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Combo Smash Description: Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your [Combo Count is 15 or higher]. [Command: ↓→ + Attack Key] Info: type = 52, commandSkillType = attack, piercing = 1 Delays: comboSmash - 1200 ms Pre-requisite: Level 1 Combo Ability Final Attack: Polearm Animations:effect, effect0, ball, hit.0 Maximum Level: 10
1
Damage: 372%, Max Enemies Hit: 8
2
Damage: 384%, Max Enemies Hit: 8
3
Damage: 396%, Max Enemies Hit: 8
4
Damage: 408%, Max Enemies Hit: 8
5
Damage: 420%, Max Enemies Hit: 8
6
Damage: 432%, Max Enemies Hit: 8
7
Damage: 444%, Max Enemies Hit: 8
8
Damage: 456%, Max Enemies Hit: 8
9
Damage: 468%, Max Enemies Hit: 8
10
Damage: 480%, Max Enemies Hit: 8
Double Swing
Double Swing Description: Press the attack key twice to deal a double attack on up to 8 enemies. Info: type = 52, commandSkillType = attack Delays: doubleSwing - 420 ms Range:200% Final Attack: Polearm Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 2, Damage: 174%, Max Enemies Hit: 8
2
MP Cost: 2, Damage: 178%, Max Enemies Hit: 8
3
MP Cost: 2, Damage: 182%, Max Enemies Hit: 8
4
MP Cost: 2, Damage: 186%, Max Enemies Hit: 8
5
MP Cost: 2, Damage: 190%, Max Enemies Hit: 8
6
MP Cost: 3, Damage: 194%, Max Enemies Hit: 8
7
MP Cost: 3, Damage: 198%, Max Enemies Hit: 8
8
MP Cost: 3, Damage: 202%, Max Enemies Hit: 8
9
MP Cost: 3, Damage: 206%, Max Enemies Hit: 8
10
MP Cost: 3, Damage: 210%, Max Enemies Hit: 8
11
MP Cost: 3, Damage: 214%, Max Enemies Hit: 8
12
MP Cost: 4, Damage: 218%, Max Enemies Hit: 8
13
MP Cost: 4, Damage: 222%, Max Enemies Hit: 8
14
MP Cost: 4, Damage: 226%, Max Enemies Hit: 8
15
MP Cost: 4, Damage: 230%, Max Enemies Hit: 8
16
MP Cost: 4, Damage: 234%, Max Enemies Hit: 8
17
MP Cost: 4, Damage: 238%, Max Enemies Hit: 8
18
MP Cost: 5, Damage: 242%, Max Enemies Hit: 8
19
MP Cost: 5, Damage: 246%, Max Enemies Hit: 8
20
MP Cost: 5, Damage: 250%, Max Enemies Hit: 8
Combo Ability
Combo Ability Description: For every 10 Combo Count, gain Weapon Attack, Defense, and Speed. Info: type = 51 Pre-requisite: Level 10 Double Swing Maximum Level: 10
1
Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 1 times
2
Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 2 times
3
Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 3 times
4
Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 4 times
5
Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 5 times
6
Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 6 times
7
Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 7 times
8
Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 8 times
9
Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 9 times
10
Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 10 times
Combat Step
Combat Step Description: Press a direction key twice to quickly move a short distance.[Command: ←← or →→] Info: type = 41, casterMove = 1 Delays: combatStep - 180 ms Pre-requisite: Level 5 Double Swing Animations:effect Maximum Level: 5
1
MP Cost: 1, travel a short distance, Speed: +3%, Maximum Speed: +4%
2
MP Cost: 2, travel a short distance, Speed: +6%, Maximum Speed: +8%
3
MP Cost: 3, travel a short distance, Speed: +9%, Maximum Speed: +12%
4
MP Cost: 4, travel a short distance, Speed: +12%, Maximum Speed: +16%
5
MP Cost: 5, travel a short distance, Speed: +15%, Maximum Speed: +20%
Polearm Booster
Polearm Booster Description: Increases the attack speed of your weapon. Must have a polearm equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Combat Step Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec, Weapon Speed: -2
2
MP Cost: 29, Duration: 20 sec, Weapon Speed: -2
3
MP Cost: 28, Duration: 30 sec, Weapon Speed: -2
4
MP Cost: 27, Duration: 40 sec, Weapon Speed: -2
5
MP Cost: 26, Duration: 50 sec, Weapon Speed: -2
6
MP Cost: 25, Duration: 60 sec, Weapon Speed: -2
7
MP Cost: 24, Duration: 70 sec, Weapon Speed: -2
8
MP Cost: 23, Duration: 80 sec, Weapon Speed: -2
9
MP Cost: 22, Duration: 90 sec, Weapon Speed: -2
10
MP Cost: 21, Duration: 100 sec, Weapon Speed: -2
11
MP Cost: 20, Duration: 110 sec, Weapon Speed: -3
12
MP Cost: 19, Duration: 120 sec, Weapon Speed: -3
13
MP Cost: 18, Duration: 130 sec, Weapon Speed: -3
14
MP Cost: 17, Duration: 140 sec, Weapon Speed: -3
15
MP Cost: 16, Duration: 150 sec, Weapon Speed: -3
16
MP Cost: 15, Duration: 160 sec, Weapon Speed: -3
17
MP Cost: 14, Duration: 170 sec, Weapon Speed: -3
18
MP Cost: 13, Duration: 180 sec, Weapon Speed: -3
19
MP Cost: 12, Duration: 190 sec, Weapon Speed: -3
20
MP Cost: 11, Duration: 200 sec, Weapon Speed: -3
Aran (II)
Physical Training
Physical Training Description: Permanently increases Strength and Dexterity. Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Combo Drain
Combo Drain Description: Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your [Combo Count is 30 or higher]. [Command: ↓↓ + Attack Key] Info: type = 52, commandSkillType = buff, hpDrain = 1, condition = attack, magicSteal = 1 Delays: alert4 - 900 ms Pre-requisite: Level 1 Combo Ability Animations:effect, effect0 Maximum Level: 10
1
Duration: 78 sec, Recovers 1% damage as HP
2
Duration: 96 sec, Recovers 2% damage as HP
3
Duration: 114 sec, Recovers 3% damage as HP
4
Duration: 132 sec, Recovers 4% damage as HP
5
Duration: 150 sec, Recovers 5% damage as HP
6
Duration: 168 sec, Recovers 6% damage as HP
7
Duration: 186 sec, Recovers 7% damage as HP
8
Duration: 204 sec, Recovers 8% damage as HP
9
Duration: 222 sec, Recovers 9% damage as HP
10
Duration: 240 sec, Recovers 10% damage as HP
Combo Fenrir
Combo Fenrir Description: Unleashes the aura of a pack of wolves on the enemy, hitting them twice. Can only be used when your [Combo Count is 50 or higher]. [Command: ↓→ + Attack Key] Info: type = 52, piercing = 1, commandSkillType = attack Delays: comboFenrir - 1530 ms Pre-requisite: Level 10 Combo Smash Final Attack: Polearm Animations:effect, effect0, ball, hit.0 Maximum Level: 10
1
Damage: 372%, Max Enemies Hit: 4
2
Damage: 384%, Max Enemies Hit: 4
3
Damage: 396%, Max Enemies Hit: 4
4
Damage: 408%, Max Enemies Hit: 4
5
Damage: 420%, Max Enemies Hit: 6
6
Damage: 432%, Max Enemies Hit: 6
7
Damage: 444%, Max Enemies Hit: 6
8
Damage: 456%, Max Enemies Hit: 6
9
Damage: 468%, Max Enemies Hit: 6
10
Damage: 480%, Max Enemies Hit: 8
Polearm Mastery
Polearm Mastery Description: Increases the weapon mastery, accuracy, and weapon speed of polearms. Info: type = 50 Pre-requisite: Level 3 Triple Swing Maximum Level: 10
Triple Swing Description: Press the attack key three times to deal a triple attack on up to 8 enemies. Info: type = 52, commandSkillType = attack Delays: tripleSwing - 660 ms Range:200% Pre-requisite: Level 20 Double Swing Final Attack: Polearm Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 5, Damage: 386%, Max Enemies Hit: 8
2
MP Cost: 5, Damage: 392%, Max Enemies Hit: 8
3
MP Cost: 5, Damage: 398%, Max Enemies Hit: 8
4
MP Cost: 5, Damage: 404%, Max Enemies Hit: 8
5
MP Cost: 5, Damage: 410%, Max Enemies Hit: 8
6
MP Cost: 6, Damage: 416%, Max Enemies Hit: 8
7
MP Cost: 6, Damage: 422%, Max Enemies Hit: 8
8
MP Cost: 6, Damage: 428%, Max Enemies Hit: 8
9
MP Cost: 6, Damage: 434%, Max Enemies Hit: 8
10
MP Cost: 6, Damage: 440%, Max Enemies Hit: 8
11
MP Cost: 6, Damage: 446%, Max Enemies Hit: 8
12
MP Cost: 7, Damage: 452%, Max Enemies Hit: 8
13
MP Cost: 7, Damage: 458%, Max Enemies Hit: 8
14
MP Cost: 7, Damage: 464%, Max Enemies Hit: 8
15
MP Cost: 7, Damage: 470%, Max Enemies Hit: 8
16
MP Cost: 7, Damage: 476%, Max Enemies Hit: 8
17
MP Cost: 7, Damage: 482%, Max Enemies Hit: 8
18
MP Cost: 8, Damage: 488%, Max Enemies Hit: 8
19
MP Cost: 8, Damage: 494%, Max Enemies Hit: 8
20
MP Cost: 8, Damage: 500%, Max Enemies Hit: 8
Final Charge
Final Charge Description: Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing and has a chance to stun the enemy. [Command: Triple Swing + ←→ + Attack Key] Info: type = 52, areaAttack = 1, commandSkillType = attack, casterMove = 1, pushTarget = 1, mes = stun Delays: finalCharge - 1080 ms Range:380% Pre-requisite: Level 20 Triple Swing Final Attack: Polearm Animations:effect, effect0, hit.0, mob Maximum Level: 10
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a polearm equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Polearm Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Snow Charge
Snow Charge Description: Permanently increases your damage. When activated, your polearm will be infused with ice, allowing you to slow enemies. Info: type = 11, mes = freeze, condition = attack, magicSteal = 1 Delays: magic5 - 1200 ms Range:50% Animations:effect Maximum Level: 10
Body Pressure Description: Temporarily enables Body Attacks on enemies. Attacked enemies may be incapacitated for 5 seconds. Note: Incapacitate is the status preventing an enemy from doing touch damage. Info: type = 11, bodyAttack = 1, mes = incapacitate, condition = attack, magicSteal = 1 Delays: alert6 - 990 ms Animations:effect, effect0, hit.0, mob Maximum Level: 5
Combo Judgement Description: Drops a giant axe of judgment on the enemies that freezes and inflicts damage over time. Can only be used when [Combo Count is 100 or higher]. [Command : ↑↓ + Attack Key] Info: type = 52, areaAttack = 1, mes = freeze, dot = 1, dotType = frostbite, commandSkillType = attack, trembling = 1 Delays: comboJudgement - 1410 ms Range:250% Pre-requisite: Level 10 Combo Fenrir Final Attack: Polearm Animations:effect, hit.0 Maximum Level: 20
1
Damage: 379%, Number of Hits: 3, Max Enemies Hit: 6, Damage Over Time: 105% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
2
Damage: 388%, Number of Hits: 3, Max Enemies Hit: 6, Damage Over Time: 110% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
3
Damage: 397%, Number of Hits: 3, Max Enemies Hit: 6, Damage Over Time: 115% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
4
Damage: 406%, Number of Hits: 3, Max Enemies Hit: 6, Damage Over Time: 120% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
5
Damage: 415%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 125% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
6
Damage: 424%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 130% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
7
Damage: 433%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 135% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
8
Damage: 442%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 140% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
9
Damage: 451%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 145% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
10
Damage: 460%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 150% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
11
Damage: 469%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 155% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
12
Damage: 478%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 160% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
13
Damage: 487%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 165% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
14
Damage: 496%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 170% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
15
Damage: 505%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 175% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
16
Damage: 514%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 180% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
17
Damage: 523%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 185% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
18
Damage: 532%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 190% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
19
Damage: 541%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 195% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
20
Damage: 550%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec
Rolling Spin
Rolling Spin Description: Jump up and spin, doing damage to nearby enemies with a chance of stunning them. [Command : ↑↑ + Attack Key] Info: type = 52, areaAttack = 1, mes = stun, commandSkillType = attack Delays: rollingSpin - 840 ms Range:180% Final Attack: Polearm Animations:effect, hit.0, mob Maximum Level: 20
1
MP Cost: 25, Damage: 84%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 33%, Stun Duration: 2 sec
2
MP Cost: 26, Damage: 88%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 36%, Stun Duration: 2 sec
3
MP Cost: 26, Damage: 92%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 39%, Stun Duration: 2 sec
4
MP Cost: 27, Damage: 96%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 42%, Stun Duration: 2 sec
5
MP Cost: 27, Damage: 100%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 45%, Stun Duration: 2 sec
6
MP Cost: 28, Damage: 104%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 48%, Stun Duration: 2 sec
7
MP Cost: 28, Damage: 108%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 51%, Stun Duration: 2 sec
8
MP Cost: 29, Damage: 112%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 54%, Stun Duration: 2 sec
9
MP Cost: 29, Damage: 116%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 57%, Stun Duration: 2 sec
10
MP Cost: 30, Damage: 120%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 60%, Stun Duration: 2 sec
11
MP Cost: 30, Damage: 124%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 63%, Stun Duration: 2 sec
12
MP Cost: 31, Damage: 128%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 66%, Stun Duration: 2 sec
13
MP Cost: 31, Damage: 132%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 69%, Stun Duration: 2 sec
14
MP Cost: 32, Damage: 136%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 72%, Stun Duration: 2 sec
15
MP Cost: 32, Damage: 140%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 75%, Stun Duration: 2 sec
16
MP Cost: 33, Damage: 144%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 78%, Stun Duration: 2 sec
17
MP Cost: 33, Damage: 148%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 81%, Stun Duration: 2 sec
18
MP Cost: 34, Damage: 152%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 84%, Stun Duration: 2 sec
19
MP Cost: 34, Damage: 156%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 87%, Stun Duration: 2 sec
20
MP Cost: 35, Damage: 160%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 90%, Stun Duration: 2 sec
Combo Critical
Combo Critical Description: Increases your Critical Hit Rate and Maximum Critical Damage. Each time your Combo Count increases by 10, your Critical Hit Rate will also increase. Info: type = 51 Pre-requisite: Level 10 Combo Ability Maximum Level: 10
1
Critical Hit Rate: +2%, Maximum Critical Damage: +2, For every 10 Combo count, Critical Hit Rate: +1%, Stacks up to 1 times
2
Critical Hit Rate: +4%, Maximum Critical Damage: +4, For every 10 Combo count, Critical Hit Rate: +1%, Stacks up to 2 times
3
Critical Hit Rate: +6%, Maximum Critical Damage: +6, For every 10 Combo count, Critical Hit Rate: +1%, Stacks up to 3 times
4
Critical Hit Rate: +8%, Maximum Critical Damage: +8, For every 10 Combo count, Critical Hit Rate: +1%, Stacks up to 4 times
5
Critical Hit Rate: +10%, Maximum Critical Damage: +10, For every 10 Combo count, Critical Hit Rate: +2%, Stacks up to 5 times
6
Critical Hit Rate: +12%, Maximum Critical Damage: +12, For every 10 Combo count, Critical Hit Rate: +2%, Stacks up to 6 times
7
Critical Hit Rate: +14%, Maximum Critical Damage: +14, For every 10 Combo count, Critical Hit Rate: +2%, Stacks up to 7 times
8
Critical Hit Rate: +16%, Maximum Critical Damage: +16, For every 10 Combo count, Critical Hit Rate: +2%, Stacks up to 8 times
9
Critical Hit Rate: +18%, Maximum Critical Damage: +18, For every 10 Combo count, Critical Hit Rate: +3%, Stacks up to 9 times
10
Critical Hit Rate: +20%, Maximum Critical Damage: +20, For every 10 Combo count, Critical Hit Rate: +3%, Stacks up to 10 times
Final Toss
Final Toss Description: Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after Triple Swing. [Command: Triple Swing + ↓↑ + Attack Key] Info: type = 52, areaAttack = 1, commandSkillType = attack, upperAttack = 1 Delays: finalToss - 420 ms Range:210% Pre-requisite: Level 20 Triple Swing Final Attack: Polearm Animations:effect, hit.0 Maximum Level: 20
Full Swing Description: Increases the damage of Double Swing, Triple Swing, and Combo Smash. Info: type = 98, dummyOf = 21110007&&21110008 Pre-requisite: Level 20 Triple Swing Final Attack: Polearm Maximum Level: 10
Combo Recharge Description: Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%. Info: type = 10 Delays: alert - 1500 ms Animations:effect Maximum Level: 10
Cleaving Attack Description: Ignore a certain amount of an enemy's defense and deal extra damage to boss monsters. Info: type = 51 Maximum Level: 10
1
Defense Ignored: 22%, Damage (vs Bosses): +2%
2
Defense Ignored: 24%, Damage (vs Bosses): +4%
3
Defense Ignored: 26%, Damage (vs Bosses): +6%
4
Defense Ignored: 28%, Damage (vs Bosses): +8%
5
Defense Ignored: 30%, Damage (vs Bosses): +10%
6
Defense Ignored: 32%, Damage (vs Bosses): +12%
7
Defense Ignored: 34%, Damage (vs Bosses): +14%
8
Defense Ignored: 36%, Damage (vs Bosses): +16%
9
Defense Ignored: 38%, Damage (vs Bosses): +18%
10
Defense Ignored: 40%, Damage (vs Bosses): +20%
Might
Might Description: Temporarily improve your weapon attack, defense, and reduce the damage required to knock back an enemy. Note: MightÂ’s buffs stack with other buffs Info: type = 11, smartKnockBack = 1 Delays: alert6 - 990 ms Animations:effect, effect0 Maximum Level: 20
1
MP Cost: 60, Duration: 25 sec, Weapon ATT: +6, Weapon Defense: +25, Magic Defense: +25, Damage required to knock back a monster: 90%
2
MP Cost: 57, Duration: 30 sec, Weapon ATT: +7, Weapon Defense: +35, Magic Defense: +35, Damage required to knock back a monster: 82%
3
MP Cost: 57, Duration: 35 sec, Weapon ATT: +8, Weapon Defense: +45, Magic Defense: +45, Damage required to knock back a monster: 82%
4
MP Cost: 54, Duration: 40 sec, Weapon ATT: +9, Weapon Defense: +55, Magic Defense: +55, Damage required to knock back a monster: 74%
5
MP Cost: 54, Duration: 45 sec, Weapon ATT: +10, Weapon Defense: +65, Magic Defense: +65, Damage required to knock back a monster: 74%
6
MP Cost: 51, Duration: 50 sec, Weapon ATT: +11, Weapon Defense: +75, Magic Defense: +75, Damage required to knock back a monster: 66%
7
MP Cost: 51, Duration: 55 sec, Weapon ATT: +12, Weapon Defense: +85, Magic Defense: +85, Damage required to knock back a monster: 66%
8
MP Cost: 48, Duration: 60 sec, Weapon ATT: +13, Weapon Defense: +95, Magic Defense: +95, Damage required to knock back a monster: 58%
9
MP Cost: 48, Duration: 65 sec, Weapon ATT: +14, Weapon Defense: +105, Magic Defense: +105, Damage required to knock back a monster: 58%
10
MP Cost: 45, Duration: 70 sec, Weapon ATT: +15, Weapon Defense: +115, Magic Defense: +115, Damage required to knock back a monster: 50%
11
MP Cost: 45, Duration: 75 sec, Weapon ATT: +16, Weapon Defense: +125, Magic Defense: +125, Damage required to knock back a monster: 50%
12
MP Cost: 42, Duration: 80 sec, Weapon ATT: +17, Weapon Defense: +135, Magic Defense: +135, Damage required to knock back a monster: 42%
13
MP Cost: 42, Duration: 85 sec, Weapon ATT: +18, Weapon Defense: +145, Magic Defense: +145, Damage required to knock back a monster: 42%
14
MP Cost: 39, Duration: 90 sec, Weapon ATT: +19, Weapon Defense: +155, Magic Defense: +155, Damage required to knock back a monster: 34%
15
MP Cost: 39, Duration: 95 sec, Weapon ATT: +20, Weapon Defense: +165, Magic Defense: +165, Damage required to knock back a monster: 34%
16
MP Cost: 36, Duration: 100 sec, Weapon ATT: +21, Weapon Defense: +175, Magic Defense: +175, Damage required to knock back a monster: 26%
17
MP Cost: 36, Duration: 105 sec, Weapon ATT: +22, Weapon Defense: +185, Magic Defense: +185, Damage required to knock back a monster: 26%
18
MP Cost: 33, Duration: 110 sec, Weapon ATT: +23, Weapon Defense: +195, Magic Defense: +195, Damage required to knock back a monster: 18%
19
MP Cost: 33, Duration: 115 sec, Weapon ATT: +24, Weapon Defense: +205, Magic Defense: +205, Damage required to knock back a monster: 18%
20
MP Cost: 30, Duration: 120 sec, Weapon ATT: +25, Weapon Defense: +215, Magic Defense: +215, Damage required to knock back a monster: 10%
Maha Blessing
Maha Blessing Description: Receive a blessing for all your party members from Maha, the Polearm spirit, to improve your attack power. Note: Maha BlessingÂ’s buffs wonÂ’t stack with other +pad, +mad buffs such as attack potions, Rage, Meditation Info: type = 10, massSpell = 1 Delays: alert2 - 600 ms Range:300% Animations:effect, affected Maximum Level: 10
Combo Barrier Description: Casts a party buff that temporarily decreases damage taken. Can only be used when [Combo Count is 150 or more]. [Command: ↓↓ + Attack Key] Info: type = 52, commandSkillType = buff, massSpell = 1, magicSteal = 1 Delays: genesis - 2700 ms Range:400% Pre-requisite: Level 10 Combo Drain Animations:effect, affected Maximum Level: 30
Swift Move Description: Perform Final Charge and Final Toss without having to use Triple Swing, and improve their damage. Info: type = 50, affectedSkill = 21100002&&21110003 Maximum Level: 10
1
Final Charge and Final Toss Damage: +15%
2
Final Charge and Final Toss Damage: +20%
3
Final Charge and Final Toss Damage: +25%
4
Final Charge and Final Toss Damage: +30%
5
Final Charge and Final Toss Damage: +35%
6
Final Charge and Final Toss Damage: +40%
7
Final Charge and Final Toss Damage: +45%
8
Final Charge and Final Toss Damage: +50%
9
Final Charge and Final Toss Damage: +55%
10
Final Charge and Final Toss Damage: +60%
11
Final Charge and Final Toss Damage: +65%
12
Final Charge and Final Toss Damage: +70%
Advanced Final Attack
Advanced Final Attack Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Final Attack Animations:hit.0 Maximum Level: 30
High Defense Description: A high powered defense skill that reduces damage taken and improves health. Info: type = 50 Maximum Level: 20
1
Damage Taken: 992%, Max HP: +1%
2
Damage Taken: 985%, Max HP: +2%
3
Damage Taken: 977%, Max HP: +3%
4
Damage Taken: 970%, Max HP: +4%
5
Damage Taken: 962%, Max HP: +5%
6
Damage Taken: 955%, Max HP: +6%
7
Damage Taken: 947%, Max HP: +7%
8
Damage Taken: 940%, Max HP: +8%
9
Damage Taken: 932%, Max HP: +9%
10
Damage Taken: 925%, Max HP: +10%
11
Damage Taken: 917%, Max HP: +11%
12
Damage Taken: 910%, Max HP: +12%
13
Damage Taken: 902%, Max HP: +13%
14
Damage Taken: 895%, Max HP: +14%
15
Damage Taken: 887%, Max HP: +15%
16
Damage Taken: 880%, Max HP: +16%
17
Damage Taken: 872%, Max HP: +17%
18
Damage Taken: 865%, Max HP: +18%
19
Damage Taken: 857%, Max HP: +19%
20
Damage Taken: 850%, Max HP: +20%
21
Damage Taken: 842%, Max HP: +21%
22
Damage Taken: 835%, Max HP: +22%
Combo Tempest
Combo Tempest Description: Freeze monsters around you, bringing them to the brink of death. Inflicts high damage against boss monsters with four hits. Passively improves the damage of Combo Judgement. Can only be used when [Combo Count is 200 or more]. [Command: ↓→ + Attack Key] Info: type = 52, areaAttack = 1, commandSkillType = attack, mes = freeze, deadlyAttack = 1 Delays: comboTempest - 3000 ms Range:800% Pre-requisite: Level 10 Combo Judgement Animations:effect, hit.0, special.0, special.1, special.2 Maximum Level: 30
1
Damage (vs Bosses): 442%, Max Number of Hits: 4, Freeze Duration (vs Normal): 11 sec, Combo Judgement Damage: +11%
2
Damage (vs Bosses): 454%, Max Number of Hits: 4, Freeze Duration (vs Normal): 12 sec, Combo Judgement Damage: +12%
3
Damage (vs Bosses): 466%, Max Number of Hits: 4, Freeze Duration (vs Normal): 13 sec, Combo Judgement Damage: +13%
4
Damage (vs Bosses): 478%, Max Number of Hits: 4, Freeze Duration (vs Normal): 14 sec, Combo Judgement Damage: +14%
5
Damage (vs Bosses): 490%, Max Number of Hits: 4, Freeze Duration (vs Normal): 15 sec, Combo Judgement Damage: +15%
6
Damage (vs Bosses): 502%, Max Number of Hits: 4, Freeze Duration (vs Normal): 16 sec, Combo Judgement Damage: +16%
7
Damage (vs Bosses): 514%, Max Number of Hits: 4, Freeze Duration (vs Normal): 17 sec, Combo Judgement Damage: +17%
8
Damage (vs Bosses): 526%, Max Number of Hits: 4, Freeze Duration (vs Normal): 18 sec, Combo Judgement Damage: +18%
9
Damage (vs Bosses): 538%, Max Number of Hits: 4, Freeze Duration (vs Normal): 19 sec, Combo Judgement Damage: +19%
10
Damage (vs Bosses): 550%, Max Number of Hits: 4, Freeze Duration (vs Normal): 20 sec, Combo Judgement Damage: +20%
11
Damage (vs Bosses): 562%, Max Number of Hits: 4, Freeze Duration (vs Normal): 21 sec, Combo Judgement Damage: +21%
12
Damage (vs Bosses): 574%, Max Number of Hits: 4, Freeze Duration (vs Normal): 22 sec, Combo Judgement Damage: +22%
13
Damage (vs Bosses): 586%, Max Number of Hits: 4, Freeze Duration (vs Normal): 23 sec, Combo Judgement Damage: +23%
14
Damage (vs Bosses): 598%, Max Number of Hits: 4, Freeze Duration (vs Normal): 24 sec, Combo Judgement Damage: +24%
15
Damage (vs Bosses): 610%, Max Number of Hits: 4, Freeze Duration (vs Normal): 25 sec, Combo Judgement Damage: +25%
16
Damage (vs Bosses): 622%, Max Number of Hits: 4, Freeze Duration (vs Normal): 26 sec, Combo Judgement Damage: +26%
17
Damage (vs Bosses): 634%, Max Number of Hits: 4, Freeze Duration (vs Normal): 27 sec, Combo Judgement Damage: +27%
18
Damage (vs Bosses): 646%, Max Number of Hits: 4, Freeze Duration (vs Normal): 28 sec, Combo Judgement Damage: +28%
19
Damage (vs Bosses): 658%, Max Number of Hits: 4, Freeze Duration (vs Normal): 29 sec, Combo Judgement Damage: +29%
20
Damage (vs Bosses): 670%, Max Number of Hits: 4, Freeze Duration (vs Normal): 30 sec, Combo Judgement Damage: +30%
21
Damage (vs Bosses): 682%, Max Number of Hits: 4, Freeze Duration (vs Normal): 31 sec, Combo Judgement Damage: +31%
22
Damage (vs Bosses): 694%, Max Number of Hits: 4, Freeze Duration (vs Normal): 32 sec, Combo Judgement Damage: +32%
23
Damage (vs Bosses): 706%, Max Number of Hits: 4, Freeze Duration (vs Normal): 33 sec, Combo Judgement Damage: +33%
24
Damage (vs Bosses): 718%, Max Number of Hits: 4, Freeze Duration (vs Normal): 34 sec, Combo Judgement Damage: +34%
25
Damage (vs Bosses): 730%, Max Number of Hits: 4, Freeze Duration (vs Normal): 35 sec, Combo Judgement Damage: +35%
26
Damage (vs Bosses): 742%, Max Number of Hits: 4, Freeze Duration (vs Normal): 36 sec, Combo Judgement Damage: +36%
27
Damage (vs Bosses): 754%, Max Number of Hits: 4, Freeze Duration (vs Normal): 37 sec, Combo Judgement Damage: +37%
28
Damage (vs Bosses): 766%, Max Number of Hits: 4, Freeze Duration (vs Normal): 38 sec, Combo Judgement Damage: +38%
29
Damage (vs Bosses): 778%, Max Number of Hits: 4, Freeze Duration (vs Normal): 39 sec, Combo Judgement Damage: +39%
30
Damage (vs Bosses): 790%, Max Number of Hits: 4, Freeze Duration (vs Normal): 40 sec, Combo Judgement Damage: +40%
31
Damage (vs Bosses): 802%, Max Number of Hits: 4, Freeze Duration (vs Normal): 41 sec, Combo Judgement Damage: +41%
32
Damage (vs Bosses): 814%, Max Number of Hits: 4, Freeze Duration (vs Normal): 42 sec, Combo Judgement Damage: +42%
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Freeze Standing
Freeze Standing Description: Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back. Info: type = 10, magicSteal = 1 Delays: alert6 - 990 ms Animations:effect, special Maximum Level: 20
Final Blow Description: Use a gigantic swing of your polearm to hit a large number of enemies, ignoring a portion of their defense and dealing critical hits. Final Blow can only be used [after using Triple Swing]. [Command: Triple Swing + ↓ + Attack Key] Info: type = 52, areaAttack = 1, commandSkillType = attack Delays: finalBlow - 810 ms Range:350% Pre-requisite: Level 20 Triple Swing Final Attack: Polearm Animations:hit.0, effect Maximum Level: 30
1
MP Cost: 20, Damage: 210%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 5%, Critical Hit Rate: +100%
2
MP Cost: 20, Damage: 215%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 6%, Critical Hit Rate: +100%
3
MP Cost: 20, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 6%, Critical Hit Rate: +100%
4
MP Cost: 20, Damage: 225%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 7%, Critical Hit Rate: +100%
5
MP Cost: 20, Damage: 230%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 7%, Critical Hit Rate: +100%
6
MP Cost: 20, Damage: 235%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 8%, Critical Hit Rate: +100%
7
MP Cost: 20, Damage: 240%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 8%, Critical Hit Rate: +100%
8
MP Cost: 20, Damage: 245%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 9%, Critical Hit Rate: +100%
9
MP Cost: 20, Damage: 250%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 9%, Critical Hit Rate: +100%
10
MP Cost: 25, Damage: 255%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 10%, Critical Hit Rate: +100%
11
MP Cost: 25, Damage: 260%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 10%, Critical Hit Rate: +100%
12
MP Cost: 25, Damage: 265%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 11%, Critical Hit Rate: +100%
13
MP Cost: 25, Damage: 270%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 11%, Critical Hit Rate: +100%
14
MP Cost: 25, Damage: 275%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 12%, Critical Hit Rate: +100%
15
MP Cost: 25, Damage: 280%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 12%, Critical Hit Rate: +100%
16
MP Cost: 25, Damage: 285%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 13%, Critical Hit Rate: +100%
17
MP Cost: 25, Damage: 290%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 13%, Critical Hit Rate: +100%
18
MP Cost: 25, Damage: 295%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 14%, Critical Hit Rate: +100%
19
MP Cost: 25, Damage: 300%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 14%, Critical Hit Rate: +100%
20
MP Cost: 30, Damage: 305%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 15%, Critical Hit Rate: +100%
21
MP Cost: 30, Damage: 310%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 15%, Critical Hit Rate: +100%
22
MP Cost: 30, Damage: 315%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 16%, Critical Hit Rate: +100%
23
MP Cost: 30, Damage: 320%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 16%, Critical Hit Rate: +100%
24
MP Cost: 30, Damage: 325%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 17%, Critical Hit Rate: +100%
25
MP Cost: 30, Damage: 330%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 17%, Critical Hit Rate: +100%
26
MP Cost: 30, Damage: 335%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 18%, Critical Hit Rate: +100%
27
MP Cost: 30, Damage: 340%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 18%, Critical Hit Rate: +100%
28
MP Cost: 30, Damage: 345%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 19%, Critical Hit Rate: +100%
29
MP Cost: 30, Damage: 350%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 19%, Critical Hit Rate: +100%
30
MP Cost: 35, Damage: 355%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 20%, Critical Hit Rate: +100%
31
MP Cost: 35, Damage: 360%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 20%, Critical Hit Rate: +100%
32
MP Cost: 35, Damage: 365%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 21%, Critical Hit Rate: +100%
Over Swing
Over Swing Description: An upgrade for both Double Swing and Triple Swing that improves their damage as well as that of Combo Fenrir's. Info: type = 98, dummyOf = 21120009&&21120010 Pre-requisite: Level 10 Full Swing Final Attack: Polearm Maximum Level: 30
1
Double Swing: MP Cost: 14, Damage: 255%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 316%, Number of Hits: 2, Combo Fenrir Damage: +11%
2
Double Swing: MP Cost: 14, Damage: 260%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 322%, Number of Hits: 2, Combo Fenrir Damage: +12%
3
Double Swing: MP Cost: 14, Damage: 265%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 328%, Number of Hits: 2, Combo Fenrir Damage: +13%
4
Double Swing: MP Cost: 14, Damage: 270%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 334%, Number of Hits: 2, Combo Fenrir Damage: +14%
5
Double Swing: MP Cost: 14, Damage: 275%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 340%, Number of Hits: 2, Combo Fenrir Damage: +15%
6
Double Swing: MP Cost: 14, Damage: 280%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 346%, Number of Hits: 2, Combo Fenrir Damage: +16%
7
Double Swing: MP Cost: 14, Damage: 285%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 352%, Number of Hits: 2, Combo Fenrir Damage: +17%
8
Double Swing: MP Cost: 14, Damage: 290%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 358%, Number of Hits: 2, Combo Fenrir Damage: +18%
9
Double Swing: MP Cost: 14, Damage: 295%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 364%, Number of Hits: 2, Combo Fenrir Damage: +19%
10
Double Swing: MP Cost: 16, Damage: 300%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 370%, Number of Hits: 2, Combo Fenrir Damage: +20%
11
Double Swing: MP Cost: 16, Damage: 305%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 376%, Number of Hits: 2, Combo Fenrir Damage: +21%
12
Double Swing: MP Cost: 16, Damage: 310%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 382%, Number of Hits: 2, Combo Fenrir Damage: +22%
13
Double Swing: MP Cost: 16, Damage: 315%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 388%, Number of Hits: 2, Combo Fenrir Damage: +23%
14
Double Swing: MP Cost: 16, Damage: 320%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 394%, Number of Hits: 2, Combo Fenrir Damage: +24%
15
Double Swing: MP Cost: 16, Damage: 325%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 400%, Number of Hits: 2, Combo Fenrir Damage: +25%
16
Double Swing: MP Cost: 16, Damage: 330%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 406%, Number of Hits: 2, Combo Fenrir Damage: +26%
17
Double Swing: MP Cost: 16, Damage: 335%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 412%, Number of Hits: 2, Combo Fenrir Damage: +27%
18
Double Swing: MP Cost: 16, Damage: 340%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 418%, Number of Hits: 2, Combo Fenrir Damage: +28%
19
Double Swing: MP Cost: 16, Damage: 345%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 424%, Number of Hits: 2, Combo Fenrir Damage: +29%
20
Double Swing: MP Cost: 18, Damage: 350%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 430%, Number of Hits: 2, Combo Fenrir Damage: +30%
21
Double Swing: MP Cost: 18, Damage: 355%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 436%, Number of Hits: 2, Combo Fenrir Damage: +31%
22
Double Swing: MP Cost: 18, Damage: 360%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 442%, Number of Hits: 2, Combo Fenrir Damage: +32%
23
Double Swing: MP Cost: 18, Damage: 365%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 448%, Number of Hits: 2, Combo Fenrir Damage: +33%
24
Double Swing: MP Cost: 18, Damage: 370%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 454%, Number of Hits: 2, Combo Fenrir Damage: +34%
25
Double Swing: MP Cost: 18, Damage: 375%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 460%, Number of Hits: 2, Combo Fenrir Damage: +35%
26
Double Swing: MP Cost: 18, Damage: 380%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 466%, Number of Hits: 2, Combo Fenrir Damage: +36%
27
Double Swing: MP Cost: 18, Damage: 385%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 472%, Number of Hits: 2, Combo Fenrir Damage: +37%
28
Double Swing: MP Cost: 18, Damage: 390%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 478%, Number of Hits: 2, Combo Fenrir Damage: +38%
29
Double Swing: MP Cost: 18, Damage: 395%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 484%, Number of Hits: 2, Combo Fenrir Damage: +39%
30
Double Swing: MP Cost: 20, Damage: 400%, Number of Hits: 2, Triple Swing: MP Cost: 22, Damage: 490%, Number of Hits: 2, Combo Fenrir Damage: +40%
31
Double Swing: MP Cost: 20, Damage: 405%, Number of Hits: 2, Triple Swing: MP Cost: 22, Damage: 496%, Number of Hits: 2, Combo Fenrir Damage: +41%
32
Double Swing: MP Cost: 20, Damage: 410%, Number of Hits: 2, Triple Swing: MP Cost: 22, Damage: 502%, Number of Hits: 2, Combo Fenrir Damage: +42%
High Mastery
High Mastery Description: Increases Polearm Mastery, Weapon Attack, and Minimum Critical Damage. Info: type = 50 Pre-requisite: Level 10 Polearm Mastery Maximum Level: 20
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Evan (I) (10-20)
Dragon Soul
Dragon Soul Description: Commune with a Dragon to increase Magic Attack, Attack Speed, Defense, and Movement Speed. Info: type = 50 Maximum Level: 20
Magic Missile Description: Consume MP to attack an enemy repeatedly. Info: type = 2, magicDamage = 1 Delays: magicmissile - 420 ms Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 20
1
MP Cost: 10, Damage: 95%, Number of Hits: 2
2
MP Cost: 10, Damage: 100%, Number of Hits: 2
3
MP Cost: 10, Damage: 105%, Number of Hits: 2
4
MP Cost: 10, Damage: 110%, Number of Hits: 2
5
MP Cost: 12, Damage: 115%, Number of Hits: 2
6
MP Cost: 12, Damage: 120%, Number of Hits: 2
7
MP Cost: 12, Damage: 125%, Number of Hits: 2
8
MP Cost: 12, Damage: 130%, Number of Hits: 2
9
MP Cost: 12, Damage: 135%, Number of Hits: 2
10
MP Cost: 14, Damage: 140%, Number of Hits: 2
11
MP Cost: 14, Damage: 145%, Number of Hits: 2
12
MP Cost: 14, Damage: 150%, Number of Hits: 2
13
MP Cost: 14, Damage: 155%, Number of Hits: 2
14
MP Cost: 14, Damage: 160%, Number of Hits: 2
15
MP Cost: 16, Damage: 165%, Number of Hits: 2
16
MP Cost: 16, Damage: 170%, Number of Hits: 2
17
MP Cost: 16, Damage: 175%, Number of Hits: 2
18
MP Cost: 16, Damage: 180%, Number of Hits: 2
19
MP Cost: 16, Damage: 185%, Number of Hits: 2
20
MP Cost: 18, Damage: 190%, Number of Hits: 2
Evan (II) (20-30)
Fire Circle
Fire Circle Description: Shoots out a flame that attacks multiple enemies. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: fireCircle - 510 ms Range:350% Element: Fire Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 20
1
MP Cost: 12, Damage: 185%, Max Enemies Hit: 6
2
MP Cost: 12, Damage: 190%, Max Enemies Hit: 6
3
MP Cost: 12, Damage: 195%, Max Enemies Hit: 6
4
MP Cost: 12, Damage: 200%, Max Enemies Hit: 6
5
MP Cost: 14, Damage: 205%, Max Enemies Hit: 6
6
MP Cost: 14, Damage: 210%, Max Enemies Hit: 6
7
MP Cost: 14, Damage: 215%, Max Enemies Hit: 6
8
MP Cost: 14, Damage: 220%, Max Enemies Hit: 6
9
MP Cost: 14, Damage: 225%, Max Enemies Hit: 6
10
MP Cost: 16, Damage: 230%, Max Enemies Hit: 6
11
MP Cost: 16, Damage: 235%, Max Enemies Hit: 6
12
MP Cost: 16, Damage: 240%, Max Enemies Hit: 6
13
MP Cost: 16, Damage: 245%, Max Enemies Hit: 6
14
MP Cost: 16, Damage: 250%, Max Enemies Hit: 6
15
MP Cost: 18, Damage: 255%, Max Enemies Hit: 6
16
MP Cost: 18, Damage: 260%, Max Enemies Hit: 6
17
MP Cost: 18, Damage: 265%, Max Enemies Hit: 6
18
MP Cost: 18, Damage: 270%, Max Enemies Hit: 6
19
MP Cost: 18, Damage: 275%, Max Enemies Hit: 6
20
MP Cost: 20, Damage: 280%, Max Enemies Hit: 6
Teleport
Teleport Description: Allows you to teleport a set distance to other locations on the same map using the arrow keys. Info: type = 41, casterMove = 1 Maximum Level: 20
1
MP Cost: 50, Range: 130
2
MP Cost: 48, Range: 132
3
MP Cost: 46, Range: 132
4
MP Cost: 44, Range: 134
5
MP Cost: 42, Range: 134
6
MP Cost: 40, Range: 136
7
MP Cost: 38, Range: 136
8
MP Cost: 36, Range: 138
9
MP Cost: 34, Range: 138
10
MP Cost: 32, Range: 140
11
MP Cost: 30, Range: 140
12
MP Cost: 28, Range: 142
13
MP Cost: 26, Range: 142
14
MP Cost: 24, Range: 144
15
MP Cost: 22, Range: 144
16
MP Cost: 20, Range: 146
17
MP Cost: 18, Range: 146
18
MP Cost: 16, Range: 148
19
MP Cost: 14, Range: 148
20
MP Cost: 12, Range: 150
Evan (III) (30-40)
Magic Guard
Magic Guard Description: Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage. Info: type = 11, switchDamtoMP = 1 Animations:effect Maximum Level: 20
1
MP Cost: 21, Duration: 125 sec, Damage Taken: -1%, Damage Taken Converted to MP Damage: 9%
2
MP Cost: 21, Duration: 150 sec, Damage Taken: -1%, Damage Taken Converted to MP Damage: 13%
3
MP Cost: 22, Duration: 175 sec, Damage Taken: -2%, Damage Taken Converted to MP Damage: 17%
4
MP Cost: 22, Duration: 200 sec, Damage Taken: -2%, Damage Taken Converted to MP Damage: 21%
5
MP Cost: 23, Duration: 225 sec, Damage Taken: -3%, Damage Taken Converted to MP Damage: 25%
6
MP Cost: 23, Duration: 250 sec, Damage Taken: -3%, Damage Taken Converted to MP Damage: 29%
7
MP Cost: 24, Duration: 275 sec, Damage Taken: -4%, Damage Taken Converted to MP Damage: 33%
8
MP Cost: 24, Duration: 300 sec, Damage Taken: -4%, Damage Taken Converted to MP Damage: 37%
9
MP Cost: 25, Duration: 325 sec, Damage Taken: -5%, Damage Taken Converted to MP Damage: 41%
10
MP Cost: 25, Duration: 350 sec, Damage Taken: -5%, Damage Taken Converted to MP Damage: 45%
11
MP Cost: 26, Duration: 375 sec, Damage Taken: -6%, Damage Taken Converted to MP Damage: 49%
12
MP Cost: 26, Duration: 400 sec, Damage Taken: -6%, Damage Taken Converted to MP Damage: 53%
13
MP Cost: 27, Duration: 425 sec, Damage Taken: -7%, Damage Taken Converted to MP Damage: 57%
14
MP Cost: 27, Duration: 450 sec, Damage Taken: -7%, Damage Taken Converted to MP Damage: 61%
15
MP Cost: 28, Duration: 475 sec, Damage Taken: -8%, Damage Taken Converted to MP Damage: 65%
16
MP Cost: 28, Duration: 500 sec, Damage Taken: -8%, Damage Taken Converted to MP Damage: 69%
17
MP Cost: 29, Duration: 525 sec, Damage Taken: -9%, Damage Taken Converted to MP Damage: 73%
18
MP Cost: 29, Duration: 550 sec, Damage Taken: -9%, Damage Taken Converted to MP Damage: 77%
19
MP Cost: 30, Duration: 575 sec, Damage Taken: -10%, Damage Taken Converted to MP Damage: 81%
20
MP Cost: 30, Duration: 600 sec, Damage Taken: -10%, Damage Taken Converted to MP Damage: 85%
Lightning Bolt
Lightning Bolt Description: Drops a thunderbolt on 8 enemies. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: lightingBolt - 660 ms Range:300% Element: Lightning Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 20
1
MP Cost: 16, Damage: 245%, Max Enemies Hit: 8
2
MP Cost: 16, Damage: 250%, Max Enemies Hit: 8
3
MP Cost: 16, Damage: 255%, Max Enemies Hit: 8
4
MP Cost: 16, Damage: 260%, Max Enemies Hit: 8
5
MP Cost: 19, Damage: 265%, Max Enemies Hit: 8
6
MP Cost: 19, Damage: 270%, Max Enemies Hit: 8
7
MP Cost: 19, Damage: 275%, Max Enemies Hit: 8
8
MP Cost: 19, Damage: 280%, Max Enemies Hit: 8
9
MP Cost: 19, Damage: 285%, Max Enemies Hit: 8
10
MP Cost: 22, Damage: 290%, Max Enemies Hit: 8
11
MP Cost: 22, Damage: 295%, Max Enemies Hit: 8
12
MP Cost: 22, Damage: 300%, Max Enemies Hit: 8
13
MP Cost: 22, Damage: 305%, Max Enemies Hit: 8
14
MP Cost: 22, Damage: 310%, Max Enemies Hit: 8
15
MP Cost: 25, Damage: 315%, Max Enemies Hit: 8
16
MP Cost: 25, Damage: 320%, Max Enemies Hit: 8
17
MP Cost: 25, Damage: 325%, Max Enemies Hit: 8
18
MP Cost: 25, Damage: 330%, Max Enemies Hit: 8
19
MP Cost: 25, Damage: 335%, Max Enemies Hit: 8
20
MP Cost: 28, Damage: 340%, Max Enemies Hit: 8
Evan (IV) (40-50)
Ice Breath
Ice Breath Description: Gathers ice for a while before attacking multiple monsters with a chance of freezing them. Info: type = 1, magicDamage = 1, areaAttack = 1, chargingSkill = 1, mes = freeze, delay = 500 Delays: dragonIceBreathe - 600 ms Range:350% Element: Ice Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 20
High Wisdom Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 10
1
Intelligence: +4
2
Intelligence: +8
3
Intelligence: +12
4
Intelligence: +16
5
Intelligence: +20
6
Intelligence: +24
7
Intelligence: +28
8
Intelligence: +32
9
Intelligence: +36
10
Intelligence: +40
Spell Mastery
Spell Mastery Description: Increases Magic Mastery, Magic Attack, and Critical Hit Rate Info: type = 50, magicDamage = 1, areaAttack = 1, chargingSkill = 1, mes = freeze Maximum Level: 10
1
Magic Mastery: +14%, Magic ATT: +1, Critical Hit Rate: +1%
2
Magic Mastery: +18%, Magic ATT: +2, Critical Hit Rate: +2%
3
Magic Mastery: +22%, Magic ATT: +3, Critical Hit Rate: +3%
4
Magic Mastery: +26%, Magic ATT: +4, Critical Hit Rate: +4%
5
Magic Mastery: +30%, Magic ATT: +5, Critical Hit Rate: +5%
6
Magic Mastery: +34%, Magic ATT: +6, Critical Hit Rate: +6%
7
Magic Mastery: +38%, Magic ATT: +7, Critical Hit Rate: +7%
8
Magic Mastery: +42%, Magic ATT: +8, Critical Hit Rate: +8%
9
Magic Mastery: +46%, Magic ATT: +9, Critical Hit Rate: +9%
10
Magic Mastery: +50%, Magic ATT: +10, Critical Hit Rate: +10%
Evan (V) (50-60)
Elemental Reset
Elemental Reset Description: Temporarily decreases the magic attributes of all attacks that you use. Info: type = 10, pvp = 0 Delays: elementalReset - 1440 ms Maximum Level: 10
Magic Shield Description: Creates a protective shield that absorbs a fixed amount of damage received by party members for 20 seconds. Note: Defense and Max HP buffs only apply to yourself. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: magicShield - 1620 ms Range:300% Animations:affected, special Maximum Level: 10
Magic Flare Description: A pillar of light created with a pentacle surrounds your enemies to inflicts damage and stun them for a short period of time. Info: type = 1, magicDamage = 1, mes = stun Delays: magicFlare - 570 ms Range:300% Final Attack: Wand, Staff Animations:hit.0, CharLevel.80.hit.0, CharLevel.120.hit.0, mob Maximum Level: 20
Dragon Thrust Description: A fierce dragon deals damage to enemies while knocking them back. Info: type = 1, magicDamage = 1, areaAttack = 1, pushTarget = 1, delay = 1500 Delays: dragonThrust - 480 ms Range:300% Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 20
1
MP Cost: 18, Damage: 124%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 43%
2
MP Cost: 18, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 46%
3
MP Cost: 18, Damage: 132%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 49%
4
MP Cost: 18, Damage: 136%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 52%
5
MP Cost: 22, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%
6
MP Cost: 22, Damage: 144%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 58%
7
MP Cost: 22, Damage: 148%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 61%
8
MP Cost: 22, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 64%
9
MP Cost: 22, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 67%
10
MP Cost: 26, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%
11
MP Cost: 26, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 73%
12
MP Cost: 26, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 76%
13
MP Cost: 26, Damage: 172%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 79%
14
MP Cost: 26, Damage: 176%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 82%
15
MP Cost: 30, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%
16
MP Cost: 30, Damage: 184%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 88%
17
MP Cost: 30, Damage: 188%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 91%
18
MP Cost: 30, Damage: 192%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 94%
19
MP Cost: 30, Damage: 196%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 97%
20
MP Cost: 34, Damage: 200%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 100%
Magic Booster
Magic Booster Description: Increases the attack speed of your spells Info: type = 10 Delays: magicBooster - 1440 ms Maximum Level: 20
1
MP Cost: 76, Duration: 110 sec, Attack Speed: -2
2
MP Cost: 74, Duration: 120 sec, Attack Speed: -2
3
MP Cost: 72, Duration: 130 sec, Attack Speed: -2
4
MP Cost: 70, Duration: 140 sec, Attack Speed: -2
5
MP Cost: 68, Duration: 150 sec, Attack Speed: -2
6
MP Cost: 66, Duration: 160 sec, Attack Speed: -2
7
MP Cost: 64, Duration: 170 sec, Attack Speed: -2
8
MP Cost: 62, Duration: 180 sec, Attack Speed: -2
9
MP Cost: 60, Duration: 190 sec, Attack Speed: -2
10
MP Cost: 58, Duration: 200 sec, Attack Speed: -2
11
MP Cost: 56, Duration: 210 sec, Attack Speed: -2
12
MP Cost: 54, Duration: 220 sec, Attack Speed: -2
13
MP Cost: 52, Duration: 230 sec, Attack Speed: -2
14
MP Cost: 50, Duration: 240 sec, Attack Speed: -2
15
MP Cost: 48, Duration: 250 sec, Attack Speed: -2
16
MP Cost: 46, Duration: 260 sec, Attack Speed: -2
17
MP Cost: 44, Duration: 270 sec, Attack Speed: -2
18
MP Cost: 42, Duration: 280 sec, Attack Speed: -2
19
MP Cost: 40, Duration: 290 sec, Attack Speed: -2
20
MP Cost: 38, Duration: 300 sec, Attack Speed: -2
Critical Magic
Critical Magic Description: Increases Critical Hit Rate and Minimum Critical Damage. Info: type = 50 Maximum Level: 15
1
Critical Hit Rate: +2%, Minimum Critical Damage: +1%
2
Critical Hit Rate: +4%, Minimum Critical Damage: +2%
3
Critical Hit Rate: +6%, Minimum Critical Damage: +3%
4
Critical Hit Rate: +8%, Minimum Critical Damage: +4%
5
Critical Hit Rate: +10%, Minimum Critical Damage: +5%
6
Critical Hit Rate: +12%, Minimum Critical Damage: +6%
7
Critical Hit Rate: +14%, Minimum Critical Damage: +7%
8
Critical Hit Rate: +16%, Minimum Critical Damage: +8%
9
Critical Hit Rate: +18%, Minimum Critical Damage: +9%
10
Critical Hit Rate: +20%, Minimum Critical Damage: +10%
11
Critical Hit Rate: +22%, Minimum Critical Damage: +11%
12
Critical Hit Rate: +24%, Minimum Critical Damage: +12%
13
Critical Hit Rate: +26%, Minimum Critical Damage: +13%
14
Critical Hit Rate: +28%, Minimum Critical Damage: +14%
15
Critical Hit Rate: +30%, Minimum Critical Damage: +15%
Dragon Blink
Dragon Blink Description: Teleport to a random location of the map. Info: type = 42, casterMove = 1 Maximum Level: 10
1
MP Cost: 165, Cooldown Time: 27 sec
2
MP Cost: 150, Cooldown Time: 24 sec
3
MP Cost: 135, Cooldown Time: 21 sec
4
MP Cost: 120, Cooldown Time: 18 sec
5
MP Cost: 105, Cooldown Time: 15 sec
6
MP Cost: 90, Cooldown Time: 12 sec
7
MP Cost: 75, Cooldown Time: 9 sec
8
MP Cost: 60, Cooldown Time: 6 sec
9
MP Cost: 45, Cooldown Time: 3 sec
10
MP Cost: 30, Cooldown Time: 0 sec
Evan (VII) (80-100)
Magic Amplification
Magic Amplification Description: Increases the MP cost and the Magic Attack of your magic skills. Info: type = 50 Maximum Level: 15
1
MP Cost: 108%, Magic Damage: 108%
2
MP Cost: 111%, Magic Damage: 111%
3
MP Cost: 114%, Magic Damage: 114%
4
MP Cost: 117%, Magic Damage: 117%
5
MP Cost: 120%, Magic Damage: 120%
6
MP Cost: 123%, Magic Damage: 123%
7
MP Cost: 126%, Magic Damage: 126%
8
MP Cost: 129%, Magic Damage: 129%
9
MP Cost: 132%, Magic Damage: 132%
10
MP Cost: 135%, Magic Damage: 135%
11
MP Cost: 138%, Magic Damage: 138%
12
MP Cost: 141%, Magic Damage: 141%
13
MP Cost: 144%, Magic Damage: 144%
14
MP Cost: 147%, Magic Damage: 147%
15
MP Cost: 150%, Magic Damage: 150%
Fire Breath
Fire Breath Description: Gathers fire for a while before attacking multiple monsters with a chance of stunning them. Info: type = 1, magicDamage = 1, areaAttack = 1, chargingSkill = 1, mes = stun, delay = 500 Delays: dragonBreathe - 660 ms Range:350% Element: Fire Final Attack: Wand, Staff Animations:hit.0, mob Maximum Level: 20
Dragon Sparking Description: Grants a chance to deal additional damage after an attack. Info: type = 53, finalAttack = 1, condition = attack, magicDamage = 1 Animations:hit.0 Maximum Level: 10
1
Activation Rate: 4%, Damage: 155%
2
Activation Rate: 8%, Damage: 160%
3
Activation Rate: 12%, Damage: 165%
4
Activation Rate: 16%, Damage: 170%
5
Activation Rate: 20%, Damage: 175%
6
Activation Rate: 24%, Damage: 180%
7
Activation Rate: 28%, Damage: 185%
8
Activation Rate: 32%, Damage: 190%
9
Activation Rate: 36%, Damage: 195%
10
Activation Rate: 40%, Damage: 200%
Magic Resistance
Magic Resistance Description: Temporarily increases the magic resistance for all party members nearby. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: magicRegistance - 1440 ms Range:300% Animations:effect, affected Maximum Level: 10
Killer Wings Description: Brands an enemy with a Dragon seal. Your following attacks focus on that enemy, and the enemy takes damage over time. Info: type = 1, magicDamage = 1, areaAttack = 1, mes = homing, dot = 1, dotType = paralyze Delays: killingWing - 840 ms Range:400% Element: Dark Final Attack: Wand, Staff Animations:hit.0, mob Maximum Level: 10
1
MP Cost: 25, Damage: 446%, Damage Over Time: 54% damage every 1 sec for 4 sec
2
MP Cost: 25, Damage: 452%, Damage Over Time: 58% damage every 1 sec for 4 sec
3
MP Cost: 25, Damage: 458%, Damage Over Time: 62% damage every 1 sec for 4 sec
4
MP Cost: 25, Damage: 464%, Damage Over Time: 66% damage every 1 sec for 4 sec
5
MP Cost: 30, Damage: 470%, Damage Over Time: 70% damage every 1 sec for 5 sec
6
MP Cost: 30, Damage: 476%, Damage Over Time: 74% damage every 1 sec for 5 sec
7
MP Cost: 30, Damage: 482%, Damage Over Time: 78% damage every 1 sec for 5 sec
8
MP Cost: 30, Damage: 488%, Damage Over Time: 82% damage every 1 sec for 5 sec
9
MP Cost: 30, Damage: 494%, Damage Over Time: 86% damage every 1 sec for 5 sec
10
MP Cost: 35, Damage: 500%, Damage Over Time: 90% damage every 1 sec for 6 sec
Evan (VIII) (100-120)
Dragon Fury
Dragon Fury Description: When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range. Info: type = 50, showFromTheOrigin = 1 Maximum Level: 5
1
Magic Damage: +7%, MP Range: 50% to 80%
2
Magic Damage: +14%, MP Range: 45% to 85%
3
Magic Damage: +21%, MP Range: 40% to 90%
4
Magic Damage: +28%, MP Range: 35% to 95%
5
Magic Damage: +35%, MP Range: 30% to 100%
Onyx's Protection
Onyx's Protection Description: Temporarily increases Avoidability rate for party members. Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat Info: type = 10, massSpell = 1, magicSteal = 1 Delays: OnixProtection - 1440 ms Range:400% Animations:affected Maximum Level: 15
1
MP Cost: 50, Duration: 96 sec, Avoid Rate: +6%
2
MP Cost: 50, Duration: 102 sec, Avoid Rate: +7%
3
MP Cost: 50, Duration: 108 sec, Avoid Rate: +8%
4
MP Cost: 50, Duration: 114 sec, Avoid Rate: +9%
5
MP Cost: 50, Duration: 120 sec, Avoid Rate: +10%
6
MP Cost: 60, Duration: 126 sec, Avoid Rate: +11%
7
MP Cost: 60, Duration: 132 sec, Avoid Rate: +12%
8
MP Cost: 60, Duration: 138 sec, Avoid Rate: +13%
9
MP Cost: 60, Duration: 144 sec, Avoid Rate: +14%
10
MP Cost: 60, Duration: 150 sec, Avoid Rate: +15%
11
MP Cost: 70, Duration: 156 sec, Avoid Rate: +16%
12
MP Cost: 70, Duration: 162 sec, Avoid Rate: +17%
13
MP Cost: 70, Duration: 168 sec, Avoid Rate: +18%
14
MP Cost: 70, Duration: 174 sec, Avoid Rate: +19%
15
MP Cost: 70, Duration: 180 sec, Avoid Rate: +20%
Teleport Mastery
Teleport Mastery Description: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. Info: type = 16, affectedSkill = 22101001, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1, mes = stun Delays: alert2 - 600 ms Range:120% Pre-requisite: Level 20 Teleport Animations:effect, hit.0, mob Maximum Level: 10
Phantom Imprint Description: Creates a pentacle that puts a curse on a target enemy. Cursed enemies temporarily take more damage. Info: type = 1, magicDamage = 1, mes = amplifyDamage Delays: ghostLettering - 840 ms Element: Dark Final Attack: Wand, Staff Animations:hit.0, mob Maximum Level: 10
Recovery Aura Description: Creates a recovery aura around you that recovers the MP of all party members inside the aura over a period of time. Info: type = 10, massSpell = 1 Delays: recoveryAura - 1350 ms Range:200% Animations:tile.0, affected Maximum Level: 5
1
HP Cost: 30, MP Cost: 30, 60% MP Recovered over 45 sec, Cooldown Time: 60 sec
2
HP Cost: 30, MP Cost: 30, 70% MP Recovered over 45 sec, Cooldown Time: 60 sec
3
HP Cost: 40, MP Cost: 40, 80% MP Recovered over 45 sec, Cooldown Time: 60 sec
4
HP Cost: 40, MP Cost: 40, 90% MP Recovered over 45 sec, Cooldown Time: 60 sec
5
HP Cost: 50, MP Cost: 50, 100% MP Recovered over 45 sec, Cooldown Time: 60 sec
Earthquake
Earthquake Description: Violently shakes the ground, inflicting multiple attacks on enemies. Info: type = 1, magicDamage = 1, areaAttack = 1, trembling = 1, showFromTheOrigin = 1 Delays: Earthquake - 840 ms Range:275% Element: Fire Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 20
1
MP Cost: 19, Damage: 606%, Max Enemies Hit: 10
2
MP Cost: 22, Damage: 612%, Max Enemies Hit: 10
3
MP Cost: 22, Damage: 618%, Max Enemies Hit: 10
4
MP Cost: 25, Damage: 624%, Max Enemies Hit: 10
5
MP Cost: 25, Damage: 630%, Max Enemies Hit: 10
6
MP Cost: 28, Damage: 636%, Max Enemies Hit: 10
7
MP Cost: 28, Damage: 642%, Max Enemies Hit: 10
8
MP Cost: 31, Damage: 648%, Max Enemies Hit: 10
9
MP Cost: 31, Damage: 654%, Max Enemies Hit: 10
10
MP Cost: 34, Damage: 660%, Max Enemies Hit: 10
11
MP Cost: 34, Damage: 666%, Max Enemies Hit: 10
12
MP Cost: 37, Damage: 672%, Max Enemies Hit: 10
13
MP Cost: 37, Damage: 678%, Max Enemies Hit: 10
14
MP Cost: 40, Damage: 684%, Max Enemies Hit: 10
15
MP Cost: 40, Damage: 690%, Max Enemies Hit: 10
16
MP Cost: 43, Damage: 696%, Max Enemies Hit: 10
17
MP Cost: 43, Damage: 702%, Max Enemies Hit: 10
18
MP Cost: 46, Damage: 708%, Max Enemies Hit: 10
19
MP Cost: 46, Damage: 714%, Max Enemies Hit: 10
20
MP Cost: 49, Damage: 720%, Max Enemies Hit: 10
Evan (IX) (120-160)
Flame Wheel
Flame Wheel Description: Generates a wheel of flames that attacks up to 10 monsters at once, dealing Fire damage. Info: type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = burn Delays: flameWheel - 900 ms Range:815% Element: Fire Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 30
1
MP Cost: 22, Damage: 245%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 10 sec
2
MP Cost: 22, Damage: 250%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 11 sec
3
MP Cost: 22, Damage: 255%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 11 sec
4
MP Cost: 22, Damage: 260%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 12 sec
5
MP Cost: 22, Damage: 265%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 12 sec
6
MP Cost: 26, Damage: 270%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 13 sec
7
MP Cost: 26, Damage: 275%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 13 sec
8
MP Cost: 26, Damage: 280%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 14 sec
9
MP Cost: 26, Damage: 285%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 14 sec
10
MP Cost: 26, Damage: 290%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 15 sec
11
MP Cost: 26, Damage: 295%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 15 sec
12
MP Cost: 30, Damage: 300%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 16 sec
13
MP Cost: 30, Damage: 305%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 16 sec
14
MP Cost: 30, Damage: 310%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 17 sec
15
MP Cost: 30, Damage: 315%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 17 sec
16
MP Cost: 30, Damage: 320%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 18 sec
17
MP Cost: 30, Damage: 325%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 18 sec
18
MP Cost: 34, Damage: 330%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 19 sec
19
MP Cost: 34, Damage: 335%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 19 sec
20
MP Cost: 34, Damage: 340%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 20 sec
21
MP Cost: 34, Damage: 345%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 20 sec
22
MP Cost: 34, Damage: 350%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 21 sec
23
MP Cost: 34, Damage: 355%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 21 sec
24
MP Cost: 38, Damage: 360%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 22 sec
25
MP Cost: 38, Damage: 365%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 22 sec
26
MP Cost: 38, Damage: 370%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 23 sec
27
MP Cost: 38, Damage: 375%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 23 sec
28
MP Cost: 38, Damage: 380%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 24 sec
29
MP Cost: 38, Damage: 385%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 24 sec
30
MP Cost: 42, Damage: 390%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 25 sec
31
MP Cost: 42, Damage: 395%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 7% damage for 25 sec
32
MP Cost: 42, Damage: 400%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 7% damage for 26 sec
Magic Mastery
Magic Mastery Description: Increases Magic Mastery, Weapon Attack, and Minimum Critical Damage. Info: type = 50 Pre-requisite: Level 10 Spell Mastery Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Delays: Awakening - 780 ms Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: mapleHero - 2250 ms Range:400% Animations:affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Illusion
Illusion Description: The dragon's clone attacks a monster 4 times, ignores a part of their defense, and has a chance to stun them. Info: type = 1, magicDamage = 1, areaAttack = 1, mes = stun Delays: illusion - 660 ms Range:300% Final Attack: Wand, Staff Animations:effect, hit.0, mob Maximum Level: 30
1
MP Cost: 28, Damage: 264%, Number of Hits: 4, Defense Ignored: 6%, Stun Rate: 11%
2
MP Cost: 28, Damage: 268%, Number of Hits: 4, Defense Ignored: 6%, Stun Rate: 12%
3
MP Cost: 28, Damage: 272%, Number of Hits: 4, Defense Ignored: 7%, Stun Rate: 13%
4
MP Cost: 28, Damage: 276%, Number of Hits: 4, Defense Ignored: 7%, Stun Rate: 14%
5
MP Cost: 28, Damage: 280%, Number of Hits: 4, Defense Ignored: 8%, Stun Rate: 15%
6
MP Cost: 32, Damage: 284%, Number of Hits: 4, Defense Ignored: 8%, Stun Rate: 16%
7
MP Cost: 32, Damage: 288%, Number of Hits: 4, Defense Ignored: 9%, Stun Rate: 17%
8
MP Cost: 32, Damage: 292%, Number of Hits: 4, Defense Ignored: 9%, Stun Rate: 18%
9
MP Cost: 32, Damage: 296%, Number of Hits: 4, Defense Ignored: 10%, Stun Rate: 19%
10
MP Cost: 32, Damage: 300%, Number of Hits: 4, Defense Ignored: 10%, Stun Rate: 20%
11
MP Cost: 32, Damage: 304%, Number of Hits: 4, Defense Ignored: 11%, Stun Rate: 21%
12
MP Cost: 36, Damage: 308%, Number of Hits: 4, Defense Ignored: 11%, Stun Rate: 22%
13
MP Cost: 36, Damage: 312%, Number of Hits: 4, Defense Ignored: 12%, Stun Rate: 23%
14
MP Cost: 36, Damage: 316%, Number of Hits: 4, Defense Ignored: 12%, Stun Rate: 24%
15
MP Cost: 36, Damage: 320%, Number of Hits: 4, Defense Ignored: 13%, Stun Rate: 25%
16
MP Cost: 36, Damage: 324%, Number of Hits: 4, Defense Ignored: 13%, Stun Rate: 26%
17
MP Cost: 36, Damage: 328%, Number of Hits: 4, Defense Ignored: 14%, Stun Rate: 27%
18
MP Cost: 40, Damage: 332%, Number of Hits: 4, Defense Ignored: 14%, Stun Rate: 28%
19
MP Cost: 40, Damage: 336%, Number of Hits: 4, Defense Ignored: 15%, Stun Rate: 29%
20
MP Cost: 40, Damage: 340%, Number of Hits: 4, Defense Ignored: 15%, Stun Rate: 30%
21
MP Cost: 40, Damage: 344%, Number of Hits: 4, Defense Ignored: 16%, Stun Rate: 31%
22
MP Cost: 40, Damage: 348%, Number of Hits: 4, Defense Ignored: 16%, Stun Rate: 32%
23
MP Cost: 40, Damage: 352%, Number of Hits: 4, Defense Ignored: 17%, Stun Rate: 33%
24
MP Cost: 44, Damage: 356%, Number of Hits: 4, Defense Ignored: 17%, Stun Rate: 34%
25
MP Cost: 44, Damage: 360%, Number of Hits: 4, Defense Ignored: 18%, Stun Rate: 35%
26
MP Cost: 44, Damage: 364%, Number of Hits: 4, Defense Ignored: 18%, Stun Rate: 36%
27
MP Cost: 44, Damage: 368%, Number of Hits: 4, Defense Ignored: 19%, Stun Rate: 37%
28
MP Cost: 44, Damage: 372%, Number of Hits: 4, Defense Ignored: 19%, Stun Rate: 38%
29
MP Cost: 44, Damage: 376%, Number of Hits: 4, Defense Ignored: 20%, Stun Rate: 39%
30
MP Cost: 48, Damage: 380%, Number of Hits: 4, Defense Ignored: 20%, Stun Rate: 40%
31
MP Cost: 48, Damage: 384%, Number of Hits: 4, Defense Ignored: 21%, Stun Rate: 41%
32
MP Cost: 48, Damage: 388%, Number of Hits: 4, Defense Ignored: 21%, Stun Rate: 42%
Evan (X) (160-200)
Onyx's Will
Onyx's Will Description: Temporarily reduces damage taken and provides a chance to resist being knocked back. Info: type = 11, magicSteal = 1 Delays: OnixWill - 1530 ms Animations:effect, special Maximum Level: 20
Blessing of the Onyx Description: Receive a blessing from the Onyx Dragon, increasing your Magic Attack, Weapon Defense, and Magic Defense. Info: type = 10, magicSteal = 1 Delays: OnixBlessing - 1620 ms Maximum Level: 25
Blaze Description: Blast flames at your enemy, dealing massive damage and stunning them for a short time, as well as ignoring a part of their defense. Info: type = 2, mes = stun, magicDamage = 1 Delays: blaze - 900 ms Element: Fire Final Attack: Wand, Staff Animations:hit.0, mob, ball.0, ball.1 Maximum Level: 30
1
MP Cost: 30, Damage: 304%, Number of Hits: 3, Stun Rate: 42%, Stun Duration: 2 sec, Defense Ignored: 6%
2
MP Cost: 30, Damage: 308%, Number of Hits: 3, Stun Rate: 44%, Stun Duration: 2 sec, Defense Ignored: 7%
3
MP Cost: 32, Damage: 312%, Number of Hits: 3, Stun Rate: 46%, Stun Duration: 2 sec, Defense Ignored: 8%
4
MP Cost: 32, Damage: 316%, Number of Hits: 3, Stun Rate: 48%, Stun Duration: 2 sec, Defense Ignored: 9%
5
MP Cost: 32, Damage: 320%, Number of Hits: 3, Stun Rate: 50%, Stun Duration: 2 sec, Defense Ignored: 10%
6
MP Cost: 34, Damage: 324%, Number of Hits: 3, Stun Rate: 52%, Stun Duration: 2 sec, Defense Ignored: 11%
7
MP Cost: 34, Damage: 328%, Number of Hits: 3, Stun Rate: 54%, Stun Duration: 2 sec, Defense Ignored: 12%
8
MP Cost: 34, Damage: 332%, Number of Hits: 3, Stun Rate: 56%, Stun Duration: 2 sec, Defense Ignored: 13%
9
MP Cost: 36, Damage: 336%, Number of Hits: 3, Stun Rate: 58%, Stun Duration: 2 sec, Defense Ignored: 14%
10
MP Cost: 36, Damage: 340%, Number of Hits: 3, Stun Rate: 60%, Stun Duration: 2 sec, Defense Ignored: 15%
11
MP Cost: 36, Damage: 344%, Number of Hits: 3, Stun Rate: 62%, Stun Duration: 3 sec, Defense Ignored: 16%
12
MP Cost: 38, Damage: 348%, Number of Hits: 3, Stun Rate: 64%, Stun Duration: 3 sec, Defense Ignored: 17%
13
MP Cost: 38, Damage: 352%, Number of Hits: 3, Stun Rate: 66%, Stun Duration: 3 sec, Defense Ignored: 18%
14
MP Cost: 38, Damage: 356%, Number of Hits: 3, Stun Rate: 68%, Stun Duration: 3 sec, Defense Ignored: 19%
15
MP Cost: 40, Damage: 360%, Number of Hits: 3, Stun Rate: 70%, Stun Duration: 3 sec, Defense Ignored: 20%
16
MP Cost: 40, Damage: 364%, Number of Hits: 3, Stun Rate: 72%, Stun Duration: 3 sec, Defense Ignored: 21%
17
MP Cost: 40, Damage: 368%, Number of Hits: 3, Stun Rate: 74%, Stun Duration: 3 sec, Defense Ignored: 22%
18
MP Cost: 42, Damage: 372%, Number of Hits: 3, Stun Rate: 76%, Stun Duration: 3 sec, Defense Ignored: 23%
19
MP Cost: 42, Damage: 376%, Number of Hits: 3, Stun Rate: 78%, Stun Duration: 3 sec, Defense Ignored: 24%
20
MP Cost: 42, Damage: 380%, Number of Hits: 3, Stun Rate: 80%, Stun Duration: 3 sec, Defense Ignored: 25%
21
MP Cost: 44, Damage: 384%, Number of Hits: 3, Stun Rate: 82%, Stun Duration: 4 sec, Defense Ignored: 26%
22
MP Cost: 44, Damage: 388%, Number of Hits: 3, Stun Rate: 84%, Stun Duration: 4 sec, Defense Ignored: 27%
23
MP Cost: 44, Damage: 392%, Number of Hits: 3, Stun Rate: 86%, Stun Duration: 4 sec, Defense Ignored: 28%
24
MP Cost: 46, Damage: 396%, Number of Hits: 3, Stun Rate: 88%, Stun Duration: 4 sec, Defense Ignored: 29%
25
MP Cost: 46, Damage: 400%, Number of Hits: 3, Stun Rate: 90%, Stun Duration: 4 sec, Defense Ignored: 30%
26
MP Cost: 46, Damage: 404%, Number of Hits: 3, Stun Rate: 92%, Stun Duration: 4 sec, Defense Ignored: 31%
27
MP Cost: 48, Damage: 408%, Number of Hits: 3, Stun Rate: 94%, Stun Duration: 4 sec, Defense Ignored: 32%
28
MP Cost: 48, Damage: 412%, Number of Hits: 3, Stun Rate: 96%, Stun Duration: 4 sec, Defense Ignored: 33%
29
MP Cost: 48, Damage: 416%, Number of Hits: 3, Stun Rate: 98%, Stun Duration: 4 sec, Defense Ignored: 34%
30
MP Cost: 50, Damage: 420%, Number of Hits: 3, Stun Rate: 100%, Stun Duration: 4 sec, Defense Ignored: 35%
31
MP Cost: 50, Damage: 424%, Number of Hits: 3, Stun Rate: 102%, Stun Duration: 5 sec, Defense Ignored: 36%
32
MP Cost: 50, Damage: 428%, Number of Hits: 3, Stun Rate: 104%, Stun Duration: 5 sec, Defense Ignored: 37%
Dark Fog
Dark Fog Description: Creates a dark, chilly fog that attacks multiple enemies with an increased critical hit rate. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: darkFog - 2040 ms Range:400% Element: Dark Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 600, Damage: 1230%, Max Enemies Hit: 15, Critical Hit Rate: +5%, Cooldown Time: 50 sec
2
MP Cost: 600, Damage: 1260%, Max Enemies Hit: 15, Critical Hit Rate: +6%, Cooldown Time: 48 sec
3
MP Cost: 600, Damage: 1290%, Max Enemies Hit: 15, Critical Hit Rate: +6%, Cooldown Time: 48 sec
4
MP Cost: 600, Damage: 1320%, Max Enemies Hit: 15, Critical Hit Rate: +7%, Cooldown Time: 46 sec
5
MP Cost: 600, Damage: 1350%, Max Enemies Hit: 15, Critical Hit Rate: +7%, Cooldown Time: 46 sec
6
MP Cost: 600, Damage: 1380%, Max Enemies Hit: 15, Critical Hit Rate: +8%, Cooldown Time: 44 sec
7
MP Cost: 600, Damage: 1410%, Max Enemies Hit: 15, Critical Hit Rate: +8%, Cooldown Time: 44 sec
8
MP Cost: 600, Damage: 1440%, Max Enemies Hit: 15, Critical Hit Rate: +9%, Cooldown Time: 42 sec
9
MP Cost: 600, Damage: 1470%, Max Enemies Hit: 15, Critical Hit Rate: +9%, Cooldown Time: 42 sec
10
MP Cost: 600, Damage: 1500%, Max Enemies Hit: 15, Critical Hit Rate: +10%, Cooldown Time: 40 sec
11
MP Cost: 600, Damage: 1530%, Max Enemies Hit: 15, Critical Hit Rate: +10%, Cooldown Time: 40 sec
12
MP Cost: 600, Damage: 1560%, Max Enemies Hit: 15, Critical Hit Rate: +11%, Cooldown Time: 38 sec
13
MP Cost: 600, Damage: 1590%, Max Enemies Hit: 15, Critical Hit Rate: +11%, Cooldown Time: 38 sec
14
MP Cost: 600, Damage: 1620%, Max Enemies Hit: 15, Critical Hit Rate: +12%, Cooldown Time: 36 sec
15
MP Cost: 600, Damage: 1650%, Max Enemies Hit: 15, Critical Hit Rate: +12%, Cooldown Time: 36 sec
16
MP Cost: 600, Damage: 1680%, Max Enemies Hit: 15, Critical Hit Rate: +13%, Cooldown Time: 34 sec
17
MP Cost: 600, Damage: 1710%, Max Enemies Hit: 15, Critical Hit Rate: +13%, Cooldown Time: 34 sec
18
MP Cost: 600, Damage: 1740%, Max Enemies Hit: 15, Critical Hit Rate: +14%, Cooldown Time: 32 sec
19
MP Cost: 600, Damage: 1770%, Max Enemies Hit: 15, Critical Hit Rate: +14%, Cooldown Time: 32 sec
20
MP Cost: 600, Damage: 1800%, Max Enemies Hit: 15, Critical Hit Rate: +15%, Cooldown Time: 30 sec
21
MP Cost: 600, Damage: 1830%, Max Enemies Hit: 15, Critical Hit Rate: +15%, Cooldown Time: 30 sec
22
MP Cost: 600, Damage: 1860%, Max Enemies Hit: 15, Critical Hit Rate: +16%, Cooldown Time: 28 sec
23
MP Cost: 600, Damage: 1890%, Max Enemies Hit: 15, Critical Hit Rate: +16%, Cooldown Time: 28 sec
24
MP Cost: 600, Damage: 1920%, Max Enemies Hit: 15, Critical Hit Rate: +17%, Cooldown Time: 26 sec
25
MP Cost: 600, Damage: 1950%, Max Enemies Hit: 15, Critical Hit Rate: +17%, Cooldown Time: 26 sec
26
MP Cost: 600, Damage: 1980%, Max Enemies Hit: 15, Critical Hit Rate: +18%, Cooldown Time: 24 sec
27
MP Cost: 600, Damage: 2010%, Max Enemies Hit: 15, Critical Hit Rate: +18%, Cooldown Time: 24 sec
28
MP Cost: 600, Damage: 2040%, Max Enemies Hit: 15, Critical Hit Rate: +19%, Cooldown Time: 22 sec
29
MP Cost: 600, Damage: 2070%, Max Enemies Hit: 15, Critical Hit Rate: +19%, Cooldown Time: 22 sec
30
MP Cost: 600, Damage: 2100%, Max Enemies Hit: 15, Critical Hit Rate: +20%, Cooldown Time: 20 sec
31
MP Cost: 600, Damage: 2130%, Max Enemies Hit: 15, Critical Hit Rate: +20%, Cooldown Time: 20 sec
32
MP Cost: 600, Damage: 2160%, Max Enemies Hit: 15, Critical Hit Rate: +21%, Cooldown Time: 18 sec
Soul Stone
Soul Stone Description: Casts a buff on a random party member that holds Souls. A character who dies whose Soul is being held will be resurrected immediately in the same location. This buff is randomly cast on party members. [Cooldown: 6 min] Info: type = 10, pvp = 0 Delays: soulStone - 1260 ms Range:400% Animations:effect, affected Maximum Level: 20
1
MP Cost: 100, Duration: 110 sec, Party Members Affected: 3, HP Recovered Upon Revival: 23%
2
MP Cost: 100, Duration: 120 sec, Party Members Affected: 3, HP Recovered Upon Revival: 26%
3
MP Cost: 100, Duration: 130 sec, Party Members Affected: 3, HP Recovered Upon Revival: 29%
4
MP Cost: 100, Duration: 140 sec, Party Members Affected: 3, HP Recovered Upon Revival: 32%
5
MP Cost: 100, Duration: 150 sec, Party Members Affected: 3, HP Recovered Upon Revival: 35%
6
MP Cost: 100, Duration: 160 sec, Party Members Affected: 4, HP Recovered Upon Revival: 38%
7
MP Cost: 100, Duration: 170 sec, Party Members Affected: 4, HP Recovered Upon Revival: 41%
8
MP Cost: 100, Duration: 180 sec, Party Members Affected: 4, HP Recovered Upon Revival: 44%
9
MP Cost: 100, Duration: 190 sec, Party Members Affected: 4, HP Recovered Upon Revival: 47%
10
MP Cost: 100, Duration: 200 sec, Party Members Affected: 4, HP Recovered Upon Revival: 50%
11
MP Cost: 100, Duration: 210 sec, Party Members Affected: 5, HP Recovered Upon Revival: 53%
12
MP Cost: 100, Duration: 220 sec, Party Members Affected: 5, HP Recovered Upon Revival: 56%
13
MP Cost: 100, Duration: 230 sec, Party Members Affected: 5, HP Recovered Upon Revival: 59%
14
MP Cost: 100, Duration: 240 sec, Party Members Affected: 5, HP Recovered Upon Revival: 62%
15
MP Cost: 100, Duration: 250 sec, Party Members Affected: 5, HP Recovered Upon Revival: 65%
16
MP Cost: 100, Duration: 260 sec, Party Members Affected: 6, HP Recovered Upon Revival: 68%
17
MP Cost: 100, Duration: 270 sec, Party Members Affected: 6, HP Recovered Upon Revival: 71%
18
MP Cost: 100, Duration: 280 sec, Party Members Affected: 6, HP Recovered Upon Revival: 74%
19
MP Cost: 100, Duration: 290 sec, Party Members Affected: 6, HP Recovered Upon Revival: 77%
20
MP Cost: 100, Duration: 300 sec, Party Members Affected: 6, HP Recovered Upon Revival: 80%
21
MP Cost: 100, Duration: 310 sec, Party Members Affected: 7, HP Recovered Upon Revival: 83%
22
MP Cost: 100, Duration: 320 sec, Party Members Affected: 7, HP Recovered Upon Revival: 86%
Mercedes (I)
Glide Blast
Glide Blast Description: While in mid-air, jump again to leap forward. As the skill level increases, distance traveled improves. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: spiritJump - 240 ms Animations:effect Maximum Level: 10
1
MP Cost: 28, Jump a fixed distance
2
MP Cost: 26, Jump a fixed distance
3
MP Cost: 24, Jump a fixed distance
4
MP Cost: 22, Jump a fixed distance
5
MP Cost: 20, Jump a fixed distance
6
MP Cost: 18, Jump a fixed distance
7
MP Cost: 16, Jump a fixed distance
8
MP Cost: 14, Jump a fixed distance
9
MP Cost: 12, Jump a fixed distance
10
MP Cost: 10, Jump a fixed distance
Swift Dual Shot
Swift Dual Shot Description: Fire arrows at multiple enemies in front of you. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Delays: speedDualShot - 720 ms Range:120% Final Attack: Dual Bow Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 8, Damage: 96%, Number of Hits: 2, Max Enemies Hit: 3
2
MP Cost: 8, Damage: 97%, Number of Hits: 2, Max Enemies Hit: 3
3
MP Cost: 8, Damage: 98%, Number of Hits: 2, Max Enemies Hit: 3
4
MP Cost: 8, Damage: 99%, Number of Hits: 2, Max Enemies Hit: 3
5
MP Cost: 8, Damage: 100%, Number of Hits: 2, Max Enemies Hit: 3
6
MP Cost: 10, Damage: 101%, Number of Hits: 2, Max Enemies Hit: 3
7
MP Cost: 10, Damage: 102%, Number of Hits: 2, Max Enemies Hit: 3
8
MP Cost: 10, Damage: 103%, Number of Hits: 2, Max Enemies Hit: 3
9
MP Cost: 10, Damage: 104%, Number of Hits: 2, Max Enemies Hit: 3
10
MP Cost: 10, Damage: 105%, Number of Hits: 2, Max Enemies Hit: 3
11
MP Cost: 10, Damage: 106%, Number of Hits: 2, Max Enemies Hit: 3
12
MP Cost: 12, Damage: 107%, Number of Hits: 2, Max Enemies Hit: 3
13
MP Cost: 12, Damage: 108%, Number of Hits: 2, Max Enemies Hit: 3
14
MP Cost: 12, Damage: 109%, Number of Hits: 2, Max Enemies Hit: 3
15
MP Cost: 12, Damage: 110%, Number of Hits: 2, Max Enemies Hit: 3
16
MP Cost: 12, Damage: 111%, Number of Hits: 2, Max Enemies Hit: 3
17
MP Cost: 12, Damage: 112%, Number of Hits: 2, Max Enemies Hit: 3
18
MP Cost: 14, Damage: 113%, Number of Hits: 2, Max Enemies Hit: 3
19
MP Cost: 14, Damage: 114%, Number of Hits: 2, Max Enemies Hit: 3
20
MP Cost: 14, Damage: 115%, Number of Hits: 2, Max Enemies Hit: 3
Potential Power
Potential Power Description: Permanently increase your latent potential. Increases speed, maximum speed, and provides a fixed chance to avoid enemy attacks. Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat Info: type = 50 Maximum Level: 15
1
Speed: +2%, Maximum Speed: 151%, Avoid Rate: +6%
2
Speed: +4%, Maximum Speed: 152%, Avoid Rate: +7%
3
Speed: +6%, Maximum Speed: 153%, Avoid Rate: +8%
4
Speed: +8%, Maximum Speed: 154%, Avoid Rate: +9%
5
Speed: +10%, Maximum Speed: 155%, Avoid Rate: +10%
6
Speed: +12%, Maximum Speed: 156%, Avoid Rate: +11%
7
Speed: +14%, Maximum Speed: 157%, Avoid Rate: +12%
8
Speed: +16%, Maximum Speed: 158%, Avoid Rate: +13%
9
Speed: +18%, Maximum Speed: 159%, Avoid Rate: +14%
10
Speed: +20%, Maximum Speed: 160%, Avoid Rate: +15%
11
Speed: +22%, Maximum Speed: 161%, Avoid Rate: +16%
12
Speed: +24%, Maximum Speed: 162%, Avoid Rate: +17%
13
Speed: +26%, Maximum Speed: 163%, Avoid Rate: +18%
14
Speed: +28%, Maximum Speed: 164%, Avoid Rate: +19%
15
Speed: +30%, Maximum Speed: 165%, Avoid Rate: +20%
Sharp Aim
Sharp Aim Description: Increases Critical Hit Rate. Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +2%
2
Critical Hit Rate: +4%
3
Critical Hit Rate: +6%
4
Critical Hit Rate: +8%
5
Critical Hit Rate: +10%
6
Critical Hit Rate: +12%
7
Critical Hit Rate: +14%
8
Critical Hit Rate: +16%
9
Critical Hit Rate: +18%
10
Critical Hit Rate: +20%
11
Critical Hit Rate: +22%
12
Critical Hit Rate: +24%
13
Critical Hit Rate: +26%
14
Critical Hit Rate: +28%
15
Critical Hit Rate: +30%
16
Critical Hit Rate: +32%
17
Critical Hit Rate: +34%
18
Critical Hit Rate: +36%
19
Critical Hit Rate: +38%
20
Critical Hit Rate: +40%
Mercedes (II)
Final Attack: Dual Bowguns
Final Attack: Dual Bowguns Description: Grants a chance to deal additional damage after an attack. Must have a dual bowgun equipped. Info: type = 53, finalAttack = 1, condition = attack Range:700% Pre-requisite: Level 3 Dual Bowguns Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, 1st Arrow: 55%, 2nd Arrow: 26%, Number of Hits: 2
2
Activation Rate: 4%, 1st Arrow: 57%, 2nd Arrow: 26%, Number of Hits: 2
3
Activation Rate: 6%, 1st Arrow: 57%, 2nd Arrow: 30%, Number of Hits: 2
4
Activation Rate: 8%, 1st Arrow: 59%, 2nd Arrow: 30%, Number of Hits: 2
5
Activation Rate: 10%, 1st Arrow: 59%, 2nd Arrow: 30%, Number of Hits: 2
6
Activation Rate: 12%, 1st Arrow: 61%, 2nd Arrow: 34%, Number of Hits: 2
7
Activation Rate: 14%, 1st Arrow: 61%, 2nd Arrow: 34%, Number of Hits: 2
8
Activation Rate: 16%, 1st Arrow: 63%, 2nd Arrow: 34%, Number of Hits: 2
9
Activation Rate: 18%, 1st Arrow: 63%, 2nd Arrow: 38%, Number of Hits: 2
10
Activation Rate: 20%, 1st Arrow: 65%, 2nd Arrow: 38%, Number of Hits: 2
11
Activation Rate: 22%, 1st Arrow: 65%, 2nd Arrow: 38%, Number of Hits: 2
12
Activation Rate: 24%, 1st Arrow: 67%, 2nd Arrow: 42%, Number of Hits: 2
13
Activation Rate: 26%, 1st Arrow: 67%, 2nd Arrow: 42%, Number of Hits: 2
14
Activation Rate: 28%, 1st Arrow: 69%, 2nd Arrow: 42%, Number of Hits: 2
15
Activation Rate: 30%, 1st Arrow: 69%, 2nd Arrow: 46%, Number of Hits: 2
16
Activation Rate: 32%, 1st Arrow: 71%, 2nd Arrow: 46%, Number of Hits: 2
17
Activation Rate: 34%, 1st Arrow: 71%, 2nd Arrow: 46%, Number of Hits: 2
18
Activation Rate: 36%, 1st Arrow: 73%, 2nd Arrow: 50%, Number of Hits: 2
19
Activation Rate: 38%, 1st Arrow: 73%, 2nd Arrow: 50%, Number of Hits: 2
20
Activation Rate: 40%, 1st Arrow: 75%, 2nd Arrow: 50%, Number of Hits: 2
Parting Shot
Parting Shot Description: Wildly shoot arrows at monsters knocked into the air by Charge Drive. Can only be used after Charge Drive. Info: type = 1, areaAttack = 1 Delays: elfrush_final - 900 ms Range:130% Pre-requisite: Level 1 Rising Rush Final Attack: Dual Bow Animations:effect, hit.0, hit.1, hit.2, hit.3 Maximum Level: 5
1
MP Cost: 12, Damage: 46%, Number of Hits: 4, Max Enemies Hit: 8
2
MP Cost: 12, Damage: 52%, Number of Hits: 4, Max Enemies Hit: 8
3
MP Cost: 12, Damage: 58%, Number of Hits: 4, Max Enemies Hit: 8
4
MP Cost: 12, Damage: 64%, Number of Hits: 4, Max Enemies Hit: 8
5
MP Cost: 16, Damage: 70%, Number of Hits: 4, Max Enemies Hit: 8
Dual Bowguns Mastery
Dual Bowguns Mastery Description: Increases the weapon mastery and accuracy of dual bowguns. Info: type = 50 Maximum Level: 10
1
Dual Bowgun Mastery: +14%, Accuracy: +12
2
Dual Bowgun Mastery: +18%, Accuracy: +24
3
Dual Bowgun Mastery: +22%, Accuracy: +36
4
Dual Bowgun Mastery: +26%, Accuracy: +48
5
Dual Bowgun Mastery: +30%, Accuracy: +60
6
Dual Bowgun Mastery: +34%, Accuracy: +72
7
Dual Bowgun Mastery: +38%, Accuracy: +84
8
Dual Bowgun Mastery: +42%, Accuracy: +96
9
Dual Bowgun Mastery: +46%, Accuracy: +108
10
Dual Bowgun Mastery: +50%, Accuracy: +120
Physical Training
Physical Training Description: Permanently increases Strength and Dexterity. Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Rising Rush
Rising Rush Description: Charge enemies in front of you together and toss them into the air. Enemies in the air will take extra damage. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: elfrush - 600 ms Range:350% Animations:effect, effect0 Maximum Level: 10
Piercing Storm Description: Use the force of nature to repeatedly shoot sharp arrows. Can pierce through enemies. Info: type = 2, piercing = 1 Delays: crossPiercing - 810 ms Final Attack: Dual Bow Animations:hit.0, ball, mob, effect Maximum Level: 20
1
MP Cost: 14, Damage: 64%, Number of Hits: 4, Max Enemies Hit: 6
2
MP Cost: 15, Damage: 65%, Number of Hits: 4, Max Enemies Hit: 6
3
MP Cost: 15, Damage: 66%, Number of Hits: 4, Max Enemies Hit: 6
4
MP Cost: 16, Damage: 67%, Number of Hits: 4, Max Enemies Hit: 6
5
MP Cost: 16, Damage: 68%, Number of Hits: 4, Max Enemies Hit: 6
6
MP Cost: 17, Damage: 69%, Number of Hits: 4, Max Enemies Hit: 6
7
MP Cost: 17, Damage: 70%, Number of Hits: 4, Max Enemies Hit: 6
8
MP Cost: 18, Damage: 71%, Number of Hits: 4, Max Enemies Hit: 6
9
MP Cost: 18, Damage: 72%, Number of Hits: 4, Max Enemies Hit: 6
10
MP Cost: 19, Damage: 73%, Number of Hits: 4, Max Enemies Hit: 6
11
MP Cost: 19, Damage: 74%, Number of Hits: 4, Max Enemies Hit: 6
12
MP Cost: 20, Damage: 75%, Number of Hits: 4, Max Enemies Hit: 6
13
MP Cost: 20, Damage: 76%, Number of Hits: 4, Max Enemies Hit: 6
14
MP Cost: 21, Damage: 77%, Number of Hits: 4, Max Enemies Hit: 6
15
MP Cost: 21, Damage: 78%, Number of Hits: 4, Max Enemies Hit: 6
16
MP Cost: 22, Damage: 79%, Number of Hits: 4, Max Enemies Hit: 6
17
MP Cost: 22, Damage: 80%, Number of Hits: 4, Max Enemies Hit: 6
18
MP Cost: 23, Damage: 81%, Number of Hits: 4, Max Enemies Hit: 6
19
MP Cost: 23, Damage: 82%, Number of Hits: 4, Max Enemies Hit: 6
20
MP Cost: 24, Damage: 83%, Number of Hits: 4, Max Enemies Hit: 6
Spirit Surge
Spirit Surge Description: Temporarily increase your damage and critical hit rate. Info: type = 10, magicSteal = 1 Delays: alert6 - 990 ms Animations:effect Maximum Level: 15
Dual Bowguns Boost Description: Increases the attack speed of your weapon. Must have a dual bowgun equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Dual Bowguns Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Mercedes (III)
Elemental Knights
Elemental Knights Description: Randomly summon an elemental spirit of Flame, Frost, and Darkness to aid you in battle. [Frost Spirit]: Chance to Freeze, [Flame Spirit]: Chance to inflict Damage Over Time, [Darkness Spirit]: More powerful than Frost or Flame spirits. Info: type = 33, minionAttack = freeze Delays: alert2 - 600 ms Summon Range: attack1 = 301% Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0, mob Maximum Level: 10
1
MP Cost: 132, Randomly summons 1 of 3 Spirits for 70 sec. Frost Spirit - Damage: 370%, Freeze Chance: 18%, Freeze Duration: 3 sec, Flame Spirit - Damage: 370%, Damage Over Time: 56% damage every 1 second for 3 sec, Dark Spirit - Damage: 409%, Cooldown Time: 192 sec
2
MP Cost: 124, Randomly summons 1 of 3 Spirits for 80 sec. Frost Spirit - Damage: 390%, Freeze Chance: 26%, Freeze Duration: 3 sec, Flame Spirit - Damage: 390%, Damage Over Time: 62% damage every 1 second for 3 sec, Dark Spirit - Damage: 433%, Cooldown Time: 184 sec
3
MP Cost: 116, Randomly summons 1 of 3 Spirits for 90 sec. Frost Spirit - Damage: 410%, Freeze Chance: 34%, Freeze Duration: 3 sec, Flame Spirit - Damage: 410%, Damage Over Time: 68% damage every 1 second for 3 sec, Dark Spirit - Damage: 457%, Cooldown Time: 176 sec
4
MP Cost: 108, Randomly summons 1 of 3 Spirits for 100 sec. Frost Spirit - Damage: 430%, Freeze Chance: 42%, Freeze Duration: 3 sec, Flame Spirit - Damage: 430%, Damage Over Time: 74% damage every 1 second for 3 sec, Dark Spirit - Damage: 481%, Cooldown Time: 168 sec
5
MP Cost: 100, Randomly summons 1 of 3 Spirits for 110 sec. Frost Spirit - Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 sec, Flame Spirit - Damage: 450%, Damage Over Time: 80% damage every 1 second for 4 sec, Dark Spirit - Damage: 505%, Cooldown Time: 160 sec
6
MP Cost: 92, Randomly summons 1 of 3 Spirits for 120 sec. Frost Spirit - Damage: 470%, Freeze Chance: 58%, Freeze Duration: 4 sec, Flame Spirit - Damage: 470%, Damage Over Time: 86% damage every 1 second for 4 sec, Dark Spirit - Damage: 529%, Cooldown Time: 152 sec
7
MP Cost: 84, Randomly summons 1 of 3 Spirits for 130 sec. Frost Spirit - Damage: 490%, Freeze Chance: 66%, Freeze Duration: 4 sec, Flame Spirit - Damage: 490%, Damage Over Time: 92% damage every 1 second for 4 sec, Dark Spirit - Damage: 553%, Cooldown Time: 144 sec
8
MP Cost: 76, Randomly summons 1 of 3 Spirits for 140 sec. Frost Spirit - Damage: 510%, Freeze Chance: 74%, Freeze Duration: 4 sec, Flame Spirit - Damage: 510%, Damage Over Time: 98% damage every 1 second for 4 sec, Dark Spirit - Damage: 577%, Cooldown Time: 136 sec
9
MP Cost: 68, Randomly summons 1 of 3 Spirits for 150 sec. Frost Spirit - Damage: 530%, Freeze Chance: 82%, Freeze Duration: 4 sec, Flame Spirit - Damage: 530%, Damage Over Time: 104% damage every 1 second for 4 sec, Dark Spirit - Damage: 601%, Cooldown Time: 128 sec
10
MP Cost: 60, Randomly summons 1 of 3 Spirits for 160 sec. Frost Spirit - Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec, Flame Spirit - Damage: 550%, Damage Over Time: 110% damage every 1 second for 5 sec, Dark Spirit - Damage: 625%, Cooldown Time: 120 sec
Elemental Knights (Flame)
Elemental Knights (Flame) Description: Randomly summon an elemental spirit of Flame, Frost, and Darkness to aid you in battle. [Frost Spirit]: Chance to Freeze, [Flame Spirit]: Chance to inflict Damage Over Time, [Darkness Spirit]: More powerful than Frost or Flame spirits. Note: This is part of one skill called Elemental Knight. This table only lists the stats of the Flame Spirit. In-game, all the stats are listed in one skill. Info: type = 33, minionAttack = dot, dotType = burn Delays: alert2 - 600 ms Element: Fire Summon Range: attack1 = 301% Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0, mob Maximum Level: 20
1
MP Cost: 0, Randomly summons 1 of 3 Spirits for 65 sec. Flame Spirit - Damage: 360%
2
MP Cost: 0, Randomly summons 1 of 3 Spirits for 70 sec. Flame Spirit - Damage: 370%
3
MP Cost: 0, Randomly summons 1 of 3 Spirits for 75 sec. Flame Spirit - Damage: 380%
4
MP Cost: 0, Randomly summons 1 of 3 Spirits for 80 sec. Flame Spirit - Damage: 390%
5
MP Cost: 0, Randomly summons 1 of 3 Spirits for 85 sec. Flame Spirit - Damage: 400%
6
MP Cost: 0, Randomly summons 1 of 3 Spirits for 90 sec. Flame Spirit - Damage: 410%
7
MP Cost: 0, Randomly summons 1 of 3 Spirits for 95 sec. Flame Spirit - Damage: 420%
8
MP Cost: 0, Randomly summons 1 of 3 Spirits for 100 sec. Flame Spirit - Damage: 430%
9
MP Cost: 0, Randomly summons 1 of 3 Spirits for 105 sec. Flame Spirit - Damage: 440%
10
MP Cost: 0, Randomly summons 1 of 3 Spirits for 110 sec. Flame Spirit - Damage: 450%
11
MP Cost: 0, Randomly summons 1 of 3 Spirits for 115 sec. Flame Spirit - Damage: 460%
12
MP Cost: 0, Randomly summons 1 of 3 Spirits for 120 sec. Flame Spirit - Damage: 470%
13
MP Cost: 0, Randomly summons 1 of 3 Spirits for 125 sec. Flame Spirit - Damage: 480%
14
MP Cost: 0, Randomly summons 1 of 3 Spirits for 130 sec. Flame Spirit - Damage: 490%
15
MP Cost: 0, Randomly summons 1 of 3 Spirits for 135 sec. Flame Spirit - Damage: 500%
16
MP Cost: 0, Randomly summons 1 of 3 Spirits for 140 sec. Flame Spirit - Damage: 510%
17
MP Cost: 0, Randomly summons 1 of 3 Spirits for 145 sec. Flame Spirit - Damage: 520%
18
MP Cost: 0, Randomly summons 1 of 3 Spirits for 150 sec. Flame Spirit - Damage: 530%
19
MP Cost: 0, Randomly summons 1 of 3 Spirits for 155 sec. Flame Spirit - Damage: 540%
20
MP Cost: 0, Randomly summons 1 of 3 Spirits for 160 sec. Flame Spirit - Damage: 550%
Elemental Knights (Darkness)
Elemental Knights (Darkness) Description: Randomly summon an elemental spirit of Flame, Frost, and Darkness to aid you in battle. [Frost Spirit]: Chance to Freeze, [Flame Spirit]: Chance to inflict Damage Over Time, [Darkness Spirit]: More powerful than Frost or Flame spirits. Note: This is part of one skill called Elemental Knight. This table only lists the stats of the Darkness Spirit. In-game, all the stats are listed in one skill. This skill does non-elemental damage. Info: type = 33, minionAttack = normal Delays: alert2 - 600 ms Summon Range: attack1 = 301% Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 20
1
MP Cost: 0, Randomly summons 1 of 3 Spirits for 65 sec. Dark Spirit - Damage: 397%
2
MP Cost: 0, Randomly summons 1 of 3 Spirits for 70 sec. Dark Spirit - Damage: 409%
3
MP Cost: 0, Randomly summons 1 of 3 Spirits for 75 sec. Dark Spirit - Damage: 421%
4
MP Cost: 0, Randomly summons 1 of 3 Spirits for 80 sec. Dark Spirit - Damage: 433%
5
MP Cost: 0, Randomly summons 1 of 3 Spirits for 85 sec. Dark Spirit - Damage: 445%
6
MP Cost: 0, Randomly summons 1 of 3 Spirits for 90 sec. Dark Spirit - Damage: 457%
7
MP Cost: 0, Randomly summons 1 of 3 Spirits for 95 sec. Dark Spirit - Damage: 469%
8
MP Cost: 0, Randomly summons 1 of 3 Spirits for 100 sec. Dark Spirit - Damage: 481%
9
MP Cost: 0, Randomly summons 1 of 3 Spirits for 105 sec. Dark Spirit - Damage: 493%
10
MP Cost: 0, Randomly summons 1 of 3 Spirits for 110 sec. Dark Spirit - Damage: 505%
11
MP Cost: 0, Randomly summons 1 of 3 Spirits for 115 sec. Dark Spirit - Damage: 517%
12
MP Cost: 0, Randomly summons 1 of 3 Spirits for 120 sec. Dark Spirit - Damage: 529%
13
MP Cost: 0, Randomly summons 1 of 3 Spirits for 125 sec. Dark Spirit - Damage: 541%
14
MP Cost: 0, Randomly summons 1 of 3 Spirits for 130 sec. Dark Spirit - Damage: 553%
15
MP Cost: 0, Randomly summons 1 of 3 Spirits for 135 sec. Dark Spirit - Damage: 565%
16
MP Cost: 0, Randomly summons 1 of 3 Spirits for 140 sec. Dark Spirit - Damage: 577%
17
MP Cost: 0, Randomly summons 1 of 3 Spirits for 145 sec. Dark Spirit - Damage: 589%
18
MP Cost: 0, Randomly summons 1 of 3 Spirits for 150 sec. Dark Spirit - Damage: 601%
19
MP Cost: 0, Randomly summons 1 of 3 Spirits for 155 sec. Dark Spirit - Damage: 613%
20
MP Cost: 0, Randomly summons 1 of 3 Spirits for 160 sec. Dark Spirit - Damage: 625%
Stunning Strikes
Stunning Strikes Description: Launch many fast arrows at enemies in front of you with a chance to stun them Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, mes = stun Delays: strikeDual - 630 ms Range:120% Final Attack: Dual Bow Animations:effect, ball, hit.0, hit.1, mob Maximum Level: 20
1
MP Cost: 20, Damage: 101%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 23%, Stun Duration: 2 sec
2
MP Cost: 20, Damage: 102%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 26%, Stun Duration: 2 sec
3
MP Cost: 20, Damage: 103%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 29%, Stun Duration: 2 sec
4
MP Cost: 23, Damage: 104%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 32%, Stun Duration: 2 sec
5
MP Cost: 23, Damage: 105%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 35%, Stun Duration: 3 sec
6
MP Cost: 23, Damage: 106%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 38%, Stun Duration: 3 sec
7
MP Cost: 23, Damage: 107%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 41%, Stun Duration: 3 sec
8
MP Cost: 26, Damage: 108%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 44%, Stun Duration: 3 sec
9
MP Cost: 26, Damage: 109%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 47%, Stun Duration: 3 sec
10
MP Cost: 26, Damage: 110%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 50%, Stun Duration: 4 sec
11
MP Cost: 26, Damage: 111%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 53%, Stun Duration: 4 sec
12
MP Cost: 29, Damage: 112%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 56%, Stun Duration: 4 sec
13
MP Cost: 29, Damage: 113%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 59%, Stun Duration: 4 sec
14
MP Cost: 29, Damage: 114%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 62%, Stun Duration: 4 sec
15
MP Cost: 29, Damage: 115%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 65%, Stun Duration: 5 sec
16
MP Cost: 32, Damage: 116%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 68%, Stun Duration: 5 sec
17
MP Cost: 32, Damage: 117%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 71%, Stun Duration: 5 sec
18
MP Cost: 32, Damage: 118%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 74%, Stun Duration: 5 sec
19
MP Cost: 32, Damage: 119%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 77%, Stun Duration: 5 sec
20
MP Cost: 35, Damage: 120%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 80%, Stun Duration: 6 sec
Leaf Tornado
Leaf Tornado Description: After jumping, rapidly spin your body, firing arrows in all directions. Requires at least 120 Jump. Note: Leap Tornado launches you slightly upwards. This can be used to reach platforms. If you have Booster active, you can use two Leap Tornados in one jump. Info: type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1 Delays: elfTornado - 750 ms Range:250% Final Attack: Dual Bow Animations:effect, effect0, hit.0, hit.1, mob, tile.0, tile.1 Maximum Level: 20
1
MP Cost: 33, Damage: 97%, Number of Hits: 4, Max Enemies Hit: 8
2
MP Cost: 33, Damage: 99%, Number of Hits: 4, Max Enemies Hit: 8
3
MP Cost: 33, Damage: 101%, Number of Hits: 4, Max Enemies Hit: 8
4
MP Cost: 33, Damage: 103%, Number of Hits: 4, Max Enemies Hit: 8
5
MP Cost: 36, Damage: 105%, Number of Hits: 4, Max Enemies Hit: 8
6
MP Cost: 36, Damage: 107%, Number of Hits: 4, Max Enemies Hit: 8
7
MP Cost: 36, Damage: 109%, Number of Hits: 4, Max Enemies Hit: 8
8
MP Cost: 36, Damage: 111%, Number of Hits: 4, Max Enemies Hit: 8
9
MP Cost: 39, Damage: 113%, Number of Hits: 4, Max Enemies Hit: 8
10
MP Cost: 39, Damage: 115%, Number of Hits: 4, Max Enemies Hit: 8
11
MP Cost: 39, Damage: 117%, Number of Hits: 4, Max Enemies Hit: 8
12
MP Cost: 39, Damage: 119%, Number of Hits: 4, Max Enemies Hit: 8
13
MP Cost: 42, Damage: 121%, Number of Hits: 4, Max Enemies Hit: 8
14
MP Cost: 42, Damage: 123%, Number of Hits: 4, Max Enemies Hit: 8
15
MP Cost: 42, Damage: 125%, Number of Hits: 4, Max Enemies Hit: 8
16
MP Cost: 42, Damage: 127%, Number of Hits: 4, Max Enemies Hit: 8
17
MP Cost: 45, Damage: 129%, Number of Hits: 4, Max Enemies Hit: 8
18
MP Cost: 45, Damage: 131%, Number of Hits: 4, Max Enemies Hit: 8
19
MP Cost: 45, Damage: 133%, Number of Hits: 4, Max Enemies Hit: 8
20
MP Cost: 45, Damage: 135%, Number of Hits: 4, Max Enemies Hit: 8
Unicorn Spike
Unicorn Spike Description: Summon a mystical unicorn to attack enemies with a chance to weaken them. Weakened monsters will take increased damage from all allies for a set number of attacks. Boss monsters will take increased damage for twice as many attacks. Info: type = 1, areaAttack = 1, mes = amplifyDamage Delays: windEffect - 1290 ms Range:500% Final Attack: Dual Bow Animations:special, effect, effect0, mob, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 38, Damage: 102%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 19%, Duration: 5 sec, Damage Increase: +5%, Maximum Number of Attacks Affected: 5, Cooldown Time: 20 sec
2
MP Cost: 38, Damage: 104%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 23%, Duration: 6 sec, Damage Increase: +6%, Maximum Number of Attacks Affected: 5, Cooldown Time: 19 sec
3
MP Cost: 38, Damage: 106%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 27%, Duration: 6 sec, Damage Increase: +6%, Maximum Number of Attacks Affected: 5, Cooldown Time: 19 sec
4
MP Cost: 38, Damage: 108%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 31%, Duration: 7 sec, Damage Increase: +7%, Maximum Number of Attacks Affected: 6, Cooldown Time: 18 sec
5
MP Cost: 38, Damage: 110%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 35%, Duration: 7 sec, Damage Increase: +7%, Maximum Number of Attacks Affected: 6, Cooldown Time: 18 sec
6
MP Cost: 46, Damage: 112%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 39%, Duration: 8 sec, Damage Increase: +8%, Maximum Number of Attacks Affected: 6, Cooldown Time: 17 sec
7
MP Cost: 46, Damage: 114%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 43%, Duration: 8 sec, Damage Increase: +8%, Maximum Number of Attacks Affected: 6, Cooldown Time: 17 sec
8
MP Cost: 46, Damage: 116%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 47%, Duration: 9 sec, Damage Increase: +9%, Maximum Number of Attacks Affected: 7, Cooldown Time: 16 sec
9
MP Cost: 46, Damage: 118%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 51%, Duration: 9 sec, Damage Increase: +9%, Maximum Number of Attacks Affected: 7, Cooldown Time: 16 sec
10
MP Cost: 46, Damage: 120%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 55%, Duration: 10 sec, Damage Increase: +10%, Maximum Number of Attacks Affected: 7, Cooldown Time: 15 sec
11
MP Cost: 54, Damage: 122%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 59%, Duration: 10 sec, Damage Increase: +10%, Maximum Number of Attacks Affected: 7, Cooldown Time: 15 sec
12
MP Cost: 54, Damage: 124%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 63%, Duration: 11 sec, Damage Increase: +11%, Maximum Number of Attacks Affected: 8, Cooldown Time: 14 sec
13
MP Cost: 54, Damage: 126%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 67%, Duration: 11 sec, Damage Increase: +11%, Maximum Number of Attacks Affected: 8, Cooldown Time: 14 sec
14
MP Cost: 54, Damage: 128%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 71%, Duration: 12 sec, Damage Increase: +12%, Maximum Number of Attacks Affected: 8, Cooldown Time: 13 sec
15
MP Cost: 54, Damage: 130%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 75%, Duration: 12 sec, Damage Increase: +12%, Maximum Number of Attacks Affected: 8, Cooldown Time: 13 sec
16
MP Cost: 62, Damage: 132%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 79%, Duration: 13 sec, Damage Increase: +13%, Maximum Number of Attacks Affected: 9, Cooldown Time: 12 sec
17
MP Cost: 62, Damage: 134%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 83%, Duration: 13 sec, Damage Increase: +13%, Maximum Number of Attacks Affected: 9, Cooldown Time: 12 sec
18
MP Cost: 62, Damage: 136%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 87%, Duration: 14 sec, Damage Increase: +14%, Maximum Number of Attacks Affected: 9, Cooldown Time: 11 sec
19
MP Cost: 62, Damage: 138%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 91%, Duration: 14 sec, Damage Increase: +14%, Maximum Number of Attacks Affected: 9, Cooldown Time: 11 sec
20
MP Cost: 62, Damage: 140%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 95%, Duration: 15 sec, Damage Increase: +15%, Maximum Number of Attacks Affected: 10, Cooldown Time: 10 sec
Gust Dive
Gust Dive Description: Use the power of the wind to quickly fall from the sky, attacking all nearby enemies. Requires at least 120 jump. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1 Delays: dealingRush - 1080 ms Range:320% Animations:effect, effect0, special, hit.0 Maximum Level: 20
1
MP Cost: 30, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 6
2
MP Cost: 30, Damage: 141%, Number of Hits: 3, Max Enemies Hit: 6
3
MP Cost: 30, Damage: 144%, Number of Hits: 3, Max Enemies Hit: 6
4
MP Cost: 30, Damage: 147%, Number of Hits: 3, Max Enemies Hit: 6
5
MP Cost: 30, Damage: 150%, Number of Hits: 3, Max Enemies Hit: 6
6
MP Cost: 35, Damage: 153%, Number of Hits: 3, Max Enemies Hit: 6
7
MP Cost: 35, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 6
8
MP Cost: 35, Damage: 159%, Number of Hits: 3, Max Enemies Hit: 6
9
MP Cost: 35, Damage: 162%, Number of Hits: 3, Max Enemies Hit: 6
10
MP Cost: 35, Damage: 165%, Number of Hits: 3, Max Enemies Hit: 6
11
MP Cost: 40, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 6
12
MP Cost: 40, Damage: 171%, Number of Hits: 3, Max Enemies Hit: 6
13
MP Cost: 40, Damage: 174%, Number of Hits: 3, Max Enemies Hit: 6
14
MP Cost: 40, Damage: 177%, Number of Hits: 3, Max Enemies Hit: 6
15
MP Cost: 40, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 6
16
MP Cost: 45, Damage: 183%, Number of Hits: 3, Max Enemies Hit: 6
17
MP Cost: 45, Damage: 186%, Number of Hits: 3, Max Enemies Hit: 6
18
MP Cost: 45, Damage: 189%, Number of Hits: 3, Max Enemies Hit: 6
19
MP Cost: 45, Damage: 192%, Number of Hits: 3, Max Enemies Hit: 6
20
MP Cost: 45, Damage: 195%, Number of Hits: 3, Max Enemies Hit: 6
Ignis Roar
Ignis Roar Description: Summon a fire spirit to temporarily increase your attack. Permanently improves your dodge rate against enemy attacks. Note: Ignis LoreÂ’s weapon attack buff stacks with other weapon attack buffes Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, special Maximum Level: 20
Water Shield Description: Borrow the power of the spirits to temporarily create a barrier of water. This barrier will reduce the amount of damage taken from enemies, and improve your elemental and status effect resistance. Info: type = 11, condition = damaged Delays: alert3 - 1500 ms Animations:repeat, effect, repeat2 Maximum Level: 10
1
MP Cost: 60, Duration: 108 sec, Damage Reduction: -12%, Status Effect and Elemental Resistance: +7%
2
MP Cost: 60, Duration: 116 sec, Damage Reduction: -14%, Status Effect and Elemental Resistance: +9%
3
MP Cost: 60, Duration: 124 sec, Damage Reduction: -16%, Status Effect and Elemental Resistance: +11%
4
MP Cost: 60, Duration: 132 sec, Damage Reduction: -18%, Status Effect and Elemental Resistance: +13%
5
MP Cost: 80, Duration: 140 sec, Damage Reduction: -20%, Status Effect and Elemental Resistance: +15%
6
MP Cost: 80, Duration: 148 sec, Damage Reduction: -22%, Status Effect and Elemental Resistance: +17%
7
MP Cost: 80, Duration: 156 sec, Damage Reduction: -24%, Status Effect and Elemental Resistance: +19%
8
MP Cost: 80, Duration: 164 sec, Damage Reduction: -26%, Status Effect and Elemental Resistance: +21%
9
MP Cost: 80, Duration: 172 sec, Damage Reduction: -28%, Status Effect and Elemental Resistance: +23%
10
MP Cost: 100, Duration: 180 sec, Damage Reduction: -30%, Status Effect and Elemental Resistance: +25%
Aerial Barrage
Aerial Barrage Description: A finishing skill used with Charge Drive, jump into the air and kick the enemy with blinding speed. Permanently increases Charge Drive's damage. Info: type = 1, areaAttack = 1 Delays: demolitionElf - 870 ms Range:200% Final Attack: Dual Bow Animations:effect, hit.0, hit.1 Maximum Level: 5
1
Active Effect - MP Cost: 28, Damage: 97%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 2%, Passive Effect - Charge Drive Damage: +7%
2
Active Effect - MP Cost: 28, Damage: 99%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 4%, Passive Effect - Charge Drive Damage: +9%
3
Active Effect - MP Cost: 28, Damage: 101%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 6%, Passive Effect - Charge Drive Damage: +11%
4
Active Effect - MP Cost: 28, Damage: 103%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 8%, Passive Effect - Charge Drive Damage: +13%
5
Active Effect - MP Cost: 28, Damage: 105%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 10%, Passive Effect - Charge Drive Damage: +15%
Mercedes (IV)
Advanced Final Attack
Advanced Final Attack Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate. Info: type = 53, finalAttack = 1, condition = attack Range:400% Pre-requisite: Level 20 Final Attack: Dual Bowguns Animations:hit.0 Maximum Level: 30
Rolling Moonsault Description: A finishing skill used with Charge Drive, jump into the air and perform a swift spinning attack on enemies around you. Note: Unlike other Charge Drive finishers, Rolling Moonsault leaves you in mid-air with invincibility frames, free to use other skills. Info: type = 1, areaAttack = 1 Delays: rollingElf - 810 ms Range:200% Final Attack: Dual Bow Animations:effect, effect0, hit.0, hit.1, hit.2 Maximum Level: 20
1
Active Effect - MP Cost: 54, Damage: 142%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +12%
2
Active Effect - MP Cost: 54, Damage: 144%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +14%
3
Active Effect - MP Cost: 54, Damage: 146%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +16%
4
Active Effect - MP Cost: 54, Damage: 148%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +18%
5
Active Effect - MP Cost: 58, Damage: 150%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +20%
6
Active Effect - MP Cost: 58, Damage: 152%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +22%
7
Active Effect - MP Cost: 58, Damage: 154%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +24%
8
Active Effect - MP Cost: 58, Damage: 156%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +26%
9
Active Effect - MP Cost: 62, Damage: 158%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +28%
10
Active Effect - MP Cost: 62, Damage: 160%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +30%
11
Active Effect - MP Cost: 62, Damage: 162%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +32%
12
Active Effect - MP Cost: 62, Damage: 164%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +34%
13
Active Effect - MP Cost: 66, Damage: 166%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +36%
14
Active Effect - MP Cost: 66, Damage: 168%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +38%
15
Active Effect - MP Cost: 66, Damage: 170%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +40%
16
Active Effect - MP Cost: 66, Damage: 172%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +42%
17
Active Effect - MP Cost: 70, Damage: 174%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +44%
18
Active Effect - MP Cost: 70, Damage: 176%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +46%
19
Active Effect - MP Cost: 70, Damage: 178%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +48%
20
Active Effect - MP Cost: 70, Damage: 180%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +50%
21
Active Effect - MP Cost: 74, Damage: 182%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +52%
22
Active Effect - MP Cost: 74, Damage: 184%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +54%
Defense Break
Defense Break Description: When attacking, have a chance to completely ignore an enemy's defense, including bosses. Info: type = 50 Maximum Level: 20
1
2% chance to ignore 100% of a monster's defense
2
4% chance to ignore 100% of a monster's defense
3
6% chance to ignore 100% of a monster's defense
4
8% chance to ignore 100% of a monster's defense
5
10% chance to ignore 100% of a monster's defense
6
12% chance to ignore 100% of a monster's defense
7
14% chance to ignore 100% of a monster's defense
8
16% chance to ignore 100% of a monster's defense
9
18% chance to ignore 100% of a monster's defense
10
20% chance to ignore 100% of a monster's defense
11
22% chance to ignore 100% of a monster's defense
12
24% chance to ignore 100% of a monster's defense
13
26% chance to ignore 100% of a monster's defense
14
28% chance to ignore 100% of a monster's defense
15
30% chance to ignore 100% of a monster's defense
16
32% chance to ignore 100% of a monster's defense
17
34% chance to ignore 100% of a monster's defense
18
36% chance to ignore 100% of a monster's defense
19
38% chance to ignore 100% of a monster's defense
20
40% chance to ignore 100% of a monster's defense
21
42% chance to ignore 100% of a monster's defense
22
44% chance to ignore 100% of a monster's defense
Lightning Edge
Lightning Edge Description: Instantly cut through enemies in front of you like a bolt of lightning. Info: type = 1, areaAttack = 1, casterMove = 1 Delays: edgeSpiral - 1080 ms Range:500% Final Attack: Dual Bow Animations:effect, hit.0, hit.1, hit.2, hit.3, hit.4 Maximum Level: 30
1
MP Cost: 54, Damage: 275%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 10 sec
2
MP Cost: 54, Damage: 280%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 10 sec
3
MP Cost: 54, Damage: 285%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 10 sec
4
MP Cost: 54, Damage: 290%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 10 sec
5
MP Cost: 54, Damage: 295%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 10 sec
6
MP Cost: 58, Damage: 300%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 9 sec
7
MP Cost: 58, Damage: 305%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 9 sec
8
MP Cost: 58, Damage: 310%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 9 sec
9
MP Cost: 58, Damage: 315%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 9 sec
10
MP Cost: 58, Damage: 320%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 9 sec
11
MP Cost: 62, Damage: 325%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 9 sec
12
MP Cost: 62, Damage: 330%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec
13
MP Cost: 62, Damage: 335%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec
14
MP Cost: 62, Damage: 340%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec
15
MP Cost: 62, Damage: 345%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec
16
MP Cost: 66, Damage: 350%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec
17
MP Cost: 66, Damage: 355%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec
18
MP Cost: 66, Damage: 360%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 7 sec
19
MP Cost: 66, Damage: 365%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 7 sec
20
MP Cost: 66, Damage: 370%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 7 sec
21
MP Cost: 70, Damage: 375%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 7 sec
22
MP Cost: 70, Damage: 380%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 7 sec
23
MP Cost: 70, Damage: 385%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 7 sec
24
MP Cost: 70, Damage: 390%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 6 sec
25
MP Cost: 70, Damage: 395%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 6 sec
26
MP Cost: 74, Damage: 400%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 6 sec
27
MP Cost: 74, Damage: 405%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 6 sec
28
MP Cost: 74, Damage: 410%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 6 sec
29
MP Cost: 74, Damage: 415%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 6 sec
30
MP Cost: 74, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 5 sec
31
MP Cost: 78, Damage: 425%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 5 sec
32
MP Cost: 78, Damage: 430%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 5 sec
Spikes Royale
Spikes Royale Description: Leap into the air and call forth legendary spears to rain down on your enemies. Lowers enemy defenses by a certain amount, and always does critical hits. Permanently increases Leap Tornado's damage. Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP Delays: jShot - 840 ms Range:600% Pre-requisite: Level 10 Leaf Tornado Final Attack: Dual Bow Animations:effect, effect0, hit.0, hit.1, hit.2, hit.3, hit.4, mob, tile.0, tile.1, tile.2, tile.3, tile.4, tile0.0, tile0.1, tile0.2 Maximum Level: 20
Ring of Ishtar Description: Borrow the power of the legendary weapon Ishtar to shoot down enemies at a high speed. Hold down the skill key to fire arrows continuously. Permanently increases Strike Dualshot's damage. Info: type = 2, rapidAttack = 1, knockbackLimit = 80 Pre-requisite: Level 20 Stunning Strikes Final Attack: Dual Bow Animations:prepare, keydown, keydownend, ball, hit.0, hit.1 Maximum Level: 30
1
MP Cost: 8, Damage: 81%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +7%
2
MP Cost: 8, Damage: 82%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +7%
3
MP Cost: 8, Damage: 83%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +7%
4
MP Cost: 8, Damage: 84%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +9%
5
MP Cost: 8, Damage: 85%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +9%
6
MP Cost: 8, Damage: 86%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +9%
7
MP Cost: 8, Damage: 87%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +11%
8
MP Cost: 8, Damage: 88%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +11%
9
MP Cost: 8, Damage: 89%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +11%
10
MP Cost: 8, Damage: 90%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +13%
11
MP Cost: 9, Damage: 91%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +13%
12
MP Cost: 9, Damage: 92%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +13%
13
MP Cost: 9, Damage: 93%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +15%
14
MP Cost: 9, Damage: 94%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +15%
15
MP Cost: 9, Damage: 95%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +15%
16
MP Cost: 9, Damage: 96%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +17%
17
MP Cost: 9, Damage: 97%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +17%
18
MP Cost: 9, Damage: 98%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +17%
19
MP Cost: 9, Damage: 99%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +19%
20
MP Cost: 9, Damage: 100%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +19%
21
MP Cost: 10, Damage: 101%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +19%
22
MP Cost: 10, Damage: 102%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +21%
23
MP Cost: 10, Damage: 103%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +21%
24
MP Cost: 10, Damage: 104%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +21%
25
MP Cost: 10, Damage: 105%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +23%
26
MP Cost: 10, Damage: 106%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +23%
27
MP Cost: 10, Damage: 107%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +23%
28
MP Cost: 10, Damage: 108%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +25%
29
MP Cost: 10, Damage: 109%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +25%
30
MP Cost: 10, Damage: 110%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +25%
31
MP Cost: 11, Damage: 111%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +27%
32
MP Cost: 11, Damage: 112%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +27%
Maple Hero
Maple Hero Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Ancient Warding
Ancient Warding Description: Temporarily summon the divine protection of an ancient spirit, improving your damage and stamina. Passively improves Ignis Lore's evasion bonus. Note: Stacks additively with Spirit Infusion, giving a total of 1.45x damage increase at max levels. Info: type = 10, magicSteal = 1 Delays: blessOfGaia - 1260 ms Pre-requisite: Level 5 Ignis Roar Animations:effect, effect0, special Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Dual Bowguns Expert
Dual Bowguns Expert Description: Increases Dual Bowgun Mastery, Weapon Attack, and Minimum Critical Damage. Info: type = 50 Pre-requisite: Level 10 Dual Bowguns Mastery Maximum Level: 30
Quick Evasion Description: Permanently increases your avoid rate. Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat Info: type = 50 Maximum Level: 10
1
Avoid Rate: +2%
2
Avoid Rate: +4%
3
Avoid Rate: +6%
4
Avoid Rate: +8%
5
Avoid Rate: +10%
6
Avoid Rate: +12%
7
Avoid Rate: +14%
8
Avoid Rate: +16%
9
Avoid Rate: +18%
10
Avoid Rate: +20%
Talent of Phantom Thief I
Talent of Phantom Thief I Description: Steal a first job adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 4 1st job skills can be stolen. Info: type = 1 Maximum Level: 20
1
When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill.
2
When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill.
3
When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill.
4
When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill.
5
When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill.
6
When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill.
7
When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill.
8
When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill.
9
When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill.
10
When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill.
11
When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill.
12
When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill.
13
When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill.
14
When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill.
15
When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill.
16
When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill.
17
When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill.
18
When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill.
19
When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill.
20
When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill.
Double Pierce
Double Pierce Description: Stab enemies in front of you twice Info: type = 1, areaAttack = 1 Delays: HTdoublePiercing - 720 ms Range:210% Animations:effect, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 10, Damage: 122%, Number of Hits: 2, Max Enemies Hit: 4
2
MP Cost: 10, Damage: 124%, Number of Hits: 2, Max Enemies Hit: 4
3
MP Cost: 10, Damage: 126%, Number of Hits: 2, Max Enemies Hit: 4
4
MP Cost: 10, Damage: 128%, Number of Hits: 2, Max Enemies Hit: 4
5
MP Cost: 11, Damage: 130%, Number of Hits: 2, Max Enemies Hit: 4
6
MP Cost: 11, Damage: 132%, Number of Hits: 2, Max Enemies Hit: 4
7
MP Cost: 11, Damage: 134%, Number of Hits: 2, Max Enemies Hit: 4
8
MP Cost: 11, Damage: 136%, Number of Hits: 2, Max Enemies Hit: 4
9
MP Cost: 11, Damage: 138%, Number of Hits: 2, Max Enemies Hit: 4
10
MP Cost: 12, Damage: 140%, Number of Hits: 2, Max Enemies Hit: 4
11
MP Cost: 12, Damage: 142%, Number of Hits: 2, Max Enemies Hit: 4
12
MP Cost: 12, Damage: 144%, Number of Hits: 2, Max Enemies Hit: 4
13
MP Cost: 12, Damage: 146%, Number of Hits: 2, Max Enemies Hit: 4
14
MP Cost: 12, Damage: 148%, Number of Hits: 2, Max Enemies Hit: 4
15
MP Cost: 13, Damage: 150%, Number of Hits: 2, Max Enemies Hit: 4
16
MP Cost: 13, Damage: 152%, Number of Hits: 2, Max Enemies Hit: 4
17
MP Cost: 13, Damage: 154%, Number of Hits: 2, Max Enemies Hit: 4
18
MP Cost: 13, Damage: 156%, Number of Hits: 2, Max Enemies Hit: 4
19
MP Cost: 13, Damage: 158%, Number of Hits: 2, Max Enemies Hit: 4
20
MP Cost: 14, Damage: 160%, Number of Hits: 2, Max Enemies Hit: 4
Swift Phantom
Swift Phantom Description: Permanently increases Speed, Maximum Speed, and Jump. While in midair, you can jump again to fly forward a far distance. Speed improves with higher skill level. Press the Jump key to activate. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: HTswiftPhantom - 120 ms Animations:effect Maximum Level: 15
1
Active Effect - MP Cost: 34, Jump a fixed distance, Passive Effect - Speed: +7%, Max Speed: +6%, Jump: +6%
2
Active Effect - MP Cost: 33, Jump a fixed distance, Passive Effect - Speed: +9%, Max Speed: +7%, Jump: +7%
3
Active Effect - MP Cost: 32, Jump a fixed distance, Passive Effect - Speed: +11%, Max Speed: +8%, Jump: +8%
4
Active Effect - MP Cost: 31, Jump a fixed distance, Passive Effect - Speed: +13%, Max Speed: +9%, Jump: +9%
5
Active Effect - MP Cost: 30, Jump a fixed distance, Passive Effect - Speed: +15%, Max Speed: +10%, Jump: +10%
6
Active Effect - MP Cost: 29, Jump a fixed distance, Passive Effect - Speed: +17%, Max Speed: +11%, Jump: +11%
7
Active Effect - MP Cost: 28, Jump a fixed distance, Passive Effect - Speed: +19%, Max Speed: +12%, Jump: +12%
8
Active Effect - MP Cost: 27, Jump a fixed distance, Passive Effect - Speed: +21%, Max Speed: +13%, Jump: +13%
9
Active Effect - MP Cost: 26, Jump a fixed distance, Passive Effect - Speed: +23%, Max Speed: +14%, Jump: +14%
10
Active Effect - MP Cost: 25, Jump a fixed distance, Passive Effect - Speed: +25%, Max Speed: +15%, Jump: +15%
11
Active Effect - MP Cost: 24, Jump a fixed distance, Passive Effect - Speed: +27%, Max Speed: +16%, Jump: +16%
12
Active Effect - MP Cost: 23, Jump a fixed distance, Passive Effect - Speed: +29%, Max Speed: +17%, Jump: +17%
13
Active Effect - MP Cost: 22, Jump a fixed distance, Passive Effect - Speed: +31%, Max Speed: +18%, Jump: +18%
14
Active Effect - MP Cost: 21, Jump a fixed distance, Passive Effect - Speed: +33%, Max Speed: +19%, Jump: +19%
15
Active Effect - MP Cost: 20, Jump a fixed distance, Passive Effect - Speed: +35%, Max Speed: +20%, Jump: +20%
Phantom (II)
Brise Carte
Brise Carte Description: Throw waves of cards at enemies, pushing them backwards. Note: Carte is French for card. Brise is French for breeze. Info: type = 1, areaAttack = 1, pushTarget = 1 Delays: HTknightEngaging - 810 ms Range:380% Animations:effect, hit.0 Maximum Level: 15
1
MP Cost: 24, Damage: 208%, Max Enemies Hit: 10, Knocks Targets Back
2
MP Cost: 24, Damage: 216%, Max Enemies Hit: 10, Knocks Targets Back
3
MP Cost: 24, Damage: 224%, Max Enemies Hit: 10, Knocks Targets Back
4
MP Cost: 28, Damage: 232%, Max Enemies Hit: 10, Knocks Targets Back
5
MP Cost: 28, Damage: 240%, Max Enemies Hit: 10, Knocks Targets Back
6
MP Cost: 28, Damage: 248%, Max Enemies Hit: 10, Knocks Targets Back
7
MP Cost: 32, Damage: 256%, Max Enemies Hit: 10, Knocks Targets Back
8
MP Cost: 32, Damage: 264%, Max Enemies Hit: 10, Knocks Targets Back
9
MP Cost: 32, Damage: 272%, Max Enemies Hit: 10, Knocks Targets Back
10
MP Cost: 36, Damage: 280%, Max Enemies Hit: 10, Knocks Targets Back
11
MP Cost: 36, Damage: 288%, Max Enemies Hit: 10, Knocks Targets Back
12
MP Cost: 36, Damage: 296%, Max Enemies Hit: 10, Knocks Targets Back
13
MP Cost: 40, Damage: 304%, Max Enemies Hit: 10, Knocks Targets Back
14
MP Cost: 40, Damage: 312%, Max Enemies Hit: 10, Knocks Targets Back
15
MP Cost: 40, Damage: 320%, Max Enemies Hit: 10, Knocks Targets Back
Call of Fate
Call of Fate Description: Throw your secondary weapon, Cards, at a few enemies in front of you to deal damage. Info: type = 1, areaAttack = 1 Delays: HTcallOfFate - 750 ms Range:350% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 15, Damage; 132%, Number of Hits: 3, Max Enemies Hit: 3
2
MP Cost: 15, Damage; 134%, Number of Hits: 3, Max Enemies Hit: 3
3
MP Cost: 15, Damage; 136%, Number of Hits: 3, Max Enemies Hit: 3
4
MP Cost: 15, Damage; 138%, Number of Hits: 3, Max Enemies Hit: 3
5
MP Cost: 15, Damage; 140%, Number of Hits: 3, Max Enemies Hit: 3
6
MP Cost: 17, Damage; 142%, Number of Hits: 3, Max Enemies Hit: 3
7
MP Cost: 17, Damage; 144%, Number of Hits: 3, Max Enemies Hit: 3
8
MP Cost: 17, Damage; 146%, Number of Hits: 3, Max Enemies Hit: 3
9
MP Cost: 17, Damage; 148%, Number of Hits: 3, Max Enemies Hit: 3
10
MP Cost: 17, Damage; 150%, Number of Hits: 3, Max Enemies Hit: 3
11
MP Cost: 17, Damage; 152%, Number of Hits: 3, Max Enemies Hit: 3
12
MP Cost: 19, Damage; 154%, Number of Hits: 3, Max Enemies Hit: 3
13
MP Cost: 19, Damage; 156%, Number of Hits: 3, Max Enemies Hit: 3
14
MP Cost: 19, Damage; 158%, Number of Hits: 3, Max Enemies Hit: 3
15
MP Cost: 19, Damage; 160%, Number of Hits: 3, Max Enemies Hit: 3
16
MP Cost: 19, Damage; 162%, Number of Hits: 3, Max Enemies Hit: 3
17
MP Cost: 19, Damage; 164%, Number of Hits: 3, Max Enemies Hit: 3
18
MP Cost: 21, Damage; 166%, Number of Hits: 3, Max Enemies Hit: 3
19
MP Cost: 21, Damage; 168%, Number of Hits: 3, Max Enemies Hit: 3
20
MP Cost: 21, Damage; 170%, Number of Hits: 3, Max Enemies Hit: 3
Talent of Phantom Thief II
Talent of Phantom Thief II Description: Steal a second job or lower adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 4 2nd job skills can be stolen. Info: type = 1 Maximum Level: 20
1
When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill.
2
When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill.
3
When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill.
4
When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill.
5
When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill.
6
When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill.
7
When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill.
8
When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill.
9
When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill.
10
When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill.
11
When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill.
12
When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill.
13
When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill.
14
When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill.
15
When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill.
16
When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill.
17
When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill.
18
When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill.
19
When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill.
20
When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill.
Cane Booster
Cane Booster Description: Increases the attack speed of your weapon. Must have a cane equipped. Info: type = 10 Delays: alert3 - 1500 ms Pre-requisite: Level 5 Cane Mastery Animations:effect Maximum Level: 10
1
MP Cost: 48, Duration: 24 sec
2
MP Cost: 46, Duration: 48 sec
3
MP Cost: 44, Duration: 72 sec
4
MP Cost: 42, Duration: 96 sec
5
MP Cost: 40, Duration: 120 sec
6
MP Cost: 38, Duration: 144 sec
7
MP Cost: 36, Duration: 168 sec
8
MP Cost: 34, Duration: 192 sec
9
MP Cost: 32, Duration: 216 sec
10
MP Cost: 30, Duration: 240 sec
Cane Mastery
Cane Mastery Description: Increases the weapon mastery and accuracy of canes. Info: type = 50 Maximum Level: 10
1
Cane Mastery: +14%, Accuracy: +20
2
Cane Mastery: +18%, Accuracy: +40
3
Cane Mastery: +22%, Accuracy: +60
4
Cane Mastery: +26%, Accuracy: +80
5
Cane Mastery: +30%, Accuracy: +100
6
Cane Mastery: +34%, Accuracy: +120
7
Cane Mastery: +38%, Accuracy: +140
8
Cane Mastery: +42%, Accuracy: +160
9
Cane Mastery: +46%, Accuracy: +180
10
Cane Mastery: +50%, Accuracy: +200
Luck Monopoly
Luck Monopoly Description: Permanently increases Luck. Info: type = 50 Maximum Level: 5
1
Luck: +8
2
Luck: +16
3
Luck: +24
4
Luck: +32
5
Luck: +40
Blanc Carte
Blanc Carte Description: Whenever you successfully land a Critical Hit, you have a chance for your cards to automatically attack an enemy and increase your card stack by 1. Note: Carte is French for card. Blanc is French for white. Info: type = 51 Maximum Level: 10
1
When Critical Hit - Activation Rate: 6%, Damage: 104%, Card Stack: +1
2
When Critical Hit - Activation Rate: 12%, Damage: 108%, Card Stack: +1
3
When Critical Hit - Activation Rate: 18%, Damage: 112%, Card Stack: +1
4
When Critical Hit - Activation Rate: 24%, Damage: 116%, Card Stack: +1
5
When Critical Hit - Activation Rate: 30%, Damage: 120%, Card Stack: +1
6
When Critical Hit - Activation Rate: 36%, Damage: 124%, Card Stack: +1
7
When Critical Hit - Activation Rate: 42%, Damage: 128%, Card Stack: +1
8
When Critical Hit - Activation Rate: 48%, Damage: 132%, Card Stack: +1
9
When Critical Hit - Activation Rate: 54%, Damage: 136%, Card Stack: +1
10
When Critical Hit - Activation Rate: 60%, Damage: 140%, Card Stack: +1
Phantom (III)
Phantom Charge
Phantom Charge Description: Phantom Charge's second attack. Info: type = 1, areaAttack = 1 Delays: HTphantomCharge2 - 540 ms Range:150% Animations:effect, hit.0 Maximum Level: 20
1
Damage: 156%, Number of Hits: 3, Max Enemies Hit: 10
2
Damage: 162%, Number of Hits: 3, Max Enemies Hit: 10
3
Damage: 168%, Number of Hits: 3, Max Enemies Hit: 10
4
Damage: 174%, Number of Hits: 3, Max Enemies Hit: 10
5
Damage: 180%, Number of Hits: 3, Max Enemies Hit: 10
6
Damage: 186%, Number of Hits: 3, Max Enemies Hit: 10
7
Damage: 192%, Number of Hits: 3, Max Enemies Hit: 10
8
Damage: 198%, Number of Hits: 3, Max Enemies Hit: 10
9
Damage: 204%, Number of Hits: 3, Max Enemies Hit: 10
10
Damage: 210%, Number of Hits: 3, Max Enemies Hit: 10
11
Damage: 216%, Number of Hits: 3, Max Enemies Hit: 10
12
Damage: 222%, Number of Hits: 3, Max Enemies Hit: 10
13
Damage: 228%, Number of Hits: 3, Max Enemies Hit: 10
14
Damage: 234%, Number of Hits: 3, Max Enemies Hit: 10
15
Damage: 240%, Number of Hits: 3, Max Enemies Hit: 10
16
Damage: 246%, Number of Hits: 3, Max Enemies Hit: 10
17
Damage: 252%, Number of Hits: 3, Max Enemies Hit: 10
18
Damage: 258%, Number of Hits: 3, Max Enemies Hit: 10
19
Damage: 264%, Number of Hits: 3, Max Enemies Hit: 10
20
Damage: 270%, Number of Hits: 3, Max Enemies Hit: 10
Moonlight
Moonlight Description: Obtain power from the blue moon, improving your attack and accuracy. Note: MoonlightÂ’s buffs stack with other buffs Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
Misfortune Protection Description: Ward away bad luck, sealing the area around you with your cards. Improves HP, MP, and Elemental and Status Effect Resistance. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0 Maximum Level: 10
1
MP Cost: 44, Duration: 60 sec, Max HP: +12%, Max MP: +12%, Elemental Resistance: +4%, Status Effect Resistance: +4%
2
MP Cost: 48, Duration: 80 sec, Max HP: +14%, Max MP: +14%, Elemental Resistance: +8%, Status Effect Resistance: +8%
3
MP Cost: 52, Duration: 100 sec, Max HP: +16%, Max MP: +16%, Elemental Resistance: +12%, Status Effect Resistance: +12%
4
MP Cost: 56, Duration: 120 sec, Max HP: +18%, Max MP: +18%, Elemental Resistance: +16%, Status Effect Resistance: +16%
5
MP Cost: 60, Duration: 140 sec, Max HP: +20%, Max MP: +20%, Elemental Resistance: +20%, Status Effect Resistance: +20%
6
MP Cost: 64, Duration: 160 sec, Max HP: +22%, Max MP: +22%, Elemental Resistance: +24%, Status Effect Resistance: +24%
7
MP Cost: 68, Duration: 180 sec, Max HP: +24%, Max MP: +24%, Elemental Resistance: +28%, Status Effect Resistance: +28%
8
MP Cost: 72, Duration: 200 sec, Max HP: +26%, Max MP: +26%, Elemental Resistance: +32%, Status Effect Resistance: +32%
9
MP Cost: 76, Duration: 220 sec, Max HP: +28%, Max MP: +28%, Elemental Resistance: +36%, Status Effect Resistance: +36%
10
MP Cost: 80, Duration: 240 sec, Max HP: +30%, Max MP: +30%, Elemental Resistance: +40%, Status Effect Resistance: +40%
Luck of Phantom Thief
Luck of Phantom Thief Description: Improve Phantom's already great luck to perfection. When using this skill, fight back fate and prevent your own death, healing your HP and improve your luck permanently. Info: type = 10, pvp = 0 Delays: alert3 - 1500 ms Animations:effect, effect0, special Maximum Level: 10
1
Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 10% of your max HP, with 2 sec of invincibility, Buff Expiration - Cooldown Time: 1710 sec, Passive Effect - Luck: +6
2
Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 20% of your max HP, with 2 sec of invincibility, Buff Expiration - Cooldown Time: 1620 sec, Passive Effect - Luck: +12
3
Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 30% of your max HP, with 2 sec of invincibility, Buff Expiration - Cooldown Time: 1530 sec, Passive Effect - Luck: +18
4
Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 40% of your max HP, with 2 sec of invincibility, Buff Expiration - Cooldown Time: 1440 sec, Passive Effect - Luck: +24
5
Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 50% of your max HP, with 3 sec of invincibility, Buff Expiration - Cooldown Time: 1350 sec, Passive Effect - Luck: +30
6
Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 60% of your max HP, with 3 sec of invincibility, Buff Expiration - Cooldown Time: 1260 sec, Passive Effect - Luck: +36
7
Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 70% of your max HP, with 3 sec of invincibility, Buff Expiration - Cooldown Time: 1170 sec, Passive Effect - Luck: +42
8
Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 80% of your max HP, with 3 sec of invincibility, Buff Expiration - Cooldown Time: 1080 sec, Passive Effect - Luck: +48
9
Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 90% of your max HP, with 3 sec of invincibility, Buff Expiration - Cooldown Time: 990 sec, Passive Effect - Luck: +54
10
Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 100% of your max HP, with 4 sec of invincibility, Buff Expiration - Cooldown Time: 900 sec, Passive Effect - Luck: +60
Talent of Phantom Thief III
Talent of Phantom Thief III Description: Steal a third job or lower adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 3 3rd job skills can be stolen. Info: type = 1 Maximum Level: 20
1
When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill.
2
When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill.
3
When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill.
4
When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill.
5
When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill.
6
When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill.
7
When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill.
8
When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill.
9
When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill.
10
When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill.
11
When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill.
12
When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill.
13
When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill.
14
When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill.
15
When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill.
16
When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill.
17
When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill.
18
When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill.
19
When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill.
20
When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill.
Coat of Arms
Coat of Arms Description: Throw forward Phantom's signature card, cutting it swiftly like your enemies. Info: type = 1, areaAttack = 1 Delays: HTcoatOfArms - 810 ms Range:200% Animations:effect, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 25, Damage: 143%, Number of Hits: 4, Max Enemies Hit: 8
2
MP Cost: 25, Damage: 146%, Number of Hits: 4, Max Enemies Hit: 8
3
MP Cost: 25, Damage: 149%, Number of Hits: 4, Max Enemies Hit: 8
4
MP Cost: 26, Damage: 152%, Number of Hits: 4, Max Enemies Hit: 8
5
MP Cost: 26, Damage: 155%, Number of Hits: 4, Max Enemies Hit: 8
6
MP Cost: 26, Damage: 158%, Number of Hits: 4, Max Enemies Hit: 8
7
MP Cost: 26, Damage: 161%, Number of Hits: 4, Max Enemies Hit: 8
8
MP Cost: 27, Damage: 164%, Number of Hits: 4, Max Enemies Hit: 8
9
MP Cost: 27, Damage: 167%, Number of Hits: 4, Max Enemies Hit: 8
10
MP Cost: 27, Damage: 170%, Number of Hits: 4, Max Enemies Hit: 8
11
MP Cost: 27, Damage: 173%, Number of Hits: 4, Max Enemies Hit: 8
12
MP Cost: 28, Damage: 176%, Number of Hits: 4, Max Enemies Hit: 8
13
MP Cost: 28, Damage: 179%, Number of Hits: 4, Max Enemies Hit: 8
14
MP Cost: 28, Damage: 182%, Number of Hits: 4, Max Enemies Hit: 8
15
MP Cost: 28, Damage: 185%, Number of Hits: 4, Max Enemies Hit: 8
16
MP Cost: 29, Damage: 188%, Number of Hits: 4, Max Enemies Hit: 8
17
MP Cost: 29, Damage: 191%, Number of Hits: 4, Max Enemies Hit: 8
18
MP Cost: 29, Damage: 194%, Number of Hits: 4, Max Enemies Hit: 8
19
MP Cost: 29, Damage: 197%, Number of Hits: 4, Max Enemies Hit: 8
20
MP Cost: 30, Damage: 200%, Number of Hits: 4, Max Enemies Hit: 8
Flash and Flee
Flash and Flee Description: Permanently gives you a chance to dodge enemy attacks. Info: type = 50 Animations:special Maximum Level: 10
1
Dodge Rate: +12%
2
Dodge Rate: +14%
3
Dodge Rate: +16%
4
Dodge Rate: +18%
5
Dodge Rate: +20%
6
Dodge Rate: +22%
7
Dodge Rate: +24%
8
Dodge Rate: +26%
9
Dodge Rate: +28%
10
Dodge Rate: +30%
Acute Sense
Acute Sense Description: Permanently increases critical hit rate. Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +12%
2
Critical Hit Rate: +14%
3
Critical Hit Rate: +16%
4
Critical Hit Rate: +18%
5
Critical Hit Rate: +20%
6
Critical Hit Rate: +22%
7
Critical Hit Rate: +24%
8
Critical Hit Rate: +26%
9
Critical Hit Rate: +28%
10
Critical Hit Rate: +30%
11
Critical Hit Rate: +32%
12
Critical Hit Rate: +34%
13
Critical Hit Rate: +36%
14
Critical Hit Rate: +38%
15
Critical Hit Rate: +40%
16
Critical Hit Rate: +42%
17
Critical Hit Rate: +44%
18
Critical Hit Rate: +46%
19
Critical Hit Rate: +48%
20
Critical Hit Rate: +50%
Phantom (IV)
Pray of Aria
Pray of Aria Description: Receive Aria's prayer, improving your attack power and allowing you to ignore some of an enemy's defenses. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 30
Soul Steal Description: Steals active buffs on nearby monsters. In the case of multiple buffs, the most efficient buff will be stolen. If nearby monsters have no active buff, no effect is stolen. Note: Has a Time and subTime variable to distinguish durations for buffs, but does not explicitly state which duration is for which buff. Info: type = 34, massSpell = 1, dispel = 1, pvp = 0 Delays: alert3 - 1500 ms Range:300% Animations:effect, affected.1, affected.2, affected.3, affected.4 Maximum Level: 20
1
MP Cost: 50, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +2, Damage Cancel Related Buff - Damage Taken: -2%, Damage Reflect Buff - Damage Reflected: 30%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 117 sec
2
MP Cost: 51, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +4, Damage Cancel Related Buff - Damage Taken: -4%, Damage Reflect Buff - Damage Reflected: 60%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 114 sec
3
MP Cost: 51, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +6, Damage Cancel Related Buff - Damage Taken: -6%, Damage Reflect Buff - Damage Reflected: 90%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 111 sec
4
MP Cost: 52, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +8, Damage Cancel Related Buff - Damage Taken: -8%, Damage Reflect Buff - Damage Reflected: 120%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 108 sec
5
MP Cost: 52, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +10, Damage Cancel Related Buff - Damage Taken: -10%, Damage Reflect Buff - Damage Reflected: 150%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 105 sec
6
MP Cost: 53, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +12, Damage Cancel Related Buff - Damage Taken: -12%, Damage Reflect Buff - Damage Reflected: 180%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 102 sec
7
MP Cost: 53, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +14, Damage Cancel Related Buff - Damage Taken: -14%, Damage Reflect Buff - Damage Reflected: 210%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 99 sec
8
MP Cost: 54, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +16, Damage Cancel Related Buff - Damage Taken: -16%, Damage Reflect Buff - Damage Reflected: 240%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 96 sec
9
MP Cost: 54, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +18, Damage Cancel Related Buff - Damage Taken: -18%, Damage Reflect Buff - Damage Reflected: 270%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 93 sec
10
MP Cost: 55, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +20, Damage Cancel Related Buff - Damage Taken: -20%, Damage Reflect Buff - Damage Reflected: 300%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 90 sec
11
MP Cost: 55, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +22, Damage Cancel Related Buff - Damage Taken: -22%, Damage Reflect Buff - Damage Reflected: 330%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 87 sec
12
MP Cost: 56, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +24, Damage Cancel Related Buff - Damage Taken: -24%, Damage Reflect Buff - Damage Reflected: 360%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 84 sec
13
MP Cost: 56, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +26, Damage Cancel Related Buff - Damage Taken: -26%, Damage Reflect Buff - Damage Reflected: 390%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 81 sec
14
MP Cost: 57, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +28, Damage Cancel Related Buff - Damage Taken: -28%, Damage Reflect Buff - Damage Reflected: 420%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 78 sec
15
MP Cost: 57, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +30, Damage Cancel Related Buff - Damage Taken: -30%, Damage Reflect Buff - Damage Reflected: 450%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 75 sec
16
MP Cost: 58, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +32, Damage Cancel Related Buff - Damage Taken: -32%, Damage Reflect Buff - Damage Reflected: 480%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 72 sec
17
MP Cost: 58, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +34, Damage Cancel Related Buff - Damage Taken: -34%, Damage Reflect Buff - Damage Reflected: 510%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 69 sec
18
MP Cost: 59, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +36, Damage Cancel Related Buff - Damage Taken: -36%, Damage Reflect Buff - Damage Reflected: 540%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 66 sec
19
MP Cost: 59, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +38, Damage Cancel Related Buff - Damage Taken: -38%, Damage Reflect Buff - Damage Reflected: 570%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 63 sec
20
MP Cost: 60, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +40, Damage Cancel Related Buff - Damage Taken: -40%, Damage Reflect Buff - Damage Reflected: 600%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 60 sec
Ultimate Drive
Ultimate Drive Description: Attack with your cane at blinding speeds. Hold down the skill key to attack continuously. You can move slowly while attacking. Note: Ultimate Drive is a keydown skill like Hurricane, but allows slower movement while attacking. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80 Delays: HTultimateDrive - 360 ms Range:250% Animations:prepare, prepare0, keydown, keydown0, keydownend, hit.0 Maximum Level: 30
1
MP Cost: 13, Damage: 91%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
2
MP Cost: 13, Damage: 92%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
3
MP Cost: 13, Damage: 93%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
4
MP Cost: 13, Damage: 94%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
5
MP Cost: 13, Damage: 95%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
6
MP Cost: 13, Damage: 96%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
7
MP Cost: 13, Damage: 97%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
8
MP Cost: 13, Damage: 98%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
9
MP Cost: 13, Damage: 99%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
10
MP Cost: 13, Damage: 100%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
11
MP Cost: 14, Damage: 101%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
12
MP Cost: 14, Damage: 102%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
13
MP Cost: 14, Damage: 103%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
14
MP Cost: 14, Damage: 104%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
15
MP Cost: 14, Damage: 105%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
16
MP Cost: 14, Damage: 106%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
17
MP Cost: 14, Damage: 107%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
18
MP Cost: 14, Damage: 108%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
19
MP Cost: 14, Damage: 109%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
20
MP Cost: 14, Damage: 110%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
21
MP Cost: 15, Damage: 111%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
22
MP Cost: 15, Damage: 112%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
23
MP Cost: 15, Damage: 113%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
24
MP Cost: 15, Damage: 114%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
25
MP Cost: 15, Damage: 115%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
26
MP Cost: 15, Damage: 116%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
27
MP Cost: 15, Damage: 117%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
28
MP Cost: 15, Damage: 118%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
29
MP Cost: 15, Damage: 119%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
30
MP Cost: 15, Damage: 120%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
31
MP Cost: 16, Damage: 121%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
32
MP Cost: 16, Damage: 122%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking
Talent of Phantom Thief IV
Talent of Phantom Thief IV Description: Steal a fourth job or lower adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 2 4th job skills can be stolen. Info: type = 1 Maximum Level: 30
1
When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill.
2
When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill.
3
When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill.
4
When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill.
5
When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill.
6
When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill.
7
When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill.
8
When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill.
9
When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill.
10
When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill.
11
When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill.
12
When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill.
13
When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill.
14
When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill.
15
When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill.
16
When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill.
17
When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill.
18
When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill.
19
When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill.
20
When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill.
21
When used, the stolen skill will consume its required amount of MP. Gain up to level 21 of the stolen skill.
22
When used, the stolen skill will consume its required amount of MP. Gain up to level 22 of the stolen skill.
23
When used, the stolen skill will consume its required amount of MP. Gain up to level 23 of the stolen skill.
24
When used, the stolen skill will consume its required amount of MP. Gain up to level 24 of the stolen skill.
25
When used, the stolen skill will consume its required amount of MP. Gain up to level 25 of the stolen skill.
26
When used, the stolen skill will consume its required amount of MP. Gain up to level 26 of the stolen skill.
27
When used, the stolen skill will consume its required amount of MP. Gain up to level 27 of the stolen skill.
28
When used, the stolen skill will consume its required amount of MP. Gain up to level 28 of the stolen skill.
29
When used, the stolen skill will consume its required amount of MP. Gain up to level 29 of the stolen skill.
30
When used, the stolen skill will consume its required amount of MP. Gain up to level 30 of the stolen skill.
31
When used, the stolen skill will consume its required amount of MP. Gain up to level 31 of the stolen skill.
32
When used, the stolen skill will consume its required amount of MP. Gain up to level 32 of the stolen skill.
Twilight
Twilight Description: Twilight's Attack Info: type = 1, areaAttack = 1 Delays: HTtwilightFinish - 990 ms Range:415% Animations:effect, tile.0, tile.1, tile.2, tile.3, tile.4, hit.0 Maximum Level: 20
1
Damage: 355%, Number of Hits: 3, Max Enemies Hit: 10
2
Damage: 360%, Number of Hits: 3, Max Enemies Hit: 10
3
Damage: 365%, Number of Hits: 3, Max Enemies Hit: 10
4
Damage: 370%, Number of Hits: 3, Max Enemies Hit: 10
5
Damage: 375%, Number of Hits: 3, Max Enemies Hit: 10
6
Damage: 380%, Number of Hits: 3, Max Enemies Hit: 10
7
Damage: 385%, Number of Hits: 3, Max Enemies Hit: 10
8
Damage: 390%, Number of Hits: 3, Max Enemies Hit: 10
9
Damage: 395%, Number of Hits: 3, Max Enemies Hit: 10
10
Damage: 400%, Number of Hits: 3, Max Enemies Hit: 10
11
Damage: 405%, Number of Hits: 3, Max Enemies Hit: 10
12
Damage: 410%, Number of Hits: 3, Max Enemies Hit: 10
13
Damage: 415%, Number of Hits: 3, Max Enemies Hit: 10
14
Damage: 420%, Number of Hits: 3, Max Enemies Hit: 10
15
Damage: 425%, Number of Hits: 3, Max Enemies Hit: 10
16
Damage: 430%, Number of Hits: 3, Max Enemies Hit: 10
17
Damage: 435%, Number of Hits: 3, Max Enemies Hit: 10
18
Damage: 440%, Number of Hits: 3, Max Enemies Hit: 10
19
Damage: 445%, Number of Hits: 3, Max Enemies Hit: 10
20
Damage: 450%, Number of Hits: 3, Max Enemies Hit: 10
21
Damage: 455%, Number of Hits: 3, Max Enemies Hit: 10
22
Damage: 460%, Number of Hits: 3, Max Enemies Hit: 10
Cane Expert
Cane Expert Description: Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage. Info: type = 50 Pre-requisite: Level 10 Cane Mastery Maximum Level: 30
Maple Hero Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Noir Carte
Noir Carte Description: Whenever you successfully land a Critical Hit, you have a chance for your cards to automatically attack an enemy and increase your card stack by 1. Also, passively improves your dodge rate. Info: type = 51 Maximum Level: 20
1
When Critical Hit - Activation Rate: 62%, Damage: 143%, Card Stack: +1, Dodge Rate: +1%
2
When Critical Hit - Activation Rate: 64%, Damage: 146%, Card Stack: +1, Dodge Rate: +2%
3
When Critical Hit - Activation Rate: 66%, Damage: 149%, Card Stack: +1, Dodge Rate: +3%
4
When Critical Hit - Activation Rate: 68%, Damage: 152%, Card Stack: +1, Dodge Rate: +4%
5
When Critical Hit - Activation Rate: 70%, Damage: 155%, Card Stack: +1, Dodge Rate: +5%
6
When Critical Hit - Activation Rate: 72%, Damage: 158%, Card Stack: +1, Dodge Rate: +6%
7
When Critical Hit - Activation Rate: 74%, Damage: 161%, Card Stack: +1, Dodge Rate: +7%
8
When Critical Hit - Activation Rate: 76%, Damage: 164%, Card Stack: +1, Dodge Rate: +8%
9
When Critical Hit - Activation Rate: 78%, Damage: 167%, Card Stack: +1, Dodge Rate: +9%
10
When Critical Hit - Activation Rate: 80%, Damage: 170%, Card Stack: +1, Dodge Rate: +10%
11
When Critical Hit - Activation Rate: 82%, Damage: 173%, Card Stack: +1, Dodge Rate: +11%
12
When Critical Hit - Activation Rate: 84%, Damage: 176%, Card Stack: +1, Dodge Rate: +12%
13
When Critical Hit - Activation Rate: 86%, Damage: 179%, Card Stack: +1, Dodge Rate: +13%
14
When Critical Hit - Activation Rate: 88%, Damage: 182%, Card Stack: +1, Dodge Rate: +14%
15
When Critical Hit - Activation Rate: 90%, Damage: 185%, Card Stack: +1, Dodge Rate: +15%
16
When Critical Hit - Activation Rate: 92%, Damage: 188%, Card Stack: +1, Dodge Rate: +16%
17
When Critical Hit - Activation Rate: 94%, Damage: 191%, Card Stack: +1, Dodge Rate: +17%
18
When Critical Hit - Activation Rate: 96%, Damage: 194%, Card Stack: +1, Dodge Rate: +18%
19
When Critical Hit - Activation Rate: 98%, Damage: 197%, Card Stack: +1, Dodge Rate: +19%
20
When Critical Hit - Activation Rate: 100%, Damage: 200%, Card Stack: +1, Dodge Rate: +20%
Hero's Will
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
IMO they killed Phantom with the cooldown. Like any class they introduce it overpowered so people start playing it, then nerf it. I rather had them nerf the damage output then put a cooldown on switching skills .
I.e. using crash and switching back during PB is impossible. I guess they're trying to force people to party-up.
hadriel Wrote:Wait for JoeTang to fix some of the bugs on his side. Joe you reading? Or we'll just wait for your fix.
Hadriel
It should be fixed soon.
Enzyme Wrote:IMO they killed Phantom with the cooldown. Like any class they introduce it overpowered so people start playing it, then nerf it. I rather had them nerf the damage output then put a cooldown on switching skills .
I.e. using crash and switching back during PB is impossible. I guess they're trying to force people to party-up.
I feel it undermined a lot of other jobs. You could switch out Threaten, Dispel, Magic Crash, Continual Aiming etc. at any time. Phantoms do more than enough damage as it is.
I feel it undermined a lot of other jobs. You could switch out Threaten, Dispel, Magic Crash, Continual Aiming etc. at any time. Phantoms do more than enough damage as it is.
Mhm but 30 seconds.. Come on.... Besides, you can still do 3-4 at the same time. And only crash/combo bugs me tbh.