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The Eclipse Legion; Cygnus doppelgangers/antagonists - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Arts & Entertainment (https://www.southperry.net/forumdisplay.php?fid=12) +--- Forum: Expressive Arts (https://www.southperry.net/forumdisplay.php?fid=70) +---- Forum: MapleAdditions (https://www.southperry.net/forumdisplay.php?fid=86) +---- Thread: The Eclipse Legion; Cygnus doppelgangers/antagonists (/showthread.php?tid=9679) |
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The Eclipse Legion; Cygnus doppelgangers/antagonists - Melancholy - 2009-03-29 [SIZE="5"]The Eclipse Legion[/SIZE]
*Please note that this is unfinished and I'm going to be working on it when I'm bored. The skill section is incomplete. It'd also be helpful if someone explained how to work tables, so I can make proper ones. *Names suggestions are also welcome *Currently working on Sharpshooters and Hitmen; too similar in first job.
Introduction
Raids
Classes
Skills (Unfinished)
Tutorial/Starting
About The Eclipse Legion
If many classes were boosted/nerfed it could be possible to even include PvP with Cygnus against Eclipse Legion. However, regular Adventurers would have to be discluded. They would remain neutral. The Eclipse Legion; Cygnus doppelgangers/antagonists - Scaeva - 2009-03-29 I think the Hooligans(Bandits) should be able to do Assassinations too, because they're pretty much based of the Shadower, that has the Assassinate skill as signature (signed with blood). Aside from that, AWESOME idea! The whole mission idea (which Cygnus still seems to miss, even though they're meant to have real missions) and the fact that every job is good at different things. *goes sit on a chair and waits for more with big smile on face* =D The Eclipse Legion; Cygnus doppelgangers/antagonists - Melancholy - 2009-03-29 HurrycaneX Wrote:I think the Hooligans(Bandits) should be able to do Assassinations too, because they're pretty much based of the Shadower, that has the Assassinate skill as signature (signed with blood). I thought about that, however I wanted to draw this idea of the Black Magician's army classes a little further away from their Adventure counterparts. Right now I'm planning out some further information and ideas and I'm going to make skill tables this morning. I'm really bored lol. EDIT Now I'm trying to work in how both Sharpshooters and Hitmen could have critical and not be overpowered. The Eclipse Legion; Cygnus doppelgangers/antagonists - dtrungle - 2009-03-30 I like the partyquest-mission-like things. We'll see how it goess. Quote:It'd also be helpful if someone explained how to work tables, so I can make proper ones.
[.TABLE]Damage 90%|40500 +MP|Level 1 Damage 123%|40500 +HP|Level 7 Damage 50%|40500 +MP|Level 4 Damage 55%|40300 +MP|Level 9[./TABLE] The Eclipse Legion; Cygnus doppelgangers/antagonists - Scaeva - 2009-03-30 Melancholy Wrote:Now I'm trying to work in how both Sharpshooters and Hitmen could have critical and not be overpowered. Give them a low % and high damage boost, or a high % and low dmg boost. OR you could make it so that if you're shooting from calm mode you crit faster and if you're shooting from active mode you crit less (like 80% with +150% when calm(little overpowered: an added avarage of 120% per hit) and 10% and +50% when you're not(5%)). It could also be that the Hitmen get a higher percentage and that Sharpshooters get more power if they stand still(so they would normally both hit +100% 40% of the time, but when calm xbow would deal like +150% and gun would crit 60% of the time). About the PvP thing, maybe there should be some damage reduction (undispelable) buff that would be based on level (cause only hitting 5% of your damage at lvl20 wouldn't really work and dealing 50% of it would 1hit everyone at lvl120). |