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50 All Stat Vs. 30 M.Att - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maple Q&A (https://www.southperry.net/forumdisplay.php?fid=29) +--- Thread: 50 All Stat Vs. 30 M.Att (/showthread.php?tid=67940) |
50 All Stat Vs. 30 M.Att - Green4Ever - 2013-11-15 Or rather, 50% Unleashed Scrolls Vs. 50% RED Scrolls. My question is how can I prove how one is better than the other? I assume I would have to find my Int:M.Att ratio, correct? But is that all that needs to be done? I just need to find out if ~1.7 Int would beat 1 M.Att, right? And is the formula (4*INT+LUK)/(4*MAtk) still correct, or is there a better one I should be using? I have some 50% Unleashed Scrolls that I've been saving and they expire on December 2nd (supposedly 1-2 days before RED, so I need to figure this out before then so I know if I should use them or let them expire). 50 All Stat Vs. 30 M.Att - Onion Knight - 2013-11-15 If I understand the damage formulae correctly it's all linear anyway so you could brute force it, see how much +1 static INT and +1 static Matk give with your equips on, then compare directly taking into account potential boosts in Matk%, Damage% or INT% from weapon pote as needed, since they're easy to add up. This'd be pretty trivial to find out with some of the worst Alchemy pots (INT potion I and Matk potion I). Maybe there's a better, more analytical way though. 50 All Stat Vs. 30 M.Att - MountLag - 2013-11-15 (4*INT + LUK) / (4*INT% + LUK%) all stat = MATK / MATK% magic atk 50 All Stat Vs. 30 M.Att - MountLag - 2013-11-15 Well all the % should be 100% + INT% or something but I was too lazy to type that all in. 50 All Stat Vs. 30 M.Att - Green4Ever - 2013-11-15 Onion Knight Wrote:If I understand the damage formulae correctly it's all linear anyway so you could brute force it, see how much +1 static INT and +1 static Matk give with your equips on, then compare directly taking into account potential boosts in Matk%, Damage% or INT% from weapon pote as needed, since they're easy to add up. This'd be pretty trivial to find out with some of the worst Alchemy pots (INT potion I and Matk potion I).Oh yeah, good idea. I always forget those potions exist. MountLag Wrote:(4*INT + LUK) / (4*INT% + LUK%) all stat = MATK / MATK% magic atkThanks. K, so by my math, M.Att is significantly better. That's what I was thinking but I just wanted some confirmation. |