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Nightwalker guide
#1
Well, seeing as when GMS gets cygnus I am going to make a NW, I need a bit of a all over guide for them. Training, builds, Ap distribution (Never played a hermit, wouldn't know ConfusedpookSmile all that good stuff. Much appreciated gentelmen. Goggleemoticon
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#2
Well, since I posted my guide on the kms forum...
 1st
 2nd
 3rd
 3rd alternate

Enjoy. Thought of it all as I went.
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#3
Ok, just some input from what I've seen, never played a NW, but I've 'trained' a Rogue -> Night Lord.

Error with 1st build:

Shouldn't you only have '1' point of L7, and max Keen Eyes asap for maxed ranged? o_0 . . . As for Nimble body and Sprite, that can be split in so many ways, so eh. Not gonna get into that.

2nd build:

From playing various types of Assassins, DEXless, Low-DEX, etc. I'd say, get enough Mastery to get '6' boosters, then work on maxing Critical, or at least get it to lv 29. FJ isn't too useful, except for having fun + travel faster + avoid by leaping over an enemy, really. Lv 1 FJ would cost a shyetload of MP..

I'd so something like:

-Lv 5 Mastery
-Lv 6 Booster
-Lv 29 Crit
-Max out Vampire (kinda like Drain?)
-Max Haste
-Do whatever else, such as maxing FJ, then maxing Mastery, or vice-versa.



As for 3rd job, I'm not too knowledgable on Poison Sling, but the typical Hermit builds goes like this:

-Maxed Shadow Partner
-Maxed Avenger after (but since you have Vampire at 2nd job, this leaves Avenger quite useless imo)
-10 Alchemist
-10 Sudden Attack
-etc
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#4
Kasuhitomi Wrote:Ok, just some input from what I've seen, never played a NW, but I've 'trained' a Rogue -> Night Lord.

Error with 1st build:

Shouldn't you only have '1' point of L7, and max Keen Eyes asap for maxed ranged? o_0 . . . As for Nimble body and Sprite, that can be split in so many ways, so eh. Not gonna get into that.

2nd build:

From playing various types of Assassins, DEXless, Low-DEX, etc. I'd say, get enough Mastery to get '6' boosters, then work on maxing Critical, or at least get it to lv 29. FJ isn't too useful, except for having fun + travel faster + avoid by leaping over an enemy, really. Lv 1 FJ would cost a shyetload of MP..

I'd so something like:

-Lv 5 Mastery
-Lv 6 Booster
-Lv 29 Crit
-Max out Vampire (kinda like Drain?)
-Max Haste
-Do whatever else, such as maxing FJ, then maxing Mastery, or vice-versa.



As for 3rd job, I'm not too knowledgable on Poison Sling, but the typical Hermit builds goes like this:

-Maxed Shadow Partner
-Maxed Avenger after (but since you have Vampire at 2nd job, this leaves Avenger quite useless imo)
-10 Alchemist
-10 Sudden Attack
-etc
As a first note: Builds can't be fit to everyone's needs. Some people want L7 maxed, some want keen eyes maxed. Some want SP first, some want FJ, some want whatever. You will most likely train at the same speed without max keen eyes.

Your 1st and 2nd ones are knowlegeable and can work, but poison sling is godly for training. I was getting 80%/hr+ beyond 80 (hell levels were nonexistant). The 1st and 2nd job builds aren't what I used, because I adapt as I go to fit my training style (so there's sometimes 3 booster there, 15 crit there, 5 haste there) and it looks kinda unprofessional with all these strange numbers. I did have 6 booster as soon as I could, but I had vampire maxed before crit because it was very helpful in not using pots, and it helped very much in CPQ.

Also: FOR THE LOVE OF GOD, CHANGE YOUR FONT COLOR. Red looks very painful on the board layout i'm using. Red on black = I hate you.

Yea, I'm aware that FJ at 1 uses craploads of MP, but it's still fun, and if you can afford it it's very good for traveling.
Getting haste to a decent level for speed/jump would be 10 or 15 and then maxing FJ would be optimal for more speed.

The main reason I didn't bother with bringing my build to SP.net in the first place is because you're all too picky. You ask for a build, and then ask me to fix it. I'm not changing it, you can change it yourself. I have grinding to do on kms.
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#5
I wouldn't max Vampire that early because it uses Mastery formula, so the damage will be everywhere, from 1-600 at that level.

Also, Vampire isn't really all that useful. Sure, it has good range, but it's speed is horrible. Get 11 in Vampire and get Sudden Attack. I hear that the DPS is better with it.
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#6
OrangeGuy Wrote:I wouldn't max Vampire that early because it uses Mastery formula, so the damage will be everywhere, from 1-600 at that level.

Also, Vampire isn't really all that useful. Sure, it has good range, but it's speed is horrible. Get 11 in Vampire and get Sudden Attack. I hear that the DPS is better with it.

Then again, mobbing >>> DPS at lower levels because it's more useful for training. How often did you boss before 70 compared to how much you trained?
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#7
OrangeGuy Wrote:I wouldn't max Vampire that early because it uses Mastery formula, so the damage will be everywhere, from 1-600 at that level.

Also, Vampire isn't really all that useful. Sure, it has good range, but it's speed is horrible. Get 11 in Vampire and get Sudden Attack. I hear that the DPS is better with it.

Sudden attack isn't worth it at all until you get TT+SP, so I didn't max it until like lvl 94 (because avenger isn't really worth it without himes).
Also, vampire is totally weak at 11, and completely useless.
And regardless of whether you have mastery or not, vampire will be anywhere from 300 to 3k at lvl 100.
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#8
Well, this is my planned build for my Night Walker, if I make one. I still don't know which Cygnus I want, but I'm leaning towards Night Walker since it'll get an awesome +17 Atk boost from Blessing, which benefits it more than any other class.

 First Job

First job is basically the standard Assassin build with Dark Sprite thrown in.


 Second Job

The first 44 levels are basically the same as an Assassin's build, but I wanted 1 point in Vampire at level 30 for fun Tongue1. As you can see, I left Claw Booster at level 6 and used the remaining 5 SP for Sudden Attack (I'll max it in 3rd job).


 Third Job

Poison Sling first for godly exp. I left it at 28 because that's when it has max duration. 2% activation rate for two SP really isn't worth it. Some Fire Mages also leave Poison Myst at level 28 for the same reason. Shadow Partner, Sudden Attack, and Triple Throw are maxed next for nice single target damage, while getting some Alchemist on the way.

I read somewhere on these forums that you get an additional 3 SP at level 120 for 6 in total , so Avenger can be maxed. If this isn't true/is a glitch, Avenger can be left at level 27. (EDIT: Here's the post)


Any thoughts on these builds? I was thinking of earlier Avenger since leaving it so late seems kinda pointless.
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#9
Bribery Wrote:Well, this is my planned build for my Night Walker, if I make one. I still don't know which Cygnus I want, but I'm leaning towards Night Walker since it'll get an awesome +17 Atk boost from Blessing, which benefits it more than any other class.

 First Job

First job is basically the standard Assassin build with Dark Sprite thrown in.


 Second Job

The first 44 levels are basically the same as an Assassin's build, but I wanted 1 point in Vampire at level 30 for fun Tongue1. As you can see, I left Claw Booster at level 6 and used the remaining 5 SP for Sudden Attack (I'll max it in 3rd job).


 Third Job

Poison Sling first for godly exp. I left it at 28 because that's when it has max duration. 2% activation rate for two SP really isn't worth it. Some Fire Mages also leave Poison Myst at level 28 for the same reason. Shadow Partner, Sudden Attack, and Triple Throw are maxed next for nice single target damage, while getting some Alchemist on the way.

I read somewhere on these forums that you get an additional 3 SP at level 120 for 6 in total , so Avenger can be maxed. If this isn't true/is a glitch, Avenger can be left at level 27. (EDIT: Here's the post)


Any thoughts on these builds? I was thinking of earlier Avenger since leaving it so late seems kinda pointless.

Well if you want to go to himes, then you could probably max avenger before venom. I have no idea how useful venom is.

And uhh...vampire is beyond useless at level 1, so it's pretty dumb to do. You'll do 1 1 1 1 to 3 monsters, so...have fun with that >_>
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#10
I would do his build too, but skip the 1 vampire, place it in later. Because of Himes, I'd probably max Avenger before venom, venom seems more single target.
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#11
Tykian Wrote:I would do his build too, but skip the 1 vampire, place it in later. Because of Himes, I'd probably max Avenger before venom, venom seems more single target.

Avenger + Venom = possible 6 target poison, FJ away to next mob, repeat, FJ back, finish with Avenger, FJ back, repeat. Or just Poison Sling and Avenger to finish off.
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#12
Arrg Wrote:Well if you want to go to himes, then you could probably max avenger before venom. I have no idea how useful venom is.

And uhh...vampire is beyond useless at level 1, so it's pretty dumb to do. You'll do 1 1 1 1 to 3 monsters, so...have fun with that >_>

Hmm, Avenger before Venom could work since Himes can't be poisoned anyways.

I know Vampire is weak but it looks cool so...Biggrin
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#13
I think vampire is useless unless you have critical to a good level. All the damage comes from criticals.
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#14
Why does Darkness (Sprite) = Level 17?

Explain D:
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#15
Punch Wrote:Why does Darkness (Sprite) = Level 17?

Explain D:

Leftover points. It's either that or Disorder. Tongue1
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#16
I just looked at the skill table for Vampire and pomegranate myself. 30% damage maxed, hits 4 times?! That's just asking for an SE mule to come provide sheer godliness.

Level 1 Vampire with maxed crit is almost 3 times as strong with SE than without (274%). By level 45 with decent equips that should easily be doing something like ~1800 max crits ON EACH MONSTER 4 TIMES. The noncrits will only be hitting 2 digit numbers, but who cares? 65% chance. 4 times a number that's already pretty damn high for single hitting mob skills like Slash Blast at that level. Max mastery afterward for even more godliness. Definitely the way to go if you have access to SE.
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#17
Bribery Wrote:Leftover points. It's either that or Disorder. Tongue1

Eh, you should just put the 7 points into Nimble Body so it's maxed & leave Dark Sprite at level 10. Sprite is so worthless at high levels, I don't see anyone casting it.
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#18
Speaking of Vampire, does it work with Shadow Partner? I was watching a video on youtube and it looked like it wasn't working with it, though I couldn't really tell since there was a lot of numbers overlapping.

Aggravate Wrote:Eh, you should just put the 7 points into Nimble Body so it's maxed & leave Dark Sprite at level 10. Sprite is so worthless at high levels, I don't see anyone casting it.

Oh, good point, I completely forgot about it xD
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#19
Bribery Wrote:Speaking of Vampire, does it work with Shadow Partner? I was watching a video on youtube and it looked like it wasn't working with it, though I couldn't really tell since there was a lot of numbers overlapping.
No.
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