HP Boost Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 10
1
Max HP: +2%
2
Max HP: +4%
3
Max HP: +6%
4
Max HP: +8%
5
Max HP: +10%
6
Max HP: +12%
7
Max HP: +14%
8
Max HP: +16%
9
Max HP: +18%
10
Max HP: +20%
Guardian Armor Description: Increase Battle Mode ATT based on DEF. Info: type = 50 Maximum Level: 1
1
Battle Mode ATT: +1 per 400 DEF
Iron Body Description: Increases your Weapon Defense for a fixed amount of time. Info: type = 10, magicSteal = 1 Delays: alert2 - 600 ms Maximum Level: 20
Power Reflection Description: For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cRage: Lv. 3# Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1 Delays: alert2 - 600 ms Pre-requisite: Level 3 Rage Animations:effect, effect0 Maximum Level: 20
1
MP Cost: 10, for 66 seconds, 11% of received damage is absorbed and amplifed by 120% before being returned to the enemy.
2
MP Cost: 11, for 72 seconds, 12% of received damage is absorbed and amplifed by 140% before being returned to the enemy.
3
MP Cost: 11, for 78 seconds, 13% of received damage is absorbed and amplifed by 160% before being returned to the enemy.
4
MP Cost: 12, for 84 seconds, 14% of received damage is absorbed and amplifed by 180% before being returned to the enemy.
5
MP Cost: 12, for 90 seconds, 15% of received damage is absorbed and amplifed by 200% before being returned to the enemy.
6
MP Cost: 13, for 96 seconds, 16% of received damage is absorbed and amplifed by 220% before being returned to the enemy.
7
MP Cost: 13, for 102 seconds, 17% of received damage is absorbed and amplifed by 240% before being returned to the enemy.
8
MP Cost: 14, for 108 seconds, 18% of received damage is absorbed and amplifed by 260% before being returned to the enemy.
9
MP Cost: 14, for 114 seconds, 19% of received damage is absorbed and amplifed by 280% before being returned to the enemy.
10
MP Cost: 15, for 120 seconds, 20% of received damage is absorbed and amplifed by 300% before being returned to the enemy.
11
MP Cost: 15, for 126 seconds, 21% of received damage is absorbed and amplifed by 320% before being returned to the enemy.
12
MP Cost: 16, for 132 seconds, 22% of received damage is absorbed and amplifed by 340% before being returned to the enemy.
13
MP Cost: 16, for 138 seconds, 23% of received damage is absorbed and amplifed by 360% before being returned to the enemy.
14
MP Cost: 17, for 144 seconds, 24% of received damage is absorbed and amplifed by 380% before being returned to the enemy.
15
MP Cost: 17, for 150 seconds, 25% of received damage is absorbed and amplifed by 400% before being returned to the enemy.
16
MP Cost: 18, for 156 seconds, 26% of received damage is absorbed and amplifed by 420% before being returned to the enemy.
17
MP Cost: 18, for 162 seconds, 27% of received damage is absorbed and amplifed by 440% before being returned to the enemy.
18
MP Cost: 19, for 168 seconds, 28% of received damage is absorbed and amplifed by 460% before being returned to the enemy.
19
MP Cost: 19, for 174 seconds, 29% of received damage is absorbed and amplifed by 480% before being returned to the enemy.
20
MP Cost: 20, for 180 seconds, 30% of received damage is absorbed and amplifed by 500% before being returned to the enemy.
Brandish Description: Perform a double attack on enemies in front of you. Info: type = 1, areaAttack = 1 Delays: brandish1 - 840 ms, brandish2 - 840 ms Range:150% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, effect.1, hit.0 Maximum Level: 20
1
MP Cost: 10, Damage: 172%, Number of Attacks: 2, Enemies Hit: 3
2
MP Cost: 10, Damage: 174%, Number of Attacks: 2, Enemies Hit: 3
3
MP Cost: 11, Damage: 176%, Number of Attacks: 2, Enemies Hit: 3
4
MP Cost: 11, Damage: 178%, Number of Attacks: 2, Enemies Hit: 3
5
MP Cost: 11, Damage: 180%, Number of Attacks: 2, Enemies Hit: 3
6
MP Cost: 12, Damage: 182%, Number of Attacks: 2, Enemies Hit: 3
7
MP Cost: 12, Damage: 184%, Number of Attacks: 2, Enemies Hit: 3
8
MP Cost: 12, Damage: 186%, Number of Attacks: 2, Enemies Hit: 3
9
MP Cost: 13, Damage: 188%, Number of Attacks: 2, Enemies Hit: 3
10
MP Cost: 13, Damage: 190%, Number of Attacks: 2, Enemies Hit: 3
11
MP Cost: 13, Damage: 192%, Number of Attacks: 2, Enemies Hit: 3
12
MP Cost: 14, Damage: 194%, Number of Attacks: 2, Enemies Hit: 3
13
MP Cost: 14, Damage: 196%, Number of Attacks: 2, Enemies Hit: 3
14
MP Cost: 14, Damage: 198%, Number of Attacks: 2, Enemies Hit: 3
15
MP Cost: 15, Damage: 200%, Number of Attacks: 2, Enemies Hit: 3
16
MP Cost: 15, Damage: 202%, Number of Attacks: 2, Enemies Hit: 3
17
MP Cost: 15, Damage: 204%, Number of Attacks: 2, Enemies Hit: 3
18
MP Cost: 16, Damage: 206%, Number of Attacks: 2, Enemies Hit: 3
19
MP Cost: 16, Damage: 208%, Number of Attacks: 2, Enemies Hit: 3
20
MP Cost: 16, Damage: 210%, Number of Attacks: 2, Enemies Hit: 3
Slipstream Description: Pushes you past the wind to let you move quicker than the eye can follow. Info: type = 41 Maximum Level: 5
1
MP Cost: 55, pushes you forward a set distance
2
MP Cost: 45, pushes you forward a set distance
3
MP Cost: 35, pushes you forward a set distance
4
MP Cost: 25, pushes you forward a set distance
5
MP Cost: 15, pushes you forward a set distance
Rage Description: Increases the Weapon ATT of your party members for a short time. Stacks with other buffs. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Animations:affected, effect Maximum Level: 20
1
MP Cost: 12, Weapon ATT: +11, Duration: 66 sec
2
MP Cost: 12, Weapon ATT: +12, Duration: 72 sec
3
MP Cost: 12, Weapon ATT: +13, Duration: 78 sec
4
MP Cost: 12, Weapon ATT: +14, Duration: 84 sec
5
MP Cost: 12, Weapon ATT: +15, Duration: 90 sec
6
MP Cost: 12, Weapon ATT: +16, Duration: 96 sec
7
MP Cost: 12, Weapon ATT: +17, Duration: 102 sec
8
MP Cost: 12, Weapon ATT: +18, Duration: 108 sec
9
MP Cost: 12, Weapon ATT: +19, Duration: 114 sec
10
MP Cost: 12, Weapon ATT: +20, Duration: 120 sec
11
MP Cost: 20, Weapon ATT: +21, Duration: 126 sec
12
MP Cost: 20, Weapon ATT: +22, Duration: 132 sec
13
MP Cost: 20, Weapon ATT: +23, Duration: 138 sec
14
MP Cost: 20, Weapon ATT: +24, Duration: 144 sec
15
MP Cost: 20, Weapon ATT: +25, Duration: 150 sec
16
MP Cost: 20, Weapon ATT: +26, Duration: 156 sec
17
MP Cost: 20, Weapon ATT: +27, Duration: 162 sec
18
MP Cost: 20, Weapon ATT: +28, Duration: 168 sec
19
MP Cost: 20, Weapon ATT: +29, Duration: 174 sec
20
MP Cost: 20, Weapon ATT: +30, Duration: 180 sec
Weapon Mastery Description: Increases the weapon mastery and accuracy of swords and axes. Info: type = 50 Maximum Level: 10
1
Sword and Axe Mastery: 14%, Accuracy: +12
2
Sword and Axe Mastery: 18%, Accuracy: +24
3
Sword and Axe Mastery: 22%, Accuracy: +36
4
Sword and Axe Mastery: 26%, Accuracy: +48
5
Sword and Axe Mastery: 30%, Accuracy: +60
6
Sword and Axe Mastery: 34%, Accuracy: +72
7
Sword and Axe Mastery: 38%, Accuracy: +84
8
Sword and Axe Mastery: 42%, Accuracy: +96
9
Sword and Axe Mastery: 46%, Accuracy: +108
10
Sword and Axe Mastery: 50%, Accuracy: +120
Weapon Booster Description: Doubles the attack speed of your weapon. Must have a sword or an axe equipped.\nRequired Skill: #cWeapon Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped. \nRequired Skill: #cWeapon Mastery Lv. 3# Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Proc Rate: 2%, Damage: 100%
2
Proc Rate: 4%, Damage: 105%
3
Proc Rate: 6%, Damage: 105%
4
Proc Rate: 8%, Damage: 110%
5
Proc Rate: 10%, Damage: 110%
6
Proc Rate: 12%, Damage: 115%
7
Proc Rate: 14%, Damage: 115%
8
Proc Rate: 16%, Damage: 120%
9
Proc Rate: 18%, Damage: 120%
10
Proc Rate: 20%, Damage: 125%
11
Proc Rate: 22%, Damage: 125%
12
Proc Rate: 24%, Damage: 130%
13
Proc Rate: 26%, Damage: 130%
14
Proc Rate: 28%, Damage: 135%
15
Proc Rate: 30%, Damage: 135%
16
Proc Rate: 32%, Damage: 140%
17
Proc Rate: 34%, Damage: 140%
18
Proc Rate: 36%, Damage: 145%
19
Proc Rate: 38%, Damage: 145%
20
Proc Rate: 40%, Damage: 150%
Physical Training Description: Improves STR and DEX permanently through physical training. Info: type = 50 Maximum Level: 5
1
Permanently increase STR by 6 and DEX by 6.
2
Permanently increase STR by 12 and DEX by 12.
3
Permanently increase STR by 18 and DEX by 18.
4
Permanently increase STR by 24 and DEX by 24.
5
Permanently increase STR by 30 and DEX by 30.
Ground Smash Description: Releases a shockwave that hits multiple enemies. Info: type = 1, areaAttack = 1 Range:200% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, hit.0 Maximum Level: 10
1
MP Cost: 6, Damage: 218%, Max Enemies Hit: 4
2
MP Cost: 7, Damage: 236%, Max Enemies Hit: 4
3
MP Cost: 8, Damage: 254%, Max Enemies Hit: 4
4
MP Cost: 9, Damage: 272%, Max Enemies Hit: 4
5
MP Cost: 10, Damage: 290%, Max Enemies Hit: 4
6
MP Cost: 11, Damage: 308%, Max Enemies Hit: 4
7
MP Cost: 12, Damage: 326%, Max Enemies Hit: 4
8
MP Cost: 13, Damage: 344%, Max Enemies Hit: 4
9
MP Cost: 14, Damage: 362%, Max Enemies Hit: 4
10
MP Cost: 15, Damage: 380%, Max Enemies Hit: 4
Crusader
Self Recovery Description: Restores some HP and MP every 4 seconds, even in combat. Info: type = 50 Maximum Level: 10
1
40 HP and 6 MP recovered every 4 seconds.
2
80 HP and 12 MP recovered every 4 seconds.
3
120 HP and 18 MP recovered every 4 seconds.
4
160 HP and 24 MP recovered every 4 seconds.
5
200 HP and 30 MP recovered every 4 seconds.
6
240 HP and 36 MP recovered every 4 seconds.
7
280 HP and 42 MP recovered every 4 seconds.
8
320 HP and 48 MP recovered every 4 seconds.
9
360 HP and 54 MP recovered every 4 seconds.
10
400 HP and 60 MP recovered every 4 seconds.
Endure Description: Enhances your resistance against abnormal status effects. Info: type = 51, mes = stun, condition = damaged Maximum Level: 20
1
Abnormal Status Resistance: +1%
2
Abnormal Status Resistance: +2%
3
Abnormal Status Resistance: +3%
4
Abnormal Status Resistance: +4%
5
Abnormal Status Resistance: +5%
6
Abnormal Status Resistance: +6%
7
Abnormal Status Resistance: +7%
8
Abnormal Status Resistance: +8%
9
Abnormal Status Resistance: +9%
10
Abnormal Status Resistance: +10%
11
Abnormal Status Resistance: +11%
12
Abnormal Status Resistance: +12%
13
Abnormal Status Resistance: +13%
14
Abnormal Status Resistance: +14%
15
Abnormal Status Resistance: +15%
16
Abnormal Status Resistance: +16%
17
Abnormal Status Resistance: +17%
18
Abnormal Status Resistance: +18%
19
Abnormal Status Resistance: +19%
20
Abnormal Status Resistance: +20%
Shout Description: Shouts at enemies, dealing damage and possibly Stunning them. Info: type = 1, areaAttack = 1, mes = stun Delays: alert3 - 1500 ms Range:230% Animations:effect, hit.0, mob Maximum Level: 20
Intrepid Slash Description: Deal 3 consecutive attacks on multiple enemies in front of you. Info: type = 1, areaAttack = 1 Delays: braveslash1 - 840 ms, braveslash2 - 840 ms, braveslash3 - 840 ms, braveslash4 - 840 ms Range:175% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, effect.1, effect.2, effect.3, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 15, Damage: 202%, Number of Attacks: 3, Max Enemies Hit: 4
2
MP Cost: 15, Damage: 204%, Number of Attacks: 3, Max Enemies Hit: 4
3
MP Cost: 15, Damage: 206%, Number of Attacks: 3, Max Enemies Hit: 4
4
MP Cost: 15, Damage: 208%, Number of Attacks: 3, Max Enemies Hit: 4
5
MP Cost: 16, Damage: 210%, Number of Attacks: 3, Max Enemies Hit: 4
6
MP Cost: 16, Damage: 212%, Number of Attacks: 3, Max Enemies Hit: 4
7
MP Cost: 16, Damage: 214%, Number of Attacks: 3, Max Enemies Hit: 4
8
MP Cost: 16, Damage: 216%, Number of Attacks: 3, Max Enemies Hit: 4
9
MP Cost: 17, Damage: 218%, Number of Attacks: 3, Max Enemies Hit: 4
10
MP Cost: 17, Damage: 220%, Number of Attacks: 3, Max Enemies Hit: 4
11
MP Cost: 17, Damage: 222%, Number of Attacks: 3, Max Enemies Hit: 4
12
MP Cost: 17, Damage: 224%, Number of Attacks: 3, Max Enemies Hit: 4
13
MP Cost: 18, Damage: 226%, Number of Attacks: 3, Max Enemies Hit: 4
14
MP Cost: 18, Damage: 228%, Number of Attacks: 3, Max Enemies Hit: 4
15
MP Cost: 18, Damage: 230%, Number of Attacks: 3, Max Enemies Hit: 4
16
MP Cost: 18, Damage: 232%, Number of Attacks: 3, Max Enemies Hit: 4
17
MP Cost: 19, Damage: 234%, Number of Attacks: 3, Max Enemies Hit: 4
18
MP Cost: 19, Damage: 236%, Number of Attacks: 3, Max Enemies Hit: 4
19
MP Cost: 19, Damage: 238%, Number of Attacks: 3, Max Enemies Hit: 4
20
MP Cost: 19, Damage: 240%, Number of Attacks: 3, Max Enemies Hit: 4
Combo Attack Description: For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal. Info: type = 10 Delays: alert4 - 900 ms Animations:state, effect Maximum Level: 20
1
MP Cost: 22 , Duration: 100 sec, Max Combo Orbs: 3, Damage: +1% per combo orb
2
MP Cost: 22 , Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per combo orb
3
MP Cost: 22 , Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per combo orb
4
MP Cost: 22 , Duration: 120 sec, Max Combo Orbs: 3, Damage: +1% per combo orb
5
MP Cost: 22 , Duration: 120 sec, Max Combo Orbs: 3, Damage: +2% per combo orb
6
MP Cost: 26 , Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per combo orb
7
MP Cost: 26 , Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per combo orb
8
MP Cost: 26 , Duration: 140 sec, Max Combo Orbs: 4, Damage: +2% per combo orb
9
MP Cost: 26 , Duration: 140 sec, Max Combo Orbs: 4, Damage: +3% per combo orb
10
MP Cost: 26 , Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per combo orb
11
MP Cost: 30 , Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per combo orb
12
MP Cost: 30 , Duration: 160 sec, Max Combo Orbs: 4, Damage: +3% per combo orb
13
MP Cost: 30 , Duration: 160 sec, Max Combo Orbs: 4, Damage: +4% per combo orb
14
MP Cost: 30 , Duration: 170 sec, Max Combo Orbs: 4, Damage: +4% per combo orb
15
MP Cost: 30 , Duration: 170 sec, Max Combo Orbs: 5, Damage: +4% per combo orb
16
MP Cost: 34 , Duration: 180 sec, Max Combo Orbs: 5, Damage: +4% per combo orb
17
MP Cost: 34 , Duration: 180 sec, Max Combo Orbs: 5, Damage: +5% per combo orb
18
MP Cost: 34 , Duration: 190 sec, Max Combo Orbs: 5, Damage: +5% per combo orb
19
MP Cost: 34 , Duration: 190 sec, Max Combo Orbs: 5, Damage: +5% per combo orb
20
MP Cost: 34 , Duration: 200 sec, Max Combo Orbs: 5, Damage: +5% per combo orb
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min] Required Skill: #cShout Lv. 3# Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: alert3 - 1500 ms Range:300% Pre-requisite: Level 3 Shout Animations:effect, effect0, mob Maximum Level: 10
Coma Description: Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1# Info: type = 1, rangeAttack = 1, mes = stun, areaAttack = 1 Range:200% Pre-requisite: Level 1 Combo Attack Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:hit.0, hit.1, finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, mob Maximum Level: 20
1
12 MP and 1 combo orbs are used to deal 528% on 6 enemies, Stun Chance: 33%, Stun Duration: 2 sec
2
13 MP and 1 combo orbs are used to deal 536% on 6 enemies, Stun Chance: 36%, Stun Duration: 2 sec
3
13 MP and 1 combo orbs are used to deal 544% on 6 enemies, Stun Chance: 39%, Stun Duration: 2 sec
4
14 MP and 1 combo orbs are used to deal 552% on 6 enemies, Stun Chance: 42%, Stun Duration: 2 sec
5
14 MP and 1 combo orbs are used to deal 560% on 6 enemies, Stun Chance: 45%, Stun Duration: 2 sec
6
15 MP and 1 combo orbs are used to deal 568% on 6 enemies, Stun Chance: 48%, Stun Duration: 2 sec
7
15 MP and 1 combo orbs are used to deal 576% on 6 enemies, Stun Chance: 51%, Stun Duration: 2 sec
8
16 MP and 1 combo orbs are used to deal 584% on 6 enemies, Stun Chance: 54%, Stun Duration: 2 sec
9
16 MP and 1 combo orbs are used to deal 592% on 6 enemies, Stun Chance: 57%, Stun Duration: 2 sec
10
17 MP and 1 combo orbs are used to deal 600% on 6 enemies, Stun Chance: 60%, Stun Duration: 3 sec
11
17 MP and 1 combo orbs are used to deal 608% on 6 enemies, Stun Chance: 63%, Stun Duration: 3 sec
12
18 MP and 1 combo orbs are used to deal 616% on 6 enemies, Stun Chance: 66%, Stun Duration: 3 sec
13
18 MP and 1 combo orbs are used to deal 624% on 6 enemies, Stun Chance: 69%, Stun Duration: 3 sec
14
19 MP and 1 combo orbs are used to deal 632% on 6 enemies, Stun Chance: 72%, Stun Duration: 3 sec
15
19 MP and 1 combo orbs are used to deal 640% on 6 enemies, Stun Chance: 75%, Stun Duration: 3 sec
16
20 MP and 1 combo orbs are used to deal 648% on 6 enemies, Stun Chance: 78%, Stun Duration: 3 sec
17
20 MP and 1 combo orbs are used to deal 656% on 6 enemies, Stun Chance: 81%, Stun Duration: 3 sec
18
21 MP and 1 combo orbs are used to deal 664% on 6 enemies, Stun Chance: 84%, Stun Duration: 3 sec
19
21 MP and 1 combo orbs are used to deal 672% on 6 enemies, Stun Chance: 87%, Stun Duration: 3 sec
20
22 MP and 1 combo orbs are used to deal 680% on 6 enemies, Stun Chance: 90%, Stun Duration: 4 sec
Panic Description: Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, but its duration is cut in half against bosses.\nRequired Skill: #cCombo Attack Lv. 1# Info: type = 1, mes = darkness, areaAttack = 1 Range:200% Pre-requisite: Level 1 Combo Attack Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, hit.0, hit.1, mob Maximum Level: 20
1
MP Cost: 10, 2 combo orbs are used to deal 850% damage on 6 enemies, Enemy Attack: --11%, Blind Chance: 33%, Enemy Accuracy (when Blind): -11%\nCooldown: 60 sec
2
MP Cost: 11, 2 combo orbs are used to deal 860% damage on 6 enemies, Enemy Attack: --12%, Blind Chance: 36%, Enemy Accuracy (when Blind): -11%\nCooldown: 57 sec
3
MP Cost: 11, 2 combo orbs are used to deal 870% damage on 6 enemies, Enemy Attack: --13%, Blind Chance: 39%, Enemy Accuracy (when Blind): -12%\nCooldown: 57 sec
4
MP Cost: 12, 2 combo orbs are used to deal 880% damage on 6 enemies, Enemy Attack: --14%, Blind Chance: 42%, Enemy Accuracy (when Blind): -12%\nCooldown: 54 sec
5
MP Cost: 12, 2 combo orbs are used to deal 890% damage on 6 enemies, Enemy Attack: --15%, Blind Chance: 45%, Enemy Accuracy (when Blind): -13%\nCooldown: 54 sec
6
MP Cost: 13, 2 combo orbs are used to deal 900% damage on 6 enemies, Enemy Attack: --16%, Blind Chance: 48%, Enemy Accuracy (when Blind): -13%\nCooldown: 51 sec
7
MP Cost: 13, 2 combo orbs are used to deal 910% damage on 6 enemies, Enemy Attack: --17%, Blind Chance: 51%, Enemy Accuracy (when Blind): -14%\nCooldown: 51 sec
8
MP Cost: 14, 2 combo orbs are used to deal 920% damage on 6 enemies, Enemy Attack: --18%, Blind Chance: 54%, Enemy Accuracy (when Blind): -14%\nCooldown: 48 sec
9
MP Cost: 14, 2 combo orbs are used to deal 930% damage on 6 enemies, Enemy Attack: --19%, Blind Chance: 57%, Enemy Accuracy (when Blind): -15%\nCooldown: 48 sec
10
MP Cost: 15, 2 combo orbs are used to deal 940% damage on 6 enemies, Enemy Attack: --20%, Blind Chance: 60%, Enemy Accuracy (when Blind): -15%\nCooldown: 45 sec
11
MP Cost: 15, 2 combo orbs are used to deal 950% damage on 6 enemies, Enemy Attack: --21%, Blind Chance: 63%, Enemy Accuracy (when Blind): -16%\nCooldown: 45 sec
12
MP Cost: 16, 2 combo orbs are used to deal 960% damage on 6 enemies, Enemy Attack: --22%, Blind Chance: 66%, Enemy Accuracy (when Blind): -16%\nCooldown: 42 sec
13
MP Cost: 16, 2 combo orbs are used to deal 970% damage on 6 enemies, Enemy Attack: --23%, Blind Chance: 69%, Enemy Accuracy (when Blind): -17%\nCooldown: 42 sec
14
MP Cost: 17, 2 combo orbs are used to deal 980% damage on 6 enemies, Enemy Attack: --24%, Blind Chance: 72%, Enemy Accuracy (when Blind): -17%\nCooldown: 39 sec
15
MP Cost: 17, 2 combo orbs are used to deal 990% damage on 6 enemies, Enemy Attack: --25%, Blind Chance: 75%, Enemy Accuracy (when Blind): -18%\nCooldown: 39 sec
16
MP Cost: 18, 2 combo orbs are used to deal 1000% damage on 6 enemies, Enemy Attack: --26%, Blind Chance: 78%, Enemy Accuracy (when Blind): -18%\nCooldown: 36 sec
17
MP Cost: 18, 2 combo orbs are used to deal 1010% damage on 6 enemies, Enemy Attack: --27%, Blind Chance: 81%, Enemy Accuracy (when Blind): -19%\nCooldown: 36 sec
18
MP Cost: 19, 2 combo orbs are used to deal 1020% damage on 6 enemies, Enemy Attack: --28%, Blind Chance: 84%, Enemy Accuracy (when Blind): -19%\nCooldown: 33 sec
19
MP Cost: 19, 2 combo orbs are used to deal 1030% damage on 6 enemies, Enemy Attack: --29%, Blind Chance: 87%, Enemy Accuracy (when Blind): -20%\nCooldown: 33 sec
20
MP Cost: 20, 2 combo orbs are used to deal 1040% damage on 6 enemies, Enemy Attack: --30%, Blind Chance: 90%, Enemy Accuracy (when Blind): -20%\nCooldown: 30 sec
Chance Attack Description: Deals greater damage when attacking enemies that are stunned, blinded, or frozen. Info: type = 51, incDamToStunTarget = 1, incDamToDarknessTarget = 1, incDamToFreezeTarget = 1 Maximum Level: 10
Advanced Combo Attack Description: Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.\nRequired skill: #c Combo Attack Lv. 20# Info: type = 30 Pre-requisite: Level 20 Combo Attack Animations:state Maximum Level: 30
1
Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 22%
2
Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 24%
3
Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 26%
4
Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 28%
5
Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 30%
6
Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 32%
7
Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 34%
8
Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 36%
9
Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 38%
10
Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 40%
11
Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 42%
12
Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 44%
13
Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 46%
14
Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 48%
15
Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 50%
16
Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 52%
17
Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 54%
18
Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 56%
19
Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 58%
20
Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 60%
21
Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 62%
22
Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 64%
23
Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 66%
24
Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 68%
25
Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 70%
26
Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 72%
27
Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 74%
28
Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 76%
29
Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 78%
30
Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 80%
31
Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 82%
32
Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 84%
33
Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 86%
Rush Description: Dash forward and push back multiple monsters. Mastery Book is required to master the skill to level 30. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rush2 - 600 ms Range:350% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, effect0 Maximum Level: 30
1
MP Cost: 20, Damage: 355%, Max Monsters Pushed: 15
2
MP Cost: 20, Damage: 360%, Max Monsters Pushed: 15
3
MP Cost: 20, Damage: 365%, Max Monsters Pushed: 15
4
MP Cost: 23, Damage: 370%, Max Monsters Pushed: 15
5
MP Cost: 23, Damage: 375%, Max Monsters Pushed: 15
6
MP Cost: 23, Damage: 380%, Max Monsters Pushed: 15
7
MP Cost: 26, Damage: 385%, Max Monsters Pushed: 15
8
MP Cost: 26, Damage: 390%, Max Monsters Pushed: 15
9
MP Cost: 26, Damage: 395%, Max Monsters Pushed: 15
10
MP Cost: 29, Damage: 400%, Max Monsters Pushed: 15
11
MP Cost: 29, Damage: 405%, Max Monsters Pushed: 15
12
MP Cost: 29, Damage: 410%, Max Monsters Pushed: 15
13
MP Cost: 32, Damage: 415%, Max Monsters Pushed: 15
14
MP Cost: 32, Damage: 420%, Max Monsters Pushed: 15
15
MP Cost: 32, Damage: 425%, Max Monsters Pushed: 15
16
MP Cost: 35, Damage: 430%, Max Monsters Pushed: 15
17
MP Cost: 35, Damage: 435%, Max Monsters Pushed: 15
18
MP Cost: 35, Damage: 440%, Max Monsters Pushed: 15
19
MP Cost: 38, Damage: 445%, Max Monsters Pushed: 15
20
MP Cost: 38, Damage: 450%, Max Monsters Pushed: 15
21
MP Cost: 38, Damage: 455%, Max Monsters Pushed: 15
22
MP Cost: 41, Damage: 460%, Max Monsters Pushed: 15
23
MP Cost: 41, Damage: 465%, Max Monsters Pushed: 15
24
MP Cost: 41, Damage: 470%, Max Monsters Pushed: 15
25
MP Cost: 44, Damage: 475%, Max Monsters Pushed: 15
26
MP Cost: 44, Damage: 480%, Max Monsters Pushed: 15
27
MP Cost: 44, Damage: 485%, Max Monsters Pushed: 15
28
MP Cost: 47, Damage: 490%, Max Monsters Pushed: 15
29
MP Cost: 47, Damage: 495%, Max Monsters Pushed: 15
30
MP Cost: 47, Damage: 500%, Max Monsters Pushed: 15
31
MP Cost: 50, Damage: 505%, Max Monsters Pushed: 15
32
MP Cost: 50, Damage: 510%, Max Monsters Pushed: 15
33
MP Cost: 50, Damage: 515%, Max Monsters Pushed: 15
Raging Blow Description: Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical. Info: type = 1, areaAttack = 1 Delays: ragingBlow1 - 840 ms, ragingBlow2 - 840 ms, ragingBlow3 - 840 ms, ragingBlow4 - 840 ms Range:200% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, effect.1, effect.2, effect.3, hit.0 Maximum Level: 30
1
MP Cost: 22, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 133%, Critical Hit on final attack
2
MP Cost: 22, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 136%, Critical Hit on final attack
3
MP Cost: 22, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 139%, Critical Hit on final attack
4
MP Cost: 24, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 142%, Critical Hit on final attack
5
MP Cost: 24, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 145%, Critical Hit on final attack
6
MP Cost: 24, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 148%, Critical Hit on final attack
7
MP Cost: 26, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 151%, Critical Hit on final attack
8
MP Cost: 26, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 154%, Critical Hit on final attack
9
MP Cost: 26, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 157%, Critical Hit on final attack
10
MP Cost: 28, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 160%, Critical Hit on final attack
11
MP Cost: 28, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 163%, Critical Hit on final attack
12
MP Cost: 28, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 166%, Critical Hit on final attack
13
MP Cost: 30, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 169%, Critical Hit on final attack
14
MP Cost: 30, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 172%, Critical Hit on final attack
15
MP Cost: 30, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 175%, Critical Hit on final attack
16
MP Cost: 32, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 178%, Critical Hit on final attack
17
MP Cost: 32, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 181%, Critical Hit on final attack
18
MP Cost: 32, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 184%, Critical Hit on final attack
19
MP Cost: 34, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 187%, Critical Hit on final attack
20
MP Cost: 34, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 190%, Critical Hit on final attack
21
MP Cost: 34, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 193%, Critical Hit on final attack
22
MP Cost: 36, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 196%, Critical Hit on final attack
23
MP Cost: 36, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 199%, Critical Hit on final attack
24
MP Cost: 36, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 202%, Critical Hit on final attack
25
MP Cost: 38, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 205%, Critical Hit on final attack
26
MP Cost: 38, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 208%, Critical Hit on final attack
27
MP Cost: 38, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 211%, Critical Hit on final attack
28
MP Cost: 40, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 214%, Critical Hit on final attack
29
MP Cost: 40, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 217%, Critical Hit on final attack
30
MP Cost: 40, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 220%, Critical Hit on final attack
31
MP Cost: 42, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 223%, Critical Hit on final attack
32
MP Cost: 42, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 226%, Critical Hit on final attack
33
MP Cost: 42, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 229%, Critical Hit on final attack
Maple Warrior Description: Increases all players' stats within a team by a certain percentage. Mastery Book is required to master the skill to level 30. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Monster Magnet Description: Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time. Mastery Book is required to master the skill to level 30. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Range:370% Animations:effect, hit.0, mob Maximum Level: 30
Power Stance Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Mastery Book is required to master the skill to level 30. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Enrage Description: In your rage, you focus on specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs. Info: type = 10 Pre-requisite: Level 30 Advanced Combo Attack Animations:effect Maximum Level: 30
Combat Mastery Description: Ignores a portion of a monster's defense while attacking. Info: type = 50 Maximum Level: 10
1
Defense Ignored: 5%
2
Defense Ignored: 10%
3
Defense Ignored: 15%
4
Defense Ignored: 20%
5
Defense Ignored: 25%
6
Defense Ignored: 30%
7
Defense Ignored: 35%
8
Defense Ignored: 40%
9
Defense Ignored: 45%
10
Defense Ignored: 50%
11
Defense Ignored: 55%
12
Defense Ignored: 60%
13
Defense Ignored: 65%
Advanced Final Attack Description: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack. Mastery Book is required to master the skill to level 30. \nRequired Skill: #cFinal Attack Lv. 20# Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Final Attack Animations:hit.0 Maximum Level: 30
1
Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack 2 times.
2
Permanently increases ATT by 2 and Accuracy by 1%. Also has a 46% chance of activating 166% damage Final Attack 2 times.
3
Permanently increases ATT by 3 and Accuracy by 1%. Also has a 47% chance of activating 169% damage Final Attack 2 times.
4
Permanently increases ATT by 4 and Accuracy by 2%. Also has a 47% chance of activating 172% damage Final Attack 2 times.
5
Permanently increases ATT by 5 and Accuracy by 2%. Also has a 48% chance of activating 175% damage Final Attack 2 times.
6
Permanently increases ATT by 6 and Accuracy by 2%. Also has a 48% chance of activating 178% damage Final Attack 2 times.
7
Permanently increases ATT by 7 and Accuracy by 3%. Also has a 49% chance of activating 181% damage Final Attack 2 times.
8
Permanently increases ATT by 8 and Accuracy by 3%. Also has a 49% chance of activating 184% damage Final Attack 2 times.
9
Permanently increases ATT by 9 and Accuracy by 3%. Also has a 50% chance of activating 187% damage Final Attack 2 times.
10
Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 190% damage Final Attack 2 times.
11
Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 193% damage Final Attack 2 times.
12
Permanently increases ATT by 12 and Accuracy by 4%. Also has a 51% chance of activating 196% damage Final Attack 2 times.
13
Permanently increases ATT by 13 and Accuracy by 5%. Also has a 52% chance of activating 199% damage Final Attack 2 times.
14
Permanently increases ATT by 14 and Accuracy by 5%. Also has a 52% chance of activating 202% damage Final Attack 2 times.
15
Permanently increases ATT by 15 and Accuracy by 5%. Also has a 53% chance of activating 205% damage Final Attack 2 times.
16
Permanently increases ATT by 16 and Accuracy by 6%. Also has a 53% chance of activating 208% damage Final Attack 2 times.
17
Permanently increases ATT by 17 and Accuracy by 6%. Also has a 54% chance of activating 211% damage Final Attack 2 times.
18
Permanently increases ATT by 18 and Accuracy by 6%. Also has a 54% chance of activating 214% damage Final Attack 2 times.
19
Permanently increases ATT by 19 and Accuracy by 7%. Also has a 55% chance of activating 217% damage Final Attack 2 times.
20
Permanently increases ATT by 20 and Accuracy by 7%. Also has a 55% chance of activating 220% damage Final Attack 2 times.
21
Permanently increases ATT by 21 and Accuracy by 7%. Also has a 56% chance of activating 223% damage Final Attack 2 times.
22
Permanently increases ATT by 22 and Accuracy by 8%. Also has a 56% chance of activating 226% damage Final Attack 2 times.
23
Permanently increases ATT by 23 and Accuracy by 8%. Also has a 57% chance of activating 229% damage Final Attack 2 times.
24
Permanently increases ATT by 24 and Accuracy by 8%. Also has a 57% chance of activating 232% damage Final Attack 2 times.
25
Permanently increases ATT by 25 and Accuracy by 9%. Also has a 58% chance of activating 235% damage Final Attack 2 times.
26
Permanently increases ATT by 26 and Accuracy by 9%. Also has a 58% chance of activating 238% damage Final Attack 2 times.
27
Permanently increases ATT by 27 and Accuracy by 9%. Also has a 59% chance of activating 241% damage Final Attack 2 times.
28
Permanently increases ATT by 28 and Accuracy by 10%. Also has a 59% chance of activating 244% damage Final Attack 2 times.
29
Permanently increases ATT by 29 and Accuracy by 10%. Also has a 60% chance of activating 247% damage Final Attack 2 times.
30
Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack 2 times.
31
Permanently increases ATT by 31 and Accuracy by 11%. Also has a 61% chance of activating 253% damage Final Attack 2 times.
32
Permanently increases ATT by 32 and Accuracy by 11%. Also has a 61% chance of activating 256% damage Final Attack 2 times.
33
Permanently increases ATT by 33 and Accuracy by 11%. Also has a 62% chance of activating 259% damage Final Attack 2 times.
Hyper
Raging Blow - Extra Strike Description: Increases Raging Blow's attack count. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Number of Attacks: +1
Raging Blow - Reinforce Description: Increases Raging Blow's damage. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Damage: +20%
Advanced Final Attack - Opportunity Description: Increases the activation chance of Advanced Final Attack. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Activation Change +10%
Advanced Combo Attack - Opportunity Description: Increases the chance to charge 2 combo orbs at once. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Additional 20% chance to charge second combo orb
Advanced Combo Attack - Reinforce Description: Damage is increased for each additional combo orb. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage increased by 2% for each additional combo orb.
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Hyper Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate: +10%
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Cry Valhalla Description: Call upon the power of the ancients to defend you. Info: type = 50 Delays: HY112valhalla - 1080 ms Animations:effect Maximum Level: 1 Required Level: 150
1
MP Cost: 300, Duration: 30 sec, Weapon ATT: +50, Increases Elemental and Abnormal Status defense by 100, Cooldown: 90 sec
Epic Adventure Description: Call upon the bravery deep within to increase damage output and max damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Rising Rage Description: Suppresses your inner rage into a powerful energy sphere. Info: type = 1, areaAttack = 1 Delays: HY112rageUprising - 2520 ms Range:370% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 200, Damage: 500%, Number of Attacks: 8, Enemies Hit: 8 \nCooldown: 30 sec
Raging Blow - Spread Description: Increases the number of monsters hit by Raging Blow. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Monsters Hit +2
Advanced Final Attack - Ferocity Description: Increases Advanced Final Attack Weapon ATT boost. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Weapon ATT +20
Advanced Final Attack - Accuracy Description: Increases Advanced Final Attack accuracy boost. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Accuracy +10%
Advanced Combo Attack - Boss Rush Description: Temporarily increases Boss ATT depending on combo count. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Increases Boss ATT by 2% based on combo count.
Page
Weapon Mastery Description: Increases the weapon mastery and accuracy of swords and blunt weapons. Info: type = 50 Maximum Level: 10
1
Sword and Blunt Weapon Mastery: 14%, Accuracy: +12
2
Sword and Blunt Weapon Mastery: 18%, Accuracy: +24
3
Sword and Blunt Weapon Mastery: 22%, Accuracy: +36
4
Sword and Blunt Weapon Mastery: 26%, Accuracy: +48
5
Sword and Blunt Weapon Mastery: 30%, Accuracy: +60
6
Sword and Blunt Weapon Mastery: 34%, Accuracy: +72
7
Sword and Blunt Weapon Mastery: 38%, Accuracy: +84
8
Sword and Blunt Weapon Mastery: 42%, Accuracy: +96
9
Sword and Blunt Weapon Mastery: 46%, Accuracy: +108
10
Sword and Blunt Weapon Mastery: 50%, Accuracy: +120
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a sword or blunt weapon equipped. \nRequired Skill: #cWeapon Mastery Lv. 3# Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Proc Rate: 2%, Damage: 100%
2
Proc Rate: 4%, Damage: 105%
3
Proc Rate: 6%, Damage: 105%
4
Proc Rate: 8%, Damage: 110%
5
Proc Rate: 10%, Damage: 110%
6
Proc Rate: 12%, Damage: 115%
7
Proc Rate: 14%, Damage: 115%
8
Proc Rate: 16%, Damage: 120%
9
Proc Rate: 18%, Damage: 120%
10
Proc Rate: 20%, Damage: 125%
11
Proc Rate: 22%, Damage: 125%
12
Proc Rate: 24%, Damage: 130%
13
Proc Rate: 26%, Damage: 130%
14
Proc Rate: 28%, Damage: 135%
15
Proc Rate: 30%, Damage: 135%
16
Proc Rate: 32%, Damage: 140%
17
Proc Rate: 34%, Damage: 140%
18
Proc Rate: 36%, Damage: 145%
19
Proc Rate: 38%, Damage: 145%
20
Proc Rate: 40%, Damage: 150%
Ground Smash Description: Releases a shockwave that hits multiple enemies. Info: type = 1, areaAttack = 1 Range:200% Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect, hit.0 Maximum Level: 10
1
MP Cost: 6, Damage: 218%, Max Enemies Hit: 4
2
MP Cost: 7, Damage: 236%, Max Enemies Hit: 4
3
MP Cost: 8, Damage: 254%, Max Enemies Hit: 4
4
MP Cost: 9, Damage: 272%, Max Enemies Hit: 4
5
MP Cost: 10, Damage: 290%, Max Enemies Hit: 4
6
MP Cost: 11, Damage: 308%, Max Enemies Hit: 4
7
MP Cost: 12, Damage: 326%, Max Enemies Hit: 4
8
MP Cost: 13, Damage: 344%, Max Enemies Hit: 4
9
MP Cost: 14, Damage: 362%, Max Enemies Hit: 4
10
MP Cost: 15, Damage: 380%, Max Enemies Hit: 4
Power Guard Description: For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cIntimidate: Lv. 3# Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1 Delays: alert2 - 600 ms Pre-requisite: Level 3 Threaten Animations:effect, effect0 Maximum Level: 20
1
MP Cost: 10, for 66 seconds, 12% of received damage is absorbed and amplifed by 24% before being returned to the enemy.
2
MP Cost: 11, for 72 seconds, 14% of received damage is absorbed and amplifed by 28% before being returned to the enemy.
3
MP Cost: 11, for 78 seconds, 16% of received damage is absorbed and amplifed by 32% before being returned to the enemy.
4
MP Cost: 12, for 84 seconds, 18% of received damage is absorbed and amplifed by 36% before being returned to the enemy.
5
MP Cost: 12, for 90 seconds, 20% of received damage is absorbed and amplifed by 40% before being returned to the enemy.
6
MP Cost: 13, for 96 seconds, 22% of received damage is absorbed and amplifed by 44% before being returned to the enemy.
7
MP Cost: 13, for 102 seconds, 24% of received damage is absorbed and amplifed by 48% before being returned to the enemy.
8
MP Cost: 14, for 108 seconds, 26% of received damage is absorbed and amplifed by 52% before being returned to the enemy.
9
MP Cost: 14, for 114 seconds, 28% of received damage is absorbed and amplifed by 56% before being returned to the enemy.
10
MP Cost: 15, for 120 seconds, 30% of received damage is absorbed and amplifed by 60% before being returned to the enemy.
11
MP Cost: 15, for 126 seconds, 32% of received damage is absorbed and amplifed by 64% before being returned to the enemy.
12
MP Cost: 16, for 132 seconds, 34% of received damage is absorbed and amplifed by 68% before being returned to the enemy.
13
MP Cost: 16, for 138 seconds, 36% of received damage is absorbed and amplifed by 72% before being returned to the enemy.
14
MP Cost: 17, for 144 seconds, 38% of received damage is absorbed and amplifed by 76% before being returned to the enemy.
15
MP Cost: 17, for 150 seconds, 40% of received damage is absorbed and amplifed by 80% before being returned to the enemy.
16
MP Cost: 18, for 156 seconds, 42% of received damage is absorbed and amplifed by 84% before being returned to the enemy.
17
MP Cost: 18, for 162 seconds, 44% of received damage is absorbed and amplifed by 88% before being returned to the enemy.
18
MP Cost: 19, for 168 seconds, 46% of received damage is absorbed and amplifed by 92% before being returned to the enemy.
19
MP Cost: 19, for 174 seconds, 48% of received damage is absorbed and amplifed by 96% before being returned to the enemy.
20
MP Cost: 20, for 180 seconds, 50% of received damage is absorbed and amplifed by 100% before being returned to the enemy.
Threaten Description: Intimidates enemies, with a chance to decrease their Attack, Defense, and Accuracy. Info: type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&reduceTargetACC Delays: alert2 - 600 ms Range:300% Animations:mob, effect Maximum Level: 20
Weapon Booster Description: Doubles the attack speed of your weapon. Must have a sword or a blunt weapon equipped.\nRequired Skill: #cWeapon Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Slipstream Description: Pushes you past the wind to let you move quicker than the eye can follow. Info: type = 41 Maximum Level: 5
1
MP Cost: 55, pushes you forward a set distance
2
MP Cost: 45, pushes you forward a set distance
3
MP Cost: 35, pushes you forward a set distance
4
MP Cost: 25, pushes you forward a set distance
5
MP Cost: 15, pushes you forward a set distance
Physical Training Description: Improves STR and DEX permanently through physical training. Info: type = 50 Maximum Level: 5
1
Permanently increase STR by 6 and DEX by 6.
2
Permanently increase STR by 12 and DEX by 12.
3
Permanently increase STR by 18 and DEX by 18.
4
Permanently increase STR by 24 and DEX by 24.
5
Permanently increase STR by 30 and DEX by 30.
White Knight
Lightning Charge Description: Temporarily charges your weapon with the Lightning Attribute, increasing its attack. Can be used with Charge skills of different elements. When Charge Blow is used, you have a chance to stun your enemy. Info: type = 10, magicSteal = 1, pvp = 0 Delays: alert4 - 900 ms Range:55% Animations:effect, mob Maximum Level: 20
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min] Required Skill: #cCharge Blow Lv. 3# Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: alert3 - 1500 ms Range:300% Pre-requisite: Level 3 Charged Blow Animations:effect, effect0, mob Maximum Level: 10
Charged Blow Description: Attacks multiple enemies with the element attribute applied to a weapon. Can only be used when Charged. Has a chance to inflict an abnormal status depending on the Charge element used. Using Charged Blow does not deactivate the skill. Info: type = 1, areaAttack = 1 Delays: chargeblow - 0 ms Range:350% Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect.1, effect.2, effect.3, effect.5, hit.0.1, hit.0.2, hit.0.3, hit.0.5, mob Maximum Level: 20
1
MP Cost: 11, Damage: 415%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
2
MP Cost: 12, Damage: 415%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
3
MP Cost: 13, Damage: 430%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
4
MP Cost: 14, Damage: 430%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
5
MP Cost: 15, Damage: 445%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
6
MP Cost: 16, Damage: 445%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
7
MP Cost: 17, Damage: 460%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
8
MP Cost: 18, Damage: 460%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
9
MP Cost: 19, Damage: 475%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
10
MP Cost: 20, Damage: 475%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
11
MP Cost: 21, Damage: 490%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
12
MP Cost: 22, Damage: 490%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
13
MP Cost: 23, Damage: 505%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
14
MP Cost: 24, Damage: 505%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
15
MP Cost: 25, Damage: 520%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
16
MP Cost: 26, Damage: 520%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
17
MP Cost: 27, Damage: 535%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
18
MP Cost: 28, Damage: 535%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
19
MP Cost: 29, Damage: 550%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
20
MP Cost: 30, Damage: 550%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Combat Orders Description: Temporarily grants bonus skill level to the skills of all party members, including yourself. #cSkills that have already reached the master level can surpass the master level.# \nExceptions: Beginner skills and Combat Orders cannot be increased. \nRequired Skill: #cHP Recovery Lv. 5# Info: type = 10, massSpell = 1 Delays: alert3 - 1500 ms Range:400% Pre-requisite: Level 5 HP Recovery Animations:effect, affected Maximum Level: 20
1
MP Cost: 24, All Skill Levels: +1, Duration: 66 sec
2
MP Cost: 24, All Skill Levels: +1, Duration: 72 sec
3
MP Cost: 24, All Skill Levels: +1, Duration: 78 sec
4
MP Cost: 24, All Skill Levels: +1, Duration: 84 sec
5
MP Cost: 24, All Skill Levels: +1, Duration: 90 sec
6
MP Cost: 28, All Skill Levels: +1, Duration: 96 sec
7
MP Cost: 28, All Skill Levels: +1, Duration: 102 sec
8
MP Cost: 28, All Skill Levels: +1, Duration: 108 sec
9
MP Cost: 28, All Skill Levels: +1, Duration: 114 sec
10
MP Cost: 28, All Skill Levels: +1, Duration: 120 sec
11
MP Cost: 32, All Skill Levels: +1, Duration: 126 sec
12
MP Cost: 32, All Skill Levels: +1, Duration: 132 sec
13
MP Cost: 32, All Skill Levels: +1, Duration: 138 sec
14
MP Cost: 32, All Skill Levels: +1, Duration: 144 sec
15
MP Cost: 32, All Skill Levels: +1, Duration: 150 sec
16
MP Cost: 36, All Skill Levels: +1, Duration: 156 sec
17
MP Cost: 36, All Skill Levels: +1, Duration: 162 sec
18
MP Cost: 36, All Skill Levels: +1, Duration: 168 sec
19
MP Cost: 36, All Skill Levels: +1, Duration: 174 sec
20
MP Cost: 36, All Skill Levels: +2, Duration: 180 sec
Blizzard Charge Description: Temporarily charges your weapon with the Ice Attribute, increasing its attack. When Charge Blow is used, you have a chance to freeze your enemy. Info: type = 11, condition = attack, mes = freeze, magicSteal = 1 Delays: alert4 - 900 ms Range:55% Animations:effect Maximum Level: 20
HP Recovery Description: Instantly restore your health. Higher skill levels will restore more health and reduce cooldown time. Info: type = 31 Delays: alert3 - 1500 ms Animations:effect, effect0 Maximum Level: 10
1
MP Cost: 24, Restores 22% of Max HP, Cooldown: 42 sec
2
MP Cost: 24, Restores 24% of Max HP, Cooldown: 39 sec
3
MP Cost: 28, Restores 26% of Max HP, Cooldown: 36 sec
4
MP Cost: 28, Restores 28% of Max HP, Cooldown: 33 sec
5
MP Cost: 32, Restores 30% of Max HP, Cooldown: 30 sec
6
MP Cost: 32, Restores 32% of Max HP, Cooldown: 27 sec
7
MP Cost: 36, Restores 34% of Max HP, Cooldown: 24 sec
8
MP Cost: 36, Restores 36% of Max HP, Cooldown: 21 sec
9
MP Cost: 40, Restores 38% of Max HP, Cooldown: 18 sec
10
MP Cost: 40, Restores 40% of Max HP, Cooldown: 15 sec
Flame Charge Description: Temporarily charges your weapon with the Fire Attribute, increasing its attack. When Charge Blow is used, you have a chance to inflict continuous fire damage. Info: type = 10, magicSteal = 1, dot = 1, dotType = burn Delays: alert4 - 900 ms Range:55% Animations:effect, mob Maximum Level: 20
1
MP Cost: 25, Fire Attribute Duration: 10 sec, Damage: 121%, When Charge Blow is used, inflicts continuous 43% fire damage for 3 sec with 14% chance.
2
MP Cost: 25, Fire Attribute Duration: 20 sec, Damage: 122%, When Charge Blow is used, inflicts continuous 46% fire damage for 3 sec with 18% chance.
3
MP Cost: 25, Fire Attribute Duration: 30 sec, Damage: 123%, When Charge Blow is used, inflicts continuous 49% fire damage for 3 sec with 22% chance.
4
MP Cost: 25, Fire Attribute Duration: 40 sec, Damage: 124%, When Charge Blow is used, inflicts continuous 52% fire damage for 3 sec with 26% chance.
5
MP Cost: 25, Fire Attribute Duration: 50 sec, Damage: 125%, When Charge Blow is used, inflicts continuous 55% fire damage for 3 sec with 30% chance.
6
MP Cost: 25, Fire Attribute Duration: 60 sec, Damage: 126%, When Charge Blow is used, inflicts continuous 58% fire damage for 4 sec with 34% chance.
7
MP Cost: 25, Fire Attribute Duration: 70 sec, Damage: 127%, When Charge Blow is used, inflicts continuous 61% fire damage for 4 sec with 38% chance.
8
MP Cost: 30, Fire Attribute Duration: 80 sec, Damage: 128%, When Charge Blow is used, inflicts continuous 64% fire damage for 4 sec with 42% chance.
9
MP Cost: 30, Fire Attribute Duration: 90 sec, Damage: 129%, When Charge Blow is used, inflicts continuous 67% fire damage for 4 sec with 46% chance.
10
MP Cost: 30, Fire Attribute Duration: 100 sec, Damage: 130%, When Charge Blow is used, inflicts continuous 70% fire damage for 4 sec with 50% chance.
11
MP Cost: 30, Fire Attribute Duration: 110 sec, Damage: 131%, When Charge Blow is used, inflicts continuous 73% fire damage for 5 sec with 54% chance.
12
MP Cost: 30, Fire Attribute Duration: 120 sec, Damage: 132%, When Charge Blow is used, inflicts continuous 76% fire damage for 5 sec with 58% chance.
13
MP Cost: 30, Fire Attribute Duration: 130 sec, Damage: 133%, When Charge Blow is used, inflicts continuous 79% fire damage for 5 sec with 62% chance.
14
MP Cost: 30, Fire Attribute Duration: 140 sec, Damage: 134%, When Charge Blow is used, inflicts continuous 82% fire damage for 5 sec with 66% chance.
15
MP Cost: 35, Fire Attribute Duration: 150 sec, Damage: 135%, When Charge Blow is used, inflicts continuous 85% fire damage for 5 sec with 70% chance.
16
MP Cost: 35, Fire Attribute Duration: 160 sec, Damage: 136%, When Charge Blow is used, inflicts continuous 88% fire damage for 6 sec with 74% chance.
17
MP Cost: 35, Fire Attribute Duration: 170 sec, Damage: 137%, When Charge Blow is used, inflicts continuous 91% fire damage for 6 sec with 78% chance.
18
MP Cost: 35, Fire Attribute Duration: 180 sec, Damage: 138%, When Charge Blow is used, inflicts continuous 94% fire damage for 6 sec with 82% chance.
19
MP Cost: 35, Fire Attribute Duration: 190 sec, Damage: 139%, When Charge Blow is used, inflicts continuous 97% fire damage for 6 sec with 86% chance.
20
MP Cost: 35, Fire Attribute Duration: 200 sec, Damage: 140%, When Charge Blow is used, inflicts continuous 100% fire damage for 6 sec with 90% chance.
Shield Mastery Description: Increases Weapon DEF, Magic DEF, and Weapon ATT when a shield is equipped. Gives your shield a chance to block enemy attacks. Info: type = 50 Maximum Level: 10
Monster Magnet Description: Pulls monsters toward you and stuns them for a short time. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Range:370% Animations:effect, hit.0, mob Maximum Level: 30
Maple Warrior Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Power Stance Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Mastery Book is required to master the skill to level 30. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Holy Charge Description: Temporarily charges your weapon with the Holy Attribute, increasing its attack. When Charge Blow is used, you have a chance to Seal your enemy. Info: type = 10, magicSteal = 1, mes = seal Delays: alert4 - 900 ms Range:50% Animations:effect, mob Maximum Level: 20
1
MP Cost: 25, Holy Attribute Duration: 15 sec, Damage: 131%, Seal Chance when Charge Blow is used: 14%, Seal Duration: 2 sec
2
MP Cost: 25, Holy Attribute Duration: 30 sec, Damage: 132%, Seal Chance when Charge Blow is used: 18%, Seal Duration: 2 sec
3
MP Cost: 25, Holy Attribute Duration: 45 sec, Damage: 133%, Seal Chance when Charge Blow is used: 22%, Seal Duration: 2 sec
4
MP Cost: 25, Holy Attribute Duration: 60 sec, Damage: 134%, Seal Chance when Charge Blow is used: 26%, Seal Duration: 2 sec
5
MP Cost: 25, Holy Attribute Duration: 75 sec, Damage: 135%, Seal Chance when Charge Blow is used: 30%, Seal Duration: 3 sec
6
MP Cost: 25, Holy Attribute Duration: 90 sec, Damage: 136%, Seal Chance when Charge Blow is used: 34%, Seal Duration: 3 sec
7
MP Cost: 25, Holy Attribute Duration: 105 sec, Damage: 137%, Seal Chance when Charge Blow is used: 38%, Seal Duration: 3 sec
8
MP Cost: 30, Holy Attribute Duration: 120 sec, Damage: 138%, Seal Chance when Charge Blow is used: 42%, Seal Duration: 3 sec
9
MP Cost: 30, Holy Attribute Duration: 135 sec, Damage: 139%, Seal Chance when Charge Blow is used: 46%, Seal Duration: 3 sec
10
MP Cost: 30, Holy Attribute Duration: 150 sec, Damage: 140%, Seal Chance when Charge Blow is used: 50%, Seal Duration: 4 sec
11
MP Cost: 30, Holy Attribute Duration: 165 sec, Damage: 141%, Seal Chance when Charge Blow is used: 54%, Seal Duration: 4 sec
12
MP Cost: 30, Holy Attribute Duration: 180 sec, Damage: 142%, Seal Chance when Charge Blow is used: 58%, Seal Duration: 4 sec
13
MP Cost: 30, Holy Attribute Duration: 195 sec, Damage: 143%, Seal Chance when Charge Blow is used: 62%, Seal Duration: 4 sec
14
MP Cost: 30, Holy Attribute Duration: 210 sec, Damage: 144%, Seal Chance when Charge Blow is used: 66%, Seal Duration: 4 sec
15
MP Cost: 35, Holy Attribute Duration: 225 sec, Damage: 145%, Seal Chance when Charge Blow is used: 70%, Seal Duration: 5 sec
16
MP Cost: 35, Holy Attribute Duration: 240 sec, Damage: 146%, Seal Chance when Charge Blow is used: 74%, Seal Duration: 5 sec
17
MP Cost: 35, Holy Attribute Duration: 255 sec, Damage: 147%, Seal Chance when Charge Blow is used: 78%, Seal Duration: 5 sec
18
MP Cost: 35, Holy Attribute Duration: 270 sec, Damage: 148%, Seal Chance when Charge Blow is used: 82%, Seal Duration: 5 sec
19
MP Cost: 35, Holy Attribute Duration: 285 sec, Damage: 149%, Seal Chance when Charge Blow is used: 86%, Seal Duration: 5 sec
20
MP Cost: 35, Holy Attribute Duration: 300 sec, Damage: 150%, Seal Chance when Charge Blow is used: 90%, Seal Duration: 6 sec
21
MP Cost: 35, Holy Attribute Duration: 315 sec, Damage: 151%, Seal Chance when Charge Blow is used: 94%, Seal Duration: 6 sec
22
MP Cost: 40, Holy Attribute Duration: 330 sec, Damage: 152%, Seal Chance when Charge Blow is used: 98%, Seal Duration: 6 sec
23
MP Cost: 40, Holy Attribute Duration: 345 sec, Damage: 153%, Seal Chance when Charge Blow is used: 102%, Seal Duration: 6 sec
Rush Description: Dash forward and push back multiple monsters. Mastery Book is required to master the skill to level 30. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rush2 - 600 ms Range:350% Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect, effect0 Maximum Level: 30
1
MP Cost: 20, Damage: 355%, Max Monsters Pushed: 15
2
MP Cost: 20, Damage: 360%, Max Monsters Pushed: 15
3
MP Cost: 20, Damage: 365%, Max Monsters Pushed: 15
4
MP Cost: 23, Damage: 370%, Max Monsters Pushed: 15
5
MP Cost: 23, Damage: 375%, Max Monsters Pushed: 15
6
MP Cost: 23, Damage: 380%, Max Monsters Pushed: 15
7
MP Cost: 26, Damage: 385%, Max Monsters Pushed: 15
8
MP Cost: 26, Damage: 390%, Max Monsters Pushed: 15
9
MP Cost: 26, Damage: 395%, Max Monsters Pushed: 15
10
MP Cost: 29, Damage: 400%, Max Monsters Pushed: 15
11
MP Cost: 29, Damage: 405%, Max Monsters Pushed: 15
12
MP Cost: 29, Damage: 410%, Max Monsters Pushed: 15
13
MP Cost: 32, Damage: 415%, Max Monsters Pushed: 15
14
MP Cost: 32, Damage: 420%, Max Monsters Pushed: 15
15
MP Cost: 32, Damage: 425%, Max Monsters Pushed: 15
16
MP Cost: 35, Damage: 430%, Max Monsters Pushed: 15
17
MP Cost: 35, Damage: 435%, Max Monsters Pushed: 15
18
MP Cost: 35, Damage: 440%, Max Monsters Pushed: 15
19
MP Cost: 38, Damage: 445%, Max Monsters Pushed: 15
20
MP Cost: 38, Damage: 450%, Max Monsters Pushed: 15
21
MP Cost: 38, Damage: 455%, Max Monsters Pushed: 15
22
MP Cost: 41, Damage: 460%, Max Monsters Pushed: 15
23
MP Cost: 41, Damage: 465%, Max Monsters Pushed: 15
24
MP Cost: 41, Damage: 470%, Max Monsters Pushed: 15
25
MP Cost: 44, Damage: 475%, Max Monsters Pushed: 15
26
MP Cost: 44, Damage: 480%, Max Monsters Pushed: 15
27
MP Cost: 44, Damage: 485%, Max Monsters Pushed: 15
28
MP Cost: 47, Damage: 490%, Max Monsters Pushed: 15
29
MP Cost: 47, Damage: 495%, Max Monsters Pushed: 15
30
MP Cost: 47, Damage: 500%, Max Monsters Pushed: 15
31
MP Cost: 50, Damage: 505%, Max Monsters Pushed: 15
32
MP Cost: 50, Damage: 510%, Max Monsters Pushed: 15
33
MP Cost: 50, Damage: 515%, Max Monsters Pushed: 15
Blast Description: Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster. Info: type = 1, suddenDeath = 1 Delays: blast - 840 ms Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:hit.0.0, hit.0.1, hit.0.2, hit.0.3, hit.0.5, effect.0, effect.1, effect.2, effect.3, effect.5 Maximum Level: 30
1
MP Cost: 15, Number of Attacks: 6, Damage: 174%, DEF Ignore Chance: 16%, Additional Crit Rate: 21%, Instant Death Chance: 1%
2
MP Cost: 15, Number of Attacks: 6, Damage: 178%, DEF Ignore Chance: 16%, Additional Crit Rate: 22%, Instant Death Chance: 1%
3
MP Cost: 15, Number of Attacks: 6, Damage: 182%, DEF Ignore Chance: 17%, Additional Crit Rate: 23%, Instant Death Chance: 1%
4
MP Cost: 16, Number of Attacks: 6, Damage: 186%, DEF Ignore Chance: 17%, Additional Crit Rate: 24%, Instant Death Chance: 2%
5
MP Cost: 16, Number of Attacks: 6, Damage: 190%, DEF Ignore Chance: 18%, Additional Crit Rate: 25%, Instant Death Chance: 2%
6
MP Cost: 16, Number of Attacks: 6, Damage: 194%, DEF Ignore Chance: 18%, Additional Crit Rate: 26%, Instant Death Chance: 2%
7
MP Cost: 17, Number of Attacks: 6, Damage: 198%, DEF Ignore Chance: 19%, Additional Crit Rate: 27%, Instant Death Chance: 3%
8
MP Cost: 17, Number of Attacks: 6, Damage: 202%, DEF Ignore Chance: 19%, Additional Crit Rate: 28%, Instant Death Chance: 3%
9
MP Cost: 17, Number of Attacks: 6, Damage: 206%, DEF Ignore Chance: 20%, Additional Crit Rate: 29%, Instant Death Chance: 3%
10
MP Cost: 18, Number of Attacks: 6, Damage: 210%, DEF Ignore Chance: 20%, Additional Crit Rate: 30%, Instant Death Chance: 4%
11
MP Cost: 18, Number of Attacks: 6, Damage: 214%, DEF Ignore Chance: 21%, Additional Crit Rate: 31%, Instant Death Chance: 4%
12
MP Cost: 18, Number of Attacks: 6, Damage: 218%, DEF Ignore Chance: 21%, Additional Crit Rate: 32%, Instant Death Chance: 4%
13
MP Cost: 19, Number of Attacks: 6, Damage: 222%, DEF Ignore Chance: 22%, Additional Crit Rate: 33%, Instant Death Chance: 5%
14
MP Cost: 19, Number of Attacks: 6, Damage: 226%, DEF Ignore Chance: 22%, Additional Crit Rate: 34%, Instant Death Chance: 5%
15
MP Cost: 19, Number of Attacks: 6, Damage: 230%, DEF Ignore Chance: 23%, Additional Crit Rate: 35%, Instant Death Chance: 5%
16
MP Cost: 20, Number of Attacks: 6, Damage: 234%, DEF Ignore Chance: 23%, Additional Crit Rate: 36%, Instant Death Chance: 6%
17
MP Cost: 20, Number of Attacks: 6, Damage: 238%, DEF Ignore Chance: 24%, Additional Crit Rate: 37%, Instant Death Chance: 6%
18
MP Cost: 20, Number of Attacks: 6, Damage: 242%, DEF Ignore Chance: 24%, Additional Crit Rate: 38%, Instant Death Chance: 6%
19
MP Cost: 21, Number of Attacks: 6, Damage: 246%, DEF Ignore Chance: 25%, Additional Crit Rate: 39%, Instant Death Chance: 7%
20
MP Cost: 21, Number of Attacks: 6, Damage: 250%, DEF Ignore Chance: 25%, Additional Crit Rate: 40%, Instant Death Chance: 7%
21
MP Cost: 21, Number of Attacks: 6, Damage: 254%, DEF Ignore Chance: 26%, Additional Crit Rate: 41%, Instant Death Chance: 7%
22
MP Cost: 22, Number of Attacks: 6, Damage: 258%, DEF Ignore Chance: 26%, Additional Crit Rate: 42%, Instant Death Chance: 8%
23
MP Cost: 22, Number of Attacks: 6, Damage: 262%, DEF Ignore Chance: 27%, Additional Crit Rate: 43%, Instant Death Chance: 8%
24
MP Cost: 22, Number of Attacks: 6, Damage: 266%, DEF Ignore Chance: 27%, Additional Crit Rate: 44%, Instant Death Chance: 8%
25
MP Cost: 23, Number of Attacks: 6, Damage: 270%, DEF Ignore Chance: 28%, Additional Crit Rate: 45%, Instant Death Chance: 9%
26
MP Cost: 23, Number of Attacks: 6, Damage: 274%, DEF Ignore Chance: 28%, Additional Crit Rate: 46%, Instant Death Chance: 9%
27
MP Cost: 23, Number of Attacks: 6, Damage: 278%, DEF Ignore Chance: 29%, Additional Crit Rate: 47%, Instant Death Chance: 9%
28
MP Cost: 24, Number of Attacks: 6, Damage: 282%, DEF Ignore Chance: 29%, Additional Crit Rate: 48%, Instant Death Chance: 10%
29
MP Cost: 24, Number of Attacks: 6, Damage: 286%, DEF Ignore Chance: 30%, Additional Crit Rate: 49%, Instant Death Chance: 10%
30
MP Cost: 24, Number of Attacks: 6, Damage: 290%, DEF Ignore Chance: 30%, Additional Crit Rate: 50%, Instant Death Chance: 10%
31
MP Cost: 25, Number of Attacks: 6, Damage: 294%, DEF Ignore Chance: 31%, Additional Crit Rate: 51%, Instant Death Chance: 11%
32
MP Cost: 25, Number of Attacks: 6, Damage: 298%, DEF Ignore Chance: 31%, Additional Crit Rate: 52%, Instant Death Chance: 11%
33
MP Cost: 25, Number of Attacks: 6, Damage: 302%, DEF Ignore Chance: 32%, Additional Crit Rate: 53%, Instant Death Chance: 11%
Guardian Description: Increases your tolerance to all elemental attacks and abnormal status effects. Also has a chance to block enemy attacks when you're #cequipped with a shield#. When you block close-range attacks, you Stun the attacker. Info: type = 51, mes = stun, condition = damaged Animations:special, mob Maximum Level: 30
1
All Attribute Attack Tolerance: +1%, Abnormal Status Tolerance: +1%, Block Chance: 11% chance, Stun Duration: 2 sec
2
All Attribute Attack Tolerance: +2%, Abnormal Status Tolerance: +2%, Block Chance: 12% chance, Stun Duration: 2 sec
3
All Attribute Attack Tolerance: +3%, Abnormal Status Tolerance: +3%, Block Chance: 13% chance, Stun Duration: 2 sec
4
All Attribute Attack Tolerance: +4%, Abnormal Status Tolerance: +4%, Block Chance: 14% chance, Stun Duration: 2 sec
5
All Attribute Attack Tolerance: +5%, Abnormal Status Tolerance: +5%, Block Chance: 15% chance, Stun Duration: 2 sec
6
All Attribute Attack Tolerance: +6%, Abnormal Status Tolerance: +6%, Block Chance: 16% chance, Stun Duration: 2 sec
7
All Attribute Attack Tolerance: +7%, Abnormal Status Tolerance: +7%, Block Chance: 17% chance, Stun Duration: 2 sec
8
All Attribute Attack Tolerance: +8%, Abnormal Status Tolerance: +8%, Block Chance: 18% chance, Stun Duration: 2 sec
9
All Attribute Attack Tolerance: +9%, Abnormal Status Tolerance: +9%, Block Chance: 19% chance, Stun Duration: 2 sec
10
All Attribute Attack Tolerance: +10%, Abnormal Status Tolerance: +10%, Block Chance: 20% chance, Stun Duration: 2 sec
11
All Attribute Attack Tolerance: +11%, Abnormal Status Tolerance: +11%, Block Chance: 21% chance, Stun Duration: 4 sec
12
All Attribute Attack Tolerance: +12%, Abnormal Status Tolerance: +12%, Block Chance: 22% chance, Stun Duration: 4 sec
13
All Attribute Attack Tolerance: +13%, Abnormal Status Tolerance: +13%, Block Chance: 23% chance, Stun Duration: 4 sec
14
All Attribute Attack Tolerance: +14%, Abnormal Status Tolerance: +14%, Block Chance: 24% chance, Stun Duration: 4 sec
15
All Attribute Attack Tolerance: +15%, Abnormal Status Tolerance: +15%, Block Chance: 25% chance, Stun Duration: 4 sec
16
All Attribute Attack Tolerance: +16%, Abnormal Status Tolerance: +16%, Block Chance: 26% chance, Stun Duration: 4 sec
17
All Attribute Attack Tolerance: +17%, Abnormal Status Tolerance: +17%, Block Chance: 27% chance, Stun Duration: 4 sec
18
All Attribute Attack Tolerance: +18%, Abnormal Status Tolerance: +18%, Block Chance: 28% chance, Stun Duration: 4 sec
19
All Attribute Attack Tolerance: +19%, Abnormal Status Tolerance: +19%, Block Chance: 29% chance, Stun Duration: 4 sec
20
All Attribute Attack Tolerance: +20%, Abnormal Status Tolerance: +20%, Block Chance: 30% chance, Stun Duration: 4 sec
21
All Attribute Attack Tolerance: +21%, Abnormal Status Tolerance: +21%, Block Chance: 31% chance, Stun Duration: 6 sec
22
All Attribute Attack Tolerance: +22%, Abnormal Status Tolerance: +22%, Block Chance: 32% chance, Stun Duration: 6 sec
23
All Attribute Attack Tolerance: +23%, Abnormal Status Tolerance: +23%, Block Chance: 33% chance, Stun Duration: 6 sec
24
All Attribute Attack Tolerance: +24%, Abnormal Status Tolerance: +24%, Block Chance: 34% chance, Stun Duration: 6 sec
25
All Attribute Attack Tolerance: +25%, Abnormal Status Tolerance: +25%, Block Chance: 35% chance, Stun Duration: 6 sec
26
All Attribute Attack Tolerance: +26%, Abnormal Status Tolerance: +26%, Block Chance: 36% chance, Stun Duration: 6 sec
27
All Attribute Attack Tolerance: +27%, Abnormal Status Tolerance: +27%, Block Chance: 37% chance, Stun Duration: 6 sec
28
All Attribute Attack Tolerance: +28%, Abnormal Status Tolerance: +28%, Block Chance: 38% chance, Stun Duration: 6 sec
29
All Attribute Attack Tolerance: +29%, Abnormal Status Tolerance: +29%, Block Chance: 39% chance, Stun Duration: 6 sec
30
All Attribute Attack Tolerance: +30%, Abnormal Status Tolerance: +30%, Block Chance: 40% chance, Stun Duration: 6 sec
31
All Attribute Attack Tolerance: +31%, Abnormal Status Tolerance: +31%, Block Chance: 41% chance, Stun Duration: 8 sec
32
All Attribute Attack Tolerance: +32%, Abnormal Status Tolerance: +32%, Block Chance: 42% chance, Stun Duration: 8 sec
33
All Attribute Attack Tolerance: +33%, Abnormal Status Tolerance: +33%, Block Chance: 43% chance, Stun Duration: 8 sec
Achilles Description: Permanently increases your defensive abilities so you take less damage from enemies. Info: type = 50 Maximum Level: 30
1
Damage Taken: -5.5%
2
Damage Taken: -6.0%
3
Damage Taken: -6.5%
4
Damage Taken: -7.0%
5
Damage Taken: -7.5%
6
Damage Taken: -8.0%
7
Damage Taken: -8.5%
8
Damage Taken: -9.0%
9
Damage Taken: -9.5%
10
Damage Taken: -10.0%
11
Damage Taken: -10.5%
12
Damage Taken: -11.0%
13
Damage Taken: -11.5%
14
Damage Taken: -12.0%
15
Damage Taken: -12.5%
16
Damage Taken: -13.0%
17
Damage Taken: -13.5%
18
Damage Taken: -14.0%
19
Damage Taken: -14.5%
20
Damage Taken: -15.0%
21
Damage Taken: -15.5%
22
Damage Taken: -16.0%
23
Damage Taken: -16.5%
24
Damage Taken: -17.0%
25
Damage Taken: -17.5%
26
Damage Taken: -18.0%
27
Damage Taken: -18.5%
28
Damage Taken: -19.0%
29
Damage Taken: -19.5%
30
Damage Taken: -20.0%
31
Damage Taken: -20.5%
32
Damage Taken: -21.0%
33
Damage Taken: -21.5%
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Heaven's Hammer Description: Strikes the ground with a huge hammer to inflict massive damage on multiple enemies. Info: type = 1, areaAttack = 1, deadlyAttack = 1 Delays: sanctuary - 2520 ms Range:400% Element: Holy Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 31, Max Enemies Hit: 15, Bonus Damage on Bosses: 338%, Extra Attacks on Bosses: 4, Cooldown: 330 sec
2
MP Cost: 32, Max Enemies Hit: 15, Bonus Damage on Bosses: 341%, Extra Attacks on Bosses: 4, Cooldown: 320 sec
3
MP Cost: 33, Max Enemies Hit: 15, Bonus Damage on Bosses: 344%, Extra Attacks on Bosses: 4, Cooldown: 310 sec
4
MP Cost: 34, Max Enemies Hit: 15, Bonus Damage on Bosses: 347%, Extra Attacks on Bosses: 4, Cooldown: 300 sec
5
MP Cost: 35, Max Enemies Hit: 15, Bonus Damage on Bosses: 350%, Extra Attacks on Bosses: 4, Cooldown: 290 sec
6
MP Cost: 36, Max Enemies Hit: 15, Bonus Damage on Bosses: 353%, Extra Attacks on Bosses: 4, Cooldown: 280 sec
7
MP Cost: 37, Max Enemies Hit: 15, Bonus Damage on Bosses: 356%, Extra Attacks on Bosses: 4, Cooldown: 270 sec
8
MP Cost: 38, Max Enemies Hit: 15, Bonus Damage on Bosses: 359%, Extra Attacks on Bosses: 4, Cooldown: 260 sec
9
MP Cost: 39, Max Enemies Hit: 15, Bonus Damage on Bosses: 362%, Extra Attacks on Bosses: 4, Cooldown: 250 sec
10
MP Cost: 40, Max Enemies Hit: 15, Bonus Damage on Bosses: 365%, Extra Attacks on Bosses: 4, Cooldown: 240 sec
11
MP Cost: 41, Max Enemies Hit: 15, Bonus Damage on Bosses: 368%, Extra Attacks on Bosses: 4, Cooldown: 230 sec
12
MP Cost: 42, Max Enemies Hit: 15, Bonus Damage on Bosses: 371%, Extra Attacks on Bosses: 4, Cooldown: 220 sec
13
MP Cost: 43, Max Enemies Hit: 15, Bonus Damage on Bosses: 374%, Extra Attacks on Bosses: 4, Cooldown: 210 sec
14
MP Cost: 44, Max Enemies Hit: 15, Bonus Damage on Bosses: 377%, Extra Attacks on Bosses: 4, Cooldown: 200 sec
15
MP Cost: 45, Max Enemies Hit: 15, Bonus Damage on Bosses: 380%, Extra Attacks on Bosses: 4, Cooldown: 190 sec
16
MP Cost: 46, Max Enemies Hit: 15, Bonus Damage on Bosses: 383%, Extra Attacks on Bosses: 4, Cooldown: 180 sec
17
MP Cost: 47, Max Enemies Hit: 15, Bonus Damage on Bosses: 386%, Extra Attacks on Bosses: 4, Cooldown: 170 sec
18
MP Cost: 48, Max Enemies Hit: 15, Bonus Damage on Bosses: 389%, Extra Attacks on Bosses: 4, Cooldown: 160 sec
19
MP Cost: 49, Max Enemies Hit: 15, Bonus Damage on Bosses: 392%, Extra Attacks on Bosses: 4, Cooldown: 150 sec
20
MP Cost: 50, Max Enemies Hit: 15, Bonus Damage on Bosses: 395%, Extra Attacks on Bosses: 4, Cooldown: 140 sec
21
MP Cost: 51, Max Enemies Hit: 15, Bonus Damage on Bosses: 398%, Extra Attacks on Bosses: 4, Cooldown: 130 sec
22
MP Cost: 52, Max Enemies Hit: 15, Bonus Damage on Bosses: 401%, Extra Attacks on Bosses: 4, Cooldown: 120 sec
23
MP Cost: 53, Max Enemies Hit: 15, Bonus Damage on Bosses: 404%, Extra Attacks on Bosses: 4, Cooldown: 110 sec
24
MP Cost: 54, Max Enemies Hit: 15, Bonus Damage on Bosses: 407%, Extra Attacks on Bosses: 4, Cooldown: 100 sec
25
MP Cost: 55, Max Enemies Hit: 15, Bonus Damage on Bosses: 410%, Extra Attacks on Bosses: 4, Cooldown: 90 sec
26
MP Cost: 56, Max Enemies Hit: 15, Bonus Damage on Bosses: 413%, Extra Attacks on Bosses: 4, Cooldown: 80 sec
27
MP Cost: 57, Max Enemies Hit: 15, Bonus Damage on Bosses: 416%, Extra Attacks on Bosses: 4, Cooldown: 70 sec
28
MP Cost: 58, Max Enemies Hit: 15, Bonus Damage on Bosses: 419%, Extra Attacks on Bosses: 4, Cooldown: 60 sec
29
MP Cost: 59, Max Enemies Hit: 15, Bonus Damage on Bosses: 422%, Extra Attacks on Bosses: 4, Cooldown: 50 sec
30
MP Cost: 60, Max Enemies Hit: 15, Bonus Damage on Bosses: 425%, Extra Attacks on Bosses: 4, Cooldown: 40 sec
31
MP Cost: 61, Max Enemies Hit: 15, Bonus Damage on Bosses: 428%, Extra Attacks on Bosses: 4, Cooldown: 30 sec
32
MP Cost: 62, Max Enemies Hit: 15, Bonus Damage on Bosses: 431%, Extra Attacks on Bosses: 4, Cooldown: 20 sec
33
MP Cost: 63, Max Enemies Hit: 15, Bonus Damage on Bosses: 434%, Extra Attacks on Bosses: 4, Cooldown: 10 sec
Advanced Charge Description: Increases Charge Blow's damage, attack range, and its number of hits. Improves Weapon Mastery when charged. Chance to stun enemies when using Charge Blow.\nRequired Skill: #cCharge Blow Lv. 20# Info: type = 50, affectedSkill = 1211002 Pre-requisite: Level 20 Charged Blow Maximum Level: 10
1
Damage: 140%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +52% when charged, Chance to Stun with Charge Blow: 1%
2
Damage: 150%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +54% when charged, Chance to Stun with Charge Blow: 2%
3
Damage: 160%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +56% when charged, Chance to Stun with Charge Blow: 3%
4
Damage: 170%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +58% when charged, Chance to Stun with Charge Blow: 4%
5
Damage: 180%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +60% when charged, Chance to Stun with Charge Blow: 5%
6
Damage: 190%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +62% when charged, Chance to Stun with Charge Blow: 6%
7
Damage: 200%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +64% when charged, Chance to Stun with Charge Blow: 7%
8
Damage: 210%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +66% when charged, Chance to Stun with Charge Blow: 8%
9
Damage: 220%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +68% when charged, Chance to Stun with Charge Blow: 9%
10
Damage: 230%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +70% when charged, Chance to Stun with Charge Blow: 10%
11
Damage: 240%. Max Monsters Hit: 9, Number of Attacks: 6, Weapon Mastery: +72% when charged, Chance to Stun with Charge Blow: 11%
12
Damage: 250%. Max Monsters Hit: 9, Number of Attacks: 6, Weapon Mastery: +74% when charged, Chance to Stun with Charge Blow: 12%
13
Damage: 260%. Max Monsters Hit: 9, Number of Attacks: 6, Weapon Mastery: +76% when charged, Chance to Stun with Charge Blow: 13%
Divine Shield Description: Generates a protective shield when hit that #cabsorbs up to 10 blows and increases Weapon Attack#. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks. Info: type = 51, blessingArmor = 1, condition = damaged Animations:repeat Maximum Level: 10
Smite Shield Description: Summons a shield instilled with immortal strength to strike down nearby enemies. Any enemies struck will temporarily lose all buffs and buff effects. Info: type = 1, areaAttack = 1 Delays: HY122smite - 1320 ms Range:500% Animations:effect, mob, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 400, Enemies Hit: 15, Damage: 500%, Number of Attacks: 6, Stun Duration: 20 sec.\nCooldown: 120 sec
Epic Adventure Description: Call upon the bravery deep within to increase damage output and max damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Sacrosanctity Description: Call upon the heavens to protect you from all attacks for a short time. Info: type = 50 Delays: HY122sacrosanctity - 900 ms Animations:effect, repeat Maximum Level: 1 Required Level: 150
Heaven's Hammer - Reinforce Description: Increases damage of Heaven's Hammer. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Damage: +20%
Heaven's Hammer - Cooldown Cutter Description: Reduces the cooldown of Heaven's Hammer. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Cooldown: -50%
Heaven's Hammer - Extra Strike Description: Increases Heaven's Hammer number of attacks. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Number of Attacks vs. Boss Monsters: +1
Hyper Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate: +10%
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Spearman
Ground Smash Description: Releases a shockwave that hits multiple enemies. Info: type = 1, areaAttack = 1 Range:220% Final Attack: Spear, Polearm Animations:effect, hit.0 Maximum Level: 10
1
MP Cost: 6, Damage: 218%, Max Enemies Hit: 4
2
MP Cost: 7, Damage: 236%, Max Enemies Hit: 4
3
MP Cost: 8, Damage: 254%, Max Enemies Hit: 4
4
MP Cost: 9, Damage: 272%, Max Enemies Hit: 4
5
MP Cost: 10, Damage: 290%, Max Enemies Hit: 4
6
MP Cost: 11, Damage: 308%, Max Enemies Hit: 4
7
MP Cost: 12, Damage: 326%, Max Enemies Hit: 4
8
MP Cost: 13, Damage: 344%, Max Enemies Hit: 4
9
MP Cost: 14, Damage: 362%, Max Enemies Hit: 4
10
MP Cost: 15, Damage: 380%, Max Enemies Hit: 4
Weapon Booster Description: Doubles the attack speed of your weapon. Must have a spear or polearm equipped.\nRequired Skill: #cWeapon Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Iron Will Description: Increases the Weapon Defense and Magic Defense of party members for a fixed period of time. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Animations:effect, affected Maximum Level: 20
1
MP Cost: -15, Party Weapon DEF: +15, Party Magic DEF: +10, Duration: 50 sec
2
MP Cost: -15, Party Weapon DEF: +30, Party Magic DEF: +20, Duration: 60 sec
3
MP Cost: -15, Party Weapon DEF: +45, Party Magic DEF: +30, Duration: 70 sec
4
MP Cost: -15, Party Weapon DEF: +60, Party Magic DEF: +40, Duration: 80 sec
5
MP Cost: -15, Party Weapon DEF: +75, Party Magic DEF: +50, Duration: 90 sec
6
MP Cost: -18, Party Weapon DEF: +90, Party Magic DEF: +60, Duration: 100 sec
7
MP Cost: -18, Party Weapon DEF: +105, Party Magic DEF: +70, Duration: 110 sec
8
MP Cost: -18, Party Weapon DEF: +120, Party Magic DEF: +80, Duration: 120 sec
9
MP Cost: -18, Party Weapon DEF: +135, Party Magic DEF: +90, Duration: 130 sec
10
MP Cost: -18, Party Weapon DEF: +150, Party Magic DEF: +100, Duration: 140 sec
11
MP Cost: -21, Party Weapon DEF: +165, Party Magic DEF: +110, Duration: 150 sec
12
MP Cost: -21, Party Weapon DEF: +180, Party Magic DEF: +120, Duration: 160 sec
13
MP Cost: -21, Party Weapon DEF: +195, Party Magic DEF: +130, Duration: 170 sec
14
MP Cost: -21, Party Weapon DEF: +210, Party Magic DEF: +140, Duration: 180 sec
15
MP Cost: -21, Party Weapon DEF: +225, Party Magic DEF: +150, Duration: 190 sec
16
MP Cost: -24, Party Weapon DEF: +240, Party Magic DEF: +160, Duration: 200 sec
17
MP Cost: -24, Party Weapon DEF: +255, Party Magic DEF: +170, Duration: 210 sec
18
MP Cost: -24, Party Weapon DEF: +270, Party Magic DEF: +180, Duration: 220 sec
19
MP Cost: -24, Party Weapon DEF: +285, Party Magic DEF: +190, Duration: 230 sec
20
MP Cost: -24, Party Weapon DEF: +300, Party Magic DEF: +200, Duration: 240 sec
Hyper Body Description: Increases the Max HP and Max MP of party members for a fixed period of time.\nRequired Skill: #cIron Will Lv. 3# Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Pre-requisite: Level 3 Iron Will Animations:effect, effect0, affected Maximum Level: 20
1
MP Cost: 20, Max HP and Max MP: +3%, Duration: 15 sec
2
MP Cost: 20, Max HP and Max MP: +6%, Duration: 30 sec
3
MP Cost: 20, Max HP and Max MP: +9%, Duration: 45 sec
4
MP Cost: 20, Max HP and Max MP: +12%, Duration: 60 sec
5
MP Cost: 20, Max HP and Max MP: +15%, Duration: 75 sec
6
MP Cost: 20, Max HP and Max MP: +18%, Duration: 90 sec
7
MP Cost: 20, Max HP and Max MP: +21%, Duration: 105 sec
8
MP Cost: 40, Max HP and Max MP: +24%, Duration: 120 sec
9
MP Cost: 40, Max HP and Max MP: +27%, Duration: 135 sec
10
MP Cost: 40, Max HP and Max MP: +30%, Duration: 150 sec
11
MP Cost: 40, Max HP and Max MP: +33%, Duration: 165 sec
12
MP Cost: 40, Max HP and Max MP: +36%, Duration: 180 sec
13
MP Cost: 40, Max HP and Max MP: +39%, Duration: 195 sec
14
MP Cost: 40, Max HP and Max MP: +42%, Duration: 210 sec
15
MP Cost: 60, Max HP and Max MP: +45%, Duration: 225 sec
16
MP Cost: 60, Max HP and Max MP: +48%, Duration: 240 sec
17
MP Cost: 60, Max HP and Max MP: +51%, Duration: 255 sec
18
MP Cost: 60, Max HP and Max MP: +54%, Duration: 270 sec
19
MP Cost: 60, Max HP and Max MP: +57%, Duration: 285 sec
20
MP Cost: 60, Max HP and Max MP: +60%, Duration: 300 sec
Slipstream Description: Pushes you past the wind to let you move quicker than the eye can follow. Info: type = 41 Maximum Level: 5
1
MP Cost: 55, pushes you forward a set distance
2
MP Cost: 45, pushes you forward a set distance
3
MP Cost: 35, pushes you forward a set distance
4
MP Cost: 25, pushes you forward a set distance
5
MP Cost: 15, pushes you forward a set distance
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a spear or polearm equipped.\nRequired Skill: #cWeapon Mastery Lv. 3# Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Proc Rate: 2%, Damage: 100%
2
Proc Rate: 4%, Damage: 105%
3
Proc Rate: 6%, Damage: 105%
4
Proc Rate: 8%, Damage: 110%
5
Proc Rate: 10%, Damage: 110%
6
Proc Rate: 12%, Damage: 115%
7
Proc Rate: 14%, Damage: 115%
8
Proc Rate: 16%, Damage: 120%
9
Proc Rate: 18%, Damage: 120%
10
Proc Rate: 20%, Damage: 125%
11
Proc Rate: 22%, Damage: 125%
12
Proc Rate: 24%, Damage: 130%
13
Proc Rate: 26%, Damage: 130%
14
Proc Rate: 28%, Damage: 135%
15
Proc Rate: 30%, Damage: 135%
16
Proc Rate: 32%, Damage: 140%
17
Proc Rate: 34%, Damage: 140%
18
Proc Rate: 36%, Damage: 145%
19
Proc Rate: 38%, Damage: 145%
20
Proc Rate: 40%, Damage: 150%
Weapon Mastery Description: Increases the weapon mastery and accuracy of spears and polearms. Info: type = 50 Maximum Level: 10
1
Spear and Polearm Mastery: 14%, Accuracy: +12
2
Spear and Polearm Mastery: 18%, Accuracy: +24
3
Spear and Polearm Mastery: 22%, Accuracy: +36
4
Spear and Polearm Mastery: 26%, Accuracy: +48
5
Spear and Polearm Mastery: 30%, Accuracy: +60
6
Spear and Polearm Mastery: 34%, Accuracy: +72
7
Spear and Polearm Mastery: 38%, Accuracy: +84
8
Spear and Polearm Mastery: 42%, Accuracy: +96
9
Spear and Polearm Mastery: 46%, Accuracy: +108
10
Spear and Polearm Mastery: 50%, Accuracy: +120
Physical Training Description: Improves STR and DEX permanently through physical training. Info: type = 50 Maximum Level: 5
Sacrifice Description: Uses the hidden power of a dragon to deal an attack to one enemy that ignore an enemy's Defense by sacrificing your own HP. Does not ignore the DEF of bosses. Can only be used when your HP is 20% or above. Info: type = 1, ignoreTargetPDP = 1 Final Attack: Spear, Polearm Animations:effect Maximum Level: 20
1
Cost: 12 MP and 24% HP, Damage: 125%, Number of Attacks: 4
2
Cost: 12 MP and 23% HP, Damage: 130%, Number of Attacks: 4
3
Cost: 12 MP and 22% HP, Damage: 135%, Number of Attacks: 4
4
Cost: 13 MP and 21% HP, Damage: 140%, Number of Attacks: 4
5
Cost: 13 MP and 20% HP, Damage: 145%, Number of Attacks: 4
6
Cost: 13 MP and 19% HP, Damage: 150%, Number of Attacks: 4
7
Cost: 14 MP and 18% HP, Damage: 155%, Number of Attacks: 4
8
Cost: 14 MP and 17% HP, Damage: 160%, Number of Attacks: 4
9
Cost: 14 MP and 16% HP, Damage: 165%, Number of Attacks: 4
10
Cost: 15 MP and 15% HP, Damage: 170%, Number of Attacks: 4
11
Cost: 15 MP and 14% HP, Damage: 175%, Number of Attacks: 4
12
Cost: 15 MP and 13% HP, Damage: 180%, Number of Attacks: 4
13
Cost: 16 MP and 12% HP, Damage: 185%, Number of Attacks: 4
14
Cost: 16 MP and 11% HP, Damage: 190%, Number of Attacks: 4
15
Cost: 16 MP and 10% HP, Damage: 195%, Number of Attacks: 4
16
Cost: 17 MP and 9% HP, Damage: 200%, Number of Attacks: 4
17
Cost: 17 MP and 8% HP, Damage: 205%, Number of Attacks: 4
18
Cost: 17 MP and 7% HP, Damage: 210%, Number of Attacks: 4
19
Cost: 18 MP and 6% HP, Damage: 215%, Number of Attacks: 4
20
Cost: 18 MP and 5% HP, Damage: 220%, Number of Attacks: 4
Elemental Resistance Description: Increases your resistance to Elemental Attacks. Info: type = 50 Maximum Level: 10
1
Elemental Resistance: +14%
2
Elemental Resistance: +18%
3
Elemental Resistance: +22%
4
Elemental Resistance: +26%
5
Elemental Resistance: +30%
6
Elemental Resistance: +34%
7
Elemental Resistance: +38%
8
Elemental Resistance: +42%
9
Elemental Resistance: +46%
10
Elemental Resistance: +50%
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them from casting new buffs. [Cooldown: 1 min] Required Skill: #cDragon Strength Lv. 3# Info: type = 34, massSpell = 1, debuff = 1, mes = mes=buffLimit Delays: alert3 - 1500 ms Range:300% Pre-requisite: Level 3 Dragon Strength Animations:effect, effect0, mob Maximum Level: 10
Dragon Roar Description: Attacks multiple enemies with a chance to stun.\nRequired Skill: #cSacrifice Lv.3# Info: type = 1, areaAttack = 1, mes = stun Delays: alert3 - 1500 ms Range:400% Pre-requisite: Level 3 Sacrifice Animations:effect, hit.0, mob Maximum Level: 20
1
Cost: 20 MP and 20% HP, Damage: 412%, Max Enemies Hit: 15, Stun Chance: 9%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 25 sec
2
Cost: 20 MP and 19% HP, Damage: 424%, Max Enemies Hit: 15, Stun Chance: 9%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 25 sec
3
Cost: 20 MP and 19% HP, Damage: 436%, Max Enemies Hit: 15, Stun Chance: 18%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 25 sec
4
Cost: 20 MP and 18% HP, Damage: 448%, Max Enemies Hit: 15, Stun Chance: 18%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 22 sec
5
Cost: 20 MP and 18% HP, Damage: 460%, Max Enemies Hit: 15, Stun Chance: 27%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 22 sec
6
Cost: 20 MP and 17% HP, Damage: 472%, Max Enemies Hit: 15, Stun Chance: 27%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 22 sec
7
Cost: 20 MP and 17% HP, Damage: 484%, Max Enemies Hit: 15, Stun Chance: 36%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 22 sec
8
Cost: 20 MP and 16% HP, Damage: 496%, Max Enemies Hit: 15, Stun Chance: 36%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 19 sec
9
Cost: 20 MP and 16% HP, Damage: 508%, Max Enemies Hit: 15, Stun Chance: 45%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 19 sec
10
Cost: 20 MP and 15% HP, Damage: 520%, Max Enemies Hit: 15, Stun Chance: 45%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 19 sec
11
Cost: 20 MP and 15% HP, Damage: 532%, Max Enemies Hit: 15, Stun Chance: 54%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 19 sec
12
Cost: 20 MP and 14% HP, Damage: 544%, Max Enemies Hit: 15, Stun Chance: 54%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 16 sec
13
Cost: 20 MP and 14% HP, Damage: 556%, Max Enemies Hit: 15, Stun Chance: 63%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 16 sec
14
Cost: 20 MP and 13% HP, Damage: 568%, Max Enemies Hit: 15, Stun Chance: 63%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 16 sec
15
Cost: 20 MP and 13% HP, Damage: 580%, Max Enemies Hit: 15, Stun Chance: 72%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 16 sec
16
Cost: 20 MP and 12% HP, Damage: 592%, Max Enemies Hit: 15, Stun Chance: 72%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 13 sec
17
Cost: 20 MP and 12% HP, Damage: 604%, Max Enemies Hit: 15, Stun Chance: 81%, Stun Duration: 10 sec, Must have at least 20% HP to use, Cooldown: 13 sec
18
Cost: 20 MP and 11% HP, Damage: 616%, Max Enemies Hit: 15, Stun Chance: 81%, Stun Duration: 10 sec, Must have at least 20% HP to use, Cooldown: 13 sec
19
Cost: 20 MP and 11% HP, Damage: 628%, Max Enemies Hit: 15, Stun Chance: 90%, Stun Duration: 10 sec, Must have at least 20% HP to use, Cooldown: 13 sec
20
Cost: 20 MP and 10% HP, Damage: 640%, Max Enemies Hit: 15, Stun Chance: 90%, Stun Duration: 10 sec, Must have at least 20% HP to use, Cooldown: 10 sec
Dragon Strength Description: Greatly increases STR for a fixed period of time. Info: type = 10 Delays: alert2 - 600 ms Animations:effect, special Maximum Level: 20
1
MP Cost: 12, STR increased by 3 for 48 sec
2
MP Cost: 12, STR increased by 6 for 56 sec
3
MP Cost: 12, STR increased by 9 for 64 sec
4
MP Cost: 14, STR increased by 12 for 72 sec
5
MP Cost: 14, STR increased by 15 for 80 sec
6
MP Cost: 14, STR increased by 18 for 88 sec
7
MP Cost: 16, STR increased by 21 for 96 sec
8
MP Cost: 16, STR increased by 24 for 104 sec
9
MP Cost: 16, STR increased by 27 for 112 sec
10
MP Cost: 18, STR increased by 30 for 120 sec
11
MP Cost: 18, STR increased by 33 for 128 sec
12
MP Cost: 18, STR increased by 36 for 136 sec
13
MP Cost: 20, STR increased by 39 for 144 sec
14
MP Cost: 20, STR increased by 42 for 152 sec
15
MP Cost: 20, STR increased by 45 for 160 sec
16
MP Cost: 22, STR increased by 48 for 168 sec
17
MP Cost: 22, STR increased by 51 for 176 sec
18
MP Cost: 22, STR increased by 54 for 184 sec
19
MP Cost: 24, STR increased by 57 for 192 sec
20
MP Cost: 24, STR increased by 60 for 200 sec
Dragon Wisdom Description: Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP. Info: type = 51, hpDrain = 1, condition = attack Maximum Level: 10
1
Crit Rate: +12%, Minimum Critical Damage: +6%, 11% chance to convert 1% of damage to HP
2
Crit Rate: +14%, Minimum Critical Damage: +7%, 12% chance to convert 2% of damage to HP
3
Crit Rate: +16%, Minimum Critical Damage: +8%, 13% chance to convert 3% of damage to HP
4
Crit Rate: +18%, Minimum Critical Damage: +9%, 14% chance to convert 4% of damage to HP
5
Crit Rate: +20%, Minimum Critical Damage: +10%, 15% chance to convert 5% of damage to HP
6
Crit Rate: +22%, Minimum Critical Damage: +11%, 16% chance to convert 6% of damage to HP
7
Crit Rate: +24%, Minimum Critical Damage: +12%, 17% chance to convert 7% of damage to HP
8
Crit Rate: +26%, Minimum Critical Damage: +13%, 18% chance to convert 8% of damage to HP
9
Crit Rate: +28%, Minimum Critical Damage: +14%, 19% chance to convert 9% of damage to HP
10
Crit Rate: +30%, Minimum Critical Damage: +15%, 20% chance to convert 10% of damage to HP
Endure Description: Enhances your resistance against abnormal status effects. Info: type = 51, mes = stun, condition = damaged Maximum Level: 20
1
Abnormal Status Resistance: +1%
2
Abnormal Status Resistance: +2%
3
Abnormal Status Resistance: +3%
4
Abnormal Status Resistance: +4%
5
Abnormal Status Resistance: +5%
6
Abnormal Status Resistance: +6%
7
Abnormal Status Resistance: +7%
8
Abnormal Status Resistance: +8%
9
Abnormal Status Resistance: +9%
10
Abnormal Status Resistance: +10%
11
Abnormal Status Resistance: +11%
12
Abnormal Status Resistance: +12%
13
Abnormal Status Resistance: +13%
14
Abnormal Status Resistance: +14%
15
Abnormal Status Resistance: +15%
16
Abnormal Status Resistance: +16%
17
Abnormal Status Resistance: +17%
18
Abnormal Status Resistance: +18%
19
Abnormal Status Resistance: +19%
20
Abnormal Status Resistance: +20%
Dark Knight
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Dark Impale Description: Launches 5 quick successive attacks on the enemies in front of you. Ignores a portion of enemy defense and has a chance to cause an instant KO. Info: type = 1, areaAttack = 1 Delays: darkImpale - 840 ms Range:270% Final Attack: Spear, Polearm Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 23, Damage: 142%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 6%
2
MP Cost: 23, Damage: 144%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 6%
3
MP Cost: 23, Damage: 146%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 7%
4
MP Cost: 26, Damage: 148%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 7%
5
MP Cost: 26, Damage: 150%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 8%
6
MP Cost: 26, Damage: 152%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 8%
7
MP Cost: 29, Damage: 154%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 9%
8
MP Cost: 29, Damage: 156%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 9%
9
MP Cost: 29, Damage: 158%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 10%
10
MP Cost: 32, Damage: 160%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 10%
11
MP Cost: 32, Damage: 162%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 11%
12
MP Cost: 32, Damage: 164%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 11%
13
MP Cost: 35, Damage: 166%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 12%
14
MP Cost: 35, Damage: 168%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 12%
15
MP Cost: 35, Damage: 170%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 13%
16
MP Cost: 38, Damage: 172%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 13%
17
MP Cost: 38, Damage: 174%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 14%
18
MP Cost: 38, Damage: 176%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 14%
19
MP Cost: 41, Damage: 178%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 15%
20
MP Cost: 41, Damage: 180%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 15%
21
MP Cost: 41, Damage: 182%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 16%
22
MP Cost: 44, Damage: 184%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 16%
23
MP Cost: 44, Damage: 186%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 17%
24
MP Cost: 44, Damage: 188%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 17%
25
MP Cost: 47, Damage: 190%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 18%
26
MP Cost: 47, Damage: 192%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 18%
27
MP Cost: 47, Damage: 194%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 19%
28
MP Cost: 50, Damage: 196%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 19%
29
MP Cost: 50, Damage: 198%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 20%
30
MP Cost: 50, Damage: 200%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 20%
31
MP Cost: 53, Damage: 202%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 11%, Enemy DEF Ignored: 21%
32
MP Cost: 53, Damage: 204%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 11%, Enemy DEF Ignored: 21%
33
MP Cost: 53, Damage: 206%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 11%, Enemy DEF Ignored: 22%
Berserk Description: When your HP drops past a set amount, the dormant spirit within you awakens to increase your damage, movement speed, Critical Rate, and Minimum Critical Damage Info: type = 50, showFromTheOrigin = 1 Animations:effect, CharLevel.150.effect Maximum Level: 30
1
HP Threshold: 78%, Damage: +31%, Movement Speed: +6, Critical Rate: +1%, Minimum Critical Damage: +1%
2
HP Threshold: 76%, Damage: +32%, Movement Speed: +6, Critical Rate: +1%, Minimum Critical Damage: +1%
3
HP Threshold: 74%, Damage: +33%, Movement Speed: +7, Critical Rate: +1%, Minimum Critical Damage: +2%
4
HP Threshold: 72%, Damage: +34%, Movement Speed: +7, Critical Rate: +2%, Minimum Critical Damage: +2%
5
HP Threshold: 70%, Damage: +35%, Movement Speed: +8, Critical Rate: +2%, Minimum Critical Damage: +3%
6
HP Threshold: 68%, Damage: +36%, Movement Speed: +8, Critical Rate: +2%, Minimum Critical Damage: +3%
7
HP Threshold: 66%, Damage: +37%, Movement Speed: +9, Critical Rate: +3%, Minimum Critical Damage: +4%
8
HP Threshold: 64%, Damage: +38%, Movement Speed: +9, Critical Rate: +3%, Minimum Critical Damage: +4%
9
HP Threshold: 62%, Damage: +39%, Movement Speed: +10, Critical Rate: +3%, Minimum Critical Damage: +5%
10
HP Threshold: 60%, Damage: +40%, Movement Speed: +10, Critical Rate: +4%, Minimum Critical Damage: +5%
11
HP Threshold: 58%, Damage: +41%, Movement Speed: +11, Critical Rate: +4%, Minimum Critical Damage: +6%
12
HP Threshold: 56%, Damage: +42%, Movement Speed: +11, Critical Rate: +4%, Minimum Critical Damage: +6%
13
HP Threshold: 54%, Damage: +43%, Movement Speed: +12, Critical Rate: +5%, Minimum Critical Damage: +7%
14
HP Threshold: 52%, Damage: +44%, Movement Speed: +12, Critical Rate: +5%, Minimum Critical Damage: +7%
15
HP Threshold: 50%, Damage: +45%, Movement Speed: +13, Critical Rate: +5%, Minimum Critical Damage: +8%
16
HP Threshold: 48%, Damage: +46%, Movement Speed: +13, Critical Rate: +6%, Minimum Critical Damage: +8%
17
HP Threshold: 46%, Damage: +47%, Movement Speed: +14, Critical Rate: +6%, Minimum Critical Damage: +9%
18
HP Threshold: 44%, Damage: +48%, Movement Speed: +14, Critical Rate: +6%, Minimum Critical Damage: +9%
19
HP Threshold: 42%, Damage: +49%, Movement Speed: +15, Critical Rate: +7%, Minimum Critical Damage: +10%
20
HP Threshold: 40%, Damage: +50%, Movement Speed: +15, Critical Rate: +7%, Minimum Critical Damage: +10%
21
HP Threshold: 38%, Damage: +51%, Movement Speed: +16, Critical Rate: +7%, Minimum Critical Damage: +11%
22
HP Threshold: 36%, Damage: +52%, Movement Speed: +16, Critical Rate: +8%, Minimum Critical Damage: +11%
23
HP Threshold: 34%, Damage: +53%, Movement Speed: +17, Critical Rate: +8%, Minimum Critical Damage: +12%
24
HP Threshold: 32%, Damage: +54%, Movement Speed: +17, Critical Rate: +8%, Minimum Critical Damage: +12%
25
HP Threshold: 30%, Damage: +55%, Movement Speed: +18, Critical Rate: +9%, Minimum Critical Damage: +13%
26
HP Threshold: 28%, Damage: +56%, Movement Speed: +18, Critical Rate: +9%, Minimum Critical Damage: +13%
27
HP Threshold: 26%, Damage: +57%, Movement Speed: +19, Critical Rate: +9%, Minimum Critical Damage: +14%
28
HP Threshold: 24%, Damage: +58%, Movement Speed: +19, Critical Rate: +10%, Minimum Critical Damage: +14%
29
HP Threshold: 22%, Damage: +59%, Movement Speed: +20, Critical Rate: +10%, Minimum Critical Damage: +15%
30
HP Threshold: 20%, Damage: +60%, Movement Speed: +20, Critical Rate: +10%, Minimum Critical Damage: +15%
31
HP Threshold: 18%, Damage: +61%, Movement Speed: +21, Critical Rate: +11%, Minimum Critical Damage: +16%
32
HP Threshold: 16%, Damage: +62%, Movement Speed: +21, Critical Rate: +11%, Minimum Critical Damage: +16%
33
HP Threshold: 14%, Damage: +63%, Movement Speed: +22, Critical Rate: +11%, Minimum Critical Damage: +17%
Hex of the Beholden Description: The black spirit periodically buffs the you.\nRequired Skill: #cBeholden Lv. 1# Info: type = 54 Pre-requisite: Level 1 Beholden Maximum Level: 20
Aura of the Beholden Description: The black spirit periodically restores the your HP. The amount of healing increases as the skill level increases.\nRequired Skill: #cBeholden Lv. 1# Info: type = 54 Pre-requisite: Level 1 Beholden Maximum Level: 20
1
220 restored every 9 sec
2
240 restored every 9 sec
3
260 restored every 9 sec
4
280 restored every 8 sec
5
300 restored every 8 sec
6
320 restored every 8 sec
7
340 restored every 8 sec
8
360 restored every 7 sec
9
380 restored every 7 sec
10
400 restored every 7 sec
11
420 restored every 7 sec
12
440 restored every 6 sec
13
460 restored every 6 sec
14
480 restored every 6 sec
15
500 restored every 6 sec
16
520 restored every 5 sec
17
540 restored every 5 sec
18
560 restored every 5 sec
19
580 restored every 5 sec
20
600 restored every 4 sec
21
620 restored every 4 sec
22
640 restored every 4 sec
23
660 restored every 4 sec
Power Stance Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Mastery Book is required to master the skill to level 30. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Rush Description: Dash forward and push back multiple monsters. Mastery Book is required to master the skill to level 30. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rush - 600 ms Range:350% Final Attack: Spear, Polearm Animations:effect, effect0 Maximum Level: 30
1
MP Cost: 20, Damage: 355%, Max Enemies Pushed: 15
2
MP Cost: 20, Damage: 360%, Max Enemies Pushed: 15
3
MP Cost: 20, Damage: 365%, Max Enemies Pushed: 15
4
MP Cost: 23, Damage: 370%, Max Enemies Pushed: 15
5
MP Cost: 23, Damage: 375%, Max Enemies Pushed: 15
6
MP Cost: 23, Damage: 380%, Max Enemies Pushed: 15
7
MP Cost: 26, Damage: 385%, Max Enemies Pushed: 15
8
MP Cost: 26, Damage: 390%, Max Enemies Pushed: 15
9
MP Cost: 26, Damage: 395%, Max Enemies Pushed: 15
10
MP Cost: 29, Damage: 400%, Max Enemies Pushed: 15
11
MP Cost: 29, Damage: 405%, Max Enemies Pushed: 15
12
MP Cost: 29, Damage: 410%, Max Enemies Pushed: 15
13
MP Cost: 32, Damage: 415%, Max Enemies Pushed: 15
14
MP Cost: 32, Damage: 420%, Max Enemies Pushed: 15
15
MP Cost: 32, Damage: 425%, Max Enemies Pushed: 15
16
MP Cost: 35, Damage: 430%, Max Enemies Pushed: 15
17
MP Cost: 35, Damage: 435%, Max Enemies Pushed: 15
18
MP Cost: 35, Damage: 440%, Max Enemies Pushed: 15
19
MP Cost: 38, Damage: 445%, Max Enemies Pushed: 15
20
MP Cost: 38, Damage: 450%, Max Enemies Pushed: 15
21
MP Cost: 38, Damage: 455%, Max Enemies Pushed: 15
22
MP Cost: 41, Damage: 460%, Max Enemies Pushed: 15
23
MP Cost: 41, Damage: 465%, Max Enemies Pushed: 15
24
MP Cost: 41, Damage: 470%, Max Enemies Pushed: 15
25
MP Cost: 44, Damage: 475%, Max Enemies Pushed: 15
26
MP Cost: 44, Damage: 480%, Max Enemies Pushed: 15
27
MP Cost: 44, Damage: 485%, Max Enemies Pushed: 15
28
MP Cost: 47, Damage: 490%, Max Enemies Pushed: 15
29
MP Cost: 47, Damage: 495%, Max Enemies Pushed: 15
30
MP Cost: 47, Damage: 500%, Max Enemies Pushed: 15
31
MP Cost: 50, Damage: 505%, Max Enemies Pushed: 15
32
MP Cost: 50, Damage: 510%, Max Enemies Pushed: 15
33
MP Cost: 50, Damage: 515%, Max Enemies Pushed: 15
Maple Warrior Description: Increases the stats of all party members. Mastery Book is required to master the skill to level 30. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
33
MP Cost: 70, All Stats: +17%, Duration: 990 sec
Monster Magnet Description: Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time. Mastery Book is required to master the skill to level 30. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Range:370% Animations:effect, hit.0, mob Maximum Level: 30
Revenge of the Beholder Description: Beholder counterattacks upon receiving damage, transferring some of the counterattack damage into the Dark Knight's HP. Has a chance to cause an instant KO. No more than 5% of HP may be recovered at once.\nRequired Skill: #cBeholder Lv. 1# Info: type = 54, minionAttack = normal, condition = damaged, hpDrain = 1 Pre-requisite: Level 1 Beholden Animations:hit.0 Maximum Level: 10
1
When hit, Counterattack Chance: 100%, Damage: 570%, Instant KO Chance: 1%, Recover 1% of damage to HP, Counterattack Cooldown: 8 sec
2
When hit, Counterattack Chance: 100%, Damage: 590%, Instant KO Chance: 2%, Recover 1% of damage to HP, Counterattack Cooldown: 8 sec
3
When hit, Counterattack Chance: 100%, Damage: 610%, Instant KO Chance: 3%, Recover 2% of damage to HP, Counterattack Cooldown: 7 sec
4
When hit, Counterattack Chance: 100%, Damage: 630%, Instant KO Chance: 4%, Recover 2% of damage to HP, Counterattack Cooldown: 7 sec
5
When hit, Counterattack Chance: 100%, Damage: 650%, Instant KO Chance: 5%, Recover 3% of damage to HP, Counterattack Cooldown: 6 sec
6
When hit, Counterattack Chance: 100%, Damage: 670%, Instant KO Chance: 6%, Recover 3% of damage to HP, Counterattack Cooldown: 6 sec
7
When hit, Counterattack Chance: 100%, Damage: 690%, Instant KO Chance: 7%, Recover 4% of damage to HP, Counterattack Cooldown: 5 sec
8
When hit, Counterattack Chance: 100%, Damage: 710%, Instant KO Chance: 8%, Recover 4% of damage to HP, Counterattack Cooldown: 5 sec
9
When hit, Counterattack Chance: 100%, Damage: 730%, Instant KO Chance: 9%, Recover 5% of damage to HP, Counterattack Cooldown: 4 sec
10
When hit, Counterattack Chance: 100%, Damage: 750%, Instant KO Chance: 10%, Recover 5% of damage to HP, Counterattack Cooldown: 4 sec
11
When hit, Counterattack Chance: 100%, Damage: 770%, Instant KO Chance: 11%, Recover 6% of damage to HP, Counterattack Cooldown: 3 sec
12
When hit, Counterattack Chance: 100%, Damage: 790%, Instant KO Chance: 12%, Recover 6% of damage to HP, Counterattack Cooldown: 3 sec
13
When hit, Counterattack Chance: 100%, Damage: 810%, Instant KO Chance: 13%, Recover 7% of damage to HP, Counterattack Cooldown: 2 sec
Hyper
Hyper Fury Description: Permanently increases Max DF. Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max DF +50
Hyper Defense Description: Permanently increases Weapon DEF. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF +500
Hyper Strength Description: Permanently increases STR. Info: type = 50 Maximum Level: 1 Required Level: 140
1
STR +50
Hyper Dexterity Description: Permanently increases DEX. Info: type = 50 Maximum Level: 1 Required Level: 140
1
DEX +50
Hyper Intelligence Description: Permanently increases INT. Info: type = 50 Maximum Level: 1 Required Level: 140
1
INT +50
Hyper Luck Description: Permanently increases LUK. Info: type = 50 Maximum Level: 1 Required Level: 140
1
LUK +50
Hyper Critical Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Rate: +10%
Hyper Accuracy Description: Permanently increases Accuracy. Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy +20%
Hyper Health Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
Max HP: +15%
Hyper Mana Description: Permanently increases Max MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
Max MP +15%
Epic Adventure Description: Call upon the bravery deep within to increase damage output and max damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000\nCooldown: 120 sec. Applies to any Explorer class within the party
Nightshade Explosion Description: Releases your inner power to lay waste to nearby enemies. Info: type = 1, areaAttack = 1 Delays: HY132darkSynthesis - 1170 ms Range:330% Animations:effect, effect0, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 200, Damage: 300%, Number of Attacks: 10, Max Enemies Hit: 8 \nCooldown: 8 sec
Hyper Speed Description: Permanently increases Movement Speed. Info: type = 50 Maximum Level: 1 Required Level: 152
1
Movement Speed +10
Hyper Magic Defense Description: Permanently increases Magic DEF. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF +500
Hyper Body - Persist Description: Increases Hyper Body's duration. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Duration: +20 sec
Hyper Jump Description: Permanently increases Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump +10
Hyper Body - Vitality Description: Increases Hyper Body's Max HP bonus. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Bonus Max HP +20%
Hyper Body - Spirit Description: Increases Hyper Body's Max MP bonus. Info: type = 50 Maximum Level: 1 Required Level: 162
Berserk - Reinforce Description: Increases Berserk's damage bonus. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Bonus 20% damage
Dark Impale - Reinforce Description: Increases Dark Impale's damage. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Damage: +20%
Berserk - Critical Chance Description: Increases Berserk critical chance bonus. Info: type = 50 Maximum Level: 1 Required Level: 149
1
20% bonus critical chance
Dark Impale - Guardbreak Description: Boost the DEF ignored by Dark Impale. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Bonus 20% monster DEF ignored
Dark Impale - Extra Strike Description: Increases the number of attacks for Dark Impale. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Number of Attacks: +1
Dark Thirst Description: Channels your inner vampire to increase Weapon ATT and sap life from enemies for a short time. Info: type = 50 Delays: HY132darkThirst - 990 ms Animations:effect, effect0 Maximum Level: 1 Required Level: 150
1
MP Cost: 300, Bonus Weapon ATT: 60, Duration: 30 sec, Drained: 100%, capped at current Max HP. \nCooldown: 90 sec