Iron Body Description: Increases your Weapon Defense for a fixed amount of time. Info: type = 10, magicSteal = 1 Delays: alert2 - 600 ms Maximum Level: 10
1
MP Cost: 8, Weapon DEF: +20, Duration: 110 sec
2
MP Cost: 8, Weapon DEF: +40, Duration: 120 sec
3
MP Cost: 8, Weapon DEF: +60, Duration: 130 sec
4
MP Cost: 8, Weapon DEF: +80, Duration: 140 sec
5
MP Cost: 8, Weapon DEF: +100, Duration: 150 sec
6
MP Cost: 14, Weapon DEF: +120, Duration: 160 sec
7
MP Cost: 14, Weapon DEF: +140, Duration: 170 sec
8
MP Cost: 14, Weapon DEF: +160, Duration: 180 sec
9
MP Cost: 14, Weapon DEF: +180, Duration: 190 sec
10
MP Cost: 14, Weapon DEF: +200, Duration: 200 sec
Slash Blast Description: Consumes MP to attack up to 6 nearby enemies simultaneously.\nRequired Skill: #cPower Strike Lv. 1# Info: type = 1, rangeAttack = 1 Pre-requisite: Level 1 Power Strike Final Attack: 1H Sword, 2H Sword Animations:effect, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 6, Damage: 165%, Max Enemies Hit: 6
2
MP Cost: 6, Damage: 170%, Max Enemies Hit: 6
3
MP Cost: 6, Damage: 175%, Max Enemies Hit: 6
4
MP Cost: 6, Damage: 180%, Max Enemies Hit: 6
5
MP Cost: 8, Damage: 185%, Max Enemies Hit: 6
6
MP Cost: 8, Damage: 190%, Max Enemies Hit: 6
7
MP Cost: 8, Damage: 195%, Max Enemies Hit: 6
8
MP Cost: 8, Damage: 200%, Max Enemies Hit: 6
9
MP Cost: 8, Damage: 205%, Max Enemies Hit: 6
10
MP Cost: 10, Damage: 210%, Max Enemies Hit: 6
11
MP Cost: 10, Damage: 215%, Max Enemies Hit: 6
12
MP Cost: 10, Damage: 220%, Max Enemies Hit: 6
13
MP Cost: 10, Damage: 225%, Max Enemies Hit: 6
14
MP Cost: 10, Damage: 230%, Max Enemies Hit: 6
15
MP Cost: 12, Damage: 235%, Max Enemies Hit: 6
16
MP Cost: 12, Damage: 240%, Max Enemies Hit: 6
17
MP Cost: 12, Damage: 245%, Max Enemies Hit: 6
18
MP Cost: 12, Damage: 250%, Max Enemies Hit: 6
19
MP Cost: 12, Damage: 255%, Max Enemies Hit: 6
20
MP Cost: 14, Damage: 260%, Max Enemies Hit: 6
Power Strike Description: Consumes MP to deliver powerful damage to enemies. Info: type = 1 Final Attack: 1H Sword, 2H Sword Animations:hit.0, hit.1, effect Maximum Level: 20
1
MP Cost: 5, Damage: 205%
2
MP Cost: 5, Damage: 210%
3
MP Cost: 5, Damage: 215%
4
MP Cost: 5, Damage: 220%
5
MP Cost: 5, Damage: 225%
6
MP Cost: 7, Damage: 230%
7
MP Cost: 7, Damage: 235%
8
MP Cost: 7, Damage: 240%
9
MP Cost: 7, Damage: 245%
10
MP Cost: 7, Damage: 250%
11
MP Cost: 9, Damage: 255%
12
MP Cost: 9, Damage: 260%
13
MP Cost: 9, Damage: 265%
14
MP Cost: 9, Damage: 270%
15
MP Cost: 9, Damage: 275%
16
MP Cost: 11, Damage: 280%
17
MP Cost: 11, Damage: 285%
18
MP Cost: 11, Damage: 290%
19
MP Cost: 11, Damage: 295%
20
MP Cost: 11, Damage: 300%
HP Boost Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 10
1
Max HP: +2%
2
Max HP: +4%
3
Max HP: +6%
4
Max HP: +8%
5
Max HP: +10%
6
Max HP: +12%
7
Max HP: +14%
8
Max HP: +16%
9
Max HP: +18%
10
Max HP: +20%
Dawn Warrior (II)
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a sword equipped. \nRequired Skill: #cSword Mastery Lv. 3# Info: type = 11, finalAttack = 1, condition = attack Delays: alert2 - 600 ms Pre-requisite: Level 3 Sword Mastery Animations:effect, hit.0 Maximum Level: 20
Rage Description: Increases the Weapon ATT of your party members for a short time. Stacks with other buffs. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Animations:affected, effect Maximum Level: 20
1
MP Cost: 12, Weapon ATT: +11, Duration: 66 sec
2
MP Cost: 12, Weapon ATT: +12, Duration: 72 sec
3
MP Cost: 12, Weapon ATT: +13, Duration: 78 sec
4
MP Cost: 12, Weapon ATT: +14, Duration: 84 sec
5
MP Cost: 12, Weapon ATT: +15, Duration: 90 sec
6
MP Cost: 12, Weapon ATT: +16, Duration: 96 sec
7
MP Cost: 12, Weapon ATT: +17, Duration: 102 sec
8
MP Cost: 12, Weapon ATT: +18, Duration: 108 sec
9
MP Cost: 12, Weapon ATT: +19, Duration: 114 sec
10
MP Cost: 12, Weapon ATT: +20, Duration: 120 sec
11
MP Cost: 20, Weapon ATT: +21, Duration: 126 sec
12
MP Cost: 20, Weapon ATT: +22, Duration: 132 sec
13
MP Cost: 20, Weapon ATT: +23, Duration: 138 sec
14
MP Cost: 20, Weapon ATT: +24, Duration: 144 sec
15
MP Cost: 20, Weapon ATT: +25, Duration: 150 sec
16
MP Cost: 20, Weapon ATT: +26, Duration: 156 sec
17
MP Cost: 20, Weapon ATT: +27, Duration: 162 sec
18
MP Cost: 20, Weapon ATT: +28, Duration: 168 sec
19
MP Cost: 20, Weapon ATT: +29, Duration: 174 sec
20
MP Cost: 20, Weapon ATT: +30, Duration: 180 sec
Sword Booster Description: Doubles the attack speed of your weapon. Must have a sword equipped. \nRequired Skill: #cSword Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Sword Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Power Reflection Description: Temporarily absorbs damage, amplifies its power, and reflects it back at the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cRage: Lv. 3# Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1 Delays: alert2 - 600 ms Pre-requisite: Level 3 Rage Animations:effect, effect0 Maximum Level: 20
1
MP Cost: 10, for 66 seconds, 11% of received damage is absorbed, amplified by 120%, and delivered back to the enemy.
2
MP Cost: 11, for 72 seconds, 12% of received damage is absorbed, amplified by 140%, and delivered back to the enemy.
3
MP Cost: 11, for 78 seconds, 13% of received damage is absorbed, amplified by 160%, and delivered back to the enemy.
4
MP Cost: 12, for 84 seconds, 14% of received damage is absorbed, amplified by 180%, and delivered back to the enemy.
5
MP Cost: 12, for 90 seconds, 15% of received damage is absorbed, amplified by 200%, and delivered back to the enemy.
6
MP Cost: 13, for 96 seconds, 16% of received damage is absorbed, amplified by 220%, and delivered back to the enemy.
7
MP Cost: 13, for 102 seconds, 17% of received damage is absorbed, amplified by 240%, and delivered back to the enemy.
8
MP Cost: 14, for 108 seconds, 18% of received damage is absorbed, amplified by 260%, and delivered back to the enemy.
9
MP Cost: 14, for 114 seconds, 19% of received damage is absorbed, amplified by 280%, and delivered back to the enemy.
10
MP Cost: 15, for 120 seconds, 20% of received damage is absorbed, amplified by 300%, and delivered back to the enemy.
11
MP Cost: 15, for 126 seconds, 21% of received damage is absorbed, amplified by 320%, and delivered back to the enemy.
12
MP Cost: 16, for 132 seconds, 22% of received damage is absorbed, amplified by 340%, and delivered back to the enemy.
13
MP Cost: 16, for 138 seconds, 23% of received damage is absorbed, amplified by 360%, and delivered back to the enemy.
14
MP Cost: 17, for 144 seconds, 24% of received damage is absorbed, amplified by 380%, and delivered back to the enemy.
15
MP Cost: 17, for 150 seconds, 25% of received damage is absorbed, amplified by 400%, and delivered back to the enemy.
16
MP Cost: 18, for 156 seconds, 26% of received damage is absorbed, amplified by 420%, and delivered back to the enemy.
17
MP Cost: 18, for 162 seconds, 27% of received damage is absorbed, amplified by 440%, and delivered back to the enemy.
18
MP Cost: 19, for 168 seconds, 28% of received damage is absorbed, amplified by 460%, and delivered back to the enemy.
19
MP Cost: 19, for 174 seconds, 29% of received damage is absorbed, amplified by 480%, and delivered back to the enemy.
20
MP Cost: 20, for 180 seconds, 30% of received damage is absorbed, amplified by 500%, and delivered back to the enemy.
Soul Blade Description: Summons and gives form to invisible Soul power to inflict damage to enemies. Info: type = 2, piercing = 1 Delays: blade - 990 ms Final Attack: 1H Sword, 2H Sword Animations:effect, effect1, ball, hit.0 Maximum Level: 20
1
MP Cost: 15, Damage: 265%, Max Enemies Hit: 5
2
MP Cost: 15, Damage: 270%, Max Enemies Hit: 5
3
MP Cost: 16, Damage: 275%, Max Enemies Hit: 5
4
MP Cost: 16, Damage: 280%, Max Enemies Hit: 5
5
MP Cost: 16, Damage: 285%, Max Enemies Hit: 5
6
MP Cost: 17, Damage: 290%, Max Enemies Hit: 5
7
MP Cost: 17, Damage: 295%, Max Enemies Hit: 5
8
MP Cost: 17, Damage: 300%, Max Enemies Hit: 5
9
MP Cost: 18, Damage: 305%, Max Enemies Hit: 5
10
MP Cost: 18, Damage: 310%, Max Enemies Hit: 5
11
MP Cost: 18, Damage: 315%, Max Enemies Hit: 5
12
MP Cost: 19, Damage: 320%, Max Enemies Hit: 5
13
MP Cost: 19, Damage: 325%, Max Enemies Hit: 5
14
MP Cost: 19, Damage: 330%, Max Enemies Hit: 5
15
MP Cost: 20, Damage: 335%, Max Enemies Hit: 5
16
MP Cost: 20, Damage: 340%, Max Enemies Hit: 5
17
MP Cost: 20, Damage: 345%, Max Enemies Hit: 5
18
MP Cost: 21, Damage: 350%, Max Enemies Hit: 5
19
MP Cost: 21, Damage: 355%, Max Enemies Hit: 5
20
MP Cost: 21, Damage: 360%, Max Enemies Hit: 5
Soul Rush Description: The power of Soul allows you to move quicker than the eye can follow. Info: type = 41 Maximum Level: 10
1
MP Cost: 60, pushes you forward a set distance
2
MP Cost: 55, pushes you forward a set distance
3
MP Cost: 50, pushes you forward a set distance
4
MP Cost: 45, pushes you forward a set distance
5
MP Cost: 40, pushes you forward a set distance
6
MP Cost: 35, pushes you forward a set distance
7
MP Cost: 30, pushes you forward a set distance
8
MP Cost: 25, pushes you forward a set distance
9
MP Cost: 20, pushes you forward a set distance
10
MP Cost: 15, pushes you forward a set distance
Brandish Description: Perform a double attack on enemies in front of you. Info: type = 1, areaAttack = 1 Delays: brandish1 - 840 ms, brandish2 - 840 ms Range:150% Final Attack: 1H Sword, 2H Sword Animations:effect.0, effect.1, hit.0 Maximum Level: 20
1
MP Cost: 10, Damage: 172%, Number of Attacks: 2, Enemies Hit: 3
2
MP Cost: 10, Damage: 174%, Number of Attacks: 2, Enemies Hit: 3
3
MP Cost: 11, Damage: 176%, Number of Attacks: 2, Enemies Hit: 3
4
MP Cost: 11, Damage: 178%, Number of Attacks: 2, Enemies Hit: 3
5
MP Cost: 11, Damage: 180%, Number of Attacks: 2, Enemies Hit: 3
6
MP Cost: 12, Damage: 182%, Number of Attacks: 2, Enemies Hit: 3
7
MP Cost: 12, Damage: 184%, Number of Attacks: 2, Enemies Hit: 3
8
MP Cost: 12, Damage: 186%, Number of Attacks: 2, Enemies Hit: 3
9
MP Cost: 13, Damage: 188%, Number of Attacks: 2, Enemies Hit: 3
10
MP Cost: 13, Damage: 190%, Number of Attacks: 2, Enemies Hit: 3
11
MP Cost: 13, Damage: 192%, Number of Attacks: 2, Enemies Hit: 3
12
MP Cost: 14, Damage: 194%, Number of Attacks: 2, Enemies Hit: 3
13
MP Cost: 14, Damage: 196%, Number of Attacks: 2, Enemies Hit: 3
14
MP Cost: 14, Damage: 198%, Number of Attacks: 2, Enemies Hit: 3
15
MP Cost: 15, Damage: 200%, Number of Attacks: 2, Enemies Hit: 3
16
MP Cost: 15, Damage: 202%, Number of Attacks: 2, Enemies Hit: 3
17
MP Cost: 15, Damage: 204%, Number of Attacks: 2, Enemies Hit: 3
18
MP Cost: 16, Damage: 206%, Number of Attacks: 2, Enemies Hit: 3
19
MP Cost: 16, Damage: 208%, Number of Attacks: 2, Enemies Hit: 3
20
MP Cost: 16, Damage: 210%, Number of Attacks: 2, Enemies Hit: 3
Sword Mastery Description: Increases the weapon mastery and accuracy of swords. Info: type = 50 Maximum Level: 20
1
Weapon Mastery: 12%, Accuracy: +6
2
Weapon Mastery: 14%, Accuracy: +12
3
Weapon Mastery: 16%, Accuracy: +18
4
Weapon Mastery: 18%, Accuracy: +24
5
Weapon Mastery: 20%, Accuracy: +30
6
Weapon Mastery: 22%, Accuracy: +36
7
Weapon Mastery: 24%, Accuracy: +42
8
Weapon Mastery: 26%, Accuracy: +48
9
Weapon Mastery: 28%, Accuracy: +54
10
Weapon Mastery: 30%, Accuracy: +60
11
Weapon Mastery: 32%, Accuracy: +66
12
Weapon Mastery: 34%, Accuracy: +72
13
Weapon Mastery: 36%, Accuracy: +78
14
Weapon Mastery: 38%, Accuracy: +84
15
Weapon Mastery: 40%, Accuracy: +90
16
Weapon Mastery: 42%, Accuracy: +96
17
Weapon Mastery: 44%, Accuracy: +102
18
Weapon Mastery: 46%, Accuracy: +108
19
Weapon Mastery: 48%, Accuracy: +114
20
Weapon Mastery: 50%, Accuracy: +120
Physical Training Description: Permanently improves STR and DEX through sheer physical training. Info: type = 50 Maximum Level: 10
1
Permanently increase STR by 3 and DEX by 3.
2
Permanently increase STR by 6 and DEX by 6.
3
Permanently increase STR by 9 and DEX by 9.
4
Permanently increase STR by 12 and DEX by 12.
5
Permanently increase STR by 15 and DEX by 15.
6
Permanently increase STR by 18 and DEX by 18.
7
Permanently increase STR by 21 and DEX by 21.
8
Permanently increase STR by 24 and DEX by 24.
9
Permanently increase STR by 27 and DEX by 27.
10
Permanently increase STR by 30 and DEX by 30.
Dawn Warrior (III)
Radiant Charge Description: Temporarily increases damage. Info: type = 10, magicSteal = 1 Delays: alert6 - 990 ms Animations:effect Maximum Level: 10
1
MP Cost: 25, Damage: +12%, Duration: 30 sec
2
MP Cost: 25, Damage: +14%, Duration: 60 sec
3
MP Cost: 25, Damage: +16%, Duration: 90 sec
4
MP Cost: 30, Damage: +18%, Duration: 120 sec
5
MP Cost: 30, Damage: +20%, Duration: 150 sec
6
MP Cost: 30, Damage: +22%, Duration: 180 sec
7
MP Cost: 35, Damage: +24%, Duration: 210 sec
8
MP Cost: 35, Damage: +26%, Duration: 240 sec
9
MP Cost: 35, Damage: +28%, Duration: 270 sec
10
MP Cost: 40, Damage: +30%, Duration: 300 sec
11
MP Cost: 40, Damage: +32%, Duration: 330 sec
12
MP Cost: 40, Damage: +34%, Duration: 360 sec
13
MP Cost: 45, Damage: +36%, Duration: 390 sec
Soul Driver Description: Uses Soul power to attack multiple enemies four times. Info: type = 1, areaAttack = 1 Delays: souldriver - 1081 ms Range:200% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 15, Damage: 123%, Max Monsters Hit: 4
2
MP Cost: 15, Damage: 126%, Max Monsters Hit: 4
3
MP Cost: 15, Damage: 129%, Max Monsters Hit: 4
4
MP Cost: 17, Damage: 132%, Max Monsters Hit: 4
5
MP Cost: 17, Damage: 135%, Max Monsters Hit: 4
6
MP Cost: 17, Damage: 138%, Max Monsters Hit: 4
7
MP Cost: 17, Damage: 141%, Max Monsters Hit: 4
8
MP Cost: 19, Damage: 144%, Max Monsters Hit: 4
9
MP Cost: 19, Damage: 147%, Max Monsters Hit: 4
10
MP Cost: 19, Damage: 150%, Max Monsters Hit: 5
11
MP Cost: 19, Damage: 153%, Max Monsters Hit: 5
12
MP Cost: 21, Damage: 156%, Max Monsters Hit: 5
13
MP Cost: 21, Damage: 159%, Max Monsters Hit: 5
14
MP Cost: 21, Damage: 162%, Max Monsters Hit: 5
15
MP Cost: 21, Damage: 165%, Max Monsters Hit: 5
16
MP Cost: 23, Damage: 168%, Max Monsters Hit: 5
17
MP Cost: 23, Damage: 171%, Max Monsters Hit: 5
18
MP Cost: 23, Damage: 174%, Max Monsters Hit: 5
19
MP Cost: 23, Damage: 177%, Max Monsters Hit: 5
20
MP Cost: 25, Damage: 180%, Max Monsters Hit: 6
21
MP Cost: 25, Damage: 183%, Max Monsters Hit: 6
22
MP Cost: 25, Damage: 186%, Max Monsters Hit: 6
23
MP Cost: 25, Damage: 189%, Max Monsters Hit: 6
Intrepid Slash Description: Deal 3 consecutive attacks on multiple enemies in front of you. Info: type = 1, areaAttack = 1 Delays: braveslash1 - 840 ms, braveslash2 - 840 ms, braveslash3 - 840 ms, braveslash4 - 840 ms Range:175% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, effect.1, effect.2, effect.3, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 15, Damage: 202%, Number of Attacks: 3, Max Enemies Hit: 4
2
MP Cost: 15, Damage: 204%, Number of Attacks: 3, Max Enemies Hit: 4
3
MP Cost: 15, Damage: 206%, Number of Attacks: 3, Max Enemies Hit: 4
4
MP Cost: 15, Damage: 208%, Number of Attacks: 3, Max Enemies Hit: 4
5
MP Cost: 16, Damage: 210%, Number of Attacks: 3, Max Enemies Hit: 4
6
MP Cost: 16, Damage: 212%, Number of Attacks: 3, Max Enemies Hit: 4
7
MP Cost: 16, Damage: 214%, Number of Attacks: 3, Max Enemies Hit: 4
8
MP Cost: 16, Damage: 216%, Number of Attacks: 3, Max Enemies Hit: 4
9
MP Cost: 17, Damage: 218%, Number of Attacks: 3, Max Enemies Hit: 4
10
MP Cost: 17, Damage: 220%, Number of Attacks: 3, Max Enemies Hit: 4
11
MP Cost: 17, Damage: 222%, Number of Attacks: 3, Max Enemies Hit: 4
12
MP Cost: 17, Damage: 224%, Number of Attacks: 3, Max Enemies Hit: 4
13
MP Cost: 18, Damage: 226%, Number of Attacks: 3, Max Enemies Hit: 4
14
MP Cost: 18, Damage: 228%, Number of Attacks: 3, Max Enemies Hit: 4
15
MP Cost: 18, Damage: 230%, Number of Attacks: 3, Max Enemies Hit: 4
16
MP Cost: 18, Damage: 232%, Number of Attacks: 3, Max Enemies Hit: 4
17
MP Cost: 19, Damage: 234%, Number of Attacks: 3, Max Enemies Hit: 4
18
MP Cost: 19, Damage: 236%, Number of Attacks: 3, Max Enemies Hit: 4
19
MP Cost: 19, Damage: 238%, Number of Attacks: 3, Max Enemies Hit: 4
20
MP Cost: 19, Damage: 240%, Number of Attacks: 3, Max Enemies Hit: 4
21
MP Cost: 20, Damage: 242%, Number of Attacks: 3, Max Enemies Hit: 4
22
MP Cost: 20, Damage: 244%, Number of Attacks: 3, Max Enemies Hit: 4
23
MP Cost: 20, Damage: 246%, Number of Attacks: 3, Max Enemies Hit: 4
Coma Description: Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1# Info: type = 1, rangeAttack = 1, mes = stun, areaAttack = 1 Range:200% Pre-requisite: Level 1 Combo Attack Final Attack: 1H Sword, 2H Sword Animations:hit.0, hit.1, finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, mob Maximum Level: 20
1
12 MP and 1 combo orbs are used to deal 528% on 6 enemies, Stun Chance: 33%, Stun Duration: 2 sec
2
13 MP and 1 combo orbs are used to deal 536% on 6 enemies, Stun Chance: 36%, Stun Duration: 2 sec
3
13 MP and 1 combo orbs are used to deal 544% on 6 enemies, Stun Chance: 39%, Stun Duration: 2 sec
4
14 MP and 1 combo orbs are used to deal 552% on 6 enemies, Stun Chance: 42%, Stun Duration: 2 sec
5
14 MP and 1 combo orbs are used to deal 560% on 6 enemies, Stun Chance: 45%, Stun Duration: 2 sec
6
15 MP and 1 combo orbs are used to deal 568% on 6 enemies, Stun Chance: 48%, Stun Duration: 2 sec
7
15 MP and 1 combo orbs are used to deal 576% on 6 enemies, Stun Chance: 51%, Stun Duration: 2 sec
8
16 MP and 1 combo orbs are used to deal 584% on 6 enemies, Stun Chance: 54%, Stun Duration: 2 sec
9
16 MP and 1 combo orbs are used to deal 592% on 6 enemies, Stun Chance: 57%, Stun Duration: 2 sec
10
17 MP and 1 combo orbs are used to deal 600% on 6 enemies, Stun Chance: 60%, Stun Duration: 3 sec
11
17 MP and 1 combo orbs are used to deal 608% on 6 enemies, Stun Chance: 63%, Stun Duration: 3 sec
12
18 MP and 1 combo orbs are used to deal 616% on 6 enemies, Stun Chance: 66%, Stun Duration: 3 sec
13
18 MP and 1 combo orbs are used to deal 624% on 6 enemies, Stun Chance: 69%, Stun Duration: 3 sec
14
19 MP and 1 combo orbs are used to deal 632% on 6 enemies, Stun Chance: 72%, Stun Duration: 3 sec
15
19 MP and 1 combo orbs are used to deal 640% on 6 enemies, Stun Chance: 75%, Stun Duration: 3 sec
16
20 MP and 1 combo orbs are used to deal 648% on 6 enemies, Stun Chance: 78%, Stun Duration: 3 sec
17
20 MP and 1 combo orbs are used to deal 656% on 6 enemies, Stun Chance: 81%, Stun Duration: 3 sec
18
21 MP and 1 combo orbs are used to deal 664% on 6 enemies, Stun Chance: 84%, Stun Duration: 3 sec
19
21 MP and 1 combo orbs are used to deal 672% on 6 enemies, Stun Chance: 87%, Stun Duration: 3 sec
20
22 MP and 1 combo orbs are used to deal 680% on 6 enemies, Stun Chance: 90%, Stun Duration: 4 sec
21
22 MP and 1 combo orbs are used to deal 688% on 6 enemies, Stun Chance: 93%, Stun Duration: 4 sec
22
23 MP and 1 combo orbs are used to deal 696% on 6 enemies, Stun Chance: 96%, Stun Duration: 4 sec
23
23 MP and 1 combo orbs are used to deal 704% on 6 enemies, Stun Chance: 99%, Stun Duration: 4 sec
Panic Description: Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, but its duration is cut in half against bosses.\nRequired Skill: #cCombo Attack Lv. 1# Info: mes = darkness, type = 1, areaAttack = 1 Range:200% Pre-requisite: Level 1 Combo Attack Final Attack: 1H Sword, 2H Sword Animations:finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, hit.0, hit.1, mob Maximum Level: 20
1
MP Cost: 10, 2 combo orbs are used to deal 850% damage on 6 enemies, Enemy Attack: --11%, Blind Chance: 33%, Enemy Accuracy (when Blind): -11%\nCooldown: 60 sec
2
MP Cost: 11, 2 combo orbs are used to deal 860% damage on 6 enemies, Enemy Attack: --12%, Blind Chance: 36%, Enemy Accuracy (when Blind): -11%\nCooldown: 57 sec
3
MP Cost: 11, 2 combo orbs are used to deal 870% damage on 6 enemies, Enemy Attack: --13%, Blind Chance: 39%, Enemy Accuracy (when Blind): -12%\nCooldown: 57 sec
4
MP Cost: 12, 2 combo orbs are used to deal 880% damage on 6 enemies, Enemy Attack: --14%, Blind Chance: 42%, Enemy Accuracy (when Blind): -12%\nCooldown: 54 sec
5
MP Cost: 12, 2 combo orbs are used to deal 890% damage on 6 enemies, Enemy Attack: --15%, Blind Chance: 45%, Enemy Accuracy (when Blind): -13%\nCooldown: 54 sec
6
MP Cost: 13, 2 combo orbs are used to deal 900% damage on 6 enemies, Enemy Attack: --16%, Blind Chance: 48%, Enemy Accuracy (when Blind): -13%\nCooldown: 51 sec
7
MP Cost: 13, 2 combo orbs are used to deal 910% damage on 6 enemies, Enemy Attack: --17%, Blind Chance: 51%, Enemy Accuracy (when Blind): -14%\nCooldown: 51 sec
8
MP Cost: 14, 2 combo orbs are used to deal 920% damage on 6 enemies, Enemy Attack: --18%, Blind Chance: 54%, Enemy Accuracy (when Blind): -14%\nCooldown: 48 sec
9
MP Cost: 14, 2 combo orbs are used to deal 930% damage on 6 enemies, Enemy Attack: --19%, Blind Chance: 57%, Enemy Accuracy (when Blind): -15%\nCooldown: 48 sec
10
MP Cost: 15, 2 combo orbs are used to deal 940% damage on 6 enemies, Enemy Attack: --20%, Blind Chance: 60%, Enemy Accuracy (when Blind): -15%\nCooldown: 45 sec
11
MP Cost: 15, 2 combo orbs are used to deal 950% damage on 6 enemies, Enemy Attack: --21%, Blind Chance: 63%, Enemy Accuracy (when Blind): -16%\nCooldown: 45 sec
12
MP Cost: 16, 2 combo orbs are used to deal 960% damage on 6 enemies, Enemy Attack: --22%, Blind Chance: 66%, Enemy Accuracy (when Blind): -16%\nCooldown: 42 sec
13
MP Cost: 16, 2 combo orbs are used to deal 970% damage on 6 enemies, Enemy Attack: --23%, Blind Chance: 69%, Enemy Accuracy (when Blind): -17%\nCooldown: 42 sec
14
MP Cost: 17, 2 combo orbs are used to deal 980% damage on 6 enemies, Enemy Attack: --24%, Blind Chance: 72%, Enemy Accuracy (when Blind): -17%\nCooldown: 39 sec
15
MP Cost: 17, 2 combo orbs are used to deal 990% damage on 6 enemies, Enemy Attack: --25%, Blind Chance: 75%, Enemy Accuracy (when Blind): -18%\nCooldown: 39 sec
16
MP Cost: 18, 2 combo orbs are used to deal 1000% damage on 6 enemies, Enemy Attack: --26%, Blind Chance: 78%, Enemy Accuracy (when Blind): -18%\nCooldown: 36 sec
17
MP Cost: 18, 2 combo orbs are used to deal 1010% damage on 6 enemies, Enemy Attack: --27%, Blind Chance: 81%, Enemy Accuracy (when Blind): -19%\nCooldown: 36 sec
18
MP Cost: 19, 2 combo orbs are used to deal 1020% damage on 6 enemies, Enemy Attack: --28%, Blind Chance: 84%, Enemy Accuracy (when Blind): -19%\nCooldown: 33 sec
19
MP Cost: 19, 2 combo orbs are used to deal 1030% damage on 6 enemies, Enemy Attack: --29%, Blind Chance: 87%, Enemy Accuracy (when Blind): -20%\nCooldown: 33 sec
20
MP Cost: 20, 2 combo orbs are used to deal 1040% damage on 6 enemies, Enemy Attack: --30%, Blind Chance: 90%, Enemy Accuracy (when Blind): -20%\nCooldown: 30 sec
21
MP Cost: 20, 2 combo orbs are used to deal 1050% damage on 6 enemies, Enemy Attack: --31%, Blind Chance: 93%, Enemy Accuracy (when Blind): -21%\nCooldown: 30 sec
22
MP Cost: 21, 2 combo orbs are used to deal 1060% damage on 6 enemies, Enemy Attack: --32%, Blind Chance: 96%, Enemy Accuracy (when Blind): -21%\nCooldown: 27 sec
23
MP Cost: 21, 2 combo orbs are used to deal 1070% damage on 6 enemies, Enemy Attack: --33%, Blind Chance: 99%, Enemy Accuracy (when Blind): -22%\nCooldown: 27 sec
Combo Attack Description: For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal. Info: type = 10 Delays: alert4 - 900 ms Animations:state, effect Maximum Level: 20
1
MP Cost: 20 , Duration: 100 sec, Max Combo Orbs: 3, Damage: +1% per combo orb
2
MP Cost: 20 , Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per combo orb
3
MP Cost: 20 , Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per combo orb
4
MP Cost: 22 , Duration: 120 sec, Max Combo Orbs: 3, Damage: +1% per combo orb
5
MP Cost: 22 , Duration: 120 sec, Max Combo Orbs: 3, Damage: +2% per combo orb
6
MP Cost: 22 , Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per combo orb
7
MP Cost: 24 , Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per combo orb
8
MP Cost: 24 , Duration: 140 sec, Max Combo Orbs: 3, Damage: +2% per combo orb
9
MP Cost: 24 , Duration: 140 sec, Max Combo Orbs: 3, Damage: +3% per combo orb
10
MP Cost: 26 , Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per combo orb
11
MP Cost: 26 , Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per combo orb
12
MP Cost: 26 , Duration: 160 sec, Max Combo Orbs: 4, Damage: +3% per combo orb
13
MP Cost: 28 , Duration: 160 sec, Max Combo Orbs: 4, Damage: +4% per combo orb
14
MP Cost: 28 , Duration: 170 sec, Max Combo Orbs: 4, Damage: +4% per combo orb
15
MP Cost: 28 , Duration: 170 sec, Max Combo Orbs: 4, Damage: +4% per combo orb
16
MP Cost: 30 , Duration: 180 sec, Max Combo Orbs: 4, Damage: +4% per combo orb
17
MP Cost: 30 , Duration: 180 sec, Max Combo Orbs: 4, Damage: +5% per combo orb
18
MP Cost: 30 , Duration: 190 sec, Max Combo Orbs: 4, Damage: +5% per combo orb
19
MP Cost: 32 , Duration: 190 sec, Max Combo Orbs: 4, Damage: +5% per combo orb
20
MP Cost: 32 , Duration: 200 sec, Max Combo Orbs: 5, Damage: +5% per combo orb
21
MP Cost: 32 , Duration: 200 sec, Max Combo Orbs: 5, Damage: +6% per combo orb
22
MP Cost: 34 , Duration: 210 sec, Max Combo Orbs: 5, Damage: +6% per combo orb
23
MP Cost: 34 , Duration: 210 sec, Max Combo Orbs: 5, Damage: +6% per combo orb
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them from casting new buffs. [Cooldown: 1 min]\Required Skill: #cRadiant Charge Lv. 3# Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: alert3 - 1500 ms Range:300% Pre-requisite: Level 3 Radiant Charge Animations:effect, effect0, mob Maximum Level: 1
Advanced combo Description: Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.\nRequired skill: #c Combo Attack Lv. 20# Info: type = 50 Pre-requisite: Level 20 Combo Attack Animations:state Maximum Level: 20
1
Damage: +5% per combo orb, Max Combo Orbs: 5, Double Charge Speed Proc Rate: 22%
2
Damage: +5% per combo orb, Max Combo Orbs: 5, Double Charge Speed Proc Rate: 24%
3
Damage: +5% per combo orb, Max Combo Orbs: 5, Double Charge Speed Proc Rate: 26%
4
Damage: +6% per combo orb, Max Combo Orbs: 6, Double Charge Speed Proc Rate: 28%
5
Damage: +6% per combo orb, Max Combo Orbs: 6, Double Charge Speed Proc Rate: 30%
6
Damage: +6% per combo orb, Max Combo Orbs: 6, Double Charge Speed Proc Rate: 32%
7
Damage: +6% per combo orb, Max Combo Orbs: 6, Double Charge Speed Proc Rate: 34%
8
Damage: +7% per combo orb, Max Combo Orbs: 7, Double Charge Speed Proc Rate: 36%
9
Damage: +7% per combo orb, Max Combo Orbs: 7, Double Charge Speed Proc Rate: 38%
10
Damage: +7% per combo orb, Max Combo Orbs: 7, Double Charge Speed Proc Rate: 40%
11
Damage: +7% per combo orb, Max Combo Orbs: 7, Double Charge Speed Proc Rate: 42%
12
Damage: +8% per combo orb, Max Combo Orbs: 8, Double Charge Speed Proc Rate: 44%
13
Damage: +8% per combo orb, Max Combo Orbs: 8, Double Charge Speed Proc Rate: 46%
14
Damage: +8% per combo orb, Max Combo Orbs: 8, Double Charge Speed Proc Rate: 48%
15
Damage: +8% per combo orb, Max Combo Orbs: 8, Double Charge Speed Proc Rate: 50%
16
Damage: +9% per combo orb, Max Combo Orbs: 9, Double Charge Speed Proc Rate: 52%
17
Damage: +9% per combo orb, Max Combo Orbs: 9, Double Charge Speed Proc Rate: 54%
18
Damage: +9% per combo orb, Max Combo Orbs: 9, Double Charge Speed Proc Rate: 56%
19
Damage: +9% per combo orb, Max Combo Orbs: 9, Double Charge Speed Proc Rate: 58%
20
Damage: +10% per combo orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 60%
21
Damage: +10% per combo orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 62%
22
Damage: +10% per combo orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 64%
23
Damage: +10% per combo orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 66%
Self Recovery Description: Restores some HP and MP every 4 seconds, even in combat. Info: type = 50 Maximum Level: 20
1
10 HP and 3 MP recovered every 4 seconds.
2
20 HP and 6 MP recovered every 4 seconds.
3
30 HP and 9 MP recovered every 4 seconds.
4
40 HP and 12 MP recovered every 4 seconds.
5
50 HP and 15 MP recovered every 4 seconds.
6
60 HP and 18 MP recovered every 4 seconds.
7
70 HP and 21 MP recovered every 4 seconds.
8
80 HP and 24 MP recovered every 4 seconds.
9
90 HP and 27 MP recovered every 4 seconds.
10
100 HP and 30 MP recovered every 4 seconds.
11
110 HP and 33 MP recovered every 4 seconds.
12
120 HP and 36 MP recovered every 4 seconds.
13
130 HP and 39 MP recovered every 4 seconds.
14
140 HP and 42 MP recovered every 4 seconds.
15
150 HP and 45 MP recovered every 4 seconds.
16
160 HP and 48 MP recovered every 4 seconds.
17
170 HP and 51 MP recovered every 4 seconds.
18
180 HP and 54 MP recovered every 4 seconds.
19
190 HP and 57 MP recovered every 4 seconds.
20
200 HP and 60 MP recovered every 4 seconds.
21
210 HP and 63 MP recovered every 4 seconds.
22
220 HP and 66 MP recovered every 4 seconds.
23
230 HP and 69 MP recovered every 4 seconds.
Blaze Wizard (I)
Magic Guard Description: Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, you HP take the full amount of damage. Info: type = 11, switchDamtoMP = 1 Delays: alert2 - 600 ms Animations:effect Maximum Level: 15
1
MP Cost: 6, Damage Displaced: 15% of your HP, Duration: 110 sec
2
MP Cost: 6, Damage Displaced: 20% of your HP, Duration: 145 sec
3
MP Cost: 7, Damage Displaced: 25% of your HP, Duration: 180 sec
4
MP Cost: 7, Damage Displaced: 30% of your HP, Duration: 215 sec
5
MP Cost: 8, Damage Displaced: 35% of your HP, Duration: 250 sec
6
MP Cost: 8, Damage Displaced: 40% of your HP, Duration: 285 sec
7
MP Cost: 9, Damage Displaced: 45% of your HP, Duration: 320 sec
8
MP Cost: 9, Damage Displaced: 50% of your HP, Duration: 355 sec
9
MP Cost: 10, Damage Displaced: 55% of your HP, Duration: 390 sec
10
MP Cost: 10, Damage Displaced: 60% of your HP, Duration: 425 sec
11
MP Cost: 11, Damage Displaced: 65% of your HP, Duration: 460 sec
12
MP Cost: 11, Damage Displaced: 70% of your HP, Duration: 495 sec
13
MP Cost: 12, Damage Displaced: 75% of your HP, Duration: 530 sec
14
MP Cost: 12, Damage Displaced: 80% of your HP, Duration: 565 sec
15
MP Cost: 13, Damage Displaced: 85% of your HP, Duration: 600 sec
MP Boost Description: Permanently increases your Max MP. Info: type = 50 Maximum Level: 10
1
Max MP: +2%
2
Max MP: +4%
3
Max MP: +6%
4
Max MP: +8%
5
Max MP: +10%
6
Max MP: +12%
7
Max MP: +14%
8
Max MP: +16%
9
Max MP: +18%
10
Max MP: +20%
Magic Claw Description: Continuously attacks enemies in front of you while consuming MP. Info: type = 1, magicDamage = 1, areaAttack = 1 Range:250% Element: Fire Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 10, Damage: 73%, Number of Attacks: 2, Max Enemies Hit: 4
2
MP Cost: 10, Damage: 76%, Number of Attacks: 2, Max Enemies Hit: 4
3
MP Cost: 10, Damage: 79%, Number of Attacks: 2, Max Enemies Hit: 4
4
MP Cost: 12, Damage: 82%, Number of Attacks: 2, Max Enemies Hit: 4
5
MP Cost: 12, Damage: 85%, Number of Attacks: 2, Max Enemies Hit: 4
6
MP Cost: 12, Damage: 88%, Number of Attacks: 2, Max Enemies Hit: 4
7
MP Cost: 12, Damage: 91%, Number of Attacks: 2, Max Enemies Hit: 4
8
MP Cost: 14, Damage: 94%, Number of Attacks: 2, Max Enemies Hit: 4
9
MP Cost: 14, Damage: 97%, Number of Attacks: 2, Max Enemies Hit: 4
10
MP Cost: 14, Damage: 100%, Number of Attacks: 2, Max Enemies Hit: 4
11
MP Cost: 14, Damage: 103%, Number of Attacks: 2, Max Enemies Hit: 4
12
MP Cost: 16, Damage: 106%, Number of Attacks: 2, Max Enemies Hit: 4
13
MP Cost: 16, Damage: 109%, Number of Attacks: 2, Max Enemies Hit: 4
14
MP Cost: 16, Damage: 112%, Number of Attacks: 2, Max Enemies Hit: 4
15
MP Cost: 16, Damage: 115%, Number of Attacks: 2, Max Enemies Hit: 4
16
MP Cost: 18, Damage: 118%, Number of Attacks: 2, Max Enemies Hit: 4
17
MP Cost: 18, Damage: 121%, Number of Attacks: 2, Max Enemies Hit: 4
18
MP Cost: 18, Damage: 124%, Number of Attacks: 2, Max Enemies Hit: 4
19
MP Cost: 18, Damage: 127%, Number of Attacks: 2, Max Enemies Hit: 4
20
MP Cost: 20, Damage: 130%, Number of Attacks: 2, Max Enemies Hit: 4
Magic Armor Description: Condenses magic into armor for a period of time to increase DEF. \nRequired Skill: \n#cMagic Guard Lv. 3# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 3 Magic Guard Maximum Level: 15
High Wisdom Description: Permanently increase INT through mental discipline. Info: type = 50 Maximum Level: 10
1
Permanently increase INT by 4
2
Permanently increase INT by 8
3
Permanently increase INT by 12
4
Permanently increase INT by 16
5
Permanently increase INT by 20
6
Permanently increase INT by 24
7
Permanently increase INT by 28
8
Permanently increase INT by 32
9
Permanently increase INT by 36
10
Permanently increase INT by 40
Slow Description: Temporarily slows the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row.\nRequired Skill: \n#cTeleport: Lv. 5# Info: type = 32, massSpell = 1, mes = slow Delays: alert2 - 600 ms Range:250% Pre-requisite: Level 5 Teleport Animations:effect, mob Maximum Level: 10
1
MP Cost: 10, Speed: --4, Duration: 4 sec
2
MP Cost: 10, Speed: --8, Duration: 8 sec
3
MP Cost: 10, Speed: --12, Duration: 12 sec
4
MP Cost: 10, Speed: --16, Duration: 16 sec
5
MP Cost: 10, Speed: --20, Duration: 20 sec
6
MP Cost: 10, Speed: --24, Duration: 24 sec
7
MP Cost: 10, Speed: --28, Duration: 28 sec
8
MP Cost: 10, Speed: --32, Duration: 32 sec
9
MP Cost: 10, Speed: --36, Duration: 36 sec
10
MP Cost: 10, Speed: --40, Duration: 40 sec
Meditation Description: Through meditation, you temporarily enhance the Magic Attack of all party members nearby. Info: type = 10, massSpell = 1 Delays: alert2 - 600 ms Range:300% Animations:effect, affected Maximum Level: 20
1
MP Cost: 10, Magic ATT: +11, Duration: 10 sec
2
MP Cost: 10, Magic ATT: +12, Duration: 20 sec
3
MP Cost: 11, Magic ATT: +13, Duration: 30 sec
4
MP Cost: 11, Magic ATT: +14, Duration: 40 sec
5
MP Cost: 11, Magic ATT: +15, Duration: 50 sec
6
MP Cost: 12, Magic ATT: +16, Duration: 60 sec
7
MP Cost: 12, Magic ATT: +17, Duration: 70 sec
8
MP Cost: 12, Magic ATT: +18, Duration: 80 sec
9
MP Cost: 13, Magic ATT: +19, Duration: 90 sec
10
MP Cost: 13, Magic ATT: +20, Duration: 100 sec
11
MP Cost: 13, Magic ATT: +21, Duration: 110 sec
12
MP Cost: 14, Magic ATT: +22, Duration: 120 sec
13
MP Cost: 14, Magic ATT: +23, Duration: 130 sec
14
MP Cost: 14, Magic ATT: +24, Duration: 140 sec
15
MP Cost: 15, Magic ATT: +25, Duration: 150 sec
16
MP Cost: 15, Magic ATT: +26, Duration: 160 sec
17
MP Cost: 15, Magic ATT: +27, Duration: 170 sec
18
MP Cost: 16, Magic ATT: +28, Duration: 180 sec
19
MP Cost: 16, Magic ATT: +29, Duration: 190 sec
20
MP Cost: 16, Magic ATT: +30, Duration: 200 sec
Teleport Description: Allows you to teleport a set distance to other locations on the same map using the arrow keys. Info: type = 41, casterMove = 1 Maximum Level: 20
Elemental Reset Description: Temporarily decreases the magic attributes of all attacks that you use. Info: type = 10, pvp = 0 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 10
Spell Booster Description: Increases Magic Attack Speed for set duration. Info: type = 10 Delays: alert - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 58, Duration: 10 sec
2
MP Cost: 56, Duration: 20 sec
3
MP Cost: 54, Duration: 30 sec
4
MP Cost: 52, Duration: 40 sec
5
MP Cost: 50, Duration: 50 sec
6
MP Cost: 48, Duration: 60 sec
7
MP Cost: 46, Duration: 70 sec
8
MP Cost: 44, Duration: 80 sec
9
MP Cost: 42, Duration: 90 sec
10
MP Cost: 40, Duration: 100 sec
11
MP Cost: 38, Duration: 110 sec
12
MP Cost: 36, Duration: 120 sec
13
MP Cost: 34, Duration: 130 sec
14
MP Cost: 32, Duration: 140 sec
15
MP Cost: 30, Duration: 150 sec
16
MP Cost: 28, Duration: 160 sec
17
MP Cost: 26, Duration: 170 sec
18
MP Cost: 24, Duration: 180 sec
19
MP Cost: 22, Duration: 190 sec
20
MP Cost: 20, Duration: 200 sec
Fire Pillar Description: Detonates multiple explosions near you, attacking multiple enemies. Info: type = 1, magicDamage = 1, rectBasedOnTarget = 1, splash = 1 Delays: magic5 - 1200 ms Range:250% Element: Fire Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 10, Damage: 305%, Max Enemies Hit: 6
2
MP Cost: 10, Damage: 310%, Max Enemies Hit: 6
3
MP Cost: 10, Damage: 315%, Max Enemies Hit: 6
4
MP Cost: 10, Damage: 320%, Max Enemies Hit: 6
5
MP Cost: 18, Damage: 325%, Max Enemies Hit: 6
6
MP Cost: 18, Damage: 330%, Max Enemies Hit: 6
7
MP Cost: 18, Damage: 335%, Max Enemies Hit: 6
8
MP Cost: 18, Damage: 340%, Max Enemies Hit: 6
9
MP Cost: 18, Damage: 345%, Max Enemies Hit: 6
10
MP Cost: 26, Damage: 350%, Max Enemies Hit: 6
11
MP Cost: 26, Damage: 355%, Max Enemies Hit: 6
12
MP Cost: 26, Damage: 360%, Max Enemies Hit: 6
13
MP Cost: 26, Damage: 365%, Max Enemies Hit: 6
14
MP Cost: 26, Damage: 370%, Max Enemies Hit: 6
15
MP Cost: 34, Damage: 375%, Max Enemies Hit: 6
16
MP Cost: 34, Damage: 380%, Max Enemies Hit: 6
17
MP Cost: 34, Damage: 385%, Max Enemies Hit: 6
18
MP Cost: 34, Damage: 390%, Max Enemies Hit: 6
19
MP Cost: 34, Damage: 395%, Max Enemies Hit: 6
20
MP Cost: 42, Damage: 400%, Max Enemies Hit: 6
Spell Mastery Description: Increases Magic Mastery and Magic Attack. Info: type = 50 Maximum Level: 20
1
Magic Mastery: 12%, Magic ATT: +1
2
Magic Mastery: 14%, Magic ATT: +1
3
Magic Mastery: 16%, Magic ATT: +2
4
Magic Mastery: 18%, Magic ATT: +2
5
Magic Mastery: 20%, Magic ATT: +3
6
Magic Mastery: 22%, Magic ATT: +3
7
Magic Mastery: 24%, Magic ATT: +4
8
Magic Mastery: 26%, Magic ATT: +4
9
Magic Mastery: 28%, Magic ATT: +5
10
Magic Mastery: 30%, Magic ATT: +5
11
Magic Mastery: 32%, Magic ATT: +6
12
Magic Mastery: 34%, Magic ATT: +6
13
Magic Mastery: 36%, Magic ATT: +7
14
Magic Mastery: 38%, Magic ATT: +7
15
Magic Mastery: 40%, Magic ATT: +8
16
Magic Mastery: 42%, Magic ATT: +8
17
Magic Mastery: 44%, Magic ATT: +9
18
Magic Mastery: 46%, Magic ATT: +9
19
Magic Mastery: 48%, Magic ATT: +10
20
Magic Mastery: 50%, Magic ATT: +10
Blaze Wizard (III)
Ifrit Description: Summons a Fire Ifrit for a set amount of time. Ifrit can attack multiple enemies at once and upon learning the Ifrit skill, all of your elemental resistances will permanently increase. Info: type = 33, magicDamage = 1, minionAttack = normal, showFromTheOrigin = 1 Delays: alert2 - 600 ms Element: Fire Summon Range: attack1 = 200% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 20
1
MP Cost: 14, Duration: 16 sec, Damage: 245% to up to 3 enemies.\nPermanent Elemental Resistance: +11%
2
MP Cost: 18, Duration: 22 sec, Damage: 250% to up to 3 enemies.\nPermanent Elemental Resistance: +12%
3
MP Cost: 22, Duration: 28 sec, Damage: 255% to up to 3 enemies.\nPermanent Elemental Resistance: +13%
4
MP Cost: 26, Duration: 34 sec, Damage: 260% to up to 3 enemies.\nPermanent Elemental Resistance: +14%
5
MP Cost: 30, Duration: 40 sec, Damage: 265% to up to 3 enemies.\nPermanent Elemental Resistance: +15%
6
MP Cost: 34, Duration: 46 sec, Damage: 270% to up to 3 enemies.\nPermanent Elemental Resistance: +16%
7
MP Cost: 38, Duration: 52 sec, Damage: 275% to up to 3 enemies.\nPermanent Elemental Resistance: +17%
8
MP Cost: 42, Duration: 58 sec, Damage: 280% to up to 3 enemies.\nPermanent Elemental Resistance: +18%
9
MP Cost: 46, Duration: 64 sec, Damage: 285% to up to 3 enemies.\nPermanent Elemental Resistance: +19%
10
MP Cost: 50, Duration: 70 sec, Damage: 290% to up to 3 enemies.\nPermanent Elemental Resistance: +20%
11
MP Cost: 54, Duration: 76 sec, Damage: 295% to up to 3 enemies.\nPermanent Elemental Resistance: +21%
12
MP Cost: 58, Duration: 82 sec, Damage: 300% to up to 3 enemies.\nPermanent Elemental Resistance: +22%
13
MP Cost: 62, Duration: 88 sec, Damage: 305% to up to 3 enemies.\nPermanent Elemental Resistance: +23%
14
MP Cost: 66, Duration: 94 sec, Damage: 310% to up to 3 enemies.\nPermanent Elemental Resistance: +24%
15
MP Cost: 70, Duration: 100 sec, Damage: 315% to up to 3 enemies.\nPermanent Elemental Resistance: +25%
16
MP Cost: 74, Duration: 106 sec, Damage: 320% to up to 3 enemies.\nPermanent Elemental Resistance: +26%
17
MP Cost: 78, Duration: 112 sec, Damage: 325% to up to 3 enemies.\nPermanent Elemental Resistance: +27%
18
MP Cost: 82, Duration: 118 sec, Damage: 330% to up to 3 enemies.\nPermanent Elemental Resistance: +28%
19
MP Cost: 86, Duration: 124 sec, Damage: 335% to up to 3 enemies.\nPermanent Elemental Resistance: +29%
20
MP Cost: 90, Duration: 130 sec, Damage: 340% to up to 3 enemies.\nPermanent Elemental Resistance: +30%
21
MP Cost: 94, Duration: 136 sec, Damage: 345% to up to 3 enemies.\nPermanent Elemental Resistance: +31%
22
MP Cost: 98, Duration: 142 sec, Damage: 350% to up to 3 enemies.\nPermanent Elemental Resistance: +32%
23
MP Cost: 102, Duration: 148 sec, Damage: 355% to up to 3 enemies.\nPermanent Elemental Resistance: +33%
Flame Gear Description: Temporarily creates a wall of fire. The monsters inside the wall continuously take damage. Info: type = 4, magicDamage = 1, areaAttack = 1, dot = 1, dotType = burn Delays: flamegear - 1440 ms Range:200% Element: Fire Animations:effect, tile.0, mob, hit.0 Maximum Level: 20
1
MP Cost: 41, Damage: 223%, Duration: 21 sec, Damage Over Time: 45% damage every 1 sec for 3 sec
2
MP Cost: 42, Damage: 226%, Duration: 22 sec, Damage Over Time: 50% damage every 1 sec for 3 sec
3
MP Cost: 43, Damage: 229%, Duration: 23 sec, Damage Over Time: 55% damage every 1 sec for 3 sec
4
MP Cost: 44, Damage: 232%, Duration: 24 sec, Damage Over Time: 60% damage every 1 sec for 3 sec
5
MP Cost: 45, Damage: 235%, Duration: 25 sec, Damage Over Time: 65% damage every 1 sec for 4 sec
6
MP Cost: 46, Damage: 238%, Duration: 26 sec, Damage Over Time: 70% damage every 1 sec for 4 sec
7
MP Cost: 47, Damage: 241%, Duration: 27 sec, Damage Over Time: 75% damage every 1 sec for 4 sec
8
MP Cost: 48, Damage: 244%, Duration: 28 sec, Damage Over Time: 80% damage every 1 sec for 4 sec
9
MP Cost: 49, Damage: 247%, Duration: 29 sec, Damage Over Time: 85% damage every 1 sec for 5 sec
10
MP Cost: 50, Damage: 250%, Duration: 30 sec, Damage Over Time: 90% damage every 1 sec for 5 sec
11
MP Cost: 51, Damage: 253%, Duration: 31 sec, Damage Over Time: 95% damage every 1 sec for 5 sec
12
MP Cost: 52, Damage: 256%, Duration: 32 sec, Damage Over Time: 100% damage every 1 sec for 5 sec
13
MP Cost: 53, Damage: 259%, Duration: 33 sec, Damage Over Time: 105% damage every 1 sec for 6 sec
14
MP Cost: 54, Damage: 262%, Duration: 34 sec, Damage Over Time: 110% damage every 1 sec for 6 sec
15
MP Cost: 55, Damage: 265%, Duration: 35 sec, Damage Over Time: 115% damage every 1 sec for 6 sec
16
MP Cost: 56, Damage: 268%, Duration: 36 sec, Damage Over Time: 120% damage every 1 sec for 6 sec
17
MP Cost: 57, Damage: 271%, Duration: 37 sec, Damage Over Time: 125% damage every 1 sec for 7 sec
18
MP Cost: 58, Damage: 274%, Duration: 38 sec, Damage Over Time: 130% damage every 1 sec for 7 sec
19
MP Cost: 59, Damage: 277%, Duration: 39 sec, Damage Over Time: 135% damage every 1 sec for 7 sec
20
MP Cost: 60, Damage: 280%, Duration: 40 sec, Damage Over Time: 140% damage every 1 sec for 7 sec
21
MP Cost: 61, Damage: 283%, Duration: 41 sec, Damage Over Time: 145% damage every 1 sec for 8 sec
22
MP Cost: 62, Damage: 286%, Duration: 42 sec, Damage Over Time: 150% damage every 1 sec for 8 sec
23
MP Cost: 63, Damage: 289%, Duration: 43 sec, Damage Over Time: 155% damage every 1 sec for 8 sec
Fire Strike Description: Throw a huge fireball at multiple enemies. Info: type = 2, magicDamage = 1, piercing = 1 Delays: firestrike - 840 ms Element: Fire Animations:effect, ball, hit.0 Maximum Level: 30
1
MP Cost: 20, Damage: 172%, Number of Attacks: 3, Max Enemies Hit: 6
2
MP Cost: 20, Damage: 174%, Number of Attacks: 3, Max Enemies Hit: 6
3
MP Cost: 20, Damage: 176%, Number of Attacks: 3, Max Enemies Hit: 6
4
MP Cost: 22, Damage: 178%, Number of Attacks: 3, Max Enemies Hit: 6
5
MP Cost: 22, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 6
6
MP Cost: 22, Damage: 182%, Number of Attacks: 3, Max Enemies Hit: 6
7
MP Cost: 22, Damage: 184%, Number of Attacks: 3, Max Enemies Hit: 6
8
MP Cost: 24, Damage: 186%, Number of Attacks: 3, Max Enemies Hit: 6
9
MP Cost: 24, Damage: 188%, Number of Attacks: 3, Max Enemies Hit: 6
10
MP Cost: 24, Damage: 190%, Number of Attacks: 3, Max Enemies Hit: 6
11
MP Cost: 24, Damage: 192%, Number of Attacks: 3, Max Enemies Hit: 6
12
MP Cost: 26, Damage: 194%, Number of Attacks: 3, Max Enemies Hit: 6
13
MP Cost: 26, Damage: 196%, Number of Attacks: 3, Max Enemies Hit: 6
14
MP Cost: 26, Damage: 198%, Number of Attacks: 3, Max Enemies Hit: 6
15
MP Cost: 26, Damage: 200%, Number of Attacks: 3, Max Enemies Hit: 6
16
MP Cost: 28, Damage: 202%, Number of Attacks: 3, Max Enemies Hit: 6
17
MP Cost: 28, Damage: 204%, Number of Attacks: 3, Max Enemies Hit: 6
18
MP Cost: 28, Damage: 206%, Number of Attacks: 3, Max Enemies Hit: 6
19
MP Cost: 28, Damage: 208%, Number of Attacks: 3, Max Enemies Hit: 6
20
MP Cost: 30, Damage: 210%, Number of Attacks: 3, Max Enemies Hit: 6
21
MP Cost: 30, Damage: 212%, Number of Attacks: 3, Max Enemies Hit: 6
22
MP Cost: 30, Damage: 214%, Number of Attacks: 3, Max Enemies Hit: 6
23
MP Cost: 30, Damage: 216%, Number of Attacks: 3, Max Enemies Hit: 6
24
MP Cost: 32, Damage: 218%, Number of Attacks: 3, Max Enemies Hit: 6
25
MP Cost: 32, Damage: 220%, Number of Attacks: 3, Max Enemies Hit: 6
26
MP Cost: 32, Damage: 222%, Number of Attacks: 3, Max Enemies Hit: 6
27
MP Cost: 32, Damage: 224%, Number of Attacks: 3, Max Enemies Hit: 6
28
MP Cost: 34, Damage: 226%, Number of Attacks: 3, Max Enemies Hit: 6
29
MP Cost: 34, Damage: 228%, Number of Attacks: 3, Max Enemies Hit: 6
30
MP Cost: 34, Damage: 230%, Number of Attacks: 3, Max Enemies Hit: 6
31
MP Cost: 34, Damage: 232%, Number of Attacks: 3, Max Enemies Hit: 6
32
MP Cost: 36, Damage: 234%, Number of Attacks: 3, Max Enemies Hit: 6
33
MP Cost: 36, Damage: 236%, Number of Attacks: 3, Max Enemies Hit: 6
Teleport Mastery Description: When activated, enemies at the teleport location will take damage and become Stunned. Also permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 20# Info: type = 16, affectedSkill = 2101002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1 Delays: alert2 - 600 ms Range:120% Pre-requisite: Level 20 Teleport Animations:effect, hit.0, mob Maximum Level: 1
Seal Description: Seals up to 6 enemies nearby for a given duration.\nRequired Skill: #cElement Amplification Lv. 3# Info: type = 32, massSpell = 1, mes = seal Delays: alert4 - 900 ms Range:200% Pre-requisite: Level 3 Element Amplification Animations:effect, mob Maximum Level: 20
1
MP Cost: 20, Seal Chance: 19%, Duration: 10 sec
2
MP Cost: 20, Seal Chance: 23%, Duration: 11 sec
3
MP Cost: 20, Seal Chance: 27%, Duration: 11 sec
4
MP Cost: 20, Seal Chance: 31%, Duration: 12 sec
5
MP Cost: 20, Seal Chance: 35%, Duration: 12 sec
6
MP Cost: 20, Seal Chance: 39%, Duration: 13 sec
7
MP Cost: 20, Seal Chance: 43%, Duration: 13 sec
8
MP Cost: 20, Seal Chance: 47%, Duration: 14 sec
9
MP Cost: 20, Seal Chance: 51%, Duration: 14 sec
10
MP Cost: 20, Seal Chance: 55%, Duration: 15 sec
11
MP Cost: 20, Seal Chance: 59%, Duration: 15 sec
12
MP Cost: 20, Seal Chance: 63%, Duration: 16 sec
13
MP Cost: 20, Seal Chance: 67%, Duration: 16 sec
14
MP Cost: 20, Seal Chance: 71%, Duration: 17 sec
15
MP Cost: 20, Seal Chance: 75%, Duration: 17 sec
16
MP Cost: 20, Seal Chance: 79%, Duration: 18 sec
17
MP Cost: 20, Seal Chance: 83%, Duration: 18 sec
18
MP Cost: 20, Seal Chance: 87%, Duration: 19 sec
19
MP Cost: 20, Seal Chance: 91%, Duration: 19 sec
20
MP Cost: 20, Seal Chance: 95%, Duration: 20 sec
21
MP Cost: 20, Seal Chance: 99%, Duration: 20 sec
22
MP Cost: 20, Seal Chance: 103%, Duration: 21 sec
23
MP Cost: 20, Seal Chance: 107%, Duration: 21 sec
Meteor Shower Description: Summon meteors from the sky to deal a powerful fire attack to multiple enemies. Targets continue to take fire damage over time. Info: type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = burn Delays: meteor - 3480 ms Range:400% Element: Fire Animations:effect, effect0, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8 Maximum Level: 20
1
MP Cost: 300, Damage: 1020%, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 sec, Duration: 5 sec, Cooldown: 50 sec
2
MP Cost: 300, Damage: 1040%, Max Enemies Hit: 15, Damage Over Time: 98% damage every 1 sec, Duration: 5 sec, Cooldown: 48 sec
3
MP Cost: 300, Damage: 1060%, Max Enemies Hit: 15, Damage Over Time: 102% damage every 1 sec, Duration: 5 sec, Cooldown: 48 sec
4
MP Cost: 300, Damage: 1080%, Max Enemies Hit: 15, Damage Over Time: 106% damage every 1 sec, Duration: 6 sec, Cooldown: 46 sec
5
MP Cost: 300, Damage: 1100%, Max Enemies Hit: 15, Damage Over Time: 110% damage every 1 sec, Duration: 6 sec, Cooldown: 46 sec
6
MP Cost: 300, Damage: 1120%, Max Enemies Hit: 15, Damage Over Time: 114% damage every 1 sec, Duration: 6 sec, Cooldown: 44 sec
7
MP Cost: 300, Damage: 1140%, Max Enemies Hit: 15, Damage Over Time: 118% damage every 1 sec, Duration: 6 sec, Cooldown: 44 sec
8
MP Cost: 300, Damage: 1160%, Max Enemies Hit: 15, Damage Over Time: 122% damage every 1 sec, Duration: 7 sec, Cooldown: 42 sec
9
MP Cost: 300, Damage: 1180%, Max Enemies Hit: 15, Damage Over Time: 126% damage every 1 sec, Duration: 7 sec, Cooldown: 42 sec
10
MP Cost: 300, Damage: 1200%, Max Enemies Hit: 15, Damage Over Time: 130% damage every 1 sec, Duration: 7 sec, Cooldown: 40 sec
11
MP Cost: 300, Damage: 1220%, Max Enemies Hit: 15, Damage Over Time: 134% damage every 1 sec, Duration: 7 sec, Cooldown: 40 sec
12
MP Cost: 300, Damage: 1240%, Max Enemies Hit: 15, Damage Over Time: 138% damage every 1 sec, Duration: 8 sec, Cooldown: 38 sec
13
MP Cost: 300, Damage: 1260%, Max Enemies Hit: 15, Damage Over Time: 142% damage every 1 sec, Duration: 8 sec, Cooldown: 38 sec
14
MP Cost: 300, Damage: 1280%, Max Enemies Hit: 15, Damage Over Time: 146% damage every 1 sec, Duration: 8 sec, Cooldown: 36 sec
15
MP Cost: 300, Damage: 1300%, Max Enemies Hit: 15, Damage Over Time: 150% damage every 1 sec, Duration: 8 sec, Cooldown: 36 sec
16
MP Cost: 300, Damage: 1320%, Max Enemies Hit: 15, Damage Over Time: 154% damage every 1 sec, Duration: 9 sec, Cooldown: 34 sec
17
MP Cost: 300, Damage: 1340%, Max Enemies Hit: 15, Damage Over Time: 158% damage every 1 sec, Duration: 9 sec, Cooldown: 34 sec
18
MP Cost: 300, Damage: 1360%, Max Enemies Hit: 15, Damage Over Time: 162% damage every 1 sec, Duration: 9 sec, Cooldown: 32 sec
19
MP Cost: 300, Damage: 1380%, Max Enemies Hit: 15, Damage Over Time: 166% damage every 1 sec, Duration: 9 sec, Cooldown: 32 sec
20
MP Cost: 300, Damage: 1400%, Max Enemies Hit: 15, Damage Over Time: 170% damage every 1 sec, Duration: 10 sec, Cooldown: 30 sec
21
MP Cost: 300, Damage: 1420%, Max Enemies Hit: 15, Damage Over Time: 174% damage every 1 sec, Duration: 10 sec, Cooldown: 30 sec
22
MP Cost: 300, Damage: 1440%, Max Enemies Hit: 15, Damage Over Time: 178% damage every 1 sec, Duration: 10 sec, Cooldown: 28 sec
23
MP Cost: 300, Damage: 1460%, Max Enemies Hit: 15, Damage Over Time: 182% damage every 1 sec, Duration: 10 sec, Cooldown: 28 sec
Element Amplification Description: Increases the MP cost and the Magic Attack of your magic skills. Info: type = 50 Maximum Level: 20
1
MP Cost: 112%, Magic Attack: 112%
2
MP Cost: 114%, Magic Attack: 114%
3
MP Cost: 116%, Magic Attack: 116%
4
MP Cost: 118%, Magic Attack: 118%
5
MP Cost: 120%, Magic Attack: 120%
6
MP Cost: 122%, Magic Attack: 122%
7
MP Cost: 124%, Magic Attack: 124%
8
MP Cost: 126%, Magic Attack: 126%
9
MP Cost: 128%, Magic Attack: 128%
10
MP Cost: 130%, Magic Attack: 130%
11
MP Cost: 132%, Magic Attack: 132%
12
MP Cost: 134%, Magic Attack: 134%
13
MP Cost: 136%, Magic Attack: 136%
14
MP Cost: 138%, Magic Attack: 138%
15
MP Cost: 140%, Magic Attack: 140%
16
MP Cost: 142%, Magic Attack: 142%
17
MP Cost: 144%, Magic Attack: 144%
18
MP Cost: 146%, Magic Attack: 146%
19
MP Cost: 148%, Magic Attack: 148%
20
MP Cost: 150%, Magic Attack: 150%
21
MP Cost: 152%, Magic Attack: 152%
22
MP Cost: 154%, Magic Attack: 154%
23
MP Cost: 156%, Magic Attack: 156%
Magic Critical Description: Permanently increases attack critical rate and minimum critical damage. Info: type = 50 Maximum Level: 20
Critical Shot Description: Increases Critical Hit Rate. Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +2%
2
Critical Hit Rate: +4%
3
Critical Hit Rate: +6%
4
Critical Hit Rate: +8%
5
Critical Hit Rate: +10%
6
Critical Hit Rate: +12%
7
Critical Hit Rate: +14%
8
Critical Hit Rate: +16%
9
Critical Hit Rate: +18%
10
Critical Hit Rate: +20%
11
Critical Hit Rate: +22%
12
Critical Hit Rate: +24%
13
Critical Hit Rate: +26%
14
Critical Hit Rate: +28%
15
Critical Hit Rate: +30%
16
Critical Hit Rate: +32%
17
Critical Hit Rate: +34%
18
Critical Hit Rate: +36%
19
Critical Hit Rate: +38%
20
Critical Hit Rate: +40%
Archery Mastery Description: Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed. Info: type = 50 Maximum Level: 15
1
Accuracy +15, Avoidability +15, Range +8, Movement Speed +2, Max Movement Speed Increased to 146
2
Accuracy +30, Avoidability +30, Range +16, Movement Speed +4, Max Movement Speed Increased to 147
3
Accuracy +45, Avoidability +45, Range +24, Movement Speed +6, Max Movement Speed Increased to 148
4
Accuracy +60, Avoidability +60, Range +32, Movement Speed +8, Max Movement Speed Increased to 149
5
Accuracy +75, Avoidability +75, Range +40, Movement Speed +10, Max Movement Speed Increased to 150
6
Accuracy +90, Avoidability +90, Range +48, Movement Speed +12, Max Movement Speed Increased to 151
7
Accuracy +105, Avoidability +105, Range +56, Movement Speed +14, Max Movement Speed Increased to 152
8
Accuracy +120, Avoidability +120, Range +64, Movement Speed +16, Max Movement Speed Increased to 153
9
Accuracy +135, Avoidability +135, Range +72, Movement Speed +18, Max Movement Speed Increased to 154
10
Accuracy +150, Avoidability +150, Range +80, Movement Speed +20, Max Movement Speed Increased to 155
11
Accuracy +165, Avoidability +165, Range +88, Movement Speed +22, Max Movement Speed Increased to 156
12
Accuracy +180, Avoidability +180, Range +96, Movement Speed +24, Max Movement Speed Increased to 157
13
Accuracy +195, Avoidability +195, Range +104, Movement Speed +26, Max Movement Speed Increased to 158
14
Accuracy +210, Avoidability +210, Range +112, Movement Speed +28, Max Movement Speed Increased to 159
15
Accuracy +225, Avoidability +225, Range +120, Movement Speed +30, Max Movement Speed Increased to 160
Double Shot Description: Fires two arrows at an enemy. Info: type = 2 Final Attack: Bow Animations:hit.0, hit.1 Maximum Level: 15
Physical Training Description: Permanently improves STR and DEX through sheer physical training. Info: type = 50 Maximum Level: 10
1
Permanently increase STR by 3 and DEX by 3.
2
Permanently increase STR by 6 and DEX by 6.
3
Permanently increase STR by 9 and DEX by 9.
4
Permanently increase STR by 12 and DEX by 12.
5
Permanently increase STR by 15 and DEX by 15.
6
Permanently increase STR by 18 and DEX by 18.
7
Permanently increase STR by 21 and DEX by 21.
8
Permanently increase STR by 24 and DEX by 24.
9
Permanently increase STR by 27 and DEX by 27.
10
Permanently increase STR by 30 and DEX by 30.
Bow Booster Description: Doubles the attack speed of your weapon. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Bow Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 3# Info: type = 11, finalAttack = 1, condition = attack Pre-requisite: Level 3 Bow Mastery Animations:hit.0, effect Maximum Level: 20
Soul Arrow Description: Enables you to use your bow without consuming arrows for a fixed period of time.\nRequired Skill: #cBow Booster Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Bow Booster Animations:effect, ball Maximum Level: 10
1
MP Cost: 15, Duration: 30 sec
2
MP Cost: 15, Duration: 60 sec
3
MP Cost: 15, Duration: 90 sec
4
MP Cost: 15, Duration: 120 sec
5
MP Cost: 15, Duration: 150 sec
6
MP Cost: 15, Duration: 180 sec
7
MP Cost: 15, Duration: 210 sec
8
MP Cost: 15, Duration: 240 sec
9
MP Cost: 15, Duration: 270 sec
10
MP Cost: 15, Duration: 300 sec
Double Jump Description: Jump a second time while in the air. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: archerDoubleJump - 720 ms Animations:effect Maximum Level: 10
1
MP Cost: 28, jumps a certain distance
2
MP Cost: 26, jumps a certain distance
3
MP Cost: 24, jumps a certain distance
4
MP Cost: 22, jumps a certain distance
5
MP Cost: 20, jumps a certain distance
6
MP Cost: 18, jumps a certain distance
7
MP Cost: 16, jumps a certain distance
8
MP Cost: 14, jumps a certain distance
9
MP Cost: 12, jumps a certain distance
10
MP Cost: 10, jumps a certain distance
Storm Spike Description: Uses the wind to fire arrows that can attack multiple enemies. Info: type = 2, piercing = 1 Final Attack: Bow Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage: 285%, Max Enemies Penetrated: 6
2
MP Cost: 20, Damage: 290%, Max Enemies Penetrated: 6
3
MP Cost: 20, Damage: 295%, Max Enemies Penetrated: 6
4
MP Cost: 20, Damage: 300%, Max Enemies Penetrated: 6
5
MP Cost: 20, Damage: 305%, Max Enemies Penetrated: 6
6
MP Cost: 22, Damage: 310%, Max Enemies Penetrated: 6
7
MP Cost: 22, Damage: 315%, Max Enemies Penetrated: 6
8
MP Cost: 22, Damage: 320%, Max Enemies Penetrated: 6
9
MP Cost: 22, Damage: 325%, Max Enemies Penetrated: 6
10
MP Cost: 22, Damage: 330%, Max Enemies Penetrated: 6
11
MP Cost: 24, Damage: 335%, Max Enemies Penetrated: 6
12
MP Cost: 24, Damage: 340%, Max Enemies Penetrated: 6
13
MP Cost: 24, Damage: 345%, Max Enemies Penetrated: 6
14
MP Cost: 24, Damage: 350%, Max Enemies Penetrated: 6
15
MP Cost: 24, Damage: 355%, Max Enemies Penetrated: 6
16
MP Cost: 26, Damage: 360%, Max Enemies Penetrated: 6
17
MP Cost: 26, Damage: 365%, Max Enemies Penetrated: 6
18
MP Cost: 26, Damage: 370%, Max Enemies Penetrated: 6
19
MP Cost: 26, Damage: 375%, Max Enemies Penetrated: 6
20
MP Cost: 26, Damage: 380%, Max Enemies Penetrated: 6
Wind Walk Description: Borrows the power of the wind to temporarily hide yourself. Attacking in Wind Walk state will deal bonus damage additional damage as well as make you visible. Info: type = 14, addDamInHiding = 1 Animations:effect, affected Maximum Level: 10
Strafe Description: Fire multiple arrows at an enemy. Info: type = 2 Final Attack: Bow Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 18, Shots Fired: 4, Damage: 86%
2
MP Cost: 18, Shots Fired: 4, Damage: 87%
3
MP Cost: 18, Shots Fired: 4, Damage: 88%
4
MP Cost: 18, Shots Fired: 4, Damage: 89%
5
MP Cost: 18, Shots Fired: 4, Damage: 90%
6
MP Cost: 20, Shots Fired: 4, Damage: 91%
7
MP Cost: 20, Shots Fired: 4, Damage: 92%
8
MP Cost: 20, Shots Fired: 4, Damage: 93%
9
MP Cost: 20, Shots Fired: 4, Damage: 94%
10
MP Cost: 20, Shots Fired: 4, Damage: 95%
11
MP Cost: 22, Shots Fired: 4, Damage: 96%
12
MP Cost: 22, Shots Fired: 4, Damage: 97%
13
MP Cost: 22, Shots Fired: 4, Damage: 98%
14
MP Cost: 22, Shots Fired: 4, Damage: 99%
15
MP Cost: 22, Shots Fired: 4, Damage: 100%
16
MP Cost: 24, Shots Fired: 4, Damage: 101%
17
MP Cost: 24, Shots Fired: 4, Damage: 102%
18
MP Cost: 24, Shots Fired: 4, Damage: 103%
19
MP Cost: 24, Shots Fired: 4, Damage: 104%
20
MP Cost: 24, Shots Fired: 4, Damage: 105%
Bow Mastery Description: Increases the weapon mastery and accuracy of bows. Info: type = 50 Maximum Level: 20
1
Bow Mastery: + 12%, Accuracy: +6
2
Bow Mastery: + 14%, Accuracy: +12
3
Bow Mastery: + 16%, Accuracy: +18
4
Bow Mastery: + 18%, Accuracy: +24
5
Bow Mastery: + 20%, Accuracy: +30
6
Bow Mastery: + 22%, Accuracy: +36
7
Bow Mastery: + 24%, Accuracy: +42
8
Bow Mastery: + 26%, Accuracy: +48
9
Bow Mastery: + 28%, Accuracy: +54
10
Bow Mastery: + 30%, Accuracy: +60
11
Bow Mastery: + 32%, Accuracy: +66
12
Bow Mastery: + 34%, Accuracy: +72
13
Bow Mastery: + 36%, Accuracy: +78
14
Bow Mastery: + 38%, Accuracy: +84
15
Bow Mastery: + 40%, Accuracy: +90
16
Bow Mastery: + 42%, Accuracy: +96
17
Bow Mastery: + 44%, Accuracy: +102
18
Bow Mastery: + 46%, Accuracy: +108
19
Bow Mastery: + 48%, Accuracy: +114
20
Bow Mastery: + 50%, Accuracy: +120
Wind Archer (III)
Evasion Boost Description: Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits. Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 10
1
Dodge Chance: 12%, all attacks following a successful dodge for 1 sec will be criticals.
2
Dodge Chance: 14%, all attacks following a successful dodge for 1 sec will be criticals.
3
Dodge Chance: 16%, all attacks following a successful dodge for 1 sec will be criticals.
4
Dodge Chance: 18%, all attacks following a successful dodge for 1 sec will be criticals.
5
Dodge Chance: 20%, all attacks following a successful dodge for 1 sec will be criticals.
6
Dodge Chance: 22%, all attacks following a successful dodge for 1 sec will be criticals.
7
Dodge Chance: 24%, all attacks following a successful dodge for 1 sec will be criticals.
8
Dodge Chance: 26%, all attacks following a successful dodge for 1 sec will be criticals.
9
Dodge Chance: 28%, all attacks following a successful dodge for 1 sec will be criticals.
10
Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals.
11
Dodge Chance: 32%, all attacks following a successful dodge for 1 sec will be criticals.
12
Dodge Chance: 34%, all attacks following a successful dodge for 1 sec will be criticals.
13
Dodge Chance: 36%, all attacks following a successful dodge for 1 sec will be criticals.
Mortal Blow Description: Has a chance to finish off an enemy with a single blow, and recover HP & MP. Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0 Animations:special.0 Maximum Level: 1
1
15% chance to instantly finish an enemy below 30% HP. 5% HP & MP recovered after a successful finish.
Bow Expert Description: Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cBow Mastery Lv. 20# Info: type = 50 Pre-requisite: Level 20 Bow Mastery Maximum Level: 20
Eagle Eye Description: Transforms you into Eagle Eye, a heroic figure who was able to use his bow more freely and skillfully than anyone else! This will enhance your Speed and Jump as well as give you access to the exclusive skills of Eagle Eye. Info: type = 12, morph = 1 Maximum Level: 5
Puppet Description: Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you. Info: type = 33, minionAbility = taunt, pvp = 0 Delays: alert2 - 600 ms Animations:summon.summoned, summon.stand, summon.hit, summon.die Maximum Level: 15
1
MP Cost: 30, Puppet HP: 1600, Duration: 18 sec
2
MP Cost: 30, Puppet HP: 2200, Duration: 21 sec
3
MP Cost: 34, Puppet HP: 2800, Duration: 24 sec
4
MP Cost: 34, Puppet HP: 3400, Duration: 27 sec
5
MP Cost: 34, Puppet HP: 4000, Duration: 30 sec
6
MP Cost: 38, Puppet HP: 4600, Duration: 33 sec
7
MP Cost: 38, Puppet HP: 5200, Duration: 36 sec
8
MP Cost: 38, Puppet HP: 5800, Duration: 39 sec
9
MP Cost: 42, Puppet HP: 6400, Duration: 42 sec
10
MP Cost: 42, Puppet HP: 7000, Duration: 45 sec
11
MP Cost: 42, Puppet HP: 7600, Duration: 48 sec
12
MP Cost: 46, Puppet HP: 8200, Duration: 51 sec
13
MP Cost: 46, Puppet HP: 8800, Duration: 54 sec
14
MP Cost: 46, Puppet HP: 9400, Duration: 57 sec
15
MP Cost: 50, Puppet HP: 10,000, Duration: 60 sec
16
MP Cost: 50, Puppet HP: 10,600, Duration: 63 sec
17
MP Cost: 50, Puppet HP: 11,200, Duration: 66 sec
18
MP Cost: 54, Puppet HP: 11,800, Duration: 69 sec
Wind Shot Description: Fires 3 arrows to inflict damage on monsters. Available only as Eagle Eye. \nRequired skill: #cEagle Eye Lv. 1# Info: type = 2 Delays: windshot - 1260 ms Pre-requisite: Level 1 Eagle Eye Final Attack: Bow Animations:ball, effect, hit.0 Maximum Level: 15
1
MP Cost: 18, Damage: 310%
2
MP Cost: 18, Damage: 315%
3
MP Cost: 18, Damage: 320%
4
MP Cost: 21, Damage: 325%
5
MP Cost: 21, Damage: 330%
6
MP Cost: 21, Damage: 335%
7
MP Cost: 21, Damage: 340%
8
MP Cost: 24, Damage: 345%
9
MP Cost: 24, Damage: 350%
10
MP Cost: 24, Damage: 355%
11
MP Cost: 24, Damage: 360%
12
MP Cost: 27, Damage: 365%
13
MP Cost: 27, Damage: 370%
14
MP Cost: 27, Damage: 375%
15
MP Cost: 27, Damage: 380%
16
MP Cost: 30, Damage: 385%
17
MP Cost: 30, Damage: 390%
18
MP Cost: 30, Damage: 395%
Wind Piercing Description: Inflict significant damage to multiple enemies with a single powerful blow and absorbs a portion of the as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP. Available only as Eagle Eye.\nRequired Skill: #cEagle Eye Lv. 1# Info: type = 2, piercing = 1, hpDrain = 1 Delays: windspear - 1200 ms Pre-requisite: Level 1 Eagle Eye Final Attack: Bow Animations:effect, ball, hit.0, special Maximum Level: 20
1
MP Cost: 15, Damage: 560%, Absorbs 10% of the damage, Max Enemies Penetrated: 3
2
MP Cost: 15, Damage: 570%, Absorbs 12% of the damage, Max Enemies Penetrated: 3
3
MP Cost: 15, Damage: 580%, Absorbs 14% of the damage, Max Enemies Penetrated: 3
4
MP Cost: 15, Damage: 590%, Absorbs 16% of the damage, Max Enemies Penetrated: 3
5
MP Cost: 18, Damage: 600%, Absorbs 18% of the damage, Max Enemies Penetrated: 3
6
MP Cost: 18, Damage: 610%, Absorbs 20% of the damage, Max Enemies Penetrated: 4
7
MP Cost: 18, Damage: 620%, Absorbs 22% of the damage, Max Enemies Penetrated: 4
8
MP Cost: 18, Damage: 630%, Absorbs 24% of the damage, Max Enemies Penetrated: 4
9
MP Cost: 18, Damage: 640%, Absorbs 26% of the damage, Max Enemies Penetrated: 4
10
MP Cost: 21, Damage: 650%, Absorbs 28% of the damage, Max Enemies Penetrated: 4
11
MP Cost: 21, Damage: 660%, Absorbs 30% of the damage, Max Enemies Penetrated: 5
12
MP Cost: 21, Damage: 670%, Absorbs 32% of the damage, Max Enemies Penetrated: 5
13
MP Cost: 21, Damage: 680%, Absorbs 34% of the damage, Max Enemies Penetrated: 5
14
MP Cost: 21, Damage: 690%, Absorbs 36% of the damage, Max Enemies Penetrated: 5
15
MP Cost: 24, Damage: 700%, Absorbs 38% of the damage, Max Enemies Penetrated: 5
16
MP Cost: 24, Damage: 710%, Absorbs 40% of the damage, Max Enemies Penetrated: 6
17
MP Cost: 24, Damage: 720%, Absorbs 42% of the damage, Max Enemies Penetrated: 6
18
MP Cost: 24, Damage: 730%, Absorbs 44% of the damage, Max Enemies Penetrated: 6
19
MP Cost: 24, Damage: 740%, Absorbs 46% of the damage, Max Enemies Penetrated: 6
20
MP Cost: 27, Damage: 750%, Absorbs 48% of the damage, Max Enemies Penetrated: 6
21
MP Cost: 27, Damage: 760%, Absorbs 50% of the damage, Max Enemies Penetrated: 7
22
MP Cost: 27, Damage: 770%, Absorbs 52% of the damage, Max Enemies Penetrated: 7
23
MP Cost: 27, Damage: 780%, Absorbs 54% of the damage, Max Enemies Penetrated: 7
Concentrate Description: Temporarily increases your Weapon Attack and decreases the MP consumed when using skills. Stacks with other buffs. Info: type = 10 Delays: alert4 - 900 ms Animations:effect Maximum Level: 20
Arrow Rain Description: Fires a volley of arrows into the sky, attacking multiple monsters at once with a chance to stun. Info: type = 1, areaAttack = 1, mes = stun Delays: arrowRain - 960 ms Range:270% Animations:effect, hit.0, mob Maximum Level: 20
1
MP Cost: 18, Damage: 113%, Number of Attacks: 3, Max Enemies Hit: 5, Stun Chance: 3%, Stun Duration: 1 sec
2
MP Cost: 18, Damage: 116%, Number of Attacks: 3, Max Enemies Hit: 5, Stun Chance: 6%, Stun Duration: 1 sec
3
MP Cost: 18, Damage: 119%, Number of Attacks: 3, Max Enemies Hit: 5, Stun Chance: 9%, Stun Duration: 1 sec
4
MP Cost: 18, Damage: 122%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 12%, Stun Duration: 1 sec
5
MP Cost: 18, Damage: 125%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 15%, Stun Duration: 1 sec
6
MP Cost: 20, Damage: 128%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 18%, Stun Duration: 2 sec
7
MP Cost: 20, Damage: 131%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 21%, Stun Duration: 2 sec
8
MP Cost: 20, Damage: 134%, Number of Attacks: 3, Max Enemies Hit: 7, Stun Chance: 24%, Stun Duration: 2 sec
9
MP Cost: 20, Damage: 137%, Number of Attacks: 3, Max Enemies Hit: 7, Stun Chance: 27%, Stun Duration: 2 sec
10
MP Cost: 20, Damage: 140%, Number of Attacks: 3, Max Enemies Hit: 7, Stun Chance: 30%, Stun Duration: 2 sec
11
MP Cost: 22, Damage: 143%, Number of Attacks: 3, Max Enemies Hit: 7, Stun Chance: 33%, Stun Duration: 3 sec
12
MP Cost: 22, Damage: 146%, Number of Attacks: 3, Max Enemies Hit: 8, Stun Chance: 36%, Stun Duration: 3 sec
13
MP Cost: 22, Damage: 149%, Number of Attacks: 3, Max Enemies Hit: 8, Stun Chance: 39%, Stun Duration: 3 sec
14
MP Cost: 22, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 8, Stun Chance: 42%, Stun Duration: 3 sec
15
MP Cost: 22, Damage: 155%, Number of Attacks: 3, Max Enemies Hit: 8, Stun Chance: 45%, Stun Duration: 3 sec
16
MP Cost: 24, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 9, Stun Chance: 48%, Stun Duration: 4 sec
17
MP Cost: 24, Damage: 161%, Number of Attacks: 3, Max Enemies Hit: 9, Stun Chance: 51%, Stun Duration: 4 sec
18
MP Cost: 24, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 9, Stun Chance: 54%, Stun Duration: 4 sec
19
MP Cost: 24, Damage: 167%, Number of Attacks: 3, Max Enemies Hit: 9, Stun Chance: 57%, Stun Duration: 4 sec
20
MP Cost: 24, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 10, Stun Chance: 60%, Stun Duration: 4 sec
21
MP Cost: 26, Damage: 173%, Number of Attacks: 3, Max Enemies Hit: 10, Stun Chance: 63%, Stun Duration: 5 sec
22
MP Cost: 26, Damage: 176%, Number of Attacks: 3, Max Enemies Hit: 10, Stun Chance: 66%, Stun Duration: 5 sec
23
MP Cost: 26, Damage: 179%, Number of Attacks: 3, Max Enemies Hit: 10, Stun Chance: 69%, Stun Duration: 5 sec
Hurricane Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously. Info: type = 2, rapidAttack = 1, knockbackLimit = 80 Final Attack: Bow Animations:prepare, keydown, ball, hit.0, keydownend Maximum Level: 30
1
MP Cost: 7, Damage: 142% per bullet
2
MP Cost: 7, Damage: 144% per bullet
3
MP Cost: 7, Damage: 146% per bullet
4
MP Cost: 7, Damage: 148% per bullet
5
MP Cost: 7, Damage: 150% per bullet
6
MP Cost: 7, Damage: 152% per bullet
7
MP Cost: 7, Damage: 154% per bullet
8
MP Cost: 7, Damage: 156% per bullet
9
MP Cost: 7, Damage: 158% per bullet
10
MP Cost: 7, Damage: 160% per bullet
11
MP Cost: 8, Damage: 162% per bullet
12
MP Cost: 8, Damage: 164% per bullet
13
MP Cost: 8, Damage: 166% per bullet
14
MP Cost: 8, Damage: 168% per bullet
15
MP Cost: 8, Damage: 170% per bullet
16
MP Cost: 8, Damage: 172% per bullet
17
MP Cost: 8, Damage: 174% per bullet
18
MP Cost: 8, Damage: 176% per bullet
19
MP Cost: 8, Damage: 178% per bullet
20
MP Cost: 8, Damage: 180% per bullet
21
MP Cost: 9, Damage: 182% per bullet
22
MP Cost: 9, Damage: 184% per bullet
23
MP Cost: 9, Damage: 186% per bullet
24
MP Cost: 9, Damage: 188% per bullet
25
MP Cost: 9, Damage: 190% per bullet
26
MP Cost: 9, Damage: 192% per bullet
27
MP Cost: 9, Damage: 194% per bullet
28
MP Cost: 9, Damage: 196% per bullet
29
MP Cost: 9, Damage: 198% per bullet
30
MP Cost: 9, Damage: 200% per bullet
31
MP Cost: 10, Damage: 202% per bullet
32
MP Cost: 10, Damage: 204% per bullet
33
MP Cost: 10, Damage: 206% per bullet
Night Walker (I)
Nimble Body Description: Permanently increases Accuracy and Avoidability. Info: type = 50 Maximum Level: 10
1
Accuracy: +22, Avoidability: +22.
2
Accuracy: +44, Avoidability: +44.
3
Accuracy: +66, Avoidability: +66.
4
Accuracy: +88, Avoidability: +88.
5
Accuracy: +110, Avoidability: +110.
6
Accuracy: +132, Avoidability: +132.
7
Accuracy: +154, Avoidability: +154.
8
Accuracy: +176, Avoidability: +176.
9
Accuracy: +198, Avoidability: +198.
10
Accuracy: +220, Avoidability: +220.
Lucky Seven Description: Throws 2 throwing stars based on LUK, regardless of Claw Mastery. Info: type = 2 Animations:hit.0, effect Maximum Level: 20
Haste Description: Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently. Info: type = 10, massSpell = 1 Delays: alert2 - 600 ms Range:300% Animations:effect, affected Maximum Level: 20
1
MP Cost: 10, Duration: 10 sec, Speed: +2, Jump: +1\nPassive Effects - Max Movement Speed: +1
2
MP Cost: 10, Duration: 20 sec, Speed: +4, Jump: +2\nPassive Effects - Max Movement Speed: +2
3
MP Cost: 10, Duration: 30 sec, Speed: +6, Jump: +3\nPassive Effects - Max Movement Speed: +3
4
MP Cost: 10, Duration: 40 sec, Speed: +8, Jump: +4\nPassive Effects - Max Movement Speed: +4
5
MP Cost: 10, Duration: 50 sec, Speed: +10, Jump: +5\nPassive Effects - Max Movement Speed: +5
6
MP Cost: 10, Duration: 60 sec, Speed: +12, Jump: +6\nPassive Effects - Max Movement Speed: +6
7
MP Cost: 10, Duration: 70 sec, Speed: +14, Jump: +7\nPassive Effects - Max Movement Speed: +7
8
MP Cost: 10, Duration: 80 sec, Speed: +16, Jump: +8\nPassive Effects - Max Movement Speed: +8
9
MP Cost: 10, Duration: 90 sec, Speed: +18, Jump: +9\nPassive Effects - Max Movement Speed: +9
10
MP Cost: 10, Duration: 100 sec, Speed: +20, Jump: +10\nPassive Effects - Max Movement Speed: +10
11
MP Cost: 25, Duration: 110 sec, Speed: +22, Jump: +11\nPassive Effects - Max Movement Speed: +11
12
MP Cost: 25, Duration: 120 sec, Speed: +24, Jump: +12\nPassive Effects - Max Movement Speed: +12
13
MP Cost: 25, Duration: 130 sec, Speed: +26, Jump: +13\nPassive Effects - Max Movement Speed: +13
14
MP Cost: 25, Duration: 140 sec, Speed: +28, Jump: +14\nPassive Effects - Max Movement Speed: +14
15
MP Cost: 25, Duration: 150 sec, Speed: +30, Jump: +15\nPassive Effects - Max Movement Speed: +15
16
MP Cost: 25, Duration: 160 sec, Speed: +32, Jump: +16\nPassive Effects - Max Movement Speed: +16
17
MP Cost: 25, Duration: 170 sec, Speed: +34, Jump: +17\nPassive Effects - Max Movement Speed: +17
18
MP Cost: 25, Duration: 180 sec, Speed: +36, Jump: +18\nPassive Effects - Max Movement Speed: +18
19
MP Cost: 25, Duration: 190 sec, Speed: +38, Jump: +19\nPassive Effects - Max Movement Speed: +19
20
MP Cost: 25, Duration: 200 sec, Speed: +40, Jump: +20\nPassive Effects - Max Movement Speed: +20
Dark Sight Description: Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked. Info: type = 14 Delays: darksight - 100 ms Animations:effect Maximum Level: 10
1
MP Cost: 23, Duration: 20 sec, Movement Speed: --17
2
MP Cost: 21, Duration: 40 sec, Movement Speed: --14
3
MP Cost: 19, Duration: 60 sec, Movement Speed: --11
4
MP Cost: 17, Duration: 80 sec, Movement Speed: --8
5
MP Cost: 15, Duration: 100 sec, Movement Speed: --5
6
MP Cost: 13, Duration: 120 sec, Movement Speed: --2
7
MP Cost: 11, Duration: 140 sec, Movement Speed: -1
8
MP Cost: 9, Duration: 160 sec, Movement Speed: -4
9
MP Cost: 7, Duration: 180 sec, Movement Speed: -7
10
MP Cost: 5, Duration: 200 sec, Movement Speed: -10
Night Walker (II)
Shuriken Burst Description: Throws an exploding shuriken to damage the target and nearby enemies. Info: type = 2, splash = 1, rectBasedOnTarget = 1 Delays: shurikenBurst - 720 ms Range:170% Animations:hit.0, hit.1, ball, effect, effectR Maximum Level: 20
1
MP Cost: 12 and 2 throwing stars, Damage: 206%, Max Enemies Hit: 4
2
MP Cost: 12 and 2 throwing stars, Damage: 212%, Max Enemies Hit: 4
3
MP Cost: 13 and 2 throwing stars, Damage: 218%, Max Enemies Hit: 4
4
MP Cost: 13 and 2 throwing stars, Damage: 224%, Max Enemies Hit: 4
5
MP Cost: 13 and 2 throwing stars, Damage: 230%, Max Enemies Hit: 4
6
MP Cost: 14 and 2 throwing stars, Damage: 236%, Max Enemies Hit: 4
7
MP Cost: 14 and 2 throwing stars, Damage: 242%, Max Enemies Hit: 4
8
MP Cost: 14 and 2 throwing stars, Damage: 248%, Max Enemies Hit: 4
9
MP Cost: 15 and 2 throwing stars, Damage: 254%, Max Enemies Hit: 4
10
MP Cost: 15 and 2 throwing stars, Damage: 260%, Max Enemies Hit: 4
11
MP Cost: 15 and 2 throwing stars, Damage: 266%, Max Enemies Hit: 4
12
MP Cost: 16 and 2 throwing stars, Damage: 272%, Max Enemies Hit: 4
13
MP Cost: 16 and 2 throwing stars, Damage: 278%, Max Enemies Hit: 4
14
MP Cost: 16 and 2 throwing stars, Damage: 284%, Max Enemies Hit: 4
15
MP Cost: 17 and 2 throwing stars, Damage: 290%, Max Enemies Hit: 4
16
MP Cost: 17 and 2 throwing stars, Damage: 296%, Max Enemies Hit: 4
17
MP Cost: 17 and 2 throwing stars, Damage: 302%, Max Enemies Hit: 4
18
MP Cost: 18 and 2 throwing stars, Damage: 308%, Max Enemies Hit: 4
19
MP Cost: 18 and 2 throwing stars, Damage: 314%, Max Enemies Hit: 4
20
MP Cost: 18 and 2 throwing stars, Damage: 320%, Max Enemies Hit: 4
Claw Mastery Description: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges. Info: type = 50 Maximum Level: 20
Critical Throw Description: Increases your Critical Rate and the minimum Critical Damage. Info: type = 50 Pre-requisite: Level 3 Claw Mastery Animations:damage Maximum Level: 20
Gust Charm Description: Solidifies the wind to damage and knock back enemies. Info: type = 2, piercing = 1, pushTarget = 1 Delays: windTalisman - 990 ms Animations:effect, ball, hit Maximum Level: 20
1
MP Cost: 15 and 2 throwing stars, Damage: 205%, Max Enemies Hit: 4, Knockback Range: 350
2
MP Cost: 15 and 2 throwing stars, Damage: 209%, Max Enemies Hit: 4, Knockback Range: 350
3
MP Cost: 15 and 2 throwing stars, Damage: 213%, Max Enemies Hit: 4, Knockback Range: 350
4
MP Cost: 16 and 2 throwing stars, Damage: 217%, Max Enemies Hit: 4, Knockback Range: 350
5
MP Cost: 16 and 2 throwing stars, Damage: 221%, Max Enemies Hit: 4, Knockback Range: 350
6
MP Cost: 16 and 2 throwing stars, Damage: 225%, Max Enemies Hit: 4, Knockback Range: 350
7
MP Cost: 17 and 2 throwing stars, Damage: 229%, Max Enemies Hit: 4, Knockback Range: 350
8
MP Cost: 17 and 2 throwing stars, Damage: 233%, Max Enemies Hit: 4, Knockback Range: 350
9
MP Cost: 17 and 2 throwing stars, Damage: 237%, Max Enemies Hit: 4, Knockback Range: 350
10
MP Cost: 18 and 2 throwing stars, Damage: 241%, Max Enemies Hit: 4, Knockback Range: 350
11
MP Cost: 18 and 2 throwing stars, Damage: 245%, Max Enemies Hit: 4, Knockback Range: 350
12
MP Cost: 18 and 2 throwing stars, Damage: 249%, Max Enemies Hit: 4, Knockback Range: 350
13
MP Cost: 19 and 2 throwing stars, Damage: 253%, Max Enemies Hit: 4, Knockback Range: 350
14
MP Cost: 19 and 2 throwing stars, Damage: 257%, Max Enemies Hit: 4, Knockback Range: 350
15
MP Cost: 19 and 2 throwing stars, Damage: 261%, Max Enemies Hit: 4, Knockback Range: 350
16
MP Cost: 20 and 2 throwing stars, Damage: 265%, Max Enemies Hit: 4, Knockback Range: 350
17
MP Cost: 20 and 2 throwing stars, Damage: 269%, Max Enemies Hit: 4, Knockback Range: 350
18
MP Cost: 20 and 2 throwing stars, Damage: 273%, Max Enemies Hit: 4, Knockback Range: 350
19
MP Cost: 21 and 2 throwing stars, Damage: 277%, Max Enemies Hit: 4, Knockback Range: 350
20
MP Cost: 21 and 2 throwing stars, Damage: 281%, Max Enemies Hit: 4, Knockback Range: 350
Physical Training Description: Permanently improves DEX and LUK through sheer physical training. Info: type = 50 Maximum Level: 10
1
Permanently increase LUK by 3 and DEX by 3
2
Permanently increase LUK by 6 and DEX by 6
3
Permanently increase LUK by 9 and DEX by 9
4
Permanently increase LUK by 12 and DEX by 12
5
Permanently increase LUK by 15 and DEX by 15
6
Permanently increase LUK by 18 and DEX by 18
7
Permanently increase LUK by 21 and DEX by 21
8
Permanently increase LUK by 24 and DEX by 24
9
Permanently increase LUK by 27 and DEX by 27
10
Permanently increase LUK by 30 and DEX by 30
Vampire Description: Attacks multiple enemies 4 times then absorbs some of the damage dished out to the enemy as HP. The most you can absorb at once is half of your Max HP or the monster's total Max HP. Info: type = 1, areaAttack = 1, hpDrain = 1 Delays: vampire - 1350 ms Range:400% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 12, Damage: 71%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP
2
MP Cost: 12, Damage: 72%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP
3
MP Cost: 12, Damage: 73%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP
4
MP Cost: 12, Damage: 74%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP
5
MP Cost: 12, Damage: 75%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 2% of the damage as HP
6
MP Cost: 12, Damage: 76%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP
7
MP Cost: 12, Damage: 77%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP
8
MP Cost: 12, Damage: 78%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP
9
MP Cost: 12, Damage: 79%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP
10
MP Cost: 12, Damage: 80%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 3% of the damage as HP
11
MP Cost: 24, Damage: 81%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP
12
MP Cost: 24, Damage: 82%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP
13
MP Cost: 24, Damage: 83%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP
14
MP Cost: 24, Damage: 84%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP
15
MP Cost: 24, Damage: 85%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 4% of the damage as HP
16
MP Cost: 24, Damage: 86%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP
17
MP Cost: 24, Damage: 87%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP
18
MP Cost: 24, Damage: 88%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP
19
MP Cost: 24, Damage: 89%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP
20
MP Cost: 24, Damage: 90%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 5% of the damage as HP
Flash Jump Description: Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Maximum Level: 10
1
MP Cost: 40, jumps a certain distance
2
MP Cost: 38, jumps a certain distance
3
MP Cost: 36, jumps a certain distance
4
MP Cost: 34, jumps a certain distance
5
MP Cost: 32, jumps a certain distance
6
MP Cost: 30, jumps a certain distance
7
MP Cost: 28, jumps a certain distance
8
MP Cost: 26, jumps a certain distance
9
MP Cost: 24, jumps a certain distance
10
MP Cost: 22, jumps a certain distance
Claw Booster Description: Doubles the attack speed of your weapon. Must have a Claw equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Claw Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Night Walker (III)
Venom Description: Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1. Info: type = 51, dot = 1, condition = attack, dotType = invenom Animations:mob Maximum Level: 20
1
Poison Chance: 11%, 52% damage every 1 sec for 3 sec
2
Poison Chance: 12%, 54% damage every 1 sec for 3 sec
3
Poison Chance: 13%, 56% damage every 1 sec for 3 sec
4
Poison Chance: 14%, 58% damage every 1 sec for 3 sec
5
Poison Chance: 15%, 60% damage every 1 sec for 3 sec
6
Poison Chance: 16%, 62% damage every 1 sec for 4 sec
7
Poison Chance: 17%, 64% damage every 1 sec for 4 sec
8
Poison Chance: 18%, 66% damage every 1 sec for 4 sec
9
Poison Chance: 19%, 68% damage every 1 sec for 4 sec
10
Poison Chance: 20%, 70% damage every 1 sec for 4 sec
11
Poison Chance: 21%, 72% damage every 1 sec for 4 sec
12
Poison Chance: 22%, 74% damage every 1 sec for 5 sec
13
Poison Chance: 23%, 76% damage every 1 sec for 5 sec
14
Poison Chance: 24%, 78% damage every 1 sec for 5 sec
15
Poison Chance: 25%, 80% damage every 1 sec for 5 sec
16
Poison Chance: 26%, 82% damage every 1 sec for 5 sec
17
Poison Chance: 27%, 84% damage every 1 sec for 5 sec
18
Poison Chance: 28%, 86% damage every 1 sec for 6 sec
19
Poison Chance: 29%, 88% damage every 1 sec for 6 sec
20
Poison Chance: 30%, 90% damage every 1 sec for 6 sec
21
Poison Chance: 31%, 92% damage every 1 sec for 6 sec
22
Poison Chance: 32%, 94% damage every 1 sec for 6 sec
23
Poison Chance: 33%, 96% damage every 1 sec for 6 sec
Alchemic Adrenaline Description: Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count. Info: type = 50, pvp = 0 Maximum Level: 10
1
Recovery Amount: +116%
2
Recovery Amount: +122%
3
Recovery Amount: +128%
4
Recovery Amount: +134%
5
Recovery Amount: +140%
6
Recovery Amount: +146%
7
Recovery Amount: +152%
8
Recovery Amount: +158%
9
Recovery Amount: +164%
10
Recovery Amount: +170%
11
Recovery Amount: +176%
12
Recovery Amount: +182%
13
Recovery Amount: +188%
Enveloping Darkness Description: Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently. Info: type = 10 Maximum Level: 20
1
MaxHP: +1%, Abnormal Status Resistance: +5%, Elemental Resistance: +5%
2
MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
3
MaxHP: +3%, Abnormal Status Resistance: +7%, Elemental Resistance: +7%
4
MaxHP: +4%, Abnormal Status Resistance: +9%, Elemental Resistance: +9%
5
MaxHP: +5%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
6
MaxHP: +6%, Abnormal Status Resistance: +11%, Elemental Resistance: +11%
7
MaxHP: +7%, Abnormal Status Resistance: +13%, Elemental Resistance: +13%
8
MaxHP: +8%, Abnormal Status Resistance: +14%, Elemental Resistance: +14%
9
MaxHP: +9%, Abnormal Status Resistance: +15%, Elemental Resistance: +15%
10
MaxHP: +10%, Abnormal Status Resistance: +17%, Elemental Resistance: +17%
11
MaxHP: +11%, Abnormal Status Resistance: +18%, Elemental Resistance: +18%
12
MaxHP: +12%, Abnormal Status Resistance: +19%, Elemental Resistance: +19%
13
MaxHP: +13%, Abnormal Status Resistance: +21%, Elemental Resistance: +21%
14
MaxHP: +14%, Abnormal Status Resistance: +22%, Elemental Resistance: +22%
15
MaxHP: +15%, Abnormal Status Resistance: +23%, Elemental Resistance: +23%
16
MaxHP: +16%, Abnormal Status Resistance: +25%, Elemental Resistance: +25%
17
MaxHP: +17%, Abnormal Status Resistance: +26%, Elemental Resistance: +26%
18
MaxHP: +18%, Abnormal Status Resistance: +27%, Elemental Resistance: +27%
19
MaxHP: +19%, Abnormal Status Resistance: +29%, Elemental Resistance: +29%
20
MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30%
21
MaxHP: +21%, Abnormal Status Resistance: +31%, Elemental Resistance: +31%
22
MaxHP: +22%, Abnormal Status Resistance: +33%, Elemental Resistance: +33%
23
MaxHP: +23%, Abnormal Status Resistance: +34%, Elemental Resistance: +34%
Dark Flare Description: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP. Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged Delays: alert2 - 600 ms Summon Range: attack1 = 400% Summon Mob Count: attack1 = 1 Animations:summon.summoned, summon.stand, summon.repeat, summon.attack1, summon.die, summon.effect, hit.0, ball.0, ball.1, ball.2, ball.3, ball.4 Maximum Level: 1
Shadow Web Description: Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage. Info: type = 1, massSpell = 1, mes = restrict, dot = 1, condition = attack, dotType = paralyze Delays: swingO1 - 800 ms Range:250% Animations:effect, mob, mob0 Maximum Level: 10
1
MP Cost: 10, Duration: 5, Bind Chance: 44%, Damage: 114%, Damage Over Time: 64% per second
2
MP Cost: 13, Duration: 5, Bind Chance: 48%, Damage: 118%, Damage Over Time: 68% per second
3
MP Cost: 13, Duration: 6, Bind Chance: 52%, Damage: 122%, Damage Over Time: 72% per second
4
MP Cost: 16, Duration: 6, Bind Chance: 56%, Damage: 126%, Damage Over Time: 76% per second
5
MP Cost: 16, Duration: 6, Bind Chance: 60%, Damage: 130%, Damage Over Time: 80% per second
6
MP Cost: 19, Duration: 7, Bind Chance: 64%, Damage: 134%, Damage Over Time: 84% per second
7
MP Cost: 19, Duration: 7, Bind Chance: 68%, Damage: 138%, Damage Over Time: 88% per second
8
MP Cost: 22, Duration: 7, Bind Chance: 72%, Damage: 142%, Damage Over Time: 92% per second
9
MP Cost: 22, Duration: 8, Bind Chance: 76%, Damage: 146%, Damage Over Time: 96% per second
10
MP Cost: 25, Duration: 8, Bind Chance: 80%, Damage: 150%, Damage Over Time: 100% per second
11
MP Cost: 25, Duration: 8, Bind Chance: 84%, Damage: 154%, Damage Over Time: 104% per second
12
MP Cost: 28, Duration: 9, Bind Chance: 88%, Damage: 158%, Damage Over Time: 108% per second
13
MP Cost: 28, Duration: 9, Bind Chance: 92%, Damage: 162%, Damage Over Time: 112% per second
Poison Bomb Description: Throws a bomb that generates a poisonous cloud. Monsters within the range of the poisonous cloud will continuously take damage. Info: type = 2, keydownThrowing = 1, continuousAreaAttack = 1, dot = 1, dotType = invenom Range:100% Animations:keydown, ball, special, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9, tile.10, mob Maximum Level: 30
1
MP Cost: 21, Damage: 83%, Duration: 4, Damage Over Time: 62% damage every 1 sec for 4 sec
2
MP Cost: 22, Damage: 86%, Duration: 4, Damage Over Time: 64% damage every 1 sec for 4 sec
3
MP Cost: 23, Damage: 89%, Duration: 4, Damage Over Time: 66% damage every 1 sec for 4 sec
4
MP Cost: 24, Damage: 92%, Duration: 8, Damage Over Time: 68% damage every 1 sec for 4 sec
5
MP Cost: 25, Damage: 95%, Duration: 8, Damage Over Time: 70% damage every 1 sec for 5 sec
6
MP Cost: 26, Damage: 98%, Duration: 8, Damage Over Time: 72% damage every 1 sec for 5 sec
7
MP Cost: 27, Damage: 101%, Duration: 12, Damage Over Time: 74% damage every 1 sec for 5 sec
8
MP Cost: 28, Damage: 104%, Duration: 12, Damage Over Time: 76% damage every 1 sec for 5 sec
9
MP Cost: 29, Damage: 107%, Duration: 12, Damage Over Time: 78% damage every 1 sec for 5 sec
10
MP Cost: 30, Damage: 110%, Duration: 16, Damage Over Time: 80% damage every 1 sec for 6 sec
11
MP Cost: 31, Damage: 113%, Duration: 16, Damage Over Time: 82% damage every 1 sec for 6 sec
12
MP Cost: 32, Damage: 116%, Duration: 16, Damage Over Time: 84% damage every 1 sec for 6 sec
13
MP Cost: 33, Damage: 119%, Duration: 20, Damage Over Time: 86% damage every 1 sec for 6 sec
14
MP Cost: 34, Damage: 122%, Duration: 20, Damage Over Time: 88% damage every 1 sec for 6 sec
15
MP Cost: 35, Damage: 125%, Duration: 20, Damage Over Time: 90% damage every 1 sec for 7 sec
16
MP Cost: 36, Damage: 128%, Duration: 24, Damage Over Time: 92% damage every 1 sec for 7 sec
17
MP Cost: 37, Damage: 131%, Duration: 24, Damage Over Time: 94% damage every 1 sec for 7 sec
18
MP Cost: 38, Damage: 134%, Duration: 24, Damage Over Time: 96% damage every 1 sec for 7 sec
19
MP Cost: 39, Damage: 137%, Duration: 28, Damage Over Time: 98% damage every 1 sec for 7 sec
20
MP Cost: 40, Damage: 140%, Duration: 28, Damage Over Time: 100% damage every 1 sec for 8 sec
21
MP Cost: 41, Damage: 143%, Duration: 28, Damage Over Time: 102% damage every 1 sec for 8 sec
22
MP Cost: 42, Damage: 146%, Duration: 32, Damage Over Time: 104% damage every 1 sec for 8 sec
23
MP Cost: 43, Damage: 149%, Duration: 32, Damage Over Time: 106% damage every 1 sec for 8 sec
24
MP Cost: 44, Damage: 152%, Duration: 32, Damage Over Time: 108% damage every 1 sec for 8 sec
25
MP Cost: 45, Damage: 155%, Duration: 36, Damage Over Time: 110% damage every 1 sec for 9 sec
26
MP Cost: 46, Damage: 158%, Duration: 36, Damage Over Time: 112% damage every 1 sec for 9 sec
27
MP Cost: 47, Damage: 161%, Duration: 36, Damage Over Time: 114% damage every 1 sec for 9 sec
28
MP Cost: 48, Damage: 164%, Duration: 40, Damage Over Time: 116% damage every 1 sec for 9 sec
29
MP Cost: 49, Damage: 167%, Duration: 40, Damage Over Time: 118% damage every 1 sec for 9 sec
30
MP Cost: 50, Damage: 170%, Duration: 40, Damage Over Time: 120% damage every 1 sec for 10 sec
31
MP Cost: 51, Damage: 173%, Duration: 44, Damage Over Time: 122% damage every 1 sec for 10 sec
32
MP Cost: 52, Damage: 176%, Duration: 44, Damage Over Time: 124% damage every 1 sec for 10 sec
33
MP Cost: 53, Damage: 179%, Duration: 44, Damage Over Time: 126% damage every 1 sec for 10 sec
Shadow Stars Description: Upon Unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time. Info: type = 10 Animations:effect Maximum Level: 10
1
MP Cost: 6 and 190 throwing stars, Duration: 108 sec
2
MP Cost: 8 and 180 throwing stars, Duration: 116 sec
3
MP Cost: 8 and 170 throwing stars, Duration: 124 sec
4
MP Cost: 10 and 160 throwing stars, Duration: 132 sec
5
MP Cost: 10 and 150 throwing stars, Duration: 140 sec
6
MP Cost: 12 and 140 throwing stars, Duration: 148 sec
7
MP Cost: 12 and 130 throwing stars, Duration: 156 sec
8
MP Cost: 14 and 120 throwing stars, Duration: 164 sec
9
MP Cost: 14 and 110 throwing stars, Duration: 172 sec
10
MP Cost: 16 and 100 throwing stars, Duration: 180 sec
11
MP Cost: 16 and 90 throwing stars, Duration: 188 sec
12
MP Cost: 18 and 80 throwing stars, Duration: 196 sec
13
MP Cost: 18 and 70 throwing stars, Duration: 204 sec
Quad Star Description: Masterfully unleash four throwing stars. Info: type = 2 Delays: quadrupleThrow - 780 ms Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 11, Damage: 177%, Number of Attacks: 4
2
MP Cost: 12, Damage: 181%, Number of Attacks: 4
3
MP Cost: 12, Damage: 185%, Number of Attacks: 4
4
MP Cost: 13, Damage: 189%, Number of Attacks: 4
5
MP Cost: 13, Damage: 193%, Number of Attacks: 4
6
MP Cost: 14, Damage: 197%, Number of Attacks: 4
7
MP Cost: 14, Damage: 201%, Number of Attacks: 4
8
MP Cost: 15, Damage: 205%, Number of Attacks: 4
9
MP Cost: 15, Damage: 209%, Number of Attacks: 4
10
MP Cost: 16, Damage: 213%, Number of Attacks: 4
11
MP Cost: 16, Damage: 217%, Number of Attacks: 4
12
MP Cost: 17, Damage: 221%, Number of Attacks: 4
13
MP Cost: 17, Damage: 225%, Number of Attacks: 4
14
MP Cost: 18, Damage: 229%, Number of Attacks: 4
15
MP Cost: 18, Damage: 233%, Number of Attacks: 4
16
MP Cost: 19, Damage: 237%, Number of Attacks: 4
17
MP Cost: 19, Damage: 241%, Number of Attacks: 4
18
MP Cost: 20, Damage: 245%, Number of Attacks: 4
19
MP Cost: 20, Damage: 249%, Number of Attacks: 4
20
MP Cost: 21, Damage: 253%, Number of Attacks: 4
21
MP Cost: 21, Damage: 257%, Number of Attacks: 4
22
MP Cost: 22, Damage: 261%, Number of Attacks: 4
23
MP Cost: 22, Damage: 265%, Number of Attacks: 4
Thunder Breaker (I)
Somersault Kick Description: A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity. Info: type = 1, areaAttack = 1 Delays: somersault - 840 ms Range:110% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 8, Damage: 229%, Max Enemies Hit: 6
2
MP Cost: 8, Damage: 233%, Max Enemies Hit: 6
3
MP Cost: 8, Damage: 237%, Max Enemies Hit: 6
4
MP Cost: 8, Damage: 241%, Max Enemies Hit: 6
5
MP Cost: 10, Damage: 245%, Max Enemies Hit: 6
6
MP Cost: 10, Damage: 249%, Max Enemies Hit: 6
7
MP Cost: 10, Damage: 253%, Max Enemies Hit: 6
8
MP Cost: 10, Damage: 257%, Max Enemies Hit: 6
9
MP Cost: 10, Damage: 261%, Max Enemies Hit: 6
10
MP Cost: 12, Damage: 265%, Max Enemies Hit: 6
11
MP Cost: 12, Damage: 269%, Max Enemies Hit: 6
12
MP Cost: 12, Damage: 273%, Max Enemies Hit: 6
13
MP Cost: 12, Damage: 277%, Max Enemies Hit: 6
14
MP Cost: 12, Damage: 281%, Max Enemies Hit: 6
15
MP Cost: 14, Damage: 285%, Max Enemies Hit: 6
16
MP Cost: 14, Damage: 289%, Max Enemies Hit: 6
17
MP Cost: 14, Damage: 293%, Max Enemies Hit: 6
18
MP Cost: 14, Damage: 297%, Max Enemies Hit: 6
19
MP Cost: 14, Damage: 301%, Max Enemies Hit: 6
20
MP Cost: 16, Damage: 305%, Max Enemies Hit: 6
HP Boost Description: Permanently increases your Max HP. Info: type = 50 Maximum Level: 10
1
Max HP: +2%
2
Max HP: +4%
3
Max HP: +6%
4
Max HP: +8%
5
Max HP: +10%
6
Max HP: +12%
7
Max HP: +14%
8
Max HP: +16%
9
Max HP: +18%
10
Max HP: +20%
Shadow Heart Description: Increases your Critical Rate and minimum Critical Damage. Info: type = 50 Maximum Level: 10
Dash Description: Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys ->-> or <-<-] Use Corkscrew Blow or Triple Fire during the dash for additional damage. Info: type = 10 Animations:effect, effect0, special Maximum Level: 10
1
MP Cost: 9, Duration: 4 sec, Movement Speed: +5, Jump: +2, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
2
MP Cost: 8, Duration: 4 sec, Movement Speed: +10, Jump: +4, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
3
MP Cost: 7, Duration: 8 sec, Movement Speed: +15, Jump: +6, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
4
MP Cost: 6, Duration: 8 sec, Movement Speed: +20, Jump: +8, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
5
MP Cost: 5, Duration: 12 sec, Movement Speed: +25, Jump: +10, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
6
MP Cost: 4, Duration: 12 sec, Movement Speed: +30, Jump: +12, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
7
MP Cost: 3, Duration: 16 sec, Movement Speed: +35, Jump: +14, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
8
MP Cost: 2, Duration: 16 sec, Movement Speed: +40, Jump: +16, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
9
MP Cost: 1, Duration: 20 sec, Movement Speed: +45, Jump: +18, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
10
MP Cost: 0, Duration: 20 sec, Movement Speed: +50, Jump: +20, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
Quick Motion Description: Permanently increases Accuracy, Max Movement Speed, and Jump. Info: type = 50 Maximum Level: 10
1
Accuracy: +22, Max Movement Speed: +2, Jump: +1
2
Accuracy: +44, Max Movement Speed: +4, Jump: +2
3
Accuracy: +66, Max Movement Speed: +6, Jump: +3
4
Accuracy: +88, Max Movement Speed: +8, Jump: +4
5
Accuracy: +110, Max Movement Speed: +10, Jump: +5
6
Accuracy: +132, Max Movement Speed: +12, Jump: +6
7
Accuracy: +154, Max Movement Speed: +14, Jump: +7
8
Accuracy: +176, Max Movement Speed: +16, Jump: +8
9
Accuracy: +198, Max Movement Speed: +18, Jump: +9
10
Accuracy: +220, Max Movement Speed: +20, Jump: +10
Thunder Breaker (II)
Knuckle Mastery Description: Increases the weapon mastery and accuracy of Knuckles. Info: type = 50 Maximum Level: 20
1
Knuckle Mastery: +12%, Accuracy: +6
2
Knuckle Mastery: +14%, Accuracy: +12
3
Knuckle Mastery: +16%, Accuracy: +18
4
Knuckle Mastery: +18%, Accuracy: +24
5
Knuckle Mastery: +20%, Accuracy: +30
6
Knuckle Mastery: +22%, Accuracy: +36
7
Knuckle Mastery: +24%, Accuracy: +42
8
Knuckle Mastery: +26%, Accuracy: +48
9
Knuckle Mastery: +28%, Accuracy: +54
10
Knuckle Mastery: +30%, Accuracy: +60
11
Knuckle Mastery: +32%, Accuracy: +66
12
Knuckle Mastery: +34%, Accuracy: +72
13
Knuckle Mastery: +36%, Accuracy: +78
14
Knuckle Mastery: +38%, Accuracy: +84
15
Knuckle Mastery: +40%, Accuracy: +90
16
Knuckle Mastery: +42%, Accuracy: +96
17
Knuckle Mastery: +44%, Accuracy: +102
18
Knuckle Mastery: +46%, Accuracy: +108
19
Knuckle Mastery: +48%, Accuracy: +114
20
Knuckle Mastery: +50%, Accuracy: +120
Energy Blast Description: Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1# Info: type = 1, areaAttack = 1, mes = stun Delays: eburster - 1020 ms Range:150% Pre-requisite: Level 1 Energy Charge Animations:effect, hit.0, mob Maximum Level: 20
1
Damage: 343%, Max Enemies Hit: 6, Number of Attacks: 2
2
Damage: 346%, Max Enemies Hit: 6, Number of Attacks: 2
3
Damage: 349%, Max Enemies Hit: 6, Number of Attacks: 2
4
Damage: 352%, Max Enemies Hit: 6, Number of Attacks: 2
5
Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 2
6
Damage: 358%, Max Enemies Hit: 6, Number of Attacks: 2
7
Damage: 361%, Max Enemies Hit: 6, Number of Attacks: 2
8
Damage: 364%, Max Enemies Hit: 6, Number of Attacks: 2
9
Damage: 367%, Max Enemies Hit: 6, Number of Attacks: 2
10
Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 2
11
Damage: 373%, Max Enemies Hit: 6, Number of Attacks: 2
12
Damage: 376%, Max Enemies Hit: 6, Number of Attacks: 2
13
Damage: 379%, Max Enemies Hit: 6, Number of Attacks: 2
14
Damage: 382%, Max Enemies Hit: 6, Number of Attacks: 2
15
Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 2
16
Damage: 388%, Max Enemies Hit: 6, Number of Attacks: 2
17
Damage: 391%, Max Enemies Hit: 6, Number of Attacks: 2
18
Damage: 394%, Max Enemies Hit: 6, Number of Attacks: 2
19
Damage: 397%, Max Enemies Hit: 6, Number of Attacks: 2
20
Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2
Knuckle Booster Description: Doubles the attack speed of your weapon. Must have knuckles equipped.\nRequired Skill: #cKnuckle Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Knuckle Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Corkscrew Blow Description: Allows you to run forward and punch multiple monsters at once. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: screw - 810 ms Range:200% Animations:hit.0, effect Maximum Level: 10
1
MP Cost: 11, Damage: 286%, Max Monsters Hit: 6
2
MP Cost: 12, Damage: 292%, Max Monsters Hit: 6
3
MP Cost: 13, Damage: 298%, Max Monsters Hit: 6
4
MP Cost: 14, Damage: 304%, Max Monsters Hit: 6
5
MP Cost: 15, Damage: 310%, Max Monsters Hit: 6
6
MP Cost: 16, Damage: 316%, Max Monsters Hit: 6
7
MP Cost: 17, Damage: 322%, Max Monsters Hit: 6
8
MP Cost: 18, Damage: 328%, Max Monsters Hit: 6
9
MP Cost: 19, Damage: 334%, Max Monsters Hit: 6
10
MP Cost: 20, Damage: 340%, Max Monsters Hit: 6
Physical Training Description: Permanently improves STR and DEX through sheer physical training. Info: type = 50 Maximum Level: 10
1
Permanently increase STR by 3 and DEX by 3.
2
Permanently increase STR by 6 and DEX by 6.
3
Permanently increase STR by 9 and DEX by 9.
4
Permanently increase STR by 12 and DEX by 12.
5
Permanently increase STR by 15 and DEX by 15.
6
Permanently increase STR by 18 and DEX by 18.
7
Permanently increase STR by 21 and DEX by 21.
8
Permanently increase STR by 24 and DEX by 24.
9
Permanently increase STR by 27 and DEX by 27.
10
Permanently increase STR by 30 and DEX by 30.
Dark Clarity Description: Calms your heart to provide a temporary increase to Weapon Attack and Accuracy. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0, special Maximum Level: 20
Tornado Uppercut Description: Performs a super-fast uppercut, creating a tornado that attacks enemies. Info: type = 2, areaAttack = 1 Delays: tornadoUpper - 1080 ms Range:45% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 18, Damage: 318%, Max Enemies Hit: 6
2
MP Cost: 18, Damage: 321%, Max Enemies Hit: 6
3
MP Cost: 18, Damage: 324%, Max Enemies Hit: 6
4
MP Cost: 18, Damage: 327%, Max Enemies Hit: 6
5
MP Cost: 18, Damage: 330%, Max Enemies Hit: 6
6
MP Cost: 20, Damage: 333%, Max Enemies Hit: 6
7
MP Cost: 20, Damage: 336%, Max Enemies Hit: 6
8
MP Cost: 20, Damage: 339%, Max Enemies Hit: 6
9
MP Cost: 20, Damage: 342%, Max Enemies Hit: 6
10
MP Cost: 20, Damage: 345%, Max Enemies Hit: 6
11
MP Cost: 22, Damage: 348%, Max Enemies Hit: 6
12
MP Cost: 22, Damage: 351%, Max Enemies Hit: 6
13
MP Cost: 22, Damage: 354%, Max Enemies Hit: 6
14
MP Cost: 22, Damage: 357%, Max Enemies Hit: 6
15
MP Cost: 22, Damage: 360%, Max Enemies Hit: 6
16
MP Cost: 24, Damage: 363%, Max Enemies Hit: 6
17
MP Cost: 24, Damage: 366%, Max Enemies Hit: 6
18
MP Cost: 24, Damage: 369%, Max Enemies Hit: 6
19
MP Cost: 24, Damage: 372%, Max Enemies Hit: 6
20
MP Cost: 24, Damage: 375%, Max Enemies Hit: 6
Energy Charge Description: Charges energy after every attack. When your energy is fully charged, Accuracy, Attack, DEF, and Movement Speed increase. You also have a chance to activate a Stance that allows you to use energy-type skills. Energy charges twice as fast when attacking bosses. Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack Animations:effect.0, effect.1, effect.2, hit.0, special, affected Maximum Level: 20
1
Energy charged at attack: 205, Duration: 22 sec, Accuracy: +15, Weapon ATT: +1, Weapon/Magic DEF: +15, Movement Speed: +12, Knock-back Resistance Rate: 52%, Double energy charged when attacking bosses
2
Energy charged at attack: 210, Duration: 24 sec, Accuracy: +30, Weapon ATT: +3, Weapon/Magic DEF: +30, Movement Speed: +14, Knock-back Resistance Rate: 54%, Double energy charged when attacking bosses
3
Energy charged at attack: 215, Duration: 26 sec, Accuracy: +45, Weapon ATT: +4, Weapon/Magic DEF: +45, Movement Speed: +16, Knock-back Resistance Rate: 56%, Double energy charged when attacking bosses
4
Energy charged at attack: 220, Duration: 28 sec, Accuracy: +60, Weapon ATT: +6, Weapon/Magic DEF: +60, Movement Speed: +18, Knock-back Resistance Rate: 58%, Double energy charged when attacking bosses
5
Energy charged at attack: 225, Duration: 30 sec, Accuracy: +75, Weapon ATT: +7, Weapon/Magic DEF: +75, Movement Speed: +20, Knock-back Resistance Rate: 60%, Double energy charged when attacking bosses
6
Energy charged at attack: 230, Duration: 32 sec, Accuracy: +90, Weapon ATT: +9, Weapon/Magic DEF: +90, Movement Speed: +22, Knock-back Resistance Rate: 62%, Double energy charged when attacking bosses
7
Energy charged at attack: 235, Duration: 34 sec, Accuracy: +105, Weapon ATT: +10, Weapon/Magic DEF: +105, Movement Speed: +24, Knock-back Resistance Rate: 64%, Double energy charged when attacking bosses
8
Energy charged at attack: 240, Duration: 36 sec, Accuracy: +120, Weapon ATT: +12, Weapon/Magic DEF: +120, Movement Speed: +26, Knock-back Resistance Rate: 66%, Double energy charged when attacking bosses
9
Energy charged at attack: 245, Duration: 38 sec, Accuracy: +135, Weapon ATT: +13, Weapon/Magic DEF: +135, Movement Speed: +28, Knock-back Resistance Rate: 68%, Double energy charged when attacking bosses
10
Energy charged at attack: 250, Duration: 40 sec, Accuracy: +150, Weapon ATT: +15, Weapon/Magic DEF: +150, Movement Speed: +30, Knock-back Resistance Rate: 70%, Double energy charged when attacking bosses
11
Energy charged at attack: 255, Duration: 42 sec, Accuracy: +165, Weapon ATT: +16, Weapon/Magic DEF: +165, Movement Speed: +32, Knock-back Resistance Rate: 72%, Double energy charged when attacking bosses
12
Energy charged at attack: 260, Duration: 44 sec, Accuracy: +180, Weapon ATT: +18, Weapon/Magic DEF: +180, Movement Speed: +34, Knock-back Resistance Rate: 74%, Double energy charged when attacking bosses
13
Energy charged at attack: 265, Duration: 46 sec, Accuracy: +195, Weapon ATT: +19, Weapon/Magic DEF: +195, Movement Speed: +36, Knock-back Resistance Rate: 76%, Double energy charged when attacking bosses
14
Energy charged at attack: 270, Duration: 48 sec, Accuracy: +210, Weapon ATT: +21, Weapon/Magic DEF: +210, Movement Speed: +38, Knock-back Resistance Rate: 78%, Double energy charged when attacking bosses
15
Energy charged at attack: 275, Duration: 50 sec, Accuracy: +225, Weapon ATT: +22, Weapon/Magic DEF: +225, Movement Speed: +40, Knock-back Resistance Rate: 80%, Double energy charged when attacking bosses
16
Energy charged at attack: 280, Duration: 52 sec, Accuracy: +240, Weapon ATT: +24, Weapon/Magic DEF: +240, Movement Speed: +42, Knock-back Resistance Rate: 82%, Double energy charged when attacking bosses
17
Energy charged at attack: 285, Duration: 54 sec, Accuracy: +255, Weapon ATT: +25, Weapon/Magic DEF: +255, Movement Speed: +44, Knock-back Resistance Rate: 84%, Double energy charged when attacking bosses
18
Energy charged at attack: 290, Duration: 56 sec, Accuracy: +270, Weapon ATT: +27, Weapon/Magic DEF: +270, Movement Speed: +46, Knock-back Resistance Rate: 86%, Double energy charged when attacking bosses
19
Energy charged at attack: 295, Duration: 58 sec, Accuracy: +285, Weapon ATT: +28, Weapon/Magic DEF: +285, Movement Speed: +48, Knock-back Resistance Rate: 88%, Double energy charged when attacking bosses
20
Energy charged at attack: 300, Duration: 60 sec, Accuracy: +300, Weapon ATT: +30, Weapon/Magic DEF: +300, Movement Speed: +50, Knock-back Resistance Rate: 90%, Double energy charged when attacking bosses
Thunder Breaker (III)
Opportunistic Fighter Description: Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets. Info: type = 51, incDamToStunTarget = 1 Animations:mob Maximum Level: 20
1
Critical Rate when attacking stunned enemies: +22%, Stun Rate: 10%
2
Critical Rate when attacking stunned enemies: +24%, Stun Rate: 11%
3
Critical Rate when attacking stunned enemies: +26%, Stun Rate: 11%
4
Critical Rate when attacking stunned enemies: +28%, Stun Rate: 12%
5
Critical Rate when attacking stunned enemies: +30%, Stun Rate: 12%
6
Critical Rate when attacking stunned enemies: +32%, Stun Rate: 13%
7
Critical Rate when attacking stunned enemies: +34%, Stun Rate: 13%
8
Critical Rate when attacking stunned enemies: +36%, Stun Rate: 14%
9
Critical Rate when attacking stunned enemies: +38%, Stun Rate: 14%
10
Critical Rate when attacking stunned enemies: +40%, Stun Rate: 15%
11
Critical Rate when attacking stunned enemies: +42%, Stun Rate: 15%
12
Critical Rate when attacking stunned enemies: +44%, Stun Rate: 16%
13
Critical Rate when attacking stunned enemies: +46%, Stun Rate: 16%
14
Critical Rate when attacking stunned enemies: +48%, Stun Rate: 17%
15
Critical Rate when attacking stunned enemies: +50%, Stun Rate: 17%
16
Critical Rate when attacking stunned enemies: +52%, Stun Rate: 18%
17
Critical Rate when attacking stunned enemies: +54%, Stun Rate: 18%
18
Critical Rate when attacking stunned enemies: +56%, Stun Rate: 19%
19
Critical Rate when attacking stunned enemies: +58%, Stun Rate: 19%
20
Critical Rate when attacking stunned enemies: +60%, Stun Rate: 20%
21
Critical Rate when attacking stunned enemies: +62%, Stun Rate: 20%
22
Critical Rate when attacking stunned enemies: +64%, Stun Rate: 21%
23
Critical Rate when attacking stunned enemies: +66%, Stun Rate: 21%
Buccaneer Blast Description: Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect. Info: type = 1, areaAttack = 1 Delays: energyBlast - 1560 ms Range:695% Animations:effect, effect0, hit.0 Maximum Level: 20
1
Damage: 184%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 42 energy with each attack
2
Damage: 188%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 44 energy with each attack
3
Damage: 192%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 46 energy with each attack
4
Damage: 196%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 48 energy with each attack
5
Damage: 200%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 50 energy with each attack
6
Damage: 204%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 52 energy with each attack
7
Damage: 208%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 54 energy with each attack
8
Damage: 212%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 56 energy with each attack
9
Damage: 216%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 58 energy with each attack
10
Damage: 220%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 60 energy with each attack
11
Damage: 224%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 62 energy with each attack
12
Damage: 228%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 64 energy with each attack
13
Damage: 232%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 66 energy with each attack
14
Damage: 236%, Max Enemies Hit: 8. Number of Attacks: 4\nPassive Effects: Charges 68 energy with each attack
15
Damage: 240%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 70 energy with each attack
16
Damage: 244%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 72 energy with each attack
17
Damage: 248%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 74 energy with each attack
18
Damage: 252%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 76 energy with each attack
19
Damage: 256%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 78 energy with each attack
20
Damage: 260%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 80 energy with each attack
21
Damage: 264%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 82 energy with each attack
22
Damage: 268%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 84 energy with each attack
23
Damage: 272%, Max Enemies Hit: 9. Number of Attacks: 4\nPassive Effects: Charges 86 energy with each attack
Roll of the Dice Description: Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing. Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 1
Landlubber Blast Description: Pounds the ground to create a shockwave that damages multiple enemies. Info: type = 1, areaAttack = 1 Delays: shockwave - 1075 ms Range:330% Animations:hit.0, effect, effect0, effect1, effect2, effect3, effect4 Maximum Level: 20
1
MP Cost: 18, Damage: 655%, Max Enemies Hit: 6
2
MP Cost: 18, Damage: 660%, Max Enemies Hit: 6
3
MP Cost: 18, Damage: 665%, Max Enemies Hit: 6
4
MP Cost: 20, Damage: 670%, Max Enemies Hit: 6
5
MP Cost: 20, Damage: 675%, Max Enemies Hit: 6
6
MP Cost: 20, Damage: 680%, Max Enemies Hit: 6
7
MP Cost: 20, Damage: 685%, Max Enemies Hit: 6
8
MP Cost: 22, Damage: 690%, Max Enemies Hit: 6
9
MP Cost: 22, Damage: 695%, Max Enemies Hit: 6
10
MP Cost: 22, Damage: 700%, Max Enemies Hit: 6
11
MP Cost: 22, Damage: 705%, Max Enemies Hit: 6
12
MP Cost: 24, Damage: 710%, Max Enemies Hit: 6
13
MP Cost: 24, Damage: 715%, Max Enemies Hit: 6
14
MP Cost: 24, Damage: 720%, Max Enemies Hit: 6
15
MP Cost: 24, Damage: 725%, Max Enemies Hit: 6
16
MP Cost: 26, Damage: 730%, Max Enemies Hit: 6
17
MP Cost: 26, Damage: 735%, Max Enemies Hit: 6
18
MP Cost: 26, Damage: 740%, Max Enemies Hit: 6
19
MP Cost: 26, Damage: 745%, Max Enemies Hit: 6
20
MP Cost: 28, Damage: 750%, Max Enemies Hit: 6
21
MP Cost: 28, Damage: 755%, Max Enemies Hit: 6
22
MP Cost: 28, Damage: 760%, Max Enemies Hit: 6
23
MP Cost: 28, Damage: 765%, Max Enemies Hit: 6
Shark Wave Description: Attack multiple monsters in front of you. Info: type = 2, piercing = 1 Delays: wave - 1050 ms Animations:effect, ball, hit.0 Maximum Level: 30
1
MP Cost: 15, Damage: 307%, Max Enemies Hit: 4
2
MP Cost: 15, Damage: 314%, Max Enemies Hit: 4
3
MP Cost: 15, Damage: 321%, Max Enemies Hit: 4
4
MP Cost: 15, Damage: 328%, Max Enemies Hit: 4
5
MP Cost: 15, Damage: 335%, Max Enemies Hit: 4
6
MP Cost: 15, Damage: 342%, Max Enemies Hit: 4
7
MP Cost: 20, Damage: 349%, Max Enemies Hit: 4
8
MP Cost: 20, Damage: 356%, Max Enemies Hit: 4
9
MP Cost: 20, Damage: 363%, Max Enemies Hit: 4
10
MP Cost: 20, Damage: 370%, Max Enemies Hit: 4
11
MP Cost: 20, Damage: 377%, Max Enemies Hit: 4
12
MP Cost: 20, Damage: 384%, Max Enemies Hit: 4
13
MP Cost: 25, Damage: 391%, Max Enemies Hit: 4
14
MP Cost: 25, Damage: 398%, Max Enemies Hit: 4
15
MP Cost: 25, Damage: 405%, Max Enemies Hit: 5
16
MP Cost: 25, Damage: 412%, Max Enemies Hit: 5
17
MP Cost: 25, Damage: 419%, Max Enemies Hit: 5
18
MP Cost: 25, Damage: 426%, Max Enemies Hit: 5
19
MP Cost: 30, Damage: 433%, Max Enemies Hit: 5
20
MP Cost: 30, Damage: 440%, Max Enemies Hit: 5
21
MP Cost: 30, Damage: 447%, Max Enemies Hit: 5
22
MP Cost: 30, Damage: 454%, Max Enemies Hit: 5
23
MP Cost: 30, Damage: 461%, Max Enemies Hit: 5
24
MP Cost: 30, Damage: 468%, Max Enemies Hit: 5
25
MP Cost: 35, Damage: 475%, Max Enemies Hit: 5
26
MP Cost: 35, Damage: 482%, Max Enemies Hit: 5
27
MP Cost: 35, Damage: 489%, Max Enemies Hit: 5
28
MP Cost: 35, Damage: 496%, Max Enemies Hit: 5
29
MP Cost: 35, Damage: 503%, Max Enemies Hit: 5
30
MP Cost: 35, Damage: 510%, Max Enemies Hit: 6
31
MP Cost: 40, Damage: 517%, Max Enemies Hit: 6
32
MP Cost: 40, Damage: 524%, Max Enemies Hit: 6
33
MP Cost: 40, Damage: 531%, Max Enemies Hit: 6
Spark Description: Uses the Spirit of Lightning to deal additional attacks. Nearby monsters also take damage. Info: type = 11, chainAttack = 1, chainattackPenalty = 1, condition = attack Delays: alert5 - 900 ms Element: Lightning Animations:effect, hit.0, ball.0, ball.1, ball.2 Maximum Level: 10
Speed Infusion Description: Uses HP and MP to temporarily increase the attack speed of a weapon. This can be combined with other boosters, and everyone in the party will have their attack speed doubled.\nRequired Skill: #cKnuckle Booster Lv. 20# Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:250% Pre-requisite: Level 20 Knuckle Booster Animations:effect, affected Maximum Level: 20
1
Cost: -78 HP and 78 MP, Duration: 110 sec
2
Cost: -76 HP and 76 MP, Duration: 120 sec
3
Cost: -74 HP and 74 MP, Duration: 130 sec
4
Cost: -72 HP and 72 MP, Duration: 140 sec
5
Cost: -70 HP and 70 MP, Duration: 150 sec
6
Cost: -68 HP and 68 MP, Duration: 160 sec
7
Cost: -66 HP and 66 MP, Duration: 170 sec
8
Cost: -64 HP and 64 MP, Duration: 180 sec
9
Cost: -62 HP and 62 MP, Duration: 190 sec
10
Cost: -60 HP and 60 MP, Duration: 200 sec
11
Cost: -58 HP and 58 MP, Duration: 210 sec
12
Cost: -56 HP and 56 MP, Duration: 220 sec
13
Cost: -54 HP and 54 MP, Duration: 230 sec
14
Cost: -52 HP and 52 MP, Duration: 240 sec
15
Cost: -50 HP and 50 MP, Duration: 250 sec
16
Cost: -48 HP and 48 MP, Duration: 260 sec
17
Cost: -46 HP and 46 MP, Duration: 270 sec
18
Cost: -44 HP and 44 MP, Duration: 280 sec
19
Cost: -42 HP and 42 MP, Duration: 290 sec
20
Cost: -40 HP and 40 MP, Duration: 300 sec
21
Cost: -38 HP and 38 MP, Duration: 310 sec
22
Cost: -36 HP and 36 MP, Duration: 320 sec
23
Cost: -34 HP and 34 MP, Duration: 330 sec
Octopunch Description: Throws a barrage of punches with super human power. Info: type = 1 Delays: fistEnrage - 900 ms Animations:effect, effect0, hit.0 Maximum Level: 20