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SE's Relative Boost - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +--- Thread: SE's Relative Boost (/showthread.php?tid=5906) |
SE's Relative Boost - Russt - 2008-12-02 Again... I just thought this would be interesting to do. Basically, I've ranked how much the main attacking skill(s) of each class gets improved by Sharp Eyes, relative to its original power, in terms of average DPS. All attacking skills are assumed to be maxed. Multipliers are ignored, since they multiply over the result; changing nothing. The Ranking 1. Barrage (stun) - 455/266 - 171.1% of original 2. Hurricane/Strafe - 232/140 - 165.7% of original 3. Triple Throw/L7 - 306/200 - 153% of original 4. Demolition (stun) - 625/436 - 143.3% of original 5. Savage Blow - 101/80 - 126.3% of original 6. Dragon Strike (stun) - 960/846 - 122.3% of original 7. Rapid Fire - 181/160 - 113.1% of original 8. Crusher - 191/170 - 112.3% of original 9. Pierce - 982/890 - 110.3% of original 10. Barrage (no stun) - 251/230 - 109.1% of original 11. Fury - 271/250 - 108.4% of original 12. Brandish - 281/260 - 108.1% of original 13. Heal - 321/300 - 107% of original 14. ACB - 371/350 - 106% of original 15. All spells - 106/100 - 106% of original 16. Battleship Cannon - 401/380 - 105.5% of original 17. Demolition (no stun) - 421/400 - 105.3% of original 18. Boomerang Step - 521/500 - 104.2% of original 19. Blast - 571/550 - 104.2% of original 20. Dragon Strike (no stun) - 831/810 - 102.6% of original Notice a trend? Skills that don't have their own critical fare much worse than those that do. And among any that share the same critical rate (including no critical), lower damage percents gain more from SE than higher ones. Bit of common sense if you know how SE works, but yeah. Little practical application, these numbers. Oh well. SE's Relative Boost - Spaz - 2008-12-10 Holy pomegranate, I knew that sins got a lot of benefit from SE and that warriors get comparatively little, but wow, 153% for sins, 165.7% for bowman, and 108.1% for heroes. It's nice to know exactly how much I gain from SE, thanks. SE's Relative Boost - Corn - 2008-12-10 Wow, Infighters have it tough. Only 2% extra attack..? SE's Relative Boost - MaxHudson - 2008-12-10 I'm alittle confused... With SE 30 I've hit 16k crit with level 13 Brandish (max I've seen with rage is 11k) Is that about right? 11k to 16k from 8% diffrence? Its insane how much NL's get from this... SE's Relative Boost - Stereo - 2008-12-10 He's taking into account the chance of it happening, which is only 15% for non-crit classes. It's a boost of 140% so 260%->400% per Brandish hit. I've hit nearly 40k with SE on ACB :> is nice. SE's Relative Boost - Russt - 2008-12-12 Updated with the extra +100% with Stun Mastery. SE's Relative Boost - Dusk - 2008-12-12 Thank GOD I'm not a BM anymore so I don't have to put up with Buccaneers who need SE during training. 71% stronger with SE? That's better than an Apple. Holy hell. |