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GMS v142 Dawnveil: Demons of Tynerum - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: GMS v142 Dawnveil: Demons of Tynerum (/showthread.php?tid=67300) |
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GMS v142 Dawnveil: Demons of Tynerum - Locked - 2013-10-15 Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter! ----- Images are currently uploading.
(PvE) Skill Changes
Wind Archer (IV)
Trifling Wind III
Changed - Description (Harass the enemies with constant gale-force winds. \nRequired Skill: #cTrifling Wind II Lv. 20# --> Harass the enemies with constant gale-force winds. \nRequired Skill: #cTrifling Wind Ⅰ Lv. 20#) Emerald Dust Changed - Level readout (Crystal flowers Max HP: #x, Monster DEF: -#w% --> Crystal flowers Max HP: #x, Monster DEF: -#w%, Damage INtake: -#y%) New - y (20) (2*level) Monsoon Changed - Description (Summons the seasonal winds that cover the world. --> Summons the seasonal winds to cover the world. ) Spiraling Vortex Changed - Description (Fires a spiraling enemy that drives enemies back. --> Fires a spiraling shot that drives enemies back.) Touch of the Wind Changed - Name (Wind Blessing --> Touch of the Wind) Spiraling Vortex Changed - Description (Fires a spiraling enemy that drives enemies back. --> Fires a spiraling shot that drives enemies back.)
Thunder Breaker (III)
Thunder
Changed - Description (Liker a flash of lightning, charge forward from the air. Can be used after jumping or after using Ascension. Can be linked with all skills excluding self-skills. --> Blast through the air. Can be used after jumping or after using Ascension. Can be linked with all skills, excluding self-skills.) Ascension Changed - Description (Use the power of lightning to somersault kick upwards. Can be linked with Thunder afterwards. --> A lightning-powered upwards somersault kick. Can be linked with Thunder afterwards.) Ironclad Changed - Level readout (MP Cost: #mpCon, Duration: #time sec., Damage: +#x%, Damage Absorption: -#y% --> MP Cost: #mpCon, Duration: #time sec., Damage: +#indieDamR%, Damage Absorption: -#y%) New - indieDamR (5) (roundDown(level/2)) Removed - x
Aran (I)
Combo Smash
Changed - damage (480 --> 540) (360+12*level --> 400+14*level) New - aranComboCon (15) (15) Double Swing Changed - damage (250 --> 300) (170+4*level --> 200+5*level) Combo Ability Changed - Description (Gain increased ATT, DEF, and Speed for every 10 Combo Count. \nRequired Skill: #cDouble Swing Lv. 10# --> Gain increased ATT, DEF, and Speed for every 10 Combo Count. \nRequired Skill: #cDouble Swing Lv. 1#) Changed - Pre-requisite (Level 10 Double Swing --> Level 1 Double Swing) New - stanceProp (30) (10+2*level) New - v (2) (2) New - s (1) (1) Combat Step Changed - Description (Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movment speed and the supremum of maximum movement speed.\n[Command: #cRight and Right Arrow key#]\nRequired Skill: #cDouble Swing Lv.5# --> Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movment speed and the supremum of maximum movement speed.\n[Command: #cRight and Right Arrow key#]\nRequired Skill: #cDouble Swing Lv.1#) Changed - Pre-requisite (Level 5 Double Swing --> Level 1 Double Swing) Changed - x (1100 --> 1600) (850+50*level --> 850+150*level)
Aran (II)
Combo Fenrir
Changed - Description (Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 50 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10# --> Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 40 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10#) Changed - damage (480 --> 580) (360+12*level --> 430+15*level) New - aranComboCon (40) (40) Triple Swing Changed - damage (500 --> 600) (380+6*level --> 440+8*level) Final Charge Removed - Pre-requisite Combo Drain New Skill New - Name (Combo Drain) New - Description (Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your #cCombo Count is 30 or higher#.\nRequired Skill: #cCombo Ability Lv. 1#) New - Level readout (Combo Count Cost: #comboConAran, HP Recovery per #time sec: #x%) New - Hardcore readout (#hcProp% chance to restore #x% of damage for #time sec) New - Max level (10) New - Delay (alert4 - 900 ms) New - Pre-requisite (Level 1 Combo Ability) New - Info (type = 52, hpDrain = 1, condition = attack, magicSteal = 1) New - time (240) (60+18*level) New - x (10) (level) New - hcProp (5) (roundUp(level/2)) New - aranComboCon (30) (30) New - Animation (effect) New - Animation (effect0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Final Charge New Skill Changed - Name (파이널 차지 --> Final Charge) Changed - Description (전방의 적들을 밀어내며 이동한다. 확률적으로 스턴효과가 발동한다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다. \n[발동 커맨드 : #c←→ + 공격키#] --> Charge forward, pushing back enemies in your path. Chance to stun. Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cLeft and Right Arrow Key+ Attack#]) Changed - Level readout (MP #mpCon 소비, 콤보 카운트 #comboConAran 소모, #damage% 데미지로 최대 #mobCount명의 적을 공격하며 이동, #prop%의 확률로 #time초간 스턴발동 --> MP Cost: #mpCon, Combo Count Cost: #comboConAran, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Duration: #time sec) Changed - Hardcore readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 공격하며 이동, #hcProp%의 확률로 #hcTime초간 스턴발동 --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Duration: #hcTime sec) New - Max level (10) New - Delay (finalCharge - 1080 ms) New - Hitbox (380%) New - Final attack (Polearm) New - Info (type = 52, areaAttack = 1, commandSkillType = attack, casterMove = 1, pushTarget = 1, mes = stun) New - mpCon (29) (17+4*roundDown(level/3)) New - damage (300) (180+12*level) New - mobCount (10) (5+roundDown(level/2)) New - prop (30) (3*level) New - time (10) (level) New - hcTime (1) (1) New - hcProp (5) (roundUp(level/2)) New - aranComboCon (20) (20) New - Animation (effect) New - Animation (effect0) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob) Combo Drain Removed Skill
Aran (III)
Combo Judgment
Changed - Description (Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when #cCombo Count is 100 or higher.#\n[Command : #cUp and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Fenrir Lv. 10# --> Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when #cCombo Count is 60 or higher.#\n[Command : #cUp and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Fenrir Lv. 10#) Changed - damage (550 --> 640) (370+9*level --> 440+10*level) New - aranComboCon (60) (60) (hidden) Full Swing - Double Swing Changed - Max level (20 --> 10) Changed - damage (205 --> 260) (165+2*level --> 210+5*level) Advanced Combo Ability Changed - Name (Combo Critical --> Advanced Combo Ability) Changed - Description (Increases your Critical Hit Rate and Critical Maximum Damage. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase.\nRequired Skill: #cCombo Ability Lv. 10# --> Status Ailment Resistance Rate, Stance Rate, Crit Rate, and Max Crit Damage is increased. For every 10 combo counts Status Ailment Resistance Rate, Stance Rate, Crit Rate, Attack is additionally increased.\nRequired : #cCombo Ability Lv. 10#) Changed - Level readout (Critical Hit Rate: +#cr%, Critical Maximum Damage: +#criticaldamageMax%, Critical Hit Rate (per 10 combos): +#y%, Max Stacks: #x --> Status Ailment Resistance: #asrR%, Stance: #u%, Crit Rate: #cr%, Max Crit Damage increased by #criticaldamageMax%, Additional Increase For every 10 Combo count - Status Ailment Resistance : #w%, Stance #q%, Crit Rate #y%, Attack: #s, Total increase: #x) New - asrR (10) (10) New - stanceProp (30) (3*level) New - z (2) (2) New - v (2) (2) New - w (5) (5) New - u (60) (30+3*level) New - s (5) (5) New - q (4) (4) Final Toss Removed - Pre-requisite Full Swing Changed - w (205 --> 260) (165+4*level --> 210+5*level) Changed - y (570 --> 740) (430+14*level --> 490+25*level) (hidden) Full Swing - Triple Swing Changed - Max level (20 --> 10) Changed - damage (570 --> 740) (430+7*level --> 490+25*level) Combo Recharge Changed - y (150 --> 200) (50+10*level --> 100+10*level) Changed - cooltime (30 --> 50) (90-6*level --> 80-3*level) Rolling Spin New Skill Changed - Name (롤링 스핀 --> Rolling Spin) Changed - Description (제자리에서 점프 후 회전하며 주변 적들을 연속 공격한다. 대상은 일정확률로 기절상태가 된다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다. \n[발동 커맨드 : #c↑↑ + 공격키#] --> Jump and spin to attack nearby enemies. Chance to stun. Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cUp and Up Arrow Key + Attack#]) Changed - Level readout (콤보 카운트 #comboConAran 소모, MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #prop% 확률로 #time초간 기절 --> Combo Count Cost: #comboConAran, MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec) Changed - Hardcore readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #hcProp% 확률로 #hcTime초간 기절 --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec) New - Max level (20) New - Delay (rollingSpin - 840 ms) New - Hitbox (180%) New - Final attack (Polearm) New - Info (type = 52, areaAttack = 1, mes = stun, commandSkillType = attack) New - mpCon (35) (25+roundDown(level/2)) New - damage (180) (100+4*level) New - prop (90) (30+3*level) New - time (2) (2) New - mobCount (6) (4+roundDown(level/10)) New - attackCount (4) (4) New - hcTime (1) (1) New - hcProp (5) (roundUp(level/4)) New - aranComboCon (20) (20) New - Animation (effect) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob) Final Toss New Skill Changed - Name (파이널 토스 --> Final Toss) Changed - Description (전방의 적 다수를 공중으로 띄운다. 띄운 상태의 몬스터를 공격하면 더 큰 데미지를 줄 수 있다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다.\n[발동 커맨드 : #c↓↑ + 공격키#] --> Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cUp and Down Arrow Key + Attack#]) Changed - Level readout (콤보 카운트 #comboConAran 소모, MP #mpCon 소비, 최대 #mobCount명의 적을 공중으로 띄우며 #damage% 데미지, 띄운 상태에서 공격 시 #x% 추가 데미지 --> Combo Count Cost: #comboConAran, MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Additional Damage (to airborne enemies): #x%) New - Max level (20) New - Delay (finalToss - 420 ms) New - Hitbox (210%) New - Final attack (Polearm) New - Info (type = 52, areaAttack = 1, commandSkillType = attack, upperAttack = 1) New - mpCon (25) (15+roundDown(level/2)) New - damage (520) (320+10*level) New - x (100) (40+3*level) New - mobCount (8) (8) New - aranComboCon (20) (20) New - Animation (effect) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Maha Blessing Changed - time (100 --> 200) (10*level --> 20*level)
Aran (IV)
Combo Tempest
Changed - Description (Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently. #cCan only be used when #Combo Count reaches 200.\n[Command: #cDown Arrow and Right Arrow key + Attack Key#]\nRequired Skill: #cCombo Judgment Lv. 10# --> Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently. #cCan only be used when #Combo Count reaches 100.\n[Command: #cDown Arrow and Right Arrow key + Attack Key#]\nRequired Skill: #cCombo Judgment Lv. 10#) New - aranComboCon (100) (100) Final Blow Removed - Pre-requisite Removed - cr Over Swing Changed - w (400 --> 520) (250+5*level --> 310+7*level) Changed - y (490 --> 640) (310+6*level --> 430+7*level) (hidden) Over Swing - Double Swing Changed - damage (400 --> 520) (250+5*level --> 310+7*level) Final Blow New Skill Changed - Name (파이널 블로우 --> Final Blow) Changed - Description (폴암을 크게 휘둘러 최대 다수의 적에게 치명적인 공격을 가한다. 몬스터의 방어율을 일정수준 추가로 무시한다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다.\n[발동 커맨드 : #c↓ + 공격키#] --> Swing your polearm around to deal massive damage to your enemies. Ignores some DEF.Combo Count not used when this is done through the Dragon Link, but damage is penalized.\r\n[Command: #cDown Arrow Key + Attack#]) Changed - Level readout (콤보 카운트 #comboConAran 소모, MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 #attackCount번 공격, 몬스터 방어율 #ignoreMobpdpR% 무시 --> Combo Count Cost: #comboConAran, MP Cost: #mpCon, Damage: #damage%, Enemies Hit: #mobCount, Number of Attacks: #attackCount, DEF Ignored: #ignoreMobpdpR%) New - Max level (30) New - Delay (finalBlow - 810 ms) New - Hitbox (350%) New - Final attack (Polearm) New - Combat orders (1) New - Info (type = 52, areaAttack = 1, commandSkillType = attack) New - mpCon (35) (20+5*roundDown(level/10)) New - damage (460) (250+7*level) New - attackCount (3) (3) New - mobCount (8) (8) New - ignoreMobpdpR (20) (5+roundDown(level/2)) New - aranComboCon (30) (30) New - Animation (effect) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) (hidden) Over Swing - Triple Swing Changed - damage (490 --> 640) (310+6*level --> 430+7*level) Boss Reverse Combo New Skill Changed - Name (보스 리버스 콤보 --> Boss Reverse Combo) Changed - Description (보스 몬스터와 전투 중에 일정 주기로 콤보 카운트가 1씩 상승한다. 추가로 일반 몬스터 공격 시 데미지가 일정 비율 증가한다.. --> Combo Count increased by 1 every so often during boss fights. Also, damage against normal monsters increased.) Changed - Level readout (콤보 카운트 #x까지 콤보 카운트가 자동으로 증가, 일반 몬스터 공격 시 데미지 #nbdR% 증가 --> Combo Count increased automatically until #x, +#nbdR% damage against normal monsters.) New - Max level (20) New - Master Level (20) New - Combat orders (1) New - Info (type = 51) New - x (300) (100+10*level) New - nbdR (20) (level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Combo Barrier New Skill New - Name (Combo Barrier) New - Description (Casts a party buff that temporarily decreases damage taken and increases defense. Can only be used when #cCombo Count is 60 or more#.\r\nRequired Skill: #cCombo Drain Lv. 10#) New - Level readout (Combo Count Cost: #comboConAran, Damage Absorbed: #t%, Weapon DEF: +#pdd, Magic DEF: #mdd, Duration: #time sec) New - Max level (30) New - Delay (genesis - 2700 ms) New - Pre-requisite (Level 10 Combo Drain) New - Hitbox (400%) New - Combat orders (1) New - Info (type = 52, massSpell = 1, magicSteal = 1) New - time (480) (120+12*level) New - x (800) (950-5*level) New - t (25.0) (10+0.5*level) New - mdd (360) (180+6*level) New - pdd (360) (180+6*level) New - aranComboCon (60) (60) New - Animation (affected) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Combo Barrier Removed Skill Freeze Standing Removed Skill
Evan (III) (30-40)
Lightning Bolt
Changed - damage (340 --> 380) (240+5*level --> 260+6*level)
Evan (IV) (40-50)
Ice Breath
Changed - damage (470 --> 520) (350+6*level --> 380+7*level) Spell Mastery Changed - x (10 --> 15) (level --> 5+level) Changed - cr (10 --> 15) (level --> 5+level)
Evan (V) (50-60)
Magic Flare
Changed - damage (510 --> 610) (350+8*level --> 410+10*level)
Evan (VII) (80-100)
Evan (VIII) (100-120)
Onyx Shroud
Changed - Description (Temporarily increases Avoidability rate for party members. --> Temporarily increases Avoidability rate for entire party. ) Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Avoidability: +#x% --> MP Cost: #mpCon, Duration: #time sec, Avoidability: +#x%\r\nPassive: +#asrR% Status Ailment Resistance) New - asrR (15) (10+roundDown(level/3)) Recovery Aura Changed - Level readout (HP Cost: #hpCon, MP Cost: #mpCon, #x% MP restored every #time sec\nCooldown: 1 min --> HP Cost: #hpCon, MP Cost: #mpCon, #x%HP & MP restored every #time sec\nCooldown: 1 min) Earthquake Changed - Hitbox (275% --> 300%) Changed - damage (720 --> 860) (600+6*level --> 700+8*level)
Evan (IX) (120-160)
Summon Onyx Dragon
Changed - time (30 --> 45) (30 --> 45) Changed - cooltime (90 --> 80) (90 --> 80) New - asrR (80) (80) Illusion - Range Up Changed - Hitbox (350% --> 450%) Flame Wheel Changed - damage (390 --> 420) (240+5*level --> 270+5*level) Illusion Changed - Hitbox (300% --> 400%) Changed - damage (380 --> 410) (260+4*level --> 290+4*level)
Evan (X) (160-200)
Blessing of the Onyx
Changed - time (180 --> 300) (55+5*level --> 50+10*level) Changed - emad (35 --> 45) (10+level --> 20+level) Blaze Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF ignored: #ignoreMobpdpR% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF ignored: #ignoreMobpdpR%) Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Enemy DEF ignored: #ignoreMobpdpR% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Enemy DEF ignored: #ignoreMobpdpR%) Changed - damage (420 --> 450) (300+4*level --> 330+4*level)
Mercedes (II)
Final Attack: Dual Bowguns
Changed - Level readout (#attackCount-hit Final Attack takes place at #prop% chance, 1st Hit: #damage% Damage, 2nd Hit: #x% Damage --> Final Attack Chance: #prop%, Final Attack Damage: #damage%, Number of Hits: #attackCount) Changed - x (50 --> 75) (26+4*roundDown(level/3) --> 55+2*roundDown(level/2))
Mercedes (III)
Stunning Strikes
Changed - Description (Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned. --> Fires a volley of arrows at several enemies with a chance to stun. Any enemies who are already stunned will receive additional damage.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Damage to Stunned Enemies: #x%) Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec --> MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Additional Damage to Stunned Enemies: #x%) New - x (20) (level) Unicorn Spike Changed - Description (Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled. --> Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members.) Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Critical Attacks: #attackCount, Additional Damage Debuff Chance: #prop%, Additional Damage Debuff Duration: #time sec, Amount of Additional Damage: #y\nCooldown: #cooltime sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Critical Attacks: #attackCount, Additional Damage Debuff Chance: #prop%, Additional Damage Debuff Duration: #time sec, Additional Damage: #x%\nCooldown: #cooltime sec) Changed - y (10 --> 999999) (5+roundDown(level/4) --> 999999) Changed - z (20 --> 999999) (10+2*roundDown(level/4) --> 999999) Ignis Roar Changed - Description (Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time. --> Summons the power of the Fire Spirit to greatly increase your ATT for a time. Permanently increases Aviodability.) Aerial Barrage New - y (-190) (-190)
Mercedes (IV)
Staggering Strikes
New Skill Changed - Name (어드밴스드 스트라이크 듀얼샷 --> Staggering Strikes) Changed - Description (스트라이크 듀얼샷을 강화하여 더욱 강력한 공격을 한다.\n필요 스킬 : #c스트라이크 듀얼샷 20레벨 이상# --> Enhances the strength of your Stunning Strikes.\nRequired Skill: #cStunning Strikes Lv. 20#) Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지의 화살 #bulletCount개 발사, #prop% 확률로 #time초간 기절, 기절상태인 적에게 추가 데미지 #x% --> MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Damage to Stunned Enemies: #x%) Changed - Hardcore readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지의 화살 #bulletCount개 발사, #hcProp% 확률로 #hcTime초간 기절, 기절상태인 적에게 추가 데미지 #x% --> MP Cost: #mpCon, Damage: #damage%, Number of Arrows: #bulletCount, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Additional Damage to Stunned Enemies: #x%) New - Max level (1) New - Delay (strikeDual - 630 ms) New - Pre-requisite (Level 20 Stunning Strikes) New - Hitbox (120%) New - Final attack (Dual Bow) New - Info (type = 2, multiTargeting = 1, rectBasedOnTarget = 1, mes = stun) New - mpCon (35) (35) New - damage (150) (150) New - mobCount (8) (8) New - bulletCount (4) (4) New - time (6) (6) New - prop (80) (80) New - ballDelay (180) (180) New - ballDelay1 (90) (90) New - ballDelay2 (90) (90) New - ballDelay3 (90) (90) New - range (400) (400) New - hcTime (1) (1) New - hcProp (5) (5) New - x (20) (20) New - Animation (ball) New - Animation (effect) New - Animation (hit.0) New - Animation (hit.1) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob) Advanced Final Attack Changed - Level readout (Permanently increases Attack by #padX and Accuracy by #ar%, During an attack #attackCount-hit #prop% chance of Final Attack, 1st Hit: #damage% Damage, 2nd Hit: #x% Damage --> Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% damage Final Attack #attackCount times.) Changed - damage (105 --> 120) (75+level --> 90+level) Changed - x (70 --> 120) (50+2*roundDown(level/3) --> 90+level) Defense Break Changed - Description (Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well. --> Ignores enemy DEF and Elemental Resistance, and increases maximum critical damage on your attqacks. Also applies to Boss monsters.) Changed - Level readout (#x% chance of ignoring all enemy DEF --> Ignored Enemy DEF: #ignoreMobpdpR%, Ignored Elemental Resistance: #x%, Critical Damge: +#criticaldamageMax%, Boss ATT: +#bdR%) New - ignoreMobpdpR (25) (5+level) Changed - x (40 --> 25) (2*level --> 5+level) New - criticaldamageMax (30) (3*roundUp(level/2)) New - bdR (15) (3*roundDown(level/4)) Elvish Blessing Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, ATT: +#indiePad, Power Stance: x%.\nCooldown: #cooltime sec --> MP Cost: #mpCon, Duration: #time sec, ATT: +#indiePad, Power Stance: #x%.\nCooldown: #cooltime sec) Changed - time (30 --> 60) (30 --> 60) Ishtar's Ring - Guardbreak Changed - Name (Ishtar's Ring - Range Up --> Ishtar's Ring - Guardbreak) Changed - Description (Increases Ishtar's Ring's range. --> Increases Ishtar's Ring's Monster DEF debuff.) Changed - Level readout (Range +50 --> Monster DEF ignored increased #ignoreMobpdpR%) Changed - Required level (143 --> 162) New - ignoreMobpdpR (20) (20) Removed - range Ishtar's Ring - Boss Rush Changed - Name (Ishtar's Ring - Temper Link --> Ishtar's Ring - Boss Rush) Changed - Description (Enhances Stunning Strikes damage boost.\nRequired Skill: #cIshtar's Ring Lv. 1# --> Enhances Ishtar's Ring's Boss ATT.\nRequired Skill: #cIshtar's Ring Lv. 1#) Changed - Level readout (Damage: +#damR% in addition --> Ishtar's Ring's Boss ATT: +#bdR%) New - bdR (20) (20) Removed - damR Ishtar's Ring - Reinforce Changed - Required level (183 --> 143) Lightning Edge Changed - Description (Dash forward while attacking multiple enemies in your path. --> Dashes through multiple enemies. Ignores collision with a boss while attacking.) Changed - Level readout (MP Cost: #mpCon. While moving forward - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nCooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks while moving forward: #attackCount, Debuff while attacking boss: Ishtar's Ring Damage: +#x%, Duration: #time sec.) New - x (20) (20) New - time (10) (10) Removed - cooltime New - Animation (mob) Spikes Royale Changed - Level readout (Active Effect: MP Cost: #mpCon. Critical Attack - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Enemy DEF: -#x%, Duration: #time sec\nCooldown: #cooltime sec\nPassive Effect: Leap Tornado Damage: +#damR% --> Active Effect: MP Cost: #mpCon. Critical Attack - Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Enemy DEF: -#x%, Duration: #time sec\nPassive Effect: Leaf Tornado Damage: +#damR%) Changed - attackCount (2 --> 3) (2 --> 3) Removed - cooltime Ishtar's Ring Changed - damage (110 --> 150) (80+level --> 120+level) New - range (450) (450) New - x (120) (120)
Phantom (II)
Calling Card
Changed - mobCount (3 --> 4) (3 --> 4) Carte Blanche Changed - damage (140 --> 160) (100+4*level --> 100+6*level)
Phantom (III)
Final Feint
Changed - cooltime (900 --> 600) (1800-90*level --> 1500-90*level) Piercing Vision Changed - cr (30 --> 35) (10+level --> 15+level)
Phantom (IV)
Priere D'Aria
Changed - damR (20 --> 30) (2*roundUp(level/3) --> level) Mille Aiguilles Changed - Description (Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly and you can move while attacking. --> Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly.) Changed - damage (120 --> 130) (90+level --> 100+level) Removed - x Carte Noir Changed - Name (Carte Noire --> Carte Noir) Changed - damage (200 --> 220) (140+3*level --> 160+3*level) Mille Aiguilles - Guardbreak Changed - Name (Mille Aiguilles - Top Speed --> Mille Aiguilles - Guardbreak) Changed - Description (Increases Mille Aiguilles' movement speed. --> Increases Mille Aiguilles's Monster DEF debuff.) Changed - Level readout (Movement Speed +#x --> Bonus #ignoreMobpdpR% monster DEF ignored) New - ignoreMobpdpR (20) (20) Removed - x Penombre Changed - Hitbox (415% --> 600%) New - Animation (effect) Carte Rose Finale Changed - Description (Tosses a bouquet of cards into the air that drop on enemies and explode. --> Tosses a bouquet of cards into the air that drop and continue to damage enemies.) Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Deals 700% damage to 6 enemies near the cards 4 times after a short period.\nCooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Deals 100% damage to 6 enemies near the cards 2 times.\nCooldown: #cooltime sec) Changed - time (2 --> 12) (2 --> 12) Changed - subTime (1920 --> 1400) (1920 --> 1400) New - Animation (tile.0) New - Animation (tile.1) New - Animation (tile.2) Final Judgment Draw Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Critical Rate +#v%, Item Drop Rate +#w%, Abnormal Status Resistance/Elemental Resistance +#x%, DEF +#s%. When attacked #z% of damage absorbed as HP.\nCooldown: #cooltime sec. --> MP Cost: #mpCon, Duration: #time sec, Critical Rate +#v%, Item Drop Rate +#w%, Abnormal Status Resistance/Elemental Resistance +#x%. Absorb #z% of damage absorbed as HP.\nCooldown: #cooltime sec.) Removed - s Bad Luck Ward - Hyper Health Changed - Name (Bad Luck Ward - Max HP --> Bad Luck Ward - Hyper Health) Changed - Description (Increases the Max HP increase from Bad Luck Ward. --> Increases the Max HP that increase from Bad Luck Ward.) Bad Luck Ward - Hyper Mana Changed - Name (Bad Luck Ward - Max MP --> Bad Luck Ward - Hyper Mana) Changed - Description (Increases the Max MP increase from Bad Luck Ward. --> Increases the Max MP that increase from Bad Luck Ward.) Rose Carte Finale Changed - Hitbox (110% --> 71%) Changed - attackCount (4 --> 2) (4 --> 2) Changed - damage (700 --> 100) (700 --> 100)
Demonic Avenger (IV)
Exceed: Execution
Changed - mobCount (4 --> 6) (4 --> 6) Exceed: Execution Changed - mobCount (4 --> 6) (4 --> 6) Exceed: Execution Changed - mobCount (4 --> 6) (4 --> 6) Infernal Exceed Changed - Level readout (Chance for extra attack after Exceed: #prop%, Damage: #damage%, Bonus Number of Attacks: #attackCount, Max Enemies Hit: #attackCount --> Chance for extra attack after Exceed: #prop%, Damage: #damage%, Bonus Number of Attacks: #attackCount, Max Enemies Hit: #mobCount) Exceed: Execution Changed - mobCount (4 --> 6) (4 --> 6) Nether Slice Changed - damage (300 --> 350) (180+4*level --> 200+5*level) Nether Shield Changed - cooltime (12 --> 6) (12 --> 6) Exceed: Execution Changed - mobCount (4 --> 6) (4 --> 6)
Battlemage (I)
Triple Blow
Removed - Final attack Changed - damage (130 --> 150) (90+2*level --> 110+2*level) Teleport Changed - Max level (15 --> 5) Staff Artist New Skill Changed - Name (아트 오브 스태프 --> Staff Artist) Changed - Description (스태프를 다루는 법을 갈고 닦아 하나의 기술로 완성시킨다. --> Years of study with a Staff have made you an exceedingly dangerous opponent.) Changed - Level readout (마법 공격력 #madX, 이동 속도 #psdSpeed, 점프력 #psdJump, 최대 이동 속도 #speedMax만큼 증가 --> Magic ATT: #madX, Speed: #psdSpeed, Jump: #psdJump, Max Speed: +#speedMax) New - Max level (20) New - Info (type = 53, finalAttack = 1, condition = attack, magicDamage = 1) New - madX (20) (level) New - psdSpeed (20) (level) New - psdJump (20) (level) New - speedMax (20) (level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver)
Battlemage (II)
Hyper Dark Chain
Removed - Final attack Quad Blow Removed - Final attack Changed - damage (135 --> 155) (95+2*level --> 115+2*level) Staff Boost Changed - Description (Doubles the attack speed of your weapon. Must have a staff equipped.\nRequired Skill: #cStaff Mastery Lv. 5# --> Increases the attack speed of your weapon for a short time. Must have a staff equipped.\nRequired Skill: #cStaff Mastery Lv. 5#) Changed - x (-2 --> -1) (-2 --> -1) Blood Drain Changed - Max level (15 --> 10)
Battlemage (III)
Teleport Mastery
Changed - Description (When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 15# --> When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 5#) Changed - Pre-requisite (Level 15 Teleport --> Level 5 Teleport) Summon Reaper Buff Changed - Description (A chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned. --> Has a chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned. Does not apply to Bosses and some monsters.) Advanced Blue Aura Removed - Pre-requisite Body Boost Changed - Description (Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemies' attacks will not cancel the buff.\nRequired Skill: Dark Aura Lv. 10, Blue Aura Lv.10, and Yellow Aura Lv. 10. --> Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemy attacks will not cancel the buff.\nRequired Skill: Dark Aura Lv. 10 and above, Yellow Aura Lv.10 and above, Blue Aura Lv. 10 and above.) Changed - Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec\n- Dark Aura: Damage +#v% for 60 sec\n- Yellow Aura: Speed +#w for 60 sec, Attack Speed +#x, #y% chance of evading enemy attack\n- Blue Aura: Invincible for #z sec --> Mana Cost: MP #mpCon, Duration: #time sec. Activated auras effects will have the multiplier #x applied to following parts: \nDark Aura: Damage\nYellow Aura: Attack Speed, Speed, Avoidability\n Blue Aura: Distributed Damage Absorption, DEF\nCooldown: #cooltime Sec.) Changed - Max level (10 --> 20) New - time (150) (50+5*level) Changed - mpCon (90 --> 130) (50+4*level --> 50+4*level) Removed - v Removed - w Removed - y Removed - z Quintuple Blow Removed - Final attack Changed - damage (140 --> 165) (100+2*level --> 125+2*level) Dark Shock Removed - Final attack
Battlemage (IV)
Sweeping Staff
Removed - Final attack Advanced Yellow Aura New Skill Changed - Name (어드밴스드 옐로우 오라 --> Advanced Yellow Aura) Changed - Description (영구적으로 회피할 확률을 증가시키고 옐로우 오라의 기능을 업그레이드한다. 추가로 옐로우 오라 사용 시 회피치 확률을 더욱 증가시키고 주변 적들의 이동속도를 감소시킨다.\n필요 스킬 : #c옐로우 오라 20레벨 이상# --> Permanently increases your Avoidability and upgrades your Yellow Aura skill. The Yellow Aura grants extra Avoidability to party members and decreases enemy Movement Speed.\nRequired Skill: #cYellow Aura Lv. 20#) Changed - Level readout (액티브 효과 : MP #mpCon 소비, 이동속도 #x, 공격속도 2단계 증가, #z% 확률로 적의 공격을 회피, 적의 이동속도 #speed\n패시브 효과 : #er% 확률로 적의 공격을 회피 --> Active Effects: MP Cost: #mpCon, Movement Speed: +#x, Attack Speed: +2 step, Dodge Chance: #z% chance, Enemy Movement Speed: -#speed\nPassive Effects: Dodge Chance: +#er%) New - Max level (10) New - Master Level (10) New - Pre-requisite (Level 20 Yellow Aura) New - Hitbox (300%) New - Combat orders (1) New - Info (type = 50, affectedSkill = 32101003) New - mpCon (30) (20+5*roundUp(level/5)) New - mobCount (6) (6) New - x (35) (20+3*roundUp(level/2)) New - y (-2) (-2) New - z (20) (5+3*roundUp(level/2)) New - speed (-30) (0-3*level) New - er (20) (5+3*roundUp(level/2)) New - Animation (affected) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (special) Staff Expert New Skill Changed - Name (스태프 엑스퍼트 --> Staff Expert) Changed - Description (스태프 계열 무기의 숙련도와 마법 공격력, 크리티컬 최소 데미지를 증가시킨다.\n필요 스킬 : #c스태프 마스터리 10레벨 이상# --> Increases Staff Mastery, Magic ATT, and Minimum Critical Damage.\nRequired Skill: #cStaff Mastery Lv. 10#) Changed - Level readout (스태프 계열 무기의 숙련도 #mastery%로 상승, 마법 공격력 #x, 크리티컬 최소 데미지 #criticaldamageMin% 증가 --> Staff Mastery: +#mastery%. Magic ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%) New - Max level (30) New - Master Level (10) New - Pre-requisite (Level 10 Staff Mastery) New - Combat orders (1) New - Info (type = 50, areaAttack = 1, specialAttackFinish = 1) New - mastery (70) (55+roundUp(level/2)) New - x (30) (level) New - criticaldamageMin (15) (roundUp(level/2)) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Advanced Dark Aura New Skill Changed - Name (어드밴스드 다크 오라 --> Advanced Dark Aura) Changed - Description (영구적으로 마력을 증가시키고 다크 오라의 기능을 업그레이드한다. 또한 공격하는 대상에게 일정확률로 도트 데미지를 준다.\n필요 스킬 : #c다크 오라 20레벨 이상# --> Permanently increases Magic ATT and upgrades the function of Dark Aura. Also gives dot damage to the object of your attack at a set chance.\nRequired Skill: #cDark Aura Lv.20 and above#) Changed - Level readout (액티브 효과 : MP #mpCon 소비, 다크 오라 상태일 때 데미지 #x% 증가, 공격하는 대상에게 #prop% 확률로 #dotTime초동안 #dotInterval초당 #dot%의 도트 피해, #dotSuperpos회 중첩 가능.\n패시브 효과 : 영구적으로 마력 #madX 증가 --> Active Effects - MP Cost: #mpCon, Damage: +#x% with Dark Aura, Chance: #prop%, Duration: #dotTime sec. DoT damage every #dotInterval sec. DoT Damage: #dot%. Can stack up to #dotSuperpos times.\nPassive Effect: permanently increases Magic ATT #madX) New - Max level (10) New - Master Level (10) New - Pre-requisite (Level 20 Dark Aura) New - Hitbox (300%) New - Combat orders (1) New - Info (type = 51, affectedSkill = 32001003, affectedSkillEffect = dot, dotType = aura) New - mpCon (40) (30+5*roundUp(level/5)) New - madX (30) (3*level) New - x (25) (10+3*roundDown(level/2)) New - prop (50) (20+3*level) New - dot (260) (110+15*level) New - dotTime (8) (2+3*roundDown(level/5)) New - dotInterval (1) (1) New - dotSuperpos (3) (1+roundUp(level/5)) New - Animation (affected) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob) New - Animation (special) Advanced Blue Aura New Skill Changed - Name (어드밴스드 블루 오라 --> Advanced Blue Aura) Changed - Description (영구적으로 자신의 상태이상 내성과 모든 속성 내성을 증가시키고 블루 오라의 능력을 업그레이드한다. 추가로 블루 오라 사용 시 주변 파티원들의 방어력을 향상시킨다.\n필요 스킬 : #c블루 오라 20레벨 이상# --> Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you're using Blue Aura.\nRequired Skill: #cBlue Aura Lv. 20#) Changed - Level readout (액티브 효과 : MP #mpCon 소비, 분배된 데미지의 #y% 흡수, 아군의 방어력 #z% 증가\n패시브 효과 : 상태이상 내성 #asrR% 증가, 모든 속성 내성 #terR% 증가 --> Active Effects: MP Cost: #mpCon, Distributes #x% damage to ally and absorbs #y% of the distributed damage, Defense: +#z%\nPassive Effects: Abnormal Status Resistance: +#asrR%, Elemenatal Resistance: +#terR%) New - Max level (10) New - Master Level (10) New - Pre-requisite (Level 20 Blue Aura) New - Hitbox (300%) New - Combat orders (1) New - Info (type = 50, affectedSkill = 32101002, affectedSkillEffect = partyDamageSharing) New - mpCon (62) (42+2*level) New - x (40) (30+level) New - y (10) (20-level) New - z (50) (5*level) New - terR (20) (2*level) New - asrR (20) (2*level) New - Animation (affected) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (special) Battle Rage Changed - Description (Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemies' attacks will not cancel the buff.\n#c[Cooldown: 270 sec] --> Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemies' attacks will not cancel the buff.) Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#x%, Critical Rate: +#z%, Min Critical Damage: +#y%, Max Number of Targets for All Attack Skill Limited to #mobCount\nPassive Effects: Max HP #mhpR%, Max MP #mmpR%, Weapon DEF #pddR%, Magic DEF +#mddR%, Ignore Enemy DEF #ignoreMobpdpR% --> MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Min Critical Damage: +#y%, Max Number of Targets for All Attack Skill Limited to #mobCount\nPassive Effects: Max HP #mhpR%, Max MP #mmpR%, Weapon DEF #pddR%, Magic DEF +#mddR%, Ignore Enemy DEF #ignoreMobpdpR%) Changed - time (240 --> 21000000) (60+6*level --> 21000000) Removed - cooltime Battle Master New Skill Changed - Name (배틀 마스터 --> Battle Master) Changed - Description (전투의 달인이 되어 절대 물러섬 없이 상대를 공격한다. --> Your expertise has made you never have to back off from battle.) Changed - Level readout (MP #mpCon 소비, #time초 간 스탠스 #x%, 크리티컬 최대 데미지 #y%, 데미지 최대값 #indieMaxDamageOver 증가 --> MP Cost: MP #mpCon, Stance: #x%, Stance Duration: #time sec, Max Critical Damage: #y%, Max Damage: +#indieMaxDamageOver) New - Max level (1) New - Delay (HY3212battleMaster - 1260 ms) New - Info (type = 50) New - Required level (150) New - mpCon (300) (300) New - time (180) (180) New - x (100) (100) New - y (20) (20) New - indieMaxDamageOver (5000000) (5000000) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Advanced Dark Aura Removed - Master Level Removed - Pre-requisite Advanced Yellow Aura Removed - Master Level Removed - Pre-requisite Party Shield Changed - Description (Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage.\n#cCooldown: 7 min# --> Creates a protective wall centered around you to protect party members. Allies behind the wall will not take damage.) Changed - Level readout (MP Cost: #mpCon, Duration: #time sec --> MP Cost: #mpCon, Duration: #time sec\nCooldown: #cooltime sec) Changed - cooltime (420 --> 180) (420 --> 420-8*level) Finishing Blow Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Stun: #prop%, Duration: #time sec, Additional Critical Rate: #cr% --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Stun: #prop%, Duration: #time sec, Additional Critical Rate: #cr%, Additional DEF Ignore: #ignoreMobpdpR%, Additional Boss ATT: #bdR%.) Removed - Final attack Changed - damage (200 --> 240) (140+2*level --> 150+3*level) New - ignoreMobpdpR (20) (2*roundUp(level/3)) New - bdR (20) (2*roundUp(level/3)) Sweeping Staff II Removed - Final attack
Wild Hunter (I)
Resistance Auto Crank
New Skill Changed - Name (오토매틱 슈팅 디바이스 --> Resistance Auto Crank) Changed - Description (레지스탕스의 기술을 석궁에 접목하여 보다 쉽고 빠르게 석궁을 발사할 수 있게 된다. --> Upgrade your Crossbow with Resistance technology, making it easier to fire.) Changed - Level readout (물리 공격력 #padX 증가, 명중치 #accX 및 명중률 #accR% 상승, 공격 범위 #range 증가 --> Weapon ATT +#padX, Accuracy +#accX and Hit rate +#accR%, Range +#range) New - Max level (20) New - Info (type = 51) New - padX (20) (level) New - accX (400) (20*level) New - accR (10) (roundUp(level/2)) New - range (50) (10+2*level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Jaguar Rider Changed - Description (Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed increase. #c50% chance for Stance to activate when riding Onyx Jaguar or Snow White.# --> Summons a tamed Jaguar for you to ride. Your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed increase. #c50% chance for Stance to activate when riding Onyx Jaguar or Snow White.#) Changed - Level readout (MP Cost: #mpCon, Max HP: +#z%, Crit Rate: +#w%, Min Crit Damage: +#criticaldamageMin%, Avoidability +#y, Movement Speed: +#x --> Active Effects: MP Cost: #mpCon, Max HP when mounted: #z%, Critical rate: #w%, Avoidability: #y, Speed: +#x\n[Passive Effect: Min Critical Damage: +#criticaldamageMin%])
Wild Hunter (II)
Final Attack
New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) Crossbow Booster New Skill Changed - Name (크로스보우 부스터 --> Crossbow Booster) Changed - Description (MP를 소비하여 일정시간 동안 석궁의 공격속도를 2단계 상승시킨다.\n필요 스킬 : #c크로스보우 마스터리 5레벨 이상# --> Increases the attack speed of your weapon for a short time. Must have a Crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 5#) Changed - Level readout (MP #mpCon 소비, #time초간 석궁의 공격속도 향상 --> MP Cost: #mpCon, Duration: #time sec) New - Max level (10) New - Delay (alert2 - 600 ms) New - Pre-requisite (Level 5 Crossbow Mastery) New - Info (type = 10) New - mpCon (11) (31-2*level) New - time (200) (20*level) New - x (-2) (-2) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Jaguar Rawr Changed - Max level (5 --> 15) Changed - mpCon (18 --> 19) (4+7*roundUp(level/3) --> 4+3*roundUp(level/3)) Changed - damage (280 --> 325) (190+18*level --> 190+9*level) Changed - x (350 --> 395) (260+18*level --> 260+9*level) Changed - time (4 --> 7) (2+roundUp(level/3) --> 2+roundUp(level/3))
Wild Hunter (III)
Flurry
Changed - Name (Evasion Boost --> Flurry) Changed - Level readout (Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals. --> Dexterity: + #dexX, Dodge Chance: #er%, all attacks following a successful dodge for #time sec will be criticals.) Changed - Max level (10 --> 15) New - dexX (30) (2*level) Feline Berserk Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Max HP: #x%, ATT: #z%, Movement Speed: +#y, Attack Speed: + #indieBooster level --> MP Cost: #mpCon, Duration: #time sec, Max HP: #x%, Attack: #z%, Movement Speed: +#y, Attack Speed: + #w level) Changed - Max level (30 --> 20) Removed - Master Level Removed - Combat orders Changed - mpCon (150 --> 130) (100+10*roundDown(level/6) --> 100+10*roundDown(level/6)) New - w (1) (1) Swipe Changed - Max level (10 --> 20) Changed - Delay (clawCut - 1530 ms --> clawCut - 1020 ms) Changed - mpCon (23 --> 26) (20+roundDown(level/3) --> 20+roundDown(level/3)) Changed - damage (300 --> 200) (200+10*level --> 100+5*level) Changed - x (5 --> 10) (roundUp(level/2) --> roundUp(level/2))
Wild Hunter (IV)
Jaguar Rampage
Changed - Name (Drill Salvo --> Jaguar Rampage) Changed - Description (Fire off a hail of drills that chew through the enemy's defenses. --> Becomes one with the Jaguar to unleash great rage.) Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #dot% damage every #dotInterval sec.\nCooldown: #cooltime sec --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount \nCooldown: #cooltime sec) Changed - Delay (HY3312drillContainer - 1320 ms --> HY3312rampageAsOne - 1440 ms) Changed - Hitbox (650% --> 430%) Changed - mpCon (200 --> 270) (200 --> 270) Changed - damage (300 --> 500) (300 --> 500) Changed - attackCount (10 --> 9) (10 --> 9) Changed - mobCount (10 --> 12) (10 --> 12) Changed - cooltime (15 --> 60) (15 --> 60) Removed - dot Removed - dotInterval Removed - dotTime New - Animation (effect) New - Animation (hit.0) Advanced Final Attack New - Animation (hit.0) New - Animation (hit.1) New - Animation (hit.2) Silent Rampage Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Final Attack Chance: #prop%.\nCooldown: #cooltime sec. Passive Effect: Status ailment resistence: +#asrR% --> MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Final Attack Chance: #x%.Passive Effect: Abnormal Status resistance: +#asrR%) Changed - indieDamR (20 --> 10) (20 --> 10) Changed - prop (100 --> 20) (100 --> 20) Changed - time (90 --> 180) (90 --> 180) New - x (90) (90) Removed - cooltime Wild Arrow Blast - Guardbreak Changed - Name (Wild Arrow Blast - Range --> Wild Arrow Blast - Guardbreak) Changed - Description (Increases Wild Arrow Blast range. --> Adds DEF Ignore effect to Wild Arrow Blast) Changed - Level readout (Increases range by #range --> #ignoreMobpdpR% DEF ignored) New - ignoreMobpdpR (20) (20) Removed - range Wild Arrow Blast - Boss Rush Changed - Name (Wild Arrow Blast - Guardbreak --> Wild Arrow Blast - Boss Rush) Changed - Description (Adds DEF Ignore effect to Wild Arrow Blast --> Increases Boss Attack of Wild Arrow Blast.) Changed - Level readout (#ignoreMobpdpR% DEF ignored --> #bdR% additional damage against bosses) New - bdR (20) (20) Removed - ignoreMobpdpR Extended Magazine New Skill Changed - Name (익스텐드 매거진 --> Extended Magazine) Changed - Description (레지스탕스 특제 탄창을 석궁에 장착하여 보다 강력한 화살을 발사할 수 있게 된다. --> Attach a special Resistance magazine to your Crossbow to hold stronger bolts.) Changed - Level readout (MP #mpCon 소비, #time초 간 데미지 #indieDamR%, 올스탯 #indieAllStat 증가 --> MP Cost: #mpCon, Damage: +#indieDamR%, Duration: #time sec, All stats: +#indieAllStat) New - Max level (20) New - Master Level (20) New - Delay (WHextendMagazine - 1530 ms) New - Combat orders (1) New - Info (type = 10) New - mpCon (40) (80-2*level) New - time (130) (30+5*level) New - indieDamR (10) (roundUp(level/2)) New - indieAllStat (20) (level) New - Animation (effect) New - Animation (effect0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hunting Assistant Unit New Skill Changed - Name (어시스턴트 헌팅 유닛 --> Hunting Assistant Unit) Changed - Description (레지스탕스의 기술을 빌려 사냥에 도움을 주는 보조 유닛을 전방에 발사한다. --> Utilize Resistance technology to activate a support unit.) Changed - Level readout (MP #mpCon 소비, #time초 간 매 타격 시 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격\n재사용 대기시간 : #cooltime초 --> MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec) New - Max level (30) New - Master Level (10) New - Delay (WHassistantHuntingUnit - 600 ms) New - Hitbox (500%) New - Combat orders (1) New - Info (type = 1, areaAttack = 1) New - mpCon (80) (40+4*roundDown(level/3)) New - damage (220) (130+3*level) New - attackCount (2) (2) New - mobCount (8) (8) New - time (4) (4) New - subTime (250) (250) New - cooltime (8) (8) New - Animation (effect) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (special) New - Animation (tile) Stink Bomb Shot Removed - Master Level Exploding Arrows Removed - Master Level Sonic Roar Changed - Delay (sonicBoom - 1800 ms --> sonicBoom - 1140 ms) Changed - damage (200 --> 260) (110+3*level --> 140+4*level)
Xenon (I)
Circuit Surge
Changed - Level readout (#c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, ATT: +#indiePad\n[Passive Effect] : All Stats: +#strX --> #c[Supply]#\nEnergy Cost: #powerCon, Weapon ATT: +#indiePad, Duration: #time sec) Removed - strX Removed - dexX Removed - intX Removed - lukX Multilateral II Changed - Level readout (With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage --> With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage, MHP/MMP: +#s%) New - s (5) (5)
Xenon (II)
Structural Integrity
Changed - strX (10 --> 20) (2*level --> 4*level) Changed - intX (10 --> 20) (2*level --> 4*level) Changed - lukX (10 --> 20) (2*level --> 4*level) Changed - dexX (10 --> 20) (2*level --> 4*level) Multilateral III Changed - Level readout (With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage --> With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage, MHP/MMP: +#s%) Changed - y (10 --> 7) (10 --> 7) Changed - z (10 --> 7) (10 --> 7) Changed - u (10 --> 7) (10 --> 7) Changed - w (10 --> 7) (10 --> 7) New - s (5) (5) Perspective Shift Changed - Level readout (#c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, Critical Rate: +#x% \n[Passive Effect] : All Stats: +#strX --> #x[Supply]#\nEnergy Cost: #powerCon, Duration: #time sec, Critical Rate: +#x%) Removed - strX Removed - dexX Removed - intX Removed - lukX Quicksilver: Concentrate Changed - damage (248 --> 240) (168+4*level --> 160+4*level)
Xenon (III)
Hybrid Defenses
Changed - strX (30 --> 10) (10+level --> roundUp(level/2)) Changed - dexX (30 --> 10) (10+level --> roundUp(level/2)) Changed - intX (30 --> 10) (10+level --> roundUp(level/2)) Changed - lukX (30 --> 10) (10+level --> roundUp(level/2)) Combat Switch: Explosion Changed - damage (170 --> 200) (130+2*level --> 160+2*level) Changed - mobCount (8 --> 6) (8 --> 6) Changed - attackCount (4 --> 3) (4 --> 3) Changed - ballDelay (1 --> 0) (1 --> 0) Changed - ballDelay2 (30 --> 600) (30 --> 600) Removed - ballDelay3 Diagonal Chase Changed - damage (300 --> 260) (220+4*level --> 200+3*level) Aegis System Changed - Description (Creates a chance to fire defensive missiles when hit by an enemy, or after a successfully evaded attack. The missiles damage the enemy and ignore Attack Reflects. --> Creates a chance to fire defensive missiles when hit by an enemy, or after a successfully evaded attack. The missiles damage the enemy and ignore Attack Reflects. Requires a short standby to fire when activated.) Changed - Level readout (Chance to fire missiles when hit or evading: #prop%, Damage: #damage%, Number of Missiles: #x --> Chance to fire missiles when hit or evading: #prop%, Damage: #damage%, Number of Missiles: #x, Cooldown: 1.5 sec.) New - y (1500) (1500) Multilateral IV Changed - Level readout (With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage --> With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage, MHP/MMP: +#s%) New - s (10) (10)
Xenon (IV)
Mecha Purge: Bombardment
Changed - damage (498 --> 398) (378+4*level --> 308+3*level) Mecha Purge: Bombard Changed - damage (405 --> 344) (285+4*level --> 254+3*level) Changed - mobCount (12 --> 8) (12 --> 8) Mecha Purge: Snipe Changed - damage (450 --> 432) (330+4*level --> 312+4*level) Changed - range (440 --> 450) (440 --> 450) Changed - attackCount (6 --> 5) (6 --> 5) Beam Dance Changed - damage (300 --> 225) (210+3*level --> 135+3*level) Changed - mobCount (6 --> 8) (6 --> 8) OOPArts Code Changed - Description (Overrides safety protocols for a short time to increase total damage and boss attack damage. Also increases all stats permanently. --> Overrides safety protocols for a short time to increase total damage and boss attack damage.) Changed - Level readout (#c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, Total damage: #indieDamR%, Boss Attack damage: +#x%\n[Passive Effect] : All Stats: +#strX --> #c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, Total damage: #indieDamR%, Boss Attack damage: +#x%) Changed - time (45 --> 30) (30+roundDown(level/2) --> 15+roundDown(level/2)) Changed - indieDamR (50 --> 30) (20+level --> level) Removed - strX Removed - dexX Removed - intX Removed - lukX Offensive Matrix Changed - x (40 --> 50) (10+level --> 10+4*roundDown(level/3)) Multilateral V Changed - Level readout (With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage --> With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage, MHP/MMP: +#s%) Changed - y (20 --> 10) (20 --> 10) Changed - z (20 --> 10) (20 --> 10) Changed - u (20 --> 10) (20 --> 10) Changed - w (20 --> 10) (20 --> 10) New - s (10) (10) Multilateral VI Changed - y (10 --> 5) (10 --> 5) Changed - z (10 --> 5) (10 --> 5) Changed - u (10 --> 5) (10 --> 5) Changed - w (10 --> 5) (10 --> 5)
Kaiser (I)
Flame Surge
Changed - Description (Blasts toward an energy with warrior spirit. --> Blast forward with warrior spirit.)
Kaiser (II)
Tempest Blades
Changed - cooltime (20 --> 10) (20 --> 10)
Kaiser (III)
Tempest Blades (Transfiguration)
Changed - cooltime (20 --> 10) (20 --> 10) Pressure Chain Changed - prop (80 --> 95) (20+3*level --> 15+4*level) Wing Beat Changed - Description (Create a whirlwind that attacks enemies until certain monsters are killed. Whirlwind will dissipate after a short distance or time. --> Create a whirlwind that attacks enemies until certain monsters are killed. The whirlwind will dissipate after a short distance or time.\n#cDragon Link Skill: During Attack + Jump Key + Dragon Link) Catalyze Changed - Description (Use Dragon Crystal as a catalyst to maximize Weapon Attack. --> Use Dragon Crystal as a catalyst to maximize damage.) Changed - Level readout (MP Cost: #mpCon, Weapon ATT: +#indieDamR%, Duration: #time sec --> MP Cost: #mpCon, Damage: +#indieDamR%, Duration: #time sec) Stone Dragon Changed - time (40 --> 60) (10+2*level --> 15+3*level) Changed - mobCount (6 --> 8) (6 --> 8) Changed - prop (50 --> 75) (20+2*level --> 30+3*level) Wing Beat Changed - Description (Create a whirlwind that attacks enemies until certain monsters are killed. Whirlwind will dissipate after a short distance or time. --> Create a whirlwind that attacks enemies until certain monsters are killed. The whirlwind will dissipate after a short distance or time.\n#cDragon Link Skill: During Attack + Jump Key + Dragon Link)
Kaiser (IV)
Nova Temperance
New Skill New - Name (Nova Temperance) New - Description (By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.) New - Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec) New - Max level (5) New - Combat orders (1) New - Info (type = 35) New - mpCon (30) (30) New - cooltime (360) (660-60*level) New - time (1) (1) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Gigas Wave (Transfiguration) Changed - Description (Blasts enemies with a powerful slash of your blade. All enemies, including bosses, will be afflicted with Slow when hit. --> Blasts enemies with a powerful slash of your blade. All enemies, including bosses, will be afflicted with Slow when hit.\n#cDragon Link: During Attack + Gigas Wave) Advanced Tempest Blades Changed - cooltime (20 --> 10) (20 --> 10) Blade Burst Changed - Description (Summon multiple swords to strike the ground and explode, dealing bonus damage. --> Summon multiple swords to strike the ground and explode, dealing bonus damage.\n#cDragon Link Skill: During Attack + ↓ Dragon Link) Dragon Barrage Changed - Description (Quickly move and attack enemies with chance to instantly KO them. --> Quickly move and attack enemies with chance to instantly KO them.\n#cDragon Link: During Attack + ← Dragon Link) Advanced Tempest Blades (Transfiguration) Changed - cooltime (20 --> 10) (20 --> 10)
Angelic Burster (II)
Pink Pummel
Changed - damage (280 --> 480) (140+7*level --> 340+7*level) Lovely Sting Changed - damage (300 --> 600) (140+8*level --> 400+10*level)
Angelic Burster (III)
Shining Star Burst
Changed - damage (480 --> 780) (360+6*level --> 580+10*level) Soul Seeker Changed - Description (Extracts the essence of Eskalade's power and sends it flying at enemies. Deals damage continuously until it disappears. --> Extracts the essence of Eskalade's power and sends it flying at enemies. Deals damage continuously until the max is reached or until it disappears.) Changed - Level readout (Summons #bulletCount spirits to randomly attack #mobCount mobs in range. Each spirit will deal #damage% damage #attackCount times. #s% chance to recreate spirit. Soul Battery skill. Recharge Chance: #onActive% --> Essence Summoned: #bulletCount, Max Enemies Randomly Attacked: #mobCount. Damage from each Essence: #damage%, Number of Attacks: #attackCount. Essence Recreation Chance: #s%, Max Essence Recreated: #z. Soul Battery skill: Recharge Chance: #onActive%) Changed - Delay (ABsoulSeeker - 990 ms --> ABsoulSeeker - 810 ms) New - z (7) (7) Changed - s (70 --> 85) (30+2*level --> 25+3*level) New - Animation (effect) Heavenly Crash Changed - damage (440 --> 760) (320+6*level --> 600+8*level) Soul Seeker Changed - damage (300 --> 320) (180+6*level --> 200+6*level) Changed - prop (70 --> 85) (30+2*level --> 25+3*level) New - z (7) (7)
Angelic Burster (IV)
Final Contract
Changed - Level readout (Duration: #time sec, Critical Rate +#x%. Stance Chance +#y%, Abnormal Status Resistance +#asrR%, Elemental Resistance +#terR%. Cooldown: #cooltime sec. --> Duration: #time sec, Critical Rate +#x%. Stance Chance +#indieStance%, Abnormal Status Resistance +#asrR%, Elemental Resistance +#terR%. Cooldown: #cooltime sec.) Celestial Roar Changed - damage (670 --> 1160) (520+5*level --> 710+15*level) Changed - time (6 --> 8) (3+roundDown(level/10) --> 5+roundDown(level/10)) Changed - prop (60 --> 90) (2*level --> 3*level) Soul Resonance Changed - damage (500 --> 610) (200+10*level --> 310+10*level) Changed - bdR (30 --> 50) (30 --> 50) Changed - x (2400 --> 3000) (900+100*roundDown(level/2) --> 1500+100*roundDown(level/2)) Finale Ribbon Changed - u (1200000 --> 55000000) (1000000+20000*roundDown(level/3) --> 52000000+100000*level) Trinity (2 hits) Changed - damage (1060 --> 1600) (760+10*level --> 1000+20*level) Changed - mobCount (6 --> 1) (6 --> 1) Changed - y (4 --> 6) (4 --> 6) Trinity Changed - Description (Condenses Eskalade's power to attack one enemy continuously. --> Condenses Eskalade's power to attack one enemy continuously. Additionally, the Damage and Ignore DEF ratio is increased.) Changed - Level readout (Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can deal up to 3 hits with additional input afterwards. +#x% Trinity damage on hit and DEF ignore buff stacked up to #y times. Soul Battery skill. Recharge Chance: #onActive% --> Mobs Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can deal up to 3 hits with additional input afterwards. +#x% Trinity damage on hit and DEF ignore buff stacked up to #y times. Soul Battery skill. Recharge Chance: #onActive%.\n[Passive Effect: Damage: +#damR%, Ignore DEF Ratio: +#ignoreMobpdpR%]) Changed - damage (1060 --> 1600) (760+10*level --> 1000+20*level) Changed - y (4 --> 3) (4 --> 3) New - damR (15) (roundUp(level/2)) New - ignoreMobpdpR (15) (roundUp(level/2)) Trinity (3 hits) Changed - damage (1060 --> 1600) (760+10*level --> 1000+20*level) Changed - mobCount (6 --> 1) (6 --> 1) Changed - y (4 --> 6) (4 --> 6)
Hayato (IV)
Hitokiri Strike - Cooldown Cutter
New Skill New - Name (Hitokiri Strike - Cooldown Cutter) New - Description (Hitokiri Strike's cooldown is reduced.) New - Level readout (Cooldown -#coolTimeR%) New - Max level (1) New - Info (type = 50) New - Required level (177) New - coolTimeR (100) (100) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hitokiri Strike - Extra Strike New Skill New - Name (Hitokiri Strike - Extra Strike) New - Description (Increases the number of attacks for Hitokiri Strike.) New - Level readout (Number of Attacks: +#attackCount) New - Max level (1) New - Info (type = 50) New - Required level (155) New - attackCount (1) (1) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Defense New Skill New - Name (Hyper Defense) New - Description (Permanently increases Weapon DEF.) New - Level readout (Weapon DEF +#pddX) New - Max level (1) New - Info (type = 50) New - Required level (165) New - pddX (500) (500) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Falcon Dive - Reinforce New Skill New - Name (Falcon Dive - Reinforce) New - Description (Increases the damage for Falcon Dive.) New - Level readout (Damage: +#damR%) New - Max level (1) New - Info (type = 50) New - Required level (189) New - damR (20) (20) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Falcon Dive - Spread New Skill New - Name (Falcon Dive - Spread) New - Description (Number of monsters attacked with Falcon Dive is increased.) New - Level readout (Monsters Hit: +#targetPlus) New - Max level (1) New - Info (type = 50) New - Required level (168) New - targetPlus (2) (2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Magic Defense New Skill New - Name (Hyper Magic Defense) New - Description (Permanently increases Magic DEF.) New - Level readout (Magic DEF +#mddX) New - Max level (1) New - Info (type = 50) New - Required level (174) New - mddX (500) (500) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Speed New Skill New - Name (Hyper Speed) New - Description (Permanently increases Movement Speed.) New - Level readout (Movement Speed +#psdSpeed) New - Max level (1) New - Info (type = 50) New - Required level (152) New - psdSpeed (10) (10) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Jump New Skill New - Name (Hyper Jump) New - Description (Permanently increases Jump.) New - Level readout (Jump +#psdJump) New - Max level (1) New - Info (type = 50) New - Required level (146) New - psdJump (10) (10) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Shinsoku - Reinforce New Skill New - Name (Shinsoku - Reinforce) New - Description (Increases the damage for Shinsoku.) New - Level readout (Damage: +#damR%) New - Max level (1) New - Info (type = 50) New - Required level (183) New - damR (20) (20) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Falcon Dive - Extra Strike New Skill New - Name (Falcon Dive - Extra Strike) New - Description (Increases the number of attacks for Falcon Dive.) New - Level readout (Number of Attacks: +#attackCount) New - Max level (1) New - Info (type = 50) New - Required level (149) New - attackCount (1) (1) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hitokiri Strike - Spread New Skill New - Name (Hitokiri Strike - Spread) New - Description (Increases the number of monsters attacked with Hitokiri Strike.) New - Level readout (Monsters Hit: +#targetPlus) New - Max level (1) New - Info (type = 50) New - Required level (168) New - targetPlus (2) (2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Dexterity New Skill New - Name (Hyper Dexterity) New - Description (Permanently increases DEX.) New - Level readout (DEX +#dexX) New - Max level (1) New - Info (type = 50) New - Required level (140) New - dexX (50) (50) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Strength New Skill New - Name (Hyper Strength) New - Description (Permanently increases STR.) New - Level readout (STR +#strX) New - Max level (1) New - Info (type = 50) New - Required level (140) New - strX (50) (50) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Luck New Skill New - Name (Hyper Luck) New - Description (Permanently increases LUK.) New - Level readout (LUK +#lukX) New - Max level (1) New - Info (type = 50) New - Required level (140) New - lukX (50) (50) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Intelligence New Skill New - Name (Hyper Intelligence) New - Description (Permanently increases INT.) New - Level readout (INT +#intX) New - Max level (1) New - Info (type = 50) New - Required level (140) New - intX (50) (50) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Accuracy New Skill New - Name (Hyper Accuracy) New - Description (Permanently increases Accuracy.) New - Level readout (Accuracy +#ar%) New - Max level (1) New - Info (type = 50) New - Required level (158) New - ar (20) (20) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Critical New Skill New - Name (Hyper Critical) New - Description (Permanently increases Critical Rate.) New - Level readout (Critical Rate: +#cr%) New - Max level (1) New - Info (type = 50) New - Required level (198) New - cr (10) (10) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Mana New Skill New - Name (Hyper Mana) New - Description (Permanently increases Max MP.) New - Level readout (Max MP: +#mmpR%) New - Max level (1) New - Info (type = 50) New - Required level (186) New - mmpR (15) (15) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Health New Skill New - Name (Hyper Health) New - Description (Permanently increases Max HP.) New - Level readout (Max HP: +#mhpR%) New - Max level (1) New - Info (type = 50) New - Required level (192) New - mhpR (15) (15) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Fury New Skill New - Name (Hyper Fury) New - Description (Permanently increases Max DF.) New - Level readout (Max DF +50) New - Max level (1) New - Info (type = 50) New - Required level (180) New - MDF (50) (50) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Shinsoku - Extra Strike New Skill New - Name (Shinsoku - Extra Strike) New - Description (Increases the number of attacks with Shinsoku.) New - Level readout (Number of Attacks: +#attackCount) New - Max level (1) New - Info (type = 50) New - Required level (143) New - attackCount (1) (1) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Shinsoku - Boss Rush New Skill New - Name (Shinsoku - Boss Rush) New - Description (Shinsoku Boss ATT is increased.) New - Level readout (#bdR% additional damage against bosses) New - Max level (1) New - Info (type = 50) New - Required level (162) New - bdR (20) (20) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) God of Blades New Skill New - Name (God of Blades) New - Description (Call upon the ancient spirits of the sword to enhance Hayato's abilities.) New - Level readout (MP Cost: #mpCon, ATT +#indiePad for #time seconds, All abnormal status and elemental resistance increased by #x. \nCooldown: #cooltime sec.) New - Max level (1) New - Delay (HY112valhalla - 1080 ms) New - Info (type = 50) New - Required level (150) New - mpCon (80) (80) New - indiePad (50) (50) New - x (100) (100) New - y (100) (100) New - time (30) (30) New - cooltime (90) (90) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Falcon's Honor New Skill New - Name (Falcon's Honor) New - Description (Call upon the powers of Hayato's ancestors to unleash a furious barrage of attacks.) New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec) New - Max level (1) New - Delay (DAthousandSword0 - 1800 ms) New - Hitbox (400%) New - Info (type = 1, areaAttack = 1) New - Required level (170) New - mpCon (200) (200) New - damage (350) (350) New - attackCount (8) (8) New - mobCount (14) (14) New - cooltime (8) (8) New - Animation (effect) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (screen) Princess's Vow New Skill New - Name (Princess's Vow) New - Description (Recalls the oath spoken to Princess Sakuno to increase damage and max damage cap.) New - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party) New - Max level (1) New - Hitbox (400%) New - Info (type = 50) New - Required level (200) New - mpCon (80) (80) New - time (60) (60) New - cooltime (120) (120) New - indieDamR (10) (10) New - indieMaxDamageOver (5000000) (5000000) New - Animation (affected) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver)
Kanna (IV)
Vanquisher's Charm - Extra Strike
New Skill New - Name (Vanquisher's Charm - Extra Strike) New - Description (Increases the number of attacks for Vanquisher's Charm.) New - Level readout (Number of Attacks: +#attackCount) New - Max level (1) New - Info (type = 50) New - Required level (143) New - attackCount (2) (2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Princess's Vow New Skill New - Name (Princess's Vow) New - Description (Recalls the oath spoken to Princess Sakuno to increase damage and max damage cap.) New - Level readout (Mana Cost: #epCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to hero classes within the party) New - Max level (1) New - Delay (alert3 - 1500 ms) New - Hitbox (400%) New - Info (type = 10) New - Required level (200) New - epCon (50) (50) New - time (60) (60) New - cooltime (120) (120) New - indieDamR (10) (10) New - indieMaxDamageOver (5000000) (5000000) New - Animation (affected) New - Animation (attected) New - Animation (effect) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Veritable Pandemonium New Skill New - Name (Veritable Pandemonium) New - Description (Summons goblins to damage and stun all enemies.) New - Level readout (Mana Cost: #epCon, Max Enemies Hit: #mobCount, Damage: #damage%, Immobile Duration: #time sec.\nCooldown: #cooltime sec) New - Max level (1) New - Delay (LMarmageddon - 2610 ms) New - Hitbox (700%) New - Info (type = 1, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1) New - Required level (170) New - epCon (50) (50) New - damage (1000) (1000) New - attackCount (3) (3) New - mobCount (15) (15) New - time (20) (20) New - prop (100) (100) New - cooltime (120) (120) New - Animation (effect) New - Animation (effect0) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (mob) New - Animation (screen) Bellflower Barrier - Cooldown Cutter New Skill New - Name (Bellflower Barrier - Cooldown Cutter) New - Description (Bellflower Barrier's cooldown is reduced.) New - Level readout (Cooldown -#coolTimeR%) New - Max level (1) New - Info (type = 50) New - Required level (177) New - coolTimeR (100) (100) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Bellflower Barrier - Boss Rush New Skill New - Name (Bellflower Barrier - Boss Rush) New - Description (Increases the Boss ATT of Bellflower Barrier.) New - Level readout (#bdR% additional damage against bosses) New - Max level (1) New - Info (type = 50) New - Required level (155) New - bdR (20) (20) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Mana New Skill New - Name (Hyper Mana) New - Description (Permanently increases Max MP.) New - Level readout (Max MP: +#mmpR%) New - Max level (1) New - Info (type = 50) New - Required level (186) New - mmpR (15) (15) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Health New Skill New - Name (Hyper Health) New - Description (Permanently increases Max HP.) New - Level readout (Max HP: +#mhpR%) New - Max level (1) New - Info (type = 50) New - Required level (192) New - mhpR (15) (15) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Critical New Skill New - Name (Hyper Critical) New - Description (Permanently increases Critical Rate.) New - Level readout (Critical Rate: +#cr%) New - Max level (1) New - Info (type = 50) New - Required level (198) New - cr (10) (10) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Accuracy New Skill New - Name (Hyper Accuracy) New - Description (Permanently increases Accuracy.) New - Level readout (Accuracy +#ar%) New - Max level (1) New - Info (type = 50) New - Required level (158) New - ar (20) (20) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Intelligence New Skill New - Name (Hyper Intelligence) New - Description (Permanently increases INT.) New - Level readout (INT +#intX) New - Max level (1) New - Info (type = 50) New - Required level (140) New - intX (50) (50) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Luck New Skill New - Name (Hyper Luck) New - Description (Permanently increases LUK.) New - Level readout (LUK +#lukX) New - Max level (1) New - Info (type = 50) New - Required level (140) New - lukX (50) (50) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Strength New Skill New - Name (Hyper Strength) New - Description (Permanently increases STR.) New - Level readout (STR +#strX) New - Max level (1) New - Info (type = 50) New - Required level (140) New - strX (50) (50) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Dexterity New Skill New - Name (Hyper Dexterity) New - Description (Permanently increases DEX.) New - Level readout (DEX +#dexX) New - Max level (1) New - Info (type = 50) New - Required level (140) New - dexX (50) (50) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Magic Defense New Skill New - Name (Hyper Magic Defense) New - Description (Permanently increases Magic DEF.) New - Level readout (Magic DEF +#mddX) New - Max level (1) New - Info (type = 50) New - Required level (174) New - mddX (500) (500) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Bellflower Barrier - Persist New Skill New - Name (Bellflower Barrier - Persist) New - Description (Increases the duration of Bellflower Barrier.) New - Level readout (Duration: +#time sec) New - Max level (1) New - Info (type = 50) New - Required level (195) New - time (20) (20) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Vanquisher's Charm - Reinforce New Skill New - Name (Vanquisher's Charm - Reinforce) New - Description (Increases the damage for Vanquisher's Charm) New - Level readout (Damage: +#damR%) New - Max level (1) New - Info (type = 50) New - Required level (183) New - damR (20) (20) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Blackhearted Curse New Skill New - Name (Blackhearted Curse) New - Description (Activates a dark aura to weaken enemies in the surrounding area.) New - Level readout (Mana Cost: #epCon, Interval Damage: #damage%, Negates Attack Ignore and Attack Reflect effects) New - Max level (1) New - Delay (HY212fireAura - 1350 ms) New - Hitbox (300%) New - Info (type = 15, massSpell = 1) New - Required level (150) New - epCon (50) (50) New - damage (500) (500) New - attackCount (1) (1) New - mobCount (15) (15) New - subTime (2000) (2000) New - Animation (effect) New - Animation (hit.0) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) New - Animation (repeat) Hyper Fury New Skill New - Name (Hyper Fury) New - Description (Permanently increases Max DF.) New - Level readout (Max DF +50) New - Max level (1) New - Info (type = 50) New - Required level (180) New - MDF (50) (50) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Vanquisher's Charm - Spread New Skill New - Name (Vanquisher's Charm - Spread) New - Description (Increases the number of monsters attacked with Vanquisher's Charm.) New - Level readout (Monsters Hit: +#targetPlus) New - Max level (1) New - Info (type = 50) New - Required level (162) New - targetPlus (2) (2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Jump New Skill New - Name (Hyper Jump) New - Description (Permanently increases Jump.) New - Level readout (Jump +#psdJump) New - Max level (1) New - Info (type = 50) New - Required level (146) New - psdJump (10) (10) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Falling Sakura - Vitality New Skill New - Name (Falling Sakura - Vitality) New - Description (Increases the HP recovered with Falling Sakura.) New - Level readout (Recovery HP: +#x) New - Max level (1) New - Info (type = 50) New - Required level (149) New - x (20) (20) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Falling Sakura - Spread New Skill New - Name (Falling Sakura - Spread) New - Description (Increases the number of monsters attacked with Falling Sakura.) New - Level readout (Monsters Hit: +#targetPlus) New - Max level (1) New - Info (type = 50) New - Required level (189) New - targetPlus (2) (2) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Defense New Skill New - Name (Hyper Defense) New - Description (Permanently increases Weapon DEF.) New - Level readout (Weapon DEF +#pddX) New - Max level (1) New - Info (type = 50) New - Required level (165) New - pddX (500) (500) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Falling Sakura - Reinforce New Skill New - Name (Falling Sakura - Reinforce) New - Description (Increases the damage for Falling Sakura) New - Level readout (Damage: +#damR%) New - Max level (1) New - Info (type = 50) New - Required level (168) New - damR (20) (20) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) Hyper Speed New Skill New - Name (Hyper Speed) New - Description (Permanently increases Movement Speed.) New - Level readout (Movement Speed +#psdSpeed) New - Max level (1) New - Info (type = 50) New - Required level (152) New - psdSpeed (10) (10) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver)
Character
Item Sets
(#315) Cracked Gollux Set 2 items HP: 500 MP: 500 All Stat: 10 3 items HP%: 5 MP%: 5 Weapon Attack: 12 Magic Attack: 12 4 items Ignores 15% of the enemy's DEF when attacking. 5% chance to apply Lv. 2 Freeze when attacking.
Set Items
![]() Cracked Gollux Earrings Earrings - All Description: Earrings made from bits of Gollux's core. They have a pulsing glow. Set: (#315) Cracked Gollux Set Req Level: 120 STR: 9 DEX: 9 INT: 9 LUK: 9 HP: 80 MP: 80 WDEF: 100 MDEF: 100 Magic Attack: 4 Weapon Attack: 4 Accuracy: 25 Avoid: 25 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma Slower (0) 6 slots ![]() Cracked Engraved Gollux Pendant Pendant - All Description: A pendant engraved with Gollux's emblem. Set: (#315) Cracked Gollux Set Req Level: 120 STR: 15 DEX: 15 INT: 15 LUK: 15 HP: 200 MP: 200 WDEF: 100 MDEF: 100 Magic Attack: 3 Weapon Attack: 3 Accuracy: 50 Avoid: 50 Charm EXP: 30 Charisma EXP: 30 Equip tradeblock Platinum Scissors of Karma Slower (0) 3 slots ![]() Cracked Engraved Gollux Belt Belt - All Description: A belt engraved with Gollux's emblem. Set: (#315) Cracked Gollux Set Req Level: 120 STR: 8 DEX: 8 INT: 8 LUK: 8 HP: 200 MP: 200 WDEF: 100 MDEF: 100 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma Slower (0) 3 slots ![]() Cracked Gollux Ring Ring - All Description: A ring made from bits of Gollux's core. Set: (#315) Cracked Gollux Set Req Level: 120 STR: 4 DEX: 4 INT: 4 LUK: 4 HP: 50 MP: 50 WDEF: 50 MDEF: 50 Magic Attack: 2 Weapon Attack: 2 Accuracy: 25 Avoid: 25 Speed: 5 Equip tradeblock Platinum Scissors of Karma Slower (0) 1 slots
(#316) Solid Gollux Set 2 items HP: 800 MP: 800 All Stat: 12 3 items HP%: 8 MP%: 8 Weapon Attack: 20 Magic Attack: 20 4 items Ignores 15% of the enemy's DEF when attacking. 5% chance to apply Lv. 2 Freeze when attacking.
Set Items
![]() Solid Gollux Earrings Earrings - All Description: Earrings made from bits of Gollux's core. They have a pulsing glow. Set: (#316) Solid Gollux Set Req Level: 130 STR: 10 DEX: 10 INT: 10 LUK: 10 HP: 100 MP: 100 WDEF: 100 MDEF: 100 Magic Attack: 5 Weapon Attack: 5 Accuracy: 50 Avoid: 50 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma Slower (0) 6 slots ![]() Solid Engraved Gollux Pendant Pendant - All Description: A pendant engraved with Gollux's emblem. Set: (#316) Solid Gollux Set Req Level: 130 STR: 19 DEX: 19 INT: 19 LUK: 19 HP: 250 MP: 250 WDEF: 100 MDEF: 100 Magic Attack: 3 Weapon Attack: 3 Accuracy: 50 Avoid: 50 Charm EXP: 30 Charisma EXP: 30 Equip tradeblock Platinum Scissors of Karma Slower (0) 4 slots ![]() Solid Engraved Gollux Belt Belt - All Description: A belt engraved with Gollux's emblem. Set: (#316) Solid Gollux Set Req Level: 130 STR: 10 DEX: 10 INT: 10 LUK: 10 HP: 200 MP: 200 WDEF: 100 MDEF: 100 Magic Attack: 10 Weapon Attack: 10 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma Slower (0) 3 slots ![]() Solid Gollux Ring Ring - All Description: A ring made from bits of Gollux's core. Set: (#316) Solid Gollux Set Req Level: 130 STR: 6 DEX: 6 INT: 6 LUK: 6 HP: 100 MP: 100 WDEF: 100 MDEF: 100 Magic Attack: 4 Weapon Attack: 4 Accuracy: 50 Avoid: 50 Equip tradeblock Platinum Scissors of Karma Slower (0) 2 slots
(#317) Reinforced Gollux Set 2 items HP: 1200 MP: 1200 All Stat: 15 3 items HP%: 10 MP%: 10 Weapon Attack: 30 Magic Attack: 30 4 items Damage to Bosses: +30% Ignores 15% of the enemy's DEF when attacking.
Set Items
![]() Reinforced Gollux Earrings Earrings - All Description: Earrings made from bits of Gollux's core. They have a pulsing glow. Set: (#317) Reinforced Gollux Set Req Level: 140 STR: 12 DEX: 12 INT: 12 LUK: 12 HP: 150 MP: 150 WDEF: 100 MDEF: 100 Magic Attack: 6 Weapon Attack: 6 Accuracy: 100 Avoid: 100 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma Slower (0) 7 slots ![]() Reinforced Engraved Gollux Pendant Pendant - All Description: A pendant engraved with Gollux's emblem. Set: (#317) Reinforced Gollux Set Req Level: 140 STR: 23 DEX: 23 INT: 23 LUK: 23 HP: 300 MP: 300 WDEF: 100 MDEF: 100 Magic Attack: 3 Weapon Attack: 3 Accuracy: 50 Avoid: 50 Charm EXP: 30 Charisma EXP: 30 Equip tradeblock Platinum Scissors of Karma Slower (0) 5 slots ![]() Reinforced Engraved Gollux Belt Belt - All Description: A belt engraved with Gollux's emblem. Set: (#317) Reinforced Gollux Set Req Level: 140 STR: 30 DEX: 30 INT: 30 LUK: 30 HP: 200 MP: 200 WDEF: 100 MDEF: 100 Magic Attack: 20 Weapon Attack: 20 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma Slower (0) 3 slots ![]() Reinforced Gollux Ring Ring - All Description: A ring made from bits of Gollux's core. Set: (#317) Reinforced Gollux Set Req Level: 140 STR: 8 DEX: 8 INT: 8 LUK: 8 HP: 200 MP: 200 WDEF: 150 MDEF: 150 Magic Attack: 5 Weapon Attack: 5 Accuracy: 100 Avoid: 100 Speed: 10 Equip tradeblock Platinum Scissors of Karma Slower (0) 4 slots
(#318) Superior Gollux Set
2 items HP: 1500 MP: 1500 All Stat: 20 3 items HP%: 13 MP%: 13 Weapon Attack: 35 Magic Attack: 35 4 items Damage to Bosses: +30% Ignores 30% of the enemy's DEF when attacking.
Set Items
![]() Superior Gollux Earrings Earrings - All Description: Earrings made from bits of Gollux's core. They have a pulsing glow. Set: (#318) Superior Gollux Set Req Level: 150 STR: 15 DEX: 15 INT: 15 LUK: 15 HP: 150 MP: 150 WDEF: 100 MDEF: 100 Magic Attack: 10 Weapon Attack: 10 Accuracy: 100 Avoid: 100 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma Slower (0) 7 slots ![]() Superior Engraved Gollux Pendant Pendant - All Description: A pendant engraved with Gollux's emblem. Set: (#318) Superior Gollux Set Req Level: 150 STR: 28 DEX: 28 INT: 28 LUK: 28 HP: 300 MP: 300 WDEF: 100 MDEF: 100 Magic Attack: 5 Weapon Attack: 5 Accuracy: 50 Avoid: 50 Charm EXP: 30 Charisma EXP: 30 Equip tradeblock Platinum Scissors of Karma Slower (0) 6 slots ![]() Superior Engraved Gollux Belt Belt - All Description: A belt engraved with Gollux's emblem. Set: (#318) Superior Gollux Set Req Level: 150 STR: 60 DEX: 60 INT: 60 LUK: 60 HP: 200 MP: 200 WDEF: 100 MDEF: 100 Magic Attack: 35 Weapon Attack: 35 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma Slower (0) 3 slots ![]() Superior Gollux Ring Ring - All Description: A ring made from bits of Gollux's core. Set: (#318) Superior Gollux Set Req Level: 150 STR: 10 DEX: 10 INT: 10 LUK: 10 HP: 250 MP: 250 WDEF: 150 MDEF: 150 Magic Attack: 8 Weapon Attack: 8 Accuracy: 100 Avoid: 100 Speed: 10 Equip tradeblock Platinum Scissors of Karma Slower (0) 6 slots
Accessory
Face Accessory ![]() Face Accessory - All Req Level: 10 STR: 3 DEX: 3 INT: 3 LUK: 3 Magic Attack: 3 Weapon Attack: 3 5 slots ![]() Supreme Curator Style Decoration Face Accessory - All Req Level: 13 STR: 3 DEX: 3 INT: 3 LUK: 3 WDEF: 20 MDEF: 20 Accuracy: 50 Avoid: 50 Charm EXP: 100 Untradeable Cannot extend time limit Time limited Cannot resell to merchants Unlisted slots
Earrings ![]() Demon's Earring Earrings - All Req Level: 130 STR: 6 DEX: 6 INT: 6 LUK: 6 WDEF: 150 MDEF: 150 Untradeable Cannot resell to merchants Scissors of Karma 3 slots ![]() Cracked Gollux Earrings Earrings - All Description: Earrings made from bits of Gollux's core. They have a pulsing glow. Set: (#315) Cracked Gollux Set Req Level: 120 STR: 9 DEX: 9 INT: 9 LUK: 9 HP: 80 MP: 80 WDEF: 100 MDEF: 100 Magic Attack: 4 Weapon Attack: 4 Accuracy: 25 Avoid: 25 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma Slower (0) 6 slots ![]() Solid Gollux Earrings Earrings - All Description: Earrings made from bits of Gollux's core. They have a pulsing glow. Set: (#316) Solid Gollux Set Req Level: 130 STR: 10 DEX: 10 INT: 10 LUK: 10 HP: 100 MP: 100 WDEF: 100 MDEF: 100 Magic Attack: 5 Weapon Attack: 5 Accuracy: 50 Avoid: 50 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma Slower (0) 6 slots ![]() Reinforced Gollux Earrings Earrings - All Description: Earrings made from bits of Gollux's core. They have a pulsing glow. Set: (#317) Reinforced Gollux Set Req Level: 140 STR: 12 DEX: 12 INT: 12 LUK: 12 HP: 150 MP: 150 WDEF: 100 MDEF: 100 Magic Attack: 6 Weapon Attack: 6 Accuracy: 100 Avoid: 100 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma Slower (0) 7 slots ![]() Superior Gollux Earrings Earrings - All Description: Earrings made from bits of Gollux's core. They have a pulsing glow. Set: (#318) Superior Gollux Set Req Level: 150 STR: 15 DEX: 15 INT: 15 LUK: 15 HP: 150 MP: 150 WDEF: 100 MDEF: 100 Magic Attack: 10 Weapon Attack: 10 Accuracy: 100 Avoid: 100 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma Slower (0) 7 slots
Pendant ![]() 위대한 솔로부대원의 목걸이 Pendant - All Description: 장하다. 멋지다. 이 멋진 목걸이만 갖고 있다면 평생 혼자여도 외롭지 않을것 같다. Req Level: 13 Magic Attack: 1 Weapon Attack: 1 Untradeable Cannot extend time limit Time limited Cannot resell to merchants 5 slots ![]() Demon's Necklace Pendant - All Req Level: 130 STR: 6 DEX: 6 INT: 6 LUK: 6 WDEF: 150 MDEF: 150 Untradeable Cannot resell to merchants Scissors of Karma 3 slots ![]() Cracked Engraved Gollux Pendant Pendant - All Description: A pendant engraved with Gollux's emblem. Set: (#315) Cracked Gollux Set Req Level: 120 STR: 15 DEX: 15 INT: 15 LUK: 15 HP: 200 MP: 200 WDEF: 100 MDEF: 100 Magic Attack: 3 Weapon Attack: 3 Accuracy: 50 Avoid: 50 Charm EXP: 30 Charisma EXP: 30 Equip tradeblock Platinum Scissors of Karma Slower (0) 3 slots ![]() Solid Engraved Gollux Pendant Pendant - All Description: A pendant engraved with Gollux's emblem. Set: (#316) Solid Gollux Set Req Level: 130 STR: 19 DEX: 19 INT: 19 LUK: 19 HP: 250 MP: 250 WDEF: 100 MDEF: 100 Magic Attack: 3 Weapon Attack: 3 Accuracy: 50 Avoid: 50 Charm EXP: 30 Charisma EXP: 30 Equip tradeblock Platinum Scissors of Karma Slower (0) 4 slots ![]() Reinforced Engraved Gollux Pendant Pendant - All Description: A pendant engraved with Gollux's emblem. Set: (#317) Reinforced Gollux Set Req Level: 140 STR: 23 DEX: 23 INT: 23 LUK: 23 HP: 300 MP: 300 WDEF: 100 MDEF: 100 Magic Attack: 3 Weapon Attack: 3 Accuracy: 50 Avoid: 50 Charm EXP: 30 Charisma EXP: 30 Equip tradeblock Platinum Scissors of Karma Slower (0) 5 slots ![]() Superior Engraved Gollux Pendant Pendant - All Description: A pendant engraved with Gollux's emblem. Set: (#318) Superior Gollux Set Req Level: 150 STR: 28 DEX: 28 INT: 28 LUK: 28 HP: 300 MP: 300 WDEF: 100 MDEF: 100 Magic Attack: 5 Weapon Attack: 5 Accuracy: 50 Avoid: 50 Charm EXP: 30 Charisma EXP: 30 Equip tradeblock Platinum Scissors of Karma Slower (0) 6 slots
Belt ![]() Cracked Engraved Gollux Belt Belt - All Description: A belt engraved with Gollux's emblem. Set: (#315) Cracked Gollux Set Req Level: 120 STR: 8 DEX: 8 INT: 8 LUK: 8 HP: 200 MP: 200 WDEF: 100 MDEF: 100 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma Slower (0) 3 slots ![]() Solid Engraved Gollux Belt Belt - All Description: A belt engraved with Gollux's emblem. Set: (#316) Solid Gollux Set Req Level: 130 STR: 10 DEX: 10 INT: 10 LUK: 10 HP: 200 MP: 200 WDEF: 100 MDEF: 100 Magic Attack: 10 Weapon Attack: 10 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma Slower (0) 3 slots ![]() Reinforced Engraved Gollux Belt Belt - All Description: A belt engraved with Gollux's emblem. Set: (#317) Reinforced Gollux Set Req Level: 140 STR: 30 DEX: 30 INT: 30 LUK: 30 HP: 200 MP: 200 WDEF: 100 MDEF: 100 Magic Attack: 20 Weapon Attack: 20 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma Slower (0) 3 slots ![]() Superior Engraved Gollux Belt Belt - All Description: A belt engraved with Gollux's emblem. Set: (#318) Superior Gollux Set Req Level: 150 STR: 60 DEX: 60 INT: 60 LUK: 60 HP: 200 MP: 200 WDEF: 100 MDEF: 100 Magic Attack: 35 Weapon Attack: 35 Charm EXP: 100 Equip tradeblock Platinum Scissors of Karma Slower (0) 3 slots ![]() Absolute Belt 1 Belt - All Req Level: 13 HP: 25 MP: 25 Untradeable Time limited 0 slots ![]() Absolute Belt 2 Belt - All Req Level: 13 HP: 25 MP: 25 WDEF: 50 MDEF: 50 Untradeable Time limited 0 slots ![]() Absolute Belt 3 Belt - All Req Level: 13 STR: 1 DEX: 1 INT: 1 LUK: 1 HP: 25 MP: 25 WDEF: 50 MDEF: 50 Untradeable Time limited 0 slots ![]() Absolute Belt 4 Belt - All Req Level: 13 STR: 1 DEX: 1 INT: 1 LUK: 1 HP: 25 MP: 25 WDEF: 50 MDEF: 50 Avoid: 2 Untradeable Time limited 0 slots ![]() Absolute Belt 5 Belt - All Req Level: 13 STR: 2 DEX: 2 INT: 2 LUK: 2 HP: 25 MP: 25 WDEF: 50 MDEF: 50 Accuracy: 2 Avoid: 2 Untradeable Time limited 0 slots ![]() Absolute Belt 6 Belt - All Req Level: 13 STR: 3 DEX: 3 INT: 3 LUK: 3 HP: 25 MP: 25 WDEF: 50 MDEF: 50 Magic Attack: 1 Weapon Attack: 1 Accuracy: 2 Avoid: 2 Untradeable Time limited 0 slots ![]() Absolute Belt 7 Belt - All Req Level: 13 STR: 3 DEX: 3 INT: 3 LUK: 3 HP: 25 MP: 25 WDEF: 50 MDEF: 50 Magic Attack: 2 Weapon Attack: 2 Accuracy: 2 Avoid: 2 Untradeable Time limited 0 slots ![]() Absolute Belt 8 Belt - All Req Level: 13 STR: 4 DEX: 4 INT: 4 LUK: 4 HP: 25 MP: 25 WDEF: 100 MDEF: 100 Magic Attack: 3 Weapon Attack: 3 Accuracy: 2 Avoid: 2 Untradeable Time limited 0 slots ![]() Absolute Belt 9 Belt - All Req Level: 13 STR: 5 DEX: 5 INT: 5 LUK: 5 HP: 25 MP: 25 WDEF: 150 MDEF: 150 Magic Attack: 4 Weapon Attack: 4 Accuracy: 2 Avoid: 2 Untradeable Time limited 0 slots ![]() Perfect Absolute Belt Belt - All Req Level: 13 STR: 8 DEX: 8 INT: 8 LUK: 8 HP: 30 MP: 30 WDEF: 200 MDEF: 200 Magic Attack: 8 Weapon Attack: 8 Accuracy: 2 Avoid: 2 Speed: 2 Untradeable 3 slots
Medal ![]() Tynerum Guardian Medal - All Req Level: 110 STR: 5 DEX: 5 INT: 5 LUK: 5 HP: 200 MP: 200 Magic Attack: 2 Weapon Attack: 2 Speed: 5 Jump: 5 Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() Supreme Curator Medal - All Req Level: 13 HP: 300 MP: 300 Magic Attack: 5 Weapon Attack: 5 Untradeable Cannot extend time limit Time limited One-of-a-kind Cannot resell to merchants 0 slots ![]() 메이플 모태솔로 Medal - All Req Level: 13 Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() 메이플 하트브레이커 Medal - All Req Level: 13 Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() Colossal Medal - All Req Level: 150 STR: 8 DEX: 8 INT: 8 LUK: 8 MP: 400 WDEF: 200 MDEF: 200 Magic Attack: 1 Weapon Attack: 1 Accuracy: 250 Avoid: 250 Untradeable One-of-a-kind Cannot resell to merchants 0 slots ![]() Maple Voter Medal - All Req Level: 10 STR: 2 DEX: 2 INT: 2 LUK: 2 HP: 100 MP: 100 One-of-a-kind Account shareable 0 slots ![]() Tynerum Guardian Medal - All Req Level: 110 STR: 5 DEX: 5 INT: 5 LUK: 5 HP: 200 MP: 200 Magic Attack: 2 Weapon Attack: 2 Speed: 5 Jump: 5 Untradeable One-of-a-kind Cannot resell to merchants 0 slots
Badge
![]() Halflinger Expedition Badge Badge - All Description: A Halflinger expedition badge. Req Level: 10 Equip tradeblock 0 slots ![]() Demon's Badge Badge - All Req Level: 130 STR: 3 DEX: 3 INT: 3 LUK: 3 WDEF: 100 MDEF: 100 Untradeable Cannot resell to merchants Scissors of Karma 0 slots
Android ![]() Iron Heart (Permanent) Android - All Req Level: 30 WDEF: 60 1 slots ![]() Adamantium Heart (Permanent) Android - All Req Level: 30 WDEF: 60 Equip tradeblock 2 slots ![]() Gold Heart (Permanent) Android - All Req Level: 30 WDEF: 60 Equip tradeblock 3 slots ![]() Garnet Heart (Permanent) Android - All Req Level: 30 WDEF: 60 Equip tradeblock 4 slots ![]() Crystal Heart (Permanent) Android - All Req Level: 30 WDEF: 60 Equip tradeblock 5 slots ![]() Lidium Heart (Permanent) Android - All Req Level: 30 STR: 3 DEX: 3 INT: 3 LUK: 3 HP: 50 Equip tradeblock 7 slots
Glove ![]() 발렌타인 팔찌<상급> Glove - All STR: 7 DEX: 7 INT: 7 LUK: 7 Untradeable Cannot extend time limit Time limited Cannot resell to merchants 7 slots ![]() 발렌타인 팔찌<중급> Glove - All STR: 4 DEX: 4 INT: 4 LUK: 4 Untradeable Cannot extend time limit Time limited Cannot resell to merchants 7 slots ![]() 발렌타인 팔찌<하급> Glove - All STR: 2 DEX: 2 INT: 2 LUK: 2 Untradeable Cannot extend time limit Time limited Cannot resell to merchants 7 slots ![]() 발렌타인 팔찌<최상급> Glove - All STR: 10 DEX: 10 INT: 10 LUK: 10 Untradeable Cannot extend time limit Time limited Cannot resell to merchants 7 slots
Ring ![]() 위대한 솔로부대원의 반지 Ring - All Description: 장하다. 멋지다. 인생은 원래 혼자 걸어가는 길 아니겠는가? 그 길을 밝게 비춰줄 멋진 솔로부대 반지. Req Level: 13 STR: 1 DEX: 1 INT: 1 LUK: 1 Untradeable Cannot extend time limit Time limited Cannot resell to merchants 3 slots ![]() Cracked Gollux Ring Ring - All Description: A ring made from bits of Gollux's core. Set: (#315) Cracked Gollux Set Req Level: 120 STR: 4 DEX: 4 INT: 4 LUK: 4 HP: 50 MP: 50 WDEF: 50 MDEF: 50 Magic Attack: 2 Weapon Attack: 2 Accuracy: 25 Avoid: 25 Speed: 5 Equip tradeblock Platinum Scissors of Karma Slower (0) 1 slots ![]() Solid Gollux Ring Ring - All Description: A ring made from bits of Gollux's core. Set: (#316) Solid Gollux Set Req Level: 130 STR: 6 DEX: 6 INT: 6 LUK: 6 HP: 100 MP: 100 WDEF: 100 MDEF: 100 Magic Attack: 4 Weapon Attack: 4 Accuracy: 50 Avoid: 50 Equip tradeblock Platinum Scissors of Karma Slower (0) 2 slots ![]() Reinforced Gollux Ring Ring - All Description: A ring made from bits of Gollux's core. Set: (#317) Reinforced Gollux Set Req Level: 140 STR: 8 DEX: 8 INT: 8 LUK: 8 HP: 200 MP: 200 WDEF: 150 MDEF: 150 Magic Attack: 5 Weapon Attack: 5 Accuracy: 100 Avoid: 100 Speed: 10 Equip tradeblock Platinum Scissors of Karma Slower (0) 4 slots ![]() Superior Gollux Ring Ring - All Description: A ring made from bits of Gollux's core. Set: (#318) Superior Gollux Set Req Level: 150 STR: 10 DEX: 10 INT: 10 LUK: 10 HP: 250 MP: 250 WDEF: 150 MDEF: 150 Magic Attack: 8 Weapon Attack: 8 Accuracy: 100 Avoid: 100 Speed: 10 Equip tradeblock Platinum Scissors of Karma Slower (0) 6 slots
TamingMob ![]() TamingMob - All Cannot resell to merchants 0 slots ![]() TamingMob - All Cannot resell to merchants 0 slots
Weapon
Cane ![]() Novice Cane Cane - Thief Req Level: 10 Req LUK: 30 Weapon Attack: 27 Untradeable Fast (5) 7 slots
2H Sword
![]() Cursed Kaiserium 2H Sword - Warrior Req Level: 150 Req STR: 999 STR: 50 DEX: 50 INT: 50 LUK: 50 Weapon Attack: 250 Untradeable Normal (6) 0 slots ![]() Kaiserion 2H Sword - Warrior Req Level: 110 Weapon Attack: 110 Equip tradeblock Platinum Scissors of Karma Normal (6) 8 slots
Cash ![]() Dark Devil Hat Cap - All Cash item ![]() Freud's Face(M) Cap - All Cash item ![]() Freud's Face(F) Cap - All Cash item ![]() Aran's Helmet Cap - All Cash item Untradeable ![]() Brave Aran's Helmet Cap - All Cash item Untradeable ![]() Aran's Cape Cape - All Cash item Untradeable ![]() Blushed Face (Black) Face - All Cash item ![]() Blushed Face (Blue) Face - All Cash item ![]() Blushed Face (Red) Face - All Cash item ![]() Blushed Face (Green) Face - All Cash item ![]() Blushed Face (Brown) Face - All Cash item ![]() Blushed Face (Sapphire) Face - All Cash item ![]() Blushed Face (Violet) Face - All Cash item ![]() Blushed Face (Amethyst) Face - All Cash item ![]() Blushed Face (White) Face - All Cash item ![]() Dark Devil Outfit Glove - All Cash item ![]() Freud's Gloves Glove - All Cash item ![]() Black Layered Cut Hair - All Cash item ![]() Red Layered Cut Hair - All Cash item ![]() Orange Layered Cut Hair - All Cash item ![]() Blonde Layered Cut Hair - All Cash item ![]() Green Layered Cut Hair - All Cash item ![]() Blue Layered Cut Hair - All Cash item ![]() Purple Layered Cut Hair - All Cash item ![]() Brown Layered Cut Hair - All Cash item ![]() Black Cutie Honey Hair Hair - All Cash item ![]() Red Cutie Honey Hair Hair - All Cash item ![]() Orange Cutie Honey Hair Hair - All Cash item ![]() Blonde Cutie Honey Hair Hair - All Cash item ![]() Green Cutie Honey Hair Hair - All Cash item ![]() Blue Cutie Honey Hair Hair - All Cash item ![]() Purple Cutie Honey Hair Hair - All Cash item ![]() Brown Cutie Honey Hair Hair - All Cash item ![]() Black Creampuff Hair Hair - All Cash item ![]() Red Creampuff Hair Hair - All Cash item ![]() Orange Creampuff Hair Hair - All Cash item ![]() Yellow Creampuff Hair Hair - All Cash item ![]() Green Creampuff Hair Hair - All Cash item ![]() Blue Creampuff Hair Hair - All Cash item ![]() Purple Creampuff Hair Hair - All Cash item ![]() Brown Creampuff Hair Hair - All Cash item ![]() Dark Devil Outfit Longcoat - All Cash item ![]() Freud's Robe Longcoat - All Cash item Untradeable ![]() Aran's Armor(M) Longcoat - All Cash item Untradeable ![]() Aran's Armor(F) Longcoat - All Cash item Untradeable ![]() Brave Aran's Armor Longcoat - All Cash item Untradeable ![]() 진저맨 보우타이 Pet Equip - All Description: 진저브레드맨을 위한 멋쟁이 보우타이다. Cash item 10 slots ![]() Gollux's Halo Pet Equip - All Description: A special ring of light to show how clean and happy Gollux is. Cash item 11 slots ![]() Mummy Label Ring Ring - All Description: Under the character avatar, the name of the character will be featured in a mummy background and black font. Cash item Account shareable ![]() Mummy Chat Ring Ring - All Description: Makes your text bubbles show up with a mummy. Cash item Account shareable ![]() Dark Devil Ring Ring - All Req Level: 30 STR: 2 DEX: 2 INT: 2 LUK: 2 HP: 100 MP: 100 Magic Attack: 2 Weapon Attack: 2 Cash item ![]() Dark Devil Shoes Shoes - All Cash item ![]() Freud's Shoes Shoes - All Cash item 0 slots ![]() Aran's Boots Shoes - All Cash item Untradeable ![]() Brave Aran's Boots Shoes - All Cash item Untradeable ![]() Dark Devil Weapon Cash Weapon - All Description: A weapon that can be equipped over #call weapons#. Cash item ![]() Evan Wand Cash Weapon - All Cash item ![]() Maha Cash Weapon - All Description: Can be equipped over a #cpolearm#. Cash item
Totem
![]() Sanada Yukimura Totem Totem - All Description: Totem containing the soul of Sanada Yukimura, champion of the Takeda clan. STR: 24 DEX: 24 INT: 24 LUK: 24 Magic Attack: 8 Weapon Attack: 8 Untradeable Cannot resell to merchants 0 slots ![]() Honda Tadakatsu Totem Totem - All Description: Totem containing the soul of Honda Tadakatsu, champion of the Tokugawa clan. STR: 24 DEX: 24 INT: 24 LUK: 24 Magic Attack: 8 Weapon Attack: 8 Untradeable Cannot resell to merchants 0 slots ![]() Uesugi Kenshin Totem Totem - All Description: Totem containing the soul of the battlefield beauty, Uesugi Kenshin. STR: 24 DEX: 24 INT: 24 LUK: 24 Magic Attack: 8 Weapon Attack: 8 Untradeable Cannot resell to merchants 0 slots
Character (Changed)
Weapon
2H Sword
![]() Stonetooth Sword Req Level: 100 Req DEX: [120 --> 0] Weapon Attack: 101 Slots: 7 Fast (5) GMS v142 Dawnveil: Demons of Tynerum - Locked - 2013-10-15
Item
Consume ![]() Gollux Sapphire Piercing Potion A legendary fairy potion containing blue star fragments. Allows your attacks to ignore 20% of Monster DEF for one hour. \n#cWarning#\nDoes not stack with other potions.\nEffects only work against Gollux. Items per slot: 100 Time: 7,200,000 ![]() Gollux Ruby Dominance Potion A legendary fairy potion containing red star fragments. Increases damage done to bosses by 20% for one hour. \n#cWarning#\nDoes not stack with other potions.\nEffects only work against Gollux. Items per slot: 100 Time: 7,200,000 ![]() Marine Museum Master Buff A fishy buff for those who complete the Marine Museum! \n#cDuration 30 minutes\nWeapon ATT +10\nMagic ATT +10# Time: 1,800,000 Tradeblock Cannot resell to merchants ![]() Weapon Museum Master Buff A pointy-ended buff for those who complete the Weapon Museum! \n#cDuration 1 hour\nDrop Rate x2!! Time: 3,600,000 Tradeblock Cannot resell to merchants ![]() Dessert Museum Master Buff A tasty buff for those who complete the Dessert Museum! \n#cDuration 30 minutes\nWeapon ATT +20\nMagic ATT +20# Time: 1,800,000 Tradeblock Cannot resell to merchants ![]() 진저브레드 버프 잘 구워진 진저브레드 쿠키의 힘으로 30분동안 공격력과 마력이 15씩 상승한다! Time: 1,800,000 ![]() Demon Refuge Teleport Scroll A Scroll that will instantly teleport you to the Demon Refuge. Tradeblock Cannot resell to merchants ![]() 프리미엄 펫장비 공격력 스크롤 100% 펫장비에 물리공격력 옵션을 추가한다. Items per slot: 1 Success rate%: 100 Tradeblock Cannot resell to merchants Time Limited ![]() 프리미엄 펫장비 마력 스크롤 100% 펫장비에 마법공격력 옵션을 추가한다. Items per slot: 1 Success rate%: 100 Tradeblock Cannot resell to merchants Time Limited ![]() 위대한 솔로부대원의 반지 강화 주문서 위대한 솔로부대원의 반지에 사용 가능한 주문서이다. 공격력과 마력을 2증가 시켜준다. Weapon Attack: 2 Magic Attack: 2 Items per slot: 200 Success rate%: 30 Cursed rate%: 100 Tradeblock Cannot resell to merchants Required Items 위대한 솔로부대원의 반지 ![]() 위대한 솔로부대원의 목걸이 강화 주문서 위대한 솔로부대원의 목걸이에 사용 가능한 주문서이다. 모든 스텟을 4증가 시켜준다. STR: 4 DEX: 4 INT: 4 LUK: 4 Items per slot: 200 Success rate%: 50 Cursed rate%: 100 Tradeblock Cannot resell to merchants Required Items 위대한 솔로부대원의 목걸이 ![]() Zakum All Cure Potion Recovers all Abnormal Status effects. Only usable when fighting Crumbling Zakum (Easy Mode). Tradeblock Cures poison status Cures seal status Cures darkness status Cures weakness status Cures cursed status ![]() Monster Love Detector A detector for finding monsters in love. #cDouble-click# to summon a monster couple.\nCannot be used near towns or portals.\n Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() 이지 매그너스 소환 이지 매그너스 소환 Items per slot: 1 Tradeblock ![]() 힐라의 보따리 힐라의 소환수를 불러낼수 있는 보따리 Items per slot: 1 Tradeblock ![]() [Mastery Book] Staff Expert 20 70% chance of increasing the Master Level of #cStaff Expert# to 20.\nJob: Battle Mage (4th)\nCondition: Skill Level 5+ Items per slot: 1 Required skill level: 5 Master Level: 20 Success rate%: 70 ![]() [Mastery Book] Staff Expert 30 50% chance of increasing the Master Level of #cStaff Expert# to 30.\nJob: Battle Mage (4th)\nCondition: Skill Level 15+ Items per slot: 1 Required skill level: 15 Master Level: 30 Success rate%: 50 ![]() [Special Mastery Book] Staff Expert 30 100% chance of increasing the Master Level of #cStaff Expert# to 30.\nJob: Battle Mage (4th)\nCondition: Skill Level 5+ Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate%: 100 Tradeblock Cannot resell to merchants Time Limited ![]() Balrog Card A card featuring Balrog.\ncIncreases item/meso drop rates in the central dungeon of Victoria# Time: 1,200,000 Tradeblock One-of-a-kind Big Size Monsterbook ![]() Kupo's Ride Coupon Teaches you the Kupo's Ride Mount skill. Items per slot: 100 Cannot resell to merchants ![]() Kupo's Ride Permanent Coupon Double-click to gain a permanent [Kupo's Ride] mount skill. Items per slot: 100 Cannot resell to merchants ![]() 1일차 진저브레드 박스 갓 구운 달콤한 진저브레드 향기가 향긋한 상자다. 1일차 선물상자에는 무엇이 들어있을까? Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() 5일차 진저브레드 박스 갓 구운 달콤한 진저브레드 향기가 향긋한 상자다. 5일차 선물상자에는 무엇이 들어있을까? Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() 7일차 진저브레드 박스 갓 구운 달콤한 진저브레드 향기가 향긋한 상자다. 7일차 선물상자에는 무엇이 들어있을까? Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() 10일차 진저브레드 박스 갓 구운 달콤한 진저브레드 향기가 향긋한 상자다. 10일차 선물상자에는 무엇이 들어있을까? Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Mystery Fish You'll have to take a closer look to identify this little guppy. Items per slot: 100 Level Range: 10 Optimum level: 1 Tradeblock ![]() Mystery Weapon You'll have to take a closer look to identify this stabby thing. Items per slot: 100 Level Range: 10 Optimum level: 1 Tradeblock ![]() Mystery Dessert You'll have to take a closer look to identify this tasty treat. Items per slot: 100 Level Range: 10 Optimum level: 1 Tradeblock ![]() Fish Egg Collect 10 of these eggs, and you can trade them for 1 Fish at the Museum. Items per slot: 200 Tradeblock ![]() Weapon Piece Collect 10 of these pieces, and you can trade them for 1 Weapon at the Museum. Items per slot: 200 Tradeblock ![]() Cookie Crumb Collect 10 of these crumbs, and you can trade them for 1 Dessert at the Museum. Items per slot: 200 Tradeblock ![]() Collectibles Chest The legendary Chief Collector, Collectron, filled this relic with awesome stuff. There should be enough to fill a whole museum! (Double-click to completely fill the Museum in progress.) Items per slot: 200 Tradeblock ![]() Museum Visitor Box A box of museumy goodness for completing all 3 museums once in a day. Keep filling those museums to get the Museum Master Box. Items per slot: 200 Tradeblock Time Limited ![]() Museum Manager Box A box of museumy goodness for completing all 3 museums twice in a day. Keep filling those museums to get the Museum Master Box. Items per slot: 200 Tradeblock Time Limited ![]() Museum Master Box A masterful box given to those who complete all 3 museums three times in a single day. Items per slot: 200 Tradeblock Time Limited ![]() Jeweled Pouch Contains many useful Jewel Crafting items. Double-click to open. Items per slot: 100 Tradeblock Cannot resell to merchants ![]() 전하지 못한 반지 보기만해도 눈꼴시어 보기싫은 커플링. 착용해 보고 싶지만 너무 작다. 역시 반지 따윈 우리와 어울리지 않는다. Items per slot: 200 Tradeblock Cannot resell to merchants ![]() 전하지 못한 목걸이 연인 몬스터에게 전해 주려던 목걸이. 사랑이 늘 해피앤딩인건 아니다 Items per slot: 200 Tradeblock Cannot resell to merchants ![]() 거짓말쟁이 러브레터 거짓말쟁이의 러브레터다. 사랑고백일까, 아니면 짖궂은 장난일까? #c더블클릭#하면 진실을 알 수 있다.\n#c사람의 마음을 가지고 장난치는 것은 절대 금물! Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() 블랙데이 솔로 자장면 솔로들이 즐겨먹는 블랙데이 자장면. 맛이 일품인 이 자장면을 먹으면 솔로 포인트를 100점 획득 할 수 있다. Tradeblock Cannot resell to merchants ![]() 로맨티스트 킹슬라임의 상자 로맨티스트 킹슬라임 상자를 개봉하면 하루에 3회! 100% 확률로 고급 장비 강화 주문서를 얻을 수 있다. Tradeblock Cannot resell to merchants ![]() 전하지 못한 러브레터 솔로부대원들의 방해공작으로 인해 미처 전해지지 못한 러브레터. 땔감용으로 좋아 보인다. Items per slot: 200 Tradeblock Cannot resell to merchants ![]() 블랙데이 철가방 솔로부대원들의 Must have item 철가방! Items per slot: 200 Tradeblock Cannot resell to merchants ![]() 발렌타인 카드 발렌타인 데이에 받은 카드다. 어떤 내용일까? 설마 나에게 사랑고백을?! 이놈의 인기란~ Items per slot: 1 Tradeblock Cannot resell to merchants ![]() 발렌타인 카드 발렌타인 데이에 받은 카드다. 어떤 내용일까? 설마 나에게 사랑고백을?! 이놈의 인기란~ Items per slot: 1 Tradeblock Cannot resell to merchants ![]() 발렌타인 카드 발렌타인 데이에 받은 카드다. 어떤 내용일까? 설마 나에게 사랑고백을?! 이놈의 인기란~ Items per slot: 1 Tradeblock Cannot resell to merchants ![]() 발렌타인 카드 발렌타인 데이에 받은 카드다. 어떤 내용일까? 설마 나에게 사랑고백을?! 이놈의 인기란~ Items per slot: 1 Tradeblock Cannot resell to merchants ![]() 발렌타인 카드 발렌타인 데이에 받은 카드다. 어떤 내용일까? 설마 나에게 사랑고백을?! 이놈의 인기란~ Items per slot: 1 Tradeblock Cannot resell to merchants ![]() 발렌타인 카드 발렌타인 데이에 받은 카드다. 어떤 내용일까? 설마 나에게 사랑고백을?! 이놈의 인기란~ Items per slot: 1 Tradeblock Cannot resell to merchants ![]() 발렌타인 카드 발렌타인 데이에 받은 카드다. 어떤 내용일까? 설마 나에게 사랑고백을?! 이놈의 인기란~ Items per slot: 1 Tradeblock Cannot resell to merchants ![]() 발렌타인 카드 발렌타인 데이에 받은 카드다. 어떤 내용일까? 설마 나에게 사랑고백을?! 이놈의 인기란~ Items per slot: 1 Tradeblock Cannot resell to merchants ![]() 발렌타인 카드 발렌타인 데이에 받은 카드다. 어떤 내용일까? 설마 나에게 사랑고백을?! 이놈의 인기란~ Items per slot: 1 Tradeblock Cannot resell to merchants ![]() 발렌타인 카드 발렌타인 데이에 받은 카드다. 어떤 내용일까? 설마 나에게 사랑고백을?! 이놈의 인기란~ Items per slot: 1 Tradeblock Cannot resell to merchants ![]() 발렌타인 카드 발렌타인 데이에 받은 카드다. 어떤 내용일까? 설마 나에게 사랑고백을?! 이놈의 인기란~ Items per slot: 1 Tradeblock Cannot resell to merchants ![]() 발렌타인 카드 발렌타인 데이에 받은 카드다. 어떤 내용일까? 설마 나에게 사랑고백을?! 이놈의 인기란~ Items per slot: 1 Tradeblock Cannot resell to merchants ![]() 발렌타인 카드 발렌타인 데이에 받은 카드다. 어떤 내용일까? 설마 나에게 사랑고백을?! 이놈의 인기란~ Items per slot: 1 Tradeblock Cannot resell to merchants ![]() 발렌타인 카드 발렌타인 데이에 받은 카드다. 어떤 내용일까? 설마 나에게 사랑고백을?! 이놈의 인기란~ Items per slot: 1 Tradeblock Cannot resell to merchants ![]() 발렌타인 카드 발렌타인 데이에 받은 카드다. 어떤 내용일까? 설마 나에게 사랑고백을?! 이놈의 인기란~ Items per slot: 1 Tradeblock Cannot resell to merchants ![]() Gollux's Head Teleport Rock A rock that teleports you to Gollux's head. Items per slot: 1 Tradeblock Cannot resell to merchants ![]() Gollux's Left Shoulder Teleport Rock A rock that teleports you to Gollux's left shoulder. Items per slot: 1 Tradeblock Cannot resell to merchants ![]() Gollux's Right Shoulder Teleport Rock A rock that teleports you to Gollux's right shoulder. Items per slot: 1 Tradeblock Cannot resell to merchants ![]() Power Growth Potion A legendary elixir of great power. Double-click to use.\n#cLevel 200+ characters cannot benefit from this item.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() RED Gachapon Box Open this box to get one random Gachapon cash item. Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() October Hot Day A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() October Hot Day A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Hot Week Gift Box A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Hot Week Gift Box A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() November Hot Day A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() November Hot Day A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Hot Week Gift Box A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Hot Week Gift Box A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() November Hot Day A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() November Hot Day A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Hot Week Gift Box A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Hot Week Gift Box A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Hot Week Gift Box A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Hot Week Gift Box A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Hot Week Gift Box A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Hot Week Gift Box A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Hot Week Gift Box A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Hot Week Gift Box A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Hot Week Gift Box A box prepared by Cassandra to thank you for logging in today.\n#cDouble-click to open.# Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() New Player Holiday Box A box for new users.\n#cDouble-click to see what's inside.# Tradeblock Cannot resell to merchants Time Limited ![]() Yeti Adventure Pack A box for new users.\n#cDouble-click to see what's inside.# Tradeblock Cannot resell to merchants Time Limited ![]() Cash Shop Coupon Surprise Box Contains one random Cash Shop discount coupon, ranging from 5% to 30% off.\nThe coupon must be used within 7 days. Tradeblock Cannot resell to merchants Time Limited ![]() Fafnir Weapon Box (Lv. 150) Double-click to obtain one random Fafnir Weapon! Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Tyrant Armor Box (Lv. 150) Double-click to obtain one random Tyrant Armor! Items per slot: 1 Tradeblock Cannot resell to merchants Time Limited ![]() Gollux Pet Coupon A coupon that can be exchanged for a 90-day Gollux Pet.\n#cDouble-click# to get the Gollux. Tradeblock Cannot resell to merchants ![]() The Decapatruck (1-year) Double-click to use the [The Decapatruck] mount skill for a year. Items per slot: 100 ![]() The Decapatruck Double-click to use the [The Decapatruck] mount skill permanently. Items per slot: 100 ![]() Halflinger Expedition Badge Box #cDouble-click# to get one of the Halflinger Expedition badges. Items per slot: 100 Tradeblock Reward 1 x Halflinger Expedition Badge - 32.0% 1 x Halflinger Expedition Badge - 31.0% 1 x Halflinger Expedition Badge - 27.0% 1 x Halflinger Expedition Badge - 10.0% ![]() Basic Gollux Scroll Scroll containing the power of Heart Tree. Can only enhance Lv. 120 - 130 Gollux accessories. STR: 1 DEX: 1 INT: 1 LUK: 1 Weapon Attack: 2 Magic Attack: 2 Items per slot: 200 Success rate%: 60 Tradeblock Cannot resell to merchants Required Items Cracked Gollux Earrings Solid Gollux Earrings Cracked Gollux Ring Solid Gollux Ring Cracked Engraved Gollux Pendant Solid Engraved Gollux Pendant Cracked Engraved Gollux Belt Solid Engraved Gollux Belt ![]() Advanced Gollux Scroll Scroll containing the power of Heart Tree. Can only enhance Lv. 140 - 150 Gollux accessories. STR: 3 DEX: 3 INT: 3 LUK: 3 Weapon Attack: 4 Magic Attack: 4 Items per slot: 200 Success rate%: 60 Tradeblock Cannot resell to merchants Required Items Reinforced Gollux Earrings Superior Gollux Earrings Reinforced Gollux Ring Superior Gollux Ring Reinforced Engraved Gollux Pendant Superior Engraved Gollux Pendant Reinforced Engraved Gollux Belt Superior Engraved Gollux Belt
Etc ![]() Mantis Wing A wing plucked from a Mantis. It looks sturdy. Items per slot: 200 ![]() Really Red Horn This horn is almost offensively red. Items per slot: 200 ![]() Poisoned Rake A poison tipped rake. Items per slot: 200 ![]() Flora Petal A large petal from a Flora. Items per slot: 200 ![]() Dark Flora Petal A large, dark-hued petal from a Flora. Items per slot: 200 ![]() Hornet Stinger A sharp stinger from a Hornet. Items per slot: 200 ![]() Poison Hornet Stinger A poisonous stinger from a Hornet. Items per slot: 200 ![]() General Hornet Stinger A powerful stinger from a General Hornet. Items per slot: 200 ![]() Decaying Branch This branch is contaminated with all kinds of pollutants. Items per slot: 200 ![]() Rotting Branch This branch is rotted through from long exposure to pollutants. Items per slot: 200 ![]() Contaminated Moss This moss died from being exposed to contaminants. Items per slot: 200 ![]() Shaky Pebble This little piece of rock moves like it's alive. Items per slot: 200 ![]() Eye of Fire Chunk A chunk of Zakum Tree. You can sacrifice this at the altar to summon Crumbling Zakum. ![]() Hilla's Key A key to exit Hilla's Domain. You will need 5 total. Items per slot: 5 Tradeblock ![]() 반짝반짝 빛나는 보석 조각 서바이벌 미니게임에서 점수를 획득 할 수 있다. ![]() Damp Seed A moist seed. Items per slot: 200 Tradeblock Cannot resell to merchants Quest item ![]() Oily Seed A seed covered in oils. Items per slot: 200 Tradeblock Cannot resell to merchants Quest item ![]() Hornet Honey This honey was stolen from a beehive by Hornets. Items per slot: 200 Tradeblock Cannot resell to merchants Quest item ![]() Large Poison Gland A large poison gland from the Poison Hornet. Items per slot: 200 Tradeblock Cannot resell to merchants Quest item ![]() Royal Jelly Really delicious high-grade honey. Items per slot: 200 Tradeblock Cannot resell to merchants Quest item ![]() Demonic Rune A rock with strange symbols. Items per slot: 200 Tradeblock Cannot resell to merchants Quest item ![]() Fresh Honeycomb Pretty darn tasty, and totally worth all the stings. Items per slot: 200 Tradeblock Cannot resell to merchants Quest item ![]() Cursed Horn Energy Energy obtained from the horn dropped by Magnus. Collect 150 to lift the curse from Kaiserium. Items per slot: 200 Cannot resell to merchants Quest item ![]() Memory Imprint A piece of the Heart Tree's memories, giving a glimpse into how the guardian of the Shadow Veil Forest became what it is today. Items per slot: 200 Cannot resell to merchants Quest item ![]() Corrupted Heart Seed Evidence of the Heart Tree's corruption. Items per slot: 200 Cannot resell to merchants Quest item ![]() Fragile Heart Tree Key A key cobbled together from the memories of the Heart Tree. It should give you access to Gollux, but will break due to its poor construction. You can get 3 of these each day. Tradeblock Cannot resell to merchants ![]() Fallen Heart Tree Key Made from various dead roots and stems found near the Heart Tree. It should give you access to Gollux. Tradeblock Cannot resell to merchants Quest item ![]() Masterful Heart Tree Key An extremely well-made Heart Tree key. Tradeblock Cannot resell to merchants Quest item ![]() Sengoku Class One Day Pass Take this to Oda Nobunaga to attempt the Headmater's Special Training once a day. Tradeblock Cannot resell to merchants Time Limited ![]() RED Key A mysterious red key that looks like it works with RED Gachapon Boxes. Tradeblock Cannot resell to merchants Time Limited ![]() RED Ticket If you look at the ticket REAL CLOSE, there is a message that says, " 3 will get you 30, 4 to 6 will get you 50, 7 to 9 will get you 80, 10 will get you a 100." Cannot resell to merchants ![]() Pet Command Guide: Gollux A guide that has all the commands for Gollux.\n#cDouble-click on the item to open the guide.# Items per slot: 1 ![]() Ancient Chest Contains a number of different items, including some from the General Store. Use a #cMiracle Stone# to unseal this box and get the items within. Items per slot: 1000 Tradeblock ![]() Enchanting Melody Place this Enchanting Melody on an #Emerald Harp# to get a rare item! You can get Enchanting Melodies from hunting monsters or from General Stores in towns. You can get an Emerald Harp from the Cash Shop. Items per slot: 1000 Tradeblock ![]() Tynerum Shard A little piece of Tynerum. Items per slot: 1000 Tradeblock Cannot resell to merchants ![]() Gollux Coin A coin from Gollux. Items per slot: 1000 Tradeblock Cannot resell to merchants ![]() Gollux Penny A coin from Gollux. Items per slot: 1000 Tradeblock Cannot resell to merchants ![]() Oda Coin Take this to Goemon to exchange for totems. Items per slot: 3000 Tradeblock Cannot resell to merchants ![]() Black Friday Coin A coin to celebrate the funnest shopping day of all... Black Friday! Items per slot: 1000 Tradeblock Cannot resell to merchants
Cash ![]() Festival Effect Look how festive these lights are! It's the beginning of the fall and winter festivities for Maplers worldwide. ![]() Black Friday Shop Set up this store on the Free Market, and this Black Friday Shop will sell items for you, even while you are logged out. If you list items that #cyou wish to purchase#, another player can sell those items at this shop. #cWhen an item is sold, you will be notified via chat window.# \n#cUnpurchaseable Items#: Equipment items and cash items with expirations. Items per slot: 25 ![]() 에피의 상자 에피의 상자에 에피의 열쇠를 끼워넣으면 #c다양한 아이템 중 한가지#를 획득할 수 있게 된다. 에피의 열쇠는 몬스터 사냥 또는 마을 잡화상점에서의 구매를 통해서 얻을 수 있다. ![]() Animal Buddy Hat Box Double-click this box to receive a random, adorable, animal buddy that will ride on your head. You can trade it with other players as long as you haven't equipped it and it's more than 10 days away from expiring. ![]() 진저 빵가루 #c진저브레드 맨#만 먹을 수 있는 진저 빵가루다. 포만감을 모두 회복시켜주고 #c친밀도를 100 상승#시켜준다. Items per slot: 200 ![]() Cleansing Powder This powder helps little #cGollux# keep its mind squeaky clean. Recovers Fullness completely and #cincreases Closeness by 100#. Items per slot: 200 ![]() Sengoku Class Supplementary Pass Take this to Oda Nobunaga to attempt the Headmater's Special Training at any time. Items per slot: 100
Pet ![]() Mini Yeti A trustworthy pet that quietly watches everyone's back. Quiet, but smart and gets a lot of things done. Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pumpkin Jack This little trickster just loves Halloween. \nEquip this pumpkin to obtain the #cPumpkin Peril# skill, which will grow in power as you equip more pumpkin pets. This pumpkin will also grow along with you. Eventually, it will reach Giant status and cast a particularly phantasmic buff on you every 5 minutes! \n#cSkill: Fatten Up, Auto Buff, Meso Magnet, Item Pouch# Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pumpkin Zack This little hooligan just loves Halloween. \nEquip this pumpkin to obtain the #cPumpkin Peril# skill, which will grow in power as you equip more pumpkin pets. This pumpkin will also grow along with you. Eventually, it will reach Giant status and cast a particularly phantasmic buff on you every 5 minutes! \n#cSkill: Fatten Up, Auto Buff, Meso Magnet, Item Pouch# Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pumpkin Mack This little goon just loves Halloween. \nEquip this pumpkin to obtain the #cPumpkin Peril# skill, which will grow in power as you equip more pumpkin pets. This pumpkin will also grow along with you. Eventually, it will reach Giant status and cast a particularly phantasmic buff on you every 5 minutes! \n#cSkill: Fatten Up, Auto Buff, Meso Magnet, Item Pouch# Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 진저브레드맨 먹히는 것이 두려워 사람을 따르게 된 달달한 진저브레드맨이다. \n#c스킬: 메소 줍기, 아이템 줍기 # Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Tiny Gollux Your very own tiny Gollux, cleansed and ready for friendship. Preview ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Install
![]() Gollux Chair This chair is rocky, and more than a little uncomfortable. Items per slot: 1 Recovery HP: 60 Tradeblock ![]() Gollux Head Chair Nothing is better than sitting on the head of a lordly entity. Items per slot: 1 Recovery HP: 60 Tradeblock ![]() Gollux Chair This chair is rocky, and more than a little uncomfortable. Items per slot: 1 Recovery HP: 60 ![]() Gollux Head Chair Nothing is better than sitting on the head of a lordly entity. Items per slot: 1 Recovery HP: 60 ![]() Roasted Relaxer Catch your breath and relax by sitting on this chair to recover HP+50/MP+30 every 10 seconds. Items per slot: 1 Recovery HP: 50 Recovery MP: 30 ![]() Pumpkin Chair A comfy chair shaped like a pumpkin. Recovers 50 HP and MP every 10 seconds. Items per slot: 1 Recovery HP: 50 Recovery MP: 50 ![]() I Love MapleStory Chair A gift for those who cherish MapleStory! Items per slot: 1 Recovery HP: 60 Recovery MP: 60 Tradeblock Cannot resell to merchants
NPC
![]() General Mau Function: Street Vendor "Warriors, Magicians, Bowman, Thieves, Pirates! All come look at my fabulous weapons and armor!" "Wow! There really are a lot of people in Henesys! It's perfect for business!" ![]() Yulete "Talk to me if you would like to leave my lab." "My main concern is that my research requires a lot of help from others." ![]() Arkarium Script: Akayrum_Summon2 ![]() Lavi Function: Expedition Lead "The desire to explore is all that matters. It's what gets the heart pumping." "Don't even think about making a short joke." "Are you an explorer?" ![]() Kona Function: Assistant "Whoa! Something new to explore!" "Let's go exploring!" "I wonder how much more there is to learn. I hope it's a bunch!" ![]() Kupo "Life is an all or nothing race." "Leave it to me, and you'll always win." "Everybody relax. There's enough Kupo to go around." ![]() Kupo "Life is an all or nothing race." "Leave it to me, and you'll always win." "Everybody relax. There's enough Kupo to go around." ![]() Chino "The wind could be a problem today..." "Down the sights and out the barrel. Bang." "The high altitudes are wreaking havoc on Martino's barrel temperature." ![]() Chino "The wind could be a problem today..." "Down the sights and out the barrel. Bang." "The high altitudes are wreaking havoc on Martino's barrel temperature." ![]() Chino ![]() Stone Colossus "I hate violence. Want peace for all." ![]() Stone Colossus "Darkness eats at heart. Such pain..." ![]() ??? ![]() Dark Eliza ![]() Guwaru ![]() Christopher "W-Water..." "Where did you end up this time, Christopher?" "Oh my, oh my. W-won't the heavens grant me an excellent explorer... with a map?" ![]() Chino "The wind could be a problem today..." "Down the sights and out the barrel. Bang." "The high altitudes are wreaking havoc on Martino's barrel temperature." ![]() Guwaru Script: colossusBoss_in ![]() Gugu Function: Merchant "Mmhmm..." "Zzzzzz..." ![]() Mumu Function: Merchant "Pssh... Mmmh..." "Snore..." ![]() Tyrant's Throne Entrance Script: magnus_easy_enter ![]() Keroben Function: Forest of Confrontation Gatekeeper Script: Gstar_keroben ![]() 클라라 ![]() 이리나 ![]() 리린 ![]() 나인하트 ![]() 율리앙 ![]() 파로 ![]() Gingerbread Man Script: yutNPC ![]() Spiegameman Script: MiniParty_npc "Come one, come all to the Survivalism Challenge! Hosted by yours truly, Speigameman, master of games!" "I had my name legally changed as a promotional stunt! I regret nothing!" ![]() Spiegameman Script: MiniParty_npc "Come one, come all to the Survivalism Challenge! Hosted by yours truly, Speigameman, master of games!" "I had my name legally changed as a promotional stunt! I regret nothing!" ![]() Polar Bear Hoop Function: 무기 상인 Script: Event10 "Do you need anything?" "Do you want to look around for good weapons?" ![]() Bohun Script: bohun "I am curious, really curious. If you can solve the meaning of my name, then you'll be able to receive the medal." ![]() Shimmy Script: nongsim "Chips galore!" ![]() Aru Script: mapleAni "Now enjoy the amazing Maple Story in animation! On Air every Monday and Tuesday at 4:05pm from April 1st on SBS!" "Every Monday and Tuesday at 4:05pm! What's on SBS? Maple Story Animation ON AIR beginning on the April 1st!" ![]() Mushroomie Function: Counselor Script: counsel "What is it? Do you have anything that concerns you?" "Tell me. I'm here to listen to your story." ![]() Pigmi the Summoner Script: pigmy1 ![]() Pigmi the Summoner Script: pigmy2 ![]() Pigmi the Summoner Script: pigmy3 ![]() Pigmi the Summoner Script: pigmy4 ![]() Pigmi the Summoner Script: pigmy5 ![]() Pigmi the Summoner Script: pigmy6 ![]() Pigmi the Summoner Script: pigmy7 ![]() Pigmi and Etran ![]() Pet Pygmy Script: pigmy8 ![]() Henesys Manekineko Script: neko2 ![]() Ellinia Manekineko Script: neko3 ![]() Perion Manekineko Script: neko4 ![]() Sleepywood Manekineko Script: neko5 ![]() Black Friday Maid "Black Friday items are now on sale! " ![]() Ponlaa "My eyes are slanted, and my nose is crooked. Why am I so ugly? " "Mirror mirror on the wall, who is the prettiest of them all?" "I wish my eyes were a little bigger..." "What can I do to make myself look more beautiful?" ![]() Apaporn "Don't be freaked out by it! Snakes are nice and gentle, you know? Go ahead, touch it." "Even its hissing sounds adorable to me!" "What do you think of my pet snake? Isn't it adorable? Well, if so, then can you do me a little favor?" "So cold and so slippery ... do you want to touch it?" ![]() Kith "I really hope my mom gets better soon..." "Just row along, row along!" "I should have some time for fishing..." "I better work hard so I can buy some medicine for my mom..." ![]() Jit "This is a place far, far away from civilization. If you are afraid of venturing into the unknown, then I suggest you stop your tracks right here." "How can I help you today? Ahem..." "I am sick of seeing boas slithering around here." "Why is it so hot here?" ![]() Pond "The Floating Market is full of energy! I love it!" "By the way, are you aware that the Floating Market offers numerous types of delicious food? It's so good that you'll want to bring your family and your relatives here to share the love!" "Hey, I don't think we've ever met..." "Why do you come to see me?" ![]() Nid "What brings you here?" "Hello! I'm Nid. (Blushing) I... I am ... I'm shy..." "Are you... from a foreign country?" ![]() Dang Function: Weapon Store " Come check it out." "Our town offers weapons you have NEVER seen from anywhere else!" ![]() Parn Function: Potion Store "Come check it out." "We at the Floating Market pride ourselves in using the finest materials to create medicines of excellent quality. I'm pretty sure you have never heard of some of them." ![]() Noi-nha Function: Armor Store "It's really dangerous once you step out of this town. Please prepare yourself with armors you can count on." "You must be a traveler. I don't think I've ever seen you around here." ![]() Pornsak "Whew... So hot!" "We won't wait for you if you're late." "It's so hot today. A day like this should be spent under the palm trees, enjoying the summer breeze." "What do you want with me?" ![]() Chut "I would love to have some watermelon shake!" "Hi there? I'm #bChut#k." "Thank you sooo much for your help last time." "It's much cooler to stand underneath the palm tree!" ![]() Chai "I should always think about the safety of Floating Market." "Hey, what's up?" "You'll be mighty shocked if you find out who I am." "On a hot day like this, swimming is the best! Don't believe me? Then go dive in the water!" ![]() Lung Tup "It's hot outside, and I feel like dozing off ... zzzz ..." "I feel like sleeping, so if you don't have anything to do with me, leave me alone." "Zzz... Zzz..." "Look, I'm going to sleep now, so don't talk to me...okay?" ![]() Pooyai Lee "I'm the chief of this town. Please tell me anything that concerns you." "My wife is the best at sewing. World-class, I should say." "How can I help you here?" "Talk to me if you have something to say." ![]() Toon "(Clank clank) I need to fix this roof ASAP." "It may be hot in here, and it may be one tough job,\nbut I, #bToon#k, shall never give up!" "I better fix the roof fast; we're in trouble if the rain falls through these cracks." "Are you here to help me fix the roof?" ![]() Yai Bua Function: Fortune Teller "How about some fortune-telling?" "Don't you want to find out about your future?" "What do you need?" "What are you here for?" ![]() Kob "Argh... this is tough! When do we get to finish fixing up the roof?" "I need to fix this roof right now. Please leave me alone if you don't have anything to say to me." "Good thing you came. I have something to ask you." "I'm going to be really busy until we get this roof fixed." ![]() Lung Thid "A glass of ice water would be perfect right about now." "Oh, good thing you're around. I need your help." "Ahhh, it's hot today. I'll need to take a break right now." "I'll never forget the time you helped me out when I really needed it." ![]() Thawee "Look, I'm busy, so don't talk to me. I've got a lot to deal with here." "Busy busy!" "What's going on? I'm a busy man!" "I'm busy, so unless it's an urgent matter, please leave me alone." ![]() Hong the Pilot "Sky... the road of my life..." "Wanna become a pilot?" ![]() Officer Lim Script: shanghai001 "Is there anything I can help you with?" "Sir, sir! You cannot throw trash away like that, or I'll have to fine you!" "The laws are there to be followed." "Hello there? I'm Officer Lim." ![]() Officer Chung Script: shanghai002 "(Salute) I'll have to stop you here. I'm Officer Chung, in charge of the security to this premise." "Please leave. If you do not cooperate, then I'll have to forcefully make you leave this premise." "I'm on duty. Please don't try me." "It's off-limits beyond this point. Please turn around." ![]() Officer Huh Script: shanghai003 "We are here to serve you!" "Hello there? I'm Officer Huh." "If you need any help, feel free to contact us!" "How can I help you?" ![]() Officer Kang Script: shanghai004 "Is there anything I can help you with?" "Hello there? I'm Officer Kang." "Don't mistake me for a celebrity! I'm a police officer!" "Ah, the popularity. I'm sick of it! Ladies! No false reports just to see me!" ![]() Yang the Pilot "Not everyone's blessed with a job like me - flying around the sky at will!" "It is quite scary looking down at the ground when you're waaay up there." ![]() TMS Function: 성형외과 의사 "대사 2" "대사 1" ![]() TMS Function: 보조 의사 "대사 2" "대사 1" ![]() TMS Function: 미용실 원장 "대사 2" "대사 1" ![]() TMS Function: 미용실 보조 "대사 2" "대사 1" ![]() TMS Function: 피부관리사 "대사 2" "대사 1" ![]() TMS "대사 2" "대사 1" ![]() TMS ![]() Rana Function: General Merchant "Potions for sale!" "Be sure to check out our large selection of items!" ![]() Uncle Wang Function: Weapon Seller "Not too many people have an eye for picking out good weapons." "A quality weapon will pick out its own master." ![]() Jason Woo Function: Armor Seller "Yo! Handsome! Try this on, you'll look fabulous in it!" "Hey pretty lady! Come here and try this on. It's perfect for you!" ![]() Jay Chewy "Hey, girl! You wanna go for a drive?" "I wonder how my girlfriend is doing." "I'm Jay Chewy, the coolest guy in Taiwan." "Hello, I'm Jay Chewy, the coolest guy in all of Taiwan." ![]() Coco Dee "Thank you for your help last time." "Isn't the nightscape of Taiwan just beautiful?" "Hello, I'm Coco Dee." "Hehehe. Taiwan is such a nice place to live." ![]() Sammi Fab "I wonder what my schedule is today." "Hi, I'm Sammi Fab, the biggest celebrity in Taiwan." "I'm a busy right now. I'm walking my dog." ![]() Aaron Quack "I'm the cool and smooth Aaron Quack." "Hey, do you have some time?" "You interested in starting a new business?" "Thanks a lot for helping me out last time." ![]() Tito Function: Subway Worker "The subway should be opening soon. Thank you for your patience." "The subway is still under construction." ![]() FAQ Quest NPC 1 "Dialogue 1" "Dialogue 2" ![]() FAQ Quest NPC 2 "Dialogue 1" "Dialogue 2" ![]() FAQ Quest NPC 3 "Dialogue 1" "Dialogue 2" ![]() FAQ Quest NPC 4 "Dialogue 1" "Dialogue 2" ![]() FAQ NPC "Dialogue 1" "Dialogue 2" ![]() FAQ Quest NPC 5 "Dialogue 1" "Dialogue 2" ![]() Toto Function: Subway Worker "The subway should be opening soon. Thank you for your patience." "The subway is still under construction." ![]() The Venerable Mr. Q "Har har har." "If you're just passing through, go ahead and continue." ![]() Martin Fan "Hello, I am the best chef in Taiwan." "Are you here to taste my famous food?" "What should I cook up today?" "Cut up the ingredients, pour some oil in the pan, and fry fry fry! Cooking is so much fun!" ![]() Gumstick Girl "Mister! You wanna buy some gum?" "Would you like to buy some gum?" "Hello, I'm the Gumstick Girl." "Delicious gum for sale! Lots of different kinds! Bubblegum, mint, cinnamon!" ![]() Mr. Ho "I've been working here for 30 years already." "Business just isn't what it used to be." "Welcome. I'm Mr. Oh, the street vendor." "I don't seem to have enough materials to sell... Is there anyone that can help me?" ![]() Judy "Hello, I'm Judy." "I want to become the best Hair Stylist in Taiwan." "My boyfriend is... Hehe, that's a secret. Ah, I really miss him." "Thank you for helping me out the other day." ![]() Christine "We have many items that are very popular in Taiwan." "Please take a look at our beautiful accessories." "Hello, I'm Christine." "I hope my friend is doing okay." ![]() Oda Nobunaga Function: Headmaster "Don't expect mercy from me." "What doesn't kill you makes you stronger." "Come back alive." "You ready for your training?" ![]() Sagacious Goemon Function: Totem Merchant "Here is the Sengoku warrior totem." "Listen to the tales of the Sengoku warriors." ![]() Oda Nobunaga Function: Headmaster Script: StageNpcCheckSengo "Don't expect mercy from me." "What doesn't kill you makes you stronger." "Come back alive." "You ready for your training?" ![]() Script: bm_move00 ![]() Script: bm_npc00 ![]() Script: bm_npc01 ![]() Hilla ![]() ?????? ![]() Unknown Device ![]() Hoshigi "It should be safe here." "I miss you Bella... My lovely Bella..." ![]() Dee-Dee "Stop bothering me!" "I want some rest." ![]() Drebin Function: Trade Fragment Script: piece_trade ![]() Woon-lai "Hey... I'm hungry..." "Will I ever get married?" ![]() Pai-jin "Why were we locked up?" "I miss Crimsonheart Castle..." ![]() Johan "...." ![]() Gurney "Why am I part of this rabble?" "Why am I here?" ![]() Jahara "Help us." "What can I do..." ![]() Jay-Jay "I gotta find some answers." "I'm curious as a three-eyed garden hog..." ![]() Pepper "Hey, don't lose hope. We Demons are the toughest!" "The Demons can be great again... I just know it." "We can get through this." ![]() Chermini "Tynerum is worth a good look around." "We can't lose focus!" "I'm in charge of finding out what's going on around here." ![]() Jay-Jay "I gotta find some answers." "I'm curious as a three-eyed garden hog..." ![]() Pylin ![]() Heart Tree Guardian ![]() Gollux ![]() Randolf Function: Tynerum General Store "They call me Randolf, the legendary merchant." "How's it going? Choose what you want." ![]() Lucia Function: Tynerum General Store "Are you bringing me more coins? I want all the coins!" "I'm Lucia! I'm more legendary than Randolf." ![]() Heart Tree Guardian ![]() Fallen Gollux ![]() Gollux: Heart
Map
LionCastle ![]() Lion King's Castle - Audience Room Corridor NPC: Lion King Guardian Statue [b]Level Limit:[/b] 20 ![]() 사자왕의 성 - 공중감옥 [b]Level Limit:[/b] 20 ![]() Lion King's Castle - Roof of the Resurrection Tower [b]Level Limit:[/b] 20
Colossus ![]() Stone Colossus Exploration Site - Explorer Base NPC: Lavi, Kona, Gugu, Kupo [b]Level Limit:[/b] 150 Town ![]() Stone Colossus Exploration Site - Colossus West Road 1 Mob: 13 x Mantis [b]Level Limit:[/b] 150 ![]() Stone Colossus Exploration Site - Colossus West Road 2 Mob: 6 x Blood Mantis, 6 x Mantis [b]Level Limit:[/b] 150 ![]() Stone Colossus Exploration Site - Colossus West Road 3 Mob: 15 x Blood Mantis [b]Level Limit:[/b] 150 ![]() Stone Colossus Exploration Site - Colossus Dangerous Road Mob: 14 x Poison Mantis [b]Level Limit:[/b] 150 ![]() Stone Colossus Exploration Site - Colossus East Road 1 Mob: 14 x Flora [b]Level Limit:[/b] 150 ![]() Stone Colossus Exploration Site - Colossus East Road 2 Mob: 6 x Dark Flora, 6 x Flora [b]Level Limit:[/b] 150 ![]() Stone Colossus Exploration Site - Colossus East Road 3 Mob: 15 x Dark Flora [b]Level Limit:[/b] 150 ![]() Colossus Road - Kupo's Station NPC: Kupo [b]Level Limit:[/b] 150 ![]() Colossus Road - Swarm Habitat 1 Mob: 13 x Hornet [b]Level Limit:[/b] 150 ![]() Colossus Road - Swarm Habitat 2 Mob: 6 x Poison Hornet, 8 x Hornet [b]Level Limit:[/b] 150 ![]() Colossus Road - Swarm Habitat 3 Mob: 14 x Poison Hornet NPC: Christopher [b]Level Limit:[/b] 150 ![]() Colossus Road - Swarm Stronghold Mob: 6 x General Hornet, 6 x Poison Hornet, 7 x Hornet [b]Level Limit:[/b] 150 ![]() Colossus Road - Chino's Station NPC: Chino, Mumu [b]Level Limit:[/b] 150 ![]() Colossus Road - Chino's Lift: The Road Up NPC: Chino [b]Level Limit:[/b] 150 ![]() Colossus Road - Chino's Lift: The Road Down NPC: Chino [b]Level Limit:[/b] 150 ![]() Stone Colossus Body - Stone Colossus Arm NPC: Stone Colossus [b]Level Limit:[/b] 150 ![]() Stone Colossus Body - Stone Colossus Arm NPC: Stone Colossus [b]Level Limit:[/b] 150 ![]() Stone Colossus Body - Stone Colossus Torso 1 Mob: 14 x Polluted Tree Spirit [b]Level Limit:[/b] 150 ![]() Stone Colossus Body - Stone Colossus Torso 2 Mob: 7 x Polluted Tree Spirit, 7 x Corrupted Tree Spirit [b]Level Limit:[/b] 150 ![]() Stone Colossus Body - Stone Colossus Torso 3 Mob: 14 x Corrupted Tree Spirit [b]Level Limit:[/b] 150 ![]() Stone Colossus Innards - Inside the Stone Colossus 1 Mob: 10 x Polluted Rock Spirit [b]Level Limit:[/b] 150 ![]() Stone Colossus Innards - Inside the Stone Colossus 2 Mob: 6 x Corrupted Rock Spirit, 4 x Polluted Rock Spirit [b]Level Limit:[/b] 150 ![]() Stone Colossus Innards - Inside the Stone Colossus 3 Mob: 9 x Corrupted Rock Spirit NPC: Guwaru [b]Level Limit:[/b] 150 ![]() Stone Colossus Innards - Stone Colossus Heart Mob: 1 x Tarantulus NPC: Guwaru [b]Level Limit:[/b] 150 ![]() Stone Colossus Innards - Stone Colossus Heart Mob: 1 x Tarantulus NPC: Guwaru [b]Level Limit:[/b] 150 ![]() Hidden Street - Stone Colossus [b]Level Limit:[/b] 150 ![]() Hidden Street - Stone Colossus NPC: Chino [b]Level Limit:[/b] 150 ![]() Hidden Street - Stone Colossus NPC: Chino [b]Level Limit:[/b] 150 ![]() Hidden Street - Stone Colossus NPC: Chino [b]Level Limit:[/b] 150
Akayrum ![]() Dimensional Schism - Arkarium's Altar NPC: Netherworld Altar Statue, Rhinne, Rhinne ![]() Dimensional Schism - Back In Time
ElNathDungeon ![]() Crumbling Zakum - Crumbling Zakum's Altar NPC: Amon
citadel ![]() Tyrant's Castle - Tyrant's Throne NPC: Tyrant's Throne Exit ![]() Tyrant Simulation Fight - Heliseum Heights Entry NPC: Tyrant's Throne Entrance [b]Level Limit:[/b] 90
SeoMoonJungTW ![]() Sengoku High - Principal's Dojo NPC: Oda Nobunaga, Sagacious Goemon Town ![]() Sengoku High - Dual Blade Classroom ![]() Sengoku High - Cannoneer Classroom ![]() Sengoku High - Mihile Classroom ![]() Sengoku High - Blaze Wizard Classroom ![]() Sengoku High - Wind Archer Classroom ![]() Sengoku High - Night Walker Classroom ![]() Sengoku High - Thunder Breaker Classroom ![]() Sengoku High - Aran Classroom ![]() Sengoku High - Evan Classroom ![]() Sengoku High - Luminous Classroom ![]() Sengoku High - Mercedes Classroom ![]() Sengoku High - Phantom Classroom ![]() Sengoku High - Kaiser Classroom ![]() Sengoku High - Angelic Buster Classroom Town ![]() Sengoku High - Demon Slayer Classroom ![]() Sengoku High - Battle Mage Classroom Town ![]() Sengoku High - Wild Hunter Classroom Town ![]() Sengoku High - Mechanic Classroom ![]() Sengoku High - Hayato Classroom ![]() Sengoku High - Kanna Classroom ![]() Sengoku High - Ranmaru Roof
fadedCitadel ![]() Tynerum - Labyrinth 2 Mob: 14 x Firebrand ![]() Tynerum - Labyrinth 3 Mob: 14 x Elderwraith ![]() Tynerum - Labyrinth 4 Mob: 8 x Elderwraith ![]() Tynerum - Labyrinth 5 Mob: 10 x Firebrand ![]() Tynerum - Labyrinth 6 Mob: 13 x Firebrand ![]() Tynerum - Labyrinth 7 Mob: 13 x Firebrand ![]() Tynerum - Labyrinth 8 Mob: 14 x Elderwraith ![]() Tynerum - Labyrinth 9 Mob: 11 x Nightshadow ![]() Tynerum - Labyrinth 10 Mob: 13 x Firebrand ![]() Tynerum - Labyrinth 11 Mob: 14 x Windraider ![]() Tynerum - Labyrinth 12 Mob: 16 x Windraider ![]() Tynerum - Labyrinth 13 Mob: 16 x Firebrand ![]() Tynerum - Labyrinth 14 Mob: 2 x Crimson Phantom Tree, 11 x Firebrand, 2 x Crimsontree ![]() Tynerum - Labyrinth 15 Mob: 2 x Crimson Phantom Tree, 2 x Crimsontree, 13 x Windraider ![]() Tynerum - Labyrinth 16 Mob: 12 x Nightshadow ![]() Tynerum - Labyrinth's End NPC: ?????? ![]() Tynerum - Labyrinth Entrance ![]() Tynerum - Heart Tree Guardian Grove NPC: Heart Tree Guardian ![]() Tynerum - Demon Refuge NPC: Pepper, Hoshigi, Jay-Jay, Gurney, Johan, Pai-jin, Woon-lai, Drebin, Dee-Dee, Jahara, Chermini ![]() Tynerum - Shadow Veil Forest 1 Mob: 7 x Street Slime, 8 x Urban Fungus ![]() Tynerum - Shadow Veil Forest 2 Mob: 8 x Gryphon, 6 x Typhon ![]() Tynerum - Shadow Veil Forest 3 Mob: 12 x Leprechaun, 4 x Phantom Tree ![]() Tynerum - Shadow Veil Forest 4 Mob: 7 x Phantom Tree, 3 x Ghost Tree ![]() Tynerum - Shadow Veil Forest 5 Mob: 2 x Ghost Tree NPC: Jay-Jay ![]() Tynerum - Shadow Veil Forest 6 ![]() Tynerum - Shadow Veil Forsest 7 ![]() Tynerum - Crimsonheart Ruins Exterior ![]() Tynerum - Cryptic Crimsonheart 1 NPC: Unknown Device ![]() Tynerum - Cryptic Crimsonheart 2 Mob: 8 x Stormbreaker ![]() Tynerum - Cryptic Crimsonheart 3 Mob: 10 x Dead Scarecrow ![]() Tynerum - Cryptic Crimsonheart 4 ![]() Tynerum - Cryptic Crimsonheart 3 NPC: Hilla ![]() Tynerum - Hidden Crimsonheart 6
GiantVellud ![]() Tynerum - Gollux: Head ![]() Tynerum - Gollux: Head ![]() Tynerum - Memories of the Heart Tree NPC: Heart Tree Guardian, Randolf, Lucia, Gollux: Heart Town ![]() Tynerum - Road to Gollux Mob: 1 x Death Count Dummy ![]() Tynerum - Gollux: Lower Right Leg Mob: 1 x Perdit Seed, 7 x Corrupted Wardlock, 3 x Field AoE Attack Dummy, 4 x Gollux's Nutrient Flower ![]() Tynerum - Gollux: Upper Right Leg Mob: 2 x Gollux's Nutrient Flower, 1 x Perdit Seed, 3 x Field AoE Attack Dummy, 9 x Wardlock ![]() Tynerum - Gollux: Lower Left Leg Mob: 4 x Gollux's Nutrient Flower, 1 x Perdit Seed, 3 x Field AoE Attack Dummy, 7 x Mutated Wardlock ![]() Tynerum - Gollux: Upper Left Leg Mob: 2 x Gollux's Nutrient Flower, 1 x Perdit Seed, 3 x Field AoE Attack Dummy, 9 x Wardlock ![]() Tynerum - Gollux: Abdomen ![]() Tynerum - Gollux: Lower Right Torso Mob: 4 x Mutant Veilprey, 3 x Field AoE Attack Dummy, 6 x Corrupted Veilprey, 4 x Veiler Boom ![]() Tynerum - Gollux: Upper Right Torso Mob: 4 x Mutant Veilprey, 3 x Field AoE Attack Dummy, 6 x Corrupted Veilprey, 4 x Veiler Boom ![]() Tynerum - Gollux: Upper Right Arm Mob: 6 x Veilprey, 3 x Field AoE Attack Dummy, 4 x Gollux's Nutrient Flower ![]() Tynerum - Gollux: Right Shoulder ![]() Tynerum - Gollux: Lower Left Torso Mob: 4 x Veilprey, 3 x Field AoE Attack Dummy, 6 x Corrupted Veilprey, 4 x Veiler Boom ![]() Tynerum - Gollux: Upper Left Torso Mob: 4 x Veilprey, 3 x Field AoE Attack Dummy, 6 x Corrupted Veilprey, 4 x Veiler Boom ![]() Tynerum - Gollux: Upper Left Arm Mob: 6 x Mutant Veilprey, 3 x Field AoE Attack Dummy, 4 x Gollux's Nutrient Flower ![]() Tynerum - Gollux: Left Shoulder ![]() Tynerum - Gollux: Heart ![]() Tynerum - Gollux: Head Mob: 1 x Death Count Dummy ![]() Tynerum - Gollux: Heart
Event
![]() Hidden Street - Survivalism Challenge Lobby NPC: Spiegameman [b]Level Limit:[/b] 13 ![]() Hidden Street - Survivalism Challenge Lobby NPC: Spiegameman [b]Level Limit:[/b] 13 ![]() Hidden Street - Survivalism Challenge Lobby NPC: Spiegameman [b]Level Limit:[/b] 13 ![]() Hidden Street - Piranha Habitat ![]() Hidden Street - Spiegelmann's Hidey Hole NPC: Spiegameman ![]() Hidden Street - Falling Rock Zone Flying movement GMS v142 Dawnveil: Demons of Tynerum - Locked - 2013-10-15
Mob (Changed)
41-50 ![]() Dead Scarecrow Level: 50 HP: 3300 MP: 120 EXP: [135 --> 220] Physical Attack: 190 Magical Attack: 140 Knockback: 1 Speed: 2 Avoid: 20 Accuracy: 175 Auto-Aggro Undead
111-120 ![]() General Bloodfang Level: 115 HP: 525,000 MP: 10,000 EXP: 8985 Physical Attack: 1950 Magical Attack: 1788 Knockback: 2500 PDRate: 30 MDRate: 30 Avoid: 115 Accuracy: 423 Category: Enchanted Auto-Aggro New - Party Bonus (True) New - Boss (True) ![]() Boomer Level: [27 --> 120] HP: [700 --> 31,500,000] MP: [40 --> 300,000] Physical Attack: [105 --> 51,000] Knockback: [100 --> 80,000] Avoid: [10 --> 97] Accuracy: [75 --> 360] Elements: [(Fire strong, Ice weak) --> (Lightning weak)] ![]() Crimson Guardian Level: 120 HP: [105,000 --> 120,000] MP: [3000 --> 2000] EXP: [1940 --> 6100] Physical Attack: [1774 --> 650] Magical Attack: [1680 --> 800] Knockback: [1600 --> 0] Avoid: [121 --> 40] Accuracy: [144 --> 230] Elements: Fire strong, Ice strong, Lightning strong, Poison strong, Holy immune ![]() Hsalf Level: 120 HP: [230,000,000 --> 23,000,000] MP: [20,000,000 --> 2,000,000] Physical Attack: 2446 Magical Attack: 2512 Knockback: 15,000 PDRate: 25 MDRate: 25 Speed: 40 Avoid: [121 --> 97] Accuracy: [144 --> 360] Elements: Ice weak, Holy immune Auto-Aggro Boss ![]() Master Guardian Level: 120 HP: [7,000,000 --> 3,150,000] MP: [2000 --> 30,000] Physical Attack: [1665 --> 5100] Magical Attack: [1582 --> 5070] Knockback: 50,000 PDRate: 25 MDRate: 25 Avoid: [100 --> 97] Accuracy: [121 --> 360] Elements: Ice immune, Fire immune, Poison immune, Lightning immune, Holy immune
121-130 ![]() Mini Castle Golem Level: 123 HP: [10,000,000 --> 50,000,000] MP: 300,000 Physical Attack: 2000 Magical Attack: 2250 Knockback: [3000 --> 1,000,000,000] PDRate: [30 --> 50] MDRate: [30 --> 50] Avoid: 169 Accuracy: 500 Category: Mammal New - Auto-Aggro (True) Party Bonus Boss
131-140 ![]() Mighty Maple Eater Level: [104 --> 137] HP: [73,000 --> 170,000] MP: [3000 --> 6000] EXP: [1463 --> 2896] Physical Attack: [1052 --> 2805] Magical Attack: [1066 --> 2750] Knockback: [1300 --> 2800] PDRate: 10 MDRate: 10 Avoid: [361 --> 115] Accuracy: [303 --> 423] Elements: Holy weak Auto-Aggro
141-150
![]() Crimson Tree Level: [112 --> 143] HP: [89,000 --> 200,000] MP: [3000 --> 8000] EXP: [1709 --> 3250] Physical Attack: [1373 --> 3135] Magical Attack: [1431 --> 3080] Knockback: [1500 --> 3200] PDRate: 10 MDRate: 10 Speed: 40 Avoid: [49 --> 135] Accuracy: [64 --> 563] Elements: Fire weak Auto-Aggro
Mob
1-10 ![]() Von Leon Level: 1 HP: 40,000 Physical Attack: 3 Magical Attack: 1 Knockback: 1 PDRate: 25 MDRate: 25 Accuracy: 500 Category: Reptile Revive: Von Leon Boss ![]() Arkarium Level: 1 HP: 40,000 Physical Attack: 3 Magical Attack: 1 Knockback: 1 PDRate: 25 MDRate: 25 Accuracy: 500 Category: Reptile Revive: Arkarium Boss ![]() Death Count Dummy Level: 10 HP: 90,000,000 MP: 100 Physical Attack: 60 Magical Attack: 50 Knockback: 3000 Accuracy: 4 Category: Mammal ![]() Shoulder Boss AoE Attack Dummy Level: 10 HP: 90,000,000 MP: 100 Physical Attack: 60 Magical Attack: 50 Knockback: 3000 Accuracy: 4 Category: Mammal ![]() Shoulder Boss AoE Attack Dummy Level: 10 HP: 90,000,000 MP: 100 Physical Attack: 60 Magical Attack: 50 Knockback: 3000 Accuracy: 4 Category: Mammal ![]() Lower Body Boss AoE Attack Dummy Level: 10 HP: 90,000,000 MP: 100 Physical Attack: 60 Magical Attack: 50 Knockback: 3000 Accuracy: 4 Category: Mammal ![]() Lower Body Boss AoE Attack Dummy Level: 10 HP: 90,000,000 MP: 100 Physical Attack: 60 Magical Attack: 50 Knockback: 3000 Accuracy: 4 Category: Mammal ![]() Field AoE Attack Dummy Level: 10 HP: 90,000,000 MP: 100 Physical Attack: 60 Magical Attack: 50 Knockback: 3000 Accuracy: 4 Category: Mammal Summon Monsters Summons additional monsters. Mobs - Mini Castle Golem Cooltime - 60 second(s) ![]() Field AoE Attack Dummy Level: 10 HP: 90,000,000 MP: 100 Physical Attack: 60 Magical Attack: 50 Knockback: 3000 Accuracy: 4 Category: Mammal ![]() Field AoE Attack Dummy Level: 10 HP: 90,000,000 MP: 100 Physical Attack: 60 Magical Attack: 50 Knockback: 3000 Accuracy: 4 Category: Mammal ![]() RED Pig Level: 10 HP: 7100 MP: 1200 Physical Attack: 412 Magical Attack: 342 Knockback: 500 PDRate: 5 MDRate: 5 Avoid: 29 Accuracy: 123 Category: Devil ![]() RED Cygnus Hastati Level: 10 HP: 7100 MP: 1200 Physical Attack: 412 Magical Attack: 342 Knockback: 500 PDRate: 5 MDRate: 5 Avoid: 29 Accuracy: 123 Category: Devil Attack 1 Damage - 412 (Physical) Range - 75% ![]() RED Yeti Level: 10 HP: 7100 MP: 1200 Physical Attack: 412 Magical Attack: 342 Knockback: 500 PDRate: 5 MDRate: 5 Avoid: 29 Accuracy: 123 Category: Devil Elements: Ice strong, Fire weak Weapon Attack Enhancement Increases weapon attack by 115% Duration - 30 second(s) Cooltime - 40 second(s) Weapon Defense Enhancement Increases weapon defense by 85 Duration - 30 second(s) Cooltime - 40 second(s) Attack 1 Damage - 412 (Physical) Range - 190% ![]() Hayato Level: 10 HP: 1 MP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 25 MDRate: 25 Avoid: 1 Accuracy: 1 Category: Enchanted Revive: Victory Checker Auto-Aggro Boss Attack 1 Damage - 1 (Physical) Range - 384% Attribute - Lightning Super Knockback Attack 2 Stuns Damage - 1 (Physical) Probability - 100% Duration - 1 second(s) Range - 166% Attack 3 Damage - 1 (Magical) Range - 324% Attribute - Fire ![]() Kanna Level: 10 HP: 1 MP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 25 MDRate: 25 Avoid: 1 Accuracy: 1 Category: Enchanted Revive: Victory Checker Auto-Aggro Boss Attack 1 Damage - 1 (Physical) Range - 278% Attribute - Lightning Super Knockback Attack 2 Stuns Damage - 1 (Physical) Probability - 100% Duration - 1 second(s) Range - 221% Attack 3 Damage - 1 (Magical) Range - 262% Attribute - Fire ![]() Mori Ranmaru Level: 10 HP: 1 MP: 1 Physical Attack: 1 Magical Attack: 1 Knockback: 1 PDRate: 25 MDRate: 25 Avoid: 1 Accuracy: 1 Category: Enchanted Revive: Victory Checker Auto-Aggro Boss Weapon Attack Enhancement Increases weapon attack by 200% Duration - 10 second(s) Cooltime - 30 second(s) Super Hard Skin Super MDEF & WDEF up Duration - 15 second(s) Cooltime - 60 second(s) Seduce Seduces Range - 800% Probability - 100% Duration - 5 second(s) Cooltime - 52 second(s) Zombify Zombifies. Range - 800% Probability - 100% Duration - 60 second(s) Cooltime - 60 second(s) Blind Blinds the screen Range - 800% Probability - 50% Duration - 5 second(s) Cooltime - 50 second(s) Count - 8 Attack 1 Damage - 1 (Physical) Range - 690% Attack 2 Damage - 1 (Physical) Range - 690% Super Knockback Screen shake ![]() 방금 사귄 커플버섯 Level: 10 HP: 7100 MP: 1200 Physical Attack: 412 Magical Attack: 342 Knockback: 500 PDRate: 5 MDRate: 5 Avoid: 29 Accuracy: 123 Category: Devil Elements: Fire strong, Ice strong, Holy weak, Dark strong Party Bonus ![]() 사랑에 빠진 커플예티 Level: 10 HP: 7100 MP: 1200 Physical Attack: 412 Magical Attack: 342 Knockback: 500 PDRate: 5 MDRate: 5 Avoid: 29 Accuracy: 123 Category: Mammal Elements: Fire strong, Ice strong, Holy weak, Dark strong Party Bonus ![]() 로맨티스트 킹슬라임 Level: 10 HP: 7100 MP: 1200 Physical Attack: 412 Magical Attack: 342 Knockback: 500 PDRate: 5 MDRate: 5 Avoid: 29 Accuracy: 123 Category: Enchanted Elements: Fire strong, Ice strong, Holy weak, Dark strong Party Bonus ![]() 고백하러 가는 판다곰 Level: 10 HP: 7100 MP: 1200 Physical Attack: 412 Magical Attack: 342 Knockback: 500 PDRate: 5 MDRate: 5 Avoid: 29 Accuracy: 123 Category: Devil Elements: Fire strong, Ice strong, Holy weak, Dark strong Party Bonus ![]() 고백을 기다리는 달곰 Level: 10 HP: 7100 MP: 1200 Physical Attack: 412 Magical Attack: 342 Knockback: 500 PDRate: 5 MDRate: 5 Avoid: 29 Accuracy: 123 Category: Devil Elements: Fire strong, Ice strong, Holy weak, Dark strong Party Bonus
11-20 ![]() Hornet Level: 11 HP: 150 MP: 20 Physical Attack: 53 Magical Attack: 39 Knockback: 20 PDRate: 5 MDRate: 5 Avoid: 1 Accuracy: 23 Category: Mammal ![]() Hornet Level: 11 HP: 150 MP: 20 Physical Attack: 53 Magical Attack: 39 Knockback: 20 PDRate: 5 MDRate: 5 Avoid: 1 Accuracy: 23 Category: Mammal ![]() Poison Hornet Level: 11 HP: 150 MP: 20 Physical Attack: 53 Magical Attack: 39 Knockback: 20 PDRate: 5 MDRate: 5 Avoid: 1 Accuracy: 23 Category: Mammal ![]() General Hornet Level: 11 HP: 150 MP: 20 Physical Attack: 53 Magical Attack: 39 Knockback: 20 PDRate: 5 MDRate: 5 Avoid: 1 Accuracy: 23 Category: Mammal ![]() Hornet Level: 11 HP: 150 MP: 20 Physical Attack: 53 Magical Attack: 39 Knockback: 20 PDRate: 5 MDRate: 5 Avoid: 1 Accuracy: 23 Category: Mammal ![]() 경인년 호돌이 Level: 13 HP: 200 MP: 20 EXP: 23 Physical Attack: 56 Magical Attack: 49 Knockback: 20 PDRate: 10 MDRate: 10 Avoid: 1 Accuracy: 9 Category: Mammal ![]() 경인년 호걸 Level: 13 HP: 200 MP: 20 EXP: 23 Physical Attack: 55 Magical Attack: 50 Knockback: 20 PDRate: 10 MDRate: 10 Avoid: 1 Accuracy: 9 Category: Mammal ![]() 알고보면 호랑이 Level: 13 HP: 200 MP: 20 EXP: 23 Physical Attack: 56 Magical Attack: 51 Knockback: 20 PDRate: 10 MDRate: 10 Avoid: 1 Accuracy: 9 Category: Mammal Boss ![]() Red Mini Bean Level: 11 HP: 150 MP: 20 Physical Attack: 53 Magical Attack: 39 Knockback: 20 PDRate: 5 MDRate: 5 Avoid: 1 Accuracy: 23 Category: Mammal ![]() Yellow Mini Bean Level: 11 HP: 150 MP: 20 Physical Attack: 53 Magical Attack: 39 Knockback: 20 PDRate: 5 MDRate: 5 Avoid: 1 Accuracy: 23 Category: Mammal ![]() Blue Mini Bean Level: 11 HP: 150 MP: 20 Physical Attack: 53 Magical Attack: 39 Knockback: 20 PDRate: 5 MDRate: 5 Avoid: 1 Accuracy: 23 Category: Mammal ![]() Green Mini Bean Level: 11 HP: 150 MP: 20 Physical Attack: 53 Magical Attack: 39 Knockback: 20 PDRate: 5 MDRate: 5 Avoid: 1 Accuracy: 23 Category: Mammal ![]() Black Mini Bean Level: 11 HP: 150 MP: 20 Physical Attack: 53 Magical Attack: 39 Knockback: 20 PDRate: 5 MDRate: 5 Avoid: 1 Accuracy: 23 Category: Mammal
41-50 ![]() Crumbling Zakum Arm 1 Level: 50 HP: 120,000 MP: 27,000 Physical Attack: 300 Magical Attack: 300 Knockback: 50,000 PDRate: 20 MDRate: 20 Avoid: 36 Accuracy: 49 Category: Devil Auto-Aggro Boss Attack 1 Damage - 300 (Magical) Range - 800% Attack 2 Damage - 300 (Magical) Range - 800% Burn 500 MP Attack 3 Reverses controls for 1 player(s) Damage - 300 (Magical) Probability - 100% Duration - 5 second(s) Range - 800% Attack 4 Dispels all buffs Damage - 300 (Magical) Probability - 100% Cooltime - 60 second(s) Range - 800% ![]() Crumbling Zakum Arm 2 Level: 50 HP: 120,000 MP: 27,000 Physical Attack: 300 Magical Attack: 300 Knockback: 50,000 PDRate: 20 MDRate: 20 Avoid: 36 Accuracy: 49 Category: Devil Auto-Aggro Boss Attack 1 Damage - 300 (Magical) Range - 1100% Attack 2 Damage - 300 (Magical) Range - 1100% Burn 500 MP Attack 3 Reverses controls for 1 player(s) Damage - 300 (Magical) Probability - 100% Duration - 5 second(s) Range - 800% Attack 4 Dispels all buffs Damage - 300 (Magical) Probability - 100% Cooltime - 60 second(s) Range - 800% ![]() Crumbling Zakum Arm 3 Level: 50 HP: 96,000 MP: 27,000 EXP: 448,000 Physical Attack: 300 Magical Attack: 300 Knockback: 50,000 PDRate: 20 MDRate: 20 Avoid: 36 Accuracy: 49 Category: Devil Elements: Fire strong, Ice weak, Poison immune Auto-Aggro Boss AoE Poison AoE poisons for 1500 damage per tick. Range - 50% Probability - 80% Duration - 10 second(s) Cooltime - 60 second(s) AoE Poison AoE poisons for 2500 damage per tick. Range - 50% Probability - 80% Duration - 12 second(s) Cooltime - 120 second(s) Attack 1 Damage - 300 (Magical) Range - 400% Attribute - Fire ![]() Crumbling Zakum Arm 4 Level: 50 HP: 96,000 MP: 27,000 Physical Attack: 300 Magical Attack: 300 Knockback: 50,000 PDRate: 20 MDRate: 20 Avoid: 36 Accuracy: 49 Category: Devil Elements: Fire strong, Ice weak, Poison immune Auto-Aggro Boss Attack 1 Damage - 300 (Physical) Range - 60% Attack 2 Damage - 300 (Magical) Range - 200% Attribute - Lightning Attack 3 Damage - 300 (Magical) Range - 200% Attribute - Lightning ![]() Crumbling Zakum Arm 5 Level: 50 HP: 108,000 MP: 27,000 EXP: 560,000 Physical Attack: 300 Magical Attack: 300 Knockback: 50,000 PDRate: 20 MDRate: 20 Avoid: 36 Accuracy: 49 Category: Devil Elements: Fire strong, Ice weak, Poison immune Auto-Aggro Boss Seal Seals Range - 800% Probability - 70% Duration - 10 second(s) Cooltime - 25 second(s) Blind Blinds Range - 450% Probability - 60% Duration - 10 second(s) Cooltime - 30 second(s) Curse Curses Range - 450% Probability - 70% Duration - 60 second(s) Cooltime - 50 second(s) Weakness Weakness Range - 450% Probability - 70% Duration - 30 second(s) Cooltime - 45 second(s) ![]() Crumbling Zakum Arm 6 Level: 50 HP: 108,000 MP: 27,000 EXP: 560,000 Physical Attack: 300 Magical Attack: 300 Knockback: 50,000 PDRate: 20 MDRate: 20 Avoid: 36 Accuracy: 49 Category: Devil Elements: Fire strong, Ice weak, Poison immune Auto-Aggro Boss Area Weapon Attack Enhancement Increases area weapon attack by 120% Range - 400% Duration - 30 second(s) Cooltime - 60 second(s) Area Magic Attack Enhancement Increases area magic attack by 115% Range - 400% Duration - 30 second(s) Cooltime - 60 second(s) Area Weapon Defense Enhancement Decreases physical damage to 85% Range - 400% Duration - 30 second(s) Cooltime - 50 second(s) Area Magic Defense Enhancement Decreases magical damage to 85% Range - 400% Duration - 30 second(s) Cooltime - 50 second(s) Area Recover HP Increase HP/MP by 50000/5000 for all mobs in the area Range - 400% Duration - 1 second(s) Cooltime - 20 second(s) ![]() Crumbling Zakum Arm 7 Level: 50 HP: 102,000 MP: 27,000 EXP: 515,200 Physical Attack: 300 Magical Attack: 300 Knockback: 50,000 PDRate: 20 MDRate: 20 Avoid: 36 Accuracy: 49 Category: Devil Auto-Aggro Boss Attack 1 Damage - 300 (Physical) Range - 800% Screen shake Attack 2 Damage - 300 (Physical) ![]() Crumbling Zakum Arm 8 Level: 50 HP: 102,000 MP: 27,000 EXP: 515,200 Physical Attack: 300 Magical Attack: 300 Knockback: 50,000 PDRate: 20 MDRate: 20 Avoid: 36 Accuracy: 49 Category: Devil Auto-Aggro Boss Attack 1 Damage - 300 (Physical) Range - 1100% Screen shake Attack 2 Damage - 300 (Physical) ![]() Activity Dummy Mob Level: 45 HP: 2400 MP: 450 EXP: 112 Physical Attack: 219 Magical Attack: 214 Knockback: 300 PDRate: 10 MDRate: 10 Avoid: 16 Accuracy: 25 Category: Plant Elements: Fire weak Auto-Aggro Area Recover HP Increase HP/MP by 500/50 for all mobs in the area Range - 400% Duration - 1 second(s) Cooltime - 300 second(s) Attack 1 Damage - 219 (Physical) ![]() Perdit Seed Level: 45 HP: 2400 MP: 450 Physical Attack: 235 Magical Attack: 218 Knockback: 300 PDRate: 10 MDRate: 10 Avoid: 16 Accuracy: 25 Category: Plant Revive: Black Perdit ![]() Perdit Seed Level: 45 HP: 2400 MP: 450 Physical Attack: 235 Magical Attack: 218 Knockback: 300 PDRate: 10 MDRate: 10 Avoid: 16 Accuracy: 25 Category: Plant Revive: Red Perdit ![]() Perdit Seed Level: 45 HP: 2400 MP: 450 Physical Attack: 235 Magical Attack: 218 Knockback: 300 PDRate: 10 MDRate: 10 Avoid: 16 Accuracy: 25 Category: Plant Revive: Clear Perdit
51-60 ![]() Crumbling Zakum Level: 55 HP: 240,000 MP: 45,000 Physical Attack: 390 Magical Attack: 390 Knockback: 1,000,000,000 PDRate: 20 MDRate: 20 Avoid: 36 Accuracy: 49 Category: Devil Revive: Crumbling Zakum Auto-Aggro Boss Super WDEF Up Super WDEF up Duration - 10 second(s) Cooltime - 30 second(s) Super MDEF Up Super MDEF up Duration - 10 second(s) Cooltime - 30 second(s) Area Recover HP Increase HP/MP by 5000/500 for all mobs in the area Range - 400% Duration - 1 second(s) Cooltime - 20 second(s) Summon Monsters Summons additional monsters. Mobs - Boogie, Boogie, Boogie, Boogie, Boogie Cooltime - 11 second(s) Summon Monsters Summons additional monsters. Mobs - Puco, Puco, Puco, Puco, Puco Cooltime - 9 second(s) Summon Monsters Summons additional monsters. Mobs - Punco, Punco, Punco, Punco, Punco Cooltime - 7 second(s) Summon Monsters Summons additional monsters. Mobs - Cuzco, Cuzco, Cuzco, Cuzco, Cuzco Cooltime - 5 second(s) Attack 1 Damage - 390 (Magical) Range - 800% 1/1 Attack 2 Seals Damage - 390 (Magical) Probability - 70% Duration - 10 second(s) Cooltime - 25 second(s) Range - 800% Attribute - Lightning Attack 3 Stuns Damage - 183 (Physical) Probability - 100% Duration - 3 second(s) Cooltime - 1 second(s) Range - 60% ![]() Crumbling Zakum Level: 55 HP: 360,000 MP: 52,500 Physical Attack: 390 Magical Attack: 390 Knockback: 1,000,000,000 PDRate: 20 MDRate: 20 Avoid: 36 Accuracy: 49 Category: Devil Revive: Crumbling Zakum Auto-Aggro Boss Super WDEF Up Super WDEF up Duration - 10 second(s) Cooltime - 30 second(s) Super MDEF Up Super MDEF up Duration - 10 second(s) Cooltime - 30 second(s) Area Recover HP Increase HP/MP by 5000/500 for all mobs in the area Range - 400% Duration - 1 second(s) Cooltime - 20 second(s) Summon Monsters Summons additional monsters. Mobs - Puco, Puco, Puco, Puco, Puco Cooltime - 9 second(s) Summon Monsters Summons additional monsters. Mobs - Punco, Punco, Punco, Punco, Punco Cooltime - 7 second(s) Summon Monsters Summons additional monsters. Mobs - Cuzco, Cuzco, Cuzco, Cuzco, Cuzco Cooltime - 5 second(s) Summon Monsters Summons additional monsters. Mobs - Opachu, Opachu, Opachu, Opachu, Opachu Cooltime - 5 second(s) Attack 1 Damage - 390 (Magical) Range - 800% 1/1 Attack 2 Seals Damage - 390 (Magical) Probability - 70% Duration - 10 second(s) Cooltime - 25 second(s) Range - 800% Attribute - Lightning Attack 3 Stuns Damage - 171 (Physical) Probability - 100% Duration - 3 second(s) Cooltime - 1 second(s) Range - 60% ![]() Crumbling Zakum Level: 55 HP: 480,000 MP: 60,000 EXP: 130,000 Physical Attack: 500 Magical Attack: 500 Knockback: 1,000,000,000 PDRate: 30 MDRate: 30 Avoid: 36 Accuracy: 49 Rare Item Drop Level: 3 Category: Devil Auto-Aggro Boss Super WDEF Up Super WDEF up Duration - 10 second(s) Cooltime - 30 second(s) Super MDEF Up Super MDEF up Duration - 10 second(s) Cooltime - 30 second(s) Area Recover HP Increase HP/MP by 5000/500 for all mobs in the area Range - 400% Duration - 1 second(s) Cooltime - 20 second(s) Summon Monsters Summons additional monsters. Mobs - Punco, Punco, Punco, Punco, Punco Cooltime - 7 second(s) Summon Monsters Summons additional monsters. Mobs - Cuzco, Cuzco, Cuzco, Cuzco, Cuzco Cooltime - 5 second(s) Summon Monsters Summons additional monsters. Mobs - Opachu, Opachu, Opachu, Opachu, Opachu Cooltime - 5 second(s) Attack 1 Damage - 500 (Magical) Range - 800% 1/1 Attack 2 Seals Damage - 500 (Magical) Probability - 70% Duration - 10 second(s) Cooltime - 25 second(s) Range - 800% Attribute - Lightning Attack 3 Stuns Damage - 250 (Physical) Probability - 100% Duration - 3 second(s) Cooltime - 1 second(s) Range - 60%
101-110 ![]() Magnus Level: 110 HP: 2,000,000,000 MP: 100,000 EXP: 1,200,000 Physical Attack: 12,000 Magical Attack: 14,000 Knockback: 100,000,000 PDRate: 50 MDRate: 50 Avoid: 144 Accuracy: 550 Rare Item Drop Level: 3 Category: Enchanted Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong Revive: Magnus's Soul Auto-Aggro Boss Cannot be knocked back Slow Slows by 50 speed Range - 800% Probability - 100% Duration - 5 second(s) Cooltime - 60 second(s) Attack 1 Damage - 14,000 (Magical) Range - 260% Super Knockback Attack 2 Damage - 14,000 (Magical) Range - 130% Attack 3 Damage - 14,000 (Magical) Range - 701% Attack 4 Damage - 80% of total HP Range - 465% Attack 5 Damage - 80% of total HP Range - 169% ![]() Magnus's Soul Level: 110 HP: 1 MP: 100,000 Physical Attack: 22,000 Magical Attack: 24,000 Knockback: 100,000,000 PDRate: 70 MDRate: 70 Avoid: 750 Accuracy: 9999 Category: Enchanted Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong Boss
111-120 ![]() Von Leon Level: 120 HP: 700,000,000 MP: 1,500,000 EXP: 88,400 Physical Attack: 5000 Magical Attack: 5000 Knockback: 1,000,000,000 PDRate: 50 MDRate: 50 Avoid: 144 Accuracy: 3000 Category: Mammal Revive: Von Leon Auto-Aggro Boss Dispel Dispels all buffs Range - 800% Probability - 100% Cooltime - 60 second(s) Banish Banishes you to a different map. Range - 800% Probability - 80% Duration - 1 second(s) Cooltime - 90 second(s) Count - 5 Teleport Teleports for an unnamed distance. Cooltime - 30 second(s) Summon Monsters Summons additional monsters. Mobs - Mini Castle Golem, Mini Castle Golem, Mini Castle Golem, Mini Castle Golem, Mini Castle Golem, Mini Castle Golem, Mini Castle Golem, Mini Castle Golem Cooltime - 60 second(s) Immune to Weapon and Magic Counter Attack Physical and Magical damage reflection with 5000 ~ 20000 damage. Duration - 7 second(s) Cooltime - 70 second(s) Hidden Potential Nullified Blocks hidden potential Range - 800% Probability - 100% Duration - 60 second(s) Cooltime - 90 second(s) Count - 30 Consume Some weird form of consumption Mobs - Mini Castle Golem Range - 800% Duration - 1 second(s) Cooltime - 3600 second(s) Teleport Teleports for an unnamed distance. Cooltime - 30 second(s) Summon Monsters Summons additional monsters. Mobs - Prison Guard Boar, Prison Guard Boar, Prison Guard Rhino, Prison Guard Rhino Cooltime - 90 second(s) Attack 1 Damage - 10,000 (Physical) Range - 450% Attack 2 Damage - 7500 (Physical) Range - 385% Attack 3 Stuns Damage - 5000 (Magical) Probability - 70% Duration - 5 second(s) Cooltime - 60 second(s) Range - 497% Attack 4 Damage - 70% of total HP Range - 710% Attack 5 Damage - 5000 (Physical) Range - 508% Super Knockback Attack 6 Damage - 5000 (Magical) Range - 80% ![]() Prison Guard Boar Level: 120 HP: 5,000,000 MP: 400,000 Physical Attack: 2700 Magical Attack: 2500 Knockback: 3500 PDRate: 20 MDRate: 20 Avoid: 225 Accuracy: 500 Category: Mammal Auto-Aggro Party Bonus Boss Attack 1 Damage - 5% of total HP 160 Bullet Speed ![]() Prison Guard Rhino Level: 120 HP: 5,000,000 MP: 400,000 Physical Attack: 2750 Magical Attack: 2450 Knockback: 3450 PDRate: 20 MDRate: 20 Avoid: 225 Accuracy: 500 Category: Mammal Auto-Aggro Party Bonus Boss Attack 1 Damage - 5% of total HP 160 Bullet Speed ![]() Mini Castle Golem Level: 120 HP: 5,000,000 MP: 300,000 Physical Attack: 2000 Magical Attack: 2250 Knockback: 1,000,000,000 PDRate: 30 MDRate: 30 Avoid: 169 Accuracy: 500 Category: Mammal Auto-Aggro Party Bonus Boss ![]() Hilla's First Familiar Level: 120 HP: 3,150,000 MP: 30,000 Physical Attack: 5100 Magical Attack: 5070 Knockback: 20,000 PDRate: 25 MDRate: 25 Avoid: 97 Accuracy: 360 Auto-Aggro Attack 1 Damage - 5070 (Magical) Attribute - Fire ![]() Hilla's Second Familiar Level: 120 HP: 3,150,000 MP: 30,000 Physical Attack: 5100 Magical Attack: 5070 Knockback: 15,000 PDRate: 25 MDRate: 25 Avoid: 97 Accuracy: 360 Elements: Holy immune, Fire weak Auto-Aggro Summon Monsters Summons additional monsters. Area Recover HP Increase HP/MP by 500000/1000 for all mobs in the area Range - 800% Duration - 1 second(s) Cooltime - 30 second(s) Weapon Defense Enhancement Increases weapon defense by 100 Duration - 60 second(s) Cooltime - 120 second(s) Attack 1 Poisons causing 300 damage per tick. Damage - 5070 (Magical) Probability - 100% Duration - 20 second(s) Cooltime - 1 second(s) Range - 672% 1/1 Attack 2 Seals Damage - 5070 (Magical) Probability - 100% Duration - 30 second(s) Cooltime - 10 second(s) Range - 800% Attribute - Lightning Attack 3 Stuns Damage - 5070 (Magical) Probability - 100% Duration - 5 second(s) Cooltime - 10 second(s) Range - 722% Attack 4 Damage - 5100 (Physical) Range - 174% Super Knockback ![]() Hilla's Third Familiar Level: 120 HP: 3,150,000 MP: 30,000 Physical Attack: 5100 Magical Attack: 5070 Knockback: 1600 PDRate: 10 MDRate: 10 Avoid: 97 Accuracy: 360 Elements: Fire strong, Ice strong, Lightning strong, Poison strong, Holy immune Seal Seals Range - 300% Probability - 100% Duration - 10 second(s) Cooltime - 20 second(s) Attack 1 Damage - 5100 (Physical) Range - 161% Attack 2 Damage - 5100 (Physical) Range - 161% ![]() Hilla's Fourth Familiar Level: 120 HP: 3,150,000 MP: 30,000 Physical Attack: 5100 Magical Attack: 5070 Knockback: 80,000 PDRate: 25 MDRate: 25 Speed: 140 Avoid: 97 Accuracy: 360 Elements: Lightning weak Attack 1 Damage - 5100 (Physical) Range - 176% Attack 2 Damage - 5100 (Physical) Range - 167% ![]() Hilla's Fifth Familiar Level: 120 HP: 3,150,000 MP: 30,000 Physical Attack: 5100 Magical Attack: 5070 Knockback: 50,000 PDRate: 25 MDRate: 25 Avoid: 97 Accuracy: 360 Elements: Ice immune, Fire immune, Poison immune, Lightning immune, Holy immune Seal Seals Range - 300% Probability - 100% Duration - 10 second(s) Cooltime - 20 second(s) Attack 1 Damage - 5070 (Magical) Range - 305% Attack 2 Damage - 5100 (Physical) Range - 69% ![]() Mega Tough Headless Horseman Level: 120 HP: 31,500,000 MP: 300,000 Physical Attack: 51,000 Magical Attack: 50,700 Knockback: 80,000 PDRate: 25 MDRate: 25 Speed: 140 Avoid: 97 Accuracy: 360 Elements: Lightning weak Attack 1 Damage - 51,000 (Physical) Range - 176% Attack 2 Damage - 51,000 (Physical) Range - 167% ![]() Labyrinth Guardian Level: 120 HP: 23,000,000 MP: 2,000,000 Physical Attack: 2446 Magical Attack: 2512 Knockback: 15,000 PDRate: 25 MDRate: 25 Speed: 40 Avoid: 97 Accuracy: 360 Elements: Ice weak, Holy immune Auto-Aggro Boss Change Speed Increase speed by 50 Duration - 1200 second(s) Area Recover HP Increase HP/MP by 500000/1000 for all mobs in the area Range - 800% Duration - 1 second(s) Cooltime - 30 second(s) Weapon Defense Enhancement Increases weapon defense by 100 Duration - 60 second(s) Cooltime - 120 second(s) Magic Defense Enhancement Increases magic defense by 100 Duration - 60 second(s) Cooltime - 120 second(s) Summon Monsters Summons additional monsters. Attack 1 Damage - 2446 (Physical) Range - 370% Attack 2 Damage - 2446 (Physical) Range - 368% Attack 3 Damage - 2446 (Physical) Range - 400% Attack 4 Damage - 2446 (Physical) Range - 433% ![]() Labyrinth Assassin Level: 120 HP: 3,150,000 MP: 30,000 Physical Attack: 5100 Magical Attack: 5070 Knockback: 50,000 PDRate: 25 MDRate: 25 Avoid: 97 Accuracy: 360 Elements: Ice immune, Fire immune, Poison immune, Lightning immune, Holy immune Seal Seals Range - 300% Probability - 100% Duration - 10 second(s) Cooltime - 20 second(s) Attack 1 Damage - 5070 (Magical) Range - 305% Attack 2 Damage - 5100 (Physical) Range - 69%
121-130 ![]() Arkarium Level: 130 HP: 2,100,000,000 MP: 15,000,000 EXP: 5,000,000 Physical Attack: 15,000 Magical Attack: 15,000 Knockback: 1,000,000,000 PDRate: 60 MDRate: 60 Avoid: 300 Accuracy: 600 Category: Mammal Revive: Arkarium Clear Check Dummy Auto-Aggro Boss Cannot be knocked back Super WDEF Up Super WDEF up Duration - 40 second(s) Cooltime - 60 second(s) Super MDEF Up Super MDEF up Duration - 20 second(s) Cooltime - 60 second(s) Seduce Seduces Range - 800% Probability - 100% Duration - 10 second(s) Cooltime - 120 second(s) Count - 10 Seduce Seduces Range - 800% Probability - 100% Duration - 10 second(s) Cooltime - 120 second(s) Count - 10 Seduce Seduces Range - 800% Probability - 100% Duration - 10 second(s) Cooltime - 120 second(s) Count - 10 Hidden Potential Nullified Blocks hidden potential Range - 800% Probability - 100% Duration - 60 second(s) Cooltime - 90 second(s) Count - 30 Summon Monsters Summons additional monsters. Mobs - Netherworld Monk, Netherworld Monk, Netherworld Monk Cooltime - 30 second(s) Medusa Locks your character until you escape using the arrow keys. Range - 800% Probability - 100% Duration - 10 second(s) Cooltime - 40 second(s) Count - 30 Target Marking Damage taken is increased. Range - 800% Probability - 100% Duration - 999999 second(s) Cooltime - 15 second(s) Count - 10 Transform Poison Transforms and poisons you. Range - 800% Probability - 100% Duration - 10 second(s) Cooltime - 30 second(s) Count - 1 Banish Banishes you to a different map. Range - 800% Probability - 100% Duration - 1 second(s) Cooltime - 60 second(s) Count - 1 Immune to Weapon and Magic Counter Attack Physical and Magical damage reflection with 500 ~ 50000 damage. Duration - 15 second(s) Cooltime - 80 second(s) Screen Crash Instantly kill everyone within range. Range - 1000% Probability - 100% Cooltime - 10 second(s) Count - 30 Screen Crash Instantly kill everyone within range. Range - 1000% Probability - 100% Cooltime - 10 second(s) Count - 30 Screen Crash Instantly kill everyone within range. Range - 1000% Probability - 100% Cooltime - 10 second(s) Count - 30 Screen Crash Instantly kill everyone within range. Range - 1000% Probability - 100% Cooltime - 10 second(s) Count - 30 Screen Crash Instantly kill everyone within range. Range - 1000% Probability - 100% Cooltime - 60 second(s) Count - 30 Attack 1 Damage - 15,000 (Physical) Range - 550% Super Knockback Attack 2 Damage - 15,000 (Magical) 400 Bullet Speed Attack 3 Damage - 100% of total HP Range - 100% Attack 4 Damage - 15,000 (Magical) Range - 330% ![]() Netherworld Monk Level: 130 HP: 20,000,000 MP: 300,000 EXP: 150,000 Physical Attack: 4000 Magical Attack: 4000 Knockback: 999,999 PDRate: 90 MDRate: 10 Avoid: 115 Accuracy: 423 Category: Mammal Auto-Aggro Party Bonus Boss Area Recover HP Increase HP/MP by 10000000/150000 for all mobs in the area Range - 1650% Duration - 1 second(s) Cooltime - 5 second(s) Attack 1 Damage - 4000 (Magical) 300 Bullet Speed
131-140 ![]() Corrupted Veilstone Level: 140 HP: 1,110,000 MP: 36,000 EXP: 3 Physical Attack: 3630 Magical Attack: 3575 Knockback: 4000 PDRate: 5 MDRate: 5 Avoid: 139 Accuracy: 594 Category: Mammal ![]() Corrupted Veilstone Level: 140 HP: 1,510,000 MP: 60,000 EXP: 3 Physical Attack: 4180 Magical Attack: 4125 Knockback: 5 PDRate: 10 MDRate: 10 Avoid: 148 Accuracy: 658 Category: Mammal ![]() Conjured Veilprey Level: 140 HP: 2,510,000 MP: 60,000 EXP: 155,500 Physical Attack: 4180 Magical Attack: 4125 Knockback: 999,999 PDRate: 20 MDRate: 20 Speed: 60 Avoid: 148 Accuracy: 658 Category: Enchanted Auto-Aggro Party Bonus Boss Attack 1 Damage - 4180 (Physical) Range - 288% Attack 2 Damage - 4180 (Physical) Range - 288% Attack 3 Damage - 4180 (Physical) Range - 288% ![]() Conjured Veilprey Level: 140 HP: 3,510,000 MP: 60,000 EXP: 155,500 Physical Attack: 4180 Magical Attack: 4125 Knockback: 999,999 PDRate: 20 MDRate: 20 Speed: 60 Avoid: 148 Accuracy: 658 Category: Enchanted Auto-Aggro Party Bonus Boss Attack 1 Damage - 4180 (Physical) Range - 288% Attack 2 Damage - 4180 (Physical) Range - 288% 140 Bullet Speed ![]() Gollux's Nutrient Flower Level: 140 HP: 1,110,000 MP: 36,000 EXP: 113,850 Physical Attack: 3630 Magical Attack: 3575 Knockback: 100,000 PDRate: 10 MDRate: 10 Speed: 70 Avoid: 139 Accuracy: 594 Category: Mammal Auto-Aggro Party Bonus Boss Attack 1 Damage - 7260 (Physical) Range - 102% Attack 2 Stuns Damage - 7260 (Physical) Probability - 50% Duration - 1 second(s) Cooltime - 10 second(s) Range - 127% ![]() Gollux's Nutrient Flower Level: 140 HP: 2,110,000 MP: 36,000 EXP: 113,850 Physical Attack: 3630 Magical Attack: 3575 Knockback: 100,000 PDRate: 10 MDRate: 10 Speed: 70 Avoid: 139 Accuracy: 594 Category: Mammal Auto-Aggro Party Bonus Boss Attack 1 Damage - 7260 (Physical) Range - 102% Attack 2 Stuns Damage - 7260 (Physical) Probability - 50% Duration - 1 second(s) Cooltime - 10 second(s) Range - 127% ![]() Gollux's Nutrient Flower Level: 140 HP: 3,110,000 MP: 36,000 EXP: 113,850 Physical Attack: 3630 Magical Attack: 3575 Knockback: 100,000 PDRate: 10 MDRate: 10 Speed: 70 Avoid: 139 Accuracy: 594 Category: Mammal Auto-Aggro Party Bonus Boss Attack 1 Damage - 7260 (Physical) Range - 102% Attack 2 Stuns Damage - 7260 (Physical) Probability - 50% Duration - 1 second(s) Cooltime - 10 second(s) Range - 127% ![]() Veiler Boom Level: 140 HP: 1,000,000 MP: 200 EXP: 1200 Physical Attack: 4000 Magical Attack: 3000 Knockback: 5000 PDRate: 25 MDRate: 25 Avoid: 81 Accuracy: 650 Category: Reptile Elements: Fire strong, Ice weak Auto-Aggro Boss Attack 1 Damage - 4000 (Physical) Range - 180% ![]() Street Slime Level: 135 HP: 160,000 MP: 4000 EXP: 2750 Physical Attack: 2695 Magical Attack: 2640 Knockback: 2400 PDRate: 10 MDRate: 10 Speed: 10 Avoid: 115 Accuracy: 423 ![]() Urban Fungus Level: 135 HP: 160,000 MP: 4000 EXP: 2750 Physical Attack: 2695 Magical Attack: 2640 Knockback: 2400 PDRate: 10 MDRate: 10 Speed: 8 Avoid: 115 Accuracy: 423 ![]() Gryphon Level: 136 HP: 165,000 MP: 6000 EXP: 2823 Physical Attack: 2750 Magical Attack: 2695 Knockback: 2800 PDRate: 10 MDRate: 10 Avoid: 115 Accuracy: 423 ![]() Leprechaun Level: 140 HP: 185,000 MP: 6000 EXP: 3110 Physical Attack: 2970 Magical Attack: 2915 Knockback: 2800 PDRate: 10 MDRate: 10 Speed: 10 Avoid: 115 Accuracy: 423 Elements: Holy weak, Ice immune Stun Stuns Range - 300% Probability - 60% Duration - 3 second(s) Cooltime - 1 second(s) Attack 1 Damage - 2970 (Physical) Range - 43% ![]() Firebrand Level: 140 HP: 185,000 MP: 6000 EXP: 3110 Physical Attack: 2970 Magical Attack: 2915 Knockback: 2800 PDRate: 10 MDRate: 10 Avoid: 115 Accuracy: 423 Elements: Fire immune, Ice weak Auto-Aggro Undead Attack 1 Damage - 2970 (Physical) Range - 130%
141-150 ![]() Hornet Level: 150 HP: 100 MP: 100 Physical Attack: 2829 Magical Attack: 2640 Knockback: 999,999 PDRate: 25 MDRate: 25 Avoid: 135 Accuracy: 423 Category: Devil Elements: Poison immune, Holy weak, Dark strong Auto-Aggro Boss ![]() Flora Level: 150 HP: 100 MP: 100 Physical Attack: 2829 Magical Attack: 2640 Knockback: 999,999 PDRate: 25 MDRate: 25 Avoid: 135 Accuracy: 423 Category: Devil Elements: Poison immune, Holy weak, Dark strong Auto-Aggro Boss ![]() Rock Level: 150 HP: 12,000,000 MP: 10,000 Physical Attack: 2829 Magical Attack: 2640 Knockback: 999,999 PDRate: 25 MDRate: 25 Avoid: 135 Accuracy: 423 Category: Devil Elements: Poison immune, Holy weak, Dark strong Auto-Aggro Boss ![]() Poison Hornet Level: 150 HP: 100 MP: 100 Physical Attack: 2829 Magical Attack: 2640 Knockback: 999,999 PDRate: 25 MDRate: 25 Avoid: 135 Accuracy: 423 Category: Devil Elements: Poison immune, Holy weak, Dark strong Auto-Aggro Boss ![]() Dark Flora Level: 150 HP: 100 MP: 100 Physical Attack: 2829 Magical Attack: 2640 Knockback: 999,999 PDRate: 25 MDRate: 25 Avoid: 135 Accuracy: 423 Category: Devil Elements: Poison immune, Holy weak, Dark strong Auto-Aggro Boss ![]() Rock Level: 150 HP: 12,000,000 MP: 10,000 Physical Attack: 2829 Magical Attack: 2640 Knockback: 999,999 PDRate: 25 MDRate: 25 Avoid: 135 Accuracy: 423 Category: Devil Elements: Poison immune, Holy weak, Dark strong Auto-Aggro Boss ![]() Gollux: Head Level: 150 HP: 50,000,000 MP: 64,500 Physical Attack: 8500 Magical Attack: 8500 Knockback: 10,000 PDRate: 10 MDRate: 10 Speed: 100 Avoid: 250 Accuracy: 900 Category: Devil Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong Auto-Aggro Boss Cannot be rushed Cannot be knocked back Attack 1 Stuns Damage - 50% of total HP Probability - 100% Duration - 2 second(s) Cooltime - 30 second(s) Range - 481% Burn 800 MP Screen shake Attack 2 Fall in love with the mirror killing you upon contact. Damage - 50% of total HP Probability - 100% Cooltime - 3 second(s) Range - 529% Burn 800 MP Screen shake Attack 3 Damage - 100% of total HP Range - 541% Unavoidable Screen shake Attack 4 Damage - 8500 (Magical) Range - 541% Super Knockback Attack 5 Damage - 8500 (Magical) Range - 541% Super Knockback Attack 6 Damage - 8500 (Magical) Range - 976% Super Knockback Attack 7 Damage - 8500 (Magical) Range - 976% Super Knockback ![]() Gollux: Head Level: 150 HP: 10,000,000 MP: 64,500 Physical Attack: 8500 Magical Attack: 8500 Knockback: 10,000 PDRate: 10 MDRate: 10 Speed: 100 Avoid: 250 Accuracy: 900 Category: Devil Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong Auto-Aggro Boss Cannot be rushed Cannot be knocked back Immune to Weapon and Magic Counter Attack Physical and Magical damage reflection with 500 ~ 100000 damage. Duration - 4 second(s) Cooltime - 30 second(s) Cygnus Curse A bomb is placed on you and explodes nearby players. Range - 400% Duration - 3 second(s) Cooltime - 20 second(s) Count - 1 Attack 1 Damage - 30% of total HP Range - 419% Super Knockback Screen shake Attack 2 Damage - 12,750 (Magical) Range - 300% Super Knockback Screen shake Attack 3 Damage - 50% of total HP Range - 54% Screen shake Attack 4 Damage - 100% of total HP Range - 54% Unavoidable Screen shake Attack 5 Damage - 8500 (Magical) Range - 491% Attack 6 Damage - 8500 (Magical) Range - 491% Attack 7 Damage - 8500 (Magical) Range - 460% Attack 8 Damage - 8500 (Magical) Range - 460% Attack 9 Damage - 8500 (Magical) Range - 909% Attack 10 Damage - 8500 (Magical) Range - 909% ![]() Gollux: Head Level: 150 HP: 5,000,000 MP: 64,500 Physical Attack: 8500 Magical Attack: 8500 Knockback: 10,000 PDRate: 10 MDRate: 10 Speed: 100 Avoid: 250 Accuracy: 900 Category: Devil Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong Auto-Aggro Boss Cannot be rushed Cannot be knocked back Super Hard Skin Super MDEF & WDEF up Duration - 10 second(s) Cooltime - 1 second(s) Attack 1 Damage - 8500 (Physical) Range - 596% Super Knockback Screen shake ![]() Gollux: Right Shoulder Level: 150 HP: 40,000,000 MP: 52,500 Physical Attack: 6580 Magical Attack: 6580 Knockback: 10,000 PDRate: 15 MDRate: 15 Speed: 100 Avoid: 180 Accuracy: 658 Category: Devil Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong Auto-Aggro Boss Cannot be rushed Cannot be knocked back Summon Monsters Summons additional monsters. Mobs - Conjured Veilprey, Conjured Veilprey, Conjured Veilprey, Conjured Veilprey, Conjured Veilprey, Conjured Veilprey Range - 500% Cooltime - 1 second(s) Summon Monsters Summons additional monsters. Mobs - Conjured Veilprey, Conjured Veilprey Range - 500% Cooltime - 5 second(s) Immune to Weapon and Magic Counter Attack Physical and Magical damage reflection with 500 ~ 100000 damage. Duration - 3 second(s) Cooltime - 30 second(s) Cygnus Curse A bomb is placed on you and explodes nearby players. Range - 300% Duration - 3 second(s) Cooltime - 20 second(s) Count - 1 Super Hard Skin Super MDEF & WDEF up Duration - 10 second(s) Cooltime - 1 second(s) Attack 1 Damage - 50% of total HP Range - 273% Super Knockback Screen shake Attack 2 Damage - 6580 (Magical) Range - 200% Screen shake Attack 3 Stuns Damage - 70% of total HP Probability - 100% Duration - 3 second(s) Cooltime - 1 second(s) Range - 90% Attack 4 Damage - 100% of total HP Range - 818% Unavoidable Screen shake Attack 5 Damage - 60% of total HP Range - 144% Super Knockback Screen shake Attack 6 Damage - 60% of total HP Range - 627% Super Knockback Screen shake ![]() Gollux: Left Shoulder Level: 150 HP: 40,000,000 MP: 52,500 Physical Attack: 6580 Magical Attack: 6580 Knockback: 10,000 PDRate: 15 MDRate: 15 Speed: 100 Avoid: 180 Accuracy: 658 Category: Devil Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong Auto-Aggro Boss Cannot be rushed Cannot be knocked back Summon Monsters Summons additional monsters. Mobs - Conjured Veilprey, Conjured Veilprey, Conjured Veilprey, Conjured Veilprey, Conjured Veilprey, Conjured Veilprey Range - 500% Cooltime - 1 second(s) Summon Monsters Summons additional monsters. Mobs - Conjured Veilprey, Conjured Veilprey Range - 500% Cooltime - 5 second(s) Immune to Weapon and Magic Counter Attack Physical and Magical damage reflection with 500 ~ 100000 damage. Duration - 3 second(s) Cooltime - 30 second(s) Cygnus Curse A bomb is placed on you and explodes nearby players. Range - 300% Duration - 3 second(s) Cooltime - 20 second(s) Count - 1 Super Hard Skin Super MDEF & WDEF up Duration - 10 second(s) Cooltime - 1 second(s) Attack 1 Damage - 50% of total HP Range - 273% Super Knockback Screen shake Attack 2 Damage - 6580 (Magical) Range - 200% Super Knockback Screen shake Attack 3 Stuns Damage - 70% of total HP Probability - 100% Duration - 3 second(s) Cooltime - 1 second(s) Range - 90% Attack 4 Damage - 100% of total HP Range - 818% Unavoidable Screen shake Attack 5 Damage - 60% of total HP Range - 144% Super Knockback Screen shake Attack 6 Damage - 60% of total HP Range - 627% Super Knockback Screen shake ![]() Gollux: Abdomen Level: 150 HP: 60,000,000 MP: 52,500 Physical Attack: 6100 Magical Attack: 6100 Knockback: 10,000 PDRate: 15 MDRate: 15 Speed: 100 Avoid: 182 Accuracy: 658 Category: Devil Elements: Physical strong, Holy strong, Fire strong, Ice strong, Poison strong, Lightning strong, Dark strong Auto-Aggro Boss Cannot be rushed Cannot be knocked back Super Hard Skin Super MDEF & WDEF up Duration - 10 second(s) Cooltime - 1 second(s) Attack 1 Stuns Damage - 50% of total HP Probability - 100% Duration - 2 second(s) Cooltime - 30 second(s) Range - 99% Screen shake Attack 2 Fall in love with the mirror killing you upon contact. Damage - 9150 (Physical) Probability - 100% Cooltime - 3 second(s) Range - 227% Screen shake Attack 3 Stuns Damage - 50% of total HP Probability - 100% Duration - 2 second(s) Cooltime - 30 second(s) Range - 1035% Screen shake Attack 4 Fall in love with the mirror killing you upon contact. Damage - 9150 (Physical) Probability - 100% Cooltime - 3 second(s) Range - 735% Screen shake Attack 5 Stuns Damage - 100% of total HP Probability - 100% Duration - 2 second(s) Cooltime - 30 second(s) Range - 110% Attack 6 Stuns Damage - 50% of total HP Probability - 100% Duration - 2 second(s) Cooltime - 30 second(s) Range - 594% Screen shake Attack 7 Stuns Damage - 50% of total HP Probability - 100% Duration - 2 second(s) Cooltime - 30 second(s) Range - 906% Screen shake Attack 8 Stuns Damage - 50% of total HP Probability - 100% Duration - 2 second(s) Cooltime - 30 second(s) Range - 196% Screen shake ![]() Corrupted Veilstone Level: 150 HP: 2,510,000 MP: 60,000 EXP: 3 Physical Attack: 4180 Magical Attack: 4125 Knockback: 5 PDRate: 20 MDRate: 20 Avoid: 148 Accuracy: 658 Category: Mammal ![]() Corrupted Veilstone Level: 150 HP: 3,510,000 MP: 60,000 EXP: 3 Physical Attack: 4180 Magical Attack: 4125 Knockback: 5 PDRate: 20 MDRate: 20 Avoid: 148 Accuracy: 658 Category: Mammal ![]() Corrupted Veilprey Level: 145 HP: 2,260,000 MP: 48,000 EXP: 113,850 Physical Attack: 3905 Magical Attack: 3850 Knockback: 100,000 PDRate: 10 MDRate: 10 Speed: 70 Avoid: 144 Accuracy: 626 Category: Enchanted Auto-Aggro Party Bonus Boss Attack 1 Damage - 3905 (Physical) Range - 288% Attack 2 Damage - 3905 (Physical) Range - 288% 140 Bullet Speed ![]() Mutant Veilprey Level: 145 HP: 2,260,000 MP: 48,000 EXP: 113,850 Physical Attack: 3905 Magical Attack: 3850 Knockback: 100,000 PDRate: 10 MDRate: 10 Speed: 70 Avoid: 144 Accuracy: 626 Category: Enchanted Auto-Aggro Party Bonus Boss Attack 1 Damage - 3905 (Physical) Range - 288% Attack 2 Damage - 3905 (Physical) Range - 288% Attack 3 Damage - 3905 (Physical) Range - 288% ![]() Veilprey Level: 145 HP: 3,260,000 MP: 48,000 EXP: 113,850 Physical Attack: 3905 Magical Attack: 3850 Knockback: 100,000 PDRate: 10 MDRate: 10 Speed: 70 Avoid: 144 Accuracy: 626 Category: Enchanted Auto-Aggro Party Bonus Boss Attack 1 Damage - 3905 (Physical) Range - 288% Attack 2 Damage - 3905 (Physical) Range - 288% Attack 3 Damage - 3905 (Physical) Range - 288% ![]() Corrupted Wardlock Level: 145 HP: 1,260,000 MP: 48,000 EXP: 113,850 Physical Attack: 3905 Magical Attack: 3850 Knockback: 100,000 PDRate: 10 MDRate: 10 Speed: 70 Avoid: 144 Accuracy: 626 Category: Mammal Auto-Aggro Boss Weapon Defense Enhancement Increases weapon defense by 85 Duration - 30 second(s) Cooltime - 40 second(s) Super WDEF Up Super WDEF up Duration - 10 second(s) Cooltime - 30 second(s) Attack 1 Damage - 3850 (Magical) Range - 200% Burn 100 MP ![]() Mutated Wardlock Level: 145 HP: 1,260,000 MP: 48,000 EXP: 113,850 Physical Attack: 3905 Magical Attack: 3850 Knockback: 100,000 PDRate: 10 MDRate: 10 Speed: 70 Avoid: 144 Accuracy: 626 Category: Mammal Auto-Aggro Boss Weapon Defense Enhancement Increases weapon defense by 85 Duration - 30 second(s) Cooltime - 40 second(s) Super WDEF Up Super WDEF up Duration - 10 second(s) Cooltime - 30 second(s) Attack 1 Damage - 3850 (Magical) Range - 200% Burn 100 MP ![]() Wardlock Level: 145 HP: 1,260,000 MP: 48,000 EXP: 113,850 Physical Attack: 3905 Magical Attack: 3850 Knockback: 100,000 PDRate: 10 MDRate: 10 Speed: 70 Avoid: 144 Accuracy: 626 Category: Mammal Auto-Aggro Boss Weapon Defense Enhancement Increases weapon defense by 85 Duration - 30 second(s) Cooltime - 40 second(s) Super WDEF Up Super WDEF up Duration - 10 second(s) Cooltime - 30 second(s) Attack 1 Damage - 3850 (Magical) Range - 200% Burn 100 MP ![]() Black Perdit Level: 150 HP: 1,410,000 MP: 60,000 EXP: 112 Physical Attack: 4180 Magical Attack: 4125 Knockback: 300 PDRate: 10 MDRate: 10 Avoid: 148 Accuracy: 658 Category: Plant Elements: Fire weak Auto-Aggro Area Recover HP Increase HP/MP by 500/50 for all mobs in the area Range - 400% Duration - 1 second(s) Cooltime - 300 second(s) Attack 1 Damage - 8360 (Physical) ![]() Red Perdit Level: 150 HP: 1,410,000 MP: 60,000 EXP: 112 Physical Attack: 4180 Magical Attack: 4125 Knockback: 300 PDRate: 10 MDRate: 10 Avoid: 148 Accuracy: 658 Category: Plant Elements: Fire weak Auto-Aggro Area Recover HP Increase HP/MP by 500/50 for all mobs in the area Range - 400% Duration - 1 second(s) Cooltime - 300 second(s) Attack 1 Damage - 4180 (Physical) ![]() Clear Perdit Level: 150 HP: 1,410,000 MP: 60,000 EXP: 112 Physical Attack: 4180 Magical Attack: 4125 Knockback: 300 PDRate: 10 MDRate: 10 Avoid: 148 Accuracy: 658 Category: Plant Elements: Fire weak Auto-Aggro Area Recover HP Increase HP/MP by 500/50 for all mobs in the area Range - 400% Duration - 1 second(s) Cooltime - 300 second(s) Attack 1 Damage - 4180 (Physical) ![]() Typhon Level: 143 HP: 200,000 MP: 8000 EXP: 3320 Physical Attack: 3135 Magical Attack: 3080 Knockback: 3200 PDRate: 10 MDRate: 10 Avoid: 135 Accuracy: 563 Elements: Ice immune, Poison immune Attack 1 Damage - 3135 (Physical) Range - 36% Super Knockback ![]() Phantom Tree Level: 144 HP: 205,000 MP: 8000 EXP: 3389 Physical Attack: 3190 Magical Attack: 3135 Knockback: 3200 PDRate: 10 MDRate: 10 Speed: 40 Avoid: 135 Accuracy: 563 Elements: Fire weak Auto-Aggro Attack 1 Damage - 3190 (Physical) Range - 768% Attack 2 Damage - 3190 (Physical) Range - 768% ![]() Ghost Tree Level: 144 HP: 205,000 MP: 8000 EXP: 3289 Physical Attack: 3190 Magical Attack: 3135 Knockback: 3200 PDRate: 10 MDRate: 10 Speed: 40 Avoid: 135 Accuracy: 563 Elements: Fire weak Auto-Aggro Attack 1 Damage - 3190 (Physical) Range - 111% Attack 2 Damage - 3190 (Physical) Range - 111% ![]() Nightshadow Level: 141 HP: 190,000 MP: 8000 EXP: 3180 Physical Attack: 3025 Magical Attack: 2970 Knockback: 2800 PDRate: 10 MDRate: 10 Avoid: 135 Accuracy: 563 Elements: Ice immune, Poison immune Auto-Aggro Attack 1 Damage - 3025 (Physical) Range - 72% ![]() Elderwraith Level: 147 HP: 220,000 MP: 10,000 EXP: 3594 Physical Attack: 3355 Magical Attack: 3300 Knockback: 3600 PDRate: 10 MDRate: 10 Avoid: 135 Accuracy: 563 Elements: Holy weak, Ice immune Auto-Aggro Undead ![]() Firebrand Level: 146 HP: 215,000 MP: 10,000 EXP: 3526 Physical Attack: 3300 Magical Attack: 3245 Knockback: 3600 PDRate: 10 MDRate: 10 Speed: 30 Avoid: 135 Accuracy: 563 Elements: Fire strong Revive: Firebrand Attack 1 Damage - 3300 (Physical) ![]() Windraider Level: 145 HP: 210,000 MP: 8000 EXP: 3458 Physical Attack: 3245 Magical Attack: 3190 Knockback: 3200 PDRate: 10 MDRate: 10 Avoid: 135 Accuracy: 563 Elements: Poison immune Auto-Aggro Attack 1 Damage - 3245 (Physical) Range - 65% ![]() Crimsontree Level: 142 HP: 195,000 MP: 8000 EXP: 3250 Physical Attack: 3080 Magical Attack: 3025 Knockback: 3200 PDRate: 10 MDRate: 10 Speed: 40 Avoid: 135 Accuracy: 563 Elements: Fire weak Auto-Aggro Attack 1 Damage - 3080 (Physical) Range - 321% Attack 2 Damage - 3080 (Physical) Range - 321% ![]() Stormbreaker Level: 147 HP: 9,900,000 MP: 300,000 EXP: 12,579 Physical Attack: 4026 Magical Attack: 3960 Knockback: 3600 PDRate: 30 MDRate: 30 Speed: 35 Avoid: 135 Accuracy: 563 Elements: Lightning immune Auto-Aggro Party Bonus Boss Attack 1 Damage - 4026 (Physical) Range - 73% Attack 2 Damage - 4026 (Physical) Range - 98% ![]() Dead Scarecrow Level: 148 HP: 10,125,000 MP: 300,000 EXP: 12,813 Physical Attack: 4092 Magical Attack: 4026 Knockback: 4320 PDRate: 30 MDRate: 30 Speed: 10 Avoid: 135 Accuracy: 563 Auto-Aggro Party Bonus Boss Attack 1 Damage - 4026 (Magical) Range - 265% ![]() Crimson Phantom Tree Level: 143 HP: 200,000 MP: 8000 EXP: 3250 Physical Attack: 3135 Magical Attack: 3080 Knockback: 3200 PDRate: 10 MDRate: 10 Speed: 40 Avoid: 135 Accuracy: 563 Elements: Fire weak Auto-Aggro Attack 1 Damage - 3135 (Physical) Range - 55% Attack 2 Damage - 3135 (Physical) Range - 55%
151-160 ![]() Mantis Level: 152 HP: 500,000 MP: 12,000 EXP: 4805 Physical Attack: 4024 Magical Attack: 3974 Knockback: 4000 PDRate: 10 MDRate: 10 Avoid: 135 Accuracy: 563 Category: Mammal Auto-Aggro Attack 1 Damage - 4024 (Physical) Range - 280% ![]() Blood Mantis Level: 153 HP: 520,000 MP: 12,000 EXP: 4975 Physical Attack: 4113 Magical Attack: 3842 Knockback: 4000 PDRate: 10 MDRate: 10 Avoid: 135 Accuracy: 563 Category: Mammal Auto-Aggro Attack 1 Damage - 4113 (Physical) Range - 280% ![]() Poison Mantis Level: 154 HP: 540,000 MP: 12,000 EXP: 5144 Physical Attack: 4258 Magical Attack: 3876 Knockback: 4000 PDRate: 10 MDRate: 10 Avoid: 135 Accuracy: 563 Category: Mammal Auto-Aggro Attack 1 Poisons causing 80 damage per tick. Damage - 4258 (Physical) Probability - 100% Duration - 10 second(s) Cooltime - 35 second(s) Range - 280% ![]() Flora Level: 155 HP: 560,000 MP: 12,000 EXP: 5312 Physical Attack: 4290 Magical Attack: 4043 Knockback: 4000 PDRate: 10 MDRate: 10 Avoid: 135 Accuracy: 563 Category: Plant Auto-Aggro Attack 1 Damage - 4290 (Physical) Range - 280% ![]() Dark Flora Level: 156 HP: 580,000 MP: 14,000 EXP: 5480 Physical Attack: 4282 Magical Attack: 4088 Knockback: 4500 PDRate: 10 MDRate: 10 Avoid: 135 Accuracy: 563 Category: Plant Auto-Aggro Attack 1 Damage - 4282 (Physical) Range - 280% ![]() Hornet Level: 157 HP: 600,000 MP: 14,000 EXP: 5646 Physical Attack: 4361 Magical Attack: 4157 Knockback: 4500 PDRate: 10 MDRate: 10 Avoid: 135 Accuracy: 563 Category: Mammal Auto-Aggro Attack 1 Damage - 4361 (Physical) Range - 280% ![]() Poison Hornet Level: 158 HP: 620,000 MP: 14,000 EXP: 5812 Physical Attack: 4460 Magical Attack: 4182 Knockback: 4500 PDRate: 10 MDRate: 10 Avoid: 135 Accuracy: 563 Category: Mammal Auto-Aggro Attack 1 Poisons causing 80 damage per tick. Damage - 4460 (Physical) Probability - 100% Duration - 10 second(s) Cooltime - 35 second(s) Range - 280% ![]() General Hornet Level: 159 HP: 640,000 MP: 14,000 EXP: 5976 Physical Attack: 4420 Magical Attack: 4199 Knockback: 5000 PDRate: 10 MDRate: 10 Avoid: 135 Accuracy: 563 Category: Mammal Auto-Aggro Attack 1 Damage - 4420 (Physical) Range - 280% ![]() Polluted Tree Spirit Level: 160 HP: 660,000 MP: 14,000 EXP: 6139 Physical Attack: 4623 Magical Attack: 4302 Knockback: 5000 PDRate: 10 MDRate: 10 Avoid: 135 Accuracy: 563 Category: Devil Elements: Fire weak Auto-Aggro Attack 1 Damage - 4623 (Physical) Range - 310% ![]() Hornet Level: 157 HP: 15,000,000 MP: 700,000 EXP: 23,525 Physical Attack: 5112 Magical Attack: 5040 Knockback: 5000 PDRate: 30 MDRate: 30 Avoid: 135 Accuracy: 563 Category: Mammal Auto-Aggro Party Bonus Boss Attack 1 Damage - 5112 (Physical) Range - 280% ![]() Poison Hornet Level: 158 HP: 15,500,000 MP: 700,000 EXP: 24,215 Physical Attack: 5184 Magical Attack: 5112 Knockback: 5000 PDRate: 30 MDRate: 30 Avoid: 135 Accuracy: 563 Category: Mammal Auto-Aggro Party Bonus Boss Attack 1 Poisons causing 80 damage per tick. Damage - 5184 (Physical) Probability - 100% Duration - 10 second(s) Cooltime - 35 second(s) Range - 280% ![]() General Hornet Level: 159 HP: 16,000,000 MP: 700,000 EXP: 24,900 Physical Attack: 5256 Magical Attack: 5184 Knockback: 5000 PDRate: 30 MDRate: 30 Avoid: 135 Accuracy: 563 Category: Mammal Auto-Aggro Party Bonus Boss Attack 1 Damage - 5256 (Physical) Range - 280% ![]() Poison Hornet Level: 160 HP: 660,000 MP: 16,000 EXP: 6139 Physical Attack: 4623 Magical Attack: 4302 Knockback: 5000 PDRate: 10 MDRate: 10 Avoid: 180 Accuracy: 640 Category: Mammal Auto-Aggro Attack 1 Poisons causing 80 damage per tick. Damage - 4623 (Physical) Probability - 100% Duration - 10 second(s) Cooltime - 35 second(s) Range - 280% ![]() Von Leon Level: 160 HP: 2,090,000,000 Physical Attack: 5418 Magical Attack: 5722 Knockback: 1 PDRate: 25 MDRate: 25 Avoid: 169 Accuracy: 500 Category: Reptile
161-170
![]() Corrupted Tree Spirit Level: 161 HP: 680,000 MP: 16,000 EXP: 6301 Physical Attack: 4902 Magical Attack: 4254 Knockback: 5000 PDRate: 10 MDRate: 10 Avoid: 180 Accuracy: 640 Category: Devil Elements: Fire weak Auto-Aggro Attack 1 Damage - 4902 (Physical) Range - 306% ![]() Polluted Rock Spirit Level: 162 HP: 700,000 MP: 16,000 EXP: 6463 Physical Attack: 4459 Magical Attack: 4372 Knockback: 5000 PDRate: 10 MDRate: 10 Avoid: 180 Accuracy: 640 Category: Devil Elements: Fire weak Auto-Aggro Attack 1 Damage - 4459 (Physical) Range - 306% ![]() Corrupted Rock Spirit Level: 163 HP: 720,000 MP: 16,000 EXP: 6624 Physical Attack: 4918 Magical Attack: 4370 Knockback: 5000 PDRate: 10 MDRate: 10 Avoid: 180 Accuracy: 640 Category: Devil Auto-Aggro Attack 1 Damage - 4918 (Physical) Range - 306% ![]() Tarantulus Level: 165 HP: 57,000,000 MP: 2,400,000 EXP: 462,800 Physical Attack: 7110 Magical Attack: 7020 Knockback: 99,999,999 PDRate: 50 MDRate: 50 Avoid: 180 Accuracy: 640 Rare Item Drop Level: 3 Category: Devil Auto-Aggro Boss Area Recover HP Increase HP/MP by 100000/20000 for all mobs in the area Range - 80% Duration - 1 second(s) Cooltime - 90 second(s) Summon Monsters Summons additional monsters. Mobs - Poison Hornet, Poison Hornet, Poison Hornet, Poison Hornet, Poison Hornet Range - 300% Cooltime - 40 second(s) Teleport Teleports for an unnamed distance. Cooltime - 30 second(s) Medusa Locks your character until you escape using the arrow keys. Range - 800% Probability - 100% Duration - 10 second(s) Cooltime - 60 second(s) Count - 30 Attack 1 Damage - 7110 (Physical) Range - 303% Attack 2 Damage - 7110 (Physical) Range - 80% 1/1 Attack 3 Damage - 7110 (Physical) Range - 466% Super Knockback Attack 4 Damage - 7110 (Physical) Range - 400% ![]() Dark Eliza Level: 163 HP: 720,000 MP: 16,000 EXP: 6624 Physical Attack: 4918 Magical Attack: 4370 Knockback: 5000 PDRate: 30 MDRate: 30 Avoid: 180 Accuracy: 640 Category: Mammal Auto-Aggro Attack 1 Damage - 4370 (Magical) Range - 20% Attack 2 Damage - 4918 (Physical) Range - 339% Super Knockback GMS v142 Dawnveil: Demons of Tynerum - Locked - 2013-10-15
Misc Skills
![]() Warring States Manifesto Description: Summon the Sengoku generals to attack. Info: type = 1, areaAttack = 1, trembling = 1 Info2: type = 1, areaAttack = 1, trembling = 1 Delays: alert3 - 1500 ms Range: 400% Animations: effect, hit.0, hit.1, hit.2 Maximum Level: 1
GMS v142 Dawnveil: Demons of Tynerum - Edatron - 2013-10-15 Some hope for this patch! GMS v142 Dawnveil: Demons of Tynerum - VerrKol - 2013-10-15 Cool they fixed Emerald Dust's missing damage reduction. GMS v142 Dawnveil: Demons of Tynerum - Dark Link - 2013-10-15 Stonetooth got fixed, nifty. Also Kaiser got the KMS command system, not sure how I feel about that. The EMS system was loads easier. GMS v142 Dawnveil: Demons of Tynerum - Elven Emily - 2013-10-15 Why were there RED Archer skills here before it was updated? GMS v142 Dawnveil: Demons of Tynerum - PeePeeAyeDeeKay - 2013-10-15 Quote:Emerald DustThat was fast.. :f6: ![]() Quote:Touch of the WindI feel butchered ![]() ... also wonder if the Lumi changes are in or not :/, since those were mechanical changes & not skill values.. GMS v142 Dawnveil: Demons of Tynerum - Bribery - 2013-10-15 Glad to see that they buffed most of Angelic Buster's skills that were GMS nerfs. GMS v142 Dawnveil: Demons of Tynerum - GreenPepper - 2013-10-15 Just noticed that the lvl 150 gollux set is superior items... should've bought more no booms
GMS v142 Dawnveil: Demons of Tynerum - Marksman Bryan - 2013-10-15 GreenPepper Wrote:Just noticed that the lvl 150 gollux set is superior items... should've bought more no booms I'm pretty sure they aren't actually "superior items," it's just part of their name. also, few things that stood out: Tyrant Armor Box (Lv. 150) Double-click to obtain one random Tyrant Armor! Fafnir Weapon Box (Lv. 150) Double-click to obtain one random Fafnir Weapon! Boomer Level: [27 --> 120] HP: [700 --> 31,500,000] MP: [40 --> 300,000] Physical Attack: [105 --> 51,000] Knockback: [100 --> 80,000] Avoid: [10 --> 97] Accuracy: [75 --> 360] Elements: [(Fire strong, Ice weak) --> (Lightning weak)] GMS v142 Dawnveil: Demons of Tynerum - danielcatu - 2013-10-15 Quote:what?!!!!! seriously aside that... nice to see old npcs from other maplestory versions here... maybe they'll finally add those places GMS v142 Dawnveil: Demons of Tynerum - Viener - 2013-10-15 GreenPepper Wrote:Just noticed that the lvl 150 gollux set is superior items... should've bought more no booms That's just the set name (I think). If it really was a Superior item, I think it'd have a Superior tag. Annnnd I got ninja'd. GMS v142 Dawnveil: Demons of Tynerum - Slip - 2013-10-15 The BGM for the Gollux boss battle is still the same one as before. They have not changed it. It is worth mentioning that there's a field BGM that's the same as the boss one. Maybe they'll replace it at a later date. GMS v142 Dawnveil: Demons of Tynerum - CakesXD - 2013-10-15 Yes! Copy+Pasted AB Skills from KMS! dat Soul Seeker/Celestial Roar/Trinity buff <3 Finally changed Stonetooth's stat requirement.. Why do the items in the Gollux set all have a speed of Slower (0)... :f6: Dead Scarecrows changed back to normal? GMS v142 Dawnveil: Demons of Tynerum - PirateIzzy - 2013-10-15 Wait, why did they change all those mobs? GMS v142 Dawnveil: Demons of Tynerum - Grey - 2013-10-15 Marksman Bryan Wrote:also, few things that stood out: RED Hot Time crap. One of those "I'm a Lucky Guy" esque limited rewards. GMS v142 Dawnveil: Demons of Tynerum - Dark Link - 2013-10-15 Perma android hears? Interesting. GMS v142 Dawnveil: Demons of Tynerum - L2X - 2013-10-15 Whats with all the TMS npcs? |



![[Image: 9010016.png]](http://static.southperry.net/patch/npc/9010016.png)