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Game boss interview: Rob Pardo says playtesting is critical to game design - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +---- Forum: Nexon in the News (https://www.southperry.net/forumdisplay.php?fid=26) +---- Thread: Game boss interview: Rob Pardo says playtesting is critical to game design (/showthread.php?tid=77793) |
Game boss interview: Rob Pardo says playtesting is critical to game design - Notify - 2017-10-14 More... Venture Beat Wrote:Rob Pardo developed his relentless focus on excellent game design when he was at Blizzard Entertainment, making games such as StarCraft, Warcraft III, and World of Warcraft. He learned to experiment and playtest, and to do that over and over again until the game felt right. He also learned to let go of games that*[…] |