Guardian Armor Description: Increase your battle attack in proportion to your physical defense. Info: type = 50 Maximum Level: 1
1
Gain 1 Battle Attack for every 400 Weapon DEF.
Warrior Leap Description: While in the middle of a jump, jump once more to move forward. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Animations:effect.0, effect.1, effect.2, effect0.0, effect0.1, effect0.2 Maximum Level: 10
1
MP Cost: 15, Jump a fixed distance
2
MP Cost: 13, Jump a fixed distance
3
MP Cost: 13, Jump a fixed distance
4
MP Cost: 11, Jump a fixed distance
5
MP Cost: 11, Jump a fixed distance
6
MP Cost: 9, Jump a fixed distance
7
MP Cost: 9, Jump a fixed distance
8
MP Cost: 7, Jump a fixed distance
9
MP Cost: 7, Jump a fixed distance
10
MP Cost: 5, Jump a fixed distance
Iron Body Description: Increases your Weapon Defense for a fixed amount of time. Reduces the damage done by nearby enemies. Permanently increases your max HP. Info: type = 10, magicSteal = 1 Delays: alert2 - 600 ms Maximum Level: 20
Slash Blast Description: Use MP to strike several enemies in front of you. Info: type = 1 Delays: slashBlast - 990 ms, slashBlast2 - 900 ms Range:200% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe, 1H Sword, 1H BW, 2H Sword, 2H BW, Spear, Polearm Animations:effect, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 3, Damage: 183%, Max Enemies Hit: 6
2
MP Cost: 3, Damage: 191%, Max Enemies Hit: 6
3
MP Cost: 3, Damage: 199%, Max Enemies Hit: 6
4
MP Cost: 3, Damage: 207%, Max Enemies Hit: 6
5
MP Cost: 3, Damage: 215%, Max Enemies Hit: 6
6
MP Cost: 4, Damage: 223%, Max Enemies Hit: 6
7
MP Cost: 4, Damage: 231%, Max Enemies Hit: 6
8
MP Cost: 4, Damage: 239%, Max Enemies Hit: 6
9
MP Cost: 4, Damage: 247%, Max Enemies Hit: 6
10
MP Cost: 4, Damage: 255%, Max Enemies Hit: 6
11
MP Cost: 4, Damage: 263%, Max Enemies Hit: 6
12
MP Cost: 5, Damage: 271%, Max Enemies Hit: 6
13
MP Cost: 5, Damage: 279%, Max Enemies Hit: 6
14
MP Cost: 5, Damage: 287%, Max Enemies Hit: 6
15
MP Cost: 5, Damage: 295%, Max Enemies Hit: 6
16
MP Cost: 5, Damage: 303%, Max Enemies Hit: 6
17
MP Cost: 5, Damage: 311%, Max Enemies Hit: 6
18
MP Cost: 6, Damage: 319%, Max Enemies Hit: 6
19
MP Cost: 6, Damage: 327%, Max Enemies Hit: 6
20
MP Cost: 6, Damage: 335%, Max Enemies Hit: 6
Warrior Mastery Description: Permanently increases speed, jump and stance, and increases your HP with your level. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Maximum Level: 15
1
Speed: +3, Jump: +3, Maximum Speed: 3, Max HP per Level: +6, Stance Rate: +12%
2
Speed: +3, Jump: +3, Maximum Speed: 3, Max HP per Level: +7, Stance Rate: +14%
3
Speed: +4, Jump: +4, Maximum Speed: 4, Max HP per Level: +8, Stance Rate: +16%
4
Speed: +4, Jump: +4, Maximum Speed: 4, Max HP per Level: +9, Stance Rate: +18%
5
Speed: +5, Jump: +5, Maximum Speed: 5, Max HP per Level: +10, Stance Rate: +20%
6
Speed: +5, Jump: +5, Maximum Speed: 5, Max HP per Level: +11, Stance Rate: +22%
7
Speed: +6, Jump: +6, Maximum Speed: 6, Max HP per Level: +12, Stance Rate: +24%
8
Speed: +6, Jump: +6, Maximum Speed: 6, Max HP per Level: +13, Stance Rate: +26%
9
Speed: +7, Jump: +7, Maximum Speed: 7, Max HP per Level: +14, Stance Rate: +28%
10
Speed: +7, Jump: +7, Maximum Speed: 7, Max HP per Level: +15, Stance Rate: +30%
11
Speed: +8, Jump: +8, Maximum Speed: 8, Max HP per Level: +16, Stance Rate: +32%
12
Speed: +8, Jump: +8, Maximum Speed: 8, Max HP per Level: +17, Stance Rate: +34%
13
Speed: +9, Jump: +9, Maximum Speed: 9, Max HP per Level: +18, Stance Rate: +36%
14
Speed: +9, Jump: +9, Maximum Speed: 9, Max HP per Level: +19, Stance Rate: +38%
15
Speed: +10, Jump: +10, Maximum Speed: 10, Max HP per Level: +20, Stance Rate: +40%
Fighter
Brandish Description: Perform a double attack on enemies in front of you. Info: type = 1, areaAttack = 1, dmgDelay = 1 Delays: brandishNew2 - 840 ms, brandishNew - 840 ms Range:150% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, effect0, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 10, Damage: 163%, Number of Hits: 2, Max Enemies Hit: 6
2
MP Cost: 10, Damage: 166%, Number of Hits: 2, Max Enemies Hit: 6
3
MP Cost: 11, Damage: 169%, Number of Hits: 2, Max Enemies Hit: 6
4
MP Cost: 11, Damage: 172%, Number of Hits: 2, Max Enemies Hit: 6
5
MP Cost: 11, Damage: 175%, Number of Hits: 2, Max Enemies Hit: 6
6
MP Cost: 12, Damage: 178%, Number of Hits: 2, Max Enemies Hit: 6
7
MP Cost: 12, Damage: 181%, Number of Hits: 2, Max Enemies Hit: 6
8
MP Cost: 12, Damage: 184%, Number of Hits: 2, Max Enemies Hit: 6
9
MP Cost: 13, Damage: 187%, Number of Hits: 2, Max Enemies Hit: 6
10
MP Cost: 13, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 6
11
MP Cost: 13, Damage: 193%, Number of Hits: 2, Max Enemies Hit: 6
12
MP Cost: 14, Damage: 196%, Number of Hits: 2, Max Enemies Hit: 6
13
MP Cost: 14, Damage: 199%, Number of Hits: 2, Max Enemies Hit: 6
14
MP Cost: 14, Damage: 202%, Number of Hits: 2, Max Enemies Hit: 6
15
MP Cost: 15, Damage: 205%, Number of Hits: 2, Max Enemies Hit: 6
16
MP Cost: 15, Damage: 208%, Number of Hits: 2, Max Enemies Hit: 6
17
MP Cost: 15, Damage: 211%, Number of Hits: 2, Max Enemies Hit: 6
18
MP Cost: 16, Damage: 214%, Number of Hits: 2, Max Enemies Hit: 6
19
MP Cost: 16, Damage: 217%, Number of Hits: 2, Max Enemies Hit: 6
20
MP Cost: 16, Damage: 220%, Number of Hits: 2, Max Enemies Hit: 6
Combo Attack Description: [Specialized Skill] For a fixed amount of time, accumulates Combo Count with each attack. Allows you to charge up 5 Combo Count. Info: type = 10 Animations:state Maximum Level: 1
1
Activation Rate: 40%, Max Combo Count: 5
Combo Force Description: Use the power of Combos to pull enemies towards you, with a chance of stunning them. Upon a successful stun, the Combo Count consumed is returned. In the case of bosses, Combo Count is returned at a set rate. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Delays: comboForce - 900 ms Range:450% Animations:effect, hit.0, mob Maximum Level: 10
1
MP Cost: 10, Combo Count Used: 1, Damage: 113%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 1 sec, vs Bosses, 44% chance to return Combo Count
2
MP Cost: 10, Combo Count Used: 1, Damage: 116%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 48%, Stun Duration: 1 sec, vs Bosses, 48% chance to return Combo Count
3
MP Cost: 10, Combo Count Used: 1, Damage: 119%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 52%, Stun Duration: 1 sec, vs Bosses, 52% chance to return Combo Count
4
MP Cost: 10, Combo Count Used: 1, Damage: 122%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 56%, Stun Duration: 1 sec, vs Bosses, 56% chance to return Combo Count
5
MP Cost: 12, Combo Count Used: 1, Damage: 125%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 60%, Stun Duration: 2 sec, vs Bosses, 60% chance to return Combo Count
6
MP Cost: 12, Combo Count Used: 1, Damage: 128%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 64%, Stun Duration: 2 sec, vs Bosses, 64% chance to return Combo Count
7
MP Cost: 12, Combo Count Used: 1, Damage: 131%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 68%, Stun Duration: 2 sec, vs Bosses, 68% chance to return Combo Count
8
MP Cost: 12, Combo Count Used: 1, Damage: 134%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 72%, Stun Duration: 2 sec, vs Bosses, 72% chance to return Combo Count
9
MP Cost: 12, Combo Count Used: 1, Damage: 137%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 76%, Stun Duration: 3 sec, vs Bosses, 76% chance to return Combo Count
10
MP Cost: 14, Combo Count Used: 1, Damage: 140%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 80%, Stun Duration: 3 sec, vs Bosses, 80% chance to return Combo Count
Rage Description: Improves the Weapon ATT of party members. Can be used with other buffs. Info: type = 10, massSpell = 1, magicSteal = 1, delay = 120 Delays: furyNew - 1920 ms Range:300% Animations:affected, effect, effect0 Maximum Level: 20
1
MP Cost: 12, Duration: 66 sec, Weapon ATT: +11
2
MP Cost: 12, Duration: 72 sec, Weapon ATT: +12
3
MP Cost: 12, Duration: 78 sec, Weapon ATT: +13
4
MP Cost: 12, Duration: 84 sec, Weapon ATT: +14
5
MP Cost: 12, Duration: 90 sec, Weapon ATT: +15
6
MP Cost: 12, Duration: 96 sec, Weapon ATT: +16
7
MP Cost: 12, Duration: 102 sec, Weapon ATT: +17
8
MP Cost: 12, Duration: 108 sec, Weapon ATT: +18
9
MP Cost: 12, Duration: 114 sec, Weapon ATT: +19
10
MP Cost: 12, Duration: 120 sec, Weapon ATT: +20
11
MP Cost: 20, Duration: 126 sec, Weapon ATT: +21
12
MP Cost: 20, Duration: 132 sec, Weapon ATT: +22
13
MP Cost: 20, Duration: 138 sec, Weapon ATT: +23
14
MP Cost: 20, Duration: 144 sec, Weapon ATT: +24
15
MP Cost: 20, Duration: 150 sec, Weapon ATT: +25
16
MP Cost: 20, Duration: 156 sec, Weapon ATT: +26
17
MP Cost: 20, Duration: 162 sec, Weapon ATT: +27
18
MP Cost: 20, Duration: 168 sec, Weapon ATT: +28
19
MP Cost: 20, Duration: 174 sec, Weapon ATT: +29
20
MP Cost: 20, Duration: 180 sec, Weapon ATT: +30
Weapon Mastery Description: Increases the weapon mastery and accuracy of swords and axes. Info: type = 50 Maximum Level: 10
1
Sword and Axe Mastery: +14%, Accuracy: +24
2
Sword and Axe Mastery: +18%, Accuracy: +48
3
Sword and Axe Mastery: +22%, Accuracy: +72
4
Sword and Axe Mastery: +26%, Accuracy: +96
5
Sword and Axe Mastery: +30%, Accuracy: +120
6
Sword and Axe Mastery: +34%, Accuracy: +144
7
Sword and Axe Mastery: +38%, Accuracy: +168
8
Sword and Axe Mastery: +42%, Accuracy: +192
9
Sword and Axe Mastery: +46%, Accuracy: +216
10
Sword and Axe Mastery: +50%, Accuracy: +240
Weapon Booster Description: Increases the attack speed of your weapon. Must have a sword or axe equipped. Info: type = 10 Delays: weaponBooster - 1320 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 10
1
MP Cost: 30, Duration: 18 sec
2
MP Cost: 29, Duration: 36 sec
3
MP Cost: 28, Duration: 54 sec
4
MP Cost: 27, Duration: 72 sec
5
MP Cost: 26, Duration: 90 sec
6
MP Cost: 25, Duration: 108 sec
7
MP Cost: 24, Duration: 126 sec
8
MP Cost: 23, Duration: 144 sec
9
MP Cost: 22, Duration: 162 sec
10
MP Cost: 21, Duration: 180 sec
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Crusader
Self Recovery Description: Restores HP and MP every 4 seconds, even in combat. Info: type = 50 Maximum Level: 10
1
+100 HP and +20 MP every 4 sec
2
+200 HP and +40 MP every 4 sec
3
+300 HP and +60 MP every 4 sec
4
+400 HP and +80 MP every 4 sec
5
+500 HP and +100 MP every 4 sec
6
+600 HP and +120 MP every 4 sec
7
+700 HP and +140 MP every 4 sec
8
+800 HP and +160 MP every 4 sec
9
+900 HP and +180 MP every 4 sec
10
+1000 HP and +200 MP every 4 sec
Combo Synergy Description: Increases your damage based on your Combo Count, and improves the rate at which they accumulate. Also allows you to gain Combo Count when being attacked. Info: type = 10 Delays: alert4 - 900 ms Animations:state Maximum Level: 20
1
Activation Rate: 42%, When Attacked: 11%, Damage per Combo Count: +1%
2
Activation Rate: 44%, When Attacked: 12%, Damage per Combo Count: +1%
3
Activation Rate: 46%, When Attacked: 13%, Damage per Combo Count: +1%
4
Activation Rate: 48%, When Attacked: 14%, Damage per Combo Count: +1%
5
Activation Rate: 50%, When Attacked: 15%, Damage per Combo Count: +2%
6
Activation Rate: 52%, When Attacked: 16%, Damage per Combo Count: +2%
7
Activation Rate: 54%, When Attacked: 17%, Damage per Combo Count: +2%
8
Activation Rate: 56%, When Attacked: 18%, Damage per Combo Count: +2%
9
Activation Rate: 58%, When Attacked: 19%, Damage per Combo Count: +3%
10
Activation Rate: 60%, When Attacked: 20%, Damage per Combo Count: +3%
11
Activation Rate: 62%, When Attacked: 21%, Damage per Combo Count: +3%
12
Activation Rate: 64%, When Attacked: 22%, Damage per Combo Count: +3%
13
Activation Rate: 66%, When Attacked: 23%, Damage per Combo Count: +4%
14
Activation Rate: 68%, When Attacked: 24%, Damage per Combo Count: +4%
15
Activation Rate: 70%, When Attacked: 25%, Damage per Combo Count: +4%
16
Activation Rate: 72%, When Attacked: 26%, Damage per Combo Count: +4%
17
Activation Rate: 74%, When Attacked: 27%, Damage per Combo Count: +5%
18
Activation Rate: 76%, When Attacked: 28%, Damage per Combo Count: +5%
19
Activation Rate: 78%, When Attacked: 29%, Damage per Combo Count: +5%
20
Activation Rate: 80%, When Attacked: 30%, Damage per Combo Count: +5%
Endure Description: Improve your status effect and elemental resistance. Info: type = 51, mes = stun, condition = damaged Maximum Level: 20
1
Status Effect and Elemental Resistance: +11%
2
Status Effect and Elemental Resistance: +12%
3
Status Effect and Elemental Resistance: +13%
4
Status Effect and Elemental Resistance: +14%
5
Status Effect and Elemental Resistance: +15%
6
Status Effect and Elemental Resistance: +16%
7
Status Effect and Elemental Resistance: +17%
8
Status Effect and Elemental Resistance: +18%
9
Status Effect and Elemental Resistance: +19%
10
Status Effect and Elemental Resistance: +20%
11
Status Effect and Elemental Resistance: +21%
12
Status Effect and Elemental Resistance: +22%
13
Status Effect and Elemental Resistance: +23%
14
Status Effect and Elemental Resistance: +24%
15
Status Effect and Elemental Resistance: +25%
16
Status Effect and Elemental Resistance: +26%
17
Status Effect and Elemental Resistance: +27%
18
Status Effect and Elemental Resistance: +28%
19
Status Effect and Elemental Resistance: +29%
20
Status Effect and Elemental Resistance: +30%
Shout Description: Shouts at enemies, dealing damage and possibly Stunning them. Info: type = 1, areaAttack = 1, mes = stun Delays: shoutNew - 1260 ms Range:230% Animations:effect, hit.0, mob Maximum Level: 20
Rush Description: Charge forward, pushing enemies in front of you together. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rushNew - 960 ms Range:500% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, effect0, hit.0 Maximum Level: 10
1
MP Cost: 11, Damage: 251%, Number of Hits: 1, Max Enemies Hit: 7
2
MP Cost: 11, Damage: 257%, Number of Hits: 1, Max Enemies Hit: 8
3
MP Cost: 11, Damage: 263%, Number of Hits: 1, Max Enemies Hit: 8
4
MP Cost: 14, Damage: 269%, Number of Hits: 1, Max Enemies Hit: 9
5
MP Cost: 14, Damage: 275%, Number of Hits: 1, Max Enemies Hit: 9
6
MP Cost: 14, Damage: 281%, Number of Hits: 1, Max Enemies Hit: 10
7
MP Cost: 17, Damage: 287%, Number of Hits: 1, Max Enemies Hit: 10
8
MP Cost: 17, Damage: 293%, Number of Hits: 1, Max Enemies Hit: 11
9
MP Cost: 17, Damage: 299%, Number of Hits: 1, Max Enemies Hit: 11
10
MP Cost: 20, Damage: 305%, Number of Hits: 1, Max Enemies Hit: 12
Panic Description: Deals damage to many enemies, reducing their attack power, and has a chance to apply Darkness, decreasing target's hit rate. Requires at least 2 Combo Orbs charged to be used. Darkness can be afflicted on any monster, but the duration is halved on boss monsters. Info: type = 1, mes = darkness, areaAttack = 1 Delays: panic - 960 ms Range:200% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:mob, hit.0, effect, effect0 Maximum Level: 20
1
MP Cost: 10, Combo Count Used: 2, Damage: 865%, Max Enemies Hit: 6, Enemy Attack Reduction: -11%, Darkness Chance: 33%, Enemy Accuracy Reduction: -11%, Duration: 42 sec, if used again within 29 sec, use 1 more Combo Count
2
MP Cost: 11, Combo Count Used: 2, Damage: 880%, Max Enemies Hit: 6, Enemy Attack Reduction: -12%, Darkness Chance: 36%, Enemy Accuracy Reduction: -11%, Duration: 44 sec, if used again within 28 sec, use 1 more Combo Count
3
MP Cost: 11, Combo Count Used: 2, Damage: 895%, Max Enemies Hit: 6, Enemy Attack Reduction: -13%, Darkness Chance: 39%, Enemy Accuracy Reduction: -12%, Duration: 46 sec, if used again within 27 sec, use 1 more Combo Count
4
MP Cost: 12, Combo Count Used: 2, Damage: 910%, Max Enemies Hit: 6, Enemy Attack Reduction: -14%, Darkness Chance: 42%, Enemy Accuracy Reduction: -12%, Duration: 48 sec, if used again within 26 sec, use 1 more Combo Count
5
MP Cost: 12, Combo Count Used: 2, Damage: 925%, Max Enemies Hit: 6, Enemy Attack Reduction: -15%, Darkness Chance: 45%, Enemy Accuracy Reduction: -13%, Duration: 50 sec, if used again within 25 sec, use 1 more Combo Count
6
MP Cost: 13, Combo Count Used: 2, Damage: 940%, Max Enemies Hit: 6, Enemy Attack Reduction: -16%, Darkness Chance: 48%, Enemy Accuracy Reduction: -13%, Duration: 52 sec, if used again within 24 sec, use 1 more Combo Count
7
MP Cost: 13, Combo Count Used: 2, Damage: 955%, Max Enemies Hit: 6, Enemy Attack Reduction: -17%, Darkness Chance: 51%, Enemy Accuracy Reduction: -14%, Duration: 54 sec, if used again within 23 sec, use 1 more Combo Count
8
MP Cost: 14, Combo Count Used: 2, Damage: 970%, Max Enemies Hit: 6, Enemy Attack Reduction: -18%, Darkness Chance: 54%, Enemy Accuracy Reduction: -14%, Duration: 56 sec, if used again within 22 sec, use 1 more Combo Count
9
MP Cost: 14, Combo Count Used: 2, Damage: 985%, Max Enemies Hit: 6, Enemy Attack Reduction: -19%, Darkness Chance: 57%, Enemy Accuracy Reduction: -15%, Duration: 58 sec, if used again within 21 sec, use 1 more Combo Count
10
MP Cost: 15, Combo Count Used: 2, Damage: 1000%, Max Enemies Hit: 6, Enemy Attack Reduction: -20%, Darkness Chance: 60%, Enemy Accuracy Reduction: -15%, Duration: 60 sec, if used again within 20 sec, use 1 more Combo Count
11
MP Cost: 15, Combo Count Used: 2, Damage: 1015%, Max Enemies Hit: 6, Enemy Attack Reduction: -21%, Darkness Chance: 63%, Enemy Accuracy Reduction: -16%, Duration: 62 sec, if used again within 19 sec, use 1 more Combo Count
12
MP Cost: 16, Combo Count Used: 2, Damage: 1030%, Max Enemies Hit: 6, Enemy Attack Reduction: -22%, Darkness Chance: 66%, Enemy Accuracy Reduction: -16%, Duration: 64 sec, if used again within 18 sec, use 1 more Combo Count
13
MP Cost: 16, Combo Count Used: 2, Damage: 1045%, Max Enemies Hit: 6, Enemy Attack Reduction: -23%, Darkness Chance: 69%, Enemy Accuracy Reduction: -17%, Duration: 66 sec, if used again within 17 sec, use 1 more Combo Count
14
MP Cost: 17, Combo Count Used: 2, Damage: 1060%, Max Enemies Hit: 6, Enemy Attack Reduction: -24%, Darkness Chance: 72%, Enemy Accuracy Reduction: -17%, Duration: 68 sec, if used again within 16 sec, use 1 more Combo Count
15
MP Cost: 17, Combo Count Used: 2, Damage: 1075%, Max Enemies Hit: 6, Enemy Attack Reduction: -25%, Darkness Chance: 75%, Enemy Accuracy Reduction: -18%, Duration: 70 sec, if used again within 15 sec, use 1 more Combo Count
16
MP Cost: 18, Combo Count Used: 2, Damage: 1090%, Max Enemies Hit: 6, Enemy Attack Reduction: -26%, Darkness Chance: 78%, Enemy Accuracy Reduction: -18%, Duration: 72 sec, if used again within 14 sec, use 1 more Combo Count
17
MP Cost: 18, Combo Count Used: 2, Damage: 1105%, Max Enemies Hit: 6, Enemy Attack Reduction: -27%, Darkness Chance: 81%, Enemy Accuracy Reduction: -19%, Duration: 74 sec, if used again within 13 sec, use 1 more Combo Count
18
MP Cost: 19, Combo Count Used: 2, Damage: 1120%, Max Enemies Hit: 6, Enemy Attack Reduction: -28%, Darkness Chance: 84%, Enemy Accuracy Reduction: -19%, Duration: 76 sec, if used again within 12 sec, use 1 more Combo Count
19
MP Cost: 19, Combo Count Used: 2, Damage: 1135%, Max Enemies Hit: 6, Enemy Attack Reduction: -29%, Darkness Chance: 87%, Enemy Accuracy Reduction: -20%, Duration: 78 sec, if used again within 11 sec, use 1 more Combo Count
20
MP Cost: 20, Combo Count Used: 2, Damage: 1150%, Max Enemies Hit: 6, Enemy Attack Reduction: -30%, Darkness Chance: 90%, Enemy Accuracy Reduction: -20%, Duration: 80 sec, if used again within 10 sec, use 1 more Combo Count
Hero
Combat Mastery Description: Ignores a portion of a monster's defense while attacking. Info: type = 50 Maximum Level: 30
1
Defense Ignored: 21%
2
Defense Ignored: 22%
3
Defense Ignored: 23%
4
Defense Ignored: 24%
5
Defense Ignored: 25%
6
Defense Ignored: 26%
7
Defense Ignored: 27%
8
Defense Ignored: 28%
9
Defense Ignored: 29%
10
Defense Ignored: 30%
11
Defense Ignored: 31%
12
Defense Ignored: 32%
13
Defense Ignored: 33%
14
Defense Ignored: 34%
15
Defense Ignored: 35%
16
Defense Ignored: 36%
17
Defense Ignored: 37%
18
Defense Ignored: 38%
19
Defense Ignored: 39%
20
Defense Ignored: 40%
21
Defense Ignored: 41%
22
Defense Ignored: 42%
23
Defense Ignored: 43%
24
Defense Ignored: 44%
25
Defense Ignored: 45%
26
Defense Ignored: 46%
27
Defense Ignored: 47%
28
Defense Ignored: 48%
29
Defense Ignored: 49%
30
Defense Ignored: 50%
31
Defense Ignored: 51%
32
Defense Ignored: 52%
33
Defense Ignored: 53%
Advanced Combo Attack Description: Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Info: type = 30 Pre-requisite: Level 20 Combo Synergy, Level 10 Weapon Mastery Animations:state Maximum Level: 30
1
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 22%, Weapon Mastery: 55%
2
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 24%, Weapon Mastery: 56%
3
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 26%, Weapon Mastery: 56%
4
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 28%, Weapon Mastery: 57%
5
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 30%, Weapon Mastery: 57%
6
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 32%, Weapon Mastery: 58%
7
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 34%, Weapon Mastery: 58%
8
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 36%, Weapon Mastery: 59%
9
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 38%, Weapon Mastery: 59%
10
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 40%, Weapon Mastery: 60%
11
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 42%, Weapon Mastery: 60%
12
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 44%, Weapon Mastery: 61%
13
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 46%, Weapon Mastery: 61%
14
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 48%, Weapon Mastery: 62%
15
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 50%, Weapon Mastery: 62%
16
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 52%, Weapon Mastery: 63%
17
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 54%, Weapon Mastery: 63%
18
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 56%, Weapon Mastery: 64%
19
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 58%, Weapon Mastery: 64%
20
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 60%, Weapon Mastery: 65%
21
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 62%, Weapon Mastery: 65%
22
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 64%, Weapon Mastery: 66%
23
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 66%, Weapon Mastery: 66%
24
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 68%, Weapon Mastery: 67%
25
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 70%, Weapon Mastery: 67%
26
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 72%, Weapon Mastery: 68%
27
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 74%, Weapon Mastery: 68%
28
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 76%, Weapon Mastery: 69%
29
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 78%, Weapon Mastery: 69%
30
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 80%, Weapon Mastery: 70%
31
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 82%, Weapon Mastery: 70%
32
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 84%, Weapon Mastery: 71%
33
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 86%, Weapon Mastery: 71%
Raging Blow Description: Deal many consecutive attacks on multiple enemies in front of you. The final hit is guaranteed to be a critical hit. Deals even more damage while under the effects of Enrage. Info: type = 1, areaAttack = 1 Delays: ragingBlow1 - 840 ms, ragingBlow2 - 840 ms, ragingBlow3 - 840 ms, ragingBlow4 - 840 ms Range:250% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, effect.1, effect.2, effect.3, hit.0 Maximum Level: 30
1
MP Cost: 22, Damage: 152%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
2
MP Cost: 22, Damage: 156%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
3
MP Cost: 22, Damage: 160%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
4
MP Cost: 24, Damage: 164%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
5
MP Cost: 24, Damage: 168%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
6
MP Cost: 24, Damage: 172%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
7
MP Cost: 26, Damage: 176%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
8
MP Cost: 26, Damage: 180%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
9
MP Cost: 26, Damage: 184%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
10
MP Cost: 28, Damage: 188%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
11
MP Cost: 28, Damage: 192%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
12
MP Cost: 28, Damage: 196%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
13
MP Cost: 30, Damage: 200%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
14
MP Cost: 30, Damage: 204%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
15
MP Cost: 30, Damage: 208%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
16
MP Cost: 32, Damage: 212%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
17
MP Cost: 32, Damage: 216%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
18
MP Cost: 32, Damage: 220%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
19
MP Cost: 34, Damage: 224%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
20
MP Cost: 34, Damage: 228%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
21
MP Cost: 34, Damage: 232%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
22
MP Cost: 36, Damage: 236%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
23
MP Cost: 36, Damage: 240%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
24
MP Cost: 36, Damage: 244%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
25
MP Cost: 38, Damage: 248%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
26
MP Cost: 38, Damage: 252%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
27
MP Cost: 38, Damage: 256%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
28
MP Cost: 40, Damage: 260%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
29
MP Cost: 40, Damage: 264%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
30
MP Cost: 40, Damage: 268%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
31
MP Cost: 42, Damage: 272%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
32
MP Cost: 42, Damage: 276%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
33
MP Cost: 42, Damage: 280%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%, Damage Bonus (Enraged): +10%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Stance Description: Permanently increase your resistance to being knocked back. Info: type = 10, magicSteal = 1 Maximum Level: 30
1
Stance Rate: +2%
2
Stance Rate: +4%
3
Stance Rate: +6%
4
Stance Rate: +8%
5
Stance Rate: +10%
6
Stance Rate: +12%
7
Stance Rate: +14%
8
Stance Rate: +16%
9
Stance Rate: +18%
10
Stance Rate: +20%
11
Stance Rate: +22%
12
Stance Rate: +24%
13
Stance Rate: +26%
14
Stance Rate: +28%
15
Stance Rate: +30%
16
Stance Rate: +32%
17
Stance Rate: +34%
18
Stance Rate: +36%
19
Stance Rate: +38%
20
Stance Rate: +40%
21
Stance Rate: +42%
22
Stance Rate: +44%
23
Stance Rate: +46%
24
Stance Rate: +48%
25
Stance Rate: +50%
26
Stance Rate: +52%
27
Stance Rate: +54%
28
Stance Rate: +56%
29
Stance Rate: +58%
30
Stance Rate: +60%
Raging Blow (Enraged) Description: Dummy for Raging Blow while using Enrage Info: type = 1, areaAttack = 1 Delays: ragingBlowNew - 780 ms, ragingBlowNew - 780 ms, ragingBlowNew - 780 ms, ragingBlowNew - 780 ms Range:320% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, effect.1, hit.0 Maximum Level: 30
1
MP Cost: 22, Damage: 152%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
2
MP Cost: 22, Damage: 156%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
3
MP Cost: 22, Damage: 160%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
4
MP Cost: 24, Damage: 164%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
5
MP Cost: 24, Damage: 168%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
6
MP Cost: 24, Damage: 172%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
7
MP Cost: 26, Damage: 176%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
8
MP Cost: 26, Damage: 180%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
9
MP Cost: 26, Damage: 184%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
10
MP Cost: 28, Damage: 188%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
11
MP Cost: 28, Damage: 192%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
12
MP Cost: 28, Damage: 196%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
13
MP Cost: 30, Damage: 200%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
14
MP Cost: 30, Damage: 204%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
15
MP Cost: 30, Damage: 208%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
16
MP Cost: 32, Damage: 212%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
17
MP Cost: 32, Damage: 216%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
18
MP Cost: 32, Damage: 220%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
19
MP Cost: 34, Damage: 224%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
20
MP Cost: 34, Damage: 228%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
21
MP Cost: 34, Damage: 232%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
22
MP Cost: 36, Damage: 236%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
23
MP Cost: 36, Damage: 240%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
24
MP Cost: 36, Damage: 244%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
25
MP Cost: 38, Damage: 248%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
26
MP Cost: 38, Damage: 252%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
27
MP Cost: 38, Damage: 256%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
28
MP Cost: 40, Damage: 260%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
29
MP Cost: 40, Damage: 264%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
30
MP Cost: 40, Damage: 268%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
31
MP Cost: 42, Damage: 272%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
32
MP Cost: 42, Damage: 276%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
33
MP Cost: 42, Damage: 280%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Enrage Description: [Toggle Skill] In your rage, you hone in specific enemies, using combo orbs to deal increased damage to them. Consumes 1 combo count. Info: type = 10 Pre-requisite: Level 30 Advanced Combo Attack Animations:effect Maximum Level: 30
1
MP Cost: 30, Combo Count Used: 1, Duration: 66 sec, Damage: +2%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1
2
MP Cost: 30, Combo Count Used: 1, Duration: 72 sec, Damage: +4%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1
3
MP Cost: 32, Combo Count Used: 1, Duration: 78 sec, Damage: +6%, Critical Hit Rate: +11%, Minimum Critical Damage: +2%, Max Enemies Hit For All Skills: 1
4
MP Cost: 32, Combo Count Used: 1, Duration: 84 sec, Damage: +8%, Critical Hit Rate: +12%, Minimum Critical Damage: +2%, Max Enemies Hit For All Skills: 1
5
MP Cost: 32, Combo Count Used: 1, Duration: 90 sec, Damage: +10%, Critical Hit Rate: +12%, Minimum Critical Damage: +3%, Max Enemies Hit For All Skills: 1
6
MP Cost: 34, Combo Count Used: 1, Duration: 96 sec, Damage: +12%, Critical Hit Rate: +12%, Minimum Critical Damage: +3%, Max Enemies Hit For All Skills: 1
7
MP Cost: 34, Combo Count Used: 1, Duration: 102 sec, Damage: +14%, Critical Hit Rate: +13%, Minimum Critical Damage: +4%, Max Enemies Hit For All Skills: 1
8
MP Cost: 34, Combo Count Used: 1, Duration: 108 sec, Damage: +16%, Critical Hit Rate: +13%, Minimum Critical Damage: +4%, Max Enemies Hit For All Skills: 1
9
MP Cost: 36, Combo Count Used: 1, Duration: 114 sec, Damage: +18%, Critical Hit Rate: +13%, Minimum Critical Damage: +5%, Max Enemies Hit For All Skills: 1
10
MP Cost: 36, Combo Count Used: 1, Duration: 120 sec, Damage: +20%, Critical Hit Rate: +14%, Minimum Critical Damage: +5%, Max Enemies Hit For All Skills: 1
11
MP Cost: 36, Combo Count Used: 1, Duration: 126 sec, Damage: +22%, Critical Hit Rate: +14%, Minimum Critical Damage: +6%, Max Enemies Hit For All Skills: 1
12
MP Cost: 38, Combo Count Used: 1, Duration: 132 sec, Damage: +24%, Critical Hit Rate: +14%, Minimum Critical Damage: +6%, Max Enemies Hit For All Skills: 1
13
MP Cost: 38, Combo Count Used: 1, Duration: 138 sec, Damage: +26%, Critical Hit Rate: +15%, Minimum Critical Damage: +7%, Max Enemies Hit For All Skills: 1
14
MP Cost: 38, Combo Count Used: 1, Duration: 144 sec, Damage: +28%, Critical Hit Rate: +15%, Minimum Critical Damage: +7%, Max Enemies Hit For All Skills: 1
15
MP Cost: 40, Combo Count Used: 1, Duration: 150 sec, Damage: +30%, Critical Hit Rate: +15%, Minimum Critical Damage: +8%, Max Enemies Hit For All Skills: 1
16
MP Cost: 40, Combo Count Used: 1, Duration: 156 sec, Damage: +32%, Critical Hit Rate: +16%, Minimum Critical Damage: +8%, Max Enemies Hit For All Skills: 1
17
MP Cost: 40, Combo Count Used: 1, Duration: 162 sec, Damage: +34%, Critical Hit Rate: +16%, Minimum Critical Damage: +9%, Max Enemies Hit For All Skills: 1
18
MP Cost: 42, Combo Count Used: 1, Duration: 168 sec, Damage: +36%, Critical Hit Rate: +16%, Minimum Critical Damage: +9%, Max Enemies Hit For All Skills: 1
19
MP Cost: 42, Combo Count Used: 1, Duration: 174 sec, Damage: +38%, Critical Hit Rate: +17%, Minimum Critical Damage: +10%, Max Enemies Hit For All Skills: 1
20
MP Cost: 42, Combo Count Used: 1, Duration: 180 sec, Damage: +40%, Critical Hit Rate: +17%, Minimum Critical Damage: +10%, Max Enemies Hit For All Skills: 1
21
MP Cost: 44, Combo Count Used: 1, Duration: 186 sec, Damage: +42%, Critical Hit Rate: +17%, Minimum Critical Damage: +11%, Max Enemies Hit For All Skills: 1
22
MP Cost: 44, Combo Count Used: 1, Duration: 192 sec, Damage: +44%, Critical Hit Rate: +18%, Minimum Critical Damage: +11%, Max Enemies Hit For All Skills: 1
23
MP Cost: 44, Combo Count Used: 1, Duration: 198 sec, Damage: +46%, Critical Hit Rate: +18%, Minimum Critical Damage: +12%, Max Enemies Hit For All Skills: 1
24
MP Cost: 46, Combo Count Used: 1, Duration: 204 sec, Damage: +48%, Critical Hit Rate: +18%, Minimum Critical Damage: +12%, Max Enemies Hit For All Skills: 1
25
MP Cost: 46, Combo Count Used: 1, Duration: 210 sec, Damage: +50%, Critical Hit Rate: +19%, Minimum Critical Damage: +13%, Max Enemies Hit For All Skills: 1
26
MP Cost: 46, Combo Count Used: 1, Duration: 216 sec, Damage: +52%, Critical Hit Rate: +19%, Minimum Critical Damage: +13%, Max Enemies Hit For All Skills: 1
27
MP Cost: 48, Combo Count Used: 1, Duration: 222 sec, Damage: +54%, Critical Hit Rate: +19%, Minimum Critical Damage: +14%, Max Enemies Hit For All Skills: 1
28
MP Cost: 48, Combo Count Used: 1, Duration: 228 sec, Damage: +56%, Critical Hit Rate: +20%, Minimum Critical Damage: +14%, Max Enemies Hit For All Skills: 1
29
MP Cost: 48, Combo Count Used: 1, Duration: 234 sec, Damage: +58%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1
30
MP Cost: 50, Combo Count Used: 1, Duration: 240 sec, Damage: +60%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1
31
MP Cost: 50, Combo Count Used: 1, Duration: 246 sec, Damage: +62%, Critical Hit Rate: +21%, Minimum Critical Damage: +16%, Max Enemies Hit For All Skills: 1
32
MP Cost: 50, Combo Count Used: 1, Duration: 252 sec, Damage: +64%, Critical Hit Rate: +21%, Minimum Critical Damage: +16%, Max Enemies Hit For All Skills: 1
33
MP Cost: 52, Combo Count Used: 1, Duration: 258 sec, Damage: +66%, Critical Hit Rate: +21%, Minimum Critical Damage: +17%, Max Enemies Hit For All Skills: 1
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: magicCrash - 1380 ms Range:300% Animations:mob, effect, effect0 Maximum Level: 10
Incising Description: Wound your enemy, dealing damage over time and increasing critical damage done while they're afflicted. Info: type = 1, areaAttack = 1 Delays: incising - 1110 ms Range:310% Pre-requisite: Level 20 Advanced Combo Attack Animations:effect, effect0, hit.0, mob Maximum Level: 30
1
MP Cost: 30, Combo Count Used: 4, Damage: 373%, Number of Hits: 3, Max Enemies Hit: 6, 42% chance of Damage Over Time: 78% damage every 2 sec for 15 seconds, Critical Damage: +6%, Party Critical Damage: +1%
2
MP Cost: 30, Combo Count Used: 4, Damage: 380%, Number of Hits: 3, Max Enemies Hit: 6, 44% chance of Damage Over Time: 81% damage every 2 sec for 16 seconds, Critical Damage: +6%, Party Critical Damage: +1%
3
MP Cost: 30, Combo Count Used: 4, Damage: 387%, Number of Hits: 3, Max Enemies Hit: 6, 46% chance of Damage Over Time: 84% damage every 2 sec for 16 seconds, Critical Damage: +7%, Party Critical Damage: +1%
4
MP Cost: 30, Combo Count Used: 4, Damage: 394%, Number of Hits: 3, Max Enemies Hit: 6, 48% chance of Damage Over Time: 87% damage every 2 sec for 17 seconds, Critical Damage: +7%, Party Critical Damage: +2%
5
MP Cost: 30, Combo Count Used: 4, Damage: 401%, Number of Hits: 3, Max Enemies Hit: 6, 50% chance of Damage Over Time: 90% damage every 2 sec for 17 seconds, Critical Damage: +8%, Party Critical Damage: +2%
6
MP Cost: 30, Combo Count Used: 4, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 6, 52% chance of Damage Over Time: 93% damage every 2 sec for 18 seconds, Critical Damage: +8%, Party Critical Damage: +2%
7
MP Cost: 30, Combo Count Used: 4, Damage: 415%, Number of Hits: 3, Max Enemies Hit: 6, 54% chance of Damage Over Time: 96% damage every 2 sec for 18 seconds, Critical Damage: +9%, Party Critical Damage: +3%
8
MP Cost: 32, Combo Count Used: 4, Damage: 422%, Number of Hits: 3, Max Enemies Hit: 6, 56% chance of Damage Over Time: 99% damage every 2 sec for 19 seconds, Critical Damage: +9%, Party Critical Damage: +3%
9
MP Cost: 32, Combo Count Used: 4, Damage: 429%, Number of Hits: 3, Max Enemies Hit: 6, 58% chance of Damage Over Time: 102% damage every 2 sec for 19 seconds, Critical Damage: +10%, Party Critical Damage: +3%
10
MP Cost: 32, Combo Count Used: 4, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 6, 60% chance of Damage Over Time: 105% damage every 2 sec for 20 seconds, Critical Damage: +10%, Party Critical Damage: +4%
11
MP Cost: 32, Combo Count Used: 4, Damage: 443%, Number of Hits: 3, Max Enemies Hit: 6, 62% chance of Damage Over Time: 108% damage every 2 sec for 20 seconds, Critical Damage: +11%, Party Critical Damage: +4%
12
MP Cost: 32, Combo Count Used: 4, Damage: 450%, Number of Hits: 3, Max Enemies Hit: 6, 64% chance of Damage Over Time: 111% damage every 2 sec for 21 seconds, Critical Damage: +11%, Party Critical Damage: +4%
13
MP Cost: 32, Combo Count Used: 4, Damage: 457%, Number of Hits: 3, Max Enemies Hit: 6, 66% chance of Damage Over Time: 114% damage every 2 sec for 21 seconds, Critical Damage: +12%, Party Critical Damage: +5%
14
MP Cost: 32, Combo Count Used: 4, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 6, 68% chance of Damage Over Time: 117% damage every 2 sec for 22 seconds, Critical Damage: +12%, Party Critical Damage: +5%
15
MP Cost: 32, Combo Count Used: 4, Damage: 471%, Number of Hits: 3, Max Enemies Hit: 6, 70% chance of Damage Over Time: 120% damage every 2 sec for 22 seconds, Critical Damage: +13%, Party Critical Damage: +5%
16
MP Cost: 34, Combo Count Used: 4, Damage: 478%, Number of Hits: 3, Max Enemies Hit: 6, 72% chance of Damage Over Time: 123% damage every 2 sec for 23 seconds, Critical Damage: +13%, Party Critical Damage: +6%
17
MP Cost: 34, Combo Count Used: 4, Damage: 485%, Number of Hits: 3, Max Enemies Hit: 6, 74% chance of Damage Over Time: 126% damage every 2 sec for 23 seconds, Critical Damage: +14%, Party Critical Damage: +6%
18
MP Cost: 34, Combo Count Used: 4, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 6, 76% chance of Damage Over Time: 129% damage every 2 sec for 24 seconds, Critical Damage: +14%, Party Critical Damage: +6%
19
MP Cost: 34, Combo Count Used: 4, Damage: 499%, Number of Hits: 3, Max Enemies Hit: 6, 78% chance of Damage Over Time: 132% damage every 2 sec for 24 seconds, Critical Damage: +15%, Party Critical Damage: +7%
20
MP Cost: 34, Combo Count Used: 4, Damage: 506%, Number of Hits: 3, Max Enemies Hit: 6, 80% chance of Damage Over Time: 135% damage every 2 sec for 25 seconds, Critical Damage: +15%, Party Critical Damage: +7%
21
MP Cost: 34, Combo Count Used: 4, Damage: 513%, Number of Hits: 3, Max Enemies Hit: 6, 82% chance of Damage Over Time: 138% damage every 2 sec for 25 seconds, Critical Damage: +16%, Party Critical Damage: +7%
22
MP Cost: 34, Combo Count Used: 4, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 6, 84% chance of Damage Over Time: 141% damage every 2 sec for 26 seconds, Critical Damage: +16%, Party Critical Damage: +8%
23
MP Cost: 34, Combo Count Used: 4, Damage: 527%, Number of Hits: 3, Max Enemies Hit: 6, 86% chance of Damage Over Time: 144% damage every 2 sec for 26 seconds, Critical Damage: +17%, Party Critical Damage: +8%
24
MP Cost: 36, Combo Count Used: 4, Damage: 534%, Number of Hits: 3, Max Enemies Hit: 6, 88% chance of Damage Over Time: 147% damage every 2 sec for 27 seconds, Critical Damage: +17%, Party Critical Damage: +8%
25
MP Cost: 36, Combo Count Used: 4, Damage: 541%, Number of Hits: 3, Max Enemies Hit: 6, 90% chance of Damage Over Time: 150% damage every 2 sec for 27 seconds, Critical Damage: +18%, Party Critical Damage: +9%
26
MP Cost: 36, Combo Count Used: 4, Damage: 548%, Number of Hits: 3, Max Enemies Hit: 6, 92% chance of Damage Over Time: 153% damage every 2 sec for 28 seconds, Critical Damage: +18%, Party Critical Damage: +9%
27
MP Cost: 36, Combo Count Used: 4, Damage: 555%, Number of Hits: 3, Max Enemies Hit: 6, 94% chance of Damage Over Time: 156% damage every 2 sec for 28 seconds, Critical Damage: +19%, Party Critical Damage: +9%
28
MP Cost: 36, Combo Count Used: 4, Damage: 562%, Number of Hits: 3, Max Enemies Hit: 6, 96% chance of Damage Over Time: 159% damage every 2 sec for 29 seconds, Critical Damage: +19%, Party Critical Damage: +10%
29
MP Cost: 36, Combo Count Used: 4, Damage: 569%, Number of Hits: 3, Max Enemies Hit: 6, 98% chance of Damage Over Time: 162% damage every 2 sec for 29 seconds, Critical Damage: +20%, Party Critical Damage: +10%
30
MP Cost: 36, Combo Count Used: 4, Damage: 576%, Number of Hits: 3, Max Enemies Hit: 6, 100% chance of Damage Over Time: 165% damage every 2 sec for 30 seconds, Critical Damage: +20%, Party Critical Damage: +10%
31
MP Cost: 36, Combo Count Used: 4, Damage: 583%, Number of Hits: 3, Max Enemies Hit: 6, 102% chance of Damage Over Time: 168% damage every 2 sec for 30 seconds, Critical Damage: +21%, Party Critical Damage: +11%
32
MP Cost: 38, Combo Count Used: 4, Damage: 590%, Number of Hits: 3, Max Enemies Hit: 6, 104% chance of Damage Over Time: 171% damage every 2 sec for 31 seconds, Critical Damage: +21%, Party Critical Damage: +11%
33
MP Cost: 38, Combo Count Used: 4, Damage: 597%, Number of Hits: 3, Max Enemies Hit: 6, 106% chance of Damage Over Time: 174% damage every 2 sec for 31 seconds, Critical Damage: +22%, Party Critical Damage: +11%
Advanced Final Attack Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Final Attack Animations:hit.0 Maximum Level: 30
1
Activation Rate: 46%, Damage: 163%, Number of Hits: 2, Weapon ATT: +1, Accuracy: +1%
2
Activation Rate: 46%, Damage: 166%, Number of Hits: 2, Weapon ATT: +2, Accuracy: +1%
3
Activation Rate: 47%, Damage: 169%, Number of Hits: 2, Weapon ATT: +3, Accuracy: +1%
4
Activation Rate: 47%, Damage: 172%, Number of Hits: 2, Weapon ATT: +4, Accuracy: +2%
5
Activation Rate: 48%, Damage: 175%, Number of Hits: 2, Weapon ATT: +5, Accuracy: +2%
6
Activation Rate: 48%, Damage: 178%, Number of Hits: 2, Weapon ATT: +6, Accuracy: +2%
7
Activation Rate: 49%, Damage: 181%, Number of Hits: 2, Weapon ATT: +7, Accuracy: +3%
8
Activation Rate: 49%, Damage: 184%, Number of Hits: 2, Weapon ATT: +8, Accuracy: +3%
9
Activation Rate: 50%, Damage: 187%, Number of Hits: 2, Weapon ATT: +9, Accuracy: +3%
10
Activation Rate: 50%, Damage: 190%, Number of Hits: 2, Weapon ATT: +10, Accuracy: +4%
11
Activation Rate: 51%, Damage: 193%, Number of Hits: 2, Weapon ATT: +11, Accuracy: +4%
12
Activation Rate: 51%, Damage: 196%, Number of Hits: 2, Weapon ATT: +12, Accuracy: +4%
13
Activation Rate: 52%, Damage: 199%, Number of Hits: 2, Weapon ATT: +13, Accuracy: +5%
14
Activation Rate: 52%, Damage: 202%, Number of Hits: 2, Weapon ATT: +14, Accuracy: +5%
15
Activation Rate: 53%, Damage: 205%, Number of Hits: 2, Weapon ATT: +15, Accuracy: +5%
16
Activation Rate: 53%, Damage: 208%, Number of Hits: 2, Weapon ATT: +16, Accuracy: +6%
17
Activation Rate: 54%, Damage: 211%, Number of Hits: 2, Weapon ATT: +17, Accuracy: +6%
18
Activation Rate: 54%, Damage: 214%, Number of Hits: 2, Weapon ATT: +18, Accuracy: +6%
19
Activation Rate: 55%, Damage: 217%, Number of Hits: 2, Weapon ATT: +19, Accuracy: +7%
20
Activation Rate: 55%, Damage: 220%, Number of Hits: 2, Weapon ATT: +20, Accuracy: +7%
21
Activation Rate: 56%, Damage: 223%, Number of Hits: 2, Weapon ATT: +21, Accuracy: +7%
22
Activation Rate: 56%, Damage: 226%, Number of Hits: 2, Weapon ATT: +22, Accuracy: +8%
23
Activation Rate: 57%, Damage: 229%, Number of Hits: 2, Weapon ATT: +23, Accuracy: +8%
24
Activation Rate: 57%, Damage: 232%, Number of Hits: 2, Weapon ATT: +24, Accuracy: +8%
25
Activation Rate: 58%, Damage: 235%, Number of Hits: 2, Weapon ATT: +25, Accuracy: +9%
26
Activation Rate: 58%, Damage: 238%, Number of Hits: 2, Weapon ATT: +26, Accuracy: +9%
27
Activation Rate: 59%, Damage: 241%, Number of Hits: 2, Weapon ATT: +27, Accuracy: +9%
28
Activation Rate: 59%, Damage: 244%, Number of Hits: 2, Weapon ATT: +28, Accuracy: +10%
29
Activation Rate: 60%, Damage: 247%, Number of Hits: 2, Weapon ATT: +29, Accuracy: +10%
30
Activation Rate: 60%, Damage: 250%, Number of Hits: 2, Weapon ATT: +30, Accuracy: +10%
31
Activation Rate: 61%, Damage: 253%, Number of Hits: 2, Weapon ATT: +31, Accuracy: +11%
32
Activation Rate: 61%, Damage: 256%, Number of Hits: 2, Weapon ATT: +32, Accuracy: +11%
33
Activation Rate: 62%, Damage: 259%, Number of Hits: 2, Weapon ATT: +33, Accuracy: +11%
Hyper
Raging Blow - Bonus Attack Description: Increases Raging Blow's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Number of Hits: +1
Raging Blow - Reinforce Description: Increases Raging Blow's damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Raging Blow Damage: +20%
Advanced Final Attack - Bonus Chance Description: Increases Advanced Final Attack's activation Rate. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Activation Rate: +10%
Advanced Final Attack - Accuracy Description: Increases Advanced Final Attack's accuracy bonus. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Accuracy: +10%
Advanced Combo - Boss Killer Description: Increases Advanced Combo's damage gain per orb against bosses. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage per Orb (vs Bosses): +2%
Advanced Combo - Bonus Chance Description: Increases Advanced Combo's chance to generate 2 orbs. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Activation Rate: +20%
Advanced Combo - Reinforce Description: Increases Advanced Combo's damage gain per orb. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Damage per Orb: +2%
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Valhalla Description: Envelop yourself with the determination of an ancient warrior, giving you tremendous power. Info: type = 50 Delays: HY112valhalla - 1080 ms Animations:effect Maximum Level: 1 Required Level: 150
1
MP Cost: 300, Duration: 30 sec, Weapon Attack: +50, Status Effect and Elemental Resistance: +100% - Cooldown Time: 90 sec
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Raging Uprising Description: Collect the power of your rage and unleash it around you. Info: type = 1, areaAttack = 1 Delays: HY112rageUprising - 2520 ms Range:370% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 200, Damage: 500%, Number of Hits: 8, Max Enemies Hit: 8 - Cooldown Time: 30 sec
Raging Blow - Extra Target Description: Increases Raging Blow's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Max Enemies Hit: +2
Advanced Final Attack - Bonus Damage Description: Increases Advanced Final Attack's weapon attack bonus. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Weapon Attack: +20
Page
Elemental Charge Description: [Specialized Skill] When using different elemental skills, become charged with elemental power, enhancing your strength and improving your maximum possible defense to 20000. Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0 Maximum Level: 1
1
Gain 1 Elemental Charge when switching elements, up to a maximum of 5, For each charge - Total Damage and HP Recovery (excluding Potions): +2%, Weapon Attack: +8, Status Effect Resistance: +2%, Damage Received: -2%
Weapon Mastery Description: Increases the weapon mastery and accuracy of swords and blunt weapons. Info: type = 50 Maximum Level: 10
1
Sword and Blunt Weapon Mastery: +14%, Accuracy: +12
2
Sword and Blunt Weapon Mastery: +18%, Accuracy: +24
3
Sword and Blunt Weapon Mastery: +22%, Accuracy: +36
4
Sword and Blunt Weapon Mastery: +26%, Accuracy: +48
5
Sword and Blunt Weapon Mastery: +30%, Accuracy: +60
6
Sword and Blunt Weapon Mastery: +34%, Accuracy: +72
7
Sword and Blunt Weapon Mastery: +38%, Accuracy: +84
8
Sword and Blunt Weapon Mastery: +42%, Accuracy: +96
9
Sword and Blunt Weapon Mastery: +46%, Accuracy: +108
10
Sword and Blunt Weapon Mastery: +50%, Accuracy: +120
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a sword or blunt weapon equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Weapon Booster Description: Increases the attack speed of your weapon. Must have a sword or blunt weapon equipped. Info: type = 10 Delays: weaponBooster - 1320 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Flame Charge Description: Imbue your weapon with flames, dealing fire damage to enemies, burning them. Info: type = 1, areaAttack = 1, dot = 1, dotType = burn Delays: chargeBlow - 810 ms, chargeBlow2 - 810 ms Range:350% Element: Fire Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect.0, effect.1, effect0.0, effect0.1, hit.0, mob Maximum Level: 20
1
MP Cost: 11, Damage: 102%, Number of Hits: 3, Max Enemies Hit: 4, 33% chance of Damage Over Time: 56% damage every 1 sec for 3 seconds
2
MP Cost: 12, Damage: 104%, Number of Hits: 3, Max Enemies Hit: 4, 36% chance of Damage Over Time: 57% damage every 1 sec for 3 seconds
3
MP Cost: 13, Damage: 106%, Number of Hits: 3, Max Enemies Hit: 4, 39% chance of Damage Over Time: 58% damage every 1 sec for 3 seconds
4
MP Cost: 14, Damage: 108%, Number of Hits: 3, Max Enemies Hit: 4, 42% chance of Damage Over Time: 59% damage every 1 sec for 3 seconds
5
MP Cost: 15, Damage: 110%, Number of Hits: 3, Max Enemies Hit: 4, 45% chance of Damage Over Time: 60% damage every 1 sec for 3 seconds
6
MP Cost: 16, Damage: 112%, Number of Hits: 3, Max Enemies Hit: 4, 48% chance of Damage Over Time: 61% damage every 1 sec for 4 seconds
7
MP Cost: 17, Damage: 114%, Number of Hits: 3, Max Enemies Hit: 4, 51% chance of Damage Over Time: 62% damage every 1 sec for 4 seconds
8
MP Cost: 18, Damage: 116%, Number of Hits: 3, Max Enemies Hit: 4, 54% chance of Damage Over Time: 63% damage every 1 sec for 4 seconds
9
MP Cost: 19, Damage: 118%, Number of Hits: 3, Max Enemies Hit: 4, 57% chance of Damage Over Time: 64% damage every 1 sec for 4 seconds
10
MP Cost: 20, Damage: 120%, Number of Hits: 3, Max Enemies Hit: 4, 60% chance of Damage Over Time: 65% damage every 1 sec for 4 seconds
11
MP Cost: 21, Damage: 122%, Number of Hits: 3, Max Enemies Hit: 4, 63% chance of Damage Over Time: 66% damage every 1 sec for 5 seconds
12
MP Cost: 22, Damage: 124%, Number of Hits: 3, Max Enemies Hit: 4, 66% chance of Damage Over Time: 67% damage every 1 sec for 5 seconds
13
MP Cost: 23, Damage: 126%, Number of Hits: 3, Max Enemies Hit: 4, 69% chance of Damage Over Time: 68% damage every 1 sec for 5 seconds
14
MP Cost: 24, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 4, 72% chance of Damage Over Time: 69% damage every 1 sec for 5 seconds
15
MP Cost: 25, Damage: 130%, Number of Hits: 3, Max Enemies Hit: 4, 75% chance of Damage Over Time: 70% damage every 1 sec for 5 seconds
16
MP Cost: 26, Damage: 132%, Number of Hits: 3, Max Enemies Hit: 4, 78% chance of Damage Over Time: 71% damage every 1 sec for 6 seconds
17
MP Cost: 27, Damage: 134%, Number of Hits: 3, Max Enemies Hit: 4, 81% chance of Damage Over Time: 72% damage every 1 sec for 6 seconds
18
MP Cost: 28, Damage: 136%, Number of Hits: 3, Max Enemies Hit: 4, 84% chance of Damage Over Time: 73% damage every 1 sec for 6 seconds
19
MP Cost: 29, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 4, 87% chance of Damage Over Time: 74% damage every 1 sec for 6 seconds
20
MP Cost: 30, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 4, 90% chance of Damage Over Time: 75% damage every 1 sec for 6 seconds
Blizzard Charge Description: Imbue your weapon with frost, dealing ice damage to enemies, chilling them. Deals more damage to enemies hit by Flame Charge. Info: type = 1, areaAttack = 1 Delays: chargeBlow - 810 ms, chargeBlow2 - 810 ms Range:350% Element: Ice Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect.0, effect.1, effect0.0, effect0.1, hit.0, mob Maximum Level: 20
1
MP Cost: 11, Damage: 102%, Number of Hits: 3, Max Enemies Hit: 4, 33% chance to Slow enemies by -20 for 2 sec, Damage (vs Burned): +6% (Total: 106%)
2
MP Cost: 12, Damage: 104%, Number of Hits: 3, Max Enemies Hit: 4, 36% chance to Slow enemies by -20 for 2 sec, Damage (vs Burned): +6% (Total: 106%)
3
MP Cost: 13, Damage: 106%, Number of Hits: 3, Max Enemies Hit: 4, 39% chance to Slow enemies by -20 for 2 sec, Damage (vs Burned): +7% (Total: 107%)
4
MP Cost: 14, Damage: 108%, Number of Hits: 3, Max Enemies Hit: 4, 42% chance to Slow enemies by -20 for 2 sec, Damage (vs Burned): +7% (Total: 107%)
5
MP Cost: 15, Damage: 110%, Number of Hits: 3, Max Enemies Hit: 4, 45% chance to Slow enemies by -20 for 3 sec, Damage (vs Burned): +8% (Total: 108%)
6
MP Cost: 16, Damage: 112%, Number of Hits: 3, Max Enemies Hit: 4, 48% chance to Slow enemies by -20 for 3 sec, Damage (vs Burned): +8% (Total: 108%)
7
MP Cost: 17, Damage: 114%, Number of Hits: 3, Max Enemies Hit: 4, 51% chance to Slow enemies by -20 for 3 sec, Damage (vs Burned): +9% (Total: 109%)
8
MP Cost: 18, Damage: 116%, Number of Hits: 3, Max Enemies Hit: 4, 54% chance to Slow enemies by -20 for 3 sec, Damage (vs Burned): +9% (Total: 109%)
9
MP Cost: 19, Damage: 118%, Number of Hits: 3, Max Enemies Hit: 4, 57% chance to Slow enemies by -20 for 4 sec, Damage (vs Burned): +10% (Total: 110%)
10
MP Cost: 20, Damage: 120%, Number of Hits: 3, Max Enemies Hit: 4, 60% chance to Slow enemies by -20 for 4 sec, Damage (vs Burned): +10% (Total: 110%)
11
MP Cost: 21, Damage: 122%, Number of Hits: 3, Max Enemies Hit: 4, 63% chance to Slow enemies by -20 for 4 sec, Damage (vs Burned): +11% (Total: 111%)
12
MP Cost: 22, Damage: 124%, Number of Hits: 3, Max Enemies Hit: 4, 66% chance to Slow enemies by -20 for 4 sec, Damage (vs Burned): +11% (Total: 111%)
13
MP Cost: 23, Damage: 126%, Number of Hits: 3, Max Enemies Hit: 4, 69% chance to Slow enemies by -20 for 5 sec, Damage (vs Burned): +12% (Total: 112%)
14
MP Cost: 24, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 4, 72% chance to Slow enemies by -20 for 5 sec, Damage (vs Burned): +12% (Total: 112%)
15
MP Cost: 25, Damage: 130%, Number of Hits: 3, Max Enemies Hit: 4, 75% chance to Slow enemies by -20 for 5 sec, Damage (vs Burned): +13% (Total: 113%)
16
MP Cost: 26, Damage: 132%, Number of Hits: 3, Max Enemies Hit: 4, 78% chance to Slow enemies by -20 for 5 sec, Damage (vs Burned): +13% (Total: 113%)
17
MP Cost: 27, Damage: 134%, Number of Hits: 3, Max Enemies Hit: 4, 81% chance to Slow enemies by -20 for 6 sec, Damage (vs Burned): +14% (Total: 114%)
18
MP Cost: 28, Damage: 136%, Number of Hits: 3, Max Enemies Hit: 4, 84% chance to Slow enemies by -20 for 6 sec, Damage (vs Burned): +14% (Total: 114%)
19
MP Cost: 29, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 4, 87% chance to Slow enemies by -20 for 6 sec, Damage (vs Burned): +15% (Total: 115%)
20
MP Cost: 30, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 4, 90% chance to Slow enemies by -20 for 6 sec, Damage (vs Burned): +15% (Total: 115%)
Page Order Description: Summon sacred hammers on both sides of you, pulling enemies inwards dealing damage to them. Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0 Delays: pageOrder - 900 ms Range:350% Animations:hit.0, effect, mob Maximum Level: 10
1
MP Cost: 11, Damage: 116%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 35%, Stun Duration: 2 sec
2
MP Cost: 12, Damage: 117%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 40%, Stun Duration: 2 sec
3
MP Cost: 13, Damage: 118%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 45%, Stun Duration: 2 sec
4
MP Cost: 14, Damage: 119%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 50%, Stun Duration: 2 sec
5
MP Cost: 15, Damage: 120%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 55%, Stun Duration: 3 sec
6
MP Cost: 16, Damage: 121%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 60%, Stun Duration: 3 sec
7
MP Cost: 17, Damage: 122%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 65%, Stun Duration: 3 sec
8
MP Cost: 18, Damage: 123%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 70%, Stun Duration: 3 sec
9
MP Cost: 19, Damage: 124%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 75%, Stun Duration: 4 sec
10
MP Cost: 20, Damage: 125%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 80%, Stun Duration: 4 sec
White Knight
Lightning Charge Description: Imbue your weapon with electricity, dealing lightning damage to enemies, stunning them. Deals more damage to enemies hit by Blizzard Charge. Info: type = 10, magicSteal = 1, pvp = 0 Delays: chargeBlow - 810 ms, chargeBlow2 - 810 ms Range:350% Element: Lightning Animations:effect.0, effect.1, effect0.0, effect0.1, hit.0, mob Maximum Level: 20
1
MP Cost: 25, Damage: 193%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 14%, Stun Duration: 3, When not stunned - Damage Over Time: 77% damage every 1 sec for 3 seconds, Damage (vs Chilled): +6% (Total: 106%)
2
MP Cost: 25, Damage: 196%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 18%, Stun Duration: 3, When not stunned - Damage Over Time: 79% damage every 1 sec for 3 seconds, Damage (vs Chilled): +6% (Total: 106%)
3
MP Cost: 25, Damage: 199%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 22%, Stun Duration: 3, When not stunned - Damage Over Time: 81% damage every 1 sec for 3 seconds, Damage (vs Chilled): +7% (Total: 107%)
4
MP Cost: 25, Damage: 202%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 26%, Stun Duration: 3, When not stunned - Damage Over Time: 83% damage every 1 sec for 3 seconds, Damage (vs Chilled): +7% (Total: 107%)
5
MP Cost: 25, Damage: 205%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 30%, Stun Duration: 3, When not stunned - Damage Over Time: 85% damage every 1 sec for 3 seconds, Damage (vs Chilled): +8% (Total: 108%)
6
MP Cost: 25, Damage: 208%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 34%, Stun Duration: 4, When not stunned - Damage Over Time: 87% damage every 1 sec for 4 seconds, Damage (vs Chilled): +8% (Total: 108%)
7
MP Cost: 25, Damage: 211%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 38%, Stun Duration: 4, When not stunned - Damage Over Time: 89% damage every 1 sec for 4 seconds, Damage (vs Chilled): +9% (Total: 109%)
8
MP Cost: 30, Damage: 214%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 42%, Stun Duration: 4, When not stunned - Damage Over Time: 91% damage every 1 sec for 4 seconds, Damage (vs Chilled): +9% (Total: 109%)
9
MP Cost: 30, Damage: 217%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 46%, Stun Duration: 4, When not stunned - Damage Over Time: 93% damage every 1 sec for 4 seconds, Damage (vs Chilled): +10% (Total: 110%)
10
MP Cost: 30, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 50%, Stun Duration: 4, When not stunned - Damage Over Time: 95% damage every 1 sec for 4 seconds, Damage (vs Chilled): +10% (Total: 110%)
11
MP Cost: 30, Damage: 223%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 54%, Stun Duration: 5, When not stunned - Damage Over Time: 97% damage every 1 sec for 5 seconds, Damage (vs Chilled): +11% (Total: 111%)
12
MP Cost: 30, Damage: 226%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 58%, Stun Duration: 5, When not stunned - Damage Over Time: 99% damage every 1 sec for 5 seconds, Damage (vs Chilled): +11% (Total: 111%)
13
MP Cost: 30, Damage: 229%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 62%, Stun Duration: 5, When not stunned - Damage Over Time: 101% damage every 1 sec for 5 seconds, Damage (vs Chilled): +12% (Total: 112%)
14
MP Cost: 30, Damage: 232%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 66%, Stun Duration: 5, When not stunned - Damage Over Time: 103% damage every 1 sec for 5 seconds, Damage (vs Chilled): +12% (Total: 112%)
15
MP Cost: 35, Damage: 235%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 70%, Stun Duration: 5, When not stunned - Damage Over Time: 105% damage every 1 sec for 5 seconds, Damage (vs Chilled): +13% (Total: 113%)
16
MP Cost: 35, Damage: 238%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 74%, Stun Duration: 6, When not stunned - Damage Over Time: 107% damage every 1 sec for 6 seconds, Damage (vs Chilled): +13% (Total: 113%)
17
MP Cost: 35, Damage: 241%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 78%, Stun Duration: 6, When not stunned - Damage Over Time: 109% damage every 1 sec for 6 seconds, Damage (vs Chilled): +14% (Total: 114%)
18
MP Cost: 35, Damage: 244%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 82%, Stun Duration: 6, When not stunned - Damage Over Time: 111% damage every 1 sec for 6 seconds, Damage (vs Chilled): +14% (Total: 114%)
19
MP Cost: 35, Damage: 247%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 86%, Stun Duration: 6, When not stunned - Damage Over Time: 113% damage every 1 sec for 6 seconds, Damage (vs Chilled): +15% (Total: 115%)
20
MP Cost: 35, Damage: 250%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 90%, Stun Duration: 6, When not stunned - Damage Over Time: 115% damage every 1 sec for 6 seconds, Damage (vs Chilled): +15% (Total: 115%)
Parashock Guard Description: Temporarily decrease your own Guard Rate and defense to decrease the damage taken by yourself and allies, as well as provide them with guard rate and yourself with weapon attack. Info: type = 15, massSpell = 1 Delays: restore - 0 ms Range:300% Animations:effect, affected Maximum Level: 10
Combat Orders Description: Permanently increases Flame Charge and Blizzard Charge's damage. Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills for the final class level that have already reached the master level can surpass the master level. Exceptions: Beginner skills and Combat Orders cannot be increased. Info: type = 10, massSpell = 1 Delays: alert3 - 1500 ms Range:400% Pre-requisite: Level 5 HP Recovery Animations:effect, affected Maximum Level: 20
1
MP Cost: 24, Duration: 66 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +13%
2
MP Cost: 24, Duration: 72 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +16%
3
MP Cost: 24, Duration: 78 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +19%
4
MP Cost: 24, Duration: 84 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +22%
5
MP Cost: 24, Duration: 90 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +25%
6
MP Cost: 28, Duration: 96 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +28%
7
MP Cost: 28, Duration: 102 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +31%
8
MP Cost: 28, Duration: 108 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +34%
9
MP Cost: 28, Duration: 114 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +37%
10
MP Cost: 28, Duration: 120 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +40%
11
MP Cost: 32, Duration: 126 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +43%
12
MP Cost: 32, Duration: 132 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +46%
13
MP Cost: 32, Duration: 138 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +49%
14
MP Cost: 32, Duration: 144 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +52%
15
MP Cost: 32, Duration: 150 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +55%
16
MP Cost: 36, Duration: 156 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +58%
17
MP Cost: 36, Duration: 162 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +61%
18
MP Cost: 36, Duration: 168 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +64%
19
MP Cost: 36, Duration: 174 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +67%
20
MP Cost: 36, Duration: 180 sec, All Skill Levels: +2, Passive Effect - Flame Charge and Blizzard Charge Damage: +70%
HP Recovery Description: Instantly restores some of your HP. HP recovered increases with skill level. Consecutive usage results in less HP recovered. Info: type = 31 Delays: restoration - 1440 ms Animations:effect, effect0 Maximum Level: 10
1
MP Cost: 24, HP Recovered: 23%, for each use within 24 sec, HP Recovered: -5%
2
MP Cost: 24, HP Recovered: 26%, for each use within 23 sec, HP Recovered: -5%
3
MP Cost: 28, HP Recovered: 29%, for each use within 22 sec, HP Recovered: -5%
4
MP Cost: 28, HP Recovered: 32%, for each use within 21 sec, HP Recovered: -5%
5
MP Cost: 32, HP Recovered: 35%, for each use within 20 sec, HP Recovered: -5%
6
MP Cost: 32, HP Recovered: 38%, for each use within 19 sec, HP Recovered: -5%
7
MP Cost: 36, HP Recovered: 41%, for each use within 18 sec, HP Recovered: -5%
8
MP Cost: 36, HP Recovered: 44%, for each use within 17 sec, HP Recovered: -5%
9
MP Cost: 40, HP Recovered: 47%, for each use within 16 sec, HP Recovered: -5%
10
MP Cost: 40, HP Recovered: 50%, for each use within 15 sec, HP Recovered: -5%
Threaten Description: Threatens and intimidates enemies, decreasing their Attack, Defense, and Accuracy. Info: type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&reduceTargetACC Delays: threat - 1260 ms Range:300% Animations:effect, mob Maximum Level: 20
Rush Description: Charge forward, pushing enemies in front of you together. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rushNew - 960 ms Range:350% Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect, effect0, hit.0 Maximum Level: 10
1
MP Cost: 11, Damage: 251%, Number of Hits: 1, Max Enemies Hit: 7
2
MP Cost: 11, Damage: 257%, Number of Hits: 1, Max Enemies Hit: 8
3
MP Cost: 11, Damage: 263%, Number of Hits: 1, Max Enemies Hit: 8
4
MP Cost: 14, Damage: 269%, Number of Hits: 1, Max Enemies Hit: 9
5
MP Cost: 14, Damage: 275%, Number of Hits: 1, Max Enemies Hit: 9
6
MP Cost: 14, Damage: 281%, Number of Hits: 1, Max Enemies Hit: 10
7
MP Cost: 17, Damage: 287%, Number of Hits: 1, Max Enemies Hit: 10
8
MP Cost: 17, Damage: 293%, Number of Hits: 1, Max Enemies Hit: 11
9
MP Cost: 17, Damage: 299%, Number of Hits: 1, Max Enemies Hit: 11
10
MP Cost: 20, Damage: 305%, Number of Hits: 1, Max Enemies Hit: 12
Shield Mastery Description: Increases Status Effect and Elemental Resistance, Weapon Defense, Magic Defense, and Weapon Attack when a shield is equipped, and provides a chance to guard enemy attacks, negating all damage with a chance of stunning enemies. Info: type = 50 Animations:mob Maximum Level: 10
1
Status Effect and Elemental Resistance: +13%, Weapon and Magic DEF: +115%, Weapon Attack: +1, Guard Rate: +4%, Stun Rate: +6%
2
Status Effect and Elemental Resistance: +16%, Weapon and Magic DEF: +130%, Weapon Attack: +2, Guard Rate: +8%, Stun Rate: +12%
3
Status Effect and Elemental Resistance: +19%, Weapon and Magic DEF: +145%, Weapon Attack: +3, Guard Rate: +12%, Stun Rate: +18%
4
Status Effect and Elemental Resistance: +22%, Weapon and Magic DEF: +160%, Weapon Attack: +4, Guard Rate: +16%, Stun Rate: +24%
5
Status Effect and Elemental Resistance: +25%, Weapon and Magic DEF: +175%, Weapon Attack: +5, Guard Rate: +20%, Stun Rate: +30%
6
Status Effect and Elemental Resistance: +28%, Weapon and Magic DEF: +190%, Weapon Attack: +6, Guard Rate: +24%, Stun Rate: +36%
7
Status Effect and Elemental Resistance: +31%, Weapon and Magic DEF: +205%, Weapon Attack: +7, Guard Rate: +28%, Stun Rate: +42%
8
Status Effect and Elemental Resistance: +34%, Weapon and Magic DEF: +220%, Weapon Attack: +8, Guard Rate: +32%, Stun Rate: +48%
9
Status Effect and Elemental Resistance: +37%, Weapon and Magic DEF: +235%, Weapon Attack: +9, Guard Rate: +36%, Stun Rate: +54%
10
Status Effect and Elemental Resistance: +40%, Weapon and Magic DEF: +250%, Weapon Attack: +10, Guard Rate: +40%, Stun Rate: +60%
Achilles Description: Permanently increases your defensive abilities so you take less damage from enemies. Info: type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&reduceTargetACC Maximum Level: 20
1
Damage Taken: -11%
2
Damage Taken: -12%
3
Damage Taken: -13%
4
Damage Taken: -14%
5
Damage Taken: -15%
6
Damage Taken: -16%
7
Damage Taken: -17%
8
Damage Taken: -18%
9
Damage Taken: -19%
10
Damage Taken: -20%
11
Damage Taken: -21%
12
Damage Taken: -22%
13
Damage Taken: -23%
14
Damage Taken: -24%
15
Damage Taken: -25%
16
Damage Taken: -26%
17
Damage Taken: -27%
18
Damage Taken: -28%
19
Damage Taken: -29%
20
Damage Taken: -30%
Blessing Armor Description: When being attacked, have a chance to block it completely. Up to 10 attacks can be blocked every 90 seconds, increasing your weapon attack in this time. Cannot be dispelled. Info: type = 51, blessingArmor = 1, condition = damaged Animations:repeat Maximum Level: 10
1
Activation Rate: 5% when hit, Duration: 90 sec, Weapon ATT: +2, Number of Hits Absorbed: 1, Damage Reduced from %HP Attacks: 7% - Cooldown Time: 30 sec
2
Activation Rate: 10% when hit, Duration: 90 sec, Weapon ATT: +4, Number of Hits Absorbed: 2, Damage Reduced from %HP Attacks: 9% - Cooldown Time: 30 sec
3
Activation Rate: 15% when hit, Duration: 90 sec, Weapon ATT: +6, Number of Hits Absorbed: 3, Damage Reduced from %HP Attacks: 11% - Cooldown Time: 30 sec
4
Activation Rate: 20% when hit, Duration: 90 sec, Weapon ATT: +8, Number of Hits Absorbed: 4, Damage Reduced from %HP Attacks: 13% - Cooldown Time: 30 sec
5
Activation Rate: 25% when hit, Duration: 90 sec, Weapon ATT: +10, Number of Hits Absorbed: 5, Damage Reduced from %HP Attacks: 15% - Cooldown Time: 30 sec
6
Activation Rate: 30% when hit, Duration: 90 sec, Weapon ATT: +12, Number of Hits Absorbed: 6, Damage Reduced from %HP Attacks: 17% - Cooldown Time: 30 sec
7
Activation Rate: 35% when hit, Duration: 90 sec, Weapon ATT: +14, Number of Hits Absorbed: 7, Damage Reduced from %HP Attacks: 19% - Cooldown Time: 30 sec
8
Activation Rate: 40% when hit, Duration: 90 sec, Weapon ATT: +16, Number of Hits Absorbed: 8, Damage Reduced from %HP Attacks: 21% - Cooldown Time: 30 sec
9
Activation Rate: 45% when hit, Duration: 90 sec, Weapon ATT: +18, Number of Hits Absorbed: 9, Damage Reduced from %HP Attacks: 23% - Cooldown Time: 30 sec
10
Activation Rate: 50% when hit, Duration: 90 sec, Weapon ATT: +20, Number of Hits Absorbed: 10, Damage Reduced from %HP Attacks: 25% - Cooldown Time: 30 sec
Paladin
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Divine Charge Description: Imbue your weapon with light, dealing holy damage to enemies, silencing them. Deals more damage to enemies hit by Lightning Charge. Info: type = 10, magicSteal = 1, mes = seal Delays: chargeBlow - 810 ms, chargeBlow2 - 810 ms Range:350% Animations:effect.0, effect.1, effect0.0, effect0.1, hit.0, mob Maximum Level: 30
1
MP Cost: 25, Damage: 318%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 13%, Seal Duration: 5, Damage (vs Stunned): +6% (Total: 106%)
2
MP Cost: 25, Damage: 321%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 16%, Seal Duration: 5, Damage (vs Stunned): +6% (Total: 106%)
3
MP Cost: 25, Damage: 324%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 19%, Seal Duration: 5, Damage (vs Stunned): +7% (Total: 107%)
4
MP Cost: 25, Damage: 327%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 22%, Seal Duration: 5, Damage (vs Stunned): +7% (Total: 107%)
5
MP Cost: 25, Damage: 330%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 25%, Seal Duration: 5, Damage (vs Stunned): +8% (Total: 108%)
6
MP Cost: 25, Damage: 333%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 28%, Seal Duration: 6, Damage (vs Stunned): +8% (Total: 108%)
7
MP Cost: 25, Damage: 336%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 31%, Seal Duration: 6, Damage (vs Stunned): +9% (Total: 109%)
8
MP Cost: 30, Damage: 339%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 34%, Seal Duration: 6, Damage (vs Stunned): +9% (Total: 109%)
9
MP Cost: 30, Damage: 342%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 37%, Seal Duration: 6, Damage (vs Stunned): +10% (Total: 110%)
10
MP Cost: 30, Damage: 345%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 40%, Seal Duration: 6, Damage (vs Stunned): +10% (Total: 110%)
11
MP Cost: 30, Damage: 348%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 43%, Seal Duration: 6, Damage (vs Stunned): +11% (Total: 111%)
12
MP Cost: 30, Damage: 351%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 46%, Seal Duration: 7, Damage (vs Stunned): +11% (Total: 111%)
13
MP Cost: 30, Damage: 354%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 49%, Seal Duration: 7, Damage (vs Stunned): +12% (Total: 112%)
14
MP Cost: 30, Damage: 357%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 52%, Seal Duration: 7, Damage (vs Stunned): +12% (Total: 112%)
15
MP Cost: 35, Damage: 360%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 55%, Seal Duration: 7, Damage (vs Stunned): +13% (Total: 113%)
16
MP Cost: 35, Damage: 363%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 58%, Seal Duration: 7, Damage (vs Stunned): +13% (Total: 113%)
17
MP Cost: 35, Damage: 366%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 61%, Seal Duration: 7, Damage (vs Stunned): +14% (Total: 114%)
18
MP Cost: 35, Damage: 369%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 64%, Seal Duration: 8, Damage (vs Stunned): +14% (Total: 114%)
19
MP Cost: 35, Damage: 372%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 67%, Seal Duration: 8, Damage (vs Stunned): +15% (Total: 115%)
20
MP Cost: 35, Damage: 375%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 70%, Seal Duration: 8, Damage (vs Stunned): +15% (Total: 115%)
21
MP Cost: 35, Damage: 378%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 73%, Seal Duration: 8, Damage (vs Stunned): +16% (Total: 116%)
22
MP Cost: 40, Damage: 381%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 76%, Seal Duration: 8, Damage (vs Stunned): +16% (Total: 116%)
23
MP Cost: 40, Damage: 384%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 79%, Seal Duration: 8, Damage (vs Stunned): +17% (Total: 117%)
24
MP Cost: 40, Damage: 387%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 82%, Seal Duration: 9, Damage (vs Stunned): +17% (Total: 117%)
25
MP Cost: 40, Damage: 390%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 85%, Seal Duration: 9, Damage (vs Stunned): +18% (Total: 118%)
26
MP Cost: 40, Damage: 393%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 88%, Seal Duration: 9, Damage (vs Stunned): +18% (Total: 118%)
27
MP Cost: 40, Damage: 396%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 91%, Seal Duration: 9, Damage (vs Stunned): +19% (Total: 119%)
28
MP Cost: 40, Damage: 399%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 94%, Seal Duration: 9, Damage (vs Stunned): +19% (Total: 119%)
29
MP Cost: 45, Damage: 402%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 97%, Seal Duration: 9, Damage (vs Stunned): +20% (Total: 120%)
30
MP Cost: 45, Damage: 405%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 100%, Seal Duration: 10, Damage (vs Stunned): +20% (Total: 120%)
31
MP Cost: 45, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 103%, Seal Duration: 10, Damage (vs Stunned): +21% (Total: 121%)
32
MP Cost: 45, Damage: 411%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 106%, Seal Duration: 10, Damage (vs Stunned): +21% (Total: 121%)
33
MP Cost: 45, Damage: 414%, Number of Hits: 3, Max Enemies Hit: 6, Seal Rate: 109%, Seal Duration: 10, Damage (vs Stunned): +22% (Total: 122%)
Blast Description: Strike a single enemy with a powerful blow, using your Elemental Charges for a short buff. Info: type = 1, suddenDeath = 1 Delays: blastNew - 840 ms, blastNew2 - 840 ms Range:280% Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect.0, effect.1, effect0.0, effect0.1, hit.0 Maximum Level: 30
1
MP Cost: 15, Damage: 202%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 16 sec, Critical Hit Rate: +11%, Defense Ignored: +16%, Total Damage: +11%
2
MP Cost: 15, Damage: 206%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 17 sec, Critical Hit Rate: +12%, Defense Ignored: +16%, Total Damage: +12%
3
MP Cost: 15, Damage: 210%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 18 sec, Critical Hit Rate: +13%, Defense Ignored: +17%, Total Damage: +13%
4
MP Cost: 16, Damage: 214%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 19 sec, Critical Hit Rate: +14%, Defense Ignored: +17%, Total Damage: +14%
5
MP Cost: 16, Damage: 218%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 20 sec, Critical Hit Rate: +15%, Defense Ignored: +18%, Total Damage: +15%
6
MP Cost: 16, Damage: 222%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 21 sec, Critical Hit Rate: +16%, Defense Ignored: +18%, Total Damage: +16%
7
MP Cost: 17, Damage: 226%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 22 sec, Critical Hit Rate: +17%, Defense Ignored: +19%, Total Damage: +17%
8
MP Cost: 17, Damage: 230%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 23 sec, Critical Hit Rate: +18%, Defense Ignored: +19%, Total Damage: +18%
9
MP Cost: 17, Damage: 234%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 24 sec, Critical Hit Rate: +19%, Defense Ignored: +20%, Total Damage: +19%
10
MP Cost: 18, Damage: 238%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 25 sec, Critical Hit Rate: +20%, Defense Ignored: +20%, Total Damage: +20%
11
MP Cost: 18, Damage: 242%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 26 sec, Critical Hit Rate: +21%, Defense Ignored: +21%, Total Damage: +21%
12
MP Cost: 18, Damage: 246%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 27 sec, Critical Hit Rate: +22%, Defense Ignored: +21%, Total Damage: +22%
13
MP Cost: 19, Damage: 250%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 28 sec, Critical Hit Rate: +23%, Defense Ignored: +22%, Total Damage: +23%
14
MP Cost: 19, Damage: 254%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 29 sec, Critical Hit Rate: +24%, Defense Ignored: +22%, Total Damage: +24%
15
MP Cost: 19, Damage: 258%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 30 sec, Critical Hit Rate: +25%, Defense Ignored: +23%, Total Damage: +25%
16
MP Cost: 20, Damage: 262%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 31 sec, Critical Hit Rate: +26%, Defense Ignored: +23%, Total Damage: +26%
17
MP Cost: 20, Damage: 266%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 32 sec, Critical Hit Rate: +27%, Defense Ignored: +24%, Total Damage: +27%
18
MP Cost: 20, Damage: 270%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 33 sec, Critical Hit Rate: +28%, Defense Ignored: +24%, Total Damage: +28%
19
MP Cost: 21, Damage: 274%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 34 sec, Critical Hit Rate: +29%, Defense Ignored: +25%, Total Damage: +29%
20
MP Cost: 21, Damage: 278%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 35 sec, Critical Hit Rate: +30%, Defense Ignored: +25%, Total Damage: +30%
21
MP Cost: 21, Damage: 282%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 36 sec, Critical Hit Rate: +31%, Defense Ignored: +26%, Total Damage: +31%
22
MP Cost: 22, Damage: 286%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 37 sec, Critical Hit Rate: +32%, Defense Ignored: +26%, Total Damage: +32%
23
MP Cost: 22, Damage: 290%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 38 sec, Critical Hit Rate: +33%, Defense Ignored: +27%, Total Damage: +33%
24
MP Cost: 22, Damage: 294%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 39 sec, Critical Hit Rate: +34%, Defense Ignored: +27%, Total Damage: +34%
25
MP Cost: 23, Damage: 298%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 40 sec, Critical Hit Rate: +35%, Defense Ignored: +28%, Total Damage: +35%
26
MP Cost: 23, Damage: 302%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 41 sec, Critical Hit Rate: +36%, Defense Ignored: +28%, Total Damage: +36%
27
MP Cost: 23, Damage: 306%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 42 sec, Critical Hit Rate: +37%, Defense Ignored: +29%, Total Damage: +37%
28
MP Cost: 24, Damage: 310%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 43 sec, Critical Hit Rate: +38%, Defense Ignored: +29%, Total Damage: +38%
29
MP Cost: 24, Damage: 314%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 44 sec, Critical Hit Rate: +39%, Defense Ignored: +30%, Total Damage: +39%
30
MP Cost: 24, Damage: 318%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 45 sec, Critical Hit Rate: +40%, Defense Ignored: +30%, Total Damage: +40%
31
MP Cost: 25, Damage: 322%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 46 sec, Critical Hit Rate: +41%, Defense Ignored: +31%, Total Damage: +41%
32
MP Cost: 25, Damage: 326%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 47 sec, Critical Hit Rate: +42%, Defense Ignored: +31%, Total Damage: +42%
33
MP Cost: 25, Damage: 330%, Number of Hits: 7, Max Enemies Hit: 1, Duration: 48 sec, Critical Hit Rate: +43%, Defense Ignored: +32%, Total Damage: +43%
Guardian Spirit Description: Revive the closest ally to you, causing both them and you to become invulnerable for a short period of time. Info: type = 38, pvp = 0 Delays: guardianSpirit - 1350 ms Range:400% Animations:effect, affected, affected0 Maximum Level: 20
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: magicCrash - 1380 ms Range:300% Animations:mob, effect, effect0 Maximum Level: 10
Void Elemental Description: Imbue your weapon with every element, ignoring the enemy's resistances when using Charge attacks or Blast, while improving the damage of every charge except Divine Charge. Info: type = 10, pvp = 0 Delays: voidCharge - 2400 ms Animations:effect Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Heaven's Hammer Description: Slam a large hammer into the ground, dealing fatal damage to multiple enemies. Leaves non-boss monsters with 1 HP. Info: type = 1, areaAttack = 1, deadlyAttack = 1 Delays: sanctuaryNew - 2760 ms Range:400% Element: Holy Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 31, Damage to Boss: 914%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 180 sec
2
MP Cost: 32, Damage to Boss: 928%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 170 sec
3
MP Cost: 33, Damage to Boss: 942%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 170 sec
4
MP Cost: 34, Damage to Boss: 956%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 160 sec
5
MP Cost: 35, Damage to Boss: 970%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 160 sec
6
MP Cost: 36, Damage to Boss: 984%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 150 sec
7
MP Cost: 37, Damage to Boss: 998%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 150 sec
8
MP Cost: 38, Damage to Boss: 1012%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 140 sec
9
MP Cost: 39, Damage to Boss: 1026%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 140 sec
10
MP Cost: 40, Damage to Boss: 1040%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 130 sec
11
MP Cost: 41, Damage to Boss: 1054%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 130 sec
12
MP Cost: 42, Damage to Boss: 1068%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 120 sec
13
MP Cost: 43, Damage to Boss: 1082%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 120 sec
14
MP Cost: 44, Damage to Boss: 1096%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 110 sec
15
MP Cost: 45, Damage to Boss: 1110%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 110 sec
16
MP Cost: 46, Damage to Boss: 1124%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 100 sec
17
MP Cost: 47, Damage to Boss: 1138%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 100 sec
18
MP Cost: 48, Damage to Boss: 1152%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 90 sec
19
MP Cost: 49, Damage to Boss: 1166%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 90 sec
20
MP Cost: 50, Damage to Boss: 1180%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 80 sec
21
MP Cost: 51, Damage to Boss: 1194%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 80 sec
22
MP Cost: 52, Damage to Boss: 1208%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 70 sec
23
MP Cost: 53, Damage to Boss: 1222%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 70 sec
24
MP Cost: 54, Damage to Boss: 1236%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 60 sec
25
MP Cost: 55, Damage to Boss: 1250%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 60 sec
26
MP Cost: 56, Damage to Boss: 1264%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 50 sec
27
MP Cost: 57, Damage to Boss: 1278%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 50 sec
28
MP Cost: 58, Damage to Boss: 1292%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 40 sec
29
MP Cost: 59, Damage to Boss: 1306%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 40 sec
30
MP Cost: 60, Damage to Boss: 1320%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 30 sec
31
MP Cost: 61, Damage to Boss: 1334%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 30 sec
32
MP Cost: 62, Damage to Boss: 1348%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 20 sec
33
MP Cost: 63, Damage to Boss: 1362%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 20 sec
Advanced Charge Description: A skill that encompasses all the elements, increasing max targets hit, and number of hits of Charge skills and Blast. When using a Charge skill, there is a chance to cause instant death. Info: type = 50, affectedSkill = 1211002 Maximum Level: 10
1
Elemental Charge Total Damage: 5%, Weapon Attack: 12, Number of Hits: +1, Max Enemies Hit: +1, Instant Death: 1%
2
Elemental Charge Total Damage: 5%, Weapon Attack: 12, Number of Hits: +1, Max Enemies Hit: +1, Instant Death: 2%
3
Elemental Charge Total Damage: 5%, Weapon Attack: 12, Number of Hits: +1, Max Enemies Hit: +1, Instant Death: 3%
4
Elemental Charge Total Damage: 5%, Weapon Attack: 12, Number of Hits: +1, Max Enemies Hit: +1, Instant Death: 4%
5
Elemental Charge Total Damage: 5%, Weapon Attack: 12, Number of Hits: +1, Max Enemies Hit: +1, Instant Death: 5%
6
Elemental Charge Total Damage: 5%, Weapon Attack: 12, Number of Hits: +1, Max Enemies Hit: +2, Instant Death: 6%
7
Elemental Charge Total Damage: 5%, Weapon Attack: 12, Number of Hits: +1, Max Enemies Hit: +2, Instant Death: 7%
8
Elemental Charge Total Damage: 5%, Weapon Attack: 12, Number of Hits: +1, Max Enemies Hit: +2, Instant Death: 8%
9
Elemental Charge Total Damage: 5%, Weapon Attack: 12, Number of Hits: +1, Max Enemies Hit: +2, Instant Death: 9%
10
Elemental Charge Total Damage: 5%, Weapon Attack: 12, Number of Hits: +2, Max Enemies Hit: +2, Instant Death: 10%
11
Elemental Charge Total Damage: 5%, Weapon Attack: 12, Number of Hits: +2, Max Enemies Hit: +3, Instant Death: 11%
12
Elemental Charge Total Damage: 5%, Weapon Attack: 12, Number of Hits: +2, Max Enemies Hit: +3, Instant Death: 12%
13
Elemental Charge Total Damage: 5%, Weapon Attack: 12, Number of Hits: +2, Max Enemies Hit: +3, Instant Death: 13%
Paladin Expert Description: Improve your mastery over Paladin abilities, improving your mastery, minimum critical damage, defense, and damage or defense ignore depending on your weapon. Info: type = 50 Pre-requisite: Level 10 Weapon Mastery Maximum Level: 30
Stance Description: Permanently increase your resistance to being knocked back. Info: type = 10, magicSteal = 1 Maximum Level: 30
1
Stance Rate: +2%
2
Stance Rate: +4%
3
Stance Rate: +6%
4
Stance Rate: +8%
5
Stance Rate: +10%
6
Stance Rate: +12%
7
Stance Rate: +14%
8
Stance Rate: +16%
9
Stance Rate: +18%
10
Stance Rate: +20%
11
Stance Rate: +22%
12
Stance Rate: +24%
13
Stance Rate: +26%
14
Stance Rate: +28%
15
Stance Rate: +30%
16
Stance Rate: +32%
17
Stance Rate: +34%
18
Stance Rate: +36%
19
Stance Rate: +38%
20
Stance Rate: +40%
21
Stance Rate: +42%
22
Stance Rate: +44%
23
Stance Rate: +46%
24
Stance Rate: +48%
25
Stance Rate: +50%
26
Stance Rate: +52%
27
Stance Rate: +54%
28
Stance Rate: +56%
29
Stance Rate: +58%
30
Stance Rate: +60%
Hyper
Blast - Bonus Attack Description: Increases Blast's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Number of Hits: +1
Heaven's Hammer - Reinforce Description: Increases Heaven's Hammer's damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Heaven's Hammer Damage: +20%
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Threaten - Persist Description: Increases Threaten's duration. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Duration: +20 sec
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Blast - Reinforce Description: Increases Blast's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Blast - Critical Rate Description: Increases Blast's critical hit rate. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Critical Hit Rate: +20%
Threaten - Bonus Chance Description: Increases Threaten's activation rate. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Activation Rate: +20%
Threaten - Enhance Description: Increases Threaten's effectiveness. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Enemy Attack and Defense: -20%, Enemy Accuracy: -20%
Smite Description: Summon a divine shield to crush your enemies in one blow. Upon being hit, all buffs are cancelled and cannot be recast for a set duration. Info: type = 1, areaAttack = 1 Delays: HY122smite - 1320 ms Range:500% Animations:effect, mob, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 400, Damage: 500%, Number of Hits: 6, Max Enemies Hit: 15, Duration: 20 sec - Cooldown Time: 120 sec
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Heaven's Hammer - Cooltime Reduce Description: Reduces Heaven's Hammer's cooldown. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Cooldown Reduction: 50%
Heaven's Hammer - Bonus Attack Description: Increases Heaven's Hammer's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Number of Hits: +1
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Spearman
Weapon Booster Description: Increases the attack speed of your weapon. Must have a spear or polearm equipped. Info: type = 10 Delays: weaponBooster - 1320 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Iron Will Description: Increases the Weapon Defense and Magic Defense of party members for a fixed period of time. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: ironWall - 0 ms Range:300% Animations:effect, affected Maximum Level: 10
Hyper Body Description: Increases the Max HP and Max MP of party members for a fixed period of time. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Pre-requisite: Level 3 Iron Will Animations:effect, effect0, affected Maximum Level: 10
1
MP Cost: 20, Duration: 30 sec, Max HP and MP: +6%
2
MP Cost: 20, Duration: 60 sec, Max HP and MP: +12%
3
MP Cost: 20, Duration: 90 sec, Max HP and MP: +18%
4
MP Cost: 20, Duration: 120 sec, Max HP and MP: +24%
5
MP Cost: 20, Duration: 150 sec, Max HP and MP: +30%
6
MP Cost: 20, Duration: 180 sec, Max HP and MP: +36%
7
MP Cost: 20, Duration: 210 sec, Max HP and MP: +42%
8
MP Cost: 40, Duration: 240 sec, Max HP and MP: +48%
9
MP Cost: 40, Duration: 270 sec, Max HP and MP: +54%
10
MP Cost: 40, Duration: 300 sec, Max HP and MP: +60%
MP Cost: 20, Duration: 360 sec, Recover 20 HP every 24 seconds - Cooldown Time: 60 sec
Spear Pulling Description: Use your long spear to briefly pull in enemies around you, stunning them in the process. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Delays: spearPulling - 1050 ms Range:450% Final Attack: Spear, Polearm Animations:effect, hit.0, mob Maximum Level: 10
1
MP Cost: 10, Damage: 136%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
2
MP Cost: 10, Damage: 142%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
3
MP Cost: 10, Damage: 148%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
4
MP Cost: 10, Damage: 154%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
5
MP Cost: 12, Damage: 160%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
6
MP Cost: 12, Damage: 166%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
7
MP Cost: 12, Damage: 172%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
8
MP Cost: 12, Damage: 178%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
9
MP Cost: 12, Damage: 184%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
10
MP Cost: 14, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
Piercing Through Description: Use a powerful strike to pierce through enemies. If the enemies are nearby, increases your critical chance. If they're far away, increases your total damage. Info: type = 1, areaAttack = 1 Delays: piercingThrough - 780 ms Range:350% Final Attack: Spear, Polearm Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 17, Damage: 163%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +1%, Far Enemies - Damage: +1%
2
MP Cost: 17, Damage: 165%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +2%, Far Enemies - Damage: +1%
3
MP Cost: 17, Damage: 167%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +3%, Far Enemies - Damage: +2%
4
MP Cost: 17, Damage: 169%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +4%, Far Enemies - Damage: +2%
5
MP Cost: 17, Damage: 171%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +5%, Far Enemies - Damage: +3%
6
MP Cost: 18, Damage: 173%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +6%, Far Enemies - Damage: +3%
7
MP Cost: 18, Damage: 175%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +7%, Far Enemies - Damage: +4%
8
MP Cost: 18, Damage: 177%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +8%, Far Enemies - Damage: +4%
9
MP Cost: 18, Damage: 179%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +9%, Far Enemies - Damage: +5%
10
MP Cost: 18, Damage: 181%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +10%, Far Enemies - Damage: +5%
11
MP Cost: 18, Damage: 183%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +11%, Far Enemies - Damage: +6%
12
MP Cost: 19, Damage: 185%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +12%, Far Enemies - Damage: +6%
13
MP Cost: 19, Damage: 187%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +13%, Far Enemies - Damage: +7%
14
MP Cost: 19, Damage: 189%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +14%, Far Enemies - Damage: +7%
15
MP Cost: 19, Damage: 191%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +15%, Far Enemies - Damage: +8%
16
MP Cost: 19, Damage: 193%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +16%, Far Enemies - Damage: +8%
17
MP Cost: 19, Damage: 195%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +17%, Far Enemies - Damage: +9%
18
MP Cost: 20, Damage: 197%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +18%, Far Enemies - Damage: +9%
19
MP Cost: 20, Damage: 199%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +19%, Far Enemies - Damage: +10%
20
MP Cost: 20, Damage: 201%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +20%, Far Enemies - Damage: +10%
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a spear or polearm equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Weapon Mastery Description: Increases the weapon mastery and accuracy of spears and polearms. Info: type = 50 Maximum Level: 10
1
Spear and Polearm Mastery: +14%, Accuracy: +24
2
Spear and Polearm Mastery: +18%, Accuracy: +48
3
Spear and Polearm Mastery: +22%, Accuracy: +72
4
Spear and Polearm Mastery: +26%, Accuracy: +96
5
Spear and Polearm Mastery: +30%, Accuracy: +120
6
Spear and Polearm Mastery: +34%, Accuracy: +144
7
Spear and Polearm Mastery: +38%, Accuracy: +168
8
Spear and Polearm Mastery: +42%, Accuracy: +192
9
Spear and Polearm Mastery: +46%, Accuracy: +216
10
Spear and Polearm Mastery: +50%, Accuracy: +240
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Dragon Knight
Beholder Shock Description: Beholder screams, knocking back, damaging and stunning enemies. Beholder does not have to be near the enemy. Info: type = 1, areaAttack = 1, mes = stun Delays: walk1 - 720 ms Range:260% Animations:effect, hit.0, mob Maximum Level: 20
1
Damage: 412%, Max Enemies Hit: 10, 9% chance to stun for 4 sec - Cooldown Time: 25 sec
2
Damage: 424%, Max Enemies Hit: 10, 9% chance to stun for 4 sec - Cooldown Time: 25 sec
3
Damage: 436%, Max Enemies Hit: 10, 18% chance to stun for 4 sec - Cooldown Time: 25 sec
4
Damage: 448%, Max Enemies Hit: 10, 18% chance to stun for 4 sec - Cooldown Time: 22 sec
5
Damage: 460%, Max Enemies Hit: 10, 27% chance to stun for 4 sec - Cooldown Time: 22 sec
6
Damage: 472%, Max Enemies Hit: 10, 27% chance to stun for 4 sec - Cooldown Time: 22 sec
7
Damage: 484%, Max Enemies Hit: 10, 36% chance to stun for 4 sec - Cooldown Time: 22 sec
8
Damage: 496%, Max Enemies Hit: 10, 36% chance to stun for 4 sec - Cooldown Time: 19 sec
9
Damage: 508%, Max Enemies Hit: 10, 45% chance to stun for 7 sec - Cooldown Time: 19 sec
10
Damage: 520%, Max Enemies Hit: 10, 45% chance to stun for 7 sec - Cooldown Time: 19 sec
11
Damage: 532%, Max Enemies Hit: 10, 54% chance to stun for 7 sec - Cooldown Time: 19 sec
12
Damage: 544%, Max Enemies Hit: 10, 54% chance to stun for 7 sec - Cooldown Time: 16 sec
13
Damage: 556%, Max Enemies Hit: 10, 63% chance to stun for 7 sec - Cooldown Time: 16 sec
14
Damage: 568%, Max Enemies Hit: 10, 63% chance to stun for 7 sec - Cooldown Time: 16 sec
15
Damage: 580%, Max Enemies Hit: 10, 72% chance to stun for 7 sec - Cooldown Time: 16 sec
16
Damage: 592%, Max Enemies Hit: 10, 72% chance to stun for 7 sec - Cooldown Time: 13 sec
17
Damage: 604%, Max Enemies Hit: 10, 81% chance to stun for 10 sec - Cooldown Time: 13 sec
18
Damage: 616%, Max Enemies Hit: 10, 81% chance to stun for 10 sec - Cooldown Time: 13 sec
19
Damage: 628%, Max Enemies Hit: 10, 90% chance to stun for 10 sec - Cooldown Time: 13 sec
20
Damage: 640%, Max Enemies Hit: 10, 90% chance to stun for 10 sec - Cooldown Time: 10 sec
Cross Over Chain Description: Temporarily increase your total damage based on your current HP while decreasing damage taken when you get hit. Info: type = 11, magicSteal = 1 Delays: threat - 1260 ms Animations:effect, effect0 Maximum Level: 20
1
MP Cost: 10, Duration: 66 sec, 5% of your current HP in regards to your MaxHP is added to your total damage. Up to 2% reduction in damage taken. Up to 4000 HP can be reduced.
2
MP Cost: 11, Duration: 72 sec, 10% of your current HP in regards to your MaxHP is added to your total damage. Up to 2% reduction in damage taken. Up to 4000 HP can be reduced.
3
MP Cost: 11, Duration: 78 sec, 15% of your current HP in regards to your MaxHP is added to your total damage. Up to 2% reduction in damage taken. Up to 4000 HP can be reduced.
4
MP Cost: 12, Duration: 84 sec, 20% of your current HP in regards to your MaxHP is added to your total damage. Up to 3% reduction in damage taken. Up to 4000 HP can be reduced.
5
MP Cost: 12, Duration: 90 sec, 25% of your current HP in regards to your MaxHP is added to your total damage. Up to 3% reduction in damage taken. Up to 4000 HP can be reduced.
6
MP Cost: 13, Duration: 96 sec, 30% of your current HP in regards to your MaxHP is added to your total damage. Up to 3% reduction in damage taken. Up to 4000 HP can be reduced.
7
MP Cost: 13, Duration: 102 sec, 35% of your current HP in regards to your MaxHP is added to your total damage. Up to 4% reduction in damage taken. Up to 4000 HP can be reduced.
8
MP Cost: 14, Duration: 108 sec, 40% of your current HP in regards to your MaxHP is added to your total damage. Up to 4% reduction in damage taken. Up to 4000 HP can be reduced.
9
MP Cost: 14, Duration: 114 sec, 45% of your current HP in regards to your MaxHP is added to your total damage. Up to 4% reduction in damage taken. Up to 4000 HP can be reduced.
10
MP Cost: 15, Duration: 120 sec, 50% of your current HP in regards to your MaxHP is added to your total damage. Up to 5% reduction in damage taken. Up to 4000 HP can be reduced.
11
MP Cost: 15, Duration: 126 sec, 55% of your current HP in regards to your MaxHP is added to your total damage. Up to 5% reduction in damage taken. Up to 4000 HP can be reduced.
12
MP Cost: 16, Duration: 132 sec, 60% of your current HP in regards to your MaxHP is added to your total damage. Up to 5% reduction in damage taken. Up to 4000 HP can be reduced.
13
MP Cost: 16, Duration: 138 sec, 65% of your current HP in regards to your MaxHP is added to your total damage. Up to 6% reduction in damage taken. Up to 4000 HP can be reduced.
14
MP Cost: 17, Duration: 144 sec, 70% of your current HP in regards to your MaxHP is added to your total damage. Up to 6% reduction in damage taken. Up to 4000 HP can be reduced.
15
MP Cost: 17, Duration: 150 sec, 75% of your current HP in regards to your MaxHP is added to your total damage. Up to 6% reduction in damage taken. Up to 4000 HP can be reduced.
16
MP Cost: 18, Duration: 156 sec, 80% of your current HP in regards to your MaxHP is added to your total damage. Up to 7% reduction in damage taken. Up to 4000 HP can be reduced.
17
MP Cost: 18, Duration: 162 sec, 85% of your current HP in regards to your MaxHP is added to your total damage. Up to 7% reduction in damage taken. Up to 4000 HP can be reduced.
18
MP Cost: 19, Duration: 168 sec, 90% of your current HP in regards to your MaxHP is added to your total damage. Up to 7% reduction in damage taken. Up to 4000 HP can be reduced.
19
MP Cost: 19, Duration: 174 sec, 95% of your current HP in regards to your MaxHP is added to your total damage. Up to 8% reduction in damage taken. Up to 4000 HP can be reduced.
20
MP Cost: 20, Duration: 180 sec, 100% of your current HP in regards to your MaxHP is added to your total damage. Up to 8% reduction in damage taken. Up to 4000 HP can be reduced.
Rush Description: Charge forward, pushing enemies in front of you together. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rushNew - 960 ms Range:350% Final Attack: Spear, Polearm Animations:effect, effect0, hit.0 Maximum Level: 10
1
MP Cost: 11, Damage: 251%, Number of Hits: 1, Max Enemies Hit: 7
2
MP Cost: 11, Damage: 257%, Number of Hits: 1, Max Enemies Hit: 8
3
MP Cost: 11, Damage: 263%, Number of Hits: 1, Max Enemies Hit: 8
4
MP Cost: 14, Damage: 269%, Number of Hits: 1, Max Enemies Hit: 9
5
MP Cost: 14, Damage: 275%, Number of Hits: 1, Max Enemies Hit: 9
6
MP Cost: 14, Damage: 281%, Number of Hits: 1, Max Enemies Hit: 10
7
MP Cost: 17, Damage: 287%, Number of Hits: 1, Max Enemies Hit: 10
8
MP Cost: 17, Damage: 293%, Number of Hits: 1, Max Enemies Hit: 11
9
MP Cost: 17, Damage: 299%, Number of Hits: 1, Max Enemies Hit: 11
10
MP Cost: 20, Damage: 305%, Number of Hits: 1, Max Enemies Hit: 12
Beholder Dominant Description: [Toggle Skill] Free Beholder, doing a large amount of damage to nearby enemies. When this skill is on, Beholder cannot heal or buff you. Info: type = 33, condition = attack, summonMinion = 1 Range:350% Animations:effect Maximum Level: 10
1
Damage: 156%, Max Enemies Hit: 15, Range
2
Damage: 162%, Max Enemies Hit: 15, Range
3
Damage: 168%, Max Enemies Hit: 15, Range
4
Damage: 174%, Max Enemies Hit: 15, Range
5
Damage: 180%, Max Enemies Hit: 15, Range
6
Damage: 186%, Max Enemies Hit: 15, Range
7
Damage: 192%, Max Enemies Hit: 15, Range
8
Damage: 198%, Max Enemies Hit: 15, Range
9
Damage: 204%, Max Enemies Hit: 15, Range
10
Damage: 210%, Max Enemies Hit: 15, Range
Lord of Darkness Description: Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP. Info: type = 51, hpDrain = 1, condition = attack Maximum Level: 10
1
Critical Hit Rate: +12%, Minimum Critical Damage: +6%, 11% chance to recover 1% damage as HP
2
Critical Hit Rate: +14%, Minimum Critical Damage: +7%, 12% chance to recover 2% damage as HP
3
Critical Hit Rate: +16%, Minimum Critical Damage: +8%, 13% chance to recover 3% damage as HP
4
Critical Hit Rate: +18%, Minimum Critical Damage: +9%, 14% chance to recover 4% damage as HP
5
Critical Hit Rate: +20%, Minimum Critical Damage: +10%, 15% chance to recover 5% damage as HP
6
Critical Hit Rate: +22%, Minimum Critical Damage: +11%, 16% chance to recover 6% damage as HP
7
Critical Hit Rate: +24%, Minimum Critical Damage: +12%, 17% chance to recover 7% damage as HP
8
Critical Hit Rate: +26%, Minimum Critical Damage: +13%, 18% chance to recover 8% damage as HP
9
Critical Hit Rate: +28%, Minimum Critical Damage: +14%, 19% chance to recover 9% damage as HP
10
Critical Hit Rate: +30%, Minimum Critical Damage: +15%, 20% chance to recover 10% damage as HP
Endure Description: Improve your status and element resistance. Info: type = 51, mes = stun, condition = damaged Maximum Level: 20
1
Status and Element Resistance: +1%
2
Status and Element Resistance: +2%
3
Status and Element Resistance: +3%
4
Status and Element Resistance: +4%
5
Status and Element Resistance: +5%
6
Status and Element Resistance: +6%
7
Status and Element Resistance: +7%
8
Status and Element Resistance: +8%
9
Status and Element Resistance: +9%
10
Status and Element Resistance: +10%
11
Status and Element Resistance: +11%
12
Status and Element Resistance: +12%
13
Status and Element Resistance: +13%
14
Status and Element Resistance: +14%
15
Status and Element Resistance: +15%
16
Status and Element Resistance: +16%
17
Status and Element Resistance: +17%
18
Status and Element Resistance: +18%
19
Status and Element Resistance: +19%
20
Status and Element Resistance: +20%
Lamancha Spear Description: Vigorously swing your spear around to damage enemies around you finishing off with a crushing blow. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 90, condition = attack Delays: lamanchaSpear - 720 ms Range:170% Final Attack: Spear, Polearm Animations:prepare, keydown, keydownend, hit.0, special Maximum Level: 20
1
MP Cost: 5, Damage: 132%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 550%.
2
MP Cost: 5, Damage: 133%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 560%.
3
MP Cost: 5, Damage: 134%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 570%.
4
MP Cost: 5, Damage: 135%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 580%.
5
MP Cost: 5, Damage: 136%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 590%.
6
MP Cost: 5, Damage: 137%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 600%.
7
MP Cost: 6, Damage: 138%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 610%.
8
MP Cost: 6, Damage: 139%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 620%.
9
MP Cost: 6, Damage: 140%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 630%.
10
MP Cost: 6, Damage: 141%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 640%.
11
MP Cost: 6, Damage: 142%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 650%.
12
MP Cost: 6, Damage: 143%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 660%.
13
MP Cost: 6, Damage: 144%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 670%.
14
MP Cost: 7, Damage: 145%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 680%.
15
MP Cost: 7, Damage: 146%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 690%.
16
MP Cost: 7, Damage: 147%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 700%.
17
MP Cost: 7, Damage: 148%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 710%.
18
MP Cost: 7, Damage: 149%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 720%.
19
MP Cost: 7, Damage: 150%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 730%.
20
MP Cost: 7, Damage: 151%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 740%.
Beholder's Buff Description: Beholder buffs you every couple seconds. When using Beholder Dominant, Beholder will not buff you. Info: type = 54 Animations:affected, affected0 Maximum Level: 20
1
Every 24 seconds, Buff Duration: 24 sec, Weapon Attack: +2, Critical Hit Rate: +1%, Weapon and Magic DEF: +25, Accuracy and Avoid: +15
2
Every 24 seconds, Buff Duration: 28 sec, Weapon Attack: +4, Critical Hit Rate: +1%, Weapon and Magic DEF: +50, Accuracy and Avoid: +30
3
Every 24 seconds, Buff Duration: 32 sec, Weapon Attack: +6, Critical Hit Rate: +2%, Weapon and Magic DEF: +75, Accuracy and Avoid: +45
4
Every 20 seconds, Buff Duration: 36 sec, Weapon Attack: +8, Critical Hit Rate: +2%, Weapon and Magic DEF: +100, Accuracy and Avoid: +60
5
Every 20 seconds, Buff Duration: 40 sec, Weapon Attack: +10, Critical Hit Rate: +3%, Weapon and Magic DEF: +125, Accuracy and Avoid: +75
6
Every 20 seconds, Buff Duration: 44 sec, Weapon Attack: +12, Critical Hit Rate: +3%, Weapon and Magic DEF: +150, Accuracy and Avoid: +90
7
Every 20 seconds, Buff Duration: 48 sec, Weapon Attack: +14, Critical Hit Rate: +4%, Weapon and Magic DEF: +175, Accuracy and Avoid: +105
8
Every 16 seconds, Buff Duration: 52 sec, Weapon Attack: +16, Critical Hit Rate: +4%, Weapon and Magic DEF: +200, Accuracy and Avoid: +120
9
Every 16 seconds, Buff Duration: 56 sec, Weapon Attack: +18, Critical Hit Rate: +5%, Weapon and Magic DEF: +225, Accuracy and Avoid: +135
10
Every 16 seconds, Buff Duration: 60 sec, Weapon Attack: +20, Critical Hit Rate: +5%, Weapon and Magic DEF: +250, Accuracy and Avoid: +150
11
Every 16 seconds, Buff Duration: 64 sec, Weapon Attack: +22, Critical Hit Rate: +6%, Weapon and Magic DEF: +275, Accuracy and Avoid: +165
12
Every 12 seconds, Buff Duration: 68 sec, Weapon Attack: +24, Critical Hit Rate: +6%, Weapon and Magic DEF: +300, Accuracy and Avoid: +180
13
Every 12 seconds, Buff Duration: 72 sec, Weapon Attack: +26, Critical Hit Rate: +7%, Weapon and Magic DEF: +325, Accuracy and Avoid: +195
14
Every 12 seconds, Buff Duration: 76 sec, Weapon Attack: +28, Critical Hit Rate: +7%, Weapon and Magic DEF: +350, Accuracy and Avoid: +210
15
Every 12 seconds, Buff Duration: 80 sec, Weapon Attack: +30, Critical Hit Rate: +8%, Weapon and Magic DEF: +375, Accuracy and Avoid: +225
16
Every 8 seconds, Buff Duration: 84 sec, Weapon Attack: +32, Critical Hit Rate: +8%, Weapon and Magic DEF: +400, Accuracy and Avoid: +240
17
Every 8 seconds, Buff Duration: 88 sec, Weapon Attack: +34, Critical Hit Rate: +9%, Weapon and Magic DEF: +425, Accuracy and Avoid: +255
18
Every 8 seconds, Buff Duration: 92 sec, Weapon Attack: +36, Critical Hit Rate: +9%, Weapon and Magic DEF: +450, Accuracy and Avoid: +270
19
Every 8 seconds, Buff Duration: 96 sec, Weapon Attack: +38, Critical Hit Rate: +10%, Weapon and Magic DEF: +475, Accuracy and Avoid: +285
20
Every 4 seconds, Buff Duration: 100 sec, Weapon Attack: +40, Critical Hit Rate: +10%, Weapon and Magic DEF: +500, Accuracy and Avoid: +300
Dark Knight
Sacrifice Description: Absorb Beholder, healing you and ignoring some defense and increasing damage against bosses for a certain amount of time while ignoring the cooldown of Gungnir's Descent. Permanently increases defense ignored. Info: type = 10, magicSteal = 1 Delays: sacrifice - 2280 ms Animations:effect Maximum Level: 30
1
MP Cost: 56, Heal 13% of your Max HP, Buff Duration: 11 sec, Defense Ignored: +1%, Damage (vs Bosses): +1%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +1%
2
MP Cost: 57, Heal 16% of your Max HP, Buff Duration: 12 sec, Defense Ignored: +1%, Damage (vs Bosses): +1%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +2%
3
MP Cost: 58, Heal 19% of your Max HP, Buff Duration: 13 sec, Defense Ignored: +1%, Damage (vs Bosses): +1%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +3%
4
MP Cost: 59, Heal 22% of your Max HP, Buff Duration: 14 sec, Defense Ignored: +2%, Damage (vs Bosses): +2%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +4%
5
MP Cost: 60, Heal 25% of your Max HP, Buff Duration: 15 sec, Defense Ignored: +2%, Damage (vs Bosses): +2%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +5%
6
MP Cost: 61, Heal 28% of your Max HP, Buff Duration: 16 sec, Defense Ignored: +2%, Damage (vs Bosses): +2%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +6%
7
MP Cost: 62, Heal 31% of your Max HP, Buff Duration: 17 sec, Defense Ignored: +3%, Damage (vs Bosses): +3%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +7%
8
MP Cost: 63, Heal 34% of your Max HP, Buff Duration: 18 sec, Defense Ignored: +3%, Damage (vs Bosses): +3%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +8%
9
MP Cost: 64, Heal 37% of your Max HP, Buff Duration: 19 sec, Defense Ignored: +3%, Damage (vs Bosses): +3%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +9%
10
MP Cost: 65, Heal 40% of your Max HP, Buff Duration: 20 sec, Defense Ignored: +4%, Damage (vs Bosses): +4%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +10%
11
MP Cost: 66, Heal 43% of your Max HP, Buff Duration: 21 sec, Defense Ignored: +4%, Damage (vs Bosses): +4%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +11%
12
MP Cost: 67, Heal 46% of your Max HP, Buff Duration: 22 sec, Defense Ignored: +4%, Damage (vs Bosses): +4%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +12%
13
MP Cost: 68, Heal 49% of your Max HP, Buff Duration: 23 sec, Defense Ignored: +5%, Damage (vs Bosses): +5%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +13%
14
MP Cost: 69, Heal 52% of your Max HP, Buff Duration: 24 sec, Defense Ignored: +5%, Damage (vs Bosses): +5%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +14%
15
MP Cost: 70, Heal 55% of your Max HP, Buff Duration: 25 sec, Defense Ignored: +5%, Damage (vs Bosses): +5%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +15%
16
MP Cost: 71, Heal 58% of your Max HP, Buff Duration: 26 sec, Defense Ignored: +6%, Damage (vs Bosses): +6%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +16%
17
MP Cost: 72, Heal 61% of your Max HP, Buff Duration: 27 sec, Defense Ignored: +6%, Damage (vs Bosses): +6%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +17%
18
MP Cost: 73, Heal 64% of your Max HP, Buff Duration: 28 sec, Defense Ignored: +6%, Damage (vs Bosses): +6%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +18%
19
MP Cost: 74, Heal 67% of your Max HP, Buff Duration: 29 sec, Defense Ignored: +7%, Damage (vs Bosses): +7%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +19%
20
MP Cost: 75, Heal 70% of your Max HP, Buff Duration: 30 sec, Defense Ignored: +7%, Damage (vs Bosses): +7%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +20%
21
MP Cost: 76, Heal 73% of your Max HP, Buff Duration: 31 sec, Defense Ignored: +7%, Damage (vs Bosses): +7%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +21%
22
MP Cost: 77, Heal 76% of your Max HP, Buff Duration: 32 sec, Defense Ignored: +8%, Damage (vs Bosses): +8%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +22%
23
MP Cost: 78, Heal 79% of your Max HP, Buff Duration: 33 sec, Defense Ignored: +8%, Damage (vs Bosses): +8%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +23%
24
MP Cost: 79, Heal 82% of your Max HP, Buff Duration: 34 sec, Defense Ignored: +8%, Damage (vs Bosses): +8%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +24%
25
MP Cost: 80, Heal 85% of your Max HP, Buff Duration: 35 sec, Defense Ignored: +9%, Damage (vs Bosses): +9%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +25%
26
MP Cost: 81, Heal 88% of your Max HP, Buff Duration: 36 sec, Defense Ignored: +9%, Damage (vs Bosses): +9%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +26%
27
MP Cost: 82, Heal 91% of your Max HP, Buff Duration: 37 sec, Defense Ignored: +9%, Damage (vs Bosses): +9%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +27%
28
MP Cost: 83, Heal 94% of your Max HP, Buff Duration: 38 sec, Defense Ignored: +10%, Damage (vs Bosses): +10%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +28%
29
MP Cost: 84, Heal 97% of your Max HP, Buff Duration: 39 sec, Defense Ignored: +10%, Damage (vs Bosses): +10%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +29%
30
MP Cost: 85, Heal 100% of your Max HP, Buff Duration: 40 sec, Defense Ignored: +10%, Damage (vs Bosses): +10%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +30%
31
MP Cost: 86, Heal 103% of your Max HP, Buff Duration: 41 sec, Defense Ignored: +11%, Damage (vs Bosses): +11%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +31%
32
MP Cost: 87, Heal 106% of your Max HP, Buff Duration: 42 sec, Defense Ignored: +11%, Damage (vs Bosses): +11%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +32%
33
MP Cost: 88, Heal 109% of your Max HP, Buff Duration: 43 sec, Defense Ignored: +11%, Damage (vs Bosses): +11%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +33%
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: magicCrash - 1380 ms Range:300% Animations:mob, effect, effect0 Maximum Level: 10
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
8
MP Cost: 30, Cooldown Time: 180 sec
Gungnir's Descent Description: Summon a large spear to be dropped on an enemy's head. The more HP you have, the more damage this skill does. If Reincarnation or Sacrifice are active the cooldown is ignored. Info: type = 2 Delays: gungnirDescent - 780 ms Range:400% Final Attack: Spear, Polearm Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 34, Damage: 196%, Total Damage: +52% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 1% - Cooldown Time: 22 sec
2
MP Cost: 35, Damage: 200%, Total Damage: +54% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 2% - Cooldown Time: 22 sec
3
MP Cost: 35, Damage: 204%, Total Damage: +56% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 3% - Cooldown Time: 21 sec
4
MP Cost: 36, Damage: 208%, Total Damage: +58% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 4% - Cooldown Time: 21 sec
5
MP Cost: 36, Damage: 212%, Total Damage: +60% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 5% - Cooldown Time: 20 sec
6
MP Cost: 37, Damage: 216%, Total Damage: +62% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 6% - Cooldown Time: 20 sec
7
MP Cost: 37, Damage: 220%, Total Damage: +64% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 7% - Cooldown Time: 19 sec
8
MP Cost: 38, Damage: 224%, Total Damage: +66% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 8% - Cooldown Time: 19 sec
9
MP Cost: 38, Damage: 228%, Total Damage: +68% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 9% - Cooldown Time: 18 sec
10
MP Cost: 39, Damage: 232%, Total Damage: +70% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 10% - Cooldown Time: 18 sec
11
MP Cost: 39, Damage: 236%, Total Damage: +72% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 11% - Cooldown Time: 17 sec
12
MP Cost: 40, Damage: 240%, Total Damage: +74% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 12% - Cooldown Time: 17 sec
13
MP Cost: 40, Damage: 244%, Total Damage: +76% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 13% - Cooldown Time: 16 sec
14
MP Cost: 41, Damage: 248%, Total Damage: +78% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 14% - Cooldown Time: 16 sec
15
MP Cost: 41, Damage: 252%, Total Damage: +80% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 15% - Cooldown Time: 15 sec
16
MP Cost: 42, Damage: 256%, Total Damage: +82% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 16% - Cooldown Time: 15 sec
17
MP Cost: 42, Damage: 260%, Total Damage: +84% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 17% - Cooldown Time: 14 sec
18
MP Cost: 43, Damage: 264%, Total Damage: +86% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 18% - Cooldown Time: 14 sec
19
MP Cost: 43, Damage: 268%, Total Damage: +88% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 19% - Cooldown Time: 13 sec
20
MP Cost: 44, Damage: 272%, Total Damage: +90% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 20% - Cooldown Time: 13 sec
21
MP Cost: 44, Damage: 276%, Total Damage: +92% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 21% - Cooldown Time: 12 sec
22
MP Cost: 45, Damage: 280%, Total Damage: +94% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 22% - Cooldown Time: 12 sec
23
MP Cost: 45, Damage: 284%, Total Damage: +96% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 23% - Cooldown Time: 11 sec
24
MP Cost: 46, Damage: 288%, Total Damage: +98% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 24% - Cooldown Time: 11 sec
25
MP Cost: 46, Damage: 292%, Total Damage: +100% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 25% - Cooldown Time: 10 sec
26
MP Cost: 47, Damage: 296%, Total Damage: +102% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 26% - Cooldown Time: 10 sec
27
MP Cost: 47, Damage: 300%, Total Damage: +104% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 27% - Cooldown Time: 9 sec
28
MP Cost: 48, Damage: 304%, Total Damage: +106% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 28% - Cooldown Time: 9 sec
29
MP Cost: 48, Damage: 308%, Total Damage: +108% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 29% - Cooldown Time: 8 sec
30
MP Cost: 49, Damage: 312%, Total Damage: +110% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 30% - Cooldown Time: 8 sec
31
MP Cost: 49, Damage: 316%, Total Damage: +112% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 31% - Cooldown Time: 7 sec
32
MP Cost: 50, Damage: 320%, Total Damage: +114% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 32% - Cooldown Time: 7 sec
33
MP Cost: 50, Damage: 324%, Total Damage: +116% (based on HP Ratio), Number of Hits: 8, Defense Ignored: 33% - Cooldown Time: 6 sec
Dark Impale Description: Attack the enemy five times at high speed. Has a chance to cause instant death. Info: type = 1, areaAttack = 1 Delays: darkImpale - 840 ms Range:270% Final Attack: Spear, Polearm Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 23, Damage: 164%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 1%
2
MP Cost: 23, Damage: 168%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 1%
3
MP Cost: 23, Damage: 172%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 1%
4
MP Cost: 26, Damage: 176%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 2%
5
MP Cost: 26, Damage: 180%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 2%
6
MP Cost: 26, Damage: 184%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 2%
7
MP Cost: 29, Damage: 188%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 3%
8
MP Cost: 29, Damage: 192%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 3%
9
MP Cost: 29, Damage: 196%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 3%
10
MP Cost: 32, Damage: 200%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 4%
11
MP Cost: 32, Damage: 204%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 4%
12
MP Cost: 32, Damage: 208%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 4%
13
MP Cost: 35, Damage: 212%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 5%
14
MP Cost: 35, Damage: 216%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 5%
15
MP Cost: 35, Damage: 220%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 5%
16
MP Cost: 38, Damage: 224%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 6%
17
MP Cost: 38, Damage: 228%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 6%
18
MP Cost: 38, Damage: 232%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 6%
19
MP Cost: 41, Damage: 236%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 7%
20
MP Cost: 41, Damage: 240%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 7%
21
MP Cost: 41, Damage: 244%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 7%
22
MP Cost: 44, Damage: 248%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 8%
23
MP Cost: 44, Damage: 252%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 8%
24
MP Cost: 44, Damage: 256%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 8%
25
MP Cost: 47, Damage: 260%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 9%
26
MP Cost: 47, Damage: 264%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 9%
27
MP Cost: 47, Damage: 268%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 9%
28
MP Cost: 50, Damage: 272%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 10%
29
MP Cost: 50, Damage: 276%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 10%
30
MP Cost: 50, Damage: 280%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 10%
31
MP Cost: 53, Damage: 284%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 11%
32
MP Cost: 53, Damage: 288%, Number of Hits: 7, Max Enemies Hit: 8, Instant Death Chance: 11%
33
MP Cost: 53, Damage: 292%, Number of Hits: 7, Max Enemies Hit: 8, Instant Death Chance: 11%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Beholder's Revenge Description: When hit, Beholder has a chance to deal a counterattack that recovers some of the Dark Knight's HP, and has a chance to cause instant death to an enemy. Max HP recovered cannot exceed 5% of your max HP and will not heal if the monster suffers instant death. Info: type = 54, minionAttack = normal, condition = damaged, hpDrain = 1 Animations:hit.0 Maximum Level: 30
1
Activation Rate: 100%, Damage: 562%, Instant Death Chance: 1%, 1% Damage converted to HP - Cooldown Time: 19 sec
2
Activation Rate: 100%, Damage: 574%, Instant Death Chance: 2%, 1% Damage converted to HP - Cooldown Time: 19 sec
3
Activation Rate: 100%, Damage: 586%, Instant Death Chance: 3%, 1% Damage converted to HP - Cooldown Time: 18 sec
4
Activation Rate: 100%, Damage: 598%, Instant Death Chance: 4%, 2% Damage converted to HP - Cooldown Time: 18 sec
5
Activation Rate: 100%, Damage: 610%, Instant Death Chance: 5%, 2% Damage converted to HP - Cooldown Time: 17 sec
6
Activation Rate: 100%, Damage: 622%, Instant Death Chance: 6%, 2% Damage converted to HP - Cooldown Time: 17 sec
7
Activation Rate: 100%, Damage: 634%, Instant Death Chance: 7%, 3% Damage converted to HP - Cooldown Time: 16 sec
8
Activation Rate: 100%, Damage: 646%, Instant Death Chance: 8%, 3% Damage converted to HP - Cooldown Time: 16 sec
9
Activation Rate: 100%, Damage: 658%, Instant Death Chance: 9%, 3% Damage converted to HP - Cooldown Time: 15 sec
10
Activation Rate: 100%, Damage: 670%, Instant Death Chance: 10%, 4% Damage converted to HP - Cooldown Time: 15 sec
11
Activation Rate: 100%, Damage: 682%, Instant Death Chance: 11%, 4% Damage converted to HP - Cooldown Time: 14 sec
12
Activation Rate: 100%, Damage: 694%, Instant Death Chance: 12%, 4% Damage converted to HP - Cooldown Time: 14 sec
13
Activation Rate: 100%, Damage: 706%, Instant Death Chance: 13%, 5% Damage converted to HP - Cooldown Time: 13 sec
14
Activation Rate: 100%, Damage: 718%, Instant Death Chance: 14%, 5% Damage converted to HP - Cooldown Time: 13 sec
15
Activation Rate: 100%, Damage: 730%, Instant Death Chance: 15%, 5% Damage converted to HP - Cooldown Time: 12 sec
16
Activation Rate: 100%, Damage: 742%, Instant Death Chance: 16%, 6% Damage converted to HP - Cooldown Time: 12 sec
17
Activation Rate: 100%, Damage: 754%, Instant Death Chance: 17%, 6% Damage converted to HP - Cooldown Time: 11 sec
18
Activation Rate: 100%, Damage: 766%, Instant Death Chance: 18%, 6% Damage converted to HP - Cooldown Time: 11 sec
19
Activation Rate: 100%, Damage: 778%, Instant Death Chance: 19%, 7% Damage converted to HP - Cooldown Time: 10 sec
20
Activation Rate: 100%, Damage: 790%, Instant Death Chance: 20%, 7% Damage converted to HP - Cooldown Time: 10 sec
21
Activation Rate: 100%, Damage: 802%, Instant Death Chance: 21%, 7% Damage converted to HP - Cooldown Time: 9 sec
22
Activation Rate: 100%, Damage: 814%, Instant Death Chance: 22%, 8% Damage converted to HP - Cooldown Time: 9 sec
23
Activation Rate: 100%, Damage: 826%, Instant Death Chance: 23%, 8% Damage converted to HP - Cooldown Time: 8 sec
24
Activation Rate: 100%, Damage: 838%, Instant Death Chance: 24%, 8% Damage converted to HP - Cooldown Time: 8 sec
25
Activation Rate: 100%, Damage: 850%, Instant Death Chance: 25%, 9% Damage converted to HP - Cooldown Time: 7 sec
26
Activation Rate: 100%, Damage: 862%, Instant Death Chance: 26%, 9% Damage converted to HP - Cooldown Time: 7 sec
27
Activation Rate: 100%, Damage: 874%, Instant Death Chance: 27%, 9% Damage converted to HP - Cooldown Time: 6 sec
28
Activation Rate: 100%, Damage: 886%, Instant Death Chance: 28%, 10% Damage converted to HP - Cooldown Time: 6 sec
29
Activation Rate: 100%, Damage: 898%, Instant Death Chance: 29%, 10% Damage converted to HP - Cooldown Time: 5 sec
30
Activation Rate: 100%, Damage: 910%, Instant Death Chance: 30%, 10% Damage converted to HP - Cooldown Time: 5 sec
31
Activation Rate: 100%, Damage: 922%, Instant Death Chance: 31%, 11% Damage converted to HP - Cooldown Time: 4 sec
32
Activation Rate: 100%, Damage: 934%, Instant Death Chance: 32%, 11% Damage converted to HP - Cooldown Time: 4 sec
33
Activation Rate: 100%, Damage: 946%, Instant Death Chance: 33%, 11% Damage converted to HP - Cooldown Time: 3 sec
Reincarnation Description: When your HP reaches zero, under the dark contract you become invincible for a certain amount of time for a chance to revive. The cooldown of Gungnir's Descent is ignored. Info: type = 50, showFromTheOrigin = 1 Animations:effect, CharLevel.150.effect Maximum Level: 30
1
When your HP is 0, your HP and MP are fully restored. Invincibility: 10 sec, kill 30 monsters or hit a boss 30 times to revive within the time frame - Cooldown Time: 810 sec, Passive Effect - When your HP is higher than 78%, Damage: +1%, Speed: +6, Critical Rate: +1%, Minimum Critical Damage: +1%
2
When your HP is 0, your HP and MP are fully restored. Invincibility: 10 sec, kill 30 monsters or hit a boss 30 times to revive within the time frame - Cooldown Time: 780 sec, Passive Effect - When your HP is higher than 76%, Damage: +2%, Speed: +6, Critical Rate: +1%, Minimum Critical Damage: +1%
3
When your HP is 0, your HP and MP are fully restored. Invincibility: 10 sec, kill 29 monsters or hit a boss 29 times to revive within the time frame - Cooldown Time: 780 sec, Passive Effect - When your HP is higher than 74%, Damage: +3%, Speed: +7, Critical Rate: +1%, Minimum Critical Damage: +2%
4
When your HP is 0, your HP and MP are fully restored. Invincibility: 10 sec, kill 29 monsters or hit a boss 29 times to revive within the time frame - Cooldown Time: 750 sec, Passive Effect - When your HP is higher than 72%, Damage: +4%, Speed: +7, Critical Rate: +2%, Minimum Critical Damage: +2%
5
When your HP is 0, your HP and MP are fully restored. Invincibility: 10 sec, kill 29 monsters or hit a boss 29 times to revive within the time frame - Cooldown Time: 750 sec, Passive Effect - When your HP is higher than 70%, Damage: +5%, Speed: +8, Critical Rate: +2%, Minimum Critical Damage: +3%
6
When your HP is 0, your HP and MP are fully restored. Invincibility: 13 sec, kill 28 monsters or hit a boss 28 times to revive within the time frame - Cooldown Time: 720 sec, Passive Effect - When your HP is higher than 68%, Damage: +6%, Speed: +8, Critical Rate: +2%, Minimum Critical Damage: +3%
7
When your HP is 0, your HP and MP are fully restored. Invincibility: 13 sec, kill 28 monsters or hit a boss 28 times to revive within the time frame - Cooldown Time: 720 sec, Passive Effect - When your HP is higher than 66%, Damage: +7%, Speed: +9, Critical Rate: +3%, Minimum Critical Damage: +4%
8
When your HP is 0, your HP and MP are fully restored. Invincibility: 13 sec, kill 28 monsters or hit a boss 28 times to revive within the time frame - Cooldown Time: 690 sec, Passive Effect - When your HP is higher than 64%, Damage: +8%, Speed: +9, Critical Rate: +3%, Minimum Critical Damage: +4%
9
When your HP is 0, your HP and MP are fully restored. Invincibility: 13 sec, kill 27 monsters or hit a boss 27 times to revive within the time frame - Cooldown Time: 690 sec, Passive Effect - When your HP is higher than 62%, Damage: +9%, Speed: +10, Critical Rate: +3%, Minimum Critical Damage: +5%
10
When your HP is 0, your HP and MP are fully restored. Invincibility: 13 sec, kill 27 monsters or hit a boss 27 times to revive within the time frame - Cooldown Time: 660 sec, Passive Effect - When your HP is higher than 60%, Damage: +10%, Speed: +10, Critical Rate: +4%, Minimum Critical Damage: +5%
11
When your HP is 0, your HP and MP are fully restored. Invincibility: 13 sec, kill 27 monsters or hit a boss 27 times to revive within the time frame - Cooldown Time: 660 sec, Passive Effect - When your HP is higher than 58%, Damage: +11%, Speed: +11, Critical Rate: +4%, Minimum Critical Damage: +6%
12
When your HP is 0, your HP and MP are fully restored. Invincibility: 16 sec, kill 26 monsters or hit a boss 26 times to revive within the time frame - Cooldown Time: 630 sec, Passive Effect - When your HP is higher than 56%, Damage: +12%, Speed: +11, Critical Rate: +4%, Minimum Critical Damage: +6%
13
When your HP is 0, your HP and MP are fully restored. Invincibility: 16 sec, kill 26 monsters or hit a boss 26 times to revive within the time frame - Cooldown Time: 630 sec, Passive Effect - When your HP is higher than 54%, Damage: +13%, Speed: +12, Critical Rate: +5%, Minimum Critical Damage: +7%
14
When your HP is 0, your HP and MP are fully restored. Invincibility: 16 sec, kill 26 monsters or hit a boss 26 times to revive within the time frame - Cooldown Time: 600 sec, Passive Effect - When your HP is higher than 52%, Damage: +14%, Speed: +12, Critical Rate: +5%, Minimum Critical Damage: +7%
15
When your HP is 0, your HP and MP are fully restored. Invincibility: 16 sec, kill 25 monsters or hit a boss 25 times to revive within the time frame - Cooldown Time: 600 sec, Passive Effect - When your HP is higher than 50%, Damage: +15%, Speed: +13, Critical Rate: +5%, Minimum Critical Damage: +8%
16
When your HP is 0, your HP and MP are fully restored. Invincibility: 16 sec, kill 25 monsters or hit a boss 25 times to revive within the time frame - Cooldown Time: 570 sec, Passive Effect - When your HP is higher than 48%, Damage: +16%, Speed: +13, Critical Rate: +6%, Minimum Critical Damage: +8%
17
When your HP is 0, your HP and MP are fully restored. Invincibility: 16 sec, kill 25 monsters or hit a boss 25 times to revive within the time frame - Cooldown Time: 570 sec, Passive Effect - When your HP is higher than 46%, Damage: +17%, Speed: +14, Critical Rate: +6%, Minimum Critical Damage: +9%
18
When your HP is 0, your HP and MP are fully restored. Invincibility: 19 sec, kill 24 monsters or hit a boss 24 times to revive within the time frame - Cooldown Time: 540 sec, Passive Effect - When your HP is higher than 44%, Damage: +18%, Speed: +14, Critical Rate: +6%, Minimum Critical Damage: +9%
19
When your HP is 0, your HP and MP are fully restored. Invincibility: 19 sec, kill 24 monsters or hit a boss 24 times to revive within the time frame - Cooldown Time: 540 sec, Passive Effect - When your HP is higher than 42%, Damage: +19%, Speed: +15, Critical Rate: +7%, Minimum Critical Damage: +10%
20
When your HP is 0, your HP and MP are fully restored. Invincibility: 19 sec, kill 24 monsters or hit a boss 24 times to revive within the time frame - Cooldown Time: 510 sec, Passive Effect - When your HP is higher than 40%, Damage: +20%, Speed: +15, Critical Rate: +7%, Minimum Critical Damage: +10%
21
When your HP is 0, your HP and MP are fully restored. Invincibility: 19 sec, kill 23 monsters or hit a boss 23 times to revive within the time frame - Cooldown Time: 510 sec, Passive Effect - When your HP is higher than 38%, Damage: +21%, Speed: +16, Critical Rate: +7%, Minimum Critical Damage: +11%
22
When your HP is 0, your HP and MP are fully restored. Invincibility: 19 sec, kill 23 monsters or hit a boss 23 times to revive within the time frame - Cooldown Time: 480 sec, Passive Effect - When your HP is higher than 36%, Damage: +22%, Speed: +16, Critical Rate: +8%, Minimum Critical Damage: +11%
23
When your HP is 0, your HP and MP are fully restored. Invincibility: 19 sec, kill 23 monsters or hit a boss 23 times to revive within the time frame - Cooldown Time: 480 sec, Passive Effect - When your HP is higher than 34%, Damage: +23%, Speed: +17, Critical Rate: +8%, Minimum Critical Damage: +12%
24
When your HP is 0, your HP and MP are fully restored. Invincibility: 22 sec, kill 22 monsters or hit a boss 22 times to revive within the time frame - Cooldown Time: 450 sec, Passive Effect - When your HP is higher than 32%, Damage: +24%, Speed: +17, Critical Rate: +8%, Minimum Critical Damage: +12%
25
When your HP is 0, your HP and MP are fully restored. Invincibility: 22 sec, kill 22 monsters or hit a boss 22 times to revive within the time frame - Cooldown Time: 450 sec, Passive Effect - When your HP is higher than 30%, Damage: +25%, Speed: +18, Critical Rate: +9%, Minimum Critical Damage: +13%
26
When your HP is 0, your HP and MP are fully restored. Invincibility: 22 sec, kill 22 monsters or hit a boss 22 times to revive within the time frame - Cooldown Time: 420 sec, Passive Effect - When your HP is higher than 28%, Damage: +26%, Speed: +18, Critical Rate: +9%, Minimum Critical Damage: +13%
27
When your HP is 0, your HP and MP are fully restored. Invincibility: 22 sec, kill 21 monsters or hit a boss 21 times to revive within the time frame - Cooldown Time: 420 sec, Passive Effect - When your HP is higher than 26%, Damage: +27%, Speed: +19, Critical Rate: +9%, Minimum Critical Damage: +14%
28
When your HP is 0, your HP and MP are fully restored. Invincibility: 22 sec, kill 21 monsters or hit a boss 21 times to revive within the time frame - Cooldown Time: 390 sec, Passive Effect - When your HP is higher than 24%, Damage: +28%, Speed: +19, Critical Rate: +10%, Minimum Critical Damage: +14%
29
When your HP is 0, your HP and MP are fully restored. Invincibility: 22 sec, kill 21 monsters or hit a boss 21 times to revive within the time frame - Cooldown Time: 390 sec, Passive Effect - When your HP is higher than 22%, Damage: +29%, Speed: +20, Critical Rate: +10%, Minimum Critical Damage: +15%
30
When your HP is 0, your HP and MP are fully restored. Invincibility: 25 sec, kill 20 monsters or hit a boss 20 times to revive within the time frame - Cooldown Time: 360 sec, Passive Effect - When your HP is higher than 20%, Damage: +30%, Speed: +20, Critical Rate: +10%, Minimum Critical Damage: +15%
31
When your HP is 0, your HP and MP are fully restored. Invincibility: 25 sec, kill 20 monsters or hit a boss 20 times to revive within the time frame - Cooldown Time: 360 sec, Passive Effect - When your HP is higher than 18%, Damage: +31%, Speed: +21, Critical Rate: +11%, Minimum Critical Damage: +16%
32
When your HP is 0, your HP and MP are fully restored. Invincibility: 25 sec, kill 20 monsters or hit a boss 20 times to revive within the time frame - Cooldown Time: 330 sec, Passive Effect - When your HP is higher than 16%, Damage: +32%, Speed: +21, Critical Rate: +11%, Minimum Critical Damage: +16%
33
When your HP is 0, your HP and MP are fully restored. Invincibility: 25 sec, kill 19 monsters or hit a boss 19 times to revive within the time frame - Cooldown Time: 330 sec, Passive Effect - When your HP is higher than 14%, Damage: +33%, Speed: +22, Critical Rate: +11%, Minimum Critical Damage: +17%
Stance Description: Permanently increase your resistance to being knocked back. Info: type = 10, magicSteal = 1 Maximum Level: 30
1
Stance Rate: +2%
2
Stance Rate: +4%
3
Stance Rate: +6%
4
Stance Rate: +8%
5
Stance Rate: +10%
6
Stance Rate: +12%
7
Stance Rate: +14%
8
Stance Rate: +16%
9
Stance Rate: +18%
10
Stance Rate: +20%
11
Stance Rate: +22%
12
Stance Rate: +24%
13
Stance Rate: +26%
14
Stance Rate: +28%
15
Stance Rate: +30%
16
Stance Rate: +32%
17
Stance Rate: +34%
18
Stance Rate: +36%
19
Stance Rate: +38%
20
Stance Rate: +40%
21
Stance Rate: +42%
22
Stance Rate: +44%
23
Stance Rate: +46%
24
Stance Rate: +48%
25
Stance Rate: +50%
26
Stance Rate: +52%
27
Stance Rate: +54%
28
Stance Rate: +56%
29
Stance Rate: +58%
30
Stance Rate: +60%
Advanced Weapon Mastery Description: Increases Spear and Polearm Mastery, Weapon Attack, and Minimum Critical Damage. Info: type = 50 Pre-requisite: Level 10 Weapon Mastery Maximum Level: 30
Reincarnation (Dummy) Description: Total Damage bonus from reincarnating Info: type = 50, showFromTheOrigin = 1 Animations:effect, special, repeat.0, repeat.1 Maximum Level: 30
1
Total Damage: +1%
2
Total Damage: +1%
3
Total Damage: +1%
4
Total Damage: +2%
5
Total Damage: +2%
6
Total Damage: +2%
7
Total Damage: +3%
8
Total Damage: +3%
9
Total Damage: +3%
10
Total Damage: +4%
11
Total Damage: +4%
12
Total Damage: +4%
13
Total Damage: +5%
14
Total Damage: +5%
15
Total Damage: +5%
16
Total Damage: +6%
17
Total Damage: +6%
18
Total Damage: +6%
19
Total Damage: +7%
20
Total Damage: +7%
21
Total Damage: +7%
22
Total Damage: +8%
23
Total Damage: +8%
24
Total Damage: +8%
25
Total Damage: +9%
26
Total Damage: +9%
27
Total Damage: +9%
28
Total Damage: +10%
29
Total Damage: +10%
30
Total Damage: +10%
31
Total Damage: +11%
32
Total Damage: +11%
33
Total Damage: +11%
Hyper
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Dark Synthesis Description: Unleash the sleeping darkness within you. Info: type = 1, areaAttack = 1 Delays: HY132darkSynthesis - 1170 ms Range:330% Animations:effect, effect0, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 200, Damage: 300%, Number of Hits: 10, Max Enemies Hit: 8 - Cooldown Time: 8 sec
Dark Thirst Description: Receive dark protection, improving your damage and absorb damage from enemies around you. You cannot drain more than an enemy's max HP. Info: type = 50 Delays: HY132darkThirst - 990 ms Animations:effect, effect0 Maximum Level: 1 Required Level: 150