1st, 2nd: Damage: 101%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 91%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 91%, Max Monsters Hit: 6, Number of Attacks: 4
2
1st, 2nd: Damage: 102%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 92%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 92%, Max Monsters Hit: 6, Number of Attacks: 4
3
1st, 2nd: Damage: 103%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 93%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 93%, Max Monsters Hit: 6, Number of Attacks: 4
4
1st, 2nd: Damage: 104%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 94%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 94%, Max Monsters Hit: 6, Number of Attacks: 4
5
1st, 2nd: Damage: 105%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 95%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 95%, Max Monsters Hit: 6, Number of Attacks: 4
6
1st, 2nd: Damage: 106%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 96%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 96%, Max Monsters Hit: 6, Number of Attacks: 4
7
1st, 2nd: Damage: 107%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 97%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 97%, Max Monsters Hit: 6, Number of Attacks: 4
8
1st, 2nd: Damage: 108%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 98%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 98%, Max Monsters Hit: 6, Number of Attacks: 4
9
1st, 2nd: Damage: 109%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 99%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 99%, Max Monsters Hit: 6, Number of Attacks: 4
10
1st, 2nd: Damage: 110%, Max Monsters Hit: 6, Number of Attacks: 2.\n3rd: Damage: 100%, Max Monsters Hit: 6, Number of Attacks: 3\n4th: Damage: 100%, Max Monsters Hit: 6, Number of Attacks: 4
Battle Pact Description: Infuses your weapon with your own life force to increase One Handed Blunt Weapons or Axes by 2 levels for a short time. \nRequired Skill: #cDemon Lash Lv. 5# Info: type = 10 Delays: alert3 - 1500 ms Pre-requisite: Level 5 Demon Lash Animations:effect, effect0 Maximum Level: 20
1
HP Cost: 194, Attack Speed increased for 28 sec
2
HP Cost: 188, Attack Speed increased for 36 sec
3
HP Cost: 182, Attack Speed increased for 44 sec
4
HP Cost: 176, Attack Speed increased for 52 sec
5
HP Cost: 170, Attack Speed increased for 60 sec
6
HP Cost: 164, Attack Speed increased for 68 sec
7
HP Cost: 158, Attack Speed increased for 76 sec
8
HP Cost: 152, Attack Speed increased for 84 sec
9
HP Cost: 146, Attack Speed increased for 92 sec
10
HP Cost: 140, Attack Speed increased for 100 sec
11
HP Cost: 134, Attack Speed increased for 108 sec
12
HP Cost: 128, Attack Speed increased for 116 sec
13
HP Cost: 122, Attack Speed increased for 124 sec
14
HP Cost: 116, Attack Speed increased for 132 sec
15
HP Cost: 110, Attack Speed increased for 140 sec
16
HP Cost: 104, Attack Speed increased for 148 sec
17
HP Cost: 98, Attack Speed increased for 156 sec
18
HP Cost: 92, Attack Speed increased for 164 sec
19
HP Cost: 86, Attack Speed increased for 172 sec
20
HP Cost: 80, Attack Speed increased for 180 sec
Grim Scythe Description: Summons a demonic scythe that tears through multiple enemies in front of you.\nRequired Skill: #cDemon Lash Lv.1# Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100 Delays: bluntSmashLoop - 360 ms Range:260% Pre-requisite: Level 1 Demon Lash Animations:prepare, keydown, keydownend, hit.0, hit.1, hit.2 Maximum Level: 15
1
HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 72%, Max Enemies Hit: 8, Number of Attacks: 3
2
HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 74%, Max Enemies Hit: 8, Number of Attacks: 3
3
HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 76%, Max Enemies Hit: 8, Number of Attacks: 3
4
HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 78%, Max Enemies Hit: 8, Number of Attacks: 3
5
HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 80%, Max Enemies Hit: 8, Number of Attacks: 3
6
HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 82%, Max Enemies Hit: 8, Number of Attacks: 3
7
HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 84%, Max Enemies Hit: 8, Number of Attacks: 3
8
HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 86%, Max Enemies Hit: 8, Number of Attacks: 3
9
HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 88%, Max Enemies Hit: 8, Number of Attacks: 3
10
HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 90%, Max Enemies Hit: 8, Number of Attacks: 3
11
HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 92%, Max Enemies Hit: 8, Number of Attacks: 3
12
HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 94%, Max Enemies Hit: 8, Number of Attacks: 3
13
HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 96%, Max Enemies Hit: 8, Number of Attacks: 3
14
HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 98%, Max Enemies Hit: 8, Number of Attacks: 3
15
HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 100%, Max Enemies Hit: 8, Number of Attacks: 3
Demon Slayer (II)
Soul Eater Description: Snares and pulls multiple enemies towards you, where they suffer the full force of your might. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, pullTarget = 1 Delays: bluntSmash - 660 ms Range:500% Animations:hit.0, prepare, keydown, keydownend Maximum Level: 20
1
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 82%, Max Enemies Hit: 8, Number of Attacks: 5
2
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 84%, Max Enemies Hit: 8, Number of Attacks: 5
3
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 86%, Max Enemies Hit: 8, Number of Attacks: 5
4
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 88%, Max Enemies Hit: 8, Number of Attacks: 5
5
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 90%, Max Enemies Hit: 8, Number of Attacks: 5
6
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 92%, Max Enemies Hit: 8, Number of Attacks: 5
7
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 94%, Max Enemies Hit: 8, Number of Attacks: 5
8
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 96%, Max Enemies Hit: 8, Number of Attacks: 5
9
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 98%, Max Enemies Hit: 8, Number of Attacks: 5
10
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 100%, Max Enemies Hit: 8, Number of Attacks: 5
11
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 102%, Max Enemies Hit: 8, Number of Attacks: 5
12
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 104%, Max Enemies Hit: 8, Number of Attacks: 5
13
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 106%, Max Enemies Hit: 8, Number of Attacks: 5
14
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 108%, Max Enemies Hit: 8, Number of Attacks: 5
15
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 110%, Max Enemies Hit: 8, Number of Attacks: 5
16
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 112%, Max Enemies Hit: 8, Number of Attacks: 5
17
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 114%, Max Enemies Hit: 8, Number of Attacks: 5
18
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 116%, Max Enemies Hit: 8, Number of Attacks: 5
19
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 118%, Max Enemies Hit: 8, Number of Attacks: 5
20
HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 120%, Max Enemies Hit: 8, Number of Attacks: 5
Dark Thrust Description: Charge forward with terrifying rage, dragging multiple unfortunate enemies with you. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: darkThrust - 900 ms Range:500% Animations:effect, hit.0 Maximum Level: 20
1
Fury Cost: 6, Damage: 96%, Number of Attacks: 3, Max Enemies Hit: 8
2
Fury Cost: 6, Damage: 97%, Number of Attacks: 3, Max Enemies Hit: 8
3
Fury Cost: 6, Damage: 98%, Number of Attacks: 3, Max Enemies Hit: 8
4
Fury Cost: 6, Damage: 99%, Number of Attacks: 3, Max Enemies Hit: 8
5
Fury Cost: 6, Damage: 100%, Number of Attacks: 3, Max Enemies Hit: 8
6
Fury Cost: 6, Damage: 101%, Number of Attacks: 3, Max Enemies Hit: 8
7
Fury Cost: 6, Damage: 102%, Number of Attacks: 3, Max Enemies Hit: 8
8
Fury Cost: 6, Damage: 103%, Number of Attacks: 3, Max Enemies Hit: 8
9
Fury Cost: 6, Damage: 104%, Number of Attacks: 3, Max Enemies Hit: 8
10
Fury Cost: 6, Damage: 105%, Number of Attacks: 3, Max Enemies Hit: 8
11
Fury Cost: 6, Damage: 106%, Number of Attacks: 3, Max Enemies Hit: 8
12
Fury Cost: 6, Damage: 107%, Number of Attacks: 3, Max Enemies Hit: 8
13
Fury Cost: 6, Damage: 108%, Number of Attacks: 3, Max Enemies Hit: 8
14
Fury Cost: 6, Damage: 109%, Number of Attacks: 3, Max Enemies Hit: 8
15
Fury Cost: 6, Damage: 110%, Number of Attacks: 3, Max Enemies Hit: 8
16
Fury Cost: 6, Damage: 111%, Number of Attacks: 3, Max Enemies Hit: 8
17
Fury Cost: 6, Damage: 112%, Number of Attacks: 3, Max Enemies Hit: 8
18
Fury Cost: 6, Damage: 113%, Number of Attacks: 3, Max Enemies Hit: 8
19
Fury Cost: 6, Damage: 114%, Number of Attacks: 3, Max Enemies Hit: 8
20
Fury Cost: 6, Damage: 115%, Number of Attacks: 3, Max Enemies Hit: 8
Chaos Lock Description: Targets and attacks the enemy closest to you. Has a chance to stun the enemy. Allows you to teleport using the directional keys. Info: type = 1, casterMove = 1, areaAttack = 1, mes = stun Delays: demonTrace - 810 ms Range:200% Final Attack: 1H Axe, 1H BW Animations:prepare, hit.0, mob, effect Maximum Level: 10
1
Fury Cost: 10, After teleporting - Damage: 215%, Max Monsters Hit: 6, Stun Chance: 54%, Stun Duration: 1 sec
2
Fury Cost: 10, After teleporting - Damage: 225%, Max Monsters Hit: 6, Stun Chance: 54%, Stun Duration: 1 sec
3
Fury Cost: 10, After teleporting - Damage: 235%, Max Monsters Hit: 6, Stun Chance: 63%, Stun Duration: 1 sec
4
Fury Cost: 10, After teleporting - Damage: 245%, Max Monsters Hit: 6, Stun Chance: 63%, Stun Duration: 1 sec
5
Fury Cost: 10, After teleporting - Damage: 255%, Max Monsters Hit: 6, Stun Chance: 72%, Stun Duration: 2 sec
6
Fury Cost: 10, After teleporting - Damage: 265%, Max Monsters Hit: 6, Stun Chance: 72%, Stun Duration: 2 sec
7
Fury Cost: 10, After teleporting - Damage: 275%, Max Monsters Hit: 6, Stun Chance: 81%, Stun Duration: 2 sec
8
Fury Cost: 10, After teleporting - Damage: 285%, Max Monsters Hit: 6, Stun Chance: 81%, Stun Duration: 2 sec
9
Fury Cost: 10, After teleporting - Damage: 295%, Max Monsters Hit: 6, Stun Chance: 90%, Stun Duration: 3 sec
10
Fury Cost: 10, After teleporting - Damage: 305%, Max Monsters Hit: 6, Stun Chance: 90%, Stun Duration: 3 sec
Vengeance Description: Returns damage taken from enemies to the dealer, along with a chance to stun them. Cannot return more than half of an enemy's HP at once. Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1, dotType = paralyze, mes = freeze Delays: demonGravity - 1350 ms Animations:effect, effect0 Maximum Level: 10
1
HP Cost: 78, Returns 130% of damage received back to the enemy for 72 sec, Paralysis Chance: 36%, Paralysis Duration: 1 sec
2
HP Cost: 86, Returns 160% of damage received back to the enemy for 84 sec, Paralysis Chance: 42%, Paralysis Duration: 1 sec
3
HP Cost: 94, Returns 190% of damage received back to the enemy for 96 sec, Paralysis Chance: 48%, Paralysis Duration: 1 sec
4
HP Cost: 102, Returns 220% of damage received back to the enemy for 108 sec, Paralysis Chance: 54%, Paralysis Duration: 1 sec
5
HP Cost: 110, Returns 250% of damage received back to the enemy for 120 sec, Paralysis Chance: 60%, Paralysis Duration: 3 sec
6
HP Cost: 118, Returns 280% of damage received back to the enemy for 132 sec, Paralysis Chance: 66%, Paralysis Duration: 3 sec
7
HP Cost: 126, Returns 310% of damage received back to the enemy for 144 sec, Paralysis Chance: 72%, Paralysis Duration: 3 sec
8
HP Cost: 134, Returns 340% of damage received back to the enemy for 156 sec, Paralysis Chance: 78%, Paralysis Duration: 3 sec
9
HP Cost: 142, Returns 370% of damage received back to the enemy for 168 sec, Paralysis Chance: 84%, Paralysis Duration: 3 sec
10
HP Cost: 150, Returns 400% of damage received back to the enemy for 180 sec, Paralysis Chance: 90%, Paralysis Duration: 5 sec
Barbed Lash Description: Makes your Demon Lash hurt more and look nastier, permanently increasing its damage. Info: type = 50 Maximum Level: 1
1
Demon Lash Damage +30%
Outrage Description: Permanently increases ATT and Critical Rate. Info: type = 50 Maximum Level: 20
1
ATT: +2, Critical Rate: +1%
2
ATT: +4, Critical Rate: +2%
3
ATT: +6, Critical Rate: +3%
4
ATT: +8, Critical Rate: +4%
5
ATT: +10, Critical Rate: +5%
6
ATT: +12, Critical Rate: +6%
7
ATT: +14, Critical Rate: +7%
8
ATT: +16, Critical Rate: +8%
9
ATT: +18, Critical Rate: +9%
10
ATT: +20, Critical Rate: +10%
11
ATT: +22, Critical Rate: +11%
12
ATT: +24, Critical Rate: +12%
13
ATT: +26, Critical Rate: +13%
14
ATT: +28, Critical Rate: +14%
15
ATT: +30, Critical Rate: +15%
16
ATT: +32, Critical Rate: +16%
17
ATT: +34, Critical Rate: +17%
18
ATT: +36, Critical Rate: +18%
19
ATT: +38, Critical Rate: +19%
20
ATT: +40, Critical Rate: +20%
Physical Training Description: Permanently increases STR and DEX. Info: type = 50 Maximum Level: 5
1
Permanently increase STR by 6 and DEX by 6.
2
Permanently increase STR by 12 and DEX by 12.
3
Permanently increase STR by 18 and DEX by 18.
4
Permanently increase STR by 24 and DEX by 24.
5
Permanently increase STR by 30 and DEX by 30.
Weapon Mastery Description: Increases the Mastery and Accuracy of One Handed Blunt and Axe type weapons. Info: type = 50 Maximum Level: 10
1
One Handed Blunt and Axe Mastery: +14%, Accuracy: +12
2
One Handed Blunt and Axe Mastery: +18%, Accuracy: +24
3
One Handed Blunt and Axe Mastery: +22%, Accuracy: +36
4
One Handed Blunt and Axe Mastery: +26%, Accuracy: +48
5
One Handed Blunt and Axe Mastery: +30%, Accuracy: +60
6
One Handed Blunt and Axe Mastery: +34%, Accuracy: +72
7
One Handed Blunt and Axe Mastery: +38%, Accuracy: +84
8
One Handed Blunt and Axe Mastery: +42%, Accuracy: +96
9
One Handed Blunt and Axe Mastery: +46%, Accuracy: +108
10
One Handed Blunt and Axe Mastery: +50%, Accuracy: +120
Demon Slayer (III)
Insult to Injury Description: Increases damage and critical rate when attacking enemies in abnormal status. Info: type = 51 Maximum Level: 10
1
When attacking enemies in abnormal status, Damage: +3%, Critical Rate: +0%
2
When attacking enemies in abnormal status, Damage: +3%, Critical Rate: +3%
3
When attacking enemies in abnormal status, Damage: +6%, Critical Rate: +3%
4
When attacking enemies in abnormal status, Damage: +6%, Critical Rate: +6%
5
When attacking enemies in abnormal status, Damage: +9%, Critical Rate: +6%
6
When attacking enemies in abnormal status, Damage: +9%, Critical Rate: +9%
7
When attacking enemies in abnormal status, Damage: +12%, Critical Rate: +9%
8
When attacking enemies in abnormal status, Damage: +12%, Critical Rate: +12%
9
When attacking enemies in abnormal status, Damage: +15%, Critical Rate: +12%
10
When attacking enemies in abnormal status, Damage: +15%, Critical Rate: +15%
Demon Lash Arch Description: Uses teeth-gritting anger to grant an additional increase to damage done by Demon Lash. Info: type = 50 Pre-requisite: Level 1 Barbed Lash Maximum Level: 1
1
Demon Lash's damage increases by an additional 70%.\n(Final Damage Increase Amount: 100%)
Carrion Breath Description: Summons the power of the Poison Demon's horrible breath to attack multiple enemies at once. Targets receive continual damage over a short amount of time and are unable to eat lunch for a week afterwards. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, dot = 1, condition = attack, dotType = paralyze Delays: demonicBreathe - 720 ms Range:288% Element: Poison Animations:hit.0, mob, prepare, keydown, keydownend Maximum Level: 20
1
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 117%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 97% damage every 1 sec for 4 sec.
2
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 119%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 99% damage every 1 sec for 4 sec.
3
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 121%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 101% damage every 1 sec for 4 sec.
4
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 123%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 103% damage every 1 sec for 4 sec.
5
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 125%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 105% damage every 1 sec for 5 sec.
6
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 127%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 107% damage every 1 sec for 5 sec.
7
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 129%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 109% damage every 1 sec for 5 sec.
8
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 131%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 111% damage every 1 sec for 5 sec.
9
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 133%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 113% damage every 1 sec for 5 sec.
10
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 135%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 115% damage every 1 sec for 6 sec.
11
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 137%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 117% damage every 1 sec for 6 sec.
12
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 139%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 119% damage every 1 sec for 6 sec.
13
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 141%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 121% damage every 1 sec for 6 sec.
14
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 143%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 123% damage every 1 sec for 6 sec.
15
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 145%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 125% damage every 1 sec for 7 sec.
16
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 147%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 127% damage every 1 sec for 7 sec.
17
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 149%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 129% damage every 1 sec for 7 sec.
18
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 151%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 131% damage every 1 sec for 7 sec.
19
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 153%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 133% damage every 1 sec for 7 sec.
20
HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 155%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 135% damage every 1 sec for 8 sec.
Black-Hearted Strength Description: Your cold, uncaring heart steels you against attacks, providing a temporary increases to DEF, Abnormal Status Resistance, and all Elemental Resistance. Info: type = 10, magicSteal = 1 Delays: powerEndure - 1440 ms Animations:effect Maximum Level: 10
1
HP Cost: 110, DEF +10%, Abnormal Status Resistance +6%, All Elemental Resistance: +6%, Duration: 72.
2
HP Cost: 120, DEF +20%, Abnormal Status Resistance +12%, All Elemental Resistance: +12%, Duration: 84.
3
HP Cost: 130, DEF +30%, Abnormal Status Resistance +18%, All Elemental Resistance: +18%, Duration: 96.
4
HP Cost: 140, DEF +40%, Abnormal Status Resistance +24%, All Elemental Resistance: +24%, Duration: 108.
5
HP Cost: 150, DEF +50%, Abnormal Status Resistance +30%, All Elemental Resistance: +30%, Duration: 120.
6
HP Cost: 160, DEF +60%, Abnormal Status Resistance +36%, All Elemental Resistance: +36%, Duration: 132.
7
HP Cost: 170, DEF +70%, Abnormal Status Resistance +42%, All Elemental Resistance: +42%, Duration: 144.
8
HP Cost: 180, DEF +80%, Abnormal Status Resistance +48%, All Elemental Resistance: +48%, Duration: 156.
9
HP Cost: 190, DEF +90%, Abnormal Status Resistance +54%, All Elemental Resistance: +54%, Duration: 168.
10
HP Cost: 200, DEF +100%, Abnormal Status Resistance +60%, All Elemental Resistance: +60%, Duration: 180.
Possessed Aegis Description: Grants the Demon Aegis a chance to guard against enemy attacks. When guarding is successful, a small amount of Fury and HP are recovered. Info: type = 11, PADReflect = 1, MADReflect = 1 Maximum Level: 10
1
When attacking, 3% chance of guarding. When guarding is successful, 1% of HP and 0 of Fury gauge is recovered.
2
When attacking, 6% chance of guarding. When guarding is successful, 1% of HP and 1 of Fury gauge is recovered.
3
When attacking, 9% chance of guarding. When guarding is successful, 1% of HP and 1 of Fury gauge is recovered.
4
When attacking, 12% chance of guarding. When guarding is successful, 1% of HP and 2 of Fury gauge is recovered.
5
When attacking, 15% chance of guarding. When guarding is successful, 2% of HP and 2 of Fury gauge is recovered.
6
When attacking, 18% chance of guarding. When guarding is successful, 2% of HP and 3 of Fury gauge is recovered.
7
When attacking, 21% chance of guarding. When guarding is successful, 2% of HP and 3 of Fury gauge is recovered.
8
When attacking, 24% chance of guarding. When guarding is successful, 2% of HP and 4 of Fury gauge is recovered.
9
When attacking, 27% chance of guarding. When guarding is successful, 3% of HP and 4 of Fury gauge is recovered.
10
When attacking, 30% chance of guarding. When guarding is successful, 3% of HP and 5 of Fury gauge is recovered.
Max Fury Description: Allows you to receive additional Fury when using Demon Slash, and recovers a fixed amount of Fury every 4 seconds. Info: type = 50 Maximum Level: 5
1
When using Demon Slash, 15% chance of absorbing additional Fury. Automatically recovers 2 Fury every 4 seconds.
2
When using Demon Slash, 30% chance of absorbing additional Fury. Automatically recovers 4 Fury every 4 seconds.
3
When using Demon Slash, 45% chance of absorbing additional Fury. Automatically recovers 6 Fury every 4 seconds.
4
When using Demon Slash, 60% chance of absorbing additional Fury. Automatically recovers 8 Fury every 4 seconds.
5
When using Demon Slash, 75% chance of absorbing additional Fury. Automatically recovers 10 Fury every 4 seconds.
Vortex of Doom Description: Creates a vortex of dark energy inside you that draws nearby enemies into your attack and stuns them. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Delays: deathDraw - 1200 ms Range:350% Animations:effect, effect0, hit.0, hit.1, mob Maximum Level: 20
1
Fury Cost: 10, Damage: 152%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 52%, Stun Duration: 1 sec
2
Fury Cost: 10, Damage: 154%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 54%, Stun Duration: 1 sec
3
Fury Cost: 10, Damage: 156%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 56%, Stun Duration: 1 sec
4
Fury Cost: 10, Damage: 158%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 58%, Stun Duration: 1 sec
5
Fury Cost: 10, Damage: 160%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 60%, Stun Duration: 2 sec
6
Fury Cost: 10, Damage: 162%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 62%, Stun Duration: 2 sec
7
Fury Cost: 10, Damage: 164%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 64%, Stun Duration: 2 sec
8
Fury Cost: 10, Damage: 166%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 66%, Stun Duration: 2 sec
9
Fury Cost: 10, Damage: 168%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 68%, Stun Duration: 2 sec
10
Fury Cost: 10, Damage: 170%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 70%, Stun Duration: 3 sec
11
Fury Cost: 10, Damage: 172%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 72%, Stun Duration: 3 sec
12
Fury Cost: 10, Damage: 174%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 74%, Stun Duration: 3 sec
13
Fury Cost: 10, Damage: 176%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 76%, Stun Duration: 3 sec
14
Fury Cost: 10, Damage: 178%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 78%, Stun Duration: 3 sec
15
Fury Cost: 10, Damage: 180%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 80%, Stun Duration: 4 sec
16
Fury Cost: 10, Damage: 182%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 82%, Stun Duration: 4 sec
17
Fury Cost: 10, Damage: 184%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 84%, Stun Duration: 4 sec
18
Fury Cost: 10, Damage: 186%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 86%, Stun Duration: 4 sec
19
Fury Cost: 10, Damage: 188%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 88%, Stun Duration: 4 sec
20
Fury Cost: 10, Damage: 190%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 90%, Stun Duration: 5 sec
Judgment Description: Judge your enemies...harshly. This attack hits multiple nearby enemies, dealing critical damage with a chance for additional critical hits. Info: type = 1, areaAttack = 1 Delays: darkSpin - 1980 ms Range:350% Animations:effect, hit.0 Maximum Level: 20
1
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 162%, Critical Hit Rate: +2%
2
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 164%, Critical Hit Rate: +4%
3
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 166%, Critical Hit Rate: +6%
4
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 168%, Critical Hit Rate: +8%
5
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 170%, Critical Hit Rate: +10%
6
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 172%, Critical Hit Rate: +12%
7
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 174%, Critical Hit Rate: +14%
8
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 176%, Critical Hit Rate: +16%
9
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 178%, Critical Hit Rate: +18%
10
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 180%, Critical Hit Rate: +20%
11
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 182%, Critical Hit Rate: +22%
12
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 184%, Critical Hit Rate: +24%
13
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 186%, Critical Hit Rate: +26%
14
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 188%, Critical Hit Rate: +28%
15
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 190%, Critical Hit Rate: +30%
16
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 192%, Critical Hit Rate: +32%
17
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 194%, Critical Hit Rate: +34%
18
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 196%, Critical Hit Rate: +36%
19
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 198%, Critical Hit Rate: +38%
20
HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 200%, Critical Hit Rate: +40%
Raven Storm Description: Summons a flock of really angry ravens that peck the faces off of any enemies in front of you. The ravens then return the enemies' HP to you as thanks for letting them take out their aggression. Info: type = 1, areaAttack = 1 Delays: healingAttack - 1200 ms Range:400% Animations:effect, affected, hit.0 Maximum Level: 10
1
Fury Cost: 10, Damage: 134%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 23% of HP\nCooldown: 14 sec
2
Fury Cost: 10, Damage: 138%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 26% of HP\nCooldown: 13 sec
3
Fury Cost: 10, Damage: 142%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 29% of HP\nCooldown: 12 sec
4
Fury Cost: 10, Damage: 146%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 32% of HP\nCooldown: 11 sec
5
Fury Cost: 10, Damage: 150%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 35% of HP\nCooldown: 10 sec
6
Fury Cost: 10, Damage: 154%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 38% of HP\nCooldown: 9 sec
7
Fury Cost: 10, Damage: 158%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 41% of HP\nCooldown: 8 sec
8
Fury Cost: 10, Damage: 162%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 44% of HP\nCooldown: 7 sec
9
Fury Cost: 10, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 47% of HP\nCooldown: 6 sec
10
Fury Cost: 10, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 5, Recovers up to 50% of HP\nCooldown: 5 sec
Focused Fury Description: Focuses powers to permanently increase damage and improve attack speed by 1 level. Info: type = 50 Maximum Level: 20
1
Damage increased by 6%. Improves attack speed.
2
Damage increased by 7%. Improves attack speed.
3
Damage increased by 8%. Improves attack speed.
4
Damage increased by 9%. Improves attack speed.
5
Damage increased by 10%. Improves attack speed.
6
Damage increased by 11%. Improves attack speed.
7
Damage increased by 12%. Improves attack speed.
8
Damage increased by 13%. Improves attack speed.
9
Damage increased by 14%. Improves attack speed.
10
Damage increased by 15%. Improves attack speed.
11
Damage increased by 16%. Improves attack speed.
12
Damage increased by 17%. Improves attack speed.
13
Damage increased by 18%. Improves attack speed.
14
Damage increased by 19%. Improves attack speed.
15
Damage increased by 20%. Improves attack speed.
16
Damage increased by 21%. Improves attack speed.
17
Damage increased by 22%. Improves attack speed.
18
Damage increased by 23%. Improves attack speed.
19
Damage increased by 24%. Improves attack speed.
20
Damage increased by 25%. Improves attack speed.
Demon Slayer (IV)
Demon Thrash Description: Demon Lash's ultimate upgrade.\nRequired Skill: #cDemon Lash Arch# Info: type = 50 Pre-requisite: Level 1 Demon Lash Arch Maximum Level: 1
1
Demon Lash's damage increases by an additional 120%.\n(Final Damage Increase Amount: 220%)
Obsidian Skin Description: Permanently fortify your defensive abilities so that you take less damage from enemies. Info: type = 50 Animations:special Maximum Level: 30
1
Permanently decreases damage taken by 5.5%
2
Permanently decreases damage taken by 6.0%
3
Permanently decreases damage taken by 6.5%
4
Permanently decreases damage taken by 7.0%
5
Permanently decreases damage taken by 7.5%
6
Permanently decreases damage taken by 8.0%
7
Permanently decreases damage taken by 8.5%
8
Permanently decreases damage taken by 9.0%
9
Permanently decreases damage taken by 9.5%
10
Permanently decreases damage taken by 10.0%
11
Permanently decreases damage taken by 10.5%
12
Permanently decreases damage taken by 11.0%
13
Permanently decreases damage taken by 11.5%
14
Permanently decreases damage taken by 12.0%
15
Permanently decreases damage taken by 12.5%
16
Permanently decreases damage taken by 13.0%
17
Permanently decreases damage taken by 13.5%
18
Permanently decreases damage taken by 14.0%
19
Permanently decreases damage taken by 14.5%
20
Permanently decreases damage taken by 15.0%
21
Permanently decreases damage taken by 15.5%
22
Permanently decreases damage taken by 16.0%
23
Permanently decreases damage taken by 16.5%
24
Permanently decreases damage taken by 17.0%
25
Permanently decreases damage taken by 17.5%
26
Permanently decreases damage taken by 18.0%
27
Permanently decreases damage taken by 18.5%
28
Permanently decreases damage taken by 19.0%
29
Permanently decreases damage taken by 19.5%
30
Permanently decreases damage taken by 20.0%
31
Permanently decreases damage taken by 20.5%
32
Permanently decreases damage taken by 21.0%
33
Permanently decreases damage taken by 21.5%
Barricade Mastery Description: Become a master of melee. Maxes out the Mastery of One Handed Blunt and Axe type weapons while increasing Minimum Critical Damage and Weapon ATT. \nRequired Skill: #cWeapon Mastery Lv. 10# Info: type = 50 Pre-requisite: Level 10 Weapon Mastery Maximum Level: 30
1
One Handed Blunt and Axe type weapon Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
2
One Handed Blunt and Axe type weapon Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1%
3
One Handed Blunt and Axe type weapon Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2%
4
One Handed Blunt and Axe type weapon Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2%
5
One Handed Blunt and Axe type weapon Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3%
6
One Handed Blunt and Axe type weapon Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3%
7
One Handed Blunt and Axe type weapon Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4%
8
One Handed Blunt and Axe type weapon Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4%
9
One Handed Blunt and Axe type weapon Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5%
10
One Handed Blunt and Axe type weapon Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5%
11
One Handed Blunt and Axe type weapon Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6%
12
One Handed Blunt and Axe type weapon Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6%
13
One Handed Blunt and Axe type weapon Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7%
14
One Handed Blunt and Axe type weapon Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7%
15
One Handed Blunt and Axe type weapon Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%
16
One Handed Blunt and Axe type weapon Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8%
17
One Handed Blunt and Axe type weapon Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9%
18
One Handed Blunt and Axe type weapon Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9%
19
One Handed Blunt and Axe type weapon Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10%
20
One Handed Blunt and Axe type weapon Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10%
21
One Handed Blunt and Axe type weapon Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11%
22
One Handed Blunt and Axe type weapon Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11%
23
One Handed Blunt and Axe type weapon Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12%
24
One Handed Blunt and Axe type weapon Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12%
25
One Handed Blunt and Axe type weapon Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13%
26
One Handed Blunt and Axe type weapon Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13%
27
One Handed Blunt and Axe type weapon Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14%
28
One Handed Blunt and Axe type weapon Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14%
29
One Handed Blunt and Axe type weapon Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15%
30
One Handed Blunt and Axe type weapon Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%
31
One Handed Blunt and Axe type weapon Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16%
32
One Handed Blunt and Axe type weapon Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16%
33
One Handed Blunt and Axe type weapon Mastery: +72%, Weapon ATT: +33, Minimum Critical Damage: +17%
Binding Darkness Description: Has a chance to knock down multiple enemies and deal continuous damage while they are on the ground. The attack also ignores a fixed amount of enemy DEF. The effects of Dark Bind apply to both bosses and regular monsters. Info: type = 1, dot = 1, dotType = paralyze, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1 Delays: demonbind - 2280 ms Range:500% Animations:effect, mob, hit.0 Maximum Level: 20
1
Active Effects - Fury Cost: 60, Damage: 415%, Max Enemies Hit: 15, Damage Over Time: 60% chance of causing 83% damage every 1 sec for 10 sec\nCooldown: 180 sec\nPassive Effects - Enemy DEF permanently ignored by 11%
2
Active Effects - Fury Cost: 60, Damage: 430%, Max Enemies Hit: 15, Damage Over Time: 64% chance of causing 86% damage every 1 sec for 11 sec\nCooldown: 180 sec\nPassive Effects - Enemy DEF permanently ignored by 12%
3
Active Effects - Fury Cost: 60, Damage: 445%, Max Enemies Hit: 15, Damage Over Time: 64% chance of causing 89% damage every 1 sec for 11 sec\nCooldown: 180 sec\nPassive Effects - Enemy DEF permanently ignored by 13%
4
Active Effects - Fury Cost: 60, Damage: 460%, Max Enemies Hit: 15, Damage Over Time: 68% chance of causing 92% damage every 1 sec for 12 sec\nCooldown: 168 sec\nPassive Effects - Enemy DEF permanently ignored by 14%
5
Active Effects - Fury Cost: 60, Damage: 475%, Max Enemies Hit: 15, Damage Over Time: 68% chance of causing 95% damage every 1 sec for 12 sec\nCooldown: 168 sec\nPassive Effects - Enemy DEF permanently ignored by 15%
6
Active Effects - Fury Cost: 60, Damage: 490%, Max Enemies Hit: 15, Damage Over Time: 72% chance of causing 98% damage every 1 sec for 13 sec\nCooldown: 168 sec\nPassive Effects - Enemy DEF permanently ignored by 16%
7
Active Effects - Fury Cost: 60, Damage: 505%, Max Enemies Hit: 15, Damage Over Time: 72% chance of causing 101% damage every 1 sec for 13 sec\nCooldown: 168 sec\nPassive Effects - Enemy DEF permanently ignored by 17%
8
Active Effects - Fury Cost: 60, Damage: 520%, Max Enemies Hit: 15, Damage Over Time: 76% chance of causing 104% damage every 1 sec for 14 sec\nCooldown: 156 sec\nPassive Effects - Enemy DEF permanently ignored by 18%
9
Active Effects - Fury Cost: 60, Damage: 535%, Max Enemies Hit: 15, Damage Over Time: 76% chance of causing 107% damage every 1 sec for 14 sec\nCooldown: 156 sec\nPassive Effects - Enemy DEF permanently ignored by 19%
10
Active Effects - Fury Cost: 60, Damage: 550%, Max Enemies Hit: 15, Damage Over Time: 80% chance of causing 110% damage every 1 sec for 15 sec\nCooldown: 156 sec\nPassive Effects - Enemy DEF permanently ignored by 20%
11
Active Effects - Fury Cost: 60, Damage: 565%, Max Enemies Hit: 15, Damage Over Time: 80% chance of causing 113% damage every 1 sec for 15 sec\nCooldown: 156 sec\nPassive Effects - Enemy DEF permanently ignored by 21%
12
Active Effects - Fury Cost: 60, Damage: 580%, Max Enemies Hit: 15, Damage Over Time: 84% chance of causing 116% damage every 1 sec for 16 sec\nCooldown: 144 sec\nPassive Effects - Enemy DEF permanently ignored by 22%
13
Active Effects - Fury Cost: 60, Damage: 595%, Max Enemies Hit: 15, Damage Over Time: 84% chance of causing 119% damage every 1 sec for 16 sec\nCooldown: 144 sec\nPassive Effects - Enemy DEF permanently ignored by 23%
14
Active Effects - Fury Cost: 60, Damage: 610%, Max Enemies Hit: 15, Damage Over Time: 88% chance of causing 122% damage every 1 sec for 17 sec\nCooldown: 144 sec\nPassive Effects - Enemy DEF permanently ignored by 24%
15
Active Effects - Fury Cost: 60, Damage: 625%, Max Enemies Hit: 15, Damage Over Time: 88% chance of causing 125% damage every 1 sec for 17 sec\nCooldown: 144 sec\nPassive Effects - Enemy DEF permanently ignored by 25%
16
Active Effects - Fury Cost: 60, Damage: 640%, Max Enemies Hit: 15, Damage Over Time: 92% chance of causing 128% damage every 1 sec for 18 sec\nCooldown: 132 sec\nPassive Effects - Enemy DEF permanently ignored by 26%
17
Active Effects - Fury Cost: 60, Damage: 655%, Max Enemies Hit: 15, Damage Over Time: 92% chance of causing 131% damage every 1 sec for 18 sec\nCooldown: 132 sec\nPassive Effects - Enemy DEF permanently ignored by 27%
18
Active Effects - Fury Cost: 60, Damage: 670%, Max Enemies Hit: 15, Damage Over Time: 96% chance of causing 134% damage every 1 sec for 19 sec\nCooldown: 132 sec\nPassive Effects - Enemy DEF permanently ignored by 28%
19
Active Effects - Fury Cost: 60, Damage: 685%, Max Enemies Hit: 15, Damage Over Time: 96% chance of causing 137% damage every 1 sec for 19 sec\nCooldown: 132 sec\nPassive Effects - Enemy DEF permanently ignored by 29%
20
Active Effects - Fury Cost: 60, Damage: 700%, Max Enemies Hit: 15, Damage Over Time: 100% chance of causing 140% damage every 1 sec for 20 sec\nCooldown: 120 sec\nPassive Effects - Enemy DEF permanently ignored by 30%
21
Active Effects - Fury Cost: 60, Damage: 715%, Max Enemies Hit: 15, Damage Over Time: 100% chance of causing 143% damage every 1 sec for 20 sec\nCooldown: 120 sec\nPassive Effects - Enemy DEF permanently ignored by 31%
22
Active Effects - Fury Cost: 60, Damage: 730%, Max Enemies Hit: 15, Damage Over Time: 104% chance of causing 146% damage every 1 sec for 21 sec\nCooldown: 120 sec\nPassive Effects - Enemy DEF permanently ignored by 32%
23
Active Effects - Fury Cost: 60, Damage: 745%, Max Enemies Hit: 15, Damage Over Time: 104% chance of causing 149% damage every 1 sec for 21 sec\nCooldown: 120 sec\nPassive Effects - Enemy DEF permanently ignored by 33%
Boundless Rage Description: Consumes all remaining Fury to send yourself into a raging berserker mode. All Fury-based attacks will be free for a short period, however the skill has a long cooldown. Info: type = 10, pvp = 0 Delays: alert3 - 1500 ms Animations:effect, effect0 Maximum Level: 15
1
Fury Cost: 100, Use skills without consuming Fury, Duration: 20 sec\nCooldown: 460 sec
2
Fury Cost: 100, Use skills without consuming Fury, Duration: 20 sec\nCooldown: 440 sec
3
Fury Cost: 100, Use skills without consuming Fury, Duration: 20 sec\nCooldown: 420 sec
4
Fury Cost: 100, Use skills without consuming Fury, Duration: 30 sec\nCooldown: 400 sec
5
Fury Cost: 100, Use skills without consuming Fury, Duration: 30 sec\nCooldown: 380 sec
6
Fury Cost: 100, Use skills without consuming Fury, Duration: 30 sec\nCooldown: 360 sec
7
Fury Cost: 100, Use skills without consuming Fury, Duration: 40 sec\nCooldown: 340 sec
8
Fury Cost: 100, Use skills without consuming Fury, Duration: 40 sec\nCooldown: 320 sec
9
Fury Cost: 100, Use skills without consuming Fury, Duration: 40 sec\nCooldown: 300 sec
10
Fury Cost: 100, Use skills without consuming Fury, Duration: 50 sec\nCooldown: 280 sec
11
Fury Cost: 100, Use skills without consuming Fury, Duration: 50 sec\nCooldown: 260 sec
12
Fury Cost: 100, Use skills without consuming Fury, Duration: 50 sec\nCooldown: 240 sec
13
Fury Cost: 100, Use skills without consuming Fury, Duration: 60 sec\nCooldown: 220 sec
14
Fury Cost: 100, Use skills without consuming Fury, Duration: 60 sec\nCooldown: 200 sec
15
Fury Cost: 100, Use skills without consuming Fury, Duration: 60 sec\nCooldown: 180 sec
16
Fury Cost: 100, Use skills without consuming Fury, Duration: 70 sec\nCooldown: 160 sec
17
Fury Cost: 100, Use skills without consuming Fury, Duration: 70 sec\nCooldown: 140 sec
18
Fury Cost: 100, Use skills without consuming Fury, Duration: 70 sec\nCooldown: 120 sec
Maple Warrior Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
HP Cost: 150, All Stats: +1%, Duration: 30 sec
2
HP Cost: 150, All Stats: +1%, Duration: 60 sec
3
HP Cost: 150, All Stats: +2%, Duration: 90 sec
4
HP Cost: 200, All Stats: +2%, Duration: 120 sec
5
HP Cost: 200, All Stats: +3%, Duration: 150 sec
6
HP Cost: 200, All Stats: +3%, Duration: 180 sec
7
HP Cost: 200, All Stats: +4%, Duration: 210 sec
8
HP Cost: 250, All Stats: +4%, Duration: 240 sec
9
HP Cost: 250, All Stats: +5%, Duration: 270 sec
10
HP Cost: 250, All Stats: +5%, Duration: 300 sec
11
HP Cost: 250, All Stats: +6%, Duration: 330 sec
12
HP Cost: 300, All Stats: +6%, Duration: 360 sec
13
HP Cost: 300, All Stats: +7%, Duration: 390 sec
14
HP Cost: 300, All Stats: +7%, Duration: 420 sec
15
HP Cost: 300, All Stats: +8%, Duration: 450 sec
16
HP Cost: 350, All Stats: +8%, Duration: 480 sec
17
HP Cost: 350, All Stats: +9%, Duration: 510 sec
18
HP Cost: 350, All Stats: +9%, Duration: 540 sec
19
HP Cost: 350, All Stats: +10%, Duration: 570 sec
20
HP Cost: 400, All Stats: +10%, Duration: 600 sec
21
HP Cost: 400, All Stats: +11%, Duration: 630 sec
22
HP Cost: 400, All Stats: +11%, Duration: 660 sec
23
HP Cost: 400, All Stats: +12%, Duration: 690 sec
24
HP Cost: 450, All Stats: +12%, Duration: 720 sec
25
HP Cost: 450, All Stats: +13%, Duration: 750 sec
26
HP Cost: 450, All Stats: +13%, Duration: 780 sec
27
HP Cost: 450, All Stats: +14%, Duration: 810 sec
28
HP Cost: 500, All Stats: +14%, Duration: 840 sec
29
HP Cost: 500, All Stats: +15%, Duration: 870 sec
30
HP Cost: 500, All Stats: +15%, Duration: 900 sec
31
HP Cost: 500, All Stats: +16%, Duration: 930 sec
32
HP Cost: 550, All Stats: +16%, Duration: 960 sec
33
HP Cost: 550, All Stats: +17%, Duration: 990 sec
Dark Metamorphosis Description: Unleashes 2 beings of spectral shadow to join you and attack anything in sight. The spirit channel also provides you and increase to damage and HP for a short period of time. Info: type = 11, areaAttack = 1 Delays: devilishPower - 1680 ms Range:150% Animations:effect, effect0, special, hit.0 Maximum Level: 30
1
HP Cost: 300, Fury Cost: 40, Damage: 6% for 64 sec, Max HP Increase: 6%, Automatically attack nearby enemies to deal 105% damage.\nCooldown: 32 sec.
2
HP Cost: 300, Fury Cost: 40, Damage: 7% for 68 sec, Max HP Increase: 6%, Automatically attack nearby enemies to deal 110% damage.\nCooldown: 34 sec.
3
HP Cost: 300, Fury Cost: 40, Damage: 8% for 72 sec, Max HP Increase: 7%, Automatically attack nearby enemies to deal 115% damage.\nCooldown: 36 sec.
4
HP Cost: 300, Fury Cost: 40, Damage: 9% for 76 sec, Max HP Increase: 7%, Automatically attack nearby enemies to deal 120% damage.\nCooldown: 38 sec.
5
HP Cost: 300, Fury Cost: 40, Damage: 10% for 80 sec, Max HP Increase: 8%, Automatically attack nearby enemies to deal 125% damage.\nCooldown: 40 sec.
6
HP Cost: 300, Fury Cost: 40, Damage: 11% for 84 sec, Max HP Increase: 8%, Automatically attack nearby enemies to deal 130% damage.\nCooldown: 42 sec.
7
HP Cost: 300, Fury Cost: 40, Damage: 12% for 88 sec, Max HP Increase: 9%, Automatically attack nearby enemies to deal 135% damage.\nCooldown: 44 sec.
8
HP Cost: 300, Fury Cost: 40, Damage: 13% for 92 sec, Max HP Increase: 9%, Automatically attack nearby enemies to deal 140% damage.\nCooldown: 46 sec.
9
HP Cost: 300, Fury Cost: 40, Damage: 14% for 96 sec, Max HP Increase: 10%, Automatically attack nearby enemies to deal 145% damage.\nCooldown: 48 sec.
10
HP Cost: 300, Fury Cost: 40, Damage: 15% for 100 sec, Max HP Increase: 10%, Automatically attack nearby enemies to deal 150% damage.\nCooldown: 50 sec.
11
HP Cost: 300, Fury Cost: 40, Damage: 16% for 104 sec, Max HP Increase: 11%, Automatically attack nearby enemies to deal 155% damage.\nCooldown: 52 sec.
12
HP Cost: 300, Fury Cost: 40, Damage: 17% for 108 sec, Max HP Increase: 11%, Automatically attack nearby enemies to deal 160% damage.\nCooldown: 54 sec.
13
HP Cost: 300, Fury Cost: 40, Damage: 18% for 112 sec, Max HP Increase: 12%, Automatically attack nearby enemies to deal 165% damage.\nCooldown: 56 sec.
14
HP Cost: 300, Fury Cost: 40, Damage: 19% for 116 sec, Max HP Increase: 12%, Automatically attack nearby enemies to deal 170% damage.\nCooldown: 58 sec.
15
HP Cost: 300, Fury Cost: 40, Damage: 20% for 120 sec, Max HP Increase: 13%, Automatically attack nearby enemies to deal 175% damage.\nCooldown: 60 sec.
16
HP Cost: 300, Fury Cost: 40, Damage: 21% for 124 sec, Max HP Increase: 13%, Automatically attack nearby enemies to deal 180% damage.\nCooldown: 62 sec.
17
HP Cost: 300, Fury Cost: 40, Damage: 22% for 128 sec, Max HP Increase: 14%, Automatically attack nearby enemies to deal 185% damage.\nCooldown: 64 sec.
18
HP Cost: 300, Fury Cost: 40, Damage: 23% for 132 sec, Max HP Increase: 14%, Automatically attack nearby enemies to deal 190% damage.\nCooldown: 66 sec.
19
HP Cost: 300, Fury Cost: 40, Damage: 24% for 136 sec, Max HP Increase: 15%, Automatically attack nearby enemies to deal 195% damage.\nCooldown: 68 sec.
20
HP Cost: 300, Fury Cost: 40, Damage: 25% for 140 sec, Max HP Increase: 15%, Automatically attack nearby enemies to deal 200% damage.\nCooldown: 70 sec.
21
HP Cost: 300, Fury Cost: 40, Damage: 26% for 144 sec, Max HP Increase: 16%, Automatically attack nearby enemies to deal 205% damage.\nCooldown: 72 sec.
22
HP Cost: 300, Fury Cost: 40, Damage: 27% for 148 sec, Max HP Increase: 16%, Automatically attack nearby enemies to deal 210% damage.\nCooldown: 74 sec.
23
HP Cost: 300, Fury Cost: 40, Damage: 28% for 152 sec, Max HP Increase: 17%, Automatically attack nearby enemies to deal 215% damage.\nCooldown: 76 sec.
24
HP Cost: 300, Fury Cost: 40, Damage: 29% for 156 sec, Max HP Increase: 17%, Automatically attack nearby enemies to deal 220% damage.\nCooldown: 78 sec.
25
HP Cost: 300, Fury Cost: 40, Damage: 30% for 160 sec, Max HP Increase: 18%, Automatically attack nearby enemies to deal 225% damage.\nCooldown: 80 sec.
26
HP Cost: 300, Fury Cost: 40, Damage: 31% for 164 sec, Max HP Increase: 18%, Automatically attack nearby enemies to deal 230% damage.\nCooldown: 82 sec.
27
HP Cost: 300, Fury Cost: 40, Damage: 32% for 168 sec, Max HP Increase: 19%, Automatically attack nearby enemies to deal 235% damage.\nCooldown: 84 sec.
28
HP Cost: 300, Fury Cost: 40, Damage: 33% for 172 sec, Max HP Increase: 19%, Automatically attack nearby enemies to deal 240% damage.\nCooldown: 86 sec.
29
HP Cost: 300, Fury Cost: 40, Damage: 34% for 176 sec, Max HP Increase: 20%, Automatically attack nearby enemies to deal 245% damage.\nCooldown: 88 sec.
30
HP Cost: 300, Fury Cost: 40, Damage: 35% for 180 sec, Max HP Increase: 20%, Automatically attack nearby enemies to deal 250% damage.\nCooldown: 90 sec.
31
HP Cost: 300, Fury Cost: 40, Damage: 36% for 184 sec, Max HP Increase: 21%, Automatically attack nearby enemies to deal 255% damage.\nCooldown: 92 sec.
32
HP Cost: 300, Fury Cost: 40, Damage: 37% for 188 sec, Max HP Increase: 21%, Automatically attack nearby enemies to deal 260% damage.\nCooldown: 94 sec.
33
HP Cost: 300, Fury Cost: 40, Damage: 38% for 192 sec, Max HP Increase: 22%, Automatically attack nearby enemies to deal 265% damage.\nCooldown: 96 sec.
Leech Aura Description: Utilize your connection with the crawling slimy things of the world to sap enemy HP with every blow. You and your party members will receive life for every blow you inflict for a short time, up to 3% at a time. Info: type = 11, hpDrain = 1, condition = attack Delays: partyHealing - 1710 ms Range:512% Animations:effect, affected Maximum Level: 10
1
Fury Cost: 30, 1% of damage returned to party members as HP for 72 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
2
Fury Cost: 30, 1% of damage returned to party members as HP for 84 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
3
Fury Cost: 30, 1% of damage returned to party members as HP for 96 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
4
Fury Cost: 30, 1% of damage returned to party members as HP for 108 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
5
Fury Cost: 30, 2% of damage returned to party members as HP for 120 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
6
Fury Cost: 30, 2% of damage returned to party members as HP for 132 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
7
Fury Cost: 30, 2% of damage returned to party members as HP for 144 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
8
Fury Cost: 30, 2% of damage returned to party members as HP for 156 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
9
Fury Cost: 30, 2% of damage returned to party members as HP for 168 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
10
Fury Cost: 30, 3% of damage returned to party members as HP for 180 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
11
Fury Cost: 30, 3% of damage returned to party members as HP for 192 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
12
Fury Cost: 30, 3% of damage returned to party members as HP for 204 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
13
Fury Cost: 30, 3% of damage returned to party members as HP for 216 sec, Cannot recover more than 50% of Max HP. Requires 15 second cooldown.
Demon Cry Description: Releases your inner demons to intimidate and deal damage on multiple nearby enemies. Enemies will suffer a hit to DEF, ATT, and Accuracy while your EXP and item drop rate increase. Info: type = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&reduceTargetACC , areaAttack = 1 Delays: provoc - 2160 ms Range:500% Animations:effect, hit.0, mob Maximum Level: 20
1
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 153%, Max Monsters Hit: 15. For 10 sec, Enemy Attack and Defense -5%, Accuracy -5%. EXP and item drop rate: +1%.
2
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 156%, Max Monsters Hit: 15. For 10 sec, Enemy Attack and Defense -6%, Accuracy -6%. EXP and item drop rate: +2%.
3
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 159%, Max Monsters Hit: 15. For 10 sec, Enemy Attack and Defense -6%, Accuracy -6%. EXP and item drop rate: +3%.
4
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 162%, Max Monsters Hit: 15. For 11 sec, Enemy Attack and Defense -7%, Accuracy -7%. EXP and item drop rate: +4%.
5
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 165%, Max Monsters Hit: 15. For 11 sec, Enemy Attack and Defense -7%, Accuracy -7%. EXP and item drop rate: +5%.
6
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 168%, Max Monsters Hit: 15. For 11 sec, Enemy Attack and Defense -8%, Accuracy -8%. EXP and item drop rate: +6%.
7
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 171%, Max Monsters Hit: 15. For 11 sec, Enemy Attack and Defense -8%, Accuracy -8%. EXP and item drop rate: +7%.
8
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 174%, Max Monsters Hit: 15. For 12 sec, Enemy Attack and Defense -9%, Accuracy -9%. EXP and item drop rate: +8%.
9
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 177%, Max Monsters Hit: 15. For 12 sec, Enemy Attack and Defense -9%, Accuracy -9%. EXP and item drop rate: +9%.
10
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 180%, Max Monsters Hit: 15. For 12 sec, Enemy Attack and Defense -10%, Accuracy -10%. EXP and item drop rate: +10%.
11
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 183%, Max Monsters Hit: 15. For 12 sec, Enemy Attack and Defense -10%, Accuracy -10%. EXP and item drop rate: +11%.
12
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 186%, Max Monsters Hit: 15. For 13 sec, Enemy Attack and Defense -11%, Accuracy -11%. EXP and item drop rate: +12%.
13
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 189%, Max Monsters Hit: 15. For 13 sec, Enemy Attack and Defense -11%, Accuracy -11%. EXP and item drop rate: +13%.
14
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 192%, Max Monsters Hit: 15. For 13 sec, Enemy Attack and Defense -12%, Accuracy -12%. EXP and item drop rate: +14%.
15
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 195%, Max Monsters Hit: 15. For 13 sec, Enemy Attack and Defense -12%, Accuracy -12%. EXP and item drop rate: +15%.
16
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 198%, Max Monsters Hit: 15. For 14 sec, Enemy Attack and Defense -13%, Accuracy -13%. EXP and item drop rate: +16%.
17
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 201%, Max Monsters Hit: 15. For 14 sec, Enemy Attack and Defense -13%, Accuracy -13%. EXP and item drop rate: +17%.
18
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 204%, Max Monsters Hit: 15. For 14 sec, Enemy Attack and Defense -14%, Accuracy -14%. EXP and item drop rate: +18%.
19
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 207%, Max Monsters Hit: 15. For 14 sec, Enemy Attack and Defense -14%, Accuracy -14%. EXP and item drop rate: +19%.
20
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 210%, Max Monsters Hit: 15. For 15 sec, Enemy Attack and Defense -15%, Accuracy -15%. EXP and item drop rate: +20%.
21
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 213%, Max Monsters Hit: 15. For 15 sec, Enemy Attack and Defense -15%, Accuracy -15%. EXP and item drop rate: +21%.
22
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 216%, Max Monsters Hit: 15. For 15 sec, Enemy Attack and Defense -16%, Accuracy -16%. EXP and item drop rate: +22%.
23
HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 219%, Max Monsters Hit: 15. For 15 sec, Enemy Attack and Defense -16%, Accuracy -16%. EXP and item drop rate: +23%.
Infernal Concussion Description: Calls an eruption from below to blast nearby enemies into the air. Enemies in air receive 100% critical damage from the explosion. Info: type = 1, upperAttack = 1, areaAttack = 1 Delays: reverseGravity - 900 ms Range:400% Animations:effect, effect0, hit.0 Maximum Level: 30
1
HP Cost: 300, Fury Cost: 50, Damage: 255%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 204% damage.
2
HP Cost: 300, Fury Cost: 50, Damage: 260%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 208% damage.
3
HP Cost: 300, Fury Cost: 50, Damage: 265%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 212% damage.
4
HP Cost: 300, Fury Cost: 50, Damage: 270%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 216% damage.
5
HP Cost: 300, Fury Cost: 50, Damage: 275%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 220% damage.
6
HP Cost: 300, Fury Cost: 50, Damage: 280%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 224% damage.
7
HP Cost: 300, Fury Cost: 50, Damage: 285%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 228% damage.
8
HP Cost: 300, Fury Cost: 50, Damage: 290%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 232% damage.
9
HP Cost: 300, Fury Cost: 50, Damage: 295%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 236% damage.
10
HP Cost: 300, Fury Cost: 50, Damage: 300%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 240% damage.
11
HP Cost: 300, Fury Cost: 50, Damage: 305%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 244% damage.
12
HP Cost: 300, Fury Cost: 50, Damage: 310%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 248% damage.
13
HP Cost: 300, Fury Cost: 50, Damage: 315%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 252% damage.
14
HP Cost: 300, Fury Cost: 50, Damage: 320%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 256% damage.
15
HP Cost: 300, Fury Cost: 50, Damage: 325%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 260% damage.
16
HP Cost: 300, Fury Cost: 50, Damage: 330%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 264% damage.
17
HP Cost: 300, Fury Cost: 50, Damage: 335%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 268% damage.
18
HP Cost: 300, Fury Cost: 50, Damage: 340%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 272% damage.
19
HP Cost: 300, Fury Cost: 50, Damage: 345%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 276% damage.
20
HP Cost: 300, Fury Cost: 50, Damage: 350%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 280% damage.
21
HP Cost: 300, Fury Cost: 50, Damage: 355%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 284% damage.
22
HP Cost: 300, Fury Cost: 50, Damage: 360%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 288% damage.
23
HP Cost: 300, Fury Cost: 50, Damage: 365%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 292% damage.
24
HP Cost: 300, Fury Cost: 50, Damage: 370%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 296% damage.
25
HP Cost: 300, Fury Cost: 50, Damage: 375%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 300% damage.
26
HP Cost: 300, Fury Cost: 50, Damage: 380%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 304% damage.
27
HP Cost: 300, Fury Cost: 50, Damage: 385%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 308% damage.
28
HP Cost: 300, Fury Cost: 50, Damage: 390%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 312% damage.
29
HP Cost: 300, Fury Cost: 50, Damage: 395%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 316% damage.
30
HP Cost: 300, Fury Cost: 50, Damage: 400%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 320% damage.
31
HP Cost: 300, Fury Cost: 50, Damage: 405%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 324% damage.
32
HP Cost: 300, Fury Cost: 50, Damage: 410%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 328% damage.
33
HP Cost: 300, Fury Cost: 50, Damage: 415%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 332% damage.
Demon Impact Description: Call forth your inner demon to deal critical damage on multiple enemies in front of you. Your channel to the nether gives you a chance to ignore Enemy DEF and raises your chance for a critical. Final damage increases when fighting boss monsters. Info: type = 1, areaAttack = 1 Delays: demonImpact - 1200 ms Range:375% Animations:hit.0, effect Maximum Level: 30
1
Fury Cost: 10, Damage: 243%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 21%, Final Damage against Boss Monster: +1%
2
Fury Cost: 10, Damage: 246%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 21%, Final Damage against Boss Monster: +2%
3
Fury Cost: 10, Damage: 249%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 21%, Final Damage against Boss Monster: +3%
4
Fury Cost: 10, Damage: 252%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 22%, Final Damage against Boss Monster: +4%
5
Fury Cost: 10, Damage: 255%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 22%, Final Damage against Boss Monster: +5%
6
Fury Cost: 10, Damage: 258%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 22%, Final Damage against Boss Monster: +6%
7
Fury Cost: 10, Damage: 261%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 23%, Final Damage against Boss Monster: +7%
8
Fury Cost: 10, Damage: 264%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 23%, Final Damage against Boss Monster: +8%
9
Fury Cost: 10, Damage: 267%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 23%, Final Damage against Boss Monster: +9%
10
Fury Cost: 10, Damage: 270%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 24%, Final Damage against Boss Monster: +10%
11
Fury Cost: 10, Damage: 273%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 24%, Final Damage against Boss Monster: +11%
12
Fury Cost: 10, Damage: 276%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 24%, Final Damage against Boss Monster: +12%
13
Fury Cost: 10, Damage: 279%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 25%, Final Damage against Boss Monster: +13%
14
Fury Cost: 10, Damage: 282%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 25%, Final Damage against Boss Monster: +14%
15
Fury Cost: 10, Damage: 285%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 25%, Final Damage against Boss Monster: +15%
16
Fury Cost: 10, Damage: 288%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 26%, Final Damage against Boss Monster: +16%
17
Fury Cost: 10, Damage: 291%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 26%, Final Damage against Boss Monster: +17%
18
Fury Cost: 10, Damage: 294%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 26%, Final Damage against Boss Monster: +18%
19
Fury Cost: 10, Damage: 297%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 27%, Final Damage against Boss Monster: +19%
20
Fury Cost: 10, Damage: 300%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 27%, Final Damage against Boss Monster: +20%
21
Fury Cost: 10, Damage: 303%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 27%, Final Damage against Boss Monster: +21%
22
Fury Cost: 10, Damage: 306%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 28%, Final Damage against Boss Monster: +22%
23
Fury Cost: 10, Damage: 309%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 28%, Final Damage against Boss Monster: +23%
24
Fury Cost: 10, Damage: 312%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 28%, Final Damage against Boss Monster: +24%
25
Fury Cost: 10, Damage: 315%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 29%, Final Damage against Boss Monster: +25%
26
Fury Cost: 10, Damage: 318%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 29%, Final Damage against Boss Monster: +26%
27
Fury Cost: 10, Damage: 321%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 29%, Final Damage against Boss Monster: +27%
28
Fury Cost: 10, Damage: 324%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 30%, Final Damage against Boss Monster: +28%
29
Fury Cost: 10, Damage: 327%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 30%, Final Damage against Boss Monster: +29%
30
Fury Cost: 10, Damage: 330%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 30%, Final Damage against Boss Monster: +30%
31
Fury Cost: 10, Damage: 333%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 31%, Final Damage against Boss Monster: +31%
32
Fury Cost: 10, Damage: 336%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 31%, Final Damage against Boss Monster: +32%
33
Fury Cost: 10, Damage: 339%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 31%, Final Damage against Boss Monster: +33%
Hyper
Blue Blood Description: Awakens your inner royal blood. Info: type = 50 Delays: HY3112blueBlood - 1200 ms Animations:effect, effect0, repeat Maximum Level: 1 Required Level: 150
1
HP Cost: 300, Fury Cost: 30, Additional attacks to all attacks: +90% for 60 sec.\nCooldown: 120 sec. Passive Effect: Max Damage +10,000,000, Fury consumption on all skills: -20%
For Liberty Description: Materializes the will of the Resistance to increase attack power. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
1
Fury Cost: 50, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Resistance characters within the party
Cerberus Chomp Description: Utilize the power of the nether world to damage enemies and rob them of their souls. Info: type = 1, areaAttack = 1 Delays: HY3112cerberus - 1440 ms Range:420% Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
HP Cost: 300, Max Enemies Hit: 8, Damage: 450%, Number of Attacks: 6, Boss damage: +50%, Monster DEF Ignored: 50%. Additional Fury Absorption: 50.\nCooldown: 5 sec.
Demon Impact - Reinforce Description: Increases Demon Impact's damage. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Damage: +20%
Dark Metamorphosis - Reduced Fury Description: Reduces the Fury cost of Dark Metamorphosis. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Fury cost: -50%
Carrion Breath - Reduce Fury Description: Reduces the Fury cost of Carrion Breath. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Fury cost: -50%
Carrion Breath - Extra Strike Description: Increases the number of attacks for Carrion Breath. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Number of Attacks: +1
Dark Metamorphosis - Reinforce Description: Increases the damage of Dark Metamorphosis. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Damage: +20%
Dark Metamorphosis - Enhance Description: Ignores attack reflect from Dark Metamorphosis and ignores attack reflect on all attacks for a short time. Info: type = 50 Animations:repeat Maximum Level: 1 Required Level: 168
1
Ignores attack reflect on all attacks for 20 sec\nPassive effect: Ignore attack reflect effects on Dark Metamorphosis.
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Carrion Breath - Reinforce Description: Increases Carrion Breath's damage. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage: +20%
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Demon Impact - Extra Strike Description: Increases the number of attacks for Demon Impact. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Number of Attacks: +1
Demon Impact - Reduce Fury Description: Reduces the Fury cost of Demon Impact. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Fury cost: -50%
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Hyper Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate: +10%
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Battlemage (I)
Triple Blow Description: Quickly attacks multiple enemies 3 times in a row. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: tripleBlow - 810 ms Range:180% Final Attack: Staff Animations:hit.0, hit.1, hit.2, effect Maximum Level: 20
1
MP Cost: 10, Damage: 92%, Max Attacks: 3, Max Monsters Hit: 8
2
MP Cost: 11, Damage: 94%, Max Attacks: 3, Max Monsters Hit: 8
3
MP Cost: 11, Damage: 96%, Max Attacks: 3, Max Monsters Hit: 8
4
MP Cost: 12, Damage: 98%, Max Attacks: 3, Max Monsters Hit: 8
5
MP Cost: 12, Damage: 100%, Max Attacks: 3, Max Monsters Hit: 8
6
MP Cost: 13, Damage: 102%, Max Attacks: 3, Max Monsters Hit: 8
7
MP Cost: 13, Damage: 104%, Max Attacks: 3, Max Monsters Hit: 8
8
MP Cost: 14, Damage: 106%, Max Attacks: 3, Max Monsters Hit: 8
9
MP Cost: 14, Damage: 108%, Max Attacks: 3, Max Monsters Hit: 8
10
MP Cost: 15, Damage: 110%, Max Attacks: 3, Max Monsters Hit: 8
11
MP Cost: 15, Damage: 112%, Max Attacks: 3, Max Monsters Hit: 8
12
MP Cost: 16, Damage: 114%, Max Attacks: 3, Max Monsters Hit: 8
13
MP Cost: 16, Damage: 116%, Max Attacks: 3, Max Monsters Hit: 8
14
MP Cost: 17, Damage: 118%, Max Attacks: 3, Max Monsters Hit: 8
15
MP Cost: 17, Damage: 120%, Max Attacks: 3, Max Monsters Hit: 8
16
MP Cost: 18, Damage: 122%, Max Attacks: 3, Max Monsters Hit: 8
17
MP Cost: 18, Damage: 124%, Max Attacks: 3, Max Monsters Hit: 8
18
MP Cost: 19, Damage: 126%, Max Attacks: 3, Max Monsters Hit: 8
19
MP Cost: 19, Damage: 128%, Max Attacks: 3, Max Monsters Hit: 8
20
MP Cost: 20, Damage: 130%, Max Attacks: 3, Max Monsters Hit: 8
Teleport Description: Allows you to teleport a set distance to other locations on the same map using the arrow keys. Info: type = 41, casterMove = 1 Maximum Level: 15
1
MP Cost: 48, Range: 136
2
MP Cost: 46, Range: 138
3
MP Cost: 44, Range: 138
4
MP Cost: 42, Range: 140
5
MP Cost: 40, Range: 140
6
MP Cost: 38, Range: 142
7
MP Cost: 36, Range: 142
8
MP Cost: 34, Range: 144
9
MP Cost: 32, Range: 144
10
MP Cost: 30, Range: 146
11
MP Cost: 28, Range: 146
12
MP Cost: 26, Range: 148
13
MP Cost: 24, Range: 148
14
MP Cost: 22, Range: 150
15
MP Cost: 20, Range: 150
Dark Aura Description: Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras. Info: type = 15, massSpell = 1 Range:300% Animations:effect, special, affected Maximum Level: 20
1
MP Cost: 15, Damage Done: +1%
2
MP Cost: 15, Damage Done: +1%
3
MP Cost: 15, Damage Done: +2%
4
MP Cost: 15, Damage Done: +2%
5
MP Cost: 15, Damage Done: +3%
6
MP Cost: 20, Damage Done: +3%
7
MP Cost: 20, Damage Done: +4%
8
MP Cost: 20, Damage Done: +4%
9
MP Cost: 20, Damage Done: +5%
10
MP Cost: 20, Damage Done: +5%
11
MP Cost: 25, Damage Done: +6%
12
MP Cost: 25, Damage Done: +6%
13
MP Cost: 25, Damage Done: +7%
14
MP Cost: 25, Damage Done: +7%
15
MP Cost: 25, Damage Done: +8%
16
MP Cost: 30, Damage Done: +8%
17
MP Cost: 30, Damage Done: +9%
18
MP Cost: 30, Damage Done: +9%
19
MP Cost: 30, Damage Done: +10%
20
MP Cost: 30, Damage Done: +10%
The Finisher Description: Grants a chance to deal additional damage after an attack. Info: type = 53, finalAttack = 1, condition = attack, magicDamage = 1 Animations:hit.0 Maximum Level: 10
1
Chance to Activate the Finisher: 4%, Damage: 105%
2
Chance to Activate the Finisher: 8%, Damage: 110%
3
Chance to Activate the Finisher: 12%, Damage: 115%
4
Chance to Activate the Finisher: 16%, Damage: 120%
5
Chance to Activate the Finisher: 20%, Damage: 125%
6
Chance to Activate the Finisher: 24%, Damage: 130%
7
Chance to Activate the Finisher: 28%, Damage: 135%
8
Chance to Activate the Finisher: 32%, Damage: 140%
9
Chance to Activate the Finisher: 36%, Damage: 145%
10
Chance to Activate the Finisher: 40%, Damage: 150%
Battlemage (II)
Staff Mastery Description: Increases Staff Mastery, Magic Attack, and Critical Hit Rate. Info: type = 50 Maximum Level: 10
1
Staff Mastery: +14%, Magic ATT: +1, Critical Hit Rate: +4%
2
Staff Mastery: +18%, Magic ATT: +2, Critical Hit Rate: +8%
3
Staff Mastery: +22%, Magic ATT: +3, Critical Hit Rate: +12%
4
Staff Mastery: +26%, Magic ATT: +4, Critical Hit Rate: +16%
5
Staff Mastery: +30%, Magic ATT: +5, Critical Hit Rate: +20%
6
Staff Mastery: +34%, Magic ATT: +6, Critical Hit Rate: +24%
7
Staff Mastery: +38%, Magic ATT: +7, Critical Hit Rate: +28%
8
Staff Mastery: +42%, Magic ATT: +8, Critical Hit Rate: +32%
9
Staff Mastery: +46%, Magic ATT: +9, Critical Hit Rate: +36%
10
Staff Mastery: +50%, Magic ATT: +10, Critical Hit Rate: +40%
High Wisdom Description: Permanently increase INT through mental discipline. Info: type = 50 Maximum Level: 5
1
Permanently increase INT by 8
2
Permanently increase INT by 16
3
Permanently increase INT by 24
4
Permanently increase INT by 32
5
Permanently increase INT by 40
Yellow Aura Description: Creates a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras. Info: type = 15, massSpell = 1 Range:300% Animations:effect, special, affected Maximum Level: 20
1
MP Cost: 12, Movement Speed: +1, Attack Speed: +1 step
2
MP Cost: 12, Movement Speed: +2, Attack Speed: +1 step
3
MP Cost: 12, Movement Speed: +3, Attack Speed: +1 step
4
MP Cost: 12, Movement Speed: +4, Attack Speed: +1 step
5
MP Cost: 12, Movement Speed: +5, Attack Speed: +1 step
6
MP Cost: 14, Movement Speed: +6, Attack Speed: +1 step
7
MP Cost: 14, Movement Speed: +7, Attack Speed: +1 step
8
MP Cost: 14, Movement Speed: +8, Attack Speed: +1 step
9
MP Cost: 14, Movement Speed: +9, Attack Speed: +1 step
10
MP Cost: 14, Movement Speed: +10, Attack Speed: +1 step
11
MP Cost: 16, Movement Speed: +11, Attack Speed: +1 step
12
MP Cost: 16, Movement Speed: +12, Attack Speed: +1 step
13
MP Cost: 16, Movement Speed: +13, Attack Speed: +1 step
14
MP Cost: 16, Movement Speed: +14, Attack Speed: +1 step
15
MP Cost: 16, Movement Speed: +15, Attack Speed: +1 step
16
MP Cost: 18, Movement Speed: +16, Attack Speed: +1 step
17
MP Cost: 18, Movement Speed: +17, Attack Speed: +1 step
18
MP Cost: 18, Movement Speed: +18, Attack Speed: +1 step
19
MP Cost: 18, Movement Speed: +19, Attack Speed: +1 step
20
MP Cost: 18, Movement Speed: +20, Attack Speed: +1 step
Hyper Dark Chain Description: A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down. Info: type = 1, magicDamage = 1, areaAttack = 1, pullTarget = 1, mes = stun Delays: darkChain - 1050 ms Range:470% Final Attack: Staff Animations:effect, hit.0, mob Maximum Level: 20
1
MP Cost: 30, Damage: 315%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
2
MP Cost: 30, Damage: 320%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
3
MP Cost: 30, Damage: 325%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
4
MP Cost: 30, Damage: 330%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
5
MP Cost: 30, Damage: 335%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
6
MP Cost: 30, Damage: 340%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
7
MP Cost: 30, Damage: 345%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
8
MP Cost: 30, Damage: 350%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
9
MP Cost: 30, Damage: 355%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
10
MP Cost: 30, Damage: 360%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
11
MP Cost: 35, Damage: 365%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
12
MP Cost: 35, Damage: 370%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
13
MP Cost: 35, Damage: 375%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
14
MP Cost: 35, Damage: 380%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
15
MP Cost: 35, Damage: 385%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
16
MP Cost: 35, Damage: 390%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
17
MP Cost: 35, Damage: 395%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
18
MP Cost: 35, Damage: 400%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
19
MP Cost: 35, Damage: 405%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
20
MP Cost: 35, Damage: 410%, Max Monsters Hit: 8, Knock Down Duration: 6 sec
Quad Blow Description: Quickly deals 4 attacks on multiple enemies.\nRequired Skill: #cTriple Blow lv. 20# Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: quadBlow - 810 ms Range:230% Pre-requisite: Level 20 Triple Blow Final Attack: Staff Animations:hit.0, hit.1, effect Maximum Level: 20
1
MP Cost: 20, Damage: 97%, Max Attacks: 4, Max Monsters Hit: 8
2
MP Cost: 21, Damage: 99%, Max Attacks: 4, Max Monsters Hit: 8
3
MP Cost: 21, Damage: 101%, Max Attacks: 4, Max Monsters Hit: 8
4
MP Cost: 22, Damage: 103%, Max Attacks: 4, Max Monsters Hit: 8
5
MP Cost: 22, Damage: 105%, Max Attacks: 4, Max Monsters Hit: 8
6
MP Cost: 23, Damage: 107%, Max Attacks: 4, Max Monsters Hit: 8
7
MP Cost: 23, Damage: 109%, Max Attacks: 4, Max Monsters Hit: 8
8
MP Cost: 24, Damage: 111%, Max Attacks: 4, Max Monsters Hit: 8
9
MP Cost: 24, Damage: 113%, Max Attacks: 4, Max Monsters Hit: 8
10
MP Cost: 25, Damage: 115%, Max Attacks: 4, Max Monsters Hit: 8
11
MP Cost: 25, Damage: 117%, Max Attacks: 4, Max Monsters Hit: 8
12
MP Cost: 26, Damage: 119%, Max Attacks: 4, Max Monsters Hit: 8
13
MP Cost: 26, Damage: 121%, Max Attacks: 4, Max Monsters Hit: 8
14
MP Cost: 27, Damage: 123%, Max Attacks: 4, Max Monsters Hit: 8
15
MP Cost: 27, Damage: 125%, Max Attacks: 4, Max Monsters Hit: 8
16
MP Cost: 28, Damage: 127%, Max Attacks: 4, Max Monsters Hit: 8
17
MP Cost: 28, Damage: 129%, Max Attacks: 4, Max Monsters Hit: 8
18
MP Cost: 29, Damage: 131%, Max Attacks: 4, Max Monsters Hit: 8
19
MP Cost: 29, Damage: 133%, Max Attacks: 4, Max Monsters Hit: 8
20
MP Cost: 30, Damage: 135%, Max Attacks: 4, Max Monsters Hit: 8
Staff Boost Description: Doubles the attack speed of your weapon. Must have a staff equipped.\nRequired Skill: #cStaff Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Staff Mastery Animations:effect Maximum Level: 10
1
MP Cost: 94, Duration: 20 sec
2
MP Cost: 88, Duration: 40 sec
3
MP Cost: 82, Duration: 60 sec
4
MP Cost: 76, Duration: 80 sec
5
MP Cost: 70, Duration: 100 sec
6
MP Cost: 64, Duration: 120 sec
7
MP Cost: 58, Duration: 140 sec
8
MP Cost: 52, Duration: 160 sec
9
MP Cost: 46, Duration: 180 sec
10
MP Cost: 40, Duration: 200 sec
Blood Drain Description: Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack. Info: type = 11, hpDrain = 1, condition = attack, magicSteal = 1 Delays: alert2 - 600 ms Animations:effect Maximum Level: 15
1
MP Cost: 50, Duration: 64 sec, recovers HP equivalent to 1% of the damage you do
2
MP Cost: 50, Duration: 68 sec, recovers HP equivalent to 1% of the damage you do
3
MP Cost: 55, Duration: 72 sec, recovers HP equivalent to 1% of the damage you do
4
MP Cost: 55, Duration: 76 sec, recovers HP equivalent to 2% of the damage you do
5
MP Cost: 55, Duration: 80 sec, recovers HP equivalent to 2% of the damage you do
6
MP Cost: 60, Duration: 84 sec, recovers HP equivalent to 2% of the damage you do
7
MP Cost: 60, Duration: 88 sec, recovers HP equivalent to 3% of the damage you do
8
MP Cost: 60, Duration: 92 sec, recovers HP equivalent to 3% of the damage you do
9
MP Cost: 65, Duration: 96 sec, recovers HP equivalent to 3% of the damage you do
10
MP Cost: 65, Duration: 100 sec, recovers HP equivalent to 4% of the damage you do
11
MP Cost: 65, Duration: 104 sec, recovers HP equivalent to 4% of the damage you do
12
MP Cost: 70, Duration: 108 sec, recovers HP equivalent to 4% of the damage you do
13
MP Cost: 70, Duration: 112 sec, recovers HP equivalent to 5% of the damage you do
14
MP Cost: 70, Duration: 116 sec, recovers HP equivalent to 5% of the damage you do
15
MP Cost: 75, Duration: 120 sec, recovers HP equivalent to 5% of the damage you do
Battlemage (III)
Teleport Mastery Description: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 15# Info: type = 16, affectedSkill = 32001002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1, mes = stun Delays: alert2 - 600 ms Range:120% Pre-requisite: Level 15 Teleport Animations:effect, hit.0, mob Maximum Level: 5
Blue Aura Description: Creates a bright blue aura that increases Defense and HP, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras. Info: type = 15, massSpell = 1 Range:300% Animations:effect, special, affected Maximum Level: 20
1
MP Cost: 24, DEF: +110, Max HP: +60, Damage Distributed: 11%, with 39% of that absorbed
2
MP Cost: 24, DEF: +120, Max HP: +70, Damage Distributed: 12%, with 38% of that absorbed
3
MP Cost: 26, DEF: +130, Max HP: +80, Damage Distributed: 13%, with 37% of that absorbed
4
MP Cost: 26, DEF: +140, Max HP: +90, Damage Distributed: 14%, with 36% of that absorbed
5
MP Cost: 28, DEF: +150, Max HP: +100, Damage Distributed: 15%, with 35% of that absorbed
6
MP Cost: 28, DEF: +160, Max HP: +110, Damage Distributed: 16%, with 34% of that absorbed
7
MP Cost: 30, DEF: +170, Max HP: +120, Damage Distributed: 17%, with 33% of that absorbed
8
MP Cost: 30, DEF: +180, Max HP: +130, Damage Distributed: 18%, with 32% of that absorbed
9
MP Cost: 32, DEF: +190, Max HP: +140, Damage Distributed: 19%, with 31% of that absorbed
10
MP Cost: 32, DEF: +200, Max HP: +150, Damage Distributed: 20%, with 30% of that absorbed
11
MP Cost: 34, DEF: +210, Max HP: +160, Damage Distributed: 21%, with 29% of that absorbed
12
MP Cost: 34, DEF: +220, Max HP: +170, Damage Distributed: 22%, with 28% of that absorbed
13
MP Cost: 36, DEF: +230, Max HP: +180, Damage Distributed: 23%, with 27% of that absorbed
14
MP Cost: 36, DEF: +240, Max HP: +190, Damage Distributed: 24%, with 26% of that absorbed
15
MP Cost: 38, DEF: +250, Max HP: +200, Damage Distributed: 25%, with 25% of that absorbed
16
MP Cost: 38, DEF: +260, Max HP: +210, Damage Distributed: 26%, with 24% of that absorbed
17
MP Cost: 40, DEF: +270, Max HP: +220, Damage Distributed: 27%, with 23% of that absorbed
18
MP Cost: 40, DEF: +280, Max HP: +230, Damage Distributed: 28%, with 22% of that absorbed
19
MP Cost: 42, DEF: +290, Max HP: +240, Damage Distributed: 29%, with 21% of that absorbed
20
MP Cost: 42, DEF: +300, Max HP: +250, Damage Distributed: 30%, with 20% of that absorbed
Stance Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 10
Battle Mastery Description: You've honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage. Info: type = 1 Maximum Level: 20
1
Damage: 11%, Minimum Critical Damage: +1%
2
Damage: 12%, Minimum Critical Damage: +2%
3
Damage: 13%, Minimum Critical Damage: +3%
4
Damage: 14%, Minimum Critical Damage: +4%
5
Damage: 15%, Minimum Critical Damage: +5%
6
Damage: 16%, Minimum Critical Damage: +6%
7
Damage: 17%, Minimum Critical Damage: +7%
8
Damage: 18%, Minimum Critical Damage: +8%
9
Damage: 19%, Minimum Critical Damage: +9%
10
Damage: 20%, Minimum Critical Damage: +10%
11
Damage: 21%, Minimum Critical Damage: +11%
12
Damage: 22%, Minimum Critical Damage: +12%
13
Damage: 23%, Minimum Critical Damage: +13%
14
Damage: 24%, Minimum Critical Damage: +14%
15
Damage: 25%, Minimum Critical Damage: +15%
16
Damage: 26%, Minimum Critical Damage: +16%
17
Damage: 27%, Minimum Critical Damage: +17%
18
Damage: 28%, Minimum Critical Damage: +18%
19
Damage: 29%, Minimum Critical Damage: +19%
20
Damage: 30%, Minimum Critical Damage: +20%
Advanced Blue Aura Description: Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you're using Blue Aura.\nRequired Skill: #cBlue Aura Lv. 20# Info: type = 50, affectedSkill = 32101002, affectedSkillEffect = partyDamageSharing Range:300% Pre-requisite: Level 20 Blue Aura Animations:effect, special, affected Maximum Level: 10
1
Active Effects - MP Cost: 44, absorbs 19% of the distributed damage, Defense: +6%\nPassive Effects - Abnormal Status Resistance: +2%, Elemenatal Resistance: +2%
2
Active Effects - MP Cost: 46, absorbs 18% of the distributed damage, Defense: +12%\nPassive Effects - Abnormal Status Resistance: +4%, Elemenatal Resistance: +4%
3
Active Effects - MP Cost: 48, absorbs 17% of the distributed damage, Defense: +18%\nPassive Effects - Abnormal Status Resistance: +6%, Elemenatal Resistance: +6%
4
Active Effects - MP Cost: 50, absorbs 16% of the distributed damage, Defense: +24%\nPassive Effects - Abnormal Status Resistance: +8%, Elemenatal Resistance: +8%
5
Active Effects - MP Cost: 52, absorbs 15% of the distributed damage, Defense: +30%\nPassive Effects - Abnormal Status Resistance: +10%, Elemenatal Resistance: +10%
6
Active Effects - MP Cost: 54, absorbs 14% of the distributed damage, Defense: +36%\nPassive Effects - Abnormal Status Resistance: +12%, Elemenatal Resistance: +12%
7
Active Effects - MP Cost: 56, absorbs 13% of the distributed damage, Defense: +42%\nPassive Effects - Abnormal Status Resistance: +14%, Elemenatal Resistance: +14%
8
Active Effects - MP Cost: 58, absorbs 12% of the distributed damage, Defense: +48%\nPassive Effects - Abnormal Status Resistance: +16%, Elemenatal Resistance: +16%
9
Active Effects - MP Cost: 60, absorbs 11% of the distributed damage, Defense: +54%\nPassive Effects - Abnormal Status Resistance: +18%, Elemenatal Resistance: +18%
10
Active Effects - MP Cost: 62, absorbs 10% of the distributed damage, Defense: +60%\nPassive Effects - Abnormal Status Resistance: +20%, Elemenatal Resistance: +20%
Conversion Description: Consumes MP to rapidly increase your Max HP for a fixed period of time. Info: type = 50 Animations:effect Maximum Level: 10
1
MP Cost: 1900, MaxHP +64%, Duration: 126 sec
2
MP Cost: 1800, MaxHP +68%, Duration: 132 sec
3
MP Cost: 1700, MaxHP +72%, Duration: 138 sec
4
MP Cost: 1600, MaxHP +76%, Duration: 144 sec
5
MP Cost: 1500, MaxHP +80%, Duration: 150 sec
6
MP Cost: 1400, MaxHP +84%, Duration: 156 sec
7
MP Cost: 1300, MaxHP +88%, Duration: 162 sec
8
MP Cost: 1200, MaxHP +92%, Duration: 168 sec
9
MP Cost: 1100, MaxHP +96%, Duration: 174 sec
10
MP Cost: 1000, MaxHP +100%, Duration: 180 sec
Body Boost Description: Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemies' attacks will not cancel the buff.\nRequired Skill: Dark Aura Lv. 10, Blue Aura Lv.10, and Yellow Aura Lv. 10. Info: type = 98, dummyOf = 32111007&&32111008&&32111009 Maximum Level: 10
1
MP Cost: 54, Cooldown: 144 sec\n- Dark Aura: Damage +22% for 60 sec\n- Yellow Aura: Speed +4 for 60 sec, Attack Speed +2, 22% chance of evading enemy attack\n- Blue Aura: Invincible for 5 sec
2
MP Cost: 58, Cooldown: 138 sec\n- Dark Aura: Damage +24% for 60 sec\n- Yellow Aura: Speed +8 for 60 sec, Attack Speed +2, 24% chance of evading enemy attack\n- Blue Aura: Invincible for 6 sec
3
MP Cost: 62, Cooldown: 132 sec\n- Dark Aura: Damage +26% for 60 sec\n- Yellow Aura: Speed +12 for 60 sec, Attack Speed +2, 26% chance of evading enemy attack\n- Blue Aura: Invincible for 6 sec
4
MP Cost: 66, Cooldown: 126 sec\n- Dark Aura: Damage +28% for 60 sec\n- Yellow Aura: Speed +16 for 60 sec, Attack Speed +2, 28% chance of evading enemy attack\n- Blue Aura: Invincible for 7 sec
5
MP Cost: 70, Cooldown: 120 sec\n- Dark Aura: Damage +30% for 60 sec\n- Yellow Aura: Speed +20 for 60 sec, Attack Speed +2, 30% chance of evading enemy attack\n- Blue Aura: Invincible for 7 sec
6
MP Cost: 74, Cooldown: 114 sec\n- Dark Aura: Damage +32% for 60 sec\n- Yellow Aura: Speed +24 for 60 sec, Attack Speed +2, 32% chance of evading enemy attack\n- Blue Aura: Invincible for 8 sec
7
MP Cost: 78, Cooldown: 108 sec\n- Dark Aura: Damage +34% for 60 sec\n- Yellow Aura: Speed +28 for 60 sec, Attack Speed +2, 34% chance of evading enemy attack\n- Blue Aura: Invincible for 8 sec
8
MP Cost: 82, Cooldown: 102 sec\n- Dark Aura: Damage +36% for 60 sec\n- Yellow Aura: Speed +32 for 60 sec, Attack Speed +2, 36% chance of evading enemy attack\n- Blue Aura: Invincible for 9 sec
9
MP Cost: 86, Cooldown: 96 sec\n- Dark Aura: Damage +38% for 60 sec\n- Yellow Aura: Speed +36 for 60 sec, Attack Speed +2, 38% chance of evading enemy attack\n- Blue Aura: Invincible for 9 sec
10
MP Cost: 90, Cooldown: 90 sec\n- Dark Aura: Damage +40% for 60 sec\n- Yellow Aura: Speed +40 for 60 sec, Attack Speed +2, 40% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
Quintuple Blow Description: Quickly deals 5 attacks on multiple enemies.\nRequired Skill: #cQuad Blow Lv. 20# Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: deathBlow - 810 ms Range:230% Pre-requisite: Level 20 Quad Blow Final Attack: Staff Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 33, Damage: 102%, Number of Attacks: 5, Max Enemies Hit: 8
2
MP Cost: 33, Damage: 104%, Number of Attacks: 5, Max Enemies Hit: 8
3
MP Cost: 33, Damage: 106%, Number of Attacks: 5, Max Enemies Hit: 8
4
MP Cost: 33, Damage: 108%, Number of Attacks: 5, Max Enemies Hit: 8
5
MP Cost: 33, Damage: 110%, Number of Attacks: 5, Max Enemies Hit: 8
6
MP Cost: 36, Damage: 112%, Number of Attacks: 5, Max Enemies Hit: 8
7
MP Cost: 36, Damage: 114%, Number of Attacks: 5, Max Enemies Hit: 8
8
MP Cost: 36, Damage: 116%, Number of Attacks: 5, Max Enemies Hit: 8
9
MP Cost: 36, Damage: 118%, Number of Attacks: 5, Max Enemies Hit: 8
10
MP Cost: 36, Damage: 120%, Number of Attacks: 5, Max Enemies Hit: 8
11
MP Cost: 39, Damage: 122%, Number of Attacks: 5, Max Enemies Hit: 8
12
MP Cost: 39, Damage: 124%, Number of Attacks: 5, Max Enemies Hit: 8
13
MP Cost: 39, Damage: 126%, Number of Attacks: 5, Max Enemies Hit: 8
14
MP Cost: 39, Damage: 128%, Number of Attacks: 5, Max Enemies Hit: 8
15
MP Cost: 39, Damage: 130%, Number of Attacks: 5, Max Enemies Hit: 8
16
MP Cost: 42, Damage: 132%, Number of Attacks: 5, Max Enemies Hit: 8
17
MP Cost: 42, Damage: 134%, Number of Attacks: 5, Max Enemies Hit: 8
18
MP Cost: 42, Damage: 136%, Number of Attacks: 5, Max Enemies Hit: 8
19
MP Cost: 42, Damage: 138%, Number of Attacks: 5, Max Enemies Hit: 8
20
MP Cost: 42, Damage: 140%, Number of Attacks: 5, Max Enemies Hit: 8
Dark Shock Description: Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. Increases Critical Hit Rate. Cooldown decreases as your skill level increases. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: darkLightning - 1320 ms Range:400% Final Attack: Staff Animations:effect, hit.0 Maximum Level: 15
1
MP Cost: 65, Damage: 900% Max Monsters Hit: 8, Additional Critical Hit Rate: 10%, Cooldown: 15 sec
2
MP Cost: 65, Damage: 910% Max Monsters Hit: 8, Additional Critical Hit Rate: 10%, Cooldown: 15 sec
3
MP Cost: 65, Damage: 920% Max Monsters Hit: 8, Additional Critical Hit Rate: 10%, Cooldown: 13 sec
4
MP Cost: 70, Damage: 930% Max Monsters Hit: 8, Additional Critical Hit Rate: 20%, Cooldown: 13 sec
5
MP Cost: 70, Damage: 940% Max Monsters Hit: 8, Additional Critical Hit Rate: 20%, Cooldown: 13 sec
6
MP Cost: 70, Damage: 950% Max Monsters Hit: 8, Additional Critical Hit Rate: 20%, Cooldown: 11 sec
7
MP Cost: 75, Damage: 960% Max Monsters Hit: 8, Additional Critical Hit Rate: 30%, Cooldown: 11 sec
8
MP Cost: 75, Damage: 970% Max Monsters Hit: 8, Additional Critical Hit Rate: 30%, Cooldown: 11 sec
9
MP Cost: 75, Damage: 980% Max Monsters Hit: 8, Additional Critical Hit Rate: 30%, Cooldown: 9 sec
10
MP Cost: 80, Damage: 990% Max Monsters Hit: 8, Additional Critical Hit Rate: 40%, Cooldown: 9 sec
11
MP Cost: 80, Damage: 1000% Max Monsters Hit: 8, Additional Critical Hit Rate: 40%, Cooldown: 9 sec
12
MP Cost: 80, Damage: 1010% Max Monsters Hit: 8, Additional Critical Hit Rate: 40%, Cooldown: 7 sec
13
MP Cost: 85, Damage: 1020% Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 7 sec
14
MP Cost: 85, Damage: 1030% Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 7 sec
15
MP Cost: 85, Damage: 1040% Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 5 sec
Battlemage (IV)
Battle Rage Description: Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemies' attacks will not cancel the buff.\n#c[Cooldown: 270 sec] Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 30
1
MP Cost: 30, Duration: 66 sec, Damage: +11%, Critical Rate: +11%, Min Critical Damage: +1%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 1%, Max MP 1%, Weapon DEF 5%, Magic DEF +5%, Ignore Enemy DEF 1%
2
MP Cost: 30, Duration: 72 sec, Damage: +12%, Critical Rate: +11%, Min Critical Damage: +1%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 2%, Max MP 2%, Weapon DEF 10%, Magic DEF +10%, Ignore Enemy DEF 2%
3
MP Cost: 32, Duration: 78 sec, Damage: +13%, Critical Rate: +11%, Min Critical Damage: +2%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 3%, Max MP 3%, Weapon DEF 15%, Magic DEF +15%, Ignore Enemy DEF 3%
4
MP Cost: 32, Duration: 84 sec, Damage: +14%, Critical Rate: +12%, Min Critical Damage: +2%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 4%, Max MP 4%, Weapon DEF 20%, Magic DEF +20%, Ignore Enemy DEF 4%
5
MP Cost: 32, Duration: 90 sec, Damage: +15%, Critical Rate: +12%, Min Critical Damage: +3%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 5%, Max MP 5%, Weapon DEF 25%, Magic DEF +25%, Ignore Enemy DEF 5%
6
MP Cost: 34, Duration: 96 sec, Damage: +16%, Critical Rate: +12%, Min Critical Damage: +3%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 6%, Max MP 6%, Weapon DEF 30%, Magic DEF +30%, Ignore Enemy DEF 6%
7
MP Cost: 34, Duration: 102 sec, Damage: +17%, Critical Rate: +13%, Min Critical Damage: +4%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 7%, Max MP 7%, Weapon DEF 35%, Magic DEF +35%, Ignore Enemy DEF 7%
8
MP Cost: 34, Duration: 108 sec, Damage: +18%, Critical Rate: +13%, Min Critical Damage: +4%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 8%, Max MP 8%, Weapon DEF 40%, Magic DEF +40%, Ignore Enemy DEF 8%
9
MP Cost: 36, Duration: 114 sec, Damage: +19%, Critical Rate: +13%, Min Critical Damage: +5%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 9%, Max MP 9%, Weapon DEF 45%, Magic DEF +45%, Ignore Enemy DEF 9%
10
MP Cost: 36, Duration: 120 sec, Damage: +20%, Critical Rate: +14%, Min Critical Damage: +5%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 10%, Max MP 10%, Weapon DEF 50%, Magic DEF +50%, Ignore Enemy DEF 10%
11
MP Cost: 36, Duration: 126 sec, Damage: +21%, Critical Rate: +14%, Min Critical Damage: +6%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 11%, Max MP 11%, Weapon DEF 55%, Magic DEF +55%, Ignore Enemy DEF 11%
12
MP Cost: 38, Duration: 132 sec, Damage: +22%, Critical Rate: +14%, Min Critical Damage: +6%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 12%, Max MP 12%, Weapon DEF 60%, Magic DEF +60%, Ignore Enemy DEF 12%
13
MP Cost: 38, Duration: 138 sec, Damage: +23%, Critical Rate: +15%, Min Critical Damage: +7%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 13%, Max MP 13%, Weapon DEF 65%, Magic DEF +65%, Ignore Enemy DEF 13%
14
MP Cost: 38, Duration: 144 sec, Damage: +24%, Critical Rate: +15%, Min Critical Damage: +7%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 14%, Max MP 14%, Weapon DEF 70%, Magic DEF +70%, Ignore Enemy DEF 14%
15
MP Cost: 40, Duration: 150 sec, Damage: +25%, Critical Rate: +15%, Min Critical Damage: +8%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 15%, Max MP 15%, Weapon DEF 75%, Magic DEF +75%, Ignore Enemy DEF 15%
16
MP Cost: 40, Duration: 156 sec, Damage: +26%, Critical Rate: +16%, Min Critical Damage: +8%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 16%, Max MP 16%, Weapon DEF 80%, Magic DEF +80%, Ignore Enemy DEF 16%
17
MP Cost: 40, Duration: 162 sec, Damage: +27%, Critical Rate: +16%, Min Critical Damage: +9%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 17%, Max MP 17%, Weapon DEF 85%, Magic DEF +85%, Ignore Enemy DEF 17%
18
MP Cost: 42, Duration: 168 sec, Damage: +28%, Critical Rate: +16%, Min Critical Damage: +9%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 18%, Max MP 18%, Weapon DEF 90%, Magic DEF +90%, Ignore Enemy DEF 18%
19
MP Cost: 42, Duration: 174 sec, Damage: +29%, Critical Rate: +17%, Min Critical Damage: +10%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 19%, Max MP 19%, Weapon DEF 95%, Magic DEF +95%, Ignore Enemy DEF 19%
20
MP Cost: 42, Duration: 180 sec, Damage: +30%, Critical Rate: +17%, Min Critical Damage: +10%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 20%, Max MP 20%, Weapon DEF 100%, Magic DEF +100%, Ignore Enemy DEF 20%
21
MP Cost: 44, Duration: 186 sec, Damage: +31%, Critical Rate: +17%, Min Critical Damage: +11%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 21%, Max MP 21%, Weapon DEF 105%, Magic DEF +105%, Ignore Enemy DEF 21%
22
MP Cost: 44, Duration: 192 sec, Damage: +32%, Critical Rate: +18%, Min Critical Damage: +11%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 22%, Max MP 22%, Weapon DEF 110%, Magic DEF +110%, Ignore Enemy DEF 22%
23
MP Cost: 44, Duration: 198 sec, Damage: +33%, Critical Rate: +18%, Min Critical Damage: +12%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 23%, Max MP 23%, Weapon DEF 115%, Magic DEF +115%, Ignore Enemy DEF 23%
24
MP Cost: 46, Duration: 204 sec, Damage: +34%, Critical Rate: +18%, Min Critical Damage: +12%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 24%, Max MP 24%, Weapon DEF 120%, Magic DEF +120%, Ignore Enemy DEF 24%
25
MP Cost: 46, Duration: 210 sec, Damage: +35%, Critical Rate: +19%, Min Critical Damage: +13%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 25%, Max MP 25%, Weapon DEF 125%, Magic DEF +125%, Ignore Enemy DEF 25%
26
MP Cost: 46, Duration: 216 sec, Damage: +36%, Critical Rate: +19%, Min Critical Damage: +13%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 26%, Max MP 26%, Weapon DEF 130%, Magic DEF +130%, Ignore Enemy DEF 26%
27
MP Cost: 48, Duration: 222 sec, Damage: +37%, Critical Rate: +19%, Min Critical Damage: +14%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 27%, Max MP 27%, Weapon DEF 135%, Magic DEF +135%, Ignore Enemy DEF 27%
28
MP Cost: 48, Duration: 228 sec, Damage: +38%, Critical Rate: +20%, Min Critical Damage: +14%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 28%, Max MP 28%, Weapon DEF 140%, Magic DEF +140%, Ignore Enemy DEF 28%
29
MP Cost: 48, Duration: 234 sec, Damage: +39%, Critical Rate: +20%, Min Critical Damage: +15%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 29%, Max MP 29%, Weapon DEF 145%, Magic DEF +145%, Ignore Enemy DEF 29%
30
MP Cost: 50, Duration: 240 sec, Damage: +40%, Critical Rate: +20%, Min Critical Damage: +15%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 30%, Max MP 30%, Weapon DEF 150%, Magic DEF +150%, Ignore Enemy DEF 30%
31
MP Cost: 50, Duration: 246 sec, Damage: +41%, Critical Rate: +21%, Min Critical Damage: +16%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 31%, Max MP 31%, Weapon DEF 155%, Magic DEF +155%, Ignore Enemy DEF 31%
32
MP Cost: 50, Duration: 252 sec, Damage: +42%, Critical Rate: +21%, Min Critical Damage: +16%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 32%, Max MP 32%, Weapon DEF 160%, Magic DEF +160%, Ignore Enemy DEF 32%
33
MP Cost: 52, Duration: 258 sec, Damage: +43%, Critical Rate: +21%, Min Critical Damage: +17%, Max Number of Targets for All Attack Skill Limited to 1\nPassive Effects: Max HP 33%, Max MP 33%, Weapon DEF 165%, Magic DEF +165%, Ignore Enemy DEF 33%
Advanced Dark Aura Description: Permanently increases Magic ATT and upgrades the function of Dark Aura. Also gives dot damage to the object of your attack at a set chance.\nRequired Skill: #cDark Aura Lv.20 and above# Info: type = 51, affectedSkill = 32001003, affectedSkillEffect = dot, dotType = aura Range:300% Pre-requisite: Level 20 Dark Aura Animations:effect, mob, special, affected Maximum Level: 30
1
Active Effects - MP Cost: 35, Damage: +11% with Dark Aura, Chance: 21%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 115%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 1
2
Active Effects - MP Cost: 35, Damage: +11% with Dark Aura, Chance: 22%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 120%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 2
3
Active Effects - MP Cost: 35, Damage: +11% with Dark Aura, Chance: 23%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 125%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 3
4
Active Effects - MP Cost: 35, Damage: +12% with Dark Aura, Chance: 24%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 130%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 4
5
Active Effects - MP Cost: 35, Damage: +12% with Dark Aura, Chance: 25%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 135%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 5
6
Active Effects - MP Cost: 40, Damage: +12% with Dark Aura, Chance: 26%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 140%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 6
7
Active Effects - MP Cost: 40, Damage: +13% with Dark Aura, Chance: 27%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 145%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 7
8
Active Effects - MP Cost: 40, Damage: +13% with Dark Aura, Chance: 28%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 150%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 8
9
Active Effects - MP Cost: 40, Damage: +13% with Dark Aura, Chance: 29%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 155%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 9
10
Active Effects - MP Cost: 40, Damage: +14% with Dark Aura, Chance: 30%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 160%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 10
11
Active Effects - MP Cost: 45, Damage: +14% with Dark Aura, Chance: 31%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 165%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 11
12
Active Effects - MP Cost: 45, Damage: +14% with Dark Aura, Chance: 32%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 170%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 12
13
Active Effects - MP Cost: 45, Damage: +15% with Dark Aura, Chance: 33%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 175%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 13
14
Active Effects - MP Cost: 45, Damage: +15% with Dark Aura, Chance: 34%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 180%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 14
15
Active Effects - MP Cost: 45, Damage: +15% with Dark Aura, Chance: 35%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 185%. Can stack up to 2 times.\nPassive Effect: permanently increases Magic ATT 15
16
Active Effects - MP Cost: 50, Damage: +16% with Dark Aura, Chance: 36%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 190%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 16
17
Active Effects - MP Cost: 50, Damage: +16% with Dark Aura, Chance: 37%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 195%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 17
18
Active Effects - MP Cost: 50, Damage: +16% with Dark Aura, Chance: 38%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 200%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 18
19
Active Effects - MP Cost: 50, Damage: +17% with Dark Aura, Chance: 39%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 205%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 19
20
Active Effects - MP Cost: 50, Damage: +17% with Dark Aura, Chance: 40%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 210%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 20
21
Active Effects - MP Cost: 55, Damage: +17% with Dark Aura, Chance: 41%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 215%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 21
22
Active Effects - MP Cost: 55, Damage: +18% with Dark Aura, Chance: 42%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 220%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 22
23
Active Effects - MP Cost: 55, Damage: +18% with Dark Aura, Chance: 43%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 225%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 23
24
Active Effects - MP Cost: 55, Damage: +18% with Dark Aura, Chance: 44%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 230%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 24
25
Active Effects - MP Cost: 55, Damage: +19% with Dark Aura, Chance: 45%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 235%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 25
26
Active Effects - MP Cost: 60, Damage: +19% with Dark Aura, Chance: 46%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 240%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 26
27
Active Effects - MP Cost: 60, Damage: +19% with Dark Aura, Chance: 47%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 245%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 27
28
Active Effects - MP Cost: 60, Damage: +20% with Dark Aura, Chance: 48%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 250%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 28
29
Active Effects - MP Cost: 60, Damage: +20% with Dark Aura, Chance: 49%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 255%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 29
30
Active Effects - MP Cost: 60, Damage: +20% with Dark Aura, Chance: 50%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 260%. Can stack up to 3 times.\nPassive Effect: permanently increases Magic ATT 30
31
Active Effects - MP Cost: 65, Damage: +21% with Dark Aura, Chance: 51%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 265%. Can stack up to 4 times.\nPassive Effect: permanently increases Magic ATT 31
32
Active Effects - MP Cost: 65, Damage: +21% with Dark Aura, Chance: 52%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 270%. Can stack up to 4 times.\nPassive Effect: permanently increases Magic ATT 32
33
Active Effects - MP Cost: 65, Damage: +21% with Dark Aura, Chance: 53%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 275%. Can stack up to 4 times.\nPassive Effect: permanently increases Magic ATT 33
Advanced Yellow Aura Description: Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.\nRequired Skill: #cYellow Aura Lv. 20# Info: type = 50, affectedSkill = 32101003 Range:300% Pre-requisite: Level 20 Yellow Aura Animations:effect, special, affected Maximum Level: 30
1
Active Effects - MP Cost: 25, Movement Speed: +21, Attack Speed: +1 step, Dodge Chance: 6% chance, Enemy Movement Speed: --1\nPassive Effects - Dodge Chance: +6%
2
Active Effects - MP Cost: 25, Movement Speed: +21, Attack Speed: +1 step, Dodge Chance: 6% chance, Enemy Movement Speed: --2\nPassive Effects - Dodge Chance: +6%
3
Active Effects - MP Cost: 25, Movement Speed: +22, Attack Speed: +1 step, Dodge Chance: 7% chance, Enemy Movement Speed: --3\nPassive Effects - Dodge Chance: +7%
4
Active Effects - MP Cost: 25, Movement Speed: +22, Attack Speed: +1 step, Dodge Chance: 7% chance, Enemy Movement Speed: --4\nPassive Effects - Dodge Chance: +7%
5
Active Effects - MP Cost: 25, Movement Speed: +23, Attack Speed: +1 step, Dodge Chance: 8% chance, Enemy Movement Speed: --5\nPassive Effects - Dodge Chance: +8%
6
Active Effects - MP Cost: 30, Movement Speed: +23, Attack Speed: +1 step, Dodge Chance: 8% chance, Enemy Movement Speed: --6\nPassive Effects - Dodge Chance: +8%
7
Active Effects - MP Cost: 30, Movement Speed: +24, Attack Speed: +1 step, Dodge Chance: 9% chance, Enemy Movement Speed: --7\nPassive Effects - Dodge Chance: +9%
8
Active Effects - MP Cost: 30, Movement Speed: +24, Attack Speed: +1 step, Dodge Chance: 9% chance, Enemy Movement Speed: --8\nPassive Effects - Dodge Chance: +9%
9
Active Effects - MP Cost: 30, Movement Speed: +25, Attack Speed: +1 step, Dodge Chance: 10% chance, Enemy Movement Speed: --9\nPassive Effects - Dodge Chance: +10%
10
Active Effects - MP Cost: 30, Movement Speed: +25, Attack Speed: +1 step, Dodge Chance: 10% chance, Enemy Movement Speed: --10\nPassive Effects - Dodge Chance: +10%
11
Active Effects - MP Cost: 35, Movement Speed: +26, Attack Speed: +1 step, Dodge Chance: 11% chance, Enemy Movement Speed: --11\nPassive Effects - Dodge Chance: +11%
12
Active Effects - MP Cost: 35, Movement Speed: +26, Attack Speed: +1 step, Dodge Chance: 11% chance, Enemy Movement Speed: --12\nPassive Effects - Dodge Chance: +11%
13
Active Effects - MP Cost: 35, Movement Speed: +27, Attack Speed: +1 step, Dodge Chance: 12% chance, Enemy Movement Speed: --13\nPassive Effects - Dodge Chance: +12%
14
Active Effects - MP Cost: 35, Movement Speed: +27, Attack Speed: +1 step, Dodge Chance: 12% chance, Enemy Movement Speed: --14\nPassive Effects - Dodge Chance: +12%
15
Active Effects - MP Cost: 35, Movement Speed: +28, Attack Speed: +1 step, Dodge Chance: 13% chance, Enemy Movement Speed: --15\nPassive Effects - Dodge Chance: +13%
16
Active Effects - MP Cost: 40, Movement Speed: +28, Attack Speed: +1 step, Dodge Chance: 13% chance, Enemy Movement Speed: --16\nPassive Effects - Dodge Chance: +13%
17
Active Effects - MP Cost: 40, Movement Speed: +29, Attack Speed: +1 step, Dodge Chance: 14% chance, Enemy Movement Speed: --17\nPassive Effects - Dodge Chance: +14%
18
Active Effects - MP Cost: 40, Movement Speed: +29, Attack Speed: +1 step, Dodge Chance: 14% chance, Enemy Movement Speed: --18\nPassive Effects - Dodge Chance: +14%
19
Active Effects - MP Cost: 40, Movement Speed: +30, Attack Speed: +1 step, Dodge Chance: 15% chance, Enemy Movement Speed: --19\nPassive Effects - Dodge Chance: +15%
20
Active Effects - MP Cost: 40, Movement Speed: +30, Attack Speed: +1 step, Dodge Chance: 15% chance, Enemy Movement Speed: --20\nPassive Effects - Dodge Chance: +15%
21
Active Effects - MP Cost: 45, Movement Speed: +31, Attack Speed: +1 step, Dodge Chance: 16% chance, Enemy Movement Speed: --21\nPassive Effects - Dodge Chance: +16%
22
Active Effects - MP Cost: 45, Movement Speed: +31, Attack Speed: +1 step, Dodge Chance: 16% chance, Enemy Movement Speed: --22\nPassive Effects - Dodge Chance: +16%
23
Active Effects - MP Cost: 45, Movement Speed: +32, Attack Speed: +1 step, Dodge Chance: 17% chance, Enemy Movement Speed: --23\nPassive Effects - Dodge Chance: +17%
24
Active Effects - MP Cost: 45, Movement Speed: +32, Attack Speed: +1 step, Dodge Chance: 17% chance, Enemy Movement Speed: --24\nPassive Effects - Dodge Chance: +17%
25
Active Effects - MP Cost: 45, Movement Speed: +33, Attack Speed: +1 step, Dodge Chance: 18% chance, Enemy Movement Speed: --25\nPassive Effects - Dodge Chance: +18%
26
Active Effects - MP Cost: 50, Movement Speed: +33, Attack Speed: +1 step, Dodge Chance: 18% chance, Enemy Movement Speed: --26\nPassive Effects - Dodge Chance: +18%
27
Active Effects - MP Cost: 50, Movement Speed: +34, Attack Speed: +1 step, Dodge Chance: 19% chance, Enemy Movement Speed: --27\nPassive Effects - Dodge Chance: +19%
28
Active Effects - MP Cost: 50, Movement Speed: +34, Attack Speed: +1 step, Dodge Chance: 19% chance, Enemy Movement Speed: --28\nPassive Effects - Dodge Chance: +19%
29
Active Effects - MP Cost: 50, Movement Speed: +35, Attack Speed: +1 step, Dodge Chance: 20% chance, Enemy Movement Speed: --29\nPassive Effects - Dodge Chance: +20%
30
Active Effects - MP Cost: 50, Movement Speed: +35, Attack Speed: +1 step, Dodge Chance: 20% chance, Enemy Movement Speed: --30\nPassive Effects - Dodge Chance: +20%
31
Active Effects - MP Cost: 55, Movement Speed: +36, Attack Speed: +1 step, Dodge Chance: 21% chance, Enemy Movement Speed: --31\nPassive Effects - Dodge Chance: +21%
32
Active Effects - MP Cost: 55, Movement Speed: +36, Attack Speed: +1 step, Dodge Chance: 21% chance, Enemy Movement Speed: --32\nPassive Effects - Dodge Chance: +21%
33
Active Effects - MP Cost: 55, Movement Speed: +37, Attack Speed: +1 step, Dodge Chance: 22% chance, Enemy Movement Speed: --33\nPassive Effects - Dodge Chance: +22%
Dark Genesis Description: Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you've learned Dark Shock, that skill's damage will also permanently increase. Info: type = 1, magicDamage = 1, areaAttack = 1, mes = stun Delays: nemesis - 3240 ms Range:400% Animations:effect, effect0, hit.0, hit.1, mob, tile.0, tile.1, tile.2 Maximum Level: 30
1
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 2, Chance: 32%, Stun Duration: 2 sec, Cooldown: 40 sec.\nPassive Effects: Damage of Dark Shock: +2%
2
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 655%, Number of Attacks: 2, Chance: 34%, Stun Duration: 2 sec, Cooldown: 40 sec.\nPassive Effects: Damage of Dark Shock: +4%
3
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 670%, Number of Attacks: 2, Chance: 36%, Stun Duration: 2 sec, Cooldown: 38 sec.\nPassive Effects: Damage of Dark Shock: +6%
4
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 685%, Number of Attacks: 2, Chance: 38%, Stun Duration: 2 sec, Cooldown: 38 sec.\nPassive Effects: Damage of Dark Shock: +8%
5
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 2, Chance: 40%, Stun Duration: 2 sec, Cooldown: 38 sec.\nPassive Effects: Damage of Dark Shock: +10%
6
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 715%, Number of Attacks: 2, Chance: 42%, Stun Duration: 2 sec, Cooldown: 36 sec.\nPassive Effects: Damage of Dark Shock: +12%
7
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 730%, Number of Attacks: 2, Chance: 44%, Stun Duration: 2 sec, Cooldown: 36 sec.\nPassive Effects: Damage of Dark Shock: +14%
8
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 745%, Number of Attacks: 2, Chance: 46%, Stun Duration: 2 sec, Cooldown: 36 sec.\nPassive Effects: Damage of Dark Shock: +16%
9
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 2, Chance: 48%, Stun Duration: 2 sec, Cooldown: 34 sec.\nPassive Effects: Damage of Dark Shock: +18%
10
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 2, Chance: 50%, Stun Duration: 2 sec, Cooldown: 34 sec.\nPassive Effects: Damage of Dark Shock: +20%
11
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 790%, Number of Attacks: 2, Chance: 52%, Stun Duration: 3 sec, Cooldown: 34 sec.\nPassive Effects: Damage of Dark Shock: +22%
12
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 805%, Number of Attacks: 2, Chance: 54%, Stun Duration: 3 sec, Cooldown: 32 sec.\nPassive Effects: Damage of Dark Shock: +24%
13
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 2, Chance: 56%, Stun Duration: 3 sec, Cooldown: 32 sec.\nPassive Effects: Damage of Dark Shock: +26%
14
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 835%, Number of Attacks: 2, Chance: 58%, Stun Duration: 3 sec, Cooldown: 32 sec.\nPassive Effects: Damage of Dark Shock: +28%
15
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 2, Chance: 60%, Stun Duration: 3 sec, Cooldown: 30 sec.\nPassive Effects: Damage of Dark Shock: +30%
16
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 865%, Number of Attacks: 2, Chance: 62%, Stun Duration: 3 sec, Cooldown: 30 sec.\nPassive Effects: Damage of Dark Shock: +32%
17
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 2, Chance: 64%, Stun Duration: 3 sec, Cooldown: 30 sec.\nPassive Effects: Damage of Dark Shock: +34%
18
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 895%, Number of Attacks: 2, Chance: 66%, Stun Duration: 3 sec, Cooldown: 28 sec.\nPassive Effects: Damage of Dark Shock: +36%
19
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 910%, Number of Attacks: 2, Chance: 68%, Stun Duration: 3 sec, Cooldown: 28 sec.\nPassive Effects: Damage of Dark Shock: +38%
20
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 925%, Number of Attacks: 2, Chance: 70%, Stun Duration: 3 sec, Cooldown: 28 sec.\nPassive Effects: Damage of Dark Shock: +40%
21
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 940%, Number of Attacks: 2, Chance: 72%, Stun Duration: 4 sec, Cooldown: 26 sec.\nPassive Effects: Damage of Dark Shock: +42%
22
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 955%, Number of Attacks: 2, Chance: 74%, Stun Duration: 4 sec, Cooldown: 26 sec.\nPassive Effects: Damage of Dark Shock: +44%
23
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 970%, Number of Attacks: 2, Chance: 76%, Stun Duration: 4 sec, Cooldown: 26 sec.\nPassive Effects: Damage of Dark Shock: +46%
24
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 985%, Number of Attacks: 2, Chance: 78%, Stun Duration: 4 sec, Cooldown: 24 sec.\nPassive Effects: Damage of Dark Shock: +48%
25
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 2, Chance: 80%, Stun Duration: 4 sec, Cooldown: 24 sec.\nPassive Effects: Damage of Dark Shock: +50%
26
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1015%, Number of Attacks: 2, Chance: 82%, Stun Duration: 4 sec, Cooldown: 24 sec.\nPassive Effects: Damage of Dark Shock: +52%
27
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1030%, Number of Attacks: 2, Chance: 84%, Stun Duration: 4 sec, Cooldown: 22 sec.\nPassive Effects: Damage of Dark Shock: +54%
28
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1045%, Number of Attacks: 2, Chance: 86%, Stun Duration: 4 sec, Cooldown: 22 sec.\nPassive Effects: Damage of Dark Shock: +56%
29
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1060%, Number of Attacks: 2, Chance: 88%, Stun Duration: 4 sec, Cooldown: 22 sec.\nPassive Effects: Damage of Dark Shock: +58%
30
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1075%, Number of Attacks: 2, Chance: 90%, Stun Duration: 4 sec, Cooldown: 20 sec.\nPassive Effects: Damage of Dark Shock: +60%
31
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1090%, Number of Attacks: 2, Chance: 92%, Stun Duration: 5 sec, Cooldown: 20 sec.\nPassive Effects: Damage of Dark Shock: +62%
32
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1105%, Number of Attacks: 2, Chance: 94%, Stun Duration: 5 sec, Cooldown: 20 sec.\nPassive Effects: Damage of Dark Shock: +64%
33
Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1120%, Number of Attacks: 2, Chance: 96%, Stun Duration: 5 sec, Cooldown: 18 sec.\nPassive Effects: Damage of Dark Shock: +66%
Maple Warrior Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Party Shield Description: Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage.\n#cCooldown: 7 min# Info: type = 36, massSpell = 1, zoneType = invincible Range:200% Animations:effect.0, special.0, finish.0 Maximum Level: 30
1
MP Cost: 110, Duration: 10 sec
2
MP Cost: 110, Duration: 10 sec
3
MP Cost: 110, Duration: 13 sec
4
MP Cost: 110, Duration: 13 sec
5
MP Cost: 110, Duration: 13 sec
6
MP Cost: 110, Duration: 16 sec
7
MP Cost: 120, Duration: 16 sec
8
MP Cost: 120, Duration: 16 sec
9
MP Cost: 120, Duration: 19 sec
10
MP Cost: 120, Duration: 19 sec
11
MP Cost: 120, Duration: 19 sec
12
MP Cost: 120, Duration: 22 sec
13
MP Cost: 130, Duration: 22 sec
14
MP Cost: 130, Duration: 22 sec
15
MP Cost: 130, Duration: 25 sec
16
MP Cost: 130, Duration: 25 sec
17
MP Cost: 130, Duration: 25 sec
18
MP Cost: 130, Duration: 28 sec
19
MP Cost: 140, Duration: 28 sec
20
MP Cost: 140, Duration: 28 sec
21
MP Cost: 140, Duration: 31 sec
22
MP Cost: 140, Duration: 31 sec
23
MP Cost: 140, Duration: 31 sec
24
MP Cost: 140, Duration: 34 sec
25
MP Cost: 150, Duration: 34 sec
26
MP Cost: 150, Duration: 34 sec
27
MP Cost: 150, Duration: 37 sec
28
MP Cost: 150, Duration: 37 sec
29
MP Cost: 150, Duration: 37 sec
30
MP Cost: 150, Duration: 40 sec
31
MP Cost: 160, Duration: 40 sec
32
MP Cost: 160, Duration: 40 sec
33
MP Cost: 160, Duration: 43 sec
Twister Spin Description: Spin around in a twister of violence, attacking nearby enemies. Higher skill levels will shorten the cooldown time. Info: type = 1, magicDamage = 1, pullTarget = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80 Delays: cyclone - 1080 ms Range:300% Final Attack: Staff Animations:prepare, keydown, finish, hit.0 Maximum Level: 30
1
MP Cost: 25, Max Monsters Hit: 8, Damage: 215%, Cooldown: 15 sec.
2
MP Cost: 25, Max Monsters Hit: 8, Damage: 220%, Cooldown: 15 sec.
3
MP Cost: 25, Max Monsters Hit: 8, Damage: 225%, Cooldown: 15 sec.
4
MP Cost: 25, Max Monsters Hit: 8, Damage: 230%, Cooldown: 15 sec.
5
MP Cost: 25, Max Monsters Hit: 8, Damage: 235%, Cooldown: 15 sec.
6
MP Cost: 26, Max Monsters Hit: 8, Damage: 240%, Cooldown: 15 sec.
7
MP Cost: 26, Max Monsters Hit: 8, Damage: 245%, Cooldown: 15 sec.
8
MP Cost: 26, Max Monsters Hit: 8, Damage: 250%, Cooldown: 15 sec.
9
MP Cost: 26, Max Monsters Hit: 8, Damage: 255%, Cooldown: 15 sec.
10
MP Cost: 26, Max Monsters Hit: 8, Damage: 260%, Cooldown: 14 sec.
11
MP Cost: 26, Max Monsters Hit: 8, Damage: 265%, Cooldown: 14 sec.
12
MP Cost: 27, Max Monsters Hit: 8, Damage: 270%, Cooldown: 14 sec.
13
MP Cost: 27, Max Monsters Hit: 8, Damage: 275%, Cooldown: 14 sec.
14
MP Cost: 27, Max Monsters Hit: 8, Damage: 280%, Cooldown: 14 sec.
15
MP Cost: 27, Max Monsters Hit: 8, Damage: 285%, Cooldown: 14 sec.
16
MP Cost: 27, Max Monsters Hit: 8, Damage: 290%, Cooldown: 14 sec.
17
MP Cost: 27, Max Monsters Hit: 8, Damage: 295%, Cooldown: 14 sec.
18
MP Cost: 28, Max Monsters Hit: 8, Damage: 300%, Cooldown: 14 sec.
19
MP Cost: 28, Max Monsters Hit: 8, Damage: 305%, Cooldown: 14 sec.
20
MP Cost: 28, Max Monsters Hit: 8, Damage: 310%, Cooldown: 13 sec.
21
MP Cost: 28, Max Monsters Hit: 8, Damage: 315%, Cooldown: 13 sec.
22
MP Cost: 28, Max Monsters Hit: 8, Damage: 320%, Cooldown: 13 sec.
23
MP Cost: 28, Max Monsters Hit: 8, Damage: 325%, Cooldown: 13 sec.
24
MP Cost: 29, Max Monsters Hit: 8, Damage: 330%, Cooldown: 13 sec.
25
MP Cost: 29, Max Monsters Hit: 8, Damage: 335%, Cooldown: 13 sec.
26
MP Cost: 29, Max Monsters Hit: 8, Damage: 340%, Cooldown: 13 sec.
27
MP Cost: 29, Max Monsters Hit: 8, Damage: 345%, Cooldown: 13 sec.
28
MP Cost: 29, Max Monsters Hit: 8, Damage: 350%, Cooldown: 13 sec.
29
MP Cost: 29, Max Monsters Hit: 8, Damage: 355%, Cooldown: 13 sec.
30
MP Cost: 30, Max Monsters Hit: 8, Damage: 360%, Cooldown: 12 sec.
31
MP Cost: 30, Max Monsters Hit: 8, Damage: 365%, Cooldown: 12 sec.
32
MP Cost: 30, Max Monsters Hit: 8, Damage: 370%, Cooldown: 12 sec.
33
MP Cost: 30, Max Monsters Hit: 8, Damage: 375%, Cooldown: 12 sec.
Finishing Blow Description: Quickly deals 6 attacks on multiple enemies with a chance to stun.\nRequired Skill: #cQuintuple Blow Lv. 20 and above# Info: type = 1, magicDamage = 1, areaAttack = 1, mes = stun Delays: finishBlow - 810 ms Range:230% Pre-requisite: Level 20 Quintuple Blow Final Attack: Staff Animations:hit.0, hit.1, hit.2, hit.3, hit.4, hit.5, effect, mob Maximum Level: 30
1
MP Cost: 45, Max Enemies Hit: 8, Damage: 142%, Number of Attacks: 6, Chance to Stun: 32%, Duration: 2 sec, Additional Critical Rate: 11%
2
MP Cost: 45, Max Enemies Hit: 8, Damage: 144%, Number of Attacks: 6, Chance to Stun: 34%, Duration: 2 sec, Additional Critical Rate: 11%
3
MP Cost: 45, Max Enemies Hit: 8, Damage: 146%, Number of Attacks: 6, Chance to Stun: 36%, Duration: 2 sec, Additional Critical Rate: 12%
4
MP Cost: 45, Max Enemies Hit: 8, Damage: 148%, Number of Attacks: 6, Chance to Stun: 38%, Duration: 2 sec, Additional Critical Rate: 12%
5
MP Cost: 45, Max Enemies Hit: 8, Damage: 150%, Number of Attacks: 6, Chance to Stun: 40%, Duration: 2 sec, Additional Critical Rate: 13%
6
MP Cost: 48, Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 6, Chance to Stun: 42%, Duration: 2 sec, Additional Critical Rate: 13%
7
MP Cost: 48, Max Enemies Hit: 8, Damage: 154%, Number of Attacks: 6, Chance to Stun: 44%, Duration: 2 sec, Additional Critical Rate: 14%
8
MP Cost: 48, Max Enemies Hit: 8, Damage: 156%, Number of Attacks: 6, Chance to Stun: 46%, Duration: 2 sec, Additional Critical Rate: 14%
9
MP Cost: 48, Max Enemies Hit: 8, Damage: 158%, Number of Attacks: 6, Chance to Stun: 48%, Duration: 2 sec, Additional Critical Rate: 15%
10
MP Cost: 48, Max Enemies Hit: 8, Damage: 160%, Number of Attacks: 6, Chance to Stun: 50%, Duration: 2 sec, Additional Critical Rate: 15%
11
MP Cost: 51, Max Enemies Hit: 8, Damage: 162%, Number of Attacks: 6, Chance to Stun: 52%, Duration: 3 sec, Additional Critical Rate: 16%
12
MP Cost: 51, Max Enemies Hit: 8, Damage: 164%, Number of Attacks: 6, Chance to Stun: 54%, Duration: 3 sec, Additional Critical Rate: 16%
13
MP Cost: 51, Max Enemies Hit: 8, Damage: 166%, Number of Attacks: 6, Chance to Stun: 56%, Duration: 3 sec, Additional Critical Rate: 17%
14
MP Cost: 51, Max Enemies Hit: 8, Damage: 168%, Number of Attacks: 6, Chance to Stun: 58%, Duration: 3 sec, Additional Critical Rate: 17%
15
MP Cost: 51, Max Enemies Hit: 8, Damage: 170%, Number of Attacks: 6, Chance to Stun: 60%, Duration: 3 sec, Additional Critical Rate: 18%
16
MP Cost: 54, Max Enemies Hit: 8, Damage: 172%, Number of Attacks: 6, Chance to Stun: 62%, Duration: 3 sec, Additional Critical Rate: 18%
17
MP Cost: 54, Max Enemies Hit: 8, Damage: 174%, Number of Attacks: 6, Chance to Stun: 64%, Duration: 3 sec, Additional Critical Rate: 19%
18
MP Cost: 54, Max Enemies Hit: 8, Damage: 176%, Number of Attacks: 6, Chance to Stun: 66%, Duration: 3 sec, Additional Critical Rate: 19%
19
MP Cost: 54, Max Enemies Hit: 8, Damage: 178%, Number of Attacks: 6, Chance to Stun: 68%, Duration: 3 sec, Additional Critical Rate: 20%
20
MP Cost: 54, Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 6, Chance to Stun: 70%, Duration: 3 sec, Additional Critical Rate: 20%
21
MP Cost: 57, Max Enemies Hit: 8, Damage: 182%, Number of Attacks: 6, Chance to Stun: 72%, Duration: 4 sec, Additional Critical Rate: 21%
22
MP Cost: 57, Max Enemies Hit: 8, Damage: 184%, Number of Attacks: 6, Chance to Stun: 74%, Duration: 4 sec, Additional Critical Rate: 21%
23
MP Cost: 57, Max Enemies Hit: 8, Damage: 186%, Number of Attacks: 6, Chance to Stun: 76%, Duration: 4 sec, Additional Critical Rate: 22%
24
MP Cost: 57, Max Enemies Hit: 8, Damage: 188%, Number of Attacks: 6, Chance to Stun: 78%, Duration: 4 sec, Additional Critical Rate: 22%
25
MP Cost: 57, Max Enemies Hit: 8, Damage: 190%, Number of Attacks: 6, Chance to Stun: 80%, Duration: 4 sec, Additional Critical Rate: 23%
26
MP Cost: 60, Max Enemies Hit: 8, Damage: 192%, Number of Attacks: 6, Chance to Stun: 82%, Duration: 4 sec, Additional Critical Rate: 23%
27
MP Cost: 60, Max Enemies Hit: 8, Damage: 194%, Number of Attacks: 6, Chance to Stun: 84%, Duration: 4 sec, Additional Critical Rate: 24%
28
MP Cost: 60, Max Enemies Hit: 8, Damage: 196%, Number of Attacks: 6, Chance to Stun: 86%, Duration: 4 sec, Additional Critical Rate: 24%
29
MP Cost: 60, Max Enemies Hit: 8, Damage: 198%, Number of Attacks: 6, Chance to Stun: 88%, Duration: 4 sec, Additional Critical Rate: 25%
30
MP Cost: 60, Max Enemies Hit: 8, Damage: 200%, Number of Attacks: 6, Chance to Stun: 90%, Duration: 4 sec, Additional Critical Rate: 25%
31
MP Cost: 63, Max Enemies Hit: 8, Damage: 202%, Number of Attacks: 6, Chance to Stun: 92%, Duration: 5 sec, Additional Critical Rate: 26%
32
MP Cost: 63, Max Enemies Hit: 8, Damage: 204%, Number of Attacks: 6, Chance to Stun: 94%, Duration: 5 sec, Additional Critical Rate: 26%
33
MP Cost: 63, Max Enemies Hit: 8, Damage: 206%, Number of Attacks: 6, Chance to Stun: 96%, Duration: 5 sec, Additional Critical Rate: 27%
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Hyper
Sweeping Staff Description: Summons a magic staff to sweep out the bad guys. Info: type = 1, areaAttack = 1 Delays: HY3212battleKingBar_first - 240 ms Range:380% Final Attack: Staff Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 80, Enemies Hit: 8, Damage: 400%, Number of Attacks: 7, Must come after Finishing Blow.
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate: +10%
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Unification Aura Description: Releases the power of all known auras at once. Info: type = 50 Delays: HY3212unionAura - 810 ms Range:300% Animations:effect, special, affected Maximum Level: 1 Required Level: 150
1
MP Cost: 100, All current learned Aura effects stack, Max damage: +5,000,000, Dark Aura and Yellow Aura Body Boost duration: +30 sec. Blue Aura's Body Boost duration: +5 sec.
For Liberty Description: Materializes the will of the Resistance to increase attack power. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Only applies to Resistance classes within the party
Dark Shock - Cooldown Cutter Description: Reduces Dark Shock cooldown. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Skill Cooldown -100%
Twister Spin - Reinforce Description: Increases Twister Spin's damage. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Damage: +20%
Dark Shock - Reinforce Description: Increases Dark Shock's damage. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Damage: +20%
Dark Shock - Splitter Description: Reduces Dark Shock damage, but increases the number of attacks. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Increases Number of Attacks by 3, damage reduced to 1/4th
Teleport Mastery - Range Description: Increases Teleport Mastery range bonus. Info: type = 50 Maximum Level: 1 Required Level: 162
1
100 bonus distance
Teleport Mastery - Enhance Description: Makes you invincibile for a short time after teleportation, but removes Teleport Mastery damage. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Invulnerability for +1 sec, Damage: removed
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Teleport Mastery - Reinforce Description: Increases Teleport Mastery damage. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage: +20%
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Twister Spin - Cooldown Cutter Description: Reduces Twister Spin's cooldown. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Skill Cooldown -20%
Twister Spin - Spread Description: Increases the number of monsters hit by Twister Spin. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Monsters Hit: +2
Sweeping Staff II Description: Summons a magic staff to sweep out the bad guys. Info: type = 1, areaAttack = 1 Delays: HY3212battleKingBar_second - 300 ms Range:420% Final Attack: Staff Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 80, Enemies Hit: 8, Damage: 400%, Number of Attacks: 5, Must come after Finishing Blow
Wild Hunter (I)
Nature's Balance Description: Chance to recover HP/MP when attacking. You cannot recover more than 10% per attack. Info: type = 51, hpDrain = 1, mpDrain = 1, condition = attack Maximum Level: 1
1
Chance: 20% per attack, HP/MP Recovery: 100% of damage dealt
Jaguar Rider Description: Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed increase. #c50% chance for Stance to activate when riding Snow White.# Info: type = 13 Animations:effect, special, special0 Maximum Level: 15
1
MP Cost: 20, Max HP: +12%, Crit Rate: +12%, Min Crit Damage: +1%, Avoidability +10, Movement Speed: +40
2
MP Cost: 20, Max HP: +14%, Crit Rate: +14%, Min Crit Damage: +2%, Avoidability +20, Movement Speed: +40
3
MP Cost: 20, Max HP: +16%, Crit Rate: +16%, Min Crit Damage: +2%, Avoidability +30, Movement Speed: +40
4
MP Cost: 20, Max HP: +18%, Crit Rate: +18%, Min Crit Damage: +3%, Avoidability +40, Movement Speed: +40
5
MP Cost: 20, Max HP: +20%, Crit Rate: +20%, Min Crit Damage: +3%, Avoidability +50, Movement Speed: +40
6
MP Cost: 20, Max HP: +22%, Crit Rate: +22%, Min Crit Damage: +4%, Avoidability +60, Movement Speed: +40
7
MP Cost: 20, Max HP: +24%, Crit Rate: +24%, Min Crit Damage: +4%, Avoidability +70, Movement Speed: +40
8
MP Cost: 20, Max HP: +26%, Crit Rate: +26%, Min Crit Damage: +5%, Avoidability +80, Movement Speed: +40
9
MP Cost: 20, Max HP: +28%, Crit Rate: +28%, Min Crit Damage: +5%, Avoidability +90, Movement Speed: +40
10
MP Cost: 20, Max HP: +30%, Crit Rate: +30%, Min Crit Damage: +6%, Avoidability +100, Movement Speed: +40
11
MP Cost: 20, Max HP: +32%, Crit Rate: +32%, Min Crit Damage: +6%, Avoidability +110, Movement Speed: +40
12
MP Cost: 20, Max HP: +34%, Crit Rate: +34%, Min Crit Damage: +7%, Avoidability +120, Movement Speed: +40
13
MP Cost: 20, Max HP: +36%, Crit Rate: +36%, Min Crit Damage: +7%, Avoidability +130, Movement Speed: +40
14
MP Cost: 20, Max HP: +38%, Crit Rate: +38%, Min Crit Damage: +8%, Avoidability +140, Movement Speed: +40
15
MP Cost: 20, Max HP: +40%, Crit Rate: +40%, Min Crit Damage: +8%, Avoidability +150, Movement Speed: +40
Triple Shot Description: Quickly fires three consecutive arrows. Info: type = 2, movingAttack = 1 Final Attack: Crossbow Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 5, Damage: 92%
2
MP Cost: 6, Damage: 94%
3
MP Cost: 6, Damage: 96%
4
MP Cost: 7, Damage: 98%
5
MP Cost: 7, Damage: 100%
6
MP Cost: 8, Damage: 102%
7
MP Cost: 8, Damage: 104%
8
MP Cost: 9, Damage: 106%
9
MP Cost: 9, Damage: 108%
10
MP Cost: 10, Damage: 110%
11
MP Cost: 10, Damage: 112%
12
MP Cost: 11, Damage: 114%
13
MP Cost: 11, Damage: 116%
14
MP Cost: 12, Damage: 118%
15
MP Cost: 12, Damage: 120%
16
MP Cost: 13, Damage: 122%
17
MP Cost: 13, Damage: 124%
18
MP Cost: 14, Damage: 126%
19
MP Cost: 14, Damage: 128%
20
MP Cost: 15, Damage: 130%
Crossbow Booster Description: Doubles the attack speed of your weapon. Must have a Crossbow equipped. Info: type = 10 Delays: alert2 - 600 ms Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Jag Jump Description: Your Jaguar double jumps a set distance. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: doubleJump - 720 ms Animations:effect Maximum Level: 10
1
MP Cost: 28, jumps a a certain distance
2
MP Cost: 26, jumps a a certain distance
3
MP Cost: 24, jumps a a certain distance
4
MP Cost: 22, jumps a a certain distance
5
MP Cost: 20, jumps a a certain distance
6
MP Cost: 18, jumps a a certain distance
7
MP Cost: 16, jumps a a certain distance
8
MP Cost: 14, jumps a a certain distance
9
MP Cost: 12, jumps a a certain distance
10
MP Cost: 10, jumps a a certain distance
Wild Hunter (II)
Physical Training Description: Improves STR and DEX permanently through physical training. Info: type = 50 Maximum Level: 5
1
Permanently increase STR by 6 and DEX by 6.
2
Permanently increase STR by 12 and DEX by 12.
3
Permanently increase STR by 18 and DEX by 18.
4
Permanently increase STR by 24 and DEX by 24.
5
Permanently increase STR by 30 and DEX by 30.
Crossbow Mastery Description: Increases the weapon mastery and accuracy of Crossbows. Info: type = 50 Maximum Level: 10
1
Crossbow Mastery: + 14%, Accuracy: +12
2
Crossbow Mastery: + 18%, Accuracy: +24
3
Crossbow Mastery: + 22%, Accuracy: +36
4
Crossbow Mastery: + 26%, Accuracy: +48
5
Crossbow Mastery: + 30%, Accuracy: +60
6
Crossbow Mastery: + 34%, Accuracy: +72
7
Crossbow Mastery: + 38%, Accuracy: +84
8
Crossbow Mastery: + 42%, Accuracy: +96
9
Crossbow Mastery: + 46%, Accuracy: +108
10
Crossbow Mastery: + 50%, Accuracy: +120
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3# Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Crossbow Mastery Animations:hit.0 Maximum Level: 20
1
Proc Rate: 2%, Damage: 100%
2
Proc Rate: 4%, Damage: 105%
3
Proc Rate: 6%, Damage: 105%
4
Proc Rate: 8%, Damage: 110%
5
Proc Rate: 10%, Damage: 110%
6
Proc Rate: 12%, Damage: 115%
7
Proc Rate: 14%, Damage: 115%
8
Proc Rate: 16%, Damage: 120%
9
Proc Rate: 18%, Damage: 120%
10
Proc Rate: 20%, Damage: 125%
11
Proc Rate: 22%, Damage: 125%
12
Proc Rate: 24%, Damage: 130%
13
Proc Rate: 26%, Damage: 130%
14
Proc Rate: 28%, Damage: 135%
15
Proc Rate: 30%, Damage: 135%
16
Proc Rate: 32%, Damage: 140%
17
Proc Rate: 34%, Damage: 140%
18
Proc Rate: 36%, Damage: 145%
19
Proc Rate: 38%, Damage: 145%
20
Proc Rate: 40%, Damage: 150%
It's Raining Mines(hidden self-destruct) Description: You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies. Info: type = 33, selfDestructMinion = 1 Summon Range: attack1 = 400%, die = 60% Summon Mob Count: attack1 = 1, die = 3 Animations:hit.0, summon.summoned, summon.stand, summon.attack1, summon.die Maximum Level: 10
Jaguar Rawr Description: Deals damage to multiple enemies in front of you. Any enemies knocked back by your Jaguar's RAWR will also be Stunned. Good kitty. Info: type = 1, areaAttack = 1, pushTarget = 1, mes = stun Delays: knockback - 1050 ms Range:260% Final Attack: Crossbow Animations:hit.0, effect, mob Maximum Level: 5
Soul Arrow: Crossbow Description: Allows you to use your Crossbow without spending ammo for a fixed amount of time. Info: type = 10 Delays: alert2 - 600 ms Animations:effect, ball Maximum Level: 5
1
MP Cost: 15, Duration: 60 sec
2
MP Cost: 15, Duration: 120 sec
3
MP Cost: 15, Duration: 180 sec
4
MP Cost: 20, Duration: 240 sec
5
MP Cost: 20, Duration: 300 sec
Ricochet Description: Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies. Info: type = 2, mes = stun, piercing = 1, movingAttack = 1 Final Attack: Crossbow Animations:hit.0, ball, mob, effect Maximum Level: 20
It's Raining Mines Description: You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies. Info: type = 11, summonMinion = 1, condition = time Delays: mine - 1350 ms Animations:effect, effect0, special Maximum Level: 10
1
MP Cost: 15, Mine Damage: 190%, Duration: 46 sec
2
MP Cost: 18, Mine Damage: 200%, Duration: 52 sec
3
MP Cost: 18, Mine Damage: 210%, Duration: 58 sec
4
MP Cost: 21, Mine Damage: 220%, Duration: 64 sec
5
MP Cost: 21, Mine Damage: 230%, Duration: 70 sec
6
MP Cost: 24, Mine Damage: 240%, Duration: 76 sec
7
MP Cost: 24, Mine Damage: 250%, Duration: 82 sec
8
MP Cost: 27, Mine Damage: 260%, Duration: 88 sec
9
MP Cost: 27, Mine Damage: 270%, Duration: 94 sec
10
MP Cost: 30, Mine Damage: 280%, Duration: 100 sec
Call of the Wild Description: You jaguar roars to enhance party ATT for a short time. Info: type = 11, pvp = 1 Delays: swallow_attack - 720 ms Range:300% Animations:effect Maximum Level: 10
Evasion Boost Description: Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits. Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 10
1
Dodge Chance: 12%, all attacks following a successful dodge for 1 sec will be criticals.
2
Dodge Chance: 14%, all attacks following a successful dodge for 1 sec will be criticals.
3
Dodge Chance: 16%, all attacks following a successful dodge for 1 sec will be criticals.
4
Dodge Chance: 18%, all attacks following a successful dodge for 1 sec will be criticals.
5
Dodge Chance: 20%, all attacks following a successful dodge for 1 sec will be criticals.
6
Dodge Chance: 22%, all attacks following a successful dodge for 1 sec will be criticals.
7
Dodge Chance: 24%, all attacks following a successful dodge for 1 sec will be criticals.
8
Dodge Chance: 26%, all attacks following a successful dodge for 1 sec will be criticals.
9
Dodge Chance: 28%, all attacks following a successful dodge for 1 sec will be criticals.
10
Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals.
Jaguar Boost Description: Further enhances the Jaguar Rider skill. Info: type = 50 Animations:special Maximum Level: 15
1
While Mounted - Movement Speed: +6, Jaguar Rider Skills Damage: +12%, Knock-back Resist Chance (when hit): 19%
2
While Mounted - Movement Speed: +7, Jaguar Rider Skills Damage: +14%, Knock-back Resist Chance (when hit): 21%
3
While Mounted - Movement Speed: +7, Jaguar Rider Skills Damage: +16%, Knock-back Resist Chance (when hit): 23%
4
While Mounted - Movement Speed: +8, Jaguar Rider Skills Damage: +18%, Knock-back Resist Chance (when hit): 27%
5
While Mounted - Movement Speed: +9, Jaguar Rider Skills Damage: +20%, Knock-back Resist Chance (when hit): 29%
6
While Mounted - Movement Speed: +9, Jaguar Rider Skills Damage: +22%, Knock-back Resist Chance (when hit): 31%
7
While Mounted - Movement Speed: +10, Jaguar Rider Skills Damage: +24%, Knock-back Resist Chance (when hit): 35%
8
While Mounted - Movement Speed: +10, Jaguar Rider Skills Damage: +26%, Knock-back Resist Chance (when hit): 37%
9
While Mounted - Movement Speed: +11, Jaguar Rider Skills Damage: +28%, Knock-back Resist Chance (when hit): 39%
10
While Mounted - Movement Speed: +12, Jaguar Rider Skills Damage: +30%, Knock-back Resist Chance (when hit): 43%
11
While Mounted - Movement Speed: +12, Jaguar Rider Skills Damage: +32%, Knock-back Resist Chance (when hit): 45%
12
While Mounted - Movement Speed: +13, Jaguar Rider Skills Damage: +34%, Knock-back Resist Chance (when hit): 47%
13
While Mounted - Movement Speed: +13, Jaguar Rider Skills Damage: +36%, Knock-back Resist Chance (when hit): 51%
14
While Mounted - Movement Speed: +14, Jaguar Rider Skills Damage: +38%, Knock-back Resist Chance (when hit): 53%
15
While Mounted - Movement Speed: +15, Jaguar Rider Skills Damage: +40%, Knock-back Resist Chance (when hit): 55%
Concentrate Description: Temporarily increases your Weapon Attack and decreases MP consumption for all skills. Stacks with other buffs. Info: type = 10 Delays: alert4 - 900 ms Animations:effect Maximum Level: 20
Feline Berserk Description: Your jaguar will temporarily grow a set of blazing red wings. Greatly increases Max HP, ATT, and Movement Speed. Attack Speed will increase by 1. Enemy attacks will not cancel the buff. Info: type = 10 Delays: wildbeast - 1530 ms Animations:effect, effect0, special, special0, finish, finish0, back_effect0, back_effect, back, back_finish Maximum Level: 30
1
MP Cost: 100, Duration: 63 sec, Max HP: 22%, ATT: 10%, Movement Speed: +1, Attack Speed: + -1 level
2
MP Cost: 100, Duration: 66 sec, Max HP: 24%, ATT: 10%, Movement Speed: +1, Attack Speed: + -1 level
3
MP Cost: 100, Duration: 69 sec, Max HP: 26%, ATT: 12%, Movement Speed: +2, Attack Speed: + -1 level
4
MP Cost: 100, Duration: 72 sec, Max HP: 28%, ATT: 12%, Movement Speed: +2, Attack Speed: + -1 level
5
MP Cost: 100, Duration: 75 sec, Max HP: 30%, ATT: 12%, Movement Speed: +3, Attack Speed: + -1 level
6
MP Cost: 110, Duration: 78 sec, Max HP: 32%, ATT: 14%, Movement Speed: +3, Attack Speed: + -1 level
7
MP Cost: 110, Duration: 81 sec, Max HP: 34%, ATT: 14%, Movement Speed: +4, Attack Speed: + -1 level
8
MP Cost: 110, Duration: 84 sec, Max HP: 36%, ATT: 14%, Movement Speed: +4, Attack Speed: + -1 level
9
MP Cost: 110, Duration: 87 sec, Max HP: 38%, ATT: 16%, Movement Speed: +5, Attack Speed: + -1 level
10
MP Cost: 110, Duration: 90 sec, Max HP: 40%, ATT: 16%, Movement Speed: +5, Attack Speed: + -1 level
11
MP Cost: 110, Duration: 93 sec, Max HP: 42%, ATT: 16%, Movement Speed: +6, Attack Speed: + -1 level
12
MP Cost: 120, Duration: 96 sec, Max HP: 44%, ATT: 18%, Movement Speed: +6, Attack Speed: + -1 level
13
MP Cost: 120, Duration: 99 sec, Max HP: 46%, ATT: 18%, Movement Speed: +7, Attack Speed: + -1 level
14
MP Cost: 120, Duration: 102 sec, Max HP: 48%, ATT: 18%, Movement Speed: +7, Attack Speed: + -1 level
15
MP Cost: 120, Duration: 105 sec, Max HP: 50%, ATT: 20%, Movement Speed: +8, Attack Speed: + -1 level
16
MP Cost: 120, Duration: 108 sec, Max HP: 52%, ATT: 20%, Movement Speed: +8, Attack Speed: + -1 level
17
MP Cost: 120, Duration: 111 sec, Max HP: 54%, ATT: 20%, Movement Speed: +9, Attack Speed: + -1 level
18
MP Cost: 130, Duration: 114 sec, Max HP: 56%, ATT: 22%, Movement Speed: +9, Attack Speed: + -1 level
19
MP Cost: 130, Duration: 117 sec, Max HP: 58%, ATT: 22%, Movement Speed: +10, Attack Speed: + -1 level
20
MP Cost: 130, Duration: 120 sec, Max HP: 60%, ATT: 22%, Movement Speed: +10, Attack Speed: + -1 level
21
MP Cost: 130, Duration: 123 sec, Max HP: 62%, ATT: 24%, Movement Speed: +11, Attack Speed: + -1 level
22
MP Cost: 130, Duration: 126 sec, Max HP: 64%, ATT: 24%, Movement Speed: +11, Attack Speed: + -1 level
23
MP Cost: 130, Duration: 129 sec, Max HP: 66%, ATT: 24%, Movement Speed: +12, Attack Speed: + -1 level
24
MP Cost: 140, Duration: 132 sec, Max HP: 68%, ATT: 26%, Movement Speed: +12, Attack Speed: + -1 level
25
MP Cost: 140, Duration: 135 sec, Max HP: 70%, ATT: 26%, Movement Speed: +13, Attack Speed: + -1 level
26
MP Cost: 140, Duration: 138 sec, Max HP: 72%, ATT: 26%, Movement Speed: +13, Attack Speed: + -1 level
27
MP Cost: 140, Duration: 141 sec, Max HP: 74%, ATT: 28%, Movement Speed: +14, Attack Speed: + -1 level
28
MP Cost: 140, Duration: 144 sec, Max HP: 76%, ATT: 28%, Movement Speed: +14, Attack Speed: + -1 level
29
MP Cost: 140, Duration: 147 sec, Max HP: 78%, ATT: 28%, Movement Speed: +15, Attack Speed: + -1 level
30
MP Cost: 150, Duration: 150 sec, Max HP: 80%, ATT: 30%, Movement Speed: +15, Attack Speed: + -1 level
31
MP Cost: 150, Duration: 153 sec, Max HP: 82%, ATT: 30%, Movement Speed: +16, Attack Speed: + -1 level
32
MP Cost: 150, Duration: 156 sec, Max HP: 84%, ATT: 30%, Movement Speed: +16, Attack Speed: + -1 level
33
MP Cost: 150, Duration: 159 sec, Max HP: 86%, ATT: 32%, Movement Speed: +17, Attack Speed: + -1 level
Swipe Description: Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP. Info: type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1 Delays: clawCut - 1530 ms Range:180% Final Attack: Crossbow Animations:effect, hit.0, hit.1, hit.2 Maximum Level: 10
1
MP Cost: 20, Damage: 210%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 1% of the damage as HP
2
MP Cost: 20, Damage: 220%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 1% of the damage as HP
3
MP Cost: 21, Damage: 230%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 2% of the damage as HP
4
MP Cost: 21, Damage: 240%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 2% of the damage as HP
5
MP Cost: 21, Damage: 250%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 3% of the damage as HP
6
MP Cost: 22, Damage: 260%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 3% of the damage as HP
7
MP Cost: 22, Damage: 270%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 4% of the damage as HP
8
MP Cost: 22, Damage: 280%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 4% of the damage as HP
9
MP Cost: 23, Damage: 290%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 5% of the damage as HP
10
MP Cost: 23, Damage: 300%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 5% of the damage as HP
Blind Description: Aim, then fire your shot into an enemy's eye. Your attack has a chance to decrease the target's Accuracy and DEF. Boss monsters will only have their Accuracy impaired. Info: type = 11, mes = darkness, condition = attack Delays: alert4 - 900 ms Animations:effect, mob Maximum Level: 10
Enduring Fire Description: Quickly fires five consecutive arrows. Info: type = 2, movingAttack = 1 Final Attack: Crossbow Animations:effect, ball, hit.0 Maximum Level: 20
Wild Instinct Description: Your attacks ignore a portion of enemy Weapon DEF, and you have a chance to dodge incoming blows. Permanently increases resistance to all elemental effects. Info: type = 50 Maximum Level: 10
1
Monster Weapon DEF Ignored: 3%, Dodge Chance: 1%. Resistance to all elemental effects permanently increased by 1%.
2
Monster Weapon DEF Ignored: 6%, Dodge Chance: 2%. Resistance to all elemental effects permanently increased by 2%.
3
Monster Weapon DEF Ignored: 9%, Dodge Chance: 3%. Resistance to all elemental effects permanently increased by 3%.
4
Monster Weapon DEF Ignored: 12%, Dodge Chance: 4%. Resistance to all elemental effects permanently increased by 4%.
5
Monster Weapon DEF Ignored: 15%, Dodge Chance: 5%. Resistance to all elemental effects permanently increased by 5%.
6
Monster Weapon DEF Ignored: 18%, Dodge Chance: 6%. Resistance to all elemental effects permanently increased by 6%.
7
Monster Weapon DEF Ignored: 21%, Dodge Chance: 7%. Resistance to all elemental effects permanently increased by 7%.
8
Monster Weapon DEF Ignored: 24%, Dodge Chance: 8%. Resistance to all elemental effects permanently increased by 8%.
9
Monster Weapon DEF Ignored: 27%, Dodge Chance: 9%. Resistance to all elemental effects permanently increased by 9%.
10
Monster Weapon DEF Ignored: 30%, Dodge Chance: 10%. Resistance to all elemental effects permanently increased by 10%.
11
Monster Weapon DEF Ignored: 33%, Dodge Chance: 11%. Resistance to all elemental effects permanently increased by 11%.
12
Monster Weapon DEF Ignored: 36%, Dodge Chance: 12%. Resistance to all elemental effects permanently increased by 12%.
13
Monster Weapon DEF Ignored: 39%, Dodge Chance: 13%. Resistance to all elemental effects permanently increased by 13%.
Advanced Final Attack Description: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30. \nRequired Skill: #cFinal Attack Lv. 20# Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Final Attack Animations:hit.0 Maximum Level: 30
1
Permanently increases ATT by 6 and Accuracy by 1%. Also has a 41% chance of activating 152% damage Final Attack
2
Permanently increases ATT by 6 and Accuracy by 1%. Also has a 42% chance of activating 154% damage Final Attack
3
Permanently increases ATT by 7 and Accuracy by 1%. Also has a 43% chance of activating 156% damage Final Attack
4
Permanently increases ATT by 7 and Accuracy by 2%. Also has a 44% chance of activating 158% damage Final Attack
5
Permanently increases ATT by 8 and Accuracy by 2%. Also has a 45% chance of activating 160% damage Final Attack
6
Permanently increases ATT by 8 and Accuracy by 2%. Also has a 46% chance of activating 162% damage Final Attack
7
Permanently increases ATT by 9 and Accuracy by 3%. Also has a 47% chance of activating 164% damage Final Attack
8
Permanently increases ATT by 9 and Accuracy by 3%. Also has a 48% chance of activating 166% damage Final Attack
9
Permanently increases ATT by 10 and Accuracy by 3%. Also has a 49% chance of activating 168% damage Final Attack
10
Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 170% damage Final Attack
11
Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 172% damage Final Attack
12
Permanently increases ATT by 11 and Accuracy by 4%. Also has a 52% chance of activating 174% damage Final Attack
13
Permanently increases ATT by 12 and Accuracy by 5%. Also has a 53% chance of activating 176% damage Final Attack
14
Permanently increases ATT by 12 and Accuracy by 5%. Also has a 54% chance of activating 178% damage Final Attack
15
Permanently increases ATT by 13 and Accuracy by 5%. Also has a 55% chance of activating 180% damage Final Attack
16
Permanently increases ATT by 13 and Accuracy by 6%. Also has a 56% chance of activating 182% damage Final Attack
17
Permanently increases ATT by 14 and Accuracy by 6%. Also has a 57% chance of activating 184% damage Final Attack
18
Permanently increases ATT by 14 and Accuracy by 6%. Also has a 58% chance of activating 186% damage Final Attack
19
Permanently increases ATT by 15 and Accuracy by 7%. Also has a 59% chance of activating 188% damage Final Attack
20
Permanently increases ATT by 15 and Accuracy by 7%. Also has a 60% chance of activating 190% damage Final Attack
21
Permanently increases ATT by 16 and Accuracy by 7%. Also has a 61% chance of activating 192% damage Final Attack
22
Permanently increases ATT by 16 and Accuracy by 8%. Also has a 62% chance of activating 194% damage Final Attack
23
Permanently increases ATT by 17 and Accuracy by 8%. Also has a 63% chance of activating 196% damage Final Attack
24
Permanently increases ATT by 17 and Accuracy by 8%. Also has a 64% chance of activating 198% damage Final Attack
25
Permanently increases ATT by 18 and Accuracy by 9%. Also has a 65% chance of activating 200% damage Final Attack
26
Permanently increases ATT by 18 and Accuracy by 9%. Also has a 66% chance of activating 202% damage Final Attack
27
Permanently increases ATT by 19 and Accuracy by 9%. Also has a 67% chance of activating 204% damage Final Attack
28
Permanently increases ATT by 19 and Accuracy by 10%. Also has a 68% chance of activating 206% damage Final Attack
29
Permanently increases ATT by 20 and Accuracy by 10%. Also has a 69% chance of activating 208% damage Final Attack
30
Permanently increases ATT by 20 and Accuracy by 10%. Also has a 70% chance of activating 210% damage Final Attack
31
Permanently increases ATT by 21 and Accuracy by 11%. Also has a 71% chance of activating 212% damage Final Attack
32
Permanently increases ATT by 21 and Accuracy by 11%. Also has a 72% chance of activating 214% damage Final Attack
33
Permanently increases ATT by 22 and Accuracy by 11%. Also has a 73% chance of activating 216% damage Final Attack
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Wild Arrow Blast Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously. Info: type = 2, movingAttack = 1, rapidAttack = 1, knockbackLimit = 60 Final Attack: Crossbow Animations:prepare, keydown, ball, hit.0, hit.1, hit.2, keydownend Maximum Level: 30
1
MP Cost: 8, Damage: 183% per arrow
2
MP Cost: 8, Damage: 186% per arrow
3
MP Cost: 8, Damage: 189% per arrow
4
MP Cost: 8, Damage: 192% per arrow
5
MP Cost: 8, Damage: 195% per arrow
6
MP Cost: 8, Damage: 198% per arrow
7
MP Cost: 8, Damage: 201% per arrow
8
MP Cost: 8, Damage: 204% per arrow
9
MP Cost: 8, Damage: 207% per arrow
10
MP Cost: 8, Damage: 210% per arrow
11
MP Cost: 9, Damage: 213% per arrow
12
MP Cost: 9, Damage: 216% per arrow
13
MP Cost: 9, Damage: 219% per arrow
14
MP Cost: 9, Damage: 222% per arrow
15
MP Cost: 9, Damage: 225% per arrow
16
MP Cost: 9, Damage: 228% per arrow
17
MP Cost: 9, Damage: 231% per arrow
18
MP Cost: 9, Damage: 234% per arrow
19
MP Cost: 9, Damage: 237% per arrow
20
MP Cost: 9, Damage: 240% per arrow
21
MP Cost: 10, Damage: 243% per arrow
22
MP Cost: 10, Damage: 246% per arrow
23
MP Cost: 10, Damage: 249% per arrow
24
MP Cost: 10, Damage: 252% per arrow
25
MP Cost: 10, Damage: 255% per arrow
26
MP Cost: 10, Damage: 258% per arrow
27
MP Cost: 10, Damage: 261% per arrow
28
MP Cost: 10, Damage: 264% per arrow
29
MP Cost: 10, Damage: 267% per arrow
30
MP Cost: 10, Damage: 270% per arrow
31
MP Cost: 11, Damage: 273% per arrow
32
MP Cost: 11, Damage: 276% per arrow
33
MP Cost: 11, Damage: 279% per arrow
Sharp Eyes Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:400% Animations:effect, affected Maximum Level: 30
Stink Bomb Shot Description: Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are pissed off and you earn more EXP from defeating them. Info: type = 2, peicing = 1, movingAttack = 1, mes = incTargetEXP, pvp = 0 Animations:effect0, effect, ball, hit.0, mob Maximum Level: 10
1
MP Cost: 30, EXP Earned: +4% EXP
2
MP Cost: 35, EXP Earned: +8% EXP
3
MP Cost: 40, EXP Earned: +12% EXP
4
MP Cost: 40, EXP Earned: +16% EXP
5
MP Cost: 45, EXP Earned: +20% EXP
6
MP Cost: 50, EXP Earned: +24% EXP
7
MP Cost: 50, EXP Earned: +28% EXP
8
MP Cost: 55, EXP Earned: +32% EXP
9
MP Cost: 60, EXP Earned: +36% EXP
10
MP Cost: 60, EXP Earned: +40% EXP
11
MP Cost: 65, EXP Earned: +44% EXP
12
MP Cost: 70, EXP Earned: +48% EXP
13
MP Cost: 70, EXP Earned: +52% EXP
Maple Warrior Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Exploding Arrows Description: Summons a giant, jagged wheel that attacks multiple enemies. Has a chance to stun. Info: type = 1, areaAttack = 1, specialAttackFinish = 1, mes = stun Delays: flashRain - 2640 ms Range:400% Animations:effect, hit.0, hit.1, tile.0, tile.1, tile.2, mob Maximum Level: 30
Sonic Roar Description: The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies. Info: type = 1, mes = stun, areaAttack = 1 Delays: sonicBoom - 1800 ms Range:270% Animations:effect, hit.0, mob Maximum Level: 30
1
MP Cost: 40, Max Enemies Hit: 8, Damage: 113%, Number of Attacks: 6, Chance to Stun: 42%, Duration: 5 sec
2
MP Cost: 40, Max Enemies Hit: 8, Damage: 116%, Number of Attacks: 6, Chance to Stun: 44%, Duration: 5 sec
3
MP Cost: 44, Max Enemies Hit: 8, Damage: 119%, Number of Attacks: 6, Chance to Stun: 46%, Duration: 5 sec
4
MP Cost: 44, Max Enemies Hit: 8, Damage: 122%, Number of Attacks: 6, Chance to Stun: 48%, Duration: 5 sec
5
MP Cost: 44, Max Enemies Hit: 8, Damage: 125%, Number of Attacks: 6, Chance to Stun: 50%, Duration: 5 sec
6
MP Cost: 48, Max Enemies Hit: 8, Damage: 128%, Number of Attacks: 6, Chance to Stun: 52%, Duration: 6 sec
7
MP Cost: 48, Max Enemies Hit: 8, Damage: 131%, Number of Attacks: 6, Chance to Stun: 54%, Duration: 6 sec
8
MP Cost: 48, Max Enemies Hit: 8, Damage: 134%, Number of Attacks: 6, Chance to Stun: 56%, Duration: 6 sec
9
MP Cost: 52, Max Enemies Hit: 8, Damage: 137%, Number of Attacks: 6, Chance to Stun: 58%, Duration: 6 sec
10
MP Cost: 52, Max Enemies Hit: 8, Damage: 140%, Number of Attacks: 6, Chance to Stun: 60%, Duration: 6 sec
11
MP Cost: 52, Max Enemies Hit: 8, Damage: 143%, Number of Attacks: 6, Chance to Stun: 62%, Duration: 7 sec
12
MP Cost: 56, Max Enemies Hit: 8, Damage: 146%, Number of Attacks: 6, Chance to Stun: 64%, Duration: 7 sec
13
MP Cost: 56, Max Enemies Hit: 8, Damage: 149%, Number of Attacks: 6, Chance to Stun: 66%, Duration: 7 sec
14
MP Cost: 56, Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 6, Chance to Stun: 68%, Duration: 7 sec
15
MP Cost: 60, Max Enemies Hit: 8, Damage: 155%, Number of Attacks: 6, Chance to Stun: 70%, Duration: 7 sec
16
MP Cost: 60, Max Enemies Hit: 8, Damage: 158%, Number of Attacks: 6, Chance to Stun: 72%, Duration: 8 sec
17
MP Cost: 60, Max Enemies Hit: 8, Damage: 161%, Number of Attacks: 6, Chance to Stun: 74%, Duration: 8 sec
18
MP Cost: 64, Max Enemies Hit: 8, Damage: 164%, Number of Attacks: 6, Chance to Stun: 76%, Duration: 8 sec
19
MP Cost: 64, Max Enemies Hit: 8, Damage: 167%, Number of Attacks: 6, Chance to Stun: 78%, Duration: 8 sec
20
MP Cost: 64, Max Enemies Hit: 8, Damage: 170%, Number of Attacks: 6, Chance to Stun: 80%, Duration: 8 sec
21
MP Cost: 68, Max Enemies Hit: 8, Damage: 173%, Number of Attacks: 6, Chance to Stun: 82%, Duration: 9 sec
22
MP Cost: 68, Max Enemies Hit: 8, Damage: 176%, Number of Attacks: 6, Chance to Stun: 84%, Duration: 9 sec
23
MP Cost: 68, Max Enemies Hit: 8, Damage: 179%, Number of Attacks: 6, Chance to Stun: 86%, Duration: 9 sec
24
MP Cost: 72, Max Enemies Hit: 8, Damage: 182%, Number of Attacks: 6, Chance to Stun: 88%, Duration: 9 sec
25
MP Cost: 72, Max Enemies Hit: 8, Damage: 185%, Number of Attacks: 6, Chance to Stun: 90%, Duration: 9 sec
26
MP Cost: 72, Max Enemies Hit: 8, Damage: 188%, Number of Attacks: 6, Chance to Stun: 92%, Duration: 10 sec
27
MP Cost: 76, Max Enemies Hit: 8, Damage: 191%, Number of Attacks: 6, Chance to Stun: 94%, Duration: 10 sec
28
MP Cost: 76, Max Enemies Hit: 8, Damage: 194%, Number of Attacks: 6, Chance to Stun: 96%, Duration: 10 sec
29
MP Cost: 76, Max Enemies Hit: 8, Damage: 197%, Number of Attacks: 6, Chance to Stun: 98%, Duration: 10 sec
30
MP Cost: 80, Max Enemies Hit: 8, Damage: 200%, Number of Attacks: 6, Chance to Stun: 100%, Duration: 10 sec
31
MP Cost: 80, Max Enemies Hit: 8, Damage: 203%, Number of Attacks: 6, Chance to Stun: 102%, Duration: 11 sec
32
MP Cost: 80, Max Enemies Hit: 8, Damage: 206%, Number of Attacks: 6, Chance to Stun: 104%, Duration: 11 sec
33
MP Cost: 84, Max Enemies Hit: 8, Damage: 209%, Number of Attacks: 6, Chance to Stun: 106%, Duration: 11 sec
Sonic Roar - Extra Strike Description: Increases the number of attacks for Sonic Roar. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Number of Attacks: +1
Feline Berserk - Reinforce Description: Boosts the Feline Berserk ATT bonus. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Attack +10%
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Sonic Roar - Spread Description: Increases the number of monsters hit by Sonic Roar. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Monsters Hit: +2
Sonic Roar - Reinforce Description: Increases Sonic Roar damage. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Damage: +20%
Feline Berserk - Rapid Attack Description: Boosts the Feline Berserk Attack Speed bonus. Info: type = 50 Maximum Level: 1 Required Level: 143
1
+1 Attack Speed
Feline Berserk - Vitality Description: Boosts the Feline Berserk Max HP bonus. Info: type = 50 Maximum Level: 1 Required Level: 162
1
+20% Max HP
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Hyper Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate: +10%
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
For Liberty Description: Materializes the will of the Resistance to increase attack power. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Only applies to Resistance classes within the party
Drill Salvo Description: Fire off a hail of drills that chew through the enemy's defenses. Info: type = 1, areaAttack = 1 Delays: HY3312drillContainer - 1320 ms Range:650% Animations:effect, effect0, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 200, Enemies Hit: 10, Damage: 300%, Number of Attacks: 10, 600% damage every 2 sec.\nCooldown: 15 sec
Silent Rampage Description: Envelopes you in the silent power of the hunter. Info: type = 50 Delays: HY3312silentRampage - 1620 ms Animations:effect, effect0 Maximum Level: 1 Required Level: 150
1
MP Cost: 200, Duration: 90 sec, Damage: +20%, Final Attack Chance: 100%.\nCooldown: 180 sec. Passive Effect: Status ailment resistence: +20%
Wild Arrow Blast - Range Description: Increases Wild Arrow Blast range. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Increases range by 50
Wild Arrow Blast - Guardbreak Description: Adds DEF Ignore effect to Wild Arrow Blast Info: type = 50 Maximum Level: 1 Required Level: 155
1
20% DEF ignored
Mechanic (I)
Gatling Gun Description: Focuses your Gatling Gun on a single enemy. \nRequired Skill: #cMech Protoype Lv. 1# Info: type = 2 Delays: gatlingshot - 810 ms Pre-requisite: Level 1 Mech: Prototype Animations:ball, hit.0 Maximum Level: 15
1
MP Cost: 8, Damage: 86%, Number of Attacks: 4
2
MP Cost: 8, Damage: 87%, Number of Attacks: 4
3
MP Cost: 8, Damage: 88%, Number of Attacks: 4
4
MP Cost: 8, Damage: 89%, Number of Attacks: 4
5
MP Cost: 10, Damage: 90%, Number of Attacks: 4
6
MP Cost: 10, Damage: 91%, Number of Attacks: 4
7
MP Cost: 10, Damage: 92%, Number of Attacks: 4
8
MP Cost: 10, Damage: 93%, Number of Attacks: 4
9
MP Cost: 10, Damage: 94%, Number of Attacks: 4
10
MP Cost: 12, Damage: 95%, Number of Attacks: 4
11
MP Cost: 12, Damage: 96%, Number of Attacks: 4
12
MP Cost: 12, Damage: 97%, Number of Attacks: 4
13
MP Cost: 12, Damage: 98%, Number of Attacks: 4
14
MP Cost: 12, Damage: 99%, Number of Attacks: 4
15
MP Cost: 14, Damage: 100%, Number of Attacks: 4
ME-07 Drillhands Description: Uses drill arms to push and attack enemies.\nRequired Skill: #cMech Protoype Lv. 1# Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: drillrush - 900 ms Range:320% Pre-requisite: Level 1 Mech: Prototype Animations:hit Maximum Level: 20
1
MP Cost: 27, Damage: 143%, Max Monsters Hit: 10
2
MP Cost: 27, Damage: 146%, Max Monsters Hit: 10
3
MP Cost: 27, Damage: 149%, Max Monsters Hit: 10
4
MP Cost: 27, Damage: 152%, Max Monsters Hit: 11
5
MP Cost: 29, Damage: 155%, Max Monsters Hit: 11
6
MP Cost: 29, Damage: 158%, Max Monsters Hit: 11
7
MP Cost: 29, Damage: 161%, Max Monsters Hit: 11
8
MP Cost: 29, Damage: 164%, Max Monsters Hit: 12
9
MP Cost: 31, Damage: 167%, Max Monsters Hit: 12
10
MP Cost: 31, Damage: 170%, Max Monsters Hit: 12
11
MP Cost: 31, Damage: 173%, Max Monsters Hit: 12
12
MP Cost: 31, Damage: 176%, Max Monsters Hit: 13
13
MP Cost: 33, Damage: 179%, Max Monsters Hit: 13
14
MP Cost: 33, Damage: 182%, Max Monsters Hit: 13
15
MP Cost: 33, Damage: 185%, Max Monsters Hit: 13
16
MP Cost: 33, Damage: 188%, Max Monsters Hit: 14
17
MP Cost: 35, Damage: 191%, Max Monsters Hit: 14
18
MP Cost: 35, Damage: 194%, Max Monsters Hit: 14
19
MP Cost: 35, Damage: 197%, Max Monsters Hit: 14
20
MP Cost: 35, Damage: 200%, Max Monsters Hit: 15
Mech: Prototype Description: Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect.\nHit the skill key to mount/unmount. Info: type = 13 Animations:special, special0 Maximum Level: 10
1
MP Cost: 50, Max HP: +50, Max MP: +50, Speed: +20, ATT: +11, DEF: +20
2
MP Cost: 50, Max HP: +100, Max MP: +100, Speed: +20, ATT: +12, DEF: +40
3
MP Cost: 50, Max HP: +150, Max MP: +150, Speed: +20, ATT: +13, DEF: +60
4
MP Cost: 50, Max HP: +200, Max MP: +200, Speed: +20, ATT: +14, DEF: +80
5
MP Cost: 50, Max HP: +250, Max MP: +250, Speed: +20, ATT: +15, DEF: +100
6
MP Cost: 50, Max HP: +300, Max MP: +300, Speed: +20, ATT: +16, DEF: +120
7
MP Cost: 50, Max HP: +350, Max MP: +350, Speed: +20, ATT: +17, DEF: +140
8
MP Cost: 50, Max HP: +400, Max MP: +400, Speed: +20, ATT: +18, DEF: +160
9
MP Cost: 50, Max HP: +450, Max MP: +450, Speed: +20, ATT: +19, DEF: +180
10
MP Cost: 50, Max HP: +500, Max MP: +500, Speed: +20, ATT: +20, DEF: +200
Flame Launcher Description: Launches flames that engulf multiple enemies. You can use this skill for up to #c12 seconds#.\nRequired Skill: #cGatling Gun Lv. 10# Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100 Delays: flamethrower - 270 ms Range:340% Element: Fire Pre-requisite: Level 10 Gatling Gun Animations:prepare, keydown, keydownend, hit.0 Maximum Level: 20
1
MP Cost: 3 per attack, Damage: 61%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
2
MP Cost: 3 per attack, Damage: 62%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
3
MP Cost: 3 per attack, Damage: 63%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
4
MP Cost: 3 per attack, Damage: 64%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
5
MP Cost: 4 per attack, Damage: 65%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
6
MP Cost: 4 per attack, Damage: 66%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
7
MP Cost: 4 per attack, Damage: 67%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
8
MP Cost: 4 per attack, Damage: 68%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
9
MP Cost: 4 per attack, Damage: 69%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
10
MP Cost: 5 per attack, Damage: 70%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
11
MP Cost: 5 per attack, Damage: 71%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
12
MP Cost: 5 per attack, Damage: 72%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
13
MP Cost: 5 per attack, Damage: 73%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
14
MP Cost: 5 per attack, Damage: 74%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
15
MP Cost: 6 per attack, Damage: 75%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
16
MP Cost: 6 per attack, Damage: 76%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
17
MP Cost: 6 per attack, Damage: 77%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
18
MP Cost: 6 per attack, Damage: 78%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
19
MP Cost: 6 per attack, Damage: 79%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
20
MP Cost: 7 per attack, Damage: 80%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
Mechanic (II)
Rocket Booster Description: Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land. Info: type = 10, casterMove = 1, landingEffect = areaAttack Delays: rbooster_pre - 720 ms Range:120% Animations:effect, hit Maximum Level: 5
1
MP Cost: 98 each (launch and land), Damage: 152%, Max Monsters Hit (upon landing): 6
2
MP Cost: 86 each (launch and land), Damage: 164%, Max Monsters Hit (upon landing): 6
3
MP Cost: 74 each (launch and land), Damage: 176%, Max Monsters Hit (upon landing): 6
4
MP Cost: 62 each (launch and land), Damage: 188%, Max Monsters Hit (upon landing): 6
5
MP Cost: 50 each (launch and land), Damage: 200%, Max Monsters Hit (upon landing): 6
Open Portal: GX-9 Description: Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart. Info: type = 33, openGate = 1, lastSummonTrigger = 1, pvp = 0 Delays: msummon - 1260 ms Animations:effect, cDoor, sDoor, oDoor, mDoor, eDoor Maximum Level: 10
1
MP Cost: 113, Portal Duration: 30 sec
2
MP Cost: 106, Portal Duration: 60 sec
3
MP Cost: 99, Portal Duration: 90 sec
4
MP Cost: 92, Portal Duration: 120 sec
5
MP Cost: 85, Portal Duration: 150 sec
6
MP Cost: 78, Portal Duration: 180 sec
7
MP Cost: 71, Portal Duration: 210 sec
8
MP Cost: 64, Portal Duration: 240 sec
9
MP Cost: 57, Portal Duration: 270 sec
10
MP Cost: 50, Portal Duration: 300 sec
Mechanic Rage Description: Temporarily doubles your Attack Speed. \nRequired Skill: #cMechanic Mastery lv. 5# Info: type = 10 Delays: mbooster - 1400 ms Pre-requisite: Level 5 Mechanic Mastery Animations:effect Maximum Level: 10
1
MP Cost: 39, Duration: 20 sec
2
MP Cost: 37, Duration: 40 sec
3
MP Cost: 35, Duration: 60 sec
4
MP Cost: 33, Duration: 80 sec
5
MP Cost: 31, Duration: 100 sec
6
MP Cost: 29, Duration: 120 sec
7
MP Cost: 27, Duration: 140 sec
8
MP Cost: 25, Duration: 160 sec
9
MP Cost: 23, Duration: 180 sec
10
MP Cost: 21, Duration: 200 sec
Perfect Armor Description: Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cMech: Protoype Lv. 10# Info: type = 16, PADReflect = 1, MADReflect = 1 Pre-requisite: Level 10 Mech: Prototype Maximum Level: 20
1
Ability One - While mounting your mech, it has a 1% chance to guard against attacks (permanent)\nAbility Two - Reflects 120% damage back to enemies (when skill is active)
2
Ability One - While mounting your mech, it has a 2% chance to guard against attacks (permanent)\nAbility Two - Reflects 140% damage back to enemies (when skill is active)
3
Ability One - While mounting your mech, it has a 3% chance to guard against attacks (permanent)\nAbility Two - Reflects 160% damage back to enemies (when skill is active)
4
Ability One - While mounting your mech, it has a 4% chance to guard against attacks (permanent)\nAbility Two - Reflects 180% damage back to enemies (when skill is active)
5
Ability One - While mounting your mech, it has a 5% chance to guard against attacks (permanent)\nAbility Two - Reflects 200% damage back to enemies (when skill is active)
6
Ability One - While mounting your mech, it has a 6% chance to guard against attacks (permanent)\nAbility Two - Reflects 220% damage back to enemies (when skill is active)
7
Ability One - While mounting your mech, it has a 7% chance to guard against attacks (permanent)\nAbility Two - Reflects 240% damage back to enemies (when skill is active)
8
Ability One - While mounting your mech, it has a 8% chance to guard against attacks (permanent)\nAbility Two - Reflects 260% damage back to enemies (when skill is active)
9
Ability One - While mounting your mech, it has a 9% chance to guard against attacks (permanent)\nAbility Two - Reflects 280% damage back to enemies (when skill is active)
10
Ability One - While mounting your mech, it has a 10% chance to guard against attacks (permanent)\nAbility Two - Reflects 300% damage back to enemies (when skill is active)
11
Ability One - While mounting your mech, it has a 11% chance to guard against attacks (permanent)\nAbility Two - Reflects 320% damage back to enemies (when skill is active)
12
Ability One - While mounting your mech, it has a 12% chance to guard against attacks (permanent)\nAbility Two - Reflects 340% damage back to enemies (when skill is active)
13
Ability One - While mounting your mech, it has a 13% chance to guard against attacks (permanent)\nAbility Two - Reflects 360% damage back to enemies (when skill is active)
14
Ability One - While mounting your mech, it has a 14% chance to guard against attacks (permanent)\nAbility Two - Reflects 380% damage back to enemies (when skill is active)
15
Ability One - While mounting your mech, it has a 15% chance to guard against attacks (permanent)\nAbility Two - Reflects 400% damage back to enemies (when skill is active)
16
Ability One - While mounting your mech, it has a 16% chance to guard against attacks (permanent)\nAbility Two - Reflects 420% damage back to enemies (when skill is active)
17
Ability One - While mounting your mech, it has a 17% chance to guard against attacks (permanent)\nAbility Two - Reflects 440% damage back to enemies (when skill is active)
18
Ability One - While mounting your mech, it has a 18% chance to guard against attacks (permanent)\nAbility Two - Reflects 460% damage back to enemies (when skill is active)
19
Ability One - While mounting your mech, it has a 19% chance to guard against attacks (permanent)\nAbility Two - Reflects 480% damage back to enemies (when skill is active)
20
Ability One - While mounting your mech, it has a 20% chance to guard against attacks (permanent)\nAbility Two - Reflects 500% damage back to enemies (when skill is active)
Atomic Hammer Description: The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them. Info: type = 1, areaAttack = 1, mes = stun, trembling = 1 Delays: earthslug - 1020 ms Range:220% Animations:hit.0, mob Maximum Level: 20
Heavy Weapon Mastery Description: Greatly enhances the Gatling Gun and Flame Launcher skills. Info: type = 98, dummyOf = 35101009&&35101010 Maximum Level: 20
1
Gatling Gun - MP Cost: 16, Damage: 71%, Critical Hit Rate: +1% \nFlame Launcher :-MP Cost: 9, Damage: 81%, Damage Over Time: 52% damage every 5 sec, skill range increased
2
Gatling Gun - MP Cost: 16, Damage: 72%, Critical Hit Rate: +2% \nFlame Launcher :-MP Cost: 9, Damage: 82%, Damage Over Time: 54% damage every 5 sec, skill range increased
3
Gatling Gun - MP Cost: 16, Damage: 73%, Critical Hit Rate: +3% \nFlame Launcher :-MP Cost: 9, Damage: 83%, Damage Over Time: 56% damage every 5 sec, skill range increased
4
Gatling Gun - MP Cost: 16, Damage: 74%, Critical Hit Rate: +4% \nFlame Launcher :-MP Cost: 9, Damage: 84%, Damage Over Time: 58% damage every 5 sec, skill range increased
5
Gatling Gun - MP Cost: 16, Damage: 75%, Critical Hit Rate: +5% \nFlame Launcher :-MP Cost: 11, Damage: 85%, Damage Over Time: 60% damage every 5 sec, skill range increased
6
Gatling Gun - MP Cost: 18, Damage: 76%, Critical Hit Rate: +6% \nFlame Launcher :-MP Cost: 11, Damage: 86%, Damage Over Time: 62% damage every 5 sec, skill range increased
7
Gatling Gun - MP Cost: 18, Damage: 77%, Critical Hit Rate: +7% \nFlame Launcher :-MP Cost: 11, Damage: 87%, Damage Over Time: 64% damage every 5 sec, skill range increased
8
Gatling Gun - MP Cost: 18, Damage: 78%, Critical Hit Rate: +8% \nFlame Launcher :-MP Cost: 11, Damage: 88%, Damage Over Time: 66% damage every 5 sec, skill range increased
9
Gatling Gun - MP Cost: 18, Damage: 79%, Critical Hit Rate: +9% \nFlame Launcher :-MP Cost: 13, Damage: 89%, Damage Over Time: 68% damage every 5 sec, skill range increased
10
Gatling Gun - MP Cost: 18, Damage: 80%, Critical Hit Rate: +10% \nFlame Launcher :-MP Cost: 13, Damage: 90%, Damage Over Time: 70% damage every 5 sec, skill range increased
11
Gatling Gun - MP Cost: 20, Damage: 81%, Critical Hit Rate: +11% \nFlame Launcher :-MP Cost: 13, Damage: 91%, Damage Over Time: 72% damage every 5 sec, skill range increased
12
Gatling Gun - MP Cost: 20, Damage: 82%, Critical Hit Rate: +12% \nFlame Launcher :-MP Cost: 13, Damage: 92%, Damage Over Time: 74% damage every 5 sec, skill range increased
13
Gatling Gun - MP Cost: 20, Damage: 83%, Critical Hit Rate: +13% \nFlame Launcher :-MP Cost: 15, Damage: 93%, Damage Over Time: 76% damage every 5 sec, skill range increased
14
Gatling Gun - MP Cost: 20, Damage: 84%, Critical Hit Rate: +14% \nFlame Launcher :-MP Cost: 15, Damage: 94%, Damage Over Time: 78% damage every 5 sec, skill range increased
15
Gatling Gun - MP Cost: 20, Damage: 85%, Critical Hit Rate: +15% \nFlame Launcher :-MP Cost: 15, Damage: 95%, Damage Over Time: 80% damage every 5 sec, skill range increased
16
Gatling Gun - MP Cost: 22, Damage: 86%, Critical Hit Rate: +16% \nFlame Launcher :-MP Cost: 15, Damage: 96%, Damage Over Time: 82% damage every 5 sec, skill range increased
17
Gatling Gun - MP Cost: 22, Damage: 87%, Critical Hit Rate: +17% \nFlame Launcher :-MP Cost: 17, Damage: 97%, Damage Over Time: 84% damage every 5 sec, skill range increased
18
Gatling Gun - MP Cost: 22, Damage: 88%, Critical Hit Rate: +18% \nFlame Launcher :-MP Cost: 17, Damage: 98%, Damage Over Time: 86% damage every 5 sec, skill range increased
19
Gatling Gun - MP Cost: 22, Damage: 89%, Critical Hit Rate: +19% \nFlame Launcher :-MP Cost: 17, Damage: 99%, Damage Over Time: 88% damage every 5 sec, skill range increased
20
Gatling Gun - MP Cost: 22, Damage: 90%, Critical Hit Rate: +20% \nFlame Launcher :-MP Cost: 17, Damage: 100%, Damage Over Time: 90% damage every 5 sec, skill range increased
Mechanic (III)
Satellite Description: Summons Satellites, tiny remote-controlled drones, to strike monsters you attack. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again. Info: type = 33, minionAttack = normal Summon Range: attack1 = 150% Summon Mob Count: attack1 = 4 Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, summon.die1, hit.0 Maximum Level: 10
1
MP Cost: 114, Max Satellites: 1, Damage: 198%
2
MP Cost: 108, Max Satellites: 1, Damage: 206%
3
MP Cost: 102, Max Satellites: 1, Damage: 214%
4
MP Cost: 96, Max Satellites: 1, Damage: 222%
5
MP Cost: 90, Max Satellites: 2, Damage: 230%
6
MP Cost: 84, Max Satellites: 2, Damage: 238%
7
MP Cost: 78, Max Satellites: 2, Damage: 246%
8
MP Cost: 72, Max Satellites: 2, Damage: 254%
9
MP Cost: 66, Max Satellites: 3, Damage: 262%
10
MP Cost: 60, Max Satellites: 3, Damage: 270%
Rock 'n Shock Description: Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power. Info: type = 33, minionAttack = stun, lastSummonTrigger = 1, selfDestructMinion = 1, pvp = 0 Delays: msummon - 1260 ms Summon Range: attackTriangle = 400%, die = 120% Summon Mob Count: attackTriangle = 1, die = 6 Animations:summon.summoned, summon.stand, summon.prepare, summon.attackTriangle, summon.die, hit.0, hit.1, mob, ball.0, ball.1, ball.2, ball.3, ball.4, effect Maximum Level: 10
1
MP Cost: 100, Tesla Coil Duration: 42 sec, Damage: 110%, Max Monsters Hit: 10, Self-Destruct Damage: 260%, Cooldown: 180 sec
2
MP Cost: 95, Tesla Coil Duration: 44 sec, Damage: 120%, Max Monsters Hit: 10, Self-Destruct Damage: 270%, Cooldown: 180 sec
3
MP Cost: 95, Tesla Coil Duration: 46 sec, Damage: 130%, Max Monsters Hit: 10, Self-Destruct Damage: 280%, Cooldown: 180 sec
4
MP Cost: 90, Tesla Coil Duration: 48 sec, Damage: 140%, Max Monsters Hit: 10, Self-Destruct Damage: 290%, Cooldown: 180 sec
5
MP Cost: 90, Tesla Coil Duration: 50 sec, Damage: 150%, Max Monsters Hit: 10, Self-Destruct Damage: 300%, Cooldown: 180 sec
6
MP Cost: 85, Tesla Coil Duration: 52 sec, Damage: 160%, Max Monsters Hit: 10, Self-Destruct Damage: 310%, Cooldown: 180 sec
7
MP Cost: 85, Tesla Coil Duration: 54 sec, Damage: 170%, Max Monsters Hit: 10, Self-Destruct Damage: 320%, Cooldown: 180 sec
8
MP Cost: 80, Tesla Coil Duration: 56 sec, Damage: 180%, Max Monsters Hit: 10, Self-Destruct Damage: 330%, Cooldown: 180 sec
9
MP Cost: 80, Tesla Coil Duration: 58 sec, Damage: 190%, Max Monsters Hit: 10, Self-Destruct Damage: 340%, Cooldown: 180 sec
10
MP Cost: 75, Tesla Coil Duration: 60 sec, Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 350%, Cooldown: 180 sec
Acceleration Bot EX-7 Description: You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power. Info: type = 33, minionAbility = mes, mes = haste&&reduceTargetPDP&&reduceTargetMDP, selfDestructMinion = 1, pvp = 0 Delays: msummon - 1260 ms Summon Range: die = 120% Summon Mob Count: die = 6 Animations:mob, summon.summoned, summon.stand, summon.die, hit.0, hit.1, effect Maximum Level: 10
Mech: Siege Mode Description: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.\n[To Attack: #cAttack key#] Info: type = 10, fixedState = 1, onlyNormalAttack = 1, specialNormalAttack = 1, canNotMoveInState = 1, knockbackLimit = 90 Delays: siege_pre - 720 ms Animations:effect, ball, ball0, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 40, Damage: 101%\n
2
MP Cost: 40, Damage: 102%\n
3
MP Cost: 40, Damage: 103%\n
4
MP Cost: 40, Damage: 104%\n
5
MP Cost: 40, Damage: 105%\n
6
MP Cost: 40, Damage: 106%\n
7
MP Cost: 40, Damage: 107%\n
8
MP Cost: 40, Damage: 108%\n
9
MP Cost: 40, Damage: 109%\n
10
MP Cost: 40, Damage: 110%\n
11
MP Cost: 60, Damage: 111%\n
12
MP Cost: 60, Damage: 112%\n
13
MP Cost: 60, Damage: 113%\n
14
MP Cost: 60, Damage: 114%\n
15
MP Cost: 60, Damage: 115%\n
16
MP Cost: 60, Damage: 116%\n
17
MP Cost: 60, Damage: 117%\n
18
MP Cost: 60, Damage: 118%\n
19
MP Cost: 60, Damage: 119%\n
20
MP Cost: 60, Damage: 120%\n
Satellite (II) Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again. Info: type = 33, minionAttack = normal, affectedSkill = 35111001 Summon Range: attack1 = 150% Summon Mob Count: attack1 = 4 Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, summon.die1, hit.0 Maximum Level: 10
1
MP Cost: 114, Max Satellites: 1, Damage: 198%
2
MP Cost: 108, Max Satellites: 1, Damage: 206%
3
MP Cost: 102, Max Satellites: 1, Damage: 214%
4
MP Cost: 96, Max Satellites: 1, Damage: 222%
5
MP Cost: 90, Max Satellites: 2, Damage: 230%
6
MP Cost: 84, Max Satellites: 2, Damage: 238%
7
MP Cost: 78, Max Satellites: 2, Damage: 246%
8
MP Cost: 72, Max Satellites: 2, Damage: 254%
9
MP Cost: 66, Max Satellites: 3, Damage: 262%
10
MP Cost: 60, Max Satellites: 3, Damage: 270%
Punch Launcher Description: Launches a punch that hits multiple enemies, possibly Stunning them. Info: type = 2, piercing = 1, mes = stun Delays: rpunch - 1110 ms Range:500% Animations:ball, mob, hit.0 Maximum Level: 20
1
MP Cost: 30, Max Enemies Hit: 6, Damage: 123%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
2
MP Cost: 30, Max Enemies Hit: 6, Damage: 126%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
3
MP Cost: 30, Max Enemies Hit: 6, Damage: 129%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
4
MP Cost: 33, Max Enemies Hit: 6, Damage: 132%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
5
MP Cost: 33, Max Enemies Hit: 6, Damage: 135%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
6
MP Cost: 33, Max Enemies Hit: 6, Damage: 138%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
7
MP Cost: 33, Max Enemies Hit: 6, Damage: 141%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
8
MP Cost: 36, Max Enemies Hit: 6, Damage: 144%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
9
MP Cost: 36, Max Enemies Hit: 6, Damage: 147%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
10
MP Cost: 36, Max Enemies Hit: 6, Damage: 150%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
11
MP Cost: 36, Max Enemies Hit: 6, Damage: 153%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
12
MP Cost: 39, Max Enemies Hit: 6, Damage: 156%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
13
MP Cost: 39, Max Enemies Hit: 6, Damage: 159%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
14
MP Cost: 39, Max Enemies Hit: 6, Damage: 162%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
15
MP Cost: 39, Max Enemies Hit: 6, Damage: 165%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
16
MP Cost: 42, Max Enemies Hit: 6, Damage: 168%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
17
MP Cost: 42, Max Enemies Hit: 6, Damage: 171%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
18
MP Cost: 42, Max Enemies Hit: 6, Damage: 174%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
19
MP Cost: 42, Max Enemies Hit: 6, Damage: 177%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
20
MP Cost: 45, Max Enemies Hit: 6, Damage: 180%, Number of Penetrating Attacks: 4. Stun Duration: 4 sec
Roll of the Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Satellite (III) Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again. Info: type = 33, minionAttack = normal, affectedSkill = 35111001 Summon Range: attack1 = 150% Summon Mob Count: attack1 = 4 Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, summon.die1, hit.0 Maximum Level: 10
1
MP Cost: 114, Max Satellites: 1, Damage: 198%
2
MP Cost: 108, Max Satellites: 1, Damage: 206%
3
MP Cost: 102, Max Satellites: 1, Damage: 214%
4
MP Cost: 96, Max Satellites: 1, Damage: 222%
5
MP Cost: 90, Max Satellites: 2, Damage: 230%
6
MP Cost: 84, Max Satellites: 2, Damage: 238%
7
MP Cost: 78, Max Satellites: 2, Damage: 246%
8
MP Cost: 72, Max Satellites: 2, Damage: 254%
9
MP Cost: 66, Max Satellites: 3, Damage: 262%
10
MP Cost: 60, Max Satellites: 3, Damage: 270%
Healing Robot H-LX Description: Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power. Info: type = 33, minionAbility = heal, condition = whenUserLieDown, selfDestructMinion = 1 Delays: msummon - 1260 ms Summon Range: stand = 150%, heal = 125%, die = 120% Summon Mob Count: die = 6 Animations:summon.summoned, summon.stand, summon.die, affected, hit.0, effect Maximum Level: 10
1
MP Cost: 144, Summon Duration: 12 sec, Party HP Healed: 14%, Self-Destruct Damage: 310%, Cooldown: 53 sec
2
MP Cost: 138, Summon Duration: 14 sec, Party HP Healed: 18%, Self-Destruct Damage: 320%, Cooldown: 51 sec
3
MP Cost: 132, Summon Duration: 16 sec, Party HP Healed: 22%, Self-Destruct Damage: 330%, Cooldown: 49 sec
4
MP Cost: 126, Summon Duration: 18 sec, Party HP Healed: 26%, Self-Destruct Damage: 340%, Cooldown: 47 sec
5
MP Cost: 120, Summon Duration: 20 sec, Party HP Healed: 30%, Self-Destruct Damage: 350%, Cooldown: 45 sec
6
MP Cost: 114, Summon Duration: 22 sec, Party HP Healed: 34%, Self-Destruct Damage: 360%, Cooldown: 43 sec
7
MP Cost: 108, Summon Duration: 24 sec, Party HP Healed: 38%, Self-Destruct Damage: 370%, Cooldown: 41 sec
8
MP Cost: 102, Summon Duration: 26 sec, Party HP Healed: 42%, Self-Destruct Damage: 380%, Cooldown: 39 sec
9
MP Cost: 96, Summon Duration: 28 sec, Party HP Healed: 46%, Self-Destruct Damage: 390%, Cooldown: 37 sec
10
MP Cost: 90, Summon Duration: 30 sec, Party HP Healed: 50%, Self-Destruct Damage: 400%, Cooldown: 35 sec
Overclock Description: Significantly overclocks your Mech's servo-timing to provide a massive temporary boost to Attack power.\n#c[Cooldown: 150 sec] Info: type = 10 Delays: mbooster - 1400 ms Animations:effect, effect0 Maximum Level: 15
Extreme Mech Description: Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.\nRequired Skill: #cMech: Prototype Lv. 10# Info: type = 50 Pre-requisite: Level 10 Mech: Prototype Maximum Level: 30
1
ATT: +26, Defense: +420, Max HP: +620, Max MP: +620, Weapon Mastery: +56
2
ATT: +26, Defense: +440, Max HP: +640, Max MP: +640, Weapon Mastery: +56
3
ATT: +27, Defense: +460, Max HP: +660, Max MP: +660, Weapon Mastery: +57
4
ATT: +27, Defense: +480, Max HP: +680, Max MP: +680, Weapon Mastery: +57
5
ATT: +28, Defense: +500, Max HP: +700, Max MP: +700, Weapon Mastery: +58
6
ATT: +28, Defense: +520, Max HP: +720, Max MP: +720, Weapon Mastery: +58
7
ATT: +29, Defense: +540, Max HP: +740, Max MP: +740, Weapon Mastery: +59
8
ATT: +29, Defense: +560, Max HP: +760, Max MP: +760, Weapon Mastery: +59
9
ATT: +30, Defense: +580, Max HP: +780, Max MP: +780, Weapon Mastery: +60
10
ATT: +30, Defense: +600, Max HP: +800, Max MP: +800, Weapon Mastery: +60
11
ATT: +31, Defense: +620, Max HP: +820, Max MP: +820, Weapon Mastery: +61
12
ATT: +31, Defense: +640, Max HP: +840, Max MP: +840, Weapon Mastery: +61
13
ATT: +32, Defense: +660, Max HP: +860, Max MP: +860, Weapon Mastery: +62
14
ATT: +32, Defense: +680, Max HP: +880, Max MP: +880, Weapon Mastery: +62
15
ATT: +33, Defense: +700, Max HP: +900, Max MP: +900, Weapon Mastery: +63
16
ATT: +33, Defense: +720, Max HP: +920, Max MP: +920, Weapon Mastery: +63
17
ATT: +34, Defense: +740, Max HP: +940, Max MP: +940, Weapon Mastery: +64
18
ATT: +34, Defense: +760, Max HP: +960, Max MP: +960, Weapon Mastery: +64
19
ATT: +35, Defense: +780, Max HP: +980, Max MP: +980, Weapon Mastery: +65
20
ATT: +35, Defense: +800, Max HP: +1000, Max MP: +1000, Weapon Mastery: +65
21
ATT: +36, Defense: +820, Max HP: +1020, Max MP: +1020, Weapon Mastery: +66
22
ATT: +36, Defense: +840, Max HP: +1040, Max MP: +1040, Weapon Mastery: +66
23
ATT: +37, Defense: +860, Max HP: +1060, Max MP: +1060, Weapon Mastery: +67
24
ATT: +37, Defense: +880, Max HP: +1080, Max MP: +1080, Weapon Mastery: +67
25
ATT: +38, Defense: +900, Max HP: +1100, Max MP: +1100, Weapon Mastery: +68
26
ATT: +38, Defense: +920, Max HP: +1120, Max MP: +1120, Weapon Mastery: +68
27
ATT: +39, Defense: +940, Max HP: +1140, Max MP: +1140, Weapon Mastery: +69
28
ATT: +39, Defense: +960, Max HP: +1160, Max MP: +1160, Weapon Mastery: +69
29
ATT: +40, Defense: +980, Max HP: +1180, Max MP: +1180, Weapon Mastery: +70
30
ATT: +40, Defense: +1000, Max HP: +1200, Max MP: +1200, Weapon Mastery: +70
31
ATT: +41, Defense: +1020, Max HP: +1220, Max MP: +1220, Weapon Mastery: +71
32
ATT: +41, Defense: +1040, Max HP: +1240, Max MP: +1240, Weapon Mastery: +71
33
ATT: +42, Defense: +1060, Max HP: +1260, Max MP: +1260, Weapon Mastery: +72
Amplifier Robot AF-11 Description: The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power. Info: type = 33, minionAbility = amplifyDamage, selfDestructMinion = 1 Delays: msummon - 1260 ms Range:200% Summon Range: stand = 200%, die = 120% Summon Mob Count: die = 6 Animations:summon.summoned, summon.stand, summon.die, affected, hit.0, hit.1, effect Maximum Level: 20
Mech: Siege Mode Description: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack. When attacked, you will gain a Stance effect.\n[To Attack: #cAttack key#] Info: type = 10, fixedState = 1, onlyNormalAttack = 1, specialNormalAttack = 1, canNotMoveInState = 1, knockbackLimit = 90 Delays: tank_siegepre - 540 ms Animations:effect, ball, ball0, hit.0, hit.1 Maximum Level: 20
Laser Blast Description: Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.\nRequired Skill: #cMech: Missile Tank Lv. 1# Info: type = 1, areaAttack = 1 Delays: tank_laser - 1110 ms Range:695% Pre-requisite: Level 1 Mech: Missile Tank Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 63, Damage: 326%, Max Attacks: 4, Max Monsters Hit: 8
2
MP Cost: 63, Damage: 332%, Max Attacks: 4, Max Monsters Hit: 8
3
MP Cost: 63, Damage: 338%, Max Attacks: 4, Max Monsters Hit: 8
4
MP Cost: 63, Damage: 344%, Max Attacks: 4, Max Monsters Hit: 8
5
MP Cost: 63, Damage: 350%, Max Attacks: 4, Max Monsters Hit: 8
6
MP Cost: 66, Damage: 356%, Max Attacks: 4, Max Monsters Hit: 8
7
MP Cost: 66, Damage: 362%, Max Attacks: 4, Max Monsters Hit: 8
8
MP Cost: 66, Damage: 368%, Max Attacks: 4, Max Monsters Hit: 8
9
MP Cost: 66, Damage: 374%, Max Attacks: 4, Max Monsters Hit: 8
10
MP Cost: 66, Damage: 380%, Max Attacks: 4, Max Monsters Hit: 8
11
MP Cost: 69, Damage: 386%, Max Attacks: 4, Max Monsters Hit: 8
12
MP Cost: 69, Damage: 392%, Max Attacks: 4, Max Monsters Hit: 8
13
MP Cost: 69, Damage: 398%, Max Attacks: 4, Max Monsters Hit: 8
14
MP Cost: 69, Damage: 404%, Max Attacks: 4, Max Monsters Hit: 8
15
MP Cost: 69, Damage: 410%, Max Attacks: 4, Max Monsters Hit: 8
16
MP Cost: 72, Damage: 416%, Max Attacks: 4, Max Monsters Hit: 8
17
MP Cost: 72, Damage: 422%, Max Attacks: 4, Max Monsters Hit: 8
18
MP Cost: 72, Damage: 428%, Max Attacks: 4, Max Monsters Hit: 8
19
MP Cost: 72, Damage: 434%, Max Attacks: 4, Max Monsters Hit: 8
20
MP Cost: 72, Damage: 440%, Max Attacks: 4, Max Monsters Hit: 8
21
MP Cost: 75, Damage: 446%, Max Attacks: 4, Max Monsters Hit: 8
22
MP Cost: 75, Damage: 452%, Max Attacks: 4, Max Monsters Hit: 8
23
MP Cost: 75, Damage: 458%, Max Attacks: 4, Max Monsters Hit: 8
24
MP Cost: 75, Damage: 464%, Max Attacks: 4, Max Monsters Hit: 8
25
MP Cost: 75, Damage: 470%, Max Attacks: 4, Max Monsters Hit: 8
26
MP Cost: 78, Damage: 476%, Max Attacks: 4, Max Monsters Hit: 8
27
MP Cost: 78, Damage: 482%, Max Attacks: 4, Max Monsters Hit: 8
28
MP Cost: 78, Damage: 488%, Max Attacks: 4, Max Monsters Hit: 8
29
MP Cost: 78, Damage: 494%, Max Attacks: 4, Max Monsters Hit: 8
30
MP Cost: 78, Damage: 500%, Max Attacks: 4, Max Monsters Hit: 8
31
MP Cost: 81, Damage: 506%, Max Attacks: 4, Max Monsters Hit: 8
32
MP Cost: 81, Damage: 512%, Max Attacks: 4, Max Monsters Hit: 8
33
MP Cost: 81, Damage: 518%, Max Attacks: 4, Max Monsters Hit: 8
MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec\n#cCooldown: 200 sec#
2
MP Cost: 60, 20% chance of rolling a Double Down , Buff Duration: 188 sec\n: 200 sec#
3
MP Cost: 60, 30% chance of rolling a Double Down , Buff Duration: 192 sec\n: 200 sec#
4
MP Cost: 60, 40% chance of rolling a Double Down , Buff Duration: 196 sec\n: 200 sec#
5
MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec\n: 200 sec#
6
MP Cost: 60, 60% chance of rolling a Double Down , Buff Duration: 204 sec\n: 200 sec#
7
MP Cost: 60, 70% chance of rolling a Double Down , Buff Duration: 208 sec\n: 200 sec#
8
MP Cost: 60, 80% chance of rolling a Double Down , Buff Duration: 212 sec\n: 200 sec#
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Bots 'n Tots Description: Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time. Info: type = 33, minionAbility = summon, selfDestructMinion = 1 Delays: msummon - 1260 ms Summon Range: die = 100% Summon Mob Count: die = 3 Animations:summon.summoned, summon.stand, summon.subsummon, summon.die, hit.0, effect Maximum Level: 30
1
MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 355%, Summon Interval: every 3 sec, Self-Destruct Damage: 710%, Cooldown: 90 sec
2
MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 360%, Summon Interval: every 3 sec, Self-Destruct Damage: 720%, Cooldown: 90 sec
3
MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 365%, Summon Interval: every 3 sec, Self-Destruct Damage: 730%, Cooldown: 87 sec
4
MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 370%, Summon Interval: every 3 sec, Self-Destruct Damage: 740%, Cooldown: 87 sec
5
MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 375%, Summon Interval: every 3 sec, Self-Destruct Damage: 750%, Cooldown: 87 sec
6
MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 380%, Summon Interval: every 3 sec, Self-Destruct Damage: 760%, Cooldown: 84 sec
7
MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 385%, Summon Interval: every 3 sec, Self-Destruct Damage: 770%, Cooldown: 84 sec
8
MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 390%, Summon Interval: every 3 sec, Self-Destruct Damage: 780%, Cooldown: 84 sec
9
MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 395%, Summon Interval: every 3 sec, Self-Destruct Damage: 790%, Cooldown: 81 sec
10
MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 400%, Summon Interval: every 3 sec, Self-Destruct Damage: 800%, Cooldown: 81 sec
11
MP Cost: 85, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 405%, Summon Interval: every 3 sec, Self-Destruct Damage: 810%, Cooldown: 81 sec
12
MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 410%, Summon Interval: every 3 sec, Self-Destruct Damage: 820%, Cooldown: 78 sec
13
MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 415%, Summon Interval: every 3 sec, Self-Destruct Damage: 830%, Cooldown: 78 sec
14
MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 420%, Summon Interval: every 3 sec, Self-Destruct Damage: 840%, Cooldown: 78 sec
15
MP Cost: 85, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 425%, Summon Interval: every 3 sec, Self-Destruct Damage: 850%, Cooldown: 75 sec
16
MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 430%, Summon Interval: every 3 sec, Self-Destruct Damage: 860%, Cooldown: 75 sec
17
MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 435%, Summon Interval: every 3 sec, Self-Destruct Damage: 870%, Cooldown: 75 sec
18
MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 440%, Summon Interval: every 3 sec, Self-Destruct Damage: 880%, Cooldown: 72 sec
19
MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 445%, Summon Interval: every 3 sec, Self-Destruct Damage: 890%, Cooldown: 72 sec
20
MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 450%, Summon Interval: every 3 sec, Self-Destruct Damage: 900%, Cooldown: 72 sec
21
MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 455%, Summon Interval: every 3 sec, Self-Destruct Damage: 910%, Cooldown: 69 sec
22
MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 460%, Summon Interval: every 3 sec, Self-Destruct Damage: 920%, Cooldown: 69 sec
23
MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 465%, Summon Interval: every 3 sec, Self-Destruct Damage: 930%, Cooldown: 69 sec
24
MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 470%, Summon Interval: every 3 sec, Self-Destruct Damage: 940%, Cooldown: 66 sec
25
MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 475%, Summon Interval: every 3 sec, Self-Destruct Damage: 950%, Cooldown: 66 sec
26
MP Cost: 100, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 480%, Summon Interval: every 3 sec, Self-Destruct Damage: 960%, Cooldown: 66 sec
27
MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 485%, Summon Interval: every 3 sec, Self-Destruct Damage: 970%, Cooldown: 63 sec
28
MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 490%, Summon Interval: every 3 sec, Self-Destruct Damage: 980%, Cooldown: 63 sec
29
MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 495%, Summon Interval: every 3 sec, Self-Destruct Damage: 990%, Cooldown: 63 sec
30
MP Cost: 100, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 500%, Summon Interval: every 3 sec, Self-Destruct Damage: 1000%, Cooldown: 60 sec
31
MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 505%, Summon Interval: every 3 sec, Self-Destruct Damage: 1010%, Cooldown: 60 sec
32
MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 510%, Summon Interval: every 3 sec, Self-Destruct Damage: 1020%, Cooldown: 60 sec
33
MP Cost: 105, Robot Factory Duration: 42 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 515%, Summon Interval: every 3 sec, Self-Destruct Damage: 1030%, Cooldown: 57 sec
Giant Robot SG-88 Description: Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key. Info: type = 33, minionAttack = normal, specialGage = 1, areaAttack = 1, pvp = 0 Delays: msummon2 - 5370 ms Range:145% Summon Range: attack1 = 400% Summon Mob Count: attack1 = 15 Animations:summon.summoned, summon.stand, summon.attack1.info.effect, summon.attack1, summon.die, hit.0, hit.1, hit.2 Maximum Level: 30
Satellite Safety Description: Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. \nToggle this skill #cOn/Off# by pressing the skill key.\nRequired Skill: #cSatellite Lv. 10# Info: pvp = 0, type = 99, safety = 1, condition = greatlyDamaged Pre-requisite: Level 10 Satellite Maximum Level: 20
1
Satellite Attack Damage: +12% \nProcs when you take damage more than 49% of your Max HP, Absorbs 42% of the damage received, Cooldown: 20 sec
2
Satellite Attack Damage: +14% \nProcs when you take damage more than 48% of your Max HP, Absorbs 44% of the damage received, Cooldown: 19 sec
3
Satellite Attack Damage: +16% \nProcs when you take damage more than 47% of your Max HP, Absorbs 46% of the damage received, Cooldown: 19 sec
4
Satellite Attack Damage: +18% \nProcs when you take damage more than 46% of your Max HP, Absorbs 48% of the damage received, Cooldown: 18 sec
5
Satellite Attack Damage: +20% \nProcs when you take damage more than 45% of your Max HP, Absorbs 50% of the damage received, Cooldown: 18 sec
6
Satellite Attack Damage: +22% \nProcs when you take damage more than 44% of your Max HP, Absorbs 52% of the damage received, Cooldown: 17 sec
7
Satellite Attack Damage: +24% \nProcs when you take damage more than 43% of your Max HP, Absorbs 54% of the damage received, Cooldown: 17 sec
8
Satellite Attack Damage: +26% \nProcs when you take damage more than 42% of your Max HP, Absorbs 56% of the damage received, Cooldown: 16 sec
9
Satellite Attack Damage: +28% \nProcs when you take damage more than 41% of your Max HP, Absorbs 58% of the damage received, Cooldown: 16 sec
10
Satellite Attack Damage: +30% \nProcs when you take damage more than 40% of your Max HP, Absorbs 60% of the damage received, Cooldown: 15 sec
11
Satellite Attack Damage: +32% \nProcs when you take damage more than 39% of your Max HP, Absorbs 62% of the damage received, Cooldown: 15 sec
12
Satellite Attack Damage: +34% \nProcs when you take damage more than 38% of your Max HP, Absorbs 64% of the damage received, Cooldown: 14 sec
13
Satellite Attack Damage: +36% \nProcs when you take damage more than 37% of your Max HP, Absorbs 66% of the damage received, Cooldown: 14 sec
14
Satellite Attack Damage: +38% \nProcs when you take damage more than 36% of your Max HP, Absorbs 68% of the damage received, Cooldown: 13 sec
15
Satellite Attack Damage: +40% \nProcs when you take damage more than 35% of your Max HP, Absorbs 70% of the damage received, Cooldown: 13 sec
16
Satellite Attack Damage: +42% \nProcs when you take damage more than 34% of your Max HP, Absorbs 72% of the damage received, Cooldown: 12 sec
17
Satellite Attack Damage: +44% \nProcs when you take damage more than 33% of your Max HP, Absorbs 74% of the damage received, Cooldown: 12 sec
18
Satellite Attack Damage: +46% \nProcs when you take damage more than 32% of your Max HP, Absorbs 76% of the damage received, Cooldown: 11 sec
19
Satellite Attack Damage: +48% \nProcs when you take damage more than 31% of your Max HP, Absorbs 78% of the damage received, Cooldown: 11 sec
20
Satellite Attack Damage: +50% \nProcs when you take damage more than 30% of your Max HP, Absorbs 80% of the damage received, Cooldown: 10 sec
21
Satellite Attack Damage: +52% \nProcs when you take damage more than 29% of your Max HP, Absorbs 82% of the damage received, Cooldown: 10 sec
22
Satellite Attack Damage: +54% \nProcs when you take damage more than 28% of your Max HP, Absorbs 84% of the damage received, Cooldown: 9 sec
23
Satellite Attack Damage: +56% \nProcs when you take damage more than 27% of your Max HP, Absorbs 86% of the damage received, Cooldown: 9 sec
Maple Warrior Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Mech: Missile Tank Description: Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. \nGet on/off your mount by pressing the skill key. \n[To shoot: [#cAttack key#]\n[Skills that can be used: #cLaser Blast, Siege Mode#]\nRequired Skill: #cMech: Siege Mode Lv. 10# Info: type = 10, specialNormalAttack = 1 Delays: tank_pre - 840 ms Range:120% Pre-requisite: Level 10 Mech: Siege Mode Animations:effect, ball0, ball, hit.0, hit.1 Maximum Level: 30
1
Tank Mode MP Cost: 118 plus 75 MP every 5 sec, Damage: 91% \nBasic Attack Critical Rate: +6%, MP Cost: 15, Damage Bonus (Siege mode): +30%
2
Tank Mode MP Cost: 116 plus 75 MP every 5 sec, Damage: 92% \nBasic Attack Critical Rate: +6%, MP Cost: 15, Damage Bonus (Siege mode): +30%
3
Tank Mode MP Cost: 114 plus 70 MP every 5 sec, Damage: 93% \nBasic Attack Critical Rate: +7%, MP Cost: 15, Damage Bonus (Siege mode): +30%
4
Tank Mode MP Cost: 112 plus 70 MP every 5 sec, Damage: 94% \nBasic Attack Critical Rate: +7%, MP Cost: 15, Damage Bonus (Siege mode): +30%
5
Tank Mode MP Cost: 110 plus 70 MP every 5 sec, Damage: 95% \nBasic Attack Critical Rate: +8%, MP Cost: 15, Damage Bonus (Siege mode): +30%
6
Tank Mode MP Cost: 108 plus 65 MP every 5 sec, Damage: 96% \nBasic Attack Critical Rate: +8%, MP Cost: 15, Damage Bonus (Siege mode): +30%
7
Tank Mode MP Cost: 106 plus 65 MP every 5 sec, Damage: 97% \nBasic Attack Critical Rate: +9%, MP Cost: 15, Damage Bonus (Siege mode): +30%
8
Tank Mode MP Cost: 104 plus 65 MP every 5 sec, Damage: 98% \nBasic Attack Critical Rate: +9%, MP Cost: 15, Damage Bonus (Siege mode): +30%
9
Tank Mode MP Cost: 102 plus 60 MP every 5 sec, Damage: 99% \nBasic Attack Critical Rate: +10%, MP Cost: 15, Damage Bonus (Siege mode): +30%
10
Tank Mode MP Cost: 100 plus 60 MP every 5 sec, Damage: 100% \nBasic Attack Critical Rate: +10%, MP Cost: 20, Damage Bonus (Siege mode): +30%
11
Tank Mode MP Cost: 98 plus 60 MP every 5 sec, Damage: 101% \nBasic Attack Critical Rate: +11%, MP Cost: 20, Damage Bonus (Siege mode): +30%
12
Tank Mode MP Cost: 96 plus 55 MP every 5 sec, Damage: 102% \nBasic Attack Critical Rate: +11%, MP Cost: 20, Damage Bonus (Siege mode): +30%
13
Tank Mode MP Cost: 94 plus 55 MP every 5 sec, Damage: 103% \nBasic Attack Critical Rate: +12%, MP Cost: 20, Damage Bonus (Siege mode): +30%
14
Tank Mode MP Cost: 92 plus 55 MP every 5 sec, Damage: 104% \nBasic Attack Critical Rate: +12%, MP Cost: 20, Damage Bonus (Siege mode): +30%
15
Tank Mode MP Cost: 90 plus 50 MP every 5 sec, Damage: 105% \nBasic Attack Critical Rate: +13%, MP Cost: 20, Damage Bonus (Siege mode): +30%
16
Tank Mode MP Cost: 88 plus 50 MP every 5 sec, Damage: 106% \nBasic Attack Critical Rate: +13%, MP Cost: 20, Damage Bonus (Siege mode): +30%
17
Tank Mode MP Cost: 86 plus 50 MP every 5 sec, Damage: 107% \nBasic Attack Critical Rate: +14%, MP Cost: 20, Damage Bonus (Siege mode): +30%
18
Tank Mode MP Cost: 84 plus 45 MP every 5 sec, Damage: 108% \nBasic Attack Critical Rate: +14%, MP Cost: 20, Damage Bonus (Siege mode): +30%
19
Tank Mode MP Cost: 82 plus 45 MP every 5 sec, Damage: 109% \nBasic Attack Critical Rate: +15%, MP Cost: 20, Damage Bonus (Siege mode): +30%
20
Tank Mode MP Cost: 80 plus 45 MP every 5 sec, Damage: 110% \nBasic Attack Critical Rate: +15%, MP Cost: 25, Damage Bonus (Siege mode): +30%
21
Tank Mode MP Cost: 78 plus 40 MP every 5 sec, Damage: 111% \nBasic Attack Critical Rate: +16%, MP Cost: 25, Damage Bonus (Siege mode): +30%
22
Tank Mode MP Cost: 76 plus 40 MP every 5 sec, Damage: 112% \nBasic Attack Critical Rate: +16%, MP Cost: 25, Damage Bonus (Siege mode): +30%
23
Tank Mode MP Cost: 74 plus 40 MP every 5 sec, Damage: 113% \nBasic Attack Critical Rate: +17%, MP Cost: 25, Damage Bonus (Siege mode): +30%
24
Tank Mode MP Cost: 72 plus 35 MP every 5 sec, Damage: 114% \nBasic Attack Critical Rate: +17%, MP Cost: 25, Damage Bonus (Siege mode): +30%
25
Tank Mode MP Cost: 70 plus 35 MP every 5 sec, Damage: 115% \nBasic Attack Critical Rate: +18%, MP Cost: 25, Damage Bonus (Siege mode): +30%
26
Tank Mode MP Cost: 68 plus 35 MP every 5 sec, Damage: 116% \nBasic Attack Critical Rate: +18%, MP Cost: 25, Damage Bonus (Siege mode): +30%
27
Tank Mode MP Cost: 66 plus 30 MP every 5 sec, Damage: 117% \nBasic Attack Critical Rate: +19%, MP Cost: 25, Damage Bonus (Siege mode): +30%
28
Tank Mode MP Cost: 64 plus 30 MP every 5 sec, Damage: 118% \nBasic Attack Critical Rate: +19%, MP Cost: 25, Damage Bonus (Siege mode): +30%
29
Tank Mode MP Cost: 62 plus 30 MP every 5 sec, Damage: 119% \nBasic Attack Critical Rate: +20%, MP Cost: 25, Damage Bonus (Siege mode): +30%
30
Tank Mode MP Cost: 60 plus 25 MP every 5 sec, Damage: 120% \nBasic Attack Critical Rate: +20%, MP Cost: 30, Damage Bonus (Siege mode): +30%
31
Tank Mode MP Cost: 58 plus 25 MP every 5 sec, Damage: 121% \nBasic Attack Critical Rate: +21%, MP Cost: 30, Damage Bonus (Siege mode): +30%
32
Tank Mode MP Cost: 56 plus 25 MP every 5 sec, Damage: 122% \nBasic Attack Critical Rate: +21%, MP Cost: 30, Damage Bonus (Siege mode): +30%
33
Tank Mode MP Cost: 54 plus 20 MP every 5 sec, Damage: 123% \nBasic Attack Critical Rate: +22%, MP Cost: 30, Damage Bonus (Siege mode): +30%
Hyper
Laser Blast - Reinforce Description: Increases the damage of Laser Blast. Info: type = 50 Maximum Level: 1 Required Level: 195
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Rock 'n Shock - Reinforce Description: Increases Rock 'n Shock damage. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage: +20%
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Rock 'n Shock - Cooldown Cutter Description: Reduces Rock 'n Shock cooldown. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Skill Cooldown -50%
Rock 'n Shock - Persist Description: Increases Rock 'n Shock duration. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Duration: +20 sec
Amplifier Robot AF-11 - Party Reinforce Description: Increases the damage of Amplifier Robot AF-11's party buff. Info: type = 50 Maximum Level: 1 Required Level: 189
For Liberty Description: Materializes the will of the Resistance to increase attack power. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Only applies to Resistance classes within the party
Distortion Bomb Description: Detonates a special Resistance bomb to create a distortion field. Info: type = 1, areaAttack = 1 Delays: HY3512distortionField - 900 ms Range:500% Animations:effect, tile, special, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 250, Duration: 4, Max Enemies Hit: 8, Damage: 260%, Number of Attacks: 2\nCooldown: 8 sec
Reactive Armor Description: Installs a special reactive armor that enhances Mech defenses. Info: type = 50 Animations:effect, effect0 Maximum Level: 1 Required Level: 150
1
MP Cost: 200, Duration: 180 sec, Max HP: +30%, Status Ailment Resistance: +30%, Reduction to Received Damage: +30%
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Hyper Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate: +10%
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Laser Blast - Spread Description: Increases the number of monsters hit by Laser Blast. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Monsters Hit: +2
Laser Blast - Extra Strike Description: Increases the number of attacks for Laser Blast. Info: type = 50 Maximum Level: 1 Required Level: 155