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China's publicly disclosed information on item probabilities - Printable Version

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China's publicly disclosed information on item probabilities - Spadow - 2017-05-06

Recently a new law has been enforced in China which forces game companies to publicly reveal information regarding item probabilities.

 Chart

A friend of mine was so kind to translate the information that is accessible on the official website of CMS. The webpage itself also contains a list of which specific items it contains.
Do note that this applies to the Chinese version of the game!

Source: http://act.mxd.sdo.com/Project/170420public/


China's publicly disclosed information on item probabilities - TrueBlitz - 2017-05-06

Quote:Bonus Potential Cube:
Normal to Normal:
Normal to Rare:
Rare to Epic: 480%
Epic to Unique: 200%

:thinking: And what does Rare, Epic, and Unique mean in the Nebulite section? I understand that CMS sorta have a different nebulite system but don't they have 4 types of ranks?


China's publicly disclosed information on item probabilities - fodjgngf - 2017-05-06

Hey look, proof that black cubes are good for tier ups. Even after looking at the chart it all seems to fit. .6% to tier up to legendary with red cubes, no wonder I've only done it like 3 times.


China's publicly disclosed information on item probabilities - SaptaZapta - 2017-05-06

fodjgngf Wrote:Hey look, proof that black cubes are good for tier ups. Even after looking at the chart it all seems to fit. .6% to tier up to legendary with red cubes, no wonder I've only done it like 3 times.

This is for CMS. GMS is probably different, though I can't say in which direction.


China's publicly disclosed information on item probabilities - fodjgngf - 2017-05-06

SaptaZapta Wrote:This is for CMS. GMS is probably different, though I can't say in which direction.

Considering how many updates we get that come from CMS I wouldn't say it's completely out of the question that we have the same rates.


China's publicly disclosed information on item probabilities - Ivangold - 2017-05-06

Wow, very cool to see it, i guess it's similar to the KMS, since the rate shows 1.4% for black cube to tier up unique to legendary, which seens too low, people using like 20 can tier up, so i would sugest 5~8% in GMS(to tier uniq to legend).

Edit: Or maybe evne 40 cubes, still a 2,5% chance to tier up, higher than here.


China's publicly disclosed information on item probabilities - Spadow - 2017-05-07

TrueBlitz Wrote::thinking: And what does Rare, Epic, and Unique mean in the Nebulite section? I understand that CMS sorta have a different nebulite system but don't they have 4 types of ranks?

That's a typo. Should be 4.8% and 2% respectively.