I was thinking, with the sheer diversity of 4th job builds, what would be more helpful, a simple separation of different skills into tiers and only a few helpful comments from there, or a full in-depth build? I've always found it more helpful to read about which skills are more important than in-depth builds.
I outlined a Corsair build in a post on Basil yesterday as follows.
1-point wonders are skills that either have close to their full effect at level 1 or simply make a huge difference with just one point. For something like SE, which makes a huge damage difference at level 1 but has a crappy timer, you could put a note like SE (9).
Situational/Useless skills are skills that are rarely helpful and usually only used for fun. Some people may find a purpose for them, others won't even key them. In any case, they won't impact your training/bossing/hunting significantly.
The rest of the skills are put in tiers, which is pretty straightforward. Basically you can rearrange all the skills in each tier for your own purposes, but you should generally stick to this order. It can helpful to get some points in Tier 2 before Tier 1, but it's generally a bad idea to go to Tier 3 before finishing Tier 1.
I'm wondering if this is a good idea, and I'd also like to see what similar setups for other jobs would look like.
I outlined a Corsair build in a post on Basil yesterday as follows.
Quote:1 point wonders: Ship, Octo, Air Strike, Torp, Elemental Boost
Tier 1: Cannon
Tier 2 : Bullseye (bossing), Torp (training), Air Strike (training), Ship (bossing, slight boost to training)
Tier 3: Rapid Fire
Tier 4: MW, Octo, Elemental Boost
Situational/Useless: Hypnotize, "Speed Infusion"
1-point wonders are skills that either have close to their full effect at level 1 or simply make a huge difference with just one point. For something like SE, which makes a huge damage difference at level 1 but has a crappy timer, you could put a note like SE (9).
Situational/Useless skills are skills that are rarely helpful and usually only used for fun. Some people may find a purpose for them, others won't even key them. In any case, they won't impact your training/bossing/hunting significantly.
The rest of the skills are put in tiers, which is pretty straightforward. Basically you can rearrange all the skills in each tier for your own purposes, but you should generally stick to this order. It can helpful to get some points in Tier 2 before Tier 1, but it's generally a bad idea to go to Tier 3 before finishing Tier 1.
I'm wondering if this is a good idea, and I'd also like to see what similar setups for other jobs would look like.

