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4th job Corsair Bossing Build
Why level one/What would you use it for- Alot of people put 1 point into it in mid 12xs so they can hit the top platform above them while the monsters on their platform are still respawning. (ex. Newties) *I didn't put one point into it, waste of a point IMO*

Disadvantages to leveling it- Torpedo(Training Build)/Bullseye(Boss Build) is a better option to put point into.

Have you even been reading this thread? I feel like I'm repeating my explanation.


EDIT: Are you asking me why I didn't put a point into it?
Because I have Mages above me training. Their Ultimates will ks my Air Strike, or not even give me a chance to Air Strike anyways. That's just my situation.
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ItzTaylor Wrote:Why level one/What would you use it for- Alot of people put 1 point into it in mid 12xs so they can hit the top platform above them while the monsters on their platform are still respawning. (ex. Newties) *I didn't put one point into it, waste of a point IMO*

Disadvantages to leveling it- Torpedo(Training Build)/Bullseye(Boss Build) is a better option to put point into.

Have you even been reading this thread? I feel like I'm repeating my explanation.


EDIT: Are you asking me why I didn't put a point into it?
Because I have Mages above me training. Their Ultimates will ks my Air Strike, or not even give me a chance to Air Strike anyways. That's just my situation.

I see. I figured there was more to it than that. Like maybe it doesn't work well while actual training. Instead of just "there are better options".
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Dusk Wrote:Off-topic: Yeah, how come I'm seeing all the Corsairs from Basil posting here all of a sudden?

Well i'm using SP for a long, long time.
But i never saw any topics i felt like posting in.

Kaasoljoyyx Wrote:Lets say air strike does 50k.

The fastest time to cast it is 5 seconds to kill 6 skeles.

I can probably kill my plat with torpedo, go up to the next plat, and wipe out that plat with torpedo in 5 secods too and kill a lot more monsters than 6 due to air strike. In addition, I don't remember if the 6 same ones will be attacked but for simplicity, lets say they do.

Torpedo for mobs has much for versatility than air strike.

You still don't get it do you?
Air Strike hits above you.
That means you can wipe out a platform with Torpedo, hit the monsters one platform above you, wipe your current platform clean again since monster respawn, and then clear out the platform above you.
This way you can take out 2 platforms instead of just 1.

I'm not saying this works well in every map, but it sure has alot of advantages in alot of them.
And no, i'm not trying to imply Air Strike is better compared to Torpedo.
But it sure as hell isn't a bad skill.
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Kaasoljoyyx Wrote:Lets say air strike does 50k.

The fastest time to cast it is 5 seconds to kill 6 skeles.

I can probably kill my plat with torpedo, go up to the next plat, and wipe out that plat with torpedo in 5 secods too and kill a lot more monsters than 6 due to air strike. In addition, I don't remember if the 6 same ones will be attacked but for simplicity, lets say they do.

Torpedo for mobs has much for versatility than air strike.

This feels like a gross exaggeration of Torpedo's power. You're saying you can kill two entire platforms of Skeles (maybe platform 1 and 2?) per spawn? This includes the time it takes to climb up ropes. If you can do this, you're essentially killing as fast as a 2hkoing Bishop.

B> Video evidence

If you can really kill that fast with Torpedo, I may stop Air Strike at 11 and max Torpedo first.
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Good point. Usually after Aerial Strike is finished being cast, monsters respawn, and by the time I take the out Aerial Strike is available again. Maybe not right away, but a sec or 2 later it will be ready.

@Dusk. He totally can't >_>. 9seconds isn't long enough for you to Torpedo 4 times, climb a rope, and torpedo 4 times again. Not to mention Ice Splitter.
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If air strike is doing 50ks like you guys suggested, proportionally torpedo is dishing out 32.5ks which is a 3hko.

I don't think I ever said air strike sucks. What I do believe is torpedo > air strike and you should not level air strike up so early. So far, no one has given me one good point of what air strike can do that torpedo cannot do

Quote:You still don't get it do you?
Air Strike hits above you.
That means you can wipe out a platform with Torpedo, hit the monsters one platform above you, wipe your current platform clean again since monster respawn, and then clear out the platform above you.
This way you can take out 2 platforms instead of just 1.

Have you tried this at peak? Unless you blow a lot of points on air strike (And the majority of you don't even wanna blow a ton of points on rapid fire), you're going to run out of spawn and still gonna be air striking the top. While you run out of spawn, the top is gonna build up more monsters from say 6, to 7, to 8, etc. Eventually, you're gonna have to go up there and wipe out the remaining ones. Other than that, you're gonna lose spawn on your platform. Don't you think there's a reason why bishops have to move around when using genesis? If they just stayed where they were, they would lose spawn. Likewise with air strike, you will eventually lose spawn and you're going to have to go up there anyways. And when you're up there, you're gonna torpedo/canon mobs because unless air stirke is definently gonna KO them, you're gonna have a bunch of skele blasts hitting your character.

Air strike can't keep up with torpedo. Going to the platforms and torpedoing them > standing on one platform and air striking the top. If you're gonna run out of spawn and end up going to the top anyways, it's better to balance the spawn out and continously go back and forth rather than annihalate one plat, run out, and go to the next. While this works for other classes, due to your ship very likely to take more unnecessary damage, this fails.

Out of curiosity, how many of the "For" Air Strike people actually train at skele MD with a bishop/archmage? Experience > theory
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That bishop thing wasn't a good example since Peak only has 2 platforms and a Corsair won't be killing fast enough to actually lose the spawn, but w/e.

To clarify, I'm pro Torpedo.
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Was gonna edit out post but whatever. I'm done with this and thread diverged off way too much. This was about bossing build and i'm pretty sure EVERYONE will agree to not get air strike if this is a boss build. Kind of like telling a marksman to get pierce if they wanna boss instead of snipe, mastery, and SE

If you want my boss build it was basically

+1 to many skills
max canon
5 RF
max bullseye
max RF
currently maxing torpedo, might add MW in there somewhere but i almost always have it
max MW/torpedo
that brings me to that levle 167~168 where you add the less important skills
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Yes i did try it at the peak.
Infact, i trained there for 2 levels untill we got the Nightshadow map.

You are right, the spawn did run out eventually, but my Air Strike is only at level 1.
Not only that, i was in my low 12x.
Want to know what i did when the spawn ran out? i used Flamethrower and Hypnotize to still be able to deal some extra damage.
Training worked pretty well, and i believe Air Strike works better compared to Torpedo in most thing besides the new Skelegon mini dungeon.

Also, yes i do train in the Skelegon mini dingeon.
Now we got that dungeon i changed my whole idea to get Torpedo early on instead of Air Strike.

But i agree, let's just get back on track.
Wel all agree Torpedo is a good skill and Air Strike has almost 0 use in a boss build.
Only boss i use Air Strike at is the archer boss in CWPQ.


EDIT:
Might aswell add my current build and what i'm getting here.

30 Cannon.
1 Battleship.
1 Torpedo.
1 Air Strike.
1 Elemental Boost.
1 Hypnotize.
1 Rapid Fire.
1 Wrath of the Octopi.
14 Bullseye.

137-138 20 Bullseye.
139-145 18 Maple Warrior.
146-156 19 Maple Warrior, 30 Torpedo, 1 something.

After that most likely something in the lines of max Air Strike.
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