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Can explain %attack mutiplicative and %total/boss damage additive? - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maple Q&A (https://www.southperry.net/forumdisplay.php?fid=29) +--- Thread: Can explain %attack mutiplicative and %total/boss damage additive? (/showthread.php?tid=73252) |
Can explain %attack mutiplicative and %total/boss damage additive? - areyouabc - 2014-11-26 What do you mean by that, can explain in simple Mathematics formula? Can explain %attack mutiplicative and %total/boss damage additive? - Rexaar - 2014-11-26 General Formula weapon multiplier * (4 * primary stats + secondary stats) * (Weapon Attack / 100) With % attack and boss/total damage [weapon multiplier * (4 * primary stats + secondary stats) * (Weapon Attack * (1+%attack) / 100)] * [1+(%boss damage + %total damage)] ex: weapon multiplier = 1.2 primary stats = 300 secondary stats = 4 Weapon Attack = 200 %Attack = 100% = 1 %Boss damage = 50% = 0.5 %Total damage = 50% = 0.5 By the commutative law, the order of multiplication/division doesn't matter (Weapon Attack * (1 + %attack) / 100) = Weapon Attack / 100 * (%attack) weapon multiplier * (4 * primary stats + secondary stats) * (Weapon Attack / 100)= base damage = 1.2*(4*300+4)*(200/100) = 2890 base damage * (1+%attack)= 2890 * (1+1) = 5780 base damage * (1+%attack) * (1+%boss damage)= 2890 * (1+1) * (1+0.5) = 8670 base damage * (1+%attack) * (1 + %boss damage + %total damage)= 2890 * (1+1) * (1+0.5+0.5) = 11560 Can explain %attack mutiplicative and %total/boss damage additive? - tecul1 - 2014-11-26 %dmg adds to itself (boss goes here at well), %att adds with itself, but they are multiplied to each other to produce the end result. It's all about balance: assuming a clean character, 40% dmg isn't as good as 20% dmg 20% atk. Can explain %attack mutiplicative and %total/boss damage additive? - shouri - 2014-11-26 Easiest explanation I can come up with. If you have absolutely nothing, you are dealing 100% damage. Let's pretend you have some separate gear with 20% boss, 30% boss, 5% attack, and 5% attack. ex1: If you have two sources of %boss, they will add to each other. 100%*(20% boss+30% boss) = 150% damage on bosses. ex2: If you have two sources of boss, and two sources of %att, they will only add to their own kind... then multiply each other... easily seen in: 100%*(20% boss+30% boss)*(5% attack+5%attack)=100%*150%*110%=165% damage on bosses the wrong way: 100%(20% boss+30% boss +5%attack+5%attack)=160% damage on bosses (once again this is the WRONG way) ~~~~~~~~~~ To further explain tecul1's post.... two pieces of gear with 20% damage: 100%*(20%+20%)= 140% (which is the same as 1 piece with 40% damage) But if you have two pieces of gear with one at 20% damage and one with 20% attack: 100%*(20% dmg)*(20% attack)= 144% damage The higher the numbers get, the more noticeable the differences will become. TL;DR (overly simplified but still somewhat accurate) formula 100%* (Sum of all boss% and dmg% boosts) *( sum of all %att boosts) Can explain %attack mutiplicative and %total/boss damage additive? - areyouabc - 2014-11-26 Thanks guys, I fully understand now ! |