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Avoidability, Avoid rate and Dodge Rate - Printable Version

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Avoidability, Avoid rate and Dodge Rate - GoreParadise - 2012-04-01

Phantom's skills :

Quick Evasion
Description: Permanently increases your avoid rate.
Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat


1 Avoid Rate: +3%
2 Avoid Rate: +6%
3 Avoid Rate: +9%
4 Avoid Rate: +12%
5 Avoid Rate: +15%
6 Avoid Rate: +18%
7 Avoid Rate: +21%
8 Avoid Rate: +24%
9 Avoid Rate: +27%
10 Avoid Rate: +30%

Flash and Flee
Flash and Flee
Description: Permanently gives you a chance to dodge enemy attacks.
Info: type = 50
Animations: special
Maximum Level: 20

1 Dodge Rate: +11%
2 Dodge Rate: +12%
3 Dodge Rate: +13%
4 Dodge Rate: +14%
5 Dodge Rate: +15%
6 Dodge Rate: +16%
7 Dodge Rate: +17%
8 Dodge Rate: +18%
9 Dodge Rate: +19%
10 Dodge Rate: +20%
11 Dodge Rate: +21%
12 Dodge Rate: +22%
13 Dodge Rate: +23%
14 Dodge Rate: +24%
15 Dodge Rate: +25%
16 Dodge Rate: +26%
17 Dodge Rate: +27%
18 Dodge Rate: +28%
19 Dodge Rate: +29%
20 Dodge Rate: +30%


Let's say I have 50% avoid rate from my avoid stats against Pink Bean
So would Quick Evasion give me :
a) 50% + 30% = 80% avoid rate
b) 50% * 1.3 = 65% avoid rate
Which 1 is it?

And when a mob hits you, which 1 is factored in first? Avoid rate or dodge?


Avoidability, Avoid rate and Dodge Rate - Bomber - 2012-04-01

I don't really know, but if my guardian factors in first, I think dodge rate goes first.


Avoidability, Avoid rate and Dodge Rate - valhala556 - 2012-04-01

yeah guardian factors before the MISS's so dodge comes first. for your first question i think its multiplied. but i dunno really.


Avoidability, Avoid rate and Dodge Rate - Bomber - 2012-04-01

For first question...my shield mastery adds 200%. so I multiply my defense and add that to my original defense, which means I have my defense triple the normal.
So I'd assume you multiply original avoid by 0.3x and add the number you get to the original avoid.


Avoidability, Avoid rate and Dodge Rate - Grey - 2012-04-01

I'm not sure myself, but from what I can understand, they're seperate.

Dodge rate is the chance of a monster missing you due to a special skill effect, like Shadow Shifter, Guardian, and Ignis Roar, I think, gives the dodge effect for Mercedes, and Phantom's Flash and Free, which will display Phantom's stylized raven motif upon dodging successfully.

Avoid rate is is a multiplier that affects the miss rate granted by avoidability. For example, if it still works like it did when we got big bang, I don't quite remember it, so this is probably wrong, but it's just an example, and the method itself isn't important, if a monster has 9 accuracy, and you have 400 avoid, you'd have an 17% (sqrt(400) - sqrt(9)), this is what's important, chance of avoiding attacks, or something like that, that 17% is multiplied by skills that increase avoid rate, so for example if a skill gave 30% avoid rate, it'd be 17% * 1.3, giving you a 22.1% avoid rate.

There's dodge rate, avoid rate, and a third one I don't remember, and I might be confusing avoid rate with that third one.


Avoidability, Avoid rate and Dodge Rate - GoreParadise - 2012-04-01

Ohh..
@iAmFear : avoidability % ? multiplies your avoid stats by a percentage