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KMS (Ultimate) Inferno SP table - Printable Version

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KMS (Ultimate) Inferno SP table - VerrKol - 2012-12-23

I'm currently constructing a post hyper skill guide for BM's.

What I'd like to do is run the numbers to see where to place Ultimate Inferno in the build order. I know that in the hyper skill update it's damage goes from 620% to 220% x4 with an optional 20% from reinforce.

What I need to know is what the increase is for each SP. Currently each sp after level one adds 13% damage (+4% DoT) and I would like to know if that changed at all.

Actually, this would be good to have for regular Inferno as well since I have no idea if changes were made there as well...

I would greatly appreciate it if someone could point me to this information or if a KMSer with a Ranger/BM could take the time from their busy lives to check for me Glitter Google has unfortunately revealed only unsatisfactory results thus far.


KMS (Ultimate) Inferno SP table - Grey - 2012-12-23

Don't think they changed Inferno, however, here is the data on Ultimate Inferno from the extraction.

Quote:Ultimate Inferno:
Changed - Level readout (MP #mpCon 소비, #damage% 데미지, #dotTime초 동안 #dotInterval초 당 #dot%의 지속 피해 --> MP #mpCon 소비, #damage% 데미지로 #attackCount번 공격, #dotTime초 동안 #dotInterval초 당 #dot%의 지속 피해Wink
Changed - damage (640 --> 220) (510+13*level --> 170+5*level)
New - attackCount (4) (4)

Bolded. Fiel always has the formulas for the values in white next to the values in his extraction. After Hyper Skills, Inferno's damage will be 170+5*level, so +5% damage per level.


KMS (Ultimate) Inferno SP table - VerrKol - 2012-12-23

iAmFear Wrote:Bolded. Fiel always has the formulas for the values in white next to the values in his extraction. After Hyper Skills, Inferno's damage will be 170+5*level, so +5% damage per level.

Ah that's rather sneaky of him... Thanks for the info.