Main weapon is two handed blunt weapons, with the obvious main stat of STR.
It has the equipable second weapon in 3nd job onwards; anvil.
I'm posting up to 3rd job. I don't want to do 4th job just yet because I'm not sure how balanced this is so far. So I'd rather wait for criticism beforehand. Feel free to post suggestions, nerfs, buffs or any errors I've made.
It's meant to be based on buffs rather than attacks, which is why they don't get any aside from 1st job until they reach 4th job.
HP Boost Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 10
1
Max HP: +2%
2
Max HP: +4%
3
Max HP: +6%
4
Max HP: +8%
5
Max HP: +10%
6
Max HP: +12%
7
Max HP: +14%
8
Max HP: +16%
9
Max HP: +18%
10
Max HP: +20%
Weapon Basics Description: Knowledge on the basics of maintaining and improving weapons. Passively increases attack. Info: type = 50 Maximum Level: 10
1
Weapon ATT: +2
2
Weapon ATT: +4
3
Weapon ATT: +6
4
Weapon ATT: +8
5
Weapon ATT: +10
6
Weapon ATT: +12
7
Weapon ATT: +14
8
Weapon ATT: +16
9
Weapon ATT: +18
10
Weapon ATT: +20
Blacksmith(II)
Smithing Supply Description: Expands Equip, Use and Etc Inventory. Along with passively increasing Smithing Skill. Automatically maxed. Prevents Smithing from being unlearnt. Info: type = 50 Maximum Level: 1
1
Permanently expands Equip, Use and Etc Inventory by 20. Raising Smithing Skill to level 5.
Rush Description: Gather up your energy to jump a far distance. Info: type = 41 Maximum Level: 5
1
MP Cost: 50, jumps a certain distance
2
MP Cost: 40, jumps a certain distance
3
MP Cost: 30, jumps a certain distance
4
MP Cost: 20, jumps a certain distance
5
MP Cost: 10, jumps a certain distance
Hammer Booster Description: Increases the attack speed of your weapon. Must have a 2 Handed Blunt Weapon Equipped. Info: type = 10 Pre-requisite: Level 5 Hammer Mastery Animations:effect Maximum Level: 10
1
MP Cost: 30, Duration 20 Sec
2
MP Cost: 28, Duration 40 Sec
3
MP Cost: 26, Duration 60 Sec
4
MP Cost: 24, Duration 80 Sec
5
MP Cost: 22, Duration 100 Sec
6
MP Cost: 20, Duration 120 Sec
7
MP Cost: 18, Duration 140 Sec
8
MP Cost: 16, Duration 160 Sec
9
MP Cost: 14, Duration 180 Sec
10
MP Cost: 12, Duration 200 Sec
Self-Rage Description: Improves own Weapon Attack Info: type = 10 Animations:effect Maximum Level: 20
1
MP Cost: 12, Duration: 12 sec, Weapon ATT: +12
2
MP Cost: 12, Duration: 24 sec, Weapon ATT: +12
3
MP Cost: 13, Duration: 36 sec, Weapon ATT: +14
4
MP Cost: 13, Duration: 48 sec, Weapon ATT: +14
5
MP Cost: 14, Duration: 60 sec, Weapon ATT: +16
6
MP Cost: 14, Duration: 72 sec, Weapon ATT: +16
7
MP Cost: 15, Duration: 84 sec, Weapon ATT: +18
8
MP Cost: 16, Duration: 96 sec, Weapon ATT: +18
9
MP Cost: 16, Duration: 108 sec, Weapon ATT: +20
10
MP Cost: 17, Duration: 120 sec, Weapon ATT: +22
11
MP Cost: 17, Duration: 132 sec, Weapon ATT: +24
12
MP Cost: 18, Duration: 144 sec, Weapon ATT: +26
13
MP Cost: 18, Duration: 156 sec, Weapon ATT: +28
14
MP Cost: 20, Duration: 180 sec, Weapon ATT: +30
Heavy Plating Description: Apply a thick metal alloy to all party members armor, increasing defense and magic defense while increasing elemental resistance. Info: type = 10, massSpell = 1 Range:512% Animations:effect, affected Maximum Level: 10
Hammer Mastery Description: Increases the weapon mastery of two handed Blunt weaponry. Info: type = 50 Maximum Level: 10
1
Hammer Mastery +5%, Accuracy + 20
2
Hammer Mastery: +10%, Accuracy: + 30
3
Hammer Mastery: +15%, Accuracy: + 40
4
Hammer Mastery: +20%, Accuracy: + 50
5
Hammer Mastery: +25%, Accuracy: + 60
6
Hammer Mastery: +30%, Accuracy: + 70
7
Hammer Mastery: +35%, Accuracy: + 80
8
Hammer Mastery: +40%, Accuracy: + 90
9
Hammer Mastery: +45%, Accuracy: + 100
10
Hammer Mastery: +50%, Accuracy: + 110
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a 2 Handed Blunt Weapon equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 5%, Damage: 105%
2
Activation Rate: 5%, Damage: 110%
3
Activation Rate: 10%, Damage: 115%
4
Activation Rate: 10%, Damage: 120%
5
Activation Rate: 15%, Damage: 125%
6
Activation Rate: 15%, Damage: 130%
7
Activation Rate: 20%, Damage: 135%
8
Activation Rate: 20%, Damage: 140%
9
Activation Rate: 25%, Damage: 145%
10
Activation Rate: 25%, Damage: 150%
11
Activation Rate: 30%, Damage: 155%
12
Activation Rate: 30%, Damage: 160%
13
Activation Rate: 35%, Damage: 165%
14
Activation Rate: 35%, Damage: 170%
15
Activation Rate: 40%, Damage: 175%
16
Activation Rate: 40%, Damage: 180%
17
Activation Rate: 45%, Damage: 185%
18
Activation Rate: 45%, Damage: 190%
19
Activation Rate: 45%, Damage: 195%
20
Activation Rate: 50%, Damage: 200%
Red Hot Weaponry Description: Adds passive Burn status to 2 Handed Blunt Weapons. Also allows Heavy Swing and Hammer Whack to hit 1 extra target. Info: type = 50, dot = 1, dotType = burn Pre-requisite: Level 10 Hammer Mastery Maximum Level: 10
1
5% Damage every sec for 2 sec
2
10% Damage every sec for 2 sec
3
15% Damage every sec for 4 sec
4
20% Damage every sec for 4 sec
5
25% Damage every sec for 6 sec
6
30% Damage every sec for 6 sec
7
35% Damage every sec for 8 sec
8
40% Damage every sec for 8 sec
9
45% Damage every sec for 9 sec
10
50% Damage every sec for 10 sec
Physical Training Description: Permanently increases Strength. Info: type = 50 Maximum Level: 10
1
Strength: +4
2
Strength: +8
3
Strength: +12
4
Strength: +16
5
Strength: +20
6
Strength: +24
7
Strength: +28
8
Strength: +32
9
Strength: +36
10
Strength: +40
Tradesmith (III)
Perfect Physique Description: Due to your extreme physical prowess, you are able to equip weapons and armor earlier. Your health has also improved. Info: type = 50 Maximum Level: 20
1
Allows equipment to be worn 1 levels earlier, HP+1%
2
Allows equipment to be worn 2 levels earlier, HP+1%
3
Allows equipment to be worn 3 levels earlier, HP+2%
4
Allows equipment to be worn 4 levels earlier, HP+2%
5
Allows equipment to be worn 5 levels earlier, HP+3%
6
Allows equipment to be worn 6 levels earlier, HP+3%
7
Allows equipment to be worn 7 levels earlier, HP+4%
8
Allows equipment to be worn 8 levels earlier, HP+4%
9
Allows equipment to be worn 9 levels earlier, HP+5%
10
Allows equipment to be worn 10 levels earlier, HP+5%
Mithril Coating Description: Coats all party members weaponry in mithril, increasing weapon attack on all party members. Does not effect the user. Info: type = 10, massSpell = 1 Range:512% Animations:effect, affected, Maximum Level: 20
1
MP Cost: 40, Duration: 9 sec, Weapon ATT: +20
2
MP Cost: 42, Duration: 18 sec, Weapon ATT: +20
3
MP Cost: 44, Duration: 27 sec, Weapon ATT: +22
4
MP Cost: 46, Duration: 36 sec, Weapon ATT: +22
5
MP Cost: 48, Duration: 45 sec, Weapon ATT: +24
6
MP Cost: 50, Duration: 54 sec, Weapon ATT: +24
7
MP Cost: 52, Duration: 63 sec, Weapon ATT: +26
8
MP Cost: 54, Duration: 72 sec, Weapon ATT: +26
9
MP Cost: 56, Duration: 81 sec, Weapon ATT: +28
10
MP Cost: 58, Duration: 90 sec, Weapon ATT: +28
11
MP Cost: 60, Duration: 99 sec, Weapon ATT: +30
12
MP Cost: 62, Duration: 108 sec, Weapon ATT: +30
13
MP Cost: 64, Duration: 117 sec, Weapon ATT: +32
14
MP Cost: 66, Duration: 126 sec, Weapon ATT: +32
15
MP Cost: 68, Duration: 135 sec, Weapon ATT: +34
16
MP Cost: 70, Duration: 144 sec, Weapon ATT: +34
17
MP Cost: 72, Duration: 153 sec, Weapon ATT: +36
18
MP Cost: 74, Duration: 162 sec, Weapon ATT: +36
19
MP Cost: 76, Duration: 171 sec, Weapon ATT: +38
20
MP Cost: 80, Duration: 180 sec, Weapon ATT: +40
Of Sound Mind Description: Passively increases MP and HP Info: type = 50 Maximum Level: 5
1
MP+2%
2
MP+4%
3
MP+6%
4
MP+8%
5
MP+10%
Weapon Reinforcement Description: Reinforce your party members weapons. Allowing all party members to ignore defense and magic defense. Info: type = 10, massSpell = 1 Delays: alert3 - 1500 ms Animations:effect, affected Maximum Level: 20
Hammer Expertise Description: After having used your hammer for so long you've gained superior attack and quicker attack speed with it. Info: type = 50 Maximum Level: 15
1
Weapon ATT: +2, Weapon Speed: -1
2
Weapon ATT: +4, Weapon Speed: -1
3
Weapon ATT: +6, Weapon Speed: -1
4
Weapon ATT: +8, Weapon Speed: -1
5
Weapon ATT: +10, Weapon Speed: -1
6
Weapon ATT: +12, Weapon Speed: -1
7
Weapon ATT: +14, Weapon Speed: -1
8
Weapon ATT: +16, Weapon Speed: -1
9
Weapon ATT: +18, Weapon Speed: -1
10
Weapon ATT: +20, Weapon Speed: -1
11
Weapon ATT: +22, Weapon Speed: -1
12
Weapon ATT: +24, Weapon Speed: -1
13
Weapon ATT: +26, Weapon Speed: -1
14
Weapon ATT: +28, Weapon Speed: -1
15
Weapon ATT: +30, Weapon Speed: -1
Crippling Blows Description: Passive increases the damage, stun chance, amount of enemies hit, and stun duration of Heavy Swing. Info: type = 50 Maximum Level: 20