Combo Smash Description: Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your #cCombo Count is 15 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1# Info: type = 52, commandSkillType = attack, piercing = 1 Delays: comboSmash - 1200 ms Pre-requisite: Level 1 Combo Ability Final Attack: Polearm Animations:effect, effect0, ball, hit.0 Maximum Level: 10
1
Damage: 372%, Max Enemies Hit: 8
2
Damage: 384%, Max Enemies Hit: 8
3
Damage: 396%, Max Enemies Hit: 8
4
Damage: 408%, Max Enemies Hit: 8
5
Damage: 420%, Max Enemies Hit: 8
6
Damage: 432%, Max Enemies Hit: 8
7
Damage: 444%, Max Enemies Hit: 8
8
Damage: 456%, Max Enemies Hit: 8
9
Damage: 468%, Max Enemies Hit: 8
10
Damage: 480%, Max Enemies Hit: 8
Double Swing Description: Press the attack key twice to deal a double attack on up to 8 enemies. Info: type = 52, commandSkillType = attack Delays: doubleSwing - 420 ms Range:200% Final Attack: Polearm Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 2, Damage: 174%
2
MP Cost: 2, Damage: 178%
3
MP Cost: 2, Damage: 182%
4
MP Cost: 2, Damage: 186%
5
MP Cost: 2, Damage: 190%
6
MP Cost: 3, Damage: 194%
7
MP Cost: 3, Damage: 198%
8
MP Cost: 3, Damage: 202%
9
MP Cost: 3, Damage: 206%
10
MP Cost: 3, Damage: 210%
11
MP Cost: 3, Damage: 214%
12
MP Cost: 4, Damage: 218%
13
MP Cost: 4, Damage: 222%
14
MP Cost: 4, Damage: 226%
15
MP Cost: 4, Damage: 230%
16
MP Cost: 4, Damage: 234%
17
MP Cost: 4, Damage: 238%
18
MP Cost: 5, Damage: 242%
19
MP Cost: 5, Damage: 246%
20
MP Cost: 5, Damage: 250%
Combo Ability Description: Gain increased ATT, DEF, and Speed for every 10 Combo Count. \nRequired Skill: #cDouble Swing Lv. 10# Info: type = 51 Pre-requisite: Level 10 Double Swing Maximum Level: 10
Combat Step Description: Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movment speed and the supremum of maximum movement speed.\n[Command: #cRight and Right Arrow key#]\nRequired Skill: #cDouble Swing Lv.5# Info: type = 41, casterMove = 1 Delays: combatStep - 180 ms Pre-requisite: Level 5 Double Swing Animations:effect Maximum Level: 5
1
MP Cost: 1, travel a short distance\nMovement Speed +3, Max Movement Speed +4
2
MP Cost: 2, travel a short distance\nMovement Speed +6, Max Movement Speed +8
3
MP Cost: 3, travel a short distance\nMovement Speed +9, Max Movement Speed +12
4
MP Cost: 4, travel a short distance\nMovement Speed +12, Max Movement Speed +16
5
MP Cost: 5, travel a short distance\nMovement Speed +15, Max Movement Speed +20
Polearm Booster Description: Triples the attack speed of your weapon. Must have a polearm equipped.\nRequired Skill: #cCombat Step Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Combat Step Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Aran (II)
Physical Training Description: Improves STR and DEX permanently through physical training. Info: type = 50 Maximum Level: 5
1
Permanently increase STR by 6 and DEX by 6.
2
Permanently increase STR by 12 and DEX by 12.
3
Permanently increase STR by 18 and DEX by 18.
4
Permanently increase STR by 24 and DEX by 24.
5
Permanently increase STR by 30 and DEX by 30.
Combo Drain Description: Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your #cCombo Count is 30 or higher#.\n[Command: #cDown Arrow KeyDown Arrow Key + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1# Info: type = 52, commandSkillType = buff, hpDrain = 1, condition = attack, magicSteal = 1 Delays: alert4 - 900 ms Pre-requisite: Level 1 Combo Ability Animations:effect, effect0 Maximum Level: 10
1
Restores 1% of damage for 78 sec
2
Restores 2% of damage for 96 sec
3
Restores 3% of damage for 114 sec
4
Restores 4% of damage for 132 sec
5
Restores 5% of damage for 150 sec
6
Restores 6% of damage for 168 sec
7
Restores 7% of damage for 186 sec
8
Restores 8% of damage for 204 sec
9
Restores 9% of damage for 222 sec
10
Restores 10% of damage for 240 sec
Combo Fenrir Description: Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 50 or higher#.\n[Command: #cDown and Right Arrow Key + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10# Info: type = 52, piercing = 1, commandSkillType = attack Delays: comboFenrir - 1530 ms Pre-requisite: Level 10 Combo Smash Final Attack: Polearm Animations:effect, effect0, ball, hit.0 Maximum Level: 10
1
Damage: 372%, Max Enemies Hit: 4, Number of Attacks: 2
2
Damage: 384%, Max Enemies Hit: 4, Number of Attacks: 2
3
Damage: 396%, Max Enemies Hit: 4, Number of Attacks: 2
4
Damage: 408%, Max Enemies Hit: 4, Number of Attacks: 2
5
Damage: 420%, Max Enemies Hit: 6, Number of Attacks: 2
6
Damage: 432%, Max Enemies Hit: 6, Number of Attacks: 2
7
Damage: 444%, Max Enemies Hit: 6, Number of Attacks: 2
8
Damage: 456%, Max Enemies Hit: 6, Number of Attacks: 2
9
Damage: 468%, Max Enemies Hit: 6, Number of Attacks: 2
10
Damage: 480%, Max Enemies Hit: 8, Number of Attacks: 2
Polearm Mastery Description: Increases the weapon mastery, accuracy, and speed of polearms. \nRequired Skill: #cTriple Swing Lv. 3# Info: type = 50 Pre-requisite: Level 3 Triple Swing Maximum Level: 10
Triple Swing Description: Press the attack key three times to deal a triple attack on up to 8 enemies.\nRequired Skill: #cDouble Swing Lv. 20# Info: type = 52, commandSkillType = attack Delays: tripleSwing - 660 ms Range:200% Pre-requisite: Level 20 Double Swing Final Attack: Polearm Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 5, Damage: 386%
2
MP Cost: 5, Damage: 392%
3
MP Cost: 5, Damage: 398%
4
MP Cost: 5, Damage: 404%
5
MP Cost: 5, Damage: 410%
6
MP Cost: 6, Damage: 416%
7
MP Cost: 6, Damage: 422%
8
MP Cost: 6, Damage: 428%
9
MP Cost: 6, Damage: 434%
10
MP Cost: 6, Damage: 440%
11
MP Cost: 6, Damage: 446%
12
MP Cost: 7, Damage: 452%
13
MP Cost: 7, Damage: 458%
14
MP Cost: 7, Damage: 464%
15
MP Cost: 7, Damage: 470%
16
MP Cost: 7, Damage: 476%
17
MP Cost: 7, Damage: 482%
18
MP Cost: 8, Damage: 488%
19
MP Cost: 8, Damage: 494%
20
MP Cost: 8, Damage: 500%
Final Charge Description: Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing. Has a chance to stun enemies.\n[Command: Triple Swing + #cLeft Arrow KeyRight Arrow Key + Attack Key#]\nRequired Skill: #c Triple Swing Lv. 20# Info: type = 52, areaAttack = 1, commandSkillType = attack, casterMove = 1, pushTarget = 1, mes = stun Delays: finalCharge - 1080 ms Range:380% Pre-requisite: Level 20 Triple Swing Final Attack: Polearm Animations:effect, effect0, hit.0, mob Maximum Level: 10
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a polearm equipped.\nRequired Skill: #cPolearm Mastery Lv. 3# Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Polearm Mastery Animations:hit.0 Maximum Level: 20
1
Proc Rate: 2%, Damage: 100%
2
Proc Rate: 4%, Damage: 105%
3
Proc Rate: 6%, Damage: 105%
4
Proc Rate: 8%, Damage: 110%
5
Proc Rate: 10%, Damage: 110%
6
Proc Rate: 12%, Damage: 115%
7
Proc Rate: 14%, Damage: 115%
8
Proc Rate: 16%, Damage: 120%
9
Proc Rate: 18%, Damage: 120%
10
Proc Rate: 20%, Damage: 125%
11
Proc Rate: 22%, Damage: 125%
12
Proc Rate: 24%, Damage: 130%
13
Proc Rate: 26%, Damage: 130%
14
Proc Rate: 28%, Damage: 135%
15
Proc Rate: 30%, Damage: 135%
16
Proc Rate: 32%, Damage: 140%
17
Proc Rate: 34%, Damage: 140%
18
Proc Rate: 36%, Damage: 145%
19
Proc Rate: 38%, Damage: 145%
20
Proc Rate: 40%, Damage: 150%
Snow Charge Description: Permanently increases damage and infuses your polearm with ice for a certain amount of time. Info: type = 11, mes = freeze, condition = attack, magicSteal = 1 Delays: magic5 - 1200 ms Range:50% Animations:effect Maximum Level: 10
Body Pressure Description: Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds. Info: type = 11, bodyAttack = 1, mes = incapacitate, condition = attack, magicSteal = 1 Delays: alert6 - 990 ms Animations:effect, effect0, hit.0, mob Maximum Level: 5
Combo Judgment Description: Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when #cCombo Count is 100 or higher.#\n[Command : #cUp and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Fenrir Lv. 10# Info: type = 52, areaAttack = 1, mes = freeze, dot = 1, dotType = frostbite, commandSkillType = attack, trembling = 1 Delays: comboJudgement - 1410 ms Range:250% Pre-requisite: Level 10 Combo Fenrir Final Attack: Polearm Animations:effect, hit.0 Maximum Level: 20
1
Damage: 379%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 105% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
2
Damage: 388%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 110% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
3
Damage: 397%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 115% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
4
Damage: 406%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 120% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
5
Damage: 415%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 125% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
6
Damage: 424%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 130% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
7
Damage: 433%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 135% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
8
Damage: 442%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 140% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
9
Damage: 451%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 145% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
10
Damage: 460%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 150% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
11
Damage: 469%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 155% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
12
Damage: 478%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 160% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
13
Damage: 487%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 165% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
14
Damage: 496%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 170% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
15
Damage: 505%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 175% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
16
Damage: 514%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 180% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
17
Damage: 523%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 185% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
18
Damage: 532%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 190% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
19
Damage: 541%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 195% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
20
Damage: 550%, Max Enemies Hit: 10, Attack Count: 3, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec
Rolling Spin Description: Jump in place and attack surrounding enemies. Has a chance to stun targets.\n[Command: #c Up and Up Arrow Key + ATT Key#] Info: type = 52, areaAttack = 1, mes = stun, commandSkillType = attack Delays: rollingSpin - 840 ms Range:180% Final Attack: Polearm Animations:effect, hit.0, mob Maximum Level: 20
Combo Critical Description: Increases your Critical Hit Rate and Critical Maximum Damage. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase.\nRequired Skill: #cCombo Ability Lv. 10# Info: type = 51 Pre-requisite: Level 10 Combo Ability Maximum Level: 10
1
Critical Hit Rate: +2%, Critical Maximum Damage: +2%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 1
2
Critical Hit Rate: +4%, Critical Maximum Damage: +4%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 2
3
Critical Hit Rate: +6%, Critical Maximum Damage: +6%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 3
4
Critical Hit Rate: +8%, Critical Maximum Damage: +8%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 4
5
Critical Hit Rate: +10%, Critical Maximum Damage: +10%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 5
6
Critical Hit Rate: +12%, Critical Maximum Damage: +12%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 6
7
Critical Hit Rate: +14%, Critical Maximum Damage: +14%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 7
8
Critical Hit Rate: +16%, Critical Maximum Damage: +16%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 8
9
Critical Hit Rate: +18%, Critical Maximum Damage: +18%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 9
10
Critical Hit Rate: +20%, Critical Maximum Damage: +20%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 10
Final Toss Description: Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after Triple Swing.\n[Command: Triple Swing + #cDown Arrow Key and Up Arrow Key + Attack Key#]\nRequired Skill: #cTriple Swing Lv. 20# Info: type = 52, areaAttack = 1, commandSkillType = attack, upperAttack = 1 Delays: finalToss - 420 ms Range:210% Pre-requisite: Level 20 Triple Swing Final Attack: Polearm Animations:effect, hit.0 Maximum Level: 20
Combo Recharge Description: Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%. Info: type = 10 Delays: alert - 1500 ms Animations:effect Maximum Level: 10
1
Cost: 46% HP and 230 MP, Combo Count: +60, Cooldown: 84 sec
2
Cost: 42% HP and 210 MP, Combo Count: +70, Cooldown: 78 sec
3
Cost: 38% HP and 190 MP, Combo Count: +80, Cooldown: 72 sec
4
Cost: 34% HP and 170 MP, Combo Count: +90, Cooldown: 66 sec
5
Cost: 30% HP and 150 MP, Combo Count: +100, Cooldown: 60 sec
6
Cost: 26% HP and 130 MP, Combo Count: +110, Cooldown: 54 sec
7
Cost: 22% HP and 110 MP, Combo Count: +120, Cooldown: 48 sec
8
Cost: 18% HP and 90 MP, Combo Count: +130, Cooldown: 42 sec
9
Cost: 14% HP and 70 MP, Combo Count: +140, Cooldown: 36 sec
10
Cost: 10% HP and 50 MP, Combo Count: +150, Cooldown: 30 sec
Cleaving Blows Description: Ignores a portion of a monster's defense and allows you to deal additional damage to boss monsters. Info: type = 51 Maximum Level: 10
1
Defense Ignored: 22%, Damage Against Boss Monster: +2%
2
Defense Ignored: 24%, Damage Against Boss Monster: +4%
3
Defense Ignored: 26%, Damage Against Boss Monster: +6%
4
Defense Ignored: 28%, Damage Against Boss Monster: +8%
5
Defense Ignored: 30%, Damage Against Boss Monster: +10%
6
Defense Ignored: 32%, Damage Against Boss Monster: +12%
7
Defense Ignored: 34%, Damage Against Boss Monster: +14%
8
Defense Ignored: 36%, Damage Against Boss Monster: +16%
9
Defense Ignored: 38%, Damage Against Boss Monster: +18%
10
Defense Ignored: 40%, Damage Against Boss Monster: +20%
Might Description: Temporarily increases ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt. Info: type = 11, smartKnockBack = 1 Delays: alert6 - 990 ms Animations:effect, effect0 Maximum Level: 20
Maha Blessing Description: Increases party members' Attack with the blessings of Maha, the spirit of the polearm. Info: type = 10, massSpell = 1 Delays: alert2 - 600 ms Range:300% Animations:effect, affected Maximum Level: 10
Combo Tempest Description: Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently. #cCan only be used when #Combo Count reaches 200.\n[Command: #cDown Arrow and Right Arrow key + Attack Key#]\nRequired Skill: #cCombo Judgment Lv. 10# Info: type = 52, areaAttack = 1, commandSkillType = attack, mes = freeze, deadlyAttack = 1 Delays: comboTempest - 3000 ms Range:800% Pre-requisite: Level 10 Combo Judgment Animations:effect, hit.0, special.0, special.1, special.2 Maximum Level: 30
1
Damage: 442% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 11 sec, Combo Judgment permanent damage: +11%
2
Damage: 454% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 12 sec, Combo Judgment permanent damage: +12%
3
Damage: 466% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 13 sec, Combo Judgment permanent damage: +13%
4
Damage: 478% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 14 sec, Combo Judgment permanent damage: +14%
5
Damage: 490% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 15 sec, Combo Judgment permanent damage: +15%
6
Damage: 502% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 16 sec, Combo Judgment permanent damage: +16%
7
Damage: 514% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 17 sec, Combo Judgment permanent damage: +17%
8
Damage: 526% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 18 sec, Combo Judgment permanent damage: +18%
9
Damage: 538% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 19 sec, Combo Judgment permanent damage: +19%
10
Damage: 550% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 20 sec, Combo Judgment permanent damage: +20%
11
Damage: 562% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 21 sec, Combo Judgment permanent damage: +21%
12
Damage: 574% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 22 sec, Combo Judgment permanent damage: +22%
13
Damage: 586% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 23 sec, Combo Judgment permanent damage: +23%
14
Damage: 598% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 24 sec, Combo Judgment permanent damage: +24%
15
Damage: 610% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 25 sec, Combo Judgment permanent damage: +25%
16
Damage: 622% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 26 sec, Combo Judgment permanent damage: +26%
17
Damage: 634% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 27 sec, Combo Judgment permanent damage: +27%
18
Damage: 646% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 28 sec, Combo Judgment permanent damage: +28%
19
Damage: 658% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 29 sec, Combo Judgment permanent damage: +29%
20
Damage: 670% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 30 sec, Combo Judgment permanent damage: +30%
21
Damage: 682% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 31 sec, Combo Judgment permanent damage: +31%
22
Damage: 694% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 32 sec, Combo Judgment permanent damage: +32%
23
Damage: 706% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 33 sec, Combo Judgment permanent damage: +33%
24
Damage: 718% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 34 sec, Combo Judgment permanent damage: +34%
25
Damage: 730% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 35 sec, Combo Judgment permanent damage: +35%
26
Damage: 742% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 36 sec, Combo Judgment permanent damage: +36%
27
Damage: 754% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 37 sec, Combo Judgment permanent damage: +37%
28
Damage: 766% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 38 sec, Combo Judgment permanent damage: +38%
29
Damage: 778% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 39 sec, Combo Judgment permanent damage: +39%
30
Damage: 790% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 40 sec, Combo Judgment permanent damage: +40%
31
Damage: 802% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 41 sec, Combo Judgment permanent damage: +41%
32
Damage: 814% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 42 sec, Combo Judgment permanent damage: +42%
33
Damage: 826% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 43 sec, Combo Judgment permanent damage: +43%
Combo Barrier Description: Casts a party buff that temporarily decreases damage taken and increases defense. Can only be used when #cCombo Count is 150 or more#.\n[Command: #cUp Arrow KeyRight Arrow Key + Attack Key#]\nRequired Skill: #cCombo Drain Lv. 10# Info: type = 52, commandSkillType = buff, massSpell = 1, magicSteal = 1 Delays: genesis - 2700 ms Range:400% Pre-requisite: Level 10 Combo Drain Animations:effect, affected Maximum Level: 30
High Defense Description: A new defense technique that permanently decreases damage received from enemies and increases HP. Info: type = 50 Maximum Level: 20
1
Damage Taken: -6.5%, Max HP: +1%
2
Damage Taken: -6.5%, Max HP: +2%
3
Damage Taken: -8.0%, Max HP: +3%
4
Damage Taken: -8.0%, Max HP: +4%
5
Damage Taken: -9.5%, Max HP: +5%
6
Damage Taken: -9.5%, Max HP: +6%
7
Damage Taken: -11.0%, Max HP: +7%
8
Damage Taken: -11.0%, Max HP: +8%
9
Damage Taken: -12.5%, Max HP: +9%
10
Damage Taken: -12.5%, Max HP: +10%
11
Damage Taken: -14.0%, Max HP: +11%
12
Damage Taken: -14.0%, Max HP: +12%
13
Damage Taken: -15.5%, Max HP: +13%
14
Damage Taken: -15.5%, Max HP: +14%
15
Damage Taken: -17.0%, Max HP: +15%
16
Damage Taken: -17.0%, Max HP: +16%
17
Damage Taken: -18.5%, Max HP: +17%
18
Damage Taken: -18.5%, Max HP: +18%
19
Damage Taken: -20.0%, Max HP: +19%
20
Damage Taken: -20.0%, Max HP: +20%
21
Damage Taken: -21.5%, Max HP: +21%
22
Damage Taken: -21.5%, Max HP: +22%
23
Damage Taken: -23.0%, Max HP: +23%
Final Blow Description: Swings the polearm to deal a powerful attack on many enemies. The attack ignores a fixed about of enemy DEF and all attacks will become critical hits.\nCan only be used #cafter using Triple Swing#.\n[Command: Triple Swing + #cDown Arrow Key + Attack Key#]\nRequired Skill: #Triple Swing Lv. 20# Info: type = 52, areaAttack = 1, commandSkillType = attack Delays: finalBlow - 810 ms Range:350% Pre-requisite: Level 20 Triple Swing Final Attack: Polearm Animations:hit.0, effect Maximum Level: 30
1
MP Cost: 20, Damage: 210% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 5%
2
MP Cost: 20, Damage: 215% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 6%
3
MP Cost: 20, Damage: 220% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 6%
4
MP Cost: 20, Damage: 225% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 7%
5
MP Cost: 20, Damage: 230% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 7%
6
MP Cost: 20, Damage: 235% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 8%
7
MP Cost: 20, Damage: 240% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 8%
8
MP Cost: 20, Damage: 245% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 9%
9
MP Cost: 20, Damage: 250% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 9%
10
MP Cost: 25, Damage: 255% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 10%
11
MP Cost: 25, Damage: 260% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 10%
12
MP Cost: 25, Damage: 265% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 11%
13
MP Cost: 25, Damage: 270% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 11%
14
MP Cost: 25, Damage: 275% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 12%
15
MP Cost: 25, Damage: 280% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 12%
16
MP Cost: 25, Damage: 285% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 13%
17
MP Cost: 25, Damage: 290% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 13%
18
MP Cost: 25, Damage: 295% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 14%
19
MP Cost: 25, Damage: 300% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 14%
20
MP Cost: 30, Damage: 305% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 15%
21
MP Cost: 30, Damage: 310% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 15%
22
MP Cost: 30, Damage: 315% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 16%
23
MP Cost: 30, Damage: 320% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 16%
24
MP Cost: 30, Damage: 325% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 17%
25
MP Cost: 30, Damage: 330% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 17%
26
MP Cost: 30, Damage: 335% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 18%
27
MP Cost: 30, Damage: 340% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 18%
28
MP Cost: 30, Damage: 345% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 19%
29
MP Cost: 30, Damage: 350% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 19%
30
MP Cost: 35, Damage: 355% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 20%
31
MP Cost: 35, Damage: 360% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 20%
32
MP Cost: 35, Damage: 365% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 21%
33
MP Cost: 35, Damage: 370% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 21%
Over Swing Description: Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. \nRequired Skill: #cFull Swing Lv. 10# Info: type = 98, dummyOf = 21120009&&21120010 Pre-requisite: Level 10 Full Swing Final Attack: Polearm Maximum Level: 30
Sudden Strike Description: Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage. Info: type = 50, affectedSkill = 21100002&&21110003 Maximum Level: 10
1
Final Charge and Final Toss Damage: +15%
2
Final Charge and Final Toss Damage: +20%
3
Final Charge and Final Toss Damage: +25%
4
Final Charge and Final Toss Damage: +30%
5
Final Charge and Final Toss Damage: +35%
6
Final Charge and Final Toss Damage: +40%
7
Final Charge and Final Toss Damage: +45%
8
Final Charge and Final Toss Damage: +50%
9
Final Charge and Final Toss Damage: +55%
10
Final Charge and Final Toss Damage: +60%
11
Final Charge and Final Toss Damage: +65%
12
Final Charge and Final Toss Damage: +70%
13
Final Charge and Final Toss Damage: +75%
Advanced Final Attack Description: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30. \nRequired Skill: #cFinal Attack Lv. 20# Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Final Attack Animations:hit.0 Maximum Level: 30
1
Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack
2
Permanently increases ATT by 2 and Accuracy by 1%. Also has a 46% chance of activating 166% damage Final Attack
3
Permanently increases ATT by 3 and Accuracy by 1%. Also has a 47% chance of activating 169% damage Final Attack
4
Permanently increases ATT by 4 and Accuracy by 2%. Also has a 47% chance of activating 172% damage Final Attack
5
Permanently increases ATT by 5 and Accuracy by 2%. Also has a 48% chance of activating 175% damage Final Attack
6
Permanently increases ATT by 6 and Accuracy by 2%. Also has a 48% chance of activating 178% damage Final Attack
7
Permanently increases ATT by 7 and Accuracy by 3%. Also has a 49% chance of activating 181% damage Final Attack
8
Permanently increases ATT by 8 and Accuracy by 3%. Also has a 49% chance of activating 184% damage Final Attack
9
Permanently increases ATT by 9 and Accuracy by 3%. Also has a 50% chance of activating 187% damage Final Attack
10
Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 190% damage Final Attack
11
Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 193% damage Final Attack
12
Permanently increases ATT by 12 and Accuracy by 4%. Also has a 51% chance of activating 196% damage Final Attack
13
Permanently increases ATT by 13 and Accuracy by 5%. Also has a 52% chance of activating 199% damage Final Attack
14
Permanently increases ATT by 14 and Accuracy by 5%. Also has a 52% chance of activating 202% damage Final Attack
15
Permanently increases ATT by 15 and Accuracy by 5%. Also has a 53% chance of activating 205% damage Final Attack
16
Permanently increases ATT by 16 and Accuracy by 6%. Also has a 53% chance of activating 208% damage Final Attack
17
Permanently increases ATT by 17 and Accuracy by 6%. Also has a 54% chance of activating 211% damage Final Attack
18
Permanently increases ATT by 18 and Accuracy by 6%. Also has a 54% chance of activating 214% damage Final Attack
19
Permanently increases ATT by 19 and Accuracy by 7%. Also has a 55% chance of activating 217% damage Final Attack
20
Permanently increases ATT by 20 and Accuracy by 7%. Also has a 55% chance of activating 220% damage Final Attack
21
Permanently increases ATT by 21 and Accuracy by 7%. Also has a 56% chance of activating 223% damage Final Attack
22
Permanently increases ATT by 22 and Accuracy by 8%. Also has a 56% chance of activating 226% damage Final Attack
23
Permanently increases ATT by 23 and Accuracy by 8%. Also has a 57% chance of activating 229% damage Final Attack
24
Permanently increases ATT by 24 and Accuracy by 8%. Also has a 57% chance of activating 232% damage Final Attack
25
Permanently increases ATT by 25 and Accuracy by 9%. Also has a 58% chance of activating 235% damage Final Attack
26
Permanently increases ATT by 26 and Accuracy by 9%. Also has a 58% chance of activating 238% damage Final Attack
27
Permanently increases ATT by 27 and Accuracy by 9%. Also has a 59% chance of activating 241% damage Final Attack
28
Permanently increases ATT by 28 and Accuracy by 10%. Also has a 59% chance of activating 244% damage Final Attack
29
Permanently increases ATT by 29 and Accuracy by 10%. Also has a 60% chance of activating 247% damage Final Attack
30
Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack
31
Permanently increases ATT by 31 and Accuracy by 11%. Also has a 61% chance of activating 253% damage Final Attack
32
Permanently increases ATT by 32 and Accuracy by 11%. Also has a 61% chance of activating 256% damage Final Attack
33
Permanently increases ATT by 33 and Accuracy by 11%. Also has a 62% chance of activating 259% damage Final Attack
Maple Warrior Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Freeze Standing Description: Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back. Info: type = 10, magicSteal = 1 Delays: alert6 - 990 ms Animations:effect, special Maximum Level: 20
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Hyper
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Combo Recharge - Release Description: Removes HP needed for using Combo Recharge. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Removes HP needed for use
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Final Blow - Reinforce Description: Increases Final Blow's damage. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Damage +20%
Final Blow - Bonus Description: Increases Final Blow's attack count. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Number of Hits +1
Combo Recharge - Cooldown Cutter Description: Reduce Combo Recharge cooldown. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Cooldown: -20%
Combo Recharge - Combo Up Description: Increases combo Combo Recharge's combo count. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Additional combo count x2
Final Blow - Guardbreak Description: Increases the amount of DEF Final Blow will ignore. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Ignore DEF amount +20%
Combo Tempest - Bonus Description: Increases Combo Tempest's attack count. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Number of Hits +1
Heroic Memories Description: Recalls the oath of the Maple Heroes to increase damage and max damage cap. Info: type = 10 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Only applies to hero classes within the party
Beyond Blade (3rd Hit) Description: Draws out Aran's maximum strength to sweep away the enemies with Maha. Info: type = 1, areaAttack = 1 Delays: HY2112beyonder_third - 600 ms Range:350% Final Attack: Polearm Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 40, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 4, Can deal up to 3 additional hits with further key presses, Critical Rate 100% when using the pertinent skill, Enemy DEF Ignored: 20%. #cUsed after Final Blow.
Unlimited Combo Description: Temporarily skills will not use up your combo count. Info: type = 10 Delays: HY2112comboUnlimited - 1530 ms Animations:effect Maximum Level: 1 Required Level: 150
1
MP Cost: 300, Duration: 30 sec. All combo consumption set to 0. \nCooldown: 90 sec.
Beyond Blade (2nd Hit) Description: Draws out Aran's maximum strength to sweep away the enemies with Maha. Info: type = 1, areaAttack = 1 Delays: HY2112beyonder_second - 600 ms Range:350% Final Attack: Polearm Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 40, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 3, Can deal up to 3 additional hits with further key presses, Critical Rate 100% when using the pertinent skill, Enemy DEF Ignored: 20%. #cUsed after Final Blow.
Combo Tempest - Release Description: Reduces the amount of combos consumed when using Combo Tempest. Info: type = 50 Maximum Level: 1 Required Level: 152
Beyond Blade Description: Draws out Aran's maximum strength to sweep away the enemies with Maha. Info: type = 1, areaAttack = 1 Delays: HY2112beyonder_first - 780 ms Range:350% Final Attack: Polearm Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 40, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 2, Can deal up to 3 additional hits with further key presses, Critical Rate 100% when using the pertinent skill, Enemy DEF Ignored: 20%. #cUses after Final Blow. 2-hits: Attacks 3 times. 3-hit: Attacks 4 times.
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate +10%
Hyper Weapon Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Evan (I) (10-20)
Dragon Soul Description: Commune with your Dragon to increase Attack Speed, Magic ATT, Defense, and Speed. Info: type = 50 Maximum Level: 20
Magic Missile Description: Continuously attacks the enemy by consuming MP. Info: type = 2, magicDamage = 1 Delays: magicmissile - 420 ms Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 20
1
MP Cost: 10, Number of Attacks: 2, Damage: 95%
2
MP Cost: 10, Number of Attacks: 2, Damage: 100%
3
MP Cost: 10, Number of Attacks: 2, Damage: 105%
4
MP Cost: 10, Number of Attacks: 2, Damage: 110%
5
MP Cost: 12, Number of Attacks: 2, Damage: 115%
6
MP Cost: 12, Number of Attacks: 2, Damage: 120%
7
MP Cost: 12, Number of Attacks: 2, Damage: 125%
8
MP Cost: 12, Number of Attacks: 2, Damage: 130%
9
MP Cost: 12, Number of Attacks: 2, Damage: 135%
10
MP Cost: 14, Number of Attacks: 2, Damage: 140%
11
MP Cost: 14, Number of Attacks: 2, Damage: 145%
12
MP Cost: 14, Number of Attacks: 2, Damage: 150%
13
MP Cost: 14, Number of Attacks: 2, Damage: 155%
14
MP Cost: 14, Number of Attacks: 2, Damage: 160%
15
MP Cost: 16, Number of Attacks: 2, Damage: 165%
16
MP Cost: 16, Number of Attacks: 2, Damage: 170%
17
MP Cost: 16, Number of Attacks: 2, Damage: 175%
18
MP Cost: 16, Number of Attacks: 2, Damage: 180%
19
MP Cost: 16, Number of Attacks: 2, Damage: 185%
20
MP Cost: 18, Number of Attacks: 2, Damage: 190%
Evan (II) (20-30)
Fire Circle Description: Shoots out a flame that attacks multiple enemies. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: fireCircle - 510 ms Range:350% Element: Fire Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 20
1
MP Cost: 12, Damage: 185%, Max Monsters Hit: 6
2
MP Cost: 12, Damage: 190%, Max Monsters Hit: 6
3
MP Cost: 12, Damage: 195%, Max Monsters Hit: 6
4
MP Cost: 12, Damage: 200%, Max Monsters Hit: 6
5
MP Cost: 14, Damage: 205%, Max Monsters Hit: 6
6
MP Cost: 14, Damage: 210%, Max Monsters Hit: 6
7
MP Cost: 14, Damage: 215%, Max Monsters Hit: 6
8
MP Cost: 14, Damage: 220%, Max Monsters Hit: 6
9
MP Cost: 14, Damage: 225%, Max Monsters Hit: 6
10
MP Cost: 16, Damage: 230%, Max Monsters Hit: 6
11
MP Cost: 16, Damage: 235%, Max Monsters Hit: 6
12
MP Cost: 16, Damage: 240%, Max Monsters Hit: 6
13
MP Cost: 16, Damage: 245%, Max Monsters Hit: 6
14
MP Cost: 16, Damage: 250%, Max Monsters Hit: 6
15
MP Cost: 18, Damage: 255%, Max Monsters Hit: 6
16
MP Cost: 18, Damage: 260%, Max Monsters Hit: 6
17
MP Cost: 18, Damage: 265%, Max Monsters Hit: 6
18
MP Cost: 18, Damage: 270%, Max Monsters Hit: 6
19
MP Cost: 18, Damage: 275%, Max Monsters Hit: 6
20
MP Cost: 20, Damage: 280%, Max Monsters Hit: 6
Teleport Description: Allows you to teleport a set distance to other locations on the same map using the arrow keys. Info: type = 41, casterMove = 1 Maximum Level: 20
1
MP Cost: 50, Range: 130
2
MP Cost: 48, Range: 132
3
MP Cost: 46, Range: 132
4
MP Cost: 44, Range: 134
5
MP Cost: 42, Range: 134
6
MP Cost: 40, Range: 136
7
MP Cost: 38, Range: 136
8
MP Cost: 36, Range: 138
9
MP Cost: 34, Range: 138
10
MP Cost: 32, Range: 140
11
MP Cost: 30, Range: 140
12
MP Cost: 28, Range: 142
13
MP Cost: 26, Range: 142
14
MP Cost: 24, Range: 144
15
MP Cost: 22, Range: 144
16
MP Cost: 20, Range: 146
17
MP Cost: 18, Range: 146
18
MP Cost: 16, Range: 148
19
MP Cost: 14, Range: 148
20
MP Cost: 12, Range: 150
Evan (III) (30-40)
Magic Guard Description: Reduces damage dealt to you, and makes a portion of the damage affect your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage. Info: type = 11, switchDamtoMP = 1 Animations:effect Maximum Level: 20
High Wisdom Description: Permanently increase INT through mental discipline. Info: type = 50 Maximum Level: 10
1
Permanently increase INT by 4
2
Permanently increase INT by 8
3
Permanently increase INT by 12
4
Permanently increase INT by 16
5
Permanently increase INT by 20
6
Permanently increase INT by 24
7
Permanently increase INT by 28
8
Permanently increase INT by 32
9
Permanently increase INT by 36
10
Permanently increase INT by 40
Spell Mastery Description: Increases Magic Mastery, Magic Attack, and Critical Rate. Info: type = 50, magicDamage = 1, areaAttack = 1, chargingSkill = 1, mes = freeze Maximum Level: 10
1
Magic Mastery: +14%, Magic ATT: +1, Critical Hit Rate: +1%
2
Magic Mastery: +18%, Magic ATT: +2, Critical Hit Rate: +2%
3
Magic Mastery: +22%, Magic ATT: +3, Critical Hit Rate: +3%
4
Magic Mastery: +26%, Magic ATT: +4, Critical Hit Rate: +4%
5
Magic Mastery: +30%, Magic ATT: +5, Critical Hit Rate: +5%
6
Magic Mastery: +34%, Magic ATT: +6, Critical Hit Rate: +6%
7
Magic Mastery: +38%, Magic ATT: +7, Critical Hit Rate: +7%
8
Magic Mastery: +42%, Magic ATT: +8, Critical Hit Rate: +8%
9
Magic Mastery: +46%, Magic ATT: +9, Critical Hit Rate: +9%
10
Magic Mastery: +50%, Magic ATT: +10, Critical Hit Rate: +10%
Evan (V) (50-60)
Elemental Decrease Description: Temporarily decreases the magic attributes of all attacks that you use. Info: type = 10, pvp = 0 Delays: elementalReset - 1440 ms Maximum Level: 10
Magic Shield Description: Creates a protective shield that absorbs a fixed amount of damage received by party members for a set duration. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: magicShield - 1620 ms Range:300% Animations:affected, special Maximum Level: 10
Magic Flare Description: A pillar of light streams from the pentacle, surrounding enemies to inflict damage and paralyze for a short period of time. Info: type = 1, magicDamage = 1, mes = stun Delays: magicFlare - 570 ms Range:300% Final Attack: Wand, Staff Animations:hit.0, CharLevel.80.hit.0, CharLevel.120.hit.0, mob Maximum Level: 20
Dragon Thrust Description: A fierce dragon deals damage to enemies while knocking them back. Info: type = 1, magicDamage = 1, areaAttack = 1, pushTarget = 1, delay = 1500 Delays: dragonThrust - 480 ms Range:300% Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 20
1
MP Cost: 18, Damage: 124% x 3, Max Enemies Hit: 8, Knock-back Chance: 43%
2
MP Cost: 18, Damage: 128% x 3, Max Enemies Hit: 8, Knock-back Chance: 46%
3
MP Cost: 18, Damage: 132% x 3, Max Enemies Hit: 8, Knock-back Chance: 49%
4
MP Cost: 18, Damage: 136% x 3, Max Enemies Hit: 8, Knock-back Chance: 52%
5
MP Cost: 22, Damage: 140% x 3, Max Enemies Hit: 8, Knock-back Chance: 55%
6
MP Cost: 22, Damage: 144% x 3, Max Enemies Hit: 8, Knock-back Chance: 58%
7
MP Cost: 22, Damage: 148% x 3, Max Enemies Hit: 8, Knock-back Chance: 61%
8
MP Cost: 22, Damage: 152% x 3, Max Enemies Hit: 8, Knock-back Chance: 64%
9
MP Cost: 22, Damage: 156% x 3, Max Enemies Hit: 8, Knock-back Chance: 67%
10
MP Cost: 26, Damage: 160% x 3, Max Enemies Hit: 8, Knock-back Chance: 70%
11
MP Cost: 26, Damage: 164% x 3, Max Enemies Hit: 8, Knock-back Chance: 73%
12
MP Cost: 26, Damage: 168% x 3, Max Enemies Hit: 8, Knock-back Chance: 76%
13
MP Cost: 26, Damage: 172% x 3, Max Enemies Hit: 8, Knock-back Chance: 79%
14
MP Cost: 26, Damage: 176% x 3, Max Enemies Hit: 8, Knock-back Chance: 82%
15
MP Cost: 30, Damage: 180% x 3, Max Enemies Hit: 8, Knock-back Chance: 85%
16
MP Cost: 30, Damage: 184% x 3, Max Enemies Hit: 8, Knock-back Chance: 88%
17
MP Cost: 30, Damage: 188% x 3, Max Enemies Hit: 8, Knock-back Chance: 91%
18
MP Cost: 30, Damage: 192% x 3, Max Enemies Hit: 8, Knock-back Chance: 94%
19
MP Cost: 30, Damage: 196% x 3, Max Enemies Hit: 8, Knock-back Chance: 97%
20
MP Cost: 34, Damage: 200% x 3, Max Enemies Hit: 8, Knock-back Chance: 100%
Magic Booster Description: Consumes MP to increase Magic Attack Speed by two steps for set duration. Info: type = 10 Delays: magicBooster - 1440 ms Maximum Level: 20
1
MP Cost: 76, Duration: 110 sec
2
MP Cost: 74, Duration: 120 sec
3
MP Cost: 72, Duration: 130 sec
4
MP Cost: 70, Duration: 140 sec
5
MP Cost: 68, Duration: 150 sec
6
MP Cost: 66, Duration: 160 sec
7
MP Cost: 64, Duration: 170 sec
8
MP Cost: 62, Duration: 180 sec
9
MP Cost: 60, Duration: 190 sec
10
MP Cost: 58, Duration: 200 sec
11
MP Cost: 56, Duration: 210 sec
12
MP Cost: 54, Duration: 220 sec
13
MP Cost: 52, Duration: 230 sec
14
MP Cost: 50, Duration: 240 sec
15
MP Cost: 48, Duration: 250 sec
16
MP Cost: 46, Duration: 260 sec
17
MP Cost: 44, Duration: 270 sec
18
MP Cost: 42, Duration: 280 sec
19
MP Cost: 40, Duration: 290 sec
20
MP Cost: 38, Duration: 300 sec
Critical Magic Description: Increases your Critical Hit Rate and minimum Critical Damage. Info: type = 50 Maximum Level: 15
1
Crit Rate: +2%, Minimum Crit Damage: +1%
2
Crit Rate: +4%, Minimum Crit Damage: +2%
3
Crit Rate: +6%, Minimum Crit Damage: +3%
4
Crit Rate: +8%, Minimum Crit Damage: +4%
5
Crit Rate: +10%, Minimum Crit Damage: +5%
6
Crit Rate: +12%, Minimum Crit Damage: +6%
7
Crit Rate: +14%, Minimum Crit Damage: +7%
8
Crit Rate: +16%, Minimum Crit Damage: +8%
9
Crit Rate: +18%, Minimum Crit Damage: +9%
10
Crit Rate: +20%, Minimum Crit Damage: +10%
11
Crit Rate: +22%, Minimum Crit Damage: +11%
12
Crit Rate: +24%, Minimum Crit Damage: +12%
13
Crit Rate: +26%, Minimum Crit Damage: +13%
14
Crit Rate: +28%, Minimum Crit Damage: +14%
15
Crit Rate: +30%, Minimum Crit Damage: +15%
Dragon Blink Description: Teleport to a random location of the map. The MP cost and cooldown time decreases as Skill Level increases. Info: type = 42, casterMove = 1 Maximum Level: 10
1
MP Cost: 165, Cooldown: 27 sec
2
MP Cost: 150, Cooldown: 24 sec
3
MP Cost: 135, Cooldown: 21 sec
4
MP Cost: 120, Cooldown: 18 sec
5
MP Cost: 105, Cooldown: 15 sec
6
MP Cost: 90, Cooldown: 12 sec
7
MP Cost: 75, Cooldown: 9 sec
8
MP Cost: 60, Cooldown: 6 sec
9
MP Cost: 45, Cooldown: 3 sec
10
MP Cost: 30, Cooldown: 0 sec
Evan (VII) (80-100)
Magic Amplification Description: Increases the MP cost and the Magic Attack of your magic skills. Info: type = 50 Maximum Level: 15
1
MP Cost: 108%, Magic Attack: 108%
2
MP Cost: 111%, Magic Attack: 111%
3
MP Cost: 114%, Magic Attack: 114%
4
MP Cost: 117%, Magic Attack: 117%
5
MP Cost: 120%, Magic Attack: 120%
6
MP Cost: 123%, Magic Attack: 123%
7
MP Cost: 126%, Magic Attack: 126%
8
MP Cost: 129%, Magic Attack: 129%
9
MP Cost: 132%, Magic Attack: 132%
10
MP Cost: 135%, Magic Attack: 135%
11
MP Cost: 138%, Magic Attack: 138%
12
MP Cost: 141%, Magic Attack: 141%
13
MP Cost: 144%, Magic Attack: 144%
14
MP Cost: 147%, Magic Attack: 147%
15
MP Cost: 150%, Magic Attack: 150%
Fire Breath Description: Unleashes furious flames to attack and stun multiple monsters. Info: type = 1, magicDamage = 1, areaAttack = 1, chargingSkill = 1, mes = stun, delay = 500 Delays: dragonBreathe - 660 ms Range:350% Element: Fire Final Attack: Wand, Staff Animations:hit.0, mob Maximum Level: 20
Dragon Spark Description: Grants a chance to deal additional damage after an attack. Info: type = 53, finalAttack = 1, condition = attack, magicDamage = 1 Animations:hit.0 Maximum Level: 10
1
Chance: 4%, Damage: 155%
2
Chance: 8%, Damage: 160%
3
Chance: 12%, Damage: 165%
4
Chance: 16%, Damage: 170%
5
Chance: 20%, Damage: 175%
6
Chance: 24%, Damage: 180%
7
Chance: 28%, Damage: 185%
8
Chance: 32%, Damage: 190%
9
Chance: 36%, Damage: 195%
10
Chance: 40%, Damage: 200%
Magic Resistance Description: Temporarily increases the magic resistance and Magic DEF for all party members nearby. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: magicRegistance - 1440 ms Range:300% Animations:effect, affected Maximum Level: 10
Killer Wings Description: Brands an enemy with a Dragon seal. Your following attacks focus on that enemy, and the enemy takes damage over time. Info: type = 1, magicDamage = 1, areaAttack = 1, mes = homing, dot = 1, dotType = paralyze Delays: killingWing - 840 ms Range:400% Element: Dark Final Attack: Wand, Staff Animations:hit.0, mob Maximum Level: 10
1
MP Cost: 25, Damage: 446%, Damage Over Time: 54% damage every 1 sec for 4 sec
2
MP Cost: 25, Damage: 452%, Damage Over Time: 58% damage every 1 sec for 4 sec
3
MP Cost: 25, Damage: 458%, Damage Over Time: 62% damage every 1 sec for 4 sec
4
MP Cost: 25, Damage: 464%, Damage Over Time: 66% damage every 1 sec for 4 sec
5
MP Cost: 30, Damage: 470%, Damage Over Time: 70% damage every 1 sec for 5 sec
6
MP Cost: 30, Damage: 476%, Damage Over Time: 74% damage every 1 sec for 5 sec
7
MP Cost: 30, Damage: 482%, Damage Over Time: 78% damage every 1 sec for 5 sec
8
MP Cost: 30, Damage: 488%, Damage Over Time: 82% damage every 1 sec for 5 sec
9
MP Cost: 30, Damage: 494%, Damage Over Time: 86% damage every 1 sec for 5 sec
10
MP Cost: 35, Damage: 500%, Damage Over Time: 90% damage every 1 sec for 6 sec
Evan (VIII) (100-120)
Dragon Fury Description: When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range. Info: type = 50, showFromTheOrigin = 1 Maximum Level: 5
1
Magic ATT: +7%, MP Range: 50% to 80%
2
Magic ATT: +14%, MP Range: 45% to 85%
3
Magic ATT: +21%, MP Range: 40% to 90%
4
Magic ATT: +28%, MP Range: 35% to 95%
5
Magic ATT: +35%, MP Range: 30% to 100%
Onyx Shroud Description: Temporarily increases Avoidability rate for party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: OnixProtection - 1440 ms Range:400% Animations:affected Maximum Level: 15
Teleport Mastery Description: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20# Info: type = 16, affectedSkill = 22101001, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1, mes = stun Delays: alert2 - 600 ms Range:120% Pre-requisite: Level 20 Teleport Animations:effect, hit.0, mob Maximum Level: 10
Phantom Imprint Description: Creates a pentacle that puts a curse on a target enemy. Cursed enemies temporarily take more damage. Info: type = 1, magicDamage = 1, mes = amplifyDamage Delays: ghostLettering - 840 ms Element: Dark Final Attack: Wand, Staff Animations:hit.0, mob Maximum Level: 10
Recovery Aura Description: Creates a recovery aura around you for a short time. The HP and MP of all party members within the aura will be continuously restored. Info: type = 10, massSpell = 1 Delays: recoveryAura - 1350 ms Range:200% Animations:tile.0, affected Maximum Level: 5
1
HP Cost: 30, MP Cost: 30, 60% MP restored every 45 sec\nCooldown: 1 min
2
HP Cost: 30, MP Cost: 30, 70% MP restored every 45 sec\nCooldown: 1 min
3
HP Cost: 40, MP Cost: 40, 80% MP restored every 45 sec\nCooldown: 1 min
4
HP Cost: 40, MP Cost: 40, 90% MP restored every 45 sec\nCooldown: 1 min
5
HP Cost: 50, MP Cost: 50, 100% MP restored every 45 sec\nCooldown: 1 min
Earthquake Description: Violently shakes the ground, inflicting multiple attacks on enemies. Info: type = 1, magicDamage = 1, areaAttack = 1, trembling = 1, showFromTheOrigin = 1 Delays: Earthquake - 840 ms Range:275% Element: Fire Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 20
1
MP Cost: 19, Damage: 606%, Max Monsters Hit: 10
2
MP Cost: 22, Damage: 612%, Max Monsters Hit: 10
3
MP Cost: 22, Damage: 618%, Max Monsters Hit: 10
4
MP Cost: 25, Damage: 624%, Max Monsters Hit: 10
5
MP Cost: 25, Damage: 630%, Max Monsters Hit: 10
6
MP Cost: 28, Damage: 636%, Max Monsters Hit: 10
7
MP Cost: 28, Damage: 642%, Max Monsters Hit: 10
8
MP Cost: 31, Damage: 648%, Max Monsters Hit: 10
9
MP Cost: 31, Damage: 654%, Max Monsters Hit: 10
10
MP Cost: 34, Damage: 660%, Max Monsters Hit: 10
11
MP Cost: 34, Damage: 666%, Max Monsters Hit: 10
12
MP Cost: 37, Damage: 672%, Max Monsters Hit: 10
13
MP Cost: 37, Damage: 678%, Max Monsters Hit: 10
14
MP Cost: 40, Damage: 684%, Max Monsters Hit: 10
15
MP Cost: 40, Damage: 690%, Max Monsters Hit: 10
16
MP Cost: 43, Damage: 696%, Max Monsters Hit: 10
17
MP Cost: 43, Damage: 702%, Max Monsters Hit: 10
18
MP Cost: 46, Damage: 708%, Max Monsters Hit: 10
19
MP Cost: 46, Damage: 714%, Max Monsters Hit: 10
20
MP Cost: 49, Damage: 720%, Max Monsters Hit: 10
Evan (IX) (120-160)
Magic Mastery Description: Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage.\nRequired Skill: #cSpell Mastery Lv. 10# Info: type = 50 Pre-requisite: Level 10 Spell Mastery Maximum Level: 30
Flame Wheel Description: Generates a wheel of flames that spirals into monsters in front of you, dealing Fire damage. Enemies hit take continuous damage. Info: type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = burn Delays: flameWheel - 900 ms Range:815% Element: Fire Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 30
1
MP Cost: 22, Damage: 245%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 10 sec.
2
MP Cost: 22, Damage: 250%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 11 sec.
3
MP Cost: 22, Damage: 255%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 11 sec.
4
MP Cost: 22, Damage: 260%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 12 sec.
5
MP Cost: 22, Damage: 265%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 12 sec.
6
MP Cost: 26, Damage: 270%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 13 sec.
7
MP Cost: 26, Damage: 275%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 13 sec.
8
MP Cost: 26, Damage: 280%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 14 sec.
9
MP Cost: 26, Damage: 285%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 14 sec.
10
MP Cost: 26, Damage: 290%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 15 sec.
11
MP Cost: 26, Damage: 295%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 15 sec.
12
MP Cost: 30, Damage: 300%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 16 sec.
13
MP Cost: 30, Damage: 305%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 16 sec.
14
MP Cost: 30, Damage: 310%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 17 sec.
15
MP Cost: 30, Damage: 315%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 17 sec.
16
MP Cost: 30, Damage: 320%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 18 sec.
17
MP Cost: 30, Damage: 325%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 18 sec.
18
MP Cost: 34, Damage: 330%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 19 sec.
19
MP Cost: 34, Damage: 335%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 19 sec.
20
MP Cost: 34, Damage: 340%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 20 sec.
21
MP Cost: 34, Damage: 345%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 20 sec.
22
MP Cost: 34, Damage: 350%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 21 sec.
23
MP Cost: 34, Damage: 355%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 21 sec.
24
MP Cost: 38, Damage: 360%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 22 sec.
25
MP Cost: 38, Damage: 365%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 22 sec.
26
MP Cost: 38, Damage: 370%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 23 sec.
27
MP Cost: 38, Damage: 375%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 23 sec.
28
MP Cost: 38, Damage: 380%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 24 sec.
29
MP Cost: 38, Damage: 385%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 24 sec.
30
MP Cost: 42, Damage: 390%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 25 sec.
31
MP Cost: 42, Damage: 395%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 7% damage for 25 sec.
32
MP Cost: 42, Damage: 400%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 7% damage for 26 sec.
33
MP Cost: 42, Damage: 405%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 7% damage for 26 sec.
Illusion Description: The Dragon's clone attacks a monster consecutive times. A portion of the enemy's defense will be ignored. Info: type = 1, magicDamage = 1, areaAttack = 1, mes = stun Delays: illusion - 660 ms Range:300% Final Attack: Wand, Staff Animations:effect, hit.0, mob Maximum Level: 30
1
MP Cost: 28, Number of Attacks: 4, Damage: 264%, Enemy DEF Ignored: 6%, Stun Chance: 11%
2
MP Cost: 28, Number of Attacks: 4, Damage: 268%, Enemy DEF Ignored: 6%, Stun Chance: 12%
3
MP Cost: 28, Number of Attacks: 4, Damage: 272%, Enemy DEF Ignored: 7%, Stun Chance: 13%
4
MP Cost: 28, Number of Attacks: 4, Damage: 276%, Enemy DEF Ignored: 7%, Stun Chance: 14%
5
MP Cost: 28, Number of Attacks: 4, Damage: 280%, Enemy DEF Ignored: 8%, Stun Chance: 15%
6
MP Cost: 32, Number of Attacks: 4, Damage: 284%, Enemy DEF Ignored: 8%, Stun Chance: 16%
7
MP Cost: 32, Number of Attacks: 4, Damage: 288%, Enemy DEF Ignored: 9%, Stun Chance: 17%
8
MP Cost: 32, Number of Attacks: 4, Damage: 292%, Enemy DEF Ignored: 9%, Stun Chance: 18%
9
MP Cost: 32, Number of Attacks: 4, Damage: 296%, Enemy DEF Ignored: 10%, Stun Chance: 19%
10
MP Cost: 32, Number of Attacks: 4, Damage: 300%, Enemy DEF Ignored: 10%, Stun Chance: 20%
11
MP Cost: 32, Number of Attacks: 4, Damage: 304%, Enemy DEF Ignored: 11%, Stun Chance: 21%
12
MP Cost: 36, Number of Attacks: 4, Damage: 308%, Enemy DEF Ignored: 11%, Stun Chance: 22%
13
MP Cost: 36, Number of Attacks: 4, Damage: 312%, Enemy DEF Ignored: 12%, Stun Chance: 23%
14
MP Cost: 36, Number of Attacks: 4, Damage: 316%, Enemy DEF Ignored: 12%, Stun Chance: 24%
15
MP Cost: 36, Number of Attacks: 4, Damage: 320%, Enemy DEF Ignored: 13%, Stun Chance: 25%
16
MP Cost: 36, Number of Attacks: 4, Damage: 324%, Enemy DEF Ignored: 13%, Stun Chance: 26%
17
MP Cost: 36, Number of Attacks: 4, Damage: 328%, Enemy DEF Ignored: 14%, Stun Chance: 27%
18
MP Cost: 40, Number of Attacks: 4, Damage: 332%, Enemy DEF Ignored: 14%, Stun Chance: 28%
19
MP Cost: 40, Number of Attacks: 4, Damage: 336%, Enemy DEF Ignored: 15%, Stun Chance: 29%
20
MP Cost: 40, Number of Attacks: 4, Damage: 340%, Enemy DEF Ignored: 15%, Stun Chance: 30%
21
MP Cost: 40, Number of Attacks: 4, Damage: 344%, Enemy DEF Ignored: 16%, Stun Chance: 31%
22
MP Cost: 40, Number of Attacks: 4, Damage: 348%, Enemy DEF Ignored: 16%, Stun Chance: 32%
23
MP Cost: 40, Number of Attacks: 4, Damage: 352%, Enemy DEF Ignored: 17%, Stun Chance: 33%
24
MP Cost: 44, Number of Attacks: 4, Damage: 356%, Enemy DEF Ignored: 17%, Stun Chance: 34%
25
MP Cost: 44, Number of Attacks: 4, Damage: 360%, Enemy DEF Ignored: 18%, Stun Chance: 35%
26
MP Cost: 44, Number of Attacks: 4, Damage: 364%, Enemy DEF Ignored: 18%, Stun Chance: 36%
27
MP Cost: 44, Number of Attacks: 4, Damage: 368%, Enemy DEF Ignored: 19%, Stun Chance: 37%
28
MP Cost: 44, Number of Attacks: 4, Damage: 372%, Enemy DEF Ignored: 19%, Stun Chance: 38%
29
MP Cost: 44, Number of Attacks: 4, Damage: 376%, Enemy DEF Ignored: 20%, Stun Chance: 39%
30
MP Cost: 48, Number of Attacks: 4, Damage: 380%, Enemy DEF Ignored: 20%, Stun Chance: 40%
31
MP Cost: 48, Number of Attacks: 4, Damage: 384%, Enemy DEF Ignored: 21%, Stun Chance: 41%
32
MP Cost: 48, Number of Attacks: 4, Damage: 388%, Enemy DEF Ignored: 21%, Stun Chance: 42%
33
MP Cost: 48, Number of Attacks: 4, Damage: 392%, Enemy DEF Ignored: 22%, Stun Chance: 43%
Maple Warrior Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: mapleHero - 2250 ms Range:400% Animations:affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Delays: Awakening - 780 ms Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Hyper
Frenzied Soul Description: Increases party's damage (self included). Info: type = 10 Delays: FrenziedSoul - 1500 ms Range:400% Animations:effect, affected Maximum Level: 1 Required Level: 150
Blaze - Persist Description: Increases Blaze's stun duration. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Stun Duration: +4 sec
Summon Onyx Dragon Description: Summons the ancient Onyx Dragon to aid in battle. Info: type = 33 Delays: stand - 0 ms Summon Range: attack1 = 450% Summon Mob Count: attack1 = 8 Animations:summon.summoned, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 1 Required Level: 170
Heroic Memories Description: Recalls the oath of the Maple Heroes to increase damage and max damage cap. Info: type = 10 Delays: stand - 0 ms Range:400% Animations:effect, affected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Only applies to hero classes within the party
Illusion - Range Up Description: Increases Illusion's range. Info: type = 50 Range:350% Maximum Level: 1 Required Level: 162
1
Range +50
Illusion - Guardbreak Description: Increases the amount of DEF Illusion ignores. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Ignore DEF amount +20%
Dark Fog - Reinforce Description: Increases Dark Fog's damage. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Damage +20%
Dark Fog - Cooldown Cutter Description: Reduces Dark Fog cooldown. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Cooldown: -20%
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Illusion - Reinforce Description: Increases Illusion's damage. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage +20%
Dark Fog - Damage Split Description: Splits Dark Fog's damage into four separate attacks worth 25% of total. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage reduced to 25%, attack count increased to 4
Blaze - Reinforce Description: Increases Blaze's damage. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Damage +20%
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate +10%
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Hyper Weapon Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Blaze - Guardbreak Description: Increases Blaze's DEF ignore amount. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Ignore DEF amount +20%
Evan (X) (160-200)
Onyx Will Description: Decreases a portion of received damage for a set period and, enables you to resist being knocked back when struck. Info: type = 11, magicSteal = 1 Delays: OnixWill - 1530 ms Animations:effect, special Maximum Level: 20
Blessing of the Onyx Description: Increases Weapon Defense, Magic Defense, and Magic Attack. Info: type = 10, magicSteal = 1 Delays: OnixBlessing - 1620 ms Maximum Level: 25
Blaze Description: Strike the target with fire for high damage and a chance to stun. A portion of enemy's defense will be ignored. Info: type = 2, mes = stun, magicDamage = 1 Delays: blaze - 900 ms Element: Fire Final Attack: Wand, Staff Animations:hit.0, mob, ball.0, ball.1 Maximum Level: 30
1
MP Cost: 30, Damage: 304%, Number of Attacks: 3, Stun Chance: 42%, Stun Duration: 2 sec, DEF ignored: 6%
2
MP Cost: 30, Damage: 308%, Number of Attacks: 3, Stun Chance: 44%, Stun Duration: 2 sec, DEF ignored: 7%
3
MP Cost: 32, Damage: 312%, Number of Attacks: 3, Stun Chance: 46%, Stun Duration: 2 sec, DEF ignored: 8%
4
MP Cost: 32, Damage: 316%, Number of Attacks: 3, Stun Chance: 48%, Stun Duration: 2 sec, DEF ignored: 9%
5
MP Cost: 32, Damage: 320%, Number of Attacks: 3, Stun Chance: 50%, Stun Duration: 2 sec, DEF ignored: 10%
6
MP Cost: 34, Damage: 324%, Number of Attacks: 3, Stun Chance: 52%, Stun Duration: 2 sec, DEF ignored: 11%
7
MP Cost: 34, Damage: 328%, Number of Attacks: 3, Stun Chance: 54%, Stun Duration: 2 sec, DEF ignored: 12%
8
MP Cost: 34, Damage: 332%, Number of Attacks: 3, Stun Chance: 56%, Stun Duration: 2 sec, DEF ignored: 13%
9
MP Cost: 36, Damage: 336%, Number of Attacks: 3, Stun Chance: 58%, Stun Duration: 2 sec, DEF ignored: 14%
10
MP Cost: 36, Damage: 340%, Number of Attacks: 3, Stun Chance: 60%, Stun Duration: 2 sec, DEF ignored: 15%
11
MP Cost: 36, Damage: 344%, Number of Attacks: 3, Stun Chance: 62%, Stun Duration: 3 sec, DEF ignored: 16%
12
MP Cost: 38, Damage: 348%, Number of Attacks: 3, Stun Chance: 64%, Stun Duration: 3 sec, DEF ignored: 17%
13
MP Cost: 38, Damage: 352%, Number of Attacks: 3, Stun Chance: 66%, Stun Duration: 3 sec, DEF ignored: 18%
14
MP Cost: 38, Damage: 356%, Number of Attacks: 3, Stun Chance: 68%, Stun Duration: 3 sec, DEF ignored: 19%
15
MP Cost: 40, Damage: 360%, Number of Attacks: 3, Stun Chance: 70%, Stun Duration: 3 sec, DEF ignored: 20%
16
MP Cost: 40, Damage: 364%, Number of Attacks: 3, Stun Chance: 72%, Stun Duration: 3 sec, DEF ignored: 21%
17
MP Cost: 40, Damage: 368%, Number of Attacks: 3, Stun Chance: 74%, Stun Duration: 3 sec, DEF ignored: 22%
18
MP Cost: 42, Damage: 372%, Number of Attacks: 3, Stun Chance: 76%, Stun Duration: 3 sec, DEF ignored: 23%
19
MP Cost: 42, Damage: 376%, Number of Attacks: 3, Stun Chance: 78%, Stun Duration: 3 sec, DEF ignored: 24%
20
MP Cost: 42, Damage: 380%, Number of Attacks: 3, Stun Chance: 80%, Stun Duration: 3 sec, DEF ignored: 25%
21
MP Cost: 44, Damage: 384%, Number of Attacks: 3, Stun Chance: 82%, Stun Duration: 4 sec, DEF ignored: 26%
22
MP Cost: 44, Damage: 388%, Number of Attacks: 3, Stun Chance: 84%, Stun Duration: 4 sec, DEF ignored: 27%
23
MP Cost: 44, Damage: 392%, Number of Attacks: 3, Stun Chance: 86%, Stun Duration: 4 sec, DEF ignored: 28%
24
MP Cost: 46, Damage: 396%, Number of Attacks: 3, Stun Chance: 88%, Stun Duration: 4 sec, DEF ignored: 29%
25
MP Cost: 46, Damage: 400%, Number of Attacks: 3, Stun Chance: 90%, Stun Duration: 4 sec, DEF ignored: 30%
26
MP Cost: 46, Damage: 404%, Number of Attacks: 3, Stun Chance: 92%, Stun Duration: 4 sec, DEF ignored: 31%
27
MP Cost: 48, Damage: 408%, Number of Attacks: 3, Stun Chance: 94%, Stun Duration: 4 sec, DEF ignored: 32%
28
MP Cost: 48, Damage: 412%, Number of Attacks: 3, Stun Chance: 96%, Stun Duration: 4 sec, DEF ignored: 33%
29
MP Cost: 48, Damage: 416%, Number of Attacks: 3, Stun Chance: 98%, Stun Duration: 4 sec, DEF ignored: 34%
30
MP Cost: 50, Damage: 420%, Number of Attacks: 3, Stun Chance: 100%, Stun Duration: 4 sec, DEF ignored: 35%
31
MP Cost: 50, Damage: 424%, Number of Attacks: 3, Stun Chance: 102%, Stun Duration: 5 sec, DEF ignored: 36%
32
MP Cost: 50, Damage: 428%, Number of Attacks: 3, Stun Chance: 104%, Stun Duration: 5 sec, DEF ignored: 37%
33
MP Cost: 52, Damage: 432%, Number of Attacks: 3, Stun Chance: 106%, Stun Duration: 5 sec, DEF ignored: 38%
Dark Fog Description: Creates a dark, chilly fog that attacks multiple enemies. Increases your critical rate. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: darkFog - 2040 ms Range:400% Element: Dark Animations:effect, hit.0 Maximum Level: 30
Soul Stone Description: Casts a buff that holds Souls. A character who dies whose Soul is being held will be resurrected immediately in the same location. This buff is randomly cast on party members. [Cooldown: 6 min] Info: type = 10, pvp = 0 Delays: soulStone - 1260 ms Range:400% Animations:effect, affected Maximum Level: 20
1
MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 110 sec, revives with 23% HP
2
MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 120 sec, revives with 26% HP
3
MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 130 sec, revives with 29% HP
4
MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 140 sec, revives with 32% HP
5
MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 150 sec, revives with 35% HP
6
MP Cost: 100, Soul Stone buff applied to 4 party member(s) for 160 sec, revives with 38% HP
7
MP Cost: 100, Soul Stone buff applied to 4 party member(s) for 170 sec, revives with 41% HP
8
MP Cost: 100, Soul Stone buff applied to 4 party member(s) for 180 sec, revives with 44% HP
9
MP Cost: 100, Soul Stone buff applied to 4 party member(s) for 190 sec, revives with 47% HP
10
MP Cost: 100, Soul Stone buff applied to 4 party member(s) for 200 sec, revives with 50% HP
11
MP Cost: 100, Soul Stone buff applied to 5 party member(s) for 210 sec, revives with 53% HP
12
MP Cost: 100, Soul Stone buff applied to 5 party member(s) for 220 sec, revives with 56% HP
13
MP Cost: 100, Soul Stone buff applied to 5 party member(s) for 230 sec, revives with 59% HP
14
MP Cost: 100, Soul Stone buff applied to 5 party member(s) for 240 sec, revives with 62% HP
15
MP Cost: 100, Soul Stone buff applied to 5 party member(s) for 250 sec, revives with 65% HP
16
MP Cost: 100, Soul Stone buff applied to 6 party member(s) for 260 sec, revives with 68% HP
17
MP Cost: 100, Soul Stone buff applied to 6 party member(s) for 270 sec, revives with 71% HP
18
MP Cost: 100, Soul Stone buff applied to 6 party member(s) for 280 sec, revives with 74% HP
19
MP Cost: 100, Soul Stone buff applied to 6 party member(s) for 290 sec, revives with 77% HP
20
MP Cost: 100, Soul Stone buff applied to 6 party member(s) for 300 sec, revives with 80% HP
21
MP Cost: 100, Soul Stone buff applied to 7 party member(s) for 310 sec, revives with 83% HP
22
MP Cost: 100, Soul Stone buff applied to 7 party member(s) for 320 sec, revives with 86% HP
23
MP Cost: 100, Soul Stone buff applied to 7 party member(s) for 330 sec, revives with 89% HP
Mercedes (I)
Glide Blast Description: Move forward during a jump by tumbling. Movement distance increases as the skill level increases. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: spiritJump - 240 ms Animations:effect Maximum Level: 10
1
MP Cost: 28, jumps a certain distance
2
MP Cost: 26, jumps a certain distance
3
MP Cost: 24, jumps a certain distance
4
MP Cost: 22, jumps a certain distance
5
MP Cost: 20, jumps a certain distance
6
MP Cost: 18, jumps a certain distance
7
MP Cost: 16, jumps a certain distance
8
MP Cost: 14, jumps a certain distance
9
MP Cost: 12, jumps a certain distance
10
MP Cost: 10, jumps a certain distance
Swift Dual Shot Description: Fire arrows at multiple enemies in front of you. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Delays: speedDualShot - 720 ms Range:120% Final Attack: Dual Bow Animations:effect, ball, hit.0 Maximum Level: 20
Potential Power Description: Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks. Info: type = 50 Maximum Level: 15
1
Movement Speed: +2, Max Movement Speed Limit: +151, Enemy Attack Avoidance Rate: 6%
2
Movement Speed: +4, Max Movement Speed Limit: +152, Enemy Attack Avoidance Rate: 7%
3
Movement Speed: +6, Max Movement Speed Limit: +153, Enemy Attack Avoidance Rate: 8%
4
Movement Speed: +8, Max Movement Speed Limit: +154, Enemy Attack Avoidance Rate: 9%
5
Movement Speed: +10, Max Movement Speed Limit: +155, Enemy Attack Avoidance Rate: 10%
6
Movement Speed: +12, Max Movement Speed Limit: +156, Enemy Attack Avoidance Rate: 11%
7
Movement Speed: +14, Max Movement Speed Limit: +157, Enemy Attack Avoidance Rate: 12%
8
Movement Speed: +16, Max Movement Speed Limit: +158, Enemy Attack Avoidance Rate: 13%
9
Movement Speed: +18, Max Movement Speed Limit: +159, Enemy Attack Avoidance Rate: 14%
10
Movement Speed: +20, Max Movement Speed Limit: +160, Enemy Attack Avoidance Rate: 15%
11
Movement Speed: +22, Max Movement Speed Limit: +161, Enemy Attack Avoidance Rate: 16%
12
Movement Speed: +24, Max Movement Speed Limit: +162, Enemy Attack Avoidance Rate: 17%
13
Movement Speed: +26, Max Movement Speed Limit: +163, Enemy Attack Avoidance Rate: 18%
14
Movement Speed: +28, Max Movement Speed Limit: +164, Enemy Attack Avoidance Rate: 19%
15
Movement Speed: +30, Max Movement Speed Limit: +165, Enemy Attack Avoidance Rate: 20%
Sharp Aim Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 20
1
Critical Rate +2%
2
Critical Rate +4%
3
Critical Rate +6%
4
Critical Rate +8%
5
Critical Rate +10%
6
Critical Rate +12%
7
Critical Rate +14%
8
Critical Rate +16%
9
Critical Rate +18%
10
Critical Rate +20%
11
Critical Rate +22%
12
Critical Rate +24%
13
Critical Rate +26%
14
Critical Rate +28%
15
Critical Rate +30%
16
Critical Rate +32%
17
Critical Rate +34%
18
Critical Rate +36%
19
Critical Rate +38%
20
Critical Rate +40%
Mercedes (II)
Final Attack: Dual Bowguns Description: Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.\nRequired Skill: #cDual Bowguns Mastery Lv. 3# Info: type = 53, finalAttack = 1, condition = attack Range:700% Pre-requisite: Level 3 Dual Bowguns Mastery Animations:hit.0 Maximum Level: 20
1
2-hit Final Attack takes place at 2% chance, 1st Hit: 55% Damage, 2nd Hit: 26% Damage
2
2-hit Final Attack takes place at 4% chance, 1st Hit: 57% Damage, 2nd Hit: 26% Damage
3
2-hit Final Attack takes place at 6% chance, 1st Hit: 57% Damage, 2nd Hit: 30% Damage
4
2-hit Final Attack takes place at 8% chance, 1st Hit: 59% Damage, 2nd Hit: 30% Damage
5
2-hit Final Attack takes place at 10% chance, 1st Hit: 59% Damage, 2nd Hit: 30% Damage
6
2-hit Final Attack takes place at 12% chance, 1st Hit: 61% Damage, 2nd Hit: 34% Damage
7
2-hit Final Attack takes place at 14% chance, 1st Hit: 61% Damage, 2nd Hit: 34% Damage
8
2-hit Final Attack takes place at 16% chance, 1st Hit: 63% Damage, 2nd Hit: 34% Damage
9
2-hit Final Attack takes place at 18% chance, 1st Hit: 63% Damage, 2nd Hit: 38% Damage
10
2-hit Final Attack takes place at 20% chance, 1st Hit: 65% Damage, 2nd Hit: 38% Damage
11
2-hit Final Attack takes place at 22% chance, 1st Hit: 65% Damage, 2nd Hit: 38% Damage
12
2-hit Final Attack takes place at 24% chance, 1st Hit: 67% Damage, 2nd Hit: 42% Damage
13
2-hit Final Attack takes place at 26% chance, 1st Hit: 67% Damage, 2nd Hit: 42% Damage
14
2-hit Final Attack takes place at 28% chance, 1st Hit: 69% Damage, 2nd Hit: 42% Damage
15
2-hit Final Attack takes place at 30% chance, 1st Hit: 69% Damage, 2nd Hit: 46% Damage
16
2-hit Final Attack takes place at 32% chance, 1st Hit: 71% Damage, 2nd Hit: 46% Damage
17
2-hit Final Attack takes place at 34% chance, 1st Hit: 71% Damage, 2nd Hit: 46% Damage
18
2-hit Final Attack takes place at 36% chance, 1st Hit: 73% Damage, 2nd Hit: 50% Damage
19
2-hit Final Attack takes place at 38% chance, 1st Hit: 73% Damage, 2nd Hit: 50% Damage
20
2-hit Final Attack takes place at 40% chance, 1st Hit: 75% Damage, 2nd Hit: 50% Damage
Parting Shot Description: Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.\nRequired Skill: #cRising Rush Lv. 1# Info: type = 1, areaAttack = 1 Delays: elfrush_final - 900 ms Range:130% Pre-requisite: Level 1 Rising Rush Final Attack: Dual Bow Animations:effect, hit.0, hit.1, hit.2, hit.3 Maximum Level: 5
1
MP Cost: 12, Damage: 46%, Number of Attacks: 4, Max Enemies Hit: 8
2
MP Cost: 12, Damage: 52%, Number of Attacks: 4, Max Enemies Hit: 8
3
MP Cost: 12, Damage: 58%, Number of Attacks: 4, Max Enemies Hit: 8
4
MP Cost: 12, Damage: 64%, Number of Attacks: 4, Max Enemies Hit: 8
5
MP Cost: 16, Damage: 70%, Number of Attacks: 4, Max Enemies Hit: 8
Dual Bowguns Mastery Description: Increases the weapon mastery and accuracy of Dual Bowguns. Info: type = 50 Maximum Level: 10
1
Dual Bowguns Mastery: +14%, Accuracy: +12
2
Dual Bowguns Mastery: +18%, Accuracy: +24
3
Dual Bowguns Mastery: +22%, Accuracy: +36
4
Dual Bowguns Mastery: +26%, Accuracy: +48
5
Dual Bowguns Mastery: +30%, Accuracy: +60
6
Dual Bowguns Mastery: +34%, Accuracy: +72
7
Dual Bowguns Mastery: +38%, Accuracy: +84
8
Dual Bowguns Mastery: +42%, Accuracy: +96
9
Dual Bowguns Mastery: +46%, Accuracy: +108
10
Dual Bowguns Mastery: +50%, Accuracy: +120
Physical Training Description: Improves STR and DEX permanently through physical training. Info: type = 50 Maximum Level: 5
1
Permanently increase STR by 6 and DEX by 6.
2
Permanently increase STR by 12 and DEX by 12.
3
Permanently increase STR by 18 and DEX by 18.
4
Permanently increase STR by 24 and DEX by 24.
5
Permanently increase STR by 30 and DEX by 30.
Rising Rush Description: Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: elfrush - 600 ms Range:350% Animations:effect, effect0 Maximum Level: 10
1
MP Cost: 20, Damage: 103%, Launch Damage: 183%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 3%
2
MP Cost: 21, Damage: 106%, Launch Damage: 186%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 6%
3
MP Cost: 21, Damage: 109%, Launch Damage: 189%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 9%
4
MP Cost: 22, Damage: 112%, Launch Damage: 192%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 12%
5
MP Cost: 22, Damage: 115%, Launch Damage: 195%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 15%
6
MP Cost: 23, Damage: 118%, Launch Damage: 198%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 18%
7
MP Cost: 23, Damage: 121%, Launch Damage: 201%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 21%
8
MP Cost: 24, Damage: 124%, Launch Damage: 204%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 24%
9
MP Cost: 24, Damage: 127%, Launch Damage: 207%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 27%
10
MP Cost: 25, Damage: 130%, Launch Damage: 210%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 30%
Piercing Storm Description: Continuously fire arrows containing the power of nature. Arrows can penetrate enemies. Info: type = 2, piercing = 1 Delays: crossPiercing - 810 ms Final Attack: Dual Bow Animations:hit.0, ball, mob, effect Maximum Level: 20
1
MP Cost: 14, Damage: 64%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
2
MP Cost: 15, Damage: 65%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
3
MP Cost: 15, Damage: 66%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
4
MP Cost: 16, Damage: 67%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
5
MP Cost: 16, Damage: 68%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
6
MP Cost: 17, Damage: 69%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
7
MP Cost: 17, Damage: 70%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
8
MP Cost: 18, Damage: 71%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
9
MP Cost: 18, Damage: 72%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
10
MP Cost: 19, Damage: 73%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
11
MP Cost: 19, Damage: 74%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
12
MP Cost: 20, Damage: 75%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
13
MP Cost: 20, Damage: 76%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
14
MP Cost: 21, Damage: 77%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
15
MP Cost: 21, Damage: 78%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
16
MP Cost: 22, Damage: 79%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
17
MP Cost: 22, Damage: 80%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
18
MP Cost: 23, Damage: 81%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
19
MP Cost: 23, Damage: 82%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
20
MP Cost: 24, Damage: 83%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
Spirit Surge Description: Increases Damage and Critical Chance for a fixed period of time. Info: type = 10, magicSteal = 1 Delays: alert6 - 990 ms Animations:effect Maximum Level: 15
Dual Bowguns Boost Description: Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time. \nRequired Skill: #cDual Bowguns Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Dual Bowguns Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Mercedes (III)
Elemental Knights Description: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage. Info: type = 33, minionAttack = normal Delays: alert2 - 600 ms Summon Range: attack1 = 301% Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 10
1
MP Cost: 0, 1 random Spirit summoned for 70 sec.\nIce Spirit - Damage: 409%, Freeze Chance: #prop%, Freeze Duration: #subTime sec\nFire Spirit - Damage Over Time: #v% chance of causing #y% damage every #x sec for #w sec\nShadow Spirit: Damage: #z%\nCooldown: #cooltime sec
2
MP Cost: 0, 1 random Spirit summoned for 80 sec.\nIce Spirit - Damage: 433%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
3
MP Cost: 0, 1 random Spirit summoned for 90 sec.\nIce Spirit - Damage: 457%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
4
MP Cost: 0, 1 random Spirit summoned for 100 sec.\nIce Spirit - Damage: 481%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
5
MP Cost: 0, 1 random Spirit summoned for 110 sec.\nIce Spirit - Damage: 505%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
6
MP Cost: 0, 1 random Spirit summoned for 120 sec.\nIce Spirit - Damage: 529%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
7
MP Cost: 0, 1 random Spirit summoned for 130 sec.\nIce Spirit - Damage: 553%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
8
MP Cost: 0, 1 random Spirit summoned for 140 sec.\nIce Spirit - Damage: 577%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
9
MP Cost: 0, 1 random Spirit summoned for 150 sec.\nIce Spirit - Damage: 601%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
10
MP Cost: 0, 1 random Spirit summoned for 160 sec.\nIce Spirit - Damage: 625%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
Stunning Strikes Description: Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, mes = stun Delays: strikeDual - 630 ms Range:120% Final Attack: Dual Bow Animations:effect, ball, hit.0, hit.1, mob Maximum Level: 20
1
MP Cost: 20, Damage: 101%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 23%, Stun Duration: 2 sec
2
MP Cost: 20, Damage: 102%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 26%, Stun Duration: 2 sec
3
MP Cost: 20, Damage: 103%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 29%, Stun Duration: 2 sec
4
MP Cost: 23, Damage: 104%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 32%, Stun Duration: 2 sec
5
MP Cost: 23, Damage: 105%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 35%, Stun Duration: 3 sec
6
MP Cost: 23, Damage: 106%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 38%, Stun Duration: 3 sec
7
MP Cost: 23, Damage: 107%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 41%, Stun Duration: 3 sec
8
MP Cost: 26, Damage: 108%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 44%, Stun Duration: 3 sec
9
MP Cost: 26, Damage: 109%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 47%, Stun Duration: 3 sec
10
MP Cost: 26, Damage: 110%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 50%, Stun Duration: 4 sec
11
MP Cost: 26, Damage: 111%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 53%, Stun Duration: 4 sec
12
MP Cost: 29, Damage: 112%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 56%, Stun Duration: 4 sec
13
MP Cost: 29, Damage: 113%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 59%, Stun Duration: 4 sec
14
MP Cost: 29, Damage: 114%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 62%, Stun Duration: 4 sec
15
MP Cost: 29, Damage: 115%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 65%, Stun Duration: 5 sec
16
MP Cost: 32, Damage: 116%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 68%, Stun Duration: 5 sec
17
MP Cost: 32, Damage: 117%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 71%, Stun Duration: 5 sec
18
MP Cost: 32, Damage: 118%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 74%, Stun Duration: 5 sec
19
MP Cost: 32, Damage: 119%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 77%, Stun Duration: 5 sec
20
MP Cost: 35, Damage: 120%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 80%, Stun Duration: 6 sec
Leap Tornado Description: Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump. Info: type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1 Delays: elfTornado - 750 ms Range:250% Final Attack: Dual Bow Animations:effect, effect0, hit.0, hit.1, mob, tile.0, tile.1 Maximum Level: 20
1
MP Cost: 33, Damage: 97%, Number of Attacks: 4, Max Enemies Hit: 8
2
MP Cost: 33, Damage: 99%, Number of Attacks: 4, Max Enemies Hit: 8
3
MP Cost: 33, Damage: 101%, Number of Attacks: 4, Max Enemies Hit: 8
4
MP Cost: 33, Damage: 103%, Number of Attacks: 4, Max Enemies Hit: 8
5
MP Cost: 36, Damage: 105%, Number of Attacks: 4, Max Enemies Hit: 8
6
MP Cost: 36, Damage: 107%, Number of Attacks: 4, Max Enemies Hit: 8
7
MP Cost: 36, Damage: 109%, Number of Attacks: 4, Max Enemies Hit: 8
8
MP Cost: 36, Damage: 111%, Number of Attacks: 4, Max Enemies Hit: 8
9
MP Cost: 39, Damage: 113%, Number of Attacks: 4, Max Enemies Hit: 8
10
MP Cost: 39, Damage: 115%, Number of Attacks: 4, Max Enemies Hit: 8
11
MP Cost: 39, Damage: 117%, Number of Attacks: 4, Max Enemies Hit: 8
12
MP Cost: 39, Damage: 119%, Number of Attacks: 4, Max Enemies Hit: 8
13
MP Cost: 42, Damage: 121%, Number of Attacks: 4, Max Enemies Hit: 8
14
MP Cost: 42, Damage: 123%, Number of Attacks: 4, Max Enemies Hit: 8
15
MP Cost: 42, Damage: 125%, Number of Attacks: 4, Max Enemies Hit: 8
16
MP Cost: 42, Damage: 127%, Number of Attacks: 4, Max Enemies Hit: 8
17
MP Cost: 45, Damage: 129%, Number of Attacks: 4, Max Enemies Hit: 8
18
MP Cost: 45, Damage: 131%, Number of Attacks: 4, Max Enemies Hit: 8
19
MP Cost: 45, Damage: 133%, Number of Attacks: 4, Max Enemies Hit: 8
20
MP Cost: 45, Damage: 135%, Number of Attacks: 4, Max Enemies Hit: 8
Unicorn Spike Description: Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled. Info: type = 1, areaAttack = 1, mes = amplifyDamage Delays: windEffect - 1290 ms Range:500% Final Attack: Dual Bow Animations:special, effect, effect0, mob, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 38, Damage: 102%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 19%, Additional Damage Debuff Duration: 5 sec, Amount of Additional Damage: 5\nCooldown: 20 sec
2
MP Cost: 38, Damage: 104%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 23%, Additional Damage Debuff Duration: 6 sec, Amount of Additional Damage: 5\nCooldown: 19 sec
3
MP Cost: 38, Damage: 106%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 27%, Additional Damage Debuff Duration: 6 sec, Amount of Additional Damage: 5\nCooldown: 19 sec
4
MP Cost: 38, Damage: 108%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 31%, Additional Damage Debuff Duration: 7 sec, Amount of Additional Damage: 6\nCooldown: 18 sec
5
MP Cost: 38, Damage: 110%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 35%, Additional Damage Debuff Duration: 7 sec, Amount of Additional Damage: 6\nCooldown: 18 sec
6
MP Cost: 46, Damage: 112%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 39%, Additional Damage Debuff Duration: 8 sec, Amount of Additional Damage: 6\nCooldown: 17 sec
7
MP Cost: 46, Damage: 114%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 43%, Additional Damage Debuff Duration: 8 sec, Amount of Additional Damage: 6\nCooldown: 17 sec
8
MP Cost: 46, Damage: 116%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 47%, Additional Damage Debuff Duration: 9 sec, Amount of Additional Damage: 7\nCooldown: 16 sec
9
MP Cost: 46, Damage: 118%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 51%, Additional Damage Debuff Duration: 9 sec, Amount of Additional Damage: 7\nCooldown: 16 sec
10
MP Cost: 46, Damage: 120%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 55%, Additional Damage Debuff Duration: 10 sec, Amount of Additional Damage: 7\nCooldown: 15 sec
11
MP Cost: 54, Damage: 122%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 59%, Additional Damage Debuff Duration: 10 sec, Amount of Additional Damage: 7\nCooldown: 15 sec
12
MP Cost: 54, Damage: 124%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 63%, Additional Damage Debuff Duration: 11 sec, Amount of Additional Damage: 8\nCooldown: 14 sec
13
MP Cost: 54, Damage: 126%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 67%, Additional Damage Debuff Duration: 11 sec, Amount of Additional Damage: 8\nCooldown: 14 sec
14
MP Cost: 54, Damage: 128%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 71%, Additional Damage Debuff Duration: 12 sec, Amount of Additional Damage: 8\nCooldown: 13 sec
15
MP Cost: 54, Damage: 130%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 75%, Additional Damage Debuff Duration: 12 sec, Amount of Additional Damage: 8\nCooldown: 13 sec
16
MP Cost: 62, Damage: 132%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 79%, Additional Damage Debuff Duration: 13 sec, Amount of Additional Damage: 9\nCooldown: 12 sec
17
MP Cost: 62, Damage: 134%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 83%, Additional Damage Debuff Duration: 13 sec, Amount of Additional Damage: 9\nCooldown: 12 sec
18
MP Cost: 62, Damage: 136%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 87%, Additional Damage Debuff Duration: 14 sec, Amount of Additional Damage: 9\nCooldown: 11 sec
19
MP Cost: 62, Damage: 138%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 91%, Additional Damage Debuff Duration: 14 sec, Amount of Additional Damage: 9\nCooldown: 11 sec
20
MP Cost: 62, Damage: 140%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 95%, Additional Damage Debuff Duration: 15 sec, Amount of Additional Damage: 10\nCooldown: 10 sec
Gust Dive Description: Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1 Delays: dealingRush - 1080 ms Range:320% Animations:effect, effect0, special, hit.0 Maximum Level: 20
1
MP Cost: 30, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 6
2
MP Cost: 30, Damage: 141%, Number of Attacks: 3, Max Enemies Hit: 6
3
MP Cost: 30, Damage: 144%, Number of Attacks: 3, Max Enemies Hit: 6
4
MP Cost: 30, Damage: 147%, Number of Attacks: 3, Max Enemies Hit: 6
5
MP Cost: 30, Damage: 150%, Number of Attacks: 3, Max Enemies Hit: 6
6
MP Cost: 35, Damage: 153%, Number of Attacks: 3, Max Enemies Hit: 6
7
MP Cost: 35, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 6
8
MP Cost: 35, Damage: 159%, Number of Attacks: 3, Max Enemies Hit: 6
9
MP Cost: 35, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 6
10
MP Cost: 35, Damage: 165%, Number of Attacks: 3, Max Enemies Hit: 6
11
MP Cost: 40, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 6
12
MP Cost: 40, Damage: 171%, Number of Attacks: 3, Max Enemies Hit: 6
13
MP Cost: 40, Damage: 174%, Number of Attacks: 3, Max Enemies Hit: 6
14
MP Cost: 40, Damage: 177%, Number of Attacks: 3, Max Enemies Hit: 6
15
MP Cost: 40, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 6
16
MP Cost: 45, Damage: 183%, Number of Attacks: 3, Max Enemies Hit: 6
17
MP Cost: 45, Damage: 186%, Number of Attacks: 3, Max Enemies Hit: 6
18
MP Cost: 45, Damage: 189%, Number of Attacks: 3, Max Enemies Hit: 6
19
MP Cost: 45, Damage: 192%, Number of Attacks: 3, Max Enemies Hit: 6
20
MP Cost: 45, Damage: 195%, Number of Attacks: 3, Max Enemies Hit: 6
Ignis Roar Description: Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, special Maximum Level: 20
Water Shield Description: Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks. Info: type = 11, condition = damaged Delays: alert3 - 1500 ms Animations:repeat, effect, repeat2 Maximum Level: 10
1
MP Cost: 60, Absorbs 12% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%.
2
MP Cost: 60, Absorbs 14% damage for 116 sec and increases resistance to abnormal status and all elemental attacks by 9%.
3
MP Cost: 60, Absorbs 16% damage for 124 sec and increases resistance to abnormal status and all elemental attacks by 11%.
4
MP Cost: 60, Absorbs 18% damage for 132 sec and increases resistance to abnormal status and all elemental attacks by 13%.
5
MP Cost: 80, Absorbs 20% damage for 140 sec and increases resistance to abnormal status and all elemental attacks by 15%.
6
MP Cost: 80, Absorbs 22% damage for 148 sec and increases resistance to abnormal status and all elemental attacks by 17%.
7
MP Cost: 80, Absorbs 24% damage for 156 sec and increases resistance to abnormal status and all elemental attacks by 19%.
8
MP Cost: 80, Absorbs 26% damage for 164 sec and increases resistance to abnormal status and all elemental attacks by 21%.
9
MP Cost: 80, Absorbs 28% damage for 172 sec and increases resistance to abnormal status and all elemental attacks by 23%.
10
MP Cost: 100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.
Aerial Barrage Description: A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush. Info: type = 1, areaAttack = 1 Delays: demolitionElf - 870 ms Range:200% Final Attack: Dual Bow Animations:effect, hit.0, hit.1 Maximum Level: 5
1
Active Effects - MP Cost: 28, Damage: 97%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 2%\nPassive Effects - Rising Rush Damage: +7%
2
Active Effects - MP Cost: 28, Damage: 99%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 4%\nPassive Effects - Rising Rush Damage: +9%
3
Active Effects - MP Cost: 28, Damage: 101%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 6%\nPassive Effects - Rising Rush Damage: +11%
4
Active Effects - MP Cost: 28, Damage: 103%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 8%\nPassive Effects - Rising Rush Damage: +13%
5
Active Effects - MP Cost: 28, Damage: 105%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 10%\nPassive Effects - Rising Rush Damage: +15%
Mercedes (IV)
Advanced Final Attack Description: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30. \nRequired Skill: #cFinal Attack Lv. 20# Info: type = 53, finalAttack = 1, condition = attack Range:400% Pre-requisite: Level 20 Final Attack: Dual Bowguns Animations:hit.0 Maximum Level: 30
1
Permanently increases Attack by 6 and Accuracy by 1%, During an attack 2-hit 41% chance of Final Attack, 1st Hit: 76% Damage, 2nd Hit: 50% Damage
2
Permanently increases Attack by 6 and Accuracy by 1%, During an attack 2-hit 42% chance of Final Attack, 1st Hit: 77% Damage, 2nd Hit: 50% Damage
3
Permanently increases Attack by 7 and Accuracy by 1%, During an attack 2-hit 43% chance of Final Attack, 1st Hit: 78% Damage, 2nd Hit: 52% Damage
4
Permanently increases Attack by 7 and Accuracy by 2%, During an attack 2-hit 44% chance of Final Attack, 1st Hit: 79% Damage, 2nd Hit: 52% Damage
5
Permanently increases Attack by 8 and Accuracy by 2%, During an attack 2-hit 45% chance of Final Attack, 1st Hit: 80% Damage, 2nd Hit: 52% Damage
6
Permanently increases Attack by 8 and Accuracy by 2%, During an attack 2-hit 46% chance of Final Attack, 1st Hit: 81% Damage, 2nd Hit: 54% Damage
7
Permanently increases Attack by 9 and Accuracy by 3%, During an attack 2-hit 47% chance of Final Attack, 1st Hit: 82% Damage, 2nd Hit: 54% Damage
8
Permanently increases Attack by 9 and Accuracy by 3%, During an attack 2-hit 48% chance of Final Attack, 1st Hit: 83% Damage, 2nd Hit: 54% Damage
9
Permanently increases Attack by 10 and Accuracy by 3%, During an attack 2-hit 49% chance of Final Attack, 1st Hit: 84% Damage, 2nd Hit: 56% Damage
10
Permanently increases Attack by 10 and Accuracy by 4%, During an attack 2-hit 50% chance of Final Attack, 1st Hit: 85% Damage, 2nd Hit: 56% Damage
11
Permanently increases Attack by 11 and Accuracy by 4%, During an attack 2-hit 51% chance of Final Attack, 1st Hit: 86% Damage, 2nd Hit: 56% Damage
12
Permanently increases Attack by 11 and Accuracy by 4%, During an attack 2-hit 52% chance of Final Attack, 1st Hit: 87% Damage, 2nd Hit: 58% Damage
13
Permanently increases Attack by 12 and Accuracy by 5%, During an attack 2-hit 53% chance of Final Attack, 1st Hit: 88% Damage, 2nd Hit: 58% Damage
14
Permanently increases Attack by 12 and Accuracy by 5%, During an attack 2-hit 54% chance of Final Attack, 1st Hit: 89% Damage, 2nd Hit: 58% Damage
15
Permanently increases Attack by 13 and Accuracy by 5%, During an attack 2-hit 55% chance of Final Attack, 1st Hit: 90% Damage, 2nd Hit: 60% Damage
16
Permanently increases Attack by 13 and Accuracy by 6%, During an attack 2-hit 56% chance of Final Attack, 1st Hit: 91% Damage, 2nd Hit: 60% Damage
17
Permanently increases Attack by 14 and Accuracy by 6%, During an attack 2-hit 57% chance of Final Attack, 1st Hit: 92% Damage, 2nd Hit: 60% Damage
18
Permanently increases Attack by 14 and Accuracy by 6%, During an attack 2-hit 58% chance of Final Attack, 1st Hit: 93% Damage, 2nd Hit: 62% Damage
19
Permanently increases Attack by 15 and Accuracy by 7%, During an attack 2-hit 59% chance of Final Attack, 1st Hit: 94% Damage, 2nd Hit: 62% Damage
20
Permanently increases Attack by 15 and Accuracy by 7%, During an attack 2-hit 60% chance of Final Attack, 1st Hit: 95% Damage, 2nd Hit: 62% Damage
21
Permanently increases Attack by 16 and Accuracy by 7%, During an attack 2-hit 61% chance of Final Attack, 1st Hit: 96% Damage, 2nd Hit: 64% Damage
22
Permanently increases Attack by 16 and Accuracy by 8%, During an attack 2-hit 62% chance of Final Attack, 1st Hit: 97% Damage, 2nd Hit: 64% Damage
23
Permanently increases Attack by 17 and Accuracy by 8%, During an attack 2-hit 63% chance of Final Attack, 1st Hit: 98% Damage, 2nd Hit: 64% Damage
24
Permanently increases Attack by 17 and Accuracy by 8%, During an attack 2-hit 64% chance of Final Attack, 1st Hit: 99% Damage, 2nd Hit: 66% Damage
25
Permanently increases Attack by 18 and Accuracy by 9%, During an attack 2-hit 65% chance of Final Attack, 1st Hit: 100% Damage, 2nd Hit: 66% Damage
26
Permanently increases Attack by 18 and Accuracy by 9%, During an attack 2-hit 66% chance of Final Attack, 1st Hit: 101% Damage, 2nd Hit: 66% Damage
27
Permanently increases Attack by 19 and Accuracy by 9%, During an attack 2-hit 67% chance of Final Attack, 1st Hit: 102% Damage, 2nd Hit: 68% Damage
28
Permanently increases Attack by 19 and Accuracy by 10%, During an attack 2-hit 68% chance of Final Attack, 1st Hit: 103% Damage, 2nd Hit: 68% Damage
29
Permanently increases Attack by 20 and Accuracy by 10%, During an attack 2-hit 69% chance of Final Attack, 1st Hit: 104% Damage, 2nd Hit: 68% Damage
30
Permanently increases Attack by 20 and Accuracy by 10%, During an attack 2-hit 70% chance of Final Attack, 1st Hit: 105% Damage, 2nd Hit: 70% Damage
31
Permanently increases Attack by 21 and Accuracy by 11%, During an attack 2-hit 71% chance of Final Attack, 1st Hit: 106% Damage, 2nd Hit: 70% Damage
32
Permanently increases Attack by 21 and Accuracy by 11%, During an attack 2-hit 72% chance of Final Attack, 1st Hit: 107% Damage, 2nd Hit: 70% Damage
33
Permanently increases Attack by 22 and Accuracy by 11%, During an attack 2-hit 73% chance of Final Attack, 1st Hit: 108% Damage, 2nd Hit: 72% Damage
Rolling Moonsault Description: A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased. Info: type = 1, areaAttack = 1 Delays: rollingElf - 810 ms Range:200% Final Attack: Dual Bow Animations:effect, effect0, hit.0, hit.1, hit.2 Maximum Level: 20
1
Active Effects - MP Cost: 54, Damage: 142%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +12%
2
Active Effects - MP Cost: 54, Damage: 144%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +14%
3
Active Effects - MP Cost: 54, Damage: 146%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +16%
4
Active Effects - MP Cost: 54, Damage: 148%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +18%
5
Active Effects - MP Cost: 58, Damage: 150%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +20%
6
Active Effects - MP Cost: 58, Damage: 152%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +22%
7
Active Effects - MP Cost: 58, Damage: 154%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +24%
8
Active Effects - MP Cost: 58, Damage: 156%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +26%
9
Active Effects - MP Cost: 62, Damage: 158%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +28%
10
Active Effects - MP Cost: 62, Damage: 160%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +30%
11
Active Effects - MP Cost: 62, Damage: 162%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +32%
12
Active Effects - MP Cost: 62, Damage: 164%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +34%
13
Active Effects - MP Cost: 66, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +36%
14
Active Effects - MP Cost: 66, Damage: 168%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +38%
15
Active Effects - MP Cost: 66, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +40%
16
Active Effects - MP Cost: 66, Damage: 172%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +42%
17
Active Effects - MP Cost: 70, Damage: 174%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +44%
18
Active Effects - MP Cost: 70, Damage: 176%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +46%
19
Active Effects - MP Cost: 70, Damage: 178%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +48%
20
Active Effects - MP Cost: 70, Damage: 180%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +50%
21
Active Effects - MP Cost: 74, Damage: 182%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +52%
22
Active Effects - MP Cost: 74, Damage: 184%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +54%
23
Active Effects - MP Cost: 74, Damage: 186%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effects - Rising Rush Damage: +56%
Defense Break Description: Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well. Info: type = 50 Maximum Level: 20
1
2% chance of ignoring all enemy DEF
2
4% chance of ignoring all enemy DEF
3
6% chance of ignoring all enemy DEF
4
8% chance of ignoring all enemy DEF
5
10% chance of ignoring all enemy DEF
6
12% chance of ignoring all enemy DEF
7
14% chance of ignoring all enemy DEF
8
16% chance of ignoring all enemy DEF
9
18% chance of ignoring all enemy DEF
10
20% chance of ignoring all enemy DEF
11
22% chance of ignoring all enemy DEF
12
24% chance of ignoring all enemy DEF
13
26% chance of ignoring all enemy DEF
14
28% chance of ignoring all enemy DEF
15
30% chance of ignoring all enemy DEF
16
32% chance of ignoring all enemy DEF
17
34% chance of ignoring all enemy DEF
18
36% chance of ignoring all enemy DEF
19
38% chance of ignoring all enemy DEF
20
40% chance of ignoring all enemy DEF
21
42% chance of ignoring all enemy DEF
22
44% chance of ignoring all enemy DEF
23
46% chance of ignoring all enemy DEF
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Lightning Edge Description: Dash forward while attacking multiple enemies in your path. Info: type = 1, areaAttack = 1, casterMove = 1 Delays: edgeSpiral - 1080 ms Range:500% Final Attack: Dual Bow Animations:effect, hit.0, hit.1, hit.2, hit.3, hit.4 Maximum Level: 30
1
MP Cost: 54. While moving forward - Damage: 275%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 10 sec
2
MP Cost: 54. While moving forward - Damage: 280%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 10 sec
3
MP Cost: 54. While moving forward - Damage: 285%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 10 sec
4
MP Cost: 54. While moving forward - Damage: 290%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 10 sec
5
MP Cost: 54. While moving forward - Damage: 295%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 10 sec
6
MP Cost: 58. While moving forward - Damage: 300%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 9 sec
7
MP Cost: 58. While moving forward - Damage: 305%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 9 sec
8
MP Cost: 58. While moving forward - Damage: 310%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 9 sec
9
MP Cost: 58. While moving forward - Damage: 315%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 9 sec
10
MP Cost: 58. While moving forward - Damage: 320%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 9 sec
11
MP Cost: 62. While moving forward - Damage: 325%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 9 sec
12
MP Cost: 62. While moving forward - Damage: 330%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 8 sec
13
MP Cost: 62. While moving forward - Damage: 335%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 8 sec
14
MP Cost: 62. While moving forward - Damage: 340%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 8 sec
15
MP Cost: 62. While moving forward - Damage: 345%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 8 sec
16
MP Cost: 66. While moving forward - Damage: 350%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 8 sec
17
MP Cost: 66. While moving forward - Damage: 355%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 8 sec
18
MP Cost: 66. While moving forward - Damage: 360%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 7 sec
19
MP Cost: 66. While moving forward - Damage: 365%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 7 sec
20
MP Cost: 66. While moving forward - Damage: 370%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 7 sec
21
MP Cost: 70. While moving forward - Damage: 375%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 7 sec
22
MP Cost: 70. While moving forward - Damage: 380%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 7 sec
23
MP Cost: 70. While moving forward - Damage: 385%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 7 sec
24
MP Cost: 70. While moving forward - Damage: 390%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 6 sec
25
MP Cost: 70. While moving forward - Damage: 395%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 6 sec
26
MP Cost: 74. While moving forward - Damage: 400%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 6 sec
27
MP Cost: 74. While moving forward - Damage: 405%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 6 sec
28
MP Cost: 74. While moving forward - Damage: 410%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 6 sec
29
MP Cost: 74. While moving forward - Damage: 415%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 6 sec
30
MP Cost: 74. While moving forward - Damage: 420%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 5 sec
31
MP Cost: 78. While moving forward - Damage: 425%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 5 sec
32
MP Cost: 78. While moving forward - Damage: 430%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 5 sec
33
MP Cost: 78. While moving forward - Damage: 435%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 5 sec
Spikes Royale Description: Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently.\nRequired Skill; #cLeap Tornado Lv. 10# Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP Delays: jShot - 840 ms Range:600% Pre-requisite: Level 10 Leap Tornado Final Attack: Dual Bow Animations:effect, effect0, hit.0, hit.1, hit.2, hit.3, hit.4, mob, tile.0, tile.1, tile.2, tile.3, tile.4, tile0.0, tile0.1, tile0.2 Maximum Level: 20
1
Active Effect: MP Cost: 40. Critical Attack - Damage: 426%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --1%, Duration: 5 sec\nCooldown: 10 sec\nPassive Effect: Leap Tornado Damage: +11%
2
Active Effect: MP Cost: 40. Critical Attack - Damage: 432%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --2%, Duration: 6 sec\nCooldown: 10 sec\nPassive Effect: Leap Tornado Damage: +12%
3
Active Effect: MP Cost: 40. Critical Attack - Damage: 438%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --3%, Duration: 6 sec\nCooldown: 10 sec\nPassive Effect: Leap Tornado Damage: +13%
4
Active Effect: MP Cost: 40. Critical Attack - Damage: 444%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --4%, Duration: 7 sec\nCooldown: 9 sec\nPassive Effect: Leap Tornado Damage: +14%
5
Active Effect: MP Cost: 45. Critical Attack - Damage: 450%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --5%, Duration: 7 sec\nCooldown: 9 sec\nPassive Effect: Leap Tornado Damage: +15%
6
Active Effect: MP Cost: 45. Critical Attack - Damage: 456%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --6%, Duration: 8 sec\nCooldown: 9 sec\nPassive Effect: Leap Tornado Damage: +16%
7
Active Effect: MP Cost: 45. Critical Attack - Damage: 462%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --7%, Duration: 8 sec\nCooldown: 9 sec\nPassive Effect: Leap Tornado Damage: +17%
8
Active Effect: MP Cost: 45. Critical Attack - Damage: 468%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --8%, Duration: 9 sec\nCooldown: 8 sec\nPassive Effect: Leap Tornado Damage: +18%
9
Active Effect: MP Cost: 45. Critical Attack - Damage: 474%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --9%, Duration: 9 sec\nCooldown: 8 sec\nPassive Effect: Leap Tornado Damage: +19%
10
Active Effect: MP Cost: 50. Critical Attack - Damage: 480%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --10%, Duration: 10 sec\nCooldown: 8 sec\nPassive Effect: Leap Tornado Damage: +20%
11
Active Effect: MP Cost: 50. Critical Attack - Damage: 486%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --11%, Duration: 10 sec\nCooldown: 8 sec\nPassive Effect: Leap Tornado Damage: +21%
12
Active Effect: MP Cost: 50. Critical Attack - Damage: 492%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --12%, Duration: 11 sec\nCooldown: 7 sec\nPassive Effect: Leap Tornado Damage: +22%
13
Active Effect: MP Cost: 50. Critical Attack - Damage: 498%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --13%, Duration: 11 sec\nCooldown: 7 sec\nPassive Effect: Leap Tornado Damage: +23%
14
Active Effect: MP Cost: 50. Critical Attack - Damage: 504%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --14%, Duration: 12 sec\nCooldown: 7 sec\nPassive Effect: Leap Tornado Damage: +24%
15
Active Effect: MP Cost: 55. Critical Attack - Damage: 510%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --15%, Duration: 12 sec\nCooldown: 7 sec\nPassive Effect: Leap Tornado Damage: +25%
16
Active Effect: MP Cost: 55. Critical Attack - Damage: 516%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --16%, Duration: 13 sec\nCooldown: 6 sec\nPassive Effect: Leap Tornado Damage: +26%
17
Active Effect: MP Cost: 55. Critical Attack - Damage: 522%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --17%, Duration: 13 sec\nCooldown: 6 sec\nPassive Effect: Leap Tornado Damage: +27%
18
Active Effect: MP Cost: 55. Critical Attack - Damage: 528%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --18%, Duration: 14 sec\nCooldown: 6 sec\nPassive Effect: Leap Tornado Damage: +28%
19
Active Effect: MP Cost: 55. Critical Attack - Damage: 534%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --19%, Duration: 14 sec\nCooldown: 6 sec\nPassive Effect: Leap Tornado Damage: +29%
20
Active Effect: MP Cost: 60. Critical Attack - Damage: 540%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --20%, Duration: 15 sec\nCooldown: 5 sec\nPassive Effect: Leap Tornado Damage: +30%
21
Active Effect: MP Cost: 60. Critical Attack - Damage: 546%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --21%, Duration: 15 sec\nCooldown: 5 sec\nPassive Effect: Leap Tornado Damage: +31%
22
Active Effect: MP Cost: 60. Critical Attack - Damage: 552%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --22%, Duration: 16 sec\nCooldown: 5 sec\nPassive Effect: Leap Tornado Damage: +32%
23
Active Effect: MP Cost: 60. Critical Attack - Damage: 558%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --23%, Duration: 16 sec\nCooldown: 5 sec\nPassive Effect: Leap Tornado Damage: +33%
Ishtar's Ring Description: Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.\nRequired Skill: #cStunning Strikes Lv. 20# Info: type = 2, rapidAttack = 1, knockbackLimit = 80 Pre-requisite: Level 20 Stunning Strikes Final Attack: Dual Bow Animations:prepare, keydown, keydownend, ball, hit.0, hit.1 Maximum Level: 30
1
Active Effect: MP Cost: 8, Damage: 81%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +7%
2
Active Effect: MP Cost: 8, Damage: 82%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +7%
3
Active Effect: MP Cost: 8, Damage: 83%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +7%
4
Active Effect: MP Cost: 8, Damage: 84%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +9%
5
Active Effect: MP Cost: 8, Damage: 85%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +9%
6
Active Effect: MP Cost: 8, Damage: 86%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +9%
7
Active Effect: MP Cost: 8, Damage: 87%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +11%
8
Active Effect: MP Cost: 8, Damage: 88%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +11%
9
Active Effect: MP Cost: 8, Damage: 89%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +11%
10
Active Effect: MP Cost: 8, Damage: 90%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +13%
11
Active Effect: MP Cost: 9, Damage: 91%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +13%
12
Active Effect: MP Cost: 9, Damage: 92%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +13%
13
Active Effect: MP Cost: 9, Damage: 93%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +15%
14
Active Effect: MP Cost: 9, Damage: 94%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +15%
15
Active Effect: MP Cost: 9, Damage: 95%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +15%
16
Active Effect: MP Cost: 9, Damage: 96%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +17%
17
Active Effect: MP Cost: 9, Damage: 97%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +17%
18
Active Effect: MP Cost: 9, Damage: 98%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +17%
19
Active Effect: MP Cost: 9, Damage: 99%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +19%
20
Active Effect: MP Cost: 9, Damage: 100%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +19%
21
Active Effect: MP Cost: 10, Damage: 101%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +19%
22
Active Effect: MP Cost: 10, Damage: 102%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +21%
23
Active Effect: MP Cost: 10, Damage: 103%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +21%
24
Active Effect: MP Cost: 10, Damage: 104%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +21%
25
Active Effect: MP Cost: 10, Damage: 105%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +23%
26
Active Effect: MP Cost: 10, Damage: 106%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +23%
27
Active Effect: MP Cost: 10, Damage: 107%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +23%
28
Active Effect: MP Cost: 10, Damage: 108%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +25%
29
Active Effect: MP Cost: 10, Damage: 109%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +25%
30
Active Effect: MP Cost: 10, Damage: 110%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +25%
31
Active Effect: MP Cost: 11, Damage: 111%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +27%
32
Active Effect: MP Cost: 11, Damage: 112%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +27%
33
Active Effect: MP Cost: 11, Damage: 113%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +27%
Maple Warrior Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Ancient Warding Description: For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.\nRequired Skill: #cIgnis Roar Lv. 5# Info: type = 10, magicSteal = 1 Delays: blessOfGaia - 1260 ms Pre-requisite: Level 5 Ignis Roar Animations:effect, effect0, special Maximum Level: 30
Hyper Weapon Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate +10%
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Elvish Blessing Description: Uses the blessings of the greatest Elvish minds to enhance Stance status and dramatically increase ATT. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 1 Required Level: 150
Wrath of Enreal Description: Unleash Enreal's fury on enemies. Info: type = 1, areaAttack = 1 Delays: HY2312wrathOfEnlil - 900 ms Range:450% Final Attack: Dual Bow Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 200, Damage: 300%, Number of Attacks: 10, Max Enemies Hit: 10 \nCooldown: 8 sec
Heroic Memories Description: Recalls the oath of the Maple Heroes to Maple Heroes to increase damage and max damage cap. Info: type = 10 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Only applies to hero classes within the party
Spikes Royale - Armorbreak Description: Reduces the DEF Rate of enemy hit by Spikes Royale. Info: type = 50 Maximum Level: 1 Required Level: 155
1
DEF Rate -20%
Water Shield - Immunity Enhance 2 Description: Increases the Elemental Resistance increase from Water Shield. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Elemental Resistance +10% in addition
Spikes Royale - Reinforce Description: Increases Spikes Royale's damage. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Damage +20%
Ishtar's Ring - Range Up Description: Increases Ishtar's Ring's range. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Range +50
Ishtar's Ring - Temper Link Description: Enhances Stunning Strikes damage boost.\nRequired Skill: #cIshtar's Ring Lv. 1# Info: type = 50 Pre-requisite: Level 1 Ishtar's Ring Maximum Level: 1 Required Level: 162
1
Damage: +30% in addition
Water Shield - Reinforce Description: Increases Water Shield's damage absorption amount. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Damage Absorption +10%
Water Shield - Immunity Enhance 1 Description: Increases the Abnormal Status Resistance increase from Water Shield. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Abnormal Status Resistance +10% in addition
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Ishtar's Ring - Reinforce Description: Increases Ishtar's Ring's damage. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage +20%
Phantom (I)
Feather Foot Description: Permanently increases Avoidability. Info: type = 50 Maximum Level: 10
1
Base Avoidability +2%
2
Base Avoidability +4%
3
Base Avoidability +6%
4
Base Avoidability +8%
5
Base Avoidability +10%
6
Base Avoidability +12%
7
Base Avoidability +14%
8
Base Avoidability +16%
9
Base Avoidability +18%
10
Base Avoidability +20%
Impeccable Memory I Description: Lets you use 1st job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#. Info: type = 1 Maximum Level: 20
1
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 1
2
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 2
3
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 3
4
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 4
5
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 5
6
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 6
7
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 7
8
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 8
9
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 9
10
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 10
11
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 11
12
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 12
13
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 13
14
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 14
15
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 15
16
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 16
17
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 17
18
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 18
19
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 19
20
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 20
Double Entendre Description: Quickly strikes an enemy twice. Info: type = 1, areaAttack = 1 Delays: HTdoublePiercing - 720 ms Range:210% Animations:effect, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 10, Damage: 122%, Number of Attacks: 2, Max Enemies Hit: 4
2
MP Cost: 10, Damage: 124%, Number of Attacks: 2, Max Enemies Hit: 4
3
MP Cost: 10, Damage: 126%, Number of Attacks: 2, Max Enemies Hit: 4
4
MP Cost: 10, Damage: 128%, Number of Attacks: 2, Max Enemies Hit: 4
5
MP Cost: 11, Damage: 130%, Number of Attacks: 2, Max Enemies Hit: 4
6
MP Cost: 11, Damage: 132%, Number of Attacks: 2, Max Enemies Hit: 4
7
MP Cost: 11, Damage: 134%, Number of Attacks: 2, Max Enemies Hit: 4
8
MP Cost: 11, Damage: 136%, Number of Attacks: 2, Max Enemies Hit: 4
9
MP Cost: 11, Damage: 138%, Number of Attacks: 2, Max Enemies Hit: 4
10
MP Cost: 12, Damage: 140%, Number of Attacks: 2, Max Enemies Hit: 4
11
MP Cost: 12, Damage: 142%, Number of Attacks: 2, Max Enemies Hit: 4
12
MP Cost: 12, Damage: 144%, Number of Attacks: 2, Max Enemies Hit: 4
13
MP Cost: 12, Damage: 146%, Number of Attacks: 2, Max Enemies Hit: 4
14
MP Cost: 12, Damage: 148%, Number of Attacks: 2, Max Enemies Hit: 4
15
MP Cost: 13, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 4
16
MP Cost: 13, Damage: 152%, Number of Attacks: 2, Max Enemies Hit: 4
17
MP Cost: 13, Damage: 154%, Number of Attacks: 2, Max Enemies Hit: 4
18
MP Cost: 13, Damage: 156%, Number of Attacks: 2, Max Enemies Hit: 4
19
MP Cost: 13, Damage: 158%, Number of Attacks: 2, Max Enemies Hit: 4
20
MP Cost: 14, Damage: 160%, Number of Attacks: 2, Max Enemies Hit: 4
Phantom Swiftness Description: Permanently increases Movement Speed, Max Movement Speed, and Jump. Increasing the Skill Level will increase Jump distance. Can also be used with jump key. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: HTswiftPhantom - 120 ms Animations:effect Maximum Level: 15
1
Active Effects - MP Cost: 34, Additional Jump distance \nPassive Effects - Movement Speed +7, Max Movement Speed +6, Jump +6
2
Active Effects - MP Cost: 33, Additional Jump distance \nPassive Effects - Movement Speed +9, Max Movement Speed +7, Jump +7
3
Active Effects - MP Cost: 32, Additional Jump distance \nPassive Effects - Movement Speed +11, Max Movement Speed +8, Jump +8
4
Active Effects - MP Cost: 31, Additional Jump distance \nPassive Effects - Movement Speed +13, Max Movement Speed +9, Jump +9
5
Active Effects - MP Cost: 30, Additional Jump distance \nPassive Effects - Movement Speed +15, Max Movement Speed +10, Jump +10
6
Active Effects - MP Cost: 29, Additional Jump distance \nPassive Effects - Movement Speed +17, Max Movement Speed +11, Jump +11
7
Active Effects - MP Cost: 28, Additional Jump distance \nPassive Effects - Movement Speed +19, Max Movement Speed +12, Jump +12
8
Active Effects - MP Cost: 27, Additional Jump distance \nPassive Effects - Movement Speed +21, Max Movement Speed +13, Jump +13
9
Active Effects - MP Cost: 26, Additional Jump distance \nPassive Effects - Movement Speed +23, Max Movement Speed +14, Jump +14
10
Active Effects - MP Cost: 25, Additional Jump distance \nPassive Effects - Movement Speed +25, Max Movement Speed +15, Jump +15
11
Active Effects - MP Cost: 24, Additional Jump distance \nPassive Effects - Movement Speed +27, Max Movement Speed +16, Jump +16
12
Active Effects - MP Cost: 23, Additional Jump distance \nPassive Effects - Movement Speed +29, Max Movement Speed +17, Jump +17
13
Active Effects - MP Cost: 22, Additional Jump distance \nPassive Effects - Movement Speed +31, Max Movement Speed +18, Jump +18
14
Active Effects - MP Cost: 21, Additional Jump distance \nPassive Effects - Movement Speed +33, Max Movement Speed +19, Jump +19
15
Active Effects - MP Cost: 20, Additional Jump distance \nPassive Effects - Movement Speed +35, Max Movement Speed +20, Jump +20
Phantom (II)
Mille Cartes Description: Launches a torrent of cards that knocks back enemies. Info: type = 1, areaAttack = 1, pushTarget = 1 Delays: HTknightEngaging - 810 ms Range:380% Animations:effect, hit.0 Maximum Level: 15
1
MP Cost: 24, Damage: 208%, Max Enemies Hit: 10, Knocks back enemies
2
MP Cost: 24, Damage: 216%, Max Enemies Hit: 10, Knocks back enemies
3
MP Cost: 24, Damage: 224%, Max Enemies Hit: 10, Knocks back enemies
4
MP Cost: 28, Damage: 232%, Max Enemies Hit: 10, Knocks back enemies
5
MP Cost: 28, Damage: 240%, Max Enemies Hit: 10, Knocks back enemies
6
MP Cost: 28, Damage: 248%, Max Enemies Hit: 10, Knocks back enemies
7
MP Cost: 32, Damage: 256%, Max Enemies Hit: 10, Knocks back enemies
8
MP Cost: 32, Damage: 264%, Max Enemies Hit: 10, Knocks back enemies
9
MP Cost: 32, Damage: 272%, Max Enemies Hit: 10, Knocks back enemies
10
MP Cost: 36, Damage: 280%, Max Enemies Hit: 10, Knocks back enemies
11
MP Cost: 36, Damage: 288%, Max Enemies Hit: 10, Knocks back enemies
12
MP Cost: 36, Damage: 296%, Max Enemies Hit: 10, Knocks back enemies
13
MP Cost: 40, Damage: 304%, Max Enemies Hit: 10, Knocks back enemies
14
MP Cost: 40, Damage: 312%, Max Enemies Hit: 10, Knocks back enemies
15
MP Cost: 40, Damage: 320%, Max Enemies Hit: 10, Knocks back enemies
Calling Card Description: Launches enchanted cards at enemies. Info: type = 1, areaAttack = 1 Delays: HTcallOfFate - 750 ms Range:350% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 15, Damage: 132%, Number of Attacks: 3, Max Enemies Hit: 3
2
MP Cost: 15, Damage: 134%, Number of Attacks: 3, Max Enemies Hit: 3
3
MP Cost: 15, Damage: 136%, Number of Attacks: 3, Max Enemies Hit: 3
4
MP Cost: 15, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 3
5
MP Cost: 15, Damage: 140%, Number of Attacks: 3, Max Enemies Hit: 3
6
MP Cost: 17, Damage: 142%, Number of Attacks: 3, Max Enemies Hit: 3
7
MP Cost: 17, Damage: 144%, Number of Attacks: 3, Max Enemies Hit: 3
8
MP Cost: 17, Damage: 146%, Number of Attacks: 3, Max Enemies Hit: 3
9
MP Cost: 17, Damage: 148%, Number of Attacks: 3, Max Enemies Hit: 3
10
MP Cost: 17, Damage: 150%, Number of Attacks: 3, Max Enemies Hit: 3
11
MP Cost: 17, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 3
12
MP Cost: 19, Damage: 154%, Number of Attacks: 3, Max Enemies Hit: 3
13
MP Cost: 19, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 3
14
MP Cost: 19, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 3
15
MP Cost: 19, Damage: 160%, Number of Attacks: 3, Max Enemies Hit: 3
16
MP Cost: 19, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 3
17
MP Cost: 19, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 3
18
MP Cost: 21, Damage: 166%, Number of Attacks: 3, Max Enemies Hit: 3
19
MP Cost: 21, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 3
20
MP Cost: 21, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 3
Impeccable Memory II Description: Lets you use 2nd job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#. Info: type = 1 Maximum Level: 20
1
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 1
2
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 2
3
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 3
4
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 4
5
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 5
6
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 6
7
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 7
8
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 8
9
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 9
10
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 10
11
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 11
12
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 12
13
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 13
14
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 14
15
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 15
16
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 16
17
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 17
18
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 18
19
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 19
20
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 20
Cane Booster Description: Uses MP to temporarily increase the attack speed of your canes by 2 levels. \nRequired Skill: #cCane Mastery Lv. 5# Info: type = 10 Delays: alert3 - 1500 ms Pre-requisite: Level 5 Cane Mastery Animations:effect Maximum Level: 10
1
MP Cost: 48, Duration: 24 sec
2
MP Cost: 46, Duration: 48 sec
3
MP Cost: 44, Duration: 72 sec
4
MP Cost: 42, Duration: 96 sec
5
MP Cost: 40, Duration: 120 sec
6
MP Cost: 38, Duration: 144 sec
7
MP Cost: 36, Duration: 168 sec
8
MP Cost: 34, Duration: 192 sec
9
MP Cost: 32, Duration: 216 sec
10
MP Cost: 30, Duration: 240 sec
Cane Mastery Description: Increases the weapon mastery and Accuracy of canes. Info: type = 50 Maximum Level: 10
1
Cane Mastery: +14%, Accuracy: +20
2
Cane Mastery: +18%, Accuracy: +40
3
Cane Mastery: +22%, Accuracy: +60
4
Cane Mastery: +26%, Accuracy: +80
5
Cane Mastery: +30%, Accuracy: +100
6
Cane Mastery: +34%, Accuracy: +120
7
Cane Mastery: +38%, Accuracy: +140
8
Cane Mastery: +42%, Accuracy: +160
9
Cane Mastery: +46%, Accuracy: +180
10
Cane Mastery: +50%, Accuracy: +200
Devil's Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 5
1
Permanently increases LUK by 8
2
Permanently increases LUK by 16
3
Permanently increases LUK by 24
4
Permanently increases LUK by 32
5
Permanently increases LUK by 40
Carte Blanche Description: Each critical attack has a chance to produce a card that attacks nearby enemy automatically. #cThis card is added to your deck.# Info: type = 51 Maximum Level: 10
1
Upon a successful critical attack, card appears at 6% chance, Damage: 104%, #cDeck +1#
2
Upon a successful critical attack, card appears at 12% chance, Damage: 108%, +1#
3
Upon a successful critical attack, card appears at 18% chance, Damage: 112%, +1#
4
Upon a successful critical attack, card appears at 24% chance, Damage: 116%, +1#
5
Upon a successful critical attack, card appears at 30% chance, Damage: 120%, +1#
6
Upon a successful critical attack, card appears at 36% chance, Damage: 124%, +1#
7
Upon a successful critical attack, card appears at 42% chance, Damage: 128%, +1#
8
Upon a successful critical attack, card appears at 48% chance, Damage: 132%, +1#
9
Upon a successful critical attack, card appears at 54% chance, Damage: 136%, +1#
10
Upon a successful critical attack, card appears at 60% chance, Damage: 140%, +1#
Phantom (III)
Rapier Wit Description: Rapier Wit's additional attack Info: type = 1, areaAttack = 1 Delays: HTphantomCharge2 - 540 ms Range:150% Animations:effect, hit.0 Maximum Level: 20
1
Damage: 156%, Max Enemies Hit: 10, Number of Hits: 3
2
Damage: 162%, Max Enemies Hit: 10, Number of Hits: 3
3
Damage: 168%, Max Enemies Hit: 10, Number of Hits: 3
4
Damage: 174%, Max Enemies Hit: 10, Number of Hits: 3
5
Damage: 180%, Max Enemies Hit: 10, Number of Hits: 3
6
Damage: 186%, Max Enemies Hit: 10, Number of Hits: 3
7
Damage: 192%, Max Enemies Hit: 10, Number of Hits: 3
8
Damage: 198%, Max Enemies Hit: 10, Number of Hits: 3
9
Damage: 204%, Max Enemies Hit: 10, Number of Hits: 3
10
Damage: 210%, Max Enemies Hit: 10, Number of Hits: 3
11
Damage: 216%, Max Enemies Hit: 10, Number of Hits: 3
12
Damage: 222%, Max Enemies Hit: 10, Number of Hits: 3
13
Damage: 228%, Max Enemies Hit: 10, Number of Hits: 3
14
Damage: 234%, Max Enemies Hit: 10, Number of Hits: 3
15
Damage: 240%, Max Enemies Hit: 10, Number of Hits: 3
16
Damage: 246%, Max Enemies Hit: 10, Number of Hits: 3
17
Damage: 252%, Max Enemies Hit: 10, Number of Hits: 3
18
Damage: 258%, Max Enemies Hit: 10, Number of Hits: 3
19
Damage: 264%, Max Enemies Hit: 10, Number of Hits: 3
20
Damage: 270%, Max Enemies Hit: 10, Number of Hits: 3
Clair de Lune Description: Enjoys the cool evening moonlight to increase Attack and Accuracy. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
Bad Luck Ward Description: Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0 Maximum Level: 10
1
MP Cost: 44, Duration: 60, Max HP: +12%, Max MP: +12%, Elemental Resistance +4%, Abnormal Status Resistance +4%
2
MP Cost: 48, Duration: 80, Max HP: +14%, Max MP: +14%, Elemental Resistance +8%, Abnormal Status Resistance +8%
3
MP Cost: 52, Duration: 100, Max HP: +16%, Max MP: +16%, Elemental Resistance +12%, Abnormal Status Resistance +12%
4
MP Cost: 56, Duration: 120, Max HP: +18%, Max MP: +18%, Elemental Resistance +16%, Abnormal Status Resistance +16%
5
MP Cost: 60, Duration: 140, Max HP: +20%, Max MP: +20%, Elemental Resistance +20%, Abnormal Status Resistance +20%
6
MP Cost: 64, Duration: 160, Max HP: +22%, Max MP: +22%, Elemental Resistance +24%, Abnormal Status Resistance +24%
7
MP Cost: 68, Duration: 180, Max HP: +24%, Max MP: +24%, Elemental Resistance +28%, Abnormal Status Resistance +28%
8
MP Cost: 72, Duration: 200, Max HP: +26%, Max MP: +26%, Elemental Resistance +32%, Abnormal Status Resistance +32%
9
MP Cost: 76, Duration: 220, Max HP: +28%, Max MP: +28%, Elemental Resistance +36%, Abnormal Status Resistance +36%
10
MP Cost: 80, Duration: 240, Max HP: +30%, Max MP: +30%, Elemental Resistance +40%, Abnormal Status Resistance +40%
Final Feint Description: Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you reach KO status. This skill increases also increases LUK permanently. Info: type = 10, pvp = 0 Delays: alert3 - 1500 ms Animations:effect, effect0, special Maximum Level: 10
1
Active Effects - MP Cost: 300, Upon death, you revive with 10% of Max HP. Makes you invincible for 2 sec #\nPassive Effects: Permanently increases LUK by 6\n#cAfter using buff:# 1710 sec Cooldown
2
Active Effects - MP Cost: 300, Upon death, you revive with 20% of Max HP. Makes you invincible for 2 sec #\nPassive Effects: Permanently increases LUK by 12\n using buff:# 1620 sec Cooldown
3
Active Effects - MP Cost: 300, Upon death, you revive with 30% of Max HP. Makes you invincible for 2 sec #\nPassive Effects: Permanently increases LUK by 18\n using buff:# 1530 sec Cooldown
4
Active Effects - MP Cost: 300, Upon death, you revive with 40% of Max HP. Makes you invincible for 2 sec #\nPassive Effects: Permanently increases LUK by 24\n using buff:# 1440 sec Cooldown
5
Active Effects - MP Cost: 300, Upon death, you revive with 50% of Max HP. Makes you invincible for 3 sec #\nPassive Effects: Permanently increases LUK by 30\n using buff:# 1350 sec Cooldown
6
Active Effects - MP Cost: 300, Upon death, you revive with 60% of Max HP. Makes you invincible for 3 sec #\nPassive Effects: Permanently increases LUK by 36\n using buff:# 1260 sec Cooldown
7
Active Effects - MP Cost: 300, Upon death, you revive with 70% of Max HP. Makes you invincible for 3 sec #\nPassive Effects: Permanently increases LUK by 42\n using buff:# 1170 sec Cooldown
8
Active Effects - MP Cost: 300, Upon death, you revive with 80% of Max HP. Makes you invincible for 3 sec #\nPassive Effects: Permanently increases LUK by 48\n using buff:# 1080 sec Cooldown
9
Active Effects - MP Cost: 300, Upon death, you revive with 90% of Max HP. Makes you invincible for 3 sec #\nPassive Effects: Permanently increases LUK by 54\n using buff:# 990 sec Cooldown
10
Active Effects - MP Cost: 300, Upon death, you revive with 100% of Max HP. Makes you invincible for 4 sec #\nPassive Effects: Permanently increases LUK by 60\n using buff:# 900 sec Cooldown
Impeccable Memory III Description: Lets you use 3rd job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#. Info: type = 1 Maximum Level: 20
1
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 1
2
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 2
3
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 3
4
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 4
5
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 5
6
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 6
7
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 7
8
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 8
9
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 9
10
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 10
11
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 11
12
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 12
13
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 13
14
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 14
15
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 15
16
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 16
17
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 17
18
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 18
19
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 19
20
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 20
Blason Description: Marks enemies with Phantom's coat of arms before slicing them to bits. Info: type = 1, areaAttack = 1 Delays: HTcoatOfArms - 810 ms Range:200% Animations:effect, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 25, Damage: 143%, Number of Attacks: 4, Max Enemies Hit: 8
2
MP Cost: 25, Damage: 146%, Number of Attacks: 4, Max Enemies Hit: 8
3
MP Cost: 25, Damage: 149%, Number of Attacks: 4, Max Enemies Hit: 8
4
MP Cost: 26, Damage: 152%, Number of Attacks: 4, Max Enemies Hit: 8
5
MP Cost: 26, Damage: 155%, Number of Attacks: 4, Max Enemies Hit: 8
6
MP Cost: 26, Damage: 158%, Number of Attacks: 4, Max Enemies Hit: 8
7
MP Cost: 26, Damage: 161%, Number of Attacks: 4, Max Enemies Hit: 8
8
MP Cost: 27, Damage: 164%, Number of Attacks: 4, Max Enemies Hit: 8
9
MP Cost: 27, Damage: 167%, Number of Attacks: 4, Max Enemies Hit: 8
10
MP Cost: 27, Damage: 170%, Number of Attacks: 4, Max Enemies Hit: 8
11
MP Cost: 27, Damage: 173%, Number of Attacks: 4, Max Enemies Hit: 8
12
MP Cost: 28, Damage: 176%, Number of Attacks: 4, Max Enemies Hit: 8
13
MP Cost: 28, Damage: 179%, Number of Attacks: 4, Max Enemies Hit: 8
14
MP Cost: 28, Damage: 182%, Number of Attacks: 4, Max Enemies Hit: 8
15
MP Cost: 28, Damage: 185%, Number of Attacks: 4, Max Enemies Hit: 8
16
MP Cost: 29, Damage: 188%, Number of Attacks: 4, Max Enemies Hit: 8
17
MP Cost: 29, Damage: 191%, Number of Attacks: 4, Max Enemies Hit: 8
18
MP Cost: 29, Damage: 194%, Number of Attacks: 4, Max Enemies Hit: 8
19
MP Cost: 29, Damage: 197%, Number of Attacks: 4, Max Enemies Hit: 8
20
MP Cost: 30, Damage: 200%, Number of Attacks: 4, Max Enemies Hit: 8
Mist Mask Description: Permanently increases Avoidability chance. Info: type = 50 Animations:special Maximum Level: 10
1
Additional Avoidability Chance: 12%
2
Additional Avoidability Chance: 14%
3
Additional Avoidability Chance: 16%
4
Additional Avoidability Chance: 18%
5
Additional Avoidability Chance: 20%
6
Additional Avoidability Chance: 22%
7
Additional Avoidability Chance: 24%
8
Additional Avoidability Chance: 26%
9
Additional Avoidability Chance: 28%
10
Additional Avoidability Chance: 30%
Piercing Vision Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 20
1
Permanently increases Critical Rate by 11%
2
Permanently increases Critical Rate by 12%
3
Permanently increases Critical Rate by 13%
4
Permanently increases Critical Rate by 14%
5
Permanently increases Critical Rate by 15%
6
Permanently increases Critical Rate by 16%
7
Permanently increases Critical Rate by 17%
8
Permanently increases Critical Rate by 18%
9
Permanently increases Critical Rate by 19%
10
Permanently increases Critical Rate by 20%
11
Permanently increases Critical Rate by 21%
12
Permanently increases Critical Rate by 22%
13
Permanently increases Critical Rate by 23%
14
Permanently increases Critical Rate by 24%
15
Permanently increases Critical Rate by 25%
16
Permanently increases Critical Rate by 26%
17
Permanently increases Critical Rate by 27%
18
Permanently increases Critical Rate by 28%
19
Permanently increases Critical Rate by 29%
20
Permanently increases Critical Rate by 30%
Phantom (IV)
Priere D'Aria Description: Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 30
Vol D'Ame Description: Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works of monsters have been buffed. Info: type = 34, massSpell = 1, dispel = 1, pvp = 0 Delays: alert3 - 1500 ms Range:300% Animations:effect, affected.1, affected.2, affected.3, affected.4 Maximum Level: 20
1
MP Cost: 50, Max Enemies: 12, Buffs applied:\n#cAttack#: Attack +2\n Ignored#: Damage Received -2%\n#cDamage Reflect#: Reflects 30% of Damage Received\n#cInvincibility#: Temporary Invincibility\nCooldown: 177 sec
2
MP Cost: 51, Max Enemies: 12, Buffs applied:\n#: Attack +4\n Ignored#: Damage Received -4%\n Reflect#: Reflects 60% of Damage Received\n#: Temporary Invincibility\nCooldown: 174 sec
3
MP Cost: 51, Max Enemies: 12, Buffs applied:\n#: Attack +6\n Ignored#: Damage Received -6%\n Reflect#: Reflects 90% of Damage Received\n#: Temporary Invincibility\nCooldown: 171 sec
4
MP Cost: 52, Max Enemies: 12, Buffs applied:\n#: Attack +8\n Ignored#: Damage Received -8%\n Reflect#: Reflects 120% of Damage Received\n#: Temporary Invincibility\nCooldown: 168 sec
5
MP Cost: 52, Max Enemies: 12, Buffs applied:\n#: Attack +10\n Ignored#: Damage Received -10%\n Reflect#: Reflects 150% of Damage Received\n#: Temporary Invincibility\nCooldown: 165 sec
6
MP Cost: 53, Max Enemies: 12, Buffs applied:\n#: Attack +12\n Ignored#: Damage Received -12%\n Reflect#: Reflects 180% of Damage Received\n#: Temporary Invincibility\nCooldown: 162 sec
7
MP Cost: 53, Max Enemies: 12, Buffs applied:\n#: Attack +14\n Ignored#: Damage Received -14%\n Reflect#: Reflects 210% of Damage Received\n#: Temporary Invincibility\nCooldown: 159 sec
8
MP Cost: 54, Max Enemies: 12, Buffs applied:\n#: Attack +16\n Ignored#: Damage Received -16%\n Reflect#: Reflects 240% of Damage Received\n#: Temporary Invincibility\nCooldown: 156 sec
9
MP Cost: 54, Max Enemies: 12, Buffs applied:\n#: Attack +18\n Ignored#: Damage Received -18%\n Reflect#: Reflects 270% of Damage Received\n#: Temporary Invincibility\nCooldown: 153 sec
10
MP Cost: 55, Max Enemies: 12, Buffs applied:\n#: Attack +20\n Ignored#: Damage Received -20%\n Reflect#: Reflects 300% of Damage Received\n#: Temporary Invincibility\nCooldown: 150 sec
11
MP Cost: 55, Max Enemies: 12, Buffs applied:\n#: Attack +22\n Ignored#: Damage Received -22%\n Reflect#: Reflects 330% of Damage Received\n#: Temporary Invincibility\nCooldown: 147 sec
12
MP Cost: 56, Max Enemies: 12, Buffs applied:\n#: Attack +24\n Ignored#: Damage Received -24%\n Reflect#: Reflects 360% of Damage Received\n#: Temporary Invincibility\nCooldown: 144 sec
13
MP Cost: 56, Max Enemies: 12, Buffs applied:\n#: Attack +26\n Ignored#: Damage Received -26%\n Reflect#: Reflects 390% of Damage Received\n#: Temporary Invincibility\nCooldown: 141 sec
14
MP Cost: 57, Max Enemies: 12, Buffs applied:\n#: Attack +28\n Ignored#: Damage Received -28%\n Reflect#: Reflects 420% of Damage Received\n#: Temporary Invincibility\nCooldown: 138 sec
15
MP Cost: 57, Max Enemies: 12, Buffs applied:\n#: Attack +30\n Ignored#: Damage Received -30%\n Reflect#: Reflects 450% of Damage Received\n#: Temporary Invincibility\nCooldown: 135 sec
16
MP Cost: 58, Max Enemies: 12, Buffs applied:\n#: Attack +32\n Ignored#: Damage Received -32%\n Reflect#: Reflects 480% of Damage Received\n#: Temporary Invincibility\nCooldown: 132 sec
17
MP Cost: 58, Max Enemies: 12, Buffs applied:\n#: Attack +34\n Ignored#: Damage Received -34%\n Reflect#: Reflects 510% of Damage Received\n#: Temporary Invincibility\nCooldown: 129 sec
18
MP Cost: 59, Max Enemies: 12, Buffs applied:\n#: Attack +36\n Ignored#: Damage Received -36%\n Reflect#: Reflects 540% of Damage Received\n#: Temporary Invincibility\nCooldown: 126 sec
19
MP Cost: 59, Max Enemies: 12, Buffs applied:\n#: Attack +38\n Ignored#: Damage Received -38%\n Reflect#: Reflects 570% of Damage Received\n#: Temporary Invincibility\nCooldown: 123 sec
20
MP Cost: 60, Max Enemies: 12, Buffs applied:\n#: Attack +40\n Ignored#: Damage Received -40%\n Reflect#: Reflects 600% of Damage Received\n#: Temporary Invincibility\nCooldown: 120 sec
Mille Aiguilles Description: Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly and you can move while attacking. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80 Delays: HTultimateDrive - 360 ms Range:250% Animations:prepare, prepare0, keydown, keydown0, keydownend, hit.0 Maximum Level: 30
1
MP Cost: 13, Damage: 91%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the #cdirectional keys# to #cmove#
2
MP Cost: 13, Damage: 92%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
3
MP Cost: 13, Damage: 93%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
4
MP Cost: 13, Damage: 94%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
5
MP Cost: 13, Damage: 95%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
6
MP Cost: 13, Damage: 96%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
7
MP Cost: 13, Damage: 97%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
8
MP Cost: 13, Damage: 98%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
9
MP Cost: 13, Damage: 99%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
10
MP Cost: 13, Damage: 100%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
11
MP Cost: 14, Damage: 101%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
12
MP Cost: 14, Damage: 102%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
13
MP Cost: 14, Damage: 103%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
14
MP Cost: 14, Damage: 104%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
15
MP Cost: 14, Damage: 105%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
16
MP Cost: 14, Damage: 106%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
17
MP Cost: 14, Damage: 107%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
18
MP Cost: 14, Damage: 108%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
19
MP Cost: 14, Damage: 109%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
20
MP Cost: 14, Damage: 110%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
21
MP Cost: 15, Damage: 111%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
22
MP Cost: 15, Damage: 112%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
23
MP Cost: 15, Damage: 113%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
24
MP Cost: 15, Damage: 114%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
25
MP Cost: 15, Damage: 115%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
26
MP Cost: 15, Damage: 116%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
27
MP Cost: 15, Damage: 117%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
28
MP Cost: 15, Damage: 118%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
29
MP Cost: 15, Damage: 119%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
30
MP Cost: 15, Damage: 120%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
31
MP Cost: 16, Damage: 121%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
32
MP Cost: 16, Damage: 122%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
33
MP Cost: 16, Damage: 123%, Max Enemies Hit: 6, Number of Hits: 2\nWhile pressing the skill key, use the keys# to #
Impeccable Memory IV Description: Lets you use 4th job skills stolen from Explorers.\nPassive effects from skills will not work.\nEquip stolen skills using #cLoadout#. Info: type = 1 Maximum Level: 30
1
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 1
2
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 2
3
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 3
4
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 4
5
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 5
6
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 6
7
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 7
8
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 8
9
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 9
10
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 10
11
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 11
12
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 12
13
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 13
14
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 14
15
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 15
16
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 16
17
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 17
18
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 18
19
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 19
20
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 20
21
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 21
22
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 22
23
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 23
24
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 24
25
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 25
26
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 26
27
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 27
28
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 28
29
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 29
30
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 30
31
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 31
32
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 32
33
MP Cost: MP to use the equipped skill.\nSkill Level of the stolen skill cannot be over 33
Penombre Description: Penombre's additional attack Info: type = 1, areaAttack = 1 Delays: HTtwilightFinish - 990 ms Range:415% Animations:effect, tile.0, tile.1, tile.2, tile.3, tile.4, hit.0 Maximum Level: 20
1
Damage: 355%, Max Enemies Hit: 10, Number of Hits: 3
2
Damage: 360%, Max Enemies Hit: 10, Number of Hits: 3
3
Damage: 365%, Max Enemies Hit: 10, Number of Hits: 3
4
Damage: 370%, Max Enemies Hit: 10, Number of Hits: 3
5
Damage: 375%, Max Enemies Hit: 10, Number of Hits: 3
6
Damage: 380%, Max Enemies Hit: 10, Number of Hits: 3
7
Damage: 385%, Max Enemies Hit: 10, Number of Hits: 3
8
Damage: 390%, Max Enemies Hit: 10, Number of Hits: 3
9
Damage: 395%, Max Enemies Hit: 10, Number of Hits: 3
10
Damage: 400%, Max Enemies Hit: 10, Number of Hits: 3
11
Damage: 405%, Max Enemies Hit: 10, Number of Hits: 3
12
Damage: 410%, Max Enemies Hit: 10, Number of Hits: 3
13
Damage: 415%, Max Enemies Hit: 10, Number of Hits: 3
14
Damage: 420%, Max Enemies Hit: 10, Number of Hits: 3
15
Damage: 425%, Max Enemies Hit: 10, Number of Hits: 3
16
Damage: 430%, Max Enemies Hit: 10, Number of Hits: 3
17
Damage: 435%, Max Enemies Hit: 10, Number of Hits: 3
18
Damage: 440%, Max Enemies Hit: 10, Number of Hits: 3
19
Damage: 445%, Max Enemies Hit: 10, Number of Hits: 3
20
Damage: 450%, Max Enemies Hit: 10, Number of Hits: 3
21
Damage: 455%, Max Enemies Hit: 10, Number of Hits: 3
22
Damage: 460%, Max Enemies Hit: 10, Number of Hits: 3
23
Damage: 465%, Max Enemies Hit: 10, Number of Hits: 3
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Cane Expert Description: Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCane Mastery Lv. 10# Info: type = 50 Pre-requisite: Level 10 Cane Mastery Maximum Level: 30
Carte Noire Description: Each critical attack has a chance to produce a card that attacks nearby enemy automatically. #cThis card is added to your deck.#\nAlso permanently increases Avoidability chance. Info: type = 51 Maximum Level: 20
1
Upon a successful critical attack, card appears at 62% chance, Damage: 143%, #cDeck +1#\nAdditional Avoidability Chance +1%
2
Upon a successful critical attack, card appears at 64% chance, Damage: 146%, +1#\nAdditional Avoidability Chance +2%
3
Upon a successful critical attack, card appears at 66% chance, Damage: 149%, +1#\nAdditional Avoidability Chance +3%
4
Upon a successful critical attack, card appears at 68% chance, Damage: 152%, +1#\nAdditional Avoidability Chance +4%
5
Upon a successful critical attack, card appears at 70% chance, Damage: 155%, +1#\nAdditional Avoidability Chance +5%
6
Upon a successful critical attack, card appears at 72% chance, Damage: 158%, +1#\nAdditional Avoidability Chance +6%
7
Upon a successful critical attack, card appears at 74% chance, Damage: 161%, +1#\nAdditional Avoidability Chance +7%
8
Upon a successful critical attack, card appears at 76% chance, Damage: 164%, +1#\nAdditional Avoidability Chance +8%
9
Upon a successful critical attack, card appears at 78% chance, Damage: 167%, +1#\nAdditional Avoidability Chance +9%
10
Upon a successful critical attack, card appears at 80% chance, Damage: 170%, +1#\nAdditional Avoidability Chance +10%
11
Upon a successful critical attack, card appears at 82% chance, Damage: 173%, +1#\nAdditional Avoidability Chance +11%
12
Upon a successful critical attack, card appears at 84% chance, Damage: 176%, +1#\nAdditional Avoidability Chance +12%
13
Upon a successful critical attack, card appears at 86% chance, Damage: 179%, +1#\nAdditional Avoidability Chance +13%
14
Upon a successful critical attack, card appears at 88% chance, Damage: 182%, +1#\nAdditional Avoidability Chance +14%
15
Upon a successful critical attack, card appears at 90% chance, Damage: 185%, +1#\nAdditional Avoidability Chance +15%
16
Upon a successful critical attack, card appears at 92% chance, Damage: 188%, +1#\nAdditional Avoidability Chance +16%
17
Upon a successful critical attack, card appears at 94% chance, Damage: 191%, +1#\nAdditional Avoidability Chance +17%
18
Upon a successful critical attack, card appears at 96% chance, Damage: 194%, +1#\nAdditional Avoidability Chance +18%
19
Upon a successful critical attack, card appears at 98% chance, Damage: 197%, +1#\nAdditional Avoidability Chance +19%
20
Upon a successful critical attack, card appears at 100% chance, Damage: 200%, +1#\nAdditional Avoidability Chance +20%
Hyper
Tempest - Reinforce Description: Increases Tempest's damage. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage +20%
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Mille Aiguilles - Extra Target Description: Increases the number of monsters that Mille Aiguilles hit. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Max Enemies Hit +2
Mille Aiguilles - Reinforce Description: Increases Mille Aiguilles' damage. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Damage +20%
Tempest - Extra Target Description: Increase the number of monsters that Tempest hits. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Max Enemies Hit +2
Tempest - Cooldown Cutter Description: Reduces Tempest's Cooldown. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Cooldown: -20%
Bad Luck Ward - Immunity Enhance Description: Increases the Abnormal Status Resistance and Elemental Resistance increase from Bad Luck Ward. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Abnormal Status Resistance and Elemental Resistance +5% in addition
Mille Aiguilles - Top Speed Description: Increases Mille Aiguilles' movement speed. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Movement Speed +10
Heroic Memories Description: Recalls the oath of the Maple Heroes to increase damage and max damage cap. Info: type = 10 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Only applies to hero classes within the party
Carte Rose Finale Description: Tosses a bouquet of cards into the air that drop on enemies and explode. Info: type = 1, areaAttack = 1 Delays: HY2412roseCarteFinale - 2160 ms Range:390% Animations:effect, hit.0, tile.0, tile.1 Maximum Level: 1 Required Level: 170
1
MP Cost: 200, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 6, Deals 700% damage to 6 enemies near the cards 4 times after a short period.\nCooldown: 90 sec
Final Judgment Draw Description: Casts all of Judgment Draw's effects at once. Stacks with Judgment Draw. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 1 Required Level: 150
1
MP Cost: 300, Duration: 30 sec, Critical Rate +20%, Item Drop Rate +20%, Abnormal Status Resistance/Elemental Resistance +20%, DEF +100%. When attacked 3% of damage absorbed as HP.\nCooldown: 90 sec.
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate +10%
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Hyper Weapon Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Bad Luck Ward - Max HP Description: Increases the Max HP increase from Bad Luck Ward. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Max HP +10% in addition
Bad Luck Ward - Max MP Description: Increases the Max MP increase from Bad Luck Ward. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Max MP +10% in addition
Rose Carte Finale Description: Tosses a bouquet of cards into the air that drop on enemies and explode. Info: type = 1, areaAttack = 1, dot = 1, dotType = burn Range:110% Animations:hit.0 Maximum Level: 1 Required Level: 170
1
Damage: 700%, Max Enemies Hit: 6, Number of Hits: 4
Luminous (I)
Dark Affinity Description: Permanently increases light/dark magic ATT. Info: type = 50 Maximum Level: 5
1
Increase light/dark magic ATT by 1%
2
Increase light/dark magic ATT by 2%
3
Increase light/dark magic ATT by 3%
4
Increase light/dark magic ATT by 4%
5
Increase light/dark magic ATT by 5%
Abyssal Drop Description: [Dark Magic]\nDrops a condensed orb of darkness on multiple enemies in front of you. Info: type = 1, areaAttack = 1 Delays: LMdarkFalling - 960 ms Range:310% Animations:effect, effect0, hit.0 Maximum Level: 10
1
MP Cost: 16. Max Enemies Hit: 6, Damage: 89%.
2
MP Cost: 16. Max Enemies Hit: 6, Damage: 91%.
3
MP Cost: 17. Max Enemies Hit: 6, Damage: 93%.
4
MP Cost: 17. Max Enemies Hit: 6, Damage: 95%.
5
MP Cost: 17. Max Enemies Hit: 6, Damage: 97%.
6
MP Cost: 18. Max Enemies Hit: 6, Damage: 99%.
7
MP Cost: 18. Max Enemies Hit: 6, Damage: 101%.
8
MP Cost: 18. Max Enemies Hit: 6, Damage: 103%.
9
MP Cost: 19. Max Enemies Hit: 6, Damage: 105%.
10
MP Cost: 19. Max Enemies Hit: 6, Damage: 107%.
Mana Well Description: Increases Max MP for a short time. Info: type = 50 Delays: LMextendMana - 1440 ms Animations:effect Maximum Level: 20
1
MP Cost: 0. Duration: 85 sec, MP: +11. Can stack with other buffs.
2
MP Cost: 0. Duration: 90 sec, MP: +12. Can stack with other buffs.
3
MP Cost: 0. Duration: 95 sec, MP: +13. Can stack with other buffs.
4
MP Cost: 0. Duration: 100 sec, MP: +14. Can stack with other buffs.
5
MP Cost: 0. Duration: 105 sec, MP: +15. Can stack with other buffs.
6
MP Cost: 0. Duration: 110 sec, MP: +16. Can stack with other buffs.
7
MP Cost: 0. Duration: 115 sec, MP: +17. Can stack with other buffs.
8
MP Cost: 0. Duration: 120 sec, MP: +18. Can stack with other buffs.
9
MP Cost: 0. Duration: 125 sec, MP: +19. Can stack with other buffs.
10
MP Cost: 0. Duration: 130 sec, MP: +20. Can stack with other buffs.
11
MP Cost: 0. Duration: 135 sec, MP: +21. Can stack with other buffs.
12
MP Cost: 0. Duration: 140 sec, MP: +22. Can stack with other buffs.
13
MP Cost: 0. Duration: 145 sec, MP: +23. Can stack with other buffs.
14
MP Cost: 0. Duration: 150 sec, MP: +24. Can stack with other buffs.
15
MP Cost: 0. Duration: 155 sec, MP: +25. Can stack with other buffs.
16
MP Cost: 0. Duration: 160 sec, MP: +26. Can stack with other buffs.
17
MP Cost: 0. Duration: 165 sec, MP: +27. Can stack with other buffs.
18
MP Cost: 0. Duration: 170 sec, MP: +28. Can stack with other buffs.
19
MP Cost: 0. Duration: 175 sec, MP: +29. Can stack with other buffs.
20
MP Cost: 0. Duration: 180 sec, MP: +30. Can stack with other buffs.
Flash Shower Description: [Light Magic] \nFires a condensed orb of light that penetrates enemies as it flies. Info: type = 2, magicDamage = 1, piercing = 1 Delays: LMtwinkleFlash - 840 ms Animations:effect, hit.0, ball Maximum Level: 10
1
MP Cost: 15. Max Enemies Hit: 5, Damage: 226%.
2
MP Cost: 15. Max Enemies Hit: 5, Damage: 232%.
3
MP Cost: 16. Max Enemies Hit: 5, Damage: 238%.
4
MP Cost: 16. Max Enemies Hit: 5, Damage: 244%.
5
MP Cost: 16. Max Enemies Hit: 5, Damage: 250%.
6
MP Cost: 17. Max Enemies Hit: 5, Damage: 256%.
7
MP Cost: 17. Max Enemies Hit: 5, Damage: 262%.
8
MP Cost: 17. Max Enemies Hit: 5, Damage: 268%.
9
MP Cost: 18. Max Enemies Hit: 5, Damage: 274%.
10
MP Cost: 18. Max Enemies Hit: 5, Damage: 280%.
Standard Magic Guard Description: Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF. Info: type = 50 Maximum Level: 10
1
13% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 15
2
21% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 30
3
29% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 45
4
37% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 60
5
45% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 75
6
53% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 90
7
61% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 105
8
69% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 120
9
77% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 135
10
85% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 150
Light Speed Description: Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump. Info: type = 41, casterMove = 1 Animations:effect, effect0 Maximum Level: 10
1
MP Cost: 29. Teleports a range of 210, 230. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 2, increases Jump by 1]
2
MP Cost: 28. Teleports a range of 220, 260. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 4, increases Jump by 2]
3
MP Cost: 27. Teleports a range of 230, 290. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 6, increases Jump by 3]
4
MP Cost: 26. Teleports a range of 240, 320. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 8, increases Jump by 4]
5
MP Cost: 25. Teleports a range of 250, 350. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 10, increases Jump by 5]
6
MP Cost: 24. Teleports a range of 260, 380. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 12, increases Jump by 6]
7
MP Cost: 23. Teleports a range of 270, 410. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 14, increases Jump by 7]
8
MP Cost: 22. Teleports a range of 280, 440. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 16, increases Jump by 8]
9
MP Cost: 21. Teleports a range of 290, 470. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 18, increases Jump by 9]
10
MP Cost: 20. Teleports a range of 300, 500. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 20, increases Jump by 10]
Light Affinity Description: Permanently increases light magic ATT. Info: type = 50 Maximum Level: 5
1
Increase light magic ATT by 1%
2
Increase light magic ATT by 2%
3
Increase light magic ATT by 3%
4
Increase light magic ATT by 4%
5
Increase light magic ATT by 5%
Luminous (II)
High Wisdom Description: Permanently increases INT. Info: type = 50 Maximum Level: 5
1
Permanently increase INT by 8
2
Permanently increase INT by 16
3
Permanently increase INT by 24
4
Permanently increase INT by 32
5
Permanently increase INT by 40
Spell Mastery Description: Magic Mastery and Magic ATT increase. Info: type = 50 Maximum Level: 10
1
Magic Mastery: 14%, Magic ATT: +1
2
Magic Mastery: 18%, Magic ATT: +2
3
Magic Mastery: 22%, Magic ATT: +3
4
Magic Mastery: 26%, Magic ATT: +4
5
Magic Mastery: 30%, Magic ATT: +5
6
Magic Mastery: 34%, Magic ATT: +6
7
Magic Mastery: 38%, Magic ATT: +7
8
Magic Mastery: 42%, Magic ATT: +8
9
Magic Mastery: 46%, Magic ATT: +9
10
Magic Mastery: 50%, Magic ATT: +10
Black Blessing Description: A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage. Info: type = 50 Delays: alert4 - 900 ms Animations:special, repeat.1, repeat.2, repeat.3 Maximum Level: 20
1
Creates a dark orb to protect you after evading all attacks for 15 sec. If you take damage, one orb of darkness will break absorb 32% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 10\n2 Orbs: Magic ATT Increased by 16\n3 Orbs: Magic ATT Increased by 20
2
Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 34% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 10\n2 Orbs: Magic ATT Increased by 16\n3 Orbs: Magic ATT Increased by 21
3
Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 36% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 10\n2 Orbs: Magic ATT Increased by 16\n3 Orbs: Magic ATT Increased by 21
4
Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 38% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 11\n2 Orbs: Magic ATT Increased by 16\n3 Orbs: Magic ATT Increased by 22
5
Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 40% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 11\n2 Orbs: Magic ATT Increased by 18\n3 Orbs: Magic ATT Increased by 22
6
Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 42% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 11\n2 Orbs: Magic ATT Increased by 18\n3 Orbs: Magic ATT Increased by 23
7
Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 44% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 11\n2 Orbs: Magic ATT Increased by 18\n3 Orbs: Magic ATT Increased by 23
8
Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 46% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 12\n2 Orbs: Magic ATT Increased by 18\n3 Orbs: Magic ATT Increased by 24
9
Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 48% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 12\n2 Orbs: Magic ATT Increased by 18\n3 Orbs: Magic ATT Increased by 24
10
Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 50% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 12\n2 Orbs: Magic ATT Increased by 20\n3 Orbs: Magic ATT Increased by 25
11
Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 52% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 12\n2 Orbs: Magic ATT Increased by 20\n3 Orbs: Magic ATT Increased by 25
12
Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 54% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 13\n2 Orbs: Magic ATT Increased by 20\n3 Orbs: Magic ATT Increased by 26
13
Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 56% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 13\n2 Orbs: Magic ATT Increased by 20\n3 Orbs: Magic ATT Increased by 26
14
Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 58% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 13\n2 Orbs: Magic ATT Increased by 20\n3 Orbs: Magic ATT Increased by 27
15
Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 60% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 13\n2 Orbs: Magic ATT Increased by 22\n3 Orbs: Magic ATT Increased by 27
16
Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 62% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 14\n2 Orbs: Magic ATT Increased by 22\n3 Orbs: Magic ATT Increased by 28
17
Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 64% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 14\n2 Orbs: Magic ATT Increased by 22\n3 Orbs: Magic ATT Increased by 28
18
Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 66% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 14\n2 Orbs: Magic ATT Increased by 22\n3 Orbs: Magic ATT Increased by 29
19
Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 68% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 14\n2 Orbs: Magic ATT Increased by 22\n3 Orbs: Magic ATT Increased by 29
20
Creates a dark orb to protect you after evading all attacks for 5 sec. If you take damage, one orb of darkness will break absorb 70% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 15\n2 Orbs: Magic ATT Increased by 24\n3 Orbs: Magic ATT Increased by 30
Magic Booster Description: Increases the attack speed of your weapon. Info: type = 10 Delays: LMmagicBooster - 1920 ms Animations:effect Maximum Level: 10
1
MP Cost: 48. Attack Speed +2 for 18 sec.
2
MP Cost: 46. Attack Speed +2 for 36 sec.
3
MP Cost: 44. Attack Speed +2 for 54 sec.
4
MP Cost: 42. Attack Speed +2 for 72 sec.
5
MP Cost: 40. Attack Speed +2 for 90 sec.
6
MP Cost: 38. Attack Speed +2 for 108 sec.
7
MP Cost: 36. Attack Speed +2 for 126 sec.
8
MP Cost: 34. Attack Speed +2 for 144 sec.
9
MP Cost: 32. Attack Speed +2 for 162 sec.
10
MP Cost: 30. Attack Speed +2 for 180 sec.
Sylvan Lance Description: [Light Magic]\nTosses a spear of light to hit multiple enemies. Info: type = 2, multiTargeting = 1, magicDamage = 1, areaAttack = 1 Delays: LMsylphidLancer - 1080 ms Range:400% Animations:effect, special, ball.0, ball.1, ball.2, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 21. Max Enemies Hit: 8, Damage: 123%, Number of Attacks: 4.
2
MP Cost: 22. Max Enemies Hit: 8, Damage: 126%, Number of Attacks: 4.
3
MP Cost: 22. Max Enemies Hit: 8, Damage: 129%, Number of Attacks: 4.
4
MP Cost: 23. Max Enemies Hit: 8, Damage: 132%, Number of Attacks: 4.
5
MP Cost: 23. Max Enemies Hit: 8, Damage: 135%, Number of Attacks: 4.
6
MP Cost: 24. Max Enemies Hit: 8, Damage: 138%, Number of Attacks: 4.
7
MP Cost: 24. Max Enemies Hit: 8, Damage: 141%, Number of Attacks: 4.
8
MP Cost: 25. Max Enemies Hit: 8, Damage: 144%, Number of Attacks: 4.
9
MP Cost: 25. Max Enemies Hit: 8, Damage: 147%, Number of Attacks: 4.
10
MP Cost: 26. Max Enemies Hit: 8, Damage: 150%, Number of Attacks: 4.
11
MP Cost: 26. Max Enemies Hit: 8, Damage: 153%, Number of Attacks: 4.
12
MP Cost: 27. Max Enemies Hit: 8, Damage: 156%, Number of Attacks: 4.
13
MP Cost: 27. Max Enemies Hit: 8, Damage: 159%, Number of Attacks: 4.
14
MP Cost: 28. Max Enemies Hit: 8, Damage: 162%, Number of Attacks: 4.
15
MP Cost: 28. Max Enemies Hit: 8, Damage: 165%, Number of Attacks: 4.
16
MP Cost: 29. Max Enemies Hit: 8, Damage: 168%, Number of Attacks: 4.
17
MP Cost: 29. Max Enemies Hit: 8, Damage: 171%, Number of Attacks: 4.
18
MP Cost: 30. Max Enemies Hit: 8, Damage: 174%, Number of Attacks: 4.
19
MP Cost: 30. Max Enemies Hit: 8, Damage: 177%, Number of Attacks: 4.
20
MP Cost: 31. Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 4.
Blinding Pillar Description: [Light Magic]\nDetonates a pillar of light that knocks back enemies and has a chance to stun. Info: type = 1, areaAttack = 1, pushTarget = 1, mes = stun Delays: LMinviolability - 870 ms Range:322% Animations:effect, effect0, mob Maximum Level: 10
Pressure Void Description: [Dark Magic]\nDirect an orb of darkness to batter enemies. You can move the orb by #cholding the skill key and steering with the directional keys#. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80 Delays: LMvoidPressureKeydown - 90 ms Range:233% Animations:prepare, keydown, keydown0, keydownend, special, hit.0 Maximum Level: 20
1
MP Cost: 5, Enemies Hit: 8, Damage: 111%. #cSteer by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
2
MP Cost: 5, Enemies Hit: 8, Damage: 114%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
3
MP Cost: 5, Enemies Hit: 8, Damage: 117%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
4
MP Cost: 7, Enemies Hit: 8, Damage: 120%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
5
MP Cost: 7, Enemies Hit: 8, Damage: 123%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
6
MP Cost: 7, Enemies Hit: 8, Damage: 126%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
7
MP Cost: 7, Enemies Hit: 8, Damage: 129%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
8
MP Cost: 9, Enemies Hit: 8, Damage: 132%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
9
MP Cost: 9, Enemies Hit: 8, Damage: 135%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
10
MP Cost: 9, Enemies Hit: 8, Damage: 138%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
11
MP Cost: 9, Enemies Hit: 8, Damage: 141%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
12
MP Cost: 11, Enemies Hit: 8, Damage: 144%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
13
MP Cost: 11, Enemies Hit: 8, Damage: 147%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
14
MP Cost: 11, Enemies Hit: 8, Damage: 150%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
15
MP Cost: 11, Enemies Hit: 8, Damage: 153%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
16
MP Cost: 13, Enemies Hit: 8, Damage: 156%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
17
MP Cost: 13, Enemies Hit: 8, Damage: 159%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
18
MP Cost: 13, Enemies Hit: 8, Damage: 162%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
19
MP Cost: 13, Enemies Hit: 8, Damage: 165%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
20
MP Cost: 15, Enemies Hit: 8, Damage: 168%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right.
Luminous (III)
Moonlight Spear Description: [Dark Magic] Fires a chain of dark moonlight from under the enemies' feet. Info: type = 1, magicDamage = 1 Delays: LMnoxSphere - 960 ms Range:250% Animations:effect, effect0, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 45, Max Enemies Hit: 6, Damage: 323%, Number of Attacks: 2
2
MP Cost: 48, Max Enemies Hit: 6, Damage: 325%, Number of Attacks: 2
3
MP Cost: 48, Max Enemies Hit: 6, Damage: 327%, Number of Attacks: 2
4
MP Cost: 51, Max Enemies Hit: 6, Damage: 329%, Number of Attacks: 2
5
MP Cost: 51, Max Enemies Hit: 6, Damage: 331%, Number of Attacks: 2
6
MP Cost: 54, Max Enemies Hit: 6, Damage: 333%, Number of Attacks: 2
7
MP Cost: 54, Max Enemies Hit: 6, Damage: 335%, Number of Attacks: 2
8
MP Cost: 57, Max Enemies Hit: 6, Damage: 337%, Number of Attacks: 2
9
MP Cost: 57, Max Enemies Hit: 6, Damage: 339%, Number of Attacks: 2
10
MP Cost: 60, Max Enemies Hit: 6, Damage: 341%, Number of Attacks: 2
11
MP Cost: 60, Max Enemies Hit: 6, Damage: 343%, Number of Attacks: 2
12
MP Cost: 63, Max Enemies Hit: 6, Damage: 345%, Number of Attacks: 2
13
MP Cost: 63, Max Enemies Hit: 6, Damage: 347%, Number of Attacks: 2
14
MP Cost: 66, Max Enemies Hit: 6, Damage: 349%, Number of Attacks: 2
15
MP Cost: 66, Max Enemies Hit: 6, Damage: 351%, Number of Attacks: 2
16
MP Cost: 69, Max Enemies Hit: 6, Damage: 353%, Number of Attacks: 2
17
MP Cost: 69, Max Enemies Hit: 6, Damage: 355%, Number of Attacks: 2
18
MP Cost: 72, Max Enemies Hit: 6, Damage: 357%, Number of Attacks: 2
19
MP Cost: 72, Max Enemies Hit: 6, Damage: 359%, Number of Attacks: 2
20
MP Cost: 75, Max Enemies Hit: 6, Damage: 361%, Number of Attacks: 2
Ray of Redemption Description: [Light Magic]\nHeal your party members and deal damage to enemies with the power of light. Info: type = 31, areaAttack = 1, massSpell = 1 Delays: LMshineRedemption - 1620 ms Range:400% Animations:effect, effect0, affected, hit.0 Maximum Level: 20
1
MP Cost: 31, 6 enemies within the range: 123% damage, Recovery 40%
2
MP Cost: 32, 6 enemies within the range: 126% damage, Recovery 80%
3
MP Cost: 32, 6 enemies within the range: 129% damage, Recovery 120%
4
MP Cost: 33, 6 enemies within the range: 132% damage, Recovery 160%
5
MP Cost: 33, 6 enemies within the range: 135% damage, Recovery 200%
6
MP Cost: 34, 6 enemies within the range: 138% damage, Recovery 240%
7
MP Cost: 34, 6 enemies within the range: 141% damage, Recovery 280%
8
MP Cost: 35, 6 enemies within the range: 144% damage, Recovery 320%
9
MP Cost: 35, 6 enemies within the range: 147% damage, Recovery 360%
10
MP Cost: 36, 6 enemies within the range: 150% damage, Recovery 400%
11
MP Cost: 36, 6 enemies within the range: 153% damage, Recovery 440%
12
MP Cost: 37, 6 enemies within the range: 156% damage, Recovery 480%
13
MP Cost: 37, 6 enemies within the range: 159% damage, Recovery 520%
14
MP Cost: 38, 6 enemies within the range: 162% damage, Recovery 560%
15
MP Cost: 38, 6 enemies within the range: 165% damage, Recovery 600%
16
MP Cost: 39, 6 enemies within the range: 168% damage, Recovery 640%
17
MP Cost: 39, 6 enemies within the range: 171% damage, Recovery 680%
18
MP Cost: 40, 6 enemies within the range: 174% damage, Recovery 720%
19
MP Cost: 40, 6 enemies within the range: 177% damage, Recovery 760%
20
MP Cost: 41, 6 enemies within the range: 180% damage, Recovery 800%
Spectral Light Description: [Light Magic]\nFires controllable beams of light. You can #csteer the beams by holding the skill button and using the directional keys.# Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80 Delays: LMspectralLightKeydown - 90 ms Animations:prepare, keydown, keydownend, hit.0 Maximum Level: 20
1
MP Cost: 10. Max Enemies Hit: 8, Damage: 302%, Number of Attacks: 4. #Steer the beams by holding the skill key and pressing ↑,↓.#
2
MP Cost: 11. Max Enemies Hit: 8, Damage: 304%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
3
MP Cost: 11. Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
4
MP Cost: 12. Max Enemies Hit: 8, Damage: 308%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
5
MP Cost: 12. Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
6
MP Cost: 13. Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
7
MP Cost: 13. Max Enemies Hit: 8, Damage: 314%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
8
MP Cost: 14. Max Enemies Hit: 8, Damage: 316%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
9
MP Cost: 14. Max Enemies Hit: 8, Damage: 318%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
10
MP Cost: 15. Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
11
MP Cost: 15. Max Enemies Hit: 8, Damage: 322%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
12
MP Cost: 16. Max Enemies Hit: 8, Damage: 324%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
13
MP Cost: 16. Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
14
MP Cost: 17. Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
15
MP Cost: 17. Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
16
MP Cost: 18. Max Enemies Hit: 8, Damage: 332%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
17
MP Cost: 18. Max Enemies Hit: 8, Damage: 334%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
18
MP Cost: 19. Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
19
MP Cost: 19. Max Enemies Hit: 8, Damage: 338%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
20
MP Cost: 20. Max Enemies Hit: 8, Damage: 340%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.#
Shadow Shell Description: Deflect all abnormal status effects. The shell breaks and must cooldown after a certain number of deflected status effects. Passively increases resistance to all elemental and abnormal status effects. Info: type = 10, pvp = 0 Delays: alert3 - 1500 ms Animations:effect, effect0, special Maximum Level: 10
1
MP Cost: 209. Ignore abnormal status #3 times. Cooldown: 570 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 4%]
2
MP Cost: 208. Ignore abnormal status #3 times. Cooldown: 540 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 8%]
3
MP Cost: 207. Ignore abnormal status #3 times. Cooldown: 510 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 12%]
4
MP Cost: 206. Ignore abnormal status #3 times. Cooldown: 480 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 16%]
5
MP Cost: 205. Ignore abnormal status #3 times. Cooldown: 450 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 20%]
6
MP Cost: 204. Ignore abnormal status #3 times. Cooldown: 420 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 24%]
7
MP Cost: 203. Ignore abnormal status #3 times. Cooldown: 390 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 28%]
8
MP Cost: 202. Ignore abnormal status #3 times. Cooldown: 360 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 32%]
9
MP Cost: 201. Ignore abnormal status #3 times. Cooldown: 330 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 36%]
10
MP Cost: 200. Ignore abnormal status #3 times. Cooldown: 300 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 40%]
Dusk Guard Description: Temporarily increase Physical and Magic DEF and has a chance to ignore damage. Info: type = 10, magicSteal = 1 Delays: LMlightShadowGuard - 1620 ms Animations:effect, effect0, special Maximum Level: 10
Photic Meditation Description: Temporarily increases party Magic ATT. Stacks with Meditation. Info: type = 10, massSpell = 1 Delays: alert3 - 1500 ms Range:300% Animations:effect, effect0, affected Maximum Level: 20
1
MP Cost: 36. Duration: 66 sec. Increases party Magic ATT 10.
2
MP Cost: 37. Duration: 72 sec. Increases party Magic ATT 13.
3
MP Cost: 38. Duration: 78 sec. Increases party Magic ATT 13.
4
MP Cost: 39. Duration: 84 sec. Increases party Magic ATT 16.
5
MP Cost: 40. Duration: 90 sec. Increases party Magic ATT 16.
6
MP Cost: 41. Duration: 96 sec. Increases party Magic ATT 19.
7
MP Cost: 42. Duration: 102 sec. Increases party Magic ATT 19.
8
MP Cost: 43. Duration: 108 sec. Increases party Magic ATT 22.
9
MP Cost: 44. Duration: 114 sec. Increases party Magic ATT 22.
10
MP Cost: 45. Duration: 120 sec. Increases party Magic ATT 25.
11
MP Cost: 46. Duration: 126 sec. Increases party Magic ATT 25.
12
MP Cost: 47. Duration: 132 sec. Increases party Magic ATT 28.
13
MP Cost: 48. Duration: 138 sec. Increases party Magic ATT 28.
14
MP Cost: 49. Duration: 144 sec. Increases party Magic ATT 31.
15
MP Cost: 50. Duration: 150 sec. Increases party Magic ATT 31.
16
MP Cost: 51. Duration: 156 sec. Increases party Magic ATT 34.
17
MP Cost: 52. Duration: 162 sec. Increases party Magic ATT 34.
18
MP Cost: 53. Duration: 168 sec. Increases party Magic ATT 37.
19
MP Cost: 54. Duration: 174 sec. Increases party Magic ATT 37.
20
MP Cost: 55. Duration: 180 sec. Increases party Magic ATT 40.
Lunar Tide Description: Increase either Critical Rate or ATT, depending on your HP and MP. Info: type = 50 Maximum Level: 20
1
When MP is greater than HP, damage increases by 1%. When MP lower than HP, Critical Rate increases by 11%.
2
When MP is greater than HP, damage increases by 2%. When MP lower than HP, Critical Rate increases by 12%.
3
When MP is greater than HP, damage increases by 3%. When MP lower than HP, Critical Rate increases by 13%.
4
When MP is greater than HP, damage increases by 4%. When MP lower than HP, Critical Rate increases by 14%.
5
When MP is greater than HP, damage increases by 5%. When MP lower than HP, Critical Rate increases by 15%.
6
When MP is greater than HP, damage increases by 6%. When MP lower than HP, Critical Rate increases by 16%.
7
When MP is greater than HP, damage increases by 7%. When MP lower than HP, Critical Rate increases by 17%.
8
When MP is greater than HP, damage increases by 8%. When MP lower than HP, Critical Rate increases by 18%.
9
When MP is greater than HP, damage increases by 9%. When MP lower than HP, Critical Rate increases by 19%.
10
When MP is greater than HP, damage increases by 10%. When MP lower than HP, Critical Rate increases by 20%.
11
When MP is greater than HP, damage increases by 11%. When MP lower than HP, Critical Rate increases by 21%.
12
When MP is greater than HP, damage increases by 12%. When MP lower than HP, Critical Rate increases by 22%.
13
When MP is greater than HP, damage increases by 13%. When MP lower than HP, Critical Rate increases by 23%.
14
When MP is greater than HP, damage increases by 14%. When MP lower than HP, Critical Rate increases by 24%.
15
When MP is greater than HP, damage increases by 15%. When MP lower than HP, Critical Rate increases by 25%.
16
When MP is greater than HP, damage increases by 16%. When MP lower than HP, Critical Rate increases by 26%.
17
When MP is greater than HP, damage increases by 17%. When MP lower than HP, Critical Rate increases by 27%.
18
When MP is greater than HP, damage increases by 18%. When MP lower than HP, Critical Rate increases by 28%.
19
When MP is greater than HP, damage increases by 19%. When MP lower than HP, Critical Rate increases by 29%.
20
When MP is greater than HP, damage increases by 20%. When MP lower than HP, Critical Rate increases by 30%.
Death Scythe Description: [Equilibrium]\nA scythe-toting reaper comes down to destroy enemies. Info: type = 1, areaAttack = 1 Delays: LMdarkScythe - 1770 ms Range:400% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 63, Max Enemies Hit: 10, Damage: 192%, Number of Attacks: 6\n[Cooldown: 34 sec]
2
MP Cost: 66, Max Enemies Hit: 10, Damage: 194%, Number of Attacks: 6\n[Cooldown: 33 sec]
3
MP Cost: 69, Max Enemies Hit: 10, Damage: 196%, Number of Attacks: 6\n[Cooldown: 33 sec]
4
MP Cost: 72, Max Enemies Hit: 10, Damage: 198%, Number of Attacks: 6\n[Cooldown: 32 sec]
5
MP Cost: 75, Max Enemies Hit: 10, Damage: 200%, Number of Attacks: 6\n[Cooldown: 32 sec]
6
MP Cost: 78, Max Enemies Hit: 10, Damage: 202%, Number of Attacks: 6\n[Cooldown: 31 sec]
7
MP Cost: 81, Max Enemies Hit: 10, Damage: 204%, Number of Attacks: 6\n[Cooldown: 31 sec]
8
MP Cost: 84, Max Enemies Hit: 10, Damage: 206%, Number of Attacks: 6\n[Cooldown: 30 sec]
9
MP Cost: 87, Max Enemies Hit: 10, Damage: 208%, Number of Attacks: 6\n[Cooldown: 30 sec]
10
MP Cost: 90, Max Enemies Hit: 10, Damage: 210%, Number of Attacks: 6\n[Cooldown: 29 sec]
11
MP Cost: 93, Max Enemies Hit: 10, Damage: 212%, Number of Attacks: 6\n[Cooldown: 29 sec]
12
MP Cost: 96, Max Enemies Hit: 10, Damage: 214%, Number of Attacks: 6\n[Cooldown: 28 sec]
13
MP Cost: 99, Max Enemies Hit: 10, Damage: 216%, Number of Attacks: 6\n[Cooldown: 28 sec]
14
MP Cost: 102, Max Enemies Hit: 10, Damage: 218%, Number of Attacks: 6\n[Cooldown: 27 sec]
15
MP Cost: 105, Max Enemies Hit: 10, Damage: 220%, Number of Attacks: 6\n[Cooldown: 27 sec]
16
MP Cost: 108, Max Enemies Hit: 10, Damage: 222%, Number of Attacks: 6\n[Cooldown: 26 sec]
17
MP Cost: 111, Max Enemies Hit: 10, Damage: 224%, Number of Attacks: 6\n[Cooldown: 26 sec]
18
MP Cost: 114, Max Enemies Hit: 10, Damage: 226%, Number of Attacks: 6\n[Cooldown: 25 sec]
19
MP Cost: 117, Max Enemies Hit: 10, Damage: 228%, Number of Attacks: 6\n[Cooldown: 25 sec]
20
MP Cost: 120, Max Enemies Hit: 10, Damage: 230%, Number of Attacks: 6\n[Cooldown: 24 sec]
Luminous (IV)
Darkness Mastery Description: The buff duration of Equilibrium and the restoring speeds for both light and darkness skills increase. Also increase the ATT of Death Scythe. Pre-requisite: Level 10 Death Scythe Maximum Level: 5
1
Equilibrium Duration: +1 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used.\nAdditionally, Death Scythe ATT: +20%
2
Equilibrium Duration: +2 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used.\nAdditionally, Death Scythe ATT: +40%
3
Equilibrium Duration: +3 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used.\nAdditionally, Death Scythe ATT: +60%
4
Equilibrium Duration: +4 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used.\nAdditionally, Death Scythe ATT: +80%
5
Equilibrium Duration: +5 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used.\nAdditionally, Death Scythe ATT: +100%
Magic Mastery Description: Magic Mastery and Magic ATT increase. Info: type = 50 Pre-requisite: Level 10 Spell Mastery Maximum Level: 30
Arcane Pitch Description: Ignores an opponent’s DEF and resistances for a short period of time. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 30
1
MP Cost: 56 , Ignores monster DEF for 35 sec, Ignores monster resistances by 13%
2
MP Cost: 57 , Ignores monster DEF for 40 sec, Ignores monster resistances by 16%
3
MP Cost: 58 , Ignores monster DEF for 45 sec, Ignores monster resistances by 19%
4
MP Cost: 59 , Ignores monster DEF for 50 sec, Ignores monster resistances by 22%
5
MP Cost: 60 , Ignores monster DEF for 55 sec, Ignores monster resistances by 25%
6
MP Cost: 61 , Ignores monster DEF for 60 sec, Ignores monster resistances by 28%
7
MP Cost: 62 , Ignores monster DEF for 65 sec, Ignores monster resistances by 31%
8
MP Cost: 63 , Ignores monster DEF for 70 sec, Ignores monster resistances by 34%
9
MP Cost: 64 , Ignores monster DEF for 75 sec, Ignores monster resistances by 37%
10
MP Cost: 65 , Ignores monster DEF for 80 sec, Ignores monster resistances by 40%
11
MP Cost: 66 , Ignores monster DEF for 85 sec, Ignores monster resistances by 43%
12
MP Cost: 67 , Ignores monster DEF for 90 sec, Ignores monster resistances by 46%
13
MP Cost: 68 , Ignores monster DEF for 95 sec, Ignores monster resistances by 49%
14
MP Cost: 69 , Ignores monster DEF for 100 sec, Ignores monster resistances by 52%
15
MP Cost: 70 , Ignores monster DEF for 105 sec, Ignores monster resistances by 55%
16
MP Cost: 71 , Ignores monster DEF for 110 sec, Ignores monster resistances by 58%
17
MP Cost: 72 , Ignores monster DEF for 115 sec, Ignores monster resistances by 61%
18
MP Cost: 73 , Ignores monster DEF for 120 sec, Ignores monster resistances by 64%
19
MP Cost: 74 , Ignores monster DEF for 125 sec, Ignores monster resistances by 67%
20
MP Cost: 75 , Ignores monster DEF for 130 sec, Ignores monster resistances by 70%
21
MP Cost: 76 , Ignores monster DEF for 135 sec, Ignores monster resistances by 73%
22
MP Cost: 77 , Ignores monster DEF for 140 sec, Ignores monster resistances by 76%
23
MP Cost: 78 , Ignores monster DEF for 145 sec, Ignores monster resistances by 79%
24
MP Cost: 79 , Ignores monster DEF for 150 sec, Ignores monster resistances by 82%
25
MP Cost: 80 , Ignores monster DEF for 155 sec, Ignores monster resistances by 85%
26
MP Cost: 81 , Ignores monster DEF for 160 sec, Ignores monster resistances by 88%
27
MP Cost: 82 , Ignores monster DEF for 165 sec, Ignores monster resistances by 91%
28
MP Cost: 83 , Ignores monster DEF for 170 sec, Ignores monster resistances by 94%
29
MP Cost: 84 , Ignores monster DEF for 175 sec, Ignores monster resistances by 97%
30
MP Cost: 85 , Ignores monster DEF for 180 sec, Ignores monster resistances by 100%
31
MP Cost: 86 , Ignores monster DEF for 185 sec, Ignores monster resistances by 103%
32
MP Cost: 87 , Ignores monster DEF for 190 sec, Ignores monster resistances by 106%
33
MP Cost: 88 , Ignores monster DEF for 195 sec, Ignores monster resistances by 109%
Dark Crescendo Description: Has a chance to increase damage with each consecutive hit for a short period of time. Info: type = 10 Delays: LMdarkCresendo - 2400 ms Animations:effect, repeat.0.0, repeat.1.0, repeat.1.1, repeat.2.0, repeat.2.1 Maximum Level: 30
1
MP Cost: 45. For 64 sec, chance to Increase Damage with each hit: 51%, Damage: +1%. Can stack up to 10 times.
2
MP Cost: 45. For 68 sec, chance to Increase Damage with each hit: 52%, Damage: +1%. Can stack up to 10 times.
3
MP Cost: 45. For 72 sec, chance to Increase Damage with each hit: 53%, Damage: +1%. Can stack up to 12 times.
4
MP Cost: 45. For 76 sec, chance to Increase Damage with each hit: 54%, Damage: +1%. Can stack up to 12 times.
5
MP Cost: 50. For 80 sec, chance to Increase Damage with each hit: 55%, Damage: +1%. Can stack up to 12 times.
6
MP Cost: 50. For 84 sec, chance to Increase Damage with each hit: 56%, Damage: +1%. Can stack up to 14 times.
7
MP Cost: 50. For 88 sec, chance to Increase Damage with each hit: 57%, Damage: +1%. Can stack up to 14 times.
8
MP Cost: 50. For 92 sec, chance to Increase Damage with each hit: 58%, Damage: +1%. Can stack up to 14 times.
9
MP Cost: 55. For 96 sec, chance to Increase Damage with each hit: 59%, Damage: +1%. Can stack up to 16 times.
10
MP Cost: 55. For 100 sec, chance to Increase Damage with each hit: 60%, Damage: +1%. Can stack up to 16 times.
11
MP Cost: 55. For 104 sec, chance to Increase Damage with each hit: 61%, Damage: +1%. Can stack up to 16 times.
12
MP Cost: 55. For 108 sec, chance to Increase Damage with each hit: 62%, Damage: +1%. Can stack up to 18 times.
13
MP Cost: 60. For 112 sec, chance to Increase Damage with each hit: 63%, Damage: +1%. Can stack up to 18 times.
14
MP Cost: 60. For 116 sec, chance to Increase Damage with each hit: 64%, Damage: +1%. Can stack up to 18 times.
15
MP Cost: 60. For 120 sec, chance to Increase Damage with each hit: 65%, Damage: +1%. Can stack up to 20 times.
16
MP Cost: 60. For 124 sec, chance to Increase Damage with each hit: 66%, Damage: +1%. Can stack up to 20 times.
17
MP Cost: 65. For 128 sec, chance to Increase Damage with each hit: 67%, Damage: +1%. Can stack up to 20 times.
18
MP Cost: 65. For 132 sec, chance to Increase Damage with each hit: 68%, Damage: +1%. Can stack up to 22 times.
19
MP Cost: 65. For 136 sec, chance to Increase Damage with each hit: 69%, Damage: +1%. Can stack up to 22 times.
20
MP Cost: 65. For 140 sec, chance to Increase Damage with each hit: 70%, Damage: +1%. Can stack up to 22 times.
21
MP Cost: 70. For 144 sec, chance to Increase Damage with each hit: 71%, Damage: +1%. Can stack up to 24 times.
22
MP Cost: 70. For 148 sec, chance to Increase Damage with each hit: 72%, Damage: +1%. Can stack up to 24 times.
23
MP Cost: 70. For 152 sec, chance to Increase Damage with each hit: 73%, Damage: +1%. Can stack up to 24 times.
24
MP Cost: 70. For 156 sec, chance to Increase Damage with each hit: 74%, Damage: +1%. Can stack up to 26 times.
25
MP Cost: 75. For 160 sec, chance to Increase Damage with each hit: 75%, Damage: +1%. Can stack up to 26 times.
26
MP Cost: 75. For 164 sec, chance to Increase Damage with each hit: 76%, Damage: +1%. Can stack up to 26 times.
27
MP Cost: 75. For 168 sec, chance to Increase Damage with each hit: 77%, Damage: +1%. Can stack up to 28 times.
28
MP Cost: 75. For 172 sec, chance to Increase Damage with each hit: 78%, Damage: +1%. Can stack up to 28 times.
29
MP Cost: 80. For 176 sec, chance to Increase Damage with each hit: 79%, Damage: +1%. Can stack up to 28 times.
30
MP Cost: 80. For 180 sec, chance to Increase Damage with each hit: 80%, Damage: +1%. Can stack up to 30 times.
31
MP Cost: 80. For 184 sec, chance to Increase Damage with each hit: 81%, Damage: +1%. Can stack up to 30 times.
32
MP Cost: 80. For 188 sec, chance to Increase Damage with each hit: 82%, Damage: +1%. Can stack up to 30 times.
33
MP Cost: 85. For 192 sec, chance to Increase Damage with each hit: 83%, Damage: +1%. Can stack up to 32 times.
Maple Warrior Description: Temporarily increases the stats of all team members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Apocalypse Description: [Dark Magic]\nOpens the Abyssal Rift under enemies to flood them with void energy. Info: type = 1, areaAttack = 1 Delays: LMapocalypse - 1530 ms Range:471% Animations:effect, effect0, hit.0, hit.1, hit.2 Maximum Level: 30
1
MP Cost: 58, Max Enemies Hit: 8, Damage: 224%.
2
MP Cost: 58, Max Enemies Hit: 8, Damage: 228%.
3
MP Cost: 61, Max Enemies Hit: 8, Damage: 232%.
4
MP Cost: 61, Max Enemies Hit: 8, Damage: 236%.
5
MP Cost: 64, Max Enemies Hit: 8, Damage: 240%.
6
MP Cost: 64, Max Enemies Hit: 8, Damage: 244%.
7
MP Cost: 67, Max Enemies Hit: 8, Damage: 248%.
8
MP Cost: 67, Max Enemies Hit: 8, Damage: 252%.
9
MP Cost: 70, Max Enemies Hit: 8, Damage: 256%.
10
MP Cost: 70, Max Enemies Hit: 8, Damage: 260%.
11
MP Cost: 73, Max Enemies Hit: 8, Damage: 264%.
12
MP Cost: 73, Max Enemies Hit: 8, Damage: 268%.
13
MP Cost: 76, Max Enemies Hit: 8, Damage: 272%.
14
MP Cost: 76, Max Enemies Hit: 8, Damage: 276%.
15
MP Cost: 79, Max Enemies Hit: 8, Damage: 280%.
16
MP Cost: 79, Max Enemies Hit: 8, Damage: 284%.
17
MP Cost: 82, Max Enemies Hit: 8, Damage: 288%.
18
MP Cost: 82, Max Enemies Hit: 8, Damage: 292%.
19
MP Cost: 85, Max Enemies Hit: 8, Damage: 296%.
20
MP Cost: 85, Max Enemies Hit: 8, Damage: 300%.
21
MP Cost: 88, Max Enemies Hit: 8, Damage: 304%.
22
MP Cost: 88, Max Enemies Hit: 8, Damage: 308%.
23
MP Cost: 91, Max Enemies Hit: 8, Damage: 312%.
24
MP Cost: 91, Max Enemies Hit: 8, Damage: 316%.
25
MP Cost: 94, Max Enemies Hit: 8, Damage: 320%.
26
MP Cost: 94, Max Enemies Hit: 8, Damage: 324%.
27
MP Cost: 97, Max Enemies Hit: 8, Damage: 328%.
28
MP Cost: 97, Max Enemies Hit: 8, Damage: 332%.
29
MP Cost: 100, Max Enemies Hit: 8, Damage: 336%.
30
MP Cost: 100, Max Enemies Hit: 8, Damage: 340%.
31
MP Cost: 103, Max Enemies Hit: 8, Damage: 344%.
32
MP Cost: 103, Max Enemies Hit: 8, Damage: 348%.
33
MP Cost: 106, Max Enemies Hit: 8, Damage: 352%.
Reflection Description: [Light Magic]\nEmit a powerful arrow of light that splits when it hits enemies to deal splash damage. Info: type = 1, magicDamage = 1, chainAttack = 1, chainattackPenalty = 1 Delays: LMlightReflection - 1020 ms Animations:effect, hit.0, hit.1, ball.0, ball.front, ball.rear Maximum Level: 30
1
MP Cost: 61, Damage: 304%, Number of Attacks: 4, Max Enemies Hit: 8
2
MP Cost: 61, Damage: 308%, Number of Attacks: 4, Max Enemies Hit: 8
3
MP Cost: 63, Damage: 312%, Number of Attacks: 4, Max Enemies Hit: 8
4
MP Cost: 63, Damage: 316%, Number of Attacks: 4, Max Enemies Hit: 8
5
MP Cost: 63, Damage: 320%, Number of Attacks: 4, Max Enemies Hit: 8
6
MP Cost: 65, Damage: 324%, Number of Attacks: 4, Max Enemies Hit: 8
7
MP Cost: 65, Damage: 328%, Number of Attacks: 4, Max Enemies Hit: 8
8
MP Cost: 65, Damage: 332%, Number of Attacks: 4, Max Enemies Hit: 8
9
MP Cost: 67, Damage: 336%, Number of Attacks: 4, Max Enemies Hit: 8
10
MP Cost: 67, Damage: 340%, Number of Attacks: 4, Max Enemies Hit: 8
11
MP Cost: 67, Damage: 344%, Number of Attacks: 4, Max Enemies Hit: 8
12
MP Cost: 69, Damage: 348%, Number of Attacks: 4, Max Enemies Hit: 8
13
MP Cost: 69, Damage: 352%, Number of Attacks: 4, Max Enemies Hit: 8
14
MP Cost: 69, Damage: 356%, Number of Attacks: 4, Max Enemies Hit: 8
15
MP Cost: 71, Damage: 360%, Number of Attacks: 4, Max Enemies Hit: 8
16
MP Cost: 71, Damage: 364%, Number of Attacks: 4, Max Enemies Hit: 8
17
MP Cost: 71, Damage: 368%, Number of Attacks: 4, Max Enemies Hit: 8
18
MP Cost: 73, Damage: 372%, Number of Attacks: 4, Max Enemies Hit: 8
19
MP Cost: 73, Damage: 376%, Number of Attacks: 4, Max Enemies Hit: 8
20
MP Cost: 73, Damage: 380%, Number of Attacks: 4, Max Enemies Hit: 8
21
MP Cost: 75, Damage: 384%, Number of Attacks: 4, Max Enemies Hit: 8
22
MP Cost: 75, Damage: 388%, Number of Attacks: 4, Max Enemies Hit: 8
23
MP Cost: 75, Damage: 392%, Number of Attacks: 4, Max Enemies Hit: 8
24
MP Cost: 77, Damage: 396%, Number of Attacks: 4, Max Enemies Hit: 8
25
MP Cost: 77, Damage: 400%, Number of Attacks: 4, Max Enemies Hit: 8
26
MP Cost: 77, Damage: 404%, Number of Attacks: 4, Max Enemies Hit: 8
27
MP Cost: 79, Damage: 408%, Number of Attacks: 4, Max Enemies Hit: 8
28
MP Cost: 79, Damage: 412%, Number of Attacks: 4, Max Enemies Hit: 8
29
MP Cost: 79, Damage: 416%, Number of Attacks: 4, Max Enemies Hit: 8
30
MP Cost: 81, Damage: 420%, Number of Attacks: 4, Max Enemies Hit: 8
31
MP Cost: 81, Damage: 424%, Number of Attacks: 4, Max Enemies Hit: 8
32
MP Cost: 81, Damage: 428%, Number of Attacks: 4, Max Enemies Hit: 8
33
MP Cost: 83, Damage: 432%, Number of Attacks: 4, Max Enemies Hit: 8
Ender Description: [Equilibrium]\nAttacks enemies with a giant blade that instantly eliminates them. Deals great damage to monsters that do not fall instantly. Info: type = 2, suddenDeath = 1 Delays: LMabsoluteKill - 810 ms Range:400% Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 34, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 275%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 41 sec]
2
MP Cost: 35, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 277%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 40 sec]
3
MP Cost: 35, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 279%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 39 sec]
4
MP Cost: 36, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 281%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 38 sec]
5
MP Cost: 36, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 283%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 37 sec]
6
MP Cost: 37, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 285%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 36 sec]
7
MP Cost: 37, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 287%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 35 sec]
8
MP Cost: 38, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 289%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 34 sec]
9
MP Cost: 38, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 291%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 33 sec]
10
MP Cost: 39, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 293%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 32 sec]
11
MP Cost: 39, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 295%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 31 sec]
12
MP Cost: 40, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 297%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 30 sec]
13
MP Cost: 40, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 299%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 29 sec]
14
MP Cost: 41, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 301%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 28 sec]
15
MP Cost: 41, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 303%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 27 sec]
16
MP Cost: 42, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 305%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 26 sec]
17
MP Cost: 42, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 307%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 25 sec]
18
MP Cost: 43, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 309%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 24 sec]
19
MP Cost: 43, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 311%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 23 sec]
20
MP Cost: 44, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 313%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 22 sec]
21
MP Cost: 44, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 315%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 21 sec]
22
MP Cost: 45, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 317%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 20 sec]
23
MP Cost: 45, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 319%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 19 sec]
24
MP Cost: 46, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 321%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 18 sec]
25
MP Cost: 46, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 323%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 17 sec]
26
MP Cost: 47, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 325%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 16 sec]
27
MP Cost: 47, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 327%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 15 sec]
28
MP Cost: 48, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 329%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 14 sec]
29
MP Cost: 48, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 331%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 13 sec]
30
MP Cost: 49, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 333%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 12 sec]
31
MP Cost: 49, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 335%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 11 sec]
32
MP Cost: 50, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 337%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 10 sec]
33
MP Cost: 50, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 339%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 9 sec]
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Hyper
Reflection - Reinforce Description: Increases Reflection's damage. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage +20%
Reflection - Spread Description: When Reflection spreads, damage no longer gets reduced. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Increases split damage reduction rate to 0%.
Reflection - Range Up Description: Increases Reflection's range. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Range +50
Apocalypse - Reinforce Description: Increases Apocalypse's damage. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Damage +20%
Apocalypse - Recharge Description: Increase the gauge increase amount from Apocalypse. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Increases gauge fill amount
Apocalypse - Extra Target Description: Increases the number of monsters that Apocalypse hits. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Max Enemies Hit +2
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate +10%
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Weapon Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Ender - Range Up Description: Increases Ender's range. Info: type = 50 Range:450% Maximum Level: 1 Required Level: 155
1
Range 40
Ender - Extra Target Description: Increases the number of monsters that Ender hits. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Max Enemies Hit +1
Armageddon Description: Uses the Black Mage's power to render all enemies immobile and deal damage. Info: type = 1, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1 Delays: LMarmageddon - 2610 ms Range:500% Animations:screen, effect, effect0, mob, hit.0 Maximum Level: 1 Required Level: 170
Heroic Memories Description: Recalls the oath of the Maple Heroes to increase damage and max damage cap. Info: type = 10 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Only applies to hero classes within the party
Equalize Description: Puts you in Equilibrium mode immediately upon use. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 1 Required Level: 150
1
MP Cost: 1000, Equilibrium status begins.\nCooldown: 150 sec
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Ender - Reinforce Description: Increases Ender's damage. Info: type = 50 Maximum Level: 1 Required Level: 195
....do you think you could organize it in Mercedes Aran Phantom Luminous Evan just so my autistic itch for the heroes names to spell "Maple" can be scratched? :>
[GMS][Legend] Legend and/or Heroes - Jon - 2013-04-06
LiquidSwing Wrote:....do you think you could organize it in Mercedes Aran Phantom Luminous Evan just so my autistic itch for the heroes names to spell "Maple" can be scratched? :>
They're in jobid order, except for Lumi cos he's silly.
Jon Wrote:Yeah, oops, I was pretty vague with that haha. I meant that mages are in the 200 range in most cases, but Lumi breaks that mold.
I'd say he still follows it, assuming 25xx is Pirate and 26xx is Warrior. If Luminous was 25xx, then he'd really have broken the pattern as 25xx should've been Pirate. Just dunno whether 3000 is Citizen or Pirate. But of course, this will never be a problem because there are only five heroes.
[GMS][Legend] Legend and/or Heroes - Marko - 2013-04-17
Does Luminous's 4th job Arcane Pitch now ignore mob's All def or still 40%?
iVege Wrote:I'd say he still follows it, assuming 25xx is Pirate and 26xx is Warrior. If Luminous was 25xx, then he'd really have broken the pattern as 25xx should've been Pirate. Just dunno whether 3000 is Citizen or Pirate. But of course, this will never be a problem because there are only five heroes.
No mention of Flame Gear anywhere? I'm flibbergasted.