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Reworked Trait System - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Arts & Entertainment (https://www.southperry.net/forumdisplay.php?fid=12) +--- Forum: Expressive Arts (https://www.southperry.net/forumdisplay.php?fid=70) +---- Forum: MapleAdditions (https://www.southperry.net/forumdisplay.php?fid=86) +---- Thread: Reworked Trait System (/showthread.php?tid=52954) Pages:
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Reworked Trait System - Sorien - 2012-03-28 The Trait System is rather poorly designed in my opinion. It was a neat idea, but the way they worked in the bonuses just doesn't make any sense to me. Not to mention the fact that Charm and Insight do absolutely nothing of use for players who get them past 30 (well, insight is okay if it can be gotten up to 100 I guess). Anyway, here's how I think it should work. First and foremost, all traits should have their max EXP per day raised to 1500. Secondly, items that give trait EXP should no longer count toward the daily limit. Finally, trait bonuses should be determined every level, not every 5.
Ambition
Empathy
Insight
Willpower
Diligence
Charm
Reworked Trait System - yo72 - 2012-03-28 So your fix to charm is to make it necessary only to lv to lv 10 instead of 30, instead of making it easier to obtain but higher lv for pocket slot Reworked Trait System - PirateIzzy - 2012-03-28 Honestly, bonuses should be every level, not every 5 levels. Instead of having level 99 willpower and +1900 HP, make it +1980 HP, since the bonus from 95-99 is the same. Reworked Trait System - Sorien - 2012-03-28 yo72 Wrote:So your fix to charm is to make it necessary only to lv to lv 10 instead of 30, instead of making it easier to obtain but higher lv for pocket slot Oh, I thought there were pocket items that required the player to be over level 120. Huh, I guess I'll take that bit out then. =/ Maybe edit it to be something like summon duration. PirateIzzy Wrote:Honestly, bonuses should be every level, not every 5 levels. Instead of having level 99 willpower and +1900 HP, make it +1980 HP, since the bonus from 95-99 is the same. I probably should have been more clear, but those formulas I stuck in where meant to be read every level and determine the bonuses for each level of the trait. Reworked Trait System - Yukiko - 2012-03-28 The other use for charm is to get those NX facial expressions for free. While it does nothing to improve the stats of your character, it's still a pretty nice add-on. Reworked Trait System - CrazyForDex - 2012-03-28 Sorien Wrote:[Bonuses:. Are you sure about that one? The ig trait window doesn't show anything like that for diligence.
Reworked Trait System - ShinkuDragon - 2012-03-28 CrazyForDex Wrote:Are you sure about that one? The ig trait window doesn't show anything like that for diligence. check which part of the forums you're on* Reworked Trait System - PirateIzzy - 2012-03-28 CrazyForDex Wrote:Are you sure about that one? The ig trait window doesn't show anything like that for diligence. It's a suggestion. Most of his ideas are suggestions. Some already exist. Reworked Trait System - Ryck - 2012-03-28 CrazyForDex Wrote:Are you sure about that one? The ig trait window doesn't show anything like that for diligence. This is what he wants the trait system to be like, and the bonus that it gives. Not what we have right now Reworked Trait System - CrazyForDex - 2012-03-28 Oh I see. My mistake. Reworked Trait System - Alloy - 2012-03-30 Sorien Wrote:The Trait System is rather poorly designed in my opinion. It was a neat idea, but the way they worked in the bonuses just doesn't make any sense to me. Not to mention the fact that Charm and Insight do absolutely nothing of use for players who get them past 30 (well, insight is okay if it can be gotten up to 100 I guess). Answers in red. Reworked Trait System - Sorien - 2012-03-30 Alloy Wrote:Answers in red. You made some pretty good points there. I'll tone down some of the benefits and see if I can think up something for alchemists. As for Charm, how about something like reducing the duration of abnormal status effects. Considering it's the hardest trait to level, I want to give it something pretty good so that there's a reason to get it past 30 other than extra emots. Reworked Trait System - Raul - 2012-03-30 - % Chance items will come with potential (Crafted). Determined as [(Diligence level)]. ???? Reworked Trait System - Alloy - 2012-03-30 Raul Wrote:- % Chance items will come with potential (Crafted). Determined as [(Diligence level)]. Say you craft a Bunny Sassacre Fedora. The chances of it being unidentified are the same as your dilligence level. So level 78 dilligence will net you 78% chance for it. Reworked Trait System - PirateIzzy - 2012-03-30 Alloy Wrote:Say you craft a Bunny Sassacre Fedora. The chances of it being unidentified are the same as your dilligence level. So level 78 dilligence will net you 75% chance for it. 78% since he suggested a bonus per level instead of per 5 levels. Reworked Trait System - CrazyForDex - 2012-03-30 Alloy Wrote:Say you craft a Bunny Sassacre Fedora. The chances of it being unidentified are the same as your dilligence level. So level 78 dilligence will net you 78% chance for it. O_O So I have lvl 100 diligence. By that logic, 100% of the items I craft will come with a hidden potential? That is way too broken to even be considered. Reworked Trait System - Alloy - 2012-03-30 PirateIzzy Wrote:78% since he suggested a bonus per level instead of per 5 levels. Funny you said that, I edited that right away, or should I say minutes later. CrazyForDex Wrote:O_O So I have lvl 100 diligence. By that logic, 100% of the items I craft will come with a hidden potential? That is way too broken to even be considered. It's not like potentials are usually good or anything. This would make things even with cubes, if anything. And only on clean stuff. The potential chance is already high now, kind of. Reworked Trait System - CrazyForDex - 2012-03-30 Alloy Wrote:It's not like potentials are usually good or anything. This would make things even with cubes, if anything. And only on clean stuff. Don't get me wrong, I would LOVE this system to exist, but it would pretty much break the potential cash cow in Nexon's mind. Sure you usually do not get good potentials, but at a 100% rate, you could just sit there all day whoring tons of unique and epic items. Sure this would in turn lower the prices of all items that aren't legendary, but this is both good and bad. It would destory most of the economy while at the same time it would help players reach higher levels of funding by much cheaper means. Like I said, such a system cannot exist if Nexon wants to keep making "reasonable" revenue. Reworked Trait System - Alloy - 2012-03-30 CrazyForDex Wrote:Don't get me wrong, I would LOVE this system to exist, but it would pretty much break the potential cash cow in Nexon's mind. Sure you usually do not get good potentials, but at a 100% rate, you could just sit there all day whoring tons of unique and epic items. Sure this would in turn lower the prices of all items that aren't legendary, but this is both good and bad. It would destory most of the economy while at the same time it would help players reach higher levels of funding by much cheaper means. Like I said, such a system cannot exist if Nexon wants to keep making "reasonable" revenue. Try crafting lv 80 stuff like that. Getting those materials aren't that easy. Reworked Trait System - CrazyForDex - 2012-03-30 Alloy Wrote:Try crafting lv 80 stuff like that. Getting those materials aren't that easy. If my items came with 100% chance of potential, I would spend all my time happily gathering the needed materials. You seem to be missing the point. Regardless of how hard it is to obtain the required materials, this system would break Nexon's gameplan to suck money from its players. Actually with 100% potential chance, I would be fine crafting 2nd tier gear to then sell and buy 3rd tier gear. Hell, you could even go fuse TONS of Empress gears. They are 100m a piece in Khaini (not capes or weapons obv) and you could just keep fusing them to get insane stats and tons of money. Edit: Currently I get around a 25% chance of receiving an item with hidden potential after I craft it. I couldn't imagine how crazy it would be if every single item I fused or crafted had potential. |