Nature's Balance Description: Chance to recover HP/MP when attacking. Maximum 10% per attack. Info: type = 51, hpDrain = 1, mpDrain = 1, condition = attack Maximum Level: 1
1
Chance: 20% per attack, HP/MP Recovery: 100% of damage dealt
Critical Shot Description: Increases Critical Hit Rate. Info: type = 50 Animations:damage Maximum Level: 20
1
Critical Hit Rate: +2%
2
Critical Hit Rate: +4%
3
Critical Hit Rate: +6%
4
Critical Hit Rate: +8%
5
Critical Hit Rate: +10%
6
Critical Hit Rate: +12%
7
Critical Hit Rate: +14%
8
Critical Hit Rate: +16%
9
Critical Hit Rate: +18%
10
Critical Hit Rate: +20%
11
Critical Hit Rate: +22%
12
Critical Hit Rate: +24%
13
Critical Hit Rate: +26%
14
Critical Hit Rate: +28%
15
Critical Hit Rate: +30%
16
Critical Hit Rate: +32%
17
Critical Hit Rate: +34%
18
Critical Hit Rate: +36%
19
Critical Hit Rate: +38%
20
Critical Hit Rate: +40%
Archery Mastery Description: Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed. Info: type = 50 Maximum Level: 15
1
Accuracy +15, Avoidability +15, Range +8, Movement Speed +2, Max Movement Speed Increased to 146
2
Accuracy +30, Avoidability +30, Range +16, Movement Speed +4, Max Movement Speed Increased to 147
3
Accuracy +45, Avoidability +45, Range +24, Movement Speed +6, Max Movement Speed Increased to 148
4
Accuracy +60, Avoidability +60, Range +32, Movement Speed +8, Max Movement Speed Increased to 149
5
Accuracy +75, Avoidability +75, Range +40, Movement Speed +10, Max Movement Speed Increased to 150
6
Accuracy +90, Avoidability +90, Range +48, Movement Speed +12, Max Movement Speed Increased to 151
7
Accuracy +105, Avoidability +105, Range +56, Movement Speed +14, Max Movement Speed Increased to 152
8
Accuracy +120, Avoidability +120, Range +64, Movement Speed +16, Max Movement Speed Increased to 153
9
Accuracy +135, Avoidability +135, Range +72, Movement Speed +18, Max Movement Speed Increased to 154
10
Accuracy +150, Avoidability +150, Range +80, Movement Speed +20, Max Movement Speed Increased to 155
11
Accuracy +165, Avoidability +165, Range +88, Movement Speed +22, Max Movement Speed Increased to 156
12
Accuracy +180, Avoidability +180, Range +96, Movement Speed +24, Max Movement Speed Increased to 157
13
Accuracy +195, Avoidability +195, Range +104, Movement Speed +26, Max Movement Speed Increased to 158
14
Accuracy +210, Avoidability +210, Range +112, Movement Speed +28, Max Movement Speed Increased to 159
15
Accuracy +225, Avoidability +225, Range +120, Movement Speed +30, Max Movement Speed Increased to 160
Hunter
Soul Arrow: Bow Description: Enables you to use your bow without consuming arrows for a fixed period of time.\nRequired Skill: #cBow Booster Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Bow Booster Animations:effect, ball Maximum Level: 10
1
MP Cost: 15, Duration: 30 sec
2
MP Cost: 15, Duration: 60 sec
3
MP Cost: 15, Duration: 90 sec
4
MP Cost: 15, Duration: 120 sec
5
MP Cost: 15, Duration: 150 sec
6
MP Cost: 20, Duration: 180 sec
7
MP Cost: 20, Duration: 210 sec
8
MP Cost: 20, Duration: 240 sec
9
MP Cost: 20, Duration: 270 sec
10
MP Cost: 20, Duration: 300 sec
Arrow Bomb: Bow Description: Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target. Info: type = 2, splash = 1, mes = stun, rectBasedOnTarget = 1 Range:150% Final Attack: Bow Animations:hit.0, hit.1, ball, mob Maximum Level: 20
Bow Booster Description: Doubles the attack speed of your weapon. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Bow Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Double Jump Description: Jump a second time while in the air. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: archerDoubleJump - 720 ms Animations:effect Maximum Level: 5
1
MP Cost: 26, jumps a certain distance
2
MP Cost: 22, jumps a certain distance
3
MP Cost: 18, jumps a certain distance
4
MP Cost: 14, jumps a certain distance
5
MP Cost: 10, jumps a certain distance
Physical Training Description: Improves STR and DEX permanently through physical training. Info: type = 50 Maximum Level: 5
1
Permanently increase STR by 6 and DEX by 6.
2
Permanently increase STR by 12 and DEX by 12.
3
Permanently increase STR by 18 and DEX by 18.
4
Permanently increase STR by 24 and DEX by 24.
5
Permanently increase STR by 30 and DEX by 30.
Final Attack : Bow Description: Grants a chance to deal additional damage after an attack. Must have a bow equipped.\nRequired Skill: #cBow Mastery Lv. 3# Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Bow Mastery Animations:hit.0 Maximum Level: 20
1
Proc Rate: 2%, Damage: 100%
2
Proc Rate: 4%, Damage: 105%
3
Proc Rate: 6%, Damage: 105%
4
Proc Rate: 8%, Damage: 110%
5
Proc Rate: 10%, Damage: 110%
6
Proc Rate: 12%, Damage: 115%
7
Proc Rate: 14%, Damage: 115%
8
Proc Rate: 16%, Damage: 120%
9
Proc Rate: 18%, Damage: 120%
10
Proc Rate: 20%, Damage: 125%
11
Proc Rate: 22%, Damage: 125%
12
Proc Rate: 24%, Damage: 130%
13
Proc Rate: 26%, Damage: 130%
14
Proc Rate: 28%, Damage: 135%
15
Proc Rate: 30%, Damage: 135%
16
Proc Rate: 32%, Damage: 140%
17
Proc Rate: 34%, Damage: 140%
18
Proc Rate: 36%, Damage: 145%
19
Proc Rate: 38%, Damage: 145%
20
Proc Rate: 40%, Damage: 150%
Bow Mastery Description: Increases the weapon mastery and accuracy of bows. Info: type = 50 Maximum Level: 10
1
Bow Mastery: + 14%, Accuracy: +12
2
Bow Mastery: + 18%, Accuracy: +24
3
Bow Mastery: + 22%, Accuracy: +36
4
Bow Mastery: + 26%, Accuracy: +48
5
Bow Mastery: + 30%, Accuracy: +60
6
Bow Mastery: + 34%, Accuracy: +72
7
Bow Mastery: + 38%, Accuracy: +84
8
Bow Mastery: + 42%, Accuracy: +96
9
Bow Mastery: + 46%, Accuracy: +108
10
Bow Mastery: + 50%, Accuracy: +120
Ranger
Drain Arrow Description: Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP. Info: type = 2, hpDrain = 1 Animations:effect, special, ball, hit.0 Maximum Level: 10
1
MP Cost: 20, Damage: 274%, Absorbs 14% of the damage
2
MP Cost: 20, Damage: 288%, Absorbs 18% of the damage
3
MP Cost: 20, Damage: 302%, Absorbs 22% of the damage
4
MP Cost: 20, Damage: 316%, Absorbs 26% of the damage
5
MP Cost: 26, Damage: 330%, Absorbs 30% of the damage
6
MP Cost: 26, Damage: 344%, Absorbs 34% of the damage
7
MP Cost: 26, Damage: 358%, Absorbs 38% of the damage
8
MP Cost: 26, Damage: 372%, Absorbs 42% of the damage
9
MP Cost: 26, Damage: 386%, Absorbs 46% of the damage
10
MP Cost: 32, Damage: 400%, Absorbs 50% of the damage
Mortal Blow Description: Has a chance to finish off an enemy with a single blow, and recover HP & MP. Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0 Animations:special.0 Maximum Level: 10
1
3% chance to instantly kill enemy below 3% HP. 1% HP & MP recovered upon instant kill effect.
2
3% chance to instantly kill enemy below 6% HP. 1% HP & MP recovered upon instant kill effect.
3
6% chance to instantly kill enemy below 9% HP. 2% HP & MP recovered upon instant kill effect.
4
6% chance to instantly kill enemy below 12% HP. 2% HP & MP recovered upon instant kill effect.
5
9% chance to instantly kill enemy below 15% HP. 3% HP & MP recovered upon instant kill effect.
6
9% chance to instantly kill enemy below 18% HP. 3% HP & MP recovered upon instant kill effect.
7
12% chance to instantly kill enemy below 21% HP. 4% HP & MP recovered upon instant kill effect.
8
12% chance to instantly kill enemy below 24% HP. 4% HP & MP recovered upon instant kill effect.
9
15% chance to instantly kill enemy below 27% HP. 5% HP & MP recovered upon instant kill effect.
10
15% chance to instantly kill enemy below 30% HP. 5% HP & MP recovered upon instant kill effect.
Evasion Boost Description: Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits. Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 10
1
Dodge Chance: 12%, all attacks following a successful dodge for 1 sec will be criticals.
2
Dodge Chance: 14%, all attacks following a successful dodge for 1 sec will be criticals.
3
Dodge Chance: 16%, all attacks following a successful dodge for 1 sec will be criticals.
4
Dodge Chance: 18%, all attacks following a successful dodge for 1 sec will be criticals.
5
Dodge Chance: 20%, all attacks following a successful dodge for 1 sec will be criticals.
6
Dodge Chance: 22%, all attacks following a successful dodge for 1 sec will be criticals.
7
Dodge Chance: 24%, all attacks following a successful dodge for 1 sec will be criticals.
8
Dodge Chance: 26%, all attacks following a successful dodge for 1 sec will be criticals.
9
Dodge Chance: 28%, all attacks following a successful dodge for 1 sec will be criticals.
10
Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals.
Concentrate Description: Temporarily increases your Weapon Attack and decreases the MP consumed when using skills. Stacks with other buffs. Info: type = 10 Delays: alert4 - 900 ms Animations:effect Maximum Level: 20
Roasting Shot Description: Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit. Info: type = 2, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1 Range:130% Element: Fire Animations:effect, special, hit.0, ball, tile.0, tile.1, tile.2 Maximum Level: 20
1
MP Cost: 20, Damage: 387%, Damage Over Time: 62% damage every 1 sec for 3 sec
2
MP Cost: 20, Damage: 394%, Damage Over Time: 64% damage every 1 sec for 3 sec
3
MP Cost: 20, Damage: 401%, Damage Over Time: 66% damage every 1 sec for 3 sec
4
MP Cost: 22, Damage: 408%, Damage Over Time: 68% damage every 1 sec for 3 sec
5
MP Cost: 22, Damage: 415%, Damage Over Time: 70% damage every 1 sec for 3 sec
6
MP Cost: 22, Damage: 422%, Damage Over Time: 72% damage every 1 sec for 4 sec
7
MP Cost: 22, Damage: 429%, Damage Over Time: 74% damage every 1 sec for 4 sec
8
MP Cost: 24, Damage: 436%, Damage Over Time: 76% damage every 1 sec for 4 sec
9
MP Cost: 24, Damage: 443%, Damage Over Time: 78% damage every 1 sec for 4 sec
10
MP Cost: 24, Damage: 450%, Damage Over Time: 80% damage every 1 sec for 4 sec
11
MP Cost: 24, Damage: 457%, Damage Over Time: 82% damage every 1 sec for 5 sec
12
MP Cost: 26, Damage: 464%, Damage Over Time: 84% damage every 1 sec for 5 sec
13
MP Cost: 26, Damage: 471%, Damage Over Time: 86% damage every 1 sec for 5 sec
14
MP Cost: 26, Damage: 478%, Damage Over Time: 88% damage every 1 sec for 5 sec
15
MP Cost: 26, Damage: 485%, Damage Over Time: 90% damage every 1 sec for 5 sec
16
MP Cost: 28, Damage: 492%, Damage Over Time: 92% damage every 1 sec for 6 sec
17
MP Cost: 28, Damage: 499%, Damage Over Time: 94% damage every 1 sec for 6 sec
18
MP Cost: 28, Damage: 506%, Damage Over Time: 96% damage every 1 sec for 6 sec
19
MP Cost: 28, Damage: 513%, Damage Over Time: 98% damage every 1 sec for 6 sec
20
MP Cost: 30, Damage: 520%, Damage Over Time: 100% damage every 1 sec for 6 sec
Puppet Description: Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you. Info: type = 33, minionAbility = taunt Delays: alert2 - 600 ms Animations:summon.summoned, summon.stand, summon.hit, summon.die Maximum Level: 10
1
MP Cost: 32, Puppet HP: 1900, Duration: 24 sec
2
MP Cost: 34, Puppet HP: 2800, Duration: 24 sec
3
MP Cost: 36, Puppet HP: 3700, Duration: 33 sec
4
MP Cost: 38, Puppet HP: 4600, Duration: 33 sec
5
MP Cost: 40, Puppet HP: 5500, Duration: 42 sec
6
MP Cost: 42, Puppet HP: 6400, Duration: 42 sec
7
MP Cost: 44, Puppet HP: 7300, Duration: 51 sec
8
MP Cost: 46, Puppet HP: 8200, Duration: 51 sec
9
MP Cost: 48, Puppet HP: 9100, Duration: 60 sec
10
MP Cost: 50, Puppet HP: 10,000, Duration: 60 sec
Phoenix Description: Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Stun enemies. \nRequired skill: #cSilver Hawk Lv. 10# Info: type = 33, minionAttack = stun, showFromTheOrigin = 1 Delays: alert2 - 600 ms Element: Fire Pre-requisite: Level 10 Silver Hawk Summon Range: attack1 = 100% Summon Mob Count: attack1 = 4 Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0, hit.1, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, mob Maximum Level: 10
Arrow Rain Description: Fires a volley of arrows into the sky, attacking multiple monsters at once with a chance to stun.\nRequired Skill: #cMortal Blow Lv. 5# Info: type = 1, areaAttack = 1, mes = stun Delays: arrowRain - 960 ms Range:270% Pre-requisite: Level 5 Mortal Blow Animations:effect, hit.0, mob Maximum Level: 20
1
MP Cost: 24, Damage: 113%, Number of Attacks: 3, Max Enemies Hit: 5, Stun Chance: 3%, Stun Duration: 1 sec
2
MP Cost: 24, Damage: 116%, Number of Attacks: 3, Max Enemies Hit: 5, Stun Chance: 6%, Stun Duration: 1 sec
3
MP Cost: 24, Damage: 119%, Number of Attacks: 3, Max Enemies Hit: 5, Stun Chance: 9%, Stun Duration: 1 sec
4
MP Cost: 24, Damage: 122%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 12%, Stun Duration: 1 sec
5
MP Cost: 24, Damage: 125%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 15%, Stun Duration: 1 sec
6
MP Cost: 28, Damage: 128%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 18%, Stun Duration: 2 sec
7
MP Cost: 28, Damage: 131%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 21%, Stun Duration: 2 sec
8
MP Cost: 28, Damage: 134%, Number of Attacks: 3, Max Enemies Hit: 7, Stun Chance: 24%, Stun Duration: 2 sec
9
MP Cost: 28, Damage: 137%, Number of Attacks: 3, Max Enemies Hit: 7, Stun Chance: 27%, Stun Duration: 2 sec
10
MP Cost: 28, Damage: 140%, Number of Attacks: 3, Max Enemies Hit: 7, Stun Chance: 30%, Stun Duration: 2 sec
11
MP Cost: 32, Damage: 143%, Number of Attacks: 3, Max Enemies Hit: 7, Stun Chance: 33%, Stun Duration: 3 sec
12
MP Cost: 32, Damage: 146%, Number of Attacks: 3, Max Enemies Hit: 8, Stun Chance: 36%, Stun Duration: 3 sec
13
MP Cost: 32, Damage: 149%, Number of Attacks: 3, Max Enemies Hit: 8, Stun Chance: 39%, Stun Duration: 3 sec
14
MP Cost: 32, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 8, Stun Chance: 42%, Stun Duration: 3 sec
15
MP Cost: 32, Damage: 155%, Number of Attacks: 3, Max Enemies Hit: 8, Stun Chance: 45%, Stun Duration: 3 sec
16
MP Cost: 36, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 9, Stun Chance: 48%, Stun Duration: 4 sec
17
MP Cost: 36, Damage: 161%, Number of Attacks: 3, Max Enemies Hit: 9, Stun Chance: 51%, Stun Duration: 4 sec
18
MP Cost: 36, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 9, Stun Chance: 54%, Stun Duration: 4 sec
19
MP Cost: 36, Damage: 167%, Number of Attacks: 3, Max Enemies Hit: 9, Stun Chance: 57%, Stun Duration: 4 sec
20
MP Cost: 36, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 10, Stun Chance: 60%, Stun Duration: 4 sec
Strafe Description: Fire multiple arrows at an enemy. Info: type = 2 Final Attack: Bow Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 23, Shots Fired: 4, Damage: 134%
2
MP Cost: 23, Shots Fired: 4, Damage: 138%
3
MP Cost: 23, Shots Fired: 4, Damage: 142%
4
MP Cost: 23, Shots Fired: 4, Damage: 146%
5
MP Cost: 23, Shots Fired: 4, Damage: 150%
6
MP Cost: 26, Shots Fired: 4, Damage: 154%
7
MP Cost: 26, Shots Fired: 4, Damage: 158%
8
MP Cost: 26, Shots Fired: 4, Damage: 162%
9
MP Cost: 26, Shots Fired: 4, Damage: 166%
10
MP Cost: 26, Shots Fired: 4, Damage: 170%
11
MP Cost: 29, Shots Fired: 4, Damage: 174%
12
MP Cost: 29, Shots Fired: 4, Damage: 178%
13
MP Cost: 29, Shots Fired: 4, Damage: 182%
14
MP Cost: 29, Shots Fired: 4, Damage: 186%
15
MP Cost: 29, Shots Fired: 4, Damage: 190%
16
MP Cost: 32, Shots Fired: 4, Damage: 194%
17
MP Cost: 32, Shots Fired: 4, Damage: 198%
18
MP Cost: 32, Shots Fired: 4, Damage: 202%
19
MP Cost: 32, Shots Fired: 4, Damage: 206%
20
MP Cost: 32, Shots Fired: 4, Damage: 210%
Bowmaster
Spirit Link: Phoenix Description: Increases your battle abilities through the communion with the Phoenix.\nRequired Skill: #cPhoenix Lv. 10# Info: type = 50 Pre-requisite: Level 10 Phoenix Animations:repeat Maximum Level: 30
1
Damage: +1%, Max HP: +11%, Weapon Defense: +1%, Magic Defense: +1%, Status Ailment Resistance: +1%, All Elemental Resistances: +1%
2
Damage: +1%, Max HP: +12%, Weapon Defense: +2%, Magic Defense: +2%, Status Ailment Resistance: +1%, All Elemental Resistances: +1%
3
Damage: +2%, Max HP: +13%, Weapon Defense: +3%, Magic Defense: +3%, Status Ailment Resistance: +2%, All Elemental Resistances: +2%
4
Damage: +2%, Max HP: +14%, Weapon Defense: +4%, Magic Defense: +4%, Status Ailment Resistance: +2%, All Elemental Resistances: +2%
5
Damage: +3%, Max HP: +15%, Weapon Defense: +5%, Magic Defense: +5%, Status Ailment Resistance: +3%, All Elemental Resistances: +3%
6
Damage: +3%, Max HP: +16%, Weapon Defense: +6%, Magic Defense: +6%, Status Ailment Resistance: +3%, All Elemental Resistances: +3%
7
Damage: +4%, Max HP: +17%, Weapon Defense: +7%, Magic Defense: +7%, Status Ailment Resistance: +4%, All Elemental Resistances: +4%
8
Damage: +4%, Max HP: +18%, Weapon Defense: +8%, Magic Defense: +8%, Status Ailment Resistance: +4%, All Elemental Resistances: +4%
9
Damage: +5%, Max HP: +19%, Weapon Defense: +9%, Magic Defense: +9%, Status Ailment Resistance: +5%, All Elemental Resistances: +5%
10
Damage: +5%, Max HP: +20%, Weapon Defense: +10%, Magic Defense: +10%, Status Ailment Resistance: +5%, All Elemental Resistances: +5%
11
Damage: +6%, Max HP: +21%, Weapon Defense: +11%, Magic Defense: +11%, Status Ailment Resistance: +6%, All Elemental Resistances: +6%
12
Damage: +6%, Max HP: +22%, Weapon Defense: +12%, Magic Defense: +12%, Status Ailment Resistance: +6%, All Elemental Resistances: +6%
13
Damage: +7%, Max HP: +23%, Weapon Defense: +13%, Magic Defense: +13%, Status Ailment Resistance: +7%, All Elemental Resistances: +7%
14
Damage: +7%, Max HP: +24%, Weapon Defense: +14%, Magic Defense: +14%, Status Ailment Resistance: +7%, All Elemental Resistances: +7%
15
Damage: +8%, Max HP: +25%, Weapon Defense: +15%, Magic Defense: +15%, Status Ailment Resistance: +8%, All Elemental Resistances: +8%
16
Damage: +8%, Max HP: +26%, Weapon Defense: +16%, Magic Defense: +16%, Status Ailment Resistance: +8%, All Elemental Resistances: +8%
17
Damage: +9%, Max HP: +27%, Weapon Defense: +17%, Magic Defense: +17%, Status Ailment Resistance: +9%, All Elemental Resistances: +9%
18
Damage: +9%, Max HP: +28%, Weapon Defense: +18%, Magic Defense: +18%, Status Ailment Resistance: +9%, All Elemental Resistances: +9%
19
Damage: +10%, Max HP: +29%, Weapon Defense: +19%, Magic Defense: +19%, Status Ailment Resistance: +10%, All Elemental Resistances: +10%
20
Damage: +10%, Max HP: +30%, Weapon Defense: +20%, Magic Defense: +20%, Status Ailment Resistance: +10%, All Elemental Resistances: +10%
21
Damage: +11%, Max HP: +31%, Weapon Defense: +21%, Magic Defense: +21%, Status Ailment Resistance: +11%, All Elemental Resistances: +11%
22
Damage: +11%, Max HP: +32%, Weapon Defense: +22%, Magic Defense: +22%, Status Ailment Resistance: +11%, All Elemental Resistances: +11%
23
Damage: +12%, Max HP: +33%, Weapon Defense: +23%, Magic Defense: +23%, Status Ailment Resistance: +12%, All Elemental Resistances: +12%
24
Damage: +12%, Max HP: +34%, Weapon Defense: +24%, Magic Defense: +24%, Status Ailment Resistance: +12%, All Elemental Resistances: +12%
25
Damage: +13%, Max HP: +35%, Weapon Defense: +25%, Magic Defense: +25%, Status Ailment Resistance: +13%, All Elemental Resistances: +13%
26
Damage: +13%, Max HP: +36%, Weapon Defense: +26%, Magic Defense: +26%, Status Ailment Resistance: +13%, All Elemental Resistances: +13%
27
Damage: +14%, Max HP: +37%, Weapon Defense: +27%, Magic Defense: +27%, Status Ailment Resistance: +14%, All Elemental Resistances: +14%
28
Damage: +14%, Max HP: +38%, Weapon Defense: +28%, Magic Defense: +28%, Status Ailment Resistance: +14%, All Elemental Resistances: +14%
29
Damage: +15%, Max HP: +39%, Weapon Defense: +29%, Magic Defense: +29%, Status Ailment Resistance: +15%, All Elemental Resistances: +15%
30
Damage: +15%, Max HP: +40%, Weapon Defense: +30%, Magic Defense: +30%, Status Ailment Resistance: +15%, All Elemental Resistances: +15%
31
Damage: +16%, Max HP: +41%, Weapon Defense: +31%, Magic Defense: +31%, Status Ailment Resistance: +16%, All Elemental Resistances: +16%
32
Damage: +16%, Max HP: +42%, Weapon Defense: +32%, Magic Defense: +32%, Status Ailment Resistance: +16%, All Elemental Resistances: +16%
33
Damage: +17%, Max HP: +43%, Weapon Defense: +33%, Magic Defense: +33%, Status Ailment Resistance: +17%, All Elemental Resistances: +17%
Elite Puppet Description: Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.\nRequired Skill: #cPuppet Lv. 10# Info: type = 33, minionAbility = taunt, minionAttack = normal Delays: alert2 - 600 ms Pre-requisite: Level 10 Puppet Summon Range: attack1 = 150% Summon Mob Count: attack1 = 6 Animations:hit.0, summon.summoned, summon.stand, summon.hit, summon.die, summon.attack1 Maximum Level: 15
Broiler Shot Description: Turns up the heat on Roasting Shot to deal major damage.\nRequired Skill: #cRoasting Shot Lv. 20# Info: type = 50, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1, affectedSkill = 3111003 Range:180% Element: Fire Pre-requisite: Level 20 Roasting Shot Animations:hit.0, ball, tile.0, tile.1, tile.2, effect, special Maximum Level: 10
1
MP Cost: 35, Damage: 175%, Number of Attacks: 4, Damage Over Time: 104% damage every 1 sec for 7 sec
2
MP Cost: 35, Damage: 180%, Number of Attacks: 4, Damage Over Time: 108% damage every 1 sec for 8 sec
3
MP Cost: 40, Damage: 185%, Number of Attacks: 4, Damage Over Time: 112% damage every 1 sec for 8 sec
4
MP Cost: 40, Damage: 190%, Number of Attacks: 4, Damage Over Time: 116% damage every 1 sec for 9 sec
5
MP Cost: 45, Damage: 195%, Number of Attacks: 4, Damage Over Time: 120% damage every 1 sec for 9 sec
6
MP Cost: 45, Damage: 200%, Number of Attacks: 4, Damage Over Time: 124% damage every 1 sec for 10 sec
7
MP Cost: 50, Damage: 205%, Number of Attacks: 4, Damage Over Time: 128% damage every 1 sec for 10 sec
8
MP Cost: 50, Damage: 210%, Number of Attacks: 4, Damage Over Time: 132% damage every 1 sec for 11 sec
9
MP Cost: 55, Damage: 215%, Number of Attacks: 4, Damage Over Time: 136% damage every 1 sec for 11 sec
10
MP Cost: 55, Damage: 220%, Number of Attacks: 4, Damage Over Time: 140% damage every 1 sec for 12 sec
11
MP Cost: 60, Damage: 225%, Number of Attacks: 4, Damage Over Time: 144% damage every 1 sec for 12 sec
12
MP Cost: 60, Damage: 230%, Number of Attacks: 4, Damage Over Time: 148% damage every 1 sec for 13 sec
13
MP Cost: 65, Damage: 235%, Number of Attacks: 4, Damage Over Time: 152% damage every 1 sec for 13 sec
Marksmanship Description: When attacking, ignore some of the enemies' Defense. Permanently increases your Accuracy. Info: type = 50 Maximum Level: 10
1
DEF Ignored: 7%, Accuracy: +1%
2
DEF Ignored: 9%, Accuracy: +2%
3
DEF Ignored: 11%, Accuracy: +3%
4
DEF Ignored: 13%, Accuracy: +4%
5
DEF Ignored: 15%, Accuracy: +5%
6
DEF Ignored: 17%, Accuracy: +6%
7
DEF Ignored: 19%, Accuracy: +7%
8
DEF Ignored: 21%, Accuracy: +8%
9
DEF Ignored: 23%, Accuracy: +9%
10
DEF Ignored: 25%, Accuracy: +10%
11
DEF Ignored: 27%, Accuracy: +11%
12
DEF Ignored: 29%, Accuracy: +12%
13
DEF Ignored: 31%, Accuracy: +13%
Advanced Final Attack Description: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack. Mastery Book is required to master the skill to level 30. \nRequired Skill: #cFinal Attack Lv. 20# Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Final Attack : Bow Animations:hit.0 Maximum Level: 30
1
Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 41% chance of activating 152% damage Final Attack
2
Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 42% chance of activating 154% damage Final Attack
3
Permanently increases ATT by 7 and Accuracy by 1%. Upon attacking, has 43% chance of activating 156% damage Final Attack
4
Permanently increases ATT by 7 and Accuracy by 2%. Upon attacking, has 44% chance of activating 158% damage Final Attack
5
Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 45% chance of activating 160% damage Final Attack
6
Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 46% chance of activating 162% damage Final Attack
7
Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 47% chance of activating 164% damage Final Attack
8
Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 48% chance of activating 166% damage Final Attack
9
Permanently increases ATT by 10 and Accuracy by 3%. Upon attacking, has 49% chance of activating 168% damage Final Attack
10
Permanently increases ATT by 10 and Accuracy by 4%. Upon attacking, has 50% chance of activating 170% damage Final Attack
11
Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 51% chance of activating 172% damage Final Attack
12
Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 52% chance of activating 174% damage Final Attack
13
Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 53% chance of activating 176% damage Final Attack
14
Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 54% chance of activating 178% damage Final Attack
15
Permanently increases ATT by 13 and Accuracy by 5%. Upon attacking, has 55% chance of activating 180% damage Final Attack
16
Permanently increases ATT by 13 and Accuracy by 6%. Upon attacking, has 56% chance of activating 182% damage Final Attack
17
Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 57% chance of activating 184% damage Final Attack
18
Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 58% chance of activating 186% damage Final Attack
19
Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 59% chance of activating 188% damage Final Attack
20
Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 60% chance of activating 190% damage Final Attack
21
Permanently increases ATT by 16 and Accuracy by 7%. Upon attacking, has 61% chance of activating 192% damage Final Attack
22
Permanently increases ATT by 16 and Accuracy by 8%. Upon attacking, has 62% chance of activating 194% damage Final Attack
23
Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 63% chance of activating 196% damage Final Attack
24
Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 64% chance of activating 198% damage Final Attack
25
Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 65% chance of activating 200% damage Final Attack
26
Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 66% chance of activating 202% damage Final Attack
27
Permanently increases ATT by 19 and Accuracy by 9%. Upon attacking, has 67% chance of activating 204% damage Final Attack
28
Permanently increases ATT by 19 and Accuracy by 10%. Upon attacking, has 68% chance of activating 206% damage Final Attack
29
Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 69% chance of activating 208% damage Final Attack
30
Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 70% chance of activating 210% damage Final Attack
31
Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 71% chance of activating 212% damage Final Attack
32
Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 72% chance of activating 214% damage Final Attack
33
Permanently increases ATT by 22 and Accuracy by 11%. Upon attacking, has 73% chance of activating 216% damage Final Attack
Sharp Eyes Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:400% Animations:effect, affected Maximum Level: 30
Maple Warrior Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:affected, effect Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 10, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 20, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 30, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 40, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 50, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 60, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Illusion Step Description: Greatly increases DEX and Avoidability for a set duration.\nRequired Skill: #cConcentrate Lv. 5# Info: type = 10 Delays: alert4 - 900 ms Pre-requisite: Level 5 Concentrate Animations:effect, special Maximum Level: 30
Hurricane Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously. Info: type = 2, rapidAttack = 1, knockbackLimit = 80 Final Attack: Bow Animations:prepare, keydown, ball, hit.0, keydownend Maximum Level: 30
1
MP Cost: 7, Damage: 173% per arrow
2
MP Cost: 7, Damage: 176% per arrow
3
MP Cost: 7, Damage: 179% per arrow
4
MP Cost: 7, Damage: 182% per arrow
5
MP Cost: 7, Damage: 185% per arrow
6
MP Cost: 7, Damage: 188% per arrow
7
MP Cost: 7, Damage: 191% per arrow
8
MP Cost: 7, Damage: 194% per arrow
9
MP Cost: 7, Damage: 197% per arrow
10
MP Cost: 7, Damage: 200% per arrow
11
MP Cost: 8, Damage: 203% per arrow
12
MP Cost: 8, Damage: 206% per arrow
13
MP Cost: 8, Damage: 209% per arrow
14
MP Cost: 8, Damage: 212% per arrow
15
MP Cost: 8, Damage: 215% per arrow
16
MP Cost: 8, Damage: 218% per arrow
17
MP Cost: 8, Damage: 221% per arrow
18
MP Cost: 8, Damage: 224% per arrow
19
MP Cost: 8, Damage: 227% per arrow
20
MP Cost: 8, Damage: 230% per arrow
21
MP Cost: 9, Damage: 233% per arrow
22
MP Cost: 9, Damage: 236% per arrow
23
MP Cost: 9, Damage: 239% per arrow
24
MP Cost: 9, Damage: 242% per arrow
25
MP Cost: 9, Damage: 245% per arrow
26
MP Cost: 9, Damage: 248% per arrow
27
MP Cost: 9, Damage: 251% per arrow
28
MP Cost: 9, Damage: 254% per arrow
29
MP Cost: 9, Damage: 257% per arrow
30
MP Cost: 9, Damage: 260% per arrow
31
MP Cost: 10, Damage: 263% per arrow
32
MP Cost: 10, Damage: 266% per arrow
33
MP Cost: 10, Damage: 269% per arrow
Bow Expert Description: Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cBow Mastery Lv. 10# Info: type = 50 Pre-requisite: Level 10 Bow Mastery Maximum Level: 30
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Hyper
Broiler Shot - Cripple Description: Increases Broiler Shot's damage over time. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Additional 20% damage over time
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate: +10%
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Epic Adventure Description: Call upon the bravery deep within to increase damage output and max damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Gritty Gust Description: Blasts nearby enemies with a gust of wind to tear them apart. Info: type = 1, areaAttack = 1 Delays: HY312windOfFrey - 1020 ms Range:300% Animations:effect, mob, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 200, Enemies Hit: 8, Damage: 500%, Number of Attacks: 8, 200% damage every 10 sec.\nCooldown: 15 sec
Concentration Description: Steel yourself for battle to increase damage. Info: type = 15, massSpell = 1 Delays: HY312preperation - 900 ms Animations:effect Maximum Level: 1 Required Level: 150
1
MP Cost: 300, Duration: 30 sec, Weapon ATT Bonus: 50, Bonus Power Stance Chance: 100%, Bonus Damage Against Bosses: 20%\nCooldown: 90 sec.
Hurricane - Range Description: Increases Hurricane range. Info: type = 50 Maximum Level: 1 Required Level: 177
1
50 additional range
Hurricane - Splitter Description: Cuts the damage of Hurricane in half, but increases its number of attacks. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Number of Attacks: +1, Damage: -50%
Hurricane - Agility Description: Allows you to use Hurricane while moving. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Can move while casting
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Phoenix - Reinforce Description: Increases damage of Phoenix. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage: +20%
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Phoenix - Extra Strike Description: Increases Number of Attacks for Phoenix. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Number of Attacks: +1
Phoenix - Persist Description: Increases the duration of Phoenix. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Duration: +20 sec
Broiler Shot - Aftermath Description: Increases damage over time for Broiler Shot. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Additional 5 sec
Broiler Shot - Reinforce Description: Increases Broiler Shot's damage. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Damage: +20%
Crossbowman
Physical Training Description: Improves STR and DEX permanently through physical training. Info: type = 50 Maximum Level: 5
1
Permanently increase STR by 6 and DEX by 6.
2
Permanently increase STR by 12 and DEX by 12.
3
Permanently increase STR by 18 and DEX by 18.
4
Permanently increase STR by 24 and DEX by 24.
5
Permanently increase STR by 30 and DEX by 30.
Double Jump Description: Jump a second time while in the air. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: archerDoubleJump - 720 ms Animations:effect Maximum Level: 5
1
MP Cost: 26, jumps a certain distance
2
MP Cost: 22, jumps a certain distance
3
MP Cost: 18, jumps a certain distance
4
MP Cost: 14, jumps a certain distance
5
MP Cost: 10, jumps a certain distance
Crossbow Booster Description: Doubles the attack speed of your weapon. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Crossbow Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Iron Arrow: Crossbow Description: Fires a steel arrow that can penetrate the enemy. Info: type = 2, piercing = 1, piercingPenalty = 1 Final Attack: Crossbow Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage: 285%, Max Enemies Penetrated: 6
2
MP Cost: 20, Damage: 290%, Max Enemies Penetrated: 6
3
MP Cost: 20, Damage: 295%, Max Enemies Penetrated: 6
4
MP Cost: 20, Damage: 300%, Max Enemies Penetrated: 6
5
MP Cost: 20, Damage: 305%, Max Enemies Penetrated: 6
6
MP Cost: 22, Damage: 310%, Max Enemies Penetrated: 6
7
MP Cost: 22, Damage: 315%, Max Enemies Penetrated: 6
8
MP Cost: 22, Damage: 320%, Max Enemies Penetrated: 6
9
MP Cost: 22, Damage: 325%, Max Enemies Penetrated: 6
10
MP Cost: 22, Damage: 330%, Max Enemies Penetrated: 6
11
MP Cost: 24, Damage: 335%, Max Enemies Penetrated: 6
12
MP Cost: 24, Damage: 340%, Max Enemies Penetrated: 6
13
MP Cost: 24, Damage: 345%, Max Enemies Penetrated: 6
14
MP Cost: 24, Damage: 350%, Max Enemies Penetrated: 6
15
MP Cost: 24, Damage: 355%, Max Enemies Penetrated: 6
16
MP Cost: 26, Damage: 360%, Max Enemies Penetrated: 6
17
MP Cost: 26, Damage: 365%, Max Enemies Penetrated: 6
18
MP Cost: 26, Damage: 370%, Max Enemies Penetrated: 6
19
MP Cost: 26, Damage: 375%, Max Enemies Penetrated: 6
20
MP Cost: 26, Damage: 380%, Max Enemies Penetrated: 6
Soul Arrow: Crossbow Description: Allows you to use your crossbow without consuming ammo for a fixed period of time.\nRequired Skill: #cCrossbow Booster Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Crossbow Booster Animations:effect, ball Maximum Level: 10
Final Attack : Crossbow Description: Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3# Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Crossbow Mastery Animations:hit.0 Maximum Level: 20
1
Proc Rate: 2%, Damage: 100%
2
Proc Rate: 4%, Damage: 105%
3
Proc Rate: 6%, Damage: 105%
4
Proc Rate: 8%, Damage: 110%
5
Proc Rate: 10%, Damage: 110%
6
Proc Rate: 12%, Damage: 115%
7
Proc Rate: 14%, Damage: 115%
8
Proc Rate: 16%, Damage: 120%
9
Proc Rate: 18%, Damage: 120%
10
Proc Rate: 20%, Damage: 125%
11
Proc Rate: 22%, Damage: 125%
12
Proc Rate: 24%, Damage: 130%
13
Proc Rate: 26%, Damage: 130%
14
Proc Rate: 28%, Damage: 135%
15
Proc Rate: 30%, Damage: 135%
16
Proc Rate: 32%, Damage: 140%
17
Proc Rate: 34%, Damage: 140%
18
Proc Rate: 36%, Damage: 145%
19
Proc Rate: 38%, Damage: 145%
20
Proc Rate: 40%, Damage: 150%
Crossbow Mastery Description: Increases the weapon mastery and accuracy of Crossbows. Info: type = 50 Maximum Level: 10
1
Crossbow Mastery: + 14%, Accuracy: +12
2
Crossbow Mastery: + 18%, Accuracy: +24
3
Crossbow Mastery: + 22%, Accuracy: +36
4
Crossbow Mastery: + 26%, Accuracy: +48
5
Crossbow Mastery: + 30%, Accuracy: +60
6
Crossbow Mastery: + 34%, Accuracy: +72
7
Crossbow Mastery: + 38%, Accuracy: +84
8
Crossbow Mastery: + 42%, Accuracy: +96
9
Crossbow Mastery: + 46%, Accuracy: +108
10
Crossbow Mastery: + 50%, Accuracy: +120
Sniper
Dragon's Breath Description: Draws upon the spirit of the dragon to fire an arrow of tremendous force to knocks back enemies. Its effect increases with each enemy it pierces. Info: type = 2, piercing = 1, pushTarget = 1 Final Attack: Crossbow Animations:effect, ball, hit.0 Maximum Level: 10
1
MP Cost: 20, Damage: 104%, Number of Attacks: 4, Max Enemies Hit: 4
2
MP Cost: 20, Damage: 108%, Number of Attacks: 4, Max Enemies Hit: 4
3
MP Cost: 20, Damage: 112%, Number of Attacks: 4, Max Enemies Hit: 4
4
MP Cost: 20, Damage: 116%, Number of Attacks: 4, Max Enemies Hit: 4
5
MP Cost: 24, Damage: 120%, Number of Attacks: 4, Max Enemies Hit: 4
6
MP Cost: 24, Damage: 124%, Number of Attacks: 4, Max Enemies Hit: 6
7
MP Cost: 24, Damage: 128%, Number of Attacks: 4, Max Enemies Hit: 6
8
MP Cost: 24, Damage: 132%, Number of Attacks: 4, Max Enemies Hit: 6
9
MP Cost: 24, Damage: 136%, Number of Attacks: 4, Max Enemies Hit: 6
10
MP Cost: 28, Damage: 140%, Number of Attacks: 4, Max Enemies Hit: 6
Arrow Eruption Description: Arrows burst from the ground, dealing damage to multiple enemies with a chance to Seal. \nRequired Skill: #cMortal Blow Lv. 5# Info: type = 1, areaAttack = 1, mes = seal Delays: arrowEruption - 960 ms Range:270% Pre-requisite: Level 5 Mortal Blow Animations:effect, hit.0, mob Maximum Level: 20
1
MP Cost: 24, Damage: 113%, Number of Attacks: 3, Max Enemies Hit: 5, Seal Chance: 3%, Seal Duration: 1 sec
2
MP Cost: 24, Damage: 116%, Number of Attacks: 3, Max Enemies Hit: 5, Seal Chance: 6%, Seal Duration: 1 sec
3
MP Cost: 24, Damage: 119%, Number of Attacks: 3, Max Enemies Hit: 5, Seal Chance: 9%, Seal Duration: 1 sec
4
MP Cost: 24, Damage: 122%, Number of Attacks: 3, Max Enemies Hit: 6, Seal Chance: 12%, Seal Duration: 1 sec
5
MP Cost: 24, Damage: 125%, Number of Attacks: 3, Max Enemies Hit: 6, Seal Chance: 15%, Seal Duration: 1 sec
6
MP Cost: 28, Damage: 128%, Number of Attacks: 3, Max Enemies Hit: 6, Seal Chance: 18%, Seal Duration: 2 sec
7
MP Cost: 28, Damage: 131%, Number of Attacks: 3, Max Enemies Hit: 6, Seal Chance: 21%, Seal Duration: 2 sec
8
MP Cost: 28, Damage: 134%, Number of Attacks: 3, Max Enemies Hit: 7, Seal Chance: 24%, Seal Duration: 2 sec
9
MP Cost: 28, Damage: 137%, Number of Attacks: 3, Max Enemies Hit: 7, Seal Chance: 27%, Seal Duration: 2 sec
10
MP Cost: 28, Damage: 140%, Number of Attacks: 3, Max Enemies Hit: 7, Seal Chance: 30%, Seal Duration: 2 sec
11
MP Cost: 32, Damage: 143%, Number of Attacks: 3, Max Enemies Hit: 7, Seal Chance: 33%, Seal Duration: 3 sec
12
MP Cost: 32, Damage: 146%, Number of Attacks: 3, Max Enemies Hit: 8, Seal Chance: 36%, Seal Duration: 3 sec
13
MP Cost: 32, Damage: 149%, Number of Attacks: 3, Max Enemies Hit: 8, Seal Chance: 39%, Seal Duration: 3 sec
14
MP Cost: 32, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 8, Seal Chance: 42%, Seal Duration: 3 sec
15
MP Cost: 32, Damage: 155%, Number of Attacks: 3, Max Enemies Hit: 8, Seal Chance: 45%, Seal Duration: 3 sec
16
MP Cost: 36, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 9, Seal Chance: 48%, Seal Duration: 4 sec
17
MP Cost: 36, Damage: 161%, Number of Attacks: 3, Max Enemies Hit: 9, Seal Chance: 51%, Seal Duration: 4 sec
18
MP Cost: 36, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 9, Seal Chance: 54%, Seal Duration: 4 sec
19
MP Cost: 36, Damage: 167%, Number of Attacks: 3, Max Enemies Hit: 9, Seal Chance: 57%, Seal Duration: 4 sec
20
MP Cost: 36, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 10, Seal Chance: 60%, Seal Duration: 4 sec
Frostprey Description: Temporarily summons Frostprey who can deal Ice damage on up to 4 monsters at once. \nRequired Skill: #cGolden Eagle Lv. 10# Info: type = 33, minionAttack = freeze, showFromTheOrigin = 1 Delays: alert2 - 600 ms Element: Ice Pre-requisite: Level 10 Golden Eagle Summon Range: attack1 = 100% Summon Mob Count: attack1 = 4 Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0, hit.1, tile.0, tile.1, tile.2 Maximum Level: 10
Strafe Description: Fire multiple arrows at an enemy. Info: type = 2 Final Attack: Crossbow Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 23, Shots Fired: 4, Damage: 134%
2
MP Cost: 23, Shots Fired: 4, Damage: 138%
3
MP Cost: 23, Shots Fired: 4, Damage: 142%
4
MP Cost: 23, Shots Fired: 4, Damage: 146%
5
MP Cost: 23, Shots Fired: 4, Damage: 150%
6
MP Cost: 26, Shots Fired: 4, Damage: 154%
7
MP Cost: 26, Shots Fired: 4, Damage: 158%
8
MP Cost: 26, Shots Fired: 4, Damage: 162%
9
MP Cost: 26, Shots Fired: 4, Damage: 166%
10
MP Cost: 26, Shots Fired: 4, Damage: 170%
11
MP Cost: 29, Shots Fired: 4, Damage: 174%
12
MP Cost: 29, Shots Fired: 4, Damage: 178%
13
MP Cost: 29, Shots Fired: 4, Damage: 182%
14
MP Cost: 29, Shots Fired: 4, Damage: 186%
15
MP Cost: 29, Shots Fired: 4, Damage: 190%
16
MP Cost: 32, Shots Fired: 4, Damage: 194%
17
MP Cost: 32, Shots Fired: 4, Damage: 198%
18
MP Cost: 32, Shots Fired: 4, Damage: 202%
19
MP Cost: 32, Shots Fired: 4, Damage: 206%
20
MP Cost: 32, Shots Fired: 4, Damage: 210%
Concentrate Description: Temporarily increases your Weapon Attack and decreases the MP consumed when using skills. Stacks with other buffs. Info: type = 10 Delays: alert4 - 900 ms Animations:effect Maximum Level: 20
Puppet Description: Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you. Info: type = 33, minionAbility = taunt Delays: alert2 - 600 ms Animations:summon.summoned, summon.stand, summon.hit, summon.die Maximum Level: 10
1
MP Cost: 32, Puppet HP: 1900, Duration: 24 sec
2
MP Cost: 34, Puppet HP: 2800, Duration: 24 sec
3
MP Cost: 36, Puppet HP: 3700, Duration: 33 sec
4
MP Cost: 38, Puppet HP: 4600, Duration: 33 sec
5
MP Cost: 40, Puppet HP: 5500, Duration: 42 sec
6
MP Cost: 42, Puppet HP: 6400, Duration: 42 sec
7
MP Cost: 44, Puppet HP: 7300, Duration: 51 sec
8
MP Cost: 46, Puppet HP: 8200, Duration: 51 sec
9
MP Cost: 48, Puppet HP: 9100, Duration: 60 sec
10
MP Cost: 50, Puppet HP: 10,000, Duration: 60 sec
Snapfreeze Shot Description: Fires an Ice arrow that damages multiple enemies. The enemy you targeted will be Frozen. Info: type = 2, splash = 1, mes = freeze, rectBasedOnTarget = 1 Range:180% Element: Ice Animations:effect, special, ball, hit.0 Maximum Level: 20
Evasion Boost Description: Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits. Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 10
1
Dodge Chance: 12%, all attacks following a successful dodge for 1 sec will be criticals.
2
Dodge Chance: 14%, all attacks following a successful dodge for 1 sec will be criticals.
3
Dodge Chance: 16%, all attacks following a successful dodge for 1 sec will be criticals.
4
Dodge Chance: 18%, all attacks following a successful dodge for 1 sec will be criticals.
5
Dodge Chance: 20%, all attacks following a successful dodge for 1 sec will be criticals.
6
Dodge Chance: 22%, all attacks following a successful dodge for 1 sec will be criticals.
7
Dodge Chance: 24%, all attacks following a successful dodge for 1 sec will be criticals.
8
Dodge Chance: 26%, all attacks following a successful dodge for 1 sec will be criticals.
9
Dodge Chance: 28%, all attacks following a successful dodge for 1 sec will be criticals.
10
Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals.
Mortal Blow Description: Has a chance to finish off an enemy with a single blow, and recover HP & MP. Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0 Animations:special.0 Maximum Level: 10
1
3% chance to instantly finish an enemy below 3% HP. 1% HP & MP recovered after a sucessful finish.
2
3% chance to instantly finish an enemy below 6% HP. 1% HP & MP recovered after a sucessful finish.
3
6% chance to instantly finish an enemy below 9% HP. 2% HP & MP recovered after a sucessful finish.
4
6% chance to instantly finish an enemy below 12% HP. 2% HP & MP recovered after a sucessful finish.
5
9% chance to instantly finish an enemy below 15% HP. 3% HP & MP recovered after a sucessful finish.
6
9% chance to instantly finish an enemy below 18% HP. 3% HP & MP recovered after a sucessful finish.
7
12% chance to instantly finish an enemy below 21% HP. 4% HP & MP recovered after a sucessful finish.
8
12% chance to instantly finish an enemy below 24% HP. 4% HP & MP recovered after a sucessful finish.
9
15% chance to instantly finish an enemy below 27% HP. 5% HP & MP recovered after a sucessful finish.
10
15% chance to instantly finish an enemy below 30% HP. 5% HP & MP recovered after a sucessful finish.
Marksman
Elite Puppet Description: Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.\nRequired Skill: #cPuppet Lv. 10# Info: type = 33, minionAbility = taunt, minionAttack = normal Delays: alert2 - 600 ms Pre-requisite: Level 10 Puppet Summon Range: attack1 = 150% Summon Mob Count: attack1 = 6 Animations:hit.0, summon.summoned, summon.stand, summon.hit, summon.die, summon.attack1 Maximum Level: 15
Spirit Link: Frostprey Description: Increases your battle abilities through the communion with the Frostprey.\nRequired Skill: #cFrostprey Lv. 10# Info: type = 50 Pre-requisite: Level 10 Frostprey Animations:repeat Maximum Level: 30
1
Damage: +1%, Max HP: +11%, Weapon Defense: +1%, Magic Defense: +1%, Status Ailment Resistance: +1%, All Elemental Resistances: +1%
2
Damage: +1%, Max HP: +12%, Weapon Defense: +2%, Magic Defense: +2%, Status Ailment Resistance: +1%, All Elemental Resistances: +1%
3
Damage: +2%, Max HP: +13%, Weapon Defense: +3%, Magic Defense: +3%, Status Ailment Resistance: +2%, All Elemental Resistances: +2%
4
Damage: +2%, Max HP: +14%, Weapon Defense: +4%, Magic Defense: +4%, Status Ailment Resistance: +2%, All Elemental Resistances: +2%
5
Damage: +3%, Max HP: +15%, Weapon Defense: +5%, Magic Defense: +5%, Status Ailment Resistance: +3%, All Elemental Resistances: +3%
6
Damage: +3%, Max HP: +16%, Weapon Defense: +6%, Magic Defense: +6%, Status Ailment Resistance: +3%, All Elemental Resistances: +3%
7
Damage: +4%, Max HP: +17%, Weapon Defense: +7%, Magic Defense: +7%, Status Ailment Resistance: +4%, All Elemental Resistances: +4%
8
Damage: +4%, Max HP: +18%, Weapon Defense: +8%, Magic Defense: +8%, Status Ailment Resistance: +4%, All Elemental Resistances: +4%
9
Damage: +5%, Max HP: +19%, Weapon Defense: +9%, Magic Defense: +9%, Status Ailment Resistance: +5%, All Elemental Resistances: +5%
10
Damage: +5%, Max HP: +20%, Weapon Defense: +10%, Magic Defense: +10%, Status Ailment Resistance: +5%, All Elemental Resistances: +5%
11
Damage: +6%, Max HP: +21%, Weapon Defense: +11%, Magic Defense: +11%, Status Ailment Resistance: +6%, All Elemental Resistances: +6%
12
Damage: +6%, Max HP: +22%, Weapon Defense: +12%, Magic Defense: +12%, Status Ailment Resistance: +6%, All Elemental Resistances: +6%
13
Damage: +7%, Max HP: +23%, Weapon Defense: +13%, Magic Defense: +13%, Status Ailment Resistance: +7%, All Elemental Resistances: +7%
14
Damage: +7%, Max HP: +24%, Weapon Defense: +14%, Magic Defense: +14%, Status Ailment Resistance: +7%, All Elemental Resistances: +7%
15
Damage: +8%, Max HP: +25%, Weapon Defense: +15%, Magic Defense: +15%, Status Ailment Resistance: +8%, All Elemental Resistances: +8%
16
Damage: +8%, Max HP: +26%, Weapon Defense: +16%, Magic Defense: +16%, Status Ailment Resistance: +8%, All Elemental Resistances: +8%
17
Damage: +9%, Max HP: +27%, Weapon Defense: +17%, Magic Defense: +17%, Status Ailment Resistance: +9%, All Elemental Resistances: +9%
18
Damage: +9%, Max HP: +28%, Weapon Defense: +18%, Magic Defense: +18%, Status Ailment Resistance: +9%, All Elemental Resistances: +9%
19
Damage: +10%, Max HP: +29%, Weapon Defense: +19%, Magic Defense: +19%, Status Ailment Resistance: +10%, All Elemental Resistances: +10%
20
Damage: +10%, Max HP: +30%, Weapon Defense: +20%, Magic Defense: +20%, Status Ailment Resistance: +10%, All Elemental Resistances: +10%
21
Damage: +11%, Max HP: +31%, Weapon Defense: +21%, Magic Defense: +21%, Status Ailment Resistance: +11%, All Elemental Resistances: +11%
22
Damage: +11%, Max HP: +32%, Weapon Defense: +22%, Magic Defense: +22%, Status Ailment Resistance: +11%, All Elemental Resistances: +11%
23
Damage: +12%, Max HP: +33%, Weapon Defense: +23%, Magic Defense: +23%, Status Ailment Resistance: +12%, All Elemental Resistances: +12%
24
Damage: +12%, Max HP: +34%, Weapon Defense: +24%, Magic Defense: +24%, Status Ailment Resistance: +12%, All Elemental Resistances: +12%
25
Damage: +13%, Max HP: +35%, Weapon Defense: +25%, Magic Defense: +25%, Status Ailment Resistance: +13%, All Elemental Resistances: +13%
26
Damage: +13%, Max HP: +36%, Weapon Defense: +26%, Magic Defense: +26%, Status Ailment Resistance: +13%, All Elemental Resistances: +13%
27
Damage: +14%, Max HP: +37%, Weapon Defense: +27%, Magic Defense: +27%, Status Ailment Resistance: +14%, All Elemental Resistances: +14%
28
Damage: +14%, Max HP: +38%, Weapon Defense: +28%, Magic Defense: +28%, Status Ailment Resistance: +14%, All Elemental Resistances: +14%
29
Damage: +15%, Max HP: +39%, Weapon Defense: +29%, Magic Defense: +29%, Status Ailment Resistance: +15%, All Elemental Resistances: +15%
30
Damage: +15%, Max HP: +40%, Weapon Defense: +30%, Magic Defense: +30%, Status Ailment Resistance: +15%, All Elemental Resistances: +15%
31
Damage: +16%, Max HP: +41%, Weapon Defense: +31%, Magic Defense: +31%, Status Ailment Resistance: +16%, All Elemental Resistances: +16%
32
Damage: +16%, Max HP: +42%, Weapon Defense: +32%, Magic Defense: +32%, Status Ailment Resistance: +16%, All Elemental Resistances: +16%
33
Damage: +17%, Max HP: +43%, Weapon Defense: +33%, Magic Defense: +33%, Status Ailment Resistance: +17%, All Elemental Resistances: +17%
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Snipe Description: Fire a carefully aimed shot for a chance to defeat an enemy with a single arrow. Boss monsters resist this effect, but still take severe damage. Info: type = 2, suddenDeath = 1 Animations:effect, hit.0, ball Maximum Level: 30
1
MP Cost: 340, Chance to Defeat Normal Enemies, Damage: 287%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 11%, Bonus Critical Chance: 100% \nCooldown: 20 sec
2
MP Cost: 330, Chance to Defeat Normal Enemies, Damage: 294%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 12%, Bonus Critical Chance: 100% \nCooldown: 20 sec
3
MP Cost: 320, Chance to Defeat Normal Enemies, Damage: 301%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 13%, Bonus Critical Chance: 100% \nCooldown: 20 sec
4
MP Cost: 310, Chance to Defeat Normal Enemies, Damage: 308%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 14%, Bonus Critical Chance: 100% \nCooldown: 20 sec
5
MP Cost: 300, Chance to Defeat Normal Enemies, Damage: 315%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 15%, Bonus Critical Chance: 100% \nCooldown: 20 sec
6
MP Cost: 290, Chance to Defeat Normal Enemies, Damage: 322%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 16%, Bonus Critical Chance: 100% \nCooldown: 20 sec
7
MP Cost: 280, Chance to Defeat Normal Enemies, Damage: 329%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 17%, Bonus Critical Chance: 100% \nCooldown: 20 sec
8
MP Cost: 270, Chance to Defeat Normal Enemies, Damage: 336%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 18%, Bonus Critical Chance: 100% \nCooldown: 20 sec
9
MP Cost: 260, Chance to Defeat Normal Enemies, Damage: 343%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 19%, Bonus Critical Chance: 100% \nCooldown: 20 sec
10
MP Cost: 250, Chance to Defeat Normal Enemies, Damage: 350%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 20%, Bonus Critical Chance: 100% \nCooldown: 15 sec
11
MP Cost: 240, Chance to Defeat Normal Enemies, Damage: 357%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 21%, Bonus Critical Chance: 100% \nCooldown: 15 sec
12
MP Cost: 230, Chance to Defeat Normal Enemies, Damage: 364%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 22%, Bonus Critical Chance: 100% \nCooldown: 15 sec
13
MP Cost: 220, Chance to Defeat Normal Enemies, Damage: 371%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 23%, Bonus Critical Chance: 100% \nCooldown: 15 sec
14
MP Cost: 210, Chance to Defeat Normal Enemies, Damage: 378%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 24%, Bonus Critical Chance: 100% \nCooldown: 15 sec
15
MP Cost: 200, Chance to Defeat Normal Enemies, Damage: 385%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 25%, Bonus Critical Chance: 100% \nCooldown: 15 sec
16
MP Cost: 190, Chance to Defeat Normal Enemies, Damage: 392%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 26%, Bonus Critical Chance: 100% \nCooldown: 15 sec
17
MP Cost: 180, Chance to Defeat Normal Enemies, Damage: 399%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 27%, Bonus Critical Chance: 100% \nCooldown: 15 sec
18
MP Cost: 170, Chance to Defeat Normal Enemies, Damage: 406%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 28%, Bonus Critical Chance: 100% \nCooldown: 15 sec
19
MP Cost: 160, Chance to Defeat Normal Enemies, Damage: 413%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 29%, Bonus Critical Chance: 100% \nCooldown: 15 sec
20
MP Cost: 150, Chance to Defeat Normal Enemies, Damage: 420%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 30%, Bonus Critical Chance: 100% \nCooldown: 10 sec
21
MP Cost: 140, Chance to Defeat Normal Enemies, Damage: 427%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 31%, Bonus Critical Chance: 100% \nCooldown: 10 sec
22
MP Cost: 130, Chance to Defeat Normal Enemies, Damage: 434%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 32%, Bonus Critical Chance: 100% \nCooldown: 10 sec
23
MP Cost: 120, Chance to Defeat Normal Enemies, Damage: 441%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 33%, Bonus Critical Chance: 100% \nCooldown: 10 sec
24
MP Cost: 110, Chance to Defeat Normal Enemies, Damage: 448%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 34%, Bonus Critical Chance: 100% \nCooldown: 10 sec
25
MP Cost: 100, Chance to Defeat Normal Enemies, Damage: 455%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 35%, Bonus Critical Chance: 100% \nCooldown: 10 sec
26
MP Cost: 90, Chance to Defeat Normal Enemies, Damage: 462%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 36%, Bonus Critical Chance: 100% \nCooldown: 10 sec
27
MP Cost: 80, Chance to Defeat Normal Enemies, Damage: 469%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 37%, Bonus Critical Chance: 100% \nCooldown: 10 sec
28
MP Cost: 70, Chance to Defeat Normal Enemies, Damage: 476%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 38%, Bonus Critical Chance: 100% \nCooldown: 10 sec
29
MP Cost: 60, Chance to Defeat Normal Enemies, Damage: 483%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 39%, Bonus Critical Chance: 100% \nCooldown: 10 sec
30
MP Cost: 50, Chance to Defeat Normal Enemies, Damage: 490%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 40%, Bonus Critical Chance: 100% \nCooldown: 5 sec
31
MP Cost: 40, Chance to Defeat Normal Enemies, Damage: 497%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 41%, Bonus Critical Chance: 100% \nCooldown: 5 sec
32
MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 504%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 42%, Bonus Critical Chance: 100% \nCooldown: 5 sec
33
MP Cost: 20, Chance to Defeat Normal Enemies, Damage: 511%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 43%, Bonus Critical Chance: 100% \nCooldown: 5 sec
Illusion Step Description: Greatly increases DEX and Avoidability for a set duration.\nRequired Skill: #cConcentrate Lv. 5# Info: type = 10 Delays: alert4 - 900 ms Pre-requisite: Level 5 Concentrate Animations:effect, special Maximum Level: 30
Sharp Eyes Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:400% Animations:effect, affected Maximum Level: 30
Piercing Arrow Description: Fires an arrow. Its effect increases with each enemy it hits. Info: type = 2, piercing = 1, piercingBouns = 1 Delays: piercing - 390 ms Final Attack: Crossbow Animations:prepare, keydown, effect, ball, hit.0, hit.1, hit.2, hit.3, hit.4, hit.5, hit.6, hit.7, hit.8, hit.9, hit.10 Maximum Level: 30
1
MP Cost: 24, Damage: 202%, Max Enemies Penetrated: 4, Number of Attacks: 6
2
MP Cost: 24, Damage: 204%, Max Enemies Penetrated: 4, Number of Attacks: 6
3
MP Cost: 24, Damage: 206%, Max Enemies Penetrated: 4, Number of Attacks: 6
4
MP Cost: 26, Damage: 208%, Max Enemies Penetrated: 4, Number of Attacks: 6
5
MP Cost: 26, Damage: 210%, Max Enemies Penetrated: 4, Number of Attacks: 6
6
MP Cost: 26, Damage: 212%, Max Enemies Penetrated: 4, Number of Attacks: 6
7
MP Cost: 28, Damage: 214%, Max Enemies Penetrated: 5, Number of Attacks: 6
8
MP Cost: 28, Damage: 216%, Max Enemies Penetrated: 5, Number of Attacks: 6
9
MP Cost: 28, Damage: 218%, Max Enemies Penetrated: 5, Number of Attacks: 6
10
MP Cost: 30, Damage: 220%, Max Enemies Penetrated: 5, Number of Attacks: 6
11
MP Cost: 30, Damage: 222%, Max Enemies Penetrated: 5, Number of Attacks: 6
12
MP Cost: 30, Damage: 224%, Max Enemies Penetrated: 5, Number of Attacks: 6
13
MP Cost: 32, Damage: 226%, Max Enemies Penetrated: 6, Number of Attacks: 6
14
MP Cost: 32, Damage: 228%, Max Enemies Penetrated: 6, Number of Attacks: 6
15
MP Cost: 32, Damage: 230%, Max Enemies Penetrated: 6, Number of Attacks: 6
16
MP Cost: 34, Damage: 232%, Max Enemies Penetrated: 6, Number of Attacks: 6
17
MP Cost: 34, Damage: 234%, Max Enemies Penetrated: 6, Number of Attacks: 6
18
MP Cost: 34, Damage: 236%, Max Enemies Penetrated: 6, Number of Attacks: 6
19
MP Cost: 36, Damage: 238%, Max Enemies Penetrated: 7, Number of Attacks: 6
20
MP Cost: 36, Damage: 240%, Max Enemies Penetrated: 7, Number of Attacks: 6
21
MP Cost: 36, Damage: 242%, Max Enemies Penetrated: 7, Number of Attacks: 6
22
MP Cost: 38, Damage: 244%, Max Enemies Penetrated: 7, Number of Attacks: 6
23
MP Cost: 38, Damage: 246%, Max Enemies Penetrated: 7, Number of Attacks: 6
24
MP Cost: 38, Damage: 248%, Max Enemies Penetrated: 7, Number of Attacks: 6
25
MP Cost: 40, Damage: 250%, Max Enemies Penetrated: 8, Number of Attacks: 6
26
MP Cost: 40, Damage: 252%, Max Enemies Penetrated: 8, Number of Attacks: 6
27
MP Cost: 40, Damage: 254%, Max Enemies Penetrated: 8, Number of Attacks: 6
28
MP Cost: 42, Damage: 256%, Max Enemies Penetrated: 8, Number of Attacks: 6
29
MP Cost: 42, Damage: 258%, Max Enemies Penetrated: 8, Number of Attacks: 6
30
MP Cost: 42, Damage: 260%, Max Enemies Penetrated: 8, Number of Attacks: 6
31
MP Cost: 44, Damage: 262%, Max Enemies Penetrated: 9, Number of Attacks: 6
32
MP Cost: 44, Damage: 264%, Max Enemies Penetrated: 9, Number of Attacks: 6
33
MP Cost: 44, Damage: 266%, Max Enemies Penetrated: 9, Number of Attacks: 6
Maple Warrior Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:affected, effect Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Marksmanship Description: When attacking, ignores a portion of enemy Defense. Permanently increases your Accuracy. Info: type = 50 Maximum Level: 10
1
DEF Ignored: 7%, Accuracy: +1%
2
DEF Ignored: 9%, Accuracy: +2%
3
DEF Ignored: 11%, Accuracy: +3%
4
DEF Ignored: 13%, Accuracy: +4%
5
DEF Ignored: 15%, Accuracy: +5%
6
DEF Ignored: 17%, Accuracy: +6%
7
DEF Ignored: 19%, Accuracy: +7%
8
DEF Ignored: 21%, Accuracy: +8%
9
DEF Ignored: 23%, Accuracy: +9%
10
DEF Ignored: 25%, Accuracy: +10%
11
DEF Ignored: 27%, Accuracy: +11%
12
DEF Ignored: 29%, Accuracy: +12%
13
DEF Ignored: 31%, Accuracy: +13%
Hyper
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Snipe - Cooldown Cutter Description: Reduces Snipe Cooldown. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Cooldown -100%
Snipe - Extra Strike Description: Increases the number of attacks for Snipe. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Number of Attacks vs Boss Monsters: +1
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate: +10%
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Piercing Arrow - Extra Strike Description: Increases the number of attacks for Piercing Arrow. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Number of Attacks: +1
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Snipe - Reinforce Description: Boosts Snipe damage. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Damage: +20%
Frostprey - Extra Strike Description: Increases the number of attacks for Frostprey. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Number of Attacks: +1
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Frostprey - Reinforce Description: Increases Frostprey Damage. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage: +20%
Frostprey - Persist Description: Increases the duration of Frostprey. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Duration: +20 sec
Piercing Arrow - Reinforce Description: Increases Piercing Arrow damage. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Damage: +20%
Piercing Arrow - Spread Description: Increases the number of monsters hit by Piercing Arrow. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Monsters Hit: +2
High Speed Shot Description: Fires off a focused shot that pierces all enemies within range. Info: type = 1, areaAttack = 1 Delays: HY322longRangeTrueShot - 1170 ms Range:700% Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
Epic Adventure Description: Call upon the bravery deep within to increase damage output and max damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Bullseye Shot Description: Hone in on the enemy's weak spot for a devastating shot. Info: type = 50 Delays: HY322bullseye - 1260 ms Animations:effect, repeat Maximum Level: 1 Required Level: 150