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Other Changes:
- Boss mobs were weakened. Akyrum, Horntail, PB, and such superbosses took a 0.75 multiplier to their PDRate/MDRate.
- It's only a 10 MB patch. Don't expect much.
(PvE) Skill Changes
Xenon (I)
Incline Power
Changed - time (180 --> 240) (60+6*level --> 120+6*level)
Xenon (II)
Linear Perspective
Changed - time (180 --> 240) (60+6*level --> 120+6*level)
Xenon (III)
Dual Breeder Defensive
Changed - Description (추가 회피율 100%, 이후 회피/피격 시마다 회피율과 받는 피해가 감소한다.\n[필요 스킬] : #c리니어 퍼스펙티브 5레벨 이상# --> 추가 회피율 100%, 이후 회피/피격 시마다 회피율과 받는 피해가 감소한다. 추가로 영구히 방어력이 증가한다.\n[필요 스킬] : #c리니어 퍼스펙티브 5레벨 이상#)
Changed - Level readout (#c[서플라이]#\n에너지 #powerCon 소모, 추가 회피율 #prop% 증가, 회피 시마다 #y%씩 추가 회피율 감소. 받는 피해 #z% 감소. #x번 회피 시 해제.\n[패시브 효과] : 모든 능력치 #strX 증가. --> #c[서플라이]#\n에너지 #powerCon 소모, 추가 회피율 #prop% 증가, 회피 시마다 #y%씩 추가 회피율 감소. 받는 피해 #z% 감소. #x번 회피 시 해제.\n[패시브 효과] : 모든 능력치 #strX 증가, 물리/마법 방어력 #pddX 증가
New - pddX (400) (100+15*level)
New - mddX (400) (100+15*level)
Combat Switching: Shoot Down
Changed - Name (컴뱃 스위칭 : 격추 --> 컴뱃 스위칭 : 분열
Changed - Description (대각선 전방으로 에너지소드를 휘둘러 피해를 입힌다. 공중의 적은 더 큰 피해를 입는다. 멀티 모드 링커를 통해 모드를 변경할 수 있다. --> 공중에서 아래의 적들에게 공격을 가한다. 다이아그널 체이스와 연계해서 사용할 수 있다. 멀티 모드 링커를 통해 모드를 변경할 수 있다.)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격. 공중에 뜬 적에게는 #x% 추가 피해 --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격
Changed - Delay (RTcombatSwitchingRight - 810 ms --> RTcombatSwitchingRight - 1020 ms)
Changed - Hitbox (350% --> 140%)
Changed - Info (type = 1, areaAttack = 1 --> type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1)
Changed - damage (250 --> 251) (190+3*level --> 191+3*level)
Changed - attackCount (1 --> 3) (1 --> 3)
Changed - x (190 --> 0) (110+4*level --> 0)
New - y (780) (780)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
Triangle Formation
Changed - x (7 --> 8) (4+roundUp(level/4) --> 4+roundUp(level/3))
Changed - y (7 --> 8) (4+roundUp(level/4) --> 4+roundUp(level/3))
Combat Switching: Split
Changed - Name (컴뱃 스위칭 : 분열 --> 컴뱃 스위칭 : 격추
Changed - Description (공중에서 아래의 적들에게 공격을 가한다. 다이아그널 체이스와 연계해서 사용할 수 있다. 멀티 모드 링커를 통해 모드를 변경할 수 있다. --> 대각선 전방으로 에너지소드를 휘둘러 피해를 입힌다. 공중의 적은 더 큰 피해를 입는다. 멀티 모드 링커를 통해 모드를 변경할 수 있다.)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격 --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage%의 데미지로 #attackCount번 공격. 공중에 뜬 적에게는 #x% 추가 피해
Changed - Delay (RTcombatSwitchingLeft - 1020 ms --> RTcombatSwitchingLeft - 810 ms)
Changed - Hitbox (140% --> 350%)
Changed - Info (type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1 --> type = 1, areaAttack = 1)
Changed - damage (251 --> 250) (191+3*level --> 190+3*level)
Changed - attackCount (3 --> 1) (3 --> 1)
Changed - x (0 --> 190) (0 --> 110+4*level)
Removed - y
New - Animation (effect)
New - Animation (hit.0)
Hologram Graffiti - Penetration
Changed - Name (홀로그램 그래피티 : 관통 --> 홀로그램 그래피티 : 역장
Changed - Description (홀로그램 필드를 전개한 뒤 에너지볼을 생성하여 에너지볼이 몬스터에 닿을 때마다 해당 몬스터에게 피해를 입힌다. 에너지볼은 적의 공격 반사를 무시한다. 멀티 모드 링커를 통해 모드를 변경할 수 있다. --> 홀로그램 필드를 전개한 뒤 에너지볼을 생성하여 에너지볼이 필드에 닿을 때마다 필드 내의 적에게 피해를 입힌다. 에너지볼은 적의 공격 반사를 무시한다. 멀티 모드 링커를 통해 모드를 변경할 수 있다.)
Changed - Level readout (MP #mpCon 소비, #time초간 홀로그램 필드 생성. 최대 #mobCount명의 적에게 볼이 몬스터에게 닿을 때마다 #damage% 데미지. \n재사용 대기 시간 #cooltime초 --> MP #mpCon 소비, #time초간 홀로그램 필드 생성. 볼이 홀로그램 필드에 닿을 때마다 최대 #mobCount명의 적에게#damage% 데미지. 재사용 대기 시간 #cooltime초
New - Master Level (10)
New - Combat orders (1)
Changed - damage (213 --> 400) (123+3*level --> 250+5*level)
Changed - z (8 --> 9) (8 --> 9)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.summoned)
Blade Dancing - Reinforce
Changed - Name (블레이드 댄싱 - 리인포스 --> 블레이드 댄싱 - 패스트 무브먼트
Changed - Description (블레이드 댄싱의 공격력을 증가시킨다. --> 블레이드 댄싱 스킬 사용 시 이동 속도를 증가시킨다.)
Changed - Level readout (블레이드 댄싱 공격력 #damR% 증가 --> 블레이드 댄싱 스킬 사용 시 이동속도 #x 증가
New - x (10) (10)
Removed - damR
Blade Dancing - Fast Movement
Changed - Name (블레이드 댄싱 - 패스트 무브먼트 --> 블레이드 댄싱 - 리인포스
Changed - Description (블레이드 댄싱 스킬 사용 시 이동 속도를 증가시킨다. --> 블레이드 댄싱의 공격력을 증가시킨다.)
Changed - Level readout (블레이드 댄싱 스킬 사용 시 이동속도 #x 증가 --> 블레이드 댄싱 공격력 #damR% 증가
New - damR (20) (20)
Removed - x
Hologram Graffiti - Force Field
Changed - Name (홀로그램 그래피티 : 역장 --> 홀로그램 그래피티 : 관통
Changed - Description (홀로그램 필드를 전개한 뒤 에너지볼을 생성하여 에너지볼이 필드에 닿을 때마다 필드 내의 적에게 피해를 입힌다. 에너지볼은 적의 공격 반사를 무시한다. 멀티 모드 링커를 통해 모드를 변경할 수 있다. --> 홀로그램 필드를 전개한 뒤 에너지볼을 생성하여 에너지볼이 몬스터에 닿을 때마다 해당 몬스터에게 피해를 입힌다. 에너지볼은 적의 공격 반사를 무시한다. 멀티 모드 링커를 통해 모드를 변경할 수 있다.)
Changed - Level readout (MP #mpCon 소비, #time초간 홀로그램 필드 생성. 볼이 홀로그램 필드에 닿을 때마다 최대 #mobCount명의 적에게#damage% 데미지. 재사용 대기 시간 #cooltime초 --> MP #mpCon 소비, #time초간 홀로그램 필드 생성. 볼이 몬스터에게 닿을 때마다 #damage% 데미지. \n재사용 대기 시간 #cooltime초
Removed - Master Level
Removed - Combat orders
Changed - damage (400 --> 213) (250+5*level --> 123+3*level)
Changed - z (9 --> 8) (9 --> 8)
New - Animation (special.0)
New - Animation (special.1)
New - Animation (special.2)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.summoned)
Time Capsule
Changed - x (3000 --> 12000) (3000 --> 12000)
황금 망치 50% 교환권
#c더블클릭#해서 사용하면 #c[황금 망치50%]#를 얻을 수 있다.
Reward
1 x 황금 망치 50% - 100.0%
랜덤 8칸 슬롯 선물상자 교환권
열어보면 장비, 소비, 설치, 기타 8칸 슬롯 늘리기 쿠폰 중 하나가 나오는 랜덤 8칸 선물상자를 얻을 수 있다. 교환권을 통해 얻는 선물상자는 2013년 2월 28일까지 사용 가능하다.
Reward
1 x 랜덤 8칸 슬롯 선물상자 - 100.0%
신비한 성장의 축복 교환권
특별한 사람에게만 주어지는 작은 수정이다. 사용하면 신비한 힘으로 경험치를 상승 시킨다. 단, 경험치가 얼마나 오를지는 알 수 없다. \n#c교환권을 통해 얻는 신비한 성장의 축복 아이템은 2013년 2월 28일까지 사용 가능하며 만렙 캐릭터는 사용해도 효과를 볼 수 없다.#
Reward
1 x 신비한 성장의 축복 - 100.0%
생명의 물
엘리니아 깊은 곳에서 채취한 신비한 물이다. 엘리니아의 요정 마르에게 가져가면 인형으로 변한 펫을 다시 움직이게 할 수 있다. 마법의 시간이 없는 #c미라클 펫#에는 사용할 수 없다.
This is an output of the latest skill tables.
Xenon (I)
Pinpoint Rocket
Pinpoint Rocket Description: [Energy] Launches several missiles at enemies in range. Energy consumption can occur during flight. Info: type = 51, condition = damaged, counter = damaged Range:500% Maximum Level: 4
1
Energy Cost: 1, Damage: 20%, Number of Rockets: 4
2
Energy Cost: 1, Damage: 30%, Number of Rockets: 4
3
Energy Cost: 1, Damage: 40%, Number of Rockets: 4
4
Energy Cost: 1, Damage: 50%, Number of Rockets: 4
Energy Spline
Energy Spline Description: Swing your energy sword in the form of a spline dealing double damage to enemies. Info: type = 1, areaAttack = 1, dmgDelay = 1 Delays: RTenergySpline - 1080 ms Range:250% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 5, Damage: 103%, Number of Hits: 2, Max Enemies Hit: 4.
2
MP Cost: 5, Damage: 105%, Number of Hits: 2, Max Enemies Hit: 4.
3
MP Cost: 5, Damage: 107%, Number of Hits: 2, Max Enemies Hit: 4.
4
MP Cost: 5, Damage: 109%, Number of Hits: 2, Max Enemies Hit: 4.
5
MP Cost: 6, Damage: 111%, Number of Hits: 2, Max Enemies Hit: 4.
6
MP Cost: 6, Damage: 113%, Number of Hits: 2, Max Enemies Hit: 4.
7
MP Cost: 6, Damage: 115%, Number of Hits: 2, Max Enemies Hit: 4.
8
MP Cost: 6, Damage: 117%, Number of Hits: 2, Max Enemies Hit: 4.
9
MP Cost: 6, Damage: 119%, Number of Hits: 2, Max Enemies Hit: 4.
10
MP Cost: 7, Damage: 121%, Number of Hits: 2, Max Enemies Hit: 4.
11
MP Cost: 7, Damage: 123%, Number of Hits: 2, Max Enemies Hit: 4.
12
MP Cost: 7, Damage: 125%, Number of Hits: 2, Max Enemies Hit: 4.
13
MP Cost: 7, Damage: 127%, Number of Hits: 2, Max Enemies Hit: 4.
14
MP Cost: 7, Damage: 129%, Number of Hits: 2, Max Enemies Hit: 4.
15
MP Cost: 8, Damage: 131%, Number of Hits: 2, Max Enemies Hit: 4.
16
MP Cost: 8, Damage: 133%, Number of Hits: 2, Max Enemies Hit: 4.
17
MP Cost: 8, Damage: 135%, Number of Hits: 2, Max Enemies Hit: 4.
18
MP Cost: 8, Damage: 137%, Number of Hits: 2, Max Enemies Hit: 4.
19
MP Cost: 8, Damage: 139%, Number of Hits: 2, Max Enemies Hit: 4.
20
MP Cost: 9, Damage: 141%, Number of Hits: 2, Max Enemies Hit: 4.
Sudden Propel
Sudden Propel Description: While in mid-air, jump again to leap forward. As the skill level increases, distance travelled improves. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: jump - 200 ms Animations:effect, effect0 Maximum Level: 10
1
MP Cost: 19, Jump a fixed distance. Can be used twice consecutively.
2
MP Cost: 18, Jump a fixed distance. Can be used twice consecutively.
3
MP Cost: 17, Jump a fixed distance. Can be used twice consecutively.
4
MP Cost: 16, Jump a fixed distance. Can be used twice consecutively.
5
MP Cost: 15, Jump a fixed distance. Can be used twice consecutively.
6
MP Cost: 14, Jump a fixed distance. Can be used twice consecutively.
7
MP Cost: 13, Jump a fixed distance. Can be used twice consecutively.
8
MP Cost: 12, Jump a fixed distance. Can be used twice consecutively.
9
MP Cost: 11, Jump a fixed distance. Can be used twice consecutively.
10
MP Cost: 10, Jump a fixed distance. Can be used twice consecutively.
Incline Power
Incline Power Description: [Energy] Increase your attack temporarily. Info: type = 10, magicSteal = 1 Delays: alert6 - 990 ms Animations:effect Maximum Level: 20
1
Energy Cost: 3, Duration: 126 sec, Attack: +11. Passive Effect: All Stats: +1
2
Energy Cost: 3, Duration: 132 sec, Attack: +12. Passive Effect: All Stats: +1
3
Energy Cost: 3, Duration: 138 sec, Attack: +13. Passive Effect: All Stats: +2
4
Energy Cost: 3, Duration: 144 sec, Attack: +14. Passive Effect: All Stats: +2
5
Energy Cost: 3, Duration: 150 sec, Attack: +15. Passive Effect: All Stats: +3
6
Energy Cost: 3, Duration: 156 sec, Attack: +16. Passive Effect: All Stats: +3
7
Energy Cost: 3, Duration: 162 sec, Attack: +17. Passive Effect: All Stats: +4
8
Energy Cost: 3, Duration: 168 sec, Attack: +18. Passive Effect: All Stats: +4
9
Energy Cost: 3, Duration: 174 sec, Attack: +19. Passive Effect: All Stats: +5
10
Energy Cost: 3, Duration: 180 sec, Attack: +20. Passive Effect: All Stats: +5
11
Energy Cost: 3, Duration: 186 sec, Attack: +21. Passive Effect: All Stats: +6
12
Energy Cost: 3, Duration: 192 sec, Attack: +22. Passive Effect: All Stats: +6
13
Energy Cost: 3, Duration: 198 sec, Attack: +23. Passive Effect: All Stats: +7
14
Energy Cost: 3, Duration: 204 sec, Attack: +24. Passive Effect: All Stats: +7
15
Energy Cost: 3, Duration: 210 sec, Attack: +25. Passive Effect: All Stats: +8
16
Energy Cost: 3, Duration: 216 sec, Attack: +26. Passive Effect: All Stats: +8
17
Energy Cost: 3, Duration: 222 sec, Attack: +27. Passive Effect: All Stats: +9
18
Energy Cost: 3, Duration: 228 sec, Attack: +28. Passive Effect: All Stats: +9
19
Energy Cost: 3, Duration: 234 sec, Attack: +29. Passive Effect: All Stats: +10
20
Energy Cost: 3, Duration: 240 sec, Attack: +30. Passive Effect: All Stats: +10
Multi-Lateral II
Multi-Lateral II Description: Increase your stats depending on your total AP. Info: type = 50 Maximum Level: 1
1
If you have 40 or more; STR - Stance Rate: +5%, DEX - Status Effect and Elemental Resistance: +5%, LUK - Dodge Rate: +5%, STR/DEX/LUK - Total Damage: +5%
Radial Nerve Refinement
Radial Nerve Refinement Description: Improve your speed, accuracy and jump. Info: type = 50 Maximum Level: 10
1
Accuracy: +1%, Jump: +1%, Speed: +4%, Maximum Speed: +2%
2
Accuracy: +2%, Jump: +2%, Speed: +8%, Maximum Speed: +4%
3
Accuracy: +3%, Jump: +3%, Speed: +12%, Maximum Speed: +6%
4
Accuracy: +4%, Jump: +4%, Speed: +16%, Maximum Speed: +8%
5
Accuracy: +5%, Jump: +5%, Speed: +20%, Maximum Speed: +10%
6
Accuracy: +6%, Jump: +6%, Speed: +24%, Maximum Speed: +12%
7
Accuracy: +7%, Jump: +7%, Speed: +28%, Maximum Speed: +14%
8
Accuracy: +8%, Jump: +8%, Speed: +32%, Maximum Speed: +16%
9
Accuracy: +9%, Jump: +9%, Speed: +36%, Maximum Speed: +18%
10
Accuracy: +10%, Jump: +10%, Speed: +40%, Maximum Speed: +20%
Xenon (II)
Minority Support
Minority Support Description: Permanently increases all stats. Info: type = 50 Maximum Level: 5
1
All Stats: +2
2
All Stats: +4
3
All Stats: +6
4
All Stats: +8
5
All Stats: +10
Xenon Mastery
Xenon Mastery Description: Increases the weapon mastery and attack. Info: type = 50 Maximum Level: 10
1
Mastery: +14%, Attack: +2
2
Mastery: +18%, Attack: +4
3
Mastery: +22%, Attack: +6
4
Mastery: +26%, Attack: +8
5
Mastery: +30%, Attack: +10
6
Mastery: +34%, Attack: +12
7
Mastery: +38%, Attack: +14
8
Mastery: +42%, Attack: +16
9
Mastery: +46%, Attack: +18
10
Mastery: +50%, Attack: +20
Multi-Lateral III
Multi-Lateral III Description: Increase your stats depending on your total AP. Info: type = 50 Pre-requisite: Level 1 Multi-Lateral II Maximum Level: 1
1
If you have 90 or more; STR - Stance Rate: +10%, DEX - Status Effect and Elemental Resistance: +10%, LUK - Dodge Rate: +10%, STR/DEX/LUK - Total Damage: +10%
Xenon Booster Description: Increases the attack speed of your weapon. Info: type = 10 Delays: alert3 - 1500 ms Pre-requisite: Level 5 Xenon Mastery Animations:effect Maximum Level: 10
1
MP Cost: 38, Duration: 24 sec
2
MP Cost: 36, Duration: 48 sec
3
MP Cost: 34, Duration: 72 sec
4
MP Cost: 32, Duration: 96 sec
5
MP Cost: 30, Duration: 120 sec
6
MP Cost: 28, Duration: 144 sec
7
MP Cost: 26, Duration: 168 sec
8
MP Cost: 24, Duration: 192 sec
9
MP Cost: 22, Duration: 216 sec
10
MP Cost: 20, Duration: 240 sec
Efficiency Pipeline
Efficiency Pipeline Description: Temporarily improve the efficiency of your energy flow, increasing your Maximum HP and MP. Passively increase HP and MP as well. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0 Maximum Level: 10
1
MP Cost: 12, Duration: 90 sec, Maximum HP and MP: +12% - Passive Effect - Maximum HP and MP: +100
2
MP Cost: 12, Duration: 100 sec, Maximum HP and MP: +14% - Passive Effect - Maximum HP and MP: +200
3
MP Cost: 12, Duration: 110 sec, Maximum HP and MP: +16% - Passive Effect - Maximum HP and MP: +300
4
MP Cost: 13, Duration: 120 sec, Maximum HP and MP: +18% - Passive Effect - Maximum HP and MP: +400
5
MP Cost: 13, Duration: 130 sec, Maximum HP and MP: +20% - Passive Effect - Maximum HP and MP: +500
6
MP Cost: 13, Duration: 140 sec, Maximum HP and MP: +22% - Passive Effect - Maximum HP and MP: +600
7
MP Cost: 14, Duration: 150 sec, Maximum HP and MP: +24% - Passive Effect - Maximum HP and MP: +700
8
MP Cost: 14, Duration: 160 sec, Maximum HP and MP: +26% - Passive Effect - Maximum HP and MP: +800
9
MP Cost: 14, Duration: 170 sec, Maximum HP and MP: +28% - Passive Effect - Maximum HP and MP: +900
10
MP Cost: 15, Duration: 180 sec, Maximum HP and MP: +30% - Passive Effect - Maximum HP and MP: +1000
Linear Perspective
Linear Perspective Description: [Energy] Temporarily increase your critical rate. Consumes Energy. Info: type = 10, magicSteal = 1 Delays: RTlinerPerspective - 0 ms Animations:effect, effect0 Maximum Level: 20
1
Energy Cost: 6, Duration: 126 sec, Critical Rate: +2% - Passive Effect - All Stats: +1
2
Energy Cost: 6, Duration: 132 sec, Critical Rate: +4% - Passive Effect - All Stats: +2
3
Energy Cost: 6, Duration: 138 sec, Critical Rate: +6% - Passive Effect - All Stats: +3
4
Energy Cost: 6, Duration: 144 sec, Critical Rate: +8% - Passive Effect - All Stats: +4
5
Energy Cost: 6, Duration: 150 sec, Critical Rate: +10% - Passive Effect - All Stats: +5
6
Energy Cost: 6, Duration: 156 sec, Critical Rate: +12% - Passive Effect - All Stats: +6
7
Energy Cost: 6, Duration: 162 sec, Critical Rate: +14% - Passive Effect - All Stats: +7
8
Energy Cost: 6, Duration: 168 sec, Critical Rate: +16% - Passive Effect - All Stats: +8
9
Energy Cost: 6, Duration: 174 sec, Critical Rate: +18% - Passive Effect - All Stats: +9
10
Energy Cost: 6, Duration: 180 sec, Critical Rate: +20% - Passive Effect - All Stats: +10
11
Energy Cost: 6, Duration: 186 sec, Critical Rate: +22% - Passive Effect - All Stats: +11
12
Energy Cost: 6, Duration: 192 sec, Critical Rate: +24% - Passive Effect - All Stats: +12
13
Energy Cost: 6, Duration: 198 sec, Critical Rate: +26% - Passive Effect - All Stats: +13
14
Energy Cost: 6, Duration: 204 sec, Critical Rate: +28% - Passive Effect - All Stats: +14
15
Energy Cost: 6, Duration: 210 sec, Critical Rate: +30% - Passive Effect - All Stats: +15
16
Energy Cost: 6, Duration: 216 sec, Critical Rate: +32% - Passive Effect - All Stats: +16
17
Energy Cost: 6, Duration: 222 sec, Critical Rate: +34% - Passive Effect - All Stats: +17
18
Energy Cost: 6, Duration: 228 sec, Critical Rate: +36% - Passive Effect - All Stats: +18
19
Energy Cost: 6, Duration: 234 sec, Critical Rate: +38% - Passive Effect - All Stats: +19
20
Energy Cost: 6, Duration: 240 sec, Critical Rate: +40% - Passive Effect - All Stats: +20
Ion Thruster
Ion Thruster Description: [Energy] Use your energy to push enemies near your ion thruster by a large distance. Hold down the skill key to push enemies continuously. Energy is only consumed to summon your Ion Thrusters. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80, pushTarget = 1 Delays: RTionThruster - 90 ms Range:150% Animations:prepare, prepare0, keydown, keydown0, keydownend, keydownend0, hit.0 Maximum Level: 15
1
Energy Cost: 3, MP Cost: 4, Duration: 8 sec, Damage: 46%, Max Enemies Hit: 6
2
Energy Cost: 3, MP Cost: 4, Duration: 8 sec, Damage: 47%, Max Enemies Hit: 6
3
Energy Cost: 3, MP Cost: 4, Duration: 8 sec, Damage: 48%, Max Enemies Hit: 6
4
Energy Cost: 3, MP Cost: 4, Duration: 8 sec, Damage: 49%, Max Enemies Hit: 6
5
Energy Cost: 3, MP Cost: 4, Duration: 8 sec, Damage: 50%, Max Enemies Hit: 6
6
Energy Cost: 3, MP Cost: 4, Duration: 8 sec, Damage: 51%, Max Enemies Hit: 6
7
Energy Cost: 3, MP Cost: 5, Duration: 8 sec, Damage: 52%, Max Enemies Hit: 6
8
Energy Cost: 3, MP Cost: 5, Duration: 8 sec, Damage: 53%, Max Enemies Hit: 6
9
Energy Cost: 3, MP Cost: 5, Duration: 8 sec, Damage: 54%, Max Enemies Hit: 6
10
Energy Cost: 3, MP Cost: 5, Duration: 8 sec, Damage: 55%, Max Enemies Hit: 6
11
Energy Cost: 3, MP Cost: 5, Duration: 8 sec, Damage: 56%, Max Enemies Hit: 6
12
Energy Cost: 3, MP Cost: 5, Duration: 8 sec, Damage: 57%, Max Enemies Hit: 6
13
Energy Cost: 3, MP Cost: 6, Duration: 8 sec, Damage: 58%, Max Enemies Hit: 6
14
Energy Cost: 3, MP Cost: 6, Duration: 8 sec, Damage: 59%, Max Enemies Hit: 6
15
Energy Cost: 3, MP Cost: 6, Duration: 8 sec, Damage: 60%, Max Enemies Hit: 6
Quicksilver Sword: Flash
Quicksilver Sword: Flash Description: [Multi-Mode: Up] Quickly slash through enemies with your energy sword. Use Multi-Mode Linker to change modes. Info: type = 1, areaAttack = 1, dmgDelay = 1 Delays: RTquickSilverSwordUp - 900 ms Range:200% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 13, Damage: 88%, Number of Hits: 3, Max Enemies Hit: 6
2
MP Cost: 13, Damage: 91%, Number of Hits: 3, Max Enemies Hit: 6
3
MP Cost: 13, Damage: 94%, Number of Hits: 3, Max Enemies Hit: 6
4
MP Cost: 13, Damage: 97%, Number of Hits: 3, Max Enemies Hit: 6
5
MP Cost: 13, Damage: 100%, Number of Hits: 3, Max Enemies Hit: 6
6
MP Cost: 14, Damage: 103%, Number of Hits: 3, Max Enemies Hit: 6
7
MP Cost: 14, Damage: 106%, Number of Hits: 3, Max Enemies Hit: 6
8
MP Cost: 14, Damage: 109%, Number of Hits: 3, Max Enemies Hit: 6
9
MP Cost: 14, Damage: 112%, Number of Hits: 3, Max Enemies Hit: 6
10
MP Cost: 14, Damage: 115%, Number of Hits: 3, Max Enemies Hit: 6
11
MP Cost: 14, Damage: 118%, Number of Hits: 3, Max Enemies Hit: 6
12
MP Cost: 15, Damage: 121%, Number of Hits: 3, Max Enemies Hit: 6
13
MP Cost: 15, Damage: 124%, Number of Hits: 3, Max Enemies Hit: 6
14
MP Cost: 15, Damage: 127%, Number of Hits: 3, Max Enemies Hit: 6
15
MP Cost: 15, Damage: 130%, Number of Hits: 3, Max Enemies Hit: 6
16
MP Cost: 15, Damage: 133%, Number of Hits: 3, Max Enemies Hit: 6
17
MP Cost: 15, Damage: 136%, Number of Hits: 3, Max Enemies Hit: 6
18
MP Cost: 16, Damage: 139%, Number of Hits: 3, Max Enemies Hit: 6
19
MP Cost: 16, Damage: 142%, Number of Hits: 3, Max Enemies Hit: 6
20
MP Cost: 16, Damage: 145%, Number of Hits: 3, Max Enemies Hit: 6
Quicksilver Sword: Leap
Quicksilver Sword: Leap Description: [Multi-Mode: Right] Cut all the enemies around you while instantaneously activating your boosters to do a jump. Can be linked with Ion Thruster. Use Multi-Mode Linker to change modes. Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0 Delays: RTquickSilverSwordRight - 840 ms Range:200% Animations:effect, effect0, hit.0 Maximum Level: 20
1
MP Cost: 13, Damage: 117%, Number of Hits: 2, Max Enemies Hit: 8
2
MP Cost: 13, Damage: 119%, Number of Hits: 2, Max Enemies Hit: 8
3
MP Cost: 13, Damage: 121%, Number of Hits: 2, Max Enemies Hit: 8
4
MP Cost: 13, Damage: 123%, Number of Hits: 2, Max Enemies Hit: 8
5
MP Cost: 13, Damage: 125%, Number of Hits: 2, Max Enemies Hit: 8
6
MP Cost: 14, Damage: 127%, Number of Hits: 2, Max Enemies Hit: 8
7
MP Cost: 14, Damage: 129%, Number of Hits: 2, Max Enemies Hit: 8
8
MP Cost: 14, Damage: 131%, Number of Hits: 2, Max Enemies Hit: 8
9
MP Cost: 14, Damage: 133%, Number of Hits: 2, Max Enemies Hit: 8
10
MP Cost: 14, Damage: 135%, Number of Hits: 2, Max Enemies Hit: 8
11
MP Cost: 14, Damage: 137%, Number of Hits: 2, Max Enemies Hit: 8
12
MP Cost: 15, Damage: 139%, Number of Hits: 2, Max Enemies Hit: 8
13
MP Cost: 15, Damage: 141%, Number of Hits: 2, Max Enemies Hit: 8
14
MP Cost: 15, Damage: 143%, Number of Hits: 2, Max Enemies Hit: 8
15
MP Cost: 15, Damage: 145%, Number of Hits: 2, Max Enemies Hit: 8
16
MP Cost: 15, Damage: 147%, Number of Hits: 2, Max Enemies Hit: 8
17
MP Cost: 15, Damage: 149%, Number of Hits: 2, Max Enemies Hit: 8
18
MP Cost: 16, Damage: 151%, Number of Hits: 2, Max Enemies Hit: 8
19
MP Cost: 16, Damage: 153%, Number of Hits: 2, Max Enemies Hit: 8
20
MP Cost: 16, Damage: 155%, Number of Hits: 2, Max Enemies Hit: 8
Quicksilver Sword: Concentrate
Quicksilver Sword: Concentrate Description: [Multi-Mode: Left] Thrust your energy sword forward to stab your enemies with lethal precision. Has improved Accuracy and Critical Hit Rate. Use Multi-Mode Linker to change modes. Info: type = 1, areaAttack = 1 Delays: RTquickSilverSwordLeft - 1110 ms Range:350% Animations:effect, effect0, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 13, Damage: 172%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +10, Critical Hit Rate: +11%
2
MP Cost: 13, Damage: 176%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +20, Critical Hit Rate: +12%
3
MP Cost: 13, Damage: 180%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +30, Critical Hit Rate: +13%
4
MP Cost: 13, Damage: 184%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +40, Critical Hit Rate: +14%
5
MP Cost: 13, Damage: 188%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +50, Critical Hit Rate: +15%
6
MP Cost: 14, Damage: 192%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +60, Critical Hit Rate: +16%
7
MP Cost: 14, Damage: 196%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +70, Critical Hit Rate: +17%
8
MP Cost: 14, Damage: 200%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +80, Critical Hit Rate: +18%
9
MP Cost: 14, Damage: 204%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +90, Critical Hit Rate: +19%
10
MP Cost: 14, Damage: 208%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +100, Critical Hit Rate: +20%
11
MP Cost: 14, Damage: 212%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +110, Critical Hit Rate: +21%
12
MP Cost: 15, Damage: 216%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +120, Critical Hit Rate: +22%
13
MP Cost: 15, Damage: 220%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +130, Critical Hit Rate: +23%
14
MP Cost: 15, Damage: 224%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +140, Critical Hit Rate: +24%
15
MP Cost: 15, Damage: 228%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +150, Critical Hit Rate: +25%
16
MP Cost: 15, Damage: 232%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +160, Critical Hit Rate: +26%
17
MP Cost: 15, Damage: 236%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +170, Critical Hit Rate: +27%
18
MP Cost: 16, Damage: 240%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +180, Critical Hit Rate: +28%
19
MP Cost: 16, Damage: 244%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +190, Critical Hit Rate: +29%
20
MP Cost: 16, Damage: 248%, Number of Hits: 2, Max Enemies Hit: 6, Accuracy: +200, Critical Hit Rate: +30%
Pillar Scramble Description: Create an energy field to launch your enemies in the air, disregarding gravity. Enemies in the field will slowly fall down. Can be linked with Diagonal Chase. Info: type = 1, areaAttack = 1 Delays: RTpillarScramble - 900 ms Range:400% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 17, Damage: 225%, Number of Hits: 1, Max Enemies Hit: 6
2
MP Cost: 17, Damage: 229%, Number of Hits: 1, Max Enemies Hit: 6
3
MP Cost: 17, Damage: 233%, Number of Hits: 1, Max Enemies Hit: 6
4
MP Cost: 17, Damage: 237%, Number of Hits: 1, Max Enemies Hit: 6
5
MP Cost: 17, Damage: 241%, Number of Hits: 1, Max Enemies Hit: 6
6
MP Cost: 18, Damage: 245%, Number of Hits: 1, Max Enemies Hit: 6
7
MP Cost: 18, Damage: 249%, Number of Hits: 1, Max Enemies Hit: 6
8
MP Cost: 18, Damage: 253%, Number of Hits: 1, Max Enemies Hit: 6
9
MP Cost: 18, Damage: 257%, Number of Hits: 1, Max Enemies Hit: 6
10
MP Cost: 18, Damage: 261%, Number of Hits: 1, Max Enemies Hit: 6
11
MP Cost: 18, Damage: 265%, Number of Hits: 1, Max Enemies Hit: 6
12
MP Cost: 19, Damage: 269%, Number of Hits: 1, Max Enemies Hit: 6
13
MP Cost: 19, Damage: 273%, Number of Hits: 1, Max Enemies Hit: 6
14
MP Cost: 19, Damage: 277%, Number of Hits: 1, Max Enemies Hit: 6
15
MP Cost: 19, Damage: 281%, Number of Hits: 1, Max Enemies Hit: 6
16
MP Cost: 19, Damage: 285%, Number of Hits: 1, Max Enemies Hit: 6
17
MP Cost: 19, Damage: 289%, Number of Hits: 1, Max Enemies Hit: 6
18
MP Cost: 20, Damage: 293%, Number of Hits: 1, Max Enemies Hit: 6
19
MP Cost: 20, Damage: 297%, Number of Hits: 1, Max Enemies Hit: 6
20
MP Cost: 20, Damage: 301%, Number of Hits: 1, Max Enemies Hit: 6
Dual Breeder Defensive
Dual Breeder Defensive Description: [Energy] Increases your Dodge Rate to 100%. Each time you dodge an attack, your dodge rate and damage taken will decrease. After dodging a certain number of times, your dodge rate and damage taken will return to normal. Permanently increases your defence. Info: type = 10 Delays: alert4 - 900 ms Pre-requisite: Level 5 Linear Perspective Animations:effect, effect0, special, repeat Maximum Level: 20
1
Energy Cost: 10, Dodge Rate: +81%, Dodge Reduction: 10%, Damage Taken Reduction: 1%, Dodges Before Reset: 5 - Passive Effect - All Stats: +11, Weapon and Magic Defence: +115
2
Energy Cost: 10, Dodge Rate: +82%, Dodge Reduction: 10%, Damage Taken Reduction: 1%, Dodges Before Reset: 5 - Passive Effect - All Stats: +12, Weapon and Magic Defence: +130
3
Energy Cost: 10, Dodge Rate: +83%, Dodge Reduction: 10%, Damage Taken Reduction: 1%, Dodges Before Reset: 5 - Passive Effect - All Stats: +13, Weapon and Magic Defence: +145
4
Energy Cost: 10, Dodge Rate: +84%, Dodge Reduction: 9%, Damage Taken Reduction: 1%, Dodges Before Reset: 6 - Passive Effect - All Stats: +14, Weapon and Magic Defence: +160
5
Energy Cost: 10, Dodge Rate: +85%, Dodge Reduction: 9%, Damage Taken Reduction: 2%, Dodges Before Reset: 6 - Passive Effect - All Stats: +15, Weapon and Magic Defence: +175
6
Energy Cost: 10, Dodge Rate: +86%, Dodge Reduction: 9%, Damage Taken Reduction: 2%, Dodges Before Reset: 6 - Passive Effect - All Stats: +16, Weapon and Magic Defence: +190
7
Energy Cost: 10, Dodge Rate: +87%, Dodge Reduction: 9%, Damage Taken Reduction: 2%, Dodges Before Reset: 6 - Passive Effect - All Stats: +17, Weapon and Magic Defence: +205
8
Energy Cost: 10, Dodge Rate: +88%, Dodge Reduction: 8%, Damage Taken Reduction: 2%, Dodges Before Reset: 7 - Passive Effect - All Stats: +18, Weapon and Magic Defence: +220
9
Energy Cost: 10, Dodge Rate: +89%, Dodge Reduction: 8%, Damage Taken Reduction: 3%, Dodges Before Reset: 7 - Passive Effect - All Stats: +19, Weapon and Magic Defence: +235
10
Energy Cost: 10, Dodge Rate: +90%, Dodge Reduction: 8%, Damage Taken Reduction: 3%, Dodges Before Reset: 7 - Passive Effect - All Stats: +20, Weapon and Magic Defence: +250
11
Energy Cost: 10, Dodge Rate: +91%, Dodge Reduction: 8%, Damage Taken Reduction: 3%, Dodges Before Reset: 7 - Passive Effect - All Stats: +21, Weapon and Magic Defence: +265
12
Energy Cost: 10, Dodge Rate: +92%, Dodge Reduction: 7%, Damage Taken Reduction: 3%, Dodges Before Reset: 8 - Passive Effect - All Stats: +22, Weapon and Magic Defence: +280
13
Energy Cost: 10, Dodge Rate: +93%, Dodge Reduction: 7%, Damage Taken Reduction: 4%, Dodges Before Reset: 8 - Passive Effect - All Stats: +23, Weapon and Magic Defence: +295
14
Energy Cost: 10, Dodge Rate: +94%, Dodge Reduction: 7%, Damage Taken Reduction: 4%, Dodges Before Reset: 8 - Passive Effect - All Stats: +24, Weapon and Magic Defence: +310
15
Energy Cost: 10, Dodge Rate: +95%, Dodge Reduction: 7%, Damage Taken Reduction: 4%, Dodges Before Reset: 8 - Passive Effect - All Stats: +25, Weapon and Magic Defence: +325
16
Energy Cost: 10, Dodge Rate: +96%, Dodge Reduction: 6%, Damage Taken Reduction: 4%, Dodges Before Reset: 9 - Passive Effect - All Stats: +26, Weapon and Magic Defence: +340
17
Energy Cost: 10, Dodge Rate: +97%, Dodge Reduction: 6%, Damage Taken Reduction: 5%, Dodges Before Reset: 9 - Passive Effect - All Stats: +27, Weapon and Magic Defence: +355
18
Energy Cost: 10, Dodge Rate: +98%, Dodge Reduction: 6%, Damage Taken Reduction: 5%, Dodges Before Reset: 9 - Passive Effect - All Stats: +28, Weapon and Magic Defence: +370
19
Energy Cost: 10, Dodge Rate: +99%, Dodge Reduction: 6%, Damage Taken Reduction: 5%, Dodges Before Reset: 9 - Passive Effect - All Stats: +29, Weapon and Magic Defence: +385
20
Energy Cost: 10, Dodge Rate: +100%, Dodge Reduction: 5%, Damage Taken Reduction: 5%, Dodges Before Reset: 10 - Passive Effect - All Stats: +30, Weapon and Magic Defence: +400
Combat Switching: Explosion
Combat Switching: Explosion Description: [Multi-Mode: Up] After swinging your Energy Sword forward, unleash an explosion damaging enemies caught in the blast. Use Multi-Mode Linker to change modes. Info: type = 1, areaAttack = 1, dmgDelay = 1 Delays: RTcombatSwitchingUp - 1440 ms Range:400% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 17, Damage: 100%, Number of Hits: 4, Max Enemies Hit: 8
2
MP Cost: 17, Damage: 102%, Number of Hits: 4, Max Enemies Hit: 8
3
MP Cost: 17, Damage: 104%, Number of Hits: 4, Max Enemies Hit: 8
4
MP Cost: 17, Damage: 106%, Number of Hits: 4, Max Enemies Hit: 8
5
MP Cost: 17, Damage: 108%, Number of Hits: 4, Max Enemies Hit: 8
6
MP Cost: 18, Damage: 110%, Number of Hits: 4, Max Enemies Hit: 8
7
MP Cost: 18, Damage: 112%, Number of Hits: 4, Max Enemies Hit: 8
8
MP Cost: 18, Damage: 114%, Number of Hits: 4, Max Enemies Hit: 8
9
MP Cost: 18, Damage: 116%, Number of Hits: 4, Max Enemies Hit: 8
10
MP Cost: 18, Damage: 118%, Number of Hits: 4, Max Enemies Hit: 8
11
MP Cost: 18, Damage: 120%, Number of Hits: 4, Max Enemies Hit: 8
12
MP Cost: 19, Damage: 122%, Number of Hits: 4, Max Enemies Hit: 8
13
MP Cost: 19, Damage: 124%, Number of Hits: 4, Max Enemies Hit: 8
14
MP Cost: 19, Damage: 126%, Number of Hits: 4, Max Enemies Hit: 8
15
MP Cost: 19, Damage: 128%, Number of Hits: 4, Max Enemies Hit: 8
16
MP Cost: 19, Damage: 130%, Number of Hits: 4, Max Enemies Hit: 8
17
MP Cost: 19, Damage: 132%, Number of Hits: 4, Max Enemies Hit: 8
18
MP Cost: 20, Damage: 134%, Number of Hits: 4, Max Enemies Hit: 8
19
MP Cost: 20, Damage: 136%, Number of Hits: 4, Max Enemies Hit: 8
20
MP Cost: 20, Damage: 138%, Number of Hits: 4, Max Enemies Hit: 8
Diagonal Chase
Diagonal Chase Description: Set your Air Boosters to full, charging upwards explosively, pushing enemies with you. Can be linked with Combat Switching: Split. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: RTdiagonalChase - 720 ms Range:380% Animations:hit.0, effect, effect0 Maximum Level: 20
1
MP Cost: 16, Damage: 224%, Max Enemies Hit: 6, Knockback
2
MP Cost: 16, Damage: 228%, Max Enemies Hit: 6, Knockback
3
MP Cost: 16, Damage: 232%, Max Enemies Hit: 6, Knockback
4
MP Cost: 17, Damage: 236%, Max Enemies Hit: 6, Knockback
5
MP Cost: 17, Damage: 240%, Max Enemies Hit: 6, Knockback
6
MP Cost: 17, Damage: 244%, Max Enemies Hit: 6, Knockback
7
MP Cost: 17, Damage: 248%, Max Enemies Hit: 6, Knockback
8
MP Cost: 18, Damage: 252%, Max Enemies Hit: 6, Knockback
9
MP Cost: 18, Damage: 256%, Max Enemies Hit: 6, Knockback
10
MP Cost: 18, Damage: 260%, Max Enemies Hit: 6, Knockback
11
MP Cost: 18, Damage: 264%, Max Enemies Hit: 6, Knockback
12
MP Cost: 19, Damage: 268%, Max Enemies Hit: 6, Knockback
13
MP Cost: 19, Damage: 272%, Max Enemies Hit: 6, Knockback
14
MP Cost: 19, Damage: 276%, Max Enemies Hit: 6, Knockback
15
MP Cost: 19, Damage: 280%, Max Enemies Hit: 6, Knockback
16
MP Cost: 20, Damage: 284%, Max Enemies Hit: 6, Knockback
17
MP Cost: 20, Damage: 288%, Max Enemies Hit: 6, Knockback
18
MP Cost: 20, Damage: 292%, Max Enemies Hit: 6, Knockback
19
MP Cost: 20, Damage: 296%, Max Enemies Hit: 6, Knockback
20
MP Cost: 21, Damage: 300%, Max Enemies Hit: 6, Knockback
Virtual Projection
Virtual Projection Description: Create a virtual projection of yourself that copies your movements to deal damage. The projection has its own HP and will disappear after taking enough damage. Virtual Projection will not increase damage for Pinpoint Rockets or Aegis System. Info: type = 10 Animations:effect, effect0 Maximum Level: 20
1
Projection Damage: 13%, Projection HP: 100%
2
Projection Damage: 16%, Projection HP: 100%
3
Projection Damage: 19%, Projection HP: 200%
4
Projection Damage: 22%, Projection HP: 200%
5
Projection Damage: 25%, Projection HP: 300%
6
Projection Damage: 28%, Projection HP: 300%
7
Projection Damage: 31%, Projection HP: 400%
8
Projection Damage: 34%, Projection HP: 400%
9
Projection Damage: 37%, Projection HP: 500%
10
Projection Damage: 40%, Projection HP: 500%
11
Projection Damage: 43%, Projection HP: 600%
12
Projection Damage: 46%, Projection HP: 600%
13
Projection Damage: 49%, Projection HP: 700%
14
Projection Damage: 52%, Projection HP: 700%
15
Projection Damage: 55%, Projection HP: 800%
16
Projection Damage: 58%, Projection HP: 800%
17
Projection Damage: 61%, Projection HP: 900%
18
Projection Damage: 64%, Projection HP: 900%
19
Projection Damage: 67%, Projection HP: 1000%
20
Projection Damage: 70%, Projection HP: 1000%
Combat Switching: Split
Combat Switching: Split Description: [Multi-Mode: Right] While in mid-air, attack enemies below you. Can be linked with Diagonal Chase. Use Multi-Mode Linker to change modes. Info: type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1 Delays: RTcombatSwitchingRight - 1020 ms Range:140% Animations:effect, effect0, hit.0 Maximum Level: 20
1
MP Cost: 17, Damage: 194%, Number of Hits: 3, Max Enemies Hit: 8
2
MP Cost: 17, Damage: 197%, Number of Hits: 3, Max Enemies Hit: 8
3
MP Cost: 17, Damage: 200%, Number of Hits: 3, Max Enemies Hit: 8
4
MP Cost: 17, Damage: 203%, Number of Hits: 3, Max Enemies Hit: 8
5
MP Cost: 17, Damage: 206%, Number of Hits: 3, Max Enemies Hit: 8
6
MP Cost: 18, Damage: 209%, Number of Hits: 3, Max Enemies Hit: 8
7
MP Cost: 18, Damage: 212%, Number of Hits: 3, Max Enemies Hit: 8
8
MP Cost: 18, Damage: 215%, Number of Hits: 3, Max Enemies Hit: 8
9
MP Cost: 18, Damage: 218%, Number of Hits: 3, Max Enemies Hit: 8
10
MP Cost: 18, Damage: 221%, Number of Hits: 3, Max Enemies Hit: 8
11
MP Cost: 18, Damage: 224%, Number of Hits: 3, Max Enemies Hit: 8
12
MP Cost: 19, Damage: 227%, Number of Hits: 3, Max Enemies Hit: 8
13
MP Cost: 19, Damage: 230%, Number of Hits: 3, Max Enemies Hit: 8
14
MP Cost: 19, Damage: 233%, Number of Hits: 3, Max Enemies Hit: 8
15
MP Cost: 19, Damage: 236%, Number of Hits: 3, Max Enemies Hit: 8
16
MP Cost: 19, Damage: 239%, Number of Hits: 3, Max Enemies Hit: 8
17
MP Cost: 19, Damage: 242%, Number of Hits: 3, Max Enemies Hit: 8
18
MP Cost: 20, Damage: 245%, Number of Hits: 3, Max Enemies Hit: 8
19
MP Cost: 20, Damage: 248%, Number of Hits: 3, Max Enemies Hit: 8
20
MP Cost: 20, Damage: 251%, Number of Hits: 3, Max Enemies Hit: 8
Triangle Formation
Triangle Formation Description: When attacking, there is a chance to engage Airframe. When Airframe is activated, enemies' caution will be weakened, reducing their accuracy and evasion. When three Airframes are engaged, attacking again will cause them all to attack Info: type = 1, areaAttack = 1 Range:1% Animations:mob, mob1, mob2, hit.0 Maximum Level: 10
Aegis System Description: When attacked, there is a chance to return fire at enemies with a missile. The missile will cancel the enemy attack, and deal damage to them instead. Info: type = 51, condition = damaged, counter = damaged Maximum Level: 10
Multi-Lateral IV Description: Increase your stats depending on your total AP. Info: type = 50 Pre-requisite: Level 1 Multi-Lateral III Maximum Level: 1
1
If you have 150 or more; STR - Stance Rate: +10%, DEX - Status Effect and Elemental Resistance: +10%, LUK - Dodge Rate: +10%, STR/DEX/LUK - Total Damage: +10%
Combat Switching: Shoot Down
Combat Switching: Shoot Down Description: [Multi-Mode: Left] Swing your Energy Sword at an upwards angle, cutting down enemies in the air. Deals extra damage to enemies in midair. Use Multi-Mode Linker to change modes. Info: type = 1, areaAttack = 1 Delays: RTcombatSwitchingLeft - 810 ms Range:350% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 17, Damage: 193%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +114%
2
MP Cost: 17, Damage: 196%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +118%
3
MP Cost: 17, Damage: 199%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +122%
4
MP Cost: 17, Damage: 202%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +126%
5
MP Cost: 17, Damage: 205%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +130%
6
MP Cost: 18, Damage: 208%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +134%
7
MP Cost: 18, Damage: 211%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +138%
8
MP Cost: 18, Damage: 214%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +142%
9
MP Cost: 18, Damage: 217%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +146%
10
MP Cost: 18, Damage: 220%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +150%
11
MP Cost: 18, Damage: 223%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +154%
12
MP Cost: 19, Damage: 226%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +158%
13
MP Cost: 19, Damage: 229%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +162%
14
MP Cost: 19, Damage: 232%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +166%
15
MP Cost: 19, Damage: 235%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +170%
16
MP Cost: 19, Damage: 238%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +174%
17
MP Cost: 19, Damage: 241%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +178%
18
MP Cost: 20, Damage: 244%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +182%
19
MP Cost: 20, Damage: 247%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +186%
20
MP Cost: 20, Damage: 250%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +190%
Extra Supply
Extra Supply Description: Consume some MP to increase your Energy. Info: type = 50 Animations:effect, effect0 Maximum Level: 5
1
MP Cost: 15, Energy: +2 - Cooldown Time: 70 sec
2
MP Cost: 30, Energy: +4 - Cooldown Time: 60 sec
3
MP Cost: 45, Energy: +6 - Cooldown Time: 50 sec
4
MP Cost: 60, Energy: +8 - Cooldown Time: 40 sec
5
MP Cost: 75, Energy: +10 - Cooldown Time: 30 sec
Xenon (IV)
Meltdown Explosion
Meltdown Explosion Description: Summon a large laser bombardment from space to hit everything on the ground below. Info: type = 1, areaAttack = 1 Delays: RTmeltdownExplosion - 3150 ms Range:550% Animations:mob, effect, effect0, effect1, hit.0, hit.1, hit.2 Maximum Level: 1
1
MP Cost: 200, Duration: 15 sec, Damage: 900%, Number of Hits: 6, Max Enemies Hit: 15, Defense Reduction: 30% - Cooldown: 90 sec
Confine Entangle
Confine Entangle Description: Attack multiple enemies in front of you with your energy sword with chance to debuff enemies. Shares a cooldown effect with Smite. Info: type = 1, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1 Delays: RTconfineEntangle - 1710 ms Range:500% Animations:effect, mob, hit.0 Maximum Level: 1
1
MP Cost: 200, Duration: 15 sec, Damage: 700%, Number of Hits: 4, Max Enemies Hit: 15, Bind Rate: 100% - Cooldown Time: 180 sec
Amaranth Generator
Amaranth Generator Description: Using the power of the Amaranth engine, gain a large amount of energy for immediate maximum charge for a short duration of time. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 1
Hologram Graffiti - Support Description: [Multi-Mode: Right] Create an energy field that increases allies' HP, and Evasion Rate. Allies that successfully dodge inside the field have a chance to recharge 1 Energy for you. Use Multi-Mode Linker to change modes. Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged Delays: RThologramGraffiti - 1260 ms Range:200% Summon Range: attack1 = 200% Summon Mob Count: attack1 = 8 Animations:effect, summon.summoned, summon.stand, summon.repeat, summon.attack1, summon.die, affected Maximum Level: 30
Hologram Graffiti - Speed Description: Increases speed of Energy Balls inside the holographic field. Info: type = 50 Maximum Level: 1
1
Speed of Energy Balls increased.
Fuzzy Lob Masquerade - Bombing
Fuzzy Lob Masquerade - Bombing Description: [Multi-Mode: Right] Request the aid of Rooty to bomb the enemy with missiles and lasers. Use Multi-Mode Linker to change modes. Info: type = 1, areaAttack = 1 Delays: RTfuzzyLobMasRight - 1440 ms Range:260% Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 22, Damage: 382%, Number of Hits: 4, Max Enemies Hit: 8
2
MP Cost: 22, Damage: 386%, Number of Hits: 4, Max Enemies Hit: 8
3
MP Cost: 22, Damage: 390%, Number of Hits: 4, Max Enemies Hit: 8
4
MP Cost: 22, Damage: 394%, Number of Hits: 4, Max Enemies Hit: 8
5
MP Cost: 22, Damage: 398%, Number of Hits: 4, Max Enemies Hit: 8
6
MP Cost: 22, Damage: 402%, Number of Hits: 4, Max Enemies Hit: 8
7
MP Cost: 22, Damage: 406%, Number of Hits: 4, Max Enemies Hit: 8
8
MP Cost: 23, Damage: 410%, Number of Hits: 4, Max Enemies Hit: 8
9
MP Cost: 23, Damage: 414%, Number of Hits: 4, Max Enemies Hit: 8
10
MP Cost: 23, Damage: 418%, Number of Hits: 4, Max Enemies Hit: 8
11
MP Cost: 23, Damage: 422%, Number of Hits: 4, Max Enemies Hit: 8
12
MP Cost: 23, Damage: 426%, Number of Hits: 4, Max Enemies Hit: 8
13
MP Cost: 23, Damage: 430%, Number of Hits: 4, Max Enemies Hit: 8
14
MP Cost: 23, Damage: 434%, Number of Hits: 4, Max Enemies Hit: 8
15
MP Cost: 23, Damage: 438%, Number of Hits: 4, Max Enemies Hit: 8
16
MP Cost: 24, Damage: 442%, Number of Hits: 4, Max Enemies Hit: 8
17
MP Cost: 24, Damage: 446%, Number of Hits: 4, Max Enemies Hit: 8
18
MP Cost: 24, Damage: 450%, Number of Hits: 4, Max Enemies Hit: 8
19
MP Cost: 24, Damage: 454%, Number of Hits: 4, Max Enemies Hit: 8
20
MP Cost: 24, Damage: 458%, Number of Hits: 4, Max Enemies Hit: 8
21
MP Cost: 24, Damage: 462%, Number of Hits: 4, Max Enemies Hit: 8
22
MP Cost: 24, Damage: 466%, Number of Hits: 4, Max Enemies Hit: 8
23
MP Cost: 24, Damage: 470%, Number of Hits: 4, Max Enemies Hit: 8
24
MP Cost: 25, Damage: 474%, Number of Hits: 4, Max Enemies Hit: 8
25
MP Cost: 25, Damage: 478%, Number of Hits: 4, Max Enemies Hit: 8
26
MP Cost: 25, Damage: 482%, Number of Hits: 4, Max Enemies Hit: 8
27
MP Cost: 25, Damage: 486%, Number of Hits: 4, Max Enemies Hit: 8
28
MP Cost: 25, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 8
29
MP Cost: 25, Damage: 494%, Number of Hits: 4, Max Enemies Hit: 8
30
MP Cost: 25, Damage: 498%, Number of Hits: 4, Max Enemies Hit: 8
Hologram Graffiti - Force Field
Hologram Graffiti - Force Field Description: [Multi-Mode: Up] Create a holographic field which summons an Energy Ball, damaging enemies that touch it. The energy ball will ignore damage reflect. Use Multi-Mode Linker to change modes. Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged Delays: RThologramGraffiti - 1260 ms Range:200% Summon Range: attack1 = 200% Summon Mob Count: attack1 = 8 Animations:effect, summon.summoned, summon.stand, summon.repeat, summon.repeat0, summon.attack1, summon.die, hit.0, special.0, special.1, special.2 Maximum Level: 30
Fuzzy Lob Masquerade - Blitzkrieg Description: [Multi-Mode: Left] Rooty rushes with his vehicle to blitzkrieg all enemies in front of him. Use Multi-Mode Linker to change modes. Info: type = 2, piercing = 1 Delays: RTfuzzyLobMasLeft - 1260 ms Range:450% Animations:effect, hit.0, hit.1, hit.2, hit.3 Maximum Level: 30
1
MP Cost: 22, Damage: 289%, Number of Hits: 4, Max Enemies Hit: 8
2
MP Cost: 22, Damage: 293%, Number of Hits: 4, Max Enemies Hit: 8
3
MP Cost: 22, Damage: 297%, Number of Hits: 4, Max Enemies Hit: 8
4
MP Cost: 22, Damage: 301%, Number of Hits: 4, Max Enemies Hit: 8
5
MP Cost: 22, Damage: 305%, Number of Hits: 4, Max Enemies Hit: 8
6
MP Cost: 22, Damage: 309%, Number of Hits: 4, Max Enemies Hit: 8
7
MP Cost: 22, Damage: 313%, Number of Hits: 4, Max Enemies Hit: 8
8
MP Cost: 23, Damage: 317%, Number of Hits: 4, Max Enemies Hit: 8
9
MP Cost: 23, Damage: 321%, Number of Hits: 4, Max Enemies Hit: 8
10
MP Cost: 23, Damage: 325%, Number of Hits: 4, Max Enemies Hit: 8
11
MP Cost: 23, Damage: 329%, Number of Hits: 4, Max Enemies Hit: 8
12
MP Cost: 23, Damage: 333%, Number of Hits: 4, Max Enemies Hit: 8
13
MP Cost: 23, Damage: 337%, Number of Hits: 4, Max Enemies Hit: 8
14
MP Cost: 23, Damage: 341%, Number of Hits: 4, Max Enemies Hit: 8
15
MP Cost: 23, Damage: 345%, Number of Hits: 4, Max Enemies Hit: 8
16
MP Cost: 24, Damage: 349%, Number of Hits: 4, Max Enemies Hit: 8
17
MP Cost: 24, Damage: 353%, Number of Hits: 4, Max Enemies Hit: 8
18
MP Cost: 24, Damage: 357%, Number of Hits: 4, Max Enemies Hit: 8
19
MP Cost: 24, Damage: 361%, Number of Hits: 4, Max Enemies Hit: 8
20
MP Cost: 24, Damage: 365%, Number of Hits: 4, Max Enemies Hit: 8
21
MP Cost: 24, Damage: 369%, Number of Hits: 4, Max Enemies Hit: 8
22
MP Cost: 24, Damage: 373%, Number of Hits: 4, Max Enemies Hit: 8
23
MP Cost: 24, Damage: 377%, Number of Hits: 4, Max Enemies Hit: 8
24
MP Cost: 25, Damage: 381%, Number of Hits: 4, Max Enemies Hit: 8
25
MP Cost: 25, Damage: 385%, Number of Hits: 4, Max Enemies Hit: 8
26
MP Cost: 25, Damage: 389%, Number of Hits: 4, Max Enemies Hit: 8
27
MP Cost: 25, Damage: 393%, Number of Hits: 4, Max Enemies Hit: 8
28
MP Cost: 25, Damage: 397%, Number of Hits: 4, Max Enemies Hit: 8
29
MP Cost: 25, Damage: 401%, Number of Hits: 4, Max Enemies Hit: 8
30
MP Cost: 25, Damage: 405%, Number of Hits: 4, Max Enemies Hit: 8
31
MP Cost: 25, Damage: 409%, Number of Hits: 4, Max Enemies Hit: 8
32
MP Cost: 26, Damage: 413%, Number of Hits: 4, Max Enemies Hit: 8
Hyper Jump
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1
1
Jump: +10%
Blade Dancing - Fast Movement
Blade Dancing - Fast Movement Description: Increases your speed when using Blade Dancing. Info: type = 50 Maximum Level: 1
1
Speed while using Blade Dancing: +10
Hyper Magical Guard
Hyper Magical Guard Description: Permanently increases your Magical Defence. Info: type = 50 Maximum Level: 1
1
Magical Defence: +500
Hyper Speed
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1
1
Speed: +10%
Fuzzy Lob Masquerade - Reinforce
Fuzzy Lob Masquerade - Reinforce Description: Increases Fuzzy Lob Masquerade's damage. Info: type = 50 Maximum Level: 1
Instant Shock Description: When you fail to dodge an attack, receive another chance to dodge. Also increases Aegis System's missile damage. Info: type = 50 Pre-requisite: Level 10 Aegis System Animations:special Maximum Level: 30
1
When dodge fails, Dodge Probability: 11%. Aegis System Missile Damage: +10%
2
When dodge fails, Dodge Probability: 12%. Aegis System Missile Damage: +10%
3
When dodge fails, Dodge Probability: 13%. Aegis System Missile Damage: +11%
4
When dodge fails, Dodge Probability: 14%. Aegis System Missile Damage: +11%
5
When dodge fails, Dodge Probability: 15%. Aegis System Missile Damage: +11%
6
When dodge fails, Dodge Probability: 16%. Aegis System Missile Damage: +12%
7
When dodge fails, Dodge Probability: 17%. Aegis System Missile Damage: +12%
8
When dodge fails, Dodge Probability: 18%. Aegis System Missile Damage: +12%
9
When dodge fails, Dodge Probability: 19%. Aegis System Missile Damage: +13%
10
When dodge fails, Dodge Probability: 20%. Aegis System Missile Damage: +13%
11
When dodge fails, Dodge Probability: 21%. Aegis System Missile Damage: +13%
12
When dodge fails, Dodge Probability: 22%. Aegis System Missile Damage: +14%
13
When dodge fails, Dodge Probability: 23%. Aegis System Missile Damage: +14%
14
When dodge fails, Dodge Probability: 24%. Aegis System Missile Damage: +14%
15
When dodge fails, Dodge Probability: 25%. Aegis System Missile Damage: +15%
16
When dodge fails, Dodge Probability: 26%. Aegis System Missile Damage: +15%
17
When dodge fails, Dodge Probability: 27%. Aegis System Missile Damage: +15%
18
When dodge fails, Dodge Probability: 28%. Aegis System Missile Damage: +16%
19
When dodge fails, Dodge Probability: 29%. Aegis System Missile Damage: +16%
20
When dodge fails, Dodge Probability: 30%. Aegis System Missile Damage: +16%
21
When dodge fails, Dodge Probability: 31%. Aegis System Missile Damage: +17%
22
When dodge fails, Dodge Probability: 32%. Aegis System Missile Damage: +17%
23
When dodge fails, Dodge Probability: 33%. Aegis System Missile Damage: +17%
24
When dodge fails, Dodge Probability: 34%. Aegis System Missile Damage: +18%
25
When dodge fails, Dodge Probability: 35%. Aegis System Missile Damage: +18%
26
When dodge fails, Dodge Probability: 36%. Aegis System Missile Damage: +18%
27
When dodge fails, Dodge Probability: 37%. Aegis System Missile Damage: +19%
28
When dodge fails, Dodge Probability: 38%. Aegis System Missile Damage: +19%
29
When dodge fails, Dodge Probability: 39%. Aegis System Missile Damage: +19%
30
When dodge fails, Dodge Probability: 40%. Aegis System Missile Damage: +20%
31
When dodge fails, Dodge Probability: 41%. Aegis System Missile Damage: +20%
32
When dodge fails, Dodge Probability: 42%. Aegis System Missile Damage: +20%
Fuzzy Lob Masquerade - Extra Target
Fuzzy Lob Masquerade - Extra Target Description: Increases Fuzzy Lob Masquerade's max enemies hit. Info: type = 50 Maximum Level: 1
1
Max Enemies Hit: +2
Hero's Will
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Fuzzy Lob Masquerade - Sniper
Fuzzy Lob Masquerade - Sniper Description: [Multi-Mode: Up] Rooty navigates to an enemy using his high-tech sniper rifle dealing massive damage. Use Multi-Mode Linker to change modes. Info: type = 2 Delays: RTfuzzyLobMasUp - 1110 ms Animations:effect, ball, hit.0, mob Maximum Level: 30
1
MP Cost: 22, Damage: 334%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +1%, Range: 440, Accuracy: +13
2
MP Cost: 22, Damage: 338%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +2%, Range: 440, Accuracy: +16
3
MP Cost: 22, Damage: 342%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +3%, Range: 440, Accuracy: +19
4
MP Cost: 22, Damage: 346%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +4%, Range: 440, Accuracy: +22
5
MP Cost: 22, Damage: 350%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +5%, Range: 440, Accuracy: +25
6
MP Cost: 22, Damage: 354%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +6%, Range: 440, Accuracy: +28
7
MP Cost: 22, Damage: 358%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +7%, Range: 440, Accuracy: +31
8
MP Cost: 23, Damage: 362%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +8%, Range: 440, Accuracy: +34
9
MP Cost: 23, Damage: 366%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +9%, Range: 440, Accuracy: +37
10
MP Cost: 23, Damage: 370%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +10%, Range: 440, Accuracy: +40
11
MP Cost: 23, Damage: 374%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +11%, Range: 440, Accuracy: +43
12
MP Cost: 23, Damage: 378%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +12%, Range: 440, Accuracy: +46
13
MP Cost: 23, Damage: 382%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +13%, Range: 440, Accuracy: +49
14
MP Cost: 23, Damage: 386%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +14%, Range: 440, Accuracy: +52
15
MP Cost: 23, Damage: 390%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +15%, Range: 440, Accuracy: +55
16
MP Cost: 24, Damage: 394%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +16%, Range: 440, Accuracy: +58
17
MP Cost: 24, Damage: 398%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +17%, Range: 440, Accuracy: +61
18
MP Cost: 24, Damage: 402%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +18%, Range: 440, Accuracy: +64
19
MP Cost: 24, Damage: 406%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +19%, Range: 440, Accuracy: +67
20
MP Cost: 24, Damage: 410%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +20%, Range: 440, Accuracy: +70
21
MP Cost: 24, Damage: 414%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +21%, Range: 440, Accuracy: +73
22
MP Cost: 24, Damage: 418%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +22%, Range: 440, Accuracy: +76
23
MP Cost: 24, Damage: 422%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +23%, Range: 440, Accuracy: +79
24
MP Cost: 25, Damage: 426%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +24%, Range: 440, Accuracy: +82
25
MP Cost: 25, Damage: 430%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +25%, Range: 440, Accuracy: +85
26
MP Cost: 25, Damage: 434%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +26%, Range: 440, Accuracy: +88
27
MP Cost: 25, Damage: 438%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +27%, Range: 440, Accuracy: +91
28
MP Cost: 25, Damage: 442%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +28%, Range: 440, Accuracy: +94
29
MP Cost: 25, Damage: 446%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +29%, Range: 440, Accuracy: +97
30
MP Cost: 25, Damage: 450%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +30%, Range: 440, Accuracy: +100
31
MP Cost: 25, Damage: 454%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +31%, Range: 440, Accuracy: +103
32
MP Cost: 26, Damage: 458%, Number of Hits: 6, Max Enemies Hit: 1, Defence Ignored: +32%, Range: 440, Accuracy: +106
Blade Dancing
Blade Dancing Description: Wield your Energy Sword with long swings like a dance, damaging several enemies around you. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80 Delays: RTbladeDancing - 720 ms Range:225% Animations:prepare, keydown, keydownend, hit.0, hit.1 Maximum Level: 30
1
MP Cost: 7, Damage: 155%, Number of Hits: 1, Max Enemies Hit: 6
2
MP Cost: 7, Damage: 160%, Number of Hits: 1, Max Enemies Hit: 6
3
MP Cost: 7, Damage: 165%, Number of Hits: 1, Max Enemies Hit: 6
4
MP Cost: 7, Damage: 170%, Number of Hits: 1, Max Enemies Hit: 6
5
MP Cost: 7, Damage: 175%, Number of Hits: 1, Max Enemies Hit: 6
6
MP Cost: 7, Damage: 180%, Number of Hits: 1, Max Enemies Hit: 6
7
MP Cost: 7, Damage: 185%, Number of Hits: 1, Max Enemies Hit: 6
8
MP Cost: 7, Damage: 190%, Number of Hits: 1, Max Enemies Hit: 6
9
MP Cost: 7, Damage: 195%, Number of Hits: 1, Max Enemies Hit: 6
10
MP Cost: 7, Damage: 200%, Number of Hits: 1, Max Enemies Hit: 6
11
MP Cost: 8, Damage: 205%, Number of Hits: 1, Max Enemies Hit: 6
12
MP Cost: 8, Damage: 210%, Number of Hits: 1, Max Enemies Hit: 6
13
MP Cost: 8, Damage: 215%, Number of Hits: 1, Max Enemies Hit: 6
14
MP Cost: 8, Damage: 220%, Number of Hits: 1, Max Enemies Hit: 6
15
MP Cost: 8, Damage: 225%, Number of Hits: 1, Max Enemies Hit: 6
16
MP Cost: 8, Damage: 230%, Number of Hits: 1, Max Enemies Hit: 6
17
MP Cost: 8, Damage: 235%, Number of Hits: 1, Max Enemies Hit: 6
18
MP Cost: 8, Damage: 240%, Number of Hits: 1, Max Enemies Hit: 6
19
MP Cost: 8, Damage: 245%, Number of Hits: 1, Max Enemies Hit: 6
20
MP Cost: 8, Damage: 250%, Number of Hits: 1, Max Enemies Hit: 6
21
MP Cost: 9, Damage: 255%, Number of Hits: 1, Max Enemies Hit: 6
22
MP Cost: 9, Damage: 260%, Number of Hits: 1, Max Enemies Hit: 6
23
MP Cost: 9, Damage: 265%, Number of Hits: 1, Max Enemies Hit: 6
24
MP Cost: 9, Damage: 270%, Number of Hits: 1, Max Enemies Hit: 6
25
MP Cost: 9, Damage: 275%, Number of Hits: 1, Max Enemies Hit: 6
26
MP Cost: 9, Damage: 280%, Number of Hits: 1, Max Enemies Hit: 6
27
MP Cost: 9, Damage: 285%, Number of Hits: 1, Max Enemies Hit: 6
28
MP Cost: 9, Damage: 290%, Number of Hits: 1, Max Enemies Hit: 6
29
MP Cost: 9, Damage: 295%, Number of Hits: 1, Max Enemies Hit: 6
30
MP Cost: 9, Damage: 300%, Number of Hits: 1, Max Enemies Hit: 6
31
MP Cost: 10, Damage: 305%, Number of Hits: 1, Max Enemies Hit: 6
32
MP Cost: 10, Damage: 310%, Number of Hits: 1, Max Enemies Hit: 6
OOPArt Code
OOPArt Code Description: [Energy] Exert a powerful force that cannot be reproduced in the present to increase your total damage and boss damage for a certain amount of time. Permanently increases all stats. Note: Out-of-place artifact (OOPArt) is a term coined by American naturalist and cryptozoologist Ivan T. Sanderson for an object of historical, archaeological, or palaeontological interest found in a very unusual or seemingly impossible context. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 30
1
Energy Cost: 20, Duration: 30 sec, Total Damage: +21%, Boss Damage: +1%. Passive Effect: All Stats: +11
2
Energy Cost: 20, Duration: 31 sec, Total Damage: +22%, Boss Damage: +2%. Passive Effect: All Stats: +12
3
Energy Cost: 20, Duration: 31 sec, Total Damage: +23%, Boss Damage: +3%. Passive Effect: All Stats: +13
4
Energy Cost: 20, Duration: 32 sec, Total Damage: +24%, Boss Damage: +4%. Passive Effect: All Stats: +14
5
Energy Cost: 20, Duration: 32 sec, Total Damage: +25%, Boss Damage: +5%. Passive Effect: All Stats: +15
6
Energy Cost: 20, Duration: 33 sec, Total Damage: +26%, Boss Damage: +6%. Passive Effect: All Stats: +16
7
Energy Cost: 20, Duration: 33 sec, Total Damage: +27%, Boss Damage: +7%. Passive Effect: All Stats: +17
8
Energy Cost: 20, Duration: 34 sec, Total Damage: +28%, Boss Damage: +8%. Passive Effect: All Stats: +18
9
Energy Cost: 20, Duration: 34 sec, Total Damage: +29%, Boss Damage: +9%. Passive Effect: All Stats: +19
10
Energy Cost: 20, Duration: 35 sec, Total Damage: +30%, Boss Damage: +10%. Passive Effect: All Stats: +20
11
Energy Cost: 20, Duration: 35 sec, Total Damage: +31%, Boss Damage: +11%. Passive Effect: All Stats: +21
12
Energy Cost: 20, Duration: 36 sec, Total Damage: +32%, Boss Damage: +12%. Passive Effect: All Stats: +22
13
Energy Cost: 20, Duration: 36 sec, Total Damage: +33%, Boss Damage: +13%. Passive Effect: All Stats: +23
14
Energy Cost: 20, Duration: 37 sec, Total Damage: +34%, Boss Damage: +14%. Passive Effect: All Stats: +24
15
Energy Cost: 20, Duration: 37 sec, Total Damage: +35%, Boss Damage: +15%. Passive Effect: All Stats: +25
16
Energy Cost: 20, Duration: 38 sec, Total Damage: +36%, Boss Damage: +16%. Passive Effect: All Stats: +26
17
Energy Cost: 20, Duration: 38 sec, Total Damage: +37%, Boss Damage: +17%. Passive Effect: All Stats: +27
18
Energy Cost: 20, Duration: 39 sec, Total Damage: +38%, Boss Damage: +18%. Passive Effect: All Stats: +28
19
Energy Cost: 20, Duration: 39 sec, Total Damage: +39%, Boss Damage: +19%. Passive Effect: All Stats: +29
20
Energy Cost: 20, Duration: 40 sec, Total Damage: +40%, Boss Damage: +20%. Passive Effect: All Stats: +30
21
Energy Cost: 20, Duration: 40 sec, Total Damage: +41%, Boss Damage: +21%. Passive Effect: All Stats: +31
22
Energy Cost: 20, Duration: 41 sec, Total Damage: +42%, Boss Damage: +22%. Passive Effect: All Stats: +32
23
Energy Cost: 20, Duration: 41 sec, Total Damage: +43%, Boss Damage: +23%. Passive Effect: All Stats: +33
24
Energy Cost: 20, Duration: 42 sec, Total Damage: +44%, Boss Damage: +24%. Passive Effect: All Stats: +34
25
Energy Cost: 20, Duration: 42 sec, Total Damage: +45%, Boss Damage: +25%. Passive Effect: All Stats: +35
26
Energy Cost: 20, Duration: 43 sec, Total Damage: +46%, Boss Damage: +26%. Passive Effect: All Stats: +36
27
Energy Cost: 20, Duration: 43 sec, Total Damage: +47%, Boss Damage: +27%. Passive Effect: All Stats: +37
28
Energy Cost: 20, Duration: 44 sec, Total Damage: +48%, Boss Damage: +28%. Passive Effect: All Stats: +38
29
Energy Cost: 20, Duration: 44 sec, Total Damage: +49%, Boss Damage: +29%. Passive Effect: All Stats: +39
30
Energy Cost: 20, Duration: 45 sec, Total Damage: +50%, Boss Damage: +30%. Passive Effect: All Stats: +40
31
Energy Cost: 20, Duration: 45 sec, Total Damage: +51%, Boss Damage: +31%. Passive Effect: All Stats: +41
32
Energy Cost: 20, Duration: 46 sec, Total Damage: +52%, Boss Damage: +32%. Passive Effect: All Stats: +42
Hologram Graffiti - Penetration
Hologram Graffiti - Penetration Description: [Multi-Mode: Left] After creating an energy field, create an energy ball that damages enemies it touches inside the field. The energy ball will ignore damage reflect. Use Multi-Mode Linker to change modes. Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged Delays: RThologramGraffiti - 1260 ms Range:200% Summon Range: attack1 = 200% Summon Mob Count: attack1 = 8 Animations:effect, summon.summoned, summon.stand, summon.repeat, summon.repeat0, summon.attack1, summon.die, hit.0, special.0, special.1, special.2 Maximum Level: 30
Offensive Matrix Description: While the Offensive Matrix is active, ignore defence and increase your stance rate. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0 Maximum Level: 30
Time Capsule Description: By distorting the flow of time, reduce the cooldown of all nearby allies. If damaged, the time capsule breaks. Can affect your own Hyper Skills. Info: type = 1 Delays: RTtimeCapsule - 2160 ms Range:200% Animations:effect.0, effect0, special.0, finish.0 Maximum Level: 1
1
MP Cost: 100, Duration: 60 sec, Cooldown: 120 sec
Hologram Graffiti - Persist
Hologram Graffiti - Persist Description: Increases Hologram Graffiti's duration. Info: type = 50 Maximum Level: 1
1
Hologram Graffiti Duration: +10 sec
Hologram Graffiti - Reinforce
Hologram Graffiti - Reinforce Description: Increases Hologram Graffiti's Energy Ball damage. Info: type = 50 Maximum Level: 1
1
Enery Ball Damage: +10%
Multi-Lateral V
Multi-Lateral V Description: Increase your stats depending on your total AP. Info: type = 50 Pre-requisite: Level 1 Multi-Lateral IV Maximum Level: 1
1
If you have 260 or more; STR - Stance Rate: +20%, DEX - Status Effect and Elemental Resistance: +20%, LUK - Dodge Rate: +20%, STR/DEX/LUK - Total Damage: +20%
Hyper Physical Guard
Hyper Physical Guard Description: Permanently increases your Physical Defence. Info: type = 50 Maximum Level: 1
1
Physical Defence: +500
Hyper Max Demon Force
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1
1
Max Demon Force: +50
Pinpoint Rocket Final Enhancement
Pinpoint Rocket Final Enhancement Description: Increases Pinpoint Rocket's damage. Info: type = 51, condition = damaged, counter = damaged Pre-requisite: Level 4 Pinpoint Rocket 2nd Enhancement Maximum Level: 4
1
Pinpoint Rocket Damage: +20%
2
Pinpoint Rocket Damage: +30%
3
Pinpoint Rocket Damage: +40%
4
Pinpoint Rocket Damage: +50%
Multi-Lateral VI
Multi-Lateral VI Description: Increase your stats depending on your total AP. Info: type = 50 Pre-requisite: Level 1 Multi-Lateral V Maximum Level: 1
1
If you have 330 or more; STR - Stance Rate: +10%, DEX - Status Effect and Elemental Resistance: +10%, LUK - Dodge Rate: +10%, STR/DEX/LUK - Total Damage: +10%
Hyper Luck
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1
1
Luck: +50
Hyper Intelligence
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1
1
Intelligence: +50
Hyper Dexterity
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1
1
Dexterity: +50
Hyper Strength
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1
1
Strength: +50
Hyper Max Magic Points
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1
1
MaxMP: +15%
Hyper Max Heart Points
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1
1
MaxHP: +15%
Hyper Accuracy
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1
1
Accuracy: +20%
Hyper Critical Rate
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1
I fixed the skill strings.
They switched some of them around so I all I had to do was switch the IDs, which while easier on my end, I'm unsure how difficult it would be to sort it back to original order. It might be trivial.
Virtual Projection doesn't seem to like #x00%. Didn't think it would. Also a typo on Extra Supply I just fixed. Shouldn't be a % sign after the MP cost.
I ran a regex find all for #([0-9]+) and it only found the commented out snippets, so I added another find all with [a-z] in the parameter but still nothing.
mithi9 Wrote:i dont get how dual breeder works, anyone wanna explain?
We modified this description like three times, I think the final version is pretty clear.
Description: [Energy] Increases your Dodge Rate to 100%. Each time you dodge an attack, your dodge rate and damage taken will decrease. After dodging a certain number of times, your dodge rate and damage taken will return to normal. Permanently increases your defence.
For level 20 you have this:
Energy Cost: 10, Dodge Rate: +100%, Dodge Reduction: 5%, Damage Taken Reduction: 5%, Dodges Before Reset: 10 - Passive Effect - All Stats: +30, Weapon and Magic Defence: +400
So the moment you use it, you have 100% dodge rate. You dodge once, you now have 95% dodge rate and take 95% regular damage. This keeps going until you dodge 10 times and the skill ends.
Locked Wrote:We modified this description like three times, I think the final version is pretty clear.
Description: [Energy] Increases your Dodge Rate to 100%. Each time you dodge an attack, your dodge rate and damage taken will decrease. After dodging a certain number of times, your dodge rate and damage taken will return to normal. Permanently increases your defence.
For level 20 you have this:
Energy Cost: 10, Dodge Rate: +100%, Dodge Reduction: 5%, Damage Taken Reduction: 5%, Dodges Before Reset: 10 - Passive Effect - All Stats: +30, Weapon and Magic Defence: +400
So the moment you use it, you have 100% dodge rate. You dodge once, you now have 95% dodge rate and take 95% regular damage. This keeps going until you dodge 10 times and the skill ends.