Visit the town of Mushroom Shrine and help out the yokai NPCs in Mushroom Shrine Tales, MapleStory’s newest theme dungeon! Form relationships with the spirited NPCs, and take on the unflappable new boss, Tengu! Then enjoy the last of summer with worldwide Water Wars! Join up with the Cygnus Knights or the Resistance and soak your opponents. Celebrate music with the Maple Music Festival. Join in limbo rhythm mini-games, enjoy BBQ and fireworks, and collect some new chairs. The Futuroid event and other events will also be arriving. All this and more, in Mushroom Shrine Tales!
V.176 – Mushroom Shrine Tales is live on September 7!
Participate in the all new interactive story: Mushroom Shrine Strange Tales!
Work with the Shrine Maiden, Kino Konoko, to find the 5 Elements and restore her sister's health!
Along the way, earn various items such as brand-new titles, equips, and even new skills!
Converse with, and increase your closeness with, the various characters you meet along your journey to earn new skills and boosted stats!
Battle an all-new boss, Tengu, in a new, unique style! Tengu is strong, so normal attacks won't work against him. Perform various button combinations at the right time in order to damage and defeat him. Make sure you listen to the NPC hints to gain an edge in the battle! Do you have what it takes to defeat Tengu and restore the Shrine Maiden's health?
[B]REBOOT WORLD EVENTS[/B]
[B]Reboot Link Event<a name="relink"/>[/B]
September 7 - October 18
Requirements:
Available for all levels
One Warrior, Mage, Bowman, Thief, and Pirate job per account
Reach Lv. 100 with one of each of the character class types (Warrior, Magician, Bowman, Thief, Pirate) by October 18 to receive rewards for your characters in non-Reboot worlds. The event will open up for one class type each week until all 5 class types are open.
Warrior - September 7
Magician - September 14
Bowman - September 21
Thief - September 28 (Xenon characters will be considered a Thief)
Pirate - October 5
Rewards: Rewards will be distributed after the maintenance on October 19
[B]Reboot New Character Event<a name="renew"/>[/B]
September 7 - October 18
Requirement: New Reboot world character created during the event period (excludes Zero characters).
Level up a new character on Reboot world and receive huge meso rewards for reaching the following leveling milestones: Lv. 15, 30, 60, and 100.
This can be completed once per account.
[B]OTHER NEW EVENTS[/B]
[B]Water Wars<a name="water"/>[/B]
September 7 - October 4
Requirement: Lv. 33 and above
Take part in the Water Wars event! Empress Cygnus will designate you to a team and, after training at your camp, you will be ready to head out to the battlefield.
Raise your personal score enough to obtain a reward from the empress herself for participating in this event.
The real fight between the Resistance and the Cygnus Knights begins each day from 6:00 AM - 10:00 PM Pacific time. Make sure you participate and help your team! You can see the score at the top of your screen.
Each time the enemy hits you with their Water skills, you don't get hurt. You actually benefit from being hit! You gain buffs that you can stack by being hit. Just make sure it's worth it in the long run.
As you progress in levels, earn titles to show off to your teammates. As you progress you will also unlock special missions to go after the enemy's high ranking characters.
As you defeat monsters, there's a chance they will drop Aqua Bucks. You can use these to purchase Water Wars skills and other items such as:
Quackmaster Sr. Coupon
Hydro-drone Blitz Coupon
Triple Bubble Blaster Coupon
Whirling Balloon Bomb Coupon
Cygnus Water Warrior Chair
Resistance Water Warrior Chair
Hydrojet Chair
Water Ball Volley Chair
Hydroblaster Experience Chair
[B]Futuroid Event<a name="futuroid"/>[/B]
September 7 - October 11
Requirement: Lv. 13 and above
Collect all of the parts needed to assemble your Futuroid, and bring them to NPC Gaga in the Event Hall. Some parts can be obtained from the cash shop.
Gaga will help you assemble, and you will be able to select a gender for your Futuroid.
Purchase one of the variations of Electronic Hearts from NPC Nack's shop in Crafting Town to give your life to your Futuroid.
New players will be able to take advantage of an event that helps them on their adventures in Maple World!
Upon starting this quest, you will receive some items to help you get started.
Upon reaching Lv. 30, 60, 100 and 140 you will receive an Achievement Gift with progressively better items to help you in your journey.
Returning Player Event:
Requirement: Be a player that has not logged into MapleStory since 8/7/2016.
As a returning player, accept the attendance check that appears on the star quest notifier on the left side of the screen.
After accepting the quest, hunt down the necessary monsters and complete that day's attendance check.
Upon completing your attendance checks, you will receive different rewards based on how many attendance checks you were able to complete.
[B]Mystic Gate<a name="gate"/>[/B]
September 10 - October 10 (Only on weekends during the event period)
Requirement: Lv. 75 and above
The Mystic Gate has returned! Defeat the Mystic Bosses that the gate summons and win boss-specific gachapon boxes.
During the event period, Mystic Gate can be found in Henesys, Pantheon and Leafre. Enter it to teleport to the Mystic Field.
One of the 5 Mystic Bosses - Von Leon, Akarium, Hilla, Zakum and Horntail - will be randomly summoned in the Mystic Field and will stay for 15 minutes. A warning message will pop up 10 and 5 minutes before the boss appears. You need to defeat the bosses before they disappear in order to receive EXP bonuses and rewards.
If you deal damage to the Mystic Bosses, you will receive a random gift box after defeating the boss. If you cannot deal any damage, or if you leave the Mystic Field during the fight, you will not receive a gift box.
The map of Mystic Field has a special UI that displays the top 5 players that deal the most damage for each Mystic Boss fight. These players will receive additional random gift boxes depending on their ranks.
This event runs for two weeks and contains special events each week.
Move to the Event Hall to begin some quests by speaking to Cassandra or Wonky.
From September 14 - September 20, the Extreme Tug-of-War event will begin at the 5 and 35 minute of every hour. You can participate by clicking the icon above your head. Accepting will move you to a waiting area before the event begins. Bring your friends!
From September 21 - September 27, the G-G-G-Gourd Breaker event will begin on every hour, then again 30 minutes later. You can participate by clicking the icon above your head. Accepting will move you to a waiting area before the event begins. Bring MORE of your friends!
Collect Sports Day coins you can use to purchase the following:
Underneath the Maple Tree... (Chair)
Pink Coin Purse
Sports Day Equips and Scrolls
[B]Homecoming: Queen Bee<a name="homebee"/>[/B]
September 14 - October 4
Requirement: Lv. 33 and above
The Queen Bee has invaded Henesys! Defeat her to get a queen's ransom's worth of treasure, including 30-day or 90-day items!
Travel through Henesys to destroy the Queen's beehives to obtain 1-day costume covers!
[B]Spell Trace Fever Time<a name="fever"/>[/B]
September 17 - September 18
October 8 - October 9
Requirement: Available for all levels, in non-Reboot worlds only.
Enjoy higher success rates when upgrading your equipment during our Spell Trace Fever Time Event!
Times:
12:00 AM - 3:00 AM Pacific (3:00 AM - 6:00 AM Eastern)
Take part in the Maple Music Festival, a multi-tiered event which will allow you to earn new items such as chairs, cubes, equips, and more!
From September 21 - September 27, help DJ JM rebuild his DJ Booth via daily quests to earn tickets for additional daily entries into the Maple Music Festival! Help DJ JM every day during this timeframe and receive a chair that will drop sick beats and drop jaws!
JM's DJ Booth (Chair)
From September 28 - October 18, hunt monsters to receive drops to build up the BBQ Pit in the Campgrounds. Once it's complete, it will start a BBQ Party where various items rain from the sky!
Every Saturday from September 28 - October 18 at 3:00 PM Pacific time and 8:00 PM Pacific time, travel to the Campgrounds to see the Fireworks Festival! Watching this will earn you items and buffs such as:
Dragon Fireworks Damage Skin
Heart Sunglasses
Floral Fireworks Hat
Maple Music Groove (Buff)
Maple Music Boogie (Buff)
Maple Music Strut (Buff)
From September 28 - October 18, check the Concert Schedule in order to enter the Maple Music Festival! You can enter 6 times a day, and there are 5 available stages. Survive the killer beats from the DJ as long as possible to earn rewards such as:
MMF Meister (Medal)
MMF Savant (Medal)
MMF Marathon Runner (Title)
MMF Maniac (Title)
MMF DJ Pia Chair
MMF Sand Bandits Chair
MMF DJ JM Chair
MMF DJ Pink Bean Chair
MMF Sleepy Brothers Chair
MMF All-Star Chair
Compete and participate in these various events in order to earn MMF Coins. These coins can be used in the 3 shops located in the Campground to buy various items including:
DJ JM Chat Ring Coupon
DJ JM Label Ring Coupon
Maple Music Festival Ring
Maple Music Festival Chain
Maple Music Festival Earrings
Master Craftsman's Cube Coupon
Pensalir, Muspell, Jaihin, and Utgard Equips
[B]Maple Bonfire<a name="bonfire"/>[/B]
September 21 - October 18
Requirement: Lv. 100 and above
Go camping to the woods and help defeat monsters that are trying to ruin your trip. Trips begin every hour on the hour to the Campgrounds.
After defeating a mob of monsters, receive a Bonfire Random Box with special items inside to help you. Complete this enough times and earn a level-specific medal and a special damage skin.
[B]Absolute Belt<a name="belt"/>[/B]
September 21 - October 18
Requirement: Lv. 13 and above
Complete daily quests in order to earn and level up your own Absolute Belt!
Each Absolute Belt will last 7 days before expiring, requiring you to start over from the beginning.
Upgrade the belt 10 times to receive a fully upgraded, permanent Perfect Absolute Belt!
[B]Rainbow Festival<a name="rainbow"/>[/B]
September 21 - October 18
Requirement: Lv. 13 and above
Complete various unique daily quests throughout the week to receive crayons in order to color Cassandra's rainbow drawing!
Completion of each daily quest can award the player a buff, a crayon, and/or a Rainbow Box! The Rainbow Box holds various rewards, including scrolls, elixirs, and a damage skin!
Collect 7 different crayons and complete the rainbow drawing to receive the Rainbow Festival Set, which includes a badge, earrings, and an outfit!
[B]2x EXP & Drop Weekends<a name="2x"/>[/B]
September 24 - September 25
October 1 - October 2
Requirement: Available for all levels
We will be running 2x EXP & Drop events during select weekends in September and October! Be sure to mark your calendars so you don't miss out on these chances to power through your level-ups!
Times:
12:00 AM - 4:00 AM Pacific (3:00 AM - 7:00 AM Eastern)
Here's some (blockbuster related?) skills and the Water Wars one, I think someone somewhere was looking for them
(Blockbuster Related?) Skills
Takeno's Blessing Description: A skill that contains the power of Takeno's Blessing. Maximum Level: 1
1
Takeno's Blessing restores 100% of your HP and makes you invulnerable for 5 sec.
Kurama's Claw Description: A skill that contains the power of Kurama's Yokai form. Maximum Level: 1
1
Kurama's strike instantly defeats 20 enemies on the map. \nCooldown: 1800 sec.
Yorozu's Wisdom Description: A skill that contains the power of Yorozu's Wisdom. Maximum Level: 1
1
Yorozu places 5 traps. Monsters that touch the traps are stunned for 5 sec.\nCooldown: 1800 sec.
Izuna's Will Description: A skill that contains the power of Izuna's Will. Maximum Level: 1
1
Ignore enemies' attack reflection for 5 sec. \nCooldown: 1800 sec.
Ibaraki's Spirit Description: A skill that contains the power of Ibaraki's Spirit. Maximum Level: 1
1
Ibaraki attacks, dealing 5000000 over 5 sec. \nCooldown: 1800 sec.
Water Wars Skills
Bubble Blaster Description: Fires a stream of bubbles imbued with Mihile's blessing. Can pierce through up to 2 nearby opponents to strike. Maximum Level: 1
1
Water Pellets Consumed: 1, Max Enemies Attacked: 2, Number of Attacks: 2
Basic Hydroblaster Description: Shoots water imbued with the power of a typhoon, and strikes up to 3 people. Can shoot continuously while moving with the skill key held down. Maximum Level: 1
1
Water Pellets Consumed: 2, Max Enemies Attacked: 1, Number of Attacks: 1, Duration: 5, Usable while moving, Movement Speed: 120, Cooldown: 5 sec
Water Ball Volley Description: Blows a whistle to summon Cygnus with a water-filled beach ball. When summoned, Cygnus immediately jumps and spikes the Water Ball. Strikes up to 6 people within range. Maximum Level: 1
1
Water Pellets Consumed: 4, Max Enemies Attacked: 6, Number of Hits Per Attack: 3, Cooldown: 15 sec
Water Balloon Bomb Description: Launches a giant water balloon. When the water balloon pops, it can strike up to 10 people within range. Maximum Level: 1
1
Water Pellets Consumed: 8, Max Enemies Attacked: 10, Number of Attacks: 4, Cooldown: 20 sec
Triple Bubble Blaster Description: Shoots a stream of bubbles imbued with Mihile's blessing and the power of Hawkeye's Annihilate skill. Pierces through up to 3 nearby opponents to strike. Maximum Level: 1
1
Water Pellets Consumed: 1, Max Enemies Attacked: 3, Number of Hits Per Attack: 3
Bubble Blaster Description: Shoots water with the force of a howling storm, and strikes up to 4 people. Can shoot continuously while moving with the skill key held down. Maximum Level: 1
1
Water Pellets Consumed: 3, Max Enemies Attacked: 3, Number of Attacks: 1, Duration: 7, Usable while moving, Movement Speed: 120, Cooldown: 5 sec
Double Water Ball Volley Description: Blows a whistle to summon Cygnus, Oz, and Irena with water-filled beach balls. When summoned, Cygnus, Irena, and Oz appear in turn and spike the Water Ball. Can strike up to 3 people within range up to 3 times in a row. Maximum Level: 1
1
Water Pellets Consumed: 7, Max Enemies Attacked: 3, Number of Hits Per Attack: 4, Attacks up to 3 times consecutively, Cooldown: 15 sec
Whirling Water Bomb Description: Launches a giant, powerful water balloon. When the water balloon pops, it can strike up to 13 people within range. Maximum Level: 1
1
Water Pellets Consumed: 10, Max Enemies Attacked: 13, Number of Attacks: 5, Cooldown: 20 sec
Repeating Hydroblaster Description: 혻Fires a flare to summon the Cygnus Knights. The summoned Cygnus Knights fire Hydroblasters in all directions, striking up to 15 people. Maximum Level: 1
1
Water Pellets Consumed: 15, Max Enemies Attacked: 15, Number of Attacks: 5, Cooldown: 180 sec
Triple Bubble Blaster Description: Shoots a stream of bubbles imbued with Mihile's blessing and the power of Hawkeye's Annihilate skill. Pierces through up to 3 nearby opponents to strike. \nA skill used in the 'Water Wars' special event. Maximum Level: 1
1
Max Enemies Attacked: 3, Number of Attacks: 1, Number of Hits: 1 per attack, Max Damage: 99
Bubble Blaster Description: Shoots water with the force of a howling storm, and strikes up to 4 people. Can shoot continuously while moving with the skill key held down. \nA skill used in the 'Water Wars' special event. Maximum Level: 1
1
Max Enemies Attacked: 3, Number of Attacks: 1, Usable while moving, Duration: 7 sec, Movement Speed: 120, Cooldown: 5 sec, Max Damage: 99
Double Water Ball Volley Description: Blows a whistle to summon Cygnus, Oz, and Irena with water-filled beach balls. When summoned, Cygnus, Irena, and Oz appear in turn and spike the Water Ball. Can strike up to 3 people within range up to 3 times in a row. \nA skill used in the 'Water Wars' special event. Maximum Level: 1
1
Max Enemies Attacked: 3, Number of Hits Per Attack: 1, Attacks up to 3 times consecutively, Cooldown: 15 sec, Max Damage: 99
Whirling Water Bomb Description: Launches a giant, powerful water balloon. When the water balloon pops, it can strike up to 13 people within range. \nA skill used in the 'Water Wars' special event. Maximum Level: 1
1
Max Enemies Attacked: 13, Number of Attacks: 1, Cooldown: 20 sec
Repeating Hydroblaster Description: Fires a flare to summon the Cygnus Knights. The summoned Cygnus Knights fire Hydroblasters in all directions, striking up to 15 people. \nA skill used in the 'Water Wars' special event. Maximum Level: 1
1
Max Enemies Attacked: 15, Number of Attacks: 1, Cooldown: 180 sec
Quackmaster Jr. Description: Draws 'Quackmaster Jr.' a basic Resistance Hydroblaster that is expertly crafted. Shoots a jet of water. Maximum Level: 1
1
Water Pellets Consumed: 1, Max Enemies Attacked: 1, Number of Attacks: 2
Quackmaster Sr. Description: Draws 'Quackmaster Sr.' a redesigned version of 'Quackmaster Jr.' Features improved attack range over the original model. Fires a jet of powerful water. Maximum Level: 1
1
Water Pellets Consumed: 1, Max Enemies Attacked: 1, Number of Attacks: 3
Rifle Hydroblaster Description: Draws a 'Rifle Hydroblaster' and fires a jet of water a great distance. Strikes any enemy that makes contact with the jet. Maximum Level: 1
1
Water Pellets Consumed: 2, Max Enemies Attacked: 3, Number of Attacks: 3, Cooldown: 7 sec
Gigarifle Hydroblaster Description: Draws an upgraded Rifle Hydroblaster that fires a massive jet of water, striking all enemies who touch the jet. Maximum Level: 1
1
Water Pellets Consumed: 3, Max Enemies Attacked: 3, Number of Attacks: 5, Cooldown: 7 sec
Hydro-drone Assault Description: Summons a drone carrying a ball of water. The drone drops the water ball on the ground, striking multiple enemies, then vanishes. Maximum Level: 1
1
Water Pellets Consumed: 5, Max Enemies Attacked: 5, Number of Attacks: 5, Cooldown: 20 sec
Hydro-drone Blitz Description: Summons a drone carrying a giant ball of water. The giant water ball rolls in a straight line and striking any enemy it touches. Maximum Level: 1
1
Water Pellets Consumed: 6, Max Enemies Attacked: 3, Number of Attacks: 1, Cooldown: 20 sec
Water Tank Description: Summons Checky equipped with Water Tank to blast enemies with a hose. #cPress and hold the key to summon Checky's Water Tank.Change directions by holding the skill key and pressing the Up or Down keys#. Maximum Level: 1
1
Water Pellets Consumed: #mpCon, Max Enemies Attacked: 5, Number of Attacks: 8, Cooldown: 45 sec. #cChange directions by holding the skill key and pressing the Up or Down keys.#
Water Cannon Description: Summons a fire engine equipped with a huge water tank that blasts enemies with its hose. Change directions by holding the skill key and pressing the Up or Down keys. Maximum Level: 1
1
Water Pellets Consumed: #mpCon, Max Enemies Attacked: 5, Number of Attacks: 13, Cooldown: 45 sec. #cChange directions by holding the skill key and pressing the Up or Down keys.#
Hydrojet Barrage Description: Aerial reinforcements arrive on Jet Packs and shoot water rockets in all directions. Maximum Level: 1
1
Water Pellets Consumed: 15, Max Enemies Attacked: 15, Number of Attacks: 10, Cooldown: 180 sec
Quackmaster Sr. Description: Draws 'Quackmaster Sr.,' an a upgraded version of'Quackmaster Jr.' which features improved attack range, strikes more times, and shoots a powerful blast of water. \nA skill used in the 'Water Wars' special event. Maximum Level: 1
1
Max Enemies Attacked: 1, Number of Attacks: 1, Cooldown: 1 sec, Max Damage: 99
Gigarifle Hydroblaster Description: Draws a 'Gigarifle Hydroblaster' to fire a giant jet of water, striking many enemies that touch it. \nA skill used in the 'Water Wars' special event. Maximum Level: 1
1
Max Enemies Attacked: 3, Number of Attacks: 1, Cooldown: 7 sec, Max Damage: 99
Hydro-drone Blitz Description: Summons a drone carrying a giant ball of water. The giant water ball rolls in a straight line and striking any enemy it touches. \nA skill used in the 'Water Wars' special event. Maximum Level: 1
1
Max Enemies Attacked: 3, Number of Attacks: 1, Cooldown: 20 sec, Max Damage: 99
Water Cannon Description: Summons a fire engine equipped with a huge water tank that blasts enemies with its hose. Change directions by holding the skill key and pressing the Up or Down keys.# \nA skill used in the 'Water Wars' special event. Maximum Level: 1
1
Max Enemies Attacked: 15, Number of Attacks: 1, Cooldown: 45 sec, Max Damage: 99. #cChange directions by holding the skill key and pressing the Up or Down keys.#
Hydrojet Barrage Description: Aerial reinforcements arrive on Jet Packs and shoot water rockets in all directions. \nA skill used in the 'Water Wars' special event. Maximum Level: 1
1
Max Enemies Attacked: 15, Number of Attacks: 1, Cooldown: 180 sec, Max Damage: 99
Hydro-drone Blitz (Dummy) Description: Maximum Level: 1
Hydro-drone Blitz (Dummy) Description: Maximum Level: 1
Practice Bubble Blaster Description: Shoots out a stream of bubbles infused with Mihile's blessings. These bubbles pierce through up to 2 nearby enemies to strike. Maximum Level: 1
1
A Hydroblaster said to be fueled by the tears of the enemy. Specially designed for training purposes. Max Enemies Attacked: 2, Number of Attacks: 2
Practice Quackmaster Jr. Description: Draws 'Quackmaster Jr.' a basic Resistance Hydroblaster that is expertly crafted. Shoots a jet of water. Maximum Level: 1
1
A Hydroblaster said to be fueled by the tears of the enemy. Specially designed for training purposes. Max Enemies Attacked: 1, Number of Attacks: 1
Quackmaster Jr. Description: Draws 'Quackmaster Jr.' a basic Resistance Hydroblaster that is expertly crafted. Shoots a jet of water. Maximum Level: 1
1
Water Pellets Consumed: #bulletConsume, Max Enemies Attacked: 1, Number of Attacks: 1.
Double Water Ball Volley Description: Blows a whistle to summon Cygnus, Oz, and Irena with water-filled beach balls. When summoned, Cygnus, Irena, and Oz appear in turn and spike the Water Ball. Can strike up to 3 people within range up to 3 times in a row. \nA skill used in the 'Water Wars' special event. Maximum Level: 1
1
Water Pellets Consumed: #itemConNo. Max Enemies Attacked: 3, Number of Attacks: 4, Hits Per Attack: Up to 3, Cooldown: #cooltime sec
Double Water Ball Volley Description: Blows a whistle to summon Cygnus, Oz, and Irena with water-filled beach balls. When summoned, Cygnus, Irena, and Oz appear in turn and spike the Water Ball. Can strike up to 3 people within range up to 3 times in a row. \nA skill used in the 'Water Wars' special event. Maximum Level: 1
1
Water Pellets Consumed: #itemConNo. Max Enemies Attacked: 3, Number of Attacks: 4, Hits Per Attack: Up to 3, Cooldown: #cooltime sec
Double Water Ball Volley Description: Blows a whistle to summon Cygnus, Oz, and Irena with water-filled beach balls. When summoned, Cygnus, Irena, and Oz appear in turn and spike the Water Ball. Can strike up to 3 people within range up to 3 times in a row. \nA skill used in the 'Water Wars' special event. Maximum Level: 1
1
Water Pellets Consumed: #itemConNo. Max Enemies Attacked: 3, Number of Attacks: 1, Hits Per Attack: Up to 3, Cooldown: #cooltime sec
Double Water Ball Volley Description: Blows a whistle to summon Cygnus, Oz, and Irena with water-filled beach balls. When summoned, Cygnus, Irena, and Oz appear in turn and spike the Water Ball. Can strike up to 3 people within range up to 3 times in a row. \nA skill used in the 'Water Wars' special event. Maximum Level: 1
1
Water Pellets Consumed: #itemConNo. Max Enemies Attacked: 3, Number of Attacks: 1, Hits Per Attack: Up to 3, Cooldown: #cooltime sec
I understand some of the variables for the last few skills are missing, that's only because they're missing in the data.
PirateIzzy Wrote:That sequel hook at the end of Mushroom Shrine Tales...
Spoiler
Neo Tokyo revamp confirmed?
I don't play GMS, do you have more information?
Forest of Oblivion
Do you get to see the above map?
I was told this NPC was also used. It is called the One-Horned Man, but we all know this is Dunas from Neo Tokyo.
I do see a lot of Neo Tokyo map attributes, but I am unsure if they are new or old.
If there will be a revamped Neo Tokyo, I guess the new map will be named Kamuna.
Kamuna related items
The Forest of Oblivion map uses the 'Kamuna' BGM, however it does not exist in the data yet.
Shouldn't we find out about this from JMS first?. Every time any other than JMS touches Neo Tokyo it turns out lame. Let them make it a new blockbuster.
The final part of the story takes place in that map. You can return to it at any time but it is a dead end. I assume when the next part comes out that will lead to Neo Tokyo.
Spadow Wrote:I was told this NPC was also used. It is called the One-Horned Man, but we all know this is Dunas from Neo Tokyo.
You see him briefly in a cut scene.
Spoiler
Spadow Wrote:If there will be a revamped Neo Tokyo, I guess the new map will be named Kamuna.
Kamuna is the name of the Tree. You enter it for a cut scene but you can't go back inside.
PirateIzzy Wrote:And maybe Nexon Japan will bring back Neo Tokyo sooner than we think.
It's actually a duplicate of the original BGM found in the BgmJp4_Zipang folder.
iirc they never actually removed the future area, I think they just made slight changes to the mobs which made it on par with singapore or other default exp world tour areas.
fodjgngf Wrote:iirc they never actually removed the future area, I think they just made slight changes to the mobs which made it on par with singapore or other default exp world tour areas.
Last time I messed around in JMS (which was shortly after the Mushroom Shrine revamp), Neo Tokyo (and the Kamuna map) was inaccessible and the only map that was available was a row of trees that had a portal blocked which I assumed would lead me to the Kamuna map had it not been blocked. GMS has that row of trees map and the Kamuna map in the data. Though neither appears to be accessible.
maplefreak26 Wrote:Last time I messed around in JMS (which was shortly after the Mushroom Shrine revamp), Neo Tokyo (and the Kamuna map) was inaccessible and the only map that was available was a row of trees that had a portal blocked which I assumed would lead me to the Kamuna map had it not been blocked. GMS has that row of trees map and the Kamuna map in the data. Though neither appears to be accessible.
Well thats a shame cause I remember Future Tokyo having really awesome bosses which if they follow the trend of showa bosses would be pretty great for EXP.
PirateIzzy Wrote:And maybe Nexon Japan will bring back Neo Tokyo sooner than we think.
It's actually a duplicate of the original BGM found in the BgmJp4_Zipang folder.
The Forest of Oblivion map data references a BGM from BgmJp2/Kamuna. BgmJp2 doesn't exist yet, but BgmJp and BgmJp3 and BgmJp4_Zipang do. Could very well be a new BGM based of the old one.
#prop% chance to fall in love for #time seconds when attacked.
1
10% chance to fall in love for 1 seconds when attacked.
2
10% chance to fall in love for 1 seconds when attacked.
3
10% chance to fall in love for 1 seconds when attacked.
4
10% chance to fall in love for 1 seconds when attacked.
5
10% chance to fall in love for 1 seconds when attacked.
6
12% chance to fall in love for 2 seconds when attacked.
7
12% chance to fall in love for 2 seconds when attacked.
8
12% chance to fall in love for 2 seconds when attacked.
9
12% chance to fall in love for 2 seconds when attacked.
10
12% chance to fall in love for 2 seconds when attacked.
11
15% chance to fall in love for 3 seconds when attacked.
12
15% chance to fall in love for 3 seconds when attacked.
13
15% chance to fall in love for 3 seconds when attacked.
14
15% chance to fall in love for 3 seconds when attacked.
15
18% chance to fall in love for 4 seconds when attacked.
16
18% chance to fall in love for 4 seconds when attacked.
17
18% chance to fall in love for 4 seconds when attacked.
18
18% chance to fall in love for 4 seconds when attacked.
19
20% chance to fall in love for 5 seconds when attacked.
20
20% chance to fall in love for 5 seconds when attacked.
Kino + Ibaraki + Tengu
#prop% chance to apply Lv. #level Stun when attacking.
1
10% chance to apply Lv. 1 Stun when attacking.
2
10% chance to apply Lv. 1 Stun when attacking.
3
10% chance to apply Lv. 1 Stun when attacking.
4
10% chance to apply Lv. 1 Stun when attacking.
5
10% chance to apply Lv. 1 Stun when attacking.
6
10% chance to apply Lv. 1 Stun when attacking.
7
12% chance to apply Lv. 1 Stun when attacking.
8
12% chance to apply Lv. 1 Stun when attacking.
9
12% chance to apply Lv. 1 Stun when attacking.
10
12% chance to apply Lv. 1 Stun when attacking.
11
12% chance to apply Lv. 1 Stun when attacking.
12
12% chance to apply Lv. 1 Stun when attacking.
13
12% chance to apply Lv. 1 Stun when attacking.
14
12% chance to apply Lv. 2 Stun when attacking.
15
12% chance to apply Lv. 2 Stun when attacking.
16
12% chance to apply Lv. 2 Stun when attacking.
17
12% chance to apply Lv. 2 Stun when attacking.
18
15% chance to apply Lv. 2 Stun when attacking.
19
15% chance to apply Lv. 2 Stun when attacking.
20
15% chance to apply Lv. 2 Stun when attacking.
Kino + Ibaraki + Yorozu
#prop% chance to go into a rage for #time seconds when attacked.
1
10% chance to go into a rage for 1 seconds when attacked.
2
10% chance to go into a rage for 1 seconds when attacked.
3
10% chance to go into a rage for 1 seconds when attacked.
4
10% chance to go into a rage for 1 seconds when attacked.
5
10% chance to go into a rage for 1 seconds when attacked.
6
12% chance to go into a rage for 2 seconds when attacked.
7
12% chance to go into a rage for 2 seconds when attacked.
8
12% chance to go into a rage for 2 seconds when attacked.
9
12% chance to go into a rage for 2 seconds when attacked.
10
12% chance to go into a rage for 2 seconds when attacked.
11
15% chance to go into a rage for 3 seconds when attacked.
12
15% chance to go into a rage for 3 seconds when attacked.
13
15% chance to go into a rage for 3 seconds when attacked.
14
15% chance to go into a rage for 3 seconds when attacked.
15
18% chance to go into a rage for 4 seconds when attacked.
16
18% chance to go into a rage for 4 seconds when attacked.
17
18% chance to go into a rage for 4 seconds when attacked.
18
18% chance to go into a rage for 4 seconds when attacked.
19
20% chance to go into a rage for 5 seconds when attacked.
20
20% chance to go into a rage for 5 seconds when attacked.
Kino + Kamaitachi + Nue
LUK : +#incLUK
1
LUK : +10
2
LUK : +10
3
LUK : +10
4
LUK : +10
5
LUK : +11
6
LUK : +11
7
LUK : +11
8
LUK : +11
9
LUK : +12
10
LUK : +12
11
LUK : +12
12
LUK : +12
13
LUK : +13
14
LUK : +13
15
LUK : +13
16
LUK : +13
17
LUK : +14
18
LUK : +14
19
LUK : +15
20
LUK : +15
Kino + Kamaitachi + Kubinashi
ATT: +#incPAD
1
ATT: +5
2
ATT: +5
3
ATT: +6
4
ATT: +6
5
ATT: +7
6
ATT: +7
7
ATT: +8
8
ATT: +8
9
ATT: +9
10
ATT: +9
11
ATT: +10
12
ATT: +10
13
ATT: +11
14
ATT: +11
15
ATT: +12
16
ATT: +12
17
ATT: +13
18
ATT: +13
19
ATT: +14
20
ATT: +15
Kino + Kamaitachi + Kurama
STR : +#incSTR, INT : +#incINT
1
STR : +2, INT : +2
2
STR : +2, INT : +2
3
STR : +2, INT : +2
4
STR : +2, INT : +2
5
STR : +4, INT : +4
6
STR : +4, INT : +4
7
STR : +4, INT : +4
8
STR : +4, INT : +4
9
STR : +6, INT : +6
10
STR : +6, INT : +6
11
STR : +6, INT : +6
12
STR : +6, INT : +6
13
STR : +8, INT : +8
14
STR : +8, INT : +8
15
STR : +8, INT : +8
16
STR : +8, INT : +8
17
STR : +10, INT : +10
18
STR : +10, INT : +10
19
STR : +10, INT : +10
20
STR : +10, INT : +10
Kino + Kamaitachi + Izuna
Magic ATT : +#incMAD
1
Magic ATT : +1
2
Magic ATT : +2
3
Magic ATT : +3
4
Magic ATT : +4
5
Magic ATT : +5
6
Magic ATT : +6
7
Magic ATT : +7
8
Magic ATT : +8
9
Magic ATT : +9
10
Magic ATT : +10
11
Magic ATT : +11
12
Magic ATT : +12
13
Magic ATT : +13
14
Magic ATT : +14
15
Magic ATT : +15
16
Magic ATT : +16
17
Magic ATT : +17
18
Magic ATT : +18
19
Magic ATT : +19
20
Magic ATT : +20
Kino + Kamaitachi + Tengu
Magic DEF : +#incMDD, Weapon DEF : +#incPDD
1
Magic DEF : +60, Weapon DEF : +60
2
Magic DEF : +61, Weapon DEF : +61
3
Magic DEF : +62, Weapon DEF : +62
4
Magic DEF : +63, Weapon DEF : +63
5
Magic DEF : +64, Weapon DEF : +64
6
Magic DEF : +65, Weapon DEF : +65
7
Magic DEF : +66, Weapon DEF : +66
8
Magic DEF : +67, Weapon DEF : +67
9
Magic DEF : +68, Weapon DEF : +68
10
Magic DEF : +69, Weapon DEF : +69
11
Magic DEF : +70, Weapon DEF : +70
12
Magic DEF : +71, Weapon DEF : +71
13
Magic DEF : +72, Weapon DEF : +72
14
Magic DEF : +73, Weapon DEF : +73
15
Magic DEF : +74, Weapon DEF : +74
16
Magic DEF : +75, Weapon DEF : +75
17
Magic DEF : +76, Weapon DEF : +76
18
Magic DEF : +77, Weapon DEF : +77
19
Magic DEF : +78, Weapon DEF : +78
20
Magic DEF : +80, Weapon DEF : +80
Kino + Kamaitachi + Yorozu
#prop% chance to ignore #ignoreDAM damage when attacked.
1
10% chance to ignore 10 damage when attacked.
2
10% chance to ignore 10 damage when attacked.
3
10% chance to ignore 10 damage when attacked.
4
10% chance to ignore 10 damage when attacked.
5
10% chance to ignore 10 damage when attacked.
6
10% chance to ignore 15 damage when attacked.
7
10% chance to ignore 15 damage when attacked.
8
10% chance to ignore 15 damage when attacked.
9
10% chance to ignore 15 damage when attacked.
10
10% chance to ignore 15 damage when attacked.
11
15% chance to ignore 15 damage when attacked.
12
15% chance to ignore 15 damage when attacked.
13
15% chance to ignore 15 damage when attacked.
14
15% chance to ignore 15 damage when attacked.
15
20% chance to ignore 20 damage when attacked.
16
20% chance to ignore 20 damage when attacked.
17
20% chance to ignore 20 damage when attacked.
18
20% chance to ignore 20 damage when attacked.
19
20% chance to ignore 30 damage when attacked.
20
20% chance to ignore 30 damage when attacked.
Kino + Nue + Kubinashi
#prop% chance to apply Lv. #level Slow when attacking.
1
10% chance to apply Lv. 1 Slow when attacking.
2
10% chance to apply Lv. 1 Slow when attacking.
3
10% chance to apply Lv. 1 Slow when attacking.
4
10% chance to apply Lv. 1 Slow when attacking.
5
10% chance to apply Lv. 1 Slow when attacking.
6
10% chance to apply Lv. 1 Slow when attacking.
7
15% chance to apply Lv. 1 Slow when attacking.
8
15% chance to apply Lv. 1 Slow when attacking.
9
15% chance to apply Lv. 1 Slow when attacking.
10
15% chance to apply Lv. 1 Slow when attacking.
11
15% chance to apply Lv. 1 Slow when attacking.
12
15% chance to apply Lv. 1 Slow when attacking.
13
15% chance to apply Lv. 1 Slow when attacking.
14
15% chance to apply Lv. 2 Slow when attacking.
15
15% chance to apply Lv. 2 Slow when attacking.
16
15% chance to apply Lv. 2 Slow when attacking.
17
15% chance to apply Lv. 2 Slow when attacking.
18
20% chance to apply Lv. 2 Slow when attacking.
19
20% chance to apply Lv. 2 Slow when attacking.
20
20% chance to apply Lv. 2 Slow when attacking.
Kino + Nue + Kurama
#prop% chance to apply Lv. #level Blind when attacking.
1
10% chance to apply Lv. 1 Blind when attacking.
2
10% chance to apply Lv. 1 Blind when attacking.
3
10% chance to apply Lv. 1 Blind when attacking.
4
10% chance to apply Lv. 1 Blind when attacking.
5
10% chance to apply Lv. 1 Blind when attacking.
6
10% chance to apply Lv. 1 Blind when attacking.
7
12% chance to apply Lv. 1 Blind when attacking.
8
12% chance to apply Lv. 1 Blind when attacking.
9
12% chance to apply Lv. 1 Blind when attacking.
10
12% chance to apply Lv. 1 Blind when attacking.
11
12% chance to apply Lv. 1 Blind when attacking.
12
12% chance to apply Lv. 1 Blind when attacking.
13
12% chance to apply Lv. 1 Blind when attacking.
14
12% chance to apply Lv. 2 Blind when attacking.
15
12% chance to apply Lv. 2 Blind when attacking.
16
12% chance to apply Lv. 2 Blind when attacking.
17
12% chance to apply Lv. 2 Blind when attacking.
18
15% chance to apply Lv. 2 Blind when attacking.
19
15% chance to apply Lv. 2 Blind when attacking.
20
15% chance to apply Lv. 2 Blind when attacking.
Kino + Nue + Izuna
LUK : +#incLUKr%
1
LUK : +1%
2
LUK : +1%
3
LUK : +1%
4
LUK : +1%
5
LUK : +1%
6
LUK : +1%
7
LUK : +1%
8
LUK : +1%
9
LUK : +1%
10
LUK : +1%
11
LUK : +2%
12
LUK : +2%
13
LUK : +2%
14
LUK : +2%
15
LUK : +2%
16
LUK : +2%
17
LUK : +2%
18
LUK : +2%
19
LUK : +3%
20
LUK : +3%
Kino + Nue + Tengu
Magic DEF : +#incMDDr%, Magic DEF : +#incPDDr%
1
Magic DEF : +1%, Magic DEF : +1%
2
Magic DEF : +1%, Magic DEF : +1%
3
Magic DEF : +1%, Magic DEF : +1%
4
Magic DEF : +1%, Magic DEF : +1%
5
Magic DEF : +2%, Magic DEF : +2%
6
Magic DEF : +2%, Magic DEF : +2%
7
Magic DEF : +2%, Magic DEF : +2%
8
Magic DEF : +2%, Magic DEF : +2%
9
Magic DEF : +3%, Magic DEF : +3%
10
Magic DEF : +3%, Magic DEF : +3%
11
Magic DEF : +3%, Magic DEF : +3%
12
Magic DEF : +3%, Magic DEF : +3%
13
Magic DEF : +4%, Magic DEF : +4%
14
Magic DEF : +4%, Magic DEF : +4%
15
Magic DEF : +4%, Magic DEF : +4%
16
Magic DEF : +4%, Magic DEF : +4%
17
Magic DEF : +5%, Magic DEF : +5%
18
Magic DEF : +5%, Magic DEF : +5%
19
Magic DEF : +5%, Magic DEF : +5%
20
Magic DEF : +5%, Magic DEF : +5%
Kino + Nue + Yorozu
#prop% chance to recover #MP MP when attacking.
1
1% chance to recover 50 MP when attacking.
2
1% chance to recover 50 MP when attacking.
3
1% chance to recover 50 MP when attacking.
4
1% chance to recover 50 MP when attacking.
5
1% chance to recover 60 MP when attacking.
6
1% chance to recover 60 MP when attacking.
7
1% chance to recover 60 MP when attacking.
8
1% chance to recover 60 MP when attacking.
9
1% chance to recover 70 MP when attacking.
10
1% chance to recover 70 MP when attacking.
11
1% chance to recover 70 MP when attacking.
12
1% chance to recover 70 MP when attacking.
13
1% chance to recover 80 MP when attacking.
14
1% chance to recover 80 MP when attacking.
15
1% chance to recover 80 MP when attacking.
16
1% chance to recover 80 MP when attacking.
17
1% chance to recover 90 MP when attacking.
18
1% chance to recover 90 MP when attacking.
19
1% chance to recover 90 MP when attacking.
20
1% chance to recover 100 MP when attacking.
Kino + Kubinashi + Kurama
#prop% chance to apply Lv. #level Blind when attacking.
1
10% chance to apply Lv. 1 Blind when attacking.
2
10% chance to apply Lv. 1 Blind when attacking.
3
10% chance to apply Lv. 1 Blind when attacking.
4
10% chance to apply Lv. 1 Blind when attacking.
5
10% chance to apply Lv. 1 Blind when attacking.
6
10% chance to apply Lv. 1 Blind when attacking.
7
15% chance to apply Lv. 1 Blind when attacking.
8
15% chance to apply Lv. 1 Blind when attacking.
9
15% chance to apply Lv. 1 Blind when attacking.
10
15% chance to apply Lv. 1 Blind when attacking.
11
15% chance to apply Lv. 1 Blind when attacking.
12
15% chance to apply Lv. 1 Blind when attacking.
13
15% chance to apply Lv. 1 Blind when attacking.
14
15% chance to apply Lv. 2 Blind when attacking.
15
15% chance to apply Lv. 2 Blind when attacking.
16
15% chance to apply Lv. 2 Blind when attacking.
17
15% chance to apply Lv. 2 Blind when attacking.
18
20% chance to apply Lv. 2 Blind when attacking.
19
20% chance to apply Lv. 2 Blind when attacking.
20
20% chance to apply Lv. 2 Blind when attacking.
Kino + Kubinashi + Izuna
STR : +#incSTRr%
1
STR : +1%
2
STR : +1%
3
STR : +1%
4
STR : +1%
5
STR : +1%
6
STR : +1%
7
STR : +1%
8
STR : +1%
9
STR : +1%
10
STR : +1%
11
STR : +2%
12
STR : +2%
13
STR : +2%
14
STR : +2%
15
STR : +2%
16
STR : +2%
17
STR : +2%
18
STR : +2%
19
STR : +3%
20
STR : +3%
Kino + Kubinashi + Tengu
#prop% chance to apply Lv. #level Poison when attacking.
1
10% chance to apply Lv. 1 Poison when attacking.
2
10% chance to apply Lv. 1 Poison when attacking.
3
10% chance to apply Lv. 1 Poison when attacking.
4
10% chance to apply Lv. 1 Poison when attacking.
5
10% chance to apply Lv. 1 Poison when attacking.
6
10% chance to apply Lv. 1 Poison when attacking.
7
12% chance to apply Lv. 1 Poison when attacking.
8
12% chance to apply Lv. 1 Poison when attacking.
9
12% chance to apply Lv. 1 Poison when attacking.
10
12% chance to apply Lv. 1 Poison when attacking.
11
12% chance to apply Lv. 1 Poison when attacking.
12
12% chance to apply Lv. 1 Poison when attacking.
13
12% chance to apply Lv. 1 Poison when attacking.
14
12% chance to apply Lv. 2 Poison when attacking.
15
12% chance to apply Lv. 2 Poison when attacking.
16
12% chance to apply Lv. 2 Poison when attacking.
17
12% chance to apply Lv. 2 Poison when attacking.
18
15% chance to apply Lv. 2 Poison when attacking.
19
15% chance to apply Lv. 2 Poison when attacking.
20
15% chance to apply Lv. 2 Poison when attacking.
Kino + Kubinashi + Yorozu
All Stats: +#incSTRr%
1
All Stats: +0%
2
All Stats: +0%
3
All Stats: +0%
4
All Stats: +0%
5
All Stats: +0%
6
All Stats: +0%
7
All Stats: +1%
8
All Stats: +1%
9
All Stats: +1%
10
All Stats: +1%
11
All Stats: +1%
12
All Stats: +1%
13
All Stats: +2%
14
All Stats: +2%
15
All Stats: +2%
16
All Stats: +2%
17
All Stats: +3%
18
All Stats: +3%
19
All Stats: +4%
20
All Stats: +4%
Kino + Kurama + Izuna
#prop% chance to apply Lv. #level Slow when attacking.
1
10% chance to apply Lv. 1 Slow when attacking.
2
10% chance to apply Lv. 1 Slow when attacking.
3
10% chance to apply Lv. 1 Slow when attacking.
4
10% chance to apply Lv. 1 Slow when attacking.
5
10% chance to apply Lv. 1 Slow when attacking.
6
10% chance to apply Lv. 1 Slow when attacking.
7
12% chance to apply Lv. 1 Slow when attacking.
8
12% chance to apply Lv. 1 Slow when attacking.
9
12% chance to apply Lv. 1 Slow when attacking.
10
12% chance to apply Lv. 1 Slow when attacking.
11
12% chance to apply Lv. 1 Slow when attacking.
12
12% chance to apply Lv. 1 Slow when attacking.
13
12% chance to apply Lv. 1 Slow when attacking.
14
12% chance to apply Lv. 2 Slow when attacking.
15
12% chance to apply Lv. 2 Slow when attacking.
16
12% chance to apply Lv. 2 Slow when attacking.
17
12% chance to apply Lv. 2 Slow when attacking.
18
15% chance to apply Lv. 2 Slow when attacking.
19
15% chance to apply Lv. 2 Slow when attacking.
20
15% chance to apply Lv. 2 Slow when attacking.
Kino + Kurama + Tengu
#prop% chance to apply Lv. #level Freeze when attacking.
1
10% chance to apply Lv. 1 Freeze when attacking.
2
10% chance to apply Lv. 1 Freeze when attacking.
3
10% chance to apply Lv. 1 Freeze when attacking.
4
10% chance to apply Lv. 1 Freeze when attacking.
5
10% chance to apply Lv. 1 Freeze when attacking.
6
10% chance to apply Lv. 1 Freeze when attacking.
7
12% chance to apply Lv. 1 Freeze when attacking.
8
12% chance to apply Lv. 1 Freeze when attacking.
9
12% chance to apply Lv. 1 Freeze when attacking.
10
12% chance to apply Lv. 1 Freeze when attacking.
11
12% chance to apply Lv. 1 Freeze when attacking.
12
12% chance to apply Lv. 1 Freeze when attacking.
13
12% chance to apply Lv. 1 Freeze when attacking.
14
12% chance to apply Lv. 2 Freeze when attacking.
15
12% chance to apply Lv. 2 Freeze when attacking.
16
12% chance to apply Lv. 2 Freeze when attacking.
17
12% chance to apply Lv. 2 Freeze when attacking.
18
15% chance to apply Lv. 2 Freeze when attacking.
19
15% chance to apply Lv. 2 Freeze when attacking.
20
15% chance to apply Lv. 2 Freeze when attacking.
Kino + Kurama + Yorozu
#prop% chance to ignore #ignoreDAM damage when attacked.
1
15% chance to ignore 5 damage when attacked.
2
15% chance to ignore 5 damage when attacked.
3
15% chance to ignore 5 damage when attacked.
4
15% chance to ignore 5 damage when attacked.
5
15% chance to ignore 5 damage when attacked.
6
15% chance to ignore 10 damage when attacked.
7
15% chance to ignore 10 damage when attacked.
8
15% chance to ignore 10 damage when attacked.
9
15% chance to ignore 10 damage when attacked.
10
15% chance to ignore 15 damage when attacked.
11
15% chance to ignore 15 damage when attacked.
12
15% chance to ignore 15 damage when attacked.
13
15% chance to ignore 15 damage when attacked.
14
15% chance to ignore 15 damage when attacked.
15
15% chance to ignore 20 damage when attacked.
16
15% chance to ignore 20 damage when attacked.
17
15% chance to ignore 20 damage when attacked.
18
15% chance to ignore 20 damage when attacked.
19
20% chance to ignore 30 damage when attacked.
20
20% chance to ignore 30 damage when attacked.
Kino + Izuna + Tengu
Accuracy : +#incACCr%
1
Accuracy : +1%
2
Accuracy : +1%
3
Accuracy : +1%
4
Accuracy : +1%
5
Accuracy : +2%
6
Accuracy : +2%
7
Accuracy : +2%
8
Accuracy : +2%
9
Accuracy : +3%
10
Accuracy : +3%
11
Accuracy : +3%
12
Accuracy : +3%
13
Accuracy : +4%
14
Accuracy : +4%
15
Accuracy : +4%
16
Accuracy : +4%
17
Accuracy : +5%
18
Accuracy : +5%
19
Accuracy : +5%
20
Accuracy : +5%
Kino + Izuna + Yorozu
ATT: +#incPAD, Magic ATT : +#incMAD
1
ATT: +5, Magic ATT : +5
2
ATT: +5, Magic ATT : +5
3
ATT: +5, Magic ATT : +5
4
ATT: +6, Magic ATT : +6
5
ATT: +7, Magic ATT : +7
6
ATT: +8, Magic ATT : +8
7
ATT: +9, Magic ATT : +9
8
ATT: +10, Magic ATT : +10
9
ATT: +11, Magic ATT : +11
10
ATT: +12, Magic ATT : +12
11
ATT: +13, Magic ATT : +13
12
ATT: +14, Magic ATT : +14
13
ATT: +15, Magic ATT : +15
14
ATT: +16, Magic ATT : +16
15
ATT: +17, Magic ATT : +17
16
ATT: +18, Magic ATT : +18
17
ATT: +19, Magic ATT : +19
18
ATT: +19, Magic ATT : +19
19
ATT: +20, Magic ATT : +20
20
ATT: +20, Magic ATT : +20
Kino + Tengu + Yorozu
STR : +#incSTR, DEX : +#incDEX
1
STR : +5, DEX : +5
2
STR : +5, DEX : +5
3
STR : +5, DEX : +5
4
STR : +6, DEX : +6
5
STR : +7, DEX : +7
6
STR : +8, DEX : +8
7
STR : +9, DEX : +9
8
STR : +10, DEX : +10
9
STR : +11, DEX : +11
10
STR : +12, DEX : +12
11
STR : +13, DEX : +13
12
STR : +14, DEX : +14
13
STR : +15, DEX : +15
14
STR : +16, DEX : +16
15
STR : +17, DEX : +17
16
STR : +18, DEX : +18
17
STR : +19, DEX : +19
18
STR : +19, DEX : +19
19
STR : +20, DEX : +20
20
STR : +20, DEX : +20
Takeno + Ibaraki + Kamaitachi
#prop% chance to recover #HP HP when attacking.
1
3% chance to recover 20 HP when attacking.
2
3% chance to recover 20 HP when attacking.
3
3% chance to recover 20 HP when attacking.
4
3% chance to recover 20 HP when attacking.
5
3% chance to recover 30 HP when attacking.
6
3% chance to recover 30 HP when attacking.
7
3% chance to recover 30 HP when attacking.
8
3% chance to recover 30 HP when attacking.
9
3% chance to recover 40 HP when attacking.
10
3% chance to recover 40 HP when attacking.
11
3% chance to recover 40 HP when attacking.
12
3% chance to recover 40 HP when attacking.
13
3% chance to recover 40 HP when attacking.
14
3% chance to recover 50 HP when attacking.
15
3% chance to recover 50 HP when attacking.
16
3% chance to recover 50 HP when attacking.
17
3% chance to recover 50 HP when attacking.
18
3% chance to recover 50 HP when attacking.
19
3% chance to recover 60 HP when attacking.
20
3% chance to recover 60 HP when attacking.
Takeno + Ibaraki + Nue
#prop% chance to be deeply moved for #time seconds when attacked.
1
10% chance to be deeply moved for 1 seconds when attacked.
2
10% chance to be deeply moved for 1 seconds when attacked.
3
10% chance to be deeply moved for 1 seconds when attacked.
4
10% chance to be deeply moved for 1 seconds when attacked.
5
10% chance to be deeply moved for 1 seconds when attacked.
6
12% chance to be deeply moved for 2 seconds when attacked.
7
12% chance to be deeply moved for 2 seconds when attacked.
8
12% chance to be deeply moved for 2 seconds when attacked.
9
12% chance to be deeply moved for 2 seconds when attacked.
10
12% chance to be deeply moved for 2 seconds when attacked.
11
15% chance to be deeply moved for 3 seconds when attacked.
12
15% chance to be deeply moved for 3 seconds when attacked.
13
15% chance to be deeply moved for 3 seconds when attacked.
14
15% chance to be deeply moved for 3 seconds when attacked.
15
18% chance to be deeply moved for 4 seconds when attacked.
16
18% chance to be deeply moved for 4 seconds when attacked.
17
18% chance to be deeply moved for 4 seconds when attacked.
18
18% chance to be deeply moved for 4 seconds when attacked.
19
20% chance to be deeply moved for 5 seconds when attacked.
20
20% chance to be deeply moved for 5 seconds when attacked.
Takeno + Ibaraki + Kubinashi
MaxHP : +#incMHPr%, MaxMP : +#incMMPr%
1
MaxHP : +1%, MaxMP : +1%
2
MaxHP : +1%, MaxMP : +1%
3
MaxHP : +1%, MaxMP : +1%
4
MaxHP : +1%, MaxMP : +1%
5
MaxHP : +2%, MaxMP : +2%
6
MaxHP : +2%, MaxMP : +2%
7
MaxHP : +2%, MaxMP : +2%
8
MaxHP : +2%, MaxMP : +2%
9
MaxHP : +3%, MaxMP : +3%
10
MaxHP : +3%, MaxMP : +3%
11
MaxHP : +3%, MaxMP : +3%
12
MaxHP : +3%, MaxMP : +3%
13
MaxHP : +4%, MaxMP : +4%
14
MaxHP : +4%, MaxMP : +4%
15
MaxHP : +4%, MaxMP : +4%
16
MaxHP : +4%, MaxMP : +4%
17
MaxHP : +5%, MaxMP : +5%
18
MaxHP : +5%, MaxMP : +5%
19
MaxHP : +5%, MaxMP : +5%
20
MaxHP : +5%, MaxMP : +5%
Takeno + Ibaraki + Kurama
Avoidability : +#incEVAr%
1
Avoidability : +1%
2
Avoidability : +1%
3
Avoidability : +1%
4
Avoidability : +1%
5
Avoidability : +1%
6
Avoidability : +1%
7
Avoidability : +1%
8
Avoidability : +1%
9
Avoidability : +1%
10
Avoidability : +1%
11
Avoidability : +2%
12
Avoidability : +2%
13
Avoidability : +2%
14
Avoidability : +2%
15
Avoidability : +2%
16
Avoidability : +2%
17
Avoidability : +2%
18
Avoidability : +2%
19
Avoidability : +3%
20
Avoidability : +3%
Takeno + Ibaraki + Izuna
#prop% chance to apply Auto Steal.
1
0% chance to apply Auto Steal.
2
0% chance to apply Auto Steal.
3
0% chance to apply Auto Steal.
4
0% chance to apply Auto Steal.
5
0% chance to apply Auto Steal.
6
0% chance to apply Auto Steal.
7
0% chance to apply Auto Steal.
8
0% chance to apply Auto Steal.
9
0% chance to apply Auto Steal.
10
0% chance to apply Auto Steal.
11
1% chance to apply Auto Steal.
12
1% chance to apply Auto Steal.
13
1% chance to apply Auto Steal.
14
1% chance to apply Auto Steal.
15
1% chance to apply Auto Steal.
16
1% chance to apply Auto Steal.
17
1% chance to apply Auto Steal.
18
1% chance to apply Auto Steal.
19
2% chance to apply Auto Steal.
20
2% chance to apply Auto Steal.
Takeno + Ibaraki + Tengu
#prop% chance to feel happy for #time seconds when attack.
1
10% chance to feel happy for 1 seconds when attack.
2
10% chance to feel happy for 1 seconds when attack.
3
10% chance to feel happy for 1 seconds when attack.
4
10% chance to feel happy for 1 seconds when attack.
5
10% chance to feel happy for 1 seconds when attack.
6
12% chance to feel happy for 2 seconds when attack.
7
12% chance to feel happy for 2 seconds when attack.
8
12% chance to feel happy for 2 seconds when attack.
9
12% chance to feel happy for 2 seconds when attack.
10
12% chance to feel happy for 2 seconds when attack.
11
15% chance to feel happy for 3 seconds when attack.
12
15% chance to feel happy for 3 seconds when attack.
13
15% chance to feel happy for 3 seconds when attack.
14
15% chance to feel happy for 3 seconds when attack.
15
18% chance to feel happy for 4 seconds when attack.
16
18% chance to feel happy for 4 seconds when attack.
17
18% chance to feel happy for 4 seconds when attack.
18
18% chance to feel happy for 4 seconds when attack.
19
20% chance to feel happy for 5 seconds when attack.
20
20% chance to feel happy for 5 seconds when attack.
Takeno + Ibaraki + Yorozu
#prop% chance to recover #MP MP when attacking.
1
3% chance to recover 20 MP when attacking.
2
3% chance to recover 20 MP when attacking.
3
3% chance to recover 20 MP when attacking.
4
3% chance to recover 20 MP when attacking.
5
3% chance to recover 30 MP when attacking.
6
3% chance to recover 30 MP when attacking.
7
3% chance to recover 30 MP when attacking.
8
3% chance to recover 30 MP when attacking.
9
3% chance to recover 40 MP when attacking.
10
3% chance to recover 40 MP when attacking.
11
3% chance to recover 40 MP when attacking.
12
3% chance to recover 40 MP when attacking.
13
3% chance to recover 40 MP when attacking.
14
3% chance to recover 50 MP when attacking.
15
3% chance to recover 50 MP when attacking.
16
3% chance to recover 50 MP when attacking.
17
3% chance to recover 50 MP when attacking.
18
3% chance to recover 50 MP when attacking.
19
3% chance to recover 60 MP when attacking.
20
3% chance to recover 60 MP when attacking.
Takeno + Kamaitachi + Nue
All Elemental Resistances : +#incTerR%
1
All Elemental Resistances : +1%
2
All Elemental Resistances : +1%
3
All Elemental Resistances : +1%
4
All Elemental Resistances : +1%
5
All Elemental Resistances : +1%
6
All Elemental Resistances : +1%
7
All Elemental Resistances : +1%
8
All Elemental Resistances : +1%
9
All Elemental Resistances : +1%
10
All Elemental Resistances : +1%
11
All Elemental Resistances : +2%
12
All Elemental Resistances : +2%
13
All Elemental Resistances : +2%
14
All Elemental Resistances : +2%
15
All Elemental Resistances : +2%
16
All Elemental Resistances : +2%
17
All Elemental Resistances : +2%
18
All Elemental Resistances : +2%
19
All Elemental Resistances : +3%
20
All Elemental Resistances : +3%
Takeno + Kamaitachi + Kubinashi
LUK : +#incLUK, DEX : +#incDEX
1
LUK : +5, DEX : +5
2
LUK : +5, DEX : +5
3
LUK : +5, DEX : +5
4
LUK : +6, DEX : +6
5
LUK : +7, DEX : +7
6
LUK : +8, DEX : +8
7
LUK : +9, DEX : +9
8
LUK : +10, DEX : +10
9
LUK : +11, DEX : +11
10
LUK : +12, DEX : +12
11
LUK : +13, DEX : +13
12
LUK : +14, DEX : +14
13
LUK : +15, DEX : +15
14
LUK : +16, DEX : +16
15
LUK : +17, DEX : +17
16
LUK : +18, DEX : +18
17
LUK : +19, DEX : +19
18
LUK : +19, DEX : +19
19
LUK : +20, DEX : +20
20
LUK : +20, DEX : +20
Takeno + Kamaitachi + Kurama
#prop% chance to recover #HP HP when attacking.
1
1% chance to recover 50 HP when attacking.
2
1% chance to recover 50 HP when attacking.
3
1% chance to recover 50 HP when attacking.
4
1% chance to recover 50 HP when attacking.
5
1% chance to recover 60 HP when attacking.
6
1% chance to recover 60 HP when attacking.
7
1% chance to recover 60 HP when attacking.
8
1% chance to recover 60 HP when attacking.
9
1% chance to recover 70 HP when attacking.
10
1% chance to recover 70 HP when attacking.
11
1% chance to recover 70 HP when attacking.
12
1% chance to recover 70 HP when attacking.
13
1% chance to recover 80 HP when attacking.
14
1% chance to recover 80 HP when attacking.
15
1% chance to recover 80 HP when attacking.
16
1% chance to recover 80 HP when attacking.
17
1% chance to recover 90 HP when attacking.
18
1% chance to recover 90 HP when attacking.
19
1% chance to recover 90 HP when attacking.
20
1% chance to recover 100 HP when attacking.
Takeno + Kamaitachi + Izuna
INT : +#incINT
1
INT : +5
2
INT : +5
3
INT : +5
4
INT : +6
5
INT : +7
6
INT : +8
7
INT : +9
8
INT : +10
9
INT : +11
10
INT : +12
11
INT : +13
12
INT : +14
13
INT : +15
14
INT : +16
15
INT : +17
16
INT : +18
17
INT : +19
18
INT : +19
19
INT : +20
20
INT : +20
Takeno + Kamaitachi + Tengu
Recover #RecoveryMP MP every 4 seconds.
1
Recover 5 MP every 4 seconds.
2
Recover 5 MP every 4 seconds.
3
Recover 5 MP every 4 seconds.
4
Recover 5 MP every 4 seconds.
5
Recover 10 MP every 4 seconds.
6
Recover 10 MP every 4 seconds.
7
Recover 10 MP every 4 seconds.
8
Recover 10 MP every 4 seconds.
9
Recover 15 MP every 4 seconds.
10
Recover 15 MP every 4 seconds.
11
Recover 15 MP every 4 seconds.
12
Recover 15 MP every 4 seconds.
13
Recover 20 MP every 4 seconds.
14
Recover 20 MP every 4 seconds.
15
Recover 20 MP every 4 seconds.
16
Recover 20 MP every 4 seconds.
17
Recover 25 MP every 4 seconds.
18
Recover 25 MP every 4 seconds.
19
Recover 25 MP every 4 seconds.
20
Recover 25 MP every 4 seconds.
Takeno + Kamaitachi + Yorozu
#prop% chance to apply Lv. #level Poison when attacking.
1
5% chance to apply Lv. 1 Poison when attacking.
2
5% chance to apply Lv. 1 Poison when attacking.
3
5% chance to apply Lv. 1 Poison when attacking.
4
5% chance to apply Lv. 1 Poison when attacking.
5
5% chance to apply Lv. 1 Poison when attacking.
6
5% chance to apply Lv. 2 Poison when attacking.
7
5% chance to apply Lv. 2 Poison when attacking.
8
5% chance to apply Lv. 2 Poison when attacking.
9
5% chance to apply Lv. 2 Poison when attacking.
10
5% chance to apply Lv. 2 Poison when attacking.
11
10% chance to apply Lv. 2 Poison when attacking.
12
10% chance to apply Lv. 2 Poison when attacking.
13
10% chance to apply Lv. 2 Poison when attacking.
14
10% chance to apply Lv. 2 Poison when attacking.
15
10% chance to apply Lv. 2 Poison when attacking.
16
12% chance to apply Lv. 2 Poison when attacking.
17
12% chance to apply Lv. 2 Poison when attacking.
18
15% chance to apply Lv. 2 Poison when attacking.
19
15% chance to apply Lv. 2 Poison when attacking.
20
15% chance to apply Lv. 2 Poison when attacking.
Takeno + Nue + Kubinashi
All Stats: +#incSTRr%
1
All Stats: +1%
2
All Stats: +1%
3
All Stats: +1%
4
All Stats: +1%
5
All Stats: +1%
6
All Stats: +1%
7
All Stats: +1%
8
All Stats: +1%
9
All Stats: +1%
10
All Stats: +1%
11
All Stats: +2%
12
All Stats: +2%
13
All Stats: +2%
14
All Stats: +2%
15
All Stats: +2%
16
All Stats: +2%
17
All Stats: +2%
18
All Stats: +2%
19
All Stats: +3%
20
All Stats: +3%
Takeno + Nue + Kurama
#prop% chance to fall in love for #time seconds when attacked.
1
20% chance to fall in love for 1 seconds when attacked.
2
20% chance to fall in love for 1 seconds when attacked.
3
20% chance to fall in love for 1 seconds when attacked.
4
20% chance to fall in love for 1 seconds when attacked.
5
20% chance to fall in love for 1 seconds when attacked.
6
25% chance to fall in love for 1 seconds when attacked.
7
25% chance to fall in love for 1 seconds when attacked.
8
25% chance to fall in love for 1 seconds when attacked.
9
25% chance to fall in love for 1 seconds when attacked.
10
25% chance to fall in love for 1 seconds when attacked.
11
25% chance to fall in love for 2 seconds when attacked.
12
25% chance to fall in love for 2 seconds when attacked.
13
25% chance to fall in love for 2 seconds when attacked.
14
25% chance to fall in love for 2 seconds when attacked.
15
25% chance to fall in love for 3 seconds when attacked.
16
25% chance to fall in love for 3 seconds when attacked.
17
25% chance to fall in love for 3 seconds when attacked.
18
25% chance to fall in love for 3 seconds when attacked.
19
30% chance to fall in love for 3 seconds when attacked.
20
30% chance to fall in love for 3 seconds when attacked.
Takeno + Nue + Izuna
Max Crit Damage: +#incCriticaldamageMax%
1
Max Crit Damage: +1%
2
Max Crit Damage: +1%
3
Max Crit Damage: +2%
4
Max Crit Damage: +2%
5
Max Crit Damage: +3%
6
Max Crit Damage: +3%
7
Max Crit Damage: +4%
8
Max Crit Damage: +4%
9
Max Crit Damage: +5%
10
Max Crit Damage: +5%
11
Max Crit Damage: +6%
12
Max Crit Damage: +6%
13
Max Crit Damage: +7%
14
Max Crit Damage: +7%
15
Max Crit Damage: +8%
16
Max Crit Damage: +8%
17
Max Crit Damage: +9%
18
Max Crit Damage: +9%
19
Max Crit Damage: +10%
20
Max Crit Damage: +10%
Takeno + Nue + Tengu
Skill MP Cost: -#mpconReduce%
1
Skill MP Cost: -1%
2
Skill MP Cost: -1%
3
Skill MP Cost: -1%
4
Skill MP Cost: -1%
5
Skill MP Cost: -1%
6
Skill MP Cost: -2%
7
Skill MP Cost: -2%
8
Skill MP Cost: -2%
9
Skill MP Cost: -2%
10
Skill MP Cost: -2%
11
Skill MP Cost: -3%
12
Skill MP Cost: -3%
13
Skill MP Cost: -3%
14
Skill MP Cost: -3%
15
Skill MP Cost: -4%
16
Skill MP Cost: -4%
17
Skill MP Cost: -4%
18
Skill MP Cost: -4%
19
Skill MP Cost: -5%
20
Skill MP Cost: -5%
Takeno + Nue + Yorozu
Min Crit Damage: : +#incCriticaldamageMin%
1
Min Crit Damage: : +1%
2
Min Crit Damage: : +1%
3
Min Crit Damage: : +2%
4
Min Crit Damage: : +2%
5
Min Crit Damage: : +3%
6
Min Crit Damage: : +3%
7
Min Crit Damage: : +4%
8
Min Crit Damage: : +4%
9
Min Crit Damage: : +5%
10
Min Crit Damage: : +5%
11
Min Crit Damage: : +6%
12
Min Crit Damage: : +6%
13
Min Crit Damage: : +7%
14
Min Crit Damage: : +7%
15
Min Crit Damage: : +8%
16
Min Crit Damage: : +8%
17
Min Crit Damage: : +9%
18
Min Crit Damage: : +9%
19
Min Crit Damage: : +10%
20
Min Crit Damage: : +10%
Takeno + Kubinashi + Kurama
MaxMP : +#incMMPr%
1
MaxMP : +3%
2
MaxMP : +3%
3
MaxMP : +3%
4
MaxMP : +3%
5
MaxMP : +3%
6
MaxMP : +3%
7
MaxMP : +3%
8
MaxMP : +4%
9
MaxMP : +4%
10
MaxMP : +4%
11
MaxMP : +4%
12
MaxMP : +4%
13
MaxMP : +4%
14
MaxMP : +5%
15
MaxMP : +5%
16
MaxMP : +5%
17
MaxMP : +5%
18
MaxMP : +5%
19
MaxMP : +6%
20
MaxMP : +6%
Takeno + Kubinashi + Izuna
MaxHP : +#incMHPr%
1
MaxHP : +3%
2
MaxHP : +3%
3
MaxHP : +3%
4
MaxHP : +3%
5
MaxHP : +3%
6
MaxHP : +3%
7
MaxHP : +3%
8
MaxHP : +4%
9
MaxHP : +4%
10
MaxHP : +4%
11
MaxHP : +4%
12
MaxHP : +4%
13
MaxHP : +4%
14
MaxHP : +5%
15
MaxHP : +5%
16
MaxHP : +5%
17
MaxHP : +5%
18
MaxHP : +5%
19
MaxHP : +6%
20
MaxHP : +6%
Takeno + Kubinashi + Tengu
#prop% chance to apply Lv. #level Seal when attacking.
1
10% chance to apply Lv. 1 Seal when attacking.
2
10% chance to apply Lv. 1 Seal when attacking.
3
10% chance to apply Lv. 1 Seal when attacking.
4
10% chance to apply Lv. 1 Seal when attacking.
5
10% chance to apply Lv. 1 Seal when attacking.
6
10% chance to apply Lv. 1 Seal when attacking.
7
12% chance to apply Lv. 1 Seal when attacking.
8
12% chance to apply Lv. 1 Seal when attacking.
9
12% chance to apply Lv. 1 Seal when attacking.
10
12% chance to apply Lv. 1 Seal when attacking.
11
12% chance to apply Lv. 1 Seal when attacking.
12
12% chance to apply Lv. 1 Seal when attacking.
13
12% chance to apply Lv. 1 Seal when attacking.
14
12% chance to apply Lv. 2 Seal when attacking.
15
12% chance to apply Lv. 2 Seal when attacking.
16
12% chance to apply Lv. 2 Seal when attacking.
17
12% chance to apply Lv. 2 Seal when attacking.
18
15% chance to apply Lv. 2 Seal when attacking.
19
15% chance to apply Lv. 2 Seal when attacking.
20
15% chance to apply Lv. 2 Seal when attacking.
Takeno + Kubinashi + Yorozu
All Stats: +#incSTR
1
All Stats: +7
2
All Stats: +7
3
All Stats: +7
4
All Stats: +7
5
All Stats: +7
6
All Stats: +9
7
All Stats: +9
8
All Stats: +9
9
All Stats: +9
10
All Stats: +9
11
All Stats: +11
12
All Stats: +11
13
All Stats: +11
14
All Stats: +11
15
All Stats: +11
16
All Stats: +13
17
All Stats: +13
18
All Stats: +13
19
All Stats: +15
20
All Stats: +15
Takeno + Kurama + Izuna
#prop% chance to apply Lv. #level Blind when attacking.
1
5% chance to apply Lv. 1 Blind when attacking.
2
5% chance to apply Lv. 1 Blind when attacking.
3
5% chance to apply Lv. 1 Blind when attacking.
4
5% chance to apply Lv. 1 Blind when attacking.
5
5% chance to apply Lv. 1 Blind when attacking.
6
5% chance to apply Lv. 2 Blind when attacking.
7
5% chance to apply Lv. 2 Blind when attacking.
8
5% chance to apply Lv. 2 Blind when attacking.
9
5% chance to apply Lv. 2 Blind when attacking.
10
5% chance to apply Lv. 2 Blind when attacking.
11
10% chance to apply Lv. 2 Blind when attacking.
12
10% chance to apply Lv. 2 Blind when attacking.
13
10% chance to apply Lv. 2 Blind when attacking.
14
10% chance to apply Lv. 2 Blind when attacking.
15
10% chance to apply Lv. 2 Blind when attacking.
16
12% chance to apply Lv. 2 Blind when attacking.
17
12% chance to apply Lv. 2 Blind when attacking.
18
15% chance to apply Lv. 2 Blind when attacking.
19
15% chance to apply Lv. 2 Blind when attacking.
20
15% chance to apply Lv. 2 Blind when attacking.
Takeno + Kurama + Tengu
Recover #RecoveryHP HP every 4 seconds.
1
Recover 5 HP every 4 seconds.
2
Recover 5 HP every 4 seconds.
3
Recover 5 HP every 4 seconds.
4
Recover 5 HP every 4 seconds.
5
Recover 10 HP every 4 seconds.
6
Recover 10 HP every 4 seconds.
7
Recover 10 HP every 4 seconds.
8
Recover 10 HP every 4 seconds.
9
Recover 15 HP every 4 seconds.
10
Recover 15 HP every 4 seconds.
11
Recover 15 HP every 4 seconds.
12
Recover 15 HP every 4 seconds.
13
Recover 20 HP every 4 seconds.
14
Recover 20 HP every 4 seconds.
15
Recover 20 HP every 4 seconds.
16
Recover 20 HP every 4 seconds.
17
Recover 25 HP every 4 seconds.
18
Recover 25 HP every 4 seconds.
19
Recover 25 HP every 4 seconds.
20
Recover 25 HP every 4 seconds.
Takeno + Kurama + Yorozu
#prop% chance to go into a rage for #time seconds when attacked.
1
20% chance to go into a rage for 1 seconds when attacked.
2
20% chance to go into a rage for 1 seconds when attacked.
3
20% chance to go into a rage for 1 seconds when attacked.
4
20% chance to go into a rage for 1 seconds when attacked.
5
20% chance to go into a rage for 1 seconds when attacked.
6
25% chance to go into a rage for 1 seconds when attacked.
7
25% chance to go into a rage for 1 seconds when attacked.
8
25% chance to go into a rage for 1 seconds when attacked.
9
25% chance to go into a rage for 1 seconds when attacked.
10
25% chance to go into a rage for 1 seconds when attacked.
11
25% chance to go into a rage for 2 seconds when attacked.
12
25% chance to go into a rage for 2 seconds when attacked.
13
25% chance to go into a rage for 2 seconds when attacked.
14
25% chance to go into a rage for 2 seconds when attacked.
15
25% chance to go into a rage for 3 seconds when attacked.
16
25% chance to go into a rage for 3 seconds when attacked.
17
25% chance to go into a rage for 3 seconds when attacked.
18
25% chance to go into a rage for 3 seconds when attacked.
19
30% chance to go into a rage for 3 seconds when attacked.
20
30% chance to go into a rage for 3 seconds when attacked.
Takeno + Izuna + Tengu
HP Recovery Items and Skills: +#RecoveryUP%
1
HP Recovery Items and Skills: +0%
2
HP Recovery Items and Skills: +0%
3
HP Recovery Items and Skills: +0%
4
HP Recovery Items and Skills: +0%
5
HP Recovery Items and Skills: +3%
6
HP Recovery Items and Skills: +3%
7
HP Recovery Items and Skills: +3%
8
HP Recovery Items and Skills: +3%
9
HP Recovery Items and Skills: +5%
10
HP Recovery Items and Skills: +5%
11
HP Recovery Items and Skills: +5%
12
HP Recovery Items and Skills: +5%
13
HP Recovery Items and Skills: +7%
14
HP Recovery Items and Skills: +7%
15
HP Recovery Items and Skills: +9%
16
HP Recovery Items and Skills: +9%
17
HP Recovery Items and Skills: +10%
18
HP Recovery Items and Skills: +12%
19
HP Recovery Items and Skills: +14%
20
HP Recovery Items and Skills: +15%
Takeno + Izuna + Yorozu
#prop% chance to apply Lv. #level Seal when attacking.
1
10% chance to apply Lv. 1 Seal when attacking.
2
10% chance to apply Lv. 1 Seal when attacking.
3
10% chance to apply Lv. 1 Seal when attacking.
4
10% chance to apply Lv. 1 Seal when attacking.
5
10% chance to apply Lv. 1 Seal when attacking.
6
10% chance to apply Lv. 1 Seal when attacking.
7
15% chance to apply Lv. 1 Seal when attacking.
8
15% chance to apply Lv. 1 Seal when attacking.
9
15% chance to apply Lv. 1 Seal when attacking.
10
15% chance to apply Lv. 1 Seal when attacking.
11
15% chance to apply Lv. 1 Seal when attacking.
12
15% chance to apply Lv. 1 Seal when attacking.
13
15% chance to apply Lv. 1 Seal when attacking.
14
15% chance to apply Lv. 2 Seal when attacking.
15
15% chance to apply Lv. 2 Seal when attacking.
16
15% chance to apply Lv. 2 Seal when attacking.
17
15% chance to apply Lv. 2 Seal when attacking.
18
20% chance to apply Lv. 2 Seal when attacking.
19
20% chance to apply Lv. 2 Seal when attacking.
20
20% chance to apply Lv. 2 Seal when attacking.
Takeno + Tengu + Yorozu
INT : +#incINTr%
1
INT : +1%
2
INT : +1%
3
INT : +1%
4
INT : +1%
5
INT : +1%
6
INT : +1%
7
INT : +1%
8
INT : +1%
9
INT : +1%
10
INT : +1%
11
INT : +1%
12
INT : +1%
13
INT : +1%
14
INT : +1%
15
INT : +2%
16
INT : +2%
17
INT : +2%
18
INT : +2%
19
INT : +2%
20
INT : +2%
Ibaraki + Kamaitachi + Nue
Movement Speed: +#incSpeed
1
Movement Speed: +2
2
Movement Speed: +2
3
Movement Speed: +2
4
Movement Speed: +4
5
Movement Speed: +4
6
Movement Speed: +4
7
Movement Speed: +4
8
Movement Speed: +6
9
Movement Speed: +6
10
Movement Speed: +6
11
Movement Speed: +6
12
Movement Speed: +8
13
Movement Speed: +8
14
Movement Speed: +8
15
Movement Speed: +8
16
Movement Speed: +8
17
Movement Speed: +8
18
Movement Speed: +8
19
Movement Speed: +8
20
Movement Speed: +8
Ibaraki + Kamaitachi + Kubinashi
STR : +#incSTRr%
1
STR : +1%
2
STR : +1%
3
STR : +1%
4
STR : +1%
5
STR : +1%
6
STR : +1%
7
STR : +1%
8
STR : +1%
9
STR : +1%
10
STR : +1%
11
STR : +1%
12
STR : +1%
13
STR : +1%
14
STR : +1%
15
STR : +2%
16
STR : +2%
17
STR : +2%
18
STR : +2%
19
STR : +2%
20
STR : +2%
Ibaraki + Kamaitachi + Kurama
Accuracy : +#incACCr%
1
Accuracy : +2%
2
Accuracy : +2%
3
Accuracy : +2%
4
Accuracy : +2%
5
Accuracy : +2%
6
Accuracy : +3%
7
Accuracy : +3%
8
Accuracy : +3%
9
Accuracy : +3%
10
Accuracy : +3%
11
Accuracy : +4%
12
Accuracy : +4%
13
Accuracy : +4%
14
Accuracy : +4%
15
Accuracy : +4%
16
Accuracy : +5%
17
Accuracy : +5%
18
Accuracy : +5%
19
Accuracy : +6%
20
Accuracy : +6%
Ibaraki + Kamaitachi + Izuna
LUK : +#incLUKr%
1
LUK : +1%
2
LUK : +1%
3
LUK : +1%
4
LUK : +1%
5
LUK : +1%
6
LUK : +1%
7
LUK : +1%
8
LUK : +1%
9
LUK : +1%
10
LUK : +1%
11
LUK : +1%
12
LUK : +1%
13
LUK : +1%
14
LUK : +1%
15
LUK : +2%
16
LUK : +2%
17
LUK : +2%
18
LUK : +2%
19
LUK : +2%
20
LUK : +2%
Ibaraki + Kamaitachi + Tengu
#prop% chance to apply Lv. #level Stun when attacking.
1
5% chance to apply Lv. 1 Stun when attacking.
2
5% chance to apply Lv. 1 Stun when attacking.
3
5% chance to apply Lv. 1 Stun when attacking.
4
5% chance to apply Lv. 1 Stun when attacking.
5
5% chance to apply Lv. 1 Stun when attacking.
6
5% chance to apply Lv. 2 Stun when attacking.
7
5% chance to apply Lv. 2 Stun when attacking.
8
5% chance to apply Lv. 2 Stun when attacking.
9
5% chance to apply Lv. 2 Stun when attacking.
10
5% chance to apply Lv. 2 Stun when attacking.
11
10% chance to apply Lv. 2 Stun when attacking.
12
10% chance to apply Lv. 2 Stun when attacking.
13
10% chance to apply Lv. 2 Stun when attacking.
14
10% chance to apply Lv. 2 Stun when attacking.
15
10% chance to apply Lv. 2 Stun when attacking.
16
12% chance to apply Lv. 2 Stun when attacking.
17
12% chance to apply Lv. 2 Stun when attacking.
18
15% chance to apply Lv. 2 Stun when attacking.
19
15% chance to apply Lv. 2 Stun when attacking.
20
15% chance to apply Lv. 2 Stun when attacking.
Ibaraki + Kamaitachi + Yorozu
Abnormal Status Resistance: +#incAsrR%
1
Abnormal Status Resistance: +1%
2
Abnormal Status Resistance: +1%
3
Abnormal Status Resistance: +1%
4
Abnormal Status Resistance: +1%
5
Abnormal Status Resistance: +1%
6
Abnormal Status Resistance: +1%
7
Abnormal Status Resistance: +1%
8
Abnormal Status Resistance: +1%
9
Abnormal Status Resistance: +2%
10
Abnormal Status Resistance: +2%
11
Abnormal Status Resistance: +2%
12
Abnormal Status Resistance: +2%
13
Abnormal Status Resistance: +2%
14
Abnormal Status Resistance: +2%
15
Abnormal Status Resistance: +2%
16
Abnormal Status Resistance: +2%
17
Abnormal Status Resistance: +2%
18
Abnormal Status Resistance: +2%
19
Abnormal Status Resistance: +3%
20
Abnormal Status Resistance: +3%
Ibaraki + Nue + Kubinashi
Avoidability : +#incEVAr% Accuracy : +#incACCr%
1
Avoidability : +3% Accuracy : +3%
2
Avoidability : +3% Accuracy : +3%
3
Avoidability : +3% Accuracy : +3%
4
Avoidability : +4% Accuracy : +4%
5
Avoidability : +4% Accuracy : +4%
6
Avoidability : +4% Accuracy : +4%
7
Avoidability : +5% Accuracy : +5%
8
Avoidability : +5% Accuracy : +5%
9
Avoidability : +5% Accuracy : +5%
10
Avoidability : +6% Accuracy : +6%
11
Avoidability : +6% Accuracy : +6%
12
Avoidability : +6% Accuracy : +6%
13
Avoidability : +7% Accuracy : +7%
14
Avoidability : +7% Accuracy : +7%
15
Avoidability : +7% Accuracy : +7%
16
Avoidability : +8% Accuracy : +8%
17
Avoidability : +8% Accuracy : +8%
18
Avoidability : +8% Accuracy : +8%
19
Avoidability : +9% Accuracy : +9%
20
Avoidability : +9% Accuracy : +9%
Ibaraki + Nue + Kurama
All Stats: +#incSTR
1
All Stats: +5
2
All Stats: +5
3
All Stats: +5
4
All Stats: +5
5
All Stats: +6
6
All Stats: +6
7
All Stats: +6
8
All Stats: +6
9
All Stats: +7
10
All Stats: +7
11
All Stats: +7
12
All Stats: +7
13
All Stats: +7
14
All Stats: +8
15
All Stats: +8
16
All Stats: +8
17
All Stats: +9
18
All Stats: +9
19
All Stats: +10
20
All Stats: +10
Ibaraki + Nue + Izuna
Ignore Monster DEF: +#ignoreTargetDEF%
1
Ignore Monster DEF: +1%
2
Ignore Monster DEF: +1%
3
Ignore Monster DEF: +1%
4
Ignore Monster DEF: +1%
5
Ignore Monster DEF: +1%
6
Ignore Monster DEF: +2%
7
Ignore Monster DEF: +2%
8
Ignore Monster DEF: +2%
9
Ignore Monster DEF: +2%
10
Ignore Monster DEF: +2%
11
Ignore Monster DEF: +3%
12
Ignore Monster DEF: +3%
13
Ignore Monster DEF: +3%
14
Ignore Monster DEF: +3%
15
Ignore Monster DEF: +4%
16
Ignore Monster DEF: +4%
17
Ignore Monster DEF: +4%
18
Ignore Monster DEF: +4%
19
Ignore Monster DEF: +5%
20
Ignore Monster DEF: +5%
Ibaraki + Nue + Tengu
DEX : +#incDEXr%
1
DEX : +1%
2
DEX : +1%
3
DEX : +1%
4
DEX : +1%
5
DEX : +1%
6
DEX : +1%
7
DEX : +1%
8
DEX : +1%
9
DEX : +1%
10
DEX : +1%
11
DEX : +1%
12
DEX : +1%
13
DEX : +1%
14
DEX : +1%
15
DEX : +2%
16
DEX : +2%
17
DEX : +2%
18
DEX : +2%
19
DEX : +2%
20
DEX : +2%
Ibaraki + Nue + Yorozu
#prop% chance to reflect #DAMreflect% damage.
1
10% chance to reflect 10% damage.
2
10% chance to reflect 10% damage.
3
10% chance to reflect 10% damage.
4
10% chance to reflect 10% damage.
5
10% chance to reflect 10% damage.
6
15% chance to reflect 10% damage.
7
15% chance to reflect 10% damage.
8
15% chance to reflect 10% damage.
9
15% chance to reflect 10% damage.
10
15% chance to reflect 10% damage.
11
15% chance to reflect 20% damage.
12
15% chance to reflect 20% damage.
13
15% chance to reflect 20% damage.
14
15% chance to reflect 20% damage.
15
15% chance to reflect 20% damage.
16
15% chance to reflect 25% damage.
17
15% chance to reflect 25% damage.
18
15% chance to reflect 25% damage.
19
20% chance to reflect 30% damage.
20
20% chance to reflect 30% damage.
Ibaraki + Kubinashi + Kurama
Critical Rate : +#incCr%
1
Critical Rate : +0%
2
Critical Rate : +0%
3
Critical Rate : +0%
4
Critical Rate : +0%
5
Critical Rate : +1%
6
Critical Rate : +1%
7
Critical Rate : +1%
8
Critical Rate : +1%
9
Critical Rate : +2%
10
Critical Rate : +2%
11
Critical Rate : +2%
12
Critical Rate : +2%
13
Critical Rate : +3%
14
Critical Rate : +3%
15
Critical Rate : +3%
16
Critical Rate : +3%
17
Critical Rate : +4%
18
Critical Rate : +4%
19
Critical Rate : +5%
20
Critical Rate : +5%
Ibaraki + Kubinashi + Izuna
#prop% chance to become invincible for #time seconds when attacked.
1
2% chance to become invincible for 5 seconds when attacked.
2
2% chance to become invincible for 5 seconds when attacked.
3
2% chance to become invincible for 5 seconds when attacked.
4
2% chance to become invincible for 5 seconds when attacked.
5
2% chance to become invincible for 5 seconds when attacked.
6
2% chance to become invincible for 6 seconds when attacked.
7
2% chance to become invincible for 6 seconds when attacked.
8
2% chance to become invincible for 6 seconds when attacked.
9
2% chance to become invincible for 6 seconds when attacked.
10
2% chance to become invincible for 6 seconds when attacked.
11
2% chance to become invincible for 7 seconds when attacked.
12
2% chance to become invincible for 7 seconds when attacked.
13
2% chance to become invincible for 7 seconds when attacked.
14
2% chance to become invincible for 7 seconds when attacked.
15
2% chance to become invincible for 7 seconds when attacked.
16
2% chance to become invincible for 7 seconds when attacked.
17
3% chance to become invincible for 7 seconds when attacked.
18
3% chance to become invincible for 7 seconds when attacked.
19
3% chance to become invincible for 7 seconds when attacked.
20
3% chance to become invincible for 7 seconds when attacked.
Ibaraki + Kubinashi + Tengu
Magic DEF : +#incMDDr%, Weapon DEF : +#incPDDr%
1
Magic DEF : +1%, Weapon DEF : +1%
2
Magic DEF : +1%, Weapon DEF : +1%
3
Magic DEF : +1%, Weapon DEF : +1%
4
Magic DEF : +2%, Weapon DEF : +2%
5
Magic DEF : +2%, Weapon DEF : +2%
6
Magic DEF : +2%, Weapon DEF : +2%
7
Magic DEF : +2%, Weapon DEF : +2%
8
Magic DEF : +3%, Weapon DEF : +3%
9
Magic DEF : +3%, Weapon DEF : +3%
10
Magic DEF : +3%, Weapon DEF : +3%
11
Magic DEF : +3%, Weapon DEF : +3%
12
Magic DEF : +3%, Weapon DEF : +3%
13
Magic DEF : +3%, Weapon DEF : +3%
14
Magic DEF : +3%, Weapon DEF : +3%
15
Magic DEF : +3%, Weapon DEF : +3%
16
Magic DEF : +3%, Weapon DEF : +3%
17
Magic DEF : +4%, Weapon DEF : +4%
18
Magic DEF : +4%, Weapon DEF : +4%
19
Magic DEF : +4%, Weapon DEF : +4%
20
Magic DEF : +4%, Weapon DEF : +4%
Ibaraki + Kubinashi + Yorozu
#prop% chance to reflect #DAMreflect% damage.
1
20% chance to reflect 15% damage.
2
20% chance to reflect 15% damage.
3
20% chance to reflect 15% damage.
4
20% chance to reflect 15% damage.
5
20% chance to reflect 15% damage.
6
23% chance to reflect 15% damage.
7
23% chance to reflect 15% damage.
8
23% chance to reflect 15% damage.
9
23% chance to reflect 15% damage.
10
23% chance to reflect 15% damage.
11
26% chance to reflect 15% damage.
12
26% chance to reflect 15% damage.
13
26% chance to reflect 15% damage.
14
26% chance to reflect 15% damage.
15
26% chance to reflect 15% damage.
16
29% chance to reflect 15% damage.
17
29% chance to reflect 15% damage.
18
29% chance to reflect 15% damage.
19
30% chance to reflect 15% damage.
20
30% chance to reflect 15% damage.
Ibaraki + Kurama + Izuna
DEX : +#incDEX
1
DEX : +10
2
DEX : +10
3
DEX : +10
4
DEX : +10
5
DEX : +11
6
DEX : +11
7
DEX : +11
8
DEX : +11
9
DEX : +12
10
DEX : +12
11
DEX : +12
12
DEX : +12
13
DEX : +13
14
DEX : +13
15
DEX : +13
16
DEX : +13
17
DEX : +14
18
DEX : +14
19
DEX : +15
20
DEX : +15
Ibaraki + Kurama + Tengu
MaxHP :+#incMHP, MaxMP :+#incMMP
1
MaxHP :+200, MaxMP :+200
2
MaxHP :+210, MaxMP :+210
3
MaxHP :+220, MaxMP :+220
4
MaxHP :+230, MaxMP :+230
5
MaxHP :+240, MaxMP :+240
6
MaxHP :+250, MaxMP :+250
7
MaxHP :+260, MaxMP :+260
8
MaxHP :+270, MaxMP :+270
9
MaxHP :+280, MaxMP :+280
10
MaxHP :+290, MaxMP :+290
11
MaxHP :+300, MaxMP :+300
12
MaxHP :+310, MaxMP :+310
13
MaxHP :+320, MaxMP :+320
14
MaxHP :+330, MaxMP :+330
15
MaxHP :+340, MaxMP :+340
16
MaxHP :+350, MaxMP :+350
17
MaxHP :+360, MaxMP :+360
18
MaxHP :+370, MaxMP :+370
19
MaxHP :+380, MaxMP :+380
20
MaxHP :+400, MaxMP :+400
Ibaraki + Kurama + Yorozu
Recover #RecoveryMP MP every 4 seconds.
1
Recover 20 MP every 4 seconds.
2
Recover 20 MP every 4 seconds.
3
Recover 21 MP every 4 seconds.
4
Recover 21 MP every 4 seconds.
5
Recover 22 MP every 4 seconds.
6
Recover 22 MP every 4 seconds.
7
Recover 23 MP every 4 seconds.
8
Recover 23 MP every 4 seconds.
9
Recover 24 MP every 4 seconds.
10
Recover 24 MP every 4 seconds.
11
Recover 25 MP every 4 seconds.
12
Recover 25 MP every 4 seconds.
13
Recover 26 MP every 4 seconds.
14
Recover 26 MP every 4 seconds.
15
Recover 27 MP every 4 seconds.
16
Recover 27 MP every 4 seconds.
17
Recover 28 MP every 4 seconds.
18
Recover 28 MP every 4 seconds.
19
Recover 29 MP every 4 seconds.
20
Recover 30 MP every 4 seconds.
Ibaraki + Izuna + Tengu
INT : +#incINT
1
INT : +10
2
INT : +10
3
INT : +10
4
INT : +10
5
INT : +11
6
INT : +11
7
INT : +11
8
INT : +11
9
INT : +12
10
INT : +12
11
INT : +12
12
INT : +12
13
INT : +13
14
INT : +13
15
INT : +13
16
INT : +13
17
INT : +14
18
INT : +14
19
INT : +15
20
INT : +15
Ibaraki + Izuna + Yorozu
Damage : +#incDAMr%
1
Damage : +0%
2
Damage : +0%
3
Damage : +0%
4
Damage : +0%
5
Damage : +0%
6
Damage : +0%
7
Damage : +0%
8
Damage : +0%
9
Damage : +0%
10
Damage : +0%
11
Damage : +1%
12
Damage : +1%
13
Damage : +1%
14
Damage : +1%
15
Damage : +2%
16
Damage : +2%
17
Damage : +2%
18
Damage : +2%
19
Damage : +3%
20
Damage : +3%
Ibaraki + Tengu + Yorozu
ATT: +#incPADr%
1
ATT: +1%
2
ATT: +1%
3
ATT: +1%
4
ATT: +1%
5
ATT: +1%
6
ATT: +1%
7
ATT: +1%
8
ATT: +1%
9
ATT: +1%
10
ATT: +1%
11
ATT: +2%
12
ATT: +2%
13
ATT: +2%
14
ATT: +2%
15
ATT: +2%
16
ATT: +2%
17
ATT: +2%
18
ATT: +2%
19
ATT: +3%
20
ATT: +3%
Kamaitachi + Nue + Kubinashi
Invincible for #time more seconds after getting attacked.
1
Invincible for 0 more seconds after getting attacked.
2
Invincible for 0 more seconds after getting attacked.
3
Invincible for 0 more seconds after getting attacked.
4
Invincible for 0 more seconds after getting attacked.
5
Invincible for 0 more seconds after getting attacked.
6
Invincible for 0 more seconds after getting attacked.
7
Invincible for 0 more seconds after getting attacked.
8
Invincible for 0 more seconds after getting attacked.
9
Invincible for 0 more seconds after getting attacked.
10
Invincible for 0 more seconds after getting attacked.
11
Invincible for 1 more seconds after getting attacked.
12
Invincible for 1 more seconds after getting attacked.
13
Invincible for 1 more seconds after getting attacked.
14
Invincible for 1 more seconds after getting attacked.
15
Invincible for 2 more seconds after getting attacked.
16
Invincible for 2 more seconds after getting attacked.
17
Invincible for 2 more seconds after getting attacked.
18
Invincible for 2 more seconds after getting attacked.
19
Invincible for 3 more seconds after getting attacked.
20
Invincible for 3 more seconds after getting attacked.
Kamaitachi + Nue + Kurama
MaxHP :+#incMHP, MaxMP :+#incMMP
1
MaxHP :+200, MaxMP :+200
2
MaxHP :+215, MaxMP :+215
3
MaxHP :+230, MaxMP :+230
4
MaxHP :+245, MaxMP :+245
5
MaxHP :+260, MaxMP :+260
6
MaxHP :+275, MaxMP :+275
7
MaxHP :+290, MaxMP :+290
8
MaxHP :+305, MaxMP :+305
9
MaxHP :+320, MaxMP :+320
10
MaxHP :+335, MaxMP :+335
11
MaxHP :+350, MaxMP :+350
12
MaxHP :+365, MaxMP :+365
13
MaxHP :+380, MaxMP :+380
14
MaxHP :+395, MaxMP :+395
15
MaxHP :+410, MaxMP :+410
16
MaxHP :+425, MaxMP :+425
17
MaxHP :+440, MaxMP :+440
18
MaxHP :+455, MaxMP :+455
19
MaxHP :+470, MaxMP :+470
20
MaxHP :+500, MaxMP :+500
Kamaitachi + Nue + Izuna
ATT: +#incPADr%
1
ATT: +0%
2
ATT: +0%
3
ATT: +0%
4
ATT: +0%
5
ATT: +1%
6
ATT: +1%
7
ATT: +1%
8
ATT: +1%
9
ATT: +2%
10
ATT: +2%
11
ATT: +2%
12
ATT: +2%
13
ATT: +3%
14
ATT: +3%
15
ATT: +3%
16
ATT: +3%
17
ATT: +4%
18
ATT: +4%
19
ATT: +5%
20
ATT: +5%
Kamaitachi + Nue + Tengu
#prop% chance to apply Lv. #level Freeze when attacking.
1
10% chance to apply Lv. 1 Freeze when attacking.
2
10% chance to apply Lv. 1 Freeze when attacking.
3
10% chance to apply Lv. 1 Freeze when attacking.
4
10% chance to apply Lv. 1 Freeze when attacking.
5
10% chance to apply Lv. 1 Freeze when attacking.
6
10% chance to apply Lv. 1 Freeze when attacking.
7
15% chance to apply Lv. 1 Freeze when attacking.
8
15% chance to apply Lv. 1 Freeze when attacking.
9
15% chance to apply Lv. 1 Freeze when attacking.
10
15% chance to apply Lv. 1 Freeze when attacking.
11
15% chance to apply Lv. 1 Freeze when attacking.
12
15% chance to apply Lv. 1 Freeze when attacking.
13
15% chance to apply Lv. 1 Freeze when attacking.
14
15% chance to apply Lv. 2 Freeze when attacking.
15
15% chance to apply Lv. 2 Freeze when attacking.
16
15% chance to apply Lv. 2 Freeze when attacking.
17
15% chance to apply Lv. 2 Freeze when attacking.
18
20% chance to apply Lv. 2 Freeze when attacking.
19
20% chance to apply Lv. 2 Freeze when attacking.
20
20% chance to apply Lv. 2 Freeze when attacking.
Kamaitachi + Nue + Yorozu
All Elemental Resistances : +#incTerR%
1
All Elemental Resistances : +1%
2
All Elemental Resistances : +1%
3
All Elemental Resistances : +1%
4
All Elemental Resistances : +1%
5
All Elemental Resistances : +1%
6
All Elemental Resistances : +1%
7
All Elemental Resistances : +2%
8
All Elemental Resistances : +2%
9
All Elemental Resistances : +2%
10
All Elemental Resistances : +2%
11
All Elemental Resistances : +3%
12
All Elemental Resistances : +3%
13
All Elemental Resistances : +3%
14
All Elemental Resistances : +3%
15
All Elemental Resistances : +3%
16
All Elemental Resistances : +3%
17
All Elemental Resistances : +4%
18
All Elemental Resistances : +4%
19
All Elemental Resistances : +5%
20
All Elemental Resistances : +5%
Kamaitachi + Kubinashi + Kurama
#prop% chance to reflect #DAMreflect% damage.
1
10% chance to reflect 5% damage.
2
10% chance to reflect 5% damage.
3
10% chance to reflect 5% damage.
4
10% chance to reflect 5% damage.
5
10% chance to reflect 5% damage.
6
10% chance to reflect 5% damage.
7
10% chance to reflect 7% damage.
8
10% chance to reflect 7% damage.
9
10% chance to reflect 7% damage.
10
10% chance to reflect 7% damage.
11
15% chance to reflect 7% damage.
12
15% chance to reflect 7% damage.
13
15% chance to reflect 7% damage.
14
15% chance to reflect 7% damage.
15
15% chance to reflect 7% damage.
16
18% chance to reflect 7% damage.
17
18% chance to reflect 7% damage.
18
18% chance to reflect 7% damage.
19
20% chance to reflect 10% damage.
20
20% chance to reflect 10% damage.
Kamaitachi + Kubinashi + Izuna
Max Crit Damage: +#incCriticaldamageMax%
1
Max Crit Damage: +3%
2
Max Crit Damage: +3%
3
Max Crit Damage: +3%
4
Max Crit Damage: +3%
5
Max Crit Damage: +3%
6
Max Crit Damage: +4%
7
Max Crit Damage: +4%
8
Max Crit Damage: +4%
9
Max Crit Damage: +4%
10
Max Crit Damage: +5%
11
Max Crit Damage: +5%
12
Max Crit Damage: +5%
13
Max Crit Damage: +5%
14
Max Crit Damage: +6%
15
Max Crit Damage: +6%
16
Max Crit Damage: +6%
17
Max Crit Damage: +7%
18
Max Crit Damage: +7%
19
Max Crit Damage: +8%
20
Max Crit Damage: +8%
Kamaitachi + Kubinashi + Tengu
Accuracy : +#incACC
1
Accuracy : +4
2
Accuracy : +8
3
Accuracy : +12
4
Accuracy : +16
5
Accuracy : +20
6
Accuracy : +24
7
Accuracy : +28
8
Accuracy : +32
9
Accuracy : +36
10
Accuracy : +36
11
Accuracy : +36
12
Accuracy : +40
13
Accuracy : +40
14
Accuracy : +44
15
Accuracy : +44
16
Accuracy : +44
17
Accuracy : +44
18
Accuracy : +48
19
Accuracy : +48
20
Accuracy : +48
Kamaitachi + Kubinashi + Yorozu
DEX : +#incDEXr%
1
DEX : +1%
2
DEX : +1%
3
DEX : +1%
4
DEX : +1%
5
DEX : +1%
6
DEX : +1%
7
DEX : +1%
8
DEX : +1%
9
DEX : +1%
10
DEX : +1%
11
DEX : +2%
12
DEX : +2%
13
DEX : +2%
14
DEX : +2%
15
DEX : +2%
16
DEX : +2%
17
DEX : +2%
18
DEX : +2%
19
DEX : +3%
20
DEX : +3%
Kamaitachi + Kurama + Izuna
Avoidability : +#incEVA
1
Avoidability : +4
2
Avoidability : +8
3
Avoidability : +12
4
Avoidability : +16
5
Avoidability : +20
6
Avoidability : +24
7
Avoidability : +28
8
Avoidability : +32
9
Avoidability : +36
10
Avoidability : +36
11
Avoidability : +36
12
Avoidability : +40
13
Avoidability : +40
14
Avoidability : +44
15
Avoidability : +44
16
Avoidability : +44
17
Avoidability : +44
18
Avoidability : +48
19
Avoidability : +48
20
Avoidability : +48
Kamaitachi + Kurama + Tengu
#prop% chance to feel happy for #time seconds when attack.
1
20% chance to feel happy for 1 seconds when attack.
2
20% chance to feel happy for 1 seconds when attack.
3
20% chance to feel happy for 1 seconds when attack.
4
20% chance to feel happy for 1 seconds when attack.
5
20% chance to feel happy for 1 seconds when attack.
6
25% chance to feel happy for 1 seconds when attack.
7
25% chance to feel happy for 1 seconds when attack.
8
25% chance to feel happy for 1 seconds when attack.
9
25% chance to feel happy for 1 seconds when attack.
10
25% chance to feel happy for 1 seconds when attack.
11
25% chance to feel happy for 2 seconds when attack.
12
25% chance to feel happy for 2 seconds when attack.
13
25% chance to feel happy for 2 seconds when attack.
14
25% chance to feel happy for 2 seconds when attack.
15
25% chance to feel happy for 3 seconds when attack.
16
25% chance to feel happy for 3 seconds when attack.
17
25% chance to feel happy for 3 seconds when attack.
18
25% chance to feel happy for 3 seconds when attack.
19
30% chance to feel happy for 3 seconds when attack.
20
30% chance to feel happy for 3 seconds when attack.
Kamaitachi + Kurama + Yorozu
Magic ATT : +#incMADr%
1
Magic ATT : +1%
2
Magic ATT : +1%
3
Magic ATT : +1%
4
Magic ATT : +1%
5
Magic ATT : +1%
6
Magic ATT : +1%
7
Magic ATT : +1%
8
Magic ATT : +1%
9
Magic ATT : +1%
10
Magic ATT : +1%
11
Magic ATT : +2%
12
Magic ATT : +2%
13
Magic ATT : +2%
14
Magic ATT : +2%
15
Magic ATT : +2%
16
Magic ATT : +2%
17
Magic ATT : +2%
18
Magic ATT : +2%
19
Magic ATT : +3%
20
Magic ATT : +3%
Kamaitachi + Izuna + Tengu
Movement Speed: +#incSpeed
1
Movement Speed: +3
2
Movement Speed: +3
3
Movement Speed: +3
4
Movement Speed: +3
5
Movement Speed: +3
6
Movement Speed: +3
7
Movement Speed: +3
8
Movement Speed: +4
9
Movement Speed: +4
10
Movement Speed: +4
11
Movement Speed: +4
12
Movement Speed: +4
13
Movement Speed: +4
14
Movement Speed: +4
15
Movement Speed: +5
16
Movement Speed: +5
17
Movement Speed: +5
18
Movement Speed: +5
19
Movement Speed: +5
20
Movement Speed: +5
Kamaitachi + Izuna + Yorozu
Min Crit Damage: : +#incCriticaldamageMin%
1
Min Crit Damage: : +3%
2
Min Crit Damage: : +3%
3
Min Crit Damage: : +3%
4
Min Crit Damage: : +3%
5
Min Crit Damage: : +3%
6
Min Crit Damage: : +4%
7
Min Crit Damage: : +4%
8
Min Crit Damage: : +4%
9
Min Crit Damage: : +4%
10
Min Crit Damage: : +5%
11
Min Crit Damage: : +5%
12
Min Crit Damage: : +5%
13
Min Crit Damage: : +5%
14
Min Crit Damage: : +6%
15
Min Crit Damage: : +6%
16
Min Crit Damage: : +6%
17
Min Crit Damage: : +7%
18
Min Crit Damage: : +7%
19
Min Crit Damage: : +8%
20
Min Crit Damage: : +8%
Kamaitachi + Tengu + Yorozu
Jump: +#incJump
1
Jump: +3
2
Jump: +3
3
Jump: +3
4
Jump: +3
5
Jump: +3
6
Jump: +3
7
Jump: +3
8
Jump: +4
9
Jump: +4
10
Jump: +4
11
Jump: +4
12
Jump: +4
13
Jump: +4
14
Jump: +4
15
Jump: +5
16
Jump: +5
17
Jump: +5
18
Jump: +5
19
Jump: +5
20
Jump: +5
Nue + Kubinashi + Kurama
Critical Rate : +#incCr%
1
Critical Rate : +3%
2
Critical Rate : +3%
3
Critical Rate : +3%
4
Critical Rate : +3%
5
Critical Rate : +3%
6
Critical Rate : +4%
7
Critical Rate : +4%
8
Critical Rate : +4%
9
Critical Rate : +4%
10
Critical Rate : +5%
11
Critical Rate : +5%
12
Critical Rate : +5%
13
Critical Rate : +5%
14
Critical Rate : +6%
15
Critical Rate : +6%
16
Critical Rate : +6%
17
Critical Rate : +7%
18
Critical Rate : +7%
19
Critical Rate : +8%
20
Critical Rate : +8%
Nue + Kubinashi + Izuna
Damage : +#incDAMr%
1
Damage : +2%
2
Damage : +2%
3
Damage : +2%
4
Damage : +2%
5
Damage : +2%
6
Damage : +3%
7
Damage : +3%
8
Damage : +3%
9
Damage : +3%
10
Damage : +3%
11
Damage : +4%
12
Damage : +4%
13
Damage : +4%
14
Damage : +4%
15
Damage : +4%
16
Damage : +5%
17
Damage : +5%
18
Damage : +5%
19
Damage : +6%
20
Damage : +6%
Nue + Kubinashi + Tengu
#prop% chance to apply Auto Steal.
1
0% chance to apply Auto Steal.
2
0% chance to apply Auto Steal.
3
0% chance to apply Auto Steal.
4
0% chance to apply Auto Steal.
5
0% chance to apply Auto Steal.
6
0% chance to apply Auto Steal.
7
0% chance to apply Auto Steal.
8
0% chance to apply Auto Steal.
9
0% chance to apply Auto Steal.
10
0% chance to apply Auto Steal.
11
1% chance to apply Auto Steal.
12
1% chance to apply Auto Steal.
13
1% chance to apply Auto Steal.
14
1% chance to apply Auto Steal.
15
2% chance to apply Auto Steal.
16
2% chance to apply Auto Steal.
17
2% chance to apply Auto Steal.
18
2% chance to apply Auto Steal.
19
3% chance to apply Auto Steal.
20
3% chance to apply Auto Steal.
Nue + Kubinashi + Yorozu
Ignore Monster DEF: +#ignoreTargetDEF%
1
Ignore Monster DEF: +3%
2
Ignore Monster DEF: +3%
3
Ignore Monster DEF: +3%
4
Ignore Monster DEF: +3%
5
Ignore Monster DEF: +3%
6
Ignore Monster DEF: +4%
7
Ignore Monster DEF: +4%
8
Ignore Monster DEF: +4%
9
Ignore Monster DEF: +4%
10
Ignore Monster DEF: +5%
11
Ignore Monster DEF: +5%
12
Ignore Monster DEF: +5%
13
Ignore Monster DEF: +5%
14
Ignore Monster DEF: +6%
15
Ignore Monster DEF: +6%
16
Ignore Monster DEF: +6%
17
Ignore Monster DEF: +7%
18
Ignore Monster DEF: +7%
19
Ignore Monster DEF: +8%
20
Ignore Monster DEF: +8%
Nue + Kurama + Izuna
#prop% chance to become invincible for #time seconds when attacked.
1
1% chance to become invincible for 4 seconds when attacked.
2
1% chance to become invincible for 4 seconds when attacked.
3
1% chance to become invincible for 4 seconds when attacked.
4
1% chance to become invincible for 4 seconds when attacked.
5
1% chance to become invincible for 4 seconds when attacked.
6
1% chance to become invincible for 5 seconds when attacked.
7
1% chance to become invincible for 5 seconds when attacked.
8
1% chance to become invincible for 5 seconds when attacked.
9
1% chance to become invincible for 5 seconds when attacked.
10
1% chance to become invincible for 5 seconds when attacked.
11
2% chance to become invincible for 6 seconds when attacked.
12
2% chance to become invincible for 6 seconds when attacked.
13
2% chance to become invincible for 6 seconds when attacked.
14
2% chance to become invincible for 6 seconds when attacked.
15
2% chance to become invincible for 6 seconds when attacked.
16
3% chance to become invincible for 6 seconds when attacked.
17
3% chance to become invincible for 6 seconds when attacked.
18
3% chance to become invincible for 6 seconds when attacked.
19
4% chance to become invincible for 7 seconds when attacked.
20
4% chance to become invincible for 7 seconds when attacked.
Nue + Kurama + Tengu
STR : +#incSTR
1
STR : +10
2
STR : +10
3
STR : +10
4
STR : +10
5
STR : +11
6
STR : +11
7
STR : +11
8
STR : +11
9
STR : +12
10
STR : +12
11
STR : +12
12
STR : +12
13
STR : +13
14
STR : +13
15
STR : +13
16
STR : +13
17
STR : +14
18
STR : +14
19
STR : +15
20
STR : +15
Nue + Kurama + Yorozu
INT : +#incINTr%
1
INT : +1%
2
INT : +1%
3
INT : +1%
4
INT : +1%
5
INT : +1%
6
INT : +1%
7
INT : +1%
8
INT : +1%
9
INT : +1%
10
INT : +1%
11
INT : +2%
12
INT : +2%
13
INT : +2%
14
INT : +2%
15
INT : +2%
16
INT : +2%
17
INT : +2%
18
INT : +2%
19
INT : +3%
20
INT : +3%
Nue + Izuna + Tengu
Mesos Obtained: +#incMesoProp%
1
Mesos Obtained: +1%
2
Mesos Obtained: +1%
3
Mesos Obtained: +1%
4
Mesos Obtained: +1%
5
Mesos Obtained: +1%
6
Mesos Obtained: +1%
7
Mesos Obtained: +1%
8
Mesos Obtained: +1%
9
Mesos Obtained: +1%
10
Mesos Obtained: +1%
11
Mesos Obtained: +2%
12
Mesos Obtained: +2%
13
Mesos Obtained: +2%
14
Mesos Obtained: +2%
15
Mesos Obtained: +2%
16
Mesos Obtained: +2%
17
Mesos Obtained: +2%
18
Mesos Obtained: +2%
19
Mesos Obtained: +3%
20
Mesos Obtained: +3%
Nue + Izuna + Yorozu
Boss MonsterDamage : +#incDAMr%
1
Boss MonsterDamage : +0%
2
Boss MonsterDamage : +0%
3
Boss MonsterDamage : +0%
4
Boss MonsterDamage : +0%
5
Boss MonsterDamage : +1%
6
Boss MonsterDamage : +1%
7
Boss MonsterDamage : +1%
8
Boss MonsterDamage : +1%
9
Boss MonsterDamage : +2%
10
Boss MonsterDamage : +2%
11
Boss MonsterDamage : +2%
12
Boss MonsterDamage : +2%
13
Boss MonsterDamage : +3%
14
Boss MonsterDamage : +3%
15
Boss MonsterDamage : +3%
16
Boss MonsterDamage : +3%
17
Boss MonsterDamage : +4%
18
Boss MonsterDamage : +4%
19
Boss MonsterDamage : +5%
20
Boss MonsterDamage : +5%
Nue + Tengu + Yorozu
Abnormal Status Resistance: +#incAsrR%
1
Abnormal Status Resistance: +0%
2
Abnormal Status Resistance: +0%
3
Abnormal Status Resistance: +0%
4
Abnormal Status Resistance: +0%
5
Abnormal Status Resistance: +0%
6
Abnormal Status Resistance: +0%
7
Abnormal Status Resistance: +1%
8
Abnormal Status Resistance: +1%
9
Abnormal Status Resistance: +1%
10
Abnormal Status Resistance: +1%
11
Abnormal Status Resistance: +2%
12
Abnormal Status Resistance: +2%
13
Abnormal Status Resistance: +2%
14
Abnormal Status Resistance: +2%
15
Abnormal Status Resistance: +3%
16
Abnormal Status Resistance: +3%
17
Abnormal Status Resistance: +4%
18
Abnormal Status Resistance: +4%
19
Abnormal Status Resistance: +5%
20
Abnormal Status Resistance: +5%
Kubinashi + Kurama + Izuna
Magic ATT : +#incMADr%
1
Magic ATT : +0%
2
Magic ATT : +0%
3
Magic ATT : +0%
4
Magic ATT : +0%
5
Magic ATT : +1%
6
Magic ATT : +1%
7
Magic ATT : +1%
8
Magic ATT : +1%
9
Magic ATT : +2%
10
Magic ATT : +2%
11
Magic ATT : +2%
12
Magic ATT : +2%
13
Magic ATT : +3%
14
Magic ATT : +3%
15
Magic ATT : +3%
16
Magic ATT : +3%
17
Magic ATT : +4%
18
Magic ATT : +4%
19
Magic ATT : +5%
20
Magic ATT : +5%
Kubinashi + Kurama + Tengu
HP Recovery Items and Skills: +#RecoveryUP%
1
HP Recovery Items and Skills: +3%
2
HP Recovery Items and Skills: +3%
3
HP Recovery Items and Skills: +3%
4
HP Recovery Items and Skills: +3%
5
HP Recovery Items and Skills: +3%
6
HP Recovery Items and Skills: +4%
7
HP Recovery Items and Skills: +4%
8
HP Recovery Items and Skills: +4%
9
HP Recovery Items and Skills: +4%
10
HP Recovery Items and Skills: +5%
11
HP Recovery Items and Skills: +5%
12
HP Recovery Items and Skills: +5%
13
HP Recovery Items and Skills: +5%
14
HP Recovery Items and Skills: +6%
15
HP Recovery Items and Skills: +6%
16
HP Recovery Items and Skills: +6%
17
HP Recovery Items and Skills: +7%
18
HP Recovery Items and Skills: +7%
19
HP Recovery Items and Skills: +8%
20
HP Recovery Items and Skills: +8%
Kubinashi + Kurama + Yorozu
Skill MP Cost: -#mpconReduce%
1
Skill MP Cost: -0%
2
Skill MP Cost: -0%
3
Skill MP Cost: -0%
4
Skill MP Cost: -0%
5
Skill MP Cost: -0%
6
Skill MP Cost: -1%
7
Skill MP Cost: -1%
8
Skill MP Cost: -2%
9
Skill MP Cost: -2%
10
Skill MP Cost: -3%
11
Skill MP Cost: -3%
12
Skill MP Cost: -4%
13
Skill MP Cost: -4%
14
Skill MP Cost: -5%
15
Skill MP Cost: -5%
16
Skill MP Cost: -6%
17
Skill MP Cost: -7%
18
Skill MP Cost: -8%
19
Skill MP Cost: -9%
20
Skill MP Cost: -10%
Kubinashi + Izuna + Tengu
Boss MonsterDamage : +#incDAMr%
1
Boss MonsterDamage : +1%
2
Boss MonsterDamage : +1%
3
Boss MonsterDamage : +1%
4
Boss MonsterDamage : +1%
5
Boss MonsterDamage : +1%
6
Boss MonsterDamage : +1%
7
Boss MonsterDamage : +1%
8
Boss MonsterDamage : +1%
9
Boss MonsterDamage : +1%
10
Boss MonsterDamage : +1%
11
Boss MonsterDamage : +2%
12
Boss MonsterDamage : +2%
13
Boss MonsterDamage : +2%
14
Boss MonsterDamage : +2%
15
Boss MonsterDamage : +2%
16
Boss MonsterDamage : +2%
17
Boss MonsterDamage : +2%
18
Boss MonsterDamage : +2%
19
Boss MonsterDamage : +3%
20
Boss MonsterDamage : +3%
Kubinashi + Izuna + Yorozu
All Stats: +#incSTR
1
All Stats: +5
2
All Stats: +5
3
All Stats: +5
4
All Stats: +5
5
All Stats: +6
6
All Stats: +6
7
All Stats: +6
8
All Stats: +6
9
All Stats: +7
10
All Stats: +7
11
All Stats: +7
12
All Stats: +7
13
All Stats: +7
14
All Stats: +8
15
All Stats: +8
16
All Stats: +8
17
All Stats: +9
18
All Stats: +9
19
All Stats: +10
20
All Stats: +10
Kubinashi + Tengu + Yorozu
All Skills : +#incAllskill
1
All Skills : +0
2
All Skills : +0
3
All Skills : +0
4
All Skills : +0
5
All Skills : +0
6
All Skills : +0
7
All Skills : +0
8
All Skills : +0
9
All Skills : +0
10
All Skills : +0
11
All Skills : +1
12
All Skills : +1
13
All Skills : +1
14
All Skills : +1
15
All Skills : +1
16
All Skills : +1
17
All Skills : +1
18
All Skills : +1
19
All Skills : +1
20
All Skills : +1
Kurama + Izuna + Tengu
MaxHP : +#incMHPr%, MaxMP : +#incMMPr%
1
MaxHP : +3%, MaxMP : +3%
2
MaxHP : +3%, MaxMP : +3%
3
MaxHP : +3%, MaxMP : +3%
4
MaxHP : +3%, MaxMP : +3%
5
MaxHP : +3%, MaxMP : +3%
6
MaxHP : +3%, MaxMP : +3%
7
MaxHP : +3%, MaxMP : +3%
8
MaxHP : +4%, MaxMP : +4%
9
MaxHP : +4%, MaxMP : +4%
10
MaxHP : +4%, MaxMP : +4%
11
MaxHP : +4%, MaxMP : +4%
12
MaxHP : +4%, MaxMP : +4%
13
MaxHP : +4%, MaxMP : +4%
14
MaxHP : +5%, MaxMP : +5%
15
MaxHP : +5%, MaxMP : +5%
16
MaxHP : +5%, MaxMP : +5%
17
MaxHP : +5%, MaxMP : +5%
18
MaxHP : +5%, MaxMP : +5%
19
MaxHP : +6%, MaxMP : +6%
20
MaxHP : +6%, MaxMP : +6%
Kurama + Izuna + Yorozu
Item Drop Rate: +#incRewardProp%
1
Item Drop Rate: +1%
2
Item Drop Rate: +1%
3
Item Drop Rate: +1%
4
Item Drop Rate: +1%
5
Item Drop Rate: +1%
6
Item Drop Rate: +2%
7
Item Drop Rate: +2%
8
Item Drop Rate: +2%
9
Item Drop Rate: +2%
10
Item Drop Rate: +2%
11
Item Drop Rate: +3%
12
Item Drop Rate: +3%
13
Item Drop Rate: +3%
14
Item Drop Rate: +3%
15
Item Drop Rate: +4%
16
Item Drop Rate: +4%
17
Item Drop Rate: +4%
18
Item Drop Rate: +4%
19
Item Drop Rate: +5%
20
Item Drop Rate: +5%
Kurama + Tengu + Yorozu
Magic ATT : +#incMAD
1
Magic ATT : +5
2
Magic ATT : +5
3
Magic ATT : +6
4
Magic ATT : +6
5
Magic ATT : +7
6
Magic ATT : +7
7
Magic ATT : +8
8
Magic ATT : +8
9
Magic ATT : +9
10
Magic ATT : +9
11
Magic ATT : +10
12
Magic ATT : +10
13
Magic ATT : +11
14
Magic ATT : +11
15
Magic ATT : +12
16
Magic ATT : +12
17
Magic ATT : +13
18
Magic ATT : +13
19
Magic ATT : +14
20
Magic ATT : +15
Izuna + Tengu + Yorozu
Skill Cooldown: -#reduceCooltime s.(Minimum Cooldown of 5s.)
1
Skill Cooldown: -0 s.(Minimum Cooldown of 5s.)
2
Skill Cooldown: -0 s.(Minimum Cooldown of 5s.)
3
Skill Cooldown: -0 s.(Minimum Cooldown of 5s.)
4
Skill Cooldown: -0 s.(Minimum Cooldown of 5s.)
5
Skill Cooldown: -0 s.(Minimum Cooldown of 5s.)
6
Skill Cooldown: -0 s.(Minimum Cooldown of 5s.)
7
Skill Cooldown: -0 s.(Minimum Cooldown of 5s.)
8
Skill Cooldown: -0 s.(Minimum Cooldown of 5s.)
9
Skill Cooldown: -0 s.(Minimum Cooldown of 5s.)
10
Skill Cooldown: -0 s.(Minimum Cooldown of 5s.)
11
Skill Cooldown: -1 s.(Minimum Cooldown of 5s.)
12
Skill Cooldown: -1 s.(Minimum Cooldown of 5s.)
13
Skill Cooldown: -1 s.(Minimum Cooldown of 5s.)
14
Skill Cooldown: -1 s.(Minimum Cooldown of 5s.)
15
Skill Cooldown: -1 s.(Minimum Cooldown of 5s.)
16
Skill Cooldown: -1 s.(Minimum Cooldown of 5s.)
17
Skill Cooldown: -1 s.(Minimum Cooldown of 5s.)
18
Skill Cooldown: -1 s.(Minimum Cooldown of 5s.)
19
Skill Cooldown: -1 s.(Minimum Cooldown of 5s.)
20
Skill Cooldown: -1 s.(Minimum Cooldown of 5s.)
These are encoded as potential stats, hence, "relationship-based potential stats". Let's see, you would think the cape would gets stats for the 15th row (representing 150 items), but from what I heard, you just get the first level stats (maybe as your closeness increases, so do the stats?), but I've posted them all anyway in the fashion of normal potential stats. I don't know who Unknown NPC 4 or Unkown NPC 5 are, so if you guys know, I'd be happy to edit this post. I'm not too confident in the NPCs I do have, so if you guys see any errors, please let me know.
Spadow Wrote:The Forest of Oblivion map data references a BGM from BgmJp2/Kamuna. BgmJp2 doesn't exist yet, but BgmJp and BgmJp3 and BgmJp4_Zipang do. Could very well be a new BGM based of the old one.
That might be the old map. I looked at the map ID and found the BGMJp4 prefix.
maplefreak26 Wrote:Last time I messed around in JMS (which was shortly after the Mushroom Shrine revamp), Neo Tokyo (and the Kamuna map) was inaccessible and the only map that was available was a row of trees that had a portal blocked which I assumed would lead me to the Kamuna map had it not been blocked. GMS has that row of trees map and the Kamuna map in the data. Though neither appears to be accessible.
Speaking of, did they make Ninja Castle inaccessible in JMS too? I know they did for Neo Tokyo, but no idea about Ninja Castle.
maplefreak26 Wrote:Last time I messed around in JMS (which was shortly after the Mushroom Shrine revamp), Neo Tokyo (and the Kamuna map) was inaccessible and the only map that was available was a row of trees that had a portal blocked which I assumed would lead me to the Kamuna map had it not been blocked. GMS has that row of trees map and the Kamuna map in the data. Though neither appears to be accessible.
The first map of Kamuna is accessible. It's a hiddne portal under the shrine. Also you can hyper teleport rock to the actual kamuna map
I posted those 5 blockbuster related skills before hand, I believe you get them from maxing that character's closeness.
The other 5 NPCs reward you with the following (for maxing their closeness), I believe:
Kino: Access to a special shop, where you can buy scrolls for Wings of Fate: 30% (100% Boom) +10 All Stats, 50% (100% Boom) +7 All Stats, 100% +5 All Stats. (I think you can buy the once a day)
Kubinashi: Once a day, a teleport rock
Nue: Once a day, seems like the scouter from KMS?
Tengu: Once a day, an owl.
Kamaitachi: Once a day, a megaphone.