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[Module] GMS - Potential Pools - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +---- Forum: Modules (https://www.southperry.net/forumdisplay.php?fid=50) +---- Thread: [Module] GMS - Potential Pools (/showthread.php?tid=66118) |
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[Module] GMS - Potential Pools - Locked - 2013-08-04 As per request of [MENTION=7678]ShinkuDragon[/MENTION];
Pool A
000001 - STR: +#incSTR
000002 - DEX: +#incDEX
000003 - INT: +#incINT
000004 - LUK: +#incLUK
000005 - MaxHP: +#incMHP
000006 - MaxMP: +#incMMP
000007 - Accuracy: +#incACC
000008 - Avoidability: +#incEVA
000009 - Movement Speed: +#incSpeed
optionType: Shoe
000010 - Jump: +#incJump
optionType: Shoe
000011 - ATT: +#incPAD
optionType: Weapon
000012 - Magic ATT: +#incMAD
optionType: Weapon
000013 - Weapon DEF: +#incPDD
optionType: Armor & Accessories
000014 - Magic DEF: +#incMDD
optionType: Armor & Accessories
000901 - #prop% chance to go into a rage for #time seconds when attacked.
optionType: Hat
000902 - #prop% chance to feel happy for #time seconds when attack.
optionType: Hat
000903 - #prop% chance to fall in love for #time seconds when attacked.
optionType: Hat
000904 - #prop% chance to get furious for #time seconds when attacked.
optionType: Hat
000905 - #prop% chance to be deeply moved for #time seconds when attacked.
optionType: Hat
002001 - STR : +#incSTR
002002 - DEX : +#incDEX
002003 - INT : +#incINT
002004 - LUK : +#incLUK
002005 - MaxHP : +#incMHP
002006 - MaxMP : +#incMMP
002007 - Accuracy: +#incACC
002008 - Avoidability: +#incEVA
002009 - Movement Speed: +#incSpeed
002010 - Jump: +#incJump
002011 - ATT: +#incPAD
optionType: Armor & Accessories
002012 - Magic ATT: +#incMAD
optionType: Armor & Accessories
002013 - Weapon DEF: +#incPDD
002014 - Magic DEF: +#incMDD
002015 - ATT: +#incPAD
optionType: Weapon
002016 - Magic ATT: +#incMAD
optionType: Weapon
002901 - #prop% chance to go into a rage for #time seconds when attacked.
optionType: Hat
002902 - #prop% chance to feel happy for #time seconds when attack.
optionType: Hat
002903 - #prop% chance to fall in love for #time seconds when attacked.
optionType: Hat
002904 - #prop% chance to get furious for #time seconds when attacked.
optionType: Hat
002905 - #prop% chance to be deeply moved for #time seconds when attacked.
optionType: Hat
Pool B
010001 - STR: +#incSTR
010002 - DEX: +#incDEX
010003 - INT: +#incINT
010004 - LUK: +#incLUK
010005 - MaxHP: +#incMHP
010006 - MaxMP: +#incMMP
010007 - Accuracy: +#incACC
010008 - Avoidability: +#incEVA
010009 - Movement Speed: +#incSpeed
optionType: Shoe
010010 - Jump: +#incJump
optionType: Shoe
010011 - ATT: +#incPAD
optionType: Weapon
010012 - Magic ATT: +#incMAD
optionType: Weapon
010013 - Weapon DEF: +#incPDD
optionType: Armor & Accessories
010014 - Magic DEF: +#incMDD
optionType: Armor & Accessories
010041 - STR: +#incSTRr%
010042 - DEX: +#incDEXr%
010043 - INT: +#incINTr%
010044 - LUK: +#incLUKr%
010045 - MaxHP: +#incMHPr%
optionType: Armor & Accessories
010046 - MaxMP: +#incMMPr%
optionType: Armor & Accessories
010047 - Accuracy: +#incACCr%
010048 - Avoidability: +#incEVAr%
010051 - ATT: +#incPADr%
optionType: Weapon
010052 - Magic ATT: +#incMADr%
optionType: Weapon
010053 - Weapon DEF: +#incPDDr%
optionType: Armor & Accessories
010054 - Magic DEF: +#incMDDr%
optionType: Armor & Accessories
010055 - Critical Rate: +#incCr%
optionType: Weapon
010070 - Total Damage: +#incDAMr%
optionType: Weapon
010081 - All Stats: +#incSTR
010151 - Recover #RecoveryHP HP every 4 seconds.
optionType: Accessories
010156 - Recover #RecoveryMP MP every 4 seconds.
optionType: Accessories
010201 - #prop% chance to recover #HP HP when attacking.
optionType: Weapon
010206 - #prop% chance to recover #MP MP when attacking.
optionType: Weapon
010221 - #prop% chance to apply Lv. #level Poison when attacking.
Level REQ: 10
optionType: Weapon
010226 - #prop% chance to apply Lv. #level Stun when attacking.
Level REQ: 10
optionType: Weapon
010231 - #prop% chance to apply Lv. #level Slow when attacking.
Level REQ: 10
optionType: Weapon
010236 - #prop% chance to apply Lv. #level Blind when attacking.
Level REQ: 10
optionType: Weapon
010241 - #prop% chance to apply Lv. #level Freeze when attacking.
Level REQ: 10
optionType: Weapon
010246 - #prop% chance to apply Lv. #level Seal when attacking.
Level REQ: 10
optionType: Weapon
010291 - Ignores #ignoreTargetDEF% of the enemy's DEF when attacking.
Level REQ: 30
optionType: Weapon
012001 - STR : +#incSTR
optionType: Armor & Accessories
012002 - DEX : +#incDEX
optionType: Armor & Accessories
012003 - INT : +#incINT
optionType: Armor & Accessories
012004 - LUK : +#incLUK
optionType: Armor & Accessories
012005 - MaxHP : +#incMHP
012006 - MaxMP : +#incMMP
012007 - Accuracy: +#incACC
012008 - Avoidability: +#incEVA
012009 - Movement Speed: +#incSpeed
012010 - Jump: +#incJump
012011 - ATT: +#incPAD
optionType: Armor & Accessories
012012 - Magic ATT: +#incMAD
optionType: Armor & Accessories
012013 - Weapon DEF: +#incPDD
012014 - Magic DEF: +#incMDD
012015 - STR : +#incSTR
optionType: Weapon
012016 - DEX : +#incDEX
optionType: Weapon
012017 - INT : +#incINT
optionType: Weapon
012018 - LUK : +#incLUK
optionType: Weapon
012019 - ATT: +#incPAD
optionType: Weapon
012020 - Magic ATT: +#incMAD
optionType: Weapon
012041 - STR : +#incSTRr%
optionType: Armor & Accessories
012042 - DEX : +#incDEXr%
optionType: Armor & Accessories
012043 - INT : +#incINTr%
optionType: Armor & Accessories
012044 - LUK : +#incLUKr%
optionType: Armor & Accessories
012045 - MaxHP : +#incMHPr%
012046 - MaxMP : +#incMMPr%
012047 - STR : +#incSTRr%
optionType: Weapon
012048 - DEX : +#incDEXr%
optionType: Weapon
012049 - INT : +#incINTr%
optionType: Weapon
012050 - LUK : +#incLUKr%
optionType: Weapon
012051 - ATT: +#incPADr%
optionType: Weapon
012052 - Magic ATT: +#incMADr%
optionType: Weapon
012053 - Weapon DEF: +#incPDDr%
optionType: Armor & Accessories
012054 - Magic DEF: +#incMDDr%
optionType: Armor & Accessories
012055 - Critical Rate: +#incCr%
optionType: Weapon
012070 - Total Damage: +#incDAMr%
optionType: Weapon
012081 - All Stats: +#incSTR
optionType: Armor & Accessories
012082 - All Stats: +#incSTR
optionType: Weapon
012801 - Max Damage Cap Increase: +#incMaxDamage
optionType: Weapon
Pool C
020001 - STR: +#incSTR
020002 - DEX: +#incDEX
020003 - INT: +#incINT
020004 - LUK: +#incLUK
020005 - MaxHP: +#incMHP
020006 - MaxMP: +#incMMP
020007 - Accuracy: +#incACC
020008 - Avoidability: +#incEVA
020009 - Movement Speed: +#incSpeed
optionType: Shoe
020010 - Jump: +#incJump
optionType: Shoe
020011 - ATT: +#incPAD
optionType: Weapon
020012 - Magic ATT: +#incMAD
optionType: Weapon
020013 - Weapon DEF: +#incPDD
optionType: Armor & Accessories
020014 - Magic DEF: +#incMDD
optionType: Armor & Accessories
020041 - STR: +#incSTRr%
020042 - DEX: +#incDEXr%
020043 - INT: +#incINTr%
020044 - LUK: +#incLUKr%
020045 - MaxHP: +#incMHPr%
020046 - MaxMP: +#incMMPr%
020047 - Accuracy: +#incACCr%
020048 - Avoidability: +#incEVAr%
020051 - ATT: +#incPADr%
optionType: Weapon
020052 - Magic ATT: +#incMADr%
optionType: Weapon
020053 - Weapon DEF: +#incPDDr%
optionType: Armor & Accessories
020054 - Magic DEF: +#incMDDr%
optionType: Armor & Accessories
020055 - Critical Rate: +#incCr%
optionType: Weapon
020070 - Total Damage: +#incDAMr%
optionType: Weapon
020086 - All Stats: +#incSTRr%
020201 - #prop% chance to recover #HP HP when attacking.
optionType: Weapon
020206 - #prop% chance to recover #MP MP when attacking.
optionType: Weapon
020291 - Ignores #ignoreTargetDEF% of the enemy's DEF when attacking.
Level REQ: 50
optionType: Weapon
020351 - #prop% chance to ignore #ignoreDAM damage when attacked.
optionType: Armor & Katara
020352 - #prop% chance to ignore #ignoreDAM damage when attacked.
optionType: Armor & Katara
020353 - #prop% chance to ignore #ignoreDAM damage when attacked.
optionType: Armor & Katara
020366 - Invincible for #time more seconds after getting attacked.
optionType: Tops & Overalls
020396 - Abnormal Status Duration: -#time sec.
Level REQ: 50
optionType: Tops & Overalls
020401 - #prop% chance to recover #HP HP after defeating an enemy.
optionType: Glove
020406 - #prop% chance to recover #MP MP after defeating an enemy.
optionType: Glove
022001 - STR : +#incSTR
optionType: Armor & Accessories
022002 - DEX : +#incDEX
optionType: Armor & Accessories
022003 - INT : +#incINT
optionType: Armor & Accessories
022004 - LUK : +#incLUK
optionType: Armor & Accessories
022005 - MaxHP : +#incMHP
optionType: Armor & Accessories
022006 - MaxMP : +#incMMP
optionType: Armor & Accessories
022007 - Accuracy: +#incACC
optionType: Armor & Accessories
022008 - Avoidability: +#incEVA
optionType: Armor & Accessories
022009 - Movement Speed: +#incSpeed
optionType: Armor & Accessories
022010 - Jump: +#incJump
optionType: Armor & Accessories
022011 - ATT: +#incPAD
optionType: Armor & Accessories
022012 - Magic ATT: +#incMAD
optionType: Armor & Accessories
022013 - Weapon DEF: +#incPDD
optionType: Armor & Accessories
022014 - Magic DEF: +#incMDD
optionType: Armor & Accessories
022041 - STR : +#incSTRr%
optionType: Armor & Accessories
022042 - DEX : +#incDEXr%
optionType: Armor & Accessories
022043 - INT : +#incINTr%
optionType: Armor & Accessories
022044 - LUK : +#incLUKr%
optionType: Armor & Accessories
022045 - MaxHP : +#incMHPr%
022046 - MaxMP : +#incMMPr%
022047 - Accuracy: +#incACCr%
022048 - Avoidability: +#incEVAr%
022051 - ATT: +#incPADr%
optionType: Weapon
022052 - Magic ATT: +#incMADr%
optionType: Weapon
022053 - Weapon DEF: +#incPDDr%
optionType: Armor & Accessories
022054 - Magic DEF: +#incMDDr%
optionType: Armor & Accessories
022055 - Critical Rate: +#incCr%
optionType: Weapon
022056 - Critical Rate: +#incCr%
Level REQ: 100
optionType: Armor & Accessories
022057 - STR : +#incSTRr%
optionType: Weapon
022058 - DEX : +#incDEXr%
optionType: Weapon
022059 - INT : +#incINTr%
optionType: Weapon
022060 - LUK : +#incLUKr%
optionType: Weapon
022070 - Total Damage: +#incDAMr%
optionType: Weapon
022086 - All Stats: +#incSTRr%
optionType: Armor & Accessories
022087 - All Stats: +#incSTRr%
optionType: Weapon
022201 - #prop% chance to recover #HP HP when attacking.
optionType: Weapon
022206 - #prop% chance to recover #MP MP when attacking.
optionType: Weapon
022291 - Ignores #ignoreTargetDEF% of the enemy's DEF when attacking.
Level REQ: 50
optionType: Weapon
022801 - Max Damage Cap Increase: +#incMaxDamage
optionType: Weapon
022802 - Max Damage Cap Increase: +#incMaxDamage
optionType: Armor & Accessories
Pool D
030001 - STR: +#incSTR
030002 - DEX: +#incDEX
030003 - INT: +#incINT
030004 - LUK: +#incLUK
030005 - MaxHP: +#incMHP
030006 - MaxMP: +#incMMP
030007 - Accuracy: +#incACC
030008 - Avoidability: +#incEVA
030009 - Movement Speed: +#incSpeed
optionType: Shoe
030010 - Jump: +#incJump
optionType: Shoe
030011 - ATT: +#incPAD
optionType: Weapon
030012 - Magic ATT: +#incMAD
optionType: Weapon
030013 - Weapon DEF: +#incPDD
optionType: Armor & Accessories
030014 - Magic DEF: +#incMDD
optionType: Armor & Accessories
030041 - STR: +#incSTRr%
030042 - DEX: +#incDEXr%
030043 - INT: +#incINTr%
030044 - LUK: +#incLUKr%
030045 - MaxHP: +#incMHPr%
optionType: Armor & Accessories
030046 - MaxMP: +#incMMPr%
optionType: Armor & Accessories
030047 - Accuracy: +#incACCr%
030048 - Avoidability: +#incEVAr%
030051 - ATT: +#incPADr%
optionType: Weapon
030052 - Magic ATT: +#incMADr%
optionType: Weapon
030053 - Weapon DEF: +#incPDDr%
optionType: Armor & Accessories
030054 - Magic DEF: +#incMDDr%
optionType: Armor & Accessories
030055 - Critical Rate: +#incCr%
optionType: Weapon
030070 - Total Damage: +#incDAMr%
optionType: Weapon
030086 - All Stats: +#incSTRr%
030106 - All Skills: +#incAllskill Levels
Level REQ: 30
optionType: Hat
030107 - All Skills: +#incAllskill Levels
Level REQ: 70
optionType: Hat
030291 - Ignores #ignoreTargetDEF% of the enemy's DEF when attacking.
Level REQ: 50
optionType: Weapon
030356 - #prop% chance to ignore #ignoreDAMr% damage when attacked.
Level REQ: 20
optionType: Armor & Katara
030357 - #prop% chance to ignore #ignoreDAMr% damage when attacked.
Level REQ: 40
optionType: Armor & Katara
030366 - Invincible for #time more seconds after getting attacked.
optionType: Tops & Overalls
030371 - #prop% chance to become invincible for #time seconds when attacked.
optionType: Tops & Overalls
030551 - HP Recovery Items and Skills: +#RecoveryUP%
optionType: Armor & Accessories
030601 - Damage to Bosses: +#incDAMr%
Level REQ: 50
optionType: Weapon
030602 - Damage to Bosses: +#incDAMr%
Level REQ: 100
optionType: Weapon
030701 - #prop% chance to apply Auto Steal.
Level REQ: 20
optionType: Glove
030702 - #prop% chance to apply Auto Steal.
Level REQ: 40
optionType: Glove
031001 - Enables the <Decent Haste> skill
Level REQ: 70
optionType: Shoe
031002 - Enables the <Decent Mystic Door> skill
Level REQ: 70
optionType: Hat
031003 - Enables the <Decent Sharp Eyes> skill
Level REQ: 120
optionType: Glove
031004 - Enables the <Decent Hyper Body> skill
Level REQ: 70
optionType: Bottoms
032001 - STR : +#incSTR
optionType: Armor & Accessories
032002 - DEX : +#incDEX
optionType: Armor & Accessories
032003 - INT : +#incINT
optionType: Armor & Accessories
032004 - LUK : +#incLUK
optionType: Armor & Accessories
032005 - MaxHP : +#incMHP
optionType: Armor & Accessories
032006 - MaxMP : +#incMMP
optionType: Armor & Accessories
032007 - Accuracy: +#incACC
optionType: Armor & Accessories
032008 - Avoidability: +#incEVA
optionType: Armor & Accessories
032009 - Movement Speed: +#incSpeed
optionType: Armor & Accessories
032010 - Jump: +#incJump
optionType: Armor & Accessories
032011 - ATT: +#incPAD
optionType: Armor & Accessories
032012 - Magic ATT: +#incMAD
optionType: Armor & Accessories
032013 - Weapon DEF: +#incPDD
optionType: Armor & Accessories
032014 - Magic DEF: +#incMDD
optionType: Armor & Accessories
032041 - STR : +#incSTRr%
optionType: Armor & Accessories
032042 - DEX : +#incDEXr%
optionType: Armor & Accessories
032043 - INT : +#incINTr%
optionType: Armor & Accessories
032044 - LUK : +#incLUKr%
optionType: Armor & Accessories
032045 - MaxHP : +#incMHPr%
032046 - MaxMP : +#incMMPr%
032047 - Accuracy: +#incACCr%
032048 - Avoidability: +#incEVAr%
032051 - ATT: +#incPADr%
optionType: Weapon
032052 - ATT: +#incPADr%
Level REQ: 100
optionType: Armor & Accessories
032053 - Magic ATT: +#incMADr%
optionType: Weapon
032054 - Magic ATT: +#incMADr%
Level REQ: 100
optionType: Armor & Accessories
032055 - Weapon DEF: +#incPDDr%
optionType: Armor & Accessories
032056 - Magic DEF: +#incMDDr%
optionType: Armor & Accessories
032057 - Critical Rate: +#incCr%
optionType: Weapon
032058 - Critical Rate: +#incCr%
Level REQ: 100
optionType: Armor & Accessories
032059 - STR : +#incSTRr%
optionType: Weapon
032060 - DEX : +#incDEXr%
optionType: Weapon
032061 - INT : +#incINTr%
optionType: Weapon
032062 - LUK : +#incLUKr%
optionType: Weapon
032070 - Total Damage: +#incDAMr%
optionType: Weapon
032071 - Total Damage: +#incDAMr%
Level REQ: 100
optionType: Armor & Accessories
032086 - All Stats: +#incSTRr%
optionType: Armor & Accessories
032087 - All Stats: +#incSTRr%
optionType: Weapon
032111 - All Elemental Resistances: +#incTerR%
Level REQ: 60
optionType: Armor & Accessories
032116 - Abnormal Status Resistance: +#incAsrR%
Level REQ: 100
optionType: Weapon
032291 - Ignores #ignoreTargetDEF% of the enemy's DEF when attacking.
Level REQ: 50
optionType: Weapon
032601 - Damage to Bosses: +#incDAMr%
Level REQ: 50
optionType: Weapon
032801 - Max Damage Cap Increase: +#incMaxDamage
optionType: Weapon
032802 - Max Damage Cap Increase: +#incMaxDamage
optionType: Armor & Accessories
032661 - EXP Obtained: +#incEXPr%
optionType: Hat
032091 - STR per 10 Character Levels: +#incSTRlv
Level REQ: 30
032092 - DEX per 10 Character Levels: +#incDEXlv
Level REQ: 30
032093 - INT per 10 Character Levels: +#incINTlv
Level REQ: 30
032094 - LUK per 10 Character Levels: +#incLUKlv
Level REQ: 30
032551 - HP Recovery Items and Skills: +#RecoveryUP%
optionType: Armor & Accessories
032201 - #prop% chance to recover #HP HP when attacking.
optionType: Weapon
032206 - #prop% chance to recover #MP MP when attacking.
optionType: Weapon
Pool E
040001 - STR: +#incSTR
040002 - DEX: +#incDEX
040003 - INT: +#incINT
040004 - LUK: +#incLUK
040005 - MaxHP: +#incMHP
040006 - MaxMP: +#incMMP
040007 - Accuracy: +#incACC
040008 - Avoidability: +#incEVA
040009 - Movement Speed: +#incSpeed
optionType: Shoe
040010 - Jump: +#incJump
optionType: Shoe
040011 - ATT: +#incPAD
optionType: Weapon
040012 - Magic ATT: +#incMAD
optionType: Weapon
040013 - Weapon DEF: +#incPDD
optionType: Armor & Accessories
040014 - Magic DEF: +#incMDD
optionType: Armor & Accessories
040041 - STR: +#incSTRr%
040042 - DEX: +#incDEXr%
040043 - INT: +#incINTr%
040044 - LUK: +#incLUKr%
040045 - MaxHP: +#incMHPr%
optionType: Armor & Accessories
040046 - MaxMP: +#incMMPr%
optionType: Armor & Accessories
040047 - Accuracy: +#incACCr%
040048 - Avoidability: +#incEVAr%
040051 - ATT: +#incPADr%
optionType: Weapon
040052 - Magic ATT: +#incMADr%
optionType: Weapon
040053 - Weapon DEF: +#incPDDr%
optionType: Armor & Accessories
040054 - Magic DEF: +#incMDDr%
optionType: Armor & Accessories
040055 - Critical Rate: +#incCr%
optionType: Weapon
040056 - Min Crit Damage: +#incCriticaldamageMin%
Level REQ: 50
optionType: Glove
040057 - Max Crit Damage: +#incCriticaldamageMax%
Level REQ: 50
optionType: Glove
040070 - Total Damage: +#incDAMr%
optionType: Weapon
040081 - All Stats: +#incSTR
040086 - All Stats: +#incSTRr%
040106 - All Skills: +#incAllskill Levels
Level REQ: 30
optionType: Hat
040107 - All Skills: +#incAllskill Levels
Level REQ: 70
optionType: Hat
040111 - All Elemental Resistances: +#incTerR%
Level REQ: 70
optionType: Tops & Overalls
040116 - Abnormal Status Resistance: +#incAsrR%
Level REQ: 70
optionType: Bottoms
040291 - Ignores #ignoreTargetDEF% of the enemy's DEF when attacking.
Level REQ: 50
optionType: Weapon
040292 - Ignores #ignoreTargetDEF% of the enemy's DEF when attacking.
Level REQ: 100
optionType: Weapon
040356 - #prop% chance to ignore #ignoreDAMr% damage when attacked.
Level REQ: 20
optionType: Armor & Katara
040357 - #prop% chance to ignore #ignoreDAMr% damage when attacked.
Level REQ: 40
optionType: Armor & Katara
040366 - Invincible for #time more seconds after getting attacked.
optionType: Tops & Overalls
040371 - #prop% chance to become invincible for #time seconds when attacked.
optionType: Tops & Overalls
040376 - #prop% chance to reflect #DAMreflect% damage.
optionType: Bottoms
040377 - #prop% chance to reflect #DAMreflect% damage.
optionType: Bottoms
040501 - Skill MP Cost: -#mpconReduce%
optionType: Accessories
040502 - Skill MP Cost: -#mpconReduce%
optionType: Accessories
040551 - HP Recovery Items and Skills: +#RecoveryUP%
optionType: Armor & Accessories
040556 - Skill Cooldown: -#reduceCooltime sec \n (Up to -5 sec)
Level REQ: 70
optionType: Hat
040557 - Skill Cooldown: -#reduceCooltime sec \n (Up to -5 sec)
Level REQ: 120
optionType: Hat
040601 - Damage to Bosses: +#incDAMr%
Level REQ: 50
optionType: Weapon
040602 - Damage to Bosses: +#incDAMr%
Level REQ: 100
optionType: Weapon
040603 - Damage to Bosses: +#incDAMr%
Level REQ: 100
optionType: Weapon
040650 - Mesos Obtained: +#incMesoProp%
optionType: Accessories
040656 - Item Drop Rate: +#incRewardProp%
optionType: Accessories
040701 - #prop% chance to apply Auto Steal.
Level REQ: 20
optionType: Glove
040702 - #prop% chance to apply Auto Steal.
Level REQ: 40
optionType: Glove
040703 - #prop% chance to apply Auto Steal.
Level REQ: 60
optionType: Glove
041005 - Enables the <Decent Combat Orders> skill
Level REQ: 70
optionType: Shoe
041006 - Enables the <Decent Advanced Blessing> skill
Level REQ: 120
optionType: Hat
041007 - Enables the <Decent Speed Infusion> skill
Level REQ: 120
optionType: Glove
042001 - STR : +#incSTR
optionType: Armor & Accessories
042002 - DEX : +#incDEX
optionType: Armor & Accessories
042003 - INT : +#incINT
optionType: Armor & Accessories
042004 - LUK : +#incLUK
optionType: Armor & Accessories
042005 - MaxHP : +#incMHP
optionType: Armor & Accessories
042006 - MaxMP : +#incMMP
optionType: Armor & Accessories
042007 - Accuracy: +#incACC
optionType: Armor & Accessories
042008 - Avoidability: +#incEVA
optionType: Armor & Accessories
042009 - Movement Speed: +#incSpeed
optionType: Armor & Accessories
042010 - Jump: +#incJump
optionType: Armor & Accessories
042011 - ATT: +#incPAD
optionType: Armor & Accessories
042012 - Magic ATT: +#incMAD
optionType: Armor & Accessories
042013 - Weapon DEF: +#incPDD
optionType: Armor & Accessories
042014 - Magic DEF: +#incMDD
optionType: Armor & Accessories
042041 - STR : +#incSTRr%
optionType: Armor & Accessories
042042 - DEX : +#incDEXr%
optionType: Armor & Accessories
042043 - INT : +#incINTr%
optionType: Armor & Accessories
042044 - LUK : +#incLUKr%
optionType: Armor & Accessories
042045 - MaxHP : +#incMHPr%
042046 - MaxMP : +#incMMPr%
042047 - Accuracy: +#incACCr%
042048 - Avoidability: +#incEVAr%
042051 - ATT: +#incPADr%
optionType: Weapon
042052 - ATT: +#incPADr%
optionType: Armor & Accessories
042053 - Magic ATT: +#incMADr%
optionType: Weapon
042054 - Magic ATT: +#incMADr%
optionType: Armor & Accessories
042055 - Weapon DEF: +#incPDDr%
optionType: Armor & Accessories
042056 - Magic DEF: +#incMDDr%
optionType: Armor & Accessories
042057 - Critical Rate: +#incCr%
optionType: Weapon
042058 - Critical Rate: +#incCr%
optionType: Armor & Accessories
042059 - Min Crit Damage: +#incCriticaldamageMin%
optionType: Glove
042060 - Min Crit Damage: +#incCriticaldamageMin%
optionType: Armor & Katara
042061 - Max Crit Damage: +#incCriticaldamageMax%
optionType: Glove
042062 - Max Crit Damage: +#incCriticaldamageMax%
optionType: Armor & Katara
042063 - STR : +#incSTRr%
optionType: Weapon
042064 - DEX : +#incDEXr%
optionType: Weapon
042065 - INT : +#incINTr%
optionType: Weapon
042066 - LUK : +#incLUKr%
optionType: Weapon
042070 - Total Damage: +#incDAMr%
optionType: Weapon
042071 - Total Damage: +#incDAMr%
optionType: Armor & Accessories
042086 - All Stats: +#incSTRr%
optionType: Armor & Accessories
042087 - All Stats: +#incSTRr%
optionType: Weapon
042106 - All Skills: +#incAllskill Levels
Level REQ: 30
optionType: Hat
042111 - All Elemental Resistances: +#incTerR%
Level REQ: 70
optionType: Armor & Accessories
042116 - Abnormal Status Resistance: +#incAsrR%
Level REQ: 70
optionType: Weapon
042291 - Ignores #ignoreTargetDEF% of the enemy's DEF when attacking.
Level REQ: 60
optionType: Weapon
042292 - Ignores #ignoreTargetDEF% of the enemy's DEF when attacking.
Level REQ: 50
optionType: Weapon
042601 - Damage to Bosses: +#incDAMr%
Level REQ: 60
optionType: Weapon
042602 - Damage to Bosses: +#incDAMr%
Level REQ: 50
optionType: Weapon
042801 - Max Damage Cap Increase: +#incMaxDamage
optionType: Weapon
042802 - Max Damage Cap Increase: +#incMaxDamage
optionType: Armor & Accessories
042661 - EXP Obtained: +#incEXPr%
optionType: Hat
042091 - STR per 10 Character Levels: +#incSTRlv
Level REQ: 30
042092 - DEX per 10 Character Levels: +#incDEXlv
Level REQ: 30
042093 - INT per 10 Character Levels: +#incINTlv
Level REQ: 30
042094 - LUK per 10 Character Levels: +#incLUKlv
Level REQ: 30
042095 - ATT per 10 Character Levels: +#incPADlv
Level REQ: 30
optionType: Weapon
042096 - M. ATT per 10 Character Levels: +#incMADlv
Level REQ: 30
optionType: Weapon
042501 - Skill MP Cost: -#mpconReduce%
optionType: Accessories
042551 - HP Recovery Items and Skills: +#RecoveryUP%
optionType: Armor & Accessories
042556 - Skill Cooldown: -#reduceCooltime sec \n (Up to -5 sec)
Level REQ: 100
optionType: Hat
042650 - Mesos Obtained: +#incMesoProp%
optionType: Armor & Accessories
042656 - Item Drop Rate: +#incRewardProp%
optionType: Armor & Accessories
Mu Lung Dojo Buffs
060001 - Total Damage: +#incDAMr%
060002 - All Stats: +#incSTRr%
060003 - Damage to Bosses: +#incDAMr%
If you find any mistakes, please tell me. [Module] GMS - Potential Pools - Marksman Bryan - 2013-08-04 Thank you Locked. I know I've wanted a refreshed list and I'm sure tons of other people are happy with this. I haven't had time to look at it in detail, but are these all normal potential options? Would it be possible to have a separate one with bonus potential options? edit: These look to include bonus and normal potentials, so I'll rephrase my question: is there any way to differentiate the two? [Module] GMS - Potential Pools - ShinkuDragon - 2013-08-04 Marksman Bryan Wrote:Thank you Locked. I know I've wanted a refreshed list and I'm sure tons of other people are happy with this. for you and anyone else that comes with the same question, according to fiel it was: tier of potential: XNXXXX where N is: 0 for rare secondary 1 for rare primary (epic secondary) 2 for epic primary (unique secondary) 3 for unique primary (legendary secondary) 4 for legendary primary XX0XXX means regular potential XX1XXX are decent skills XX2XXX means additional potential [Module] GMS - Potential Pools - ChosenFruit - 2013-08-04 =o neat-o! I plan to use this often =3 I've gone back to playing my Battle Mage, and I'd like to replace the 8th anniversary set w/ a well-scrolled and decent-potential'd level 110 set~ Now I can take a good look at what my best options are! =3 [Module] GMS - Potential Pools - Ivangold - 2013-08-04 wait but this is a new pot?how about the dojo glove?can someone explain to me? [Module] GMS - Potential Pools - Marksman Bryan - 2013-08-04 ShinkuDragon Wrote:tier of potential: XNXXXX so if X4XXXX is legendary, and dojo is X6XXXX... FIFTH TIER INBOUND ./falsehype [Module] GMS - Potential Pools - ShinkuDragon - 2013-08-04 Ivangold Wrote:wait but this is a new pot?how about the dojo glove?can someone explain to me?it's the current potential system we have on gms. Marksman Bryan Wrote:so if X4XXXX is legendary, and dojo is X6XXXX... well, they certainly left the hole, "just in case" i'm sure ![]() and i DID call fifth tier ages ago, i'm calling it again now, with a red-pinkish border color f3 (same claim as before) [Module] GMS - Potential Pools - Ivangold - 2013-08-04 [quote=ShinkuDragon]it's the current potential system we have on gms. but what's gonna change?:f6: [Module] GMS - Potential Pools - fodjgngf - 2013-08-04 Does this include nebulite potentials as well? [Module] GMS - Potential Pools - Niernen - 2013-08-04 Marksman Bryan Wrote:so if X4XXXX is legendary, and dojo is X6XXXX... Look at scrolling colors: Blue, Purple, Yellow/gold, Green Red. Look at potential colors: Blue, Purple, Yellow, Green. See where Im going?
[Module] GMS - Potential Pools - Ivangold - 2013-08-04 Niernen Wrote:Look at scrolling colors: Blue, Purple, Yellow/gold, Green Red. MANN, WOOOTT problably weapons lv121+ may have like 4%(rare) and now is 3% so wooot man that's awsome for surebut wait am i right?:f6: or it is just like a new type of pot?(i mean unique go to legendary then legendary to the new one) [Module] GMS - Potential Pools - Ivangold - 2013-08-04 Marksman Bryan Wrote:so if X4XXXX is legendary, and dojo is X6XXXX... idk if i'm right i think dojo is X7XXX [Module] GMS - Potential Pools - ShinkuDragon - 2013-08-04 Ivangold Wrote:idk if i'm right i think dojo is X7XXXdojo glove is the X6XXXX, it says so in the OP. Ivangold Wrote:[quote=ShinkuDragon]it's the current potential system we have on gms. nothing, the changes already happened, this is what's current. [Module] GMS - Potential Pools - TrueBlitz - 2013-08-04 fodjgngf Wrote:Does this include nebulite potentials as well? http://www.southperry.net/showthread.php?t=54534 [Module] GMS - Potential Pools - ShinkuDragon - 2013-08-05 guess i might as well, [MENTION=2054]Eos[/MENTION]; think this thread could go in references? |


problably weapons lv121+ may have like 4%(rare) and now is 3% so wooot
for sure