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[Module] Root Abyss - Printable Version

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[Module] Root Abyss - Locked - 2013-03-16

This thread is similar to the Boss Thread, except it is for the group of bosses collectively known as Root Abyss.

The first post is for Regular Root Abyss, while the second post is for Chaos Root Abyss.

(Whoops, forgot to post this)

 Mob



[Module] Root Abyss - Locked - 2013-03-16

 Mob



[Module] Root Abyss - Dark Link - 2013-03-16

So that explains why Chaos Queen can be killed in GMS.

Didn't realize GMS Chaos RA's Pierre and Von Bon have more HP than KMS's counterpart, while our Queen and Vellum have less HP than KMS's counterpart.


[Module] Root Abyss - Polantaris - 2013-03-17

Quote:Chaos Vellum
Attack 6
Damage - 200% of total HP

For when 100% of your total HP just isn't enough.

So Chaos Vellum has a death count and 11/16 attacks being 1hkos? What were they thinking?


[Module] Root Abyss - Takebacker - 2013-03-17

Polantaris Wrote:For when 100% of your total HP just isn't enough.

So Chaos Vellum has a death count and 11/16 attacks being 1hkos? What were they thinking?

The same thing when they make anything. Here's an impossible obstacle that becomes possible after a few key updates. Duh.


[Module] Root Abyss - Darkstars - 2013-03-17

I'm a little confused. A number of attacks like Pierre's stab and vellum popping up are labeled 100% HP but I don't die when they hit me. Is there some sort of reduction?


[Module] Root Abyss - Locked - 2013-03-17

Darkstars Wrote:I'm a little confused. A number of attacks like Pierre's stab and vellum popping up are labeled 100% HP but I don't die when they hit me. Is there some sort of reduction?

Depends on your class I assume?


[Module] Root Abyss - hadriel - 2013-03-18

Could mean base HP...? Just a suggestion.

Hadriel