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GMS v160 - Black Heaven: First Chapter - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: GMS v160 - Black Heaven: First Chapter (/showthread.php?tid=73960) |
GMS v160 - Black Heaven: First Chapter - Locked - 2015-03-11 Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter! -----
(PvE) Skill Changes
F/P Mage
Mana Burn
Removed - y
I/L Archmage
Lightning Orb
New - Animation (keydown) New - Animation (keydownend) New - Animation (prepare) Freezing Breath New - Animation (keydown) New - Animation (keydown0) New - Animation (keydownend) New - Animation (prepare)
Bishop
Shadower
Slasher (60-100)
Chains of Hell
Changed - Description (Chains of Hell pulls an enemy close and deals 10 consecutive Critical strikes with a chance to stun. Stationary monsters must be in range. --> Chains of Hell pulls an enemy close and deals 10 consecutive Critical strikes with a chance to stun. You will be invincible during and for 3 seconds after the attack, and this skill can be used while other skills are being used. Stationary monsters must be in range.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr% --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr%\nCooldown: #cooltime sec) New - cooltime (45) (65-level)
Dual Blader (100+)
Asura's Anger
Changed - Description (Create a vortex of wind blades, damaging nearby enemies. --> Create a vortex of wind blades, damaging nearby enemies. Asura is not affected by attack reflection.) Changed - cooltime (90 --> 60) (90 --> 60) Phantom Blow Changed - damage (200 --> 240) (140+2*level --> 150+3*level) Final Cut Changed - Hitbox (550% --> 250%) Blade Fury Changed - damage (165 --> 200) (135+level --> 140+2*level)
Buccanneer
Nautilus Strike
New - Animation (screen) New - Animation (special) Ultra Charge Changed - prop (98 --> 100) (95+roundDown(level/3) --> 95+roundDown(level/2)) Pirate's Revenge Changed - Description (When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds. --> Decreases damage taken and boosts your own damage. As skill level increases, the duration, trigger chance, and damage all increase. Can only trigger once every second.) Changed - Level readout (Chance: #prop%, Damage: +#indieDamR%, Duration: #time sec --> Chance: #prop%, Damage Taken: -70%, Damage: +#indieDamR%, Duration: #time sec) Changed - indieDamR (15 --> 25) (5+level --> 5+2*level) Changed - prop (40 --> 25) (4*level --> 5+2*level) Changed - time (45 --> 30) (15+3*level --> 10+2*level) Changed - x (50 --> 1) (50 --> 1) Power Unity Changed - Level readout (Energy Cost: #forceCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can only be used when the energy is draining after #ca full charge#. For #time sec, the exclusive buff that increases Min Critical Damage and Max Damage by #x will be activated. Able to stack up to 3 times.\nCooldown: #cooltime sec --> Energy Cost: #forceCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can only be used when the energy is draining after #ca full charge#. For #time sec, increases Min Critical Damage and Max Damage by #x. Able to stack up to 4 times.\nCooldown: #cooltime sec) Changed - forceCon (2500 --> 1500) (2500 --> 1500) Changed - cooltime (20 --> 10) (20 --> 10) New - Animation (effect) Power Unity Changed - Level readout (Energy Cost: #forceCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can only be used when the energy is draining after #ca full charge#. For #time sec, the exclusive buff that increases Min Critical Damage and Max Damage by #x will be activated. Able to stack up to 3 times.\nCooldown: #cooltime sec --> Energy Cost: #forceCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can only be used when the energy is draining after #ca full charge#. For #time sec, increases Min Critical Damage and Max Damage by #x. Able to stack up to 4 times.\nCooldown: #cooltime sec) Changed - forceCon (2500 --> 1500) (2500 --> 1500) Changed - cooltime (20 --> 10) (20 --> 10) New - Animation (number) Octopunch Changed - damage (270 --> 320) (180+3*level --> 200+4*level) Octopunch Outrage Changed - damage (270 --> 320) (180+3*level --> 200+4*level)
Corsair
Cannon Shooter (IV)
Anchors Aweigh
New - Animation (summon.attack1) New - Animation (summon.attack2) New - Animation (summon.die) New - Animation (summon.stand) New - Animation (summon.summoned) Nautilus Strike New - Animation (screen) New - Animation (special) Rolling Rainbow New - Animation (summon.die) New - Animation (summon.stand) New - Animation (summon.summoned)
Dawn Warrior (IV)
Blaze Wizard (IV)
Cataclysm
New - Animation (screen) Dragon Blaze New - Animation (keydown.0) New - Animation (keydown.1) New - Animation (prepare.0) New - Animation (prepare.1) Dragon Blaze New - Animation (effect) Burning Conduit New - Animation (affected.0) New - Animation (disappear) New - Animation (disappear0) New - Animation (effect) Towering Inferno New - Animation (effect) New - Animation (effect0)
Wind Archer (IV)
Night Walker (IV)
Thunder Breaker (IV)
Mercedes (II)
Rising Rush
Changed - Description (Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air. --> Pushes back multiple enemies in front of you and launches them into the air. Other skills can be combined with this one for additional damage. Press the down arrow key to launch the enemy in place instead of pushing them back.)
Mercedes (III)
Stunning Strikes
Changed - Description (Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned. Any enemies who are already stunned will receive additional damage. Can be used in the air and linked with Rising Rush, Unicorn Spike, Spikes Royale, or Lightning Edge. --> Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned. Any enemies who are already stunned will take additional damage. Can be used in the air and linked with Rising Rush, Unicorn Spike, Spikes Royale, Lightning Edge, or Wrath of Enlil.) Changed - damage (240 --> 260) (140+5*level --> 160+5*level) Leap Tornado Changed - Description (Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump. Can be linked with Gust Dive or Spikes Royale. --> Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump. Can be linked with Gust Dive.) Changed - damage (215 --> 235) (135+4*level --> 155+4*level) Unicorn Spike Changed - Description (Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members. Can be linked with Rising Rush, Stunning Strikes, Spikes Royale, or Lightning Edge. --> Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members. Can be linked with Rising Rush, Stunning Strikes, Spikes Royale, Lightning Edge, or Wrath of Enlil.) Gust Dive Changed - Description (Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump. Can be linked with Rising Rush, Stunning Strikes, Leaf Tornado, Unicorn Spike, Spikes Royale, or Lightning Edge. --> Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump. Can be linked with Rising Rush, Stunning Strikes, Leaf Tornado, Unicorn Spike, Spikes Royale, Lightning Edge, or Wrath of Enlil.) Aerial Barrage Changed - Description (A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush. Can be linked with Leaf Tornado, Gust Dive, Spikes Royale, or Rolling Moonsault. --> A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush. Can be linked with Leaf Tornado, Gust Dive, or Rolling Moonsault.) Changed - Delay (demolitionElf - 870 ms --> demolitionElf - 660 ms)
Mercedes (IV)
Staggering Strikes
Changed - damage (288 --> 300) (258+3*level --> 260+4*level) Rolling Moonsault Changed - Description (A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased. Can be linked with Leaf Tornado, Gust Dive, or Spikes Royale. --> A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush and Aerial Barrage will be permanently increased. Can be linked with Leaf Tornado, or Gust Dive.) Changed - Level readout (Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nPassive Effects - Rising Rush Damage: +#damR% --> Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nPassive Effects - Rising Rush and Aerial Barrage Damage: +#damR%) Changed - Delay (rollingElf - 810 ms --> rollingElf - 840 ms) Wrath of Enlil Changed - Description (Unleash Enlil's fury on enemies. --> Unleash Enlil's fury on enemies. Cooldown reduced by 1 sec when a Link skill is used. ) Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, \nCooldown reduced by 1 sec when a Link skill is used.) Lightning Edge Changed - Description (Dashes through multiple enemies. Ignores collision with bosses while attacking. Can be linked with Rising Rush, Stunning Strikes, Unicorn Spike, or Spikes Royale. --> Dashes through multiple enemies. Ignores collision with bosses while attacking. Also increases Gust Dive damage. Can be linked with Rising Rush, Stunning Strikes, Unicorn Spike, Spikes Royale, or Wrath of Enlil.) Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks while moving forward: #attackCount, Debuff while attacking boss: Ishtar's Ring Damage: +#x%, Duration: #time sec. --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks while moving forward: #attackCount, Debuff while attacking boss: Ishtar's Ring Damage: +#x%, Duration: #time sec. \nPassive Effect: Gust Dive Damage: +#damR%) New - damR (50) (20+level) Spikes Royale Changed - Description (Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leaf Tornado will increase permanently. The skill can be used in the air and linked with Leaf Tornado or Gust Dive. Cooldown will decrease by 1 sec if you use a link skill.\nRequired Skill; #cLeaf Tornado Lv. 10# --> Jump into the air while raining down legendary spears that deal damage to multiple enemies. Decreases enemy DEF, and makes all attacks critical hits. Also increases damage of Leaf Tornado. The skill can be linked with Leaf Tornado or Gust Dive. Cooldown reduced by 1 sec when a Link skill is used.\nRequired Skill; #cLeaf Tornado Lv. 10# ) Changed - Delay (jShot - 840 ms --> jShot - 870 ms)
Phantom (IV)
Luminous (IV)
Demon Slayer (II)
Dark Thrust
Changed - Delay (darkThrust - 900 ms --> darkThrust - 780 ms) Chaos Lock Changed - Description (Targets and attacks the enemy closest to you. Has a chance to stun the enemy. Allows you to teleport using the directional keys. --> Targets and attacks the enemy closest to you. Has a chance to stun the enemy. Allows you to teleport using the directional keys, and also in the air.) Changed - Delay (demonTrace - 810 ms --> demonTrace - 600 ms)
Demon Slayer (IV)
Cerberus Chomp
New - Animation (effect) Dark Metamorphosis - Enhance New - timeRemainEffect (5) (5) New - Animation (repeat.0) New - Animation (repeat.1) Binding Darkness New - Animation (effect) Demon Cry Changed - Description (Releases your inner demons to intimidate and deal damage on multiple nearby enemies. Enemies will suffer a hit to DEF, ATT, and Accuracy while your EXP and item drop rate increase. --> Instantaneously releases hidden energy to threaten multiple enemies nearby and deals a large amount of damage. The targeted enemy will have their Defense, Attack Power, and Accuracy reduced and your EXP and item drop rate will increase. #cAlso grants a buff that increases Force consumption by 30 for 15 seconds. You can stack up to 4 times if you use the skill again before the buff disappears.) New - Animation (effect) Infernal Concussion Changed - Delay (reverseGravity - 900 ms --> reverseGravity - 690 ms) Changed - forceCon (50 --> 25) (50 --> 25) New - Animation (effect) Demon Impact Changed - bdR (30 --> 40) (level --> 10+level)
Demonic Avenger (IV)
Thousand Swords
New - Animation (effect) Forbidden Contract Changed - Description (Rapidly recovers HP for a short time. Skills will not consume HP while this is active. --> Temporarily increases damage. Skills will not consume HP while this is active.) Changed - Level readout (HP Cost: #hpCon , Duration: #time sec, Max HP: #indieMhpR%, Skill HP Usage: 0\nCooldown: #cooltime sec --> HP Cost: #hpCon , Duration: #time sec, Damage: +#indieDamR%, Skill HP Consumption: 0\nCooldown: #cooltime sec) Changed - cooltime (90 --> 75) (90 --> 75) New - indieDamR (10) (10) Removed - indieMhpR Blood Prison New - Animation (effect)
Battlemage (I)
Triple Blow
Changed - Description (Quickly attacks multiple enemies 3 times in a row. --> Quickly attacks multiple enemies 3 times.\n#cRequired Level to Learn 2nd Skill 'Quad Blow': Lv. 10#) Changed - damage (155 --> 170) (115+2*level --> 130+2*level) Changed - mobCount (8 --> 5) (8 --> 5) Combat Teleport Changed - Name (Teleport --> Combat Teleport) Changed - Description (Allows you to teleport a set distance to other locations on the same map using the arrow keys. --> An improved teleport, to allow better use in close-range combat. Allows you to teleport a set distance to other locations on the same map using the arrow keys. Can be used while jumping.) Changed - Level readout (MP Cost: #mpCon, Teleport to the left and right by #x, and up and down by #y --> MP Cost: #mpCon, Horizontal range: #x, Vertical range: #y) Changed - x (170 --> 210) (135+7*level --> 170+8*level) Changed - y (275 --> 290) (250+5*level --> 250+8*level) Hasty Aura New Skill New - Name (Hasty Aura) New - Description (Creates a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Will be canceled if you use another type of aura. Also, permanently increases your Speed, Max Speed, Jump, Attack Speed, and Avoidability.) New - Level readout (MP Cost per sec: #mpCon, Speed: +#indieSpeed, Attack Speed +1 level\nCooldown: #cooltime sec\n[Passive Effect: Speed: #psdSpeed, Max Speed: #speedMax, Jump: #psdJump, Attack Speed +2 levels, Avoidability: +#er%]) New - Max level (20) New - Hitbox (500%) New - Info (type = 15, massSpell = 1) New - mpCon (8) (4+roundUp(level/5)) New - indieSpeed (10) (roundUp(level/2)) New - indieBooster (-1) (-1) New - actionSpeed (-2) (-2) New - psdSpeed (30) (20+roundDown(level/2)) New - psdJump (20) (level) New - speedMax (20) (level) New - cooltime (3) (3) New - er (15) (5+roundDown(level/2)) New - Animation (affected) New - Animation (affected0) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Condemnation New Skill New - Name (Condemnation) New - Description (Make a pact with a dark spirit using a black magic book. The dark spirit follows you around and when you collect a certain amount of souls, they will reveal themselves to deal a wide-range attack. Its attack will ignore attack reflection and has Attack Power proportional to its level.\nCan be toggled #cOn/Off#.) New - Level readout (After taking out #x enemies, deals damage to #mobCount enemies at the next attack. Damage: #w + #z% per your level, Number of Attacks: #attackCount. Your level affects only up to Lv. 180. If you attack a boss #y times, it will count as taking out 1 enemy. Once activated, it won't activate again until after #time sec. ) New - Max level (180) New - Info (type = 50) New - damage (365) (185+level) New - time (9) (9) New - x (10) (10) New - mobCount (7) (7) New - attackCount (7) (7) New - y (2) (2) New - w (185) (185) New - z (1) (1) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Animation (hit.3) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (number) New - Animation (summon.attack1) New - Animation (summon.die) New - Animation (summon.move) New - Animation (summon.move1) New - Animation (summon.move2) New - Animation (summon.move3) New - Animation (summon.stand) New - Animation (summon.stand1) New - Animation (summon.stand2) New - Animation (summon.stand3) New - Animation (summon.summoned) Staff Artist Changed - Level readout (Magic ATT: #madX, Speed: #psdSpeed, Jump: #psdJump, Max Speed: +#speedMax --> Magic Attack Power: +#madX, Critical Rate: +#cr%, Defense: +#pddX) New - cr (15) (5+roundUp(level/2)) New - pddX (150) (50+5*level) Removed - psdSpeed Removed - psdJump Removed - speedMax Dark Aura Removed Skill The Finisher Removed Skill
Battlemage (II)
Ordinary Conversion
Changed - mhpR (100 --> 150) (10*level --> 15*level) Grim Contract New Skill New - Name (Grim Contract) New - Description (Enhances your pact with the dark spirit.) New - Level readout (After taking out #x enemies, deals damage to #mobCount enemies on your next attack. Damage: #w + #z% per your level, Number of Attacks: #attackCount. Your level affects only up to Lv. 180. Once activated, it won't activate again until after #time sec.) New - Max level (180) New - Info (type = 50) New - damage (370) (190+level) New - time (8) (8) New - x (8) (8) New - mobCount (8) (8) New - attackCount (8) (8) New - y (2) (2) New - w (190) (190) New - z (1) (1) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Animation (hit.3) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (number) New - Animation (summon.attack1) New - Animation (summon.die) New - Animation (summon.move) New - Animation (summon.move1) New - Animation (summon.move2) New - Animation (summon.move3) New - Animation (summon.stand) New - Animation (summon.stand1) New - Animation (summon.stand2) New - Animation (summon.stand3) New - Animation (summon.summoned) Staff Mastery Changed - Description (Increases Staff Mastery, Magic Attack, and Critical Hit Rate. --> Increases Mastery, Magic ATT, and Critical Rate on Staff weapons.\n#cRequired Level to Learn 4th Skill 'Staff Expert': Lv. 10#) Changed - x (10 --> 30) (level --> 3*level) Changed - cr (40 --> 20) (4*level --> 2*level) Dark Chain Changed - Name (Hyper Dark Chain --> Dark Chain) Changed - Max level (10 --> 20) Changed - Delay (darkChain - 880 ms --> darkChain - 840 ms) Changed - mpCon (35 --> 45) (25+5*roundUp(level/5) --> 25+5*roundUp(level/5)) Changed - damage (410 --> 600) (310+10*level --> 400+10*level) Changed - time (6 --> 8) (4+roundDown(level/5) --> 4+roundDown(level/5)) Quad Blow Changed - Description (Quickly deals 4 attacks on multiple enemies.\nRequired Skill: #cTriple Blow lv. 20# --> Quickly attacks multiple enemies 4 times in a row.\nRequired Skill: #cTriple Blow Lv. 10+#\n#cRequired Level to Learn 3rd Skill 'Quintuple Blow': Lv. 10#) Changed - Pre-requisite (Level 20 Triple Blow --> Level 10 Triple Blow) Changed - damage (165 --> 220) (125+2*level --> 180+2*level) Changed - mobCount (8 --> 5) (8 --> 5) Staff Boost Changed - x (-1 --> -2) (-1 --> -2) Draining Aura New Skill New - Name (Draining Aura) New - Description (Releases a red aura from your body to return damage dealt to enemies by your party members back to their HP. You cannot recover more than 10% of each character's Max HP at once, but all party members within the aura range will be affected by the HP recovery. Use it once more or another aura to deactivate. Also grants a permanent skill to use enemy's soul to recover some of your Max HP.) New - Level readout (MP Cost per sec: #mpCon, #x% of damage dealt by party member recovers to your HP.\nCooldown: #cooltime sec\n[Passive Effect: HP recovery every 4 sec: #hp, Max HP recovery every time you eliminate an enemy: #killRecoveryR%]) New - Max level (20) New - Hitbox (450%) New - Info (type = 15, massSpell = 1) New - mpCon (28) (20+2*roundUp(level/5)) New - x (10) (5+roundDown(level/4)) New - hp (1000) (200+40*level) New - killRecoveryR (3) (3) New - cooltime (3) (3) New - Animation (affected) New - Animation (affected0) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Yellow Aura Removed Skill Blood Drain Removed Skill
Battlemage (III)
Grim Contract II
New Skill New - Name (Grim Contract II) New - Description (Further enhances your pact with the dark spirit.) New - Level readout (After taking out #x enemies, deals damage to #mobCount enemies on your next attack. Damage: #w + #z% per your level, Number of Attacks: #attackCount. Your level affects only up to Lv. 180. Once activated, it won't activate again until after #time sec.) New - Max level (180) New - Info (type = 50) New - damage (375) (195+level) New - time (6) (6) New - x (6) (6) New - mobCount (8) (8) New - attackCount (10) (10) New - y (2) (2) New - w (195) (195) New - z (1) (1) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Animation (hit.3) New - Animation (hit.4) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (number) New - Animation (summon.attack1) New - Animation (summon.die) New - Animation (summon.move) New - Animation (summon.move1) New - Animation (summon.move2) New - Animation (summon.move3) New - Animation (summon.stand) New - Animation (summon.stand1) New - Animation (summon.stand2) New - Animation (summon.stand3) New - Animation (summon.summoned) Dark Shock New Skill New - Name (Dark Shock) New - Description (Use Teleport to attack with black lightning between your start and end location, marking hit enemies with a Darkness Emblem. Learn Dark Shock to get Darkness Emblem on Dark Chain and Battle Burst too, and the emblems on those skills will not be used up.\nRequired Skill: #cTeleport Ver. 2 Lv.5+#\nCan be toggled #cOn/Off#.) New - Level readout (Extra MP Cost upon using Teleport: #mpCon, Max Number of Hit Enemies between start and end point of teleporting: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Duration of Darkness Emblem on enemy: #time sec. When attacking enemies with the Darkness Emblem, consumes emblems to deal #x% damage and #y number of times. Emblem-consuming attacks have #w% bonus damage when attacking a boss.) New - Max level (20) New - Info (type = 1, magicDamage = 1, areaAttack = 1) New - mpCon (0) (0) New - attackCount (4) (4) New - damage (350) (270+4*level) New - mobCount (1) (1) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob) Power Stance New Skill New - Name (Power Stance) New - Description (Concentrates to hold your ground when struck, resisting knock-back effects.) New - Level readout (Does not get knocked back at a chance of #stanceProp%.) New - Max level (10) New - Info (type = 1) New - stanceProp (100) (10*level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Dark Conditioning New Skill New - Name (Dark Conditioning) New - Description (Use Resistance skills and dark magic to strengthen your reaction speed. ) New - Level readout (Avoidability: #er%, Speed: #psdSpeed, Max Speed: #speedMax) New - Max level (15) New - Master Level (10) New - Info (type = 1) New - er (25) (10+level) New - psdSpeed (30) (2*level) New - speedMax (10) (5+roundDown(level/3)) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Blue Aura Changed - Description (Creates a bright blue aura that increases Defense and HP, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras. --> Releases a blue aura from your body to increase nearby party members' Resistance to Abnormal Statuses and damage absorption. Use it once more or another kind of aura to remove your current aura. Also permanently increases your Abnormal Status Resistance, all Elemental Resistance, Defense, and Damage Absorption.) Changed - Level readout (MP Cost: #mpCon, DEF: +#indiePdd, Max HP: +#indieMhp, Damage Distributed: #x%, with #y% of that absorbed --> MP Cost per sec: #mpCon, Abnormal Status Resistance: +#indieAsrR%, Damage Absorption: +#y%.\nCooldown: #cooltime sec\n[Passive Effect: Abnormal Status resistance: #asrR%, All Elemental Resistance: #terR%, Weapon DEF: +#pddR%, Damage Absorption: +#ignoreMobDamR%]) Changed - Hitbox (300% --> 450%) Changed - mpCon (42 --> 12) (22+2*roundUp(level/2) --> 7+roundUp(level/4)) New - indieAsrR (20) (10+roundDown(level/2)) Changed - y (20 --> 15) (40-level --> 5+roundDown(level/2)) New - asrR (30) (10+level) New - terR (30) (10+level) New - pddR (150) (90+3*level) New - ignoreMobDamR (25) (5+level) New - cooltime (3) (3) Removed - x Removed - indiePdd Removed - indieMdd Removed - indieMhp New - Animation (affected) New - Animation (affected0) New - Animation (effect) Battle Burst Changed - Description (Charges through enemies. Can be #clinked with Finishing Blow# afterwards. Permanently increases Hyper Dark Chain's damage. --> Charges through enemies. Can be #clinked with Finishing Blow# afterwards. Permanently increases Dark Chain's damage.) Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%.\n[Passive Effect: Hyper Dark Chain's Damage: +#damR%] --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%.\n[Passive Effect: Dark Chain's Damage: +#damR%]) Changed - Max level (10 --> 20) Changed - Delay (RMbattleSpurt - 990 ms --> RMbattleSpurt - 840 ms) Changed - mpCon (23 --> 25) (22+roundDown(level/6) --> 22+roundDown(level/6)) Changed - damage (565 --> 900) (465+10*level --> 600+15*level) Changed - damR (30 --> 50) (3*level --> 30+level) Dark Shock New Skill New - Name (Dark Shock) New - Description (Use Teleport to attack with black lightning between your start and end location, marking hit enemies with a Darkness Emblem. Learn Dark Shock to get Darkness Emblem on Dark Chain and Battle Burst too, and the emblems on those skills will not be used up.\nRequired Skill: #cCombat Teleport#\nCan be toggled #cOn/Off#.) New - Level readout (Extra MP Cost upon using Teleport: #mpCon, Max Number of Hit Enemies between start and end point of teleporting: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Duration of Darkness Emblem on enemy: #time sec. When attacking enemies with the Darkness Emblem, consumes emblems to deal #x% damage and #y number of times. Emblem-consuming attacks have #bdR% bonus damage when attacking a boss.) New - Max level (20) New - Pre-requisite (Level 5 Combat Teleport) New - Info (type = 1, magicDamage = 1, areaAttack = 1) New - mpCon (15) (15) New - attackCount (4) (4) New - damage (225) (145+4*level) New - mobCount (8) (8) New - time (5) (5) New - x (350) (270+4*level) New - y (4) (4) New - bdR (20) (20) New - Animation (effect) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob) New - Animation (special) New - Animation (special1) Battle Mastery Changed - damR (30 --> 20) (10+level --> level) Quintuple Blow Changed - Description (Quickly deals 5 attacks on multiple enemies.\nRequired Skill: #cQuad Blow Lv. 20# --> Quickly attacks multiple enemies 5 times in a row.\nRequired Skill: #cQuad Blow Lv. 10+#\n#cRequired Level to Learn 4th Skill 'Finishing Blow': Lv. 10#) Changed - Pre-requisite (Level 20 Quad Blow --> Level 10 Quad Blow) Changed - damage (180 --> 235) (140+2*level --> 195+2*level) Changed - mobCount (8 --> 6) (8 --> 6) New - Animation (hit.1) Teleport Mastery Removed Skill Stance Removed Skill Summon Reaper Buff Removed Skill Advanced Blue Aura Removed Skill Body Boost Removed Skill Dark Shock Removed Skill
Battlemage (IV)
Grim Contract III
New Skill New - Name (Grim Contract III) New - Description (Further enhances your pact with the dark spirit.) New - Level readout (After taking out #x enemies, deals damage to #mobCount enemies on your next attack. Damage: #w + #z% per your level, Number of Attacks: #attackCount. Your level affects only up to Lv. 180. Once activated, it won't activate again until after #time sec.) New - Max level (180) New - Info (type = 50) New - damage (380) (200+level) New - time (5) (5) New - x (6) (6) New - mobCount (10) (10) New - attackCount (12) (12) New - y (2) (2) New - w (200) (200) New - z (1) (1) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Animation (hit.3) New - Animation (hit.4) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (number) New - Animation (summon.attack1) New - Animation (summon.die) New - Animation (summon.move) New - Animation (summon.move1) New - Animation (summon.move2) New - Animation (summon.move3) New - Animation (summon.stand) New - Animation (summon.stand1) New - Animation (summon.stand2) New - Animation (summon.stand3) New - Animation (summon.summoned) Dark Genesis - Cooldown Cutter New Skill New - Name (Dark Genesis - Cooldown Cutter) New - Description (Reduces Dark Genesis cooldown.) New - Level readout (Cooldown: -#coolTimeR%) New - Max level (1) New - Info (type = 50) New - Required level (143) New - coolTimeR (40) (40) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Staff Expert Changed - Description (Increases Staff Mastery, Magic ATT, and Minimum Critical Damage.\nRequired Skill: #cStaff Mastery Lv. 10# --> Increases Staff Mastery, Magic ATT, and Min/Max Critical Damage.\nRequired Skill: #cStaff Mastery Lv. 10#) Changed - Level readout (Staff Mastery: +#mastery%. Magic ATT: +#x, Minimum Critical Damage: +#criticaldamageMin% --> Staff Mastery: +#mastery%. Magic ATT: +#x, Min/Max Critical Damage: +#criticaldamageMin%) New - criticaldamageMax (15) (roundUp(level/2)) Dark Genesis - Additional Reinforce New Skill New - Name (Dark Genesis - Additional Reinforce) New - Description (Increases damage on the lightning strike attacking one enemy during Dark Genesis cooldown.) New - Level readout (Damage: +#mdR%) New - Max level (1) New - Info (type = 50) New - Required level (183) New - mdR (20) (20) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Dark Genesis - Reinforce New Skill New - Name (Dark Genesis - Reinforce) New - Description (Increases Dark Genesis's damage.) New - Level readout (Damage: +#mdR%) New - Max level (1) New - Info (type = 50) New - Required level (162) New - mdR (20) (20) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Party Shield - Persist New Skill New - Name (Party Shield - Persist) New - Description (Increases Party Shield's duration.) New - Level readout (Duration +#time sec) New - Max level (1) New - Info (type = 50) New - Required level (177) New - time (20) (20) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Battle Rage Changed - Description (Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemy attacks will not cancel the buff. --> Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP. Enemy attacks will not cancel the buff.) Changed - Level readout (MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Min Critical Damage: +#y%, Max Number of Targets for All Attack Skill Limited to #mobCount\nPassive Effects: Max HP #mhpR%, Max MP #mmpR%, Weapon DEF #pddR%, Magic DEF +#mddR%, Ignore Enemy DEF #ignoreMobpdpR% --> MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Min Critical Damage: +#y%, Max Enemies Hit by Any Skill: #mobCount aside from the Death skill\n[Passive Effects: Max HP +#mhpR%, Max MP +#mmpR%]) Removed - pddR Removed - mddR Removed - ignoreMobpdpR Dark Aura New Skill New - Name (Dark Aura) New - Description (Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again or using another aura. Permanently increases your Magic Attack Power.) New - Level readout (MP Cost per sec: #mpCon, Damage: +#indieDamR%\nCooldown: #cooltime sec\n[Passive Effect: Magic ATT +#madR%]) New - Max level (20) New - Master Level (10) New - Hitbox (450%) New - Info (type = 15, massSpell = 1) New - mpCon (16) (8+2*roundUp(level/5)) New - indieDamR (20) (level) New - madR (15) (5+roundDown(level/2)) New - cooltime (3) (3) New - Animation (affected) New - Animation (affected0) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Weakening Aura New Skill New - Name (Weakening Aura) New - Description (Releases an ominous aura from your body to reduce your enemies' Defense. Use it once more or another aura to remove your current aura. Weakening Aura has some delay before actually applying, but they will continue to work even the aura deactivates.) New - Level readout (MP Cost per sec: #mpCon, Enemy DEF: -#x%. Requires #y sec to apply but will be in effect #time sec after aura deactivation.\nCooldown: #cooltime sec) New - Max level (20) New - Master Level (10) New - Hitbox (450%) New - Info (type = 15, massSpell = 1) New - mpCon (26) (11+3*roundUp(level/4)) New - x (20) (level) New - y (2) (2) New - time (10) (10) New - cooltime (3) (3) New - Animation (affected) New - Animation (affected0) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob.0) New - Animation (mob.1) New - Animation (mob.2) New - Animation (mob0.0) New - Animation (mob0.1) New - Animation (mob0.2) Battle Master Changed - Description (Your expertise has made you strong enough to never back down from battle. --> Become an expert on battle and enhance your skills and contract with the dark spirit.) Changed - Level readout (MP Cost: MP #mpCon, Stance: #x%, Stance Duration: #time sec, Max Critical Damage: #y%, Max Damage: +#indieMaxDamageOver --> MP Cost: #mpCon, Duration: #time sec, Number of Attacks Blow skill: +#attackCount, Number of required souls reduced to: #x.\nCooldown: #cooltime sec) Changed - time (180 --> 40) (180 --> 40) New - cooltime (120) (120) New - attackCount (2) (2) Changed - x (100 --> 3) (100 --> 3) Changed - y (20 --> 3) (20 --> 3) Removed - indieMaxDamageOver Sweeping Staff New Skill New - Name (Sweeping Staff) New - Description (Summons a magic staff to sweep out the bad guys.) New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #x, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec) New - Max level (1) New - Delay (HY3212battleKingBar_first - 240 ms) New - Hitbox (380%) New - Info (type = 1, areaAttack = 1) New - Required level (170) New - mpCon (80) (80) New - damage (650) (650) New - attackCount (2) (2) New - mobCount (8) (8) New - x (7) (7) New - cooltime (9) (9) New - Animation (effect) New - Animation (hit.0) New - Animation (hit.1) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Spell Boost New Skill New - Name (Spell Boost) New - Description (Uses a special tool to boost your magic skills.) New - Level readout (Magic ATT: +#madR%, Damge: +#damR%, Ignore Enemy DEF: +#ignoreMobpdpR%) New - Max level (30) New - Master Level (10) New - Combat orders (1) New - Info (type = 50, areaAttack = 1, specialAttackFinish = 1) New - madR (30) (level) New - damR (10) (roundUp(level/3)) New - ignoreMobpdpR (30) (level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Dark Aura - Boss Rush New Skill New - Name (Dark Aura - Boss Rush) New - Description (Increases the Boss ATT on Dark Aura.) New - Level readout (Boss ATT: +#indieBDR%) New - Max level (1) New - Info (type = 50) New - Required level (149) New - indieBDR (10) (10) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Weakening Aura - Elemental Decrease New Skill New - Name (Weakening Aura - Elemental Decrease) New - Description (Adds a feature of decreasing Elemental Resistance on the Weakening Aura.) New - Level readout (Elemental Resistance: -#x%) New - Max level (1) New - Info (type = 50) New - Required level (168) New - x (10) (10) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Blue Aura - Dispel Magic New Skill New - Name (Blue Aura - Dispel Magic) New - Description (Adds Clear Status to blue Aura, which removes Abnormal Status of party members once in a while.) New - Level readout (Clears Status on party member every #time sec.) New - Max level (1) New - Info (type = 50) New - Required level (189) New - time (5) (5) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Party Shield - Cooldown Cutter New Skill New - Name (Party Shield - Cooldown Cutter) New - Description (Reduces the cooldown of Party Shield.) New - Level readout (Cooldown: -#coolTimeR%) New - Max level (1) New - Info (type = 50) New - Required level (155) New - coolTimeR (20) (20) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Party Shield - Enhance New Skill New - Name (Party Shield - Enhance) New - Description (Increases the damage reduction rate on attacks that deal a fixed damage to Party Shield.) New - Level readout (Fixed Intake Damage Reduction Rate: +#y%) New - Max level (1) New - Info (type = 50) New - Required level (195) New - y (10) (10) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Dark Genesis Changed - Description (Uses Light of Darkness to hit and temporarily stun a maximum of 15 enemies. Learning the Dark Shock skill will permanently increase its damage, and attacking an enemy during cooldown will deal damage to a single enemy with Dark Genesis. --> Uses deadly lightning to hit and temporarily stun a maximum of 15 enemies. Dark Genesis ignores attack reflection. Learning Dark Genesis skill will permanently increase damage on Dark Chain, Battle Burst, and Dark Shock, and attacking an enemy during cooldown will deal damage with a lightning attack to a single enemy.) Changed - Level readout (Active Effect: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec. Attacking during cooldown will activate Dark Genesis at a rate of #prop%, with damage of #x% to a single enemy.\nPassive Effect: Dark Shock's damage: +#damR% --> Active Effect: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec. Attacking during cooldown grants a chance to strike a single enemy with lightning for #x% damage.\nPassive Effect: +#damR% damage on Dark Chain, Battle Burst, and Dark Shock]) Changed - Hitbox (400% --> 430%) Changed - mpCon (400 --> 200) (400 --> 200) Changed - damage (1075 --> 520) (625+15*level --> 220+10*level) Changed - attackCount (2 --> 8) (2 --> 8) New - Animation (effect) New - Animation (effect0) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Animation (hit.3) Finishing Blow Changed - Description (Quickly deals 6 attacks on multiple enemies with a chance to stun.\nRequired Skill: #cQuintuple Blow Lv. 20 and above# --> Quickly deals 6 attacks on multiple enemies with a chance to stun.\nRequired Skill: #cQuintuple Blow Lv. 10 and above#) Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Stun: #prop%, Duration: #time sec, Additional Critical Rate: #cr%, Additional DEF Ignore: #ignoreMobpdpR%, Additional Boss ATT: #bdR%. --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Crit Rate: +#cr%, Bonus Ignore DEF: #ignoreMobpdpR%) Changed - Pre-requisite (Level 20 Quintuple Blow --> Level 10 Quintuple Blow) Changed - damage (280 --> 330) (160+4*level --> 240+3*level) Changed - mobCount (8 --> 6) (8 --> 6) Removed - bdR Sweeping Staff II Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Must come after Finishing Blow --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount) Changed - damage (400 --> 650) (400 --> 650) New - Animation (hit.1) New - Animation (hit.2) Hero's Will Changed - Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec --> MP Cost: #mpCon\nCooldown: #cooltime sec) Advanced Blue Aura Removed Skill Advanced Yellow Aura Removed Skill Advanced Dark Aura Removed Skill Sweeping Staff Removed Skill Dark Shock - Cooldown Cutter Removed Skill Twister Spin - Reinforce Removed Skill Dark Shock - Reinforce Removed Skill Dark Shock - Splitter Removed Skill Teleport Mastery - Range Removed Skill Teleport Mastery - Enhance Removed Skill Teleport Mastery - Reinforce Removed Skill Twister Spin - Cooldown Cutter Removed Skill Twister Spin - Spread Removed Skill Grand Light Aura Removed Skill Twister Spin Removed Skill
Wild Hunter (I)
Double Shot
New Skill New - Name (Double Shot) New - Description (Fires two arrows at high speed. Jaguar artillery can be used to attack multiple enemies while riding the Jaguar with reduced Attack Power and range. \n#cLevel 10 required to learn 'Triple Shot'.#) New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2) New - Max level (20) New - Delay (WHdoubleShot - 720 ms) New - Final attack (Crossbow) New - Info (type = 2, movingAttack = 1) New - mpCon (22) (12+roundDown(level/2)) New - damage (185) (125+3*level) New - bulletCount (2) (2) New - range (420) (420) New - Animation (afterimage.crossBow.shoot2.4) New - Animation (ball) New - Animation (effect) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Wild Lure New Skill New - Name (Wild Lure) New - Description (#c[Jaguar Skill]# Provokes enemies to attack the Jaguar, and makes the Jaguar untouchable.) New - Level readout (MP Cost: #mpCon, Max Enemies Provoked: #mobCount Provokation Duration: #time sec. Effects halved on bosses.\nCooldown: #cooltime sec) New - Max level (1) New - Hitbox (300%) New - Info (type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1) New - mpCon (50) (50) New - mobCount (10) (10) New - cooltime (20) (20) New - time (10) (10) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob) Double Jump New Skill New - Name (Double Jump) New - Description (Allows you to double jump. Changes to triple jump when riding a Jaguar.) New - Level readout (MP Cost: #mpCon, jumps further) New - Max level (5) New - Delay (jump - 200 ms) New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1) New - mpCon (10) (30-4*level) New - x (500) (350+30*level) New - y (400) (350+10*level) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Summon Jaguar New Skill New - Name (Summon Jaguar) New - Description (#c[Jaguar Skill]# Jaguar Capture) New - Max level (1) New - Info (type = 1) New - cr (5) (5) New - bufftimeR (10) (10) New - z (10) (10) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Summon Jaguar New Skill New - Name (Summon Jaguar) New - Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.) New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec) New - Max level (1) New - Delay (WHsummonJaguar - 360 ms) New - Hitbox (650%) New - Info (type = 33) New - mpCon (20) (20) New - criticaldamageMin (15) (15) New - asrR (30) (30) New - prop (25) (25) New - x (3) (3) New - time (5) (5) New - cooltime (3) (3) New - mobCount (6) (6) New - damage (1) (1) New - y (140) (140) New - s (80) (80) New - z (1) (1) New - range (500) (500) New - w (50) (50) New - q (5) (5) New - q2 (10) (10) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (summon.attack1.0) New - Animation (summon.attack1.1) New - Animation (summon.attack1.2) New - Animation (summon.attack1.3) New - Animation (summon.attack1.4) New - Animation (summon.attack1.5) New - Animation (summon.attack1.6) New - Animation (summon.attack1.7) New - Animation (summon.attack2.0) New - Animation (summon.attack2.1) New - Animation (summon.attack2.2) New - Animation (summon.attack2.3) New - Animation (summon.attack2.4) New - Animation (summon.attack2.5) New - Animation (summon.attack2.6) New - Animation (summon.attack2.7) New - Animation (summon.attack3.0) New - Animation (summon.attack3.1) New - Animation (summon.attack3.2) New - Animation (summon.attack3.3) New - Animation (summon.attack3.4) New - Animation (summon.attack3.5) New - Animation (summon.attack3.6) New - Animation (summon.attack3.7) New - Animation (summon.die.0) New - Animation (summon.fly.0) New - Animation (summon.fly.1) New - Animation (summon.fly.2) New - Animation (summon.fly.3) New - Animation (summon.fly.4) New - Animation (summon.fly.5) New - Animation (summon.jump.0) New - Animation (summon.ladder.0) New - Animation (summon.ladder.1) New - Animation (summon.move.0) New - Animation (summon.move.1) New - Animation (summon.move.2) New - Animation (summon.move.3) New - Animation (summon.move.4) New - Animation (summon.move.5) New - Animation (summon.prone.0) New - Animation (summon.rope.0) New - Animation (summon.rope.1) New - Animation (summon.skill1.0) New - Animation (summon.skill1.1) New - Animation (summon.skill1.10) New - Animation (summon.skill1.11) New - Animation (summon.skill1.12) New - Animation (summon.skill1.13) New - Animation (summon.skill1.14) New - Animation (summon.skill1.15) New - Animation (summon.skill1.16) New - Animation (summon.skill1.2) New - Animation (summon.skill1.3) New - Animation (summon.skill1.4) New - Animation (summon.skill1.5) New - Animation (summon.skill1.6) New - Animation (summon.skill1.7) New - Animation (summon.skill1.8) New - Animation (summon.skill1.9) New - Animation (summon.skill2.0) New - Animation (summon.skill2.1) New - Animation (summon.skill2.10) New - Animation (summon.skill2.11) New - Animation (summon.skill2.2) New - Animation (summon.skill2.3) New - Animation (summon.skill2.4) New - Animation (summon.skill2.5) New - Animation (summon.skill2.6) New - Animation (summon.skill2.7) New - Animation (summon.skill2.8) New - Animation (summon.skill2.9) New - Animation (summon.skill3.0) New - Animation (summon.skill3.1) New - Animation (summon.skill3.10) New - Animation (summon.skill3.2) New - Animation (summon.skill3.3) New - Animation (summon.skill3.4) New - Animation (summon.skill3.5) New - Animation (summon.skill3.6) New - Animation (summon.skill3.7) New - Animation (summon.skill3.8) New - Animation (summon.skill3.9) New - Animation (summon.skill4.0) New - Animation (summon.skill4.1) New - Animation (summon.skill4.10) New - Animation (summon.skill4.11) New - Animation (summon.skill4.12) New - Animation (summon.skill4.13) New - Animation (summon.skill4.14) New - Animation (summon.skill4.15) New - Animation (summon.skill4.16) New - Animation (summon.skill4.17) New - Animation (summon.skill4.18) New - Animation (summon.skill4.19) New - Animation (summon.skill4.2) New - Animation (summon.skill4.20) New - Animation (summon.skill4.21) New - Animation (summon.skill4.3) New - Animation (summon.skill4.4) New - Animation (summon.skill4.5) New - Animation (summon.skill4.6) New - Animation (summon.skill4.7) New - Animation (summon.skill4.8) New - Animation (summon.skill4.9) New - Animation (summon.skill5.0) New - Animation (summon.skill5.1) New - Animation (summon.skill5.10) New - Animation (summon.skill5.2) New - Animation (summon.skill5.3) New - Animation (summon.skill5.4) New - Animation (summon.skill5.5) New - Animation (summon.skill5.6) New - Animation (summon.skill5.7) New - Animation (summon.skill5.8) New - Animation (summon.skill5.9) New - Animation (summon.skill6.0) New - Animation (summon.skill6.1) New - Animation (summon.skill6.10) New - Animation (summon.skill6.11) New - Animation (summon.skill6.12) New - Animation (summon.skill6.13) New - Animation (summon.skill6.14) New - Animation (summon.skill6.15) New - Animation (summon.skill6.2) New - Animation (summon.skill6.3) New - Animation (summon.skill6.4) New - Animation (summon.skill6.5) New - Animation (summon.skill6.6) New - Animation (summon.skill6.7) New - Animation (summon.skill6.8) New - Animation (summon.skill6.9) New - Animation (summon.stand.0) New - Animation (summon.stand.1) New - Animation (summon.stand.2) New - Animation (summon.stand.3) New - Animation (summon.stand.4) New - Animation (summon.stand.5) New - Animation (summon.summoned.0) Another Bite New Skill New - Name (Another Bite) New - Description (#c[Jaguar Skill]# Jaguar Debuff) New - Max level (180) New - Info (type = 1) New - damage (170) (80+roundDown(level/2)) New - y (3) (3) New - time (5) (5) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob.0) New - Animation (mob.1) New - Animation (mob.2) Summon Jaguar New Skill New - Name (Summon Jaguar) New - Description (#c[Jaguar Skill]# Jaguar Attack) New - Max level (180) New - Info (type = 1, areaAttack = 1) New - damage (320) (140+level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Summon Jaguar New Skill New - Name (Summon Jaguar) New - Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.) New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec) New - Max level (1) New - Delay (WHsummonJaguar - 360 ms) New - Hitbox (650%) New - Info (type = 33) New - mpCon (20) (20) New - criticaldamageMin (15) (15) New - asrR (30) (30) New - prop (25) (25) New - x (3) (3) New - time (5) (5) New - cooltime (3) (3) New - mobCount (6) (6) New - damage (1) (1) New - y (140) (140) New - s (80) (80) New - z (1) (1) New - range (500) (500) New - w (50) (50) New - q (5) (5) New - q2 (10) (10) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (summon.attack1.0) New - Animation (summon.attack1.1) New - Animation (summon.attack1.2) New - Animation (summon.attack1.3) New - Animation (summon.attack1.4) New - Animation (summon.attack1.5) New - Animation (summon.attack1.6) New - Animation (summon.attack1.7) New - Animation (summon.attack2.0) New - Animation (summon.attack2.1) New - Animation (summon.attack2.2) New - Animation (summon.attack2.3) New - Animation (summon.attack2.4) New - Animation (summon.attack2.5) New - Animation (summon.attack2.6) New - Animation (summon.attack2.7) New - Animation (summon.attack3.0) New - Animation (summon.attack3.1) New - Animation (summon.attack3.2) New - Animation (summon.attack3.3) New - Animation (summon.attack3.4) New - Animation (summon.attack3.5) New - Animation (summon.attack3.6) New - Animation (summon.attack3.7) New - Animation (summon.die.0) New - Animation (summon.fly.0) New - Animation (summon.fly.1) New - Animation (summon.fly.2) New - Animation (summon.fly.3) New - Animation (summon.fly.4) New - Animation (summon.fly.5) New - Animation (summon.jump.0) New - Animation (summon.ladder.0) New - Animation (summon.ladder.1) New - Animation (summon.move.0) New - Animation (summon.move.1) New - Animation (summon.move.2) New - Animation (summon.move.3) New - Animation (summon.move.4) New - Animation (summon.move.5) New - Animation (summon.prone.0) New - Animation (summon.rope.0) New - Animation (summon.rope.1) New - Animation (summon.skill1.0) New - Animation (summon.skill1.1) New - Animation (summon.skill1.10) New - Animation (summon.skill1.11) New - Animation (summon.skill1.12) New - Animation (summon.skill1.13) New - Animation (summon.skill1.14) New - Animation (summon.skill1.15) New - Animation (summon.skill1.16) New - Animation (summon.skill1.2) New - Animation (summon.skill1.3) New - Animation (summon.skill1.4) New - Animation (summon.skill1.5) New - Animation (summon.skill1.6) New - Animation (summon.skill1.7) New - Animation (summon.skill1.8) New - Animation (summon.skill1.9) New - Animation (summon.skill2.0) New - Animation (summon.skill2.1) New - Animation (summon.skill2.10) New - Animation (summon.skill2.11) New - Animation (summon.skill2.2) New - Animation (summon.skill2.3) New - Animation (summon.skill2.4) New - Animation (summon.skill2.5) New - Animation (summon.skill2.6) New - Animation (summon.skill2.7) New - Animation (summon.skill2.8) New - Animation (summon.skill2.9) New - Animation (summon.skill3.0) New - Animation (summon.skill3.1) New - Animation (summon.skill3.10) New - Animation (summon.skill3.2) New - Animation (summon.skill3.3) New - Animation (summon.skill3.4) New - Animation (summon.skill3.5) New - Animation (summon.skill3.6) New - Animation (summon.skill3.7) New - Animation (summon.skill3.8) New - Animation (summon.skill3.9) New - Animation (summon.skill4.0) New - Animation (summon.skill4.1) New - Animation (summon.skill4.10) New - Animation (summon.skill4.11) New - Animation (summon.skill4.12) New - Animation (summon.skill4.13) New - Animation (summon.skill4.14) New - Animation (summon.skill4.15) New - Animation (summon.skill4.16) New - Animation (summon.skill4.17) New - Animation (summon.skill4.18) New - Animation (summon.skill4.19) New - Animation (summon.skill4.2) New - Animation (summon.skill4.20) New - Animation (summon.skill4.21) New - Animation (summon.skill4.3) New - Animation (summon.skill4.4) New - Animation (summon.skill4.5) New - Animation (summon.skill4.6) New - Animation (summon.skill4.7) New - Animation (summon.skill4.8) New - Animation (summon.skill4.9) New - Animation (summon.skill5.0) New - Animation (summon.skill5.1) New - Animation (summon.skill5.10) New - Animation (summon.skill5.2) New - Animation (summon.skill5.3) New - Animation (summon.skill5.4) New - Animation (summon.skill5.5) New - Animation (summon.skill5.6) New - Animation (summon.skill5.7) New - Animation (summon.skill5.8) New - Animation (summon.skill5.9) New - Animation (summon.skill6.0) New - Animation (summon.skill6.1) New - Animation (summon.skill6.10) New - Animation (summon.skill6.11) New - Animation (summon.skill6.12) New - Animation (summon.skill6.13) New - Animation (summon.skill6.14) New - Animation (summon.skill6.15) New - Animation (summon.skill6.2) New - Animation (summon.skill6.3) New - Animation (summon.skill6.4) New - Animation (summon.skill6.5) New - Animation (summon.skill6.6) New - Animation (summon.skill6.7) New - Animation (summon.skill6.8) New - Animation (summon.skill6.9) New - Animation (summon.stand.0) New - Animation (summon.stand.1) New - Animation (summon.stand.2) New - Animation (summon.stand.3) New - Animation (summon.stand.4) New - Animation (summon.stand.5) New - Animation (summon.summoned.0) Swipe New Skill New - Name (Swipe) New - Description (#c[Jaguar Skill]# Swipes at multiple enemies with consecutive attacks. Part of the damage dealt with Swipe is returned as HP. Recovery cannot be more than 20% of the character's Max HP.) New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Number of Attacks: #attackCount. HP Recovery: #q%. Maximum Level: 180, Chance for Another Bite Debuff: #prop% \nCooldown: #cooltime sec) New - Max level (1) New - Hitbox (160%) New - Info (type = 1, areaAttack = 1) New - mpCon (30) (30) New - damage (1) (1) New - attackCount (4) (4) New - mobCount (8) (8) New - prop (60) (60) New - cooltime (3) (3) New - y (200) (200) New - q (15) (15) New - q2 (20) (20) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Summon Jaguar New Skill New - Name (Summon Jaguar) New - Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.) New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec) New - Max level (1) New - Delay (WHsummonJaguar - 360 ms) New - Hitbox (650%) New - Info (type = 33) New - mpCon (20) (20) New - criticaldamageMin (15) (15) New - asrR (30) (30) New - prop (25) (25) New - x (3) (3) New - time (5) (5) New - cooltime (3) (3) New - mobCount (6) (6) New - damage (1) (1) New - y (140) (140) New - s (80) (80) New - z (1) (1) New - range (500) (500) New - w (50) (50) New - q (5) (5) New - q2 (10) (10) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (summon.attack1.0) New - Animation (summon.attack1.1) New - Animation (summon.attack1.2) New - Animation (summon.attack1.3) New - Animation (summon.attack1.4) New - Animation (summon.attack1.5) New - Animation (summon.attack1.6) New - Animation (summon.attack1.7) New - Animation (summon.attack2.0) New - Animation (summon.attack2.1) New - Animation (summon.attack2.2) New - Animation (summon.attack2.3) New - Animation (summon.attack2.4) New - Animation (summon.attack2.5) New - Animation (summon.attack2.6) New - Animation (summon.attack2.7) New - Animation (summon.attack3.0) New - Animation (summon.attack3.1) New - Animation (summon.attack3.2) New - Animation (summon.attack3.3) New - Animation (summon.attack3.4) New - Animation (summon.attack3.5) New - Animation (summon.attack3.6) New - Animation (summon.attack3.7) New - Animation (summon.die.0) New - Animation (summon.fly.0) New - Animation (summon.fly.1) New - Animation (summon.fly.2) New - Animation (summon.fly.3) New - Animation (summon.fly.4) New - Animation (summon.fly.5) New - Animation (summon.jump.0) New - Animation (summon.ladder.0) New - Animation (summon.ladder.1) New - Animation (summon.move.0) New - Animation (summon.move.1) New - Animation (summon.move.2) New - Animation (summon.move.3) New - Animation (summon.move.4) New - Animation (summon.move.5) New - Animation (summon.prone.0) New - Animation (summon.prone.1) New - Animation (summon.prone.2) New - Animation (summon.prone.3) New - Animation (summon.prone.4) New - Animation (summon.prone.5) New - Animation (summon.rope.0) New - Animation (summon.rope.1) New - Animation (summon.skill1.0) New - Animation (summon.skill1.1) New - Animation (summon.skill1.10) New - Animation (summon.skill1.11) New - Animation (summon.skill1.12) New - Animation (summon.skill1.13) New - Animation (summon.skill1.14) New - Animation (summon.skill1.15) New - Animation (summon.skill1.16) New - Animation (summon.skill1.2) New - Animation (summon.skill1.3) New - Animation (summon.skill1.4) New - Animation (summon.skill1.5) New - Animation (summon.skill1.6) New - Animation (summon.skill1.7) New - Animation (summon.skill1.8) New - Animation (summon.skill1.9) New - Animation (summon.skill2.0) New - Animation (summon.skill2.1) New - Animation (summon.skill2.10) New - Animation (summon.skill2.11) New - Animation (summon.skill2.2) New - Animation (summon.skill2.3) New - Animation (summon.skill2.4) New - Animation (summon.skill2.5) New - Animation (summon.skill2.6) New - Animation (summon.skill2.7) New - Animation (summon.skill2.8) New - Animation (summon.skill2.9) New - Animation (summon.skill3.0) New - Animation (summon.skill3.1) New - Animation (summon.skill3.10) New - Animation (summon.skill3.2) New - Animation (summon.skill3.3) New - Animation (summon.skill3.4) New - Animation (summon.skill3.5) New - Animation (summon.skill3.6) New - Animation (summon.skill3.7) New - Animation (summon.skill3.8) New - Animation (summon.skill3.9) New - Animation (summon.skill4.0) New - Animation (summon.skill4.1) New - Animation (summon.skill4.10) New - Animation (summon.skill4.11) New - Animation (summon.skill4.12) New - Animation (summon.skill4.13) New - Animation (summon.skill4.14) New - Animation (summon.skill4.15) New - Animation (summon.skill4.16) New - Animation (summon.skill4.17) New - Animation (summon.skill4.18) New - Animation (summon.skill4.19) New - Animation (summon.skill4.2) New - Animation (summon.skill4.20) New - Animation (summon.skill4.21) New - Animation (summon.skill4.3) New - Animation (summon.skill4.4) New - Animation (summon.skill4.5) New - Animation (summon.skill4.6) New - Animation (summon.skill4.7) New - Animation (summon.skill4.8) New - Animation (summon.skill4.9) New - Animation (summon.skill5.0) New - Animation (summon.skill5.1) New - Animation (summon.skill5.10) New - Animation (summon.skill5.2) New - Animation (summon.skill5.3) New - Animation (summon.skill5.4) New - Animation (summon.skill5.5) New - Animation (summon.skill5.6) New - Animation (summon.skill5.7) New - Animation (summon.skill5.8) New - Animation (summon.skill5.9) New - Animation (summon.skill6.0) New - Animation (summon.skill6.1) New - Animation (summon.skill6.10) New - Animation (summon.skill6.11) New - Animation (summon.skill6.12) New - Animation (summon.skill6.13) New - Animation (summon.skill6.14) New - Animation (summon.skill6.15) New - Animation (summon.skill6.2) New - Animation (summon.skill6.3) New - Animation (summon.skill6.4) New - Animation (summon.skill6.5) New - Animation (summon.skill6.6) New - Animation (summon.skill6.7) New - Animation (summon.skill6.8) New - Animation (summon.skill6.9) New - Animation (summon.stand.0) New - Animation (summon.stand.1) New - Animation (summon.stand.2) New - Animation (summon.stand.3) New - Animation (summon.stand.4) New - Animation (summon.stand.5) New - Animation (summon.summoned.0) Summon Jaguar New Skill New - Name (Summon Jaguar) New - Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.) New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec) New - Max level (1) New - Delay (WHsummonJaguar - 360 ms) New - Hitbox (650%) New - Info (type = 33) New - mpCon (20) (20) New - criticaldamageMin (15) (15) New - asrR (30) (30) New - prop (25) (25) New - x (3) (3) New - time (5) (5) New - cooltime (3) (3) New - mobCount (6) (6) New - damage (1) (1) New - y (140) (140) New - s (80) (80) New - z (1) (1) New - range (500) (500) New - w (50) (50) New - q (5) (5) New - q2 (10) (10) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (summon.attack1.0) New - Animation (summon.attack1.1) New - Animation (summon.attack1.2) New - Animation (summon.attack1.3) New - Animation (summon.attack1.4) New - Animation (summon.attack1.5) New - Animation (summon.attack1.6) New - Animation (summon.attack1.7) New - Animation (summon.attack2.0) New - Animation (summon.attack2.1) New - Animation (summon.attack2.2) New - Animation (summon.attack2.3) New - Animation (summon.attack2.4) New - Animation (summon.attack2.5) New - Animation (summon.attack2.6) New - Animation (summon.attack2.7) New - Animation (summon.attack3.0) New - Animation (summon.attack3.1) New - Animation (summon.attack3.2) New - Animation (summon.attack3.3) New - Animation (summon.attack3.4) New - Animation (summon.attack3.5) New - Animation (summon.attack3.6) New - Animation (summon.attack3.7) New - Animation (summon.die.0) New - Animation (summon.fly.0) New - Animation (summon.fly.1) New - Animation (summon.fly.2) New - Animation (summon.fly.3) New - Animation (summon.fly.4) New - Animation (summon.fly.5) New - Animation (summon.jump.0) New - Animation (summon.ladder.0) New - Animation (summon.ladder.1) New - Animation (summon.move.0) New - Animation (summon.move.1) New - Animation (summon.move.2) New - Animation (summon.move.3) New - Animation (summon.move.4) New - Animation (summon.move.5) New - Animation (summon.prone.0) New - Animation (summon.rope.0) New - Animation (summon.rope.1) New - Animation (summon.skill1.0) New - Animation (summon.skill1.1) New - Animation (summon.skill1.10) New - Animation (summon.skill1.11) New - Animation (summon.skill1.12) New - Animation (summon.skill1.13) New - Animation (summon.skill1.14) New - Animation (summon.skill1.15) New - Animation (summon.skill1.16) New - Animation (summon.skill1.2) New - Animation (summon.skill1.3) New - Animation (summon.skill1.4) New - Animation (summon.skill1.5) New - Animation (summon.skill1.6) New - Animation (summon.skill1.7) New - Animation (summon.skill1.8) New - Animation (summon.skill1.9) New - Animation (summon.skill2.0) New - Animation (summon.skill2.1) New - Animation (summon.skill2.10) New - Animation (summon.skill2.11) New - Animation (summon.skill2.2) New - Animation (summon.skill2.3) New - Animation (summon.skill2.4) New - Animation (summon.skill2.5) New - Animation (summon.skill2.6) New - Animation (summon.skill2.7) New - Animation (summon.skill2.8) New - Animation (summon.skill2.9) New - Animation (summon.skill3.0) New - Animation (summon.skill3.1) New - Animation (summon.skill3.10) New - Animation (summon.skill3.2) New - Animation (summon.skill3.3) New - Animation (summon.skill3.4) New - Animation (summon.skill3.5) New - Animation (summon.skill3.6) New - Animation (summon.skill3.7) New - Animation (summon.skill3.8) New - Animation (summon.skill3.9) New - Animation (summon.skill4.0) New - Animation (summon.skill4.1) New - Animation (summon.skill4.10) New - Animation (summon.skill4.11) New - Animation (summon.skill4.12) New - Animation (summon.skill4.13) New - Animation (summon.skill4.14) New - Animation (summon.skill4.15) New - Animation (summon.skill4.16) New - Animation (summon.skill4.17) New - Animation (summon.skill4.18) New - Animation (summon.skill4.19) New - Animation (summon.skill4.2) New - Animation (summon.skill4.20) New - Animation (summon.skill4.21) New - Animation (summon.skill4.3) New - Animation (summon.skill4.4) New - Animation (summon.skill4.5) New - Animation (summon.skill4.6) New - Animation (summon.skill4.7) New - Animation (summon.skill4.8) New - Animation (summon.skill4.9) New - Animation (summon.skill5.0) New - Animation (summon.skill5.1) New - Animation (summon.skill5.10) New - Animation (summon.skill5.2) New - Animation (summon.skill5.3) New - Animation (summon.skill5.4) New - Animation (summon.skill5.5) New - Animation (summon.skill5.6) New - Animation (summon.skill5.7) New - Animation (summon.skill5.8) New - Animation (summon.skill5.9) New - Animation (summon.skill6.0) New - Animation (summon.skill6.1) New - Animation (summon.skill6.10) New - Animation (summon.skill6.11) New - Animation (summon.skill6.12) New - Animation (summon.skill6.13) New - Animation (summon.skill6.14) New - Animation (summon.skill6.15) New - Animation (summon.skill6.2) New - Animation (summon.skill6.3) New - Animation (summon.skill6.4) New - Animation (summon.skill6.5) New - Animation (summon.skill6.6) New - Animation (summon.skill6.7) New - Animation (summon.skill6.8) New - Animation (summon.skill6.9) New - Animation (summon.stand.0) New - Animation (summon.stand.1) New - Animation (summon.stand.2) New - Animation (summon.stand.3) New - Animation (summon.stand.4) New - Animation (summon.stand.5) New - Animation (summon.summoned.0) Swipe New Skill New - Name (Swipe) New - Description (#c[Jaguar Skill]# Swipes at multiple enemies with consecutive attacks.) New - Max level (180) New - Info (type = 1, areaAttack = 1) New - damage (380) (200+level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Summon Jaguar New Skill New - Name (Summon Jaguar) New - Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.) New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec) New - Max level (1) New - Delay (WHsummonJaguar - 360 ms) New - Hitbox (650%) New - Info (type = 33) New - mpCon (20) (20) New - criticaldamageMin (15) (15) New - asrR (30) (30) New - prop (25) (25) New - x (3) (3) New - time (5) (5) New - cooltime (3) (3) New - mobCount (6) (6) New - damage (1) (1) New - y (140) (140) New - s (80) (80) New - z (1) (1) New - range (500) (500) New - w (50) (50) New - q (5) (5) New - q2 (10) (10) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (summon.attack1.0) New - Animation (summon.attack1.1) New - Animation (summon.attack1.2) New - Animation (summon.attack1.3) New - Animation (summon.attack1.4) New - Animation (summon.attack1.5) New - Animation (summon.attack1.6) New - Animation (summon.attack1.7) New - Animation (summon.attack2.0) New - Animation (summon.attack2.1) New - Animation (summon.attack2.2) New - Animation (summon.attack2.3) New - Animation (summon.attack2.4) New - Animation (summon.attack2.5) New - Animation (summon.attack2.6) New - Animation (summon.attack2.7) New - Animation (summon.attack3.0) New - Animation (summon.attack3.1) New - Animation (summon.attack3.2) New - Animation (summon.attack3.3) New - Animation (summon.attack3.4) New - Animation (summon.attack3.5) New - Animation (summon.attack3.6) New - Animation (summon.attack3.7) New - Animation (summon.die.0) New - Animation (summon.fly.0) New - Animation (summon.fly.1) New - Animation (summon.fly.2) New - Animation (summon.fly.3) New - Animation (summon.fly.4) New - Animation (summon.fly.5) New - Animation (summon.jump.0) New - Animation (summon.ladder.0) New - Animation (summon.ladder.1) New - Animation (summon.move.0) New - Animation (summon.move.1) New - Animation (summon.move.2) New - Animation (summon.move.3) New - Animation (summon.move.4) New - Animation (summon.move.5) New - Animation (summon.prone.0) New - Animation (summon.rope.0) New - Animation (summon.rope.1) New - Animation (summon.skill1.0) New - Animation (summon.skill1.1) New - Animation (summon.skill1.10) New - Animation (summon.skill1.11) New - Animation (summon.skill1.12) New - Animation (summon.skill1.13) New - Animation (summon.skill1.14) New - Animation (summon.skill1.15) New - Animation (summon.skill1.16) New - Animation (summon.skill1.2) New - Animation (summon.skill1.3) New - Animation (summon.skill1.4) New - Animation (summon.skill1.5) New - Animation (summon.skill1.6) New - Animation (summon.skill1.7) New - Animation (summon.skill1.8) New - Animation (summon.skill1.9) New - Animation (summon.skill2.0) New - Animation (summon.skill2.1) New - Animation (summon.skill2.10) New - Animation (summon.skill2.11) New - Animation (summon.skill2.2) New - Animation (summon.skill2.3) New - Animation (summon.skill2.4) New - Animation (summon.skill2.5) New - Animation (summon.skill2.6) New - Animation (summon.skill2.7) New - Animation (summon.skill2.8) New - Animation (summon.skill2.9) New - Animation (summon.skill3.0) New - Animation (summon.skill3.1) New - Animation (summon.skill3.10) New - Animation (summon.skill3.2) New - Animation (summon.skill3.3) New - Animation (summon.skill3.4) New - Animation (summon.skill3.5) New - Animation (summon.skill3.6) New - Animation (summon.skill3.7) New - Animation (summon.skill3.8) New - Animation (summon.skill3.9) New - Animation (summon.skill4.0) New - Animation (summon.skill4.1) New - Animation (summon.skill4.10) New - Animation (summon.skill4.11) New - Animation (summon.skill4.12) New - Animation (summon.skill4.13) New - Animation (summon.skill4.14) New - Animation (summon.skill4.15) New - Animation (summon.skill4.16) New - Animation (summon.skill4.17) New - Animation (summon.skill4.18) New - Animation (summon.skill4.19) New - Animation (summon.skill4.2) New - Animation (summon.skill4.20) New - Animation (summon.skill4.21) New - Animation (summon.skill4.3) New - Animation (summon.skill4.4) New - Animation (summon.skill4.5) New - Animation (summon.skill4.6) New - Animation (summon.skill4.7) New - Animation (summon.skill4.8) New - Animation (summon.skill4.9) New - Animation (summon.skill5.0) New - Animation (summon.skill5.1) New - Animation (summon.skill5.10) New - Animation (summon.skill5.2) New - Animation (summon.skill5.3) New - Animation (summon.skill5.4) New - Animation (summon.skill5.5) New - Animation (summon.skill5.6) New - Animation (summon.skill5.7) New - Animation (summon.skill5.8) New - Animation (summon.skill5.9) New - Animation (summon.skill6.0) New - Animation (summon.skill6.1) New - Animation (summon.skill6.10) New - Animation (summon.skill6.11) New - Animation (summon.skill6.12) New - Animation (summon.skill6.13) New - Animation (summon.skill6.14) New - Animation (summon.skill6.15) New - Animation (summon.skill6.2) New - Animation (summon.skill6.3) New - Animation (summon.skill6.4) New - Animation (summon.skill6.5) New - Animation (summon.skill6.6) New - Animation (summon.skill6.7) New - Animation (summon.skill6.8) New - Animation (summon.skill6.9) New - Animation (summon.stand.0) New - Animation (summon.stand.1) New - Animation (summon.stand.2) New - Animation (summon.stand.3) New - Animation (summon.stand.4) New - Animation (summon.stand.5) New - Animation (summon.summoned.0) Summon Jaguar New Skill New - Name (Summon Jaguar) New - Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.) New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec) New - Max level (1) New - Delay (WHsummonJaguar - 360 ms) New - Hitbox (650%) New - Info (type = 33) New - mpCon (20) (20) New - criticaldamageMin (15) (15) New - asrR (30) (30) New - prop (25) (25) New - x (3) (3) New - time (5) (5) New - cooltime (3) (3) New - mobCount (6) (6) New - damage (1) (1) New - y (140) (140) New - s (80) (80) New - z (1) (1) New - range (500) (500) New - w (50) (50) New - q (5) (5) New - q2 (10) (10) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (summon.attack1.0) New - Animation (summon.attack1.1) New - Animation (summon.attack1.2) New - Animation (summon.attack1.3) New - Animation (summon.attack1.4) New - Animation (summon.attack1.5) New - Animation (summon.attack1.6) New - Animation (summon.attack1.7) New - Animation (summon.attack2.0) New - Animation (summon.attack2.1) New - Animation (summon.attack2.2) New - Animation (summon.attack2.3) New - Animation (summon.attack2.4) New - Animation (summon.attack2.5) New - Animation (summon.attack2.6) New - Animation (summon.attack2.7) New - Animation (summon.attack3.0) New - Animation (summon.attack3.1) New - Animation (summon.attack3.2) New - Animation (summon.attack3.3) New - Animation (summon.attack3.4) New - Animation (summon.attack3.5) New - Animation (summon.attack3.6) New - Animation (summon.attack3.7) New - Animation (summon.die.0) New - Animation (summon.fly.0) New - Animation (summon.fly.1) New - Animation (summon.fly.2) New - Animation (summon.fly.3) New - Animation (summon.fly.4) New - Animation (summon.fly.5) New - Animation (summon.jump.0) New - Animation (summon.ladder.0) New - Animation (summon.ladder.1) New - Animation (summon.move.0) New - Animation (summon.move.1) New - Animation (summon.move.2) New - Animation (summon.move.3) New - Animation (summon.move.4) New - Animation (summon.move.5) New - Animation (summon.prone.0) New - Animation (summon.rope.0) New - Animation (summon.rope.1) New - Animation (summon.skill1.0) New - Animation (summon.skill1.1) New - Animation (summon.skill1.10) New - Animation (summon.skill1.11) New - Animation (summon.skill1.12) New - Animation (summon.skill1.13) New - Animation (summon.skill1.14) New - Animation (summon.skill1.15) New - Animation (summon.skill1.16) New - Animation (summon.skill1.2) New - Animation (summon.skill1.3) New - Animation (summon.skill1.4) New - Animation (summon.skill1.5) New - Animation (summon.skill1.6) New - Animation (summon.skill1.7) New - Animation (summon.skill1.8) New - Animation (summon.skill1.9) New - Animation (summon.skill2.0) New - Animation (summon.skill2.1) New - Animation (summon.skill2.10) New - Animation (summon.skill2.11) New - Animation (summon.skill2.2) New - Animation (summon.skill2.3) New - Animation (summon.skill2.4) New - Animation (summon.skill2.5) New - Animation (summon.skill2.6) New - Animation (summon.skill2.7) New - Animation (summon.skill2.8) New - Animation (summon.skill2.9) New - Animation (summon.skill3.0) New - Animation (summon.skill3.1) New - Animation (summon.skill3.10) New - Animation (summon.skill3.2) New - Animation (summon.skill3.3) New - Animation (summon.skill3.4) New - Animation (summon.skill3.5) New - Animation (summon.skill3.6) New - Animation (summon.skill3.7) New - Animation (summon.skill3.8) New - Animation (summon.skill3.9) New - Animation (summon.skill4.0) New - Animation (summon.skill4.1) New - Animation (summon.skill4.10) New - Animation (summon.skill4.11) New - Animation (summon.skill4.12) New - Animation (summon.skill4.13) New - Animation (summon.skill4.14) New - Animation (summon.skill4.15) New - Animation (summon.skill4.16) New - Animation (summon.skill4.17) New - Animation (summon.skill4.18) New - Animation (summon.skill4.19) New - Animation (summon.skill4.2) New - Animation (summon.skill4.20) New - Animation (summon.skill4.21) New - Animation (summon.skill4.3) New - Animation (summon.skill4.4) New - Animation (summon.skill4.5) New - Animation (summon.skill4.6) New - Animation (summon.skill4.7) New - Animation (summon.skill4.8) New - Animation (summon.skill4.9) New - Animation (summon.skill5.0) New - Animation (summon.skill5.1) New - Animation (summon.skill5.10) New - Animation (summon.skill5.2) New - Animation (summon.skill5.3) New - Animation (summon.skill5.4) New - Animation (summon.skill5.5) New - Animation (summon.skill5.6) New - Animation (summon.skill5.7) New - Animation (summon.skill5.8) New - Animation (summon.skill5.9) New - Animation (summon.skill6.0) New - Animation (summon.skill6.1) New - Animation (summon.skill6.10) New - Animation (summon.skill6.11) New - Animation (summon.skill6.12) New - Animation (summon.skill6.13) New - Animation (summon.skill6.14) New - Animation (summon.skill6.15) New - Animation (summon.skill6.2) New - Animation (summon.skill6.3) New - Animation (summon.skill6.4) New - Animation (summon.skill6.5) New - Animation (summon.skill6.6) New - Animation (summon.skill6.7) New - Animation (summon.skill6.8) New - Animation (summon.skill6.9) New - Animation (summon.stand.0) New - Animation (summon.stand.1) New - Animation (summon.stand.2) New - Animation (summon.stand.3) New - Animation (summon.stand.4) New - Animation (summon.stand.5) New - Animation (summon.summoned.0) Nature's Wrath New Skill New - Name (Nature's Wrath) New - Description (Unleashes wild rage.) New - Level readout (Critical Rate: +#cr%) New - Max level (20) New - Info (type = 51) New - cr (25) (level+5) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Double Shot New Skill New - Name (Double Shot) New - Description (Fires two arrows at high speed along with Jaguar artillery. Only one enemy can be attacked with the Jaguar summoned but the Attack Power and the range is increased. \n#cLevel 10 required to learn 'Triple Shot'.#) New - Level readout (MP Cost #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Piercing Attacks: #attackCount, Number of Bullets: #bulletCount) New - Max level (20) New - Delay (WHdoubleShot - 720 ms) New - Final attack (Crossbow) New - Info (type = 2, movingAttack = 1) New - mpCon (22) (12+roundDown(level/2)) New - damage (80) (40+2*level) New - bulletCount (2) (2) New - range (400) (400) New - mobCount (5) (5) New - attackCount (2) (2) New - Animation (afterimage.crossBow.shoot2.4) New - Animation (ball) New - Animation (ball2) New - Animation (effect) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Graviboots New Skill New - Name (Graviboots) New - Description (Leaps once more during jumps. Can be used twice and it switches to Double Jump while not riding a Jaguar.) New - Level readout (MP Cost: #mpCon, jumps further) New - Max level (5) New - Delay (jump - 200 ms) New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1) New - mpCon (10) (30-4*level) New - x (600) (450+30*level) New - y (400) (350+10*level) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Summon Jaguar New Skill New - Name (Summon Jaguar) New - Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.) New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec) New - Max level (1) New - Delay (WHsummonJaguar - 360 ms) New - Hitbox (650%) New - Info (type = 33) New - mpCon (20) (20) New - criticaldamageMin (15) (15) New - asrR (30) (30) New - prop (25) (25) New - x (3) (3) New - time (5) (5) New - cooltime (3) (3) New - mobCount (6) (6) New - damage (1) (1) New - y (140) (140) New - s (80) (80) New - z (1) (1) New - range (500) (500) New - w (50) (50) New - q (5) (5) New - q2 (10) (10) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (summon.attack1.0) New - Animation (summon.attack1.1) New - Animation (summon.attack1.2) New - Animation (summon.attack1.3) New - Animation (summon.attack1.4) New - Animation (summon.attack1.5) New - Animation (summon.attack1.6) New - Animation (summon.attack1.7) New - Animation (summon.attack2.0) New - Animation (summon.attack2.1) New - Animation (summon.attack2.2) New - Animation (summon.attack2.3) New - Animation (summon.attack2.4) New - Animation (summon.attack2.5) New - Animation (summon.attack2.6) New - Animation (summon.attack2.7) New - Animation (summon.attack3.0) New - Animation (summon.attack3.1) New - Animation (summon.attack3.2) New - Animation (summon.attack3.3) New - Animation (summon.attack3.4) New - Animation (summon.attack3.5) New - Animation (summon.attack3.6) New - Animation (summon.attack3.7) New - Animation (summon.die.0) New - Animation (summon.fly.0) New - Animation (summon.fly.1) New - Animation (summon.fly.2) New - Animation (summon.fly.3) New - Animation (summon.fly.4) New - Animation (summon.fly.5) New - Animation (summon.jump.0) New - Animation (summon.ladder.0) New - Animation (summon.ladder.1) New - Animation (summon.move.0) New - Animation (summon.move.1) New - Animation (summon.move.2) New - Animation (summon.move.3) New - Animation (summon.move.4) New - Animation (summon.move.5) New - Animation (summon.prone.0) New - Animation (summon.rope.0) New - Animation (summon.rope.1) New - Animation (summon.skill1.0) New - Animation (summon.skill1.1) New - Animation (summon.skill1.10) New - Animation (summon.skill1.11) New - Animation (summon.skill1.12) New - Animation (summon.skill1.13) New - Animation (summon.skill1.14) New - Animation (summon.skill1.15) New - Animation (summon.skill1.16) New - Animation (summon.skill1.2) New - Animation (summon.skill1.3) New - Animation (summon.skill1.4) New - Animation (summon.skill1.5) New - Animation (summon.skill1.6) New - Animation (summon.skill1.7) New - Animation (summon.skill1.8) New - Animation (summon.skill1.9) New - Animation (summon.skill2.0) New - Animation (summon.skill2.1) New - Animation (summon.skill2.10) New - Animation (summon.skill2.11) New - Animation (summon.skill2.2) New - Animation (summon.skill2.3) New - Animation (summon.skill2.4) New - Animation (summon.skill2.5) New - Animation (summon.skill2.6) New - Animation (summon.skill2.7) New - Animation (summon.skill2.8) New - Animation (summon.skill2.9) New - Animation (summon.skill3.0) New - Animation (summon.skill3.1) New - Animation (summon.skill3.10) New - Animation (summon.skill3.2) New - Animation (summon.skill3.3) New - Animation (summon.skill3.4) New - Animation (summon.skill3.5) New - Animation (summon.skill3.6) New - Animation (summon.skill3.7) New - Animation (summon.skill3.8) New - Animation (summon.skill3.9) New - Animation (summon.skill4.0) New - Animation (summon.skill4.1) New - Animation (summon.skill4.10) New - Animation (summon.skill4.11) New - Animation (summon.skill4.12) New - Animation (summon.skill4.13) New - Animation (summon.skill4.14) New - Animation (summon.skill4.15) New - Animation (summon.skill4.16) New - Animation (summon.skill4.17) New - Animation (summon.skill4.18) New - Animation (summon.skill4.19) New - Animation (summon.skill4.2) New - Animation (summon.skill4.20) New - Animation (summon.skill4.21) New - Animation (summon.skill4.3) New - Animation (summon.skill4.4) New - Animation (summon.skill4.5) New - Animation (summon.skill4.6) New - Animation (summon.skill4.7) New - Animation (summon.skill4.8) New - Animation (summon.skill4.9) New - Animation (summon.skill5.0) New - Animation (summon.skill5.1) New - Animation (summon.skill5.10) New - Animation (summon.skill5.2) New - Animation (summon.skill5.3) New - Animation (summon.skill5.4) New - Animation (summon.skill5.5) New - Animation (summon.skill5.6) New - Animation (summon.skill5.7) New - Animation (summon.skill5.8) New - Animation (summon.skill5.9) New - Animation (summon.skill6.0) New - Animation (summon.skill6.1) New - Animation (summon.skill6.10) New - Animation (summon.skill6.11) New - Animation (summon.skill6.12) New - Animation (summon.skill6.13) New - Animation (summon.skill6.14) New - Animation (summon.skill6.15) New - Animation (summon.skill6.2) New - Animation (summon.skill6.3) New - Animation (summon.skill6.4) New - Animation (summon.skill6.5) New - Animation (summon.skill6.6) New - Animation (summon.skill6.7) New - Animation (summon.skill6.8) New - Animation (summon.skill6.9) New - Animation (summon.stand.0) New - Animation (summon.stand.1) New - Animation (summon.stand.2) New - Animation (summon.stand.3) New - Animation (summon.stand.4) New - Animation (summon.stand.5) New - Animation (summon.summoned.0) Summon Jaguar New Skill New - Name (Summon Jaguar) New - Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.) New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec) New - Max level (1) New - Delay (WHsummonJaguar - 360 ms) New - Hitbox (650%) New - Info (type = 33) New - mpCon (20) (20) New - criticaldamageMin (15) (15) New - asrR (30) (30) New - prop (25) (25) New - x (3) (3) New - time (5) (5) New - cooltime (3) (3) New - mobCount (6) (6) New - damage (1) (1) New - y (140) (140) New - s (80) (80) New - z (1) (1) New - range (500) (500) New - w (50) (50) New - q (5) (5) New - q2 (10) (10) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (summon.attack1.0) New - Animation (summon.attack1.1) New - Animation (summon.attack1.2) New - Animation (summon.attack1.3) New - Animation (summon.attack1.4) New - Animation (summon.attack1.5) New - Animation (summon.attack1.6) New - Animation (summon.attack1.7) New - Animation (summon.attack2.0) New - Animation (summon.attack2.1) New - Animation (summon.attack2.2) New - Animation (summon.attack2.3) New - Animation (summon.attack2.4) New - Animation (summon.attack2.5) New - Animation (summon.attack2.6) New - Animation (summon.attack2.7) New - Animation (summon.attack3.0) New - Animation (summon.attack3.1) New - Animation (summon.attack3.2) New - Animation (summon.attack3.3) New - Animation (summon.attack3.4) New - Animation (summon.attack3.5) New - Animation (summon.attack3.6) New - Animation (summon.attack3.7) New - Animation (summon.die.0) New - Animation (summon.fly.0) New - Animation (summon.fly.1) New - Animation (summon.fly.2) New - Animation (summon.fly.3) New - Animation (summon.fly.4) New - Animation (summon.fly.5) New - Animation (summon.jump.0) New - Animation (summon.ladder.0) New - Animation (summon.ladder.1) New - Animation (summon.move.0) New - Animation (summon.move.1) New - Animation (summon.move.2) New - Animation (summon.move.3) New - Animation (summon.move.4) New - Animation (summon.move.5) New - Animation (summon.prone.0) New - Animation (summon.rope.0) New - Animation (summon.rope.1) New - Animation (summon.skill1.0) New - Animation (summon.skill1.1) New - Animation (summon.skill1.10) New - Animation (summon.skill1.11) New - Animation (summon.skill1.12) New - Animation (summon.skill1.13) New - Animation (summon.skill1.14) New - Animation (summon.skill1.15) New - Animation (summon.skill1.16) New - Animation (summon.skill1.2) New - Animation (summon.skill1.3) New - Animation (summon.skill1.4) New - Animation (summon.skill1.5) New - Animation (summon.skill1.6) New - Animation (summon.skill1.7) New - Animation (summon.skill1.8) New - Animation (summon.skill1.9) New - Animation (summon.skill2.0) New - Animation (summon.skill2.1) New - Animation (summon.skill2.10) New - Animation (summon.skill2.11) New - Animation (summon.skill2.2) New - Animation (summon.skill2.3) New - Animation (summon.skill2.4) New - Animation (summon.skill2.5) New - Animation (summon.skill2.6) New - Animation (summon.skill2.7) New - Animation (summon.skill2.8) New - Animation (summon.skill2.9) New - Animation (summon.skill3.0) New - Animation (summon.skill3.1) New - Animation (summon.skill3.10) New - Animation (summon.skill3.2) New - Animation (summon.skill3.3) New - Animation (summon.skill3.4) New - Animation (summon.skill3.5) New - Animation (summon.skill3.6) New - Animation (summon.skill3.7) New - Animation (summon.skill3.8) New - Animation (summon.skill3.9) New - Animation (summon.skill4.0) New - Animation (summon.skill4.1) New - Animation (summon.skill4.10) New - Animation (summon.skill4.11) New - Animation (summon.skill4.12) New - Animation (summon.skill4.13) New - Animation (summon.skill4.14) New - Animation (summon.skill4.15) New - Animation (summon.skill4.16) New - Animation (summon.skill4.17) New - Animation (summon.skill4.18) New - Animation (summon.skill4.19) New - Animation (summon.skill4.2) New - Animation (summon.skill4.20) New - Animation (summon.skill4.21) New - Animation (summon.skill4.3) New - Animation (summon.skill4.4) New - Animation (summon.skill4.5) New - Animation (summon.skill4.6) New - Animation (summon.skill4.7) New - Animation (summon.skill4.8) New - Animation (summon.skill4.9) New - Animation (summon.skill5.0) New - Animation (summon.skill5.1) New - Animation (summon.skill5.10) New - Animation (summon.skill5.2) New - Animation (summon.skill5.3) New - Animation (summon.skill5.4) New - Animation (summon.skill5.5) New - Animation (summon.skill5.6) New - Animation (summon.skill5.7) New - Animation (summon.skill5.8) New - Animation (summon.skill5.9) New - Animation (summon.skill6.0) New - Animation (summon.skill6.1) New - Animation (summon.skill6.10) New - Animation (summon.skill6.11) New - Animation (summon.skill6.12) New - Animation (summon.skill6.13) New - Animation (summon.skill6.14) New - Animation (summon.skill6.15) New - Animation (summon.skill6.2) New - Animation (summon.skill6.3) New - Animation (summon.skill6.4) New - Animation (summon.skill6.5) New - Animation (summon.skill6.6) New - Animation (summon.skill6.7) New - Animation (summon.skill6.8) New - Animation (summon.skill6.9) New - Animation (summon.stand.0) New - Animation (summon.stand.1) New - Animation (summon.stand.2) New - Animation (summon.stand.3) New - Animation (summon.stand.4) New - Animation (summon.stand.5) New - Animation (summon.summoned.0) Resistance Auto Crank Changed - Description (Upgrade your Crossbow with Resistance technology, making it easier to fire. --> Grafting the Resistance technology onto the crossbow grants them more power. Also permanently increases Jump and Speed.) Changed - Level readout (Weapon ATT +#padX, Accuracy +#accX and Hit rate +#accR%, Range +#range --> Weapon ATT: +#padX, Accuracy: +#accR%, Crossbow skill Attack Range: +#range, Jump: +#psdJump, Speed: +#psdSpeed) New - psdJump (20) (20) New - psdSpeed (40) (20+level) Summon Jaguar New Skill New - Name (Summon Jaguar) New - Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.) New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec) New - Max level (1) New - Delay (WHsummonJaguar - 360 ms) New - Hitbox (650%) New - Info (type = 33) New - mpCon (20) (20) New - criticaldamageMin (15) (15) New - asrR (30) (30) New - prop (25) (25) New - x (3) (3) New - time (5) (5) New - cooltime (3) (3) New - mobCount (6) (6) New - damage (1) (1) New - y (140) (140) New - s (80) (80) New - z (1) (1) New - range (500) (500) New - w (50) (50) New - q (5) (5) New - q2 (10) (10) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (summon.attack1.0) New - Animation (summon.attack1.1) New - Animation (summon.attack1.2) New - Animation (summon.attack1.3) New - Animation (summon.attack1.4) New - Animation (summon.attack1.5) New - Animation (summon.attack1.6) New - Animation (summon.attack1.7) New - Animation (summon.attack2.0) New - Animation (summon.attack2.1) New - Animation (summon.attack2.2) New - Animation (summon.attack2.3) New - Animation (summon.attack2.4) New - Animation (summon.attack2.5) New - Animation (summon.attack2.6) New - Animation (summon.attack2.7) New - Animation (summon.attack3.0) New - Animation (summon.attack3.1) New - Animation (summon.attack3.2) New - Animation (summon.attack3.3) New - Animation (summon.attack3.4) New - Animation (summon.attack3.5) New - Animation (summon.attack3.6) New - Animation (summon.attack3.7) New - Animation (summon.die.0) New - Animation (summon.fly.0) New - Animation (summon.fly.1) New - Animation (summon.fly.2) New - Animation (summon.fly.3) New - Animation (summon.fly.4) New - Animation (summon.fly.5) New - Animation (summon.jump.0) New - Animation (summon.ladder.0) New - Animation (summon.ladder.1) New - Animation (summon.move.0) New - Animation (summon.move.1) New - Animation (summon.move.2) New - Animation (summon.move.3) New - Animation (summon.move.4) New - Animation (summon.move.5) New - Animation (summon.rope.0) New - Animation (summon.rope.1) New - Animation (summon.skill1.0) New - Animation (summon.skill1.1) New - Animation (summon.skill1.10) New - Animation (summon.skill1.11) New - Animation (summon.skill1.12) New - Animation (summon.skill1.13) New - Animation (summon.skill1.14) New - Animation (summon.skill1.15) New - Animation (summon.skill1.16) New - Animation (summon.skill1.2) New - Animation (summon.skill1.3) New - Animation (summon.skill1.4) New - Animation (summon.skill1.5) New - Animation (summon.skill1.6) New - Animation (summon.skill1.7) New - Animation (summon.skill1.8) New - Animation (summon.skill1.9) New - Animation (summon.skill2.0) New - Animation (summon.skill2.1) New - Animation (summon.skill2.10) New - Animation (summon.skill2.11) New - Animation (summon.skill2.2) New - Animation (summon.skill2.3) New - Animation (summon.skill2.4) New - Animation (summon.skill2.5) New - Animation (summon.skill2.6) New - Animation (summon.skill2.7) New - Animation (summon.skill2.8) New - Animation (summon.skill2.9) New - Animation (summon.skill3.0) New - Animation (summon.skill3.1) New - Animation (summon.skill3.10) New - Animation (summon.skill3.2) New - Animation (summon.skill3.3) New - Animation (summon.skill3.4) New - Animation (summon.skill3.5) New - Animation (summon.skill3.6) New - Animation (summon.skill3.7) New - Animation (summon.skill3.8) New - Animation (summon.skill3.9) New - Animation (summon.skill4.0) New - Animation (summon.skill4.1) New - Animation (summon.skill4.10) New - Animation (summon.skill4.11) New - Animation (summon.skill4.12) New - Animation (summon.skill4.13) New - Animation (summon.skill4.14) New - Animation (summon.skill4.15) New - Animation (summon.skill4.16) New - Animation (summon.skill4.17) New - Animation (summon.skill4.18) New - Animation (summon.skill4.19) New - Animation (summon.skill4.2) New - Animation (summon.skill4.20) New - Animation (summon.skill4.21) New - Animation (summon.skill4.3) New - Animation (summon.skill4.4) New - Animation (summon.skill4.5) New - Animation (summon.skill4.6) New - Animation (summon.skill4.7) New - Animation (summon.skill4.8) New - Animation (summon.skill4.9) New - Animation (summon.skill5.0) New - Animation (summon.skill5.1) New - Animation (summon.skill5.10) New - Animation (summon.skill5.2) New - Animation (summon.skill5.3) New - Animation (summon.skill5.4) New - Animation (summon.skill5.5) New - Animation (summon.skill5.6) New - Animation (summon.skill5.7) New - Animation (summon.skill5.8) New - Animation (summon.skill5.9) New - Animation (summon.skill6.0) New - Animation (summon.skill6.1) New - Animation (summon.skill6.10) New - Animation (summon.skill6.11) New - Animation (summon.skill6.12) New - Animation (summon.skill6.13) New - Animation (summon.skill6.14) New - Animation (summon.skill6.15) New - Animation (summon.skill6.2) New - Animation (summon.skill6.3) New - Animation (summon.skill6.4) New - Animation (summon.skill6.5) New - Animation (summon.skill6.6) New - Animation (summon.skill6.7) New - Animation (summon.skill6.8) New - Animation (summon.skill6.9) New - Animation (summon.stand.0) New - Animation (summon.stand.1) New - Animation (summon.stand.2) New - Animation (summon.stand.3) New - Animation (summon.stand.4) New - Animation (summon.stand.5) New - Animation (summon.summoned.0) Jaguar Management New Skill New - Name (Jaguar Management) New - Description (Manage captured Jaguars. You can reach the Jaguar Habitat through Black Jack in the Secret Square. Your stats are increased by capturing special Jaguars. Snow White and Onyx Jaguar stats do not stack.) New - Level readout (Manage captured Jaguars using the mouse. ) New - Max level (1) New - Info (pvp = 0) New - x (250) (250) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Jaguar Rider Changed - Description (Summons a tamed jaguar for you to ride. Increases your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Speed. #c50% chance for Power Stance to activate when riding an Onyx Jaguar and Snow White, 20% Damage Reduction and 20% Elemental Resistance applied when riding an Armored Crimson#. --> Summon a well-tamed Jaguar to ride. Speed and Power Stance chances are increased while riding. Use Summon Jaguar or a Jaguar Skill to get off the Jaguar and walk alongside it. ) Changed - Level readout (Active Effects: MP Cost: #mpCon, Max HP when mounted: #z%, Critical rate: #w%, Avoidability: #y, Speed: +#x\n[Passive Effect: Min Critical Damage: +#criticaldamageMin%] --> MP Cost: #mpCon, Speed While Riding: #x, Power Stance Chance: +#y%\nCooldown: #cooltime sec) Changed - Max level (15 --> 1) Changed - y (150 --> 50) (10*level --> 50) New - cooltime (3) (3) Removed - z Removed - w Removed - time Removed - criticaldamageMin Nature's Balance Removed Skill Triple Shot Removed Skill Crossbow Booster Removed Skill Graviboots Removed Skill
Wild Hunter (II)
Dash 'n Slash
New Skill New - Name (Dash 'n Slash) New - Description (#c[Jaguar Skill]# The Jaguar dashes forward, pushing away and dealing damage on multiple enemies . ) New - Max level (180) New - Info (type = 1, areaAttack = 1) New - damage (810) (450+2*level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Crossbow Mastery Changed - Description (Increases the weapon mastery and accuracy of Crossbows. --> Increases crossbow weapon mastery and accuracy.\n#cLevel 10 is required to learn 'Crossbow Expert'#) Changed - Level readout (Crossbow Mastery: + #mastery%, Accuracy: +#x --> Mastery: +#mastery%, Damage: +#damR%) Changed - x (120 --> 0) (12*level --> 0) New - damR (10) (level) Jaguar Mastery New Skill New - Name (Jaguar Mastery) New - Description (Increases Max HP and Power Stance chance permanently.) New - Level readout (Max HP: +#mhpR%, Power Stance Chance: +#stanceProp%) New - Max level (10) New - Info (type = 50) New - mhpR (20) (2*level) New - stanceProp (50) (5*level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Triple Shot New Skill New - Name (Triple Shot) New - Description (Fires three arrows at high speed along with Jaguar artillery. Only one enemy can be attacked with the Jaguar summoned but the Attack Power and the range is increased. \nRequired Skill: #cDouble Shot Lv. 10 or higher.#\n#cLevel 10 required to learn 'Enduring Fire'.#) New - Level readout (MP Cost #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Piercing Attacks: #attackCount, Number of Bullets: #bulletCount) New - Max level (20) New - Delay (WHtripleShot - 900 ms) New - Pre-requisite (Level 10 Double Shot) New - Final attack (Crossbow) New - Info (type = 2, movingAttack = 1) New - mpCon (28) (18+roundDown(level/2)) New - damage (135) (95+2*level) New - bulletCount (3) (3) New - range (400) (400) New - mobCount (5) (5) New - attackCount (2) (2) New - Animation (afterimage.crossBow.shoot2.4) New - Animation (ball) New - Animation (ball2) New - Animation (effect) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Final Attack Changed - Description (Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3# --> Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3#\n#cLevel 20 required to learn Advanced Final Attack) New - Animation (hit.0) Dash 'n Slash New Skill New - Name (Dash 'n Slash) New - Description (The Jaguar charges forward and attacks multiple enemies. Only the Jaguar charges with the Jaguar summoned.) New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per your level, Chance to Stun: #prop%, Stun Duration: #time sec. Max Level: 180) New - Max level (1) New - Delay (crossRoad - 900 ms) New - Hitbox (350%) New - Final attack (Crossbow) New - Info (type = 1, areaAttack = 1, casterMove = 1, mes = stun, delay = 2000, pushTarget = 1) New - mpCon (45) (45) New - damage (2) (2) New - mobCount (8) (8) New - attackCount (1) (1) New - y (450) (450) New - time (3) (3) New - prop (100) (100) New - Animation (effect) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob) Triple Shot New Skill New - Name (Triple Shot) New - Description (Fires three arrows at high speed. Jaguar artillery can be used to attack multiple enemies while riding the Jaguar with reduced Attack Power and range. \nRequired skill: #cDouble Shot Lv. 10 or higher#\n#cLevel 10 required to learn 'Enduring Fire'.#) New - Level readout (MP Cost: #mpCon, Damage: #damage%) New - Max level (20) New - Delay (WHtripleShot - 900 ms) New - Pre-requisite (Level 10 Double Shot) New - Final attack (Crossbow) New - Info (type = 2, movingAttack = 1) New - mpCon (28) (18+roundDown(level/2)) New - damage (290) (230+3*level) New - bulletCount (3) (3) New - range (420) (420) New - Animation (afterimage.crossBow.shoot2.4) New - Animation (ball) New - Animation (effect) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Dash 'n Slash New Skill New - Name (Dash 'n Slash) New - Description (#c[Jaguar Skill]# The Jaguar dashes forward, pushing away and dealing damage on multiple enemies. Damage Reflection ignored while using Jaguar Skill.) New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Chance to Stun: #subProp% Stun Duration: #time sec, Maximum Level: 180, Chance for Another Bite Debuff: #prop% \nCooldown: #cooltime sec) New - Max level (1) New - Hitbox (180%) New - Info (type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1) New - mpCon (45) (45) New - damage (2) (2) New - attackCount (1) (1) New - mobCount (8) (8) New - prop (80) (80) New - y (450) (450) New - time (3) (3) New - subProp (100) (100) New - cooltime (6) (6) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob) Soul Arrow: Crossbow Changed - indiePad (40 --> 20) (10+3*level --> 2*level) Crossbow Booster Changed - time (200 --> 300) (20*level --> 200+10*level) Call of the Wild Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: -#x%, Additional Avoidability Chance: #x%, Max MP: +#x%, Critical Rate: +#y%. Party ATT: +#z% --> MP Cost: #mpCon, Duration: #time sec, Damage Taken: -#x%, Additional Avoidability Chance: #x%, Max MP: +#x%, Party ATT: +#z%) Changed - mpCon (19 --> 40) (11+2*roundDown(level*2/5) --> 20+roundDown(level*2)) Changed - x (20 --> 15) (2*level --> level+5) Changed - y (5 --> 0) (roundUp(level/2) --> 0) It's Raining Mines(hidden self-destruct) Removed Skill Jaguar Rawr Removed Skill Ricochet Removed Skill Silver Hawk Removed Skill It's Raining Mines Removed Skill
Wild Hunter (III)
Enduring Fire
New Skill New - Name (Enduring Fire) New - Description (Fires five arrows at high speed along with Jaguar artillery. Only one enemy can be attacked with the Jaguar summoned but the Attack Power and the range is increased. \nRequired Skill: #cTriple Shot Lv. 10 or higher.#\n#cLevel 10 required to learn 'Wild Arrow Blast'.#) New - Level readout (MP Cost #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Piercing Attacks: #attackCount, Number of Bullets: #bulletCount) New - Max level (20) New - Delay (WHwildShot - 960 ms) New - Pre-requisite (Level 10 Triple Shot) New - Final attack (Crossbow) New - Info (type = 2, movingAttack = 1) New - mpCon (40) (20+2*roundDown(level/2)) New - damage (115) (75+2*level) New - bulletCount (5) (5) New - range (450) (450) New - mobCount (6) (6) New - attackCount (2) (2) New - Animation (afterimage.crossBow.shoot2.4) New - Animation (ball) New - Animation (ball2) New - Animation (effect) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Flurry Changed - Max level (15 --> 20) Changed - dexX (30 --> 40) (2*level --> 2*level) Changed - er (30 --> 40) (2*level --> 2*level) Sonic Roar New Skill New - Name (Sonic Roar) New - Description (#c[Jaguar Skill]# The Jaguar roars viciously. The roar creates a shockwave that damages multiple enemies.) New - Max level (180) New - Info (type = 1, areaAttack = 1) New - damage (400) (220+level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Jaguar Link New Skill New - Name (Jaguar Link) New - Description (Receive help from tamed Jaguars. Stats increase based on total number of captured Jaguars. Additionally Attack Power is increased permanently.) New - Level readout (Each Captured Jaguar - Critical Rate: +#y%, Min Critical Damage: +#w%, Critical Max Damage: +#z%, Max Number of Jaguars: #x, Attack Power: +#padX) New - Max level (10) New - Info (type = 51, nextAttackisCritical = 1, condition = afterDodge) New - y (3) (1+roundDown(level/5)) New - w (2) (roundUp(level/8)) New - z (2) (roundUp(level/6)) New - x (6) (1+roundDown(level/2)) New - padX (10) (level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (number) Feline Berserk Changed - Delay (wildbeast - 1530 ms --> wildbeast - 1020 ms) Changed - z (40 --> 30) (20+level --> 10+level) Changed - mhpR (80 --> 50) (20+3*level --> 30+level) New - Animation (effectSummon) New - Animation (effectSummon0) Sonic Roar New Skill New - Name (Sonic Roar) New - Description (#c[Jaguar Skill]# The Jaguar roars viciously. The roar creates a shockwave that damages multiple enemies. Sonic Roar ignores damage reflection.) New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Number of Attacks: #attackCount. Maximum Level: 180, Chance for Another Bite Debuff: #prop% \nCooldown: #cooltime sec) New - Max level (1) New - Hitbox (220%) New - Info (type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1) New - mpCon (40) (40) New - damage (1) (1) New - attackCount (6) (6) New - mobCount (8) (8) New - prop (60) (60) New - cooltime (4) (4) New - y (220) (220) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Enduring Fire New Skill New - Name (Enduring Fire) New - Description (Fires five arrows at high speed. Jaguar artillery can be used to attack multiple enemies while riding the Jaguar with reduced Attack Power and range. \nRequired skill: #cTriple Shot Lv. 10 or higher#\n#cLevel 10 required to learn 'Wild Arrow Blast'.#) New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 5) New - Max level (20) New - Delay (WHwildShot - 960 ms) New - Pre-requisite (Level 10 Triple Shot) New - Final attack (Crossbow) New - Info (type = 2, movingAttack = 1) New - mpCon (40) (20+2*roundDown(level/2)) New - damage (270) (210+3*level) New - bulletCount (5) (5) New - range (470) (470) New - Animation (afterimage.crossBow.shoot2.4) New - Animation (ball) New - Animation (effect) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) White Heat Rush Changed - Max level (10 --> 20) Changed - mpCon (18 --> 21) (16+roundDown(level/4) --> 16+roundDown(level/4)) Changed - damage (233 --> 1200) (193+4*level --> 800+20*level) Backstep Changed - Description (When activated, your Jaguar is able to attack while walking backward without changing direction. Also permanently decreases damage taken. \nCan be toggled #cOn/Off#. --> When activated, your Jaguar is able to attack while walking backward without changing direction even if you are not on it. Permanently decreases damage taken. \nCan be toggled #cOn/Off#.) Changed - Level readout (When activated, your Jaguar is able to attack while walking backward without changing direction. \n[Passive Effect: Damage Taken: -#damAbsorbShieldR%] --> When activated, your Jaguar is able to attack while walking backwards. \n[Passive Effect: Damage Taken: -#damAbsorbShieldR%]) Changed - Max level (10 --> 15) Changed - damAbsorbShieldR (10 --> 20) (level --> 5+level) Hunting Assistant Unit New Skill New - Name (Hunting Assistant Unit) New - Description (Utilize Resistance technology to call in a support unit.) New - Level readout (MP Cost: #mpCon, Duration: #time sec, Attack Duration: #z sec, Reload time: #s sec. Number of Enemies: #mobCount, Damage: #damage%\nCooldown: #cooltime sec) New - Max level (20) New - Delay (WHassistantHuntingUnit - 660 ms) New - Hitbox (500%) New - Info (type = 1, areaAttack = 1) New - mpCon (64) (40+4*roundDown(level/3)) New - damage (150) (110+2*level) New - attackCount (2) (2) New - mobCount (8) (8) New - z (4) (4) New - subTime (300) (300) New - cooltime (8) (8) New - time (28) (28) New - s (4) (4) New - attackDelay (570) (570) New - Animation (effect) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (special) New - Animation (tile) New - Animation (tile2) Wild Trap Removed Skill Jaguar Boost Removed Skill Swipe Removed Skill Blind Removed Skill Dash 'n Slash Removed Skill Enduring Fire Removed Skill
Wild Hunter (IV)
Wild Arrow Blast - Reinforce
Changed - Required level (195 --> 155) Summon Jaguar - Cooldown Cutter Changed - Name (Sonic Roar - Extra Strike --> Summon Jaguar - Cooldown Cutter) Changed - Description (Increases the number of attacks for Sonic Roar. --> Decreases Cooldown on Swipe, Dash 'n Slash, and Sonic Roar.) Changed - Level readout (Number of Attacks: +#attackCount --> Cooldown: -#coolTimeR%) Changed - Required level (149 --> 189) New - coolTimeR (20) (20) Removed - attackCount Wild Arrow Blast New Skill New - Name (Wild Arrow Blast) New - Description (Fires arrows at high speed along with Jaguar artillery like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously. Can be used while in motion. Only allows attack on 1 enemy if you have a Jaguar summoned but your Boss Damage and range will be greater.\nRequired Skill: #cEnduring Fire Lv.10) New - Level readout (MP Cost #mpCon, For each fire, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Piercing Attacks: #attackCount) New - Max level (30) New - Master Level (10) New - Pre-requisite (Level 10 Enduring Fire) New - Final attack (Crossbow) New - Combat orders (1) New - Info (type = 2, movingAttack = 1, rapidAttack = 1, knockbackLimit = 60) New - mpCon (13) (10+roundUp(level/10)) New - damage (160) (100+2*level) New - range (450) (450) New - mobCount (8) (8) New - attackCount (2) (2) New - subTime (150) (150) New - Animation (ball) New - Animation (ball2) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Animation (hit.3) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (keydown) New - Animation (keydownend) New - Animation (prepare) Feline Berserk - Reinforce Changed - Required level (183 --> 143) Summon Jaguar - Reinforce Changed - Name (Sonic Roar - Spread --> Summon Jaguar - Reinforce) Changed - Description (Increases the number of monsters hit by Sonic Roar. --> Increases damage on the Jaguar skill.) Changed - Level readout (Monsters Hit: +#targetPlus --> Damage: +#pdR%) Changed - Required level (189 --> 168) New - pdR (20) (20) Removed - targetPlus Summon Jaguar - Enhance Changed - Name (Sonic Roar - Reinforce --> Summon Jaguar - Enhance) Changed - Description (Increases Sonic Roar damage. --> Increases the damage on Another Bite.) Changed - Level readout (Damage: +#damR% --> Another Bite Damage: +#pdR%) Changed - Required level (168 --> 149) New - pdR (10) (10) Removed - damR Feline Berserk - Rapid Attack Changed - Required level (143 --> 183) Feline Berserk - Vitality Changed - Description (Feline Berserk will increase max HP more than before.\nRequired Skill: #cFeline Berserk Lv. 20# --> Increases Max HP.\nRequired Skill: #cFeline Berserk Lv. 20#) Changed - Level readout (Max HP: +20% --> Max HP: +#mhpR%) Changed - mhpR (16 --> 10) (16 --> 10) Wild Arrow Blast New Skill New - Name (Wild Arrow Blast) New - Description (Launches arrows at tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously. Can be used while in motion. If you are mounted on a Jaguar, you can use the jaguar artillery to attack multiple enemies but these attacks will have weaker attack power and smaller range.\nRequired Skill: #cEnduring Fire Lv.10) New - Level readout (MP Cost: #mpCon, Damage per arrow: #damage%, Speed during casting: #speed, Boss Damage: #bdR%) New - Max level (30) New - Master Level (10) New - Pre-requisite (Level 10 Enduring Fire) New - Final attack (Crossbow) New - Combat orders (1) New - Info (type = 2, movingAttack = 1, rapidAttack = 1, knockbackLimit = 60) New - mpCon (13) (10+roundUp(level/10)) New - damage (320) (230+3*level) New - range (470) (470) New - mobCount (1) (1) New - speed (140) (140) New - bdR (10) (10) New - Animation (ball) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (keydown) New - Animation (keydownend) New - Animation (prepare) Natural Force New Skill New - Name (Natural Force) New - Description (You feel the power of nature protecting your body.) New - Level readout (All Elemental Resistance: +#terR%, Abnormal Status Resistance: +#asrR%) New - Max level (30) New - Master Level (10) New - Combat orders (1) New - Info (type = 50) New - terR (30) (level) New - asrR (15) (roundUp(level/2)) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Exploding Arrows New Skill New - Name (Exploding Arrows) New - Description (Calls on the essence of the Resistance. Can only be used when mounted on a Jaguar. Once a Jaguar is summoned, it is replaced with Jaguar Rampage and shares the cooldown.) New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec) New - Max level (1) New - Delay (WHassistantHuntingUnit - 660 ms) New - Hitbox (400%) New - Info (type = 1, areaAttack = 1, specialAttackFinish = 1, mes = stun) New - Required level (170) New - mpCon (200) (200) New - damage (380) (380) New - mobCount (15) (15) New - cooltime (12) (12) New - attackCount (11) (11) New - attackDelay (2600) (2600) New - Animation (effect) New - Animation (hit.0) New - Animation (hit.1) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob) New - Animation (tile.0) New - Animation (tile.1) New - Animation (tile.2) Wild Instinct Changed - Description (Your attacks ignore a portion of enemy Weapon DEF, and you have a chance to dodge incoming blows. Permanently increases resistance to all elemental effects. --> Increases your Defense and ignores some of the enemy's Weapon Defense.) Changed - Level readout (Monster Weapon DEF Ignored: #ignoreMobpdpR%, Dodge Chance: #er%. Resistance to all elemental effects permanently increased by #terR%. --> DEF: +#pddR%, Ignore Enemy's Weapon DEF: #ignoreMobpdpR%) New - pddR (50) (30+2*level) Removed - er Removed - terR Advanced Final Attack Changed - Description (Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30. \nRequired Skill: #cFinal Attack Lv. 20# --> Permanently increases ATT. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#) Changed - Level readout (Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% damage Final Attack --> Permanently increases ATT by #padX, Chance of #prop% to deal Final Attack with damage of #damage%.) Changed - ar (10 --> 0) (roundUp(level/3) --> 0) New - Animation (hit.0) Silent Rampage Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Final Attack Chance: #x%.Passive Effect: Abnormal Status resistance: +#asrR% --> MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Final Attack Chance: #x%.\nCooldown: #cooltime sec) Changed - indieDamR (10 --> 40) (10 --> 40) Changed - prop (20 --> 30) (20 --> 30) Changed - time (180 --> 60) (180 --> 60) Changed - x (90 --> 100) (90 --> 100) New - cooltime (150) (150) Removed - asrR Wild Arrow Blast - Boss Rush Changed - Required level (155 --> 195) Changed - bdR (20 --> 10) (20 --> 10) Shocking Cry New Skill New - Name (Shocking Cry) New - Description (#c[Jaguar Skill]# Jaguar's soulful cry stuns enemies.) New - Max level (180) New - Info (type = 1, areaAttack = 1) New - damage (4600) (1000+20*level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Jaguar Rampage New Skill New - Name (Jaguar Rampage) New - Description (#c[Jaguar Skill]#áThe Jaguar sweeps with a massive amount of rage. Can only be used when a Jaguar is summoned. Ignores attack reflections. When you mount them, it will be replaced with Exploding Arrows and shares the cooldown.) New - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Number of Attacks: #attackCount. #prop% chance to stack Bleeding debuff #x times. \nCooldown: #cooltime sec) New - Max level (180) New - Info (type = 1, areaAttack = 1) New - damage (680) (500+level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Jaguar Soul New Skill New - Name (Jaguar Soul) New - Description (#c[Jaguar Skill]# Jaguar's soulful cry stuns enemies. Attacks enemies with the highest HP out of the ones in range, and ignores attack reflection.) New - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #y% + #damage% per level. Maximum Level: 180. Chance for Stun: #subProp%, Duration: #time sec. Chance for Another Bite Debuff: #prop% \nCooldown: #cooltime sec) New - Max level (1) New - Hitbox (180%) New - Info (type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1) New - mpCon (300) (300) New - damage (20) (20) New - attackCount (1) (1) New - mobCount (1) (1) New - prop (100) (100) New - cooltime (120) (120) New - time (10) (10) New - y (1000) (1000) New - subProp (100) (100) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob.0) New - Animation (mob.1) New - Animation (mob.2) Drill Salvo New Skill New - Name (Drill Salvo) New - Description (Borrow the Resistance's technology to set up a unit that fires giant drills.) New - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec) New - Max level (30) New - Master Level (10) New - Delay (WHassistantHuntingUnit - 660 ms) New - Hitbox (500%) New - Combat orders (1) New - Info (type = 1, areaAttack = 1) New - mpCon (50) (20+3*roundDown(level/3)) New - damage (430) (310+4*level) New - attackCount (1) (1) New - mobCount (10) (10) New - time (8) (8) New - subTime (250) (250) New - cooltime (25) (25) New - attackDelay (810) (810) New - Animation (effect) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (special) New - Animation (tile) Jaguar Rampage New Skill New - Name (Jaguar Rampage) New - Description (#c[Jaguar Skill]#áThe Jaguar sweeps with a massive amount of rage. Can only be used when a Jaguar is summoned. Ignores attack reflections. When you mount them, it will be replaced with Exploding Arrows and shares the cooldown.) New - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Number of Attacks: #attackCount. #prop% chance to stack Bleeding debuff #x times. \nCooldown: #cooltime sec) New - Max level (1) New - Hitbox (430%) New - Info (type = 1, areaAttack = 1) New - Required level (170) New - mpCon (200) (200) New - damage (1) (1) New - attackCount (9) (9) New - mobCount (6) (6) New - cooltime (12) (12) New - x (3) (3) New - prop (100) (100) New - y (500) (500) New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hero's Will Changed - Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec --> MP Cost: #mpCon\nCooldown: #cooltime sec) Sharp Eyes Changed - Delay (alert4 - 900 ms --> alert2 - 600 ms) Maple Warrior Changed - Delay (alert3 - 1500 ms --> alert2 - 600 ms) Jaguar Rampage Removed Skill Hunting Assistant Unit Removed Skill Wild Arrow Blast Removed Skill Sonic Roar Removed Skill
Mechanic (I)
Rocket Booster
New Skill New - Name (Rocket Booster) New - Description (Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.\n[Command: #c↑↑ or enter the skill button#]) New - Level readout (MP Cost: #mpCon each (launch and land), Damage: #damage%, Max Enemies Hit (upon landing): #mobCount) New - Max level (10) New - Delay (rbooster_pre - 660 ms) New - Hitbox (120%) New - Info (type = 10, casterMove = 1, landingEffect = areaAttack) New - mpCon (50) (100-5*level) New - mobCount (6) (6) New - damage (300) (100+40*roundUp(level/2)) New - Animation (effect) New - Animation (effect0) New - Animation (effect1) New - Animation (hit) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Gatling Gun Changed - Description (Focuses your Gatling Gun on a single enemy. \nRequired Skill: #cMech Protoype Lv. 1# --> Focuses your Gatling Gun on multiple enemies. \nRequired Skill: #cHumanoid Mech Lv. 1#) Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #bulletCount --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of projectiles: #bulletCount) Changed - Info (type = 2 --> type = 2, piercing = 1) Changed - mpCon (14 --> 10) (8+2*roundDown(level/5) --> 25-level) Changed - range (400 --> 300) (400 --> 300) New - mobCount (4) (1+roundDown(level/4)) New - Animation (ball) New - Animation (effect) New - Animation (hit.0) ME-07 Drillhands Changed - Description (Uses drill arms to push and attack enemies.\nRequired Skill: #cMech Protoype Lv. 1# --> Uses drill arms to push and attack enemies.\nRequired Skill: #cHumanoid Mech Lv. 1#) Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage% to knock back enemies.) Changed - Max level (20 --> 10) Changed - Hitbox (320% --> 450%) Changed - mpCon (35 --> 31) (25+2*roundUp(level/4) --> 25+2*roundUp(level/4)) Changed - damage (260 --> 150) (160+5*level --> 100+5*level) Changed - mobCount (15 --> 10) (10+roundDown(level/4) --> 5+roundDown(level/2)) New - Animation (effect) New - Animation (effect0) Humanoid Mech Changed - Name (Mech: Prototype --> Humanoid Mech) Changed - Description (Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect.\nHit the skill key to mount/unmount. --> Allows you to summon and mount a Humanoid Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect.\nHit the skill key to mount/unmount.) Changed - Max level (10 --> 30) Changed - Info (type = 13 --> type = 13, specialNormalAttack = 1) Changed - emhp (500 --> 1500) (50*level --> 50*level) Changed - emmp (500 --> 1500) (50*level --> 50*level) Changed - epad (20 --> 40) (10+level --> 10+level) Changed - epdd (200 --> 300) (20*level --> 10*level) Changed - emdd (200 --> 300) (20*level --> 10*level) New - range (300) (300) New - bulletCount (1) (1) New - mobCount (1) (1) New - Animation (ball) New - Animation (hit.0) Flame Launcher Removed Skill
Mechanic (II)
Mechanic Rage
Changed - Description (Temporarily doubles your Attack Speed. \nRequired Skill: #cMechanic Mastery lv. 5# --> Increases the attack speed of your weapon for a short time. \nRequired Skill: #cMechanic Mastery lv. 5#) New - Animation (effect) New - Animation (effect0) Perfect Armor Changed - Description (Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cMech: Protoype Lv. 10# --> Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cHumanoid Mech Lv. 10#) Heavy Gatling Gun New Skill New - Name (Heavy Gatling Gun) New - Description (Focuses your enhanced Gatling Gun on multiple enemies. \nRequired Skill: #cStandard Gatling Gun Lv. 1#) New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of projectiles: #bulletCount) New - Max level (15) New - Delay (gatlingshot2 - 810 ms) New - Pre-requisite (Level 1 Gatling Gun) New - Info (type = 2, piercing = 1) New - mpCon (15) (30-level) New - damage (200) (100+20*roundDown(level/3)) New - bulletCount (6) (6) New - range (400) (400) New - mobCount (6) (6) New - Animation (ball) New - Animation (effect) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Homing Beacon New Skill New - Name (Homing Beacon) New - Description (Launches a Homing Beacon to attack multiple enemies. The beacon is programed to chase the targeted enemy.\nRequired Skill: #cHumanoid Mech Level 10#\nHoming Beacon can be used #cwhile using another skill.#) New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemy Hit: #mobCount at once) New - Max level (15) New - Pre-requisite (Level 10 Humanoid Mech) New - Hitbox (500%) New - Info (type = 2) New - mpCon (65) (40+5*roundDown(level/3)) New - damage (350) (200+10*level) New - mobCount (4) (4) New - lt2/x (-100) (-100) New - lt2/y (-300) (-300) New - rb2/x (0) (0) New - rb2/y (0) (0) New - bulletCount (4) (4) New - x (1) (1) New - Animation (effect) New - Animation (effect0) New - Animation (effect1) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob) Robo Launcher RM7 New Skill New - Name (Robo Launcher RM7) New - Description (Places a fixed artillery piece, the RM7. RM7 hits the enemy by firing multiple blasts straight forward. RM7 self-destructs when it runs out of power.) New - Level readout (MP Cost: #mpCon, Robo Launcher Duration: #time sec, Damage: #damage%, Self-Destruct Damage: #selfDestruction%) New - Max level (15) New - Delay (msummon - 630 ms) New - Info (type = 33, selfDestructMinion = 1) New - mpCon (45) (120-15*roundDown(level/3)) New - damage (250) (100+10*level) New - bulletCount (1) (1) New - range (400) (400) New - mobCount (3) (3) New - x (1) (3-roundDown(level/6)) New - time (60) (30+2*level) New - selfDestruction (400) (250+30*roundDown(level/3)) New - Animation (ball) New - Animation (hit.0) New - Animation (hit0.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (summon.attack1) New - Animation (summon.die) New - Animation (summon.stand) New - Animation (summon.summoned) Mechanic Mastery Changed - Description (Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, and Accuracy. --> Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, Minimum Critical Damage, and Accuracy. ) Changed - Level readout (Weapon ATT: +#padX, Weapon Mastery: +#mastery%, Critical Rate: +#cr%, Accuracy: +#x --> Weapon ATT: +#padX, Weapon Mastery: +#mastery%, Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%, Accuracy: +#x) New - criticaldamageMin (10) (level) Enhanced Flame Launcher Removed Skill Rocket Booster Removed Skill Atomic Hammer Removed Skill Enhanced Gatling Gun Removed Skill Heavy Weapon Mastery Removed Skill
Mechanic (III)
Tank Mech
New Skill New - Name (Tank Mech) New - Description (Summons and mounts Tank Mech.\nCan multi-target with a Homing Beacon on Tank Mech.\nCan get on/off the mount by pressing the skill key. Press the skill key while mounted on Humanoid Mech to convert to Tank Mech.\nRequired Skill: #cHumanoid Mech Level 10#) New - Level readout (Tank Mode MP Cost: #mpCon plus #u MP every #v sec, Regular Attack: #damage% \nRegular Attack Critical Rate: +#cr%) New - Max level (1) New - Pre-requisite (Level 10 Humanoid Mech) New - Hitbox (120%) New - Info (type = 10, specialNormalAttack = 1) New - mpCon (50) (50) New - x (2) (2) New - y (1) (1) New - z (40) (40) New - damage (100) (100) New - range (400) (400) New - bulletCount (1) (1) New - mobCount (1) (1) New - prop (100) (100) New - cr (50) (50) New - u (10) (10) New - v (5) (5) New - w (20) (20) New - emhp (1500) (1500) New - emmp (1500) (1500) New - epad (40) (40) New - epdd (300) (300) New - emdd (300) (300) New - Animation (ball) New - Animation (effect) New - Animation (hit.0) New - Animation (hit.1) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Rock 'n Shock Changed - selfDestruction (350 --> 550) (250+10*level --> 400+15*level) AP Salvo New Skill New - Name (AP Salvo) New - Description (Fires armor-piercing shells from Tank Mech to land concentrated attacks on a small number of enemies. You can use this skill key in Humanoid mode to use its built-in weapons.\nRequired Skill: #cTank Mech Lv.1#) New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount) New - Max level (20) New - Delay (tank_focusFire - 720 ms) New - Pre-requisite (Level 1 Tank Mech) New - Info (type = 2, requireSkill = 35111003) New - mpCon (35) (55-2*roundDown(level/2)) New - range (500) (500) New - bulletCount (1) (1) New - mobCount (1) (1) New - damage (300) (150+15*roundUp(level/2)) New - attackCount (6) (6) New - Animation (ball) New - Animation (effect) New - Animation (effect0) New - Animation (effect1) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Heavy Salvo New Skill New - Name (Heavy Salvo) New - Description (Fires off all Humanoid Mech ammo at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons.\nRequired Skill: #cHumanoid Mech Lv.1#) New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount) New - Max level (20) New - Delay (focusFire - 660 ms) New - Pre-requisite (Level 1 Humanoid Mech) New - Hitbox (500%) New - Info (type = 1, areaAttack = 1, requireSkill = 35001002) New - mpCon (35) (55-2*roundDown(level/2)) New - attackCount (4) (4) New - mobCount (8) (4+roundDown(level/5)) New - damage (350) (200+15*roundUp(level/2)) New - Animation (effect) New - Animation (effect0) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Overclock New - Animation (effect) New - Animation (effect0) Support Unit: H-EX New Skill New - Name (Support Unit: H-EX) New - Description (Summons H-EX, a stationary, multi-functional support robot. H-EX uses a special shockwave to reduce your enemy's DEF and recover allied HP. Also increases all Elemental and Abnormal Status Resistances.) New - Level readout (MP Cost: #mpCon, Duration: #time sec to deploy Support Unit and for monsters in field to have -#y% DEF. Max HP of nearby allies recovers automatically by #hp% in intervals of #x sec. After the duration, self-destructs with damage of #selfDestruction%\n[Passive Effect: Abnormal Status and Elemental Resistance: +#terR%]) New - Max level (20) New - Delay (msummon - 630 ms) New - Info (type = 33, minionAbility = mes, mes = haste&&reduceTargetPDP&&reduceTargetMDP, selfDestructMinion = 1) New - mpCon (100) (150-5*roundDown(level/2)) New - time (80) (20+3*level) New - x (5) (5) New - y (-20) (-level) New - selfDestruction (500) (300+10*level) New - hcCooltime (60) (120-3*level) New - hcHp (10) (roundUp(level/2)) New - hp (50) (5*roundUp(level/2)) New - asrR (40) (2*level) New - terR (40) (2*level) New - Animation (affected0) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob) New - Animation (summon.die) New - Animation (summon.stand) New - Animation (summon.stand1) New - Animation (summon.summoned) Punch Launcher Changed - Description (Launches a punch that hits multiple enemies, possibly Stunning them. --> Launches fists to knock back multiple enemies.) Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Penetrating Attacks: #attackCount. Stun Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount to knock back enemies.) Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec --> MP Cost: #mpCon, Damage: #damage%, Enemies Hit: #mobCount to knock back enemies.) Changed - Max level (20 --> 10) Changed - Info (type = 2, piercing = 1, mes = stun --> type = 2, piercing = 1, pushTarget = 1) Changed - damage (350 --> 200) (230+6*level --> 100+10*level) Changed - mobCount (6 --> 10) (6 --> 10) Changed - time (4 --> 3) (2+roundDown(level/10) --> 2+roundDown(level/10)) Changed - hcProp (5 --> 3) (roundUp(level/4) --> roundUp(level/4)) Changed - attackCount (4 --> 1) (4 --> 1) New - range (500) (500) New - Animation (ball) New - Animation (effect) New - Animation (effect0) New - Animation (hit.0) Battle Program New Skill New - Name (Battle Program) New - Description (Increases Humanoid Mech Speed and battle efficiency of Rocket Booster and Mechanic Dash.\nRequired Skill: #cHumanoid Mech Level 1#) New - Level readout (Humanoid Mech Speed: +#indieSpeed, Rocket Booster Recoil Distance decreases, Mechanic Dash Movement Range increases) New - Max level (1) New - Pre-requisite (Level 1 Humanoid Mech) New - Info (type = 50) New - indieBooster (-1) (-1) New - indieSpeed (10) (10) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Mechanized Defense System New Skill New - Name (Mechanized Defense System) New - Description (Enhances the Mech with unique Resistance skills, increasing survivability.) New - Level readout (Max HP: +#mhpR%, Max MP: +#mmpR%, Weapon DEF: +#pddX, Magic DEF: +#mddX, damage ignored by #ignoreMobDamR%) New - Max level (15) New - Info (type = 50) New - mhpR (30) (2*level) New - mmpR (30) (2*level) New - mddX (750) (50*level) New - pddX (750) (50*level) New - ignoreMobDamR (15) (1+2*roundDown(level/2)) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Advanced Homing Beacon New Skill New - Name (Advanced Homing Beacon) New - Description (Enhances Homing Beacon to increase damage.\nRequired Skill: #cHoming Beacon Level 10# ) New - Level readout (Homing Beacon Damage: +#damage%) New - Max level (15) New - Pre-requisite (Level 10 Homing Beacon) New - Hitbox (500%) New - Info (type = 50) New - mpCon (65) (65) New - damage (500) (350+10*level) New - mobCount (4) (4) New - lt2/x (-100) (-100) New - lt2/y (-300) (-300) New - rb2/x (0) (0) New - rb2/y (0) (0) New - bulletCount (4) (4) New - x (2) (2) New - Animation (effect) New - Animation (effect0) New - Animation (effect1) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob) Satellite Removed Skill Acceleration Bot EX-7 Removed Skill Mech: Siege Mode Removed Skill Satellite (II) Removed Skill Satellite (III) Removed Skill Healing Robot H-LX Removed Skill Metal Fist Mastery Removed Skill
Mechanic (IV)
Salvo - Reinforce
Changed - Name (Laser Blast - Reinforce --> Salvo - Reinforce) Changed - Description (Increases the damage of Laser Blast. --> Increases the damage of Splash Damage and AP Salvo.) Changed - Required level (195 --> 155) Support Unit: H-EX - Persist Changed - Name (Amplifier Robot AF-11 - Persist --> Support Unit: H-EX - Persist) Changed - Description (Increases Amplifier Robot AF-11's duration. --> Boosts Support Unit duration.\nRequired Skill: #cEnhanced Support Unit Lv. 10#) New - Pre-requisite (Level 10 Enhanced Support Unit) Changed - Required level (149 --> 189) Robot Mastery Changed - Max level (15 --> 30) Changed - Master Level (15 --> 10) Extreme Mech Changed - Description (Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.\nRequired Skill: #cMech: Prototype Lv. 10# --> Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.\nRequired Skill: #cHumanoid Mech Lv. 10# ) Changed - Level readout (Ride a Mech for these effects. ATT: +#epad, Defense: +#epdd, Max HP: +#emhp, Max MP: +#emmp, Weapon Mastery: +#mastery, and permanently increases Max HP by #mhpR%. --> Hop on your Mech for these effects. ATT: +#epad, Defense: +#epdd, Max HP: +#emhp, Max MP: +#emmp, Weapon Mastery: +#mastery%, and permanently increase Max HP by #indieMhpR%.) Changed - Master Level (30 --> 10) Changed - emhp (1200 --> 2100) (600+20*level --> 1500+20*level) Changed - emmp (1200 --> 2100) (600+20*level --> 1500+20*level) Changed - epad (40 --> 55) (25+roundUp(level/2) --> 40+roundUp(level/2)) Changed - epdd (1000 --> 600) (400+20*level --> 300+10*level) Changed - emdd (1000 --> 600) (400+20*level --> 300+10*level) New - indieMhpR (30) (level) New - cr (50) (50) Removed - mhpR Enhanced Support Unit New Skill New - Name (Enhanced Support Unit) New - Description (Upgrades Support Unit.\nRequired Skill: #cSupport Unit: H-EX Lv. 10#) New - Level readout (Damage +#z% for yourself and all your party members.) New - Max level (30) New - Master Level (10) New - Delay (msummon - 630 ms) New - Pre-requisite (Level 10 Support Unit: H-EX) New - Hitbox (400%) New - Combat orders (1) New - Info (type = 33, minionAbility = mes, mes = haste&&reduceTargetPDP&&reduceTargetMDP, selfDestructMinion = 1) New - mpCon (100) (100) New - time (80) (80) New - x (5) (5) New - y (-20) (-20) New - z (20) (5+roundDown(level/2)) New - selfDestruction (500) (500) New - hcCooltime (60) (60) New - hcHp (10) (10) New - hp (50) (50) New - Animation (affected) New - Animation (affected0) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob) New - Animation (summon.die) New - Animation (summon.stand) New - Animation (summon.stand1) New - Animation (summon.summoned) Rock 'n Shock - Reinforce Changed - Required level (183 --> 143) Rock 'n Shock - Cooldown Cutter Changed - Required level (143 --> 183) Mech Alloy Research New Skill New - Name (Mech Alloy Research) New - Description (Permanently increases your Avoidability when hit while on the Mech. Decreases damage taken when you fail to dodge.\nRequired Skill: #cMech Defense System Lv. 10# ) New - Level readout (Dodge Chance: #prop%, Damage -#x% upon failure to dodge) New - Max level (30) New - Master Level (10) New - Pre-requisite (Level 10 Mechanized Defense System) New - Combat orders (1) New - Info (type = 50) New - prop (15) (roundUp(level/2)) New - x (30) (level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (special) Support Unit: H-EX - Party Reinforce Changed - Name (Amplifier Robot AF-11 - Party Reinforce --> Support Unit: H-EX - Party Reinforce) Changed - Description (Increases the damage of Amplifier Robot AF-11's party buff. --> Increases party member damage from Support Unit: H-EX.\nRequired Skill: #cEnhanced Support Unit Lv. 10#) New - Pre-requisite (Level 10 Enhanced Support Unit) Changed - Required level (189 --> 168) Support Unit: H-EX - Reinforce Changed - Name (Amplifier Robot AF-11 - Reinforce --> Support Unit: H-EX - Reinforce) Changed - Description (Increases Amplifier Robot AF-11 explosion damage. --> Increases explosion damage from Support Unit:H-EX.\nRequired Skill: #cEnhanced Support Unit Lv. 10#) New - Pre-requisite (Level 10 Enhanced Support Unit) Changed - Required level (168 --> 149) AP Salvo Plus New Skill New - Name (AP Salvo Plus) New - Description (Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies and trigger a second explosion. \nRequired Skill: #cTank Mech Lv.1#) New - Level readout (Second Explosion) New - Max level (30) New - Hitbox (250%) New - Info (type = 1, areaAttack = 1) New - damage (400) (100+10*level) New - mobCount (4) (1+roundDown(level/10)) New - attackCount (1) (1) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Heavy Salvo Plus New Skill New - Name (Heavy Salvo Plus) New - Description (Fires off all Humanoid Mech ammo at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons.\nRequired Skill: #cHumanoid Mech Lv.1#) New - Level readout (Key-down skill. MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount) New - Max level (30) New - Master Level (10) New - Delay (multiFire - 180 ms) New - Pre-requisite (Level 1 Humanoid Mech) New - Hitbox (650%) New - Combat orders (1) New - Info (type = 1, areaAttack = 1, requireSkill = 35001002) New - mpCon (90) (120-2*roundDown(level/2)) New - attackCount (6) (6) New - mobCount (8) (8) New - damage (500) (350+10*roundUp(level/2)) New - x (120) (120) New - Animation (effect) New - Animation (effect0) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (keydown) New - Animation (keydown0) New - Animation (keydown1) New - Animation (keydownend) New - Animation (prepare) AP Salvo Plus New Skill New - Name (AP Salvo Plus) New - Description (Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies and trigger a second explosion. You can use this skill key in Humanoid mode to use built-in weapons.\nRequired Skill: #cTank Mech Lv.1#) New - Level readout (MP Cost: #mpCon, First Hit has Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount.\n#c2nd Explosion: Enemies Hit: #y, Damage: #x%, Number of Attacks: #z) New - Max level (30) New - Master Level (10) New - Delay (tank_multiFire - 780 ms) New - Pre-requisite (Level 1 Tank Mech) New - Hitbox (250%) New - Combat orders (1) New - Info (type = 2, requireSkill = 35111003) New - mpCon (90) (120-2*roundDown(level/2)) New - range (700) (700) New - attackCount (7) (7) New - mobCount (1) (1) New - damage (305) (200+7*roundUp(level/2)) New - x (400) (100+10*level) New - y (4) (1+roundDown(level/10)) New - z (1) (1) New - Animation (ball) New - Animation (effect) New - Animation (effect0) New - Animation (hit.0) New - Animation (hit0.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Distortion Bomb Changed - damage (260 --> 350) (260 --> 350) New - Animation (effect0) New - Animation (effect1) New - Animation (effect_t) New - Animation (effect_t0) New - Animation (effect_t1) Full Spread New Skill New - Name (Full Spread) New - Description (Diverts power to the Homing Beacon rotation systems.) New - Level readout (MP Cost: #mpCon, Duration: #time sec for number of missiles in Homing Beacon to double.\n#cCooldown: #cooltime sec#) New - Max level (1) New - Delay (alert3 - 1500 ms) New - Hitbox (700%) New - Info (type = 50) New - Required level (150) New - mpCon (200) (200) New - time (10) (10) New - cooltime (90) (90) New - lt2/x (-100) (-100) New - lt2/y (-300) (-300) New - rb2/x (0) (0) New - rb2/y (0) (0) New - x (2) (2) New - Animation (effect) New - Animation (end) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (repeat) Homing Beacon Research New Skill New - Name (Homing Beacon Research) New - Description (Research Homing Beacon technology further to increase the number of missiles launched. Also improves the launch speed of Homing Beacon.\nRequired Skill: #cAdvanced Homing Beacon Lv. 10# ) New - Level readout (Bonus Homing Beacon missiles: +#bulletCount) New - Max level (5) New - Master Level (5) New - Pre-requisite (Level 10 Advanced Homing Beacon) New - Combat orders (1) New - Info (type = 50) New - damage (650) (650) New - bulletCount (5) (level) New - x (2) (2) New - mobCount (5) (level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Heavy Salvo Plus - Spread Changed - Name (Laser Blast - Spread --> Heavy Salvo Plus - Spread) Changed - Description (Increases the number of monsters hit by Laser Blast. --> Increase the number of monsters that Heavy Salvo hits.) AP Salvo Plus - Extra Strike Changed - Name (Laser Blast - Extra Strike --> AP Salvo Plus - Extra Strike) Changed - Description (Increases the number of attacks for Laser Blast. --> Increases the number of attacks on AP Salvo Plus.) Changed - Required level (155 --> 195) Giant Robot SG-88 Changed - Delay (msummon2 - 5370 ms --> msummon2 - 3810 ms) New - Animation (summon.attack1) New - Animation (summon.summoned) Amplifier Robot AF-11 Removed Skill Mech: Siege Mode Removed Skill Laser Blast Removed Skill Mech: Hovering Removed Skill Satellite Safety Removed Skill Mech: Missile Tank Removed Skill
Xenon (IV)
Orbital Cataclysm
New - Animation (effect) New - Animation (effect0) New - Animation (effect1) Hypogram Field: Penetrate New - Animation (summon.attack1) New - Animation (summon.die) New - Animation (summon.repeat) New - Animation (summon.repeat0) New - Animation (summon.stand) New - Animation (summon.summoned)
Angelic Burster (I)
Melody Cross
Changed - Description (Uses the power of Eskalade to see through enemy movements. --> Eskalade's power increases your HP according to the skill level, and increases your attack speed by 1 level.) Changed - Level readout (Accuracy: +#indieAcc, Duration: #time sec --> Duration: #time sec. Increases your weapon's attack speed and Max HP: +#indieMhp.\t) New - indieMhp (2500) (250+150*level) New - indieBooster (-1) (-1) Removed - indieAcc
Angelic Burster (IV)
Supreme Supernova
Changed - Description (Borrows Eskalade's power to summon the colossal power of the cosmos. --> Eskalade's power channels the forces of the universe, blocking damage from enemy's attack reflection.) New - Animation (effect) New - Animation (special) New - Animation (tile) Pretty Exaltation Changed - Level readout (Ignore inactive Recharge skills for #time sec\nCooldown: #cooltime sec --> Duration: #time sec, Ignore DEF Rate: #indieIgnoreMobpdpR%, Boss ATT: #indieBDR%, Soul Seeker Expert Trigger Chance: +#x% \nCooldown: #cooltime sec) New - indieBDR (20) (20) New - indieIgnoreMobpdpR (30) (30) New - x (15) (15) Soul Resonance New - Animation (keydown) New - Animation (keydown0) New - Animation (keydownend) New - Animation (prepare) New - Animation (prepare0) Finale Ribbon New - Animation (effect)
Eunwol (IV)
Spirit Incarnation
New - Animation (keydown) New - Animation (keydownend) New - Animation (prepare) Soul Splitter New - Animation (effect) GMS v160 - Black Heaven: First Chapter - Locked - 2015-03-11
Mob
1-10 ![]() Slippery Android Level: 10 HP: 80,000 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Speed: 140 Accuracy: 10 Boss ![]() Container Crate Level: 10 HP: 100,000 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Speed: 140 Accuracy: 10 Boss ![]() Container Crate Level: 10 HP: 120,000 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Speed: 140 Accuracy: 10 Boss ![]() Bathroom Commander Level: 10 HP: 140,000 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Speed: 140 Accuracy: 10 Boss ![]() Anti-Air Artillery Level: 10 HP: 900,000,000 MP: 900,000,000 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Revive: Anti-Air Artillery Boss ![]() Anti-Air Artillery Level: 10 HP: 900,000,000 MP: 900,000,000 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Anti-Air Artillery Level: 10 HP: 900,000,000 MP: 900,000,000 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Anti-Air Artillery Level: 10 HP: 900,000,000 MP: 900,000,000 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Guard Robot SM Level: 10 HP: 125 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Attack 1 Damage - 40 (Physical) ![]() Guard Robot DM Level: 10 HP: 125 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Attack 1 Damage - 40 (Physical) ![]() Red Pop Jelly Level: 10 HP: 125 MP: 10 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Category: Enchanted ![]() Blue Pop Jelly Level: 10 HP: 125 MP: 10 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Category: Enchanted ![]() Yellow Pop Jelly Level: 10 HP: 125 MP: 10 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Category: Enchanted ![]() Red Pop Jelly Level: 10 HP: 125 MP: 10 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Category: Enchanted ![]() Blue Pop Jelly Level: 10 HP: 125 MP: 10 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Category: Enchanted ![]() Yellow Pop Jelly Level: 10 HP: 125 MP: 10 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Category: Enchanted ![]() Francis's Doll Level: 10 HP: 125 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 ![]() Bunny Doll Box Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 99,999,999 PDRate: 10 MDRate: 10 Speed: 10 Avoid: 999 Accuracy: 423 Category: Enchanted ![]() Scrounging Sparrow Level: 10 HP: 125 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Attack 1 Damage - 40 (Physical) Range - 155% ![]() Red Pop Jelly Level: 10 HP: 125 MP: 10 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Category: Enchanted ![]() 10 Boogies Level: 1 HP: 1600 MP: 20 Knockback: 100 PDRate: 50 MDRate: 50 Avoid: 10 Accuracy: 10 ![]() Red Pop Jelly Level: 10 HP: 125 MP: 10 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Category: Enchanted ![]() Blue Pop Jelly Level: 10 HP: 125 MP: 10 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Category: Enchanted ![]() Yellow Pop Jelly Level: 10 HP: 125 MP: 10 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Category: Enchanted ![]() Puppeteer Francis Level: 10 HP: 125 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 PDRate: 25 MDRate: 25 Accuracy: 10 Auto-Aggro Boss Area Recover HP Increase HP/MP by 700/200 for all mobs in the area Range - 400% Duration - 1 second(s) Cooltime - 30 second(s) Seduce Seduces Range - 800% Probability - 70% Duration - 3 second(s) Cooltime - 30 second(s) Seal Seals Range - 300% Probability - 100% Duration - 10 second(s) Cooltime - 20 second(s) Attack 1 Damage - 35 (Magical) Range - 273% ![]() Master of Disguise Baroq Level: 10 HP: 125 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 PDRate: 25 MDRate: 25 Accuracy: 10 Auto-Aggro Boss Area Recover HP Increase HP/MP by 700/200 for all mobs in the area Range - 400% Duration - 1 second(s) Cooltime - 30 second(s) Seal Seals Range - 300% Probability - 100% Duration - 10 second(s) Cooltime - 20 second(s) Dispel Dispels all buffs Range - 300% Probability - 100% Cooltime - 20 second(s) Zombify Zombifies. Range - 800% Probability - 70% Duration - 20 second(s) Cooltime - 60 second(s) Attack 1 Damage - 35 (Magical) Range - 299% Super Knockback ![]() Cygnus Soldier Level: 10 HP: 125 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Attack 1 Damage - 40 (Physical) Range - 101% ![]() Dargoth Level: 10 HP: 125 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 PDRate: 25 MDRate: 25 Accuracy: 10 Auto-Aggro Boss Weakness Weakness Range - 800% Probability - 70% Duration - 30 second(s) Cooltime - 45 second(s) Attack 1 Damage - 40 (Physical) Range - 141% ![]() Black Wing Officer Level: 10 HP: 125 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Auto-Aggro Attack 1 Damage - (Physical) ![]() Black Wing Henchman D Level: 10 HP: 125 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Revive: Black Wing Henchman D Auto-Aggro Boss ![]() Black Wing Henchman D Level: 10 HP: 125 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Revive: Black Wing Henchman D Auto-Aggro Boss ![]() Black Wing Henchman D Level: 10 HP: 125 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Revive: Black Wing Henchman D Auto-Aggro Boss ![]() Slippery Android Level: 10 HP: 80,000 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Speed: 140 Accuracy: 10 Boss ![]() Bathroom Commander Level: 10 HP: 140,000 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Speed: 140 Accuracy: 10 Boss ![]() Barrier Demolisher Level: 10 HP: 900,000,000 MP: 900,000,000 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Revive: Barrier Demolisher Boss ![]() Barrier Demolisher Level: 10 HP: 900,000,000 MP: 900,000,000 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Barrier Demolisher Level: 10 HP: 900,000,000 MP: 900,000,000 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Barrier Demolisher Level: 10 HP: 900,000,000 MP: 900,000,000 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Container Crate A Level: 10 HP: 50,000,000 MP: 50,000,000 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Container Crate B Level: 10 HP: 50,000,000 MP: 50,000,000 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Container Crate C Level: 10 HP: 50,000,000 MP: 50,000,000 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Container Crate D Level: 10 HP: 50,000,000 MP: 50,000,000 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Container Crate E Level: 10 HP: 50,000,000 MP: 50,000,000 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Black Wing Henchman D Level: 10 HP: 125 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Auto-Aggro Attack 1 Damage - 40 (Physical) Range - 159% ![]() Repairoid Level: 10 HP: 125 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Auto-Aggro Attack 1 Damage - 40 (Physical) Range - 112% ![]() Black Wings Box Level: 10 HP: 10 MP: 10 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Glass Wall Level: 10 HP: 100,000,000 MP: 100,000,000 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Glass Wall Level: 10 HP: 10 MP: 10 Physical Attack: 10 Magical Attack: 10 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 ![]() Surveillance Robot Level: 10 HP: 125 MP: 10 EXP: 17 Physical Attack: 40 Magical Attack: 35 Knockback: 10 Accuracy: 10 Attack 1 Damage - 40 (Physical) ![]() Black Wings Box Level: 10 HP: 10 MP: 10 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Black Wings Box Level: 10 HP: 10 MP: 10 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Black Wings Box Level: 10 HP: 10 MP: 10 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Black Wings Box Level: 10 HP: 10 MP: 10 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Black Wings Box Level: 10 HP: 10 MP: 10 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Black Wings Box Level: 10 HP: 10 MP: 10 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Black Wings Box Level: 10 HP: 10 MP: 10 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Black Wings Box Level: 10 HP: 10 MP: 10 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Black Wings Box Level: 10 HP: 10 MP: 10 Physical Attack: 10 Magical Attack: 10 Knockback: 999,999,999 PDRate: 1 MDRate: 1 Avoid: 10 Accuracy: 10 Boss ![]() Petit Luminous Level: 1 HP: 35 MP: 20 EXP: 1 Knockback: 100 PDRate: 50 MDRate: 50 Avoid: 10 Accuracy: 10 ![]() Petit Phantom Level: 1 HP: 35 MP: 20 EXP: 1 Knockback: 100 PDRate: 50 MDRate: 50 Avoid: 10 Accuracy: 10 ![]() Airship 1-1 Level: 1 HP: 1,000,000 MP: 150,000 Physical Attack: 10 Magical Attack: 10 Knockback: 60,000,000 PDRate: 5 MDRate: 5 Accuracy: 100 Category: {} Auto-Aggro Attack 1 Damage - 50 (Magical) 300 Bullet Speed ![]() Airship 1-2 Level: 1 HP: 5,000,000 MP: 150,000 Physical Attack: 10 Magical Attack: 10 Knockback: 60,000,000 PDRate: 5 MDRate: 5 Accuracy: 100 Category: {} Auto-Aggro Attack 1 Damage - 50 (Magical) 400 Bullet Speed ![]() Airship 1-3 Level: 1 HP: 10,000,000 MP: 150,000 Physical Attack: 10 Magical Attack: 10 Knockback: 60,000,000 PDRate: 5 MDRate: 5 Accuracy: 100 Category: {} Auto-Aggro Attack 1 Damage - 50 (Magical) 500 Bullet Speed ![]() Airship 2-1 Level: 1 HP: 3,000,000 MP: 150,000 Physical Attack: 10 Magical Attack: 10 Knockback: 60,000,000 PDRate: 5 MDRate: 5 Accuracy: 100 Category: {} Auto-Aggro Attack 1 Damage - 50 (Magical) 300 Bullet Speed ![]() Airship 2-2 Level: 1 HP: 5,000,000 MP: 150,000 Physical Attack: 10 Magical Attack: 10 Knockback: 60,000,000 PDRate: 5 MDRate: 5 Accuracy: 100 Category: {} Auto-Aggro Attack 1 Damage - 50 (Magical) 300 Bullet Speed ![]() Airship 2-3 Level: 1 HP: 15,000,000 MP: 150,000 Physical Attack: 10 Magical Attack: 10 Knockback: 60,000,000 PDRate: 5 MDRate: 5 Accuracy: 100 Category: {} Auto-Aggro Attack 1 Damage - 50 (Magical) 400 Bullet Speed ![]() Guided Artillery 1 Level: 1 HP: 10,000,000 MP: 150,000 Physical Attack: 10 Magical Attack: 10 Knockback: 60,000,000 PDRate: 5 MDRate: 5 Accuracy: 100 Category: {} Auto-Aggro Attack 1 Damage - 50 (Magical) 200 Bullet Speed ![]() Guided Artillery 2 Level: 1 HP: 20,000,000 MP: 150,000 Physical Attack: 10 Magical Attack: 10 Knockback: 60,000,000 PDRate: 5 MDRate: 5 Accuracy: 100 Category: {} Auto-Aggro Attack 1 Damage - 50 (Magical) 400 Bullet Speed ![]() Round Blades Level: 1 HP: 2,100,000,000 MP: 150,000 Physical Attack: 10 Magical Attack: 10 Knockback: 60,000,000 PDRate: 5 MDRate: 5 Accuracy: 100 Category: {} Auto-Aggro Boss ![]() Low Flame Artillery Level: 1 HP: 2,100,000,000 MP: 150,000 Physical Attack: 10 Magical Attack: 10 Knockback: 60,000,000 PDRate: 5 MDRate: 5 Accuracy: 100 Category: {} Auto-Aggro Boss ![]() High Flame Artillery Level: 1 HP: 2,100,000,000 MP: 150,000 Physical Attack: 10 Magical Attack: 10 Knockback: 60,000,000 PDRate: 5 MDRate: 5 Accuracy: 100 Category: {} Auto-Aggro Boss ![]() 3-way Artillery Level: 1 HP: 20,000,000 MP: 150,000 Physical Attack: 10 Magical Attack: 10 Knockback: 60,000,000 PDRate: 5 MDRate: 5 Accuracy: 100 Category: {} Auto-Aggro Attack 1 Damage - 50 (Magical) 300 Bullet Speed ![]() Edelstein Bunny Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Spirit Elements: Holy strong, Dark weak ![]() Wild Sprout Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Plant Elements: Fire strong ![]() Wild Morning Glory Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Plant Elements: Poison weak, Fire strong ![]() Streetlight Bird Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Enchanted Elements: Ice strong, Fire weak ![]() Baby Boulder Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Spirit Elements: Holy strong, Dark weak ![]() Solo Muncher Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Spirit Elements: Holy strong, Dark weak ![]() Little Boulder Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Spirit Elements: Fire weak, Ice weak ![]() Mega Muncher Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Spirit Elements: Fire weak, Ice weak ![]() Bluebot Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Enchanted Attack 1 Damage - 1 (Physical) Range - 178% ![]() Miss Handy Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Enchanted Attack 1 Damage - 1 (Physical) Range - 177% ![]() Grape Juice Bottle Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Enchanted ![]() Strange Sign Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Enchanted ![]() Serpent Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Mammal ![]() Water Thief Monster Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Mammal Elements: Fire strong ![]() Dust Box Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Enchanted Elements: Fire weak ![]() Big Spider Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Mammal Attack 1 Damage - 1 (Physical) ![]() Ore Muncher Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Mammal Attack 1 Damage - 1 (Physical) ![]() Safety First Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Enchanted ![]() Heaven Level: 1 HP: 1 MP: 1 EXP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 1 MDRate: 1 Avoid: 1 Accuracy: 1 Category: Enchanted
21-30 ![]() Black Wing Henchman A Level: 27 HP: 1300 MP: 120 Physical Attack: 125 Magical Attack: 124 Knockback: 150 PDRate: 20 MDRate: 20 Avoid: 3 Accuracy: 40 Category: Enchanted Elements: Lightning weak Auto-Aggro Attack 1 Damage - 125 (Physical) ![]() Black Wing Henchman B Level: 29 HP: 1580 MP: 120 Physical Attack: 136 Magical Attack: 134 Knockback: 150 PDRate: 20 MDRate: 20 Avoid: 3 Accuracy: 40 Category: Mammal Auto-Aggro Attack 1 Damage - 136 (Physical) ![]() Central Tower Watchman Level: 30 HP: 100,000 MP: 500 Physical Attack: 1 Magical Attack: 46 Knockback: 1000 PDRate: 10 MDRate: 10 Speed: 20 Avoid: 1 Accuracy: 23 Elements: Poison immune Boss
31-40 ![]() Black Wing Carrier Level: 33 HP: 2,000,000,000 MP: 2,000,000 Physical Attack: 1682 Magical Attack: 1655 Knockback: 100,000,000 PDRate: 30 MDRate: 30 Accuracy: 303 Category: Devil Elements: Poison strong, Lightning strong Auto-Aggro Boss Unknown skills Unknown skill 225 Mobs - Black Wing Carrier Sub, Black Wing Carrier Sub, Black Wing Carrier Sub, Black Wing Carrier Sub Unknown skills Unknown skill 225 Mobs - Black Wing Carrier Sub, Black Wing Carrier Sub, Black Wing Carrier Sub, Black Wing Carrier Sub Attack 1 Damage - 165 (Magical) Range - 1311% Attack 2 Damage - 8275 (Magical) 150 Bullet Speed ![]() Black Wing Carrier Sub Level: 33 HP: 2,000,000,000 MP: 150,000 Physical Attack: 10 Magical Attack: 10 Knockback: 60,000,000 PDRate: 5 MDRate: 5 Accuracy: 100 Category: {} Auto-Aggro Attack 1 Damage - 50 (Magical) 150 Bullet Speed
51-60 ![]() Demolishizer Level: 55 HP: 335,000 MP: 60,000 EXP: 17 Physical Attack: 435 Magical Attack: 453 Knockback: 500 PDRate: 25 MDRate: 25 Avoid: 20 Accuracy: 90 Category: Enchanted Auto-Aggro Boss Super Hard Skin Super MDEF & WDEF up Duration - 5 second(s) Cooltime - 30 second(s) Slow Slows by 80 speed Range - 300% Probability - 100% Duration - 10 second(s) Cooltime - 5 second(s) Attack 1 Damage - 435 (Physical) Range - 860% Attack 2 Damage - 435 (Physical) Range - 361% ![]() Lifteroid Level: 55 HP: 335,000 MP: 60,000 Physical Attack: 435 Magical Attack: 453 Knockback: 900 PDRate: 25 MDRate: 25 Avoid: 20 Accuracy: 90 Category: Enchanted Revive: Laseroid B, Failuroid B, Failuroid B, Failuroid B
61-70
81-90 ![]() Bomber Android A Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Auto-Aggro Attack 1 Damage - 575 (Physical) Range - 146% ![]() Bomber Android B Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Auto-Aggro Attack 1 Damage - 575 (Physical) Range - 302% ![]() Falling Android A Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Auto-Aggro Attack 1 Damage - 575 (Physical) Range - 129% ![]() Laseroid A Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Auto-Aggro Attack 1 Damage - 40% of total HP Range - 491% ![]() Bomber Android A Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Auto-Aggro Attack 1 Damage - 575 (Physical) Range - 146% ![]() Falling Android A Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Auto-Aggro Attack 1 Damage - 575 (Physical) Range - 129% ![]() Laseroid JEK Level: 85 HP: 1,000,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Auto-Aggro Boss Attack 1 Damage - 20% of total HP Range - 562% ![]() Laseroid JEK Level: 85 HP: 1,000,000 MP: 2200 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Auto-Aggro Boss Attack 1 Damage - 20% of total HP Range - 564% ![]() Bomber Android A Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Revive: Bomber Android A Auto-Aggro Boss ![]() Bomber Android A Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Revive: Bomber Android A Auto-Aggro Boss ![]() Bomber Android A Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Revive: Bomber Android A Auto-Aggro Boss ![]() Bomber Android A Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Auto-Aggro Attack 1 Damage - 575 (Physical) Range - 146% ![]() Buffroid Level: 85 HP: 1,000,000 MP: 2200 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Revive: Scaredroid, Scaredroid, Scaredroid Auto-Aggro Attack 1 Damage - 15% of total HP Range - 221% ![]() Scaredroid Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 PDRate: 10 MDRate: 10 Speed: 30 Avoid: 51 Accuracy: 203 Category: Enchanted Auto-Aggro ![]() Failuroid B Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Auto-Aggro Attack 1 Damage - 575 (Physical) Range - 129% ![]() Laseroid B Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Auto-Aggro Attack 1 Damage - 10% of total HP Range - 491% ![]() Mass Production Xenoroid A Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Revive: Mass Production Xenoroid A Auto-Aggro Boss ![]() Mass Production Xenoroid A Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Auto-Aggro Attack 1 Damage - 575 (Physical) Range - 377% ![]() Mass Production Xenoroid B Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Revive: Mass Production Xenoroid B Auto-Aggro Boss ![]() Mass Production Xenoroid B Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Auto-Aggro Attack 1 Damage - 575 (Physical) Range - 454% ![]() Bomber Android A Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Auto-Aggro Attack 1 Damage - 575 (Physical) Range - 146% ![]() Bomber Android B Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Auto-Aggro Attack 1 Damage - 575 (Physical) Range - 302% ![]() Laseroid Level: 85 HP: 70,000 MP: 2200 EXP: 966 Physical Attack: 575 Magical Attack: 605 Knockback: 900 PDRate: 10 MDRate: 10 Avoid: 51 Accuracy: 203 Category: Enchanted Auto-Aggro Attack 1 Damage - 40% of total HP Range - 491%
91-100
101-110 ![]() Flying Master of Disguise Level: 105 HP: 1,875,000 MP: 75,000 Physical Attack: 1682 Magical Attack: 1655 Knockback: 1300 PDRate: 30 MDRate: 30 Speed: 140 Avoid: 80 Accuracy: 303 Category: Devil Elements: Poison strong, Lightning strong Auto-Aggro Boss Attack 1 Damage - 1682 (Physical) Range - 887% Attack 2 Damage - 1682 (Physical) Range - 373% Attack 3 Stuns Damage - 1682 (Physical) Probability - 100% Duration - 5 second(s) Cooltime - 10 second(s) Range - 286% ![]() Flying Master of Disguise Level: 105 HP: 1,875,000 MP: 75,000 Physical Attack: 1682 Magical Attack: 1655 Knockback: 1300 PDRate: 30 MDRate: 30 Speed: 140 Avoid: 80 Accuracy: 303 Category: Devil Elements: Holy weak, Dark strong Auto-Aggro Boss Unknown skills Unknown skill 217 Range - 1% Duration - 10 second(s) Cooltime - 10 second(s) Count - 3 Attack 1 Damage - 168 (Physical) Range - 887% Attack 2 Damage - 168 (Physical) Range - 373% Attack 3 Stuns Damage - 50% of total HP Probability - 50% Duration - 5 second(s) Cooltime - 10 second(s) Range - 286% Screen shake ![]() Black Wing Carrier Level: 105 HP: 1,875,000 MP: 75,000 Physical Attack: 1682 Magical Attack: 1655 Knockback: 1300 PDRate: 30 MDRate: 30 Avoid: 80 Accuracy: 303 Category: Devil Elements: Poison strong, Lightning strong Auto-Aggro Boss Summon Monsters Summons additional monsters. Mobs - Bomber Android A, Bomber Android B, Bomber Android A, Bomber Android A, Bomber Android A, Bomber Android A Range - 700% Cooltime - 60 second(s) Summon Monsters Summons additional monsters. Mobs - Bomber Android A, Bomber Android B, Bomber Android A, Bomber Android A, Bomber Android A, Bomber Android A Range - 850% Cooltime - 60 second(s) Summon Monsters Summons additional monsters. Mobs - Missile, Missile, Missile, Missile, Missile, Missile Range - 700% Cooltime - 5 second(s) Summon Monsters Summons additional monsters. Mobs - Missile, Missile, Missile, Missile, Missile, Missile Range - 850% Cooltime - 5 second(s) Summon Monsters Summons additional monsters. Mobs - Missile, Missile, Missile, Missile, Missile, Missile Range - 700% Cooltime - 5 second(s) Attack 1 Damage - 827 (Magical) Range - 1311% Screen shake 1/1 Attack 2 Stuns Damage - 50% of total HP Probability - 100% Duration - 3 second(s) Cooltime - 1 second(s) Range - 588% Screen shake ![]() Black Wings Carrier Level: 105 HP: 1,875,000 MP: 75,000 Physical Attack: 1682 Magical Attack: 1655 Knockback: 1300 PDRate: 30 MDRate: 30 Avoid: 80 Accuracy: 303 Category: Devil Elements: Poison strong, Lightning strong Auto-Aggro Summon Monsters Summons additional monsters. Mobs - Bomber Android A, Bomber Android B, Bomber Android A, Bomber Android A, Bomber Android A, Bomber Android A Range - 700% Cooltime - 60 second(s) Summon Monsters Summons additional monsters. Mobs - Bomber Android A, Bomber Android B, Bomber Android A, Bomber Android A, Bomber Android A, Bomber Android A Range - 850% Cooltime - 60 second(s) Attack 1 Stuns Damage - 1682 (Physical) Probability - 100% Duration - 3 second(s) Cooltime - 1 second(s) Range - 588% Screen shake ![]() Baroq's Missile Level: 105 HP: 1,875,000 MP: 75,000 Physical Attack: 1682 Magical Attack: 1655 Knockback: 1300 PDRate: 30 MDRate: 30 Speed: 140 Avoid: 80 Accuracy: 303 Category: Devil Elements: Poison strong, Lightning strong Auto-Aggro Attack 1 Damage - 10% of total HP Range - 128% ![]() Resistance Soldier Level: 110 HP: 330,000,000 MP: 500 Physical Attack: 1 Magical Attack: 46 Knockback: 1000 PDRate: 10 MDRate: 10 Speed: 3 Avoid: 1 Accuracy: 23 Elements: Poison immune Boss ![]() Black Wings Security Level: 110 HP: 617,100 MP: 3000 Physical Attack: 445 Magical Attack: 1330 Knockback: 1500 PDRate: 20 MDRate: 20 Avoid: 97 Accuracy: 360 Category: Mammal Area Recover HP Increase HP/MP by 700/200 for all mobs in the area Range - 400% Duration - 1 second(s) Cooltime - 30 second(s) Seal Seals Range - 300% Probability - 100% Duration - 10 second(s) Cooltime - 20 second(s) Attack 1 Damage - 445 (Physical) ![]() Black Heaven Core Level: 105 HP: 1,875,000 MP: 10,000,000 Physical Attack: 1682 Magical Attack: 1655 Knockback: 1,000,000,000 PDRate: 30 MDRate: 30 Avoid: 80 Accuracy: 303 Category: Enchanted Auto-Aggro Boss Cannot be knocked back Unknown skills Unknown skill 223 Range - 1000% Duration - 360000 second(s) Unknown skills Unknown skill 228 Duration - 15 second(s) Summon Monsters Summons additional monsters. Mobs - Self-destructive Red, Self-destructive Blue, Self-destructive Yellow, Self-destructive Chaos Cooltime - 10 second(s) ![]() Self-destructive Red Level: 105 HP: 1,875,000 MP: 75,000 Physical Attack: 1682 Magical Attack: 1655 Knockback: 1300 PDRate: 30 MDRate: 30 Avoid: 80 Accuracy: 303 Category: Enchanted Elements: Fire strong, Ice strong, Lightning strong, Poison strong, Holy strong, Dark strong Auto-Aggro Boss Attack 1 Damage - 10% of total HP Range - 47% ![]() Self-destructive Blue Level: 105 HP: 1,875,000 MP: 75,000 Physical Attack: 1682 Magical Attack: 1655 Knockback: 1300 PDRate: 30 MDRate: 30 Avoid: 80 Accuracy: 303 Category: Enchanted Elements: Fire strong, Ice strong, Lightning strong, Poison strong, Holy strong, Dark strong Auto-Aggro Boss Attack 1 Damage - 10% of total HP Range - 47% ![]() Self-destructive Yellow Level: 105 HP: 1,875,000 MP: 75,000 Physical Attack: 1682 Magical Attack: 1655 Knockback: 1300 PDRate: 30 MDRate: 30 Avoid: 80 Accuracy: 303 Category: Enchanted Auto-Aggro Boss Attack 1 Damage - 10% of total HP Range - 47% ![]() Black Heaven Core Level: 105 HP: 1,875,000 MP: 10,000,000 Physical Attack: 1682 Magical Attack: 1655 Knockback: 1,000,000,000 PDRate: 30 MDRate: 30 Avoid: 80 Accuracy: 303 Category: Enchanted Auto-Aggro Boss Cannot be knocked back Unknown skills Unknown skill 223 Range - 1000% Duration - 360000 second(s) Unknown skills Unknown skill 228 Duration - 15 second(s) Summon Monsters Summons additional monsters. Mobs - Self-destructive Red, Self-destructive Blue, Self-destructive Yellow, Self-destructive Chaos Cooltime - 10 second(s) ![]() Self-destructive Chaos Level: 105 HP: 1,875,000 MP: 75,000 Physical Attack: 1682 Magical Attack: 1655 Knockback: 1300 PDRate: 30 MDRate: 30 Avoid: 80 Accuracy: 303 Category: Enchanted Elements: Fire strong, Ice strong, Lightning strong, Poison strong, Holy strong, Dark strong Auto-Aggro Boss Attack 1 Damage - 10% of total HP Range - 47%
111-120 ![]() Eleanor the Black Witch Level: 115 HP: 2,375,000 MP: 3000 Physical Attack: 1500 Magical Attack: 1490 Knockback: 999,999 PDRate: 30 MDRate: 30 Avoid: 97 Accuracy: 360 Auto-Aggro Boss Blind Blinds Range - 300% Probability - 100% Duration - 10 second(s) Cooltime - 20 second(s) Reverse Control Reverses controls for 1 player(s) Probability - 100% Duration - 10 second(s) Zombify Zombifies. Range - 800% Probability - 70% Duration - 20 second(s) Cooltime - 60 second(s) Immune to Weapon and Magic Counter Attack Physical and Magical damage reflection with 1500 ~ 2000 damage. Duration - 10 second(s) Cooltime - 60 second(s) Seal Seals Range - 300% Probability - 100% Duration - 10 second(s) Cooltime - 20 second(s) Weakness Weakness Range - 800% Probability - 100% Duration - 10 second(s) Cooltime - 20 second(s) Attack 1 Damage - 1490 (Magical) Range - 299% Super Knockback
121-130 ![]() Bomber Android A Level: 125 HP: 1,619,775 MP: 4000 Physical Attack: 2140 Magical Attack: 2183 Knockback: 10,000 PDRate: 25 MDRate: 25 Avoid: 423 Accuracy: 423 Category: Enchanted Elements: Fire strong, Ice weak Revive: Bomber Android A Boss Attack 1 Damage - 2140 (Physical) Range - 75% Super Knockback ![]() Bomber Android B Level: 125 HP: 1,619,775 MP: 4000 Physical Attack: 2140 Magical Attack: 2183 Knockback: 10,000 PDRate: 25 MDRate: 25 Avoid: 423 Accuracy: 423 Category: Enchanted Elements: Fire strong, Ice weak Revive: Bomber Android B Boss Attack 1 Damage - 2140 (Physical) Range - 75% Super Knockback ![]() Master of Disguise Level: 125 HP: 1,619,775 MP: 4000 Physical Attack: 2140 Magical Attack: 2183 Knockback: 10,000 PDRate: 25 MDRate: 25 Avoid: 423 Accuracy: 423 Category: Enchanted Elements: Fire strong, Ice weak Auto-Aggro Boss Attack 1 Stuns Damage - 30% of total HP Probability - 50% Duration - 5 second(s) Cooltime - 10 second(s) Range - 286% Screen shake ![]() Missile Level: 125 HP: 1,619,775 MP: 4000 Physical Attack: 2140 Magical Attack: 2183 Knockback: 10,000 PDRate: 25 MDRate: 25 Avoid: 423 Accuracy: 423 Category: Enchanted Elements: Fire strong, Ice weak Boss Attack 1 Damage - 30% of total HP Range - 75% Super Knockback
181-190 ![]() Pulverizer Level: 190 HP: 2,000,000,000 MP: 100,000 Physical Attack: 22,000 Magical Attack: 24,000 Knockback: 1,000,000,000 PDRate: 120 MDRate: 120 Avoid: 750 Accuracy: 9999 Category: Enchanted Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong Auto-Aggro Cannot be knocked back Attack 1 Damage - 20% of total HP Range - 37% Attack 2 Damage - 100% of total HP Range - 809% Attack 3 Damage - 20% of total HP Range - 37% ![]() Pulverizer Level: 190 HP: 2,000,000,000 MP: 100,000 Physical Attack: 22,000 Magical Attack: 24,000 Knockback: 1,000,000,000 PDRate: 120 MDRate: 120 Avoid: 750 Accuracy: 9999 Category: Enchanted Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong Auto-Aggro Cannot be knocked back Attack 1 Damage - 10% of total HP Range - 44% Attack 2 Damage - 100% of total HP Range - 809% Attack 3 Damage - 10% of total HP Range - 37% ![]() Wall Level: 190 HP: 2,000,000,000 MP: 100,000 Physical Attack: 1 Magical Attack: 1 Knockback: 1,000,000,000 PDRate: 120 MDRate: 120 Avoid: 750 Accuracy: 9999 Category: Enchanted Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong Auto-Aggro Boss Cannot be knocked back ![]() Self-destructive Red Level: 190 HP: 2,000,000,000 MP: 1000 Physical Attack: 10,000 Magical Attack: 10,000 Knockback: 50,000,000 PDRate: 50 MDRate: 50 Avoid: 750 Accuracy: 9999 Category: Enchanted Elements: Fire strong, Ice strong, Lightning strong, Poison strong, Holy strong, Dark strong Auto-Aggro Boss Attack 1 Stuns Damage - 15% of total HP Probability - 100% Duration - 1 second(s) Cooltime - 10 second(s) Range - 47% ![]() Self-destructive Blue Level: 190 HP: 2,000,000,000 MP: 1000 Physical Attack: 2500 Magical Attack: 2500 Knockback: 50,000,000 PDRate: 50 MDRate: 50 Avoid: 750 Accuracy: 9999 Category: Enchanted Elements: Fire strong, Ice strong, Lightning strong, Poison strong, Holy strong, Dark strong Auto-Aggro Boss Attack 1 Seals Damage - 15% of total HP Probability - 100% Duration - 3 second(s) Cooltime - 10 second(s) Range - 47% ![]() Self-destructive Yellow Level: 190 HP: 2,000,000,000 MP: 1000 Physical Attack: 5000 Magical Attack: 5000 Knockback: 50,000,000 PDRate: 50 MDRate: 50 Avoid: 750 Accuracy: 9999 Category: Enchanted Elements: Fire strong, Ice strong, Lightning strong, Poison strong, Holy strong, Dark strong Auto-Aggro Boss Attack 1 Slows by 40 speed Damage - 15% of total HP Probability - 100% Duration - 5 second(s) Cooltime - 10 second(s) Range - 47% ![]() Self-destructive Chaos Level: 190 HP: 2,000,000,000 MP: 1000 Physical Attack: 10,000 Magical Attack: 10,000 Knockback: 50,000,000 PDRate: 50 MDRate: 50 Avoid: 750 Accuracy: 9999 Category: Enchanted Elements: Fire strong, Ice strong, Lightning strong, Poison strong, Holy strong, Dark strong Auto-Aggro Boss Attack 1 Reverses controls for 1 player(s) Damage - 15% of total HP Probability - 100% Duration - 3 second(s) Cooltime - 2 second(s) Range - 47%
191-200 ![]() Surveillance Android Level: 200 HP: 330,000,000 MP: 500 Physical Attack: 1 Magical Attack: 46 Knockback: 1000 PDRate: 10 MDRate: 10 Speed: 20 Avoid: 1 Accuracy: 23 Elements: Poison immune Boss ![]() Lotus Level: 200 HP: 1,619,775 MP: 4000 Physical Attack: 2140 Magical Attack: 2183 Knockback: 10,000 PDRate: 25 MDRate: 25 Avoid: 423 Accuracy: 423 Category: Enchanted Elements: Fire strong, Ice weak Boss Attack 1 Damage - 10% of total HP Range - 26% Super Knockback Screen shake ![]() Lotus Level: 200 HP: 1,619,775 MP: 4000 Physical Attack: 2140 Magical Attack: 2183 Knockback: 10,000 PDRate: 25 MDRate: 25 Avoid: 423 Accuracy: 423 Category: Enchanted Elements: Fire strong, Ice weak Boss Attack 1 Damage - 20% of total HP Range - 48% Super Knockback Screen shake ![]() Lotus Level: 200 HP: 1,619,775 MP: 4000 Physical Attack: 2140 Magical Attack: 2183 Knockback: 10,000 PDRate: 25 MDRate: 25 Avoid: 423 Accuracy: 423 Category: Enchanted Elements: Fire strong, Ice weak Boss Attack 1 Damage - 30% of total HP Range - 124% Super Knockback Screen shake ![]() Container Level: 200 HP: 1,619,775 MP: 4000 Physical Attack: 2140 Magical Attack: 2183 Knockback: 10,000 PDRate: 25 MDRate: 25 Avoid: 423 Accuracy: 423 Category: Enchanted Elements: Fire strong, Ice weak Boss Attack 1 Damage - 100% of total HP Range - 4% Super Knockback Screen shake ![]() Pulverizer Level: 200 HP: 1,619,775 MP: 4000 Physical Attack: 2140 Magical Attack: 2183 Knockback: 10,000 PDRate: 25 MDRate: 25 Avoid: 423 Accuracy: 423 Category: Enchanted Elements: Fire strong, Ice weak Boss Attack 1 Damage - 100% of total HP Range - 4% Super Knockback Screen shake
241-250 ![]() Gupi Level: 250 HP: 2,100,000,000 MP: 1,500,000 EXP: 1 Physical Attack: 99,999 Magical Attack: 99,999 Knockback: 5,000,000 Avoid: 100 Accuracy: 3000 Attack 1 Damage - (Physical) Range - 101% ![]() Dolpi Level: 250 HP: 2,100,000,000 MP: 1,500,000 EXP: 1 Physical Attack: 99,999 Magical Attack: 99,999 Knockback: 5,000,000 Avoid: 100 Accuracy: 3000 Attack 1 Damage - (Physical) Range - 101% ![]() Athena Pierce Level: 250 HP: 2,100,000,000 MP: 1,500,000 EXP: 1 Physical Attack: 99,999 Magical Attack: 99,999 Knockback: 5,000,000 Avoid: 100 Accuracy: 3000 Attack 1 Damage - (Physical) Range - 101%
201-210
![]() Lotus Level: 210 HP: 1,875,000 MP: 10,000,000 Physical Attack: 1682 Magical Attack: 1655 Knockback: 1,000,000,000 PDRate: 30 MDRate: 30 Avoid: 80 Accuracy: 303 Category: Enchanted Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong Auto-Aggro Boss Cannot be knocked back Unknown skills Unknown skill 226 Range - 130% Cooltime - 6 second(s) Unknown skills Unknown skill 217 Range - 20% Duration - 30 second(s) Cooltime - 20 second(s) Count - 1 Attack 1 Damage - 1655 (Magical) Range - 287% Super Knockback ![]() Lotus Level: 210 HP: 1,875,000 MP: 10,000,000 EXP: 30,000,000 Physical Attack: 1682 Magical Attack: 1655 Knockback: 1,000,000,000 PDRate: 30 MDRate: 30 Avoid: 80 Accuracy: 303 Category: Enchanted Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong Revive: Lotus Auto-Aggro Boss Cannot be rushed Cannot be knocked back Unknown skills Unknown skill 230 Range - 60% Cooltime - 60 second(s) Count - 10 Unknown skills Unknown skill 217 Range - 20% Duration - 45 second(s) Cooltime - 20 second(s) Count - 1 Unknown skills Unknown skill 226 Range - 130% Cooltime - 7 second(s) Unknown skills Unknown skill 227 Range - 1366% Probability - 100% Duration - 1 second(s) Cooltime - 4 second(s) Unknown skills Unknown skill 211 Range - 200% Probability - 300% Duration - 15 second(s) Cooltime - 30 second(s) Attack 1 Damage - 1655 (Magical) Range - 320% Super Knockback ![]() Lotus Level: 210 HP: 1,875,000 MP: 10,000,000 Physical Attack: 1682 Magical Attack: 1655 Knockback: 1,000,000,000 PDRate: 30 MDRate: 30 Avoid: 80 Accuracy: 303 Category: Enchanted Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong Auto-Aggro Boss Cannot be knocked back Unknown skills Unknown skill 226 Range - 130% Cooltime - 6 second(s) Unknown skills Unknown skill 217 Range - 15% Duration - 30 second(s) Cooltime - 20 second(s) Count - 1 Attack 1 Damage - 1655 (Magical) Range - 287% ![]() Lotus Level: 210 HP: 1,875,000 MP: 10,000,000 EXP: 30,000,000 Physical Attack: 1682 Magical Attack: 1655 Knockback: 1,000,000,000 PDRate: 30 MDRate: 30 Avoid: 80 Accuracy: 303 Category: Enchanted Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong Revive: Lotus Auto-Aggro Boss Cannot be knocked back Unknown skills Unknown skill 230 Range - 60% Cooltime - 300 second(s) Count - 10 Unknown skills Unknown skill 217 Range - 15% Duration - 30 second(s) Cooltime - 20 second(s) Count - 1 Unknown skills Unknown skill 226 Range - 130% Cooltime - 7 second(s) Unknown skills Unknown skill 227 Range - 1366% Probability - 100% Duration - 1 second(s) Cooltime - 4 second(s) Attack 1 Damage - 1655 (Magical) Range - 320% ![]() Black Heaven Core Level: 210 HP: ???????????? MP: 10,000,000 Physical Attack: 46,000 Magical Attack: 36,000 Knockback: 1,000,000,000 PDRate: 300 MDRate: 300 Avoid: 750 Accuracy: 9999 Category: Enchanted Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong Auto-Aggro Boss Cannot be rushed Cannot be knocked back Unknown skills Unknown skill 223 Range - 1000% Duration - 360000 second(s) Unknown skills Unknown skill 228 Duration - 30 second(s) Unknown skills Unknown skill 228 Duration - 30 second(s) Unknown skills Unknown skill 228 Duration - 30 second(s) Summon Monsters Summons additional monsters. Mobs - Self-destructive Red, Self-destructive Blue, Self-destructive Yellow, Self-destructive Chaos Cooltime - 2 second(s) ![]() Lotus Level: 210 HP: ???????????? MP: 10,000,000 Physical Attack: 46,000 Magical Attack: 36,000 Knockback: 1,000,000,000 PDRate: 300 MDRate: 300 Avoid: 750 Accuracy: 9999 Category: Enchanted Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong Auto-Aggro Boss Cannot be knocked back Unknown skills Unknown skill 226 Range - 130% Cooltime - 6 second(s) Unknown skills Unknown skill 217 Range - 90% Duration - 8 second(s) Cooltime - 20 second(s) Count - 6 AoE Poison AoE poisons for damage per tick. Range - 800% Probability - 100% Duration - 2 second(s) Unknown skills Unknown skill 217 Range - 25% Duration - 30 second(s) Cooltime - 10 second(s) Count - 1 Attack 1 Damage - 36,000 (Magical) Range - 287% Super Knockback ![]() Lotus Level: 210 HP: ???????????? MP: 10,000,000 EXP: 30,000,000 Physical Attack: 46,000 Magical Attack: 36,000 Knockback: 1,000,000,000 PDRate: 300 MDRate: 300 Avoid: 750 Accuracy: 9999 Category: Enchanted Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong Revive: Lotus Auto-Aggro Boss Cannot be rushed Cannot be knocked back Unknown skills Unknown skill 230 Range - 60% Cooltime - 30 second(s) Count - 10 Unknown skills Unknown skill 217 Range - 90% Duration - 8 second(s) Cooltime - 20 second(s) Count - 6 AoE Poison AoE poisons for damage per tick. Range - 800% Probability - 100% Duration - 3 second(s) Unknown skills Unknown skill 217 Range - 25% Duration - 45 second(s) Cooltime - 10 second(s) Count - 1 Unknown skills Unknown skill 226 Range - 130% Cooltime - 7 second(s) Unknown skills Unknown skill 227 Range - 1366% Probability - 100% Duration - 1 second(s) Cooltime - 4 second(s) Unknown skills Unknown skill 211 Range - 200% Probability - 300% Duration - 15 second(s) Cooltime - 30 second(s) Area Recover HP Increase HP/MP by 500000000/500000000 for all mobs in the area Range - 800% Duration - 1 second(s) Cooltime - 30 second(s) Attack 1 Damage - 36,000 (Magical) Range - 320% Super Knockback ![]() Lotus Level: 210 HP: 2,000,000,000 MP: 10,000,000 Physical Attack: 46,000 Magical Attack: 36,000 Knockback: 1,000,000,000 PDRate: 300 MDRate: 300 Avoid: 750 Accuracy: 9999 Category: Enchanted Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong
Mob (Changed)
1-10 ![]() Tamable Jaguar Level: 10 HP: [125 --> 2000] MP: 10 Physical Attack: 41 Magical Attack: 34 Knockback: 10 PDRate: 10 MDRate: 10 Speed: 20 Accuracy: 4 Category: Mammal ![]() Tamable Jaguar Level: 10 HP: [125 --> 2000] MP: 10 Physical Attack: 41 Magical Attack: 35 Knockback: 10 PDRate: 10 MDRate: 10 Speed: 20 Accuracy: 4 Category: Mammal ![]() Tamable Jaguar Level: 10 HP: [125 --> 2000] MP: 10 Physical Attack: 41 Magical Attack: 35 Knockback: 10 PDRate: 10 MDRate: 10 Speed: 20 Accuracy: 4 Category: Mammal ![]() Tamable Jaguar Level: 10 HP: [125 --> 2000] MP: 10 Physical Attack: 40 Magical Attack: 34 Knockback: 10 PDRate: 10 MDRate: 10 Speed: 20 Accuracy: 4 Category: Mammal ![]() Tamable Jaguar Level: 10 HP: [125 --> 2000] MP: 10 Physical Attack: 39 Magical Attack: 34 Knockback: 10 PDRate: 10 MDRate: 10 Speed: 20 Accuracy: 4 Category: Mammal ![]() Jaira Level: 10 HP: [300 --> 2000] MP: 10 Physical Attack: 39 Magical Attack: 34 Knockback: 10 PDRate: 10 MDRate: 10 Speed: 20 Accuracy: 4 Category: Mammal ![]() Snow White Level: 10 HP: [300 --> 2000] MP: 10 Physical Attack: 39 Magical Attack: 34 Knockback: 10 PDRate: 10 MDRate: 10 Speed: 20 Accuracy: 4 Category: Mammal ![]() Onyx Jaguar Level: 10 HP: [125 --> 2000] MP: 10 Physical Attack: 39 Magical Attack: 34 Knockback: 10 PDRate: 10 MDRate: 10 Speed: 20 Accuracy: 4 Category: Mammal ![]() Armored Crimson Level: 10 HP: [125 --> 2000] MP: 10 Physical Attack: 39 Magical Attack: 34 Knockback: 10 PDRate: 10 MDRate: 10 Speed: 20 Accuracy: 4 Category: Mammal
51-60 ![]() Mihile Level: 60 HP: 2,100,000,000 MP: 64,500 Physical Attack: 100 Magical Attack: 100 Knockback: 1,000,000,000 PDRate: 50 MDRate: 50 Avoid: 225 Accuracy: 700 Elements: Lightning weak Category: Enchanted Auto-Aggro New - Party Bonus (True) Boss Cannot be knocked back ![]() Irena Level: 60 HP: 2,100,000,000 MP: 64,500 Physical Attack: 100 Magical Attack: 100 Knockback: 1,000,000,000 PDRate: 50 MDRate: 50 Avoid: 205 Accuracy: 723 Elements: Fire weak Category: Enchanted Auto-Aggro New - Party Bonus (True) Boss Cannot be knocked back ![]() Hawkeye Level: 60 HP: 2,100,000,000 MP: 64,500 Physical Attack: 100 Magical Attack: 100 Knockback: 1,000,000,000 PDRate: 50 MDRate: 50 Speed: 10 Avoid: 225 Accuracy: 723 Elements: Poison weak Category: Enchanted Auto-Aggro New - Party Bonus (True) Boss Cannot be knocked back
121-130
![]() Easy Horntail's Wings Level: [160 --> 130] HP: 100,000,000 MP: 20,000 EXP: 557,379 Physical Attack: 3500 Magical Attack: 1400 Knockback: 1,000,000,000 PDRate: 40 MDRate: 40 Avoid: 169 Accuracy: 450 Category: Reptile Auto-Aggro Boss
NPC
![]() Another Bobble Function: Halloween Event Plaza Party NPC "Argh..." "I can't control my body." "D-dance!" "Who... am I..." ![]() Another Bobble Function: Halloween Event Plaza Party NPC "Argh..." "I can't control my body." "D-dance!" "Who... am I..." ![]() Another Bobble Function: Halloween Event Plaza Party NPC "Argh..." "I can't control my body." "D-dance!" "Who... am I..." ![]() Roo-D ![]() Brighton ![]() Belle ![]() Checky ![]() Elex ![]() J ![]() Yun ![]() Shiba ![]() Ryden ![]() Taeha ![]() Lumi ![]() Mercedes ![]() Xenon ![]() Cheering NPC ![]() Black Wings Carrier ![]() Input Direction Dummy ![]() Epic Script: blackHeavenUiOpen ![]() Moco Script: moco_Field " Leave the navigating to me!" ![]() Moco ![]() Cygnus ![]() Neinheart ![]() Claudine ![]() Athena Pierce ![]() Gupi ![]() Dolpi ![]() Lepi ![]() Kyrin ![]() Cygnus Soldier ![]() Resistance Soldier ![]() Francis ![]() Cygnus Soldier ![]() Cygnus Soldier ![]() Cygnus Soldier ![]() Resistance Soldier ![]() Resistance Soldier ![]() Resistance Soldier ![]() Francis (Oak Barrel) ![]() Francis (Upside Down) ![]() Baroq ![]() Gelimer ![]() Orchid ![]() Cygnus Soldier ![]() Resistance Soldier ![]() Hiver ![]() Black Wings Henchman ![]() Big Barrel ![]() Francis ![]() Elex ![]() Eckhart ![]() Oz ![]() Aria ![]() Phantom ![]() Scrounging Sparrow ![]() Francis ![]() 10 Boogies ![]() Pulverizer ![]() Dropship ![]() Beryl ![]() Abandoned Android ![]() Orchid ![]() Glass Wall ![]() Button ![]() Repair Robot ![]() Wire Pipe Piece ![]() Lotus ![]() Lotus Hologram ![]() Gelimer ![]() Athena Pierce ![]() Orchid ![]() Memory Guide ![]() Wire Route Emergency Exit Script: numberpad_go ![]() Gupi "Let's get this done, chief. Rah!" ![]() Dolpi "I'm no crook! Context is important!" ![]() Lepi "Sorry about my brothers. Really." ![]() Hint Note Script: numberpad_hint ![]() Flickering ![]() Gupi ![]() Dolpi ![]() Lepi ![]() Grendel's Mirror Script: BlackHeavenInDream_enter ![]() Belle "I'll rid the world of those Black Wings once and for all." ![]() Resistance Soldier ![]() Claudine ![]() Grendel the Really Old "The power of magic is quite grand." ![]() Sickly Orchid ![]() Bunny Doll x20 Box ![]() Red Pops Jelly Box ![]() Bunny Doll x100 Box ![]() Curious Spirit ![]() Gruff Spirit ![]() White Mage ![]() Orchid ![]() Lotus ![]() White Mage ![]() Grendel the Really Old "The power of magic is quite grand." ![]() Belle "I'll rid the world of those Black Wings once and for all." ![]() Orchid ![]() Arkarium ![]() Hilla ![]() Memory Guide ![]() Checky ![]() Albert ![]() Anthony ![]() Emily ![]() Smartie Script: talk2152012 ![]() Cutie Script: talk2152013 ![]() Mysterie Script: talk2152014 ![]() Fattie Script: talk2152015 ![]() Bavan ![]() Carol ![]() Mel Nomie Script: skin_edel1 ![]() Botoxie Script: face_edel1 ![]() Wendelline Script: face_edel2 ![]() Transparent ![]() Athena Pierce "The Alliance will triumph. It has to!" ![]() Resistance Soldier "Thank you for all your hard work." ![]() Angry Resistance Soldier "I've never liked those knights!" ![]() Angry Cygnus Soldier "What's the Resistance so fussy about?" ![]() Brighton "This is so difficult." ![]() Kyrin "This be a terrible fog... An ill omen." ![]() Cygnus "The battle will start in just a few hours." ![]() Claudine "We can never let our guard down with the Black Wings." ![]() Neinheart ![]() Neinheart ![]() Black Wings Carrier ![]() Black Wings Carrier ![]() Black Wings Carrier ![]() Black Wings Carrier ![]() Resistance Soldier ![]() Gupi ![]() Dolpi ![]() Lepi ![]() Android ![]() Checky "I may look cute, but my soul burns for justice!" ![]() Brighton ![]() Belle ![]() Checky ![]() Checky ![]() Brighton ![]() Belle ![]() Cygnus Soldier ![]() Resistance Soldier ![]() Resistance Soldier ![]() Francis ![]() Francis ![]() Francis ![]() Francis ![]() Belle ![]() Brighton "If those missiles hit the lower cabins, our troops might be injured. Go take a look!" "Those missiles hit the lower cabins, #h0#! Please check on the soldiers quartered down there." ![]() Giant AA Artillery ![]() Resistance Soldier ![]() Claudine ![]() Cygnus Soldier ![]() Cygnus Soldier ![]() Cygnus Soldier ![]() Resistance Soldier ![]() Resistance Soldier ![]() Resistance Soldier ![]() Cygnus Soldier ![]() Resistance Soldier ![]() Francis ![]() AF Android ![]() Cygnus Soldier ![]() Brighton ![]() Francis's Doll ![]() Resistance Soldier ![]() Resistance Soldier ![]() Resistance Soldier ![]() Resistance Soldier ![]() Resistance Soldier ![]() One-Eye "I can see everything I need with just one eye!" ![]() Three-Hands "My three arms are just as good as four! They each work a third harder! Math is easy!" ![]() Bitterbot "...This is too risky." ![]() Surveillance Android "Searching for fugitive android..." ![]() Android ![]() Android ![]() Scanner ![]() Black Wings Watchman ![]() Orchid ![]() Black Wings Watchman ![]() Orchid ![]() Lotus ![]() Tent "(A tent home for the androids.)" ![]() One-Eye "I can see everything I need with just one eye!" ![]() Three-Hands "My three arms are just as good as four! They each work a third harder! Math is easy!" ![]() Bitterbot "This is too risky. Why would anyone do this?" ![]() Saddy ![]() Checky ![]() Brighton ![]() Belle ![]() Irvin ![]() Demolishizer Body Flare ![]() Flare ![]() Dropship ![]() Cygnus Soldier ![]() Resistance Soldier ![]() Door ![]() D-Pad ![]() Demolishizer Body Function: Press Space to board. Script: georg_space_input ![]() Android ![]() Android ![]() Android ![]() Android ![]() Android ![]() Gupi ![]() Dolpi ![]() Lepi ![]() Button "This button seems to be connected to the big robot face..." ![]() Irvin ![]() Orchid ![]() Orchid ![]() Guwaru ![]() Puzzle Directions "It is connected to the giant device. A yellow light goes round on the left, blue at the top, and red on the right." "A yellow light flashes on the left, blue at the top, and red on the right." ![]() Orchid "Hmph, what are you doing?" "Hurry up, dummy." ![]() Elevator Entrance Script: Npc_1540710 ![]() Elevator Entrance Script: Npc_1540711 ![]() Lever Script: Npc_1540712 ![]() Lever Script: Npc_1540713 ![]() Gelimer ![]() Monitor ![]() Monitor ![]() Lever ![]() Hidden Entrance Script: Npc_1540718 ![]() Elevator Entrance ![]() Lever "Better yank on this lever." ![]() Claudine "When thieves want something, they'll get it." ![]() Athena Pierce "An expert archer always hits their target." ![]() Gas Mask Rack "These gas masks are industrial grade and well maintained." ![]() Admiral Martini "Cough..." "......" ![]() Gelimer's Documents 1 "These documents are stacked in an disorderly fashion, as if representing the crazed mind of the author." ![]() Gelimer's Documents 2 "These documents are all slick from oil grease. It seems to have been edited a couple times." ![]() Gelimer's Documents 3 "These documents are stacked as if to deliberately show it to others. There are some marked as top confidential." ![]() Lab Light Switch "A switch that allows you to toggle the lab lights." ![]() Cygnus "I'm glad you're okay!" "I have waited for you." "Please have strength, for Maple World." ![]() Escape Ship ![]() Triple Lock Door Script: Npc_1540731 ![]() Neinheart "Our objective is Gelimer's lab. Do not let the Empress down. " ![]() Gupi ![]() Dolpi ![]() Lepi ![]() Athena Pierce ![]() Claudine ![]() Belle ![]() Brighton ![]() Orchid ![]() Neinheart ![]() Elex ![]() Hidden Door Script: Npc_1540743 ![]() Athena Pierce "You were amazing out there." "I'm glad you've recovered. It is an honor to have fought with you." ![]() Claudine "Edelstein is close to freedom." "You were great once again. I am glad to be on your side." ![]() Neinheart "That was a grand victory. We'll think about the aftermath later, let's enjoy what we've won now." "We are victorious." ![]() Dangling Platform ![]() Fallen Platform ![]() Falling Pulverizer ![]() Android ![]() Lever Script: Npc_1540752 ![]() Demolishizer Function: Press Space to board. Script: georg_space_input2 ![]() Xenoroid A ![]() Xenoroid B ![]() Target Board ![]() Container Script: Npc_1540757 ![]() Young Irvin ![]() Young Martini ![]() Young Geilmer ![]() Bomb ![]() Lumiere ![]() Orchid ![]() Athena Pierce ![]() Gupi ![]() Dolpi ![]() Lepi ![]() Developer's Doll Script: testChangeableMob "Shall we test?" "Please proceed with testing." ![]() Miss Richfield Function: Meso Market Manager Script: mesoMarket "Hello there! I'm Miss Richfield, and I help run the Meso Market." "Let me know if you want to trade mesos or Maple Points!" ![]() Miss Richfield Script: mesoMarket ![]() Takeda Shingen "Bah! Only cowards hide behind castle walls!" "Quick as the wind, silent as the woods! Fierce as the fire, unmoving as the mountains!" ![]() Uesugi Kenshin "May you have loyal friends and worthy enemies." "Stand up straight. Straighter!" ![]() Mouri Motonari "Oda can have the country, if he'd just leave me alone!" "Waste not, want not." ![]() Tsuchimikado Haruaki "Hello." ![]() Hayato ![]() Kanna ![]() Princess Sakuno "Yes? You have something to tell me?" "Come, have a seat. Refreshments would be nice." ![]() Naoe Kanetsugu "Love! Love makes the world go 'round!" "Kenshin!" ![]() Sanada Yukimura "I am the spear that pierces the darkness!" "Oda's got a million soldiers, and not a single MAN." ![]() Mouri Supplier "Get your Mouri Clan supplies here!" ![]() Takeda Supplier "Honorable heroes of the Takeda Clan, claim your rewards!" ![]() Uesugi Supplier "I've got items for friends of the Uesugi Clan!" ![]() Takeda Cavalry ![]() dummy ![]() dummy ![]() dummy ![]() dummy ![]() dummy ![]() dummy ![]() Temporal Wormhole Script: DestinyWormhole_First ![]() Clever Child "The Red Mesoranger doesn't have to be a boy!" "I want to be the Red Mesoranger!" ![]() Tomboy "Meso! Yellow!" "Meso! Pink!" ![]() Prankster "Hey, hurry up and pick!" "I am the Green Mesoranger!" ![]() Greedy Child "Let's have a snack first." "I'm hungry..." ![]() Aspiring Scientist "I find it more entertaining to play alone." "Whoa! I just had a great idea!" ![]() Aspiring Sailor "I'll be an admiral someday, with a whole fleet of my own!" "I miss the sea." ![]() Aspiring Pilot "I want to soar through the sky." "When I'm a pilot, I'll rule the skies!" ![]() Chicks "Ch-chirp!" "Peep! Peep! Peep!" ![]() Aspiring Scientist "You can't have a better friend than a robot, right?" "I'll make myself a robot friend!" ![]() Aspiring Scientist "Those dimwits. They'll never understand..." "Gimme back my scratch pad!" ![]() Aspiring Scientist "I shall make a pretty bouquet!" "Muahaha!" ![]() Aspiring Scientist "Soooo annoying. Should I just toss it?" "Is this a sparrow? Or a chick?" ![]() Aspiring Scientist "I don't have enough bottles for my experiment." "If I only had some Water Thief Bottles... That would be perfect." ![]() Aspiring Scientist "The equations are a jumble in my head." "The numbers are all mixed up..." ![]() Aspiring Scientist "How can I chase them away?" "Stupid bluebirds..." ![]() Aspiring Scientist "I need as many Cork Stoppers as I can get!" "But then... how can I reuse them?" ![]() Aspiring Scientist "I take no responsibility for the results of the experiment." "Fusion upon fusion! Heh heh!" ![]() Aspiring Scientist "I need rabbits!" "I need more rabbits!" ![]() Aspiring Scientist "I'll make my own secret hideout!" "It would be perfect, if not for the spiders." ![]() Aspiring Scientist "I need a Baby Ore Muncher..." "The Ore Muncher is so mysterious." ![]() Aspiring Scientist "If you need something, I'll make it for you." "I don't really need friends..." ![]() Kelm Function: Bounty Hunter ![]() Abbes Function: Bounty Hunter ![]() Gal Function: Bounty Hunter ![]() Temporal Wormhole Script: DestinyWormhole_Next GMS v160 - Black Heaven: First Chapter - Locked - 2015-03-11
Character
Item Sets
(#504) Absolute Labs Set (Warrior) 2 items All Stat: 30 3 items Weapon Attack: 30 Magic Attack: 30 Ignores 10% of the enemy's DEF when attacking. 4 items HP%: 20 MP%: 20 WDEF: 200 MDEF: 200 5 items Weapon Attack: 40 Magic Attack: 40 Damage to Bosses: +30% 6 items Weapon Attack: 50 Magic Attack: 50 Ignores 10% of the enemy's DEF when attacking.
Set Items
![]() Absolute Labs Core Hat Cap - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 45 DEX: 45 WDEF: 400 Weapon Attack: 3 Accuracy: 280 Avoid: 140 Charm EXP: 100 Ignore Defense%: 10 Equip tradeblock Platinum Scissors of Karma 11 slots ![]() Absolute Labs Core Suit Longcoat - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 65 DEX: 65 WDEF: 300 MDEF: 300 Weapon Attack: 5 Accuracy: 70 Avoid: 70 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 12 slots ![]() Absolute Labs Core Shoes Shoes - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 20 DEX: 20 WDEF: 150 MDEF: 150 Weapon Attack: 5 Speed: 10 Jump: 7 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Gloves Glove - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 20 DEX: 20 WDEF: 150 MDEF: 150 Weapon Attack: 5 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Cape Cape - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 STR: 15 DEX: 15 INT: 15 LUK: 15 WDEF: 250 MDEF: 250 Magic Attack: 2 Weapon Attack: 2 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Death Bringer Desperado - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 60 HP: 2250 Weapon Attack: 205 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots ![]() Absolute Labs Mistilteinn 1H Sword - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 Weapon Attack: 197 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (5) 8 slots ![]() Absolute Labs Twin Cleaver 1H Axe - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 Weapon Attack: 197 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (5) 8 slots ![]() Absolute Labs Guardian Hammer 1H BW - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 Weapon Attack: 197 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots ![]() Absolute Labs Penitent Tears 2H Sword - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 Weapon Attack: 205 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots ![]() Absolute Labs Battle Cleaver 2H Axe - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 Weapon Attack: 205 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots ![]() Absolute Labs Lightning Striker 2H BW - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 Weapon Attack: 205 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots ![]() Absolute Labs Brionak Spear - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 Weapon Attack: 205 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots ![]() Absolute Labs Moon Glaive Polearm - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 Weapon Attack: 184 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (5) 8 slots
(#505) Absolute Labs Set (Magician) 2 items All Stat: 30 3 items Weapon Attack: 30 Magic Attack: 30 Ignores 10% of the enemy's DEF when attacking. 4 items HP%: 20 MP%: 20 WDEF: 200 MDEF: 200 5 items Weapon Attack: 40 Magic Attack: 40 Damage to Bosses: +30% 6 items Weapon Attack: 50 Magic Attack: 50 Ignores 10% of the enemy's DEF when attacking.
Set Items
![]() Absolute Labs Core Hat Cap - Magician Set: (#505) Absolute Labs Set (Magician) Req Level: 160 Req INT: 480 INT: 45 LUK: 45 WDEF: 400 MDEF: 400 Magic Attack: 3 Accuracy: 280 Avoid: 140 Charm EXP: 100 Ignore Defense%: 10 Equip tradeblock Platinum Scissors of Karma 11 slots ![]() Absolute Labs Core Suit Longcoat - Magician Set: (#505) Absolute Labs Set (Magician) Req Level: 160 Req INT: 480 INT: 65 LUK: 65 WDEF: 300 MDEF: 300 Magic Attack: 5 Accuracy: 70 Avoid: 70 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 12 slots ![]() Absolute Labs Core Shoes Shoes - Magician Set: (#505) Absolute Labs Set (Magician) Req Level: 160 Req INT: 480 INT: 20 LUK: 20 WDEF: 150 MDEF: 150 Magic Attack: 5 Speed: 10 Jump: 7 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Gloves Glove - Magician Set: (#505) Absolute Labs Set (Magician) Req Level: 160 Req INT: 480 INT: 20 LUK: 20 WDEF: 150 MDEF: 150 Magic Attack: 5 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Cape Cape - Magician Set: (#505) Absolute Labs Set (Magician) Req Level: 160 STR: 15 DEX: 15 INT: 15 LUK: 15 WDEF: 250 MDEF: 250 Magic Attack: 2 Weapon Attack: 2 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Mana Cradle Shining Rod - Magician Set: (#505) Absolute Labs Set (Magician) Req Level: 160 Req INT: 480 INT: 60 LUK: 60 Magic Attack: 241 Weapon Attack: 143 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma 8 slots ![]() Absolute Labs Mana Taker Wand - Magician Set: (#505) Absolute Labs Set (Magician) Req Level: 160 Req INT: 480 INT: 60 LUK: 60 Magic Attack: 241 Weapon Attack: 143 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots ![]() Absolute Labs Mana Crown Staff - Magician Set: (#505) Absolute Labs Set (Magician) Req Level: 160 Req INT: 480 INT: 60 LUK: 60 Magic Attack: 245 Weapon Attack: 151 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Slow (8) 8 slots
(#506) Absolute Labs Set (Bowman) 2 items All Stat: 30 3 items Weapon Attack: 30 Magic Attack: 30 Ignores 10% of the enemy's DEF when attacking. 4 items HP%: 20 MP%: 20 WDEF: 200 MDEF: 200 5 items Weapon Attack: 40 Magic Attack: 40 Damage to Bosses: +30% 6 items Weapon Attack: 50 Magic Attack: 50 Ignores 10% of the enemy's DEF when attacking.
Set Items
![]() Absolute Labs Core Hat Cap - Bowman Set: (#506) Absolute Labs Set (Bowman) Req Level: 160 Req DEX: 480 STR: 45 DEX: 45 WDEF: 400 Weapon Attack: 3 Accuracy: 280 Avoid: 140 Charm EXP: 100 Ignore Defense%: 10 Equip tradeblock Platinum Scissors of Karma 11 slots ![]() Absolute Labs Core Suit Longcoat - Bowman Set: (#506) Absolute Labs Set (Bowman) Req Level: 160 Req DEX: 480 STR: 65 DEX: 65 WDEF: 300 MDEF: 300 Weapon Attack: 5 Accuracy: 70 Avoid: 70 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 12 slots ![]() Absolute Labs Core Shoes Shoes - Bowman Set: (#506) Absolute Labs Set (Bowman) Req Level: 160 Req DEX: 480 STR: 20 DEX: 20 WDEF: 150 MDEF: 150 Weapon Attack: 5 Speed: 10 Jump: 7 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Gloves Glove - Bowman Set: (#506) Absolute Labs Set (Bowman) Req Level: 160 Req DEX: 480 STR: 20 DEX: 20 WDEF: 150 MDEF: 150 Weapon Attack: 5 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Cape Cape - Bowman Set: (#506) Absolute Labs Set (Bowman) Req Level: 160 STR: 15 DEX: 15 INT: 15 LUK: 15 WDEF: 250 MDEF: 250 Magic Attack: 2 Weapon Attack: 2 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Wind Chaser Bow - Bowman Set: (#506) Absolute Labs Set (Bowman) Req Level: 160 Req DEX: 480 STR: 60 DEX: 60 Weapon Attack: 192 Accuracy: 140 Speed: 12 Knockback: 75 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots ![]() Absolute Labs Windwing Shooter Crossbow - Bowman Set: (#506) Absolute Labs Set (Bowman) Req Level: 160 Req DEX: 480 STR: 60 DEX: 60 Weapon Attack: 197 Accuracy: 140 Speed: 15 Knockback: 68 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots ![]() Absolute Labs Dual Windwing Dual Bow - Bowman Set: (#506) Absolute Labs Set (Bowman) Req Level: 160 Req DEX: 480 STR: 60 DEX: 60 Weapon Attack: 192 Accuracy: 140 Speed: 15 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots
(#507) Absolute Labs Set (Thief) 2 items All Stat: 30 3 items Weapon Attack: 30 Magic Attack: 30 Ignores 10% of the enemy's DEF when attacking. 4 items HP%: 20 MP%: 20 WDEF: 200 MDEF: 200 5 items Weapon Attack: 40 Magic Attack: 40 Damage to Bosses: +30% 6 items Weapon Attack: 50 Magic Attack: 50 Ignores 10% of the enemy's DEF when attacking.
Set Items
![]() Absolute Labs Core Hat Cap - Thief Set: (#507) Absolute Labs Set (Thief) Req Level: 160 Req LUK: 480 DEX: 45 LUK: 45 WDEF: 400 Weapon Attack: 3 Accuracy: 280 Avoid: 140 Charm EXP: 100 Ignore Defense%: 10 Equip tradeblock Platinum Scissors of Karma 11 slots ![]() Absolute Labs Core Suit Longcoat - Thief Set: (#507) Absolute Labs Set (Thief) Req Level: 160 Req LUK: 480 DEX: 65 LUK: 65 WDEF: 300 MDEF: 300 Weapon Attack: 5 Accuracy: 70 Avoid: 70 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 12 slots ![]() Absolute Labs Core Shoes Shoes - Thief Set: (#507) Absolute Labs Set (Thief) Req Level: 160 Req LUK: 480 DEX: 20 LUK: 20 WDEF: 150 MDEF: 150 Weapon Attack: 5 Speed: 10 Jump: 7 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Gloves Glove - Thief Set: (#507) Absolute Labs Set (Thief) Req Level: 160 Req LUK: 480 DEX: 20 LUK: 20 WDEF: 150 MDEF: 150 Weapon Attack: 5 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Cape Cape - Thief Set: (#507) Absolute Labs Set (Thief) Req Level: 160 STR: 15 DEX: 15 INT: 15 LUK: 15 WDEF: 250 MDEF: 250 Magic Attack: 2 Weapon Attack: 2 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Damascus Dagger - Thief Set: (#507) Absolute Labs Set (Thief) Req Level: 160 Req LUK: 480 DEX: 60 LUK: 60 Weapon Attack: 192 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (4) 8 slots ![]() Absolute Labs Claire Ciel Cane - Thief Set: (#507) Absolute Labs Set (Thief) Req Level: 160 Req LUK: 480 DEX: 60 LUK: 60 Weapon Attack: 197 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (5) 8 slots ![]() Absolute Labs Risk Holder Claw - Thief Set: (#507) Absolute Labs Set (Thief) Req Level: 160 Req LUK: 480 DEX: 60 LUK: 60 Weapon Attack: 103 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (4) 8 slots
(#508) Absolute Labs Set (Pirate) 2 items All Stat: 30 3 items Weapon Attack: 30 Magic Attack: 30 Ignores 10% of the enemy's DEF when attacking. 4 items HP%: 20 MP%: 20 WDEF: 200 MDEF: 200 5 items Weapon Attack: 40 Magic Attack: 40 Damage to Bosses: +30% 6 items Weapon Attack: 50 Magic Attack: 50 Ignores 10% of the enemy's DEF when attacking.
Set Items
![]() Absolute Labs Core Hat Cap - Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 STR: 45 DEX: 45 LUK: 45 WDEF: 400 Weapon Attack: 3 Accuracy: 280 Avoid: 140 Charm EXP: 100 Ignore Defense%: 10 Equip tradeblock Platinum Scissors of Karma 11 slots ![]() Absolute Labs Core Suit Longcoat - Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 STR: 65 DEX: 65 LUK: 65 WDEF: 300 MDEF: 300 Weapon Attack: 5 Accuracy: 70 Avoid: 70 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 12 slots ![]() Absolute Labs Core Shoes Shoes - Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 STR: 20 DEX: 20 LUK: 20 WDEF: 150 MDEF: 150 Weapon Attack: 5 Speed: 10 Jump: 7 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Gloves Glove - Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 STR: 20 DEX: 20 LUK: 20 WDEF: 150 MDEF: 150 Weapon Attack: 5 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Cape Cape - Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 STR: 15 DEX: 15 INT: 15 LUK: 15 WDEF: 250 MDEF: 250 Magic Attack: 2 Weapon Attack: 2 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Angelic Shooter Soul Shooter - Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 Req DEX: 480 STR: 60 DEX: 60 Weapon Attack: 154 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (5) 8 slots ![]() Absolute Labs Split Edge Energy Sword - Thief, Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 STR: 60 DEX: 60 Weapon Attack: 154 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (5) 8 slots ![]() Absolute Labs Perry Talon Knuckler - Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 Weapon Attack: 154 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (5) 8 slots ![]() Absolute Labs Zeliska Gun - Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 Req DEX: 480 STR: 60 DEX: 60 Weapon Attack: 150 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (5) 8 slots ![]() Absolute Labs Lost Cannon Cannon - Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 WDEF: 160 Weapon Attack: 210 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Slow (8) 8 slots
(#532) Rainbow Festival Set
2 items All Stat: 5 HP: 100 MP: 100 Speed: 10 Jump: 10 3 items All Stat: 5 Weapon Attack: 5 Magic Attack: 5
Set Items
![]() Shiny Rainbow Badge Badge - All Description: A badge embued with mysterious rainbow power. Set: (#532) Rainbow Festival Set Req Level: 10 STR: 5 DEX: 5 INT: 5 LUK: 5 HP: 100 MP: 100 Magic Attack: 5 Weapon Attack: 5 Accuracy: 20 Avoid: 20 Jump: 20 Untradeable Cannot extend time limit One-of-a-kind Cannot resell to merchants 0 slots ![]() Rainbow Earring Earrings - All Set: (#532) Rainbow Festival Set Req Level: 30 WDEF: 35 MDEF: 35 Accuracy: 10 Avoid: 10 Untradeable Cannot resell to merchants 7 slots ![]() Cloud Robe Longcoat - All Set: (#532) Rainbow Festival Set Req Level: 30 HP: 10 MP: 10 WDEF: 42 MDEF: 17 Accuracy: 5 Avoid: 5 Untradeable Cannot resell to merchants Scissors of Karma 10 slots
Accessory
Face Accessory ![]() Gas Mask Face Accessory - All Unlisted slots
Earrings ![]() Rainbow Earring Earrings - All Set: (#532) Rainbow Festival Set Req Level: 30 WDEF: 35 MDEF: 35 Accuracy: 10 Avoid: 10 Untradeable Cannot resell to merchants 7 slots
Medal ![]() Mini-game Master Medal - All Description: A Mini-game Master medal only for master players of Star Planet. \nCan be equipped on Star Planet.\n#cDoes not appear in your Medal collection and cannot be reissued.# Untradeable Time limited Cannot resell to merchants 0 slots ![]() Floppy's Apprentice Medal - All Description: For participating in the Star Planet world event every day, Floppy has taken you under his wing. Er, paw.\nCan be equipped on Star Planet.\n#cDoes not appear in your Medal collection and cannot be reissued.# Untradeable Time limited Cannot resell to merchants 0 slots ![]() Ace of the Alliance Medal - All Description: A medal given to those who cleared Black Heaven Act 2, and have proven their worth to the Maple Alliance. Req Level: 60 STR: 2 DEX: 2 INT: 2 LUK: 2 HP: 100 MP: 100 WDEF: 50 MDEF: 50 Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() Maple World Savior Medal - All Description: A medal given to those who cleared Black Heaven Act 6 and saved the world. Req Level: 120 STR: 7 DEX: 7 INT: 7 LUK: 7 HP: 475 MP: 475 WDEF: 175 MDEF: 175 Magic Attack: 3 Weapon Attack: 3 Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() Sheep Medal - All Description: incPAD+5, incMAP +5, incACC+7 Magic Attack: 5 Weapon Attack: 5 Accuracy: 7 Untradeable Cannot resell to merchants 0 slots ![]() Mathematical! Medal - All Description: You're a whiz at arithmetic. Req Level: 30 STR: 4 DEX: 4 INT: 4 LUK: 4 HP: 600 MP: 600 Magic Attack: 2 Weapon Attack: 2 Speed: 10 Jump: 10 One-of-a-kind Cannot resell to merchants Account shareable 0 slots ![]() Algebraic! Medal - All Description: You've moved on from simple arithmetic and delved into the realm of higher math. Req Level: 120 STR: 7 DEX: 7 INT: 7 LUK: 7 HP: 600 MP: 600 Magic Attack: 6 Weapon Attack: 6 Speed: 10 Jump: 10 One-of-a-kind Cannot resell to merchants Account shareable 0 slots
Badge
![]() Shiny Rainbow Badge Badge - All Description: A badge embued with mysterious rainbow power. Set: (#532) Rainbow Festival Set Req Level: 10 STR: 5 DEX: 5 INT: 5 LUK: 5 HP: 100 MP: 100 Magic Attack: 5 Weapon Attack: 5 Accuracy: 20 Avoid: 20 Jump: 20 Untradeable Cannot extend time limit One-of-a-kind Cannot resell to merchants 0 slots
Android ![]() Lotusroid Android - All Description: An amazing android that allows you access to General Store functions via the #cVisit Shop# button in her equipment window. She comes at Rank 9, the highest possible rank. Must have a #cBeaded Heart, Silver Heart, Iron Heart, Adamantium Heart, Gold Heart, Garnet Heart, Crystal Heart, Lidium Heart, or New Gold Heart# equipped to operate. Req Level: 10 Charm EXP: 80 Cannot resell to merchants Equip tradeblock Platinum Scissors of Karma Unlisted slots ![]() Lotusroid Android - All Description: He comes at Rank 9, the highest possible rank. Must have a #cBeaded Heart, Silver Heart, Iron Heart, Adamantium Heart, Gold Heart, Garnet Heart, Crystal Heart, Lidium Heart, or New Gold Heart# equipped to operate. Req Level: 10 Charm EXP: 80 Cannot resell to merchants Unlisted slots ![]() Orchiroid Android - All Description: She comes at Rank 9, the highest possible rank. Must have a #cBeaded Heart, Silver Heart, Iron Heart, Adamantium Heart, Gold Heart, Garnet Heart, Crystal Heart, Lidium Heart, or New Gold Heart# equipped to operate. Req Level: 10 Charm EXP: 80 Cannot resell to merchants Account shareable Shareable once Unlisted slots
Cap ![]() Android Helmet Cap - All Unlisted slots ![]() Android Helmet Cap - All Description: Memories of a Mechanical Grave Req Level: 30 STR: 1 DEX: 1 INT: 1 LUK: 1 WDEF: 30 MDEF: 30 Speed: 20 Untradeable Cannot resell to merchants 5 slots ![]() Absolute Labs Core Hat Cap - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 45 DEX: 45 WDEF: 400 Weapon Attack: 3 Accuracy: 280 Avoid: 140 Charm EXP: 100 Ignore Defense%: 10 Equip tradeblock Platinum Scissors of Karma 11 slots ![]() Absolute Labs Core Hat Cap - Magician Set: (#505) Absolute Labs Set (Magician) Req Level: 160 Req INT: 480 INT: 45 LUK: 45 WDEF: 400 MDEF: 400 Magic Attack: 3 Accuracy: 280 Avoid: 140 Charm EXP: 100 Ignore Defense%: 10 Equip tradeblock Platinum Scissors of Karma 11 slots ![]() Absolute Labs Core Hat Cap - Bowman Set: (#506) Absolute Labs Set (Bowman) Req Level: 160 Req DEX: 480 STR: 45 DEX: 45 WDEF: 400 Weapon Attack: 3 Accuracy: 280 Avoid: 140 Charm EXP: 100 Ignore Defense%: 10 Equip tradeblock Platinum Scissors of Karma 11 slots ![]() Absolute Labs Core Hat Cap - Thief Set: (#507) Absolute Labs Set (Thief) Req Level: 160 Req LUK: 480 DEX: 45 LUK: 45 WDEF: 400 Weapon Attack: 3 Accuracy: 280 Avoid: 140 Charm EXP: 100 Ignore Defense%: 10 Equip tradeblock Platinum Scissors of Karma 11 slots ![]() Absolute Labs Core Hat Cap - Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 STR: 45 DEX: 45 LUK: 45 WDEF: 400 Weapon Attack: 3 Accuracy: 280 Avoid: 140 Charm EXP: 100 Ignore Defense%: 10 Equip tradeblock Platinum Scissors of Karma 11 slots
Cape ![]() Absolute Labs Core Cape Cape - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 STR: 15 DEX: 15 INT: 15 LUK: 15 WDEF: 250 MDEF: 250 Magic Attack: 2 Weapon Attack: 2 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Cape Cape - Magician Set: (#505) Absolute Labs Set (Magician) Req Level: 160 STR: 15 DEX: 15 INT: 15 LUK: 15 WDEF: 250 MDEF: 250 Magic Attack: 2 Weapon Attack: 2 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Cape Cape - Bowman Set: (#506) Absolute Labs Set (Bowman) Req Level: 160 STR: 15 DEX: 15 INT: 15 LUK: 15 WDEF: 250 MDEF: 250 Magic Attack: 2 Weapon Attack: 2 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Cape Cape - Thief Set: (#507) Absolute Labs Set (Thief) Req Level: 160 STR: 15 DEX: 15 INT: 15 LUK: 15 WDEF: 250 MDEF: 250 Magic Attack: 2 Weapon Attack: 2 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Cape Cape - Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 STR: 15 DEX: 15 INT: 15 LUK: 15 WDEF: 250 MDEF: 250 Magic Attack: 2 Weapon Attack: 2 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots
Glove ![]() Absolute Labs Core Gloves Glove - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 20 DEX: 20 WDEF: 150 MDEF: 150 Weapon Attack: 5 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Gloves Glove - Magician Set: (#505) Absolute Labs Set (Magician) Req Level: 160 Req INT: 480 INT: 20 LUK: 20 WDEF: 150 MDEF: 150 Magic Attack: 5 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Gloves Glove - Bowman Set: (#506) Absolute Labs Set (Bowman) Req Level: 160 Req DEX: 480 STR: 20 DEX: 20 WDEF: 150 MDEF: 150 Weapon Attack: 5 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Gloves Glove - Thief Set: (#507) Absolute Labs Set (Thief) Req Level: 160 Req LUK: 480 DEX: 20 LUK: 20 WDEF: 150 MDEF: 150 Weapon Attack: 5 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Gloves Glove - Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 STR: 20 DEX: 20 LUK: 20 WDEF: 150 MDEF: 150 Weapon Attack: 5 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots
Hair ![]() Black Samurai Ponytail Hair - All Unlisted slots ![]() Red Samurai Ponytail Hair - All Unlisted slots ![]() Orange Samurai Ponytail Hair - All Unlisted slots ![]() Blonde Samurai Ponytail Hair - All Unlisted slots ![]() Green Samurai Ponytail Hair - All Unlisted slots ![]() Blue Samurai Ponytail Hair - All Unlisted slots ![]() Purple Samurai Ponytail Hair - All Unlisted slots ![]() Brown Samurai Ponytail Hair - All Unlisted slots ![]() Black Sharp Cut Hair - All Unlisted slots ![]() Red Sharp Cut Hair - All Unlisted slots ![]() Orange Sharp Cut Hair - All Unlisted slots ![]() Blonde Sharp Cut Hair - All Unlisted slots ![]() Green Sharp Cut Hair - All Unlisted slots ![]() Blue Sharp Cut Hair - All Unlisted slots ![]() Purple Sharp Cut Hair - All Unlisted slots ![]() Brown Sharp Cut Hair - All Unlisted slots ![]() Black Mega Layered Hair Hair - All Unlisted slots ![]() Red Mega Layered Hair Hair - All Unlisted slots ![]() White Mega Layered Hair Hair - All Unlisted slots ![]() Blonde Mega Layered Hair Hair - All Unlisted slots ![]() Green Mega Layered Hair Hair - All Unlisted slots ![]() Blue Mega Layered Hair Hair - All Unlisted slots ![]() Purple Mega Layered Hair Hair - All Unlisted slots ![]() Brown Mega Layered Hair Hair - All Unlisted slots ![]() Black Flower Pigtails Hair - All Unlisted slots ![]() Red Flower Pigtails Hair - All Unlisted slots ![]() Orange Flower Pigtails Hair - All Unlisted slots ![]() Yellow Flower Pigtails Hair - All Unlisted slots ![]() Green Flower Pigtails Hair - All Unlisted slots ![]() Blue Flower Pigtails Hair - All Unlisted slots ![]() Purple Flower Pigtails Hair - All Unlisted slots ![]() Brown Flower Pigtails Hair - All Unlisted slots ![]() Black Young Bob Hair Hair - All Unlisted slots ![]() Red Young Bob Hair Hair - All Unlisted slots ![]() Orange Young Bob Hair Hair - All Unlisted slots ![]() Yellow Young Bob Hair Hair - All Unlisted slots ![]() Green Young Bob Hair Hair - All Unlisted slots ![]() Blue Young Bob Hair Hair - All Unlisted slots ![]() Purple Young Bob Hair Hair - All Unlisted slots ![]() Brown Young Bob Hair Hair - All Unlisted slots ![]() Black Whipped Pigtails Hair - All Unlisted slots ![]() Red Whipped Pigtails Hair - All Unlisted slots ![]() Orange Whipped Pigtails Hair - All Unlisted slots ![]() Yellow Whipped Pigtails Hair - All Unlisted slots ![]() Green Whipped Pigtails Hair - All Unlisted slots ![]() Blue Whipped Pigtails Hair - All Unlisted slots ![]() Purple Whipped Pigtails Hair - All Unlisted slots ![]() Brown Whipped Pigtails Hair - All Unlisted slots
Longcoat ![]() Absolute Labs Core Suit Longcoat - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 65 DEX: 65 WDEF: 300 MDEF: 300 Weapon Attack: 5 Accuracy: 70 Avoid: 70 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 12 slots ![]() Absolute Labs Core Suit Longcoat - Magician Set: (#505) Absolute Labs Set (Magician) Req Level: 160 Req INT: 480 INT: 65 LUK: 65 WDEF: 300 MDEF: 300 Magic Attack: 5 Accuracy: 70 Avoid: 70 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 12 slots ![]() Absolute Labs Core Suit Longcoat - Bowman Set: (#506) Absolute Labs Set (Bowman) Req Level: 160 Req DEX: 480 STR: 65 DEX: 65 WDEF: 300 MDEF: 300 Weapon Attack: 5 Accuracy: 70 Avoid: 70 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 12 slots ![]() Absolute Labs Core Suit Longcoat - Thief Set: (#507) Absolute Labs Set (Thief) Req Level: 160 Req LUK: 480 DEX: 65 LUK: 65 WDEF: 300 MDEF: 300 Weapon Attack: 5 Accuracy: 70 Avoid: 70 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 12 slots ![]() Absolute Labs Core Suit Longcoat - Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 STR: 65 DEX: 65 LUK: 65 WDEF: 300 MDEF: 300 Weapon Attack: 5 Accuracy: 70 Avoid: 70 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 12 slots ![]() Cloud Robe Longcoat - All Set: (#532) Rainbow Festival Set Req Level: 30 HP: 10 MP: 10 WDEF: 42 MDEF: 17 Accuracy: 5 Avoid: 5 Untradeable Cannot resell to merchants Scissors of Karma 10 slots
Ring ![]() Grand Adventure Ring Ring - All Req Level: 130 STR: 3 DEX: 3 INT: 3 LUK: 3 HP: 300 MP: 300 Magic Attack: 3 Weapon Attack: 3 One-of-a-kind Cannot resell to merchants Account shareable Shareable once 0 slots Bonus Stats Critical Damage - +5% Critical Probability - +15% ![]() Lightning God Ring Ring - All Description: The #cLightning God# will be summoned when this ring is equipped. Req Level: 100 STR: 12 DEX: 12 INT: 12 LUK: 12 HP: 150 MP: 150 Accuracy: 150 Avoid: 150 Speed: 18 Jump: 10 Charm EXP: 80 Charisma EXP: 80 Insight EXP: 20 Will EXP: 80 Sense EXP: 20 Time limited Account shareable 1 slots
Shoes ![]() Absolute Labs Core Shoes Shoes - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 20 DEX: 20 WDEF: 150 MDEF: 150 Weapon Attack: 5 Speed: 10 Jump: 7 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Shoes Shoes - Magician Set: (#505) Absolute Labs Set (Magician) Req Level: 160 Req INT: 480 INT: 20 LUK: 20 WDEF: 150 MDEF: 150 Magic Attack: 5 Speed: 10 Jump: 7 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Shoes Shoes - Bowman Set: (#506) Absolute Labs Set (Bowman) Req Level: 160 Req DEX: 480 STR: 20 DEX: 20 WDEF: 150 MDEF: 150 Weapon Attack: 5 Speed: 10 Jump: 7 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Shoes Shoes - Thief Set: (#507) Absolute Labs Set (Thief) Req Level: 160 Req LUK: 480 DEX: 20 LUK: 20 WDEF: 150 MDEF: 150 Weapon Attack: 5 Speed: 10 Jump: 7 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots ![]() Absolute Labs Core Shoes Shoes - Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 STR: 20 DEX: 20 LUK: 20 WDEF: 150 MDEF: 150 Weapon Attack: 5 Speed: 10 Jump: 7 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma 7 slots
TamingMob ![]() TamingMob - All Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Untradeable Cannot resell to merchants 0 slots ![]() TamingMob - All Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() Mini Black Heaven TamingMob - All Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() TamingMob - All Unlisted slots ![]() TamingMob - All Unlisted slots ![]() TamingMob - All Unlisted slots ![]() TamingMob - All Unlisted slots ![]() TamingMob - All Unlisted slots ![]() TamingMob - All Unlisted slots ![]() TamingMob - All Unlisted slots ![]() TamingMob - All Unlisted slots ![]() TamingMob - All Unlisted slots ![]() TamingMob - All Unlisted slots
Weapon
1H Sword ![]() Absolute Labs Mistilteinn 1H Sword - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 Weapon Attack: 197 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (5) 8 slots
1H Axe ![]() Absolute Labs Twin Cleaver 1H Axe - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 Weapon Attack: 197 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (5) 8 slots
1H BW ![]() Absolute Labs Guardian Hammer 1H BW - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 Weapon Attack: 197 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots
Dagger ![]() Absolute Labs Damascus Dagger - Thief Set: (#507) Absolute Labs Set (Thief) Req Level: 160 Req LUK: 480 DEX: 60 LUK: 60 Weapon Attack: 192 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (4) 8 slots
Katara ![]() Absolute Labs Rapid Edge Katara - Thief Req Level: 160 Req LUK: 480 LUK: 40 Weapon Attack: 97 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma Faster (3) 8 slots
Cane ![]() Absolute Labs Claire Ciel Cane - Thief Set: (#507) Absolute Labs Set (Thief) Req Level: 160 Req LUK: 480 DEX: 60 LUK: 60 Weapon Attack: 197 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (5) 8 slots
Wand ![]() Absolute Labs Mana Taker Wand - Magician Set: (#505) Absolute Labs Set (Magician) Req Level: 160 Req INT: 480 INT: 60 LUK: 60 Magic Attack: 241 Weapon Attack: 143 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots
Staff ![]() Absolute Labs Mana Crown Staff - Magician Set: (#505) Absolute Labs Set (Magician) Req Level: 160 Req INT: 480 INT: 60 LUK: 60 Magic Attack: 245 Weapon Attack: 151 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Slow (8) 8 slots
Barehands ![]() Barehands - All Faster (3) Unlisted slots ![]() Barehands - All Faster (3) Unlisted slots ![]() Barehands - All Faster (3) Unlisted slots ![]() Barehands - All Faster (3) Unlisted slots ![]() Barehands - All Faster (3) Unlisted slots
2H Sword ![]() Absolute Labs Penitent Tears 2H Sword - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 Weapon Attack: 205 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots
2H Axe ![]() Absolute Labs Battle Cleaver 2H Axe - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 Weapon Attack: 205 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots
2H BW ![]() Absolute Labs Lightning Striker 2H BW - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 Weapon Attack: 205 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots
Spear ![]() Absolute Labs Brionak Spear - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 Weapon Attack: 205 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots
Polearm ![]() Absolute Labs Moon Glaive Polearm - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 Weapon Attack: 184 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (5) 8 slots
Bow ![]() Absolute Labs Wind Chaser Bow - Bowman Set: (#506) Absolute Labs Set (Bowman) Req Level: 160 Req DEX: 480 STR: 60 DEX: 60 Weapon Attack: 192 Accuracy: 140 Speed: 12 Knockback: 75 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots
Crossbow ![]() Absolute Labs Windwing Shooter Crossbow - Bowman Set: (#506) Absolute Labs Set (Bowman) Req Level: 160 Req DEX: 480 STR: 60 DEX: 60 Weapon Attack: 197 Accuracy: 140 Speed: 15 Knockback: 68 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots
Claw ![]() Absolute Labs Risk Holder Claw - Thief Set: (#507) Absolute Labs Set (Thief) Req Level: 160 Req LUK: 480 DEX: 60 LUK: 60 Weapon Attack: 103 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (4) 8 slots
Knuckler ![]() Absolute Labs Perry Talon Knuckler - Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 Weapon Attack: 154 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (5) 8 slots
Gun ![]() Absolute Labs Zeliska Gun - Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 Req DEX: 480 STR: 60 DEX: 60 Weapon Attack: 150 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (5) 8 slots
Shining Rod ![]() Absolute Labs Mana Cradle Shining Rod - Magician Set: (#505) Absolute Labs Set (Magician) Req Level: 160 Req INT: 480 INT: 60 LUK: 60 Magic Attack: 241 Weapon Attack: 143 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma 8 slots
Soul Shooter ![]() Absolute Labs Angelic Shooter Soul Shooter - Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 Req DEX: 480 STR: 60 DEX: 60 Weapon Attack: 154 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (5) 8 slots
Desperado ![]() Absolute Labs Death Bringer Desperado - Warrior Set: (#504) Absolute Labs Set (Warrior) Req Level: 160 Req STR: 480 STR: 60 HP: 2250 Weapon Attack: 205 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots
Energy Sword ![]() Absolute Labs Split Edge Energy Sword - Thief, Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 STR: 60 DEX: 60 Weapon Attack: 154 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Fast (5) 8 slots
Dual Bow ![]() Absolute Labs Dual Windwing Dual Bow - Bowman Set: (#506) Absolute Labs Set (Bowman) Req Level: 160 Req DEX: 480 STR: 60 DEX: 60 Weapon Attack: 192 Accuracy: 140 Speed: 15 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots
Cannon
![]() Absolute Labs Lost Cannon Cannon - Pirate Set: (#508) Absolute Labs Set (Pirate) Req Level: 160 Req STR: 480 STR: 60 DEX: 60 WDEF: 160 Weapon Attack: 210 Accuracy: 140 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30 Equip tradeblock Platinum Scissors of Karma Slow (8) 8 slots
Cash
![]() LaLaLa Megaphone Face Accessory - All Cash item ![]() Worn Skull Mask Face Accessory - All Description: #cTKTKTK Halloween Skull Set#\nAn outfit obtained from the Worn Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() Skull Mask Face Accessory - All Description: #cTKTKTK Halloween Skull Set#\nAn outfit obtained from the Tidy Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() No Biting! Face Accessory - All Cash item ![]() Frosty Frozen Face Face Accessory - All Cash item ![]() Face Accessory - All Cash item ![]() Face Accessory - All Cash item ![]() Face Accessory - All Cash item ![]() Mad Doctor Bolt Cap - All Description: #cMedical Halloween Set#\nThis just screams malpractice. Set: (#494) Doctor Spooky Set Cash item ![]() Ribbon Angel Cap Cap - All Description: #cMedical Halloween Set#\nWhat a lovely little cap! Set: (#494) Doctor Spooky Set Cash item ![]() Chocoram Hat Cap - All Cash item ![]() Starry Earmuff Cap - All Cash item ![]() 粉红天使翅膀帽 Cap - All Cash item ![]() 搞怪翅膀帽 Cap - All Cash item ![]() 竹蜻蜓帽子 Cap - All Description: 装载着金色“竹蜻蜓”的可爱帽子。 Cash item ![]() Singing Chick Hat Cap - All Description: A chickeny hat designed by Chinese MapleStory player Xiaoshu. Cash item ![]() Lovey Chick Hat Cap - All Description: A chickeny hat designed by Chinese MapleStory player Xiaoshu. Cash item ![]() Starry Headband Cap - All Set: (#486) Invincible Cheerleader Set Cash item ![]() Blue Baseball Cap Cap - All Cash item ![]() Raging Lotus Wig Cap - All Cash item ![]() Ill Orchid Wig Cap - All Cash item ![]() Worn Messy Wig Cap - All Description: #cTKTKTK Halloween Ghost Set#\nAn outfit obtained from the Worn Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() Worn Witch Hat Cap - All Description: #cTKTKTK Halloween Ghost Set#\nAn outfit obtained from the Worn Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() Worn Skull Hat Cap - All Description: #cTKTKTK Halloween Skull Set#\nAn outfit obtained from the Worn Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() Messy Wig Cap - All Description: #cTKTKTK Halloween Ghost Set#\nAn outfit obtained from the Tidy Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() Witch Hat Cap - All Description: #cTKTKTK Halloween Witch Set#\nAn outfit obtained from the Tidy Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() Skull Hat Cap - All Description: #cTKTKTK Halloween Skull Set#\nAn outfit obtained from the Tidy Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() Dinofrog Hat Cap - All Description: A European MapleStory player designed this equipment! Cash item ![]() Pumpkin Cake Hat Cap - All Cash item ![]() 斑比鹿角帽 Cap - All Description: 由中国玩家“小西”设计的斑比鹿角帽。 Cash item ![]() Cutie Bunny Hat Cap - All Cash item ![]() 睡虎休闲帽 Cap - All Description: 由中国冒险岛玩家“以淼”设计的睡虎休闲帽。 Cash item ![]() Whipping Strawberry Cap - All Set: (#499) Sweet Patissier Set Cash item ![]() Warm Bao Cap - All Cash item ![]() GS25 Tuna Mayo Cap - All Description: A yummy onigiri from GS25. You can find a real Black Heaven onigiri at GS25 starting on #cTKTKTK# and get a chance to get a #cPermanent Onigiri Hat#. Cash item Cannot be moved to Cash Storage ![]() GS25 Hot Fire Chicken Cap - All Description: A yummy onigiri from GS25. You can find a real Black Heaven onigiri at GS25 starting on #cTKTKTK# and get a chance to get a #cPermanent Onigiri Hat#. Cash item Cannot be moved to Cash Storage ![]() GS25 Jeonju Bibimbap Cap - All Description: A yummy onigiri from GS25. You can find a real Black Heaven onigiri at GS25 starting on #cTKTKTK# and get a chance to get a #cPermanent Onigiri Hat#. Cash item Cannot be moved to Cash Storage ![]() GS25 Tuna Mayo Cap - All Description: You got this fresh onigiri by getting a Black Heaven Onigiri at GS25. Cash item ![]() GS25 Hot Fire Chicken Cap - All Description: You got this fresh onigiri by getting a Black Heaven Onigiri at GS25. Cash item ![]() GS25 Jeonju Bibimbap Cap - All Description: You got this fresh onigiri by getting a Black Heaven Onigiri at GS25. Cash item ![]() Fluffy Ram Earmuff Cap - All Cash item ![]() Silver Wolf Ears Cap - All Cash item ![]() Zodiac Ram Cake Cap - All Cash item ![]() 黑色啵啵鼠帽 Cap - All Cash item ![]() Blue Ram Horn Hat (Blue) Cap - All Cash item ![]() Ram Horn Hat (Pink) Cap - All Cash item ![]() Hoi Poi Hat Cap - All Cash item ![]() Mad Doctor Stethoscope Cape - All Description: #cMedical Halloween Set#\nThis stethoscope doesn't look all that sanitary. Set: (#494) Doctor Spooky Set Cash item 0 slots ![]() Ribbon Angel Syringe Cape - All Description: #cMedical Halloween Set#\nWhat a cute little needle! Set: (#494) Doctor Spooky Set Cash item ![]() Victory Wings Cape - All Set: (#486) Invincible Cheerleader Set Cash item ![]() Ball Buddies Cape - All Cash item ![]() Raging Lotus Aura Cape - All Cash item ![]() Ill Orchid IV Cape - All Cash item ![]() Worn Witch Cape Cape - All Description: #cTKTKTK Halloween Ghost Set#\nAn outfit obtained from the Worn Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() Witch Cape Cape - All Description: #cTKTKTK Halloween Witch Set#\nAn outfit obtained from the Tidy Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() Worn Ghost Cape Cape - All Description: #cTKTKTK Halloween Ghost Set#\nAn outfit obtained from the Worn Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() Ghost Cape Cape - All Description: #cTKTKTK Halloween Ghost Set#\nAn outfit obtained from the Tidy Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() Total Lunar Eclipse Cape Cape - All Description: #cTotal Lunar Eclipse Cape#\nPlunge the world into darkness. Cash item ![]() Lolli Lolli Lollipop Cape - All Cash item ![]() Gold Wing Cape - All Cash item ![]() Snow Bear Scarf Cape - All Cash item 0 slots ![]() Fluffy Bell Cape Cape - All Cash item ![]() Silver Wolf Coat Cape - All Cash item ![]() Green Bunny T-Shirt Coat - All Description: An equipment item that was designed by the Chinese MapleStory player Xiaoyu. Cash item ![]() Pink Bunny T-Shirt Coat - All Description: An equipment item that was designed by the Chinese MapleStory player Xiaoyu. Cash item ![]() Coat - All Cash item ![]() Bubbly Elephant Shirt Coat - All Description: A shirt designed by the Chinese MapleStory player Xiaoyu. Cash item ![]() Coat - All Cash item ![]() 粉色条纹小上衣 Coat - All Cash item ![]() 微笑玉米衫 Coat - All Description: 由中国玩家“小术”设计的微笑玉米衫。 Cash item ![]() Hatchling T-shirt Coat - All Description: A shirt designed by the Chinese MapleStory player Xiaoyu. Cash item ![]() 虎脚印马甲 Coat - All Cash item ![]() Baby Ram Pullover (Blue) Coat - All Cash item ![]() Baby Ram Pullover (Pink) Coat - All Cash item ![]() Big Man Face Face - All Cash item ![]() Dylan Face Face - All Cash item ![]() Cartoon Face Face - All Cash item ![]() Creepy Face Face - All Cash item ![]() Strong Face Face - All Cash item ![]() Longing Face Face - All Cash item ![]() Determined Face Face - All Cash item ![]() Patissier Face Face - All Cash item ![]() Big Man Face Face - All Cash item ![]() Dylan Face Face - All Cash item ![]() Cartoon Face Face - All Cash item ![]() Creepy Face Face - All Cash item ![]() Strong Face Face - All Cash item ![]() Longing Face Face - All Cash item ![]() Determined Face Face - All Cash item ![]() Patissier Face Face - All Cash item ![]() Big Man Face Face - All Cash item ![]() Dylan Face Face - All Cash item ![]() Cartoon Face Face - All Cash item ![]() Creepy Face Face - All Cash item ![]() Strong Face Face - All Cash item ![]() Longing Face Face - All Cash item ![]() Determined Face Face - All Cash item ![]() Patissier Face Face - All Cash item ![]() Big Man Face Face - All Cash item ![]() Dylan Face Face - All Cash item ![]() Cartoon Face Face - All Cash item ![]() Creepy Face Face - All Cash item ![]() Strong Face Face - All Cash item ![]() Longing Face Face - All Cash item ![]() Determined Face Face - All Cash item ![]() Patissier Face Face - All Cash item ![]() Big Man Face Face - All Cash item ![]() Dylan Face Face - All Cash item ![]() Cartoon Face Face - All Cash item ![]() Creepy Face Face - All Cash item ![]() Strong Face Face - All Cash item ![]() Longing Face Face - All Cash item ![]() Determined Face Face - All Cash item ![]() Patissier Face Face - All Cash item ![]() Big Man Face Face - All Cash item ![]() Dylan Face Face - All Cash item ![]() Cartoon Face Face - All Cash item ![]() Creepy Face Face - All Cash item ![]() Strong Face Face - All Cash item ![]() Longing Face Face - All Cash item ![]() Determined Face Face - All Cash item ![]() Patissier Face Face - All Cash item ![]() Big Man Face Face - All Cash item ![]() Dylan Face Face - All Cash item ![]() Cartoon Face Face - All Cash item ![]() Creepy Face Face - All Cash item ![]() Strong Face Face - All Cash item ![]() Longing Face Face - All Cash item ![]() Determined Face Face - All Cash item ![]() Patissier Face Face - All Cash item ![]() Big Man Face Face - All Cash item ![]() Dylan Face Face - All Cash item ![]() Cartoon Face Face - All Cash item ![]() Creepy Face Face - All Cash item ![]() Strong Face Face - All Cash item ![]() Longing Face Face - All Cash item ![]() Determined Face Face - All Cash item ![]() Patissier Face Face - All Cash item ![]() Big Lady Face Face - All Cash item ![]() Made-up Face Face - All Cash item ![]() Rosalia Face Face - All Cash item ![]() Cartoon Face Face - All Cash item ![]() Creepy Face Face - All Cash item ![]() Cool Face Face - All Cash item ![]() Honest Face Face - All Cash item ![]() Determined Face Face - All Cash item ![]() Patissiere Face Face - All Cash item ![]() Big Lady Face Face - All Cash item ![]() Made-up Face Face - All Cash item ![]() Rosalia Face Face - All Cash item ![]() Cartoon Face Face - All Cash item ![]() Creepy Face Face - All Cash item ![]() Cool Face Face - All Cash item ![]() Honest Face Face - All Cash item ![]() Determined Face Face - All Cash item ![]() Patissiere Face Face - All Cash item ![]() Face - All Cash item ![]() Made-up Face Face - All Cash item ![]() Rosalia Face Face - All Cash item ![]() Cartoon Face Face - All Cash item ![]() Creepy Face Face - All Cash item ![]() Cool Face Face - All Cash item ![]() Honest Face Face - All Cash item ![]() Determined Face Face - All Cash item ![]() Patissiere Face Face - All Cash item ![]() Big Lady Face Face - All Cash item ![]() Made-up Face Face - All Cash item ![]() Rosalia Face Face - All Cash item ![]() Cartoon Face Face - All Cash item ![]() Creepy Face Face - All Cash item ![]() Cool Face Face - All Cash item ![]() Honest Face Face - All Cash item ![]() Determined Face Face - All Cash item ![]() Patissiere Face Face - All Cash item ![]() Big Lady Face Face - All Cash item ![]() Made-up Face Face - All Cash item ![]() Rosalia Face Face - All Cash item ![]() Cartoon Face Face - All Cash item ![]() Creepy Face Face - All Cash item ![]() Cool Face Face - All Cash item ![]() Honest Face Face - All Cash item ![]() Determined Face Face - All Cash item ![]() Patissiere Face Face - All Cash item ![]() Big Lady Face Face - All Cash item ![]() Made-up Face Face - All Cash item ![]() Rosalia Face Face - All Cash item ![]() Cartoon Face Face - All Cash item ![]() Creepy Face Face - All Cash item ![]() Cool Face Face - All Cash item ![]() Honest Face Face - All Cash item ![]() Determined Face Face - All Cash item ![]() Patissiere Face Face - All Cash item ![]() Big Lady Face Face - All Cash item ![]() Made-up Face Face - All Cash item ![]() Rosalia Face Face - All Cash item ![]() Cartoon Face Face - All Cash item ![]() Creepy Face Face - All Cash item ![]() Cool Face Face - All Cash item ![]() Honest Face Face - All Cash item ![]() Determined Face Face - All Cash item ![]() Patissiere Face Face - All Cash item ![]() Big Lady Face Face - All Cash item ![]() Made-up Face Face - All Cash item ![]() Rosalia Face Face - All Cash item ![]() Cartoon Face Face - All Cash item ![]() Creepy Face Face - All Cash item ![]() Cool Face Face - All Cash item ![]() Honest Face Face - All Cash item ![]() Determined Face Face - All Cash item ![]() Patissiere Face Face - All Cash item ![]() Whip Cream Pon Pon Glove - All Set: (#499) Sweet Patissier Set Cash item ![]() Whip Cream Bon Bon Glove - All Set: (#499) Sweet Patissier Set Cash item ![]() Chocoram Gloves Glove - All Cash item ![]() Worn Skull Gloves Glove - All Description: #cTKTKTK Halloween Skull Set#\nAn outfit obtained from the Worn Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() Skull Gloves Glove - All Description: #cTKTKTK Halloween Skull Set#\nAn outfit obtained from the Tidy Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() Dinofrog Gloves Glove - All Description: A European MapleStory player designed this equipment! Cash item ![]() Black Flare Hair Hair - All Cash item ![]() Red Flare Hair Hair - All Cash item ![]() Orange Flare Hair Hair - All Cash item ![]() Blonde Flare Hair Hair - All Cash item ![]() Green Flare Hair Hair - All Cash item ![]() Blue Flare Hair Hair - All Cash item ![]() Purple Flare Hair Hair - All Cash item ![]() Brown Flare Hair Hair - All Cash item ![]() Black Power Pomp Hair Hair - All Cash item ![]() Red Power Pomp Hair Hair - All Cash item ![]() Orange Power Pomp Hair Hair - All Cash item ![]() Blonde Power Pomp Hair Hair - All Cash item ![]() Green Power Pomp Hair Hair - All Cash item ![]() Blue Power Pomp Hair Hair - All Cash item ![]() Purple Power Pomp Hair Hair - All Cash item ![]() Brown Power Pomp Hair Hair - All Cash item ![]() Black Street Flip Hair Hair - All Cash item ![]() Red Street Flip Hair Hair - All Cash item ![]() Orange Street Flip Hair Hair - All Cash item ![]() Blonde Street Flip Hair Hair - All Cash item ![]() Green Street Flip Hair Hair - All Cash item ![]() Blue Street Flip Hair Hair - All Cash item ![]() Purple Street Flip Hair Hair - All Cash item ![]() Brown Street Flip Hair Hair - All Cash item ![]() Black Candy Curl Hair Hair - All Cash item ![]() Red Candy Curl Hair Hair - All Cash item ![]() Orange Candy Curl Hair Hair - All Cash item ![]() Blonde Candy Curl Hair Hair - All Cash item ![]() Green Candy Curl Hair Hair - All Cash item ![]() Blue Candy Curl Hair Hair - All Cash item ![]() Purple Candy Curl Hair Hair - All Cash item ![]() Brown Candy Curl Hair Hair - All Cash item ![]() Black Top Rider Hair Hair - All Cash item ![]() Red Top Rider Hair Hair - All Cash item ![]() Orange Top Rider Hair Hair - All Cash item ![]() Yellow Top Rider Hair Hair - All Cash item ![]() Green Top Rider Hair Hair - All Cash item ![]() Blue Top Rider Hair Hair - All Cash item ![]() Purple Top Rider Hair Hair - All Cash item ![]() Brown Top Rider Hair Hair - All Cash item ![]() Black Ponytail Hair Hair - All Cash item ![]() Red Ponytail Hair Hair - All Cash item ![]() Orange Ponytail Hair Hair - All Cash item ![]() Yellow Ponytail Hair Hair - All Cash item ![]() Green Ponytail Hair Hair - All Cash item ![]() Blue Ponytail Hair Hair - All Cash item ![]() Purple Ponytail Hair Hair - All Cash item ![]() Brown Ponytail Hair Hair - All Cash item ![]() Black Dylan Hair Hair - All Cash item ![]() Red Dylan Hair Hair - All Cash item ![]() Orange Dylan Hair Hair - All Cash item ![]() Yellow Dylan Hair Hair - All Cash item ![]() Green Dylan Hair Hair - All Cash item ![]() Blue Dylan Hair Hair - All Cash item ![]() Purple Dylan Hair Hair - All Cash item ![]() Brown Dylan Hair Hair - All Cash item ![]() Black Spiky Hair Hair - All Cash item ![]() Red Spiky Hair Hair - All Cash item ![]() Orange Spiky Hair Hair - All Cash item ![]() Blonde Spiky Hair Hair - All Cash item ![]() Green Spiky Hair Hair - All Cash item ![]() Blue Spiky Hair Hair - All Cash item ![]() Purple Spiky Hair Hair - All Cash item ![]() Brown Spiky Hair Hair - All Cash item ![]() Impact Hair Hair - All Cash item ![]() Impact Hair Hair - All Cash item ![]() Impact Hair Hair - All Cash item ![]() Impact Hair Hair - All Cash item ![]() Impact Hair Hair - All Cash item ![]() Impact Hair Hair - All Cash item ![]() Impact Hair Hair - All Cash item ![]() Impact Hair Hair - All Cash item ![]() Tender Short Hair Hair - All Cash item ![]() Tender Short Hair Hair - All Cash item ![]() Tender Short Hair Hair - All Cash item ![]() Tender Short Hair Hair - All Cash item ![]() Tender Short Hair Hair - All Cash item ![]() Tender Short Hair Hair - All Cash item ![]() Tender Short Hair Hair - All Cash item ![]() Tender Short Hair Hair - All Cash item ![]() Black Soft-Curl Hair Hair - All Cash item ![]() Red Soft-Curl Hair Hair - All Cash item ![]() Orange Soft-Curl Hair Hair - All Cash item ![]() Yellow Soft-Curl Hair Hair - All Cash item ![]() Green Soft-Curl Hair Hair - All Cash item ![]() Blue Soft-Curl Hair Hair - All Cash item ![]() Purple Soft-Curl Hair Hair - All Cash item ![]() Brown Soft-Curl Hair Hair - All Cash item ![]() Black Creamy Hair Hair - All Cash item ![]() Red Creamy Hair Hair - All Cash item ![]() Orange Creamy Hair Hair - All Cash item ![]() Yellow Creamy Hair Hair - All Cash item ![]() Green Creamy Hair Hair - All Cash item ![]() Blue Creamy Hair Hair - All Cash item ![]() Purple Creamy Hair Hair - All Cash item ![]() Brown Creamy Hair Hair - All Cash item ![]() Black Light 'n' Layered Hair Hair - All Cash item ![]() Red Light 'n' Layered Hair Hair - All Cash item ![]() White Light 'n' Layered Hair Hair - All Cash item ![]() Blondee Light 'n' Layered Hair Hair - All Cash item ![]() Green Light 'n' Layered Hair Hair - All Cash item ![]() Blue Light 'n' Layered Hair Hair - All Cash item ![]() Purple Light 'n' Layered Hair Hair - All Cash item ![]() Brown Light 'n' Layered Hair Hair - All Cash item ![]() Black Rough Pigtails Hair - All Cash item ![]() Red Rough Pigtails Hair - All Cash item ![]() Orange Rough Pigtails Hair - All Cash item ![]() Blonde Rough Pigtails Hair - All Cash item ![]() Green Rough Pigtails Hair - All Cash item ![]() Blue Rough Pigtails Hair - All Cash item ![]() Purple Rough Pigtails Hair - All Cash item ![]() Brown Rough Pigtails Hair - All Cash item ![]() Black Heroine Ponytail Hair - All Cash item ![]() Red Heroine Ponytail Hair - All Cash item ![]() White Heroine Ponytail Hair - All Cash item ![]() Yellow Heroine Ponytail Hair - All Cash item ![]() Green Heroine Ponytail Hair - All Cash item ![]() Blue Heroine Ponytail Hair - All Cash item ![]() Purple Heroine Ponytail Hair - All Cash item ![]() Brown Heroine Ponytail Hair - All Cash item ![]() Black Long Bob Hair Hair - All Cash item ![]() Red Long Bob Hair Hair - All Cash item ![]() Orange Long Bob Hair Hair - All Cash item ![]() Yellow Long Bob Hair Hair - All Cash item ![]() Green Long Bob Hair Hair - All Cash item ![]() Blue Long Bob Hair Hair - All Cash item ![]() Purple Long Bob Hair Hair - All Cash item ![]() Brown Long Bob Hair Hair - All Cash item ![]() Black Long 'n' Lovely Hair Hair - All Cash item ![]() Red Long 'n' Lovely Hair Hair - All Cash item ![]() Orange Long 'n' Lovely Hair Hair - All Cash item ![]() Yellow Long 'n' Lovely Hair Hair - All Cash item ![]() Green Long 'n' Lovely Hair Hair - All Cash item ![]() Blue Long 'n' Lovely Hair Hair - All Cash item ![]() Purple Long 'n' Lovely Hair Hair - All Cash item ![]() Brown Long 'n' Lovely Hair Hair - All Cash item ![]() Black Pure Bob Cut Hair - All Cash item ![]() Red Pure Bob Cut Hair - All Cash item ![]() Orange Pure Bob Cut Hair - All Cash item ![]() Yellow Pure Bob Cut Hair - All Cash item ![]() Green Pure Bob Cut Hair - All Cash item ![]() Blue Pure Bob Cut Hair - All Cash item ![]() Purple Pure Bob Cut Hair - All Cash item ![]() Brown Pure Bob Cut Hair - All Cash item ![]() Black Rosalia Hair Hair - All Cash item ![]() Red Rosalia Hair Hair - All Cash item ![]() Orange Rosalia Hair Hair - All Cash item ![]() Yellow Rosalia Hair Hair - All Cash item ![]() Green Rosalia Hair Hair - All Cash item ![]() Blue Rosalia Hair Hair - All Cash item ![]() Purple Rosalia Hair Hair - All Cash item ![]() Brown Rosalia Hair Hair - All Cash item ![]() Black Sunny Hair Hair - All Cash item ![]() Red Sunny Hair Hair - All Cash item ![]() Orange Sunny Hair Hair - All Cash item ![]() Yellow Sunny Hair Hair - All Cash item ![]() Green Sunny Hair Hair - All Cash item ![]() Blue Sunny Hair Hair - All Cash item ![]() Purple Sunny Hair Hair - All Cash item ![]() Brown Sunny Hair Hair - All Cash item ![]() Black High Ponytail Hair Hair - All Cash item ![]() Red High Ponytail Hair Hair - All Cash item ![]() Orange High Ponytail Hair Hair - All Cash item ![]() Yellow High Ponytail Hair Hair - All Cash item ![]() Green High Ponytail Hair Hair - All Cash item ![]() Blue High Ponytail Hair Hair - All Cash item ![]() Purple High Ponytail Hair Hair - All Cash item ![]() Brown High Ponytail Hair Hair - All Cash item ![]() Chic Tail Hair Hair - All Cash item ![]() Chic Tail Hair Hair - All Cash item ![]() Chic Tail Hair Hair - All Cash item ![]() Chic Tail Hair Hair - All Cash item ![]() Chic Tail Hair Hair - All Cash item ![]() Chic Tail Hair Hair - All Cash item ![]() Chic Tail Hair Hair - All Cash item ![]() Chic Tail Hair Hair - All Cash item ![]() Powerful Short Hair Hair - All Cash item ![]() Powerful Short Hair Hair - All Cash item ![]() Powerful Short Hair Hair - All Cash item ![]() Powerful Short Hair Hair - All Cash item ![]() Powerful Short Hair Hair - All Cash item ![]() Powerful Short Hair Hair - All Cash item ![]() Powerful Short Hair Hair - All Cash item ![]() Powerful Short Hair Hair - All Cash item ![]() Black Sweet Creme Hair Hair - All Cash item ![]() Red Sweet Creme Hair Hair - All Cash item ![]() Orange Sweet Creme Hair Hair - All Cash item ![]() Yellow Sweet Creme Hair Hair - All Cash item ![]() Green Sweet Creme Hair Hair - All Cash item ![]() Blue Sweet Creme Hair Hair - All Cash item ![]() Purple Sweet Creme Hair Hair - All Cash item ![]() Brown Sweet Creme Hair Hair - All Cash item ![]() Black Soprano Hair Hair - All Cash item ![]() Red Soprano Hair Hair - All Cash item ![]() Orange Soprano Hair Hair - All Cash item ![]() Blonde Soprano Hair Hair - All Cash item ![]() Green Soprano Hair Hair - All Cash item ![]() Blue Soprano Hair Hair - All Cash item ![]() Purple Soprano Hair Hair - All Cash item ![]() Brown Soprano Hair Hair - All Cash item ![]() Black Blow Dry Hair Hair - All Cash item ![]() Red Blow Dry Hair Hair - All Cash item ![]() Orange Blow Dry Hair Hair - All Cash item ![]() Blonde Blow Dry Hair Hair - All Cash item ![]() Green Blow Dry Hair Hair - All Cash item ![]() Blue Blow Dry Hair Hair - All Cash item ![]() Purple Blow Dry Hair Hair - All Cash item ![]() Brown Blow Dry Hair Hair - All Cash item ![]() Black Irena Hair Hair - All Cash item ![]() Red Irena Hair Hair - All Cash item ![]() Orange Irena Hair Hair - All Cash item ![]() Blonde Irena Hair Hair - All Cash item ![]() Green Irena Hair Hair - All Cash item ![]() Blue Irena Hair Hair - All Cash item ![]() Purple Irena Hair Hair - All Cash item ![]() Brown Irena Hair Hair - All Cash item ![]() Black Beau Wild Hunter Hair Hair - All Cash item ![]() Red Beau Wild Hunter Hair Hair - All Cash item ![]() Orange Beau Wild Hunter Hair Hair - All Cash item ![]() Blonde Beau Wild Hunter Hair Hair - All Cash item ![]() Green Beau Wild Hunter Hair Hair - All Cash item ![]() Blue Beau Wild Hunter Hair Hair - All Cash item ![]() Purple Beau Wild Hunter Hair Hair - All Cash item ![]() Brown Beau Wild Hunter Hair Hair - All Cash item ![]() Black Ultra-Bubble Hair Hair - All Cash item ![]() Red Ultra-Bubble Hair Hair - All Cash item ![]() Orange Ultra-Bubble Hair Hair - All Cash item ![]() Blonde Ultra-Bubble Hair Hair - All Cash item ![]() Green Ultra-Bubble Hair Hair - All Cash item ![]() Blue Ultra-Bubble Hair Hair - All Cash item ![]() Purple Ultra-Bubble Hair Hair - All Cash item ![]() Brown Ultra-Bubble Hair Hair - All Cash item ![]() Black Super Antenna Hair - All Cash item ![]() Red Super Antenna Hair - All Cash item ![]() Orange Super Antenna Hair - All Cash item ![]() Blonde Super Antenna Hair - All Cash item ![]() Green Super Antenna Hair - All Cash item ![]() Blue Super Antenna Hair - All Cash item ![]() Purple Super Antenna Hair - All Cash item ![]() Brown Super Antenna Hair - All Cash item ![]() Cheer Uniform Longcoat - All Set: (#486) Invincible Cheerleader Set Cash item ![]() Mad Doctor Gown Longcoat - All Description: #cMedical Halloween Set#\nThis doctor's gown seems a little... off. Set: (#494) Doctor Spooky Set Cash item ![]() Sweet Patissier Longcoat - All Set: (#499) Sweet Patissier Set Cash item ![]() Cheer Uniform Longcoat - All Set: (#486) Invincible Cheerleader Set Cash item ![]() Ribbon Angel Uniform Longcoat - All Description: #cMedical Halloween Set#\nWhat a precious little uniform! Set: (#494) Doctor Spooky Set Cash item ![]() Sweet Patissiere Longcoat - All Set: (#499) Sweet Patissier Set Cash item ![]() Chocoram Outfit Longcoat - All Cash item ![]() Loose-fit Homecoming Duds Longcoat - All Cash item ![]() Peach Overalls Longcoat - All Cash item ![]() Raging Lotus Gown Longcoat - All Cash item ![]() Ill Orchid Gown Longcoat - All Cash item ![]() Worn Ghost Suit Longcoat - All Description: #cTKTKTK Halloween Ghost Set#\nAn outfit obtained from the Worn Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() Worn Witch Outfit Longcoat - All Description: #cTKTKTK Halloween Ghost Set#\nAn outfit obtained from the Worn Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() Worn Skull Outfit Longcoat - All Description: #cTKTKTK Halloween Skull Set#\nAn outfit obtained from the Worn Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() Ghost Suit Longcoat - All Description: #cTKTKTK Halloween Ghost Set#\nAn outfit obtained from the Tidy Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() Witch Outfit Longcoat - All Description: #cTKTKTK Halloween Witch Set#\nAn outfit obtained from the Tidy Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() Skull Outfit Longcoat - All Description: #cTKTKTK Halloween Skull Set#\nAn outfit obtained from the Tidy Halloween Costume Box. Cash item Cannot be moved to Cash Storage ![]() 호박 박쥐 한벌옷 Longcoat - All Cash item ![]() Dinofrog Outfit Longcoat - All Description: A European MapleStory player designed this equipment! Cash item ![]() Cutie Bunny Overall Longcoat - All Cash item ![]() Romantic Dress Longcoat - All Cash item ![]() Silver Wolf Outfit Longcoat - All Cash item ![]() 红色啵啵鼠连帽套服(黑色) Longcoat - All Cash item ![]() Longcoat - All Cash item ![]() Puffy Puff Pants Pants - All Description: An equipment item that was designed by the Chinese MapleStory player Xiaoyu. Cash item ![]() Puffy Puff Dress Pants - All Description: An equipment item that was designed by the Chinese MapleStory player Xiaoyu. Cash item ![]() Heart Patch Knit Pants Pants - All Cash item ![]() White Rainbow Leggings Pants - All Cash item ![]() Lil' Bobble Hat Pet Equip - All Description: Only #Lil' Bobble# pets can equip this cute hat. Cash item Cannot be moved to Cash Storage 10 slots ![]() Lotus's Aura Pet Equip - All Description: A mystical aura that changes based on #cLil' Lotus#' current emotion. Cash item 10 slots ![]() Orchid's Tiny IV Pet Equip - All Description: This IV keeps #cIll Orchid# going. Cash item 10 slots ![]() Gelimer's Teddy Pet Equip - All Description: An old teddy that #cGelimer# adores. Cash item 10 slots ![]() 抹茶どんの葉っぱ Pet Equip - All Description: #c抹茶どん#のクールな性格をさらに引き立てる抹茶の茶葉。抹茶に浮かせると、思わず深い思索に耽る。 Cash item 10 slots ![]() 紅茶さんのティースプーン Pet Equip - All Description: #c紅茶さん#の美しさをさらに引き立てるアンティークなティースプーン。ティースプーンをそろえると、より一層格調が高まる。 Cash item 10 slots ![]() 珈琲たんのホイップクリーム Pet Equip - All Description: #c珈琲たん#の甘さをより引き立てるホイップクリーム。珈琲とホイップクリーム、チョコシロップは最高の組み合わせ。 Cash item 10 slots ![]() Starring Me Label Ring Ring - All Description: Designed by the Chinese MapleStory player, Xiaoshu. Decorates your character name with a starry scene. Cash item ![]() 绿光森林名片戒指 Ring - All Description: 由中国玩家“小术”设计的绿光森林名片戒指。角色造型下面以绿光森林的形式,以白色字体显示角色名。 Cash item ![]() 乖宝贝名片戒指 Ring - All Description: 由中国玩家“小术”设计的乖宝贝名片戒指。角色造型下面以含着奶嘴的乖宝贝形式,以黑色字体显示角色名。 Cash item ![]() 狗狗名片戒指(白 ![]() Ring - All Description: 由中国玩家“小术”设计的狗狗名片戒指(白 。角色造型下面以可爱白色小狗的形式,以黑色字体显示角色名。Cash item ![]() 狗狗名片戒指(棕) Ring - All Description: 由中国玩家“小术”设计的狗狗名片戒指(棕 。角色造型下面以可爱棕色小狗的形式,以黑色字体显示角色名。Cash item ![]() Bunny Label Ring Ring - All Description: A bunny label ring designed by a Chinese MapleStory player, Xiaoshu. Displays your character's name in a bunny image, with black text on a white background. Cash item ![]() 旋律音符名片戒指 Ring - All Description: 由中国玩家“晨未雨 °”设计,在快乐的旋律和跳跃的音符下,展示你的昵称吧! Cash item ![]() 梦幻雪景名片戒指 Ring - All Description: 由中国玩家“小术”设计的梦幻雪景名片戒指。周围是梦幻般的美丽泡沫,并以蓝色字体显示角色名。 Cash item ![]() 雪花圣诞名片戒指 Ring - All Description: 由中国玩家“小术”设计的雪花圣诞名片戒指。白色雪花搭配可爱麋鹿组成的拥有浓郁圣诞气息的浪漫背景,并以白色字体显示角色名。 Cash item ![]() Sheep Label Ring Ring - All Description: Displays your character's name with a fluffy sheep. Cash item ![]() Me From the Star Word Bubble Ring Ring - All Description: Decorates your chat bubble with a twinkling star. Designed by the Chinese MapleStory player, Xiaoshu. Cash item ![]() 绿光森林聊天戒指 Ring - All Description: 由中国玩家“小术”设计的绿光森林聊天戒指。角色对话时,会出现绿光森林的样子。 Cash item ![]() 乖宝贝聊天戒指 Ring - All Description: 由中国玩家“小术”设计的乖宝贝聊天戒指。角色聊天窗变成含着奶嘴的乖宝贝样子。 Cash item ![]() 狗狗聊天戒指(白 ![]() Ring - All Description: 由中国玩家“小术”设计的狗狗聊天戒指(白 。角色对话时,会出现白色狗骨头的样子。Cash item ![]() 狗狗聊天戒指(棕 ![]() Ring - All Description: 由中国玩家“小术”设计的狗狗聊天戒指(棕 。角色对话时,会出现棕色狗骨头的样子。Cash item ![]() Bunny Word Bubble Ring Ring - All Description: A bunny word bubble ring designed by a Chinese MapleStory player, Xiaoshu. Adds a cute bunny frame to your chat bubble. Cash item ![]() 旋律音符聊天戒指 Ring - All Description: 由中国玩家“晨未雨 °”设计,伴随着快乐的旋律和跳跃的音符,愉快地和小伙伴们聊天吧! Cash item ![]() 梦幻雪景聊天戒指 Ring - All Description: 由中国玩家“小术”设计的梦幻雪景聊天戒指。角色对话时,会出现梦幻般的雪花场景。 Cash item ![]() 雪花圣诞聊天戒指 Ring - All Description: 由中国玩家“小术”设计的雪花圣诞聊天戒指。角色对话时,会出现由白色雪花搭配可爱麋鹿组成的拥有浓郁圣诞气息的浪漫背景。 Cash item ![]() Sheep Word Bubble Ring Ring - All Description: Decorates your chat bubble with a fluffy cute sheep fur. Cash item Untradeable Cannot be moved to Cash Storage ![]() Mad Doctor Boots Shoes - All Description: #cMedical Halloween Set#\nThese boots have seen better floors. Set: (#494) Doctor Spooky Set Cash item ![]() Blue Macaron Shoes Shoes - All Set: (#499) Sweet Patissier Set Cash item ![]() Ribbon Angel Shoes Shoes - All Description: #cMedical Halloween Set#\nWhat lovely little shoes! Set: (#494) Doctor Spooky Set Cash item ![]() Pink Macaron Shoes Shoes - All Set: (#499) Sweet Patissier Set Cash item ![]() Shoes of Life Shoes - All Cash item 0 slots ![]() Chocoram Shoes Shoes - All Cash item ![]() Cheerleader Shoes Shoes - All Set: (#486) Invincible Cheerleader Set Cash item ![]() Dinofrog Shoes Shoes - All Description: A European MapleStory player designed this equipment! Cash item ![]() Hatchling Shoes Shoes - All Description: A pair of shoes designed by the Chinese Maplestory player Xiaoshu. Cash item ![]() Cutie Bunny Shoes Shoes - All Cash item ![]() Soft Pink Boots Shoes - All Cash item ![]() Baby Ram Slippers (Blue) Shoes - All Cash item ![]() Baby Ram Slippers (Pink) Shoes - All Cash item ![]() BunnyMax Instant Camera Cash Weapon - All Description: Designed by the Chinese MapleStory player, Xiaoshu. Can be used on all weapons. Cash item ![]() Pom-pom Power Cash Weapon - All Description: A weapon that can be equipped over #call weapons#. Set: (#486) Invincible Cheerleader Set Cash item ![]() Peach Trio Cash Weapon - All Description: A weapon that can be equipped over #call weapons#. Cash item ![]() Korean Thanksgiving Persimmon Branch Cash Weapon - All Description: A weapon that can be equipped over #call weapons#. Cash item ![]() Dangerous Medicine Bottle Cash Weapon - All Description: Medical Halloween Set Weapon.\nThis dangerous-looking medicine bottle can be equipped over #call weapons#. Set: (#494) Doctor Spooky Set Cash item ![]() Scary Huge Hand Cash Weapon - All Description: Slap! Be careful if you don't want a five-finger greeting! Can be equipped over #call weapons#. Cash item ![]() Noble Lady's Black Fan Cash Weapon - All Description: A weapon that can be equipped over #call weapons#. Cash item ![]() Sweet Fork Cake Cash Weapon - All Set: (#499) Sweet Patissier Set Cash item ![]() Winter Snowman Cash Weapon - All Cash item ![]() Rammy Scepter Cash Weapon - All Description: A weapon that can be equipped over #call weapons#. Cash item ![]() 漂浮小虎 Cash Weapon - All Description: 由中国冒险岛玩家“以淼”设计的漂浮小虎。可以装备在#c所有武器#上的武器。 Cash item
Character (Changed)
Weapon
Soul Shooter
![]() Susano-o Rainbow Shooter Req Level: 150 STR: 30 DEX: 53 Weapon Attack: 121 Accuracy: 150 Charm EXP: 100 Slots: 8 Fast (5) New - Equip tradeblock (True)
Cash
![]() Check Skirt Req Level: [60 --> 0] Req STR: [210 --> 0] Slots: [7 --> REMOVED] Changed - Cash item (False --> True)
Item
Consume ![]() Hardtack The most reliable snack on the battlefield. Once you get past how tough and bland it is, it'll fill you right up!\nRecovers 1000 HP. HP: 1000 Items per slot: 999 Tradeblock Cannot resell to merchants ![]() Star Sugar Goes perfect with hardtack. It's also pretty hard, but in a sweet and crunchy sorta way. \nRecovers 1000 MP. MP: 1000 Items per slot: 999 Tradeblock Cannot resell to merchants ![]() Modified Battery This item changes color every now and then. Tradeblock Big Size ![]() Athena Pierce's Covering Fire Athena Pierce's covering fire gives you an opening to deal more damage. Time: 2,400,000 Tradeblock ![]() Clear Sky Removes all mobs and projectiles instantly. Speed: 20 Time: 5000 Tradeblock ![]() Shield Streak Boosts speed and grants an invincible shield. Speed: 20 Time: 5000 Tradeblock ![]() Dark Sight Cloaks you and launches a fully upgraded attack. Speed: 20 Time: 5000 Tradeblock ![]() Upgrade Grants 1 upgrade on the spot, up to level 5. Speed: 20 Time: 5000 Tradeblock Big Size ![]() Heart Grants 1 extra life in the Black Heaven shooting game. Tradeblock Big Size ![]() Gupi's Covering Fire Covering fire from your new best friend Gupi gives you an opening to deal more damage. Time: 2,400,000 Tradeblock ![]() Dolpi's Covering Fire Covering fire from your new best friend Dolpi gives you an opening to deal more damage. Time: 2,400,000 Tradeblock ![]() Lepi's Covering Fire Covering fire from your new best friend Lepi gives you an opening to deal more damage. Time: 2,400,000 Tradeblock ![]() Modified Battery This item changes color every now and then. Tradeblock Big Size ![]() Modified Battery This item changes color every now and then. Tradeblock Big Size ![]() Modified Battery This item changes color every now and then. Tradeblock Big Size ![]() Brighton's Attack Power Buff Borrow Brighton's magic to deal more damage. Increases Attack Power and Magic Attack Power by 10 for 30 minutes. Time: 1,800,000 Tradeblock ![]() Belle's Attack Power Buff Borrow Belle's magic to deal more damage. Increases Attack Power and Magic Attack Power by 10 for 30 minutes. Time: 1,800,000 Tradeblock ![]() Belle's Attack Power Buff Borrow Belle's magic to deal more damage. Increases Attack Power and Magic Attack Power by 10 for 30 minutes. Time: 1,800,000 Tradeblock ![]() Gupi's Covering Fire Covering fire from your new best friend Gupi gives you an opening to deal more damage. Time: 2,400,000 Tradeblock ![]() Dolpi's Covering Fire Covering fire from your new best friend Dolpi gives you an opening to deal more damage. Time: 2,400,000 Tradeblock ![]() Lepi's Covering Fire Covering fire from your new best friend Lepi gives you an opening to deal more damage. Time: 2,400,000 Tradeblock ![]() Absolute Labs Lucky Item Scroll Adds a Zero weapon to the Absolute Labs Warrior set. Success rate%: 50 ![]() Francis Caution: Rolling up the right sleeve may release the black dragon sealed underneath. Items per slot: 100 Time: 600,000 Tradeblock ![]() Francis Hint: When in doubt, think of Orchid to gain the confidence you need. Items per slot: 100 Time: 600,000 Tradeblock ![]() Lv.70 EXP Potion Contains enough EXP to take a character from level 1 to level 70. If you level up after using it and there's still EXP left in the item, you can use it again. #cDouble-click# to use. Items per slot: 1 Cannot resell to merchants Time Limited One-of-a-kind ![]() 2x EXP Time Ticket #cDouble-click# to exchange your Star Planet EXP Coupon for another with twice the duration.\nAvailable until 4/8/2015. Items per slot: 20 Tradeblock ![]() Boss Medal of Honor #cDouble-click# to get Honor EXP. Grants more than a regular Medal of Honor. Items per slot: 300 Tradeblock Cannot resell to merchants ![]() EXP Pack A Black Heaven shooting game item. Grants a small amount of EXP. Items per slot: 1 Tradeblock ![]() Box #cDouble-click# to open.\nAvailable until TKTKTK. Items per slot: 1 Tradeblock ![]() Lotusroid Coupon A rare coupon good for one Lotusroid and a Lidium Heart. Items per slot: 1 ![]() TKTKTK Halloween Damage Skin Your very own TKTKTK Halloween Damage Skin. \r\n#cOnce used, it will be permanently applied until another skin is applied. Tradeblock Cannot resell to merchants ![]() Cygnus Airship Permanent Coupon Double-click to gain a permanent [Cygnus Airship] mount skill. Items per slot: 1 ![]() Cygnus Airship 90-Day Coupon Double-click to gain a [Cygnus Airship] mount skill for 90 days. Items per slot: 1 ![]() Claudine Airship Permanent Coupon Double-click to gain a permanent [Claudine Airship] mount skill. Items per slot: 1 ![]() Claudine Airship 90-Day Coupon Double-click to gain a [Claudine Airship] mount skill for 90 days. Items per slot: 1 ![]() Athena Airship Permanent Coupon Double-click to gain a permanent [Athena Airship] mount skill. Items per slot: 1 ![]() Athena Airship 90-Day Coupon Double-click to gain a [Athena Airship] mount skill for 90 days. Items per slot: 1 ![]() Orchiroid Coupon A rare coupon good for one Orchiroid and a Lidium Heart. Items per slot: 1 ![]() Gelimer Airship Permanent Coupon Double-click to gain a permanent [Gelimer Airship] mount skill. Items per slot: 1 ![]() Gelimer Airship 90-Day Coupon Double-click to gain a [Gelimer Airship] mount skill for 90 days. Items per slot: 1 ![]() Beryl Airship Permanent Coupon Double-click to gain a permanent [Beryl Airship] mount skill. Items per slot: 1 ![]() Beryl Airship 90-Day Coupon Double-click to gain a [Beryl Airship] mount skill for 90 days. Items per slot: 1 ![]() Lotus Airship Permanent Coupon Double-click to gain a permanent [Lotus Airship] mount skill. Items per slot: 1 ![]() Lotus Airship 90-Day Coupon Double-click to gain a [Lotus Airship] mount skill for 90 days. Items per slot: 1 ![]() Surprise Chair Set Double-click to gain one of the 8 chairs. Items per slot: 1 Tradeblock ![]() Patissier Hat Box Double-click to gain one of the 6 hats. Items per slot: 1 Tradeblock ![]() Monster Hat Box Double-click to gain one of the 6 hats. Items per slot: 1 Tradeblock ![]() Pink Cherubim Coupon Double-click to gain a Pink Cherubim (90-Day). Items per slot: 1 Tradeblock ![]() Red Cube x1 Coupon Double-click to gain 1 Red Cube (90-Day). Items per slot: 1 Tradeblock ![]() Red Cube x3 Coupon Double-click to gain 3 Red Cubes (90-Day). Items per slot: 1 Tradeblock ![]() Red Cube x5 Coupon Double-click to gain 5 Red Cubes (90-Day). Items per slot: 1 Tradeblock ![]() Andersen's Box x1 Coupon Double-click to gain 1 Andersen's Box (90-Day). Items per slot: 1 Tradeblock ![]() Andersen's Box x3 Coupon Double-click to gain 3 Andersen's Boxes (90-Day). Items per slot: 1 Tradeblock ![]() Andersen's Box x5 Coupon Double-click to gain 5 Andersen's Boxes (90-Day). Items per slot: 1 Tradeblock ![]() World Map Warp Drive Coupon (3-Day) Double-click to gain World Map Warp Drive Coupon (3-Day). Items per slot: 1 Tradeblock ![]() Teddy Bear Clerk Coupon (1-Day) Double-click to gain Teddy Bear Clerk Coupon (1-Day). Items per slot: 1 Tradeblock ![]() Hair Choice Coupon Double-click to gain a Hair Choice Coupon (90-Day). Items per slot: 1 Tradeblock ![]() Face Choice Coupon Double-click to gain a Face Choice Coupon (90-Day). Items per slot: 1 Tradeblock ![]() Regular Hair Color Coupon Double-click to gain a regular Hair Color Coupon (90-Day). Items per slot: 1 Tradeblock ![]() VIP Hair Color Coupon Double-click to gain a VIP Hair Color Coupon (90-Day). Items per slot: 1 Tradeblock ![]() Skin Coupon Ticket Double-click to gain Skin Coupon (90-Day). Items per slot: 1 Tradeblock ![]() Hedgehog Pet Coupon Double-click to gain a Hedgehog Pet (90-Day). Items per slot: 1 Tradeblock ![]() Lens Selection Box Double-click to select one of 7 color lenses. Items per slot: 1 Tradeblock ![]() GS25 Tuna Mayo Coupon Double-click to gain GS25 Tuna Mayo. Items per slot: 1 Tradeblock ![]() GS25 Hot Fire Chicken Coupon Double-click to gain GS25 Hot Fire Chicken. Items per slot: 1 Tradeblock ![]() GS25 Jeonju Bibimbap Coupon Double-click to gain GS25 Jeonju Bibimbap. Items per slot: 1 Tradeblock ![]() Gelimer's Research Diary 1 Journal containing parts of Gelimer's research has been found! Double-click to see the details of psychotic Gelimer's research. Items per slot: 100 Tradeblock ![]() Gelimer's Research Diary 2 Journal containing parts of Gelimer's research has been found! Double-click to see the details of psychotic Gelimer's research. Items per slot: 100 Tradeblock ![]() Gelimer's Research Diary 3 Journal containing parts of Gelimer's research has been found! Double-click to see the details of psychotic Gelimer's research. Items per slot: 100 Tradeblock ![]() Orchid's Support Mount Orchid lends you her arm because you are tired and worn out. Items per slot: 1 Tradeblock ![]() Athena Pierce's Support Mount Athena Pierce lends you her arm because you are tired and worn out. Items per slot: 1 Tradeblock ![]() Black Wing Boss's Note 1 A secretive note passed between the Black Wing bosses has been found! Double-click to read it. Items per slot: 100 Tradeblock ![]() Black Wing Boss's Note 2 A secretive note passed between the Black Wing bosses has been found! Double-click to read it. Items per slot: 100 Tradeblock ![]() Black Wing Boss's Note 3 A secretive note passed between the Black Wing bosses has been found! Double-click to read it. Items per slot: 100 Tradeblock ![]() Black Wing Boss's Note 4 A secretive note passed between the Black Wing bosses has been found! Double-click to read it. Items per slot: 100 Tradeblock ![]() Android Recordings 1 A small device with secretive voices recorded on it has been found! It seem to contain conversations between androids. Double-click to listen. Items per slot: 100 Tradeblock ![]() Android Recordings 2 A small device with secretive voices recorded on it has been found! It seem to contain conversations between androids. Double-click to listen. Items per slot: 100 Tradeblock ![]() Android Recordings 3 A small device with secretive voices recorded on it has been found! It seem to contain conversations between androids. Double-click to listen. Items per slot: 100 Tradeblock ![]() Meso Market Purchase Fee 1% Discount Coupon Double-click to receive a #c1% discount on your Meso Market trade fee#. Items per slot: 1 Tradeblock Time Limited ![]() Meso Market Purchase Fee 100 Million Meso Discount Coupon Double-click to receive a #c100 million meso discount on your Meso Market trade fee#. Items per slot: 1 Tradeblock Time Limited ![]() Meso Market Sale Fee 1% Discount Coupon Double-click to receive a #c1% discount on your Meso Market sale fee#. Items per slot: 1 Tradeblock Time Limited ![]() Meso Market Sale Fee 100 Point Discount Coupon Double-click to receive a #c100 Point discount on your Meso Market sale fee#. Items per slot: 1 Tradeblock Time Limited ![]() Meso Market 100 Million Meso Bonus Coupon Double-click to #cearn an extra 100 million mesos when you complete a meso purchase at the Meso Market#. Items per slot: 1 Tradeblock Time Limited ![]() 메소마켓 100포인트 추가 상품권 더블클릭하면 #c메소마켓에서 메소 판매 거래완료 시 100포인트를 추가로 획득#할 수 있다. Items per slot: 1 Tradeblock Time Limited ![]() 메소마켓 메소 구입 우대권 더블클릭하면 #c메소마켓에서 메소 구매 거래완료 시 수수료를 면제#받을 수 있다. Items per slot: 1 Tradeblock Time Limited ![]() Lotusroid Coupon A rare coupon good for one Lotusroid Android and a Lidium Heart. Items per slot: 1 Tradeblock Cannot resell to merchants ![]() Granny's Food Stand and Store Remote Controller Coupon A rare coupon good for Granny's Food Stand and Store Remote Controller. Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Schrodinger's Box Double-click this box to open it and receive a random item that's inside. Items per slot: 1 Tradeblock Time Limited ![]() School Outfit Box Double-click this box to open it and receive a random, 30-day school-themed item that will cover your regular equipment. The items in this box can be worn by both male and female characters. Items per slot: 1 Tradeblock Time Limited ![]() Cat Soul: 30-day Weapon Cover Coupon Double-click this coupon to receive a Cat Soul weapon cover that you can use for 30 days. It can be equipped over all weapons. ![]() Cat Soul: Permanent Weapon Cover Coupon Double-click this coupon to receive a permanent Cat Soul weapon cover. It can be equipped over all weapons. ![]() Lost Kitty: 30-day Cape Cover Coupon Double-click this coupon to receive a Lost Kitty cape cover that you can use for 30 days. ![]() Lost Kitty: Permanent Cape Cover Coupon Double-click this coupon to receive a permanent Lost Kitty cape cover. ![]() Level 30 Gift Box A box prepared for Resistance.\n#cDouble-click to open. Items per slot: 1 Tradeblock Time Limited ![]() Level 50 Gift Box A box prepared for Resistance.\n#cDouble-click to open. Items per slot: 1 Tradeblock Time Limited ![]() Level 70 Gift Box A box prepared for Resistance.\n#cDouble-click to open. Items per slot: 1 Tradeblock Time Limited ![]() Level 80 Gift Box A box prepared for Resistance.\n#cDouble-click to open. Items per slot: 1 Tradeblock Time Limited ![]() Level 90 Gift Box A box prepared for Resistance.\n#cDouble-click to open. Items per slot: 1 Tradeblock Time Limited ![]() Level 110 Gift Box A box prepared for Resistance.\n#cDouble-click to open. Items per slot: 1 Tradeblock Time Limited ![]() Level 130 Gift Box A box prepared for Resistance.\n#cDouble-click to open. Items per slot: 1 Tradeblock Time Limited ![]() Level 150 Gift Box A box prepared for Resistance.\n#cDouble-click to open. Items per slot: 1 Tradeblock Time Limited ![]() Level 175 Gift Box A box prepared for Resistance.\n#cDouble-click to open. Items per slot: 1 Tradeblock Time Limited ![]() Level 200 Gift Box A box prepared for Resistance.\n#cDouble-click to open. Items per slot: 1 Tradeblock Time Limited ![]() Level 200 Gift Box A box prepared for Wild Hunter.\n#cDouble-click to open. Items per slot: 1 Tradeblock Time Limited ![]() Mystical Ram Mount Coupon Double-click to use the [Mystical Ram Mount] mount skill. Items per slot: 1 ![]() Mini Black Heaven Permanent Coupon Teaches you the Mini Black Heaven Mount skill. Items per slot: 100 ![]() Orchid Damage Skin Orchid damage skin. \r\n#cOnce used, it will be permanently applied until another skin is applied.\r\n Items per slot: 1 Cannot resell to merchants ![]() Lotus Damage Skin Lotus damage skin. \r\n#cOnce used, it will be permanently applied until another skin is applied.\r\n Items per slot: 1 Cannot resell to merchants ![]() Black Heaven Damage Skin Black Heaven damage skin. \r\n#cOnce used, it will be permanently applied until another skin is applied.\r\n Cannot resell to merchants ![]() Mad Bunny's Easter Egg Double-click this egg to open it and get the special item inside. Items per slot: 1 Tradeblock Time Limited ![]() Orchiroid Coupon A rare coupon good for one Orchiroid and a Lidium Heart. Items per slot: 1 Tradeblock ![]() Black Heaven Ignition Package Thanks for participating in our Black Heaven special pre-release sign-up!\nDouble-click this package to get your goodies.\nThis package cannot be opened after #cMarch 14, 2015. Items per slot: 1 Tradeblock ![]() Black Heaven Heroes Pack Become a champion for the Maple Alliance in the battle against the Black Heaven! Double-click this package to get items to help you face this challenge. This package will disappear on April 18, 2015 at 1:00 AM Pacific. The Maple Points from the coupon inside must be used before the maintenance May 14, 2015. Items per slot: 100 Tradeblock ![]() Black Heaven Heroes Pack Become a champion for the Maple Alliance in the battle against the Black Heaven! Double-click this package to get items to help you face this challenge. This package will disappear on April 18, 2015 at 1:00 AM Pacific. The Maple Points from the coupon inside must be used before the maintenance May 14, 2015. Items per slot: 100 Tradeblock ![]() Black Heaven Heroes Pack Become a champion for the Maple Alliance in the battle against the Black Heaven! Double-click this package to get items to help you face this challenge. This package will disappear on April 18, 2015 at 1:00 AM Pacific. The Maple Points from the coupon inside must be used before the maintenance May 14, 2015. Items per slot: 100 Tradeblock ![]() Black Heaven Heroes Pack Become a champion for the Maple Alliance in the battle against the Black Heaven! Double-click this package to get items to help you face this challenge. This package will disappear on April 18, 2015 at 1:00 AM Pacific. The Maple Points from the coupon inside must be used before the maintenance May 14, 2015. Items per slot: 100 Tradeblock ![]() 蛋糕骑宠 抱着可爱的蛋糕坐骑一起去玩吧~~由中国玩家“正装绅士”设计的蛋糕骑宠。 Items per slot: 100 ![]() 蛋糕骑宠90天使用券 抱着可爱的蛋糕坐骑一起去玩吧~~由中国玩家“正装绅士”设计的蛋糕骑宠。 Items per slot: 1 ![]() Ame-no-Uzume's Shining Rod Recipe The deciphered plans for Ame-no-Uzume's Shining Rod. Use this to learn the crafting recipe. Items per slot: 100 ![]() Susano-o Rainbow Shooter Recipe The deciphered plans for Susano-o Rainbow Shooter. Use this to learn the crafting recipe. Items per slot: 100 ![]() Party Quest Scroll for Two-Handed Weapon for Magic ATT Improves Magic Attack on Two-Handed weapons. Magic Attack: 2 Items per slot: 1 Success rate%: 100 Tradeblock ![]() Party Quest Scroll for Two-Handed Weapon for Magic ATT Improves Magic Attack on Two-Handed weapons. Magic Attack: 5 Items per slot: 1 Success rate%: 60 Tradeblock ![]() Wolf Underling Familiar Items per slot: 1
Etc ![]() Tiny Bunny Doll Pop Jelly critters love these bunny dolls. Who wouldn't? Items per slot: 200 Tradeblock ![]() Black Heaven Entry Pass This Black Wings security pass will get you through most internal elevators with this. Items per slot: 1 Tradeblock ![]() Tangyoon's Marinated Chicken Tangyoon's special marinated chicken. It smells incredible... no wonder the monsters took it! Items per slot: 100 Tradeblock Cannot resell to merchants Quest item ![]() Dented Steel Plate A really old piece of metal. It looks like scrap, but even scrap is useful sometimes. Items per slot: 100 Tradeblock Cannot resell to merchants Quest item ![]() Junky Bolt A bolt that's really showing its age. The threads are stripped too, like it was yanked out. Not good. Items per slot: 100 Tradeblock Cannot resell to merchants Quest item ![]() High-Efficiency Fuel A secret fuel that Black Wing Androids use. One pump can keep them running almost forever! Items per slot: 100 Tradeblock Cannot resell to merchants Quest item ![]() Useless Bulb A light bulb from the top of the android's head. Too bad you broke it. Items per slot: 100 Tradeblock Cannot resell to merchants Quest item ![]() Bent Iron Plate Metal from an android. Hey, there are always more androids! Items per slot: 100 Tradeblock Cannot resell to merchants Quest item ![]() Blinking Light This light actually works as an eye for an android. Maybe that's why it BLINKS! Items per slot: 100 Tradeblock Cannot resell to merchants Quest item ![]() Giant Screw A giant bolt that holds android heads on. Why, they'd lose their heads without this! Items per slot: 100 Tradeblock Cannot resell to merchants Quest item ![]() Computer Chip A computer chip from an android's head. This should help you get past the security system safely. Items per slot: 100 Tradeblock Cannot resell to merchants Quest item ![]() Pipe Piece These would probably fit in a wall somewhere. Or a toilet. Items per slot: 100 Tradeblock Cannot resell to merchants Quest item ![]() Unstable Battery You found this battery in a broken android. It looks unstable, like it could explode any minute. Items per slot: 100 Tradeblock Cannot resell to merchants Quest item ![]() Wire Bundle This bundle of wires used to be part of an android, but now it's not. Items per slot: 100 Tradeblock Cannot resell to merchants Quest item ![]() Broken Security Chip This security chip looks completely broken. Will you be able to fix it? Items per slot: 100 Tradeblock Cannot resell to merchants Quest item ![]() Broken Security Chip This security chip looks completely broken. Will you be able to fix it? Items per slot: 100 Tradeblock Cannot resell to merchants Quest item ![]() Pipe Piece These would probably fit in a wall somewhere. Or a toilet. Items per slot: 100 Tradeblock Cannot resell to merchants Quest item ![]() Hastily Made Bomb Neinheart put together this explosive. You know you can trust his brains, but his crafting skills? Items per slot: 100 Tradeblock Cannot resell to merchants Quest item ![]() Mesoranger Red Helmet A toy mesoranger set created in Ludibrium. Quest item ![]() Mesoranger Green Helmet A toy mesoranger set created in Ludibrium. Quest item ![]() Mesoranger Yellow Helmet A toy mesoranger set created in Ludibrium. Quest item ![]() Mesoranger Pink Helmet A toy mesoranger set created in Ludibrium. Quest item ![]() Mesoranger Blue Helmet A toy mesoranger set created in Ludibrium. Quest item ![]() Mesoranger Gloves A toy mesoranger set created in Ludibrium. Quest item ![]() Mesoranger Boots A toy mesoranger set created in Ludibrium. Quest item ![]() Prototype Android Screw Prototype Android Part Quest item ![]() Prototype Android Steel Plate Prototype Android Part Quest item ![]() Prototype Android Wire Prototype Android Part Quest item ![]() Aspiring Scientist's Scratch Pad There's all kinds of blueprints and ideas sketched out on the pad. Quest item ![]() Morning Glory Petals Commonly used to make bouquets. Quest item ![]() Worm Not easy to find unless it's raining, but baby birds love to eat these. Quest item ![]() Bug Commonly given to baby birds as food. Quest item ![]() Seed These can be found everywhere. They're a great easy food for baby birds. Quest item ![]() Bottle Empty this before you give it to the Aspiring Scientist for his liquid experiment. Quest item ![]() Number 0 A number that was on the Strange Sign. Quest item ![]() Number 1 A number that was on the Strange Sign. Quest item ![]() Number 2 A number that was on the Strange Sign. Quest item ![]() Number 3 A number that was on the Strange Sign. Quest item ![]() Number 4 A number that was on the Strange Sign. Quest item ![]() Number 5 A number that was on the Strange Sign. Quest item ![]() Number 6 A number that was on the Strange Sign. Quest item ![]() Number 7 A number that was on the Strange Sign. Quest item ![]() Number 8 A number that was on the Strange Sign. Quest item ![]() Number 9 A number that was on the Strange Sign. Quest item ![]() Cork Stopper Cork is a rare resource in Edelstein. They always reuse them. Quest item ![]() Baby Ore Muncher Ore Munchers have a low reproduction rate, so Baby Ore Munchers in the wild are rare. Quest item ![]() Wooden Board Material for models. Tradeblock ![]() Screw Material for models. Tradeblock ![]() Cog Material for models. Tradeblock ![]() Model Ship A toy for the Aspiring Sailor. Tradeblock ![]() Model Airplane A toy for the Aspiring Pilot. Tradeblock ![]() Pet Command Guide: Lil' Bobble A guide that has all the commands for Lil' Bobble.\n#cDouble-click on the item to open the guide.# Items per slot: 1 ![]() Pet Command Guide: Black Heaven Pets A guide that has all the commands for Black Heaven pets. \n#cDouble-click on the item to open the guide.# Items per slot: 1 ![]() Pet Command Guide : Bing Monkey A guide that has all the commands for Visitor Research Monkey.\n#cDouble-click on the item to open the guide.# Items per slot: 1 ![]() Pet Command Guide : Tea A guide that has all the commands for Visitor Research Monkey.\n#cDouble-click on the item to open the guide.# Items per slot: 1
Cash ![]() Homecoming Lunch Fest A homecoming calls for some yummy home-made food! Double-click to toggle the effect, or set up a hotkey for it in your Key Config. ![]() Grim Cemetery Do you hear dead people? Double-click to toggle the effect, or setup a hotkey for it in your Key Config. ![]() Buche de Noel Effect Buche de Noel is a cake-filled holiday delight! Double-click to toggle the effect, or setup a hotkey in your Key Config. ![]() Sheep Herder Wrap yourself with a scene from a sheep farm in winter. ![]() 1K Maple Point Coupon Gives you 1,000 Maple Points.\n#cAfter you use this coupon, these Maple Points must be spent before the May 14 maintenance, or they will disappear.# ![]() 5K Maple Point Coupon Gives you 5,000 Maple Points.\n#cRedeemable until 4/30. Maple Points must be spent by 5/13 (they can be removed on the 5/14 maintenance)# ![]() 10K Maple Point Coupon Gives you 10,000 Maple Points.\n#cRedeemable until 4/30. Maple Points must be spent by 5/13 (they can be removed on the 5/14 maintenance)# ![]() Bobble's Lollipop Only #cLil Bobble# pets can chomp these sweet lollipops. Recovers Fullness completely and #cincreases Closeness by 100#. Items per slot: 200 ![]() Bunny Cookie A delicious bunny cookie made just for #cBlack Heaven# pets. Recovers Fullness completely and #cincreases Closeness by 100#. Items per slot: 200 ![]() Get That Sheep! Megaphone A sheep and a wolf want to frolic! Use this item to broadcast your character image along with a message to the entire world. ![]() Orchid Damage Skin Exchange Coupon Double-click to exchange for a Orchid Damage Skin. Reward 1 x Orchid Damage Skin - 100.0% ![]() Lotus Damage Skin Exchange Coupon Double-click to exchange for a Lotus Damage Skin. Reward 1 x Lotus Damage Skin - 100.0% ![]() Black Heaven Damage Skin Exchange Coupon Double-click to exchange for a Black Heaven Damage Skin. Reward 1 x Black Heaven Damage Skin - 100.0% ![]() Homecoming Lunch Fest Effect Coupon #cDouble-click# to receive the Homecoming Lunch Fest effect. ![]() Worn Halloween Costume Box #cDouble-click# to receive one of 3 old Halloween costumes for a short time. The first Old Halloween Box will disappear after use. ![]() Tidy Halloween Costume Box #cDouble-click# to receive one of 3 Halloween costumes. The first Tidy Halloween Box will disappear after use. ![]() Grim Cemetery Effect Coupon #cDouble-click# to receive the Grim Cemetery effect. ![]() Buche de Noel Effect Coupon #cDouble-click# to receive the Buche de Noel effect. ![]() Honey Butterfly Permanent Coupon Obtain one permanent Honey Butterfly mount, raised during the Honey Butterfly event.
Pet ![]() Silver Husky Active, yet calm at times. Can be moderately fed. Very smart in general.\n#cSkill: Meso Magnet, Item Pouch# Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Lil' Bobble The mascot of Star Planet! Lil' Bobble is all the tour guide you'll ever need.\n#cSkill: Meso Magnet, Item Pouch#\nWarning! This pet cannot extend its magic duration. Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Lil' Lotus This Lil' Lotus pet is quiet. \nEquip to obtain the #cPipsqueak Black Heaven Skill#, which grows stronger as you equip more Black Heaven pets (Max 3). \n Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Ill Orchid This Ill Orchid is so weak. \nEquip to obtain the #cPipsqueak Black Heaven Skill#, which grows stronger as you equip more Black Heaven pets (Max 3). \n Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Gelimer This Nutty Gelimer pet is absurd. \nEquip to obtain the #cPipsqueak Black Heaven Skill#, which grows stronger as you equip more Black Heaven pets (Max 3). \n Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Gelimer This Nutty Gelimer pet is absurd. \nCannot be revived with Water of Life. Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Jr. Von Leon This Jr. Von Leon wants to be super tough.\n#cSkill: Meso Magnet, Item Pouch# Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Jr. Hilla This Jr. Hilla is obsessed with being adorable.\n#cSkill: Meso Magnet, Item Pouch# Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 抹茶どん 無口でクールな性格の抹茶どん。苦味が少なく、後味がすっきりしている。ダイエットにいいので、若い女性から大人気。\n#cスキル: メル収集、アイテム収集、アイテム自動収集 Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 紅茶さん エレガントで感情豊かな紅茶さん。豊かな味わいと花の香りが感じられる。ミルク君と一緒にいると、さらにまろやかな味になるそうだ。\n#cスキル: メル収集、アイテム収集、アイテム自動収集 Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 珈琲たん 明るくて元気な珈琲たん。ほど良い甘さで老若男女問わずに愛される。親友としてマシュマロ、ホイップクリーム、シュガーパウダーがいる。\n#cスキル: メル収集、アイテム収集、アイテム自動収集 Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Hekaton A cute looking Hekaton\n#cSkills: Meso Pickup, Item Pickup# Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Hekaton S The Hekaton S pet with a lively nature.\nWhen this pet is equipped, the skill #cHekaton's Grandeur# is obtained. The skill is enhanced as you equip more varieties of Hekaton pets.\n#c Skills: Pet Auto-buff, Meso Pickup, Item Pickup# Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Hekaton E The Hekaton E pet with a mild nature.\nWhen this pet is equipped, the skill #cHekaton's Grandeur# is obtained. The skill is enhanced as you equip more varieties of Hekaton pets.\n#c Skills: Pet Auto-buff, Meso Pickup, Item Pickup# Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Hekaton A The Hekaton A pet for a calm nature.\nWhen this pet is equipped, the skill #cHekaton's Grandeur# is obtained. The skill is enhanced as you equip more varieties of Hekaton pets.\n#c Skills: Pet Auto-buff, Meso Pickup, Item Pickup# Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Install
![]() Cheer Chair Rah rah rah! Now you can cheer from your chair! Recovers 50 HP and 50 MP every 10 seconds. Items per slot: 1 Recovery HP: 50 Recovery MP: 50 Tradeblock ![]() Captive Orchid Pillow Chair Orchid here looks sick. Try not to read into it too much. #cRecovers 50 HP and 50 MP every 10 seconds. Items per slot: 1 Recovery HP: 50 Recovery MP: 50 ![]() Commander Orchid Pillow Chair This Orchid pillow looks fit to command. #cRecovers 50 HP and 50 MP every 10 seconds. Items per slot: 1 Recovery HP: 50 Recovery MP: 50 ![]() Bunny Box Chair What's in the box? WHAT'S IN THE BOX? #cRecovers 50 HP and 50 MP every 10 seconds. Items per slot: 1 Recovery HP: 50 Recovery MP: 50 ![]() Monster Box Chair These sugar-high monsters can't focus long enough to get out. #cRecovers 50 HP and 50 MP every 10 seconds. Items per slot: 1 Recovery HP: 50 Recovery MP: 50 Tradeblock ![]() Forever Lotus Chair Lotus will be forever yours. At least in chair form. \r\n#cRecovers 50 HP and 50 MP every 10 seconds. Items per slot: 1 Recovery HP: 50 Recovery MP: 50 ![]() Bittersweet Beryl Chair Why so sad, Beryl? Gelimer's not even that great. \r\n#cRecovers 50 HP and 50 MP every 10 seconds. Items per slot: 1 Recovery HP: 50 Recovery MP: 50 ![]() Hanging with Neinheart Chair Now you too can hang out with the guy that orders you around all the time! \r\n#cRecovers 50 HP and MP every 10 seconds. Items per slot: 1 Recovery HP: 50 Recovery MP: 50 Tradeblock ![]() Sparkling Maple Chair A thank-you gift for you! You helped make Maple World a brighter, clearer place! \r\n#cRecovers 50 HP and 50 MP every 10 seconds Items per slot: 1 Recovery HP: 50 Recovery MP: 50 Tradeblock ![]() Schrodinger Chair Recovers 150 HP and MP every 10 seconds. Items per slot: 1 Recovery HP: 150 Recovery MP: 150 Cannot resell to merchants ![]() Captain Finger Chair Recovers 200 HP and MP every 10 seconds. Items per slot: 1 Recovery HP: 200 Recovery MP: 200 Cannot resell to merchants ![]() 青蛙跳楼机 由中国玩家“小术”设计的可同时乘坐多人的青蛙跳楼机椅子。坐下时,每10秒中,可恢复HP,MP各500。 Items per slot: 1 Recovery HP: 500 Recovery MP: 500 Cannot resell to merchants ![]() Cafe Chair Come get your whiff of a nice morning coffee! Recovers 500 HP and 500 MP every 10 seconds. Items per slot: 1 Recovery HP: 500 Recovery MP: 500 Cannot resell to merchants ![]() Ghost Ship Chair Wait, so is the ship a ghost? Or... Recovers 500 HP and 500 MP every 10 seconds. Items per slot: 1 Recovery HP: 500 Recovery MP: 500 Cannot resell to merchants ![]() Ferris Wheel Chair Designed by Chinese MapleStory player 晨未雨. Recovers 500 HP and 500 MP. Items per slot: 1 Recovery HP: 500 Recovery MP: 500 Cannot resell to merchants ![]() Cocoa Sheep Chair You can drink hot cocoa with the cutest sheep in the whole wide world! \r\n#cRecovers 500 HP and 500 MP every 10 seconds. Items per slot: 1 Recovery HP: 500 Recovery MP: 500 ![]() Shining Star Airplane Chair You are THE STAR! You won't be able to stop everyone from looking at you.\r\n#cRecovers 500 HP and 500 MP every 10 seconds. Items per slot: 1 Recovery HP: 500 Recovery MP: 500 ![]() Rubber Ducky Chair The perfect chair during bathtime. Recovers 50 HP and 50 MP every 10 seconds. Items per slot: 1 Recovery HP: 50 Recovery MP: 50 Cannot resell to merchants ![]() Sheep Shearing Chair Items per slot: 1 Recovery HP: 50 Recovery MP: 50 ![]() Game of Seats Chair Anyone who isn't us is our enemy. Recovery 200 HP and 100 MP every 10 seconds. Items per slot: 1 Recovery HP: 200 Recovery MP: 100 ![]() 灯泡里的人鱼 由中国玩家“a丶瓷”设计的灯泡里的人鱼椅子。 Items per slot: 1 Recovery HP: 500 Recovery MP: 500 ![]() 凧あげスライム スライムがあげた凧になってみよう。座っていると10秒ごとにHP、MPが50ずつ回復される。 Items per slot: 1 Recovery HP: 50 Recovery MP: 50 Cannot resell to merchants ![]() もちもちお雑煮チェア もちもちお雑煮。座っていると10秒ごとにHP、MPが50ずつ回復される。 Items per slot: 1 Recovery HP: 50 Recovery MP: 50 Cannot resell to merchants ![]() 走れポニーちゃん 走れポニーちゃん。座っていると10秒ごとにHP、MPが50ずつ回復される。\r\nデザイナー:中学生職業体験2013年 Items per slot: 1 Recovery HP: 50 Recovery MP: 50 Cannot resell to merchants ![]() プリン椅子 おいしそうなプリン。座っていると10秒ごとにHP、MPが50ずつ回復される。 Items per slot: 1 Recovery HP: 50 Recovery MP: 50 ![]() プカプカくじらチェア 座っていると10秒ごとにHP、MPが50ずつ回復される。 Items per slot: 1 Recovery HP: 50 Recovery MP: 50 Cannot resell to merchants ![]() 薔薇の鳥かご 座っていると10秒ごとにHP、MPが50ずつ回復される。 Items per slot: 1 Recovery HP: 50 Recovery MP: 50 Cannot resell to merchants ![]() ぬくぬくこたつむり 寒い冬にはコタツから離れられない。座っていると10秒ごとにHP、MPが50ずつ回復される。 Items per slot: 1 Recovery HP: 100 Recovery MP: 100 Cannot resell to merchants ![]() 百鬼夜行 座っていると10秒ごとにHP、MPが50ずつ回復される。 Items per slot: 1 Recovery HP: 50 Recovery MP: 50 Cannot resell to merchants ![]() おまる丸 座っていると10秒ごとにHP、MPが50ずつ回復される。 Items per slot: 1 Recovery HP: 50 Recovery MP: 50 Cannot resell to merchants ![]() くいしんぼ招き猫 座っていると10秒ごとにHP、MPが50ずつ回復される。\r\nデザイナー:中学生職業体験2013年 Items per slot: 1 Recovery HP: 50 Recovery MP: 50 Cannot resell to merchants ![]() からくりロボSHISHIMARU からくりロボSHISHIMARU、参上!座っていると10秒ごとにHPが50ずつ回復される。 Items per slot: 1 Recovery HP: 50 Recovery MP: 50 ![]() とびだせお年玉 飛び出せ、お年玉!親には内緒だ。座っていると10秒ごとにHPが50ずつ回復される。 Items per slot: 1 Recovery HP: 50 Recovery MP: 50 ![]() My Childhood memories Sitting with the childhood toys that we played since we were young and kept away in a dusty old box that we rarely opened. HP and MP will be recovered by 70 at every 10seconds. A chair planned by MapleSEA xLunaXSylvia Items per slot: 1 Recovery HP: 50 Recovery MP: 50 Cannot resell to merchants ![]() Dale chair HP and MP will be recovered by 70 at every 10seconds. A chair planned by MapleSEA Kaisel Items per slot: 1 Recovery HP: 50 Recovery MP: 50 Cannot resell to merchants ![]() Watch Chair HP and MP will be recovered by 70 at every 10seconds. A chair planned by MapleSEA MADhybridz Items per slot: 1 Recovery HP: 50 Recovery MP: 50 Cannot resell to merchants ![]() Elluel Concerto Enjoy a special performance by the one and only Mercedes! Recovers 100 HP and 50 MP every 10 seconds. Items per slot: 1 Recovery HP: 100 Recovery MP: 50 GMS v160 - Black Heaven: First Chapter - Ivangold - 2015-03-12 Where would we get this new weapons? :f6: GMS v160 - Black Heaven: First Chapter - Justin - 2015-03-12 Ivangold Wrote:Where would we get this new weapons? :f6: The Absolute weapons? They drop from Lotus, the new boss. Though I don't think Lotus is available yet. GMS v160 - Black Heaven: First Chapter - Reddish - 2015-03-12 So if Hekaton pets were added, then Nexon probably hasn't forgotten about that big guy yet. LF> Hekaton
GMS v160 - Black Heaven: First Chapter - sengokuhated - 2015-03-12 Locked Wrote:Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter! Nice release locked, No map extractions?
GMS v160 - Black Heaven: First Chapter - rielhory - 2015-03-14 on one hand...JMS https://www.youtube.com/watch?v=9fRZFqHXHFk |
