100)
swingT1.lt.y - (-95)
swingT1.rb.x - (-47)
swingT1.rb.y - (2)

WidthBox = |-100| + |-47| = 147
HeightBox = |-95| + |2| = 97
AreaBox = 147 * 97 = 14,259 pixels

Hmm, good to know. Coulda sworn that surfboards and the lv 50 PA (The Nine Dragons) had a shorter reach, but I guess that's false then. Nine Dragons in particular is one hell of a short PA, about the same length as an average 2h sword.
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#22
Fiel Wrote:An Arcglaive has the same reach as any other polearm. Stonetooth is SwordTL.

poleArm: Swing (polearms do not have a type "T1" swing)
swingT2.lt.x - (-120)
swingT2.lt.y - (-125)
swingT2.rb.x - (-52)
swingT2.rb.y - (20)

WidthBox = |-120| + |-52| = 172
HeightBox = |-125| + |20| = 145
AreaBox = 172 * 145 = 24,940 pixels

Dunno why you use absolute values like that o.o isn't that bounding box like this?
[Image: poleswingx.png]
Size of this box is |(-120-(-52)) x (-125-20)| = 9860 px


I'm not sure if that's the right swing but it's hard to catch them since they're very similar. 1 starts in front of the body, 2 behind and come from slightly different locations. This is one of the 'back' ones, not sure which.
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#23
Fiel Wrote:
 Spoiler

Just reread everything carefully, and apparently I got it, xD.

Btw do you have the numbers for other animations for all warrior weapons? It would be nice to know.

Thanks.
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