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v.123 - Tempest: Into the Storm Update Notes - Printable Version

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v.123 - Tempest: Into the Storm Update Notes - Notify - 2012-11-29

http://maplestory.nexon.net/news/updates/update-notes/00FW0/


Nexon Wrote:<div id="m-news-detail-body">
[Image: 00FW0-39de872c-e819-406f-a248-b9f15eb32c1a.jpg]

v.123 - Tempest: Into the Storm Update Notes

<div class="hr"/> Table of Contents

Updated Content

New Events

Resolved and Known Issues
Check out our Bug Extermination Report for a list of resolved issues!

[Image: 00Eu1-59875295-e8e0-43e4-9cc2-83a2a94f3b76.png]

Updated Content

Job Advancement Levels

  • Excluding Evan and Cygnus Knights, all classes' 3rd and 4th Job advancement levels will be reduced.
  • 3rd Job advancement will be reduced from Lv. 70 to Lv. 60.
  • 4th Job advancement will be reduced from Lv. 120 to Lv. 100.
  • Job advancement quest levels and quest monsters have been adjusted accordingly.
  • Level restrictions on medals, mounts, sub-equipment and job advancement equipment have been adjusted to accommodate the changes.
  • The required EXP to level up from lv. 60-75 and 100-125 have been adjusted.
  • Explorer classes, Aran, Cannoneer and Dual Blade that use combined SP system will receive 4 additional SP at job advancement.
  • Jett, Resistance classes, Hero classes, and Mihile that use separated SP system will now receive 5 SP for 1st, 4 SP for 2nd, 4 SP for 3rd, and 4 SP at 4th job advancements.
  • Those that had the job advancement levels adjusted will have all their SP reset, also including the adjusted additional SP.
  • Explorer-specific changes:
    • You can teleport to Manon's Forest and Griffey Forest, the 4th Explorer Job Advancement quest maps, by talking to the Forest of the Priest Job Instructors.
    • Levels for Power of the Fairy quests changed from Lv.70, Lv,80, Lv.90, Lv.100, and Lv.110 to Lv.70, Lv.75, Lv.80, Lv.85, and Lv.90 respectively.
    • Lv 80 skill quest which required Panda & Reinforced Mithril Mutae now requires Grizzly & Reinforced Iron Mutae.
    • Lv 85 skill quest which required Bone Fish & Master Soul Teddy now requires Panda & Sand Dwarf.
    • Lv. 90 skill quest which required Gold Slime & Hankie now requires Buffy & Peach Monkey.
  • The Mihile quest "Empress's Grace" has been modified to require Rash & Dark Rash to drop the peridots needed by Empress Cgynus.
  • Bonus EXP will be given for reaching certain levels.
    • Lv. 80 & 90: 15\% of EXP needed until the following level
    • Lv. 81 & 91: 15\% of EXP needed until the following level
    • Lv. 82 & 92: 10\% of EXP needed until the following level
    • Lv. 83 & 93: 10\% of EXP needed until the following level
    • Lv. 84 & 94: 5\% of EXP needed until the following level
    • Lv. 85 & 95: 5\% of EXP needed until the following level
Mastery Levels for the following characters skills have been adjusted:

  • Hero
    • Weapon Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Weapon Booster (2nd job): Master Level adjusted from 20 to 10.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Slipstream (2nd job): Master Level adjusted from 10 to 5.
    • Self Recovery (3rd job): Master Level adjusted from 20 to 10.
    • Magic Crash (3rd job): Master Level adjusted from 20 to 10.
    • Chance Attack (3rd job): Master Level adjusted from 20 to 10.
  • Paladin
    • Weapon Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Weapon Booster (2nd job): Master Level adjusted from 20 to 10.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Slipstream (2nd job): Master Level adjusted from 10 to 5.
    • Shield Master (3rd job): Master Level adjusted from 20 to 10.
    • Charge Blow (3rd job): Master Level adjusted from 30 to 20.
    • Magic Crash (3rd job): Master Level adjusted from 20 to 10.
  • Dark Knight
    • Weapon Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Weapon Booster (2nd job): Master Level adjusted from 20 to 10.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Slipstream (2nd job): Master Level adjusted from 10 to 5.
    • Elemental Resistance (3rd job): Master Level adjusted from 20 to 10.
    • Dragon Roar (3rd job): Master Level adjusted from 30 to 20.
    • Magic Crash (3rd job): Master Level adjusted from 20 to 10.
  • Arch Mage (Fire/Poison)
    • Teleport (2nd job): Master Level adjusted from 20 to 5.
    • Spell Master (2nd job): Master Level adjusted from 20 to 10.
    • High Wisdom (2nd job): Master Level adjusted from 10 to 5.
    • Element Amplification (3rd job): Master Level adjusted from 20 to 10.
    • Spell Booster (3rd job): Master Level adjusted from 20 to 10.
    • Arcane Overdrive (3rd job): Master Level adjusted from 20 to 10.
  • Arch Mage (Ice/Lightening)
    • Teleport (2nd job): Master Level adjusted from 20 to 5.
    • Spell Master (2nd job): Master Level adjusted from 20 to 10.
    • High Wisdom (2nd job): Master Level adjusted from 10 to 5.
    • Element Amplification (3rd job): Master Level adjusted from 20 to 10.
    • Spell Booster (3rd job): Master Level adjusted from 20 to 10.
    • Arcane Overdrive (3rd job): Master Level adjusted from 20 to 10.
  • Bishop
    • Teleport (2nd job): Master Level adjusted from 20 to 5.
    • Spell Master (2nd job): Master Level adjusted from 20 to 10.
    • High Wisdom (2nd job): Master Level adjusted from 10 to 5.
    • Holy Focus (3rd job): Master Level adjusted from 20 to 10.
    • Spell Booster (3rd job): Master Level adjusted from 20 to 10.
    • Arcane Overdrive (3rd job): Master Level adjusted from 20 to 10.
  • Bow Master
    • Bow Master (2nd job): Master Level adjusted from 20 to 10.
    • Bow Booster (2nd job): Master Level adjusted from 20 to 10.
    • Double Jump (2nd job): Master Level adjusted from 10 to 5.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Mortal Blow (3rd job): Master Level adjusted from 15 to 10.
    • Puppet (3rd job): Master Level adjusted from 15 to 10.
    • Phoenix (3rd job): Master Level adjusted from 20 to 10.
    • Drain Arrow (3rd job): Master Level adjusted from 20 to 10.
  • Marksman
    • Crossbow Master (2nd job): Master Level adjusted from 20 to 10.
    • Crossbow Booster (2nd job): Master Level adjusted from 20 to 10.
    • Double Jump (2nd job): Master Level adjusted from 10 to 5.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Mortal Blow (3rd job): Master Level adjusted from 15 to 10.
    • Puppet (3rd job): Master Level adjusted from 15 to 10.
    • Frostprey (3rd job): Master Level adjusted from 20 to 10.
    • Dragon's Breath (3rd job): Master Level adjusted from 20 to 10.
  • Night Lord
    • Claw Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Claw Booster (2nd job): Master Level adjusted from 20 to 10.
    • Flash Jump (2nd job): Master Level adjusted from 10 to 5.
    • Phsyical Training (2nd job): Master Level adjusted from 10 to 5.
    • Dark Flare (3rd job): Master Level adjusted from 20 to 10.
    • Enveloping Darkness (3rd job): Master Level adjusted from 20 to 10.
    • Venom (3rd job): Master Level adjusted from 20 to 10.
  • Shadower
    • Dagger Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Dagger Booster (2nd job): Master Level adjusted from 20 to 10.
    • Flash Jump (2nd job): Master Level adjusted from 10 to 5.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Pick Pocket (3rd job): Master Level adjusted from 10 to 5.
    • Venom (3rd job): Master Level adjusted from 20 to 10.
    • Meso Mastery (3rd job): Master Level adjusted from 10 to 5.
    • Enveloping Darkness (3rd job): Master Level adjusted from 20 to 10.
  • Buccaneer
    • Knuckle Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Knucle Booster (2nd job): Master Level adjusted from 20 to 10.
    • Perseverance (2nd job): Master Level adjusted from 10 to 5.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Precision Strikes (3rd job): Master Level adjusted from 20 to 10.
    • Admiral's Wings (3rd job): Master Level adjusted from 20 to 10.
    • Stun Mastery (3rd job): Master Level adjusted from 20 to 10.
  • Corsair
    • Gun Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Gun Booster (2nd job): Master Level adjusted from 20 to 10.
    • Infinity Blast (2nd job): Master Level adjusted from 10 to 5.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • All Aboard (3rd job): Master Level adjusted from 20 to 10.
    • Outlaw's Code (3rd job): Master Level adjusted from 20 to 10.
    • Octo-Cannon (3rd job): Master Level adjusted from 20 to 10.
  • Dual Blade
    • Flash Jump (1st job): Master Level adjusted from 10 to 5.
    • Katara Mastery (1.5 job): Master Level adjusted from 20 to 10.
    • Fatal Blow (2nd job): Master Level adjusted from 20 to 10.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Upper Stab (2.5 job): Master Level adjusted from 20 to 10.
    • Advanced Dark Sight (3rd job): Master Level adjusted from 10 to 5.
    • Life Drain (3rd job): Master Level adjusted from 10 to 5.
    • Enveloping Darkness (3rd job): Master Level adjusted from 20 to 10.
  • Cannoneer
    • Cannon Booster (2nd job): Master Level adjusted from 20 to 10.
    • Critical Fire (2nd job): Master Level adjusted from 15 to 10.
    • Cannon Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Pirate Training (2nd job): Master Level adjusted from 10 to 5.
    • Cannon Jump (3rd job): Master Level adjusted from 15 to 5.
    • Reinforced Cannon (3rd job): Master Level adjusted from 15 to 10.
    • Pirate Rush (3rd job): Master Level adjusted from 20 to 10.
    • Counter Crush (3rd job): Master Level adjusted from 15 to 10.
  • Aran
    • Polearm Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Body Pressure (2nd job): Master Level adjusted from 10 to 5.
    • Combo Fenrir (2nd job): Master Level adjusted from 20 to 10.
    • Phsyical Training (2nd job): Master Level adjusted from 10 to 5.
    • Combo Critical (3rd job): Master Level adjusted from 20 to 10.
    • Full Swing (3rd job): Master Level adjusted from 20 to 10.
    • Combo Recharge (3rd job): Master Level adjusted from 20 to 10.
  • Mercedes
    • Rising Rush (2nd job): Master Level adjusted from 15 to 10.
    • Dual Bowguns Boost (2nd job): Master Level adjusted from 20 to 10.
    • Dual Bowguns Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Water Shield (3rd job): Master Level adjusted from 20 to 10.
    • Aerial Barrage (3rd job): Master Level adjusted from 15 to 5.
    • Elemntal Knights (3rd job): Master Level adjusted from 20 to 10.
  • Phantom
    • Carte Blanche (2nd job): Master Level adjusted from 20 to 15.
    • Cane Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Cane Booster (2nd job): Master Level adjusted from 20 to 10.
    • Devil's Luck (2nd job): Master Level adjusted 10 to 5.
    • Final Feint (3rd job): Master Level adjusted from 20 to 10.
    • Bad Luck Ward (3rd job): Master Level adjusted from 20 to 10.
    • Mist Mask (3rd job): Maste Level adjusted from 20 to 10.
  • Battle Mage
    • Blood Drain (2nd job): Master Level adjusted from 20 to 15.
    • Staff Boost (2nd job): Master Level adjusted from 20 to 10.
    • Staff Mastery (2nd job): Master Level adjusted from 20 to 10.
    • High Wisdom (2nd job): Master Level adjusted from 10 to 5.
    • Dark Shock (3rd job): Master Level adjusted from 20 to 15.
    • Body Boost (3rd job): Master Level adjusted from 20 to 10.
    • Summon Reaper Buff (3rd job): Master Level adjusted from 20 to 10.
    • Teleport Mastery (3rd job): Master Level adjusted from 10 to 5.
  • Wild Hunter
    • Crossbow Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Jaguar Rawr (2nd job): Master Level adjusted from 15 to 5.
    • Soul Arrow: Crossbow (2nd job): Master Level adjusted from 10 to 5.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Enduring Fire (3rd job): Master Level adjusted from 30 to 20.
    • Dash 'n Slash (3rd job): Master Level adjusted from 30 to 20.
    • Swipe (3rd job): Master Level adjusted from 20 to 10.
  • Mechanic
    • Mechanic Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Rocket Booster (2nd job): Master Level adjusted from 10 to 5.
    • Mechanic Rage (2nd job): Master Level adjusted from 20 to 10.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Satellite (3rd job): Master Level adjusted from 20 to 10.
    • Rock 'n Shock (3rd job): Master Level adjusted from 20 to 10.
    • Metal Fist Mastery (3rd job): Master Level adjusted from 20 to 10.
  • Demon Slayer
    • Chaos Lock (2nd job): Master Level adjusted from 15 to 10.
    • Vengeance (2nd job): Master Level adjusted from 20 to 10.
    • Weapon Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Raven Storm (3rd job): Master Level adjusted from 20 to 10.
    • Black-Hearted Strength (3rd job): Master Level adjusted from 20 to 10.
    • Insult to Injury (3rd job): Master Level adjusted from 15 to 10.
    • Possessed Aegis (3rd job): Master Level adjusted from 15 to 10.
  • Jett
    • Gun Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Perseverance (2nd job): Master Level adjusted from 15 to 10.
    • Gun Booster (2nd job): Master Level adjusted from 20 to 10.
    • Turret Deployment (3rd job): Masseter Level adjusted from 20 to 10.
    • High Life (3rd job): Master Level adjusted from 20 to 10.
    • Roll of the Dice (3rd job): Master Level adjusted from 20 to 10.
  • Mihile
    • Physical Training (2nd job): Master Level adjusted from 10 to 5.
    • Sword Mastery (2nd job): Master Level adjusted from 20 to 10.
    • Sword Booster (2nd job): Master Level adjusted from 20 to 10.
    • Radiant Driver (2nd job): Master Level adjusted from 20 to 15.
    • Self Recovery (3rd job): Master Level adjusted from 30 to 20.
    • Enduring Spirit (3rd job): Master Level adjusted from 20 to 10.
    • Magic Crash (3rd job): Master Level adjusted from 20 to 10.
Azwan Revamp

  • There is no longer a time restriction on when you can obtain Honor EXP in Azwan.
  • The experience you obtain from killing monsters in Azwan has been changed.
  • When using a Circulator, you now have a higher chance of getting B, A and S ranks.
  • Circulators have been merged to Rank 8, Rank 5 and Special Circulator.
    • The existing Rank 10 and Rank 9 Circulators have been merged into the Rank 8 Circulator.
    • The existing Rank 7 and Rank 6 Circulators have been merged into the Rank 5 Circulator.
    • The existing Rank 4, Rank 3 and Rank 2 Circulators have been merged into the Special Circulator.
  • When Circulators appear in Jean Pierre's shop, you can buy up to 30x Rank 5 Circulators and 10 Special Circulators.
  • Honor EXP needed to raise Honor Level has been decreased significantly.
Miscellaneous

  • The Free Market entrance map has been given a makeover! Now you can check out how your character would look in the latest fashions, right on the big screen TV!
  • The maximum character slots per world has been increased from 15 to 18.
  • Some bosses now have a visual indicator (aka an "aggro" meter) as to which player has their full attention.
  • Substat class restrictions have been removed on most equipment.
  • Some of the Potential stats of Lv. 60 and Lv. 100 weapons and sub-equipment has been adjusted.
New Events

Revamp Event

November 29 to December 19, 2012

During the hours of 8 AM to 12 PM Pacific, and 8 PM to 12 AM Pacific each day:

  • Requires Lv. 40 or above.
  • You can receive extra Conqueror's and Emperor's Coins for completing Azwan modes. Number of coins received depends on the quickness the mode was completed in.
  • 30\% extra hunting EXP and 20\% extra Honor Exp in the Fight for Azwan modes.
Continuing Events

Check out the v.121 Rise Against Update Notes for information on events continuing into Tempest!

Resolved Issues

Check out our Bug Extermination Report for a list of resolved issues!



v.123 - Tempest: Into the Storm Update Notes - Curtiss - 2012-11-29

Existing circulators...does that mean the ones in your inventory will change too? :f6: Because if it is I know what I'm going to be doing this December 5th!


v.123 - Tempest: Into the Storm Update Notes - xgunedx - 2012-11-29

I'm surprised there's no Tempest events...

I guess they'll all come with Luminous? I wanted to farm coins =/


v.123 - Tempest: Into the Storm Update Notes - MuscleWizard - 2012-11-29

I...thought luminous was coming in this patch? or something? unless this is just the advancement change, and luminous is coming later.

edit; read things wrong, lumi's on the 6th i think


v.123 - Tempest: Into the Storm Update Notes - PeePeeAyeDeeKay - 2012-11-29

They actually remembered Jett?

Quote:Jett
Gun Mastery (2nd job): Master Level adjusted from 20 to 10.
Physical Training (2nd job): Master Level adjusted from 10 to 5.
Perseverance (2nd job): Master Level adjusted from 15 to 10.
Gun Booster (2nd job): Master Level adjusted from 20 to 10.
Turret Deployment (3rd job): Masseter Level adjusted from 20 to 10.
High Life (3rd job): Master Level adjusted from 20 to 10.
Roll of the Dice (3rd job): Master Level adjusted from 20 to 10.



v.123 - Tempest: Into the Storm Update Notes - Jon - 2012-11-29

xgunedx Wrote:I'm surprised there's no Tempest events...

I guess they'll all come with Luminous? I wanted to farm coins =/

MuscleWizard Wrote:I...thought luminous was coming in this patch? or something? unless this is just the advancement change, and luminous is coming later.
Luminous and Tempest events should come on the 6th.


v.123 - Tempest: Into the Storm Update Notes - Jedward - 2012-11-29

MuscleWizard Wrote:I...thought luminous was coming in this patch? or something? unless this is just the advancement change, and luminous is coming later.

Read the teaser site. Luminous is coming next week.
ninja'd by a poopy Sad

I was also hoping for Tempest Festival though. It'll still be fun revisiting old characters.

Notify Wrote:Some of the Potential stats of Lv. 60 and Lv. 100 weapons and sub-equipment has been adjusted.

Does this mean weapon potential pools got buffed? Or... nerfed?


v.123 - Tempest: Into the Storm Update Notes - Zerard - 2012-11-29

So they give us the Tempest shop... but no events.


v.123 - Tempest: Into the Storm Update Notes - Curtiss - 2012-11-29

MuscleWizard Wrote:I...thought luminous was coming in this patch? or something? unless this is just the advancement change, and luminous is coming later.

Luminous is out only on the next patch (December 6th). And yes, I believe the events also only begin with Luminous being released.


v.123 - Tempest: Into the Storm Update Notes - ShinkuDragon - 2012-11-29

Quote:Azwan Revamp


There is no longer a time restriction on when you can obtain Honor EXP in Azwan.
The experience you obtain from killing monsters in Azwan has been changed.
When using a Circulator, you now have a higher chance of getting B, A and S ranks.
Circulators have been merged to Rank 8, Rank 5 and Special Circulator.
The existing Rank 10 and Rank 9 Circulators have been merged into the Rank 8 Circulator.
The existing Rank 7 and Rank 6 Circulators have been merged into the Rank 5 Circulator.
The existing Rank 4, Rank 3 and Rank 2 Circulators have been merged into the Special Circulator.
When Circulators appear in Jean Pierre's shop, you can buy up to 30x Rank 5 Circulators and 10 Special Circulators.
Honor EXP needed to raise Honor Level has been decreased significantly.

this, this is nothing but good shet.


v.123 - Tempest: Into the Storm Update Notes - Dark Link - 2012-11-29

Quote:Substat class restrictions have been removed on most equipment.

Uh....most?

Loving the Aswan changes.

Quote:During the hours of 8 AM to 12 PM Pacific, and 8 PM to 12 AM Pacific each day:

Requires Lv. 40 or above.
You can receive extra Conqueror's and Emperor's Coins for completing Azwan modes. Number of coins received depends on the quickness the mode was completed in.
30% extra hunting EXP and 20% extra Honor Exp in the Fight for Azwan modes.

Best fucking thing ever!


v.123 - Tempest: Into the Storm Update Notes - Chilly - 2012-11-29

Nexon Wrote:Some of the Potential stats of Lv. 60 and Lv. 100 weapons and sub-equipment has been adjusted.

My eyebrow raised for a moment when I though they were making Specs 3rd Tier items. Then I remembered about Force Shields, Magnums and the like. False alarm. Odd use of capitalization and description, they could have just said "Lv. 70 and Lv. 120 weapons and sub-equipment has been adjusted to Lv. 60 and Lv. 100."


v.123 - Tempest: Into the Storm Update Notes - SaptaZapta - 2012-11-29

Nexon Wrote:Substat class restrictions have been removed on most equipment.
Most? :f6:
Nexon Wrote:Some of the Potential stats of Lv. 60 and Lv. 100 weapons and sub-equipment has been adjusted.
What?


v.123 - Tempest: Into the Storm Update Notes - MariettaRC - 2012-11-29

Dark Link Wrote:Uh....most?

I was about to comment on that. Maybe they kept the stupid fame requirement on dark equips. Rolleyes

Then again, they said substat restrictions... so I DON'T KNOW.


v.123 - Tempest: Into the Storm Update Notes - Untradeable - 2012-11-29

MariaColette Wrote:I was about to comment on that. Maybe they kept the stupid fame requirement on dark equips. Rolleyes

Then again, they said substat restrictions... so I DON'T KNOW.

Not like its very hard to get 20 fame anymore, And who wears dark items for more than 10 levels anyways?


v.123 - Tempest: Into the Storm Update Notes - Zerard - 2012-11-29

SaptaZapta Wrote:Most? :f6:

Perhaps they mean GMS exclusive equips, such as Khanjars or Elemental Staves. If so, just equip Empress and win.


v.123 - Tempest: Into the Storm Update Notes - Chilly - 2012-11-29

SaptaZapta Wrote:Most? :f6:

What?

I had the same reaction, my post above yours.

MariaColette Wrote:I was about to comment on that. Maybe they kept the stupid fame requirement on dark equips. Rolleyes

Then again, they said substat restrictions... so I DON'T KNOW.

Perhaps JMS originating equipment won't get the treatment e.g. E.Staves/Wands, Stonetooth?, etc.

Edit: The post above got me.


v.123 - Tempest: Into the Storm Update Notes - Dark Link - 2012-11-29

Chilly Wrote:My eyebrow raised for a moment when I though they were making Specs 3rd Tier items. Then I remembered about Force Shields, Magnums and the like. False alarm. Odd use of capitalization and description, they could have just said "Lv. 70 and Lv. 120 weapons and sub-equipment has been adjusted to Lv. 60 and Lv. 100."

I can understand the 70 -> 60 changes, but the 120 -> 100 make absolutely no freaking sense. Nothing changes! lol


v.123 - Tempest: Into the Storm Update Notes - ChronosXIII - 2012-11-29

GONNA CLICK LIKE NO TOMORROW, TOMORROW.
My fingers shall bleed...

Wow, didn't know they changed the Cygnus skills monsters. Level 5 is pretty awful now without Hankies...good thing I finished a while ago.

Whaaaaat. Aren't those Azwan changes the same ones that appeared in the KMST patch just today?

Potential changes? Hmm?


v.123 - Tempest: Into the Storm Update Notes - VerrKol - 2012-11-29

Dark Link Wrote:Uh....most?

Wow, they actually remembered to cover their asses since I have no doubt that GMS exclusive items will not have substat requirements eliminated.

LOVE those Azwan changes/events! Time to get those last 20 levels for 3rd line!