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Drop rate nerf - Printable Version

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Drop rate nerf - deeME - 2012-12-15

I remember something in one of the countless revamps that made it so when you're 11(?) levels above the monster you're hunting, your drop rate is nerfed by a certain amount.
Q1: Is this still the case and Q2: What are the accurate numbers?


Drop rate nerf - Cere - 2012-12-15

The nerf actually starts at 6 levels above. 11 levels above is when you effectively receive nothing except potions, ETC drops, and special quest items. I don't have the precise numbers, though.


Drop rate nerf - Curtiss - 2012-12-15

Cere Wrote:The nerf actually starts at 6 levels above. I don't have the precise numbers, though.

Not sure about Global but it was 6 levels at first for MSEA before it was switched to 11 levels.


Drop rate nerf - LeoDirk - 2012-12-15

On Global it should be 11 levels or higher and all you get is ETC, potions, quest items and I think rarely equips, scrolls, familiar cards, and such. But to my knowledge mesos are completely gone by 11 levels higher. That is until you get to... 160+? I think it is. Then after that any monster above that level counts as "within your range" even if you are 11 levels higher.

I do believe though once you start going over the monsters level drop rate for that monster is slowly lowered until you hit that 11 level mark.


Drop rate nerf - Curtiss - 2012-12-15

LeoDirk Wrote:On Global it should be 11 levels or higher and all you get is ETC, potions, quest items and I think rarely equips, scrolls, familiar cards, and such. But to my knowledge mesos are completely gone by 11 levels higher. That is until you get to... 160+? I think it is. Then after that any monster above that level counts as "within your range" even if you are 11 levels higher.

I do believe though once you start going over the monsters level drop rate for that monster is slowly lowered until you hit that 11 level mark.

Monsters levels 150 and above/bosses do not have the drop rate nerf applied to them.


Drop rate nerf - Cere - 2012-12-15

Curtiss Wrote:Not sure about Global but it was 6 levels at first for MSEA before it was switched to 11 levels.

LeoDirk Wrote:On Global it should be 11 levels or higher and all you get is ETC, potions, quest items and I think rarely equips, scrolls, familiar cards, and such. But to my knowledge mesos are completely gone by 11 levels higher. That is until you get to... 160+? I think it is. Then after that any monster above that level counts as "within your range" even if you are 11 levels higher.

I do believe though once you start going over the monsters level drop rate for that monster is slowly lowered until you hit that 11 level mark.
Yep. The nerfing starts at 6 above, then increases until 11 above, at which point you're out of luck (unless the monster's above 150 -- I always forget that, haha).


Drop rate nerf - deeME - 2012-12-15

pineappleing sucks, I was hunting big spider familiar cards, got 1 after a few hours ;-;

And derp, I was all like 'Why aren't mesos dropping?'.


Drop rate nerf - Cere - 2012-12-15

deeME Wrote:pineappleing sucks, I was hunting big spider familiar cards, got 1 after a few hours ;-;

And derp, I was all like 'Why aren't mesos dropping?'.
I think I've heard that familiar cards aren't subject to the droprate nerf in any case? It's just bad luck (and a lowish droprate to begin with). I've been hunting Mutant Snail for almost two levels (160-162), always on a minimum of 1.5x (sometimes 3x) -- and I've only gotten one card. Definitely nothing to do with the nerf in my case.


Drop rate nerf - Takebacker - 2012-12-15

Yeah familiars have nothing to do with the drop rate change.


Drop rate nerf - deeME - 2012-12-15

Oh. Nice job making me look like a noob Sad.