Quicksilver: Takeoff
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Can be linked with Ion Thrust. --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount)
Xenon (IV)
Temporal Pod
Changed - Description (A Temporal Pod that twists the flow of the time to quickly reduce the skill cooldown of nearby party members. The pod will be destroyed when hit. Hyper Skills are affected, but some skills are not. --> A Temporal Pod that twists the flow of the time to quickly reduce the skill cooldown of nearby party members. The pod will be destroyed when hit. Hyper Skills of one's own are affected, but some skills are not.)
Xenon (I)
Pinpoint Salvo Description: Fires several missiles to bombard enemies in range. Uses an extra power unit and can be used during flight. Info: type = 51, condition = damaged, counter = damaged Range:500% Maximum Level: 4
1
#c[Supply]#\nEnergy Cost: 1, Damage to enemies in range: 20%, Number of Missiles: 4.
2
[Supply]#\nEnergy Cost: 1, Damage to enemies in range: 30%, Number of Missiles: 4.
3
[Supply]#\nEnergy Cost: 1, Damage to enemies in range: 40%, Number of Missiles: 4.
4
[Supply]#\nEnergy Cost: 1, Damage to enemies in range: 50%, Number of Missiles: 4.
Beam Spline Description: Lashes out with the Whip Blade twice to deals damage to multiple enemies. Info: type = 1, areaAttack = 1, dmgDelay = 1 Delays: RTenergySpline - 1080 ms Range:250% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 5, Damage: 112%, Number of Attacks: 2, Max Enemies Hit: 4
2
MP Cost: 5, Damage: 114%, Number of Attacks: 2, Max Enemies Hit: 4
3
MP Cost: 5, Damage: 116%, Number of Attacks: 2, Max Enemies Hit: 4
4
MP Cost: 5, Damage: 118%, Number of Attacks: 2, Max Enemies Hit: 4
5
MP Cost: 6, Damage: 120%, Number of Attacks: 2, Max Enemies Hit: 4
6
MP Cost: 6, Damage: 122%, Number of Attacks: 2, Max Enemies Hit: 4
7
MP Cost: 6, Damage: 124%, Number of Attacks: 2, Max Enemies Hit: 4
8
MP Cost: 6, Damage: 126%, Number of Attacks: 2, Max Enemies Hit: 4
9
MP Cost: 6, Damage: 128%, Number of Attacks: 2, Max Enemies Hit: 4
10
MP Cost: 7, Damage: 130%, Number of Attacks: 2, Max Enemies Hit: 4
11
MP Cost: 7, Damage: 132%, Number of Attacks: 2, Max Enemies Hit: 4
12
MP Cost: 7, Damage: 134%, Number of Attacks: 2, Max Enemies Hit: 4
13
MP Cost: 7, Damage: 136%, Number of Attacks: 2, Max Enemies Hit: 4
14
MP Cost: 7, Damage: 138%, Number of Attacks: 2, Max Enemies Hit: 4
15
MP Cost: 8, Damage: 140%, Number of Attacks: 2, Max Enemies Hit: 4
16
MP Cost: 8, Damage: 142%, Number of Attacks: 2, Max Enemies Hit: 4
17
MP Cost: 8, Damage: 144%, Number of Attacks: 2, Max Enemies Hit: 4
18
MP Cost: 8, Damage: 146%, Number of Attacks: 2, Max Enemies Hit: 4
19
MP Cost: 8, Damage: 148%, Number of Attacks: 2, Max Enemies Hit: 4
20
MP Cost: 9, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 4
Propulsion Burst Description: Instantly accelerate boosters to leap forward. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: jump - 200 ms Animations:effect, effect0 Maximum Level: 10
1
MP Cost: 19. Adds an extra jump when used in midair. Can be used 2 times back to back.
2
MP Cost: 18. Adds an extra jump when used in midair. Can be used 2 times back to back.
3
MP Cost: 17. Adds an extra jump when used in midair. Can be used 2 times back to back.
4
MP Cost: 16. Adds an extra jump when used in midair. Can be used 2 times back to back.
5
MP Cost: 15. Adds an extra jump when used in midair. Can be used 2 times back to back.
6
MP Cost: 14. Adds an extra jump when used in midair. Can be used 2 times back to back.
7
MP Cost: 13. Adds an extra jump when used in midair. Can be used 2 times back to back.
8
MP Cost: 12. Adds an extra jump when used in midair. Can be used 2 times back to back.
9
MP Cost: 11. Adds an extra jump when used in midair. Can be used 2 times back to back.
10
MP Cost: 10. Adds an extra jump when used in midair. Can be used 2 times back to back.
Circuit Surge Description: Increases power output to increase damage. Info: type = 10, magicSteal = 1 Delays: alert6 - 990 ms Animations:effect Maximum Level: 20
Multilateral II Description: Grants a special bonus based on stats, once those stats reach a certain threshold. Info: type = 50 Maximum Level: 1
1
With 40 STR: 5% for Power Stance\nWith 40 DEX: 5% resistance to all elements and status ailments\nWith 40 LUK: 5% Avoidability\nWith 40 STR, DEX, and LUK: +5% total damage
Radial Nerve Description: Enhances the cybernerve clusters in the lumbar vertebrae to enhance all movement. Info: type = 50 Maximum Level: 10
1
Acccuracy: 1%, Speed: 4, Max speed: 2, Jump: +1
2
Acccuracy: 2%, Speed: 8, Max speed: 4, Jump: +2
3
Acccuracy: 3%, Speed: 12, Max speed: 6, Jump: +3
4
Acccuracy: 4%, Speed: 16, Max speed: 8, Jump: +4
5
Acccuracy: 5%, Speed: 20, Max speed: 10, Jump: +5
6
Acccuracy: 6%, Speed: 24, Max speed: 12, Jump: +6
7
Acccuracy: 7%, Speed: 28, Max speed: 14, Jump: +7
8
Acccuracy: 8%, Speed: 32, Max speed: 16, Jump: +8
9
Acccuracy: 9%, Speed: 36, Max speed: 18, Jump: +9
10
Acccuracy: 10%, Speed: 40, Max speed: 20, Jump: +10
Xenon (II)
Structural Integrity Description: Permanently increases all stats Info: type = 50 Maximum Level: 5
1
All Stats: +2
2
All Stats: +4
3
All Stats: +6
4
All Stats: +8
5
All Stats: +10
Xenon Mastery Description: Mastery and Weapon ATT increase. Info: type = 50 Maximum Level: 10
1
Mastery: +14%, Weapon ATT +2
2
Mastery: +18%, Weapon ATT +4
3
Mastery: +22%, Weapon ATT +6
4
Mastery: +26%, Weapon ATT +8
5
Mastery: +30%, Weapon ATT +10
6
Mastery: +34%, Weapon ATT +12
7
Mastery: +38%, Weapon ATT +14
8
Mastery: +42%, Weapon ATT +16
9
Mastery: +46%, Weapon ATT +18
10
Mastery: +50%, Weapon ATT +20
Multilateral III Description: Grants a special bonus based on stats, once those stats reach a certain threshold.\n[Required Skill]: #cLv.1 Multilateral II# Info: type = 50 Pre-requisite: Level 1 Multilateral II Maximum Level: 1
1
With 90 STR: 10% for Power Stance\nWith 90 DEX: 10% resistance to all elements and status ailments\nWith 90 LUK: 10% Avoidability\nWith 90 STR, DEX, and LUK: +10% total damage
Pinpoint Salvo Redesign A Description: Enhances the damage on Pinpoint Salvo.\n[Required Skill]: #cLv. 4 Pinpoint Salvo# Info: type = 51, condition = damaged, counter = damaged Pre-requisite: Level 4 Pinpoint Salvo Maximum Level: 4
1
Pinpoint Salvo Damage: +9%
2
Pinpoint Salvo Damage: +16%
3
Pinpoint Salvo Damage: +23%
4
Pinpoint Salvo Damage: +30%
Xenon Booster Description: Increases the attack speed of your weapon for a short time. \n[Required Skill]: #cXenon Mastery lv. 5# Info: type = 10 Delays: alert3 - 1500 ms Pre-requisite: Level 5 Xenon Mastery Animations:effect Maximum Level: 10
1
MP Cost: 38, Duration: 24 sec
2
MP Cost: 36, Duration: 48 sec
3
MP Cost: 34, Duration: 72 sec
4
MP Cost: 32, Duration: 96 sec
5
MP Cost: 30, Duration: 120 sec
6
MP Cost: 28, Duration: 144 sec
7
MP Cost: 26, Duration: 168 sec
8
MP Cost: 24, Duration: 192 sec
9
MP Cost: 22, Duration: 216 sec
10
MP Cost: 20, Duration: 240 sec
Efficiency Streamline Description: Maximizes energy consumption efficiency to increase Max HP and MP. Also provides a passive boost to both HP and MP. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0 Maximum Level: 10
1
MP Cost: 12, HP and MP: +12% for 90 sec \n[Passive Effect] : HP and MP: +100
2
MP Cost: 12, HP and MP: +14% for 100 sec \n[Passive Effect] : HP and MP: +200
3
MP Cost: 12, HP and MP: +16% for 110 sec \n[Passive Effect] : HP and MP: +300
4
MP Cost: 13, HP and MP: +18% for 120 sec \n[Passive Effect] : HP and MP: +400
5
MP Cost: 13, HP and MP: +20% for 130 sec \n[Passive Effect] : HP and MP: +500
6
MP Cost: 13, HP and MP: +22% for 140 sec \n[Passive Effect] : HP and MP: +600
7
MP Cost: 14, HP and MP: +24% for 150 sec \n[Passive Effect] : HP and MP: +700
8
MP Cost: 14, HP and MP: +26% for 160 sec \n[Passive Effect] : HP and MP: +800
9
MP Cost: 14, HP and MP: +28% for 170 sec \n[Passive Effect] : HP and MP: +900
10
MP Cost: 15, HP and MP: +30% for 180 sec \n[Passive Effect] : HP and MP: +1000
Perspective Shift Description: Temporarily increases Critical Rate by activating scanners to see an enemy's weaknesses. Consumes power. Info: type = 10, magicSteal = 1 Delays: RTlinerPerspective - 0 ms Animations:effect, effect0 Maximum Level: 20
Ion Thrust Description: Uses your Surplus Power to summon the Ion Thruster, which damages and pushes back enemies. Hold down the skill key to keep enemies at bay. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80, pushTarget = 1 Delays: RTionThruster - 90 ms Range:150% Animations:prepare, prepare0, keydown, keydown0, keydownend, keydownend0, hit.0 Maximum Level: 15
1
#c[Supply ]#\nEnergy Cost: 3, MP Cost: 4, Max Enemies: 6 Damage: 46%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
2
[Supply ]#\nEnergy Cost: 3, MP Cost: 4, Max Enemies: 6 Damage: 47%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
3
[Supply ]#\nEnergy Cost: 3, MP Cost: 4, Max Enemies: 6 Damage: 48%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
4
[Supply ]#\nEnergy Cost: 3, MP Cost: 4, Max Enemies: 6 Damage: 49%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
5
[Supply ]#\nEnergy Cost: 3, MP Cost: 4, Max Enemies: 6 Damage: 50%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
6
[Supply ]#\nEnergy Cost: 3, MP Cost: 4, Max Enemies: 6 Damage: 51%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
7
[Supply ]#\nEnergy Cost: 3, MP Cost: 5, Max Enemies: 6 Damage: 52%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
8
[Supply ]#\nEnergy Cost: 3, MP Cost: 5, Max Enemies: 6 Damage: 53%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
9
[Supply ]#\nEnergy Cost: 3, MP Cost: 5, Max Enemies: 6 Damage: 54%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
10
[Supply ]#\nEnergy Cost: 3, MP Cost: 5, Max Enemies: 6 Damage: 55%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
11
[Supply ]#\nEnergy Cost: 3, MP Cost: 5, Max Enemies: 6 Damage: 56%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
12
[Supply ]#\nEnergy Cost: 3, MP Cost: 5, Max Enemies: 6 Damage: 57%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
13
[Supply ]#\nEnergy Cost: 3, MP Cost: 6, Max Enemies: 6 Damage: 58%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
14
[Supply ]#\nEnergy Cost: 3, MP Cost: 6, Max Enemies: 6 Damage: 59%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
15
[Supply ]#\nEnergy Cost: 3, MP Cost: 6, Max Enemies: 6 Damage: 60%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
Quicksilver: Flash Description: Slashes several distant enemies with the Whip Blade. Change mode with Modal Shift. Info: type = 1, areaAttack = 1, dmgDelay = 1 Delays: RTquickSilverSwordUp - 900 ms Range:200% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 13, Damage: 88%, Number of Attacks: 3, Max Enemies Hit: 6
2
MP Cost: 13, Damage: 91%, Number of Attacks: 3, Max Enemies Hit: 6
3
MP Cost: 13, Damage: 94%, Number of Attacks: 3, Max Enemies Hit: 6
4
MP Cost: 13, Damage: 97%, Number of Attacks: 3, Max Enemies Hit: 6
5
MP Cost: 13, Damage: 100%, Number of Attacks: 3, Max Enemies Hit: 6
6
MP Cost: 14, Damage: 103%, Number of Attacks: 3, Max Enemies Hit: 6
7
MP Cost: 14, Damage: 106%, Number of Attacks: 3, Max Enemies Hit: 6
8
MP Cost: 14, Damage: 109%, Number of Attacks: 3, Max Enemies Hit: 6
9
MP Cost: 14, Damage: 112%, Number of Attacks: 3, Max Enemies Hit: 6
10
MP Cost: 14, Damage: 115%, Number of Attacks: 3, Max Enemies Hit: 6
11
MP Cost: 14, Damage: 118%, Number of Attacks: 3, Max Enemies Hit: 6
12
MP Cost: 15, Damage: 121%, Number of Attacks: 3, Max Enemies Hit: 6
13
MP Cost: 15, Damage: 124%, Number of Attacks: 3, Max Enemies Hit: 6
14
MP Cost: 15, Damage: 127%, Number of Attacks: 3, Max Enemies Hit: 6
15
MP Cost: 15, Damage: 130%, Number of Attacks: 3, Max Enemies Hit: 6
16
MP Cost: 15, Damage: 133%, Number of Attacks: 3, Max Enemies Hit: 6
17
MP Cost: 15, Damage: 136%, Number of Attacks: 3, Max Enemies Hit: 6
18
MP Cost: 16, Damage: 139%, Number of Attacks: 3, Max Enemies Hit: 6
19
MP Cost: 16, Damage: 142%, Number of Attacks: 3, Max Enemies Hit: 6
20
MP Cost: 16, Damage: 145%, Number of Attacks: 3, Max Enemies Hit: 6
Quicksilver: Takeoff Description: Swings the Whip Blade quickly and instantly activates the booster to jump. Change mode with Modal Shift. Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0 Delays: RTquickSilverSwordRight - 840 ms Range:200% Animations:effect, effect0, hit.0 Maximum Level: 20
1
MP Cost: 13, Damage: 117%, Number of Attacks: 2, Max Enemies Hit: 8
2
MP Cost: 13, Damage: 119%, Number of Attacks: 2, Max Enemies Hit: 8
3
MP Cost: 13, Damage: 121%, Number of Attacks: 2, Max Enemies Hit: 8
4
MP Cost: 13, Damage: 123%, Number of Attacks: 2, Max Enemies Hit: 8
5
MP Cost: 13, Damage: 125%, Number of Attacks: 2, Max Enemies Hit: 8
6
MP Cost: 14, Damage: 127%, Number of Attacks: 2, Max Enemies Hit: 8
7
MP Cost: 14, Damage: 129%, Number of Attacks: 2, Max Enemies Hit: 8
8
MP Cost: 14, Damage: 131%, Number of Attacks: 2, Max Enemies Hit: 8
9
MP Cost: 14, Damage: 133%, Number of Attacks: 2, Max Enemies Hit: 8
10
MP Cost: 14, Damage: 135%, Number of Attacks: 2, Max Enemies Hit: 8
11
MP Cost: 14, Damage: 137%, Number of Attacks: 2, Max Enemies Hit: 8
12
MP Cost: 15, Damage: 139%, Number of Attacks: 2, Max Enemies Hit: 8
13
MP Cost: 15, Damage: 141%, Number of Attacks: 2, Max Enemies Hit: 8
14
MP Cost: 15, Damage: 143%, Number of Attacks: 2, Max Enemies Hit: 8
15
MP Cost: 15, Damage: 145%, Number of Attacks: 2, Max Enemies Hit: 8
16
MP Cost: 15, Damage: 147%, Number of Attacks: 2, Max Enemies Hit: 8
17
MP Cost: 15, Damage: 149%, Number of Attacks: 2, Max Enemies Hit: 8
18
MP Cost: 16, Damage: 151%, Number of Attacks: 2, Max Enemies Hit: 8
19
MP Cost: 16, Damage: 153%, Number of Attacks: 2, Max Enemies Hit: 8
20
MP Cost: 16, Damage: 155%, Number of Attacks: 2, Max Enemies Hit: 8
Quicksilver: Concentrate Description: Critically damages enemies with a penetrating stab of the Whip Blade. This attack has a higher rate of Accuracy and Critical Rate than regular attacks. Change mode with Modal Shift. Info: type = 1, areaAttack = 1 Delays: RTquickSilverSwordLeft - 1110 ms Range:350% Animations:effect, effect0, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 13, Max Monsters Hit: 6, Damage: 172%, Number of Attacks: 2, Accuracy: 10, Critical Hit Rate: 11%
2
MP Cost: 13, Max Monsters Hit: 6, Damage: 176%, Number of Attacks: 2, Accuracy: 20, Critical Hit Rate: 12%
3
MP Cost: 13, Max Monsters Hit: 6, Damage: 180%, Number of Attacks: 2, Accuracy: 30, Critical Hit Rate: 13%
4
MP Cost: 13, Max Monsters Hit: 6, Damage: 184%, Number of Attacks: 2, Accuracy: 40, Critical Hit Rate: 14%
5
MP Cost: 13, Max Monsters Hit: 6, Damage: 188%, Number of Attacks: 2, Accuracy: 50, Critical Hit Rate: 15%
6
MP Cost: 14, Max Monsters Hit: 6, Damage: 192%, Number of Attacks: 2, Accuracy: 60, Critical Hit Rate: 16%
7
MP Cost: 14, Max Monsters Hit: 6, Damage: 196%, Number of Attacks: 2, Accuracy: 70, Critical Hit Rate: 17%
8
MP Cost: 14, Max Monsters Hit: 6, Damage: 200%, Number of Attacks: 2, Accuracy: 80, Critical Hit Rate: 18%
9
MP Cost: 14, Max Monsters Hit: 6, Damage: 204%, Number of Attacks: 2, Accuracy: 90, Critical Hit Rate: 19%
10
MP Cost: 14, Max Monsters Hit: 6, Damage: 208%, Number of Attacks: 2, Accuracy: 100, Critical Hit Rate: 20%
11
MP Cost: 14, Max Monsters Hit: 6, Damage: 212%, Number of Attacks: 2, Accuracy: 110, Critical Hit Rate: 21%
12
MP Cost: 15, Max Monsters Hit: 6, Damage: 216%, Number of Attacks: 2, Accuracy: 120, Critical Hit Rate: 22%
13
MP Cost: 15, Max Monsters Hit: 6, Damage: 220%, Number of Attacks: 2, Accuracy: 130, Critical Hit Rate: 23%
14
MP Cost: 15, Max Monsters Hit: 6, Damage: 224%, Number of Attacks: 2, Accuracy: 140, Critical Hit Rate: 24%
15
MP Cost: 15, Max Monsters Hit: 6, Damage: 228%, Number of Attacks: 2, Accuracy: 150, Critical Hit Rate: 25%
16
MP Cost: 15, Max Monsters Hit: 6, Damage: 232%, Number of Attacks: 2, Accuracy: 160, Critical Hit Rate: 26%
17
MP Cost: 15, Max Monsters Hit: 6, Damage: 236%, Number of Attacks: 2, Accuracy: 170, Critical Hit Rate: 27%
18
MP Cost: 16, Max Monsters Hit: 6, Damage: 240%, Number of Attacks: 2, Accuracy: 180, Critical Hit Rate: 28%
19
MP Cost: 16, Max Monsters Hit: 6, Damage: 244%, Number of Attacks: 2, Accuracy: 190, Critical Hit Rate: 29%
20
MP Cost: 16, Max Monsters Hit: 6, Damage: 248%, Number of Attacks: 2, Accuracy: 200, Critical Hit Rate: 30%
Xenon (III)
Pinpoint Salvo Redesign B Description: Further enhances the damage on Pinpoint Salvo.\n[Required Skill]: #cLv. 4 Pinpoint Salvo 1st Enhancement# Info: type = 51, condition = damaged, counter = damaged Pre-requisite: Level 4 Pinpoint Salvo Redesign A Maximum Level: 4
1
Pinpoint Salvo Damage: +10%. Stacks with 1st enhancement.
2
Pinpoint Salvo Damage: +20%. Stacks with 1st enhancement.
3
Pinpoint Salvo Damage: +30%. Stacks with 1st enhancement.
4
Pinpoint Salvo Damage: +40%. Stacks with 1st enhancement.
Gravity Pillar Description: Opens a field of anti-gravitational force to lift enemies into the air. Distant enemies are lifted even higher, and enemies in the energy field drop at a slower rate. Info: type = 1, areaAttack = 1 Delays: RTpillarScramble - 900 ms Range:400% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 17, Max Enemies Hit: 6, Damage: 225%, Number of Attacks: 1, Launches enemies into the air.
2
MP Cost: 17, Max Enemies Hit: 6, Damage: 229%, Number of Attacks: 1, Launches enemies into the air.
3
MP Cost: 17, Max Enemies Hit: 6, Damage: 233%, Number of Attacks: 1, Launches enemies into the air.
4
MP Cost: 17, Max Enemies Hit: 6, Damage: 237%, Number of Attacks: 1, Launches enemies into the air.
5
MP Cost: 17, Max Enemies Hit: 6, Damage: 241%, Number of Attacks: 1, Launches enemies into the air.
6
MP Cost: 18, Max Enemies Hit: 6, Damage: 245%, Number of Attacks: 1, Launches enemies into the air.
7
MP Cost: 18, Max Enemies Hit: 6, Damage: 249%, Number of Attacks: 1, Launches enemies into the air.
8
MP Cost: 18, Max Enemies Hit: 6, Damage: 253%, Number of Attacks: 1, Launches enemies into the air.
9
MP Cost: 18, Max Enemies Hit: 6, Damage: 257%, Number of Attacks: 1, Launches enemies into the air.
10
MP Cost: 18, Max Enemies Hit: 6, Damage: 261%, Number of Attacks: 1, Launches enemies into the air.
11
MP Cost: 18, Max Enemies Hit: 6, Damage: 265%, Number of Attacks: 1, Launches enemies into the air.
12
MP Cost: 19, Max Enemies Hit: 6, Damage: 269%, Number of Attacks: 1, Launches enemies into the air.
13
MP Cost: 19, Max Enemies Hit: 6, Damage: 273%, Number of Attacks: 1, Launches enemies into the air.
14
MP Cost: 19, Max Enemies Hit: 6, Damage: 277%, Number of Attacks: 1, Launches enemies into the air.
15
MP Cost: 19, Max Enemies Hit: 6, Damage: 281%, Number of Attacks: 1, Launches enemies into the air.
16
MP Cost: 19, Max Enemies Hit: 6, Damage: 285%, Number of Attacks: 1, Launches enemies into the air.
17
MP Cost: 19, Max Enemies Hit: 6, Damage: 289%, Number of Attacks: 1, Launches enemies into the air.
18
MP Cost: 20, Max Enemies Hit: 6, Damage: 293%, Number of Attacks: 1, Launches enemies into the air.
19
MP Cost: 20, Max Enemies Hit: 6, Damage: 297%, Number of Attacks: 1, Launches enemies into the air.
20
MP Cost: 20, Max Enemies Hit: 6, Damage: 301%, Number of Attacks: 1, Launches enemies into the air.
Hybrid Defenses Description: Additional Avoidability: 100%, Any hit/avoids after reduces the Avoidability and damage. Permanently increases the DEF.\n[Required Skill] : #cLv. 5 Perspective Shift# Info: type = 10 Delays: alert4 - 900 ms Pre-requisite: Level 5 Perspective Shift Animations:effect, effect0, special, repeat Maximum Level: 20
1
#c[Supply]#\nEnergy Cost: 10, Additional Avoidability: +81%, Additional Avoidability when hit: -10%, Damage received when hit: -1%. Effects removed after 5 evasions.\n[Passive Effects] : All Stats: +11, Weapon DEF/ Magic DEF: +115
2
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +82%, Additional Avoidability when hit: -10%, Damage received when hit: -1%. Effects removed after 5 evasions.\n[Passive Effects] : All Stats: +12, Weapon DEF/ Magic DEF: +130
3
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +83%, Additional Avoidability when hit: -10%, Damage received when hit: -1%. Effects removed after 5 evasions.\n[Passive Effects] : All Stats: +13, Weapon DEF/ Magic DEF: +145
4
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +84%, Additional Avoidability when hit: -9%, Damage received when hit: -1%. Effects removed after 6 evasions.\n[Passive Effects] : All Stats: +14, Weapon DEF/ Magic DEF: +160
5
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +85%, Additional Avoidability when hit: -9%, Damage received when hit: -2%. Effects removed after 6 evasions.\n[Passive Effects] : All Stats: +15, Weapon DEF/ Magic DEF: +175
6
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +86%, Additional Avoidability when hit: -9%, Damage received when hit: -2%. Effects removed after 6 evasions.\n[Passive Effects] : All Stats: +16, Weapon DEF/ Magic DEF: +190
7
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +87%, Additional Avoidability when hit: -9%, Damage received when hit: -2%. Effects removed after 6 evasions.\n[Passive Effects] : All Stats: +17, Weapon DEF/ Magic DEF: +205
8
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +88%, Additional Avoidability when hit: -8%, Damage received when hit: -2%. Effects removed after 7 evasions.\n[Passive Effects] : All Stats: +18, Weapon DEF/ Magic DEF: +220
9
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +89%, Additional Avoidability when hit: -8%, Damage received when hit: -3%. Effects removed after 7 evasions.\n[Passive Effects] : All Stats: +19, Weapon DEF/ Magic DEF: +235
10
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +90%, Additional Avoidability when hit: -8%, Damage received when hit: -3%. Effects removed after 7 evasions.\n[Passive Effects] : All Stats: +20, Weapon DEF/ Magic DEF: +250
11
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +91%, Additional Avoidability when hit: -8%, Damage received when hit: -3%. Effects removed after 7 evasions.\n[Passive Effects] : All Stats: +21, Weapon DEF/ Magic DEF: +265
12
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +92%, Additional Avoidability when hit: -7%, Damage received when hit: -3%. Effects removed after 8 evasions.\n[Passive Effects] : All Stats: +22, Weapon DEF/ Magic DEF: +280
13
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +93%, Additional Avoidability when hit: -7%, Damage received when hit: -4%. Effects removed after 8 evasions.\n[Passive Effects] : All Stats: +23, Weapon DEF/ Magic DEF: +295
14
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +94%, Additional Avoidability when hit: -7%, Damage received when hit: -4%. Effects removed after 8 evasions.\n[Passive Effects] : All Stats: +24, Weapon DEF/ Magic DEF: +310
15
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +95%, Additional Avoidability when hit: -7%, Damage received when hit: -4%. Effects removed after 8 evasions.\n[Passive Effects] : All Stats: +25, Weapon DEF/ Magic DEF: +325
16
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +96%, Additional Avoidability when hit: -6%, Damage received when hit: -4%. Effects removed after 9 evasions.\n[Passive Effects] : All Stats: +26, Weapon DEF/ Magic DEF: +340
17
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +97%, Additional Avoidability when hit: -6%, Damage received when hit: -5%. Effects removed after 9 evasions.\n[Passive Effects] : All Stats: +27, Weapon DEF/ Magic DEF: +355
18
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +98%, Additional Avoidability when hit: -6%, Damage received when hit: -5%. Effects removed after 9 evasions.\n[Passive Effects] : All Stats: +28, Weapon DEF/ Magic DEF: +370
19
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +99%, Additional Avoidability when hit: -6%, Damage received when hit: -5%. Effects removed after 9 evasions.\n[Passive Effects] : All Stats: +29, Weapon DEF/ Magic DEF: +385
20
[Supply]#\nEnergy Cost: 10, Additional Avoidability: +100%, Additional Avoidability when hit: -5%, Damage received when hit: -5%. Effects removed after 10 evasions.\n[Passive Effects] : All Stats: +30, Weapon DEF/ Magic DEF: +400
Combat Switch: Explosion Description: Expands the Whip Blade and detonates its energy to damage several enemies. Change mode with Modal Shift. Info: type = 1, areaAttack = 1, dmgDelay = 1 Delays: RTcombatSwitchingUp - 1440 ms Range:400% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 17, Damage: 132%, Number of Attacks: 4, Max Enemies Hit: 8
2
MP Cost: 17, Damage: 134%, Number of Attacks: 4, Max Enemies Hit: 8
3
MP Cost: 17, Damage: 136%, Number of Attacks: 4, Max Enemies Hit: 8
4
MP Cost: 17, Damage: 138%, Number of Attacks: 4, Max Enemies Hit: 8
5
MP Cost: 17, Damage: 140%, Number of Attacks: 4, Max Enemies Hit: 8
6
MP Cost: 18, Damage: 142%, Number of Attacks: 4, Max Enemies Hit: 8
7
MP Cost: 18, Damage: 144%, Number of Attacks: 4, Max Enemies Hit: 8
8
MP Cost: 18, Damage: 146%, Number of Attacks: 4, Max Enemies Hit: 8
9
MP Cost: 18, Damage: 148%, Number of Attacks: 4, Max Enemies Hit: 8
10
MP Cost: 18, Damage: 150%, Number of Attacks: 4, Max Enemies Hit: 8
11
MP Cost: 18, Damage: 152%, Number of Attacks: 4, Max Enemies Hit: 8
12
MP Cost: 19, Damage: 154%, Number of Attacks: 4, Max Enemies Hit: 8
13
MP Cost: 19, Damage: 156%, Number of Attacks: 4, Max Enemies Hit: 8
14
MP Cost: 19, Damage: 158%, Number of Attacks: 4, Max Enemies Hit: 8
15
MP Cost: 19, Damage: 160%, Number of Attacks: 4, Max Enemies Hit: 8
16
MP Cost: 19, Damage: 162%, Number of Attacks: 4, Max Enemies Hit: 8
17
MP Cost: 19, Damage: 164%, Number of Attacks: 4, Max Enemies Hit: 8
18
MP Cost: 20, Damage: 166%, Number of Attacks: 4, Max Enemies Hit: 8
19
MP Cost: 20, Damage: 168%, Number of Attacks: 4, Max Enemies Hit: 8
20
MP Cost: 20, Damage: 170%, Number of Attacks: 4, Max Enemies Hit: 8
Diagonal Chase Description: Activates full air boosters to shoot up with explosive power while pushing back enemies. Can be used during Gravity Pillar. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: RTdiagonalChase - 720 ms Range:380% Animations:hit.0, effect, effect0 Maximum Level: 20
1
MP Cost: 16, Max Enemies hit: 6, Damage: 224%, Knock Back
2
MP Cost: 16, Max Enemies hit: 6, Damage: 228%, Knock Back
3
MP Cost: 16, Max Enemies hit: 6, Damage: 232%, Knock Back
4
MP Cost: 17, Max Enemies hit: 6, Damage: 236%, Knock Back
5
MP Cost: 17, Max Enemies hit: 6, Damage: 240%, Knock Back
6
MP Cost: 17, Max Enemies hit: 6, Damage: 244%, Knock Back
7
MP Cost: 17, Max Enemies hit: 6, Damage: 248%, Knock Back
8
MP Cost: 18, Max Enemies hit: 6, Damage: 252%, Knock Back
9
MP Cost: 18, Max Enemies hit: 6, Damage: 256%, Knock Back
10
MP Cost: 18, Max Enemies hit: 6, Damage: 260%, Knock Back
11
MP Cost: 18, Max Enemies hit: 6, Damage: 264%, Knock Back
12
MP Cost: 19, Max Enemies hit: 6, Damage: 268%, Knock Back
13
MP Cost: 19, Max Enemies hit: 6, Damage: 272%, Knock Back
14
MP Cost: 19, Max Enemies hit: 6, Damage: 276%, Knock Back
15
MP Cost: 19, Max Enemies hit: 6, Damage: 280%, Knock Back
16
MP Cost: 20, Max Enemies hit: 6, Damage: 284%, Knock Back
17
MP Cost: 20, Max Enemies hit: 6, Damage: 288%, Knock Back
18
MP Cost: 20, Max Enemies hit: 6, Damage: 292%, Knock Back
19
MP Cost: 20, Max Enemies hit: 6, Damage: 296%, Knock Back
20
MP Cost: 21, Max Enemies hit: 6, Damage: 300%, Knock Back
Manifest Projector Description: Creates a projection of you that inflicts a portion of the damage you do. It will disappear when it takes damage proportional to your own HP. The projection cannot replicate Pinpoint Salvo or the Aegis System. Info: type = 10 Animations:effect, effect0 Maximum Level: 20
1
MP Cost: 62, Creates a clone hologram. Projection Damage: 13%. Projection disappears after losing #x00% of your max HP.
2
MP Cost: 64, Creates a clone hologram. Projection Damage: 16%. Projection disappears after losing % of your max HP.
3
MP Cost: 66, Creates a clone hologram. Projection Damage: 19%. Projection disappears after losing % of your max HP.
4
MP Cost: 68, Creates a clone hologram. Projection Damage: 22%. Projection disappears after losing % of your max HP.
5
MP Cost: 70, Creates a clone hologram. Projection Damage: 25%. Projection disappears after losing % of your max HP.
6
MP Cost: 72, Creates a clone hologram. Projection Damage: 28%. Projection disappears after losing % of your max HP.
7
MP Cost: 74, Creates a clone hologram. Projection Damage: 31%. Projection disappears after losing % of your max HP.
8
MP Cost: 76, Creates a clone hologram. Projection Damage: 34%. Projection disappears after losing % of your max HP.
9
MP Cost: 78, Creates a clone hologram. Projection Damage: 37%. Projection disappears after losing % of your max HP.
10
MP Cost: 80, Creates a clone hologram. Projection Damage: 40%. Projection disappears after losing % of your max HP.
11
MP Cost: 82, Creates a clone hologram. Projection Damage: 43%. Projection disappears after losing % of your max HP.
12
MP Cost: 84, Creates a clone hologram. Projection Damage: 46%. Projection disappears after losing % of your max HP.
13
MP Cost: 86, Creates a clone hologram. Projection Damage: 49%. Projection disappears after losing % of your max HP.
14
MP Cost: 88, Creates a clone hologram. Projection Damage: 52%. Projection disappears after losing % of your max HP.
15
MP Cost: 90, Creates a clone hologram. Projection Damage: 55%. Projection disappears after losing % of your max HP.
16
MP Cost: 92, Creates a clone hologram. Projection Damage: 58%. Projection disappears after losing % of your max HP.
17
MP Cost: 94, Creates a clone hologram. Projection Damage: 61%. Projection disappears after losing % of your max HP.
18
MP Cost: 96, Creates a clone hologram. Projection Damage: 64%. Projection disappears after losing % of your max HP.
19
MP Cost: 98, Creates a clone hologram. Projection Damage: 67%. Projection disappears after losing % of your max HP.
20
MP Cost: 100, Creates a clone hologram. Projection Damage: 70%. Projection disappears after losing % of your max HP.
Combat Switch: Fission Description: Attacks enemies from above. Can be combined with Diagonal Chase. Change mode with Modal Shift. Info: type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1 Delays: RTcombatSwitchingRight - 1020 ms Range:140% Animations:effect, effect0, hit.0 Maximum Level: 20
1
MP Cost: 17, Damage: 194%, Number of Attacks: 3, Max Enemies Hit: 8
2
MP Cost: 17, Damage: 197%, Number of Attacks: 3, Max Enemies Hit: 8
3
MP Cost: 17, Damage: 200%, Number of Attacks: 3, Max Enemies Hit: 8
4
MP Cost: 17, Damage: 203%, Number of Attacks: 3, Max Enemies Hit: 8
5
MP Cost: 17, Damage: 206%, Number of Attacks: 3, Max Enemies Hit: 8
6
MP Cost: 18, Damage: 209%, Number of Attacks: 3, Max Enemies Hit: 8
7
MP Cost: 18, Damage: 212%, Number of Attacks: 3, Max Enemies Hit: 8
8
MP Cost: 18, Damage: 215%, Number of Attacks: 3, Max Enemies Hit: 8
9
MP Cost: 18, Damage: 218%, Number of Attacks: 3, Max Enemies Hit: 8
10
MP Cost: 18, Damage: 221%, Number of Attacks: 3, Max Enemies Hit: 8
11
MP Cost: 18, Damage: 224%, Number of Attacks: 3, Max Enemies Hit: 8
12
MP Cost: 19, Damage: 227%, Number of Attacks: 3, Max Enemies Hit: 8
13
MP Cost: 19, Damage: 230%, Number of Attacks: 3, Max Enemies Hit: 8
14
MP Cost: 19, Damage: 233%, Number of Attacks: 3, Max Enemies Hit: 8
15
MP Cost: 19, Damage: 236%, Number of Attacks: 3, Max Enemies Hit: 8
16
MP Cost: 19, Damage: 239%, Number of Attacks: 3, Max Enemies Hit: 8
17
MP Cost: 19, Damage: 242%, Number of Attacks: 3, Max Enemies Hit: 8
18
MP Cost: 20, Damage: 245%, Number of Attacks: 3, Max Enemies Hit: 8
19
MP Cost: 20, Damage: 248%, Number of Attacks: 3, Max Enemies Hit: 8
20
MP Cost: 20, Damage: 251%, Number of Attacks: 3, Max Enemies Hit: 8
Triangulation Description: Grants a chance to attach Airframes to enemies. Attached Airframes will reduce enemy Accuracy and Avoidability, and deal damage when an enemy with 3 attached Airframes is attacked. Info: type = 1, areaAttack = 1 Range:1% Animations:mob, mob1, mob2, hit.0 Maximum Level: 10
1
Chance to attach Airframe on attack: 12%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 250%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 5%
2
Chance to attach Airframe on attack: 14%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 260%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 5%
3
Chance to attach Airframe on attack: 16%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 270%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 5%
4
Chance to attach Airframe on attack: 18%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 280%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 6%
5
Chance to attach Airframe on attack: 20%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 290%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 6%
6
Chance to attach Airframe on attack: 22%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 300%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 6%
7
Chance to attach Airframe on attack: 24%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 310%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 7%
8
Chance to attach Airframe on attack: 26%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 320%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 7%
9
Chance to attach Airframe on attack: 28%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 330%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 7%
10
Chance to attach Airframe on attack: 30%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 340%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 8%
Aegis System Description: Creates a chance to fire defensive missiles when hit by an enemy, or after a successfully evaded attack. The missiles damage the enemy and ignore Attack Reflects. Info: type = 51, condition = damaged, counter = damaged Maximum Level: 10
1
Chance to fire missiles when hit or evading: 10%, Damage: 102%, Number of Missiles: 1
2
Chance to fire missiles when hit or evading: 20%, Damage: 104%, Number of Missiles: 1
3
Chance to fire missiles when hit or evading: 30%, Damage: 106%, Number of Missiles: 1
4
Chance to fire missiles when hit or evading: 40%, Damage: 108%, Number of Missiles: 1
5
Chance to fire missiles when hit or evading: 50%, Damage: 110%, Number of Missiles: 2
6
Chance to fire missiles when hit or evading: 60%, Damage: 112%, Number of Missiles: 2
7
Chance to fire missiles when hit or evading: 70%, Damage: 114%, Number of Missiles: 2
8
Chance to fire missiles when hit or evading: 80%, Damage: 116%, Number of Missiles: 2
9
Chance to fire missiles when hit or evading: 90%, Damage: 118%, Number of Missiles: 2
10
Chance to fire missiles when hit or evading: 100%, Damage: 120%, Number of Missiles: 3
Multilateral IV Description: Grants a special bonus based on stats, once those stats reach a certain threshold.\n[Required Skill]: #cLv.1 Multilateral III# Info: type = 50 Pre-requisite: Level 1 Multilateral III Maximum Level: 1
1
With 150 STR: 10% for Power Stance\nWith 150 DEX: 10% resistance to all elements and status ailments\nWith 150 LUK: 10% Avoidability\nWith 150 STR, DEX, and LUK: +10% total damage
Combat Switch: Air Whip Description: Lashes diagonally with the Whip Blade to damage enemies in the air. Change mode with Modal Shift. Info: type = 1, areaAttack = 1 Delays: RTcombatSwitchingLeft - 810 ms Range:350% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 17, Max Enemies Hit: 8, Damage: 193%, Number of Attacks: 1, Additional damage on airborne enemies: 114%
2
MP Cost: 17, Max Enemies Hit: 8, Damage: 196%, Number of Attacks: 1, Additional damage on airborne enemies: 118%
3
MP Cost: 17, Max Enemies Hit: 8, Damage: 199%, Number of Attacks: 1, Additional damage on airborne enemies: 122%
4
MP Cost: 17, Max Enemies Hit: 8, Damage: 202%, Number of Attacks: 1, Additional damage on airborne enemies: 126%
5
MP Cost: 17, Max Enemies Hit: 8, Damage: 205%, Number of Attacks: 1, Additional damage on airborne enemies: 130%
6
MP Cost: 18, Max Enemies Hit: 8, Damage: 208%, Number of Attacks: 1, Additional damage on airborne enemies: 134%
7
MP Cost: 18, Max Enemies Hit: 8, Damage: 211%, Number of Attacks: 1, Additional damage on airborne enemies: 138%
8
MP Cost: 18, Max Enemies Hit: 8, Damage: 214%, Number of Attacks: 1, Additional damage on airborne enemies: 142%
9
MP Cost: 18, Max Enemies Hit: 8, Damage: 217%, Number of Attacks: 1, Additional damage on airborne enemies: 146%
10
MP Cost: 18, Max Enemies Hit: 8, Damage: 220%, Number of Attacks: 1, Additional damage on airborne enemies: 150%
11
MP Cost: 18, Max Enemies Hit: 8, Damage: 223%, Number of Attacks: 1, Additional damage on airborne enemies: 154%
12
MP Cost: 19, Max Enemies Hit: 8, Damage: 226%, Number of Attacks: 1, Additional damage on airborne enemies: 158%
13
MP Cost: 19, Max Enemies Hit: 8, Damage: 229%, Number of Attacks: 1, Additional damage on airborne enemies: 162%
14
MP Cost: 19, Max Enemies Hit: 8, Damage: 232%, Number of Attacks: 1, Additional damage on airborne enemies: 166%
15
MP Cost: 19, Max Enemies Hit: 8, Damage: 235%, Number of Attacks: 1, Additional damage on airborne enemies: 170%
16
MP Cost: 19, Max Enemies Hit: 8, Damage: 238%, Number of Attacks: 1, Additional damage on airborne enemies: 174%
17
MP Cost: 19, Max Enemies Hit: 8, Damage: 241%, Number of Attacks: 1, Additional damage on airborne enemies: 178%
18
MP Cost: 20, Max Enemies Hit: 8, Damage: 244%, Number of Attacks: 1, Additional damage on airborne enemies: 182%
19
MP Cost: 20, Max Enemies Hit: 8, Damage: 247%, Number of Attacks: 1, Additional damage on airborne enemies: 186%
20
MP Cost: 20, Max Enemies Hit: 8, Damage: 250%, Number of Attacks: 1, Additional damage on airborne enemies: 190%
Emergency Resupply Description: Uses MP to recharge surplus power supplies. Info: type = 50 Animations:effect, effect0 Maximum Level: 5
1
MP Cost: 15, Extra power unit charged: 2. Cooldown: 70 sec
2
MP Cost: 30, Extra power unit charged: 4. Cooldown: 60 sec
3
MP Cost: 45, Extra power unit charged: 6. Cooldown: 50 sec
4
MP Cost: 60, Extra power unit charged: 8. Cooldown: 40 sec
5
MP Cost: 75, Extra power unit charged: 10. Cooldown: 30 sec
Xenon (IV)
Hypogram Field: Support Description: Once the energy field is up, any allies within will receive increased HP and Avoidability. Power will recharge each time your allies successfully dodge an attack. Change mode with Modal Shift. Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged Delays: RThologramGraffiti - 1260 ms Range:200% Summon Range: attack1 = 200% Summon Mob Count: attack1 = 8 Animations:effect, summon.summoned, summon.stand, summon.repeat, summon.attack1, summon.die, affected Maximum Level: 30
1
MP Cost: 26, Duration of hypogram field: 10, Ally HP Boost: 1%, Ally Avoidability Boost: +2%, Power units recharged when allies evade: +1.\nCooldown: 39 sec
2
MP Cost: 26, Duration of hypogram field: 10, Ally HP Boost: 1%, Ally Avoidability Boost: +2%, Power units recharged when allies evade: +1.\nCooldown: 39 sec
3
MP Cost: 26, Duration of hypogram field: 11, Ally HP Boost: 1%, Ally Avoidability Boost: +2%, Power units recharged when allies evade: +1.\nCooldown: 39 sec
4
MP Cost: 26, Duration of hypogram field: 11, Ally HP Boost: 2%, Ally Avoidability Boost: +4%, Power units recharged when allies evade: +1.\nCooldown: 38 sec
5
MP Cost: 26, Duration of hypogram field: 11, Ally HP Boost: 2%, Ally Avoidability Boost: +4%, Power units recharged when allies evade: +1.\nCooldown: 38 sec
6
MP Cost: 27, Duration of hypogram field: 12, Ally HP Boost: 2%, Ally Avoidability Boost: +4%, Power units recharged when allies evade: +1.\nCooldown: 38 sec
7
MP Cost: 27, Duration of hypogram field: 12, Ally HP Boost: 3%, Ally Avoidability Boost: +6%, Power units recharged when allies evade: +1.\nCooldown: 37 sec
8
MP Cost: 27, Duration of hypogram field: 12, Ally HP Boost: 3%, Ally Avoidability Boost: +6%, Power units recharged when allies evade: +1.\nCooldown: 37 sec
9
MP Cost: 27, Duration of hypogram field: 13, Ally HP Boost: 3%, Ally Avoidability Boost: +6%, Power units recharged when allies evade: +1.\nCooldown: 37 sec
10
MP Cost: 27, Duration of hypogram field: 13, Ally HP Boost: 4%, Ally Avoidability Boost: +8%, Power units recharged when allies evade: +1.\nCooldown: 36 sec
11
MP Cost: 28, Duration of hypogram field: 13, Ally HP Boost: 4%, Ally Avoidability Boost: +8%, Power units recharged when allies evade: +1.\nCooldown: 36 sec
12
MP Cost: 28, Duration of hypogram field: 14, Ally HP Boost: 4%, Ally Avoidability Boost: +8%, Power units recharged when allies evade: +1.\nCooldown: 36 sec
13
MP Cost: 28, Duration of hypogram field: 14, Ally HP Boost: 5%, Ally Avoidability Boost: +10%, Power units recharged when allies evade: +1.\nCooldown: 35 sec
14
MP Cost: 28, Duration of hypogram field: 14, Ally HP Boost: 5%, Ally Avoidability Boost: +10%, Power units recharged when allies evade: +1.\nCooldown: 35 sec
15
MP Cost: 28, Duration of hypogram field: 15, Ally HP Boost: 5%, Ally Avoidability Boost: +10%, Power units recharged when allies evade: +1.\nCooldown: 35 sec
16
MP Cost: 29, Duration of hypogram field: 15, Ally HP Boost: 6%, Ally Avoidability Boost: +12%, Power units recharged when allies evade: +1.\nCooldown: 34 sec
17
MP Cost: 29, Duration of hypogram field: 15, Ally HP Boost: 6%, Ally Avoidability Boost: +12%, Power units recharged when allies evade: +1.\nCooldown: 34 sec
18
MP Cost: 29, Duration of hypogram field: 16, Ally HP Boost: 6%, Ally Avoidability Boost: +12%, Power units recharged when allies evade: +1.\nCooldown: 34 sec
19
MP Cost: 29, Duration of hypogram field: 16, Ally HP Boost: 7%, Ally Avoidability Boost: +14%, Power units recharged when allies evade: +1.\nCooldown: 33 sec
20
MP Cost: 29, Duration of hypogram field: 16, Ally HP Boost: 7%, Ally Avoidability Boost: +14%, Power units recharged when allies evade: +1.\nCooldown: 33 sec
21
MP Cost: 30, Duration of hypogram field: 17, Ally HP Boost: 7%, Ally Avoidability Boost: +14%, Power units recharged when allies evade: +1.\nCooldown: 33 sec
22
MP Cost: 30, Duration of hypogram field: 17, Ally HP Boost: 8%, Ally Avoidability Boost: +16%, Power units recharged when allies evade: +1.\nCooldown: 32 sec
23
MP Cost: 30, Duration of hypogram field: 17, Ally HP Boost: 8%, Ally Avoidability Boost: +16%, Power units recharged when allies evade: +1.\nCooldown: 32 sec
24
MP Cost: 30, Duration of hypogram field: 18, Ally HP Boost: 8%, Ally Avoidability Boost: +16%, Power units recharged when allies evade: +1.\nCooldown: 32 sec
25
MP Cost: 30, Duration of hypogram field: 18, Ally HP Boost: 9%, Ally Avoidability Boost: +18%, Power units recharged when allies evade: +1.\nCooldown: 31 sec
26
MP Cost: 31, Duration of hypogram field: 18, Ally HP Boost: 9%, Ally Avoidability Boost: +18%, Power units recharged when allies evade: +1.\nCooldown: 31 sec
27
MP Cost: 31, Duration of hypogram field: 19, Ally HP Boost: 9%, Ally Avoidability Boost: +18%, Power units recharged when allies evade: +1.\nCooldown: 31 sec
28
MP Cost: 31, Duration of hypogram field: 19, Ally HP Boost: 10%, Ally Avoidability Boost: +20%, Power units recharged when allies evade: +1.\nCooldown: 30 sec
29
MP Cost: 31, Duration of hypogram field: 19, Ally HP Boost: 10%, Ally Avoidability Boost: +20%, Power units recharged when allies evade: +1.\nCooldown: 30 sec
30
MP Cost: 31, Duration of hypogram field: 20, Ally HP Boost: 10%, Ally Avoidability Boost: +20%, Power units recharged when allies evade: +1.\nCooldown: 30 sec
31
MP Cost: 32, Duration of hypogram field: 20, Ally HP Boost: 11%, Ally Avoidability Boost: +22%, Power units recharged when allies evade: +1.\nCooldown: 29 sec
32
MP Cost: 32, Duration of hypogram field: 20, Ally HP Boost: 11%, Ally Avoidability Boost: +22%, Power units recharged when allies evade: +1.\nCooldown: 29 sec
33
MP Cost: 32, Duration of hypogram field: 21, Ally HP Boost: 11%, Ally Avoidability Boost: +22%, Power units recharged when allies evade: +1.\nCooldown: 29 sec
Mecha Purge: Bombardment Description: Roo-D's bomber fires a barrage of missiles and lasers at enemies. Change mode with Modal Shift. Info: type = 1, areaAttack = 1 Delays: RTfuzzyLobMasRight - 1440 ms Range:260% Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 22, Damage: 382%, Number of Attacks: 4, Max Enemies Hit: 12
2
MP Cost: 22, Damage: 386%, Number of Attacks: 4, Max Enemies Hit: 12
3
MP Cost: 22, Damage: 390%, Number of Attacks: 4, Max Enemies Hit: 12
4
MP Cost: 22, Damage: 394%, Number of Attacks: 4, Max Enemies Hit: 12
5
MP Cost: 22, Damage: 398%, Number of Attacks: 4, Max Enemies Hit: 12
6
MP Cost: 22, Damage: 402%, Number of Attacks: 4, Max Enemies Hit: 12
7
MP Cost: 22, Damage: 406%, Number of Attacks: 4, Max Enemies Hit: 12
8
MP Cost: 23, Damage: 410%, Number of Attacks: 4, Max Enemies Hit: 12
9
MP Cost: 23, Damage: 414%, Number of Attacks: 4, Max Enemies Hit: 12
10
MP Cost: 23, Damage: 418%, Number of Attacks: 4, Max Enemies Hit: 12
11
MP Cost: 23, Damage: 422%, Number of Attacks: 4, Max Enemies Hit: 12
12
MP Cost: 23, Damage: 426%, Number of Attacks: 4, Max Enemies Hit: 12
13
MP Cost: 23, Damage: 430%, Number of Attacks: 4, Max Enemies Hit: 12
14
MP Cost: 23, Damage: 434%, Number of Attacks: 4, Max Enemies Hit: 12
15
MP Cost: 23, Damage: 438%, Number of Attacks: 4, Max Enemies Hit: 12
16
MP Cost: 24, Damage: 442%, Number of Attacks: 4, Max Enemies Hit: 12
17
MP Cost: 24, Damage: 446%, Number of Attacks: 4, Max Enemies Hit: 12
18
MP Cost: 24, Damage: 450%, Number of Attacks: 4, Max Enemies Hit: 12
19
MP Cost: 24, Damage: 454%, Number of Attacks: 4, Max Enemies Hit: 12
20
MP Cost: 24, Damage: 458%, Number of Attacks: 4, Max Enemies Hit: 12
21
MP Cost: 24, Damage: 462%, Number of Attacks: 4, Max Enemies Hit: 12
22
MP Cost: 24, Damage: 466%, Number of Attacks: 4, Max Enemies Hit: 12
23
MP Cost: 24, Damage: 470%, Number of Attacks: 4, Max Enemies Hit: 12
24
MP Cost: 25, Damage: 474%, Number of Attacks: 4, Max Enemies Hit: 12
25
MP Cost: 25, Damage: 478%, Number of Attacks: 4, Max Enemies Hit: 12
26
MP Cost: 25, Damage: 482%, Number of Attacks: 4, Max Enemies Hit: 12
27
MP Cost: 25, Damage: 486%, Number of Attacks: 4, Max Enemies Hit: 12
28
MP Cost: 25, Damage: 490%, Number of Attacks: 4, Max Enemies Hit: 12
29
MP Cost: 25, Damage: 494%, Number of Attacks: 4, Max Enemies Hit: 12
30
MP Cost: 25, Damage: 498%, Number of Attacks: 4, Max Enemies Hit: 12
31
MP Cost: 25, Damage: 502%, Number of Attacks: 4, Max Enemies Hit: 12
32
MP Cost: 26, Damage: 506%, Number of Attacks: 4, Max Enemies Hit: 12
33
MP Cost: 26, Damage: 510%, Number of Attacks: 4, Max Enemies Hit: 12
Hypogram Field: Force Field Description: A Hypogram Field is called upon to create an energy ball to inflict damage on enemies every time the ball touches the field. The energy ball is not damage by Attack Reflect. Change mode with Modal Shift. Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged Delays: RThologramGraffiti - 1260 ms Range:200% Summon Range: attack1 = 200% Summon Mob Count: attack1 = 8 Animations:effect, summon.summoned, summon.stand, summon.repeat, summon.repeat0, summon.attack1, summon.die, hit.0, special.0, special.1, special.2 Maximum Level: 30
1
MP Cost: 26, Duration of hypogram field: 10, Max enemies hit when ball touches field: 8, Damage: 255%, Cooldown: 39 sec
2
MP Cost: 26, Duration of hypogram field: 10, Max enemies hit when ball touches field: 8, Damage: 260%, Cooldown: 39 sec
3
MP Cost: 26, Duration of hypogram field: 11, Max enemies hit when ball touches field: 8, Damage: 265%, Cooldown: 39 sec
4
MP Cost: 26, Duration of hypogram field: 11, Max enemies hit when ball touches field: 8, Damage: 270%, Cooldown: 38 sec
5
MP Cost: 26, Duration of hypogram field: 11, Max enemies hit when ball touches field: 8, Damage: 275%, Cooldown: 38 sec
6
MP Cost: 27, Duration of hypogram field: 12, Max enemies hit when ball touches field: 8, Damage: 280%, Cooldown: 38 sec
7
MP Cost: 27, Duration of hypogram field: 12, Max enemies hit when ball touches field: 8, Damage: 285%, Cooldown: 37 sec
8
MP Cost: 27, Duration of hypogram field: 12, Max enemies hit when ball touches field: 8, Damage: 290%, Cooldown: 37 sec
9
MP Cost: 27, Duration of hypogram field: 13, Max enemies hit when ball touches field: 8, Damage: 295%, Cooldown: 37 sec
10
MP Cost: 27, Duration of hypogram field: 13, Max enemies hit when ball touches field: 8, Damage: 300%, Cooldown: 36 sec
11
MP Cost: 28, Duration of hypogram field: 13, Max enemies hit when ball touches field: 8, Damage: 305%, Cooldown: 36 sec
12
MP Cost: 28, Duration of hypogram field: 14, Max enemies hit when ball touches field: 8, Damage: 310%, Cooldown: 36 sec
13
MP Cost: 28, Duration of hypogram field: 14, Max enemies hit when ball touches field: 8, Damage: 315%, Cooldown: 35 sec
14
MP Cost: 28, Duration of hypogram field: 14, Max enemies hit when ball touches field: 8, Damage: 320%, Cooldown: 35 sec
15
MP Cost: 28, Duration of hypogram field: 15, Max enemies hit when ball touches field: 8, Damage: 325%, Cooldown: 35 sec
16
MP Cost: 29, Duration of hypogram field: 15, Max enemies hit when ball touches field: 8, Damage: 330%, Cooldown: 34 sec
17
MP Cost: 29, Duration of hypogram field: 15, Max enemies hit when ball touches field: 8, Damage: 335%, Cooldown: 34 sec
18
MP Cost: 29, Duration of hypogram field: 16, Max enemies hit when ball touches field: 8, Damage: 340%, Cooldown: 34 sec
19
MP Cost: 29, Duration of hypogram field: 16, Max enemies hit when ball touches field: 8, Damage: 345%, Cooldown: 33 sec
20
MP Cost: 29, Duration of hypogram field: 16, Max enemies hit when ball touches field: 8, Damage: 350%, Cooldown: 33 sec
21
MP Cost: 30, Duration of hypogram field: 17, Max enemies hit when ball touches field: 8, Damage: 355%, Cooldown: 33 sec
22
MP Cost: 30, Duration of hypogram field: 17, Max enemies hit when ball touches field: 8, Damage: 360%, Cooldown: 32 sec
23
MP Cost: 30, Duration of hypogram field: 17, Max enemies hit when ball touches field: 8, Damage: 365%, Cooldown: 32 sec
24
MP Cost: 30, Duration of hypogram field: 18, Max enemies hit when ball touches field: 8, Damage: 370%, Cooldown: 32 sec
25
MP Cost: 30, Duration of hypogram field: 18, Max enemies hit when ball touches field: 8, Damage: 375%, Cooldown: 31 sec
26
MP Cost: 31, Duration of hypogram field: 18, Max enemies hit when ball touches field: 8, Damage: 380%, Cooldown: 31 sec
27
MP Cost: 31, Duration of hypogram field: 19, Max enemies hit when ball touches field: 8, Damage: 385%, Cooldown: 31 sec
28
MP Cost: 31, Duration of hypogram field: 19, Max enemies hit when ball touches field: 8, Damage: 390%, Cooldown: 30 sec
29
MP Cost: 31, Duration of hypogram field: 19, Max enemies hit when ball touches field: 8, Damage: 395%, Cooldown: 30 sec
30
MP Cost: 31, Duration of hypogram field: 20, Max enemies hit when ball touches field: 8, Damage: 400%, Cooldown: 30 sec
31
MP Cost: 32, Duration of hypogram field: 20, Max enemies hit when ball touches field: 8, Damage: 405%, Cooldown: 29 sec
32
MP Cost: 32, Duration of hypogram field: 20, Max enemies hit when ball touches field: 8, Damage: 410%, Cooldown: 29 sec
33
MP Cost: 32, Duration of hypogram field: 21, Max enemies hit when ball touches field: 8, Damage: 415%, Cooldown: 29 sec
Mecha Purge: Bombard Description: Roo-D's tank fires a long-range shell to inflict damage over a large area. Change mode with Modal Shift. Info: type = 2, piercing = 1 Delays: RTfuzzyLobMasLeft - 1260 ms Range:450% Animations:effect, hit.0, hit.1, hit.2, hit.3 Maximum Level: 30
1
MP Cost: 22, Damage: 289%, Number of Attacks: 4, Max Enemies Hit: 12
2
MP Cost: 22, Damage: 293%, Number of Attacks: 4, Max Enemies Hit: 12
3
MP Cost: 22, Damage: 297%, Number of Attacks: 4, Max Enemies Hit: 12
4
MP Cost: 22, Damage: 301%, Number of Attacks: 4, Max Enemies Hit: 12
5
MP Cost: 22, Damage: 305%, Number of Attacks: 4, Max Enemies Hit: 12
6
MP Cost: 22, Damage: 309%, Number of Attacks: 4, Max Enemies Hit: 12
7
MP Cost: 22, Damage: 313%, Number of Attacks: 4, Max Enemies Hit: 12
8
MP Cost: 23, Damage: 317%, Number of Attacks: 4, Max Enemies Hit: 12
9
MP Cost: 23, Damage: 321%, Number of Attacks: 4, Max Enemies Hit: 12
10
MP Cost: 23, Damage: 325%, Number of Attacks: 4, Max Enemies Hit: 12
11
MP Cost: 23, Damage: 329%, Number of Attacks: 4, Max Enemies Hit: 12
12
MP Cost: 23, Damage: 333%, Number of Attacks: 4, Max Enemies Hit: 12
13
MP Cost: 23, Damage: 337%, Number of Attacks: 4, Max Enemies Hit: 12
14
MP Cost: 23, Damage: 341%, Number of Attacks: 4, Max Enemies Hit: 12
15
MP Cost: 23, Damage: 345%, Number of Attacks: 4, Max Enemies Hit: 12
16
MP Cost: 24, Damage: 349%, Number of Attacks: 4, Max Enemies Hit: 12
17
MP Cost: 24, Damage: 353%, Number of Attacks: 4, Max Enemies Hit: 12
18
MP Cost: 24, Damage: 357%, Number of Attacks: 4, Max Enemies Hit: 12
19
MP Cost: 24, Damage: 361%, Number of Attacks: 4, Max Enemies Hit: 12
20
MP Cost: 24, Damage: 365%, Number of Attacks: 4, Max Enemies Hit: 12
21
MP Cost: 24, Damage: 369%, Number of Attacks: 4, Max Enemies Hit: 12
22
MP Cost: 24, Damage: 373%, Number of Attacks: 4, Max Enemies Hit: 12
23
MP Cost: 24, Damage: 377%, Number of Attacks: 4, Max Enemies Hit: 12
24
MP Cost: 25, Damage: 381%, Number of Attacks: 4, Max Enemies Hit: 12
25
MP Cost: 25, Damage: 385%, Number of Attacks: 4, Max Enemies Hit: 12
26
MP Cost: 25, Damage: 389%, Number of Attacks: 4, Max Enemies Hit: 12
27
MP Cost: 25, Damage: 393%, Number of Attacks: 4, Max Enemies Hit: 12
28
MP Cost: 25, Damage: 397%, Number of Attacks: 4, Max Enemies Hit: 12
29
MP Cost: 25, Damage: 401%, Number of Attacks: 4, Max Enemies Hit: 12
30
MP Cost: 25, Damage: 405%, Number of Attacks: 4, Max Enemies Hit: 12
31
MP Cost: 25, Damage: 409%, Number of Attacks: 4, Max Enemies Hit: 12
32
MP Cost: 26, Damage: 413%, Number of Attacks: 4, Max Enemies Hit: 12
33
MP Cost: 26, Damage: 417%, Number of Attacks: 4, Max Enemies Hit: 12
Xenon Expert Description: Increases Mastery and Minimum Critical damage.\n[Required Skill]: #cLv.10 Xenon Mastery# Info: type = 50 Pre-requisite: Level 10 Xenon Mastery Maximum Level: 30
Instant Shock Description: Grants an additional evasion chance. Also increases the attack power of Aegis System missiles.\n[Required Skill]: #cLv. 10 Aegis System# Info: type = 50 Pre-requisite: Level 10 Aegis System Animations:special Maximum Level: 30
1
Additional evasion chance: 11%, Aegis System Missile Damage: +10%
2
Additional evasion chance: 12%, Aegis System Missile Damage: +10%
3
Additional evasion chance: 13%, Aegis System Missile Damage: +11%
4
Additional evasion chance: 14%, Aegis System Missile Damage: +11%
5
Additional evasion chance: 15%, Aegis System Missile Damage: +11%
6
Additional evasion chance: 16%, Aegis System Missile Damage: +12%
7
Additional evasion chance: 17%, Aegis System Missile Damage: +12%
8
Additional evasion chance: 18%, Aegis System Missile Damage: +12%
9
Additional evasion chance: 19%, Aegis System Missile Damage: +13%
10
Additional evasion chance: 20%, Aegis System Missile Damage: +13%
11
Additional evasion chance: 21%, Aegis System Missile Damage: +13%
12
Additional evasion chance: 22%, Aegis System Missile Damage: +14%
13
Additional evasion chance: 23%, Aegis System Missile Damage: +14%
14
Additional evasion chance: 24%, Aegis System Missile Damage: +14%
15
Additional evasion chance: 25%, Aegis System Missile Damage: +15%
16
Additional evasion chance: 26%, Aegis System Missile Damage: +15%
17
Additional evasion chance: 27%, Aegis System Missile Damage: +15%
18
Additional evasion chance: 28%, Aegis System Missile Damage: +16%
19
Additional evasion chance: 29%, Aegis System Missile Damage: +16%
20
Additional evasion chance: 30%, Aegis System Missile Damage: +16%
21
Additional evasion chance: 31%, Aegis System Missile Damage: +17%
22
Additional evasion chance: 32%, Aegis System Missile Damage: +17%
23
Additional evasion chance: 33%, Aegis System Missile Damage: +17%
24
Additional evasion chance: 34%, Aegis System Missile Damage: +18%
25
Additional evasion chance: 35%, Aegis System Missile Damage: +18%
26
Additional evasion chance: 36%, Aegis System Missile Damage: +18%
27
Additional evasion chance: 37%, Aegis System Missile Damage: +19%
28
Additional evasion chance: 38%, Aegis System Missile Damage: +19%
29
Additional evasion chance: 39%, Aegis System Missile Damage: +19%
30
Additional evasion chance: 40%, Aegis System Missile Damage: +20%
31
Additional evasion chance: 41%, Aegis System Missile Damage: +20%
32
Additional evasion chance: 42%, Aegis System Missile Damage: +20%
33
Additional evasion chance: 43%, Aegis System Missile Damage: +21%
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Maple Warrior Description: Temporarily increases the stats of all team members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Mecha Purge: Snipe Description: Roo-D scans for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to a single target. Change mode with Modal Shift. Info: type = 2 Delays: RTfuzzyLobMasUp - 1110 ms Animations:effect, ball, hit.0, mob Maximum Level: 30
1
MP Cost: 22, Max Enemies Hit: 1, Damage: 334%, Number of Attacks: 6, Ignore Defense: 1%, Accuracy: +13
2
MP Cost: 22, Max Enemies Hit: 1, Damage: 338%, Number of Attacks: 6, Ignore Defense: 2%, Accuracy: +16
3
MP Cost: 22, Max Enemies Hit: 1, Damage: 342%, Number of Attacks: 6, Ignore Defense: 3%, Accuracy: +19
4
MP Cost: 22, Max Enemies Hit: 1, Damage: 346%, Number of Attacks: 6, Ignore Defense: 4%, Accuracy: +22
5
MP Cost: 22, Max Enemies Hit: 1, Damage: 350%, Number of Attacks: 6, Ignore Defense: 5%, Accuracy: +25
6
MP Cost: 22, Max Enemies Hit: 1, Damage: 354%, Number of Attacks: 6, Ignore Defense: 6%, Accuracy: +28
7
MP Cost: 22, Max Enemies Hit: 1, Damage: 358%, Number of Attacks: 6, Ignore Defense: 7%, Accuracy: +31
8
MP Cost: 23, Max Enemies Hit: 1, Damage: 362%, Number of Attacks: 6, Ignore Defense: 8%, Accuracy: +34
9
MP Cost: 23, Max Enemies Hit: 1, Damage: 366%, Number of Attacks: 6, Ignore Defense: 9%, Accuracy: +37
10
MP Cost: 23, Max Enemies Hit: 1, Damage: 370%, Number of Attacks: 6, Ignore Defense: 10%, Accuracy: +40
11
MP Cost: 23, Max Enemies Hit: 1, Damage: 374%, Number of Attacks: 6, Ignore Defense: 11%, Accuracy: +43
12
MP Cost: 23, Max Enemies Hit: 1, Damage: 378%, Number of Attacks: 6, Ignore Defense: 12%, Accuracy: +46
13
MP Cost: 23, Max Enemies Hit: 1, Damage: 382%, Number of Attacks: 6, Ignore Defense: 13%, Accuracy: +49
14
MP Cost: 23, Max Enemies Hit: 1, Damage: 386%, Number of Attacks: 6, Ignore Defense: 14%, Accuracy: +52
15
MP Cost: 23, Max Enemies Hit: 1, Damage: 390%, Number of Attacks: 6, Ignore Defense: 15%, Accuracy: +55
16
MP Cost: 24, Max Enemies Hit: 1, Damage: 394%, Number of Attacks: 6, Ignore Defense: 16%, Accuracy: +58
17
MP Cost: 24, Max Enemies Hit: 1, Damage: 398%, Number of Attacks: 6, Ignore Defense: 17%, Accuracy: +61
18
MP Cost: 24, Max Enemies Hit: 1, Damage: 402%, Number of Attacks: 6, Ignore Defense: 18%, Accuracy: +64
19
MP Cost: 24, Max Enemies Hit: 1, Damage: 406%, Number of Attacks: 6, Ignore Defense: 19%, Accuracy: +67
20
MP Cost: 24, Max Enemies Hit: 1, Damage: 410%, Number of Attacks: 6, Ignore Defense: 20%, Accuracy: +70
21
MP Cost: 24, Max Enemies Hit: 1, Damage: 414%, Number of Attacks: 6, Ignore Defense: 21%, Accuracy: +73
22
MP Cost: 24, Max Enemies Hit: 1, Damage: 418%, Number of Attacks: 6, Ignore Defense: 22%, Accuracy: +76
23
MP Cost: 24, Max Enemies Hit: 1, Damage: 422%, Number of Attacks: 6, Ignore Defense: 23%, Accuracy: +79
24
MP Cost: 25, Max Enemies Hit: 1, Damage: 426%, Number of Attacks: 6, Ignore Defense: 24%, Accuracy: +82
25
MP Cost: 25, Max Enemies Hit: 1, Damage: 430%, Number of Attacks: 6, Ignore Defense: 25%, Accuracy: +85
26
MP Cost: 25, Max Enemies Hit: 1, Damage: 434%, Number of Attacks: 6, Ignore Defense: 26%, Accuracy: +88
27
MP Cost: 25, Max Enemies Hit: 1, Damage: 438%, Number of Attacks: 6, Ignore Defense: 27%, Accuracy: +91
28
MP Cost: 25, Max Enemies Hit: 1, Damage: 442%, Number of Attacks: 6, Ignore Defense: 28%, Accuracy: +94
29
MP Cost: 25, Max Enemies Hit: 1, Damage: 446%, Number of Attacks: 6, Ignore Defense: 29%, Accuracy: +97
30
MP Cost: 25, Max Enemies Hit: 1, Damage: 450%, Number of Attacks: 6, Ignore Defense: 30%, Accuracy: +100
31
MP Cost: 25, Max Enemies Hit: 1, Damage: 454%, Number of Attacks: 6, Ignore Defense: 31%, Accuracy: +103
32
MP Cost: 26, Max Enemies Hit: 1, Damage: 458%, Number of Attacks: 6, Ignore Defense: 32%, Accuracy: +106
33
MP Cost: 26, Max Enemies Hit: 1, Damage: 462%, Number of Attacks: 6, Ignore Defense: 33%, Accuracy: +109
Beam Dance Description: Unleash a flurry with your Whip Blade to damage nearby enemies. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80 Delays: RTbladeDancing - 720 ms Range:225% Animations:prepare, keydown, keydownend, hit.0, hit.1 Maximum Level: 30
1
MP Cost: 7, Damage: 213%, Number of Attacks: 1, Max Enemies Hit: 6
2
MP Cost: 7, Damage: 216%, Number of Attacks: 1, Max Enemies Hit: 6
3
MP Cost: 7, Damage: 219%, Number of Attacks: 1, Max Enemies Hit: 6
4
MP Cost: 7, Damage: 222%, Number of Attacks: 1, Max Enemies Hit: 6
5
MP Cost: 7, Damage: 225%, Number of Attacks: 1, Max Enemies Hit: 6
6
MP Cost: 7, Damage: 228%, Number of Attacks: 1, Max Enemies Hit: 6
7
MP Cost: 7, Damage: 231%, Number of Attacks: 1, Max Enemies Hit: 6
8
MP Cost: 7, Damage: 234%, Number of Attacks: 1, Max Enemies Hit: 6
9
MP Cost: 7, Damage: 237%, Number of Attacks: 1, Max Enemies Hit: 6
10
MP Cost: 7, Damage: 240%, Number of Attacks: 1, Max Enemies Hit: 6
11
MP Cost: 8, Damage: 243%, Number of Attacks: 1, Max Enemies Hit: 6
12
MP Cost: 8, Damage: 246%, Number of Attacks: 1, Max Enemies Hit: 6
13
MP Cost: 8, Damage: 249%, Number of Attacks: 1, Max Enemies Hit: 6
14
MP Cost: 8, Damage: 252%, Number of Attacks: 1, Max Enemies Hit: 6
15
MP Cost: 8, Damage: 255%, Number of Attacks: 1, Max Enemies Hit: 6
16
MP Cost: 8, Damage: 258%, Number of Attacks: 1, Max Enemies Hit: 6
17
MP Cost: 8, Damage: 261%, Number of Attacks: 1, Max Enemies Hit: 6
18
MP Cost: 8, Damage: 264%, Number of Attacks: 1, Max Enemies Hit: 6
19
MP Cost: 8, Damage: 267%, Number of Attacks: 1, Max Enemies Hit: 6
20
MP Cost: 8, Damage: 270%, Number of Attacks: 1, Max Enemies Hit: 6
21
MP Cost: 9, Damage: 273%, Number of Attacks: 1, Max Enemies Hit: 6
22
MP Cost: 9, Damage: 276%, Number of Attacks: 1, Max Enemies Hit: 6
23
MP Cost: 9, Damage: 279%, Number of Attacks: 1, Max Enemies Hit: 6
24
MP Cost: 9, Damage: 282%, Number of Attacks: 1, Max Enemies Hit: 6
25
MP Cost: 9, Damage: 285%, Number of Attacks: 1, Max Enemies Hit: 6
26
MP Cost: 9, Damage: 288%, Number of Attacks: 1, Max Enemies Hit: 6
27
MP Cost: 9, Damage: 291%, Number of Attacks: 1, Max Enemies Hit: 6
28
MP Cost: 9, Damage: 294%, Number of Attacks: 1, Max Enemies Hit: 6
29
MP Cost: 9, Damage: 297%, Number of Attacks: 1, Max Enemies Hit: 6
30
MP Cost: 9, Damage: 300%, Number of Attacks: 1, Max Enemies Hit: 6
31
MP Cost: 10, Damage: 303%, Number of Attacks: 1, Max Enemies Hit: 6
32
MP Cost: 10, Damage: 306%, Number of Attacks: 1, Max Enemies Hit: 6
33
MP Cost: 10, Damage: 309%, Number of Attacks: 1, Max Enemies Hit: 6
OOPArts Code Description: Overrides safety protocols for a short time to increase total damage and boss attack damage. Also increases all stats permanently. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 30
1
#c[Supply]#\nEnergy Cost: 20, Duration: 30, Total damage: 21%, Boss Attack damage: +1%\n[Passive Effect] : All Stats: +11
2
[Supply]#\nEnergy Cost: 20, Duration: 31, Total damage: 22%, Boss Attack damage: +2%\n[Passive Effect] : All Stats: +12
3
[Supply]#\nEnergy Cost: 20, Duration: 31, Total damage: 23%, Boss Attack damage: +3%\n[Passive Effect] : All Stats: +13
4
[Supply]#\nEnergy Cost: 20, Duration: 32, Total damage: 24%, Boss Attack damage: +4%\n[Passive Effect] : All Stats: +14
5
[Supply]#\nEnergy Cost: 20, Duration: 32, Total damage: 25%, Boss Attack damage: +5%\n[Passive Effect] : All Stats: +15
6
[Supply]#\nEnergy Cost: 20, Duration: 33, Total damage: 26%, Boss Attack damage: +6%\n[Passive Effect] : All Stats: +16
7
[Supply]#\nEnergy Cost: 20, Duration: 33, Total damage: 27%, Boss Attack damage: +7%\n[Passive Effect] : All Stats: +17
8
[Supply]#\nEnergy Cost: 20, Duration: 34, Total damage: 28%, Boss Attack damage: +8%\n[Passive Effect] : All Stats: +18
9
[Supply]#\nEnergy Cost: 20, Duration: 34, Total damage: 29%, Boss Attack damage: +9%\n[Passive Effect] : All Stats: +19
10
[Supply]#\nEnergy Cost: 20, Duration: 35, Total damage: 30%, Boss Attack damage: +10%\n[Passive Effect] : All Stats: +20
11
[Supply]#\nEnergy Cost: 20, Duration: 35, Total damage: 31%, Boss Attack damage: +11%\n[Passive Effect] : All Stats: +21
12
[Supply]#\nEnergy Cost: 20, Duration: 36, Total damage: 32%, Boss Attack damage: +12%\n[Passive Effect] : All Stats: +22
13
[Supply]#\nEnergy Cost: 20, Duration: 36, Total damage: 33%, Boss Attack damage: +13%\n[Passive Effect] : All Stats: +23
14
[Supply]#\nEnergy Cost: 20, Duration: 37, Total damage: 34%, Boss Attack damage: +14%\n[Passive Effect] : All Stats: +24
15
[Supply]#\nEnergy Cost: 20, Duration: 37, Total damage: 35%, Boss Attack damage: +15%\n[Passive Effect] : All Stats: +25
16
[Supply]#\nEnergy Cost: 20, Duration: 38, Total damage: 36%, Boss Attack damage: +16%\n[Passive Effect] : All Stats: +26
17
[Supply]#\nEnergy Cost: 20, Duration: 38, Total damage: 37%, Boss Attack damage: +17%\n[Passive Effect] : All Stats: +27
18
[Supply]#\nEnergy Cost: 20, Duration: 39, Total damage: 38%, Boss Attack damage: +18%\n[Passive Effect] : All Stats: +28
19
[Supply]#\nEnergy Cost: 20, Duration: 39, Total damage: 39%, Boss Attack damage: +19%\n[Passive Effect] : All Stats: +29
20
[Supply]#\nEnergy Cost: 20, Duration: 40, Total damage: 40%, Boss Attack damage: +20%\n[Passive Effect] : All Stats: +30
21
[Supply]#\nEnergy Cost: 20, Duration: 40, Total damage: 41%, Boss Attack damage: +21%\n[Passive Effect] : All Stats: +31
22
[Supply]#\nEnergy Cost: 20, Duration: 41, Total damage: 42%, Boss Attack damage: +22%\n[Passive Effect] : All Stats: +32
23
[Supply]#\nEnergy Cost: 20, Duration: 41, Total damage: 43%, Boss Attack damage: +23%\n[Passive Effect] : All Stats: +33
24
[Supply]#\nEnergy Cost: 20, Duration: 42, Total damage: 44%, Boss Attack damage: +24%\n[Passive Effect] : All Stats: +34
25
[Supply]#\nEnergy Cost: 20, Duration: 42, Total damage: 45%, Boss Attack damage: +25%\n[Passive Effect] : All Stats: +35
26
[Supply]#\nEnergy Cost: 20, Duration: 43, Total damage: 46%, Boss Attack damage: +26%\n[Passive Effect] : All Stats: +36
27
[Supply]#\nEnergy Cost: 20, Duration: 43, Total damage: 47%, Boss Attack damage: +27%\n[Passive Effect] : All Stats: +37
28
[Supply]#\nEnergy Cost: 20, Duration: 44, Total damage: 48%, Boss Attack damage: +28%\n[Passive Effect] : All Stats: +38
29
[Supply]#\nEnergy Cost: 20, Duration: 44, Total damage: 49%, Boss Attack damage: +29%\n[Passive Effect] : All Stats: +39
30
[Supply]#\nEnergy Cost: 20, Duration: 45, Total damage: 50%, Boss Attack damage: +30%\n[Passive Effect] : All Stats: +40
31
[Supply]#\nEnergy Cost: 20, Duration: 45, Total damage: 51%, Boss Attack damage: +31%\n[Passive Effect] : All Stats: +41
32
[Supply]#\nEnergy Cost: 20, Duration: 46, Total damage: 52%, Boss Attack damage: +32%\n[Passive Effect] : All Stats: +42
33
[Supply]#\nEnergy Cost: 20, Duration: 46, Total damage: 53%, Boss Attack damage: +33%\n[Passive Effect] : All Stats: +43
Hypogram Field: Penetrate Description: Forms a Hypogram Field to encapsulate enemies, then assaults them with a bouncing orb of energy.The energy orb is not affected by Attack Reflect. Change mode with Modal Shift. Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged Delays: RThologramGraffiti - 1260 ms Range:200% Summon Range: attack1 = 200% Summon Mob Count: attack1 = 8 Animations:effect, summon.summoned, summon.stand, summon.repeat, summon.repeat0, summon.attack1, summon.die, hit.0, special.0, special.1, special.2 Maximum Level: 30
1
MP Cost: 26, Hypogram Field Duration: 10, Damage on contact: 126% \nCooldown: 39 sec
2
MP Cost: 26, Hypogram Field Duration: 10, Damage on contact: 129% \nCooldown: 39 sec
3
MP Cost: 26, Hypogram Field Duration: 11, Damage on contact: 132% \nCooldown: 39 sec
4
MP Cost: 26, Hypogram Field Duration: 11, Damage on contact: 135% \nCooldown: 38 sec
5
MP Cost: 26, Hypogram Field Duration: 11, Damage on contact: 138% \nCooldown: 38 sec
6
MP Cost: 27, Hypogram Field Duration: 12, Damage on contact: 141% \nCooldown: 38 sec
7
MP Cost: 27, Hypogram Field Duration: 12, Damage on contact: 144% \nCooldown: 37 sec
8
MP Cost: 27, Hypogram Field Duration: 12, Damage on contact: 147% \nCooldown: 37 sec
9
MP Cost: 27, Hypogram Field Duration: 13, Damage on contact: 150% \nCooldown: 37 sec
10
MP Cost: 27, Hypogram Field Duration: 13, Damage on contact: 153% \nCooldown: 36 sec
11
MP Cost: 28, Hypogram Field Duration: 13, Damage on contact: 156% \nCooldown: 36 sec
12
MP Cost: 28, Hypogram Field Duration: 14, Damage on contact: 159% \nCooldown: 36 sec
13
MP Cost: 28, Hypogram Field Duration: 14, Damage on contact: 162% \nCooldown: 35 sec
14
MP Cost: 28, Hypogram Field Duration: 14, Damage on contact: 165% \nCooldown: 35 sec
15
MP Cost: 28, Hypogram Field Duration: 15, Damage on contact: 168% \nCooldown: 35 sec
16
MP Cost: 29, Hypogram Field Duration: 15, Damage on contact: 171% \nCooldown: 34 sec
17
MP Cost: 29, Hypogram Field Duration: 15, Damage on contact: 174% \nCooldown: 34 sec
18
MP Cost: 29, Hypogram Field Duration: 16, Damage on contact: 177% \nCooldown: 34 sec
19
MP Cost: 29, Hypogram Field Duration: 16, Damage on contact: 180% \nCooldown: 33 sec
20
MP Cost: 29, Hypogram Field Duration: 16, Damage on contact: 183% \nCooldown: 33 sec
21
MP Cost: 30, Hypogram Field Duration: 17, Damage on contact: 186% \nCooldown: 33 sec
22
MP Cost: 30, Hypogram Field Duration: 17, Damage on contact: 189% \nCooldown: 32 sec
23
MP Cost: 30, Hypogram Field Duration: 17, Damage on contact: 192% \nCooldown: 32 sec
24
MP Cost: 30, Hypogram Field Duration: 18, Damage on contact: 195% \nCooldown: 32 sec
25
MP Cost: 30, Hypogram Field Duration: 18, Damage on contact: 198% \nCooldown: 31 sec
26
MP Cost: 31, Hypogram Field Duration: 18, Damage on contact: 201% \nCooldown: 31 sec
27
MP Cost: 31, Hypogram Field Duration: 19, Damage on contact: 204% \nCooldown: 31 sec
28
MP Cost: 31, Hypogram Field Duration: 19, Damage on contact: 207% \nCooldown: 30 sec
29
MP Cost: 31, Hypogram Field Duration: 19, Damage on contact: 210% \nCooldown: 30 sec
30
MP Cost: 31, Hypogram Field Duration: 20, Damage on contact: 213% \nCooldown: 30 sec
31
MP Cost: 32, Hypogram Field Duration: 20, Damage on contact: 216% \nCooldown: 29 sec
32
MP Cost: 32, Hypogram Field Duration: 20, Damage on contact: 219% \nCooldown: 29 sec
33
MP Cost: 32, Hypogram Field Duration: 21, Damage on contact: 222% \nCooldown: 29 sec
Offensive Matrix Description: Activates Offensive Matrix to ignore enemy defenses and knock-backs for a short time. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0 Maximum Level: 30
Temporal Pod Description: A Temporal Pod that twists the flow of the time to quickly reduce the skill cooldown of nearby party members. The pod will be destroyed when hit. Hyper Skills of one's own are affected, but some skills are not. Info: type = 1 Delays: RTtimeCapsule - 2160 ms Range:200% Animations:effect.0, effect0, special.0, finish.0 Maximum Level: 1
1
MP Cost: 100, Duration of party cooldown reduction effect: 60. Cooldown: 120 sec
Multilateral V Description: Grants a special bonus based on stats, once those stats reach a certain threshold.\n[Required Skill]: #cLv.1 Multilateral IV# Info: type = 50 Pre-requisite: Level 1 Multilateral IV Maximum Level: 1
1
With 260 STR: 20% for Power Stance\nWith 260 DEX: 20% resistance to all elements and status ailments\nWith 260 LUK: 20% Avoidability\nWith 260 STR, DEX, and LUK: +20% total damage
Pinpoint Salvo Perfect Design Description: Maximizes the damage of Pinpoint Salvo.\n[Required Skill]: #cLv. 4 Pinpoint Salvo 2nd Enhancement# Info: type = 51, condition = damaged, counter = damaged Pre-requisite: Level 4 Pinpoint Salvo Redesign B Maximum Level: 4
1
Pinpoint Salvo Damage: +20%. Stacks with 1st and 2nd enhancement.
2
Pinpoint Salvo Damage: +30%. Stacks with 1st and 2nd enhancement.
3
Pinpoint Salvo Damage: +40%. Stacks with 1st and 2nd enhancement.
4
Pinpoint Salvo Damage: +50%. Stacks with 1st and 2nd enhancement.
Multilateral VI Description: Grants a special bonus based on stats, once those stats reach a certain threshold. Level requirement: 200.\n[Required Skill]: #cLv.1 Multilateral V# Info: type = 50 Pre-requisite: Level 1 Multilateral V Maximum Level: 1 Required Level: 200
1
With 330 STR: 10% for Power Stance\nWith 330 DEX: 10% resistance to all elements and status ailments\nWith 330 LUK: 10% Avoidability\nWith 330 STR, DEX, and LUK: +10% total damage
Hyper
Orbital Cataclysm Description: A powerful laser blasts down from space to scorch the earth. Info: type = 1, areaAttack = 1 Delays: RTmeltdownExplosion - 3150 ms Range:550% Animations:mob, effect, effect0, effect1, hit.0, hit.1, hit.2 Maximum Level: 1 Required Level: 200
1
MP Cost: 200, Damage: 900%, Number of Attacks: 6, DEF: - 30% for 15 sec\nCooldown: 90 sec
Entangling Lash Description: Wrapping enemies in your Whip Blade disables all buffs and binds several enemies to the spot. Resistance is shared with the Smite Shield. Info: type = 1, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1 Delays: RTconfineEntangle - 1710 ms Range:500% Animations:effect, mob, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 200, Enemies Hit: 15, Damage: 700%, Number of Attacks: 4, Chance to Debuff: 100%, Stun Duration: 15 sec.\nCooldown: 180 sec
Amaranth Generator Description: Activates the Amaranth Generator, which supplies you with infinite power for a short time. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 1 Required Level: 150
Hypogram Field - Speed Description: Increases the speed of the energy orb that bounces within the hypogram field. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Increases orb speed.
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Beam Dance - Blur Description: Increases the speed of Beam Dance. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Beam Dance Speed: +10
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Mecha Purge - Reinforce Description: Increases the damage of Mecha Purge. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Mecha Purge Damage: +20%
Mecha Purge - Guardbreak Description: Increases the defense penetration of Mecha Purge. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Mecha Purge defense ignore: +10%
Beam Dance - Reinforce Description: Increases the attack power of Beam Dance. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Beam Dance Attack Power: +20%
Beam Dance - Spread Description: Increases the number of targets Beam Dance hits. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Targets: +2
Mecha Purge - Spread Description: Increases the number of monsters targeted by Mecha Purge. No increases during Snipe. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Number of monsters hit: +2. No increases during Snipe.
Hypogram Field - Persist Description: Increases the duration of Hypogram Field. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Duration: +10
Hypogram Field - Reinforce Description: Increases the damage output of the energy orb. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Energy orb damage: +10%
Hyper Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
6 items WDEF: 200 MDEF: 200 All Stat: 10 DEX: 4 LUK: 4 HP%: 10 MP%: 10
Ignores 30% of the enemy's DEF when attacking.
5% chance to apply Lv. 2 Freeze when attacking.
Set Items
Nox Von Leon Helmet
Cap - Thief Set: (#9) Nox Von Leon Set Req Level: 120 Req LUK: 300 DEX: 4 LUK: 6 HP: 25 WDEF: 85 Charm EXP: 80
Untradeable
Platinum Scissors of Karma
10 slots
Nox Von Leon Battle Suit
Longcoat - Thief Set: (#9) Nox Von Leon Set Req Level: 120 Req LUK: 300 DEX: 5 LUK: 8 WDEF: 135 Avoid: 4 Charm EXP: 80
Untradeable
Platinum Scissors of Karma
7 slots
Nox Von Leon Gloves
Glove - Thief Set: (#9) Nox Von Leon Set Req Level: 120 Req LUK: 300 DEX: 6 LUK: 7 MP: 30 WDEF: 46 Charm EXP: 80
Untradeable
Platinum Scissors of Karma
7 slots
Nox Von Leon War Boots
Shoes - Thief Set: (#9) Nox Von Leon Set Req Level: 120 Req LUK: 300 DEX: 4 LUK: 5 WDEF: 70 Avoid: 1 Charm EXP: 80
Untradeable
Platinum Scissors of Karma
7 slots
Nox Von Leon Cape
Cape - Thief Set: (#9) Nox Von Leon Set Req Level: 120 STR: 1 DEX: 1 INT: 1 LUK: 1 WDEF: 55 MDEF: 60 Charm EXP: 80
Untradeable
Platinum Scissors of Karma
7 slots
Nox Von Leon Dagger
Dagger - Thief Set: (#9) Nox Von Leon Set Req Level: 120 Req LUK: 290 Weapon Attack: 109 Charm EXP: 80
Untradeable
Platinum Scissors of Karma
Fast (4)
8 slots
Nox Von Leon Guards
Claw - Thief Set: (#9) Nox Von Leon Set Req Level: 120 Req LUK: 350 Weapon Attack: 58 Charm EXP: 80
Untradeable
Platinum Scissors of Karma
Fast (4)
8 slots
Nox Von Leon Dagger
Dagger - Thief Set: (#9) Nox Von Leon Set Req Level: 120 Req LUK: 290 LUK: 5 Weapon Attack: 111 Avoid: 20 Charm EXP: 80
Untradeable
Platinum Scissors of Karma
Fast (4)
8 slots
Nox Von Leon Guards
Claw - Thief Set: (#9) Nox Von Leon Set Req Level: 120 Req LUK: 350 LUK: 5 Weapon Attack: 61 Avoid: 50 Charm EXP: 80
Untradeable
Platinum Scissors of Karma
Fast (4)
8 slots
Nox Von Leon Cane
Cane - Thief Set: (#9) Nox Von Leon Set Req Level: 120 Req LUK: 290 Weapon Attack: 110 Charm EXP: 80
Untradeable
Platinum Scissors of Karma
Fast (5)
8 slots
Nox Von Leon Energy Chain
Energy Sword - Thief, Pirate Set: (#9) Nox Von Leon Set Req Level: 120 LUK: 2 Weapon Attack: 88 Avoid: 30 Charm EXP: 80
Untradeable
Platinum Scissors of Karma
Fast (5)
8 slots
6 items WDEF: 300 MDEF: 300 All Stat: 15 DEX: 10 LUK: 10 HP%: 10 MP%: 10
Ignores 30% of the enemy's DEF when attacking.
5% chance to apply Lv. 2 Freeze when attacking.
Set Items
Scar Von Leon Helm
Cap - Thief Set: (#48) Scar Von Leon Set Req Level: 125 Req LUK: 300 DEX: 6 LUK: 10 HP: 50 WDEF: 128 Charm EXP: 90 Charisma EXP: 90 Will EXP: 90
Untradeable
Platinum Scissors of Karma
10 slots
Scar Von Leon Battle Suit
Longcoat - Thief Set: (#48) Scar Von Leon Set Req Level: 125 Req LUK: 300 DEX: 7 LUK: 12 WDEF: 190 Avoid: 40 Charm EXP: 90 Charisma EXP: 90 Will EXP: 90
Untradeable
Platinum Scissors of Karma
10 slots
Scar Von Leon War Boots
Shoes - Thief Set: (#48) Scar Von Leon Set Req Level: 125 Req LUK: 300 DEX: 5 LUK: 8 MP: 15 WDEF: 90 Avoid: 20 Speed: 5 Charm EXP: 90 Charisma EXP: 90 Will EXP: 90
Untradeable
Platinum Scissors of Karma
7 slots
Scar Von Leon Hand Guard
Glove - Thief Set: (#48) Scar Von Leon Set Req Level: 125 Req LUK: 300 DEX: 7 LUK: 9 MP: 40 WDEF: 64 Weapon Attack: 1 Charm EXP: 90 Charisma EXP: 90 Will EXP: 90
Untradeable
Platinum Scissors of Karma
7 slots
Scar Von Leon Cape
Cape - Thief Set: (#48) Scar Von Leon Set Req Level: 125 STR: 3 DEX: 3 INT: 3 LUK: 3 HP: 50 WDEF: 120 MDEF: 80 Charm EXP: 90 Charisma EXP: 90 Will EXP: 90
Untradeable
Platinum Scissors of Karma
7 slots
Scar Von Leon Dagger
Dagger - Thief Set: (#48) Scar Von Leon Set Req Level: 125 Req LUK: 290 LUK: 6 Weapon Attack: 114 Charm EXP: 90 Charisma EXP: 90 Will EXP: 90
Untradeable
Epic item
Platinum Scissors of Karma
Fast (4)
8 slots
Scar Von Leon Guards
Claw - Thief Set: (#48) Scar Von Leon Set Req Level: 125 Req LUK: 350 LUK: 6 Weapon Attack: 59 Charm EXP: 90 Charisma EXP: 90 Will EXP: 90
Untradeable
Epic item
Platinum Scissors of Karma
Fast (4)
8 slots
Scar Von Leon Cane
Cane - Thief Set: (#48) Scar Von Leon Set Req Level: 125 Req LUK: 290 LUK: 6 Weapon Attack: 116 Charm EXP: 90 Charisma EXP: 90 Will EXP: 90
Untradeable
Epic item
Platinum Scissors of Karma
Fast (5)
8 slots
Scar Von Leon Energy Chain
Energy Sword - Thief, Pirate Set: (#48) Scar Von Leon Set Req Level: 125 LUK: 5 Weapon Attack: 90 Avoid: 50 Charm EXP: 90 Charisma EXP: 90 Will EXP: 90
Untradeable
Epic item
Platinum Scissors of Karma
Fast (5)
8 slots
(#72) Emperor's Swift Set
3 items WDEF: 350 MDEF: 350
4 items All Stat: 10 Accuracy: 350 Avoid: 350
5 items Weapon Attack: 2 HP%: 15 MP%: 15
6 items All Stat: 15 Weapon Attack: 3
Set Items
Imperial Swift Gear
Cap - Thief Set: (#72) Emperor's Swift Set Req Level: 130 Req LUK: 400 DEX: 16 LUK: 16 HP: 150 MP: 100 WDEF: 110 Speed: 5 Charm EXP: 90
Equip tradeblock
Platinum Scissors of Karma
7 slots
Imperial Swift Mail
Longcoat - Thief Set: (#72) Emperor's Swift Set Req Level: 130 Req LUK: 400 DEX: 13 LUK: 13 WDEF: 165 Accuracy: 20 Avoid: 80 Charm EXP: 90
Equip tradeblock
Platinum Scissors of Karma
10 slots
Imperial Swift Boots
Shoes - Thief Set: (#72) Emperor's Swift Set Req Level: 130 Req LUK: 380 DEX: 8 LUK: 8 WDEF: 88 Speed: 5 Jump: 5 Charm EXP: 90
Equip tradeblock
Platinum Scissors of Karma
5 slots
Imperial Swift Cape
Cape - Thief Set: (#72) Emperor's Swift Set Req Level: 130 DEX: 3 LUK: 3 WDEF: 80 MDEF: 120 Charm EXP: 90
Equip tradeblock
Platinum Scissors of Karma
5 slots
Imperial Slayer
Dagger - Thief Set: (#72) Emperor's Swift Set Req Level: 130 Req LUK: 400 DEX: 4 LUK: 8 Weapon Attack: 111 Accuracy: 50 Charm EXP: 90
Equip tradeblock
Platinum Scissors of Karma
Fast (4)
8 slots
Imperial Bloody Mist
Claw - Thief Set: (#72) Emperor's Swift Set Req Level: 130 Req LUK: 400 DEX: 4 LUK: 8 Weapon Attack: 60 Accuracy: 50 Charm EXP: 90
Equip tradeblock
Platinum Scissors of Karma
Fast (4)
8 slots
Imperial Jester
Cane - Thief Set: (#72) Emperor's Swift Set Req Level: 130 Req LUK: 400 DEX: 4 LUK: 8 Weapon Attack: 114 Accuracy: 50 Charm EXP: 90
Equip tradeblock
Platinum Scissors of Karma
Fast (5)
8 slots
Imperial Swift Manticore
Energy Sword - Thief, Pirate Description: This item is not part of the Imperial Fervent Set. Set: (#72) Emperor's Swift Set Req Level: 130 DEX: 4 LUK: 8 Weapon Attack: 89 Avoid: 50 Charm EXP: 90
Equip tradeblock
Platinum Scissors of Karma
Fast (5)
8 slots
5 items Weapon Attack: 9 All Stat: 20
Ignores 30% of the enemy's DEF when attacking.
6 items Weapon Attack: 11 LUK: 20
Total Damage: +12%
Set Items
Sovereign Swift Gear
Cap - Thief Set: (#217) Sovereign Swift Set Req Level: 130 Req LUK: 400 DEX: 16 LUK: 16 HP: 150 MP: 100 WDEF: 110 Speed: 5 Charm EXP: 90
Untradeable
Platinum Scissors of Karma
7 slots
Sovereign Swift Mail
Longcoat - Thief Set: (#217) Sovereign Swift Set Req Level: 130 Req LUK: 400 DEX: 13 LUK: 13 WDEF: 165 Accuracy: 20 Avoid: 80 Charm EXP: 90
Untradeable
Platinum Scissors of Karma
10 slots
Sovereign Swift Boots
Shoes - Thief Set: (#217) Sovereign Swift Set Req Level: 130 Req LUK: 380 DEX: 8 LUK: 8 WDEF: 88 Speed: 5 Jump: 5 Charm EXP: 90
Untradeable
Platinum Scissors of Karma
5 slots
Sovereign Swift Gauntlets
Glove - Thief Set: (#217) Sovereign Swift Set Req Level: 130 Req LUK: 380 DEX: 9 LUK: 9 HP: 30 MP: 30 WDEF: 57 Weapon Attack: 1 Charm EXP: 90
Untradeable
Platinum Scissors of Karma
5 slots
Sovereign Swift Cape
Cape - Thief Set: (#217) Sovereign Swift Set Req Level: 130 DEX: 3 LUK: 3 WDEF: 80 MDEF: 120 Charm EXP: 90
Untradeable
Platinum Scissors of Karma
5 slots
Sovereign Slayer
Dagger - Thief Set: (#217) Sovereign Swift Set Req Level: 130 Req LUK: 400 DEX: 4 LUK: 8 Weapon Attack: 111 Accuracy: 50 Charm EXP: 90
Untradeable
Platinum Scissors of Karma
Fast (4)
8 slots
Sovereign Bloody Mist
Claw - Thief Set: (#217) Sovereign Swift Set Req Level: 130 Req LUK: 400 DEX: 4 LUK: 8 Weapon Attack: 60 Accuracy: 50 Charm EXP: 90
Untradeable
Platinum Scissors of Karma
Fast (4)
8 slots
Sovereign Jester
Cane - Thief Set: (#217) Sovereign Swift Set Req Level: 130 Req LUK: 400 DEX: 4 LUK: 8 Weapon Attack: 114 Accuracy: 50 Charm EXP: 90
Untradeable
Platinum Scissors of Karma
Fast (5)
8 slots
Sovereign Manticore
Energy Sword - Thief, Pirate Description: Sovereign Swift Set Weapon Set: (#217) Sovereign Swift Set Req Level: 130 DEX: 4 LUK: 8 Weapon Attack: 89 Avoid: 50 Charm EXP: 90
Untradeable
Platinum Scissors of Karma
Fast (5)
8 slots
Grand Vepar Manticore
Energy Sword - Thief, Pirate Set: (#108) Grand Vepar Set Req Level: 130 STR: 8 DEX: 4 Weapon Attack: 94 Accuracy: 50 PVP Damage: 7 Charm EXP: 90
Equip tradeblock
Platinum Scissors of Karma
Fast (5)
8 slots
Nox Von Leon Energy Chain
Energy Sword - Thief, Pirate Set: (#9) Nox Von Leon Set Req Level: 120 LUK: 2 Weapon Attack: 88 Avoid: 30 Charm EXP: 80
Untradeable
Platinum Scissors of Karma
Fast (5)
8 slots
Pinnacle Hefty Head
Energy Sword - Thief, Pirate Set: (#164) Pinnacle Set Req Level: 100 Weapon Attack: 80
Equip tradeblock
Fast (5)
7 slots
Unleashed Diode
Energy Sword - Thief, Pirate Set: (#169) Frosty Set Req Level: 80 LUK: 1 Weapon Attack: 72 Accuracy: 5
Untradeable
Fast (5)
7 slots
Scar Von Leon Energy Chain
Energy Sword - Thief, Pirate Set: (#48) Scar Von Leon Set Req Level: 125 LUK: 5 Weapon Attack: 90 Avoid: 50 Charm EXP: 90 Charisma EXP: 90 Will EXP: 90
Untradeable
Epic item
Platinum Scissors of Karma
Fast (5)
8 slots
Imperial Swift Manticore
Energy Sword - Thief, Pirate Description: This item is not part of the Imperial Fervent Set. Set: (#72) Emperor's Swift Set Req Level: 130 DEX: 4 LUK: 8 Weapon Attack: 89 Avoid: 50 Charm EXP: 90
Equip tradeblock
Platinum Scissors of Karma
Fast (5)
8 slots
Disaster Diode
Energy Sword - Thief, Pirate Req Level: 80 Weapon Attack: 66
Equip tradeblock
Fast (5)
7 slots
Chaos Ridge Cutter
Energy Sword - Thief, Pirate Req Level: 35 Weapon Attack: 58
Untradeable
Fast (5)
8 slots
Chaos Green Fairy
Energy Sword - Thief, Pirate Req Level: 95 Weapon Attack: 82
Untradeable
Fast (5)
8 slots
Sovereign Manticore
Energy Sword - Thief, Pirate Description: Sovereign Fervent Set Weapon Set: (#218) Sovereign Fervent Set Req Level: 130 STR: 8 DEX: 4 Weapon Attack: 89 Accuracy: 50 Charm EXP: 90
Untradeable
Platinum Scissors of Karma
Fast (5)
8 slots
Sovereign Manticore
Energy Sword - Thief, Pirate Description: Sovereign Swift Set Weapon Set: (#217) Sovereign Swift Set Req Level: 130 DEX: 4 LUK: 8 Weapon Attack: 89 Avoid: 50 Charm EXP: 90
Untradeable
Platinum Scissors of Karma
Fast (5)
8 slots
Spark Fairy Diode
Energy Sword - Thief, Pirate Set: (#244) Frost Fairy Set Req Level: 80 LUK: 1 Weapon Attack: 72 Accuracy: 5
Equip tradeblock
Fast (5)
7 slots
Fafnir Split Edge
Energy Sword - Thief, Pirate Description: Root Abyss Set (Thief) exclusive weapon Set: (#250) Root Abyss Set (Thief) Req Level: 150 DEX: 40 LUK: 40 Weapon Attack: 128 Avoid: 120 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30
Equip tradeblock
Platinum Scissors of Karma
Fast (5)
8 slots
Fafnir Split Edge
Energy Sword - Thief, Pirate Description: Root Abyss Set (Pirate) exclusive weapon Set: (#251) Root Abyss Set (Pirate) Req Level: 150 STR: 40 DEX: 40 Weapon Attack: 128 Accuracy: 120 Charm EXP: 100 Ignore Defense%: 10 Boss Damage%: 30
Equip tradeblock
Platinum Scissors of Karma
Fast (5)
8 slots
Quote:July 20
Reward
Unleashed Coin x5
Black Wyvern Permanent Mount Coupon
Supreme Kaleido-Spinner Coupon
Trait Boost Potion: Gives EXP for a random trait. Expires after 3 days if it isn't used.
Mystery Mastery Book
Unleashed Scroll (random): Expires after 7 days if it isn't used.
Bit Box: Gives 1 random Bit. The box expires after 3 days if it isn't used.
Beryl Suit: Required Level: 80, STR/DEX/INT/LUK +5, Weapon/Magic DEF +115, Upgrade slots (unhammered): 10
When you're 3rd or 4th job level Xenon: STR/DEX/LUK +3
I got all excited when I saw that this one expired.
Hey look, Terminus weapons are tradeable, but slower than the 140/150 ones. Also, I'm surprised I don't recognize them as a recolor of anything. Also, only the cane has 30% Boss and 10% Ignore DEF. Also, there's no mage shield.
Buccaneers everywhere can rejoice. Normal (6) isn't any different than Fast (5) given that they get 2 speeds in booster and 2 speeds in Speed Infusion. And now, other classes might care for Speed Infusion too. Oh snap.
ZeekFox Wrote:Buccaneers everywhere can rejoice. Normal (6) isn't any different than Fast (5) given that they get 2 speeds in booster and 2 speeds in Speed Infusion. And now, other classes might care for Speed Infusion too. Oh snap.
I'm not liking these Lv. 160 Terminus weapons...The attack speeds on the weapons are just horrible imo, although I sure dig the looks on some of these weapons such as the Terminus Prowler.
It is also, apparently, a good day to be a (non-Battle) Mage. But I must admit, some of these take it a step (or multiple steps) too far, the Dagger drops speed by one stage while the Fan, being made out of lead or someting, drops the speed by five stages. A bit of uniformity would be nice.