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KMST 1.2.491 - Some minor changes - Printable Version

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KMST 1.2.491 - Some minor changes - Locked - 2013-11-06

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Patch Notes

 Character
 Character (Changed)
 (PvE) Skill Changes
 Item
 Map
 NPC
 Mob (Changed)



KMST 1.2.491 - Some minor changes - Spadow - 2013-11-07

 Spoiler

Guild system has been revamped. It looks like that now if you click the spoiler. Looks much more better in my opinion.
GP has actually a use now because you can use it to use Guild Skills. You now need to be Lv. 100 and have 5 million meso to create a guild.
Guild BBS is gone for now, but will return back with Guild Challenges in a future update. I assume that once these challenges are completed, you gain GP. No idea.

Also, the world transfer NPC is interesting... Monocle

EDIT: Images courtesy of 매일매일 at insoya.com:

 Spoiler



KMST 1.2.491 - Some minor changes - BadWolf - 2013-11-07

Very pointless. That doesn't improve the LV.100+ gameplay or endgame.
Still needa sell my friends's virginities to be able to solo some Chaos Ballum or an Empress to get some clean gear. Stunned
I wish MapleStory copied the first 2 games of Diablo. Tongue1


KMST 1.2.491 - Some minor changes - Slip - 2013-11-07

There's a new event BGM relating to an event called "Coordi King".

[video=youtube_share;-E-O8wMa5d0]http://youtu.be/-E-O8wMa5d0[/video]


KMST 1.2.491 - Some minor changes - SaptaZapta - 2013-11-07

Family system removed? Why, people weren't buying enough Tele Rocks?
Or does new guild functionality include teleport to other guild members?


KMST 1.2.491 - Some minor changes - Liable - 2013-11-07

Mislead by "Character(changes)>Mercedes IV".

So much for the false hope. Frown Oh well...


KMST 1.2.491 - Some minor changes - Imaginal - 2013-11-07

SaptaZapta Wrote:Family system removed? Why, people weren't buying enough Tele Rocks?
Or does new guild functionality include teleport to other guild members?
In KMS that fact is irrelevant since our teleport rocks are consumables not that ones that can be used unlimitedly in the amount of time it lasts xD "oh how that sucks..."

Yep there are new guild skills which allows guild members to teleport to each other, and Guild Leaders/Master have a very unique new set of guild skills I won't say much because this is Tespia but let's just say a guild re-meeting can be arranged by the guild master by a click of his/her mouse Wink


KMST 1.2.491 - Some minor changes - Arrol - 2013-11-07

Oh sure, make Bucc's attack buffs stack but not Aran's.


KMST 1.2.491 - Some minor changes - Manifestation - 2013-11-07

I think that guild points being subtracted from your total is horrible. I wish they would of just lowered the meso activation fee instead. Leveling up a guild is already have enough unless they made GP gain MUCH easier I find that stupid.


KMST 1.2.491 - Some minor changes - i123theDemon - 2013-11-07

Why the family system deleted! *gasp*
My 13 thousand of underlings/grandkids Sad


KMST 1.2.491 - Some minor changes - Declaimed - 2013-11-07

Imaginal Wrote:In KMS that fact is irrelevant since our teleport rocks are consumables not that ones that can be used unlimitedly in the amount of time it lasts xD "oh how that sucks..."

We have normal, consumable teleport rocks here in GMS too. Wouldn't the reasoning still be the same?

On the issue of the family system: I haven't so much as batted an eye at it ever since the EXP buffs were nerfed down from 2x to 1.3x (or whatever they're currently sitting at) apart to teleport to LHC/certain friends occasionally. You could only use it once or twice a day to begin with, so I can't see it impacting me very much. The new guild skills ought to put a new importance on actually being apart of one... most of the guilds I come across these days are dead.


KMST 1.2.491 - Some minor changes - SaptaZapta - 2013-11-07

i123theDemon Wrote:Why the family system deleted! *gasp*
My 13 thousand of underlings/grandkids Sad

I do hope guild sizes were increased.


KMST 1.2.491 - Some minor changes - xJunkun - 2013-11-07

Who even uses the family tele anymore?

It's so easy to get around now a days. I have 5m family rep on my merc it'll be sad to see it vanish but ehh


KMST 1.2.491 - Some minor changes - Arrol - 2013-11-07

Can you show us the changed Noblesse skills?


KMST 1.2.491 - Some minor changes - Imaginal - 2013-11-07

Declaimed Wrote:We have normal, consumable teleport rocks here in GMS too. Wouldn't the reasoning still be the same?
Don't you guys have those hyper teleport rocks in cash shop, for like unlimited use for a week? If so that's what I meant and if not then dunno o_0

If anyone wants to know the details of the guild skills -> http://goo.gl/rqoEoB

Highlights
[Image: 5bskP.png]


KMST 1.2.491 - Some minor changes - Lemniscate - 2013-11-07

Imaginal Wrote:Don't you guys have those hyper teleport rocks in cash shop, for like unlimited use for a week? If so that's what I meant and if not then dunno o_0

If anyone wants to know the details of the guild skills -> http://goo.gl/rqoEoB

Highlights
[Image: 5bskP.png]

Hmm. All of those skills seem..useful Or at least more useful than the last go round. And we do have the "unlimited" teleport rocks. They actually just handed one out yesterday.

As a side note: Lordy, your name looks familiar. Pretty sure I've seen you in Culverin before.


KMST 1.2.491 - Some minor changes - Mazz - 2013-11-07

I wish they'd update the guild emblems. Would be nice to have more choices.


KMST 1.2.491 - Some minor changes - DavyJonesx - 2013-11-07

Imaginal Wrote:[Image: skill-91000008-iconmouseover.png] Shopkeeper: Buy or sell stuff in a store. “Not sure what this is exactly for”
[Image: skill-91000012-iconmouseover.png]Enhancement Mastery: Increases your scroll success rate .

Level 1/2/3/4: 1%/2%/3%/4% Increased Scroll Success Rate.

[Image: skill-91000013-iconmouseover.png]Item Protection: Gives a chance of an item to not be destroyed when scroll fails.

Level 1/2/3/4: 1%/2%/3%/4% Chance to prevent item from being destroyed.

[Image: skill-91000014-iconmouseover.png] Do Not Fear Failure: Gives a chance that when a scroll fails that the item upgrade does not decrease.

Level 1/2/3/4: 1%/2%/3%/4% chance to not decrease upgrade count on scroll failure

[Image: skill-91001016-iconmouseover.png] I’ll Be There For You: Teleports yourself to an online guild member’s map of your choosing. Has CD

Level 1/2/3/: 1800GP ~ 300min CD/1600GP ~ 240min CD/1000GP ~ 180min CD

[Image: skill-91001017-iconmouseover.png] Come to Me: Requests a selected online guild member to teleport to their map.

Level 1/2/3/: 1800GP ~ 300min CD/1600GP ~ 240min CD/1000GP ~ 180min CD

Seem very usefulShine
Dunno if 4% will have any effect, but better safe than sorry :3


KMST 1.2.491 - Some minor changes - Takebacker - 2013-11-07

DavyJonesx Wrote:Seem very usefulShine
Dunno if 4% will have any effect, but better safe than sorry :3

You probably need level 10 guild to be 4%. Good luck getting past level 6 (1%) when you're consuming GP by the tens of thousands...


KMST 1.2.491 - Some minor changes - DavyJonesx - 2013-11-07

Takebacker Wrote:You probably need level 10 guild to be 4%. Good luck getting past level 6 (1%) when you're consuming GP by the tens of thousands...

Well I assume earning GP is gonna be easier

Also;
'GP is no longer used to determine a guild’s level'