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post-RED NL build? - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Thief (https://www.southperry.net/forumdisplay.php?fid=43) +---- Thread: post-RED NL build? (/showthread.php?tid=71716) |
post-RED NL build? - Jamesie - 2014-06-30 I was just wondering if anyone had any builds for Night Lords. I only really need fourth job since the rest are easy enough for me to figure out. Thanks a bunch! post-RED NL build? - Lore - 2014-07-01 On my night lord I followed this line and it worked out quite fine: 100: +1 shadow shifter, +1 quadruple throw, +1 night lord's mark, +1 sudden raid 101-110: +3 claw expert (30) 111-120: +3 dark harmony (30) 121-123 +3 night lord's mark (10) 124-126: +3 shadow shifter (10) 127-132: +3 showdown (18) 133: +2 showdown (20), +1 shadow shifter (11) 134-139: +3 shadow shifter (29) 140: +1 shadow shifter (30), +2 maple warrior 141-149: +3 maple warrior (29) 150: +1 hero's will, +2 toxic venom 151-152: +3 toxic venom (8) 153: +2 toxic venom (10), +1 quadruple throw (2) 154-162: +3 quadruple throw (29) 163: +1 quadruple throw (30), +2 frailty curse 164-172: +3 frailty curse (29) 173: +1 frailty curse (30), +2 hero's will (3) 174: +2 hero's will (5), +1 sudden raid (2) 175-183: +3 sudden raid (29) 184: +1 sudden raid (30), all free points You may of course max maple warrior to 30 if you have/plan on getting decent combat orders. It's also your choice whether to put a point on venom, frailty curse and hero's will earlier than actually starting to raise them. I assumed you wouldn't really be bossing before 150 though. I hope it helps, if this is decent and you're going to write a sticky night lord build you may take this to use or as a base, modify it etc. post-RED NL build? - Alloy - 2014-07-05 Lore Wrote:On my night lord I followed this line and it worked out quite fine: I'd consider using showdown a bit sooner. Specially with the new change that makes enemies killed by it still trigger the extra exp and drop. You'll have not only a stronger mobbing skill, but also increased exp and drop from it, making you reach the "max showdown" threshold faster. And it also works on bosses now. post-RED NL build? - Jamesie - 2014-07-06 Here's what I ultimately ended up doing: 100: Quadruple Throw, Night Lord's Mark, Shadow Shifter, Claw Expert Got Shadow Shifter to 10, 1 point into Showdown Maxed Claw Expert Maxed Night Lord's Mark Maxed Showdown Maxed Dark Harmony Maxed Toxic Venom I'm moving on to Quadruple Throw and then Frailty Curse along with MW afterwards. It's probably not the most efficient build. |