Double Swing Description: Press the attack key twice to deal a double attack on up to 8 enemies. Info: type = 52, commandSkillType = attack Delays: doubleSwing - 420 ms Range:200% Final Attack: Polearm Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 2, Damage: 174%, Max Enemies Hit: 8
2
MP Cost: 2, Damage: 178%, Max Enemies Hit: 8
3
MP Cost: 2, Damage: 182%, Max Enemies Hit: 8
4
MP Cost: 2, Damage: 186%, Max Enemies Hit: 8
5
MP Cost: 2, Damage: 190%, Max Enemies Hit: 8
6
MP Cost: 3, Damage: 194%, Max Enemies Hit: 8
7
MP Cost: 3, Damage: 198%, Max Enemies Hit: 8
8
MP Cost: 3, Damage: 202%, Max Enemies Hit: 8
9
MP Cost: 3, Damage: 206%, Max Enemies Hit: 8
10
MP Cost: 3, Damage: 210%, Max Enemies Hit: 8
11
MP Cost: 3, Damage: 214%, Max Enemies Hit: 8
12
MP Cost: 4, Damage: 218%, Max Enemies Hit: 8
13
MP Cost: 4, Damage: 222%, Max Enemies Hit: 8
14
MP Cost: 4, Damage: 226%, Max Enemies Hit: 8
15
MP Cost: 4, Damage: 230%, Max Enemies Hit: 8
16
MP Cost: 4, Damage: 234%, Max Enemies Hit: 8
17
MP Cost: 4, Damage: 238%, Max Enemies Hit: 8
18
MP Cost: 5, Damage: 242%, Max Enemies Hit: 8
19
MP Cost: 5, Damage: 246%, Max Enemies Hit: 8
20
MP Cost: 5, Damage: 250%, Max Enemies Hit: 8
Combo Ability Description: For every 10 Combo Count, gain Weapon Attack, Defense, and Speed. Info: type = 51 Pre-requisite: Level 10 Double Swing Maximum Level: 10
1
Weapon ATT: +3, Physical and Magical Defense: +20, Speed: +3%, Stacks up to 1 times
2
Weapon ATT: +3, Physical and Magical Defense: +20, Speed: +3%, Stacks up to 2 times
3
Weapon ATT: +3, Physical and Magical Defense: +20, Speed: +3%, Stacks up to 3 times
4
Weapon ATT: +3, Physical and Magical Defense: +20, Speed: +3%, Stacks up to 4 times
5
Weapon ATT: +3, Physical and Magical Defense: +20, Speed: +3%, Stacks up to 5 times
6
Weapon ATT: +3, Physical and Magical Defense: +20, Speed: +3%, Stacks up to 6 times
7
Weapon ATT: +3, Physical and Magical Defense: +20, Speed: +3%, Stacks up to 7 times
8
Weapon ATT: +3, Physical and Magical Defense: +20, Speed: +3%, Stacks up to 8 times
9
Weapon ATT: +3, Physical and Magical Defense: +20, Speed: +3%, Stacks up to 9 times
10
Weapon ATT: +3, Physical and Magical Defense: +20, Speed: +3%, Stacks up to 10 times
Combat Step Description: Press a direction key twice to quickly move a short distance.[Command: ¡æ¡æ] Info: type = 41, casterMove = 1 Delays: combatStep - 180 ms Pre-requisite: Level 5 Double Swing Animations:effect Maximum Level: 5
1
MP Cost: 1, travel a short distance, Speed: +3%, Maximum Speed: +4%
2
MP Cost: 2, travel a short distance, Speed: +6%, Maximum Speed: +8%
3
MP Cost: 3, travel a short distance, Speed: +9%, Maximum Speed: +12%
4
MP Cost: 4, travel a short distance, Speed: +12%, Maximum Speed: +16%
5
MP Cost: 5, travel a short distance, Speed: +15%, Maximum Speed: +20%
Polearm Booster Description: Increases the attack speed of your weapon. Must have a polearm equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Combat Step Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec, Weapon Speed: -2
2
MP Cost: 29, Duration: 20 sec, Weapon Speed: -2
3
MP Cost: 28, Duration: 30 sec, Weapon Speed: -2
4
MP Cost: 27, Duration: 40 sec, Weapon Speed: -2
5
MP Cost: 26, Duration: 50 sec, Weapon Speed: -2
6
MP Cost: 25, Duration: 60 sec, Weapon Speed: -2
7
MP Cost: 24, Duration: 70 sec, Weapon Speed: -2
8
MP Cost: 23, Duration: 80 sec, Weapon Speed: -2
9
MP Cost: 22, Duration: 90 sec, Weapon Speed: -2
10
MP Cost: 21, Duration: 100 sec, Weapon Speed: -2
11
MP Cost: 20, Duration: 110 sec, Weapon Speed: -3
12
MP Cost: 19, Duration: 120 sec, Weapon Speed: -3
13
MP Cost: 18, Duration: 130 sec, Weapon Speed: -3
14
MP Cost: 17, Duration: 140 sec, Weapon Speed: -3
15
MP Cost: 16, Duration: 150 sec, Weapon Speed: -3
16
MP Cost: 15, Duration: 160 sec, Weapon Speed: -3
17
MP Cost: 14, Duration: 170 sec, Weapon Speed: -3
18
MP Cost: 13, Duration: 180 sec, Weapon Speed: -3
19
MP Cost: 12, Duration: 190 sec, Weapon Speed: -3
20
MP Cost: 11, Duration: 200 sec, Weapon Speed: -3
Combo Smash Description: Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your [Combo Count is 15 or higher]. [Command: ¡é¡æ + Attack Key] Info: type = 52, commandSkillType = attack, piercing = 1 Delays: comboSmash - 1200 ms Pre-requisite: Level 1 Combo Ability Final Attack: Polearm Animations:effect, effect0, ball, hit.0 Maximum Level: 10
1
Damage: 372%, Max Enemies Hit: 8
2
Damage: 384%, Max Enemies Hit: 8
3
Damage: 396%, Max Enemies Hit: 8
4
Damage: 408%, Max Enemies Hit: 8
5
Damage: 420%, Max Enemies Hit: 8
6
Damage: 432%, Max Enemies Hit: 8
7
Damage: 444%, Max Enemies Hit: 8
8
Damage: 456%, Max Enemies Hit: 8
9
Damage: 468%, Max Enemies Hit: 8
10
Damage: 480%, Max Enemies Hit: 8
Aran (II)
Triple Swing Description: Press the attack key three times to deal a triple attack on up to 8 enemies. Info: type = 52, commandSkillType = attack Delays: tripleSwing - 660 ms Range:200% Pre-requisite: Level 20 Double Swing Final Attack: Polearm Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 5, Damage: 386%, Max Enemies Hit: 8
2
MP Cost: 5, Damage: 392%, Max Enemies Hit: 8
3
MP Cost: 5, Damage: 398%, Max Enemies Hit: 8
4
MP Cost: 5, Damage: 404%, Max Enemies Hit: 8
5
MP Cost: 5, Damage: 410%, Max Enemies Hit: 8
6
MP Cost: 6, Damage: 416%, Max Enemies Hit: 8
7
MP Cost: 6, Damage: 422%, Max Enemies Hit: 8
8
MP Cost: 6, Damage: 428%, Max Enemies Hit: 8
9
MP Cost: 6, Damage: 434%, Max Enemies Hit: 8
10
MP Cost: 6, Damage: 440%, Max Enemies Hit: 8
11
MP Cost: 6, Damage: 446%, Max Enemies Hit: 8
12
MP Cost: 7, Damage: 452%, Max Enemies Hit: 8
13
MP Cost: 7, Damage: 458%, Max Enemies Hit: 8
14
MP Cost: 7, Damage: 464%, Max Enemies Hit: 8
15
MP Cost: 7, Damage: 470%, Max Enemies Hit: 8
16
MP Cost: 7, Damage: 476%, Max Enemies Hit: 8
17
MP Cost: 7, Damage: 482%, Max Enemies Hit: 8
18
MP Cost: 8, Damage: 488%, Max Enemies Hit: 8
19
MP Cost: 8, Damage: 494%, Max Enemies Hit: 8
20
MP Cost: 8, Damage: 500%, Max Enemies Hit: 8
Polearm Mastery Description: Increases the weapon mastery, accuracy, and weapon speed of polearms. Info: type = 50 Pre-requisite: Level 3 Triple Swing Maximum Level: 20
Final Charge Description: Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing and has a chance to stun the enemy. [Command: Triple Swing + ¡ç¡æ + Attack Key] Info: type = 52, areaAttack = 1, commandSkillType = attack, casterMove = 1, pushTarget = 1 Delays: finalCharge - 1080 ms Range:380% Pre-requisite: Level 20 Triple Swing Final Attack: Polearm Animations:effect, effect0, hit.0, mob Maximum Level: 10
Body Pressure Description: Temporarily enables Body Attacks on enemies. Attacked enemies may be incapacitated for 5 seconds. Note: Incapacitate is the status preventing an enemy from doing touch damage. Info: type = 11, bodyAttack = 1, mes = incapacitate, condition = attack, magicSteal = 1 Delays: alert6 - 990 ms Animations:effect, effect0, hit.0, mob Maximum Level: 10
Combo Drain Description: Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your [Combo Count is 30 or higher]. [Command: ¡é¡é + Attack Key] Info: type = 52, commandSkillType = buff, hpDrain = 1, condition = attack, magicSteal = 1 Delays: alert4 - 900 ms Pre-requisite: Level 1 Combo Ability Animations:effect, effect0 Maximum Level: 10
1
Duration: 78 sec, Recovers 1% damage as HP
2
Duration: 96 sec, Recovers 2% damage as HP
3
Duration: 114 sec, Recovers 3% damage as HP
4
Duration: 132 sec, Recovers 4% damage as HP
5
Duration: 150 sec, Recovers 5% damage as HP
6
Duration: 168 sec, Recovers 6% damage as HP
7
Duration: 186 sec, Recovers 7% damage as HP
8
Duration: 204 sec, Recovers 8% damage as HP
9
Duration: 222 sec, Recovers 9% damage as HP
10
Duration: 240 sec, Recovers 10% damage as HP
Snow Charge Description: Permanently increases your damage. When activated, your polearm will be infused with ice, allowing you to slow enemies. Info: type = 11, mes = freeze, condition = attack, magicSteal = 1 Delays: magic5 - 1200 ms Range:50% Animations:effect Maximum Level: 10
Combo Fenrir Description: Unleashes the aura of a pack of wolves on the enemy, hitting them twice. Can only be used when your [Combo Count is 50 or higher]. [Command: ¡é¡æ + Attack Key] Info: type = 52, piercing = 1, commandSkillType = attack Delays: comboFenrir - 1530 ms Pre-requisite: Level 10 Combo Smash Final Attack: Polearm Animations:effect, effect0, ball, hit.0 Maximum Level: 20
1
Damage: 366%, Max Enemies Hit: 4
2
Damage: 372%, Max Enemies Hit: 4
3
Damage: 378%, Max Enemies Hit: 4
4
Damage: 384%, Max Enemies Hit: 4
5
Damage: 390%, Max Enemies Hit: 5
6
Damage: 396%, Max Enemies Hit: 5
7
Damage: 402%, Max Enemies Hit: 5
8
Damage: 408%, Max Enemies Hit: 5
9
Damage: 414%, Max Enemies Hit: 5
10
Damage: 420%, Max Enemies Hit: 6
11
Damage: 426%, Max Enemies Hit: 6
12
Damage: 432%, Max Enemies Hit: 6
13
Damage: 438%, Max Enemies Hit: 6
14
Damage: 444%, Max Enemies Hit: 6
15
Damage: 450%, Max Enemies Hit: 7
16
Damage: 456%, Max Enemies Hit: 7
17
Damage: 462%, Max Enemies Hit: 7
18
Damage: 468%, Max Enemies Hit: 7
19
Damage: 474%, Max Enemies Hit: 7
20
Damage: 480%, Max Enemies Hit: 8
Physical Training Description: Permanently increases Strength and Dexterity. Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a polearm equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Polearm Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Aran (III)
Full Swing Description: Increases the damage of Double Swing, Triple Swing, and Combo Smash. Info: type = 98, dummyOf = 21110007&&21110008 Pre-requisite: Level 20 Triple Swing Final Attack: Polearm Maximum Level: 20
Combo Critical Description: Increases your Critical Hit Rate and Maximum Critical Damage. Each time your Combo Count increases by 10, your Critical Hit Rate will also increase. Info: type = 51 Pre-requisite: Level 10 Combo Ability Maximum Level: 20
1
Critical Hit Rate: +1%, Maximum Critical Damage: +1, For every 10 Combo count, Critical Hit Rate: +1%, Stacks up to 1 times
2
Critical Hit Rate: +2%, Maximum Critical Damage: +2, For every 10 Combo count, Critical Hit Rate: +1%, Stacks up to 1 times
3
Critical Hit Rate: +3%, Maximum Critical Damage: +3, For every 10 Combo count, Critical Hit Rate: +1%, Stacks up to 2 times
4
Critical Hit Rate: +4%, Maximum Critical Damage: +4, For every 10 Combo count, Critical Hit Rate: +1%, Stacks up to 2 times
5
Critical Hit Rate: +5%, Maximum Critical Damage: +5, For every 10 Combo count, Critical Hit Rate: +1%, Stacks up to 3 times
6
Critical Hit Rate: +6%, Maximum Critical Damage: +6, For every 10 Combo count, Critical Hit Rate: +1%, Stacks up to 3 times
7
Critical Hit Rate: +7%, Maximum Critical Damage: +7, For every 10 Combo count, Critical Hit Rate: +1%, Stacks up to 4 times
8
Critical Hit Rate: +8%, Maximum Critical Damage: +8, For every 10 Combo count, Critical Hit Rate: +2%, Stacks up to 4 times
9
Critical Hit Rate: +9%, Maximum Critical Damage: +9, For every 10 Combo count, Critical Hit Rate: +2%, Stacks up to 5 times
10
Critical Hit Rate: +10%, Maximum Critical Damage: +10, For every 10 Combo count, Critical Hit Rate: +2%, Stacks up to 5 times
11
Critical Hit Rate: +11%, Maximum Critical Damage: +11, For every 10 Combo count, Critical Hit Rate: +2%, Stacks up to 6 times
12
Critical Hit Rate: +12%, Maximum Critical Damage: +12, For every 10 Combo count, Critical Hit Rate: +2%, Stacks up to 6 times
13
Critical Hit Rate: +13%, Maximum Critical Damage: +13, For every 10 Combo count, Critical Hit Rate: +2%, Stacks up to 7 times
14
Critical Hit Rate: +14%, Maximum Critical Damage: +14, For every 10 Combo count, Critical Hit Rate: +2%, Stacks up to 7 times
15
Critical Hit Rate: +15%, Maximum Critical Damage: +15, For every 10 Combo count, Critical Hit Rate: +3%, Stacks up to 8 times
16
Critical Hit Rate: +16%, Maximum Critical Damage: +16, For every 10 Combo count, Critical Hit Rate: +3%, Stacks up to 8 times
17
Critical Hit Rate: +17%, Maximum Critical Damage: +17, For every 10 Combo count, Critical Hit Rate: +3%, Stacks up to 9 times
18
Critical Hit Rate: +18%, Maximum Critical Damage: +18, For every 10 Combo count, Critical Hit Rate: +3%, Stacks up to 9 times
19
Critical Hit Rate: +19%, Maximum Critical Damage: +19, For every 10 Combo count, Critical Hit Rate: +3%, Stacks up to 10 times
20
Critical Hit Rate: +20%, Maximum Critical Damage: +20, For every 10 Combo count, Critical Hit Rate: +3%, Stacks up to 10 times
Final Toss Description: Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after Triple Swing. [Command: Triple Swing + ¡é¡è + Attack Key] Info: type = 52, areaAttack = 1, commandSkillType = attack, upperAttack = 1 Delays: finalToss - 420 ms Range:210% Pre-requisite: Level 20 Triple Swing Final Attack: Polearm Animations:effect, hit.0 Maximum Level: 20
Rolling Spin Description: Jump up and spin, doing damage to nearby enemies with a chance of stunning them. [Command : ¡è¡è + Attack Key] Info: type = 52, areaAttack = 1, mes = stun, commandSkillType = attack Delays: rollingSpin - 840 ms Range:180% Final Attack: Polearm Animations:effect, hit.0, mob Maximum Level: 20
1
MP Cost: 25, Damage: 84%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 33%, Stun Duration: 2 sec
2
MP Cost: 26, Damage: 88%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 36%, Stun Duration: 2 sec
3
MP Cost: 26, Damage: 92%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 39%, Stun Duration: 2 sec
4
MP Cost: 27, Damage: 96%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 42%, Stun Duration: 2 sec
5
MP Cost: 27, Damage: 100%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 45%, Stun Duration: 2 sec
6
MP Cost: 28, Damage: 104%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 48%, Stun Duration: 2 sec
7
MP Cost: 28, Damage: 108%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 51%, Stun Duration: 2 sec
8
MP Cost: 29, Damage: 112%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 54%, Stun Duration: 2 sec
9
MP Cost: 29, Damage: 116%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 57%, Stun Duration: 2 sec
10
MP Cost: 30, Damage: 120%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 60%, Stun Duration: 2 sec
11
MP Cost: 30, Damage: 124%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 63%, Stun Duration: 2 sec
12
MP Cost: 31, Damage: 128%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 66%, Stun Duration: 2 sec
13
MP Cost: 31, Damage: 132%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 69%, Stun Duration: 2 sec
14
MP Cost: 32, Damage: 136%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 72%, Stun Duration: 2 sec
15
MP Cost: 32, Damage: 140%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 75%, Stun Duration: 2 sec
16
MP Cost: 33, Damage: 144%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 78%, Stun Duration: 2 sec
17
MP Cost: 33, Damage: 148%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 81%, Stun Duration: 2 sec
18
MP Cost: 34, Damage: 152%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 84%, Stun Duration: 2 sec
19
MP Cost: 34, Damage: 156%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 87%, Stun Duration: 2 sec
20
MP Cost: 35, Damage: 160%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 90%, Stun Duration: 2 sec
Might Description: Temporarily improve your weapon attack, defense, and reduce the damage required to knock back an enemy. Info: type = 11, smartKnockBack = 1 Delays: alert6 - 990 ms Animations:effect, effect0 Maximum Level: 20
1
MP Cost: 60, Duration: 25 sec, Weapon ATT: +6, Physical Defense: +25, Magical Defense: +25, Damage required to knock back a monster: 90%
2
MP Cost: 57, Duration: 30 sec, Weapon ATT: +7, Physical Defense: +35, Magical Defense: +35, Damage required to knock back a monster: 82%
3
MP Cost: 57, Duration: 35 sec, Weapon ATT: +8, Physical Defense: +45, Magical Defense: +45, Damage required to knock back a monster: 82%
4
MP Cost: 54, Duration: 40 sec, Weapon ATT: +9, Physical Defense: +55, Magical Defense: +55, Damage required to knock back a monster: 74%
5
MP Cost: 54, Duration: 45 sec, Weapon ATT: +10, Physical Defense: +65, Magical Defense: +65, Damage required to knock back a monster: 74%
6
MP Cost: 51, Duration: 50 sec, Weapon ATT: +11, Physical Defense: +75, Magical Defense: +75, Damage required to knock back a monster: 66%
7
MP Cost: 51, Duration: 55 sec, Weapon ATT: +12, Physical Defense: +85, Magical Defense: +85, Damage required to knock back a monster: 66%
8
MP Cost: 48, Duration: 60 sec, Weapon ATT: +13, Physical Defense: +95, Magical Defense: +95, Damage required to knock back a monster: 58%
9
MP Cost: 48, Duration: 65 sec, Weapon ATT: +14, Physical Defense: +105, Magical Defense: +105, Damage required to knock back a monster: 58%
10
MP Cost: 45, Duration: 70 sec, Weapon ATT: +15, Physical Defense: +115, Magical Defense: +115, Damage required to knock back a monster: 50%
11
MP Cost: 45, Duration: 75 sec, Weapon ATT: +16, Physical Defense: +125, Magical Defense: +125, Damage required to knock back a monster: 50%
12
MP Cost: 42, Duration: 80 sec, Weapon ATT: +17, Physical Defense: +135, Magical Defense: +135, Damage required to knock back a monster: 42%
13
MP Cost: 42, Duration: 85 sec, Weapon ATT: +18, Physical Defense: +145, Magical Defense: +145, Damage required to knock back a monster: 42%
14
MP Cost: 39, Duration: 90 sec, Weapon ATT: +19, Physical Defense: +155, Magical Defense: +155, Damage required to knock back a monster: 34%
15
MP Cost: 39, Duration: 95 sec, Weapon ATT: +20, Physical Defense: +165, Magical Defense: +165, Damage required to knock back a monster: 34%
16
MP Cost: 36, Duration: 100 sec, Weapon ATT: +21, Physical Defense: +175, Magical Defense: +175, Damage required to knock back a monster: 26%
17
MP Cost: 36, Duration: 105 sec, Weapon ATT: +22, Physical Defense: +185, Magical Defense: +185, Damage required to knock back a monster: 26%
18
MP Cost: 33, Duration: 110 sec, Weapon ATT: +23, Physical Defense: +195, Magical Defense: +195, Damage required to knock back a monster: 18%
19
MP Cost: 33, Duration: 115 sec, Weapon ATT: +24, Physical Defense: +205, Magical Defense: +205, Damage required to knock back a monster: 18%
20
MP Cost: 30, Duration: 120 sec, Weapon ATT: +25, Physical Defense: +215, Magical Defense: +215, Damage required to knock back a monster: 10%
Combo Recharge Description: Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%. Info: type = 10 Delays: alert - 1500 ms Animations:effect Maximum Level: 20
Cleaving Attack Description: Ignore a certain amount of an enemy's defense and deal extra damage to boss monsters. Info: type = 51 Maximum Level: 10
1
Defense Ignored: 22%, Damage (vs Bosses): +2%
2
Defense Ignored: 24%, Damage (vs Bosses): +4%
3
Defense Ignored: 26%, Damage (vs Bosses): +6%
4
Defense Ignored: 28%, Damage (vs Bosses): +8%
5
Defense Ignored: 30%, Damage (vs Bosses): +10%
6
Defense Ignored: 32%, Damage (vs Bosses): +12%
7
Defense Ignored: 34%, Damage (vs Bosses): +14%
8
Defense Ignored: 36%, Damage (vs Bosses): +16%
9
Defense Ignored: 38%, Damage (vs Bosses): +18%
10
Defense Ignored: 40%, Damage (vs Bosses): +20%
Combo Judgement Description: Drops a giant axe of judgment on the enemies that freezes and inflicts damage over time. Can only be used when [Combo Count is 100 or higher]. [Command : ¡è¡é + Attack Key] Info: type = 52, areaAttack = 1, mes = freeze, dot = 1, dotType = frostbite, commandSkillType = attack, trembling = 1 Delays: comboJudgement - 1410 ms Range:250% Pre-requisite: Level 10 Combo Fenrir Final Attack: Polearm Animations:effect, hit.0 Maximum Level: 20
1
Damage: 379%, Number of Hits: 3, Max Enemies Hit: 6, Damage Over Time: 105% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
2
Damage: 388%, Number of Hits: 3, Max Enemies Hit: 6, Damage Over Time: 110% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
3
Damage: 397%, Number of Hits: 3, Max Enemies Hit: 6, Damage Over Time: 115% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
4
Damage: 406%, Number of Hits: 3, Max Enemies Hit: 6, Damage Over Time: 120% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
5
Damage: 415%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 125% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
6
Damage: 424%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 130% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
7
Damage: 433%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 135% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
8
Damage: 442%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 140% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
9
Damage: 451%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 145% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
10
Damage: 460%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 150% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
11
Damage: 469%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 155% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
12
Damage: 478%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 160% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
13
Damage: 487%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 165% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
14
Damage: 496%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 170% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
15
Damage: 505%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 175% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
16
Damage: 514%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 180% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
17
Damage: 523%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 185% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
18
Damage: 532%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 190% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
19
Damage: 541%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 195% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
20
Damage: 550%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec
Maha Blessing Description: Receive a blessing for all your party members from Maha, the Polearm spirit, to improve your attack power. Info: type = 10, massSpell = 1 Delays: alert2 - 600 ms Range:300% Animations:effect, affected Maximum Level: 10
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Over Swing Description: An upgrade for both Double Swing and Triple Swing that improves their damage as well as that of Combo Fenrir's. Info: type = 98, dummyOf = 21120009&&21120010 Pre-requisite: Level 20 Full Swing Final Attack: Polearm Maximum Level: 30
1
Double Swing: MP Cost: 14, Damage: 255%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 316%, Number of Hits: 2, Combo Fenrir Damage: +11%
2
Double Swing: MP Cost: 14, Damage: 260%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 322%, Number of Hits: 2, Combo Fenrir Damage: +12%
3
Double Swing: MP Cost: 14, Damage: 265%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 328%, Number of Hits: 2, Combo Fenrir Damage: +13%
4
Double Swing: MP Cost: 14, Damage: 270%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 334%, Number of Hits: 2, Combo Fenrir Damage: +14%
5
Double Swing: MP Cost: 14, Damage: 275%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 340%, Number of Hits: 2, Combo Fenrir Damage: +15%
6
Double Swing: MP Cost: 14, Damage: 280%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 346%, Number of Hits: 2, Combo Fenrir Damage: +16%
7
Double Swing: MP Cost: 14, Damage: 285%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 352%, Number of Hits: 2, Combo Fenrir Damage: +17%
8
Double Swing: MP Cost: 14, Damage: 290%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 358%, Number of Hits: 2, Combo Fenrir Damage: +18%
9
Double Swing: MP Cost: 14, Damage: 295%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 364%, Number of Hits: 2, Combo Fenrir Damage: +19%
10
Double Swing: MP Cost: 16, Damage: 300%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 370%, Number of Hits: 2, Combo Fenrir Damage: +20%
11
Double Swing: MP Cost: 16, Damage: 305%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 376%, Number of Hits: 2, Combo Fenrir Damage: +21%
12
Double Swing: MP Cost: 16, Damage: 310%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 382%, Number of Hits: 2, Combo Fenrir Damage: +22%
13
Double Swing: MP Cost: 16, Damage: 315%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 388%, Number of Hits: 2, Combo Fenrir Damage: +23%
14
Double Swing: MP Cost: 16, Damage: 320%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 394%, Number of Hits: 2, Combo Fenrir Damage: +24%
15
Double Swing: MP Cost: 16, Damage: 325%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 400%, Number of Hits: 2, Combo Fenrir Damage: +25%
16
Double Swing: MP Cost: 16, Damage: 330%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 406%, Number of Hits: 2, Combo Fenrir Damage: +26%
17
Double Swing: MP Cost: 16, Damage: 335%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 412%, Number of Hits: 2, Combo Fenrir Damage: +27%
18
Double Swing: MP Cost: 16, Damage: 340%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 418%, Number of Hits: 2, Combo Fenrir Damage: +28%
19
Double Swing: MP Cost: 16, Damage: 345%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 424%, Number of Hits: 2, Combo Fenrir Damage: +29%
20
Double Swing: MP Cost: 18, Damage: 350%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 430%, Number of Hits: 2, Combo Fenrir Damage: +30%
21
Double Swing: MP Cost: 18, Damage: 355%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 436%, Number of Hits: 2, Combo Fenrir Damage: +31%
22
Double Swing: MP Cost: 18, Damage: 360%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 442%, Number of Hits: 2, Combo Fenrir Damage: +32%
23
Double Swing: MP Cost: 18, Damage: 365%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 448%, Number of Hits: 2, Combo Fenrir Damage: +33%
24
Double Swing: MP Cost: 18, Damage: 370%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 454%, Number of Hits: 2, Combo Fenrir Damage: +34%
25
Double Swing: MP Cost: 18, Damage: 375%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 460%, Number of Hits: 2, Combo Fenrir Damage: +35%
26
Double Swing: MP Cost: 18, Damage: 380%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 466%, Number of Hits: 2, Combo Fenrir Damage: +36%
27
Double Swing: MP Cost: 18, Damage: 385%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 472%, Number of Hits: 2, Combo Fenrir Damage: +37%
28
Double Swing: MP Cost: 18, Damage: 390%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 478%, Number of Hits: 2, Combo Fenrir Damage: +38%
29
Double Swing: MP Cost: 18, Damage: 395%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 484%, Number of Hits: 2, Combo Fenrir Damage: +39%
30
Double Swing: MP Cost: 20, Damage: 400%, Number of Hits: 2, Triple Swing: MP Cost: 22, Damage: 490%, Number of Hits: 2, Combo Fenrir Damage: +40%
31
Double Swing: MP Cost: 20, Damage: 405%, Number of Hits: 2, Triple Swing: MP Cost: 22, Damage: 496%, Number of Hits: 2, Combo Fenrir Damage: +41%
32
Double Swing: MP Cost: 20, Damage: 410%, Number of Hits: 2, Triple Swing: MP Cost: 22, Damage: 502%, Number of Hits: 2, Combo Fenrir Damage: +42%
High Mastery Description: Increases Polearm Mastery, Weapon Attack, and Minimum Critical Damage. Info: type = 50 Pre-requisite: Level 20 Polearm Mastery Maximum Level: 20
Final Blow Description: Use a gigantic swing of your polearm to hit a large number of enemies, ignoring a portion of their defense and dealing critical hits. Final Blow can only be used [after using Triple Swing]. [Command: Triple Swing + ¡é + Attack Key] Info: type = 52, areaAttack = 1, commandSkillType = attack Delays: finalBlow - 810 ms Range:350% Pre-requisite: Level 20 Triple Swing Final Attack: Polearm Animations:hit.0, effect Maximum Level: 30
1
MP Cost: 20, Damage: 210%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 5%, Critical Hit Rate: +100%
2
MP Cost: 20, Damage: 215%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 6%, Critical Hit Rate: +100%
3
MP Cost: 20, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 6%, Critical Hit Rate: +100%
4
MP Cost: 20, Damage: 225%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 7%, Critical Hit Rate: +100%
5
MP Cost: 20, Damage: 230%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 7%, Critical Hit Rate: +100%
6
MP Cost: 20, Damage: 235%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 8%, Critical Hit Rate: +100%
7
MP Cost: 20, Damage: 240%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 8%, Critical Hit Rate: +100%
8
MP Cost: 20, Damage: 245%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 9%, Critical Hit Rate: +100%
9
MP Cost: 20, Damage: 250%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 9%, Critical Hit Rate: +100%
10
MP Cost: 25, Damage: 255%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 10%, Critical Hit Rate: +100%
11
MP Cost: 25, Damage: 260%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 10%, Critical Hit Rate: +100%
12
MP Cost: 25, Damage: 265%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 11%, Critical Hit Rate: +100%
13
MP Cost: 25, Damage: 270%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 11%, Critical Hit Rate: +100%
14
MP Cost: 25, Damage: 275%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 12%, Critical Hit Rate: +100%
15
MP Cost: 25, Damage: 280%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 12%, Critical Hit Rate: +100%
16
MP Cost: 25, Damage: 285%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 13%, Critical Hit Rate: +100%
17
MP Cost: 25, Damage: 290%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 13%, Critical Hit Rate: +100%
18
MP Cost: 25, Damage: 295%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 14%, Critical Hit Rate: +100%
19
MP Cost: 25, Damage: 300%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 14%, Critical Hit Rate: +100%
20
MP Cost: 30, Damage: 305%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 15%, Critical Hit Rate: +100%
21
MP Cost: 30, Damage: 310%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 15%, Critical Hit Rate: +100%
22
MP Cost: 30, Damage: 315%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 16%, Critical Hit Rate: +100%
23
MP Cost: 30, Damage: 320%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 16%, Critical Hit Rate: +100%
24
MP Cost: 30, Damage: 325%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 17%, Critical Hit Rate: +100%
25
MP Cost: 30, Damage: 330%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 17%, Critical Hit Rate: +100%
26
MP Cost: 30, Damage: 335%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 18%, Critical Hit Rate: +100%
27
MP Cost: 30, Damage: 340%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 18%, Critical Hit Rate: +100%
28
MP Cost: 30, Damage: 345%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 19%, Critical Hit Rate: +100%
29
MP Cost: 30, Damage: 350%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 19%, Critical Hit Rate: +100%
30
MP Cost: 35, Damage: 355%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 20%, Critical Hit Rate: +100%
31
MP Cost: 35, Damage: 360%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 20%, Critical Hit Rate: +100%
32
MP Cost: 35, Damage: 365%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 21%, Critical Hit Rate: +100%
Freeze Standing Description: Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back. Info: type = 10, magicSteal = 1 Delays: alert6 - 990 ms Animations:effect, special Maximum Level: 20
High Defense Description: A high powered defense skill that reduces damage taken and improves health. Info: type = 50 Maximum Level: 20
1
Damage Taken: -992%, Max HP: +1%
2
Damage Taken: -985%, Max HP: +2%
3
Damage Taken: -977%, Max HP: +3%
4
Damage Taken: -970%, Max HP: +4%
5
Damage Taken: -962%, Max HP: +5%
6
Damage Taken: -955%, Max HP: +6%
7
Damage Taken: -947%, Max HP: +7%
8
Damage Taken: -940%, Max HP: +8%
9
Damage Taken: -932%, Max HP: +9%
10
Damage Taken: -925%, Max HP: +10%
11
Damage Taken: -917%, Max HP: +11%
12
Damage Taken: -910%, Max HP: +12%
13
Damage Taken: -902%, Max HP: +13%
14
Damage Taken: -895%, Max HP: +14%
15
Damage Taken: -887%, Max HP: +15%
16
Damage Taken: -880%, Max HP: +16%
17
Damage Taken: -872%, Max HP: +17%
18
Damage Taken: -865%, Max HP: +18%
19
Damage Taken: -857%, Max HP: +19%
20
Damage Taken: -850%, Max HP: +20%
21
Damage Taken: -842%, Max HP: +21%
22
Damage Taken: -835%, Max HP: +22%
Combo Tempest Description: Freeze monsters around you, bringing them to the brink of death. Inflicts high damage against boss monsters with four hits. Passively improves the damage of Combo Judgement. Can only be used when [Combo Count is 200 or more]. [Command: ¡é¡æ + Attack Key] Info: type = 52, areaAttack = 1, commandSkillType = attack, mes = freeze, deadlyAttack = 1 Delays: comboTempest - 3000 ms Range:800% Pre-requisite: Level 10 Combo Judgement Animations:effect, hit.0, special.0, special.1, special.2 Maximum Level: 30
1
Damage (vs Bosses): 442%, Max Number of Hits: 4, Freeze Duration (vs Normal): 11 sec, Combo Judgement Damage: +11%
2
Damage (vs Bosses): 454%, Max Number of Hits: 4, Freeze Duration (vs Normal): 12 sec, Combo Judgement Damage: +12%
3
Damage (vs Bosses): 466%, Max Number of Hits: 4, Freeze Duration (vs Normal): 13 sec, Combo Judgement Damage: +13%
4
Damage (vs Bosses): 478%, Max Number of Hits: 4, Freeze Duration (vs Normal): 14 sec, Combo Judgement Damage: +14%
5
Damage (vs Bosses): 490%, Max Number of Hits: 4, Freeze Duration (vs Normal): 15 sec, Combo Judgement Damage: +15%
6
Damage (vs Bosses): 502%, Max Number of Hits: 4, Freeze Duration (vs Normal): 16 sec, Combo Judgement Damage: +16%
7
Damage (vs Bosses): 514%, Max Number of Hits: 4, Freeze Duration (vs Normal): 17 sec, Combo Judgement Damage: +17%
8
Damage (vs Bosses): 526%, Max Number of Hits: 4, Freeze Duration (vs Normal): 18 sec, Combo Judgement Damage: +18%
9
Damage (vs Bosses): 538%, Max Number of Hits: 4, Freeze Duration (vs Normal): 19 sec, Combo Judgement Damage: +19%
10
Damage (vs Bosses): 550%, Max Number of Hits: 4, Freeze Duration (vs Normal): 20 sec, Combo Judgement Damage: +20%
11
Damage (vs Bosses): 562%, Max Number of Hits: 4, Freeze Duration (vs Normal): 21 sec, Combo Judgement Damage: +21%
12
Damage (vs Bosses): 574%, Max Number of Hits: 4, Freeze Duration (vs Normal): 22 sec, Combo Judgement Damage: +22%
13
Damage (vs Bosses): 586%, Max Number of Hits: 4, Freeze Duration (vs Normal): 23 sec, Combo Judgement Damage: +23%
14
Damage (vs Bosses): 598%, Max Number of Hits: 4, Freeze Duration (vs Normal): 24 sec, Combo Judgement Damage: +24%
15
Damage (vs Bosses): 610%, Max Number of Hits: 4, Freeze Duration (vs Normal): 25 sec, Combo Judgement Damage: +25%
16
Damage (vs Bosses): 622%, Max Number of Hits: 4, Freeze Duration (vs Normal): 26 sec, Combo Judgement Damage: +26%
17
Damage (vs Bosses): 634%, Max Number of Hits: 4, Freeze Duration (vs Normal): 27 sec, Combo Judgement Damage: +27%
18
Damage (vs Bosses): 646%, Max Number of Hits: 4, Freeze Duration (vs Normal): 28 sec, Combo Judgement Damage: +28%
19
Damage (vs Bosses): 658%, Max Number of Hits: 4, Freeze Duration (vs Normal): 29 sec, Combo Judgement Damage: +29%
20
Damage (vs Bosses): 670%, Max Number of Hits: 4, Freeze Duration (vs Normal): 30 sec, Combo Judgement Damage: +30%
21
Damage (vs Bosses): 682%, Max Number of Hits: 4, Freeze Duration (vs Normal): 31 sec, Combo Judgement Damage: +31%
22
Damage (vs Bosses): 694%, Max Number of Hits: 4, Freeze Duration (vs Normal): 32 sec, Combo Judgement Damage: +32%
23
Damage (vs Bosses): 706%, Max Number of Hits: 4, Freeze Duration (vs Normal): 33 sec, Combo Judgement Damage: +33%
24
Damage (vs Bosses): 718%, Max Number of Hits: 4, Freeze Duration (vs Normal): 34 sec, Combo Judgement Damage: +34%
25
Damage (vs Bosses): 730%, Max Number of Hits: 4, Freeze Duration (vs Normal): 35 sec, Combo Judgement Damage: +35%
26
Damage (vs Bosses): 742%, Max Number of Hits: 4, Freeze Duration (vs Normal): 36 sec, Combo Judgement Damage: +36%
27
Damage (vs Bosses): 754%, Max Number of Hits: 4, Freeze Duration (vs Normal): 37 sec, Combo Judgement Damage: +37%
28
Damage (vs Bosses): 766%, Max Number of Hits: 4, Freeze Duration (vs Normal): 38 sec, Combo Judgement Damage: +38%
29
Damage (vs Bosses): 778%, Max Number of Hits: 4, Freeze Duration (vs Normal): 39 sec, Combo Judgement Damage: +39%
30
Damage (vs Bosses): 790%, Max Number of Hits: 4, Freeze Duration (vs Normal): 40 sec, Combo Judgement Damage: +40%
31
Damage (vs Bosses): 802%, Max Number of Hits: 4, Freeze Duration (vs Normal): 41 sec, Combo Judgement Damage: +41%
32
Damage (vs Bosses): 814%, Max Number of Hits: 4, Freeze Duration (vs Normal): 42 sec, Combo Judgement Damage: +42%
Combo Barrier Description: Casts a party buff that temporarily decreases damage taken. Can only be used when [Combo Count is 150 or more]. [Command: ¡é¡é + Attack Key] Info: type = 52, commandSkillType = buff, massSpell = 1, magicSteal = 1 Delays: genesis - 2700 ms Range:400% Pre-requisite: Level 10 Combo Drain Animations:effect, affected Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Swift Move Description: Perform Final Charge and Final Toss without having to use Triple Swing, and improve their damage. Info: type = 50, affectedSkill = 21100002&&21110003 Maximum Level: 10
1
Final Charge and Final Toss Damage: +15%
2
Final Charge and Final Toss Damage: +20%
3
Final Charge and Final Toss Damage: +25%
4
Final Charge and Final Toss Damage: +30%
5
Final Charge and Final Toss Damage: +35%
6
Final Charge and Final Toss Damage: +40%
7
Final Charge and Final Toss Damage: +45%
8
Final Charge and Final Toss Damage: +50%
9
Final Charge and Final Toss Damage: +55%
10
Final Charge and Final Toss Damage: +60%
11
Final Charge and Final Toss Damage: +65%
12
Final Charge and Final Toss Damage: +70%
Advanced Final Attack Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Final Attack Animations:hit.0 Maximum Level: 30
Magic Missile Description: Consume MP to attack an enemy repeatedly. Info: type = 2, magicDamage = 1 Delays: magicmissile - 420 ms Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 20
1
MP Cost: 10, Damage: 95%, Number of Hits: 2
2
MP Cost: 10, Damage: 100%, Number of Hits: 2
3
MP Cost: 10, Damage: 105%, Number of Hits: 2
4
MP Cost: 10, Damage: 110%, Number of Hits: 2
5
MP Cost: 12, Damage: 115%, Number of Hits: 2
6
MP Cost: 12, Damage: 120%, Number of Hits: 2
7
MP Cost: 12, Damage: 125%, Number of Hits: 2
8
MP Cost: 12, Damage: 130%, Number of Hits: 2
9
MP Cost: 12, Damage: 135%, Number of Hits: 2
10
MP Cost: 14, Damage: 140%, Number of Hits: 2
11
MP Cost: 14, Damage: 145%, Number of Hits: 2
12
MP Cost: 14, Damage: 150%, Number of Hits: 2
13
MP Cost: 14, Damage: 155%, Number of Hits: 2
14
MP Cost: 14, Damage: 160%, Number of Hits: 2
15
MP Cost: 16, Damage: 165%, Number of Hits: 2
16
MP Cost: 16, Damage: 170%, Number of Hits: 2
17
MP Cost: 16, Damage: 175%, Number of Hits: 2
18
MP Cost: 16, Damage: 180%, Number of Hits: 2
19
MP Cost: 16, Damage: 185%, Number of Hits: 2
20
MP Cost: 18, Damage: 190%, Number of Hits: 2
Evan (II) (20-30)
Fire Circle Description: Shoots out a flame that attacks multiple enemies. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: fireCircle - 510 ms Range:350% Element: Fire Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 20
1
MP Cost: 12, Damage: 185%, Max Enemies Hit: 6
2
MP Cost: 12, Damage: 190%, Max Enemies Hit: 6
3
MP Cost: 12, Damage: 195%, Max Enemies Hit: 6
4
MP Cost: 12, Damage: 200%, Max Enemies Hit: 6
5
MP Cost: 14, Damage: 205%, Max Enemies Hit: 6
6
MP Cost: 14, Damage: 210%, Max Enemies Hit: 6
7
MP Cost: 14, Damage: 215%, Max Enemies Hit: 6
8
MP Cost: 14, Damage: 220%, Max Enemies Hit: 6
9
MP Cost: 14, Damage: 225%, Max Enemies Hit: 6
10
MP Cost: 16, Damage: 230%, Max Enemies Hit: 6
11
MP Cost: 16, Damage: 235%, Max Enemies Hit: 6
12
MP Cost: 16, Damage: 240%, Max Enemies Hit: 6
13
MP Cost: 16, Damage: 245%, Max Enemies Hit: 6
14
MP Cost: 16, Damage: 250%, Max Enemies Hit: 6
15
MP Cost: 18, Damage: 255%, Max Enemies Hit: 6
16
MP Cost: 18, Damage: 260%, Max Enemies Hit: 6
17
MP Cost: 18, Damage: 265%, Max Enemies Hit: 6
18
MP Cost: 18, Damage: 270%, Max Enemies Hit: 6
19
MP Cost: 18, Damage: 275%, Max Enemies Hit: 6
20
MP Cost: 20, Damage: 280%, Max Enemies Hit: 6
Teleport Description: Allows you to teleport a set distance to other locations on the same map using the arrow keys. Info: type = 41, casterMove = 1 Maximum Level: 20
1
MP Cost: 50, Range: 130
2
MP Cost: 48, Range: 132
3
MP Cost: 46, Range: 132
4
MP Cost: 44, Range: 134
5
MP Cost: 42, Range: 134
6
MP Cost: 40, Range: 136
7
MP Cost: 38, Range: 136
8
MP Cost: 36, Range: 138
9
MP Cost: 34, Range: 138
10
MP Cost: 32, Range: 140
11
MP Cost: 30, Range: 140
12
MP Cost: 28, Range: 142
13
MP Cost: 26, Range: 142
14
MP Cost: 24, Range: 144
15
MP Cost: 22, Range: 144
16
MP Cost: 20, Range: 146
17
MP Cost: 18, Range: 146
18
MP Cost: 16, Range: 148
19
MP Cost: 14, Range: 148
20
MP Cost: 12, Range: 150
Evan (III) (30-40)
Lightning Bolt Description: Drops a thunderbolt on 8 enemies. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: lightingBolt - 660 ms Range:300% Element: Lightning Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 20
1
MP Cost: 16, Damage: 245%, Max Enemies Hit: 8
2
MP Cost: 16, Damage: 250%, Max Enemies Hit: 8
3
MP Cost: 16, Damage: 255%, Max Enemies Hit: 8
4
MP Cost: 16, Damage: 260%, Max Enemies Hit: 8
5
MP Cost: 19, Damage: 265%, Max Enemies Hit: 8
6
MP Cost: 19, Damage: 270%, Max Enemies Hit: 8
7
MP Cost: 19, Damage: 275%, Max Enemies Hit: 8
8
MP Cost: 19, Damage: 280%, Max Enemies Hit: 8
9
MP Cost: 19, Damage: 285%, Max Enemies Hit: 8
10
MP Cost: 22, Damage: 290%, Max Enemies Hit: 8
11
MP Cost: 22, Damage: 295%, Max Enemies Hit: 8
12
MP Cost: 22, Damage: 300%, Max Enemies Hit: 8
13
MP Cost: 22, Damage: 305%, Max Enemies Hit: 8
14
MP Cost: 22, Damage: 310%, Max Enemies Hit: 8
15
MP Cost: 25, Damage: 315%, Max Enemies Hit: 8
16
MP Cost: 25, Damage: 320%, Max Enemies Hit: 8
17
MP Cost: 25, Damage: 325%, Max Enemies Hit: 8
18
MP Cost: 25, Damage: 330%, Max Enemies Hit: 8
19
MP Cost: 25, Damage: 335%, Max Enemies Hit: 8
20
MP Cost: 28, Damage: 340%, Max Enemies Hit: 8
Magic Guard Description: Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage. Info: type = 11, switchDamtoMP = 1 Animations:effect Maximum Level: 20
Ice Breath Description: Gathers ice for a while before attacking multiple monsters with a chance of freezing them. Info: type = 1, magicDamage = 1, areaAttack = 1, chargingSkill = 1, mes = freeze Delays: dragonIceBreathe - 600 ms Range:350% Element: Ice Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 20
Spell Mastery Description: Increases Magic Mastery, Magic Attack, and Critical Hit Rate Info: type = 50, magicDamage = 1, areaAttack = 1, chargingSkill = 1, mes = freeze Maximum Level: 10
1
Magic Mastery: +14%, Magic ATT: +1, Critical Hit Rate: +1%
2
Magic Mastery: +18%, Magic ATT: +2, Critical Hit Rate: +2%
3
Magic Mastery: +22%, Magic ATT: +3, Critical Hit Rate: +3%
4
Magic Mastery: +26%, Magic ATT: +4, Critical Hit Rate: +4%
5
Magic Mastery: +30%, Magic ATT: +5, Critical Hit Rate: +5%
6
Magic Mastery: +34%, Magic ATT: +6, Critical Hit Rate: +6%
7
Magic Mastery: +38%, Magic ATT: +7, Critical Hit Rate: +7%
8
Magic Mastery: +42%, Magic ATT: +8, Critical Hit Rate: +8%
9
Magic Mastery: +46%, Magic ATT: +9, Critical Hit Rate: +9%
10
Magic Mastery: +50%, Magic ATT: +10, Critical Hit Rate: +10%
High Wisdom Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 10
1
Intelligence: +4
2
Intelligence: +8
3
Intelligence: +12
4
Intelligence: +16
5
Intelligence: +20
6
Intelligence: +24
7
Intelligence: +28
8
Intelligence: +32
9
Intelligence: +36
10
Intelligence: +40
Evan (V) (50-60)
Magic Flare Description: A pillar of light created with a pentacle surrounds your enemies to inflicts damage and stun them for a short period of time. Info: type = 1, magicDamage = 1, mes = stun Delays: magicFlare - 570 ms Range:300% Final Attack: Wand, Staff Animations:hit.0, CharLevel.80.hit.0, CharLevel.120.hit.0, mob Maximum Level: 20
Magic Shield Description: Creates a protective shield that absorbs a fixed amount of damage received by party members for 20 seconds. Note: Defense and Max HP bonuses only apply to yourself. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: magicShield - 1620 ms Range:300% Animations:affected, special Maximum Level: 10
Elemental Reset Description: Temporarily decreases the magic attributes of all attacks that you use. Info: type = 10, pvp = 0 Delays: elementalReset - 1440 ms Maximum Level: 10
Critical Magic Description: Increases Critical Hit Rate and Minimum Critical Damage. Info: type = 50 Maximum Level: 15
1
Critical Hit Rate: +2%, Minimum Critical Damage: +1%
2
Critical Hit Rate: +4%, Minimum Critical Damage: +2%
3
Critical Hit Rate: +6%, Minimum Critical Damage: +3%
4
Critical Hit Rate: +8%, Minimum Critical Damage: +4%
5
Critical Hit Rate: +10%, Minimum Critical Damage: +5%
6
Critical Hit Rate: +12%, Minimum Critical Damage: +6%
7
Critical Hit Rate: +14%, Minimum Critical Damage: +7%
8
Critical Hit Rate: +16%, Minimum Critical Damage: +8%
9
Critical Hit Rate: +18%, Minimum Critical Damage: +9%
10
Critical Hit Rate: +20%, Minimum Critical Damage: +10%
11
Critical Hit Rate: +22%, Minimum Critical Damage: +11%
12
Critical Hit Rate: +24%, Minimum Critical Damage: +12%
13
Critical Hit Rate: +26%, Minimum Critical Damage: +13%
14
Critical Hit Rate: +28%, Minimum Critical Damage: +14%
15
Critical Hit Rate: +30%, Minimum Critical Damage: +15%
Dragon Thrust Description: A fierce dragon deals damage to enemies while knocking them back. Info: type = 1, magicDamage = 1, areaAttack = 1, pushTarget = 1, delay = 1500 Delays: dragonThrust - 480 ms Range:300% Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 20
1
MP Cost: 18, Damage: 124%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 43%
2
MP Cost: 18, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 46%
3
MP Cost: 18, Damage: 132%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 49%
4
MP Cost: 18, Damage: 136%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 52%
5
MP Cost: 22, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%
6
MP Cost: 22, Damage: 144%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 58%
7
MP Cost: 22, Damage: 148%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 61%
8
MP Cost: 22, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 64%
9
MP Cost: 22, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 67%
10
MP Cost: 26, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%
11
MP Cost: 26, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 73%
12
MP Cost: 26, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 76%
13
MP Cost: 26, Damage: 172%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 79%
14
MP Cost: 26, Damage: 176%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 82%
15
MP Cost: 30, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%
16
MP Cost: 30, Damage: 184%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 88%
17
MP Cost: 30, Damage: 188%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 91%
18
MP Cost: 30, Damage: 192%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 94%
19
MP Cost: 30, Damage: 196%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 97%
20
MP Cost: 34, Damage: 200%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 100%
Magic Booster Description: Increases the attack speed of your spells Info: type = 10 Delays: magicBooster - 1440 ms Maximum Level: 20
1
MP Cost: 76, Duration: 110 sec, Attack Speed: -2
2
MP Cost: 74, Duration: 120 sec, Attack Speed: -2
3
MP Cost: 72, Duration: 130 sec, Attack Speed: -2
4
MP Cost: 70, Duration: 140 sec, Attack Speed: -2
5
MP Cost: 68, Duration: 150 sec, Attack Speed: -2
6
MP Cost: 66, Duration: 160 sec, Attack Speed: -2
7
MP Cost: 64, Duration: 170 sec, Attack Speed: -2
8
MP Cost: 62, Duration: 180 sec, Attack Speed: -2
9
MP Cost: 60, Duration: 190 sec, Attack Speed: -2
10
MP Cost: 58, Duration: 200 sec, Attack Speed: -2
11
MP Cost: 56, Duration: 210 sec, Attack Speed: -2
12
MP Cost: 54, Duration: 220 sec, Attack Speed: -2
13
MP Cost: 52, Duration: 230 sec, Attack Speed: -2
14
MP Cost: 50, Duration: 240 sec, Attack Speed: -2
15
MP Cost: 48, Duration: 250 sec, Attack Speed: -2
16
MP Cost: 46, Duration: 260 sec, Attack Speed: -2
17
MP Cost: 44, Duration: 270 sec, Attack Speed: -2
18
MP Cost: 42, Duration: 280 sec, Attack Speed: -2
19
MP Cost: 40, Duration: 290 sec, Attack Speed: -2
20
MP Cost: 38, Duration: 300 sec, Attack Speed: -2
Dragon Blink Description: Teleport to a random location of the map. Info: type = 42, casterMove = 1 Maximum Level: 10
1
MP Cost: 165, Cooldown Time: 27 sec
2
MP Cost: 150, Cooldown Time: 24 sec
3
MP Cost: 135, Cooldown Time: 21 sec
4
MP Cost: 120, Cooldown Time: 18 sec
5
MP Cost: 105, Cooldown Time: 15 sec
6
MP Cost: 90, Cooldown Time: 12 sec
7
MP Cost: 75, Cooldown Time: 9 sec
8
MP Cost: 60, Cooldown Time: 6 sec
9
MP Cost: 45, Cooldown Time: 3 sec
10
MP Cost: 30, Cooldown Time: 0 sec
Evan (VII) (80-100)
Magic Amplification Description: Increases the MP cost and the Magic Attack of your magic skills. Info: type = 50 Maximum Level: 15
1
MP Cost: 108%, Magic Damage: 108%
2
MP Cost: 111%, Magic Damage: 111%
3
MP Cost: 114%, Magic Damage: 114%
4
MP Cost: 117%, Magic Damage: 117%
5
MP Cost: 120%, Magic Damage: 120%
6
MP Cost: 123%, Magic Damage: 123%
7
MP Cost: 126%, Magic Damage: 126%
8
MP Cost: 129%, Magic Damage: 129%
9
MP Cost: 132%, Magic Damage: 132%
10
MP Cost: 135%, Magic Damage: 135%
11
MP Cost: 138%, Magic Damage: 138%
12
MP Cost: 141%, Magic Damage: 141%
13
MP Cost: 144%, Magic Damage: 144%
14
MP Cost: 147%, Magic Damage: 147%
15
MP Cost: 150%, Magic Damage: 150%
Fire Breath Description: Gathers fire for a while before attacking multiple monsters with a chance of stunning them. Info: type = 1, magicDamage = 1, areaAttack = 1, chargingSkill = 1, mes = stun Delays: dragonBreathe - 660 ms Range:350% Element: Fire Final Attack: Wand, Staff Animations:hit.0, mob Maximum Level: 20
Killer Wings Description: Brands an enemy with a Dragon seal. Your following attacks focus on that enemy, and the enemy takes damage over time. Info: type = 1, magicDamage = 1, areaAttack = 1, mes = homing, dot = 1, dotType = paralyze Delays: killingWing - 840 ms Range:400% Element: Dark Final Attack: Wand, Staff Animations:hit.0, mob Maximum Level: 10
1
MP Cost: 25, Damage: 446%, Damage Over Time: 54% damage every 1 sec for 4 sec
2
MP Cost: 25, Damage: 452%, Damage Over Time: 58% damage every 1 sec for 4 sec
3
MP Cost: 25, Damage: 458%, Damage Over Time: 62% damage every 1 sec for 4 sec
4
MP Cost: 25, Damage: 464%, Damage Over Time: 66% damage every 1 sec for 4 sec
5
MP Cost: 30, Damage: 470%, Damage Over Time: 70% damage every 1 sec for 5 sec
6
MP Cost: 30, Damage: 476%, Damage Over Time: 74% damage every 1 sec for 5 sec
7
MP Cost: 30, Damage: 482%, Damage Over Time: 78% damage every 1 sec for 5 sec
8
MP Cost: 30, Damage: 488%, Damage Over Time: 82% damage every 1 sec for 5 sec
9
MP Cost: 30, Damage: 494%, Damage Over Time: 86% damage every 1 sec for 5 sec
10
MP Cost: 35, Damage: 500%, Damage Over Time: 90% damage every 1 sec for 6 sec
Magic Resistance Description: Temporarily increases the magic resistance for all party members nearby. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: magicRegistance - 1440 ms Range:300% Animations:effect, affected Maximum Level: 10
Dragon Sparking Description: Grants a chance to deal additional damage after an attack. Info: type = 53, finalAttack = 1, condition = attack Animations:hit.0 Maximum Level: 10
1
Activation Rate: 4%, Damage: 155%
2
Activation Rate: 8%, Damage: 160%
3
Activation Rate: 12%, Damage: 165%
4
Activation Rate: 16%, Damage: 170%
5
Activation Rate: 20%, Damage: 175%
6
Activation Rate: 24%, Damage: 180%
7
Activation Rate: 28%, Damage: 185%
8
Activation Rate: 32%, Damage: 190%
9
Activation Rate: 36%, Damage: 195%
10
Activation Rate: 40%, Damage: 200%
Evan (VIII) (100-120)
Dragon Fury Description: When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range. Info: type = 50, showFromTheOrigin = 1 Maximum Level: 5
1
Magic Damage: +7%, MP Range: 50% to 80%
2
Magic Damage: +14%, MP Range: 45% to 85%
3
Magic Damage: +21%, MP Range: 40% to 90%
4
Magic Damage: +28%, MP Range: 35% to 95%
5
Magic Damage: +35%, MP Range: 30% to 100%
Earthquake Description: Violently shakes the ground, inflicting multiple attacks on enemies. Info: type = 1, magicDamage = 1, areaAttack = 1, trembling = 1, showFromTheOrigin = 1 Delays: Earthquake - 840 ms Range:275% Element: Fire Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 20
1
MP Cost: 19, Damage: 606%, Max Enemies Hit: 10
2
MP Cost: 22, Damage: 612%, Max Enemies Hit: 10
3
MP Cost: 22, Damage: 618%, Max Enemies Hit: 10
4
MP Cost: 25, Damage: 624%, Max Enemies Hit: 10
5
MP Cost: 25, Damage: 630%, Max Enemies Hit: 10
6
MP Cost: 28, Damage: 636%, Max Enemies Hit: 10
7
MP Cost: 28, Damage: 642%, Max Enemies Hit: 10
8
MP Cost: 31, Damage: 648%, Max Enemies Hit: 10
9
MP Cost: 31, Damage: 654%, Max Enemies Hit: 10
10
MP Cost: 34, Damage: 660%, Max Enemies Hit: 10
11
MP Cost: 34, Damage: 666%, Max Enemies Hit: 10
12
MP Cost: 37, Damage: 672%, Max Enemies Hit: 10
13
MP Cost: 37, Damage: 678%, Max Enemies Hit: 10
14
MP Cost: 40, Damage: 684%, Max Enemies Hit: 10
15
MP Cost: 40, Damage: 690%, Max Enemies Hit: 10
16
MP Cost: 43, Damage: 696%, Max Enemies Hit: 10
17
MP Cost: 43, Damage: 702%, Max Enemies Hit: 10
18
MP Cost: 46, Damage: 708%, Max Enemies Hit: 10
19
MP Cost: 46, Damage: 714%, Max Enemies Hit: 10
20
MP Cost: 49, Damage: 720%, Max Enemies Hit: 10
Phantom Imprint Description: Creates a pentacle that puts a curse on a target enemy. Cursed enemies temporarily take more damage. Info: type = 1, magicDamage = 1, mes = amplifyDamage Delays: ghostLettering - 840 ms Element: Dark Final Attack: Wand, Staff Animations:hit.0, mob Maximum Level: 10
Recovery Aura Description: Creates a recovery aura around you that recovers the MP of all party members inside the aura over a period of time. Info: type = 10, massSpell = 1 Delays: recoveryAura - 1350 ms Range:200% Animations:tile.0, affected Maximum Level: 5
1
HP Cost: 30, MP Cost: 30, 60% MP Recovered over 45 sec, Cooldown Time: 60 sec
2
HP Cost: 30, MP Cost: 30, 70% MP Recovered over 45 sec, Cooldown Time: 60 sec
3
HP Cost: 40, MP Cost: 40, 80% MP Recovered over 45 sec, Cooldown Time: 60 sec
4
HP Cost: 40, MP Cost: 40, 90% MP Recovered over 45 sec, Cooldown Time: 60 sec
5
HP Cost: 50, MP Cost: 50, 100% MP Recovered over 45 sec, Cooldown Time: 60 sec
Onyx's Protection Description: Temporarily increases Avoidability rate for party members. Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat Info: type = 10, massSpell = 1, magicSteal = 1 Delays: OnixProtection - 1440 ms Range:400% Animations:affected Maximum Level: 15
1
MP Cost: 50, Duration: 96 sec, Avoid Rate: +6%
2
MP Cost: 50, Duration: 102 sec, Avoid Rate: +7%
3
MP Cost: 50, Duration: 108 sec, Avoid Rate: +8%
4
MP Cost: 50, Duration: 114 sec, Avoid Rate: +9%
5
MP Cost: 50, Duration: 120 sec, Avoid Rate: +10%
6
MP Cost: 60, Duration: 126 sec, Avoid Rate: +11%
7
MP Cost: 60, Duration: 132 sec, Avoid Rate: +12%
8
MP Cost: 60, Duration: 138 sec, Avoid Rate: +13%
9
MP Cost: 60, Duration: 144 sec, Avoid Rate: +14%
10
MP Cost: 60, Duration: 150 sec, Avoid Rate: +15%
11
MP Cost: 70, Duration: 156 sec, Avoid Rate: +16%
12
MP Cost: 70, Duration: 162 sec, Avoid Rate: +17%
13
MP Cost: 70, Duration: 168 sec, Avoid Rate: +18%
14
MP Cost: 70, Duration: 174 sec, Avoid Rate: +19%
15
MP Cost: 70, Duration: 180 sec, Avoid Rate: +20%
텔레포트 마스터리 Description: 스킬을 활성화하면 MP를 추가 소모하는 대신 텔레포트 지점의 적들에게 데미지와 함께 기절 효과를 적용시킬 수 있다. 또한 텔레포트 이동거리가 영구적으로 증가한다.\n스킬 사용 시 효과가 활성화되고 재사용 시 비활성화되는 #c온오프 스킬#\n필요 스킬 : #c텔레포트 20레벨 이상# Info: type = 16, affectedSkill = 22101001, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1 Delays: alert2 - 600 ms Range:120% Pre-requisite: Level 20 Teleport Animations:effect, hit.0, mob Maximum Level: 10
추가 MP 소모 #y, 최대 #mobCount명의 적에게 #damage% 데미지, #subProp% 확률로 #time초간 기절, 영구적으로 텔레포트 이동거리 #x 증가
1
추가 MP 소모 2, 최대 6명의 적에게 210% 데미지, 35% 확률로 2초간 기절, 영구적으로 텔레포트 이동거리 2 증가
2
추가 MP 소모 4, 최대 6명의 적에게 220% 데미지, 40% 확률로 2초간 기절, 영구적으로 텔레포트 이동거리 4 증가
3
추가 MP 소모 6, 최대 6명의 적에게 230% 데미지, 45% 확률로 2초간 기절, 영구적으로 텔레포트 이동거리 6 증가
4
추가 MP 소모 8, 최대 6명의 적에게 240% 데미지, 50% 확률로 2초간 기절, 영구적으로 텔레포트 이동거리 8 증가
5
추가 MP 소모 10, 최대 6명의 적에게 250% 데미지, 55% 확률로 3초간 기절, 영구적으로 텔레포트 이동거리 10 증가
6
추가 MP 소모 12, 최대 6명의 적에게 260% 데미지, 60% 확률로 3초간 기절, 영구적으로 텔레포트 이동거리 12 증가
7
추가 MP 소모 14, 최대 6명의 적에게 270% 데미지, 65% 확률로 3초간 기절, 영구적으로 텔레포트 이동거리 14 증가
8
추가 MP 소모 16, 최대 6명의 적에게 280% 데미지, 70% 확률로 3초간 기절, 영구적으로 텔레포트 이동거리 16 증가
9
추가 MP 소모 18, 최대 6명의 적에게 290% 데미지, 75% 확률로 3초간 기절, 영구적으로 텔레포트 이동거리 18 증가
10
추가 MP 소모 20, 최대 6명의 적에게 300% 데미지, 80% 확률로 4초간 기절, 영구적으로 텔레포트 이동거리 20 증가
Evan (IX) (120-160)
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: mapleHero - 2250 ms Range:400% Animations:affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Magic Mastery Description: Increases Magic Mastery, Weapon Attack, and Minimum Critical Damage. Info: type = 50 Pre-requisite: Level 10 Spell Mastery Maximum Level: 30
Illusion Description: The dragon's clone attacks a monster 4 times, ignores a part of their defense, and has a chance to stun them. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: illusion - 660 ms Range:300% Final Attack: Wand, Staff Animations:effect, hit.0, mob Maximum Level: 30
1
MP Cost: 28, Damage: 264%, Number of Hits: 4, Defense Ignored: 6%, Stun Rate: 11%
2
MP Cost: 28, Damage: 268%, Number of Hits: 4, Defense Ignored: 6%, Stun Rate: 12%
3
MP Cost: 28, Damage: 272%, Number of Hits: 4, Defense Ignored: 7%, Stun Rate: 13%
4
MP Cost: 28, Damage: 276%, Number of Hits: 4, Defense Ignored: 7%, Stun Rate: 14%
5
MP Cost: 28, Damage: 280%, Number of Hits: 4, Defense Ignored: 8%, Stun Rate: 15%
6
MP Cost: 32, Damage: 284%, Number of Hits: 4, Defense Ignored: 8%, Stun Rate: 16%
7
MP Cost: 32, Damage: 288%, Number of Hits: 4, Defense Ignored: 9%, Stun Rate: 17%
8
MP Cost: 32, Damage: 292%, Number of Hits: 4, Defense Ignored: 9%, Stun Rate: 18%
9
MP Cost: 32, Damage: 296%, Number of Hits: 4, Defense Ignored: 10%, Stun Rate: 19%
10
MP Cost: 32, Damage: 300%, Number of Hits: 4, Defense Ignored: 10%, Stun Rate: 20%
11
MP Cost: 32, Damage: 304%, Number of Hits: 4, Defense Ignored: 11%, Stun Rate: 21%
12
MP Cost: 36, Damage: 308%, Number of Hits: 4, Defense Ignored: 11%, Stun Rate: 22%
13
MP Cost: 36, Damage: 312%, Number of Hits: 4, Defense Ignored: 12%, Stun Rate: 23%
14
MP Cost: 36, Damage: 316%, Number of Hits: 4, Defense Ignored: 12%, Stun Rate: 24%
15
MP Cost: 36, Damage: 320%, Number of Hits: 4, Defense Ignored: 13%, Stun Rate: 25%
16
MP Cost: 36, Damage: 324%, Number of Hits: 4, Defense Ignored: 13%, Stun Rate: 26%
17
MP Cost: 36, Damage: 328%, Number of Hits: 4, Defense Ignored: 14%, Stun Rate: 27%
18
MP Cost: 40, Damage: 332%, Number of Hits: 4, Defense Ignored: 14%, Stun Rate: 28%
19
MP Cost: 40, Damage: 336%, Number of Hits: 4, Defense Ignored: 15%, Stun Rate: 29%
20
MP Cost: 40, Damage: 340%, Number of Hits: 4, Defense Ignored: 15%, Stun Rate: 30%
21
MP Cost: 40, Damage: 344%, Number of Hits: 4, Defense Ignored: 16%, Stun Rate: 31%
22
MP Cost: 40, Damage: 348%, Number of Hits: 4, Defense Ignored: 16%, Stun Rate: 32%
23
MP Cost: 40, Damage: 352%, Number of Hits: 4, Defense Ignored: 17%, Stun Rate: 33%
24
MP Cost: 44, Damage: 356%, Number of Hits: 4, Defense Ignored: 17%, Stun Rate: 34%
25
MP Cost: 44, Damage: 360%, Number of Hits: 4, Defense Ignored: 18%, Stun Rate: 35%
26
MP Cost: 44, Damage: 364%, Number of Hits: 4, Defense Ignored: 18%, Stun Rate: 36%
27
MP Cost: 44, Damage: 368%, Number of Hits: 4, Defense Ignored: 19%, Stun Rate: 37%
28
MP Cost: 44, Damage: 372%, Number of Hits: 4, Defense Ignored: 19%, Stun Rate: 38%
29
MP Cost: 44, Damage: 376%, Number of Hits: 4, Defense Ignored: 20%, Stun Rate: 39%
30
MP Cost: 48, Damage: 380%, Number of Hits: 4, Defense Ignored: 20%, Stun Rate: 40%
31
MP Cost: 48, Damage: 384%, Number of Hits: 4, Defense Ignored: 21%, Stun Rate: 41%
32
MP Cost: 48, Damage: 388%, Number of Hits: 4, Defense Ignored: 21%, Stun Rate: 42%
Flame Wheel Description: Generates a wheel of flames that attacks up to 10 monsters at once, dealing Fire damage. Info: type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = burn Delays: flameWheel - 900 ms Range:815% Element: Fire Final Attack: Wand, Staff Animations:hit.0 Maximum Level: 30
1
MP Cost: 22, Damage: 245%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 10 sec
2
MP Cost: 22, Damage: 250%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 11 sec
3
MP Cost: 22, Damage: 255%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 11 sec
4
MP Cost: 22, Damage: 260%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 12 sec
5
MP Cost: 22, Damage: 265%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 12 sec
6
MP Cost: 26, Damage: 270%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 13 sec
7
MP Cost: 26, Damage: 275%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 13 sec
8
MP Cost: 26, Damage: 280%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 14 sec
9
MP Cost: 26, Damage: 285%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 14 sec
10
MP Cost: 26, Damage: 290%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 15 sec
11
MP Cost: 26, Damage: 295%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 15 sec
12
MP Cost: 30, Damage: 300%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 16 sec
13
MP Cost: 30, Damage: 305%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 16 sec
14
MP Cost: 30, Damage: 310%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 17 sec
15
MP Cost: 30, Damage: 315%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 17 sec
16
MP Cost: 30, Damage: 320%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 18 sec
17
MP Cost: 30, Damage: 325%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 18 sec
18
MP Cost: 34, Damage: 330%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 19 sec
19
MP Cost: 34, Damage: 335%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 19 sec
20
MP Cost: 34, Damage: 340%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 20 sec
21
MP Cost: 34, Damage: 345%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 20 sec
22
MP Cost: 34, Damage: 350%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 21 sec
23
MP Cost: 34, Damage: 355%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 21 sec
24
MP Cost: 38, Damage: 360%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 22 sec
25
MP Cost: 38, Damage: 365%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 22 sec
26
MP Cost: 38, Damage: 370%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 23 sec
27
MP Cost: 38, Damage: 375%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 23 sec
28
MP Cost: 38, Damage: 380%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 24 sec
29
MP Cost: 38, Damage: 385%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 24 sec
30
MP Cost: 42, Damage: 390%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 25 sec
31
MP Cost: 42, Damage: 395%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 7% damage for 25 sec
32
MP Cost: 42, Damage: 400%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 7% damage for 26 sec
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Delays: Awakening - 780 ms Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Evan (X) (160-200)
Blessing of the Onyx Description: Receive a blessing from the Onyx Dragon, increasing your Magic Attack, Physical Defense, and Magical Defense. Info: type = 10, magicSteal = 1 Delays: OnixBlessing - 1620 ms Maximum Level: 25
Blaze Description: Blast flames at your enemy, dealing massive damage and stunning them for a short time, as well as ignoring a part of their defense. Info: type = 2, mes = stun, magicDamage = 1 Delays: blaze - 900 ms Element: Fire Final Attack: Wand, Staff Animations:hit.0, mob, ball.0, ball.1 Maximum Level: 30
1
MP Cost: 30, Damage: 304%, Number of Hits: 3, Stun Rate: 42%, Stun Duration: 2 sec, Defense Ignored: 6%
2
MP Cost: 30, Damage: 308%, Number of Hits: 3, Stun Rate: 44%, Stun Duration: 2 sec, Defense Ignored: 7%
3
MP Cost: 32, Damage: 312%, Number of Hits: 3, Stun Rate: 46%, Stun Duration: 2 sec, Defense Ignored: 8%
4
MP Cost: 32, Damage: 316%, Number of Hits: 3, Stun Rate: 48%, Stun Duration: 2 sec, Defense Ignored: 9%
5
MP Cost: 32, Damage: 320%, Number of Hits: 3, Stun Rate: 50%, Stun Duration: 2 sec, Defense Ignored: 10%
6
MP Cost: 34, Damage: 324%, Number of Hits: 3, Stun Rate: 52%, Stun Duration: 2 sec, Defense Ignored: 11%
7
MP Cost: 34, Damage: 328%, Number of Hits: 3, Stun Rate: 54%, Stun Duration: 2 sec, Defense Ignored: 12%
8
MP Cost: 34, Damage: 332%, Number of Hits: 3, Stun Rate: 56%, Stun Duration: 2 sec, Defense Ignored: 13%
9
MP Cost: 36, Damage: 336%, Number of Hits: 3, Stun Rate: 58%, Stun Duration: 2 sec, Defense Ignored: 14%
10
MP Cost: 36, Damage: 340%, Number of Hits: 3, Stun Rate: 60%, Stun Duration: 2 sec, Defense Ignored: 15%
11
MP Cost: 36, Damage: 344%, Number of Hits: 3, Stun Rate: 62%, Stun Duration: 3 sec, Defense Ignored: 16%
12
MP Cost: 38, Damage: 348%, Number of Hits: 3, Stun Rate: 64%, Stun Duration: 3 sec, Defense Ignored: 17%
13
MP Cost: 38, Damage: 352%, Number of Hits: 3, Stun Rate: 66%, Stun Duration: 3 sec, Defense Ignored: 18%
14
MP Cost: 38, Damage: 356%, Number of Hits: 3, Stun Rate: 68%, Stun Duration: 3 sec, Defense Ignored: 19%
15
MP Cost: 40, Damage: 360%, Number of Hits: 3, Stun Rate: 70%, Stun Duration: 3 sec, Defense Ignored: 20%
16
MP Cost: 40, Damage: 364%, Number of Hits: 3, Stun Rate: 72%, Stun Duration: 3 sec, Defense Ignored: 21%
17
MP Cost: 40, Damage: 368%, Number of Hits: 3, Stun Rate: 74%, Stun Duration: 3 sec, Defense Ignored: 22%
18
MP Cost: 42, Damage: 372%, Number of Hits: 3, Stun Rate: 76%, Stun Duration: 3 sec, Defense Ignored: 23%
19
MP Cost: 42, Damage: 376%, Number of Hits: 3, Stun Rate: 78%, Stun Duration: 3 sec, Defense Ignored: 24%
20
MP Cost: 42, Damage: 380%, Number of Hits: 3, Stun Rate: 80%, Stun Duration: 3 sec, Defense Ignored: 25%
21
MP Cost: 44, Damage: 384%, Number of Hits: 3, Stun Rate: 82%, Stun Duration: 4 sec, Defense Ignored: 26%
22
MP Cost: 44, Damage: 388%, Number of Hits: 3, Stun Rate: 84%, Stun Duration: 4 sec, Defense Ignored: 27%
23
MP Cost: 44, Damage: 392%, Number of Hits: 3, Stun Rate: 86%, Stun Duration: 4 sec, Defense Ignored: 28%
24
MP Cost: 46, Damage: 396%, Number of Hits: 3, Stun Rate: 88%, Stun Duration: 4 sec, Defense Ignored: 29%
25
MP Cost: 46, Damage: 400%, Number of Hits: 3, Stun Rate: 90%, Stun Duration: 4 sec, Defense Ignored: 30%
26
MP Cost: 46, Damage: 404%, Number of Hits: 3, Stun Rate: 92%, Stun Duration: 4 sec, Defense Ignored: 31%
27
MP Cost: 48, Damage: 408%, Number of Hits: 3, Stun Rate: 94%, Stun Duration: 4 sec, Defense Ignored: 32%
28
MP Cost: 48, Damage: 412%, Number of Hits: 3, Stun Rate: 96%, Stun Duration: 4 sec, Defense Ignored: 33%
29
MP Cost: 48, Damage: 416%, Number of Hits: 3, Stun Rate: 98%, Stun Duration: 4 sec, Defense Ignored: 34%
30
MP Cost: 50, Damage: 420%, Number of Hits: 3, Stun Rate: 100%, Stun Duration: 4 sec, Defense Ignored: 35%
31
MP Cost: 50, Damage: 424%, Number of Hits: 3, Stun Rate: 102%, Stun Duration: 5 sec, Defense Ignored: 36%
32
MP Cost: 50, Damage: 428%, Number of Hits: 3, Stun Rate: 104%, Stun Duration: 5 sec, Defense Ignored: 37%
Dark Fog Description: Creates a dark, chilly fog that attacks multiple enemies with an increased critical hit rate. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: darkFog - 2040 ms Range:400% Element: Dark Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 600, Damage: 1230%, Max Enemies Hit: 15, Critical Hit Rate: +5%, Cooldown Time: 50 sec
2
MP Cost: 600, Damage: 1260%, Max Enemies Hit: 15, Critical Hit Rate: +6%, Cooldown Time: 48 sec
3
MP Cost: 600, Damage: 1290%, Max Enemies Hit: 15, Critical Hit Rate: +6%, Cooldown Time: 48 sec
4
MP Cost: 600, Damage: 1320%, Max Enemies Hit: 15, Critical Hit Rate: +7%, Cooldown Time: 46 sec
5
MP Cost: 600, Damage: 1350%, Max Enemies Hit: 15, Critical Hit Rate: +7%, Cooldown Time: 46 sec
6
MP Cost: 600, Damage: 1380%, Max Enemies Hit: 15, Critical Hit Rate: +8%, Cooldown Time: 44 sec
7
MP Cost: 600, Damage: 1410%, Max Enemies Hit: 15, Critical Hit Rate: +8%, Cooldown Time: 44 sec
8
MP Cost: 600, Damage: 1440%, Max Enemies Hit: 15, Critical Hit Rate: +9%, Cooldown Time: 42 sec
9
MP Cost: 600, Damage: 1470%, Max Enemies Hit: 15, Critical Hit Rate: +9%, Cooldown Time: 42 sec
10
MP Cost: 600, Damage: 1500%, Max Enemies Hit: 15, Critical Hit Rate: +10%, Cooldown Time: 40 sec
11
MP Cost: 600, Damage: 1530%, Max Enemies Hit: 15, Critical Hit Rate: +10%, Cooldown Time: 40 sec
12
MP Cost: 600, Damage: 1560%, Max Enemies Hit: 15, Critical Hit Rate: +11%, Cooldown Time: 38 sec
13
MP Cost: 600, Damage: 1590%, Max Enemies Hit: 15, Critical Hit Rate: +11%, Cooldown Time: 38 sec
14
MP Cost: 600, Damage: 1620%, Max Enemies Hit: 15, Critical Hit Rate: +12%, Cooldown Time: 36 sec
15
MP Cost: 600, Damage: 1650%, Max Enemies Hit: 15, Critical Hit Rate: +12%, Cooldown Time: 36 sec
16
MP Cost: 600, Damage: 1680%, Max Enemies Hit: 15, Critical Hit Rate: +13%, Cooldown Time: 34 sec
17
MP Cost: 600, Damage: 1710%, Max Enemies Hit: 15, Critical Hit Rate: +13%, Cooldown Time: 34 sec
18
MP Cost: 600, Damage: 1740%, Max Enemies Hit: 15, Critical Hit Rate: +14%, Cooldown Time: 32 sec
19
MP Cost: 600, Damage: 1770%, Max Enemies Hit: 15, Critical Hit Rate: +14%, Cooldown Time: 32 sec
20
MP Cost: 600, Damage: 1800%, Max Enemies Hit: 15, Critical Hit Rate: +15%, Cooldown Time: 30 sec
21
MP Cost: 600, Damage: 1830%, Max Enemies Hit: 15, Critical Hit Rate: +15%, Cooldown Time: 30 sec
22
MP Cost: 600, Damage: 1860%, Max Enemies Hit: 15, Critical Hit Rate: +16%, Cooldown Time: 28 sec
23
MP Cost: 600, Damage: 1890%, Max Enemies Hit: 15, Critical Hit Rate: +16%, Cooldown Time: 28 sec
24
MP Cost: 600, Damage: 1920%, Max Enemies Hit: 15, Critical Hit Rate: +17%, Cooldown Time: 26 sec
25
MP Cost: 600, Damage: 1950%, Max Enemies Hit: 15, Critical Hit Rate: +17%, Cooldown Time: 26 sec
26
MP Cost: 600, Damage: 1980%, Max Enemies Hit: 15, Critical Hit Rate: +18%, Cooldown Time: 24 sec
27
MP Cost: 600, Damage: 2010%, Max Enemies Hit: 15, Critical Hit Rate: +18%, Cooldown Time: 24 sec
28
MP Cost: 600, Damage: 2040%, Max Enemies Hit: 15, Critical Hit Rate: +19%, Cooldown Time: 22 sec
29
MP Cost: 600, Damage: 2070%, Max Enemies Hit: 15, Critical Hit Rate: +19%, Cooldown Time: 22 sec
30
MP Cost: 600, Damage: 2100%, Max Enemies Hit: 15, Critical Hit Rate: +20%, Cooldown Time: 20 sec
31
MP Cost: 600, Damage: 2130%, Max Enemies Hit: 15, Critical Hit Rate: +20%, Cooldown Time: 20 sec
32
MP Cost: 600, Damage: 2160%, Max Enemies Hit: 15, Critical Hit Rate: +21%, Cooldown Time: 18 sec
Soul Stone Description: Casts a buff on a random party member that holds Souls. A character who dies whose Soul is being held will be resurrected immediately in the same location. This buff is randomly cast on party members. [Cooldown: 6 min] Info: type = 10, pvp = 0 Delays: soulStone - 1260 ms Range:400% Animations:effect, affected Maximum Level: 20
1
MP Cost: 100, Duration: 110 sec, Party Members Affected: 3, HP Recovered Upon Revival: 23%
2
MP Cost: 100, Duration: 120 sec, Party Members Affected: 3, HP Recovered Upon Revival: 26%
3
MP Cost: 100, Duration: 130 sec, Party Members Affected: 3, HP Recovered Upon Revival: 29%
4
MP Cost: 100, Duration: 140 sec, Party Members Affected: 3, HP Recovered Upon Revival: 32%
5
MP Cost: 100, Duration: 150 sec, Party Members Affected: 3, HP Recovered Upon Revival: 35%
6
MP Cost: 100, Duration: 160 sec, Party Members Affected: 4, HP Recovered Upon Revival: 38%
7
MP Cost: 100, Duration: 170 sec, Party Members Affected: 4, HP Recovered Upon Revival: 41%
8
MP Cost: 100, Duration: 180 sec, Party Members Affected: 4, HP Recovered Upon Revival: 44%
9
MP Cost: 100, Duration: 190 sec, Party Members Affected: 4, HP Recovered Upon Revival: 47%
10
MP Cost: 100, Duration: 200 sec, Party Members Affected: 4, HP Recovered Upon Revival: 50%
11
MP Cost: 100, Duration: 210 sec, Party Members Affected: 5, HP Recovered Upon Revival: 53%
12
MP Cost: 100, Duration: 220 sec, Party Members Affected: 5, HP Recovered Upon Revival: 56%
13
MP Cost: 100, Duration: 230 sec, Party Members Affected: 5, HP Recovered Upon Revival: 59%
14
MP Cost: 100, Duration: 240 sec, Party Members Affected: 5, HP Recovered Upon Revival: 62%
15
MP Cost: 100, Duration: 250 sec, Party Members Affected: 5, HP Recovered Upon Revival: 65%
16
MP Cost: 100, Duration: 260 sec, Party Members Affected: 6, HP Recovered Upon Revival: 68%
17
MP Cost: 100, Duration: 270 sec, Party Members Affected: 6, HP Recovered Upon Revival: 71%
18
MP Cost: 100, Duration: 280 sec, Party Members Affected: 6, HP Recovered Upon Revival: 74%
19
MP Cost: 100, Duration: 290 sec, Party Members Affected: 6, HP Recovered Upon Revival: 77%
20
MP Cost: 100, Duration: 300 sec, Party Members Affected: 6, HP Recovered Upon Revival: 80%
21
MP Cost: 100, Duration: 310 sec, Party Members Affected: 7, HP Recovered Upon Revival: 83%
22
MP Cost: 100, Duration: 320 sec, Party Members Affected: 7, HP Recovered Upon Revival: 86%
Onyx's Will Description: Temporarily reduces damage taken and provides a chance to resist being knocked back. Info: type = 11, magicSteal = 1 Delays: OnixWill - 1530 ms Animations:effect, special Maximum Level: 20
Speed Dualshot Description: Shoot arrows at many enemies in front of you. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Delays: speedDualShot - 720 ms Range:120% Final Attack: Dual Bow Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 8, Damage: 96%, Number of Hits: 2, Max Enemies Hit: 3
2
MP Cost: 8, Damage: 97%, Number of Hits: 2, Max Enemies Hit: 3
3
MP Cost: 8, Damage: 98%, Number of Hits: 2, Max Enemies Hit: 3
4
MP Cost: 8, Damage: 99%, Number of Hits: 2, Max Enemies Hit: 3
5
MP Cost: 8, Damage: 100%, Number of Hits: 2, Max Enemies Hit: 3
6
MP Cost: 10, Damage: 101%, Number of Hits: 2, Max Enemies Hit: 3
7
MP Cost: 10, Damage: 102%, Number of Hits: 2, Max Enemies Hit: 3
8
MP Cost: 10, Damage: 103%, Number of Hits: 2, Max Enemies Hit: 3
9
MP Cost: 10, Damage: 104%, Number of Hits: 2, Max Enemies Hit: 3
10
MP Cost: 10, Damage: 105%, Number of Hits: 2, Max Enemies Hit: 3
11
MP Cost: 10, Damage: 106%, Number of Hits: 2, Max Enemies Hit: 3
12
MP Cost: 12, Damage: 107%, Number of Hits: 2, Max Enemies Hit: 3
13
MP Cost: 12, Damage: 108%, Number of Hits: 2, Max Enemies Hit: 3
14
MP Cost: 12, Damage: 109%, Number of Hits: 2, Max Enemies Hit: 3
15
MP Cost: 12, Damage: 110%, Number of Hits: 2, Max Enemies Hit: 3
16
MP Cost: 12, Damage: 111%, Number of Hits: 2, Max Enemies Hit: 3
17
MP Cost: 12, Damage: 112%, Number of Hits: 2, Max Enemies Hit: 3
18
MP Cost: 14, Damage: 113%, Number of Hits: 2, Max Enemies Hit: 3
19
MP Cost: 14, Damage: 114%, Number of Hits: 2, Max Enemies Hit: 3
20
MP Cost: 14, Damage: 115%, Number of Hits: 2, Max Enemies Hit: 3
Potential Power Description: Permanently increase your latent potential. Increases speed, maximum speed, and provides a fixed chance to avoid enemy attacks. Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat Info: type = 50 Maximum Level: 15
1
Speed: +2%, Maximum Speed: 151%, Avoid Rate: +6%
2
Speed: +4%, Maximum Speed: 152%, Avoid Rate: +7%
3
Speed: +6%, Maximum Speed: 153%, Avoid Rate: +8%
4
Speed: +8%, Maximum Speed: 154%, Avoid Rate: +9%
5
Speed: +10%, Maximum Speed: 155%, Avoid Rate: +10%
6
Speed: +12%, Maximum Speed: 156%, Avoid Rate: +11%
7
Speed: +14%, Maximum Speed: 157%, Avoid Rate: +12%
8
Speed: +16%, Maximum Speed: 158%, Avoid Rate: +13%
9
Speed: +18%, Maximum Speed: 159%, Avoid Rate: +14%
10
Speed: +20%, Maximum Speed: 160%, Avoid Rate: +15%
11
Speed: +22%, Maximum Speed: 161%, Avoid Rate: +16%
12
Speed: +24%, Maximum Speed: 162%, Avoid Rate: +17%
13
Speed: +26%, Maximum Speed: 163%, Avoid Rate: +18%
14
Speed: +28%, Maximum Speed: 164%, Avoid Rate: +19%
15
Speed: +30%, Maximum Speed: 165%, Avoid Rate: +20%
Acrobatic Jump Description: While in mid-air, jump again to leap forward. As the skill level increases, distance traveled improves. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: spiritJump - 240 ms Animations:effect Maximum Level: 10
1
MP Cost: 28, Jump a fixed distance
2
MP Cost: 26, Jump a fixed distance
3
MP Cost: 24, Jump a fixed distance
4
MP Cost: 22, Jump a fixed distance
5
MP Cost: 20, Jump a fixed distance
6
MP Cost: 18, Jump a fixed distance
7
MP Cost: 16, Jump a fixed distance
8
MP Cost: 14, Jump a fixed distance
9
MP Cost: 12, Jump a fixed distance
10
MP Cost: 10, Jump a fixed distance
Sharp Aiming Description: Increases Critical Hit Rate. Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +2%
2
Critical Hit Rate: +4%
3
Critical Hit Rate: +6%
4
Critical Hit Rate: +8%
5
Critical Hit Rate: +10%
6
Critical Hit Rate: +12%
7
Critical Hit Rate: +14%
8
Critical Hit Rate: +16%
9
Critical Hit Rate: +18%
10
Critical Hit Rate: +20%
11
Critical Hit Rate: +22%
12
Critical Hit Rate: +24%
13
Critical Hit Rate: +26%
14
Critical Hit Rate: +28%
15
Critical Hit Rate: +30%
16
Critical Hit Rate: +32%
17
Critical Hit Rate: +34%
18
Critical Hit Rate: +36%
19
Critical Hit Rate: +38%
20
Critical Hit Rate: +40%
Mercedes (II)
Cross Piercing Description: Use the force of nature to repeatedly shoot sharp arrows. Can pierce through enemies. Info: type = 2, piercing = 1 Delays: crossPiercing - 810 ms Final Attack: Dual Bow Animations:hit.0, ball, mob, effect Maximum Level: 20
1
MP Cost: 14, Damage: 64%, Number of Hits: 4, Max Enemies Hit: 6
2
MP Cost: 15, Damage: 65%, Number of Hits: 4, Max Enemies Hit: 6
3
MP Cost: 15, Damage: 66%, Number of Hits: 4, Max Enemies Hit: 6
4
MP Cost: 16, Damage: 67%, Number of Hits: 4, Max Enemies Hit: 6
5
MP Cost: 16, Damage: 68%, Number of Hits: 4, Max Enemies Hit: 6
6
MP Cost: 17, Damage: 69%, Number of Hits: 4, Max Enemies Hit: 6
7
MP Cost: 17, Damage: 70%, Number of Hits: 4, Max Enemies Hit: 6
8
MP Cost: 18, Damage: 71%, Number of Hits: 4, Max Enemies Hit: 6
9
MP Cost: 18, Damage: 72%, Number of Hits: 4, Max Enemies Hit: 6
10
MP Cost: 19, Damage: 73%, Number of Hits: 4, Max Enemies Hit: 6
11
MP Cost: 19, Damage: 74%, Number of Hits: 4, Max Enemies Hit: 6
12
MP Cost: 20, Damage: 75%, Number of Hits: 4, Max Enemies Hit: 6
13
MP Cost: 20, Damage: 76%, Number of Hits: 4, Max Enemies Hit: 6
14
MP Cost: 21, Damage: 77%, Number of Hits: 4, Max Enemies Hit: 6
15
MP Cost: 21, Damage: 78%, Number of Hits: 4, Max Enemies Hit: 6
16
MP Cost: 22, Damage: 79%, Number of Hits: 4, Max Enemies Hit: 6
17
MP Cost: 22, Damage: 80%, Number of Hits: 4, Max Enemies Hit: 6
18
MP Cost: 23, Damage: 81%, Number of Hits: 4, Max Enemies Hit: 6
19
MP Cost: 23, Damage: 82%, Number of Hits: 4, Max Enemies Hit: 6
20
MP Cost: 24, Damage: 83%, Number of Hits: 4, Max Enemies Hit: 6
Charge Drive Description: Charge enemies in front of you together and toss them into the air. Enemies in the air will take extra damage. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: elfrush - 600 ms Range:350% Animations:effect, effect0 Maximum Level: 15
Final Shot Description: Wildly shoot arrows at monsters knocked into the air by Charge Drive. Can only be used after Charge Drive. Info: type = 1, areaAttack = 1 Delays: elfrush_final - 900 ms Range:130% Pre-requisite: Level 1 Charge Drive Final Attack: Dual Bow Animations:effect, hit.0, hit.1, hit.2, hit.3 Maximum Level: 5
1
MP Cost: 12, Damage: 36%, Number of Hits: 4, Max Enemies Hit: 8
2
MP Cost: 12, Damage: 42%, Number of Hits: 4, Max Enemies Hit: 8
3
MP Cost: 12, Damage: 48%, Number of Hits: 4, Max Enemies Hit: 8
4
MP Cost: 12, Damage: 54%, Number of Hits: 4, Max Enemies Hit: 8
5
MP Cost: 16, Damage: 60%, Number of Hits: 4, Max Enemies Hit: 8
Dual Bowgun Booster Description: Increases the attack speed of your weapon. Must have a dual bowgun equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Dual Bowgun Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Soul Infusion Description: Temporarily increase your damage and critical hit rate. Info: type = 10, magicSteal = 1 Delays: alert6 - 990 ms Animations:effect Maximum Level: 15
Dual Bowgun Mastery Description: Increases the weapon mastery and accuracy of dual bowguns. Info: type = 50 Maximum Level: 20
1
Dual Bowgun Mastery: +12%, Accuracy: +6
2
Dual Bowgun Mastery: +14%, Accuracy: +12
3
Dual Bowgun Mastery: +16%, Accuracy: +18
4
Dual Bowgun Mastery: +18%, Accuracy: +24
5
Dual Bowgun Mastery: +20%, Accuracy: +30
6
Dual Bowgun Mastery: +22%, Accuracy: +36
7
Dual Bowgun Mastery: +24%, Accuracy: +42
8
Dual Bowgun Mastery: +26%, Accuracy: +48
9
Dual Bowgun Mastery: +28%, Accuracy: +54
10
Dual Bowgun Mastery: +30%, Accuracy: +60
11
Dual Bowgun Mastery: +32%, Accuracy: +66
12
Dual Bowgun Mastery: +34%, Accuracy: +72
13
Dual Bowgun Mastery: +36%, Accuracy: +78
14
Dual Bowgun Mastery: +38%, Accuracy: +84
15
Dual Bowgun Mastery: +40%, Accuracy: +90
16
Dual Bowgun Mastery: +42%, Accuracy: +96
17
Dual Bowgun Mastery: +44%, Accuracy: +102
18
Dual Bowgun Mastery: +46%, Accuracy: +108
19
Dual Bowgun Mastery: +48%, Accuracy: +114
20
Dual Bowgun Mastery: +50%, Accuracy: +120
Final Attack: Dual Bowgun Description: Grants a chance to deal additional damage after an attack. Must have a dual bowgun equipped. Info: type = 53, finalAttack = 1, condition = attack Range:700% Pre-requisite: Level 3 Dual Bowgun Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, 1st Arrow: 55%, 2nd Arrow: 26%, Number of Hits: 2
2
Activation Rate: 4%, 1st Arrow: 57%, 2nd Arrow: 26%, Number of Hits: 2
3
Activation Rate: 6%, 1st Arrow: 57%, 2nd Arrow: 30%, Number of Hits: 2
4
Activation Rate: 8%, 1st Arrow: 59%, 2nd Arrow: 30%, Number of Hits: 2
5
Activation Rate: 10%, 1st Arrow: 59%, 2nd Arrow: 30%, Number of Hits: 2
6
Activation Rate: 12%, 1st Arrow: 61%, 2nd Arrow: 34%, Number of Hits: 2
7
Activation Rate: 14%, 1st Arrow: 61%, 2nd Arrow: 34%, Number of Hits: 2
8
Activation Rate: 16%, 1st Arrow: 63%, 2nd Arrow: 34%, Number of Hits: 2
9
Activation Rate: 18%, 1st Arrow: 63%, 2nd Arrow: 38%, Number of Hits: 2
10
Activation Rate: 20%, 1st Arrow: 65%, 2nd Arrow: 38%, Number of Hits: 2
11
Activation Rate: 22%, 1st Arrow: 65%, 2nd Arrow: 38%, Number of Hits: 2
12
Activation Rate: 24%, 1st Arrow: 67%, 2nd Arrow: 42%, Number of Hits: 2
13
Activation Rate: 26%, 1st Arrow: 67%, 2nd Arrow: 42%, Number of Hits: 2
14
Activation Rate: 28%, 1st Arrow: 69%, 2nd Arrow: 42%, Number of Hits: 2
15
Activation Rate: 30%, 1st Arrow: 69%, 2nd Arrow: 46%, Number of Hits: 2
16
Activation Rate: 32%, 1st Arrow: 71%, 2nd Arrow: 46%, Number of Hits: 2
17
Activation Rate: 34%, 1st Arrow: 71%, 2nd Arrow: 46%, Number of Hits: 2
18
Activation Rate: 36%, 1st Arrow: 73%, 2nd Arrow: 50%, Number of Hits: 2
19
Activation Rate: 38%, 1st Arrow: 73%, 2nd Arrow: 50%, Number of Hits: 2
20
Activation Rate: 40%, 1st Arrow: 75%, 2nd Arrow: 50%, Number of Hits: 2
Physical Training Description: Permanently increases Strength and Dexterity. Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
Mercedes (III)
Strike Dualshot Description: Launch many fast arrows at enemies in front of you with a chance to stun them Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, mes = stun Delays: strikeDual - 630 ms Range:120% Final Attack: Dual Bow Animations:effect, ball, hit.0, hit.1, mob Maximum Level: 20
1
MP Cost: 20, Damage: 96%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 23%, Stun Duration: 2 sec
2
MP Cost: 20, Damage: 97%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 26%, Stun Duration: 2 sec
3
MP Cost: 20, Damage: 98%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 29%, Stun Duration: 2 sec
4
MP Cost: 23, Damage: 99%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 32%, Stun Duration: 2 sec
5
MP Cost: 23, Damage: 100%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 35%, Stun Duration: 3 sec
6
MP Cost: 23, Damage: 101%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 38%, Stun Duration: 3 sec
7
MP Cost: 23, Damage: 102%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 41%, Stun Duration: 3 sec
8
MP Cost: 26, Damage: 103%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 44%, Stun Duration: 3 sec
9
MP Cost: 26, Damage: 104%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 47%, Stun Duration: 3 sec
10
MP Cost: 26, Damage: 105%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 50%, Stun Duration: 4 sec
11
MP Cost: 26, Damage: 106%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 53%, Stun Duration: 4 sec
12
MP Cost: 29, Damage: 107%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 56%, Stun Duration: 4 sec
13
MP Cost: 29, Damage: 108%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 59%, Stun Duration: 4 sec
14
MP Cost: 29, Damage: 109%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 62%, Stun Duration: 4 sec
15
MP Cost: 29, Damage: 110%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 65%, Stun Duration: 5 sec
16
MP Cost: 32, Damage: 111%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 68%, Stun Duration: 5 sec
17
MP Cost: 32, Damage: 112%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 71%, Stun Duration: 5 sec
18
MP Cost: 32, Damage: 113%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 74%, Stun Duration: 5 sec
19
MP Cost: 32, Damage: 114%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 77%, Stun Duration: 5 sec
20
MP Cost: 35, Damage: 115%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 80%, Stun Duration: 6 sec
Leap Tornado Description: After jumping, rapidly spin your body, firing arrows in all directions. Requires at least 120 Jump. Note: Leap Tornado launches you slightly upwards. This can be used to reach platforms. If you have Booster active, you can use two Leap Tornados in one jump. Info: type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1 Delays: elfTornado - 750 ms Range:250% Final Attack: Dual Bow Animations:effect, effect0, hit.0, hit.1, mob, tile.0, tile.1 Maximum Level: 20
1
MP Cost: 33, Damage: 97%, Number of Hits: 4, Max Enemies Hit: 8
2
MP Cost: 33, Damage: 99%, Number of Hits: 4, Max Enemies Hit: 8
3
MP Cost: 33, Damage: 101%, Number of Hits: 4, Max Enemies Hit: 8
4
MP Cost: 33, Damage: 103%, Number of Hits: 4, Max Enemies Hit: 8
5
MP Cost: 36, Damage: 105%, Number of Hits: 4, Max Enemies Hit: 8
6
MP Cost: 36, Damage: 107%, Number of Hits: 4, Max Enemies Hit: 8
7
MP Cost: 36, Damage: 109%, Number of Hits: 4, Max Enemies Hit: 8
8
MP Cost: 36, Damage: 111%, Number of Hits: 4, Max Enemies Hit: 8
9
MP Cost: 39, Damage: 113%, Number of Hits: 4, Max Enemies Hit: 8
10
MP Cost: 39, Damage: 115%, Number of Hits: 4, Max Enemies Hit: 8
11
MP Cost: 39, Damage: 117%, Number of Hits: 4, Max Enemies Hit: 8
12
MP Cost: 39, Damage: 119%, Number of Hits: 4, Max Enemies Hit: 8
13
MP Cost: 42, Damage: 121%, Number of Hits: 4, Max Enemies Hit: 8
14
MP Cost: 42, Damage: 123%, Number of Hits: 4, Max Enemies Hit: 8
15
MP Cost: 42, Damage: 125%, Number of Hits: 4, Max Enemies Hit: 8
16
MP Cost: 42, Damage: 127%, Number of Hits: 4, Max Enemies Hit: 8
17
MP Cost: 45, Damage: 129%, Number of Hits: 4, Max Enemies Hit: 8
18
MP Cost: 45, Damage: 131%, Number of Hits: 4, Max Enemies Hit: 8
19
MP Cost: 45, Damage: 133%, Number of Hits: 4, Max Enemies Hit: 8
20
MP Cost: 45, Damage: 135%, Number of Hits: 4, Max Enemies Hit: 8
Unicorn Spike Description: Summon a mystical unicorn to attack enemies with a chance to weaken them. Weakened monsters will take increased damage from all allies for a set number of attacks. Boss monsters will take increased damage for twice as many attacks. Info: type = 1, areaAttack = 1, mes = amplifyDamage Delays: windEffect - 1290 ms Range:500% Final Attack: Dual Bow Animations:special, effect, effect0, mob, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 38, Damage: 102%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 19%, Duration: 5 sec, Damage Increase: +5%, Maximum Number of Attacks Affected: 5, Cooldown Time: 20 sec
2
MP Cost: 38, Damage: 104%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 23%, Duration: 6 sec, Damage Increase: +6%, Maximum Number of Attacks Affected: 5, Cooldown Time: 19 sec
3
MP Cost: 38, Damage: 106%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 27%, Duration: 6 sec, Damage Increase: +6%, Maximum Number of Attacks Affected: 5, Cooldown Time: 19 sec
4
MP Cost: 38, Damage: 108%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 31%, Duration: 7 sec, Damage Increase: +7%, Maximum Number of Attacks Affected: 6, Cooldown Time: 18 sec
5
MP Cost: 38, Damage: 110%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 35%, Duration: 7 sec, Damage Increase: +7%, Maximum Number of Attacks Affected: 6, Cooldown Time: 18 sec
6
MP Cost: 46, Damage: 112%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 39%, Duration: 8 sec, Damage Increase: +8%, Maximum Number of Attacks Affected: 6, Cooldown Time: 17 sec
7
MP Cost: 46, Damage: 114%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 43%, Duration: 8 sec, Damage Increase: +8%, Maximum Number of Attacks Affected: 6, Cooldown Time: 17 sec
8
MP Cost: 46, Damage: 116%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 47%, Duration: 9 sec, Damage Increase: +9%, Maximum Number of Attacks Affected: 7, Cooldown Time: 16 sec
9
MP Cost: 46, Damage: 118%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 51%, Duration: 9 sec, Damage Increase: +9%, Maximum Number of Attacks Affected: 7, Cooldown Time: 16 sec
10
MP Cost: 46, Damage: 120%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 55%, Duration: 10 sec, Damage Increase: +10%, Maximum Number of Attacks Affected: 7, Cooldown Time: 15 sec
11
MP Cost: 54, Damage: 122%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 59%, Duration: 10 sec, Damage Increase: +10%, Maximum Number of Attacks Affected: 7, Cooldown Time: 15 sec
12
MP Cost: 54, Damage: 124%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 63%, Duration: 11 sec, Damage Increase: +11%, Maximum Number of Attacks Affected: 8, Cooldown Time: 14 sec
13
MP Cost: 54, Damage: 126%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 67%, Duration: 11 sec, Damage Increase: +11%, Maximum Number of Attacks Affected: 8, Cooldown Time: 14 sec
14
MP Cost: 54, Damage: 128%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 71%, Duration: 12 sec, Damage Increase: +12%, Maximum Number of Attacks Affected: 8, Cooldown Time: 13 sec
15
MP Cost: 54, Damage: 130%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 75%, Duration: 12 sec, Damage Increase: +12%, Maximum Number of Attacks Affected: 8, Cooldown Time: 13 sec
16
MP Cost: 62, Damage: 132%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 79%, Duration: 13 sec, Damage Increase: +13%, Maximum Number of Attacks Affected: 9, Cooldown Time: 12 sec
17
MP Cost: 62, Damage: 134%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 83%, Duration: 13 sec, Damage Increase: +13%, Maximum Number of Attacks Affected: 9, Cooldown Time: 12 sec
18
MP Cost: 62, Damage: 136%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 87%, Duration: 14 sec, Damage Increase: +14%, Maximum Number of Attacks Affected: 9, Cooldown Time: 11 sec
19
MP Cost: 62, Damage: 138%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 91%, Duration: 14 sec, Damage Increase: +14%, Maximum Number of Attacks Affected: 9, Cooldown Time: 11 sec
20
MP Cost: 62, Damage: 140%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 95%, Duration: 15 sec, Damage Increase: +15%, Maximum Number of Attacks Affected: 10, Cooldown Time: 10 sec
Gust Drive Description: Use the power of the wind to quickly fall from the sky, attacking all nearby enemies. Requires at least 120 jump. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1 Delays: dealingRush - 1080 ms Range:320% Animations:effect, effect0, special, hit.0 Maximum Level: 20
1
MP Cost: 30, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 6
2
MP Cost: 30, Damage: 141%, Number of Hits: 3, Max Enemies Hit: 6
3
MP Cost: 30, Damage: 144%, Number of Hits: 3, Max Enemies Hit: 6
4
MP Cost: 30, Damage: 147%, Number of Hits: 3, Max Enemies Hit: 6
5
MP Cost: 30, Damage: 150%, Number of Hits: 3, Max Enemies Hit: 6
6
MP Cost: 35, Damage: 153%, Number of Hits: 3, Max Enemies Hit: 6
7
MP Cost: 35, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 6
8
MP Cost: 35, Damage: 159%, Number of Hits: 3, Max Enemies Hit: 6
9
MP Cost: 35, Damage: 162%, Number of Hits: 3, Max Enemies Hit: 6
10
MP Cost: 35, Damage: 165%, Number of Hits: 3, Max Enemies Hit: 6
11
MP Cost: 40, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 6
12
MP Cost: 40, Damage: 171%, Number of Hits: 3, Max Enemies Hit: 6
13
MP Cost: 40, Damage: 174%, Number of Hits: 3, Max Enemies Hit: 6
14
MP Cost: 40, Damage: 177%, Number of Hits: 3, Max Enemies Hit: 6
15
MP Cost: 40, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 6
16
MP Cost: 45, Damage: 183%, Number of Hits: 3, Max Enemies Hit: 6
17
MP Cost: 45, Damage: 186%, Number of Hits: 3, Max Enemies Hit: 6
18
MP Cost: 45, Damage: 189%, Number of Hits: 3, Max Enemies Hit: 6
19
MP Cost: 45, Damage: 192%, Number of Hits: 3, Max Enemies Hit: 6
20
MP Cost: 45, Damage: 195%, Number of Hits: 3, Max Enemies Hit: 6
High Kick Demolition Description: A finishing skill used with Charge Drive, jump into the air and kick the enemy with blinding speed. Permanently increases Charge Drive's damage. Info: type = 1, areaAttack = 1 Delays: demolitionElf - 870 ms Range:200% Final Attack: Dual Bow Animations:effect, hit.0, hit.1 Maximum Level: 15
1
Active Effect - MP Cost: 24, Damage: 86%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 1%, Passive Effect - Charge Drive Damage: +6%
2
Active Effect - MP Cost: 24, Damage: 87%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 2%, Passive Effect - Charge Drive Damage: +7%
3
Active Effect - MP Cost: 24, Damage: 88%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 3%, Passive Effect - Charge Drive Damage: +8%
4
Active Effect - MP Cost: 24, Damage: 89%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 4%, Passive Effect - Charge Drive Damage: +9%
5
Active Effect - MP Cost: 24, Damage: 90%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 5%, Passive Effect - Charge Drive Damage: +10%
6
Active Effect - MP Cost: 28, Damage: 91%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 6%, Passive Effect - Charge Drive Damage: +11%
7
Active Effect - MP Cost: 28, Damage: 92%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 7%, Passive Effect - Charge Drive Damage: +12%
8
Active Effect - MP Cost: 28, Damage: 93%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 8%, Passive Effect - Charge Drive Damage: +13%
9
Active Effect - MP Cost: 28, Damage: 94%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 9%, Passive Effect - Charge Drive Damage: +14%
10
Active Effect - MP Cost: 28, Damage: 95%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 10%, Passive Effect - Charge Drive Damage: +15%
11
Active Effect - MP Cost: 32, Damage: 96%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 11%, Passive Effect - Charge Drive Damage: +16%
12
Active Effect - MP Cost: 32, Damage: 97%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 12%, Passive Effect - Charge Drive Damage: +17%
13
Active Effect - MP Cost: 32, Damage: 98%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 13%, Passive Effect - Charge Drive Damage: +18%
14
Active Effect - MP Cost: 32, Damage: 99%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 14%, Passive Effect - Charge Drive Damage: +19%
15
Active Effect - MP Cost: 32, Damage: 100%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 15%, Passive Effect - Charge Drive Damage: +20%
Ignis Lore Description: Summon a fire spirit to temporarily increase your attack. Permanently improve your dodge rate against enemy attacks. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, special Maximum Level: 20
Water Shield Description: Borrow the power of the spirits to temporarily create a barrier of water. This barrier will reduce the amount of damage taken from enemies, and improve your elemental and status effect resistance. Info: type = 11, condition = damaged Delays: alert3 - 1500 ms Animations:repeat, effect, repeat2 Maximum Level: 20
1
MP Cost: 60, Duration: 104 sec, Damage Reduction: -11%, Status Effect and Elemental Resistance: +6%
2
MP Cost: 60, Duration: 108 sec, Damage Reduction: -12%, Status Effect and Elemental Resistance: +7%
3
MP Cost: 60, Duration: 112 sec, Damage Reduction: -13%, Status Effect and Elemental Resistance: +8%
4
MP Cost: 60, Duration: 116 sec, Damage Reduction: -14%, Status Effect and Elemental Resistance: +9%
5
MP Cost: 70, Duration: 120 sec, Damage Reduction: -15%, Status Effect and Elemental Resistance: +10%
6
MP Cost: 70, Duration: 124 sec, Damage Reduction: -16%, Status Effect and Elemental Resistance: +11%
7
MP Cost: 70, Duration: 128 sec, Damage Reduction: -17%, Status Effect and Elemental Resistance: +12%
8
MP Cost: 70, Duration: 132 sec, Damage Reduction: -18%, Status Effect and Elemental Resistance: +13%
9
MP Cost: 70, Duration: 136 sec, Damage Reduction: -19%, Status Effect and Elemental Resistance: +14%
10
MP Cost: 80, Duration: 140 sec, Damage Reduction: -20%, Status Effect and Elemental Resistance: +15%
11
MP Cost: 80, Duration: 144 sec, Damage Reduction: -21%, Status Effect and Elemental Resistance: +16%
12
MP Cost: 80, Duration: 148 sec, Damage Reduction: -22%, Status Effect and Elemental Resistance: +17%
13
MP Cost: 80, Duration: 152 sec, Damage Reduction: -23%, Status Effect and Elemental Resistance: +18%
14
MP Cost: 80, Duration: 156 sec, Damage Reduction: -24%, Status Effect and Elemental Resistance: +19%
15
MP Cost: 90, Duration: 160 sec, Damage Reduction: -25%, Status Effect and Elemental Resistance: +20%
16
MP Cost: 90, Duration: 164 sec, Damage Reduction: -26%, Status Effect and Elemental Resistance: +21%
17
MP Cost: 90, Duration: 168 sec, Damage Reduction: -27%, Status Effect and Elemental Resistance: +22%
18
MP Cost: 90, Duration: 172 sec, Damage Reduction: -28%, Status Effect and Elemental Resistance: +23%
19
MP Cost: 90, Duration: 176 sec, Damage Reduction: -29%, Status Effect and Elemental Resistance: +24%
20
MP Cost: 100, Duration: 180 sec, Damage Reduction: -30%, Status Effect and Elemental Resistance: +25%
Elemental Knight (Frost) Description: Randomly summon an elemental spirit of Flame, Frost, and Darkness to aid you in battle. [Frost Spirit]: Chance to Freeze, [Flame Spirit]: Chance to inflict Damage Over Time, [Darkness Spirit]: More powerful than Frost or Flame spirits. Note: This is part of one skill called Elemental Knight. This table only lists the stats of the Frost Spirit. In-game, all the stats are listed in one skill. Info: type = 33, minionAttack = freeze Delays: alert2 - 600 ms Summon Range: attack1 = 301% Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0, mob Maximum Level: 20
1
MP Cost: 132, Randomly summons 1 of 3 Spirits for 65 sec. Frost Spirit Damage: 360%, Freeze Chance: 14%, Freeze Duration: 3 sec.
2
MP Cost: 132, Randomly summons 1 of 3 Spirits for 70 sec. Frost Spirit Damage: 370%, Freeze Chance: 18%, Freeze Duration: 3 sec.
3
MP Cost: 124, Randomly summons 1 of 3 Spirits for 75 sec. Frost Spirit Damage: 380%, Freeze Chance: 22%, Freeze Duration: 3 sec.
4
MP Cost: 124, Randomly summons 1 of 3 Spirits for 80 sec. Frost Spirit Damage: 390%, Freeze Chance: 26%, Freeze Duration: 3 sec.
5
MP Cost: 116, Randomly summons 1 of 3 Spirits for 85 sec. Frost Spirit Damage: 400%, Freeze Chance: 30%, Freeze Duration: 3 sec.
6
MP Cost: 116, Randomly summons 1 of 3 Spirits for 90 sec. Frost Spirit Damage: 410%, Freeze Chance: 34%, Freeze Duration: 3 sec.
7
MP Cost: 108, Randomly summons 1 of 3 Spirits for 95 sec. Frost Spirit Damage: 420%, Freeze Chance: 38%, Freeze Duration: 3 sec.
8
MP Cost: 108, Randomly summons 1 of 3 Spirits for 100 sec. Frost Spirit Damage: 430%, Freeze Chance: 42%, Freeze Duration: 3 sec.
9
MP Cost: 100, Randomly summons 1 of 3 Spirits for 105 sec. Frost Spirit Damage: 440%, Freeze Chance: 46%, Freeze Duration: 3 sec.
10
MP Cost: 100, Randomly summons 1 of 3 Spirits for 110 sec. Frost Spirit Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 sec.
11
MP Cost: 92, Randomly summons 1 of 3 Spirits for 115 sec. Frost Spirit Damage: 460%, Freeze Chance: 54%, Freeze Duration: 4 sec.
12
MP Cost: 92, Randomly summons 1 of 3 Spirits for 120 sec. Frost Spirit Damage: 470%, Freeze Chance: 58%, Freeze Duration: 4 sec.
13
MP Cost: 84, Randomly summons 1 of 3 Spirits for 125 sec. Frost Spirit Damage: 480%, Freeze Chance: 62%, Freeze Duration: 4 sec.
14
MP Cost: 84, Randomly summons 1 of 3 Spirits for 130 sec. Frost Spirit Damage: 490%, Freeze Chance: 66%, Freeze Duration: 4 sec.
15
MP Cost: 76, Randomly summons 1 of 3 Spirits for 135 sec. Frost Spirit Damage: 500%, Freeze Chance: 70%, Freeze Duration: 4 sec.
16
MP Cost: 76, Randomly summons 1 of 3 Spirits for 140 sec. Frost Spirit Damage: 510%, Freeze Chance: 74%, Freeze Duration: 4 sec.
17
MP Cost: 68, Randomly summons 1 of 3 Spirits for 145 sec. Frost Spirit Damage: 520%, Freeze Chance: 78%, Freeze Duration: 4 sec.
18
MP Cost: 68, Randomly summons 1 of 3 Spirits for 150 sec. Frost Spirit Damage: 530%, Freeze Chance: 82%, Freeze Duration: 4 sec.
19
MP Cost: 60, Randomly summons 1 of 3 Spirits for 155 sec. Frost Spirit Damage: 540%, Freeze Chance: 86%, Freeze Duration: 4 sec.
20
MP Cost: 60, Randomly summons 1 of 3 Spirits for 160 sec. Frost Spirit Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec.
Elemental Knight (Flame) Description: Randomly summon an elemental spirit of Flame, Frost, and Darkness to aid you in battle. [Frost Spirit]: Chance to Freeze, [Flame Spirit]: Chance to inflict Damage Over Time, [Darkness Spirit]: More powerful than Frost or Flame spirits. Note: This is part of one skill called Elemental Knight. This table only lists the stats of the Flame Spirit. In-game, all the stats are listed in one skill. Info: type = 33, minionAttack = dot, dotType = burn Delays: alert2 - 600 ms Element: Fire Summon Range: attack1 = 301% Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0, mob Maximum Level: 20
1
MP Cost: 0, Randomly summons 1 of 3 Spirits for 65 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
2
MP Cost: 0, Randomly summons 1 of 3 Spirits for 70 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
3
MP Cost: 0, Randomly summons 1 of 3 Spirits for 75 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
4
MP Cost: 0, Randomly summons 1 of 3 Spirits for 80 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
5
MP Cost: 0, Randomly summons 1 of 3 Spirits for 85 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
6
MP Cost: 0, Randomly summons 1 of 3 Spirits for 90 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
7
MP Cost: 0, Randomly summons 1 of 3 Spirits for 95 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
8
MP Cost: 0, Randomly summons 1 of 3 Spirits for 100 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
9
MP Cost: 0, Randomly summons 1 of 3 Spirits for 105 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
10
MP Cost: 0, Randomly summons 1 of 3 Spirits for 110 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
11
MP Cost: 0, Randomly summons 1 of 3 Spirits for 115 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
12
MP Cost: 0, Randomly summons 1 of 3 Spirits for 120 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
13
MP Cost: 0, Randomly summons 1 of 3 Spirits for 125 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
14
MP Cost: 0, Randomly summons 1 of 3 Spirits for 130 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
15
MP Cost: 0, Randomly summons 1 of 3 Spirits for 135 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
16
MP Cost: 0, Randomly summons 1 of 3 Spirits for 140 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
17
MP Cost: 0, Randomly summons 1 of 3 Spirits for 145 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
18
MP Cost: 0, Randomly summons 1 of 3 Spirits for 150 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
19
MP Cost: 0, Randomly summons 1 of 3 Spirits for 155 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
20
MP Cost: 0, Randomly summons 1 of 3 Spirits for 160 sec. Flame Spirit Damage: %, Damage Over Time: % damage every second for sec.
Elemental Knight (Darkness) Description: Randomly summon an elemental spirit of Flame, Frost, and Darkness to aid you in battle. [Frost Spirit]: Chance to Freeze, [Flame Spirit]: Chance to inflict Damage Over Time, [Darkness Spirit]: More powerful than Frost or Flame spirits. Note: This is part of one skill called Elemental Knight. This table only lists the stats of the Darkness Spirit. In-game, all the stats are listed in one skill. This skill does non-elemental damage. Info: type = 33, minionAttack = normal Delays: alert2 - 600 ms Summon Range: attack1 = 301% Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 20
1
MP Cost: 0, Randomly summons 1 of 3 Spirits for 65 sec. Dark Spirit Damage: %. Cooldown Time: sec
2
MP Cost: 0, Randomly summons 1 of 3 Spirits for 70 sec. Dark Spirit Damage: %. Cooldown Time: sec
3
MP Cost: 0, Randomly summons 1 of 3 Spirits for 75 sec. Dark Spirit Damage: %. Cooldown Time: sec
4
MP Cost: 0, Randomly summons 1 of 3 Spirits for 80 sec. Dark Spirit Damage: %. Cooldown Time: sec
5
MP Cost: 0, Randomly summons 1 of 3 Spirits for 85 sec. Dark Spirit Damage: %. Cooldown Time: sec
6
MP Cost: 0, Randomly summons 1 of 3 Spirits for 90 sec. Dark Spirit Damage: %. Cooldown Time: sec
7
MP Cost: 0, Randomly summons 1 of 3 Spirits for 95 sec. Dark Spirit Damage: %. Cooldown Time: sec
8
MP Cost: 0, Randomly summons 1 of 3 Spirits for 100 sec. Dark Spirit Damage: %. Cooldown Time: sec
9
MP Cost: 0, Randomly summons 1 of 3 Spirits for 105 sec. Dark Spirit Damage: %. Cooldown Time: sec
10
MP Cost: 0, Randomly summons 1 of 3 Spirits for 110 sec. Dark Spirit Damage: %. Cooldown Time: sec
11
MP Cost: 0, Randomly summons 1 of 3 Spirits for 115 sec. Dark Spirit Damage: %. Cooldown Time: sec
12
MP Cost: 0, Randomly summons 1 of 3 Spirits for 120 sec. Dark Spirit Damage: %. Cooldown Time: sec
13
MP Cost: 0, Randomly summons 1 of 3 Spirits for 125 sec. Dark Spirit Damage: %. Cooldown Time: sec
14
MP Cost: 0, Randomly summons 1 of 3 Spirits for 130 sec. Dark Spirit Damage: %. Cooldown Time: sec
15
MP Cost: 0, Randomly summons 1 of 3 Spirits for 135 sec. Dark Spirit Damage: %. Cooldown Time: sec
16
MP Cost: 0, Randomly summons 1 of 3 Spirits for 140 sec. Dark Spirit Damage: %. Cooldown Time: sec
17
MP Cost: 0, Randomly summons 1 of 3 Spirits for 145 sec. Dark Spirit Damage: %. Cooldown Time: sec
18
MP Cost: 0, Randomly summons 1 of 3 Spirits for 150 sec. Dark Spirit Damage: %. Cooldown Time: sec
19
MP Cost: 0, Randomly summons 1 of 3 Spirits for 155 sec. Dark Spirit Damage: %. Cooldown Time: sec
20
MP Cost: 0, Randomly summons 1 of 3 Spirits for 160 sec. Dark Spirit Damage: %. Cooldown Time: sec
Mercedes (IV)
Ring of Ishtar Description: Borrow the power of the legendary weapon Ishtar to shoot down enemies at a high speed. Hold down the skill key to fire arrows continuously. Permanently increases Strike Dualshot's damage. Info: type = 2, rapidAttack = 1, knockbackLimit = 80 Pre-requisite: Level 20 Strike Dualshot Final Attack: Dual Bow Animations:prepare, keydown, keydownend, ball, hit.0, hit.1 Maximum Level: 30
1
MP Cost: 8, Damage: 81%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +7%
2
MP Cost: 8, Damage: 82%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +7%
3
MP Cost: 8, Damage: 83%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +7%
4
MP Cost: 8, Damage: 84%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +9%
5
MP Cost: 8, Damage: 85%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +9%
6
MP Cost: 8, Damage: 86%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +9%
7
MP Cost: 8, Damage: 87%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +11%
8
MP Cost: 8, Damage: 88%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +11%
9
MP Cost: 8, Damage: 89%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +11%
10
MP Cost: 8, Damage: 90%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +13%
11
MP Cost: 9, Damage: 91%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +13%
12
MP Cost: 9, Damage: 92%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +13%
13
MP Cost: 9, Damage: 93%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +15%
14
MP Cost: 9, Damage: 94%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +15%
15
MP Cost: 9, Damage: 95%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +15%
16
MP Cost: 9, Damage: 96%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +17%
17
MP Cost: 9, Damage: 97%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +17%
18
MP Cost: 9, Damage: 98%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +17%
19
MP Cost: 9, Damage: 99%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +19%
20
MP Cost: 9, Damage: 100%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +19%
21
MP Cost: 10, Damage: 101%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +19%
22
MP Cost: 10, Damage: 102%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +21%
23
MP Cost: 10, Damage: 103%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +21%
24
MP Cost: 10, Damage: 104%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +21%
25
MP Cost: 10, Damage: 105%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +23%
26
MP Cost: 10, Damage: 106%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +23%
27
MP Cost: 10, Damage: 107%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +23%
28
MP Cost: 10, Damage: 108%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +25%
29
MP Cost: 10, Damage: 109%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +25%
30
MP Cost: 10, Damage: 110%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +25%
31
MP Cost: 11, Damage: 111%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +27%
32
MP Cost: 11, Damage: 112%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +27%
Legendary Spear Description: Leap into the air and call forth legendary spears to rain down on your enemies. Lowers enemy defenses by a certain amount, and always does critical hits. Permanently increases Leap Tornado's damage. Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP Delays: jShot - 840 ms Range:600% Pre-requisite: Level 10 Leap Tornado Final Attack: Dual Bow Animations:effect, effect0, hit.0, hit.1, hit.2, hit.3, hit.4, mob, tile.0, tile.1, tile.2, tile.3, tile.4, tile0.0, tile0.1, tile0.2 Maximum Level: 20
1
MP Cost: 40, Damage: 406%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 5 sec, Defense Reduction: -1%, Cooldown Time: 10 sec, Passive Effect - Leaf Tornado Damage: +11%
2
MP Cost: 40, Damage: 412%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 6 sec, Defense Reduction: -2%, Cooldown Time: 10 sec, Passive Effect - Leaf Tornado Damage: +12%
3
MP Cost: 40, Damage: 418%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 6 sec, Defense Reduction: -3%, Cooldown Time: 10 sec, Passive Effect - Leaf Tornado Damage: +13%
4
MP Cost: 40, Damage: 424%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 7 sec, Defense Reduction: -4%, Cooldown Time: 9 sec, Passive Effect - Leaf Tornado Damage: +14%
5
MP Cost: 45, Damage: 430%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 7 sec, Defense Reduction: -5%, Cooldown Time: 9 sec, Passive Effect - Leaf Tornado Damage: +15%
6
MP Cost: 45, Damage: 436%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 8 sec, Defense Reduction: -6%, Cooldown Time: 9 sec, Passive Effect - Leaf Tornado Damage: +16%
7
MP Cost: 45, Damage: 442%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 8 sec, Defense Reduction: -7%, Cooldown Time: 9 sec, Passive Effect - Leaf Tornado Damage: +17%
8
MP Cost: 45, Damage: 448%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 9 sec, Defense Reduction: -8%, Cooldown Time: 8 sec, Passive Effect - Leaf Tornado Damage: +18%
9
MP Cost: 45, Damage: 454%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 9 sec, Defense Reduction: -9%, Cooldown Time: 8 sec, Passive Effect - Leaf Tornado Damage: +19%
10
MP Cost: 50, Damage: 460%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 10 sec, Defense Reduction: -10%, Cooldown Time: 8 sec, Passive Effect - Leaf Tornado Damage: +20%
11
MP Cost: 50, Damage: 466%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 10 sec, Defense Reduction: -11%, Cooldown Time: 8 sec, Passive Effect - Leaf Tornado Damage: +21%
12
MP Cost: 50, Damage: 472%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 11 sec, Defense Reduction: -12%, Cooldown Time: 7 sec, Passive Effect - Leaf Tornado Damage: +22%
13
MP Cost: 50, Damage: 478%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 11 sec, Defense Reduction: -13%, Cooldown Time: 7 sec, Passive Effect - Leaf Tornado Damage: +23%
14
MP Cost: 50, Damage: 484%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 12 sec, Defense Reduction: -14%, Cooldown Time: 7 sec, Passive Effect - Leaf Tornado Damage: +24%
15
MP Cost: 55, Damage: 490%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 12 sec, Defense Reduction: -15%, Cooldown Time: 7 sec, Passive Effect - Leaf Tornado Damage: +25%
16
MP Cost: 55, Damage: 496%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 13 sec, Defense Reduction: -16%, Cooldown Time: 6 sec, Passive Effect - Leaf Tornado Damage: +26%
17
MP Cost: 55, Damage: 502%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 13 sec, Defense Reduction: -17%, Cooldown Time: 6 sec, Passive Effect - Leaf Tornado Damage: +27%
18
MP Cost: 55, Damage: 508%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 14 sec, Defense Reduction: -18%, Cooldown Time: 6 sec, Passive Effect - Leaf Tornado Damage: +28%
19
MP Cost: 55, Damage: 514%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 14 sec, Defense Reduction: -19%, Cooldown Time: 6 sec, Passive Effect - Leaf Tornado Damage: +29%
20
MP Cost: 60, Damage: 520%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 15 sec, Defense Reduction: -20%, Cooldown Time: 5 sec, Passive Effect - Leaf Tornado Damage: +30%
21
MP Cost: 60, Damage: 526%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 15 sec, Defense Reduction: -21%, Cooldown Time: 5 sec, Passive Effect - Leaf Tornado Damage: +31%
22
MP Cost: 60, Damage: 532%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 16 sec, Defense Reduction: -22%, Cooldown Time: 5 sec, Passive Effect - Leaf Tornado Damage: +32%
Lightning Edge Description: Instantly cut through enemies in front of you like a bolt of lightning. Info: type = 1, areaAttack = 1, casterMove = 1 Delays: edgeSpiral - 1080 ms Range:500% Final Attack: Dual Bow Animations:effect, hit.0, hit.1, hit.2, hit.3, hit.4 Maximum Level: 30
1
MP Cost: 54, Damage: 260%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 10 sec
2
MP Cost: 54, Damage: 265%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 10 sec
3
MP Cost: 54, Damage: 270%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 10 sec
4
MP Cost: 54, Damage: 275%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 10 sec
5
MP Cost: 54, Damage: 280%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 10 sec
6
MP Cost: 58, Damage: 285%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 9 sec
7
MP Cost: 58, Damage: 290%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 9 sec
8
MP Cost: 58, Damage: 295%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 9 sec
9
MP Cost: 58, Damage: 300%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 9 sec
10
MP Cost: 58, Damage: 305%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 9 sec
11
MP Cost: 62, Damage: 310%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 9 sec
12
MP Cost: 62, Damage: 315%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec
13
MP Cost: 62, Damage: 320%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec
14
MP Cost: 62, Damage: 325%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec
15
MP Cost: 62, Damage: 330%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec
16
MP Cost: 66, Damage: 335%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec
17
MP Cost: 66, Damage: 340%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec
18
MP Cost: 66, Damage: 345%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 7 sec
19
MP Cost: 66, Damage: 350%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 7 sec
20
MP Cost: 66, Damage: 355%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 7 sec
21
MP Cost: 70, Damage: 360%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 7 sec
22
MP Cost: 70, Damage: 365%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 7 sec
23
MP Cost: 70, Damage: 370%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 7 sec
24
MP Cost: 70, Damage: 375%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 6 sec
25
MP Cost: 70, Damage: 380%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 6 sec
26
MP Cost: 74, Damage: 385%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 6 sec
27
MP Cost: 74, Damage: 390%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 6 sec
28
MP Cost: 74, Damage: 395%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 6 sec
29
MP Cost: 74, Damage: 400%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 6 sec
30
MP Cost: 74, Damage: 405%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 5 sec
31
MP Cost: 78, Damage: 410%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 5 sec
32
MP Cost: 78, Damage: 415%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 5 sec
Rolling Moonsault Description: A finishing skill used with Charge Drive, jump into the air and perform a swift spinning attack on enemies around you. Note: Unlike other Charge Drive finishers, Rolling Moonsault leaves you in mid-air with invincibility frames, free to use other skills. Info: type = 1, areaAttack = 1 Delays: rollingElf - 810 ms Range:200% Final Attack: Dual Bow Animations:effect, effect0, hit.0, hit.1, hit.2 Maximum Level: 20
1
Active Effect - MP Cost: 54, Damage: 132%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +12%
2
Active Effect - MP Cost: 54, Damage: 134%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +14%
3
Active Effect - MP Cost: 54, Damage: 136%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +16%
4
Active Effect - MP Cost: 54, Damage: 138%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +18%
5
Active Effect - MP Cost: 58, Damage: 140%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +20%
6
Active Effect - MP Cost: 58, Damage: 142%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +22%
7
Active Effect - MP Cost: 58, Damage: 144%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +24%
8
Active Effect - MP Cost: 58, Damage: 146%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +26%
9
Active Effect - MP Cost: 62, Damage: 148%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +28%
10
Active Effect - MP Cost: 62, Damage: 150%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +30%
11
Active Effect - MP Cost: 62, Damage: 152%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +32%
12
Active Effect - MP Cost: 62, Damage: 154%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +34%
13
Active Effect - MP Cost: 66, Damage: 156%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +36%
14
Active Effect - MP Cost: 66, Damage: 158%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +38%
15
Active Effect - MP Cost: 66, Damage: 160%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +40%
16
Active Effect - MP Cost: 66, Damage: 162%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +42%
17
Active Effect - MP Cost: 70, Damage: 164%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +44%
18
Active Effect - MP Cost: 70, Damage: 166%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +46%
19
Active Effect - MP Cost: 70, Damage: 168%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +48%
20
Active Effect - MP Cost: 70, Damage: 170%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +50%
21
Active Effect - MP Cost: 74, Damage: 172%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +52%
22
Active Effect - MP Cost: 74, Damage: 174%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +54%
Ancient Spirit Description: Temporarily summon the divine protection of an ancient spirit, improving your damage and stamina. Passively improves Ignis Lore's evasion bonus. Note: Stacks additively with Spirit Infusion, giving a total of 1.45x damage increase at max levels. Info: type = 10, magicSteal = 1 Delays: blessOfGaia - 1260 ms Pre-requisite: Level 5 Ignis Lore Animations:effect, effect0, special Maximum Level: 30
Maple Hero Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1st, 2nd: Damage: 91%, Max Enemies Hit: 6, 3rd: Damage: 81%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 81, Number of Hits: 3, Max Enemies Hit: 6
2
1st, 2nd: Damage: 92%, Max Enemies Hit: 6, 3rd: Damage: 82%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 82, Number of Hits: 3, Max Enemies Hit: 6
3
1st, 2nd: Damage: 93%, Max Enemies Hit: 6, 3rd: Damage: 83%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 83, Number of Hits: 3, Max Enemies Hit: 6
4
1st, 2nd: Damage: 94%, Max Enemies Hit: 6, 3rd: Damage: 84%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 84, Number of Hits: 3, Max Enemies Hit: 6
5
1st, 2nd: Damage: 95%, Max Enemies Hit: 6, 3rd: Damage: 85%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 85, Number of Hits: 3, Max Enemies Hit: 6
6
1st, 2nd: Damage: 96%, Max Enemies Hit: 6, 3rd: Damage: 86%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 86, Number of Hits: 3, Max Enemies Hit: 6
7
1st, 2nd: Damage: 97%, Max Enemies Hit: 6, 3rd: Damage: 87%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 87, Number of Hits: 3, Max Enemies Hit: 6
8
1st, 2nd: Damage: 98%, Max Enemies Hit: 6, 3rd: Damage: 88%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 88, Number of Hits: 3, Max Enemies Hit: 6
9
1st, 2nd: Damage: 99%, Max Enemies Hit: 6, 3rd: Damage: 89%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 89, Number of Hits: 3, Max Enemies Hit: 6
10
1st, 2nd: Damage: 100%, Max Enemies Hit: 6, 3rd: Damage: 90%, Number of Hits: 2, Max Enemies Hit: 6, 4th: Damage: 90, Number of Hits: 3, Max Enemies Hit: 6
Devil Scythe Description: Summon the devil's scythe to attack enemies in front of you. Note: This skill's key can be held down to rapidly perform the attack. This skill has a 750ms prep and 270ms end delay. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100 Delays: bluntSmashLoop - 360 ms Range:260% Pre-requisite: Level 1 Demon Slash Animations:prepare, keydown, keydownend, hit.0, hit.1, hit.2 Maximum Level: 15
1
HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 71%, Number of Hits: 3, Max Enemies Hit: 8
2
HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 72%, Number of Hits: 3, Max Enemies Hit: 8
3
HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 73%, Number of Hits: 3, Max Enemies Hit: 8
4
HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 74%, Number of Hits: 3, Max Enemies Hit: 8
5
HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 75%, Number of Hits: 3, Max Enemies Hit: 8
6
HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 76%, Number of Hits: 3, Max Enemies Hit: 8
7
HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 77%, Number of Hits: 3, Max Enemies Hit: 8
8
HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 78%, Number of Hits: 3, Max Enemies Hit: 8
9
HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 79%, Number of Hits: 3, Max Enemies Hit: 8
10
HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 80%, Number of Hits: 3, Max Enemies Hit: 8
11
HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 81%, Number of Hits: 3, Max Enemies Hit: 8
12
HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 82%, Number of Hits: 3, Max Enemies Hit: 8
13
HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 83%, Number of Hits: 3, Max Enemies Hit: 8
14
HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 84%, Number of Hits: 3, Max Enemies Hit: 8
15
HP Cost: 15, Force Cost: 3 per Attack, when holding down the skill key, Damage: 85%, Number of Hits: 3, Max Enemies Hit: 8
Demon Booster Description: Increases the attack speed of your weapon. Must have a 1-handed Axe or blunt weapon equipped. Info: type = 10 Delays: alert3 - 1500 ms Pre-requisite: Level 5 Demon Slash Animations:effect, effect0 Maximum Level: 20
1
HP Cost: 194, Duration: 28 sec
2
HP Cost: 188, Duration: 36 sec
3
HP Cost: 182, Duration: 44 sec
4
HP Cost: 176, Duration: 52 sec
5
HP Cost: 170, Duration: 60 sec
6
HP Cost: 164, Duration: 68 sec
7
HP Cost: 158, Duration: 76 sec
8
HP Cost: 152, Duration: 84 sec
9
HP Cost: 146, Duration: 92 sec
10
HP Cost: 140, Duration: 100 sec
11
HP Cost: 134, Duration: 108 sec
12
HP Cost: 128, Duration: 116 sec
13
HP Cost: 122, Duration: 124 sec
14
HP Cost: 116, Duration: 132 sec
15
HP Cost: 110, Duration: 140 sec
16
HP Cost: 104, Duration: 148 sec
17
HP Cost: 98, Duration: 156 sec
18
HP Cost: 92, Duration: 164 sec
19
HP Cost: 86, Duration: 172 sec
20
HP Cost: 80, Duration: 180 sec
Dark Agility Description: Permanently increase Accuracy, Speed, and Jump. Info: type = 50 Pre-requisite: Level 1 Demon Slash Maximum Level: 10
1
Accuracy: +20, Speed: +7%, Jump: +2%
2
Accuracy: +40, Speed: +9%, Jump: +4%
3
Accuracy: +60, Speed: +11%, Jump: +6%
4
Accuracy: +80, Speed: +13%, Jump: +8%
5
Accuracy: +100, Speed: +15%, Jump: +10%
6
Accuracy: +120, Speed: +17%, Jump: +12%
7
Accuracy: +140, Speed: +19%, Jump: +14%
8
Accuracy: +160, Speed: +21%, Jump: +16%
9
Accuracy: +180, Speed: +23%, Jump: +18%
10
Accuracy: +200, Speed: +25%, Jump: +20%
HP Boost Description: Permanently increases Max HP. Info: type = 50 Pre-requisite: Level 1 Demon Slash Maximum Level: 10
1
Max HP: +2%
2
Max HP: +4%
3
Max HP: +6%
4
Max HP: +8%
5
Max HP: +10%
6
Max HP: +12%
7
Max HP: +14%
8
Max HP: +16%
9
Max HP: +18%
10
Max HP: +20%
Demon Slayer (II)
Demon Slash 1st Stage Enhancement Description: Permanently increases Demon Slash's damage Info: type = 50 Maximum Level: 1
1
Demon Slash Damage: +20%
Soul Eater Description: Pull enemies from in front of you and attack. Note: This skill's key can be held down to rapidly perform the attack. This skill has a 690ms prep and 540ms end delay. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, pullTarget = 1 Delays: bluntSmash - 660 ms Range:500% Animations:hit.0, prepare, keydown, keydownend Maximum Level: 20
1
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 81%, Number of Hits: 4, Max Enemies Hit: 8
2
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 82%, Number of Hits: 4, Max Enemies Hit: 8
3
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 83%, Number of Hits: 4, Max Enemies Hit: 8
4
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 84%, Number of Hits: 4, Max Enemies Hit: 8
5
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 85%, Number of Hits: 4, Max Enemies Hit: 8
6
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 86%, Number of Hits: 4, Max Enemies Hit: 8
7
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 87%, Number of Hits: 4, Max Enemies Hit: 8
8
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 88%, Number of Hits: 4, Max Enemies Hit: 8
9
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 89%, Number of Hits: 4, Max Enemies Hit: 8
10
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 90%, Number of Hits: 4, Max Enemies Hit: 8
11
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 91%, Number of Hits: 4, Max Enemies Hit: 8
12
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 92%, Number of Hits: 4, Max Enemies Hit: 8
13
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 93%, Number of Hits: 4, Max Enemies Hit: 8
14
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 94%, Number of Hits: 4, Max Enemies Hit: 8
15
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 95%, Number of Hits: 4, Max Enemies Hit: 8
16
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 96%, Number of Hits: 4, Max Enemies Hit: 8
17
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 97%, Number of Hits: 4, Max Enemies Hit: 8
18
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 98%, Number of Hits: 4, Max Enemies Hit: 8
19
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 99%, Number of Hits: 4, Max Enemies Hit: 8
20
HP Cost: 45, Force Cost: 6 per Attack, when holding down the skill key, Damage: 100%, Number of Hits: 4, Max Enemies Hit: 8
Dark Thrust Description: Charge forward, gathering together enemies you pass through. Note: Dark Thrust does not require a target to perform movement, only pathable ground. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: darkThrust - 900 ms Range:500% Animations:effect, hit.0 Maximum Level: 20
1
Force Cost: 10, Damage: 86%, Number of Hits: 3, Max Enemies Hit: 8
2
Force Cost: 10, Damage: 87%, Number of Hits: 3, Max Enemies Hit: 8
3
Force Cost: 10, Damage: 88%, Number of Hits: 3, Max Enemies Hit: 8
4
Force Cost: 10, Damage: 89%, Number of Hits: 3, Max Enemies Hit: 8
5
Force Cost: 10, Damage: 90%, Number of Hits: 3, Max Enemies Hit: 8
6
Force Cost: 10, Damage: 91%, Number of Hits: 3, Max Enemies Hit: 8
7
Force Cost: 10, Damage: 92%, Number of Hits: 3, Max Enemies Hit: 8
8
Force Cost: 10, Damage: 93%, Number of Hits: 3, Max Enemies Hit: 8
9
Force Cost: 10, Damage: 94%, Number of Hits: 3, Max Enemies Hit: 8
10
Force Cost: 10, Damage: 95%, Number of Hits: 3, Max Enemies Hit: 8
11
Force Cost: 10, Damage: 96%, Number of Hits: 3, Max Enemies Hit: 8
12
Force Cost: 10, Damage: 97%, Number of Hits: 3, Max Enemies Hit: 8
13
Force Cost: 10, Damage: 98%, Number of Hits: 3, Max Enemies Hit: 8
14
Force Cost: 10, Damage: 99%, Number of Hits: 3, Max Enemies Hit: 8
15
Force Cost: 10, Damage: 100%, Number of Hits: 3, Max Enemies Hit: 8
16
Force Cost: 10, Damage: 101%, Number of Hits: 3, Max Enemies Hit: 8
17
Force Cost: 10, Damage: 102%, Number of Hits: 3, Max Enemies Hit: 8
18
Force Cost: 10, Damage: 103%, Number of Hits: 3, Max Enemies Hit: 8
19
Force Cost: 10, Damage: 104%, Number of Hits: 3, Max Enemies Hit: 8
20
Force Cost: 10, Damage: 105%, Number of Hits: 3, Max Enemies Hit: 8
Demon Trace Description: Trace nearby enemies' locations and attack them. Has a chance to stun enemies, and teleports in a direction defined by the arrow keys. Note: Demon Trace automatically targets any monster in the map (possibly within a set range). Demon Trace's target/teleportation is random if no arrow key is pressed. If an arrow key is pressed, it will try to teleport in that direction, but can easily be confused as to what monster is closer in that direction. This skill has a 570ms prep delay. Info: type = 1, casterMove = 1, areaAttack = 1, mes = stun Delays: demonTrace - 810 ms Range:200% Final Attack: 1H Axe, 1H BW Animations:prepare, hit.0, mob, effect Maximum Level: 15
1
Force Cost: 18, after teleporting, Damage: 207%, Max Enemies Hit: 6, Stun Rate: 48%, Stun Duration: 1 sec
2
Force Cost: 18, after teleporting, Damage: 214%, Max Enemies Hit: 6, Stun Rate: 51%, Stun Duration: 1 sec
3
Force Cost: 18, after teleporting, Damage: 221%, Max Enemies Hit: 6, Stun Rate: 54%, Stun Duration: 1 sec
4
Force Cost: 18, after teleporting, Damage: 228%, Max Enemies Hit: 6, Stun Rate: 57%, Stun Duration: 1 sec
5
Force Cost: 18, after teleporting, Damage: 235%, Max Enemies Hit: 6, Stun Rate: 60%, Stun Duration: 1 sec
6
Force Cost: 18, after teleporting, Damage: 242%, Max Enemies Hit: 6, Stun Rate: 63%, Stun Duration: 2 sec
7
Force Cost: 18, after teleporting, Damage: 249%, Max Enemies Hit: 6, Stun Rate: 66%, Stun Duration: 2 sec
8
Force Cost: 18, after teleporting, Damage: 256%, Max Enemies Hit: 6, Stun Rate: 69%, Stun Duration: 2 sec
9
Force Cost: 18, after teleporting, Damage: 263%, Max Enemies Hit: 6, Stun Rate: 72%, Stun Duration: 2 sec
10
Force Cost: 18, after teleporting, Damage: 270%, Max Enemies Hit: 6, Stun Rate: 75%, Stun Duration: 2 sec
11
Force Cost: 18, after teleporting, Damage: 277%, Max Enemies Hit: 6, Stun Rate: 78%, Stun Duration: 3 sec
12
Force Cost: 18, after teleporting, Damage: 284%, Max Enemies Hit: 6, Stun Rate: 81%, Stun Duration: 3 sec
13
Force Cost: 18, after teleporting, Damage: 291%, Max Enemies Hit: 6, Stun Rate: 84%, Stun Duration: 3 sec
14
Force Cost: 18, after teleporting, Damage: 298%, Max Enemies Hit: 6, Stun Rate: 87%, Stun Duration: 3 sec
15
Force Cost: 18, after teleporting, Damage: 305%, Max Enemies Hit: 6, Stun Rate: 90%, Stun Duration: 3 sec
Dark Revenge Description: Temporarily reflect damage received from enemies with a chance to paralyze them. The max damage reflected cannot exceed half of the enemy's max HP. Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1, dotType = paralyze, mes = freeze Delays: demonGravity - 1350 ms Animations:effect, effect0 Maximum Level: 20
Dark Judgement Description: Attack enemies in a wide area around you dealing devastating damage. Attacks have additional critical hit rate Info: type = 1, areaAttack = 1 Delays: darkSpin - 1980 ms Range:350% Animations:effect, hit.0 Maximum Level: 20
1
Force Cost: 40, Damage: 112%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +2%
2
Force Cost: 40, Damage: 114%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +4%
3
Force Cost: 40, Damage: 116%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +6%
4
Force Cost: 40, Damage: 118%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +8%
5
Force Cost: 40, Damage: 120%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +10%
6
Force Cost: 40, Damage: 122%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +12%
7
Force Cost: 40, Damage: 124%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +14%
8
Force Cost: 40, Damage: 126%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +16%
9
Force Cost: 40, Damage: 128%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +18%
10
Force Cost: 40, Damage: 130%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +20%
11
Force Cost: 40, Damage: 132%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +22%
12
Force Cost: 40, Damage: 134%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +24%
13
Force Cost: 40, Damage: 136%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +26%
14
Force Cost: 40, Damage: 138%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +28%
15
Force Cost: 40, Damage: 140%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +30%
16
Force Cost: 40, Damage: 142%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +32%
17
Force Cost: 40, Damage: 144%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +34%
18
Force Cost: 40, Damage: 146%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +36%
19
Force Cost: 40, Damage: 148%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +38%
20
Force Cost: 40, Damage: 150%, Number of Hits: 4, Max Enemies Hit: 10, Critical Hit Rate: +40%
Death Draw Description: Pull enemies in a wide area towards you, dealing damage to them. Drawn enemies have a chance to be stunned. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Delays: deathDraw - 1200 ms Range:350% Animations:effect, effect0, hit.0, hit.1, mob Maximum Level: 20
1
Force Cost: 18, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 52%, Stun Duration: 1 sec
2
Force Cost: 18, Damage: 154%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 54%, Stun Duration: 1 sec
3
Force Cost: 18, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 56%, Stun Duration: 1 sec
4
Force Cost: 18, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 58%, Stun Duration: 1 sec
5
Force Cost: 18, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 60%, Stun Duration: 2 sec
6
Force Cost: 18, Damage: 162%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 62%, Stun Duration: 2 sec
7
Force Cost: 18, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 64%, Stun Duration: 2 sec
8
Force Cost: 18, Damage: 166%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 66%, Stun Duration: 2 sec
9
Force Cost: 18, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 68%, Stun Duration: 2 sec
10
Force Cost: 18, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 70%, Stun Duration: 3 sec
11
Force Cost: 18, Damage: 172%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 72%, Stun Duration: 3 sec
12
Force Cost: 18, Damage: 174%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 74%, Stun Duration: 3 sec
13
Force Cost: 18, Damage: 176%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 76%, Stun Duration: 3 sec
14
Force Cost: 18, Damage: 178%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 78%, Stun Duration: 3 sec
15
Force Cost: 18, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 80%, Stun Duration: 4 sec
16
Force Cost: 18, Damage: 182%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 82%, Stun Duration: 4 sec
17
Force Cost: 18, Damage: 184%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 84%, Stun Duration: 4 sec
18
Force Cost: 18, Damage: 186%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 86%, Stun Duration: 4 sec
19
Force Cost: 18, Damage: 188%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 88%, Stun Duration: 4 sec
20
Force Cost: 18, Damage: 190%, Number of Hits: 3, Max Enemies Hit: 10, Stun Rate: 90%, Stun Duration: 5 sec
Blood Raven Description: Summon a blood-thirsty murder of ravens to attack monsters in front of you, draining some of their health. Note: Blood Raven always heals HP. Info: type = 1, areaAttack = 1 Delays: healingAttack - 1200 ms Range:400% Animations:effect, affected, hit.0 Maximum Level: 20
1
Force Cost: 25, Max Enemies Hit: 8, Damage: 132%, Number of Hits: 4, Recovers 21% of Max HP, Cooldown Time: 20 sec
2
Force Cost: 25, Max Enemies Hit: 8, Damage: 134%, Number of Hits: 4, Recovers 22% of Max HP, Cooldown Time: 19 sec
3
Force Cost: 25, Max Enemies Hit: 8, Damage: 136%, Number of Hits: 4, Recovers 23% of Max HP, Cooldown Time: 19 sec
4
Force Cost: 25, Max Enemies Hit: 8, Damage: 138%, Number of Hits: 4, Recovers 24% of Max HP, Cooldown Time: 18 sec
5
Force Cost: 25, Max Enemies Hit: 8, Damage: 140%, Number of Hits: 4, Recovers 25% of Max HP, Cooldown Time: 18 sec
6
Force Cost: 25, Max Enemies Hit: 8, Damage: 142%, Number of Hits: 4, Recovers 26% of Max HP, Cooldown Time: 17 sec
7
Force Cost: 25, Max Enemies Hit: 8, Damage: 144%, Number of Hits: 4, Recovers 27% of Max HP, Cooldown Time: 17 sec
8
Force Cost: 25, Max Enemies Hit: 8, Damage: 146%, Number of Hits: 4, Recovers 28% of Max HP, Cooldown Time: 16 sec
9
Force Cost: 25, Max Enemies Hit: 8, Damage: 148%, Number of Hits: 4, Recovers 29% of Max HP, Cooldown Time: 16 sec
10
Force Cost: 25, Max Enemies Hit: 8, Damage: 150%, Number of Hits: 4, Recovers 30% of Max HP, Cooldown Time: 15 sec
11
Force Cost: 25, Max Enemies Hit: 8, Damage: 152%, Number of Hits: 4, Recovers 31% of Max HP, Cooldown Time: 15 sec
12
Force Cost: 25, Max Enemies Hit: 8, Damage: 154%, Number of Hits: 4, Recovers 32% of Max HP, Cooldown Time: 14 sec
13
Force Cost: 25, Max Enemies Hit: 8, Damage: 156%, Number of Hits: 4, Recovers 33% of Max HP, Cooldown Time: 14 sec
14
Force Cost: 25, Max Enemies Hit: 8, Damage: 158%, Number of Hits: 4, Recovers 34% of Max HP, Cooldown Time: 13 sec
15
Force Cost: 25, Max Enemies Hit: 8, Damage: 160%, Number of Hits: 4, Recovers 35% of Max HP, Cooldown Time: 13 sec
16
Force Cost: 25, Max Enemies Hit: 8, Damage: 162%, Number of Hits: 4, Recovers 36% of Max HP, Cooldown Time: 12 sec
17
Force Cost: 25, Max Enemies Hit: 8, Damage: 164%, Number of Hits: 4, Recovers 37% of Max HP, Cooldown Time: 12 sec
18
Force Cost: 25, Max Enemies Hit: 8, Damage: 166%, Number of Hits: 4, Recovers 38% of Max HP, Cooldown Time: 11 sec
19
Force Cost: 25, Max Enemies Hit: 8, Damage: 168%, Number of Hits: 4, Recovers 39% of Max HP, Cooldown Time: 11 sec
20
Force Cost: 25, Max Enemies Hit: 8, Damage: 170%, Number of Hits: 4, Recovers 40% of Max HP, Cooldown Time: 10 sec
Demonic Breath Description: Use a poison demon's powerful toxins to attack enemies around you. Enemies hit will take additonal damage over time. Note: This skill's key can be held down to rapidly perform the attack. This skill has a 1020ms prep and 600ms end delay. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, dot = 1, condition = attack, dotType = paralyze Delays: demonicBreathe - 720 ms Range:288% Element: Poison Animations:hit.0, mob, prepare, keydown, keydownend Maximum Level: 20
1
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 102%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 96% damage every 1 sec for 4 sec
2
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 104%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 97% damage every 1 sec for 4 sec
3
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 106%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 98% damage every 1 sec for 4 sec
4
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 108%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 99% damage every 1 sec for 4 sec
5
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 110%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 100% damage every 1 sec for 5 sec
6
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 112%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 101% damage every 1 sec for 5 sec
7
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 114%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 102% damage every 1 sec for 5 sec
8
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 116%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 103% damage every 1 sec for 5 sec
9
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 118%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 104% damage every 1 sec for 5 sec
10
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 120%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 105% damage every 1 sec for 6 sec
11
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 122%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 106% damage every 1 sec for 6 sec
12
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 124%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 107% damage every 1 sec for 6 sec
13
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 126%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 108% damage every 1 sec for 6 sec
14
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 128%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 109% damage every 1 sec for 6 sec
15
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 130%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 110% damage every 1 sec for 7 sec
16
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 132%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 111% damage every 1 sec for 7 sec
17
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 134%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 112% damage every 1 sec for 7 sec
18
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 136%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 113% damage every 1 sec for 7 sec
19
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 138%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 114% damage every 1 sec for 7 sec
20
HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Damage: 140%, Number of Hits: 4, Max Enemies Hit: 10, Damage Over Time: 115% damage every 1 sec for 8 sec
Dark Endure Description: Temporarily increase Defense, and Status Effect and Elemental Resistance by a large amount. Info: type = 10, magicSteal = 1 Delays: powerEndure - 1440 ms Animations:effect Maximum Level: 20
1
HP Cost: 100, Duration: 66, Defense: +5%, Status Effect Resistance: +3%, Elemental Resistance: +3%
2
HP Cost: 100, Duration: 72, Defense: +10%, Status Effect Resistance: +6%, Elemental Resistance: +6%
3
HP Cost: 100, Duration: 78, Defense: +15%, Status Effect Resistance: +9%, Elemental Resistance: +9%
4
HP Cost: 120, Duration: 84, Defense: +20%, Status Effect Resistance: +12%, Elemental Resistance: +12%
5
HP Cost: 120, Duration: 90, Defense: +25%, Status Effect Resistance: +15%, Elemental Resistance: +15%
6
HP Cost: 120, Duration: 96, Defense: +30%, Status Effect Resistance: +18%, Elemental Resistance: +18%
7
HP Cost: 120, Duration: 102, Defense: +35%, Status Effect Resistance: +21%, Elemental Resistance: +21%
8
HP Cost: 140, Duration: 108, Defense: +40%, Status Effect Resistance: +24%, Elemental Resistance: +24%
9
HP Cost: 140, Duration: 114, Defense: +45%, Status Effect Resistance: +27%, Elemental Resistance: +27%
10
HP Cost: 140, Duration: 120, Defense: +50%, Status Effect Resistance: +30%, Elemental Resistance: +30%
11
HP Cost: 140, Duration: 126, Defense: +55%, Status Effect Resistance: +33%, Elemental Resistance: +33%
12
HP Cost: 160, Duration: 132, Defense: +60%, Status Effect Resistance: +36%, Elemental Resistance: +36%
13
HP Cost: 160, Duration: 138, Defense: +65%, Status Effect Resistance: +39%, Elemental Resistance: +39%
14
HP Cost: 160, Duration: 144, Defense: +70%, Status Effect Resistance: +42%, Elemental Resistance: +42%
15
HP Cost: 160, Duration: 150, Defense: +75%, Status Effect Resistance: +45%, Elemental Resistance: +45%
16
HP Cost: 180, Duration: 156, Defense: +80%, Status Effect Resistance: +48%, Elemental Resistance: +48%
17
HP Cost: 180, Duration: 162, Defense: +85%, Status Effect Resistance: +51%, Elemental Resistance: +51%
18
HP Cost: 180, Duration: 168, Defense: +90%, Status Effect Resistance: +54%, Elemental Resistance: +54%
19
HP Cost: 180, Duration: 174, Defense: +95%, Status Effect Resistance: +57%, Elemental Resistance: +57%
20
HP Cost: 200, Duration: 180, Defense: +100%, Status Effect Resistance: +60%, Elemental Resistance: +60%
Evil Touch Description: Increases damage and critical hit rate when attacking a monster that has a status effect active. Info: type = 51 Maximum Level: 15
1
When attacking enemies with a status effect, Damage: +1%, Critical Hit Rate: +1%
2
When attacking enemies with a status effect, Damage: +2%, Critical Hit Rate: +2%
3
When attacking enemies with a status effect, Damage: +3%, Critical Hit Rate: +3%
4
When attacking enemies with a status effect, Damage: +4%, Critical Hit Rate: +4%
5
When attacking enemies with a status effect, Damage: +5%, Critical Hit Rate: +5%
6
When attacking enemies with a status effect, Damage: +6%, Critical Hit Rate: +6%
7
When attacking enemies with a status effect, Damage: +7%, Critical Hit Rate: +7%
8
When attacking enemies with a status effect, Damage: +8%, Critical Hit Rate: +8%
9
When attacking enemies with a status effect, Damage: +9%, Critical Hit Rate: +9%
10
When attacking enemies with a status effect, Damage: +10%, Critical Hit Rate: +10%
11
When attacking enemies with a status effect, Damage: +11%, Critical Hit Rate: +11%
12
When attacking enemies with a status effect, Damage: +12%, Critical Hit Rate: +12%
13
When attacking enemies with a status effect, Damage: +13%, Critical Hit Rate: +13%
14
When attacking enemies with a status effect, Damage: +14%, Critical Hit Rate: +14%
15
When attacking enemies with a status effect, Damage: +15%, Critical Hit Rate: +15%
Concentration Description: Concentrate your mind to permanently increase damage, and weapon speed by one level. Info: type = 50 Maximum Level: 20
1
Damage: +6%, Weapon Speed: -1
2
Damage: +7%, Weapon Speed: -1
3
Damage: +8%, Weapon Speed: -1
4
Damage: +9%, Weapon Speed: -1
5
Damage: +10%, Weapon Speed: -1
6
Damage: +11%, Weapon Speed: -1
7
Damage: +12%, Weapon Speed: -1
8
Damage: +13%, Weapon Speed: -1
9
Damage: +14%, Weapon Speed: -1
10
Damage: +15%, Weapon Speed: -1
11
Damage: +16%, Weapon Speed: -1
12
Damage: +17%, Weapon Speed: -1
13
Damage: +18%, Weapon Speed: -1
14
Damage: +19%, Weapon Speed: -1
15
Damage: +20%, Weapon Speed: -1
16
Damage: +21%, Weapon Speed: -1
17
Damage: +22%, Weapon Speed: -1
18
Damage: +23%, Weapon Speed: -1
19
Damage: +24%, Weapon Speed: -1
20
Damage: +25%, Weapon Speed: -1
Force Guard Description: Add a chance to Guard enemy attacks using a Force Shield. Upon successfully Guarding, you will recover a small amount of HP and Force. Info: type = 11, PADReflect = 1, MADReflect = 1 Maximum Level: 15
1
Guard Rate: 2%, Recovers 1% HP and 1 Force
2
Guard Rate: 4%, Recovers 1% HP and 1 Force
3
Guard Rate: 6%, Recovers 1% HP and 1 Force
4
Guard Rate: 8%, Recovers 1% HP and 2 Force
5
Guard Rate: 10%, Recovers 1% HP and 2 Force
6
Guard Rate: 12%, Recovers 2% HP and 2 Force
7
Guard Rate: 14%, Recovers 2% HP and 3 Force
8
Guard Rate: 16%, Recovers 2% HP and 3 Force
9
Guard Rate: 18%, Recovers 2% HP and 3 Force
10
Guard Rate: 20%, Recovers 2% HP and 4 Force
11
Guard Rate: 22%, Recovers 3% HP and 4 Force
12
Guard Rate: 24%, Recovers 3% HP and 4 Force
13
Guard Rate: 26%, Recovers 3% HP and 5 Force
14
Guard Rate: 28%, Recovers 3% HP and 5 Force
15
Guard Rate: 30%, Recovers 3% HP and 5 Force
Max Force Description: Increases the amount of Force acquired with Demon Slash, as well as automatically recovering a set amount every four seconds. Info: type = 50 Maximum Level: 5
1
Activation Rate: 15%, Recover 2 Force every 4 seconds
2
Activation Rate: 30%, Recover 4 Force every 4 seconds
3
Activation Rate: 45%, Recover 6 Force every 4 seconds
4
Activation Rate: 60%, Recover 8 Force every 4 seconds
5
Activation Rate: 75%, Recover 10 Force every 4 seconds
Demon Slayer (IV)
Demon Slash Final Stage Enhancement Description: Permanently increases Demon Slash's damage Info: type = 50 Pre-requisite: Level 1 Demon Slash 2nd Stage Enhancement Maximum Level: 1
Demon Explosion Description: Make enemies float into the air, and then deal fatal amounts of damage to them. The damage dealt by this skill after the floating action is guaranteed to be critical Info: type = 1, upperAttack = 1, areaAttack = 1 Delays: reverseGravity - 990 ms Range:400% Animations:effect, effect0, hit.0 Maximum Level: 30
1
HP Cost: 600, Force Cost: 80, Damage: 255%, tosses enemies into the air, Damage: 148%, Number of Hits: 4 Max Enemies Hit: 10
2
HP Cost: 600, Force Cost: 80, Damage: 260%, tosses enemies into the air, Damage: 151%, Number of Hits: 4 Max Enemies Hit: 10
3
HP Cost: 600, Force Cost: 80, Damage: 265%, tosses enemies into the air, Damage: 154%, Number of Hits: 4 Max Enemies Hit: 10
4
HP Cost: 600, Force Cost: 80, Damage: 270%, tosses enemies into the air, Damage: 157%, Number of Hits: 4 Max Enemies Hit: 10
5
HP Cost: 600, Force Cost: 80, Damage: 275%, tosses enemies into the air, Damage: 160%, Number of Hits: 4 Max Enemies Hit: 10
6
HP Cost: 600, Force Cost: 80, Damage: 280%, tosses enemies into the air, Damage: 163%, Number of Hits: 4 Max Enemies Hit: 10
7
HP Cost: 600, Force Cost: 80, Damage: 285%, tosses enemies into the air, Damage: 166%, Number of Hits: 4 Max Enemies Hit: 10
8
HP Cost: 600, Force Cost: 80, Damage: 290%, tosses enemies into the air, Damage: 169%, Number of Hits: 4 Max Enemies Hit: 10
9
HP Cost: 600, Force Cost: 80, Damage: 295%, tosses enemies into the air, Damage: 172%, Number of Hits: 4 Max Enemies Hit: 10
10
HP Cost: 600, Force Cost: 80, Damage: 300%, tosses enemies into the air, Damage: 175%, Number of Hits: 4 Max Enemies Hit: 10
11
HP Cost: 600, Force Cost: 80, Damage: 305%, tosses enemies into the air, Damage: 178%, Number of Hits: 4 Max Enemies Hit: 10
12
HP Cost: 600, Force Cost: 80, Damage: 310%, tosses enemies into the air, Damage: 181%, Number of Hits: 4 Max Enemies Hit: 10
13
HP Cost: 600, Force Cost: 80, Damage: 315%, tosses enemies into the air, Damage: 184%, Number of Hits: 4 Max Enemies Hit: 10
14
HP Cost: 600, Force Cost: 80, Damage: 320%, tosses enemies into the air, Damage: 187%, Number of Hits: 4 Max Enemies Hit: 10
15
HP Cost: 600, Force Cost: 80, Damage: 325%, tosses enemies into the air, Damage: 190%, Number of Hits: 4 Max Enemies Hit: 10
16
HP Cost: 600, Force Cost: 80, Damage: 330%, tosses enemies into the air, Damage: 193%, Number of Hits: 4 Max Enemies Hit: 10
17
HP Cost: 600, Force Cost: 80, Damage: 335%, tosses enemies into the air, Damage: 196%, Number of Hits: 4 Max Enemies Hit: 10
18
HP Cost: 600, Force Cost: 80, Damage: 340%, tosses enemies into the air, Damage: 199%, Number of Hits: 4 Max Enemies Hit: 10
19
HP Cost: 600, Force Cost: 80, Damage: 345%, tosses enemies into the air, Damage: 202%, Number of Hits: 4 Max Enemies Hit: 10
20
HP Cost: 600, Force Cost: 80, Damage: 350%, tosses enemies into the air, Damage: 205%, Number of Hits: 4 Max Enemies Hit: 10
21
HP Cost: 600, Force Cost: 80, Damage: 355%, tosses enemies into the air, Damage: 208%, Number of Hits: 4 Max Enemies Hit: 10
22
HP Cost: 600, Force Cost: 80, Damage: 360%, tosses enemies into the air, Damage: 211%, Number of Hits: 4 Max Enemies Hit: 10
23
HP Cost: 600, Force Cost: 80, Damage: 365%, tosses enemies into the air, Damage: 214%, Number of Hits: 4 Max Enemies Hit: 10
24
HP Cost: 600, Force Cost: 80, Damage: 370%, tosses enemies into the air, Damage: 217%, Number of Hits: 4 Max Enemies Hit: 10
25
HP Cost: 600, Force Cost: 80, Damage: 375%, tosses enemies into the air, Damage: 220%, Number of Hits: 4 Max Enemies Hit: 10
26
HP Cost: 600, Force Cost: 80, Damage: 380%, tosses enemies into the air, Damage: 223%, Number of Hits: 4 Max Enemies Hit: 10
27
HP Cost: 600, Force Cost: 80, Damage: 385%, tosses enemies into the air, Damage: 226%, Number of Hits: 4 Max Enemies Hit: 10
28
HP Cost: 600, Force Cost: 80, Damage: 390%, tosses enemies into the air, Damage: 229%, Number of Hits: 4 Max Enemies Hit: 10
29
HP Cost: 600, Force Cost: 80, Damage: 395%, tosses enemies into the air, Damage: 232%, Number of Hits: 4 Max Enemies Hit: 10
30
HP Cost: 600, Force Cost: 80, Damage: 400%, tosses enemies into the air, Damage: 235%, Number of Hits: 4 Max Enemies Hit: 10
31
HP Cost: 600, Force Cost: 80, Damage: 405%, tosses enemies into the air, Damage: 238%, Number of Hits: 4 Max Enemies Hit: 10
32
HP Cost: 600, Force Cost: 80, Damage: 410%, tosses enemies into the air, Damage: 241%, Number of Hits: 4 Max Enemies Hit: 10
Demon Impact Description: Momentarily unlock your potential, attacking monsters with lethal damage. Demon Impact has additional Critical Hit Rate, ignores a portion of the target's defense, and does extra damage to boss monsters. Info: type = 1, areaAttack = 1 Delays: demonImpact - 1470 ms Range:375% Animations:hit.0, effect Maximum Level: 30
1
Force Cost: 30, Damage: 182%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 21%, Damage vs Boss Monsters: +1%
2
Force Cost: 30, Damage: 184%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 21%, Damage vs Boss Monsters: +2%
3
Force Cost: 30, Damage: 186%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 21%, Damage vs Boss Monsters: +3%
4
Force Cost: 30, Damage: 188%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 22%, Damage vs Boss Monsters: +4%
5
Force Cost: 30, Damage: 190%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 22%, Damage vs Boss Monsters: +5%
6
Force Cost: 30, Damage: 192%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 22%, Damage vs Boss Monsters: +6%
7
Force Cost: 30, Damage: 194%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 23%, Damage vs Boss Monsters: +7%
8
Force Cost: 30, Damage: 196%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 23%, Damage vs Boss Monsters: +8%
9
Force Cost: 30, Damage: 198%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 23%, Damage vs Boss Monsters: +9%
10
Force Cost: 30, Damage: 200%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 24%, Damage vs Boss Monsters: +10%
11
Force Cost: 30, Damage: 202%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 24%, Damage vs Boss Monsters: +11%
12
Force Cost: 30, Damage: 204%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 24%, Damage vs Boss Monsters: +12%
13
Force Cost: 30, Damage: 206%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 25%, Damage vs Boss Monsters: +13%
14
Force Cost: 30, Damage: 208%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 25%, Damage vs Boss Monsters: +14%
15
Force Cost: 30, Damage: 210%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 25%, Damage vs Boss Monsters: +15%
16
Force Cost: 30, Damage: 212%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 26%, Damage vs Boss Monsters: +16%
17
Force Cost: 30, Damage: 214%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 26%, Damage vs Boss Monsters: +17%
18
Force Cost: 30, Damage: 216%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 26%, Damage vs Boss Monsters: +18%
19
Force Cost: 30, Damage: 218%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 27%, Damage vs Boss Monsters: +19%
20
Force Cost: 30, Damage: 220%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 27%, Damage vs Boss Monsters: +20%
21
Force Cost: 30, Damage: 222%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 27%, Damage vs Boss Monsters: +21%
22
Force Cost: 30, Damage: 224%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 28%, Damage vs Boss Monsters: +22%
23
Force Cost: 30, Damage: 226%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 28%, Damage vs Boss Monsters: +23%
24
Force Cost: 30, Damage: 228%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 28%, Damage vs Boss Monsters: +24%
25
Force Cost: 30, Damage: 230%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 29%, Damage vs Boss Monsters: +25%
26
Force Cost: 30, Damage: 232%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 29%, Damage vs Boss Monsters: +26%
27
Force Cost: 30, Damage: 234%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 29%, Damage vs Boss Monsters: +27%
28
Force Cost: 30, Damage: 236%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 30%, Damage vs Boss Monsters: +28%
29
Force Cost: 30, Damage: 238%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 30%, Damage vs Boss Monsters: +29%
30
Force Cost: 30, Damage: 240%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 30%, Damage vs Boss Monsters: +30%
31
Force Cost: 30, Damage: 242%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 31%, Damage vs Boss Monsters: +31%
32
Force Cost: 30, Damage: 244%, Number of Hits: 5, Max Enemies Hit: 3, Critical Hit Rate: +100%, Defense Ignored: 31%, Damage vs Boss Monsters: +32%
Devil Cry Description: Momentarily unlock your potential, attacking enemies in every direction with a mighty cry. Decreases target's Attack, Defense, Accuracy, and increases EXP and Drop Rate. Info: type = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&reduceTargetACC , areaAttack = 1 Delays: provoc - 2160 ms Range:500% Animations:effect, hit.0, mob Maximum Level: 20
1
HP Cost: 500, Force Cost: 60, Damage: 153%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 10 sec, Enemy Attack and Defense: -5%, Accuracy: -1%, EXP and Item Drop Rate: +1%
2
HP Cost: 500, Force Cost: 60, Damage: 156%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 10 sec, Enemy Attack and Defense: -6%, Accuracy: -2%, EXP and Item Drop Rate: +2%
3
HP Cost: 500, Force Cost: 60, Damage: 159%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 10 sec, Enemy Attack and Defense: -6%, Accuracy: -3%, EXP and Item Drop Rate: +3%
4
HP Cost: 500, Force Cost: 60, Damage: 162%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 11 sec, Enemy Attack and Defense: -7%, Accuracy: -4%, EXP and Item Drop Rate: +4%
5
HP Cost: 500, Force Cost: 60, Damage: 165%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 11 sec, Enemy Attack and Defense: -7%, Accuracy: -5%, EXP and Item Drop Rate: +5%
6
HP Cost: 500, Force Cost: 60, Damage: 168%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 11 sec, Enemy Attack and Defense: -8%, Accuracy: -6%, EXP and Item Drop Rate: +6%
7
HP Cost: 500, Force Cost: 60, Damage: 171%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 11 sec, Enemy Attack and Defense: -8%, Accuracy: -7%, EXP and Item Drop Rate: +7%
8
HP Cost: 500, Force Cost: 60, Damage: 174%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 12 sec, Enemy Attack and Defense: -9%, Accuracy: -8%, EXP and Item Drop Rate: +8%
9
HP Cost: 500, Force Cost: 60, Damage: 177%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 12 sec, Enemy Attack and Defense: -9%, Accuracy: -9%, EXP and Item Drop Rate: +9%
10
HP Cost: 500, Force Cost: 60, Damage: 180%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 12 sec, Enemy Attack and Defense: -10%, Accuracy: -10%, EXP and Item Drop Rate: +10%
11
HP Cost: 500, Force Cost: 60, Damage: 183%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 12 sec, Enemy Attack and Defense: -10%, Accuracy: -11%, EXP and Item Drop Rate: +11%
12
HP Cost: 500, Force Cost: 60, Damage: 186%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 13 sec, Enemy Attack and Defense: -11%, Accuracy: -12%, EXP and Item Drop Rate: +12%
13
HP Cost: 500, Force Cost: 60, Damage: 189%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 13 sec, Enemy Attack and Defense: -11%, Accuracy: -13%, EXP and Item Drop Rate: +13%
14
HP Cost: 500, Force Cost: 60, Damage: 192%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 13 sec, Enemy Attack and Defense: -12%, Accuracy: -14%, EXP and Item Drop Rate: +14%
15
HP Cost: 500, Force Cost: 60, Damage: 195%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 13 sec, Enemy Attack and Defense: -12%, Accuracy: -15%, EXP and Item Drop Rate: +15%
16
HP Cost: 500, Force Cost: 60, Damage: 198%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 14 sec, Enemy Attack and Defense: -13%, Accuracy: -16%, EXP and Item Drop Rate: +16%
17
HP Cost: 500, Force Cost: 60, Damage: 201%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 14 sec, Enemy Attack and Defense: -13%, Accuracy: -17%, EXP and Item Drop Rate: +17%
18
HP Cost: 500, Force Cost: 60, Damage: 204%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 14 sec, Enemy Attack and Defense: -14%, Accuracy: -18%, EXP and Item Drop Rate: +18%
19
HP Cost: 500, Force Cost: 60, Damage: 207%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 14 sec, Enemy Attack and Defense: -14%, Accuracy: -19%, EXP and Item Drop Rate: +19%
20
HP Cost: 500, Force Cost: 60, Damage: 210%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 15 sec, Enemy Attack and Defense: -15%, Accuracy: -20%, EXP and Item Drop Rate: +20%
21
HP Cost: 500, Force Cost: 60, Damage: 213%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 15 sec, Enemy Attack and Defense: -15%, Accuracy: -21%, EXP and Item Drop Rate: +21%
22
HP Cost: 500, Force Cost: 60, Damage: 216%, Number of Hits: 5, Max Enemies Hit: 15, Threaten status effect. Duration: 15 sec, Enemy Attack and Defense: -16%, Accuracy: -22%, EXP and Item Drop Rate: +22%
Dark Bind Description: Temporarily lockdown enemies including bosses, preventing them from doing anything, and dealing damage over time. In addition, provides a passive ability to ignore a portion of a monster's defense. Note: Dark Bind provides a new status effect that prevents monsters from attacking, buffing, and moving, that I've called Lockdown for lack of a better name. It is distinctly different from Seal, which only prevents use of skills. Lockdown and Magic Crash can only be applied to a boss once every minute. Info: type = 1, dot = 1, dotType = paralyze, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1 Delays: demonbind - 2280 ms Range:500% Animations:effect, mob, hit.0 Maximum Level: 20
1
Active Effect - Force Cost: 80, Damage: 415%, Max Enemies Hit: 15, Lockdown Rate: 60 and Damage Over Time: 83% damage per 1 sec for 10 sec, Cooldown Time: 180 sec. Passive Effect - Defense Ignored: 11%
2
Active Effect - Force Cost: 80, Damage: 430%, Max Enemies Hit: 15, Lockdown Rate: 64 and Damage Over Time: 86% damage per 1 sec for 11 sec, Cooldown Time: 180 sec. Passive Effect - Defense Ignored: 12%
3
Active Effect - Force Cost: 80, Damage: 445%, Max Enemies Hit: 15, Lockdown Rate: 64 and Damage Over Time: 89% damage per 1 sec for 11 sec, Cooldown Time: 180 sec. Passive Effect - Defense Ignored: 13%
4
Active Effect - Force Cost: 80, Damage: 460%, Max Enemies Hit: 15, Lockdown Rate: 68 and Damage Over Time: 92% damage per 1 sec for 12 sec, Cooldown Time: 168 sec. Passive Effect - Defense Ignored: 14%
5
Active Effect - Force Cost: 80, Damage: 475%, Max Enemies Hit: 15, Lockdown Rate: 68 and Damage Over Time: 95% damage per 1 sec for 12 sec, Cooldown Time: 168 sec. Passive Effect - Defense Ignored: 15%
6
Active Effect - Force Cost: 80, Damage: 490%, Max Enemies Hit: 15, Lockdown Rate: 72 and Damage Over Time: 98% damage per 1 sec for 13 sec, Cooldown Time: 168 sec. Passive Effect - Defense Ignored: 16%
7
Active Effect - Force Cost: 80, Damage: 505%, Max Enemies Hit: 15, Lockdown Rate: 72 and Damage Over Time: 101% damage per 1 sec for 13 sec, Cooldown Time: 168 sec. Passive Effect - Defense Ignored: 17%
8
Active Effect - Force Cost: 80, Damage: 520%, Max Enemies Hit: 15, Lockdown Rate: 76 and Damage Over Time: 104% damage per 1 sec for 14 sec, Cooldown Time: 156 sec. Passive Effect - Defense Ignored: 18%
9
Active Effect - Force Cost: 80, Damage: 535%, Max Enemies Hit: 15, Lockdown Rate: 76 and Damage Over Time: 107% damage per 1 sec for 14 sec, Cooldown Time: 156 sec. Passive Effect - Defense Ignored: 19%
10
Active Effect - Force Cost: 80, Damage: 550%, Max Enemies Hit: 15, Lockdown Rate: 80 and Damage Over Time: 110% damage per 1 sec for 15 sec, Cooldown Time: 156 sec. Passive Effect - Defense Ignored: 20%
11
Active Effect - Force Cost: 80, Damage: 565%, Max Enemies Hit: 15, Lockdown Rate: 80 and Damage Over Time: 113% damage per 1 sec for 15 sec, Cooldown Time: 156 sec. Passive Effect - Defense Ignored: 21%
12
Active Effect - Force Cost: 80, Damage: 580%, Max Enemies Hit: 15, Lockdown Rate: 84 and Damage Over Time: 116% damage per 1 sec for 16 sec, Cooldown Time: 144 sec. Passive Effect - Defense Ignored: 22%
13
Active Effect - Force Cost: 80, Damage: 595%, Max Enemies Hit: 15, Lockdown Rate: 84 and Damage Over Time: 119% damage per 1 sec for 16 sec, Cooldown Time: 144 sec. Passive Effect - Defense Ignored: 23%
14
Active Effect - Force Cost: 80, Damage: 610%, Max Enemies Hit: 15, Lockdown Rate: 88 and Damage Over Time: 122% damage per 1 sec for 17 sec, Cooldown Time: 144 sec. Passive Effect - Defense Ignored: 24%
15
Active Effect - Force Cost: 80, Damage: 625%, Max Enemies Hit: 15, Lockdown Rate: 88 and Damage Over Time: 125% damage per 1 sec for 17 sec, Cooldown Time: 144 sec. Passive Effect - Defense Ignored: 25%
16
Active Effect - Force Cost: 80, Damage: 640%, Max Enemies Hit: 15, Lockdown Rate: 92 and Damage Over Time: 128% damage per 1 sec for 18 sec, Cooldown Time: 132 sec. Passive Effect - Defense Ignored: 26%
17
Active Effect - Force Cost: 80, Damage: 655%, Max Enemies Hit: 15, Lockdown Rate: 92 and Damage Over Time: 131% damage per 1 sec for 18 sec, Cooldown Time: 132 sec. Passive Effect - Defense Ignored: 27%
18
Active Effect - Force Cost: 80, Damage: 670%, Max Enemies Hit: 15, Lockdown Rate: 96 and Damage Over Time: 134% damage per 1 sec for 19 sec, Cooldown Time: 132 sec. Passive Effect - Defense Ignored: 28%
19
Active Effect - Force Cost: 80, Damage: 685%, Max Enemies Hit: 15, Lockdown Rate: 96 and Damage Over Time: 137% damage per 1 sec for 19 sec, Cooldown Time: 132 sec. Passive Effect - Defense Ignored: 29%
20
Active Effect - Force Cost: 80, Damage: 700%, Max Enemies Hit: 15, Lockdown Rate: 100 and Damage Over Time: 140% damage per 1 sec for 20 sec, Cooldown Time: 120 sec. Passive Effect - Defense Ignored: 30%
21
Active Effect - Force Cost: 80, Damage: 715%, Max Enemies Hit: 15, Lockdown Rate: 100 and Damage Over Time: 143% damage per 1 sec for 20 sec, Cooldown Time: 120 sec. Passive Effect - Defense Ignored: 31%
22
Active Effect - Force Cost: 80, Damage: 730%, Max Enemies Hit: 15, Lockdown Rate: 104 and Damage Over Time: 146% damage per 1 sec for 21 sec, Cooldown Time: 120 sec. Passive Effect - Defense Ignored: 32%
Metamorphosis Description: Temporarily unlock your potential power, increasing your damage and max HP. While in the metamorphosis state, two dark orbs will rotate around you, dealing damage to monsters in range automatically. Info: type = 11, areaAttack = 1 Delays: devilishPower - 1680 ms Range:150% Animations:effect, effect0, special, hit.0 Maximum Level: 30
1
HP Cost: 300, Force Cost: 75, Duration: 64 sec, Damage: +6%, Max HP: +6%, Orb Damage: 63%
2
HP Cost: 300, Force Cost: 75, Duration: 68 sec, Damage: +7%, Max HP: +6%, Orb Damage: 66%
3
HP Cost: 300, Force Cost: 75, Duration: 72 sec, Damage: +8%, Max HP: +7%, Orb Damage: 69%
4
HP Cost: 300, Force Cost: 75, Duration: 76 sec, Damage: +9%, Max HP: +7%, Orb Damage: 72%
5
HP Cost: 300, Force Cost: 75, Duration: 80 sec, Damage: +10%, Max HP: +8%, Orb Damage: 75%
6
HP Cost: 300, Force Cost: 75, Duration: 84 sec, Damage: +11%, Max HP: +8%, Orb Damage: 78%
7
HP Cost: 300, Force Cost: 75, Duration: 88 sec, Damage: +12%, Max HP: +9%, Orb Damage: 81%
8
HP Cost: 300, Force Cost: 75, Duration: 92 sec, Damage: +13%, Max HP: +9%, Orb Damage: 84%
9
HP Cost: 300, Force Cost: 75, Duration: 96 sec, Damage: +14%, Max HP: +10%, Orb Damage: 87%
10
HP Cost: 300, Force Cost: 75, Duration: 100 sec, Damage: +15%, Max HP: +10%, Orb Damage: 90%
11
HP Cost: 300, Force Cost: 75, Duration: 104 sec, Damage: +16%, Max HP: +11%, Orb Damage: 93%
12
HP Cost: 300, Force Cost: 75, Duration: 108 sec, Damage: +17%, Max HP: +11%, Orb Damage: 96%
13
HP Cost: 300, Force Cost: 75, Duration: 112 sec, Damage: +18%, Max HP: +12%, Orb Damage: 99%
14
HP Cost: 300, Force Cost: 75, Duration: 116 sec, Damage: +19%, Max HP: +12%, Orb Damage: 102%
15
HP Cost: 300, Force Cost: 75, Duration: 120 sec, Damage: +20%, Max HP: +13%, Orb Damage: 105%
16
HP Cost: 300, Force Cost: 75, Duration: 124 sec, Damage: +21%, Max HP: +13%, Orb Damage: 108%
17
HP Cost: 300, Force Cost: 75, Duration: 128 sec, Damage: +22%, Max HP: +14%, Orb Damage: 111%
18
HP Cost: 300, Force Cost: 75, Duration: 132 sec, Damage: +23%, Max HP: +14%, Orb Damage: 114%
19
HP Cost: 300, Force Cost: 75, Duration: 136 sec, Damage: +24%, Max HP: +15%, Orb Damage: 117%
20
HP Cost: 300, Force Cost: 75, Duration: 140 sec, Damage: +25%, Max HP: +15%, Orb Damage: 120%
21
HP Cost: 300, Force Cost: 75, Duration: 144 sec, Damage: +26%, Max HP: +16%, Orb Damage: 123%
22
HP Cost: 300, Force Cost: 75, Duration: 148 sec, Damage: +27%, Max HP: +16%, Orb Damage: 126%
23
HP Cost: 300, Force Cost: 75, Duration: 152 sec, Damage: +28%, Max HP: +17%, Orb Damage: 129%
24
HP Cost: 300, Force Cost: 75, Duration: 156 sec, Damage: +29%, Max HP: +17%, Orb Damage: 132%
25
HP Cost: 300, Force Cost: 75, Duration: 160 sec, Damage: +30%, Max HP: +18%, Orb Damage: 135%
26
HP Cost: 300, Force Cost: 75, Duration: 164 sec, Damage: +31%, Max HP: +18%, Orb Damage: 138%
27
HP Cost: 300, Force Cost: 75, Duration: 168 sec, Damage: +32%, Max HP: +19%, Orb Damage: 141%
28
HP Cost: 300, Force Cost: 75, Duration: 172 sec, Damage: +33%, Max HP: +19%, Orb Damage: 144%
29
HP Cost: 300, Force Cost: 75, Duration: 176 sec, Damage: +34%, Max HP: +20%, Orb Damage: 147%
30
HP Cost: 300, Force Cost: 75, Duration: 180 sec, Damage: +35%, Max HP: +20%, Orb Damage: 150%
31
HP Cost: 300, Force Cost: 75, Duration: 184 sec, Damage: +36%, Max HP: +21%, Orb Damage: 153%
32
HP Cost: 300, Force Cost: 75, Duration: 188 sec, Damage: +37%, Max HP: +21%, Orb Damage: 156%
Infinite Force Description: Consume all your Force to temporarily use Force-based skills without limit. Skill cooldowns, however, are not ignored. Info: type = 10, pvp = 0 Delays: alert3 - 1500 ms Animations:effect, effect0 Maximum Level: 15
1
Force Cost: 120, Duration: 10 sec, Cooldown Time: 580 sec
2
Force Cost: 120, Duration: 10 sec, Cooldown Time: 560 sec
3
Force Cost: 120, Duration: 10 sec, Cooldown Time: 540 sec
4
Force Cost: 120, Duration: 15 sec, Cooldown Time: 520 sec
5
Force Cost: 120, Duration: 15 sec, Cooldown Time: 500 sec
6
Force Cost: 120, Duration: 15 sec, Cooldown Time: 480 sec
7
Force Cost: 120, Duration: 20 sec, Cooldown Time: 460 sec
8
Force Cost: 120, Duration: 20 sec, Cooldown Time: 440 sec
9
Force Cost: 120, Duration: 20 sec, Cooldown Time: 420 sec
10
Force Cost: 120, Duration: 25 sec, Cooldown Time: 400 sec
11
Force Cost: 120, Duration: 25 sec, Cooldown Time: 380 sec
12
Force Cost: 120, Duration: 25 sec, Cooldown Time: 360 sec
13
Force Cost: 120, Duration: 30 sec, Cooldown Time: 340 sec
14
Force Cost: 120, Duration: 30 sec, Cooldown Time: 320 sec
15
Force Cost: 120, Duration: 30 sec, Cooldown Time: 300 sec
16
Force Cost: 120, Duration: 35 sec, Cooldown Time: 280 sec
17
Force Cost: 120, Duration: 35 sec, Cooldown Time: 260 sec
Vampiric Touch Description: Temporarily convert damage done to enemies by you to HP for all party members. HP Recovered per hit cannot exceed 3% of your Max HP. Info: type = 11, hpDrain = 1, condition = attack Delays: partyHealing - 1710 ms Range:512% Animations:effect, affected Maximum Level: 10
1
Force Cost: 50, Duration: 72 sec, Recovers 1% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 1 minute
2
Force Cost: 50, Duration: 84 sec, Recovers 1% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 1 minute
3
Force Cost: 50, Duration: 96 sec, Recovers 1% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 1 minute
4
Force Cost: 50, Duration: 108 sec, Recovers 1% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 1 minute
5
Force Cost: 50, Duration: 120 sec, Recovers 2% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 1 minute
6
Force Cost: 50, Duration: 132 sec, Recovers 2% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 1 minute
7
Force Cost: 50, Duration: 144 sec, Recovers 2% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 1 minute
8
Force Cost: 50, Duration: 156 sec, Recovers 2% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 1 minute
9
Force Cost: 50, Duration: 168 sec, Recovers 2% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 1 minute
10
Force Cost: 50, Duration: 180 sec, Recovers 3% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 1 minute
11
Force Cost: 50, Duration: 192 sec, Recovers 3% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 1 minute
12
Force Cost: 50, Duration: 204 sec, Recovers 3% damage to Party Member's HP, Total HP Recovered cannot exceed 50%; when this occurs, recovery will not occur for 1 minute
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
HP Cost: 150, Duration: 30 sec, All Stats: +1%
2
HP Cost: 150, Duration: 60 sec, All Stats: +1%
3
HP Cost: 150, Duration: 90 sec, All Stats: +2%
4
HP Cost: 200, Duration: 120 sec, All Stats: +2%
5
HP Cost: 200, Duration: 150 sec, All Stats: +3%
6
HP Cost: 200, Duration: 180 sec, All Stats: +3%
7
HP Cost: 200, Duration: 210 sec, All Stats: +4%
8
HP Cost: 250, Duration: 240 sec, All Stats: +4%
9
HP Cost: 250, Duration: 270 sec, All Stats: +5%
10
HP Cost: 250, Duration: 300 sec, All Stats: +5%
11
HP Cost: 250, Duration: 330 sec, All Stats: +6%
12
HP Cost: 300, Duration: 360 sec, All Stats: +6%
13
HP Cost: 300, Duration: 390 sec, All Stats: +7%
14
HP Cost: 300, Duration: 420 sec, All Stats: +7%
15
HP Cost: 300, Duration: 450 sec, All Stats: +8%
16
HP Cost: 350, Duration: 480 sec, All Stats: +8%
17
HP Cost: 350, Duration: 510 sec, All Stats: +9%
18
HP Cost: 350, Duration: 540 sec, All Stats: +9%
19
HP Cost: 350, Duration: 570 sec, All Stats: +10%
20
HP Cost: 400, Duration: 600 sec, All Stats: +10%
21
HP Cost: 400, Duration: 630 sec, All Stats: +11%
22
HP Cost: 400, Duration: 660 sec, All Stats: +11%
23
HP Cost: 400, Duration: 690 sec, All Stats: +12%
24
HP Cost: 450, Duration: 720 sec, All Stats: +12%
25
HP Cost: 450, Duration: 750 sec, All Stats: +13%
26
HP Cost: 450, Duration: 780 sec, All Stats: +13%
27
HP Cost: 450, Duration: 810 sec, All Stats: +14%
28
HP Cost: 500, Duration: 840 sec, All Stats: +14%
29
HP Cost: 500, Duration: 870 sec, All Stats: +15%
30
HP Cost: 500, Duration: 900 sec, All Stats: +15%
31
HP Cost: 500, Duration: 930 sec, All Stats: +16%
32
HP Cost: 550, Duration: 960 sec, All Stats: +16%
Advanced Weapon Mastery Description: Increases one-handed axe and blunt weapon Mastery, Weapon Attack, and Minimum Critical Damage. Info: type = 50 Pre-requisite: Level 20 Weapon Mastery Maximum Level: 30
Hard Skin Description: Permanently increases your defensive abilities so you take less damage from enemies. Info: type = 50 Animations:special Maximum Level: 30
1
Damage Taken: -5.5%
2
Damage Taken: -6.0%
3
Damage Taken: -6.5%
4
Damage Taken: -7.0%
5
Damage Taken: -7.5%
6
Damage Taken: -8.0%
7
Damage Taken: -8.5%
8
Damage Taken: -9.0%
9
Damage Taken: -9.5%
10
Damage Taken: -10.0%
11
Damage Taken: -10.5%
12
Damage Taken: -11.0%
13
Damage Taken: -11.5%
14
Damage Taken: -12.0%
15
Damage Taken: -12.5%
16
Damage Taken: -13.0%
17
Damage Taken: -13.5%
18
Damage Taken: -14.0%
19
Damage Taken: -14.5%
20
Damage Taken: -15.0%
21
Damage Taken: -15.5%
22
Damage Taken: -16.0%
23
Damage Taken: -16.5%
24
Damage Taken: -17.0%
25
Damage Taken: -17.5%
26
Damage Taken: -18.0%
27
Damage Taken: -18.5%
28
Damage Taken: -19.0%
29
Damage Taken: -19.5%
30
Damage Taken: -20.0%
31
Damage Taken: -20.5%
32
Damage Taken: -21.0%
Phantom (I)
Double Pierce Description: Stab enemies in front of you twice Info: type = 1, areaAttack = 1 Delays: HTdoublePiercing - 750 ms Range:210% Animations:effect, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 15, Damage: 122%, Number of Hits: 2, Max Enemies Hit: 4
2
MP Cost: 15, Damage: 124%, Number of Hits: 2, Max Enemies Hit: 4
3
MP Cost: 16, Damage: 126%, Number of Hits: 2, Max Enemies Hit: 4
4
MP Cost: 16, Damage: 128%, Number of Hits: 2, Max Enemies Hit: 4
5
MP Cost: 16, Damage: 130%, Number of Hits: 2, Max Enemies Hit: 4
6
MP Cost: 17, Damage: 132%, Number of Hits: 2, Max Enemies Hit: 4
7
MP Cost: 17, Damage: 134%, Number of Hits: 2, Max Enemies Hit: 4
8
MP Cost: 17, Damage: 136%, Number of Hits: 2, Max Enemies Hit: 4
9
MP Cost: 18, Damage: 138%, Number of Hits: 2, Max Enemies Hit: 4
10
MP Cost: 18, Damage: 140%, Number of Hits: 2, Max Enemies Hit: 4
11
MP Cost: 18, Damage: 142%, Number of Hits: 2, Max Enemies Hit: 4
12
MP Cost: 19, Damage: 144%, Number of Hits: 2, Max Enemies Hit: 4
13
MP Cost: 19, Damage: 146%, Number of Hits: 2, Max Enemies Hit: 4
14
MP Cost: 19, Damage: 148%, Number of Hits: 2, Max Enemies Hit: 4
15
MP Cost: 20, Damage: 150%, Number of Hits: 2, Max Enemies Hit: 4
16
MP Cost: 20, Damage: 152%, Number of Hits: 2, Max Enemies Hit: 4
17
MP Cost: 20, Damage: 154%, Number of Hits: 2, Max Enemies Hit: 4
18
MP Cost: 21, Damage: 156%, Number of Hits: 2, Max Enemies Hit: 4
19
MP Cost: 21, Damage: 158%, Number of Hits: 2, Max Enemies Hit: 4
20
MP Cost: 21, Damage: 160%, Number of Hits: 2, Max Enemies Hit: 4
Talent of Phantom Thief I Description: Steal a first job adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 4 1st job skills can be stolen. Info: type = 1 Maximum Level: 20
1
When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill.
2
When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill.
3
When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill.
4
When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill.
5
When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill.
6
When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill.
7
When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill.
8
When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill.
9
When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill.
10
When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill.
11
When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill.
12
When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill.
13
When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill.
14
When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill.
15
When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill.
16
When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill.
17
When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill.
18
When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill.
19
When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill.
20
When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill.
Swift Phantom Description: Permanently increases Speed, Maximum Speed, and Jump. While in midair, you can jump again to fly forward a far distance. Speed improves with higher skill level. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: HTswiftPhantom - 120 ms Animations:effect Maximum Level: 15
1
Active Effect - MP Cost: 39, Jump a fixed distance, Passive Effect - Speed: +7%, Max Speed: +6%, Jump: +6%
2
Active Effect - MP Cost: 38, Jump a fixed distance, Passive Effect - Speed: +9%, Max Speed: +7%, Jump: +7%
3
Active Effect - MP Cost: 37, Jump a fixed distance, Passive Effect - Speed: +11%, Max Speed: +8%, Jump: +8%
4
Active Effect - MP Cost: 36, Jump a fixed distance, Passive Effect - Speed: +13%, Max Speed: +9%, Jump: +9%
5
Active Effect - MP Cost: 35, Jump a fixed distance, Passive Effect - Speed: +15%, Max Speed: +10%, Jump: +10%
6
Active Effect - MP Cost: 34, Jump a fixed distance, Passive Effect - Speed: +17%, Max Speed: +11%, Jump: +11%
7
Active Effect - MP Cost: 33, Jump a fixed distance, Passive Effect - Speed: +19%, Max Speed: +12%, Jump: +12%
8
Active Effect - MP Cost: 32, Jump a fixed distance, Passive Effect - Speed: +21%, Max Speed: +13%, Jump: +13%
9
Active Effect - MP Cost: 31, Jump a fixed distance, Passive Effect - Speed: +23%, Max Speed: +14%, Jump: +14%
10
Active Effect - MP Cost: 30, Jump a fixed distance, Passive Effect - Speed: +25%, Max Speed: +15%, Jump: +15%
11
Active Effect - MP Cost: 29, Jump a fixed distance, Passive Effect - Speed: +27%, Max Speed: +16%, Jump: +16%
12
Active Effect - MP Cost: 28, Jump a fixed distance, Passive Effect - Speed: +29%, Max Speed: +17%, Jump: +17%
13
Active Effect - MP Cost: 27, Jump a fixed distance, Passive Effect - Speed: +31%, Max Speed: +18%, Jump: +18%
14
Active Effect - MP Cost: 26, Jump a fixed distance, Passive Effect - Speed: +33%, Max Speed: +19%, Jump: +19%
15
Active Effect - MP Cost: 25, Jump a fixed distance, Passive Effect - Speed: +35%, Max Speed: +20%, Jump: +20%
Quick Evasion Description: Permanently increases your avoid rate. Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat Info: type = 50 Maximum Level: 10
1
Avoid Rate: +3%
2
Avoid Rate: +6%
3
Avoid Rate: +9%
4
Avoid Rate: +12%
5
Avoid Rate: +15%
6
Avoid Rate: +18%
7
Avoid Rate: +21%
8
Avoid Rate: +24%
9
Avoid Rate: +27%
10
Avoid Rate: +30%
Phantom (II)
Call of Fate Description: Throw your secondary weapon, Cards, at a few enemies in front of you to deal damage. Info: type = 1, areaAttack = 1 Delays: HTcallOfFate - 870 ms Range:350% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage; 132%, Number of Hits: 3, Max Enemies Hit: 2
2
MP Cost: 20, Damage; 134%, Number of Hits: 3, Max Enemies Hit: 2
3
MP Cost: 20, Damage; 136%, Number of Hits: 3, Max Enemies Hit: 2
4
MP Cost: 21, Damage; 138%, Number of Hits: 3, Max Enemies Hit: 2
5
MP Cost: 21, Damage; 140%, Number of Hits: 3, Max Enemies Hit: 2
6
MP Cost: 21, Damage; 142%, Number of Hits: 3, Max Enemies Hit: 2
7
MP Cost: 21, Damage; 144%, Number of Hits: 3, Max Enemies Hit: 2
8
MP Cost: 22, Damage; 146%, Number of Hits: 3, Max Enemies Hit: 2
9
MP Cost: 22, Damage; 148%, Number of Hits: 3, Max Enemies Hit: 2
10
MP Cost: 22, Damage; 150%, Number of Hits: 3, Max Enemies Hit: 2
11
MP Cost: 22, Damage; 152%, Number of Hits: 3, Max Enemies Hit: 2
12
MP Cost: 23, Damage; 154%, Number of Hits: 3, Max Enemies Hit: 2
13
MP Cost: 23, Damage; 156%, Number of Hits: 3, Max Enemies Hit: 2
14
MP Cost: 23, Damage; 158%, Number of Hits: 3, Max Enemies Hit: 2
15
MP Cost: 23, Damage; 160%, Number of Hits: 3, Max Enemies Hit: 2
16
MP Cost: 24, Damage; 162%, Number of Hits: 3, Max Enemies Hit: 2
17
MP Cost: 24, Damage; 164%, Number of Hits: 3, Max Enemies Hit: 2
18
MP Cost: 24, Damage; 166%, Number of Hits: 3, Max Enemies Hit: 2
19
MP Cost: 24, Damage; 168%, Number of Hits: 3, Max Enemies Hit: 2
20
MP Cost: 25, Damage; 170%, Number of Hits: 3, Max Enemies Hit: 2
Talent of Phantom Thief II Description: Steal a second job or lower adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 4 2nd job skills can be stolen. Info: type = 1 Maximum Level: 20
1
When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill.
2
When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill.
3
When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill.
4
When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill.
5
When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill.
6
When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill.
7
When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill.
8
When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill.
9
When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill.
10
When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill.
11
When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill.
12
When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill.
13
When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill.
14
When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill.
15
When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill.
16
When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill.
17
When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill.
18
When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill.
19
When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill.
20
When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill.
Brise Carte Description: Throw waves of cards at enemies, pushing them backwards. Note: Carte is French for card. Brise is French for breeze. Info: type = 1, areaAttack = 1, pushTarget = 1 Delays: HTknightEngaging - 900 ms Range:380% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 21, Damage: 206%, Max Enemies Hit: 10, Knocks Targets Back
2
MP Cost: 22, Damage: 212%, Max Enemies Hit: 10, Knocks Targets Back
3
MP Cost: 23, Damage: 218%, Max Enemies Hit: 10, Knocks Targets Back
4
MP Cost: 24, Damage: 224%, Max Enemies Hit: 10, Knocks Targets Back
5
MP Cost: 25, Damage: 230%, Max Enemies Hit: 10, Knocks Targets Back
6
MP Cost: 26, Damage: 236%, Max Enemies Hit: 10, Knocks Targets Back
7
MP Cost: 27, Damage: 242%, Max Enemies Hit: 10, Knocks Targets Back
8
MP Cost: 28, Damage: 248%, Max Enemies Hit: 10, Knocks Targets Back
9
MP Cost: 29, Damage: 254%, Max Enemies Hit: 10, Knocks Targets Back
10
MP Cost: 30, Damage: 260%, Max Enemies Hit: 10, Knocks Targets Back
11
MP Cost: 31, Damage: 266%, Max Enemies Hit: 10, Knocks Targets Back
12
MP Cost: 32, Damage: 272%, Max Enemies Hit: 10, Knocks Targets Back
13
MP Cost: 33, Damage: 278%, Max Enemies Hit: 10, Knocks Targets Back
14
MP Cost: 34, Damage: 284%, Max Enemies Hit: 10, Knocks Targets Back
15
MP Cost: 35, Damage: 290%, Max Enemies Hit: 10, Knocks Targets Back
16
MP Cost: 36, Damage: 296%, Max Enemies Hit: 10, Knocks Targets Back
17
MP Cost: 37, Damage: 302%, Max Enemies Hit: 10, Knocks Targets Back
18
MP Cost: 38, Damage: 308%, Max Enemies Hit: 10, Knocks Targets Back
19
MP Cost: 39, Damage: 314%, Max Enemies Hit: 10, Knocks Targets Back
20
MP Cost: 40, Damage: 320%, Max Enemies Hit: 10, Knocks Targets Back
Blanc Carte Description: Whenever you successfully land a Critical Hit, you have a chance for your cards to automatically attack an enemy and increase your card stack by 1. Note: Carte is French for card. Blanc is French for white. Maximum Level: 10
1
When Critical Hit - Activation Rate: 6%, Damage: 86%, Card Stack: +1
2
When Critical Hit - Activation Rate: 12%, Damage: 92%, Card Stack: +1
3
When Critical Hit - Activation Rate: 18%, Damage: 98%, Card Stack: +1
4
When Critical Hit - Activation Rate: 24%, Damage: 104%, Card Stack: +1
5
When Critical Hit - Activation Rate: 30%, Damage: 110%, Card Stack: +1
6
When Critical Hit - Activation Rate: 36%, Damage: 116%, Card Stack: +1
7
When Critical Hit - Activation Rate: 42%, Damage: 122%, Card Stack: +1
8
When Critical Hit - Activation Rate: 48%, Damage: 128%, Card Stack: +1
9
When Critical Hit - Activation Rate: 54%, Damage: 134%, Card Stack: +1
10
When Critical Hit - Activation Rate: 60%, Damage: 140%, Card Stack: +1
Cane Mastery Description: Increases the weapon mastery and accuracy of canes. Info: type = 50 Maximum Level: 20
1
Cane Mastery: +12%, Accuracy: +10
2
Cane Mastery: +14%, Accuracy: +20
3
Cane Mastery: +16%, Accuracy: +30
4
Cane Mastery: +18%, Accuracy: +40
5
Cane Mastery: +20%, Accuracy: +50
6
Cane Mastery: +22%, Accuracy: +60
7
Cane Mastery: +24%, Accuracy: +70
8
Cane Mastery: +26%, Accuracy: +80
9
Cane Mastery: +28%, Accuracy: +90
10
Cane Mastery: +30%, Accuracy: +100
11
Cane Mastery: +32%, Accuracy: +110
12
Cane Mastery: +34%, Accuracy: +120
13
Cane Mastery: +36%, Accuracy: +130
14
Cane Mastery: +38%, Accuracy: +140
15
Cane Mastery: +40%, Accuracy: +150
16
Cane Mastery: +42%, Accuracy: +160
17
Cane Mastery: +44%, Accuracy: +170
18
Cane Mastery: +46%, Accuracy: +180
19
Cane Mastery: +48%, Accuracy: +190
20
Cane Mastery: +50%, Accuracy: +200
Cane Booster Description: Increases the attack speed of your weapon. Must have a cane equipped. Info: type = 10 Delays: alert3 - 1500 ms Pre-requisite: Level 5 Cane Mastery Animations:effect Maximum Level: 20
1
MP Cost: 49, Duration: 12 sec
2
MP Cost: 48, Duration: 24 sec
3
MP Cost: 47, Duration: 36 sec
4
MP Cost: 46, Duration: 48 sec
5
MP Cost: 45, Duration: 60 sec
6
MP Cost: 44, Duration: 72 sec
7
MP Cost: 43, Duration: 84 sec
8
MP Cost: 42, Duration: 96 sec
9
MP Cost: 41, Duration: 108 sec
10
MP Cost: 40, Duration: 120 sec
11
MP Cost: 39, Duration: 132 sec
12
MP Cost: 38, Duration: 144 sec
13
MP Cost: 37, Duration: 156 sec
14
MP Cost: 36, Duration: 168 sec
15
MP Cost: 35, Duration: 180 sec
16
MP Cost: 34, Duration: 192 sec
17
MP Cost: 33, Duration: 204 sec
18
MP Cost: 32, Duration: 216 sec
19
MP Cost: 31, Duration: 228 sec
20
MP Cost: 30, Duration: 240 sec
Luck Monopoly Description: Permanently increases Luck. Info: type = 50 Maximum Level: 10
1
Luck: +4
2
Luck: +8
3
Luck: +12
4
Luck: +16
5
Luck: +20
6
Luck: +24
7
Luck: +28
8
Luck: +32
9
Luck: +36
10
Luck: +40
Phantom (III)
Coat of Arms Description: Throw forward Phantom's signature card, cutting it swiftly like your enemies. Info: type = 1, areaAttack = 1 Delays: HTcoatOfArms - 1080 ms Range:200% Animations:effect, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 25, Damage: 153%, Number of Hits: 4, Max Enemies Hit: 8
2
MP Cost: 26, Damage: 156%, Number of Hits: 4, Max Enemies Hit: 8
3
MP Cost: 26, Damage: 159%, Number of Hits: 4, Max Enemies Hit: 8
4
MP Cost: 27, Damage: 162%, Number of Hits: 4, Max Enemies Hit: 8
5
MP Cost: 27, Damage: 165%, Number of Hits: 4, Max Enemies Hit: 8
6
MP Cost: 28, Damage: 168%, Number of Hits: 4, Max Enemies Hit: 8
7
MP Cost: 28, Damage: 171%, Number of Hits: 4, Max Enemies Hit: 8
8
MP Cost: 29, Damage: 174%, Number of Hits: 4, Max Enemies Hit: 8
9
MP Cost: 29, Damage: 177%, Number of Hits: 4, Max Enemies Hit: 8
10
MP Cost: 30, Damage: 180%, Number of Hits: 4, Max Enemies Hit: 8
11
MP Cost: 30, Damage: 183%, Number of Hits: 4, Max Enemies Hit: 8
12
MP Cost: 31, Damage: 186%, Number of Hits: 4, Max Enemies Hit: 8
13
MP Cost: 31, Damage: 189%, Number of Hits: 4, Max Enemies Hit: 8
14
MP Cost: 32, Damage: 192%, Number of Hits: 4, Max Enemies Hit: 8
15
MP Cost: 32, Damage: 195%, Number of Hits: 4, Max Enemies Hit: 8
16
MP Cost: 33, Damage: 198%, Number of Hits: 4, Max Enemies Hit: 8
17
MP Cost: 33, Damage: 201%, Number of Hits: 4, Max Enemies Hit: 8
18
MP Cost: 34, Damage: 204%, Number of Hits: 4, Max Enemies Hit: 8
19
MP Cost: 34, Damage: 207%, Number of Hits: 4, Max Enemies Hit: 8
20
MP Cost: 35, Damage: 210%, Number of Hits: 4, Max Enemies Hit: 8
Talent of Phantom Thief III Description: Steal a third job or lower adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 3 3rd job skills can be stolen. Info: type = 1 Maximum Level: 20
1
When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill.
2
When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill.
3
When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill.
4
When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill.
5
When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill.
6
When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill.
7
When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill.
8
When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill.
9
When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill.
10
When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill.
11
When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill.
12
When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill.
13
When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill.
14
When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill.
15
When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill.
16
When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill.
17
When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill.
18
When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill.
19
When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill.
20
When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill.
Luck of Phantom Thief Description: Improve Phantom's already great luck to perfection. When using this skill, fight back fate and prevent your own death, healing your HP and improve your luck permanently. Info: type = 10, pvp = 0 Delays: alert3 - 1500 ms Animations:effect, effect0, special Maximum Level: 20
1
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 1755 sec, Passive Effect - Luck: +3
2
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 1710 sec, Passive Effect - Luck: +6
3
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 1665 sec, Passive Effect - Luck: +9
4
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 1620 sec, Passive Effect - Luck: +12
5
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 1575 sec, Passive Effect - Luck: +15
6
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 1530 sec, Passive Effect - Luck: +18
7
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 1485 sec, Passive Effect - Luck: +21
8
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 1440 sec, Passive Effect - Luck: +24
9
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 1395 sec, Passive Effect - Luck: +27
10
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 1350 sec, Passive Effect - Luck: +30
11
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 1305 sec, Passive Effect - Luck: +33
12
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 1260 sec, Passive Effect - Luck: +36
13
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 1215 sec, Passive Effect - Luck: +39
14
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 1170 sec, Passive Effect - Luck: +42
15
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 1125 sec, Passive Effect - Luck: +45
16
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 1080 sec, Passive Effect - Luck: +48
17
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 1035 sec, Passive Effect - Luck: +51
18
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 990 sec, Passive Effect - Luck: +54
19
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 945 sec, Passive Effect - Luck: +57
20
Active Effect - MP Cost: 300, Duration: sec, prevents death by consuming this buff, Cooldown Time: 900 sec, Passive Effect - Luck: +60
Misfortune Protection Description: Ward away bad luck, sealing the area around you with your cards. Improves HP, MP, and Elemental and Status Effect Resistance. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0 Maximum Level: 20
1
MP Cost: 40, Duration: 50 sec, Max HP: +11%, Max MP: +11%, Elemental Resistance: +2%, Status Effect Resistance: +2%
2
MP Cost: 44, Duration: 60 sec, Max HP: +12%, Max MP: +12%, Elemental Resistance: +4%, Status Effect Resistance: +4%
3
MP Cost: 44, Duration: 70 sec, Max HP: +13%, Max MP: +13%, Elemental Resistance: +6%, Status Effect Resistance: +6%
4
MP Cost: 48, Duration: 80 sec, Max HP: +14%, Max MP: +14%, Elemental Resistance: +8%, Status Effect Resistance: +8%
5
MP Cost: 48, Duration: 90 sec, Max HP: +15%, Max MP: +15%, Elemental Resistance: +10%, Status Effect Resistance: +10%
6
MP Cost: 52, Duration: 100 sec, Max HP: +16%, Max MP: +16%, Elemental Resistance: +12%, Status Effect Resistance: +12%
7
MP Cost: 52, Duration: 110 sec, Max HP: +17%, Max MP: +17%, Elemental Resistance: +14%, Status Effect Resistance: +14%
8
MP Cost: 56, Duration: 120 sec, Max HP: +18%, Max MP: +18%, Elemental Resistance: +16%, Status Effect Resistance: +16%
9
MP Cost: 56, Duration: 130 sec, Max HP: +19%, Max MP: +19%, Elemental Resistance: +18%, Status Effect Resistance: +18%
10
MP Cost: 60, Duration: 140 sec, Max HP: +20%, Max MP: +20%, Elemental Resistance: +20%, Status Effect Resistance: +20%
11
MP Cost: 60, Duration: 150 sec, Max HP: +21%, Max MP: +21%, Elemental Resistance: +22%, Status Effect Resistance: +22%
12
MP Cost: 64, Duration: 160 sec, Max HP: +22%, Max MP: +22%, Elemental Resistance: +24%, Status Effect Resistance: +24%
13
MP Cost: 64, Duration: 170 sec, Max HP: +23%, Max MP: +23%, Elemental Resistance: +26%, Status Effect Resistance: +26%
14
MP Cost: 68, Duration: 180 sec, Max HP: +24%, Max MP: +24%, Elemental Resistance: +28%, Status Effect Resistance: +28%
15
MP Cost: 68, Duration: 190 sec, Max HP: +25%, Max MP: +25%, Elemental Resistance: +30%, Status Effect Resistance: +30%
16
MP Cost: 72, Duration: 200 sec, Max HP: +26%, Max MP: +26%, Elemental Resistance: +32%, Status Effect Resistance: +32%
17
MP Cost: 72, Duration: 210 sec, Max HP: +27%, Max MP: +27%, Elemental Resistance: +34%, Status Effect Resistance: +34%
18
MP Cost: 76, Duration: 220 sec, Max HP: +28%, Max MP: +28%, Elemental Resistance: +36%, Status Effect Resistance: +36%
19
MP Cost: 76, Duration: 230 sec, Max HP: +29%, Max MP: +29%, Elemental Resistance: +38%, Status Effect Resistance: +38%
20
MP Cost: 80, Duration: 240 sec, Max HP: +30%, Max MP: +30%, Elemental Resistance: +40%, Status Effect Resistance: +40%
Flash and Flee Description: Permanently gives you a chance to dodge enemy attacks. Info: type = 50 Animations:special Maximum Level: 20
1
Dodge Rate: +11%
2
Dodge Rate: +12%
3
Dodge Rate: +13%
4
Dodge Rate: +14%
5
Dodge Rate: +15%
6
Dodge Rate: +16%
7
Dodge Rate: +17%
8
Dodge Rate: +18%
9
Dodge Rate: +19%
10
Dodge Rate: +20%
11
Dodge Rate: +21%
12
Dodge Rate: +22%
13
Dodge Rate: +23%
14
Dodge Rate: +24%
15
Dodge Rate: +25%
16
Dodge Rate: +26%
17
Dodge Rate: +27%
18
Dodge Rate: +28%
19
Dodge Rate: +29%
20
Dodge Rate: +30%
Moon Light Description: Obtain power from the blue moon, improving your attack and accuracy. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
Phantom Charge Description: Form a large spear with your cards, rushing through enemies with it and ending with a crescent moon cut. Can be linked with Brise Carte, reducing its delay. Permanently improves Brise Carte's damage. Info: type = 1, areaAttack = 1, casterMove = 1 Delays: HTphantomCharge - 780 ms Range:380% Animations:effect, effect0, special, hit.0 Maximum Level: 20
1
MP Cost: 40, Damage: 175%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 155%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +12%
2
MP Cost: 41, Damage: 180%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 160%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +14%
3
MP Cost: 41, Damage: 185%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 165%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +16%
4
MP Cost: 42, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 170%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +18%
5
MP Cost: 42, Damage: 195%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 175%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +20%
6
MP Cost: 43, Damage: 200%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 180%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +22%
7
MP Cost: 43, Damage: 205%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 185%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +24%
8
MP Cost: 44, Damage: 210%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 190%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +26%
9
MP Cost: 44, Damage: 215%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 195%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +28%
10
MP Cost: 45, Damage: 220%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 200%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +30%
11
MP Cost: 45, Damage: 225%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 205%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +32%
12
MP Cost: 46, Damage: 230%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 210%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +34%
13
MP Cost: 46, Damage: 235%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 215%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +36%
14
MP Cost: 47, Damage: 240%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 220%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +38%
15
MP Cost: 47, Damage: 245%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 225%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +40%
16
MP Cost: 48, Damage: 250%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 230%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +42%
17
MP Cost: 48, Damage: 255%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 235%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +44%
18
MP Cost: 49, Damage: 260%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 240%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +46%
19
MP Cost: 49, Damage: 265%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 245%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +48%
20
MP Cost: 50, Damage: 270%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 250%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +50%
Acute Sense Description: Permanently increases critical hit rate. Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +12%
2
Critical Hit Rate: +14%
3
Critical Hit Rate: +16%
4
Critical Hit Rate: +18%
5
Critical Hit Rate: +20%
6
Critical Hit Rate: +22%
7
Critical Hit Rate: +24%
8
Critical Hit Rate: +26%
9
Critical Hit Rate: +28%
10
Critical Hit Rate: +30%
11
Critical Hit Rate: +32%
12
Critical Hit Rate: +34%
13
Critical Hit Rate: +36%
14
Critical Hit Rate: +38%
15
Critical Hit Rate: +40%
16
Critical Hit Rate: +42%
17
Critical Hit Rate: +44%
18
Critical Hit Rate: +46%
19
Critical Hit Rate: +48%
20
Critical Hit Rate: +50%
Phantom Charge Description: Phantom Charge's attack. Info: type = 1, areaAttack = 1 Delays: HTphantomCharge2 - 690 ms Range:150% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 25, Damage: 155%, Number of Hits: 3, Max Enemies Hit: 10
2
MP Cost: 25, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 10
3
MP Cost: 25, Damage: 165%, Number of Hits: 3, Max Enemies Hit: 10
4
MP Cost: 25, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 10
5
MP Cost: 25, Damage: 175%, Number of Hits: 3, Max Enemies Hit: 10
6
MP Cost: 25, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 10
7
MP Cost: 25, Damage: 185%, Number of Hits: 3, Max Enemies Hit: 10
8
MP Cost: 25, Damage: 190%, Number of Hits: 3, Max Enemies Hit: 10
9
MP Cost: 25, Damage: 195%, Number of Hits: 3, Max Enemies Hit: 10
10
MP Cost: 25, Damage: 200%, Number of Hits: 3, Max Enemies Hit: 10
11
MP Cost: 25, Damage: 205%, Number of Hits: 3, Max Enemies Hit: 10
12
MP Cost: 25, Damage: 210%, Number of Hits: 3, Max Enemies Hit: 10
13
MP Cost: 25, Damage: 215%, Number of Hits: 3, Max Enemies Hit: 10
14
MP Cost: 25, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 10
15
MP Cost: 25, Damage: 225%, Number of Hits: 3, Max Enemies Hit: 10
16
MP Cost: 25, Damage: 230%, Number of Hits: 3, Max Enemies Hit: 10
17
MP Cost: 25, Damage: 235%, Number of Hits: 3, Max Enemies Hit: 10
18
MP Cost: 25, Damage: 240%, Number of Hits: 3, Max Enemies Hit: 10
19
MP Cost: 25, Damage: 245%, Number of Hits: 3, Max Enemies Hit: 10
20
MP Cost: 25, Damage: 250%, Number of Hits: 3, Max Enemies Hit: 10
Phantom (IV)
Ultimate Drive Description: Attack with your cane at blinding speeds. Hold down the skill key to attack continuously. You can move slowly while attacking. Note: Ultimate Drive is a keydown skill like Hurricane, but allows slower movement while attacking. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80 Delays: HTultimateDrive - 360 ms Range:250% Animations:prepare, prepare0, keydown, keydown0, keydownend, hit.0 Maximum Level: 30
1
MP Cost: 13, Damage: 56%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
2
MP Cost: 13, Damage: 57%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
3
MP Cost: 13, Damage: 58%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
4
MP Cost: 13, Damage: 59%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
5
MP Cost: 13, Damage: 60%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
6
MP Cost: 13, Damage: 61%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
7
MP Cost: 13, Damage: 62%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
8
MP Cost: 13, Damage: 63%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
9
MP Cost: 13, Damage: 64%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
10
MP Cost: 13, Damage: 65%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
11
MP Cost: 14, Damage: 66%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
12
MP Cost: 14, Damage: 67%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
13
MP Cost: 14, Damage: 68%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
14
MP Cost: 14, Damage: 69%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
15
MP Cost: 14, Damage: 70%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
16
MP Cost: 14, Damage: 71%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
17
MP Cost: 14, Damage: 72%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
18
MP Cost: 14, Damage: 73%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
19
MP Cost: 14, Damage: 74%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
20
MP Cost: 14, Damage: 75%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
21
MP Cost: 15, Damage: 76%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
22
MP Cost: 15, Damage: 77%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
23
MP Cost: 15, Damage: 78%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
24
MP Cost: 15, Damage: 79%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
25
MP Cost: 15, Damage: 80%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
26
MP Cost: 15, Damage: 81%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
27
MP Cost: 15, Damage: 82%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
28
MP Cost: 15, Damage: 83%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
29
MP Cost: 15, Damage: 84%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
30
MP Cost: 15, Damage: 85%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
31
MP Cost: 16, Damage: 86%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
32
MP Cost: 16, Damage: 87%, Number of Hits: 3, Max Enemies Hit: 6, Movement available while attacking
Talent of Phantom Thief IV Description: Steal a fourth job or lower adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 2 4th job skills can be stolen. Info: type = 1 Maximum Level: 30
1
When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill.
2
When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill.
3
When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill.
4
When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill.
5
When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill.
6
When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill.
7
When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill.
8
When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill.
9
When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill.
10
When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill.
11
When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill.
12
When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill.
13
When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill.
14
When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill.
15
When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill.
16
When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill.
17
When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill.
18
When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill.
19
When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill.
20
When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill.
21
When used, the stolen skill will consume its required amount of MP. Gain up to level 21 of the stolen skill.
22
When used, the stolen skill will consume its required amount of MP. Gain up to level 22 of the stolen skill.
23
When used, the stolen skill will consume its required amount of MP. Gain up to level 23 of the stolen skill.
24
When used, the stolen skill will consume its required amount of MP. Gain up to level 24 of the stolen skill.
25
When used, the stolen skill will consume its required amount of MP. Gain up to level 25 of the stolen skill.
26
When used, the stolen skill will consume its required amount of MP. Gain up to level 26 of the stolen skill.
27
When used, the stolen skill will consume its required amount of MP. Gain up to level 27 of the stolen skill.
28
When used, the stolen skill will consume its required amount of MP. Gain up to level 28 of the stolen skill.
29
When used, the stolen skill will consume its required amount of MP. Gain up to level 29 of the stolen skill.
30
When used, the stolen skill will consume its required amount of MP. Gain up to level 30 of the stolen skill.
31
When used, the stolen skill will consume its required amount of MP. Gain up to level 31 of the stolen skill.
32
When used, the stolen skill will consume its required amount of MP. Gain up to level 32 of the stolen skill.
Noir Carte Description: Whenever you successfully land a Critical Hit, you have a chance for your cards to automatically attack an enemy and increase your card stack by 1. Also, passively improves your dodge rate. Pre-requisite: Level 10 Blanc Carte Maximum Level: 20
1
When Critical Hit - Activation Rate: 62%, Damage: 163%, Card Stack: +1, Dodge Rate: +1%
2
When Critical Hit - Activation Rate: 64%, Damage: 166%, Card Stack: +1, Dodge Rate: +2%
3
When Critical Hit - Activation Rate: 66%, Damage: 169%, Card Stack: +1, Dodge Rate: +3%
4
When Critical Hit - Activation Rate: 68%, Damage: 172%, Card Stack: +1, Dodge Rate: +4%
5
When Critical Hit - Activation Rate: 70%, Damage: 175%, Card Stack: +1, Dodge Rate: +5%
6
When Critical Hit - Activation Rate: 72%, Damage: 178%, Card Stack: +1, Dodge Rate: +6%
7
When Critical Hit - Activation Rate: 74%, Damage: 181%, Card Stack: +1, Dodge Rate: +7%
8
When Critical Hit - Activation Rate: 76%, Damage: 184%, Card Stack: +1, Dodge Rate: +8%
9
When Critical Hit - Activation Rate: 78%, Damage: 187%, Card Stack: +1, Dodge Rate: +9%
10
When Critical Hit - Activation Rate: 80%, Damage: 190%, Card Stack: +1, Dodge Rate: +10%
11
When Critical Hit - Activation Rate: 82%, Damage: 193%, Card Stack: +1, Dodge Rate: +11%
12
When Critical Hit - Activation Rate: 84%, Damage: 196%, Card Stack: +1, Dodge Rate: +12%
13
When Critical Hit - Activation Rate: 86%, Damage: 199%, Card Stack: +1, Dodge Rate: +13%
14
When Critical Hit - Activation Rate: 88%, Damage: 202%, Card Stack: +1, Dodge Rate: +14%
15
When Critical Hit - Activation Rate: 90%, Damage: 205%, Card Stack: +1, Dodge Rate: +15%
16
When Critical Hit - Activation Rate: 92%, Damage: 208%, Card Stack: +1, Dodge Rate: +16%
17
When Critical Hit - Activation Rate: 94%, Damage: 211%, Card Stack: +1, Dodge Rate: +17%
18
When Critical Hit - Activation Rate: 96%, Damage: 214%, Card Stack: +1, Dodge Rate: +18%
19
When Critical Hit - Activation Rate: 98%, Damage: 217%, Card Stack: +1, Dodge Rate: +19%
20
When Critical Hit - Activation Rate: 100%, Damage: 220%, Card Stack: +1, Dodge Rate: +20%
Twilight Description: Jump backwards, throwing a powerful card at enemies in front of you. Can be linked after Phantom Charge, reducing Phantom Charge's delay. Also permanently improves Phantom Charge's damage. Note: Range = 380 Info: type = 1, areaAttack = 1, casterMove = 1 Delays: HTtwilightVanish - 180 ms Animations:effect Maximum Level: 20
1
MP Cost: 70, Move backwards, Damage: 358%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +12%
2
MP Cost: 71, Move backwards, Damage: 366%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +14%
3
MP Cost: 71, Move backwards, Damage: 374%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +16%
4
MP Cost: 72, Move backwards, Damage: 382%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +18%
5
MP Cost: 72, Move backwards, Damage: 390%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +20%
6
MP Cost: 73, Move backwards, Damage: 398%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +22%
7
MP Cost: 73, Move backwards, Damage: 406%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +24%
8
MP Cost: 74, Move backwards, Damage: 414%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +26%
9
MP Cost: 74, Move backwards, Damage: 422%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +28%
10
MP Cost: 75, Move backwards, Damage: 430%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +30%
11
MP Cost: 75, Move backwards, Damage: 438%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +32%
12
MP Cost: 76, Move backwards, Damage: 446%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +34%
13
MP Cost: 76, Move backwards, Damage: 454%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +36%
14
MP Cost: 77, Move backwards, Damage: 462%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +38%
15
MP Cost: 77, Move backwards, Damage: 470%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +40%
16
MP Cost: 78, Move backwards, Damage: 478%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +42%
17
MP Cost: 78, Move backwards, Damage: 486%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +44%
18
MP Cost: 79, Move backwards, Damage: 494%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +46%
19
MP Cost: 79, Move backwards, Damage: 502%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +48%
20
MP Cost: 80, Move backwards, Damage: 510%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +50%
21
MP Cost: 80, Move backwards, Damage: 518%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +52%
22
MP Cost: 81, Move backwards, Damage: 526%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +54%
Pray of Aria Description: Receive Aria's prayer, improving your attack power and allowing you to ignore some of an enemy's defenses. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 30
Soul Steal Description: Steals active buffs on nearby monsters. If nearby monsters have no active buff, no effect is stolen. Note: Has a Time and subTime variable to distinguish durations for buffs, but does not explicitly state which duration is for which buff. Info: type = 34, massSpell = 1, dispel = 1 Delays: alert3 - 1500 ms Range:300% Animations:effect, affected.1, affected.2, affected.3, affected.4 Maximum Level: 20
1
MP Cost: 50, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +2, Damage Cancel Related Buff - Damage Taken: -2%, Damage Reflect Buff - Damage Reflected: 30%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 117 sec
2
MP Cost: 52, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +4, Damage Cancel Related Buff - Damage Taken: -4%, Damage Reflect Buff - Damage Reflected: 60%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 114 sec
3
MP Cost: 52, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +6, Damage Cancel Related Buff - Damage Taken: -6%, Damage Reflect Buff - Damage Reflected: 90%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 111 sec
4
MP Cost: 54, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +8, Damage Cancel Related Buff - Damage Taken: -8%, Damage Reflect Buff - Damage Reflected: 120%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 108 sec
5
MP Cost: 54, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +10, Damage Cancel Related Buff - Damage Taken: -10%, Damage Reflect Buff - Damage Reflected: 150%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 105 sec
6
MP Cost: 56, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +12, Damage Cancel Related Buff - Damage Taken: -12%, Damage Reflect Buff - Damage Reflected: 180%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 102 sec
7
MP Cost: 56, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +14, Damage Cancel Related Buff - Damage Taken: -14%, Damage Reflect Buff - Damage Reflected: 210%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 99 sec
8
MP Cost: 58, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +16, Damage Cancel Related Buff - Damage Taken: -16%, Damage Reflect Buff - Damage Reflected: 240%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 96 sec
9
MP Cost: 58, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +18, Damage Cancel Related Buff - Damage Taken: -18%, Damage Reflect Buff - Damage Reflected: 270%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 93 sec
10
MP Cost: 60, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +20, Damage Cancel Related Buff - Damage Taken: -20%, Damage Reflect Buff - Damage Reflected: 300%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 90 sec
11
MP Cost: 60, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +22, Damage Cancel Related Buff - Damage Taken: -22%, Damage Reflect Buff - Damage Reflected: 330%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 87 sec
12
MP Cost: 62, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +24, Damage Cancel Related Buff - Damage Taken: -24%, Damage Reflect Buff - Damage Reflected: 360%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 84 sec
13
MP Cost: 62, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +26, Damage Cancel Related Buff - Damage Taken: -26%, Damage Reflect Buff - Damage Reflected: 390%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 81 sec
14
MP Cost: 64, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +28, Damage Cancel Related Buff - Damage Taken: -28%, Damage Reflect Buff - Damage Reflected: 420%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 78 sec
15
MP Cost: 64, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +30, Damage Cancel Related Buff - Damage Taken: -30%, Damage Reflect Buff - Damage Reflected: 450%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 75 sec
16
MP Cost: 66, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +32, Damage Cancel Related Buff - Damage Taken: -32%, Damage Reflect Buff - Damage Reflected: 480%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 72 sec
17
MP Cost: 66, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +34, Damage Cancel Related Buff - Damage Taken: -34%, Damage Reflect Buff - Damage Reflected: 510%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 69 sec
18
MP Cost: 68, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +36, Damage Cancel Related Buff - Damage Taken: -36%, Damage Reflect Buff - Damage Reflected: 540%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 66 sec
19
MP Cost: 68, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +38, Damage Cancel Related Buff - Damage Taken: -38%, Damage Reflect Buff - Damage Reflected: 570%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 63 sec
20
MP Cost: 70, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +40, Damage Cancel Related Buff - Damage Taken: -40%, Damage Reflect Buff - Damage Reflected: 600%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 60 sec
Maple Hero Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Twilight Description: Twilight's Attack Info: type = 1, areaAttack = 1 Delays: HTtwilightFinish - 1170 ms Range:410% Animations:effect, tile.0, tile.1, tile.2, tile.3, tile.4, hit.0 Maximum Level: 20
1
MP Cost: 40, Damage: 358%, Number of Hits: 3, Max Enemies Hit: 10
2
MP Cost: 40, Damage: 366%, Number of Hits: 3, Max Enemies Hit: 10
3
MP Cost: 40, Damage: 374%, Number of Hits: 3, Max Enemies Hit: 10
4
MP Cost: 40, Damage: 382%, Number of Hits: 3, Max Enemies Hit: 10
5
MP Cost: 40, Damage: 390%, Number of Hits: 3, Max Enemies Hit: 10
6
MP Cost: 40, Damage: 398%, Number of Hits: 3, Max Enemies Hit: 10
7
MP Cost: 40, Damage: 406%, Number of Hits: 3, Max Enemies Hit: 10
8
MP Cost: 40, Damage: 414%, Number of Hits: 3, Max Enemies Hit: 10
9
MP Cost: 40, Damage: 422%, Number of Hits: 3, Max Enemies Hit: 10
10
MP Cost: 40, Damage: 430%, Number of Hits: 3, Max Enemies Hit: 10
11
MP Cost: 40, Damage: 438%, Number of Hits: 3, Max Enemies Hit: 10
12
MP Cost: 40, Damage: 446%, Number of Hits: 3, Max Enemies Hit: 10
13
MP Cost: 40, Damage: 454%, Number of Hits: 3, Max Enemies Hit: 10
14
MP Cost: 40, Damage: 462%, Number of Hits: 3, Max Enemies Hit: 10
15
MP Cost: 40, Damage: 470%, Number of Hits: 3, Max Enemies Hit: 10
16
MP Cost: 40, Damage: 478%, Number of Hits: 3, Max Enemies Hit: 10
17
MP Cost: 40, Damage: 486%, Number of Hits: 3, Max Enemies Hit: 10
18
MP Cost: 40, Damage: 494%, Number of Hits: 3, Max Enemies Hit: 10
19
MP Cost: 40, Damage: 502%, Number of Hits: 3, Max Enemies Hit: 10
20
MP Cost: 40, Damage: 510%, Number of Hits: 3, Max Enemies Hit: 10
21
MP Cost: 40, Damage: 518%, Number of Hits: 3, Max Enemies Hit: 10
22
MP Cost: 40, Damage: 526%, Number of Hits: 3, Max Enemies Hit: 10
JoeTang, don't even bother continuing fixing the translations. I'm way far ahead of you, and I can perform additional checking that you can't do, like this:
Code:
VERSION = KMS
UPDATED = 1
-------------
100
110
111
112
120
121
122
130
131
132
200
210
211
212
220
221
222
230
231
232
300
310
311
312
320
321
322
400
410
411
NO EQUATION FOR PROPERTY x IN SKILL 4110012
412
420
421
422
430
431
432
NO EQUATION FOR PROPERTY Damage IN SKILL 4321000
433
434
500
510
511
512
520
521
522
501
530
NO EQUATION FOR PROPERTY x IN SKILL 5300005
531
532
1100
1110
1111
1112
1200
1210
1211
1212
1300
1310
1311
1312
1400
NO EQUATION FOR PROPERTY indieSpeed IN SKILL 14001003
1410
1411
1412
1500
1510
1511
1512
2100
2110
2111
2112
2200
2210
2211
2212
2213
2214
2215
2216
2217
2218
2300
2310
2311
NO EQUATION FOR PROPERTY z IN SKILL 23111010
NO EQUATION FOR PROPERTY cooltime IN SKILL 23111010
2312
3100
3110
3111
3112
2400
2410
2411
2412
3200
NO EQUATION FOR PROPERTY damage IN SKILL 32001001
NO EQUATION FOR PROPERTY attackCount IN SKILL 32001001
NO EQUATION FOR PROPERTY attackCount IN SKILL 32001008
NO EQUATION FOR PROPERTY attackCount IN SKILL 32001009
NO EQUATION FOR PROPERTY attackCount IN SKILL 32001010
NO EQUATION FOR PROPERTY attackCount IN SKILL 32001011
3210
3211
NO EQUATION FOR PROPERTY mpCon IN SKILL 32111010
3212
3300
3310
NO EQUATION FOR PROPERTY mpCon IN SKILL 33101008
NO EQUATION FOR PROPERTY y IN SKILL 33101008
3311
NO EQUATION FOR PROPERTY attackCount IN SKILL 33111002
3312
NO EQUATION FOR PROPERTY attackCount IN SKILL 33120011
3500
3510
3511
3512
Fiel Wrote:JoeTang, don't even bother continuing fixing the translations. I'm way far ahead of you, and I can perform additional checking that you can't do, like this:
I just finished on my end and fixed a bit of wording. Let me know if you still want me to send it to you. Watching IU @ Blizzard Cup Finals right now.
Fiel Wrote:JoeTang, don't even bother continuing fixing the translations. I'm way far ahead of you, and I can perform additional checking that you can't do, like this:
Code:
VERSION = KMS
UPDATED = 1
-------------
100
110
111
112
120
121
122
130
131
132
200
210
211
212
220
221
222
230
231
232
300
310
311
312
320
321
322
400
410
411
NO EQUATION FOR PROPERTY x IN SKILL 4110012
412
420
421
422
430
431
432
NO EQUATION FOR PROPERTY Damage IN SKILL 4321000
433
434
500
510
511
512
520
521
522
501
530
NO EQUATION FOR PROPERTY x IN SKILL 5300005
531
532
1100
1110
1111
1112
1200
1210
1211
1212
1300
1310
1311
1312
1400
NO EQUATION FOR PROPERTY indieSpeed IN SKILL 14001003
1410
1411
1412
1500
1510
1511
1512
2100
2110
2111
2112
2200
2210
2211
2212
2213
2214
2215
2216
2217
2218
2300
2310
2311
NO EQUATION FOR PROPERTY z IN SKILL 23111010
NO EQUATION FOR PROPERTY cooltime IN SKILL 23111010
2312
3100
3110
3111
3112
2400
2410
2411
2412
3200
NO EQUATION FOR PROPERTY damage IN SKILL 32001001
NO EQUATION FOR PROPERTY attackCount IN SKILL 32001001
NO EQUATION FOR PROPERTY attackCount IN SKILL 32001008
NO EQUATION FOR PROPERTY attackCount IN SKILL 32001009
NO EQUATION FOR PROPERTY attackCount IN SKILL 32001010
NO EQUATION FOR PROPERTY attackCount IN SKILL 32001011
3210
3211
NO EQUATION FOR PROPERTY mpCon IN SKILL 32111010
3212
3300
3310
NO EQUATION FOR PROPERTY mpCon IN SKILL 33101008
NO EQUATION FOR PROPERTY y IN SKILL 33101008
3311
NO EQUATION FOR PROPERTY attackCount IN SKILL 33111002
3312
NO EQUATION FOR PROPERTY attackCount IN SKILL 33120011
3500
3510
3511
3512
Fiel Wrote:You're not a part of this bro. This doesn't concern anything Nexon is doing.
Excuse me? First you tell JoeTang (I'm assuming you're a male, correct me if I'm wrong) you are "one step ahead of him, that he shouldn't bother. You can do things he can't." Now you're bashing me?
Not cool. Maybe others will tolerate your supercilious manner, but if you think they enjoy that anymore than I do, you're wrong.
Feeling superior yet you fail to realize that other users can do y job just as well as you, if not even better.
And putting the thanks statement at the top doesn't make your behavior any better.
P.S. - I know I'm getting banned haha. Another website my IP will be banned from.
shakar96 Wrote:Excuse me? First you tell JoeTang (I'm assuming you're a male, correct me if I'm wrong) you are "one step ahead of him, that he shouldn't bother. You can do things he can't." Now you're bashing me?
Not cool. Maybe others will tolerate your supercilious manner, but if you think they enjoy that anymore than I do, you're wrong.
Feeling superior yet you fail to realize that other users can do y job just as well as you, if not even better.
And putting the thanks statement at the top doesn't make your behavior any better.
P.S. - I know I'm getting banned haha. Another website my IP will be banned from.
I'm not being rude. It isn't about you and doesn't concern you. It concerns translations which JoeTang has made for me where his English translations are incorrect. I was pointing out the mistakes in the translations which you did not do and which does not concern Nexon. I don't know why you think I was being condescending or rude to you when I was pointing out facts.
The things I'm doing that he can't include parsing through all of the strings in the file which he gave me to determine which things are missing which he cannot do (he doesn't have the code to do it). I am ahead of him because of all of the changes I've made and things I can script that he does not currently have scripted.
Please point out in my post where I'm being rude? I didn't insult you in any way nor did I insult JoeTang. I told him to not waste his time because I'm ahead of him. Telling someone to not bother with something because you're ahead of them is a smart thing to do as to not waste someone else's time.
Raul Wrote:What browser are you using?
Loaded fine on Chrome 16.0.912.63 for me.
its loading fine now that i'm at home and on a slightly less shitty machine.
I think it might have had something to do with the fact that i was browsing on a shitty work computer.
Fiel Wrote:I'm not being rude. It isn't about you and doesn't concern you. It concerns translations which JoeTang has made for me where his English translations are incorrect. I was pointing out the mistakes in the translations which you did not do and which does not concern Nexon. I don't know why you think I was being condescending or rude to you when I was pointing out facts.
The things I'm doing that he can't include parsing through all of the strings in the file which he gave me to determine which things are missing which he cannot do (he doesn't have the code to do it). I am ahead of him because of all of the changes I've made and things I can script that he does not currently have scripted.
Please point out in my post where I'm being rude? I didn't insult you in any way nor did I insult JoeTang. I told him to not waste his time because I'm ahead of him. Telling someone to not bother with something because you're ahead of them is a smart thing to do as to not waste someone else's time.
JoeTang, don't even bother continuing fixing the translations. -> Another way of saying 'I don't need you anymore'. I'm way far ahead of you - You don't know that for sure. and I can perform additional checking that you can't do - Woah slow down there bud, maybe he's able to do those checking's?
And the Nexon part, I thought you checked their h's (now I understand that JoeTang made the mistakes). Therefore ignore the insulting me part.
I don't believe it's the smart thing to do, JoeTang can figure it out on his own. If he can't, he can always ask for help, or you can just give him the program. Maybe he wants to do it by himself, enhance his coding abilities. You can ask 'Hey do you want any help?', but you can't come down to the conclusion that you're 'WAY far ahead of him'.
Teehee
Code:
//KMST v.1.2.412
//Nexon's mess ups
410
900
431
110
430
111
9203
1111
800
311
3001
NO EQUATION FOR PROPERTY mpCon IN SKILL 30011068
1511
2110
100
3211
2112
3111
2111
1300
2214
231
2215
2213
1400
120
1410
210
1311
320
1200
411
3112
2000
9200
3511
2411
NO EQUATION FOR PROPERTY time IN SKILL 24111002
2212
3212
1310
3310
NO EQUATION FOR PROPERTY mpCon IN SKILL 33101008
NO EQUATION FOR PROPERTY y IN SKILL 33101008
400
2216
2311
NO EQUATION FOR PROPERTY prop IN SKILL 23111009
NO EQUATION FOR PROPERTY subTime IN SKILL 23111009
NO EQUATION FOR PROPERTY v IN SKILL 23111009
NO EQUATION FOR PROPERTY w IN SKILL 23111009
NO EQUATION FOR PROPERTY x IN SKILL 23111009
NO EQUATION FOR PROPERTY y IN SKILL 23111009
NO EQUATION FOR PROPERTY z IN SKILL 23111009
NO EQUATION FOR PROPERTY cooltime IN SKILL 23111009
NO EQUATION FOR PROPERTY prop IN SKILL 23111010
NO EQUATION FOR PROPERTY subTime IN SKILL 23111010
NO EQUATION FOR PROPERTY v IN SKILL 23111010
NO EQUATION FOR PROPERTY w IN SKILL 23111010
NO EQUATION FOR PROPERTY x IN SKILL 23111010
NO EQUATION FOR PROPERTY y IN SKILL 23111010
NO EQUATION FOR PROPERTY z IN SKILL 23111010
NO EQUATION FOR PROPERTY cooltime IN SKILL 23111010
1110
300
222
433
2100
1510
1412
531
2217
1112
2312
230
2310
512
2400
1100
232
501
2410
3110
1411
2200
520
NO EQUATION FOR PROPERTY mpCon IN SKILL 5201005
3300
310
2003
8000
434
200
2412
2218
9204
9201
521
112
2300
3200
1500
532
421
000
530
3510
2002
2001
2211
131
412
420
3210
422
9000
3500
1512
321
2210
500
3100
122
212
3512
3311
522
221
322
3000
3312
1210
1211
1000
NO EQUATION FOR PROPERTY x IN SKILL 10001075
121
312
132
211
511
220
510
432
9202
1312
130
9100
1212