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+---- Thread: New Class - Monks (/showthread.php?tid=9709)
These people dwell deep in the thick and dense forest between Sleepywood and Ellina. They are friendly to strangers but cautious at the same time. Monks are skilled in martial arts as well as magic. They follow the teachings of the Awakened One, however, there are some who follow a different, darker path.
Monks fight with their fist as well as adorn beads and cloth gloves. Their armor consist of a light material drape that covers their entire body and a pair of sandals. Monks do not wield shields nor wear headgear of any kind, doing so would impede their movement.
Advancement
To become a Monk, you must be at least Level 10.
Head to the monk village known as Waken Village and speak with the Awakened One. He will explain their beliefs and so forth. Upon agreeing to follow the rules, he will request for you to deliver food to the Tainted Monk that is chained downstairs. You will be told that Monks who practice dark magic are shunned upon in Waken Village. When delivering the food, the Tainted Monk will be hinting to you to join them. Speak to the Awakened One again and you will be taught the basic skills of a monk and gain a boost in HP/MP. Your stats will be changed to 20STR, 20DEX, 4INT and 4LUK with the rest as leftovers.
Branch One
To become a Guru, you must be at least Level 30.
Head back to Waken Village and speak with the Awakened One. By now, it will be clear that there are some monks who follow a different belief. The Awakened One will still speak to you about these other monks. He will then request that you go train with another monk in the open fields.
Speak to this other monk and agree for training. You will be sent to a hidden map with a time limit. This map will be like a Jumping Quest map, plus Speed/Jump related things will not work. You need to make your way right along the logs without touching the ground. Falling off the logs will teleport you back to the beginning of the map. There will be immobile Wooden Target Dummies. These WTD will KB you to the left and have a touch damage of 50 as well as stunning you for 3 seconds. If the timer counts down to zero, you will be sent out of the map. If you manage to pass through this, speak to the monk at the end and he will give you a Recommendation Letter. Give this to the Awakened One and he will teach you the way of a Guru.
To become a Druid, you must be at least Level 70.
Head back to Waken Village and speak with the Awakened One. Agree to wanting to be a Druid and he will tell you to speak with another monk in the backyard.
Speak to this monk and agree to train. He will send you to a small hidden map with 3 logs. The middle log is empty and clickable. The two end logs are not clickable and a Lupin is occupying each. There will be a timer and if it reaches zero, you will be kicked from the map and lose all of your Endurance Points. You must collect 200EP and speak with the monk in the hidden map in order to receive a Necklace of Endurance. You can collect 1EP every second by double-clicking the log as long as you are on it. The Lupin throws bananas at you attempting to knock you off. You must move [highlight]into[/highlight] the direction of the flying banana or get knocked off. Give the Necklace of Endurance to the Awakened One and he will teach you the path of a Druid.
To become a Sage, you must be at least Level 120.
Head back to Waken Village and speak with the Awakened One. Agree to wanting to be a Sage and he will tell you to speak with another monk in the forest.
Speak to this monk and agree to train. He will send you to a (quite flat) hidden map. There will be a statue in the middle of map and your job is to guard it until the timer reaches zero. If it breaks, you will be kicked from the map. After a few seconds, animals will appear and they will attempt to damage the statue. There will be [highlight]nerfed[/highlight]:
Crows
Plain flying monster
Boars
Only physical attacks affects it
Foxes
Only magical attacks affects it
Neckis
Only poison attacks affects it
Fierries
Immune to physical/magical/poison attacks. These flying buggers slowly lose HP from being exposed to the sun.
Bears
Only physical attacks affects it, however, it's WDEF is very very high.
If you successfully defend the statue for the given time limit, you will be kicked from the map and a chat will occur where you will receive a Necklace of Faith. Give this to the Awakened One and you will learn all there is to learn about being a Sage.
Branch Two
To become a Tainted Monk, you must be at least Level 30.
Head back to Waken Village and speak with the chained Tainted Monk. He will require you to obtain some animal pieces from the surrounding area. Collect them all and bring it to him. He will then imprint you with a spell and tell you to go deep in the forest and search for the Warped One. Speaking to the Warped One will allow you to become a Tainted Monk.
To become a Fiend, you must be at least Level 70.
Head back to the Warped One and speak to him. Agree to wanting to be taught darker arts. He will send you to a big hidden map high on top of the trees. There will be a timer and you will be kicked when the timer reaches zero. Your job is to get rid of all the birds, including their eggs and nests. There will be [highlight]nerfed[/highlight]:
Crows
Plain flying monster
Birds
Plain flying monster
Eggs
NPC-type object. Crows love to peck at these things.
Nests
You can "whack" it to destroy it after the Eggs are gone.
If you manage to complete the job in time, he will mold you to a Fiend.
To become a Warped Sage, you must be at least Level 120.
Head back to the Warped One and speak to him. He will tell you how you have gotten much stronger and so forth. In the end of the conversation, he will request for you to obtain meat from a King Boar as well as his skull. A portal that was locked will be enter-able somewhere in the forest.
Entering the portal will send you to a big map where you will be near a mountain. You must make your way up this mountain by using High Jump. There will be obstacles just like in any JPQ to hinder your progress. At the top of the mountain will have a clearing where hundreds of boars dwell, including the King Boar. Even though the King Boar is vicously strong, he avoids coming into contact with humans by smelling them from afar. Each boar you slay will have a chance of dropping boar skin, gather 100 of them and the King Boar will have a hard time to detect your scent. (Thus, appearing)
If you manage to bring King Boar Meat and King Boar Skull back to the Warped One, he will laugh and call you a twisted man/woman. You will then be taught the secrets of a Warped Sage.
Monk Skills
1st Job - Monk
Improve Max HP Description: Increases the amount of HP gained after each Level UP as well as when AP is used. Type: Passive
Level 1
If Level UP, +2 more
If AP applied, +1 more
Level 2
If Level UP, +4 more
If AP applied, +2 more
Level 3
If Level UP, +6 more
If AP applied, +3 more
Level 4
If Level UP, +8 more
If AP applied, +4 more
Level 5
If Level UP, +10 more
If AP applied, +5 more
Level 6
If Level UP, +12 more
If AP applied, +6 more
Level 7
If Level UP, +14 more
If AP applied, +7 more
Level 8
If Level UP, +16 more
If AP applied, +8 more
Level 9
If Level UP, +18 more
If AP applied, +9 more
Level 10
If Level UP, +20 more
If AP applied, +10 more
Improve Max MP Description: Increases the amount of MP gained after each Level UP as well as when AP is used. Type: Passive
Level 1
If Level UP, +2 more
If AP applied, +1 more
Level 2
If Level UP, +4 more
If AP applied, +2 more
Level 3
If Level UP, +6 more
If AP applied, +3 more
Level 4
If Level UP, +8 more
If AP applied, +4 more
Level 5
If Level UP, +10 more
If AP applied, +5 more
Level 6
If Level UP, +12 more
If AP applied, +6 more
Level 7
If Level UP, +14 more
If AP applied, +7 more
Level 8
If Level UP, +16 more
If AP applied, +8 more
Level 9
If Level UP, +18 more
If AP applied, +9 more
Level 10
If Level UP, +20 more
If AP applied, +10 more
Defense Seal Description: Temporarily improves defensive abilities. Comment: 400% Range. Type: Party Supportive
Level 1
MP -9
WDEF +1, MDEF +1 for 30 seconds
Level 2
MP -10
WDEF +1, MDEF +1 for 35 seconds
Level 3
MP -11
WDEF +2, MDEF +2 for 40 seconds
Level 4
MP -12
WDEF +2, MDEF +2 for 45 seconds
Level 5
MP -13
WDEF +3, MDEF +3 for 50 seconds
Level 6
MP -14
WDEF +3, MDEF +3 for 55 seconds
Level 7
MP -15
WDEF +4, MDEF +4 for 60 seconds
Level 8
MP -16
WDEF +4, MDEF +4 for 65 seconds
Level 9
MP -17
WDEF +5, MDEF +5 for 70 seconds
Level 10
MP -18
WDEF +5, MDEF +5 for 75 seconds
Level 11
MP -19
WDEF +6, MDEF +6 for 80 seconds
Level 12
MP -20
WDEF +6, MDEF +6 for 85 seconds
Level 13
MP -21
WDEF +7, MDEF +7 for 90 seconds
Level 14
MP -22
WDEF +7, MDEF +7 for 95 seconds
Level 15
MP -23
WDEF +8, MDEF +8 for 100 seconds
Level 16
MP -24
WDEF +8, MDEF +8 for 105 seconds
Level 17
MP -25
WDEF +9, MDEF +9 for 110 seconds
Level 18
MP -26
WDEF +9, MDEF +9 for 115 seconds
Level 19
MP -27
WDEF +10, MDEF +10 for 120 seconds
Level 20
MP -28
WDEF +10, MDEF +10 for 125 seconds
Focus Punch Description: Focus your energy to deliver a strong punch towards an enemy. Acts as a starter skill. Comment: 85% Range. Type: Active
Level 1
MP -9
150% Damage
4 second cooldown
Level 2
MP -9
155% Damage
4 second cooldown
Level 3
MP -10
160% Damage
4 second cooldown
Level 4
MP -10
165% Damage
4 second cooldown
Level 5
MP -11
170% Damage
4 second cooldown
Level 6
MP -11
175% Damage
4 second cooldown
Level 7
MP -12
180% Damage
4 second cooldown
Level 8
MP -12
185% Damage
4 second cooldown
Level 9
MP -13
190% Damage
4 second cooldown
Level 10
MP -13
190% Damage
3 second cooldown
Level 11
MP -14
195% Damage
3 second cooldown
Level 12
MP -14
200% Damage
3 second cooldown
Level 13
MP -15
205% Damage
3 second cooldown
Level 14
MP -15
210% Damage
3 second cooldown
Level 15
MP -16
215% Damage
3 second cooldown
Level 16
MP -16
220% Damage
3 second cooldown
Level 17
MP -17
225% Damage
3 second cooldown
Level 18
MP -17
230% Damage
3 second cooldown
Level 19
MP -18
235% Damage
3 second cooldown
Level 20
MP -18
235% Damage
2 second cooldown
Level 21
MP -19
240% Damage
2 second cooldown
Level 22
MP -19
245% Damage
2 second cooldown
Level 23
MP -20
250% Damage
2 second cooldown
Level 24
MP -20
255% Damage
2 second cooldown
Level 25
MP -21
260% Damage
2 second cooldown
Level 26
MP -21
265% Damage
2 second cooldown
Level 27
MP -22
270% Damage
2 second cooldown
Level 28
MP -22
275% Damage
2 second cooldown
Level 29
MP -23
280% Damage
2 second cooldown
Level 30
MP -23
280% Damage
1 second cooldown
Jab Description: Quickly jab multiple enemies twice. Acts as a starter skill. Comment: 85% Range. Type: Active
Level 1
MP -5
50% Damage x2 Hits
2 Enemies
Level 2
MP -5
53% Damage x2 Hits
2 Enemies
Level 3
MP -6
56% Damage x2 Hits
2 Enemies
Level 4
MP -6
59% Damage x2 Hits
2 Enemies
Level 5
MP -7
62% Damage x2 Hits
2 Enemies
Level 6
MP -7
65% Damage x2 Hits
2 Enemies
Level 7
MP -8
68% Damage x2 Hits
2 Enemies
Level 8
MP -8
71% Damage x2 Hits
2 Enemies
Level 9
MP -9
74% Damage x2 Hits
2 Enemies
Level 10
MP -9
68% Damage x2 Hits
3 Enemies
Level 11
MP -10
71% Damage x2 Hits
3 Enemies
Level 12
MP -10
74% Damage x2 Hits
3 Enemies
Level 13
MP -11
77% Damage x2 Hits
3 Enemies
Level 14
MP -11
80% Damage x2 Hits
3 Enemies
Level 15
MP -12
83% Damage x2 Hits
3 Enemies
Level 16
MP -12
86% Damage x2 Hits
3 Enemies
Level 17
MP -13
89% Damage x2 Hits
3 Enemies
Level 18
MP -13
92% Damage x2 Hits
3 Enemies
Level 19
MP -14
95% Damage x2 Hits
3 Enemies
Level 20
MP -14
89% Damage x2 Hits
4 Enemies
Level 21
MP -15
92% Damage x2 Hits
4 Enemies
Level 22
MP -15
95% Damage x2 Hits
4 Enemies
Level 23
MP -16
98% Damage x2 Hits
4 Enemies
Level 24
MP -16
101% Damage x2 Hits
4 Enemies
Level 25
MP -17
104% Damage x2 Hits
4 Enemies
2nd Job - Guru (Branch One)
Advanced Defense Seal Description: Improves Defense Seal's abilities. Defense Seal now requires 1 Magic Rock to use. Type: Passive Requirement: Level 20 Defense Seal
Level 1
MP requirement increased by 2
WDEF +1, MDEF +1, Avoid +1
duration increased by 5 seconds
Level 2
MP requirement increased by 3
WDEF +2, MDEF +2, Avoid +1
Duration increased by 10 seconds
Level 3
MP requirement increased by 4
WDEF +3, MDEF +3, Avoid +2
Duration increased by 15 seconds
Level 4
MP requirement increased by 5
WDEF +4, MDEF +4, Avoid +2
Duration increased by 25 seconds
Level 5
MP requirement increased by 6
WDEF +5, MDEF +5, Avoid +3
Duration increased by 30 seconds
Level 6
MP requirement increased by 7
WDEF +6, MDEF +6, Avoid +3
Duration increased by 35 seconds
Level 7
MP requirement increased by 8
WDEF +7, MDEF +7, Avoid +4
Duration increased by 40 seconds
Level 8
MP requirement increased by 9
WDEF +8, MDEF +8, Avoid +4
Duration increased by 45 seconds
Level 9
MP requirement increased by 10
WDEF +9, MDEF +9, Avoid +5
Duration increased by 50 seconds
Level 10
MP requirement increased by 11
WDEF +10, MDEF +10, Avoid +5
Duration increased by 55 seconds
Level 11
MP requirement increased by 12
WDEF +11, MDEF +11, Avoid +6
Duration increased by 60 seconds
Level 12
MP requirement increased by 13
WDEF +12, MDEF +12, Avoid +6
Duration increased by 65 seconds
Level 13
MP requirement increased by 14
WDEF +13, MDEF +13, Avoid +7
Duration increased by 70 seconds
Level 14
MP requirement increased by 15
WDEF +14, MDEF +14, Avoid +7
Duration increased by 75 seconds
Level 15
MP requirement increased by 16
WDEF +15, MDEF +15, Avoid +8
Duration increased by 80 seconds
Level 16
MP requirement increased by 17
WDEF +16, MDEF +16, Avoid +8
Duration increased by 85 seconds
Level 17
MP requirement increased by 18
WDEF +17, MDEF +17, Avoid +9
Duration increased by 90 seconds
Level 18
MP requirement increased by 19
WDEF +18, MDEF +18, Avoid +9
Duration increased by 95 seconds
Level 19
MP requirement increased by 20
WDEF +19, MDEF +19, Avoid +10
Duration increased by 100 seconds
Level 20
MP requirement increased by 21
WDEF +20, MDEF +20, Avoid +10
Duration increased by 105 seconds
Natural Instinct Description: Permanently improves your fighting abilities. Type: Passive
Level 1
Mastery 18%, ACC +1, Speed +2
Level 2
Mastery 18%, ACC +2, Speed +2
Level 3
Mastery 21%, ACC +3, Speed +2
Level 4
Mastery 21%, ACC +4, Speed +4
Level 5
Mastery 24%, ACC +5, Speed +4
Level 6
Mastery 24%, ACC +6, Speed +4, Jump +1
Level 7
Mastery 27%, ACC +7, Speed +6, Jump +1
Level 8
Mastery 27%, ACC +8, Speed +6, Jump +1
Level 9
Mastery 30%, ACC +9, Speed +6, Jump +1
Level 10
Mastery 30%, ACC +10, Speed +8, Jump +1
Level 11
Mastery 33%, ACC +11, Speed +8, Jump +2
Level 12
Mastery 33%, ACC +12, Speed +8, Jump +2
Level 13
Mastery 36%, ACC +13, Speed +10, Jump +2
Level 14
Mastery 36%, ACC +14, Speed +10, Jump +2
Level 15
Mastery 39%, ACC +15, Speed +10, Jump +2
Level 16
Mastery 39%, ACC +16, Speed +12, Jump +3
Level 17
Mastery 42%, ACC +17, Speed +12, Jump +3
Level 18
Mastery 42%, ACC +18, Speed +12, Jump +3
Level 19
Mastery 45%, ACC +19, Speed +14, Jump +3
Level 20
Mastery 45%, ACC +20, Speed +14, Jump +3
Level 21
Mastery 48%, ACC +21, Speed +14, Jump +4
Level 22
Mastery 48%, ACC +22, Speed +16, Jump +4
Level 23
Mastery 51%, ACC +23, Speed +16, Jump +4
Level 24
Mastery 51%, ACC +24, Speed +16, Jump +4
Level 25
Mastery 54%, ACC +25, Speed +18, Jump +4
Level 26
Mastery 54%, ACC +26, Speed +18, Jump +5
Level 27
Mastery 57%, ACC +27, Speed +18, Jump +5
Level 28
Mastery 57%, ACC +28, Speed +20, Jump +5
Level 29
Mastery 60%, ACC +29, Speed +20, Jump +5
Level 30
Mastery 60%, ACC +30, Speed +20, Jump +5
Swift Description: Uses HP and MP to temporarily boost up hands' agileness. Comment: Attack Speed +1. Type: Supportive
Level 1
HP -40, MP -40
Increases attacking speed for 20 seconds
Level 2
HP -39, MP -39
Increases attacking speed for 30 seconds
Level 3
HP -38, MP -38
Increases attacking speed for 40 seconds
Level 4
HP -37, MP -37
Increases attacking speed for 50 seconds
Level 5
HP -36, MP -36
Increases attacking speed for 60 seconds
Level 6
HP -35, MP -35
Increases attacking speed for 70 seconds
Level 7
HP -34, MP -34
Increases attacking speed for 80 seconds
Level 8
HP -33, MP -33
Increases attacking speed for 90 seconds
Level 9
HP -32, MP -32
Increases attacking speed for 100 seconds
Level 10
HP -31, MP -31
Increases attacking speed for 110 seconds
Level 11
HP -30, MP -30
Increases attacking speed for 120 seconds
Level 12
HP -29, MP -29
Increases attacking speed for 130 seconds
Level 13
HP -28, MP -28
Increases attacking speed for 140 seconds
Level 14
HP -27, MP -27
Increases attacking speed for 150 seconds
Level 15
HP -26, MP -26
Increases attacking speed for 160 seconds
Level 16
HP -25, MP -25
Increases attacking speed for 170 seconds
Level 17
HP -24, MP -24
Increases attacking speed for 180 seconds
Level 18
HP -23, MP -23
Increases attacking speed for 190 seconds
Level 19
HP -22, MP -22
Increases attacking speed for 200 seconds
Level 20
HP -21, MP -21
Increases attacking speed for 210 seconds
Witless Whip Description: Whip your beads at the enemies hitting up to 6 at once with a chance of stunning each of them. Acts as a linker skill and can only be used after using a starter skill. Stun lasts for 1 second. Requires Beads in-hand. Type: Active
Level 1
MP -15
110% Damage
25% Stun
85% Range
Level 2
MP -15
112% Damage
25% Stun
85% Range
Level 3
MP -15
114% Damage
30% Stun
85% Range
Level 4
MP -16
116% Damage
30% Stun
85% Range
Level 5
MP -16
118% Damage
35% Stun
85% Range
Level 6
MP -16
120% Damage
35% Stun
90% Range
Level 7
MP -17
122% Damage
40% Stun
90% Range
Level 8
MP -17
124% Damage
40% Stun
90% Range
Level 9
MP -17
126% Damage
45% Stun
90% Range
Level 10
MP -18
128% Damage
45% Stun
90% Range
Level 11
MP -18
130% Damage
50% Stun
95% Range
Level 12
MP -18
132% Damage
50% Stun
95% Range
Level 13
MP -19
134% Damage
55% Stun
95% Range
Level 14
MP -19
136% Damage
55% Stun
95% Range
Level 15
MP -19
138% Damage
60% Stun
95% Range
Level 16
MP -20
140% Damage
60% Stun
100% Range
Level 17
MP -20
142% Damage
65% Stun
100% Range
Level 18
MP -20
144% Damage
65% Stun
100% Range
Level 19
MP -21
146% Damage
70% Stun
100% Range
Level 20
MP -21
148% Damage
70% Stun
100% Range
Level 21
MP -21
150% Damage
75% Stun
105% Range
Level 22
MP -22
152% Damage
75% Stun
105% Range
Level 23
MP -22
154% Damage
80% Stun
105% Range
Level 24
MP -22
156% Damage
80% Stun
105% Range
Level 25
MP -23
158% Damage
80% Stun
110% Range
Level 26
MP -23
160% Damage
85% Stun
110% Range
Level 27
MP -23
162% Damage
90% Stun
110% Range
Level 28
MP -24
164% Damage
90% Stun
110% Range
Level 29
MP -24
166% Damage
95% Stun
110% Range
Level 30
MP -24
168% Damage
95% Stun
110% Range
Backhand Slap Description: Slap an enemy with the back of your hand, the impact will be something... Acts as a linker skill and can only be used after using a starter or a linker skill. Comment: There is no limit on the amount of dropable Etc. item. Type: Active
Level 1
MP -20
200% Damage
25% chance of dropping Etc. item
85% Range
Level 2
MP -20
205% Damage
27% chance of dropping Etc. item
85% Range
Level 3
MP -21
210% Damage
29% chance of dropping Etc. item
85% Range
Level 4
MP -21
215% Damage
31% chance of dropping Etc. item
85% Range
Level 5
MP -22
220% Damage
33% chance of dropping Etc. item
85% Range
Level 6
MP -22
225% Damage
35% chance of dropping Etc. item
85% Range
Level 7
MP -23
230% Damage
37% chance of dropping Etc. item
85% Range
Level 8
MP -23
235% Damage
39% chance of dropping Etc. item
90% Range
Level 9
MP -24
240% Damage
41% chance of dropping Etc. item
90% Range
Level 10
MP -24
245% Damage
43% chance of dropping Etc. item
90% Range
Level 11
MP -25
250% Damage
45% chance of dropping Etc. item
90% Range
Level 12
MP -25
255% Damage
47% chance of dropping Etc. item
90% Range
Level 13
MP -26
260% Damage
49% chance of dropping Etc. item
90% Range
Level 14
MP -26
265% Damage
51% chance of dropping Etc. item
90% Range
Level 15
MP -27
270% Damage
53% chance of dropping Etc. item
95% Range
Level 16
MP -27
275% Damage
55% chance of dropping Etc. item
95% Range
Level 17
MP -28
280% Damage
58% chance of dropping Etc. item
95% Range
Level 18
MP -28
285% Damage
61% chance of dropping Etc. item
95% Range
Level 19
MP -29
290% Damage
63% chance of dropping Etc. item
95% Range
Level 20
MP -29
295% Damage
65% chance of dropping Etc. item
95% Range
3rd Job - Druid (Branch One)
Increase Dexterity Description: Permanently increases your base DEX, Avoid and Accuracy. Type: Passive
Level 1
Base DEX +1%, Avoid +1, ACC +1
Level 2
Base DEX +1%, Avoid +1, ACC +2
Level 3
Base DEX +1%, Avoid +2, ACC +3
Level 4
Base DEX +1%, Avoid +2, ACC +4
Level 5
Base DEX +1%, Avoid +3, ACC +5
Level 6
Base DEX +2%, Avoid +3, ACC +6
Level 7
Base DEX +2%, Avoid +4, ACC +7
Level 8
Base DEX +2%, Avoid +4, ACC +8
Level 9
Base DEX +2%, Avoid +5, ACC +9
Level 10
Base DEX +2%, Avoid +5, ACC +10
Level 11
Base DEX +3%, Avoid +6, ACC +11
Level 12
Base DEX +3%, Avoid +6, ACC +12
Level 13
Base DEX +3%, Avoid +7, ACC +13
Level 14
Base DEX +3%, Avoid +7, ACC +14
Level 15
Base DEX +3%, Avoid +8, ACC +15
Level 16
Base DEX +4%, Avoid +8, ACC +16
Level 17
Base DEX +4%, Avoid +9, ACC +17
Level 18
Base DEX +4%, Avoid +9, ACC +18
Level 19
Base DEX +4%, Avoid +10, ACC +19
Level 20
Base DEX +4%, Avoid +10, ACC +20
Summon Creature Description: Summon 1 of 3 creatures to aid you in battle for a limited time. Requires 1 Summoning Rock for each summon. Only 3 creatures can be summoned at a time. Commment: Wolf deals physical damage to an enemy every 5 seconds. [Wolf Attack=(2.9% x Character Level)] Hawk deals physial damage to an enemy every 7 seconds. Stun lasts 2 seconds. [Hawk Attack=(2% x Character Level), 20% Stun] Snake attempts to poison an enemy every 5 seconds, poison effect can stack 3 times. [Snake Poison, 30% success rate, duration of 4 seconds] Each creature has it's own skill icon and can be unsummoned. Type: Active
Creature Mastery Description: Improves the fighting abilities of summoned creatures. Type: Passive
Level 1
Wolf Attack (3% x Character Level)
Hawk Attack (2% x Character Level), 25% Stun
Snake Poison, 32% success rate, duration of 4 seconds
Summon duration increase by 2 seconds
Level 2
Wolf Attack (3% x Character Level)
Hawk Attack (2% x Character Level), 25% Stun
Snake Poison, 34% success rate, duration of 4 seconds
Summon duration increase by 4 seconds
Level 3
Wolf Attack (3% x Character Level)
Hawk Attack (2.1% x Character Level), 30% Stun
Snake Poison, 36% success rate, duration of 5 seconds
Summon duration increase by 6 seconds
Level 4
Wolf Attack (3.1% x Character Level)
Hawk Attack (2.1% x Character Level), 30% Stun
Snake Poison, 38% success rate, duration of 5 seconds
Summon duration increase by 8 seconds
Level 5
Wolf Attack (3.1% x Character Level)
Hawk Attack (2.2% x Character Level), 35% Stun
Snake Poison, 40% success rate, duration of 5 seconds
Summon duration increase by 10 seconds
Level 6
Wolf Attack (3.1% x Character Level)
Hawk Attack (2.2% x Character Level), 35% Stun
Snake Poison, 42% success rate, duration of 6 seconds
Summon duration increase by 12 seconds
Level 7
Wolf Attack (3.2% x Character Level)
Hawk Attack (2.3% x Character Level), 40% Stun
Snake Poison, 44% success rate, duration of 6 seconds
Summon duration increase by 14 seconds
Level 8
Wolf Attack (3.2% x Character Level)
Hawk Attack (2.3% x Character Level), 40% Stun
Snake Poison, 46% success rate, duration of 6 seconds
Summon duration increase by 16 seconds
Level 9
Wolf Attack (3.2% x Character Level)
Hawk Attack (2.4% x Character Level), 45% Stun
Snake Poison, 48% success rate, duration of 7 seconds
Summon duration increase by 18 seconds
Level 10
Wolf Attack (3.3% x Character Level)
Hawk Attack (2.4% x Character Level), 45% Stun
Snake Poison, 50% success rate, duration of 7 seconds
Summon duration increase by 20 seconds
Level 11
Wolf Attack (3.3% x Character Level)
Hawk Attack (2.5% x Character Level), 50% Stun
Snake Poison, 52% success rate, duration of 7 seconds
Summon duration increase by 22 seconds
Level 12
Wolf Attack (3.3% x Character Level)
Hawk Attack (2.5% x Character Level), 50% Stun
Snake Poison, 54% success rate, duration of 8 seconds
Summon duration increase by 24 seconds
Level 13
Wolf Attack (3.4% x Character Level)
Hawk Attack (2.6% x Character Level), 55% Stun
Snake Poison, 56% success rate, duration of 8 seconds
Summon duration increase by 26 seconds
Level 14
Wolf Attack (3.4% x Character Level)
Hawk Attack (2.6% x Character Level), 55% Stun
Snake Poison, 58% success rate, duration of 8 seconds
Summon duration increase by 28 seconds
Level 15
Wolf Attack (3.4% x Character Level)
Hawk Attack (2.7% x Character Level), 60% Stun
Snake Poison, 60% success rate, duration of 9 seconds
Summon duration increase by 30 seconds
Level 16
Wolf Attack (3.5% x Character Level)
Hawk Attack (2.7% x Character Level), 60% Stun
Snake Poison, 62% success rate, duration of 9 seconds
Summon duration increase by 32 seconds
Level 17
Wolf Attack (3.5% x Character Level)
Hawk Attack (2.8% x Character Level), 65% Stun
Snake Poison, 64% success rate, duration of 9 seconds
Summon duration increase by 34 seconds
Level 18
Wolf Attack (3.5% x Character Level)
Hawk Attack (2.8% x Character Level), 65% Stun
Snake Poison, 66% success rate, duration of 10 seconds
Summon duration increase by 36 seconds
Level 19
Wolf Attack (3.5% x Character Level)
Hawk Attack (2.9% x Character Level), 70% Stun
Snake Poison, 68% success rate, duration of 10 seconds
Summon duration increase by 38 seconds
Level 20
Wolf Attack (3.5% x Character Level)
Hawk Attack (2.9% x Character Level), 70% Stun
Snake Poison, 70% success rate, duration of 10 seconds
Summon duration increase by 40 seconds
Gust Description: Use the power of wind to bash up to 10 enemies away from your direction. Comment: 500% KB Distance. 200% Range horizontally and vertically. Damage is physical. KB only occurs if this attack hits. Type: Active
Level 1
MP -30
60% Damage
42% success rate
Level 2
MP -31
63% Damage
44% success rate
Level 3
MP -32
66% Damage
46% success rate
Level 4
MP -33
69% Damage
48% success rate
Level 5
MP -34
72% Damage
50% success rate
Level 6
MP -35
75% Damage
52% success rate
Level 7
MP -36
78% Damage
54% success rate
Level 8
MP -37
81% Damage
56% success rate
Level 9
MP -38
84% Damage
58% success rate
Level 10
MP -39
87% Damage
60% success rate
Level 11
MP -40
90% Damage
62% success rate
Level 12
MP -41
93% Damage
64% success rate
Level 13
MP -42
96% Damage
66% success rate
Level 14
MP -43
99% Damage
68% success rate
Level 15
MP -44
102% Damage
70% success rate
Level 16
MP -45
105% Damage
72% success rate
Level 17
MP -46
108% Damage
74% success rate
Level 18
MP -47
111% Damage
76% success rate
Level 19
MP -48
114% Damage
78% success rate
Level 20
MP -49
117% Damage
80% success rate
Level 21
MP -50
120% Damage
82% success rate
Level 22
MP -51
123% Damage
84% success rate
Level 23
MP -52
126% Damage
86% success rate
Level 24
MP -53
129% Damage
88% success rate
Level 25
MP -54
132% Damage
90% success rate
Level 26
MP -55
135% Damage
92% success rate
Level 27
MP -56
138% Damage
94% success rate
Level 28
MP -57
141% Damage
96% success rate
Level 29
MP -58
144% Damage
98% success rate
Level 30
MP -59
147% Damage
100% success rate
Brute Punch Description: Perform a brutal punch on an enemy reducing it's WDEF in the process. Acts as a linker skill and can only be used after using a starter or a linker skill. Can not link with itself. Comment: 90% Range. WDEF can not go below 50% of enemies' base WDEF. Type: Active
Level 1
MP -20
200% Damage
Reduces target's WDEF by 5
Level 2
MP -20
205% Damage
Reduces target's WDEF by 5
Level 3
MP -21
210% Damage
Reduces target's WDEF by 5
Level 4
MP -21
215% Damage
Reduces target's WDEF by 5
Level 5
MP -22
220% Damage
Reduces target's WDEF by 5
Level 6
MP -22
225% Damage
Reduces target's WDEF by 8
Level 7
MP -23
230% Damage
Reduces target's WDEF by 8
Level 8
MP -23
235% Damage
Reduces target's WDEF by 8
Level 9
MP -24
240% Damage
Reduces target's WDEF by 8
Level 10
MP -24
245% Damage
Reduces target's WDEF by 8
Level 11
MP -25
250% Damage
Reduces target's WDEF by 11
Level 12
MP -25
255% Damage
Reduces target's WDEF by 11
Level 13
MP -26
260% Damage
Reduces target's WDEF by 11
Level 14
MP -26
265% Damage
Reduces target's WDEF by 11
Level 15
MP -27
270% Damage
Reduces target's WDEF by 11
Level 16
MP -27
275% Damage
Reduces target's WDEF by 14
Level 17
MP -28
280% Damage
Reduces target's WDEF by 14
Level 18
MP -28
285% Damage
Reduces target's WDEF by 14
Level 19
MP -29
290% Damage
Reduces target's WDEF by 14
Level 20
MP -29
295% Damage
Reduces target's WDEF by 14
Level 21
MP -30
300% Damage
Reduces target's WDEF by 17
Level 22
MP -30
305% Damage
Reduces target's WDEF by 17
Level 23
MP -31
310% Damage
Reduces target's WDEF by 17
Level 24
MP -31
315% Damage
Reduces target's WDEF by 17
Level 25
MP -32
320% Damage
Reduces target's WDEF by 17
Level 26
MP -32
325% Damage
Reduces target's WDEF by 20
Level 27
MP -33
330% Damage
Reduces target's WDEF by 20
Level 28
MP -33
335% Damage
Reduces target's WDEF by 20
Level 29
MP -34
340% Damage
Reduces target's WDEF by 20
Level 30
MP -34
345% Damage
Reduces target's WDEF by 20
Elbow Strike Description: Quickly spin around and elbow up to 6 enemies in the gut. Acts as a linker skill and can only be used after using a starter or a linker skill. Can not link with itself. Comment: 95% Range. Type: Active
Level 1
MP -15
155% Damage
Level 2
MP -15
160% Damage
Level 3
MP -16
165% Damage
Level 4
MP -16
170% Damage
Level 5
MP -17
175% Damage
Level 6
MP -17
180% Damage
Level 7
MP -18
185% Damage
Level 8
MP -18
190% Damage
Level 9
MP -19
195% Damage
Level 10
MP -19
200% Damage
Level 11
MP -20
205% Damage
Level 12
MP -20
210% Damage
Level 13
MP -21
215% Damage
Level 14
MP -21
220% Damage
Level 15
MP -22
225% Damage
Level 16
MP -22
230% Damage
Level 17
MP -23
235% Damage
Level 18
MP -23
240% Damage
Level 19
MP -24
245% Damage
Level 20
MP -24
250% Damage
4th Job - Sage (Branch One)
Maple Warrior Description: Increase all players' stats within a party by certain percentage. Comment: 400% Range. Type: Supportive
Level 1
MP - 10
+1% Base Stats
Duration of 30 seconds
Level 2
MP - 10
+1% Base Stats
Duration of 60 seconds
Level 3
MP - 10
+2% Base Stats
Duration of 90 seconds
Level 4
MP - 10
+2% Base Stats
Duration of 120 seconds
Level 5
MP - 10
+3% Base Stats
Duration of 150 seconds
Level 6
MP - 20
+3% Base Stats
Duration of 180 seconds
Level 7
MP - 20
+4% Base Stats
Duration of 210 seconds
Level 8
MP - 20
+4% Base Stats
Duration of 240 seconds
Level 9
MP - 20
+5% Base Stats
Duration of 270 seconds
Level 10
MP - 20
+5% Base Stats
Duration of 300 seconds
Level 11
MP - 30
+6% Base Stats
Duration of 330 seconds
Level 12
MP - 30
+6% Base Stats
Duration of 360 seconds
Level 13
MP - 30
+7% Base Stats
Duration of 390 seconds
Level 14
MP - 30
+7% Base Stats
Duration of 420 seconds
Level 15
MP - 30
+8% Base Stats
Duration of 450 seconds
Level 16
MP - 40
+8% Base Stats
Duration of 480 seconds
Level 17
MP - 40
+9% Base Stats
Duration of 510 seconds
Level 18
MP - 40
+9% Base Stats
Duration of 540 seconds
Level 19
MP - 40
+10% Base Stats
Duration of 570 seconds
Level 20
MP - 40
+10% Base Stats
Duration of 600 seconds
Expert Defense Seal Description: Further improves Defense Seal's abilities. Defense Seal now requires 2 Magic Rocks to use. Type: Passive Requirement: Level 20 Advanced Defense Seal.
Level 1
MP requirement increased by 44
WDEF +3, MDEF +3, Avoid +2
Avoid +5%
Duration increased by 2 seconds
Level 2
MP requirement increased by 47
WDEF +6, MDEF +6, Avoid +4
Avoid +6%
Duration increased by 4 seconds
Level 3
MP requirement increased by 50
WDEF +9, MDEF +9, Avoid +6
Avoid +7%
Duration increased by 6 seconds
Level 4
MP requirement increased by 53
WDEF +12, MDEF +12, Avoid +8
Avoid +8%
Duration increased by 8 seconds
Level 5
MP requirement increased by 56
WDEF +15, MDEF +15, Avoid +10
Avoid +9%
Duration increased by 10 seconds
Level 6
MP requirement increased by 59
WDEF +18, MDEF +18, Avoid +12
Avoid +10%
Duration increased by 12 seconds
Level 7
MP requirement increased by 62
WDEF +21, MDEF +21, Avoid +14
Avoid +11%
Duration increased by 14 seconds
Level 8
MP requirement increased by 65
WDEF +24, MDEF +24, Avoid +16
Avoid +12%
Duration increased by 16 seconds
Level 9
MP requirement increased by 68
WDEF +27, MDEF +27, Avoid +18
Avoid +13%
Duration increased by 18 seconds
Level 10
MP requirement increased by 71
WDEF +30, MDEF +30, Avoid +20
Avoid +14%
Duration increased by 20 seconds
Level 11
MP requirement increased by 74
WDEF +33, MDEF +33, Avoid +22
Avoid +15%
Duration increased by 22 seconds
Level 12
MP requirement increased by 77
WDEF +36, MDEF +36, Avoid +24
Avoid +16%
Duration increased by 24 seconds
Level 13
MP requirement increased by 80
WDEF +39, MDEF +39, Avoid +26
Avoid +17%
Duration increased by 26 seconds
Level 14
MP requirement increased by 83
WDEF +42, MDEF +42, Avoid +28
Avoid +18%
Duration increased by 28 seconds
Level 15
MP requirement increased by 86
WDEF +45, MDEF +45, Avoid +30
Avoid +19%
Duration increased by 30 seconds
Level 16
MP requirement increased by 89
WDEF +48, MDEF +48, Avoid +32
Avoid +20%
Duration increased by 32 seconds
Level 17
MP requirement increased by 92
WDEF +51, MDEF +51, Avoid +34
Avoid +21%
Duration increased by 34 seconds
Level 18
MP requirement increased by 95
WDEF +54, MDEF +54, Avoid +36
Avoid +22%
Duration increased by 36 seconds
Level 19
MP requirement increased by 98
WDEF +57, MDEF +57, Avoid +38
Avoid +23%
Duration increased by 38 seconds
Level 20
MP requirement increased by 101
WDEF +60, MDEF +60, Avoid +40
Avoid +24%
Duration increased by 40 seconds
Holy Seal Description: Increases EXP gained from slained enemies. Work rate is 100% when the party consists of 2 or more members. Requires 1 Magic Rock. Comment: Character Level must be equal to or greater than Monster Level in order to recieve this bonus. 400% Range. Type: Party Supportive
Level 1
MP -110; For 30 seconds, all members of the party gain +(Character Level x 4 x Monster EXP / 1000) EXP more from each kill
Level 2
MP -120; For 35 seconds, all members of the party gain +(Character Level x 4 x Monster EXP / 1000) EXP more from each kill
Level 3
MP -130; For 40 seconds, all members of the party gain +(Character Level x 4.1 x Monster EXP / 1000) EXP more from each kill
Level 4
MP -140; For 45 seconds, all members of the party gain +(Character Level x 4.1 x Monster EXP / 1000) EXP more from each kill
Level 5
MP -150; For 50 seconds, all members of the party gain +(Character Level x 4.2 x Monster EXP / 1000) EXP more from each kill
Level 6
MP -160; For 55 seconds, all members of the party gain +(Character Level x 4.2 x Monster EXP / 1000) EXP more from each kill
Level 7
MP -170; For 60 seconds, all members of the party gain +(Character Level x 4.3 x Monster EXP / 1000) EXP more from each kill
Level 8
MP -180; For 65 seconds, all members of the party gain +(Character Level x 4.3 x Monster EXP / 1000) EXP more from each kill
Level 9
MP -190; For 70 seconds, all members of the party gain +(Character Level x 4.4 x Monster EXP / 1000) EXP more from each kill
Level 10
MP -200; For 75 seconds, all members of the party gain +(Character Level x 4.4 x Monster EXP / 1000) EXP more from each kill
Level 11
MP -210; For 80 seconds, all members of the party gain +(Character Level x 4.5 x Monster EXP / 1000) EXP more from each kill
Level 12
MP -220; For 85 seconds, all members of the party gain +(Character Level x 4.5 x Monster EXP / 1000) EXP more from each kill
Level 13
MP -230; For 90 seconds, all members of the party gain +(Character Level x 4.6 x Monster EXP / 1000) EXP more from each kill
Level 14
MP -240; For 95 seconds, all members of the party gain +(Character Level x 4.6 x Monster EXP / 1000) EXP more from each kill
Level 15
MP -250; For 100 seconds, all members of the party gain +(Character Level x 4.7 x Monster EXP / 1000) EXP more from each kill
Level 16
MP -260; For 105 seconds, all members of the party gain +(Character Level x 4.7 x Monster EXP / 1000) EXP more from each kill
Level 17
MP -270; For 110 seconds, all members of the party gain +(Character Level x 4.8 x Monster EXP / 1000) EXP more from each kill
Level 18
MP -280; For 115 seconds, all members of the party gain +(Character Level x 4.8 x Monster EXP / 1000) EXP more from each kill
Level 19
MP -290; For 120 seconds, all members of the party gain +(Character Level x 4.9 x Monster EXP / 1000) EXP more from each kill
Level 20
MP -300; For 125 seconds, all members of the party gain +(Character Level x 4.9 x Monster EXP / 1000) EXP more from each kill
Level 21
MP -310; For 130 seconds, all members of the party gain +(Character Level x 5 x Monster EXP / 1000) EXP more from each kill
Level 22
MP -320; For 135 seconds, all members of the party gain +(Character Level x 5 x Monster EXP / 1000) EXP more from each kill
Level 23
MP -330; For 140 seconds, all members of the party gain +(Character Level x 5.1 x Monster EXP / 1000) EXP more from each kill
Level 24
MP -340; For 145 seconds, all members of the party gain +(Character Level x 5.1 x Monster EXP / 1000) EXP more from each kill
Level 25
MP -350; For 150 seconds, all members of the party gain +(Character Level x 5.2 x Monster EXP / 1000) EXP more from each kill
Level 26
MP -360; For 155 seconds, all members of the party gain +(Character Level x 5.2 x Monster EXP / 1000) EXP more from each kill
Level 27
MP -370; For 160 seconds, all members of the party gain +(Character Level x 5.3 x Monster EXP / 1000) EXP more from each kill
Level 28
MP -380; For 165 seconds, all members of the party gain +(Character Level x 5.3 x Monster EXP / 1000) EXP more from each kill
Level 29
MP -390; For 170 seconds, all members of the party gain +(Character Level x 5.4 x Monster EXP / 1000) EXP more from each kill
Level 30
MP -400; For 175 seconds, all members of the party gain +(Character Level x 5.4 x Monster EXP / 1000) EXP more from each kill
Life Seal Description: Improves self-regeneration rate of HP and MP. Requires 1 Magic Rock. Comment: This is not a holy heal skill, this is self regeneration. 400% Range. Type: Party Supportive
Level 1
Requires 100% of MaxMP
1% of MaxHP healed every 3 second
-
Duration of 45 seconds
Level 2
Requires 100% of MaxMP
1% of MaxHP healed every 3 second
1% of MaxMP healed every 3 second
Duration of 55 seconds
Level 3
Requires 100% of MaxMP
2% of MaxHP healed every 3 second
1% of MaxMP healed every 3 second
Duration of 65 seconds
Level 4
Requires 100% of MaxMP
2% of MaxHP healed every 3 second
2% of MaxMP healed every 3 second
Duration of 75 seconds
Level 5
Requires 100% of MaxMP
3% of MaxHP healed every 3 second
2% of MaxMP healed every 3 second
Duration of 85 seconds
Level 6
Requires 100% of MaxMP
3% of MaxHP healed every 3 second
3% of MaxMP healed every 3 second
Duration of 95 seconds
Level 7
Requires 100% of MaxMP
4% of MaxHP healed every 3 second
3% of MaxMP healed every 3 second
Duration of 105 seconds
Level 8
Requires 100% of MaxMP
4% of MaxHP healed every 3 second
4% of MaxMP healed every 3 second
Duration of 115 seconds
Level 9
Requires 100% of MaxMP
5% of MaxHP healed every 3 second
4% of MaxMP healed every 3 second
Duration of 125 seconds
Level 10
Requires 100% of MaxMP
5% of MaxHP healed every 3 second
5% of MaxMP healed every 3 second
Duration of 135 seconds
Level 11
Requires 100% of MaxMP
6% of MaxHP healed every 3 second
5% of MaxMP healed every 3 second
Duration of 145 seconds
Level 12
Requires 100% of MaxMP
6% of MaxHP healed every 3 second
6% of MaxMP healed every 3 second
Duration of 155 seconds
Level 13
Requires 100% of MaxMP
7% of MaxHP healed every 3 second
6% of MaxMP healed every 3 second
Duration of 165 seconds
Level 14
Requires 100% of MaxMP
7% of MaxHP healed every 3 second
7% of MaxMP healed every 3 second
Duration of 175 seconds
Level 15
Requires 100% of MaxMP
8% of MaxHP healed every 3 second
7% of MaxMP healed every 3 second
Duration of 185 seconds
Level 16
Requires 100% of MaxMP
8% of MaxHP healed every 3 second
8% of MaxMP healed every 3 second
Duration of 195 seconds
Level 17
Requires 100% of MaxMP
9% of MaxHP healed every 3 second
8% of MaxMP healed every 3 second
Duration of 205 seconds
Level 18
Requires 100% of MaxMP
9% of MaxHP healed every 3 second
9% of MaxMP healed every 3 second
Duration of 215 seconds
Level 19
Requires 100% of MaxMP
10% of MaxHP healed every 3 second
9% of MaxMP healed every 3 second
Duration of 225 seconds
Level 20
Requires 100% of MaxMP
10% of MaxHP healed every 3 second
10% of MaxMP healed every 3 second
Duration of 235 seconds
Siphon Seal Description: Siphons MP from targets that are under this seal. Seal will stop working once the enemies' MaxMP goes below 50%. Requires 1 Magic Rock. Comment: Enemies can not be sealed if their MaxMP is below 50%. 300% Range. Type: Active
Level 1
MP -70
50% Damage
50% success rate
Siphons 1% of enemies' MaxMP and replenishes 2% of your MaxMP every second
Duration of 3 seconds
Level 2
MP -70
55% Damage
50% success rate
Siphons 1% of enemies' MaxMP and replenishes 25% of your MaxMP every second
Duration of 4 seconds
Level 3
MP -73
60% Damage
55% success rate
Siphons 1.5% of enemies' MaxMP and replenishes 3% of your MaxMP every second
Duration of 5 seconds
Level 4
MP -73
65% Damage
55% success rate
Siphons 1.5% of enemies' MaxMP and replenishes 35% of your MaxMP every second
Duration of 6 seconds
Level 5
MP -76
70% Damage
60% success rate
Siphons 2% of enemies' MaxMP and replenishes 4% of your MaxMP every second
Duration of 7 seconds
Level 6
MP -76
75% Damage
60% success rate
Siphons 2% of enemies' MaxMP and replenishes 4.5% of your MaxMP every second
Duration of 8 seconds
Level 7
MP -79
80% Damage
65% success rate
Siphons 2.5% of enemies' MaxMP and replenishes 5% of your MaxMP every second
Duration of 9 seconds
Level 8
MP -79
85% Damage
65% success rate
Siphons 2.5% of enemies' MaxMP and replenishes 5.5% of your MaxMP every second
Duration of 10 seconds
Level 9
MP -82
90% Damage
70% success rate
Siphons 3% of enemies' MaxMP and replenishes 6% of your MaxMP every second
Duration of 11 seconds
Level 10
MP -82
95% Damage
70% success rate
Siphons 3% of enemies' MaxMP and replenishes 6.5% of your MaxMP every second
Duration of 12 seconds
Level 11
MP -85
100% Damage
75% success rate
Siphons 3.5% of enemies' MaxMP and replenishes 7% of your MaxMP every second
Duration of 13 seconds
Level 12
MP -85
105% Damage
75% success rate
Siphons 3.5% of enemies' MaxMP and replenishes 7.5% of your MaxMP every second
Duration of 14 seconds
Level 13
MP -88
110% Damage
80% success rate
Siphons 4% of enemies' MaxMP and replenishes 8% of your MaxMP every second
Duration of 15 seconds
Level 14
MP -88
115% Damage
80% success rate
Siphons 4% of enemies' MaxMP and replenishes 8.5% of your MaxMP every second
Duration of 16 seconds
Level 15
MP -91
120% Damage
85% success rate
Siphons 4.5% of enemies' MaxMP and replenishes 9% of your MaxMP every second
Duration of 17 seconds
Level 16
MP -91
125% Damage
85% success rate
Siphons 4.5% of enemies' MaxMP and replenishes 9.5% of your MaxMP every second
Duration of 18 seconds
Level 17
MP -94
130% Damage
90% success rate
Siphons 5% of enemies' MaxMP and replenishes 10% of your MaxMP every second
Duration of 19 seconds
Level 18
MP -94
135% Damage
90% success rate
Siphons 5% of enemies' MaxMP and replenishes 10.5% of your MaxMP every second
Duration of 20 seconds
Level 19
MP -97
140% Damage
95% success rate
Siphons 5.5% of enemies' MaxMP and replenishes 11% of your MaxMP every second
Duration of 21 seconds
Level 20
MP -97
145% Damage
95% success rate
Siphons 5.5% of enemies' MaxMP and replenishes 11.5% of your MaxMP every second
Duration of 22 seconds
Air Hop Description: Allows one to perform gravity defying air hops. Comment: Air Hop does not work in water maps like Aqua Road. Type: Active Requirement: Level 30 Natural Instinct.
Level 1
MP -100 each jump
1 extra jump
Jump +1 for the moment
Level 2
MP -97 each jump
1 extra jump
Jump +1 for the moment
Level 3
MP -94 each jump
1 extra jump
Jump +2 for the moment
Level 4
MP -91 each jump
1 extra jump
Jump +2 for the moment
Level 5
MP -88 each jump
2 extra jump
Jump +3 for the moment
Level 6
MP -85 each jump
2 extra jump
Jump +3 for the moment
Level 7
MP -82 each jump
2 extra jump
Jump +4 for the moment
Level 8
MP -79 each jump
3 extra jump
Jump +4 for the moment
Level 9
MP -76 each jump
3 extra jump
Jump +5 for the moment
Level 10
MP -73 each jump
3 extra jump
Jump +5 for the moment
Level 11
MP -70 each jump
4 extra jump
Jump +6 for the moment
Level 12
MP -67 each jump
4 extra jump
Jump +6 for the moment
Level 13
MP -64 each jump
4 extra jump
Jump +7 for the moment
Level 14
MP -61 each jump
5 extra jump
Jump +7 for the moment
Level 15
MP -58 each jump
5 extra jump
Jump +8 for the moment
Level 16
MP -55 each jump
5 extra jump
Jump +8 for the moment
Level 17
MP -52 each jump
6 extra jump
Jump +9 for the moment
Level 18
MP -49 each jump
6 extra jump
Jump +9 for the moment
Level 19
MP -46 each jump
6 extra jump
Jump +10 for the moment
Level 20
MP -43 each jump
7 extra jump
Jump +10 for the moment
White Hole Description: Conjure up a white hole around you. Everything inside will be healed and everything outside will be damaged. Requires 1 Magic Rock. Comment: Attacks up to 20 enemies. Damage is based on MP used and damage multiplier. Damage is magical. White hole lasts for 3 seconds, meaning damage and healing occurs 3 times. 10 second cooldown. Inner circle range is 150%. Enemies can be healed as well as party members. Only enemies can be damaged. 500% Range. Type: Active
Level 1
Uses all remaining MP
500% Damage
5% of MaxHP healed every second
Level 2
Uses all remaining MP
525% Damage
5% of MaxHP healed every second
Level 3
Uses all remaining MP
550% Damage
5% of MaxHP healed every second
Level 4
Uses all remaining MP
575% Damage
5% of MaxHP healed every second
Level 5
Uses all remaining MP
600% Damage
5% of MaxHP healed every second
Level 6
Uses all remaining MP
625% Damage
8% of MaxHP healed every second
Level 7
Uses all remaining MP
650% Damage
8% of MaxHP healed every second
Level 8
Uses all remaining MP
675% Damage
8% of MaxHP healed every second
Level 9
Uses all remaining MP
700% Damage
8% of MaxHP healed every second
Level 10
Uses all remaining MP
725% Damage
8% of MaxHP healed every second
Level 11
Uses all remaining MP
750% Damage
11% of MaxHP healed every second
Level 12
Uses all remaining MP
775% Damage
11% of MaxHP healed every second
Level 13
Uses all remaining MP
800% Damage
11% of MaxHP healed every second
Level 14
Uses all remaining MP
825% Damage
11% of MaxHP healed every second
Level 15
Uses all remaining MP
850% Damage
11% of MaxHP healed every second
Level 16
Uses all remaining MP
875% Damage
14% of MaxHP healed every second
Level 17
Uses all remaining MP
900% Damage
14% of MaxHP healed every second
Level 18
Uses all remaining MP
925% Damage
14% of MaxHP healed every second
Level 19
Uses all remaining MP
950% Damage
14% of MaxHP healed every second
Level 20
Uses all remaining MP
975% Damage
14% of MaxHP healed every second
Level 21
Uses all remaining MP
1000% Damage
17% of MaxHP healed every second
Level 22
Uses all remaining MP
1025% Damage
17% of MaxHP healed every second
Level 23
Uses all remaining MP
1050% Damage
17% of MaxHP healed every second
Level 24
Uses all remaining MP
1075% Damage
17% of MaxHP healed every second
Level 25
Uses all remaining MP
1100% Damage
17% of MaxHP healed every second
Level 26
Uses all remaining MP
1125% Damage
20% of MaxHP healed every second
Level 27
Uses all remaining MP
1150% Damage
20% of MaxHP healed every second
Level 28
Uses all remaining MP
1175% Damage
20% of MaxHP healed every second
Level 29
Uses all remaining MP
1200% Damage
20% of MaxHP healed every second
Level 30
Uses all remaining MP
1225% Damage
20% of MaxHP healed every second
Tempest Description: Use the power of a tempest to blast up to 12 enemies from your sides. Acts as a finisher skill and can only be used after using a linker or a finisher skill. Comment: Vertical Range of 200%. Type: Active
Level 1
Requires 26% of MaxMP
150% Damage
180% Range
Level 2
Requires 26% of MaxMP
160% Damage
180% Range
Level 3
Requires 27% of MaxMP
170% Damage
180% Range
Level 4
Requires 27% of MaxMP
180% Damage
190% Range
Level 5
Requires 28% of MaxMP
190% Damage
190% Range
Level 6
Requires 28% of MaxMP
200% Damage
190% Range
Level 7
Requires 29% of MaxMP
210% Damage
200% Range
Level 8
Requires 29% of MaxMP
220% Damage
200% Range
Level 9
Requires 30% of MaxMP
230% Damage
200% Range
Level 10
Requires 30% of MaxMP
240% Damage
210% Range
Level 11
Requires 31% of MaxMP
250% Damage
210% Range
Level 12
Requires 31% of MaxMP
260% Damage
210% Range
Level 13
Requires 32% of MaxMP
270% Damage
220% Range
Level 14
Requires 32% of MaxMP
280% Damage
220% Range
Level 15
Requires 33% of MaxMP
290% Damage
220% Range
Level 16
Requires 33% of MaxMP
300% Damage
230% Range
Level 17
Requires 34% of MaxMP
310% Damage
230% Range
Level 18
Requires 34% of MaxMP
320% Damage
230% Range
Level 19
Requires 35% of MaxMP
330% Damage
240% Range
Level 20
Requires 35% of MaxMP
340% Damage
240% Range
Level 21
Requires 36% of MaxMP
350% Damage
240% Range
Level 22
Requires 36% of MaxMP
360% Damage
250% Range
Level 23
Requires 37% of MaxMP
370% Damage
250% Range
Level 24
Requires 37% of MaxMP
380% Damage
220% Range
Level 25
Requires 38% of MaxMP
390% Damage
260% Range
Level 26
Requires 38% of MaxMP
400% Damage
260% Range
Level 27
Requires 39% of MaxMP
410% Damage
260% Range
Level 28
Requires 39% of MaxMP
420% Damage
270% Range
Level 29
Requires 40% of MaxMP
430% Damage
270% Range
Level 30
Requires 40% of MaxMP
440% Damage
270% Range
Focus Burst Description: Release hidden power from your Focus Punch damaging up to 6 enemies. Acts as a linker skill and can only be used after using Focus Punch. Comment: MDEF can not go below 50% of enemies' base WDEF. Damage is magical. Type: Active
Level 1
MP -50
300% Damage
330% Range
Reduces target's MDEF by 5
Level 2
MP -50
305% Damage
330% Range
Reduces target's MDEF by 5
Level 3
MP -51
310% Damage
330% Range
Reduces target's MDEF by 5
Level 4
MP -51
315% Damage
330% Range
Reduces target's MDEF by 5
Level 5
MP -52
320% Damage
330% Range
Reduces target's MDEF by 5
Level 6
MP -52
325% Damage
340% Range
Reduces target's MDEF by 8
Level 7
MP -53
330% Damage
340% Range
Reduces target's MDEF by 8
Level 8
MP -53
335% Damage
340% Range
Reduces target's MDEF by 8
Level 9
MP -54
340% Damage
340% Range
Reduces target's MDEF by 8
Level 10
MP -54
345% Damage
340% Range
Reduces target's MDEF by 8
Level 11
MP -55
350% Damage
350% Range
Reduces target's MDEF by 11
Level 12
MP -55
355% Damage
350% Range
Reduces target's MDEF by 11
Level 13
MP -56
360% Damage
350% Range
Reduces target's MDEF by 11
Level 14
MP -56
365% Damage
350% Range
Reduces target's MDEF by 11
Level 15
MP -57
370% Damage
350% Range
Reduces target's MDEF by 11
Level 16
MP -57
375% Damage
360% Range
Reduces target's MDEF by 14
Level 17
MP -58
380% Damage
360% Range
Reduces target's MDEF by 14
Level 18
MP -58
385% Damage
360% Range
Reduces target's MDEF by 14
Level 19
MP -59
390% Damage
360% Range
Reduces target's MDEF by 14
Level 20
MP -59
395% Damage
360% Range
Reduces target's MDEF by 14
Level 21
MP -60
400% Damage
370% Range
Reduces target's MDEF by 17
Level 22
MP -60
405% Damage
370% Range
Reduces target's MDEF by 17
Level 23
MP -61
410% Damage
370% Range
Reduces target's MDEF by 17
Level 24
MP -61
415% Damage
370% Range
Reduces target's MDEF by 17
Level 25
MP -62
420% Damage
370% Range
Reduces target's MDEF by 17
Level 26
MP -62
425% Damage
380% Range
Reduces target's MDEF by 20
Level 27
MP -63
430% Damage
380% Range
Reduces target's MDEF by 20
Level 28
MP -63
435% Damage
380% Range
Reduces target's WDEF by 20
Level 29
MP -64
440% Damage
380% Range
Reduces target's MDEF by 20
Level 30
MP -64
445% Damage
380% Range
Reduces target's MDEF by 20
Level 31
MP -65
450% Damage
390% Range
Reduces target's MDEF by 23
Level 32
MP -65
455% Damage
390% Range
Reduces target's MDEF by 23
Level 33
MP -66
460% Damage
390% Range
Reduces target's MDEF by 23
Level 34
MP -66
465% Damage
390% Range
Reduces target's MDEF by 23
Level 35
MP -67
470% Damage
290% Range
Reduces target's MDEF by 23
Level 36
MP -67
475% Damage
400% Range
Reduces target's MDEF by 26
Level 37
MP -68
480% Damage
400% Range
Reduces target's MDEF by 26
Level 38
MP -68
485% Damage
400% Range
Reduces target's MDEF by 26
Level 39
MP -69
490% Damage
400% Range
Reduces target's MDEF by 26
Level 40
MP -69
495% Damage
400% Range
Reduces target's MDEF by 26
Hero's Will Description: Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes Comment: 400% Range. Type: Active
Level 1
MP - 30
Escape from abnormal conditions
Level 10
MP - ??
Escape from (more?) abnormal conditions
2nd Job - Tainted Monk (Branch Two)
Tainted Defense Seal Description: An altered Defense Seal. Requires 1 Magic Rock. Type: Party Supportive
Level 1
MP -40
WDEF +1%, MDEF +1%
Duration of 40 seconds
Level 2
MP -40
WDEF +2%, MDEF +2%
Duration of 45 seconds
Level 3
MP -41
WDEF +3%, MDEF +3%
Duration of 50 seconds
Level 4
MP -41
WDEF +4%, MDEF +4%
Duration of 55 seconds
Level 5
MP -42
WDEF +5%, MDEF +5%
Duration of 60 seconds
Level 6
MP -42
WDEF +6%, MDEF +6%
Duration of 65 seconds
Level 7
MP -43
WDEF +7%, MDEF +7%
Duration of 70 seconds
Level 8
MP -43
WDEF +8%, MDEF +8%
Duration of 75 seconds
Level 9
MP -44
WDEF +9%, MDEF +9%
Duration of 80 seconds
Level 10
MP -44
WDEF +10%, MDEF +10%
Duration of 85 seconds
Level 11
MP -45
WDEF +11%, MDEF +11%
Duration of 90 seconds
Level 12
MP -45
WDEF +12%, MDEF +12%
Duration of 95 seconds
Level 13
MP -46
WDEF +13%, MDEF +13%
Duration of 100 seconds
Level 14
MP -46
WDEF +14%, MDEF +14%
Duration of 105 seconds
Level 15
MP -47
WDEF +15%, MDEF +15%
Duration of 110 seconds
Level 16
MP -47
WDEF +16%, MDEF +16%
Duration of 115 seconds
Level 17
MP -48
WDEF +17%, MDEF +17%
Duration of 120 seconds
Level 18
MP -48
WDEF +18%, MDEF +18%
Duration of 125 seconds
Level 19
MP -49
WDEF +19%, MDEF +19%
Duration of 130 seconds
Level 20
MP -49
WDEF +20%, MDEF +20%
Duration of 135 seconds
Savage Instinct Description: Permanently improves your fighting abilities. Type: Passive
Level 1
Mastery 18%
ACC +1
Speed +2
Level 2
Mastery 18%
ACC +2
Speed +2
Level 3
Mastery 21%
ACC +3
Speed +2
Level 4
Mastery 21%
ACC +4
Speed +4
Level 5
Mastery 24%
ACC +5
Speed +4
Level 6
Mastery 24%
ACC +6
Speed +4
Level 7
Mastery 27%
ACC +7
Speed +6
Level 8
Mastery 27%
ACC +8
Speed +6
Level 9
Mastery 30%
ACC +9
Speed +6
Level 10
Mastery 30%
ACC +10
Speed +8
Level 11
Mastery 33%
ACC +11
Speed +8
Level 12
Mastery 33%
ACC +12
Speed +8
Level 13
Mastery 36%
ACC +13
Speed +10
Level 14
Mastery 36%
ACC +14
Speed +10
Level 15
Mastery 39%
ACC +15
Speed +10
Level 16
Mastery 39%
ACC +16
Speed +12
Level 17
Mastery 42%
ACC +17
Speed +12
Level 18
Mastery 42%
ACC +18
Speed +12
Level 19
Mastery 45%
ACC +19
Speed +14
Level 20
Mastery 45%
ACC +20
Speed +14
Level 21
Mastery 48%
ACC +21
Speed +14
Level 22
Mastery 48%
ACC +22
Speed +16
Level 23
Mastery 51%
ACC +23
Speed +16
Level 24
Mastery 51%
ACC +24
Speed +16
Level 25
Mastery 54%
ACC +25
Speed +18
Level 26
Mastery 54%
ACC +26
Speed +18
Level 27
Mastery 57%
ACC +27
Speed +18
Level 28
Mastery 57%
ACC +28
Speed +20
Level 29
Mastery 60%
ACC +29
Speed +20
Level 30
Mastery 60%
ACC +30
Speed +20
Level 31
Mastery 63%
ACC +31
Speed +22
Level 32
Mastery 63%
ACC +32
Speed +22
Level 33
Mastery 66%
ACC +33
Speed +22
Level 34
Mastery 66%
ACC +34
Speed +24
Level 35
Mastery 69%
ACC +35
Speed +24
Level 36
Mastery 69%
ACC +36
Speed +24
Level 37
Mastery 72%
ACC +37
Speed +26
Level 38
Mastery 72%
ACC +38
Speed +26
Level 39
Mastery 75%
ACC +39
Speed +26
Level 40
Mastery 75%
ACC +40
Speed +28
Swift Description: Uses HP and MP to temporarily boost up hands' agileness. Comment: Attack Speed +1. Type: Supportive
Level 1
HP -40, MP -40
Increases attacking speed for 20 seconds
Level 2
HP -39, MP -39
Increases attacking speed for 30 seconds
Level 3
HP -38, MP -38
Increases attacking speed for 40 seconds
Level 4
HP -37, MP -37
Increases attacking speed for 50 seconds
Level 5
HP -36, MP -36
Increases attacking speed for 60 seconds
Level 6
HP -35, MP -35
Increases attacking speed for 70 seconds
Level 7
HP -34, MP -34
Increases attacking speed for 80 seconds
Level 8
HP -33, MP -33
Increases attacking speed for 90 seconds
Level 9
HP -32, MP -32
Increases attacking speed for 100 seconds
Level 10
HP -31, MP -31
Increases attacking speed for 110 seconds
Level 11
HP -30, MP -30
Increases attacking speed for 120 seconds
Level 12
HP -29, MP -29
Increases attacking speed for 130 seconds
Level 13
HP -28, MP -28
Increases attacking speed for 140 seconds
Level 14
HP -27, MP -27
Increases attacking speed for 150 seconds
Level 15
HP -26, MP -26
Increases attacking speed for 160 seconds
Level 16
HP -25, MP -25
Increases attacking speed for 170 seconds
Level 17
HP -24, MP -24
Increases attacking speed for 180 seconds
Level 18
HP -23, MP -23
Increases attacking speed for 190 seconds
Level 19
HP -22, MP -22
Increases attacking speed for 200 seconds
Level 20
HP -21, MP -21
Increases attacking speed for 210 seconds
Force Kick Description: Perform a frontal kick on 1 enemy as well as splash damage to 5 other enemies. Acts as a linker skill and can only be used after a starter or a linker skill. Can not link with itself. Comment: 120% Range for first kick. First kick must connect in order to deal splash damage. Type: Active
Level 1
MP -30
140% Damage
180% Range, 80% Damage Splash
Level 2
MP -30
150% Damage
180% Range, 85% Damage Splash
Level 3
MP -30
160% Damage
190% Range, 90% Damage Splash
Level 4
MP -31
170% Damage
190% Range, 95% Damage Splash
Level 5
MP -31
180% Damage
200% Range, 100% Damage Splash
Level 6
MP -31
190% Damage
200% Range, 105% Damage Splash
Level 7
MP -32
200% Damage
210% Range, 110% Damage Splash
Level 8
MP -32
210% Damage
210% Range, 115% Damage Splash
Level 9
MP -32
220% Damage
220% Range, 120% Damage Splash
Level 10
MP -33
230% Damage
220% Range, 125% Damage Splash
Level 11
MP -33
240% Damage
230% Range, 130% Damage Splash
Level 12
MP -33
250% Damage
230% Range, 135% Damage Splash
Level 13
MP -33
260% Damage
240% Range, 140% Damage Splash
Level 14
MP -34
270% Damage
240% Range, 145% Damage Splash
Level 15
MP -34
280% Damage
250% Range, 150% Damage Splash
Level 16
MP -34
290% Damage
250% Range, 155% Damage Splash
Level 17
MP -35
300% Damage
260% Range, 160% Damage Splash
Level 18
MP -35
310% Damage
260% Range, 165% Damage Splash
Level 19
MP -35
320% Damage
270% Range, 170% Damage Splash
Level 20
MP -36
330% Damage
270% Range, 175% Damage Splash
Level 21
MP -36
340% Damage
280% Range, 180% Damage Splash
Level 22
MP -36
350% Damage
280% Range, 185% Damage Splash
Level 23
MP -37
360% Damage
290% Range, 190% Damage Splash
Level 24
MP -37
370% Damage
290% Range, 195% Damage Splash
Level 25
MP -37
380% Damage
300% Range, 200% Damage Splash
Level 26
MP -38
390% Damage
300% Range, 205% Damage Splash
Level 27
MP -38
400% Damage
310% Range, 210% Damage Splash
Level 28
MP -38
410% Damage
310% Range, 215% Damage Splash
Level 29
MP -39
420% Damage
320% Range, 220% Damage Splash
Level 30
MP -39
430% Damage
320% Range, 225% Damage Splash
Pummel Description: Perform 6 hits back-to-back on a single enemy. Acts as a linker skill and can only be used after using a starter or linker skill. Comment: 100% Range. Type: Active
Level 1
MP -25
72% Damage
Level 2
MP -26
74% Damage
Level 3
MP -27
76% Damage
Level 4
MP -28
78% Damage
Level 5
MP -29
80% Damage
Level 6
MP -30
82% Damage
Level 7
MP -31
84% Damage
Level 8
MP -32
86% Damage
Level 9
MP -33
88% Damage
Level 10
MP -34
90% Damage
Level 11
MP -35
92% Damage
Level 12
MP -36
94% Damage
Level 13
MP -37
96% Damage
Level 14
MP -38
98% Damage
Level 15
MP -39
100% Damage
Level 16
MP -40
102% Damage
Level 17
MP -41
104% Damage
Level 18
MP -42
106% Damage
Level 19
MP -43
108% Damage
Level 20
MP -44
110% Damage
Level 21
MP -45
112% Damage
Level 22
MP -46
114% Damage
Level 23
MP -47
116% Damage
Level 24
MP -48
118% Damage
Level 25
MP -49
120% Damage
Level 26
MP -50
122% Damage
Level 27
MP -51
124% Damage
Level 28
MP -52
126% Damage
Level 29
MP -53
128% Damage
Level 30
MP -54
130% Damage
Miasma Description: Neutral enemies in range will be drawed towards you at a given success rate. Comment: Enemies that are unoccupied will turn aggressive towards you. Affects up to 12 enemies from around you. Type: Active
Level 1
MP -50
52% success rate
260% Range
Level 2
MP -55
54% success rate
270% Range
Level 3
MP -60
56% success rate
280% Range
Level 4
MP -65
58% success rate
290% Range
Level 5
MP -70
60% success rate
300% Range
Level 6
MP -75
62% success rate
310% Range
Level 7
MP -80
64% success rate
320% Range
Level 8
MP -85
66% success rate
330% Range
Level 9
MP -90
68% success rate
340% Range
Level 10
MP -95
70% success rate
350% Range
Level 11
MP -100
72% success rate
360% Range
Level 12
MP -105
74% success rate
370% Range
Level 13
MP -110
76% success rate
380% Range
Level 14
MP -115
78% success rate
390% Range
Level 15
MP -120
80% success rate
400% Range
Level 16
MP -125
82% success rate
410% Range
Level 17
MP -130
84% success rate
420% Range
Level 18
MP -135
86% success rate
430% Range
Level 19
MP -140
88% success rate
440% Range
Level 20
MP -145
90% success rate
450% Range
3rd Job - Fiend (Branch Two)
Advanced Tainted Defense Seal Description: Improves Tainted Defense Seal's abilities. Tainted Defense Seal now requires 2 Magic Rocks to use. Type: Passive Requirement: Level 20 Tainted Defense Seal
Level 1
MP requirement increased by 3
WDEF +1%, MDEF +1%
duration increased by 5 seconds
Level 2
MP requirement increased by 5
WDEF +2%, MDEF +2%
duration increased by 8 seconds
Level 3
MP requirement increased by 7
WDEF +3%, MDEF +3%
duration increased by 11 seconds
Level 4
MP requirement increased by 9
WDEF +4%, MDEF +4%
duration increased by 14 seconds
Level 5
MP requirement increased by 11
WDEF +5%, MDEF +5%
duration increased by 17 seconds
Level 6
MP requirement increased by 13
WDEF +6%, MDEF +6%
duration increased by 20 seconds
Level 7
MP requirement increased by 15
WDEF +7%, MDEF +7%
duration increased by 23 seconds
Level 8
MP requirement increased by 17
WDEF +8%, MDEF +8%
duration increased by 26 seconds
Level 9
MP requirement increased by 19
WDEF +9%, MDEF +9%
duration increased by 29 seconds
Level 10
MP requirement increased by 21
WDEF +10%, MDEF +10%
duration increased by 32 seconds
Level 11
MP requirement increased by 23
WDEF +11%, MDEF +11%
duration increased by 35 seconds
Level 12
MP requirement increased by 25
WDEF +12%, MDEF +12%
duration increased by 38 seconds
Level 13
MP requirement increased by 27
WDEF +13%, MDEF +13%
duration increased by 41 seconds
Level 14
MP requirement increased by 29
WDEF +14%, MDEF +14%
duration increased by 44 seconds
Level 15
MP requirement increased by 31
WDEF +15%, MDEF +15%
duration increased by 47 seconds
Level 16
MP requirement increased by 33
WDEF +16%, MDEF +16%
duration increased by 50 seconds
Level 17
MP requirement increased by 45
WDEF +17%, MDEF +17%
duration increased by 53 seconds
Level 18
MP requirement increased by 47
WDEF +18%, MDEF +18%
duration increased by 56 seconds
Level 19
MP requirement increased by 49
WDEF +19%, MDEF +19%
duration increased by 59 seconds
Level 20
MP requirement increased by 51
WDEF +20%, MDEF +20%
duration increased by 62 seconds
Increase Dexterity Description: Permanently increases your base DEX, Avoid and Accuracy. Type: Passive
Level 1
Base DEX +1%
Avoid +1
ACC +1
Level 2
Base DEX +1%
Avoid +1
ACC +2
Level 3
Base DEX +1%
Avoid +2
ACC +3
Level 4
Base DEX +1%
Avoid +2
ACC +4
Level 5
Base DEX +1%
Avoid +3
ACC +5
Level 6
Base DEX +2%
Avoid +3
ACC +6
Level 7
Base DEX +2%
Avoid +4
ACC +7
Level 8
Base DEX +2%
Avoid +4
ACC +8
Level 9
Base DEX +2%
Avoid +5
ACC +9
Level 10
Base DEX +2%
Avoid +5
ACC +10
Level 11
Base DEX +3%
Avoid +6
ACC +11
Level 12
Base DEX +3%
Avoid +6
ACC +12
Level 13
Base DEX +3%
Avoid +7
ACC +13
Level 14
Base DEX +3%
Avoid +7
ACC +14
Level 15
Base DEX +3%
Avoid +8
ACC +15
Level 16
Base DEX +4%
Avoid +8
ACC +16
Level 17
Base DEX +4%
Avoid +9
ACC +17
Level 18
Base DEX +4%
Avoid +9
ACC +18
Level 19
Base DEX +4%
Avoid +10
ACC +19
Level 20
Base DEX +4%
Avoid +10
ACC +20
Karma Description: Calls forth dark beings to your side, your strength will increase but your life essence will be devoured over time. Requires 3 Summoning Rock. Comment: There is no invincibility animation when HP is consumed. You can also die from this skill. Once used, this skill stays on until cancelled. HP consumption will not occur if you've been damaged 2 seconds prior. Type: Supportive
Level 1
Base STR +1%
Attack +1
2% of MaxHP consumed every 10 second
Level 2
Base STR +1%
Attack +1
3% of MaxHP consumed every 20 second
Level 3
Base STR +1%
Attack +2
2% of MaxHP consumed every 10 second
Level 4
Base STR +1%
Attack +2
3% of MaxHP consumed every 20 second
Level 5
Base STR +1%
Attack +3
2% of MaxHP consumed every 10 second
Level 6
Base STR +2%
Attack +3
3% of MaxHP consumed every 20 second
Level 7
Base STR +2%
Attack +4
2% of MaxHP consumed every 10 second
Level 8
Base STR +2%
Attack +4
3% of MaxHP consumed every 20 second
Level 9
Base STR +2%
Attack +5
2% of MaxHP consumed every 10 second
Level 10
Base STR +2%
Attack +5
3% of MaxHP consumed every 20 second
Level 11
Base STR +3%
Attack +6
2% of MaxHP consumed every 10 second
Level 12
Base STR +3%
Attack +6
3% of MaxHP consumed every 20 second
Level 13
Base STR +3%
Attack +7
2% of MaxHP consumed every 10 second
Level 14
Base STR +3%
Attack +7
3% of MaxHP consumed every 20 second
Level 15
Base STR +3%
Attack +8
2% of MaxHP consumed every 10 second
Level 16
Base STR +4%
Attack +8
3% of MaxHP consumed every 20 second
Level 17
Base STR +4%
Attack +9
2% of MaxHP consumed every 10 second
Level 18
Base STR +4%
Attack +9
3% of MaxHP consumed every 20 second
Level 19
Base STR +4%
Attack +10
2% of MaxHP consumed every 10 second
Level 20
Base STR +4%
Attack +10
3% of MaxHP consumed every 20 second
High Jump Description: Allows one to perform a gravity defying high jump. Comment: This jump focuses on jumping upwards. Pressing JUMP again after the normal jump will activate this skill. Type: Active
Level 1
Requires 20% of MaxMP
560% Range
Level 2
Requires 20% of MaxMP
570% Range
Level 3
Requires 20% of MaxMP
580% Range
Level 4
Requires 21% of MaxMP
590% Range
Level 5
Requires 21% of MaxMP
600% Range
Level 6
Requires 21% of MaxMP
610% Range
Level 7
Requires 22% of MaxMP
620% Range
Level 8
Requires 22% of MaxMP
630% Range
Level 9
Requires 22% of MaxMP
640% Range
Level 10
Requires 23% of MaxMP
650% Range
Level 11
Requires 23% of MaxMP
660% Range
Level 12
Requires 23% of MaxMP
670% Range
Level 13
Requires 24% of MaxMP
680% Range
Level 14
Requires 24% of MaxMP
690% Range
Level 15
Requires 24% of MaxMP
700% Range
Level 16
Requires 25% of MaxMP
710% Range
Level 17
Requires 25% of MaxMP
720% Range
Level 18
Requires 25% of MaxMP
730% Range
Level 19
Requires 26% of MaxMP
740% Range
Level 20
Requires 26% of MaxMP
750% Range
Quick Step Description: Move around faster than the eye can see. Comment: This skill is exactly like Teleport except it can not go up/down or through walls. Type: Active
Level 1
MP -50
50% Range
Level 2
MP -51
60% Range
Level 3
MP -52
70% Range
Level 4
MP -53
80% Range
Level 5
MP -54
90% Range
Level 6
MP -55
100% Range
Level 7
MP -56
110% Range
Level 8
MP -57
120% Range
Level 9
MP -58
130% Range
Level 10
MP -59
140% Range
Level 11
MP -60
150% Range
Level 12
MP -61
160% Range
Level 13
MP -62
170% Range
Level 14
MP -63
180% Range
Level 15
MP -64
190% Range
Level 16
MP -65
200% Range
Level 17
MP -66
210% Range
Level 18
MP -67
220% Range
Level 19
MP -68
230% Range
Level 20
MP -69
240% Range
Maul Description: Perform 6 back-to-back hits to 3 enemies. The last hit will be a critical hit if the user presses UP right before hitting. Acts as a linker skill and can only be used after using a linker skill. Can not link with itself. Comment: Skill animation takes 3 seconds. Animation will cease asap if there are no targets. 150% Range. Pressing UP right before the last hit will cause that hit to be a critical dealing 2 times the damage. You do not get KB'd if you get damaged. Type: Active
Level 1
MP -50
100% Damage
Level 2
MP -52
104% Damage
Level 3
MP -54
106% Damage
Level 4
MP -56
108% Damage
Level 5
MP -58
110% Damage
Level 6
MP -60
112% Damage
Level 7
MP -62
114% Damage
Level 8
MP -64
116% Damage
Level 9
MP -66
118% Damage
Level 10
MP -68
120% Damage
Level 11
MP -70
122% Damage
Level 12
MP -72
124% Damage
Level 13
MP -74
126% Damage
Level 14
MP -76
128% Damage
Level 15
MP -78
130% Damage
Level 16
MP -80
132% Damage
Level 17
MP -82
134% Damage
Level 18
MP -84
136% Damage
Level 19
MP -86
138% Damage
Level 20
MP -88
140% Damage
Level 21
MP -90
142% Damage
Level 22
MP -92
144% Damage
Level 23
MP -94
146% Damage
Level 24
MP -96
148% Damage
Level 25
MP -98
150% Damage
Level 26
MP -100
152% Damage
Level 27
MP -102
154% Damage
Level 28
MP -104
156% Damage
Level 29
MP -106
158% Damage
Level 30
MP -108
160% Damage
Dark Aid Description: Summon demons to haunt up to 3 targets. Acts as a linker skill and can only be used after a starter or a linker skill. Can stack on the enemy 3 times. Comment: 100% Range. Demons deal damage twice every 2 second. Damage is magical. Type: Active
Level 1
MP -30
120% Damage
Duration of 4 seconds
Level 2
MP -30
121% Damage
Duration of 4 seconds
Level 3
MP -31
122% Damage
Duration of 4 seconds
Level 4
MP -31
123% Damage
Duration of 4 seconds
Level 5
MP -32
124% Damage
Duration of 4 seconds
Level 6
MP -32
125% Damage
Duration of 6 seconds
Level 7
MP -33
126% Damage
Duration of 6 seconds
Level 8
MP -33
128% Damage
Duration of 6 seconds
Level 9
MP -34
129% Damage
Duration of 6 seconds
Level 10
MP -34
130% Damage
Duration of 6 seconds
Level 11
MP -35
131% Damage
Duration of 8 seconds
Level 12
MP -35
132% Damage
Duration of 8 seconds
Level 13
MP -36
133% Damage
Duration of 8 seconds
Level 14
MP -36
134% Damage
Duration of 8 seconds
Level 15
MP -37
135% Damage
Duration of 8 seconds
Level 16
MP -37
136% Damage
Duration of 10 seconds
Level 17
MP -38
137% Damage
Duration of 10 seconds
Level 18
MP -38
138% Damage
Duration of 10 seconds
Level 19
MP -39
139% Damage
Duration of 10 seconds
Level 20
MP -39
140% Damage
Duration of 10 seconds
Level 21
MP -40
141% Damage
Duration of 12 seconds
Level 22
MP -40
142% Damage
Duration of 12 seconds
Level 23
MP -41
143% Damage
Duration of 12 seconds
Level 24
MP -41
144% Damage
Duration of 12 seconds
Level 25
MP -42
145% Damage
Duration of 12 seconds
Level 26
MP -42
146% Damage
Duration of 14 seconds
Level 27
MP -43
147% Damage
Duration of 14 seconds
Level 28
MP -43
148% Damage
Duration of 14 seconds
Level 29
MP -44
149% Damage
Duration of 14 seconds
Level 30
MP -44
150% Damage
Duration of 14 seconds
4th Job - Warped Sage (Branch Two)
Maple Warrior Description: Increase all players' stats within a party by certain percentage. Comment: 400% Range. Type: Supportive
Level 1
MP - 10
+1% Base Stats
Duration of 30 seconds
Level 2
MP - 10
+1% Base Stats
Duration of 60 seconds
Level 3
MP - 10
+2% Base Stats
Duration of 90 seconds
Level 4
MP - 10
+2% Base Stats
Duration of 120 seconds
Level 5
MP - 10
+3% Base Stats
Duration of 150 seconds
Level 6
MP - 20
+3% Base Stats
Duration of 180 seconds
Level 7
MP - 20
+4% Base Stats
Duration of 210 seconds
Level 8
MP - 20
+4% Base Stats
Duration of 240 seconds
Level 9
MP - 20
+5% Base Stats
Duration of 270 seconds
Level 10
MP - 20
+5% Base Stats
Duration of 300 seconds
Level 11
MP - 30
+6% Base Stats
Duration of 330 seconds
Level 12
MP - 30
+6% Base Stats
Duration of 360 seconds
Level 13
MP - 30
+7% Base Stats
Duration of 390 seconds
Level 14
MP - 30
+7% Base Stats
Duration of 420 seconds
Level 15
MP - 30
+8% Base Stats
Duration of 450 seconds
Level 16
MP - 40
+8% Base Stats
Duration of 480 seconds
Level 17
MP - 40
+9% Base Stats
Duration of 510 seconds
Level 18
MP - 40
+9% Base Stats
Duration of 540 seconds
Level 19
MP - 40
+10% Base Stats
Duration of 570 seconds
Level 20
MP - 40
+10% Base Stats
Duration of 600 seconds
Expert Tainted Defense Seal Description: Further improves Tainted Defense Seal's abilities. Tainted Defense Seal now requires 3 Magic Rocks to use. Type: Passive Requirement: Level 20 Advanced Tainted Defense Seal
Level 1
MP requirement increased by 5
WDEF +1%, MDEF +1%
Duration increased by 5 seconds
Level 2
MP requirement increased by 10
WDEF +2%, MDEF +2%
Duration increased by 10 seconds
Level 3
MP requirement increased by 15
WDEF +3%, MDEF +3%
Duration increased by 15 seconds
Level 4
MP requirement increased by 20
WDEF +4%, MDEF +4%
Duration increased by 20 seconds
Level 5
MP requirement increased by 25
WDEF +5%, MDEF +5%
Duration increased by 25 seconds
Level 6
MP requirement increased by 30
WDEF +6%, MDEF +6%
Duration increased by 30 seconds
Level 7
MP requirement increased by 35
WDEF +7%, MDEF +7%
Duration increased by 35 seconds
Level 8
MP requirement increased by 40
WDEF +8%, MDEF +8%
Duration increased by 40 seconds
Level 9
MP requirement increased by 45
WDEF +9%, MDEF +9%
Duration increased by 45 seconds
Level 10
MP requirement increased by 50
WDEF +10%, MDEF +10%
Duration increased by 50 seconds
Level 11
MP requirement increased by 55
WDEF +11%, MDEF +11%
Duration increased by 55 seconds
Level 12
MP requirement increased by 60
WDEF +12%, MDEF +12%
Duration increased by 60 seconds
Level 13
MP requirement increased by 65
WDEF +13%, MDEF +13%
Duration increased by 65 seconds
Level 14
MP requirement increased by 70
WDEF +14%, MDEF +14%
Duration increased by 70 seconds
Level 15
MP requirement increased by 75
WDEF +15%, MDEF +15%
Duration increased by 75 seconds
Level 16
MP requirement increased by 80
WDEF +16%, MDEF +16%
Duration increased by 80 seconds
Level 17
MP requirement increased by 85
WDEF +17%, MDEF +17%
Duration increased by 85 seconds
Level 18
MP requirement increased by 90
WDEF +18%, MDEF +18%
Duration increased by 90 seconds
Level 19
MP requirement increased by 95
WDEF +19%, MDEF +19%
Duration increased by 95 seconds
Level 20
MP requirement increased by 100
WDEF +20%, MDEF +20%
Duration increased by 100 seconds
Kombat Seal Description: Temporarily increase HP and MP for a limited time. Requires 1 Magic Rock. Comment: 400% Range. Type: Party Supportive
Level 1
MP -100
MaxHP +100, MaxMP +30
Duration of 60 seconds
Level 2
MP -120
MaxHP +200, MaxMP +60
Duration of 65 seconds
Level 3
MP -140
MaxHP +300, MaxMP +90
Duration of 70 seconds
Level 4
MP -160
MaxHP +400, MaxMP +120
Duration of 75 seconds
Level 5
MP -180
MaxHP +500, MaxMP +150
Duration of 80 seconds
Level 6
MP -200
MaxHP +600, MaxMP +180
Duration of 85 seconds
Level 7
MP -220
MaxHP +700, MaxMP +210
Duration of 90 seconds
Level 8
MP -240
MaxHP +800, MaxMP +240
Duration of 95 seconds
Level 9
MP -260
MaxHP +900, MaxMP +270
Duration of 100 seconds
Level 10
MP -280
MaxHP +1000, MaxMP +300
Duration of 105 seconds
Level 11
MP -300
MaxHP +1100, MaxMP +330
Duration of 110 seconds
Level 12
MP -320
MaxHP +1200, MaxMP +360
Duration of 115 seconds
Level 13
MP -340
MaxHP +1300, MaxMP +390
Duration of 120 seconds
Level 14
MP -360
MaxHP +1400, MaxMP +420
Duration of 125 seconds
Level 15
MP -380
MaxHP +1500, MaxMP +450
Duration of 130 seconds
Level 16
MP -400
MaxHP +1600, MaxMP +480
Duration of 135 seconds
Level 17
MP -420
MaxHP +1700, MaxMP +510
Duration of 140 seconds
Level 18
MP -440
MaxHP +1800, MaxMP +540
Duration of 145 seconds
Level 19
MP -460
MaxHP +1900, MaxMP +570
Duration of 150 seconds
Level 20
MP -480
MaxHP +2000, MaxMP +600
Duration of 155 seconds
Level 21
MP -500
MaxHP +2100, MaxMP +630
Duration of 160 seconds
Level 22
MP -520
MaxHP +2200, MaxMP +660
Duration of 165 seconds
Level 23
MP -540
MaxHP +2300, MaxMP +690
Duration of 170 seconds
Level 24
MP -560
MaxHP +2400, MaxMP +720
Duration of 175 seconds
Level 25
MP -580
MaxHP +2500, MaxMP +750
Duration of 180 seconds
Level 26
MP -600
MaxHP +2600, MaxMP +780
Duration of 185 seconds
Level 27
MP -620
MaxHP +2700, MaxMP +810
Duration of 190 seconds
Level 28
MP -640
MaxHP +2800, MaxMP +840
Duration of 195 seconds
Level 29
MP -660
MaxHP +2900, MaxMP +870
Duration of 200 seconds
Level 30
MP -680
MaxHP +3000, MaxMP +900
Duration of 205 seconds
Death Scent Description: Allow the dark forces to consume you for a massive surge of strength. These beings consume Magic Rocks to sustain themselves. Comment: You need to be in Karma state for 2 minutes before this skill is useable. This skill will cancel Karma. This skill will put you in a Zombify state. This skill will be cancelled if you don't have enough Magic Rocks. Type: Supportive Requirement: Level 20 Karma and Level 40 Savage Instinct
Level 1
Mastery 76%
Base STR +4%, Attack +11
HP +50
Consumes 1 Magic Rock every 6 second
Level 2
Mastery 77%
Base STR +4%, Attack +11
HP +100
Consumes 1 Magic Rock every 7 second
Level 3
Mastery 78%
Base STR +4%, Attack +12
HP +150
Consumes 1 Magic Rock every 8 second
Level 4
Mastery 79%
Base STR +4%, Attack +12
HP +200
Consumes 1 Magic Rock every 9 second
Level 5
Mastery 80%
Base STR +4%, Attack +13
HP +250
Consumes 1 Magic Rock every 10 second
Level 6
Mastery 81%
Base STR +5%, Attack +13
HP +300
Consumes 1 Magic Rock every 11 second
Level 7
Mastery 82%
Base STR +5%, Attack +14
HP +350
Consumes 1 Magic Rock every 12 second
Level 8
Mastery 83%
Base STR +5%, Attack +14
HP +400
Consumes 1 Magic Rock every 13 second
Level 9
Mastery 84%
Base STR +5%, Attack +15
HP +450
Consumes 1 Magic Rock every 14 second
Level 10
Mastery 85%
Base STR +5%, Attack +15
HP +500
Consumes 1 Magic Rock every 15 second
Level 11
Mastery 86%
Base STR +6%, Attack +16
HP +550
Consumes 1 Magic Rock every 16 second
Level 12
Mastery 87%
Base STR +6%, Attack +16
HP +600
Consumes 1 Magic Rock every 17 second
Level 13
Mastery 88%
Base STR +6%, Attack +17
HP +650
Consumes 1 Magic Rock every 18 second
Level 14
Mastery 89%
Base STR +6%, Attack +17
HP +700
Consumes 1 Magic Rock every 19 second
Level 15
Mastery 90%
Base STR +6%, Attack +18
HP +750
Consumes 1 Magic Rock every 20 second
Level 16
Mastery 91%
Base STR +7%, Attack +18
HP +800
Consumes 1 Magic Rock every 21 second
Level 17
Mastery 92%
Base STR +7%, Attack +19
HP +850
Consumes 1 Magic Rock every 22 second
Level 18
Mastery 93%
Base STR +7%, Attack +19
HP +900
Consumes 1 Magic Rock every 23 second
Level 19
Mastery 94%
Base STR +7%, Attack +20
HP +950
Consumes 1 Magic Rock every 24 second
Level 20
Mastery 95%
Base STR +7%, Attack +20
HP +1000
Consumes 1 Magic Rock every 25 second
Inner Demon Description: Tap into the sleeping demon deep inside. This demon will copy your every move. Comment: This skill is very similar to Shadow Partner. This skill will cancell your Bless and Holy Shield buff. Holy Shield, Bless, Resurrection and Heal will cancel Inner Demon. Type: Party Supportive
Level 1
MP -200
Requires 1 Summoning Rock
Demon Attack 20% of original
lasts for 30 seconds
Level 2
MP -225
Requires 1 Summoning Rock
Demon Attack 21% of original
lasts for 32 seconds
Level 3
MP -250
Requires 1 Summoning Rock
Demon Attack 22% of original
lasts for 34 seconds
Level 4
MP -275
Requires 1 Summoning Rock
Demon Attack 23% of original
lasts for 36 seconds
Level 5
MP -300
Requires 1 Summoning Rock
Demon Attack 24% of original
lasts for 38 seconds
Level 6
MP -325
Requires 2 Summoning Rocks
Demon Attack 25% of original
lasts for 40 seconds
Level 7
MP -350
Requires 2 Summoning Rocks
Demon Attack 26% of original
lasts for 42 seconds
Level 8
MP -375
Requires 2 Summoning Rocks
Demon Attack 27% of original
lasts for 44 seconds
Level 9
MP -400
Requires 2 Summoning Rocks
Demon Attack 28% of original
lasts for 46 seconds
Level 10
MP -425
Requires 2 Summoning Rocks
Demon Attack 29% of original
lasts for 48 seconds
Level 11
MP -450
Requires 3 Summoning Rocks
Demon Attack 30% of original
lasts for 50 seconds
Level 12
MP -475
Requires 3 Summoning Rocks
Demon Attack 31% of original
lasts for 52 seconds
Level 13
MP -500
Requires 3 Summoning Rocks
Demon Attack 32% of original
lasts for 54 seconds
Level 14
MP -525
Requires 3 Summoning Rocks
Demon Attack 33% of original
lasts for 56 seconds
Level 15
MP -550
Requires 3 Summoning Rocks
Demon Attack 34% of original
lasts for 58 seconds
Level 16
MP -575
Requires 4 Summoning Rocks
Demon Attack 35% of original
lasts for 60 seconds
Level 17
MP -600
Requires 4 Summoning Rocks
Demon Attack 36% of original
lasts for 62 seconds
Level 18
MP -625
Requires 4 Summoning Rocks
Demon Attack 37% of original
lasts for 64 seconds
Level 19
MP -650
Requires 4 Summoning Rocks
Demon Attack 38% of original
lasts for 66 seconds
Level 20
MP -675
Requires 4 Summoning Rocks
Demon Attack 39% of original
lasts for 68 seconds
Level 21
MP -700
Requires 5 Summoning Rocks
Demon Attack 40% of original
lasts for 70 seconds
Level 22
MP -725
Requires 5 Summoning Rocks
Demon Attack 41% of original
lasts for 72 seconds
Level 23
MP -750
Requires 5 Summoning Rocks
Demon Attack 42% of original
lasts for 74 seconds
Level 24
MP -775
Requires 5 Summoning Rocks
Demon Attack 43% of original
lasts for 76 seconds
Level 25
MP -800
Requires 5 Summoning Rocks
Demon Attack 44% of original
lasts for 78 seconds
Level 26
MP -825
Requires 6 Summoning Rocks
Demon Attack 45% of original
lasts for 80 seconds
Level 27
MP -850
Requires 6 Summoning Rocks
Demon Attack 46% of original
lasts for 82 seconds
Level 28
MP -875
Requires 6 Summoning Rocks
Demon Attack 47% of original
lasts for 84 seconds
Level 29
MP -900
Requires 6 Summoning Rocks
Demon Attack 48% of original
lasts for 86 seconds
Level 30
MP -925
Requires 6 Summoning Rocks
Demon Attack 49% of original
lasts for 88 seconds
Void Description: Conjure up a dimensional gap around you. Everything in range will be sucked towards it and may instantly die. Requires 3 Magic Rocks. Comment: 20 second cooldown. Type: Active
Level 1
Requires 100% of MaxMP
Each enemy has a 2% chance of dieing
260% Range
Sucks up to 6 enemies
Level 2
Requires 100% of MaxMP
Each enemy has a 4% chance of dieing
270% Range
Sucks up to 6 enemies
Level 3
Requires 100% of MaxMP
Each enemy has a 6% chance of dieing
280% Range
Sucks up to 7 enemies
Level 4
Requires 100% of MaxMP
Each enemy has a 8% chance of dieing
290% Range
Sucks up to 7 enemies
Level 5
Requires 100% of MaxMP
Each enemy has a 10% chance of dieing
300% Range
Sucks up to 8 enemies
Level 6
Requires 100% of MaxMP
Each enemy has a 12% chance of dieing
310% Range
Sucks up to 8 enemies
Level 7
Requires 100% of MaxMP
Each enemy has a 14% chance of dieing
320% Range
Sucks up to 9 enemies
Level 8
Requires 100% of MaxMP
Each enemy has a 16% chance of dieing
330% Range
Sucks up to 9 enemies
Level 9
Requires 100% of MaxMP
Each enemy has a 18% chance of dieing
340% Range
Sucks up to 10 enemies
Level 10
Requires 100% of MaxMP
Each enemy has a 20% chance of dieing
350% Range
Sucks up to 10 enemies
Level 11
Requires 100% of MaxMP
Each enemy has a 22% chance of dieing
360% Range
Sucks up to 11 enemies
Level 12
Requires 100% of MaxMP
Each enemy has a 24% chance of dieing
370% Range
Sucks up to 11 enemies
Level 13
Requires 100% of MaxMP
Each enemy has a 26% chance of dieing
380% Range
Sucks up to 12 enemies
Level 14
Requires 100% of MaxMP
Each enemy has a 28% chance of dieing
390% Range
Sucks up to 12 enemies
Level 15
Requires 100% of MaxMP
Each enemy has a 30% chance of dieing
400% Range
Sucks up to 13 enemies
Level 16
Requires 100% of MaxMP
Each enemy has a 32% chance of dieing
410% Range
Sucks up to 13 enemies
Level 17
Requires 100% of MaxMP
Each enemy has a 34% chance of dieing
420% Range
Sucks up to 14 enemies
Level 18
Requires 100% of MaxMP
Each enemy has a 36% chance of dieing
430% Range
Sucks up to 14 enemies
Level 19
Requires 100% of MaxMP
Each enemy has a 35% chance of dieing
440% Range
Sucks up to 15 enemies
Level 20
Requires 100% of MaxMP
Each enemy has a 40% chance of dieing
450% Range
Sucks up to 15 enemies
Annihilation Description: Perform a 9 hit combo 3 times to a single target. The second and third sets of attacks will be critical if the user inputs the correct combination during the prior combo. Acts as a finisher skill and can only be used after using a linker skill. Comment: Each combo set lasts 3 seconds. Animation will cease asap if there are no targets. During the combo, a random combination of 5 UPs/DOWNs/LEFTs/RIGHTs will be showned. Input the 5 combinations correctly before the next combo occurs and it will be critical, 2 times the damage. 130% Range. You do not get KB'd if you get damaged. Type: Active
Level 1
Requires 30% of MaxMP
160% Damage each hit
Cooldown of 60 seconds
Level 2
Requires 30% of MaxMP
165% Damage each hit
Cooldown of 59 seconds
Level 3
Requires 30% of MaxMP
170% Damage each hit
Cooldown of 58 seconds
Level 4
Requires 31% of MaxMP
175% Damage each hit
Cooldown of 57 seconds
Level 5
Requires 31% of MaxMP
180% Damage each hit
Cooldown of 56 seconds
Level 6
Requires 31% of MaxMP
185% Damage each hit
Cooldown of 55 seconds
Level 7
Requires 32% of MaxMP
190% Damage each hit
Cooldown of 54 secondS
Level 8
Requires 32% of MaxMP
195% Damage each hit
Cooldown of 53 seconds
Level 9
Requires 32% of MaxMP
200% Damage each hit
Cooldown of 52 seconds
Level 10
Requires 33% of MaxMP
205% Damage each hit
Cooldown of 51 seconds
Level 11
Requires 33% of MaxMP
210% Damage each hit
Cooldown of 50 seconds
Level 12
Requires 33% of MaxMP
215% Damage each hit
Cooldown of 49 seconds
Level 13
Requires 34% of MaxMP
220% Damage each hit
Cooldown of 48 seconds
Level 14
Requires 34% of MaxMP
225% Damage each hit
Cooldown of 47 seconds
Level 15
Requires 34% of MaxMP
230% Damage each hit
Cooldown of 46 seconds
Level 16
Requires 35% of MaxMP
235% Damage each hit
Cooldown of 45 seconds
Level 17
Requires 35% of MaxMP
240% Damage each hit
Cooldown of 44 seconds
Level 18
Requires 35% of MaxMP
245% Damage each hit
Cooldown of 43 seconds
Level 19
Requires 36% of MaxMP
250% Damage each hit
Cooldown of 42 seconds
Level 20
Requires 36% of MaxMP
255% Damage each hit
Cooldown of 41 seconds
Level 21
Requires 36% of MaxMP
260% Damage each hit
Cooldown of 40 seconds
Level 22
Requires 37% of MaxMP
265% Damage each hit
Cooldown of 39 seconds
Level 23
Requires 37% of MaxMP
270% Damage each hit
Cooldown of 38 seconds
Level 24
Requires 37% of MaxMP
275% Damage each hit
Cooldown of 37 seconds
Level 25
Requires 38% of MaxMP
280% Damage each hit
Cooldown of 36 seconds
Level 26
Requires 38% of MaxMP
285% Damage each hit
Cooldown of 35 seconds
Level 27
Requires 38% of MaxMP
290% Damage each hit
Cooldown of 34 seconds
Level 28
Requires 39% of MaxMP
295% Damage each hit
Cooldown of 33 seconds
Level 29
Requires 39% of MaxMP
300% Damage each hit
Cooldown of 32 seconds
Level 30
Requires 39% of MaxMP
305% Damage each hit
Cooldown of 31 seconds
Snap Description: Unleash a dark dragon to slash through your enemies. Acts as a finisher skill and can only be used after using a linker or finisher skill. Can not link with itself. Comment: Damage is magical. Type: Active
Level 1
Requires 3% of MaxMP
310% Damage
3 Enemies
205% Range
Level 2
Requires 3% of MaxMP
320% Damage
3 Enemies
210% Range
Level 3
Requires 3% of MaxMP
330% Damage
3 Enemies
215% Range
Level 4
Requires 3% of MaxMP
340% Damage
3 Enemies
220% Range
Level 5
Requires 3% of MaxMP
350% Damage
3 Enemies
225% Range
Level 6
Requires 3% of MaxMP
360% Damage
4 Enemies
230% Range
Level 7
Requires 3% of MaxMP
370% Damage
4 Enemies
235% Range
Level 8
Requires 3% of MaxMP
380% Damage
4 Enemies
240% Range
Level 9
Requires 3% of MaxMP
390% Damage
4 Enemies
245% Range
Level 10
Requires 3% of MaxMP
400% Damage
4 Enemies
250% Range
Level 11
Requires 5% of MaxMP
310% Damage
5 Enemies
255% Range
Level 12
Requires 5% of MaxMP
320% Damage
5 Enemies
260% Range
Level 13
Requires 5% of MaxMP
330% Damage
5 Enemies
265% Range
Level 14
Requires 5% of MaxMP
340% Damage
5 Enemies
270% Range
Level 15
Requires 5% of MaxMP
350% Damage
5 Enemies
275% Range
Level 16
Requires 5% of MaxMP
360% Damage
6 Enemies
280% Range
Level 17
Requires 5% of MaxMP
370% Damage
6 Enemies
285% Range
Level 18
Requires 5% of MaxMP
380% Damage
6 Enemies
290% Range
Level 19
Requires 5% of MaxMP
390% Damage
6 Enemies
295% Range
Level 20
Requires 5% of MaxMP
400% Damage
6 Enemies
300% Range
Level 21
Requires 8% of MaxMP
310% Damage
7 Enemies
305% Range
Level 22
Requires 8% of MaxMP
320% Damage
7 Enemies
310% Range
Level 23
Requires 8% of MaxMP
330% Damage
7 Enemies
315% Range
Level 24
Requires 8% of MaxMP
340% Damage
7 Enemies
320% Range
Level 25
Requires 8% of MaxMP
350% Damage
7 Enemies
325% Range
Level 26
Requires 8% of MaxMP
360% Damage
8 Enemies
330% Range
Level 27
Requires 8% of MaxMP
370% Damage
8 Enemies
335% Range
Level 28
Requires 8% of MaxMP
380% Damage
8 Enemies
340% Range
Level 29
Requires 8% of MaxMP
390% Damage
8 Enemies
345% Range
Level 30
Requires 8% of MaxMP
400% Damage
8 Enemies
350% Range
Hero's Will Description: Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes Comment: 400% Range. Type: Active
Level 1
MP - 30
Escape from abnormal conditions
Level 10
MP - ??
Escape from (more?) abnormal conditions
Source
Done reading all the information at the top?
Here it is...
If you haven't guessed it yet, this class is not official. The ideas came from a variety of sources and combined by me. (Sources such as other games and so on)
Skill icons are edits (obviously) done by me. I tried my best. :uneasy:
Thanks for reading it all :cheerful: and comments/suggestions are welcomed.
1) too much magic/summoning rock skills. It's annoying to have so many skills that require such things. And they aren't used in the second job either. The description says they're used for high level skills, namely third job skills. I can't think of any 2nd/4th job skills that currently use them. And Inner Demon is highly griefable. If a Warped Sage used it, all a bishop would have to do is heal and that's 6 summoning rocks wasted.
2)No mastery in the second job. In pretty much every skill build for every class, mastery is one of the first things to put points into because it increases the overall damage so much. I wouldn't want to play a class that can do 1000 damage one hit and 100 the next.
3) it's too different from other classes in many aspects. Mostly the advancements. There's two instructors, and instead of using skills gained to defeat monsters, a lot of these are jump quests. You never even have to go to El Nath or Leafre.
Quote:oo i see nao this is like a job w/ combos :O
Yesh.
Quote:I think some of the magic rock uses are a little high for the time the skills last, but the skills are otherwise well done.
Yeah, they probably are, but, I didn't like how some skills in MS require neither of these rocks that were put in the game for this purpose. =/
Also, some skills are "Party Supportive" while some are just "Supportive".
Quote:Infighter mixed with priest= monk.
Nice job. I really like the skill icons... Any ideas on weapons?
Tbh, I had already thought about this class before hearing about Pirates. It wasn't as thorough as it is now though.
Weapons? Hmm... Different coloured beads/cloth gloves? Similar to a sin's slain, without the "claw" part.
Quote:1) too much magic/summoning rock skills. It's annoying to have so many skills that require such things. And they aren't used in the second job either. The description says they're used for high level skills, namely third job skills. I can't think of any 2nd/4th job skills that currently use them. And Inner Demon is highly griefable. If a Warped Sage used it, all a bishop would have to do is heal and that's 6 summoning rocks wasted.
2)No mastery in the second job. In pretty much every skill build for every class, mastery is one of the first things to put points into because it increases the overall damage so much. I wouldn't want to play a class that can do 1000 damage one hit and 100 the next.
3) it's too different from other classes in many aspects. Mostly the advancements. There's two instructors, and instead of using skills gained to defeat monsters, a lot of these are jump quests. You never even have to go to El Nath or Leafre.
1) Ah, requireing rocks in the 2nd Job would be over doing it then. >_>
There ARE no 4th Job skills that requires any rocks that I'm aware of. I find this lacking on Wizet's/Nexon's part.
Jumble the party combination around and heal yourself. Zombify state screws heal over too doesn't it?
2)I made the "mastry skill" for 3rd Job, not really sure why but yeah... Make players work harder to achieve the uber 4th skills? O_O
3)Difference is a good thing? I myself wouldn't want to do the original thing when I can do this. >_> Heading to the Nath/Leafre and getting the same item as every other class.
There's a Job Advancement quest where you must use your skills to accomplish it.
Yeah, they probably are, but, I didn't like how some skills in MS require neither of these rocks that were put in the game for this purpose. =/
Also, some skills are "Party Supportive" while some are just "Supportive".
Tbh, I had already thought about this class before hearing about Pirates. It wasn't as thorough as it is now though.
Weapons? Hmm... Different coloured beads/cloth gloves? Similar to a sin's slain, without the "claw" part.
1) Ah, requireing rocks in the 2nd Job would be over doing it then. >_>
There ARE no 4th Job skills that requires any rocks that I'm aware of. I find this lacking on Wizet's/Nexon's part.
Jumble the party combination around and heal yourself. Zombify state screws heal over too doesn't it?
2)I made the "mastry skill" for 3rd Job, not really sure why but yeah... Make players work harder to achieve the uber 4th skills? O_O
3)Difference is a good thing? I myself wouldn't want to do the original thing when I can do this. >_> Heading to the Nath/Leafre and getting the same item as every other class.
There's a Job Advancement quest where you must use your skills to accomplish it.
Well, I find that no magic/summoning rocks for 4th job skills fit with the lore. You need these items to use the skills in the 3rd job because you don't have control over them yourself, but by the time you're a 4th job masta you can handle it without any items.
What I meant by griefable was if you're in a party with a bishop and you use this skill, they could just heal and remove the skill just to be a jerk.
Mastery needs to be in the second job. If you have to wait until 70 just to start getting stabler damage, it's not worth it, especially with large single hits and not low multiple hits. If you have a damage range of 60-600, you could do anywhere from 180 to 1800 damage with elbow strike. Stability is just too valuable to put off until the third job.
I'm not saying that difference is a good thing, but this is too much. The pirate class is different, like having two bosses for the 3rd job fight instead of one and summons, but this is just completely out there. It would feel more like the cygnus than a new class.
Quote:Also, just to add, w.def isn't a very popular stat in MS you know...
Yeah, I know, that's why I added in different additions such as +Avoid, +%Avoid, as well as up to 90 DEF. (Which is a lot yes?) As for the Tainted skill, it increases DEF by +%.
Quote:Well, I find that no magic/summoning rocks for 4th job skills fit with the lore. You need these items to use the skills in the 3rd job because you don't have control over them yourself, but by the time you're a 4th job masta you can handle it without any items.
What I meant by griefable was if you're in a party with a bishop and you use this skill, they could just heal and remove the skill just to be a jerk.
Mastery needs to be in the second job. If you have to wait until 70 just to start getting stabler damage, it's not worth it, especially with large single hits and not low multiple hits. If you have a damage range of 60-600, you could do anywhere from 180 to 1800 damage with elbow strike. Stability is just too valuable to put off until the third job.
I'm not saying that difference is a good thing, but this is too much. The pirate class is different, like having two bosses for the 3rd job fight instead of one and summons, but this is just completely out there. It would feel more like the cygnus than a new class.
Ahhh, there's a lore involved? I did not know that. That would make sense then... But, once you become a Masta, wouldn't you NOT require rocks to use your previous 3rd Job skills?
If some ass was in your party, you would quit it or expell him wouldn't you? You would lose rocks every now and then still, but during boss fights and big stuff like that, they're more organized.
I didn't know Mastry was "that" important for your damage. My mistake there. I'll edit the skills around.
Different preferences I guess, I would enjoy the different play-style myself.
dtrungle Wrote:Yeah, I know, that's why I added in different additions such as +Avoid, +%Avoid, as well as up to 90 DEF. (Which is a lot yes?) As for the Tainted skill, it increases DEF by +%.
Ahhh, there's a lore involved? I did not know that. That would make sense then... But, once you become a Masta, wouldn't you NOT require rocks to use your previous 3rd Job skills?
If some ass was in your party, you would quit it or expell him wouldn't you? You would lose rocks every now and then still, but during boss fights and big stuff like that, they're more organized.
I didn't know Mastry was "that" important for your damage. My mistake there. I'll edit the skills around.
Different preferences I guess, I would enjoy the different play-style myself.
Well, by lore I mean a set of assumptions i made due to the item descriptions and only third job skills needing them. But I think it fits pretty well. As for still needing the rocks, I dunno. Maybe since you learned this skills already, it's too hard to learn them again without using them?
And I think that using the magic/summoning rocks would work out better if you made them a new use item similar to arrows, in that after you use them they're gone and don't recharge. You could make them semi-rare and kind of expensive, but if this class became popular and you used magic/summoning rocks they would go up in price from whatever they are now to at least double, which would suck for archers and sins.
And I think mastery is that important. Maybe you should try getting a character to 70 without mastery and see if it's as difficult as I think it is.
And I would enjoy this play stle too, but not as a 6th class. If it was another subclass like the Cygnus, I would love it