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SPURB RULES AND INFO PAGE - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Social (https://www.southperry.net/forumdisplay.php?fid=14) +--- Forum: Forum Games & Unofficial Activities/Events (https://www.southperry.net/forumdisplay.php?fid=56) +--- Thread: SPURB RULES AND INFO PAGE (/showthread.php?tid=51601) |
SPURB RULES AND INFO PAGE - Derosis - 2012-02-09 Information on everything taken by tom cruise of mspa forums. All rights to this goes to him. Prototyping Prototyping is an important part of Sburb, as it affects the powers granted to your enemies, and the nature of your sprite. It is difficult to put rules to this, as it can be incredibly varied, but here is a basic template that can be used (GMs are encouraged to ignore these rules entirely if needed, creating their own templates to apply to the base characters).
This template doesnt ground breakingly change generic Imps, or the sprite, but consider the fact the Black King and Queen will have ALL of the prototypings applied. In a standard four player session, thats eight points their already formidable stats will be increased by, and four Edges or Monstrous Abilities they gain. Alchemy Alchemy is an important part of Sburb, as it is how you produce the majority of your equipment. I wont waste space here recounting every nuance of how the system works from a narrative standpoint; if youre playing this you more than likely already know. The Alchemy mechanics in SBURBage Worlds are heavily abstracted. Making a system that can reliably and enjoyably allow for actual combination of items would be incredibly difficult to do well. And so this system is approached differently. Note that its still completely expected that you roleplay out Alchemy as combining items; your GM may even wish to reward you for original, clever or funny ideas by reducing the final Grist cost of your item. Basic Overview The Basic system of Alchemy is relatively straightforward. Essentially, its all about adding up Grist costs. You take a basic item, with a base Grist cost set on it, and add different upgrades and downgrades to it, each with either increasing or decreasing the Grist cost of the item. Grist is not, in gameplay terms, something you have to collect. Slaughtering countless generic enemies for their resources is not something that is conductive to an enjoyable Tabletop experience. Instead, youre limited by a statistic known as your Grist Cache Limit. Effectively this limits the effectiveness of the items you can make, based on your level. Note that the GM is encouraged to restrict you from performing Alchemy if you havent actually been killing any monsters in your adventures. You need to be earning the Grist somehow. The following table details how much Grist you can expend on an item based on your level.
Leveling: Leveling will be different than your normal RPG, as Leveling will involve doing different tasks or just diong anything. Everything can give you experience (except walking you assholes). Experience tables are being worked on as well as all applications |