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Total Damage for Phantoms - Printable Version

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Total Damage for Phantoms - Carlosxc - 2014-01-03

So I was cubing my card with the bonus potential cubes and got this
[Image: 2lj13wy.png]

I'm horrible when it comes to this, so I was hoping someone could help me out.
Would % attack be a lot better than % total damage or are they about the same for Phantoms? Just want to make sure before I go cubing over something good


Total Damage for Phantoms - Encyclopedic - 2014-01-03

Depends on the amount of %boss hou have. Judging from that card I'm gonna assume you have quite a lot, so it wouldn't be that effective. I can't do the exact math but if you have lots of boss (I don't know the stats of your cane and other factors) something like 9-12% att would beat it already.


Total Damage for Phantoms - MountLag - 2014-01-03

atk% > everything


Total Damage for Phantoms - Carlosxc - 2014-01-03

Encyclopedic Wrote:Depends on the amount of %boss hou have. Judging from that card I'm gonna assume you have quite a lot, so it wouldn't be that effective. I can't do the exact math but if you have lots of boss (I don't know the stats of your cane and other factors) something like 9-12% att would beat it already.

Looking to have over 200% boss damage.

MountLag Wrote:atk% > everything

Figured as much. Just wanted to make sure before using more cubes.


Total Damage for Phantoms - Encyclopedic - 2014-01-03

[MENTION=10056]Carlosxc[/MENTION]; Then %att wins by a long shot.
Practically everyone I know went for 9-12%att instead of 18% boss lines so 9-12%TD most certainly doesn't beat it.


Total Damage for Phantoms - hadriel - 2014-01-03

Need a full check on how much %DMG and %Boss you have.

12%ATT is no different from getting that 35%Boss line while possessing ~290-292%B/DMG (means %Boss + %DMG). You are no where close to that limit...

If anything, your Bonus potential needs work.

Hadriel


Total Damage for Phantoms - ultimax21 - 2014-01-03

Phantoms already have 30% total damage from Aria buff and a 100% damage from DK's cross surge. You can get an extra 60% damage from final cut too, but its really a training type skill at best. In the end, just packing too much, don't need full math to notice you have too much already especially when you are aiming for 200%+ boss damage. Best to just straight out slap some % atk in between.


Total Damage for Phantoms - user - 2014-01-03

Isn't Final Cut an entirely separate multiplier, so it wouldn't be considered %DMG? Needless to say, the conclusion (that %ATT for bonus potential is superior) would not change.


Total Damage for Phantoms - Mazz - 2014-01-03

ultimax21 Wrote:Phantoms already have 30% total damage from Aria buff and a 100% damage from DK's cross surge. You can get an extra 60% damage from final cut too, but its really a training type skill at best. In the end, just packing too much, don't need full math to notice you have too much already especially when you are aiming for 200%+ boss damage. Best to just straight out slap some % atk in between.

Final Cut is a 1.6x multiplier, not total damage, and @ Carlos, I'd recube, 1 line of 9% ATT would likely be better than 21% damage.


Total Damage for Phantoms - ultimax21 - 2014-01-03

Final cut is separate I know, for the 2 guys above me. I was just throwing it in for the sake of throwing it in. Even without it, its still too much right now, we all agree % atk is the way to go.


Total Damage for Phantoms - Carlosxc - 2014-01-03

hadriel Wrote:Need a full check on how much %DMG and %Boss you have.

12%ATT is no different from getting that 35%Boss line while possessing ~290-292%B/DMG (means %Boss + %DMG). You are no where close to that limit...

If anything, your Bonus potential needs work.

Hadriel

Yea, I was only looking to cube the bonus potential. Still working on my % boss, but it looks like % attack over total damage is the way to go.

Thanks everyone else for the quick replies. Going to be cubing it again later