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Calculating Stat vs Att/M.Att (Prime Scrolls) - Printable Version

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Calculating Stat vs Att/M.Att (Prime Scrolls) - Green4Ever - 2014-06-05

Okay, so the obvious answer to this is to just add everything up and compare the two, but is that really all there is to it? I feel like there's a formula or something I should be using to calculate it more accurately. How does secondary stat factor into it as well? Do I need to factor in % Stats/% M.Att?
1.19 Int:1 M.Att that I got from calculating mine doesn't make any sense to me.


Calculating Stat vs Att/M.Att (Prime Scrolls) - ShinkuDragon - 2014-06-05

if you go beyond that, constants start to get annoying, there was a thread with a massive formula but i couldn't find it, best i could find was this.

http://www.southperry.net/showthread.php?t=54311

edit: if you have an INORDINATE amount of attack compared to int, then that ratio doesn't seem too far off really, i myself am somewhere around 2.5 to 1.


Calculating Stat vs Att/M.Att (Prime Scrolls) - Liable - 2014-06-05

Yes, you'll definitely have to consider your %stats. Not much with %ma as it is multiplicative to both your MA and stat portion of the formula(4P+S).

Removing multipliers and such:

(4P+S)*A=R

4P+S : A is what you need to be taking into consideration, where

P=Primary stat * (1+Primary%) + Primary stat that doesn't get affected by stat%
S= ^Replace primary with secondary
A=M/Attack

Edit: usually though your secondary stat is negligible, so it's simply P:A

i.e. Primary Stat : Attack / (1+Primary stat%)


Calculating Stat vs Att/M.Att (Prime Scrolls) - ShinkuDragon - 2014-06-05

Liable Wrote:Yes, you'll definitely have to consider your %stats. Not much with %ma as it is multiplicative to both your MA and stat portion of the formula(4P+S).

Removing multipliers and such:

(4P+S)*A=R

4P+S : A is what you need to be taking into consideration, where

P=Primary stat * (1+Primary%) + Primary stat that doesn't get affected by stat%
S= ^Replace primary with secondary
A=M/Attack

Edit: usually though your secondary stat is negligible, so it's simply 4P:A

If you ignore secondary stats, you dont use the 4x multiplier nor the potential, since the formula becomes a straight multiplication


Calculating Stat vs Att/M.Att (Prime Scrolls) - Liable - 2014-06-05

ShinkuDragon Wrote:If you ignore secondary stats, you dont use the 4x multiplier nor the potential, since the formula becomes a straight multiplication

Oh.. yes. Brb correcting. (In fact you reminded me something else too)


Calculating Stat vs Att/M.Att (Prime Scrolls) - Green4Ever - 2014-06-05

Alright that's easy enough, thanks guys.


Calculating Stat vs Att/M.Att (Prime Scrolls) - SaptaZapta - 2014-06-06

Would comparing the effect of an allstat potion (Blessing) to that of an attack potion be a good way to avoid having to add up all sources of att and stats?
(In other words, do potions enter the formula at the same place as +stat/att on gear?)


Calculating Stat vs Att/M.Att (Prime Scrolls) - ShinkuDragon - 2014-06-06

SaptaZapta Wrote:Would comparing the effect of an allstat potion (Blessing) to that of an attack potion be a good way to avoid having to add up all sources of att and stats?
(In other words, do potions enter the formula at the same place as +stat/att on gear?)

Pretty sure they do, i know apples and such did but never bothered checking with stat potions, shouldnt be any different though